Experimental survival-game-like framework to build a level designer and storyteller AI on. Using Near Death as a loose guide, but multiplayer and more expandable.
Activates with any visible live hostile or alerting sense, the bot will move to the closest target. When the chase target breaks line of sight, the bot will move to the target's last known location.
Activates with any visible live hostile or alerting sense, the bot will move to the closest target. When the chase target breaks line of sight, the bot will move to the target's last known location.