issues
search
Zerahan
/
SurvivalGame
Experimental survival-game-like framework to build a level designer and storyteller AI on. Using Near Death as a loose guide, but multiplayer and more expandable.
0
stars
0
forks
source link
Doors
#50
Open
Zerahan
opened
8 months ago
Zerahan
commented
8 months ago
[ ] Basic Door functions
[ ] Tap E to open/close
[ ] With planks: Hold E to barricade/unbarricade.
[ ] Barricaded doors cannot be opened.
[ ] Lockable doors
[ ] has no requirement to barricade.
[ ] Remotely-operated doors
[ ] Can only be interacted with remotely.
[ ] With crowbar: Hold interact to open.
[ ] abstract AActor Door_Basic
[ ] Implements InteractiveInterface
[ ] bool CanOpen()
[ ] bool CanClose()
[ ] bool DoOpen()
[ ] bool DoClose()
[ ] bool CanLock()
[ ] virtual bool SetIsLocked(bool value)
[ ] bool CanBarricade()
[ ] virtual bool SetIsBarricaded()
[ ] void UpdateGraphics()
[ ] AActor Door_Manual
[ ] AActor Door_Remote
[ ] Barricaded doors cannot be opened.
[ ] has no requirement to barricade.
[ ] With crowbar: Hold interact to open.
[ ] void UpdateGraphics()