Experimental survival-game-like framework to build a level designer and storyteller AI on. Using Near Death as a loose guide, but multiplayer and more expandable.
If there is a recorded unconscious hostile, the bot will pick them up, bring them to a drop off point, and return to the starting location. Doing so removes the hostile from the recovery list. When finished, add the location used in the Search behavior to the SearchLocations list and forget the location.
If there is a recorded unconscious hostile, the bot will pick them up, bring them to a drop off point, and return to the starting location. Doing so removes the hostile from the recovery list. When finished, add the location used in the Search behavior to the SearchLocations list and forget the location.