Open logicguy1 opened 6 months ago
I was also considering writing a system where the user can select the colors used in the UI to personalize or have them be different between different accounts if they are running multiple clients
I also removed your massive table and used flex grids instead, this is more readable and will make it easier to add more modules in the long run, maybe we should set a max height and make them scrollable? That would be up for future consideration. https://github.com/Zergatul/cheatutils/pull/59/files#diff-d02634221c546354793933ef15c6404d882db7fc2e60b6007de3ab11f21a90e4R20-R139
All issues should have been covered
!important
from css. There is no reasons to use this in self-contained projectbutton + button + button
looks bad. If we need more width for 3 buttons in 3 modules, we should better create separate class, or just use inline stylei got an improvement idea: add switches to the main hub so you dont have to go intu the submenu to toggle them:
like this (quick paint sketch):
@Zergatul @logicguy1 what happened to this? I would love to see this in action. Also when is 1.21 releasing? One other thing, the mod Clientcommands by Earthcomputer has an enchantment and villager RNG manipulator allowing you to get perfect enchantments and trades instantly. I think this would be a great addition.
Also when is 1.21 releasing? One other thing, the mod Clientcommands by Earthcomputer has an enchantment and villager RNG manipulator allowing you to get perfect enchantments and trades instantly. I think this would be a great addition.
Just uploaded 1.21 versions to curseforge. Forge version was auto approved, fabric sent to manual review (which can take days). If you want to download file directly - links in matrix.
I tried to add enchantment RNG manipulation to cheatutils, but then I realized this doesn't work on the server I was playing. I assume it will probably not work on the most servers on paper. So I abandoned this idea.