The engine already has support for Fmod which let you add audio to the game but the only way to use it is by script, the SoundEmitter entity that was on version 2.1 is not here on version so we can not use the fmod library from the worldeditor, the ideal would be to be able to add audio to any model and ambient sound like wind and the sound of the waves hitting the coast to the world, the original sound Emitter from version 2.1 had an area of effect with two values, the inner circle and outer circle, the first one was for the interior area where the sound was more prominent and the second one was the max area where the sound could be heard.
The engine already has support for Fmod which let you add audio to the game but the only way to use it is by script, the SoundEmitter entity that was on version 2.1 is not here on version so we can not use the fmod library from the worldeditor, the ideal would be to be able to add audio to any model and ambient sound like wind and the sound of the waves hitting the coast to the world, the original sound Emitter from version 2.1 had an area of effect with two values, the inner circle and outer circle, the first one was for the interior area where the sound was more prominent and the second one was the max area where the sound could be heard.