ZeroCool940711 / Sandbox-Game-Engine

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Use CGAL Subdivision Algorithm to create High Resolution meshes from Low Resolution Models #20

Open ZeroCool940711 opened 5 years ago

ZeroCool940711 commented 5 years ago

We could use CGAL - 3D Surface Subdivision Methods to generate High Resolution meshes from Low Resolution models, this will make possible to increase the detail of old models, so they can be upgraded easily instead of having to create the model from scratch or having to use external software, this reduces work and save some headaches. My proposal is to have it integrated with the ModelEditor, this way this can be used directly from inside the ModelEditor and again save valuable time.