Currently the tiling system is bad, it creates repetition that are clearly visible when you have the same texture covering large terrain areas, to avoid and fix this I propose using Wang Tiles. Wang Tiles have multiple versions with different results, here are a few links with more information and how to implement them:
Currently the tiling system is bad, it creates repetition that are clearly visible when you have the same texture covering large terrain areas, to avoid and fix this I propose using Wang Tiles. Wang Tiles have multiple versions with different results, here are a few links with more information and how to implement them: