Right now the Game Engine doesn't have a Script Editor that we could use to edit and create script from within the WorldEditor, in order to create a new script or edit an existing one we have to open an external IDE and open at least 10 windows on the Windows Explorer as many things are placed on different folders, as we don't have a Python Module that we could use to import in that external IDE it's hard to work on the game scripting and we also have to open a few more explorer windows in order to have the engine documentation at hand.
I propose use PyCharm which is open source and embed it inside the WorldEditor as a panel that we can attach and detach from the main windows, here is an example of how this is done on another game engine.
Here is also a YouTube video showing some features PyCharm has.
Right now the Game Engine doesn't have a Script Editor that we could use to edit and create script from within the WorldEditor, in order to create a new script or edit an existing one we have to open an external IDE and open at least 10 windows on the Windows Explorer as many things are placed on different folders, as we don't have a Python Module that we could use to import in that external IDE it's hard to work on the game scripting and we also have to open a few more explorer windows in order to have the engine documentation at hand.
I propose use PyCharm which is open source and embed it inside the WorldEditor as a panel that we can attach and detach from the main windows, here is an example of how this is done on another game engine.![Script Editor](https://user-images.githubusercontent.com/5977640/55195791-d8f79c00-516a-11e9-8760-e8c342fcbc76.jpg)
Here is also a YouTube video showing some features PyCharm has.![PyCharm: Quick Tour](https://user-images.githubusercontent.com/5977640/55196129-b2863080-516b-11e9-9362-3d2762ed179e.jpg)