By using the code on the Procedural Ivy Generation repository we would be able to create Ivy on the Worldeditor and it would adapt to the scene and the objects on it, this generator allows us to grow a realistic Ivy easily with just a few clicks, this Ivy we create can be paused so it doesn't grown after some point but can also be used to simulate the growing of the ivy as much as we want and this process can be resumed at any time. I propose using it to grow the ivy each day a bit so it can cover abandoned areas or buildings, this can also be used to grow ivy on trees and create a more realistic environment.
By using the code on the Procedural Ivy Generation repository we would be able to create Ivy on the Worldeditor and it would adapt to the scene and the objects on it, this generator allows us to grow a realistic Ivy easily with just a few clicks, this Ivy we create can be paused so it doesn't grown after some point but can also be used to simulate the growing of the ivy as much as we want and this process can be resumed at any time. I propose using it to grow the ivy each day a bit so it can cover abandoned areas or buildings, this can also be used to grow ivy on trees and create a more realistic environment.