ZeroK-RTS / CrashReports

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Spring UserReport [105.1.1-2449-gf1234a9] Externally launched spring crashed with code 0 #100071

Open Chobbyla opened 7 months ago

Chobbyla commented 7 months ago

infolog_full.txt (truncated):

[t=00:00:00.001418] [CpuId] found 8 cores and 16 logical cpus (mask: 0xffff) of type performance
[t=00:00:00.001427] [CpuId] setting logical cpu affinity mask to 0xffff
[t=00:00:00.006622] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "D:\Program Files (x86)\Steam\steamapps\common\Zero-K\"
[t=00:00:00.006671] Using writeable configuration source: "D:\Program Files (x86)\Steam\steamapps\common\Zero-K\_springsettings.cfg"
[t=00:00:00.051015] LogOutput initialized. Logging to D:\Program Files (x86)\Steam\steamapps\common\Zero-K\infolog.txt
[t=00:00:00.051040] ============== <Log Sections ([A]vailable, [E]nabled)> ==============
[t=00:00:00.051051]   
    [A] ArchiveScanner
    [A] AutohostInterface
    [A] BumpWater
    [A] CSMFGroundTextures
    [A] CregSerializer
    [A] DynWater
    [A] Font
    [A] GameServer
    [A] GroundMoveType
    [A] KeyBindings
    [A] LuaSocket
    [A] Model
    [A] Net
    [A] Path
    [A] Piece
    [A] RoamMeshDrawer
    [A] Shader
    [A] SkyBox
    [A] Sound
    [A] Texture
    [A] VFS
    [E] Sound (Notice)
    [E] VFS (Info)
[t=00:00:00.051058]   
[t=00:00:00.051061]   Enable or disable log sections using the LogSections configuration key
[t=00:00:00.051065]   or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.051068]   Use "none" to disable the default log sections.
[t=00:00:00.051071] ============== </Log Sections> ==============

[t=00:00:00.051078] ============== <User Config> ==============
[t=00:00:00.051149]   AllowDeferredMapRendering = 1
[t=00:00:00.051153]   AllowDeferredModelRendering = 1
[t=00:00:00.051156]   AnimationMT = 0
[t=00:00:00.051161]   BumpWaterAnisotropy = 2
[t=00:00:00.051164]   BumpWaterBlurReflection = 1
[t=00:00:00.051168]   BumpWaterDepthBits = 32
[t=00:00:00.051170]   BumpWaterReflection = 2
[t=00:00:00.051173]   BumpWaterRefraction = 2
[t=00:00:00.051177]   BumpWaterTexSizeReflection = 1024
[t=00:00:00.051180]   CamFreeScrollSpeed = 50
[t=00:00:00.051185]   CamMode = 1
Failed rotating the log file
[t=00:00:00.051188]   CubeTexSizeReflection = 1024
[t=00:00:00.051191]   CubeTexSizeSpecular = 1024
[t=00:00:00.051194]   DualScreenMiniMapOnLeft = 1
[t=00:00:00.051198]   EdgeMoveDynamic = 0
[t=00:00:00.051200]   EdgeMoveWidth = 0.003
[t=00:00:00.051203]   FPSFOV = 90
[t=00:00:00.051206]   FPSScrollSpeed = 50
[t=00:00:00.051209]   FeatureDrawDistance = 600000
[t=00:00:00.051212]   FeatureFadeDistance = 600000
[t=00:00:00.051215]   FontSize = 18
[t=00:00:00.051217]   GrassDetail = 0
[t=00:00:00.051222]   GroundDecals = 10
[t=00:00:00.051225]   GroundDetail = 180
[t=00:00:00.051227]   HangTimeout = 30
[t=00:00:00.051230]   HardwareCursor = 1
[t=00:00:00.051233]   InitialNetworkTimeout = 0
[t=00:00:00.051236]   LinkIncomingMaxPacketRate = 512
[t=00:00:00.051239]   LinkIncomingPeakBandwidth = 65536
[t=00:00:00.051242]   LinkIncomingSustainedBandwidth = 65536
[t=00:00:00.051245]   LinkOutgoingBandwidth = 131072
[t=00:00:00.051249]   LuaGarbageCollectionMemLoadMult = 2.5
[t=00:00:00.051254]   LuaGarbageCollectionRunTimeMult = 1.5
[t=00:00:00.051257]   MSAALevel = 8
[t=00:00:00.051259]   MaxParticles = 50000
[t=00:00:00.051262]   MaxSounds = 32
[t=00:00:00.051265]   MaximumTransmissionUnit = 0
[t=00:00:00.051268]   MiddleClickScrollSpeed = -0.0015
[t=00:00:00.051271]   MiniMapMarker = 0
[t=00:00:00.051276]   MouseDragScrollThreshold = 0
[t=00:00:00.051280]   NetworkLossFactor = 1
[t=00:00:00.051284]   OverheadMaxHeightFactor = 1.39999998
[t=00:00:00.051287]   OverheadScrollSpeed = 50
[t=00:00:00.051292]   ReconnectTimeout = 0
[t=00:00:00.051295]   RotOverheadScrollSpeed = 50
[t=00:00:00.051298]   RotateLogFiles = 1
[t=00:00:00.051301]   ShadowMapSize = 16384
[t=00:00:00.051304]   Shadows = 1
[t=00:00:00.051306]   ShowClock = 0
[t=00:00:00.051309]   SoftParticles = 2
[t=00:00:00.051312]   SplashScreenDir = ./MenuLoadscreens
[t=00:00:00.051315]   UnitIconDist = 151
[t=00:00:00.051319]   UpdateBoundingVolumeMT = 0
[t=00:00:00.051323]   UpdateWeaponVectorsMT = 0
[t=00:00:00.051341]   UseDistToGroundForIcons = 1.10000002
[t=00:00:00.051344]   UseLuaMemPools = 0
[t=00:00:00.051347]   UseNetMessageSmoothingBuffer = 0
[t=00:00:00.051350]   VFSCacheArchiveFiles = 0
[t=00:00:00.051353]   VSync = 0
[t=00:00:00.051356]   Water = 4
[t=00:00:00.051358]   XResolution = 2560
[t=00:00:00.051361]   YResolution = 1440
[t=00:00:00.051369] ============== </User Config> ==============

[t=00:00:00.051373] ============== <User System> ==============
[t=00:00:00.051379]   Spring Engine Version: 105.1.1-2449-gf1234a9 BAR105
[t=00:00:00.051384]       Build Environment: gcc libstdc++ version 20230727
[t=00:00:00.051389]        Compiler Version: gcc-13.2.0
[t=00:00:00.051412]        Operating System: Windows 10 TBA Insider Update (build 19045)
[t=00:00:00.051435]         Hardware Config: 13th Gen Intel(R) Core(TM) i7-13700K; 32537MB RAM, 56089MB pagefile
[t=00:00:00.051439]        Binary Word Size: 64-bit (native)
[t=00:00:00.051442]           Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.051447]      Physical CPU Cores: 8
[t=00:00:00.051450]       Logical CPU Cores: 16
[t=00:00:00.051453] ============== </User System> ==============

[t=00:00:00.051539] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.051543]     SSE 1.0 : 1,  SSE 2.0 : 1
[t=00:00:00.051545]     SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.051548]     SSE 4.1 : 1,  SSE 4.2 : 1
[t=00:00:00.051550]     SSE 4.0A: 0,  SSE 5.0A: 0
[t=00:00:00.052040] [WatchDog::Install] installed (hang-timeout: 30s)
[t=00:00:00.052052] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.054946] [GL::CheckAvailableVideoModes] desktop={2560x1440x24bpp@70Hz} current={2560x1440x24bpp@70Hz}
[t=00:00:00.058810]     Display (Generic PnP Monitor)=1 modes=62 bounds={x=0, y=0, w=2560, h=1440}
[t=00:00:00.058817]         [ 1] 3840x2160x24bpp@70Hz
[t=00:00:00.058820]         [ 4] 2560x1440x24bpp@70Hz
[t=00:00:00.058824]         [ 7] 2176x1224x24bpp@70Hz
[t=00:00:00.058827]         [10] 2048x1280x24bpp@60Hz
[t=00:00:00.058830]         [12] 1969x1108x24bpp@70Hz
[t=00:00:00.058833]         [15] 1920x1440x24bpp@70Hz
[t=00:00:00.058843]         [18] 1920x1200x24bpp@60Hz
[t=00:00:00.058846]         [20] 1920x1080x24bpp@70Hz
[t=00:00:00.058850]         [24] 1707x960x24bpp@70Hz
[t=00:00:00.058852]         [27] 1680x1050x24bpp@60Hz
[t=00:00:00.058855]         [29] 1600x1200x24bpp@60Hz
[t=00:00:00.058858]         [30] 1600x1024x24bpp@60Hz
[t=00:00:00.058860]         [32] 1600x1000x24bpp@60Hz
[t=00:00:00.058865]         [33] 1600x900x24bpp@60Hz
[t=00:00:00.058868]         [34] 1506x847x24bpp@70Hz
[t=00:00:00.058871]         [37] 1440x1080x24bpp@70Hz
[t=00:00:00.058876]         [41] 1440x900x24bpp@60Hz
[t=00:00:00.058879]         [42] 1366x768x24bpp@60Hz
[t=00:00:00.058882]         [43] 1360x768x24bpp@60Hz
[t=00:00:00.058884]         [44] 1280x1024x24bpp@60Hz
[t=00:00:00.058887]         [46] 1280x960x24bpp@60Hz
[t=00:00:00.058890]         [47] 1280x800x24bpp@60Hz
[t=00:00:00.058893]         [48] 1280x768x24bpp@60Hz
[t=00:00:00.058897]         [49] 1280x720x24bpp@70Hz
[t=00:00:00.058899]         [52] 1176x664x24bpp@60Hz
[t=00:00:00.058902]         [55] 1152x864x24bpp@60Hz
[t=00:00:00.058905]         [56] 1024x768x24bpp@60Hz
[t=00:00:00.058909]         [57] 800x600x24bpp@60Hz
[t=00:00:00.058912]         [58] 720x576x24bpp@50Hz
[t=00:00:00.058915]         [59] 720x480x24bpp@60Hz
[t=00:00:00.058918]         [61] 640x480x24bpp@60Hz
[t=00:00:00.225324] [GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window
[t=00:00:00.225741] [GR::SetWindowAttributes][1] cfgFullScreen=1 numDisplays=1 winPos=<0,32> newRes=<2560,1440>
[t=00:00:00.225749] [GR::SetWindowAttributes][2] cfgFullScreen=1 numDisplays=1 winPos=<0,32> newRes=<2560,1408>
[t=00:00:00.239698] [GR::LogVersionInfo]
[t=00:00:00.239706]     SDL version : 2.0.18 (linked) / 2.0.18 (compiled)
[t=00:00:00.239709]     GL version  : 4.6.0 NVIDIA 551.76
[t=00:00:00.239712]     GL vendor   : NVIDIA Corporation
[t=00:00:00.239715]     GL renderer : NVIDIA GeForce RTX 4080/PCIe/SSE2
[t=00:00:00.239718]     GLSL version: 4.60 NVIDIA
[t=00:00:00.239721]     GLEW version: 2.1.0
[t=00:00:00.239724]     GPU memory  : 16376MB (total) / 13136MB (available)
[t=00:00:00.239732]     SDL swap-int: 1
[t=00:00:00.239740]     SDL driver  : windows
[t=00:00:00.239742]     
[t=00:00:00.239745]     Initialized OpenGL Context: 4.6 (Compat)
[t=00:00:00.239747]     GLSL shader support       : 1
[t=00:00:00.239750]     GL4 support               : 1
[t=00:00:00.239752]     FBO extension support     : 1
[t=00:00:00.239762]     NVX GPU mem-info support  : 1
[t=00:00:00.239766]     ATI GPU mem-info support  : 0
[t=00:00:00.239778]     Texture clamping to edge  : 1
[t=00:00:00.239783]     NPOT-texture support      : 1 (1)
[t=00:00:00.239787]     S3TC/DXT1 texture support : 1/1
[t=00:00:00.239795]     texture query-LOD support : 1 (1)
[t=00:00:00.239798]     MSAA frame-buffer support : 1 (1)
[t=00:00:00.239801]     Z-buffer depth            : 32 (-)
[t=00:00:00.239807]     primitive-restart support : 1 (1)
[t=00:00:00.239811]     clip-space control support: 1 (1)
[t=00:00:00.239814]     seamless cube-map support : 1 (1)
[t=00:00:00.239817]     frag-depth layout support : 1 (1)
[t=00:00:00.239820]     persistent maps support   : 1 (1)
[t=00:00:00.239824]     explicit attribs location : 1 (1)
[t=00:00:00.239828]     multi draw indirect       : 1 (-)
[t=00:00:00.239832]     array textures            : 1 (-)
[t=00:00:00.239835]     buffer copy support       : 1 (-)
[t=00:00:00.239838]     indirect draw             : 1 (-)
[t=00:00:00.239841]     base instance             : 1 (-)
[t=00:00:00.239846]     
[t=00:00:00.239849]     max. FBO samples              : 32
[t=00:00:00.239852]     max. FS/program texture slots : 32/192
[t=00:00:00.239854]     max. texture size             : 32768
[t=00:00:00.239861]     max. texture anisotropy level : 16.000000
[t=00:00:00.239864]     max. vec4 varyings/attributes : 31/16
[t=00:00:00.239867]     max. draw-buffers             : 8
[t=00:00:00.239870]     max. rec. indices/vertices    : 1048576/1048576
[t=00:00:00.239873]     max. uniform buffer-bindings  : 84
[t=00:00:00.239876]     max. uniform block-size       : 64KB
[t=00:00:00.239879]     max. storage buffer-bindings  : 96
[t=00:00:00.239882]     max. storage block-size       : 2047MB
[t=00:00:00.239885]     
[t=00:00:00.239888]     enable AMD-hacks : 0
[t=00:00:00.239892]     compress MIP-maps: 0
[t=00:00:00.239917]     Number of compressed texture formats: 23
[t=00:00:00.239933]     Compressed texture formats: GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 0x8b90, 0x8b91, 0x8b92, 0x8b93, 0x8b94, 0x8b95, 0x8b96, 0x8b97, 0x8b98, 0x8b99, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC. 
[t=00:00:00.239951] [GR::ToggleGLDebugOutput] OpenGL debug-message callback disabled
[t=00:00:00.240111] [GR::UpdateGLConfigs]
[t=00:00:00.240136] [VSync::SetInterval] interval=0 (disabled)
[t=00:00:00.240140] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:00.240408] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=2560.000000, vsy=1440.000000, ssx=2560.000000, ssy=1440.000000, screenPosX=0, screenPosY=0
[t=00:00:00.240420] [GR::UpdateGLGeometry][2] winSize=<2560,1440>
[t=00:00:00.240426] [GR::InitGLState]
[t=00:00:00.240482] [GR::LogDisplayMode] display-mode set to 2560x1440x24bpp@70Hz (fullscreen::exclusive)
[t=00:00:00.310884] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u
[t=00:00:00.312367] [~ScopedOnceTimer][FtLibraryHandler::FontConfigInit (version 2.13.1)] 1ms
[t=00:00:00.312651] [CglFont::CglShaderFontRenderer] Creating Font shaders: GLEW_ARB_explicit_attrib_location = true
[t=00:00:00.315434] [Font] [CheckGenFontConfigFull] Using Fontconfig cache dir "D:/Program Files (x86)/Steam/steamapps/common/Zero-K/fontcache"
[t=00:00:00.315448] [Font] [CheckGenFontConfigFull] fontconfig for directory "C:\Windows\fonts" up to date
[t=00:00:00.315771] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:00.317139] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "D:\Program Files (x86)\Steam\steamapps\common\Zero-K\"
[t=00:00:00.317153] [DataDirLocater::Check] Isolation Mode!
[t=00:00:00.317179] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\
[t=00:00:00.317198] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2449-gf1234a9\
[t=00:00:00.325984] Scanning: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2449-gf1234a9\base
[t=00:00:00.326137] Scanning: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps
[t=00:00:00.326467] Scanning: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\games
[t=00:00:00.326553] Scanning: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\packages
[t=00:00:00.331991] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 6ms
[t=00:00:00.331997] [VFS] [SpringVFS::ReserveArchives<this=00000209cf312b00>]
[t=00:00:00.332057] [VFS] [SpringVFS::AddArchive<this=00000209cf312b00>(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.333210] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=00000209cf312b00 (SpringVFS) global=0000000000000000 (null)
[t=00:00:00.333216] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:00.414575] [ThreadPool::SetThreadCount][1] wanted=8 current=1 maximum=16 (init=1)
[t=00:00:00.414859] [ThreadPool::SetThreadCount][2] workers=7
[t=00:00:00.415014] [Threading] Worker 1 thread CPU affinity mask set: 0x1
[t=00:00:00.415034] [Threading] Worker 2 thread CPU affinity mask set: 0x2
[t=00:00:00.415177] [Threading] Worker 4 thread CPU affinity mask set: 0x8
[t=00:00:00.415276] [Threading] Worker 5 thread CPU affinity mask set: 0x10
[t=00:00:00.415337] [Threading] Worker 6 thread CPU affinity mask set: 0x20
[t=00:00:00.415360] [Threading] Worker 7 thread CPU affinity mask set: 0x40
[t=00:00:00.415653] [Threading] Worker 3 thread CPU affinity mask set: 0x4
[t=00:00:00.415675] [Threading] Main thread CPU affinity mask set: 0xff80
[t=00:00:00.415943][f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms
[t=00:00:00.415989][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
[t=00:00:00.416065][f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[t=00:00:00.416075][f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[t=00:00:00.416079][f=-000001] [Sound] [Sound::InitThread][1]
[t=00:00:00.416106][f=-000001] [Sound] [Sound::OpenLoopbackDevice] UseSDLAudio is set, rendering openal-soft audio to SDL buffer and let SDL audio handle the hardware
[t=00:00:00.419190][f=-000001] [Sound] [Sound::OpenLoopbackDevice] SDL audio device(s): 
[t=00:00:00.419202][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "0" "Casque pour téléphone (JBL Quantum One* Chat)"
[t=00:00:00.419207][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "1" "Realtek Digital Output (Realtek USB Audio)"
[t=00:00:00.419212][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "2" "PL2783Q (NVIDIA High Definition Audio)"
[t=00:00:00.419224][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "3" "JBL Quantum One Game (JBL Quantum One* Game)"
[t=00:00:00.419228][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device
[t=00:00:00.425711][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening loopback device
[t=00:00:00.426804][f=-000001] [Sound] [Sound::OpenLoopbackDevice] device=00000209e5b23270(default) context=00000209ce4e15e0  numChannels=2 frameSize=8
[t=00:00:00.426816][f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
[t=00:00:00.426826][f=-000001] [Sound]   Vendor:         OpenAL Community
[t=00:00:00.426830][f=-000001] [Sound]   Version:        1.1 ALSOFT 1.21.0
[t=00:00:00.426834][f=-000001] [Sound]   Renderer:       OpenAL Soft
[t=00:00:00.426878][f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[t=00:00:00.426897][f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_loopback_bformat ALC_SOFT_output_limiter ALC_SOFT_pause_device
[t=00:00:00.426903][f=-000001] [Sound]   Devices:
[t=00:00:00.428242][f=-000001] [Sound]     [OpenAL Soft on PL2783Q (NVIDIA High Definition Audio)]
[t=00:00:00.428255][f=-000001] [Sound]     [OpenAL Soft on Casque pour téléphone (JBL Quantum One* Chat)]
[t=00:00:00.428260][f=-000001] [Sound]     [OpenAL Soft on Realtek Digital Output (Realtek USB Audio)]
[t=00:00:00.428264][f=-000001] [Sound]     [OpenAL Soft on JBL Quantum One Game (JBL Quantum One* Game)]
[t=00:00:00.428271][f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=29
[t=00:00:00.428276][f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[t=00:00:00.428711][f=-000001] [Sound]   EFX Enabled: yes
[t=00:00:00.428721][f=-000001] [Sound] [Sound::UpdateThread][2]
[t=00:00:00.515970][f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 100ms
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:32:DumpVersion():libcurl 7.86.0 OpenSSL/3.0.7 (Schannel)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:80:ConfigureCertificates():CURLOPT_CAINFO is nullptr (can be overriden by PRD_SSL_CERT_FILE env variable)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:82:ConfigureCertificates():CURLOPT_CAPATH is nullptr (can be overriden by PRD_SSL_CERT_DIR env variable)
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:203:setWritePath():Using filesystem-writepath: D:\Program Files (x86)\Steam\steamapps\common\Zero-K
[Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:187:DownloadSetConfig():Free disk space: 76165 MB
[t=00:00:00.517640][f=-000001] [StartScript] Loading StartScript from: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\_script.txt
[t=00:00:00.521126][f=-000001] [CPreGame] using client IP 149.56.22.68 and port 8470
[t=00:00:00.521781][f=-000001] [NetProto::InitClient] connecting to IP 149.56.22.68 on port 8470 using name Tommyknocker
[t=00:00:00.780973][f=-000001] [PreGame::AddMapArchivesToVFS][server=0000000000000000] using map "Theta Crystals 1.0" (loaded=0 cached=0)
[t=00:00:00.781286][f=-000001] [VFS] [SpringVFS::AddArchive<this=00000209cf312b00>(arName="Theta Crystals 1.0", overwrite=false)] section=1 cached=0
[t=00:00:00.785795][f=-000001] [VFS] [SpringVFS::AddArchive<this=00000209cf312b00>(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[t=00:00:00.786034][f=-000001] [PreGame::AddModArchivesToVFS][server=0000000000000000] using game "Zero-K v1.12.4.0" (loaded=0 cached=0)
[t=00:00:00.786356][f=-000001] [VFS] [SpringVFS::AddArchive<this=00000209cf312b00>(arName="Zero-K v1.12.4.0", overwrite=false)] section=0 cached=0
[t=00:00:00.809754][f=-000001] [VFS] [SpringVFS::AddArchive<this=00000209cf312b00>(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.809852][f=-000001] [VFS] [SpringVFS::AddArchive<this=00000209cf312b00>(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[t=00:00:00.811268][f=-000001] [CAS::GASCB] Archive file="theta_crystals_1.0.sd7" cs="7092cfb1a1d21717d3e0411d2726debd9a82d974d794c6b0231a2289491abfc53d7cc05da6552369b833bbd281da7762d468954a888fa1ca103ad763f47978fb"
[t=00:00:00.811314][f=-000001] [CAS::GASCB] Archive file="maphelper.sdz" cs="c2f5635fb58633282b715b3776b6e0edd938b1c9fddef720456eab8924194de978d8d605c6ff24e3e136e42214732673060586d9a72c701679589fd333f6aaba"
Fontconfig error: Cannot load default config file
[t=00:00:00.811356][f=-000001] Warning: [PreGame::GameDataReceived] Archive Theta Crystals 1.0 (checksum b267acee1454243ff8911a2a51903e5043ba68bd2a4a3190667489006d03f22c45a4165860aa078a59055ff095a95111d26d13932fa3d1dc696248b0c78fd241) differs from the host's copy (checksum 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[t=00:00:00.811769][f=-000001] [CAS::GASCB] Archive file="zk-stable.sdz" cs="be0a01878cd09901a255866d24c8d06cb3845a95d050b169cb9ba8926848418ee486d3581e746f6f73c42af47ebd4627673a42b9475a3b6ae57dfef9bba67d11"
[t=00:00:00.811812][f=-000001] [CAS::GASCB] Archive file="springcontent.sdz" cs="9579ba863e4281b096f5375c12fdcd537e22f8e579024e08152359dc90769cb2e5641d731d2b18f2e7d140f041a65824890758117b6b2e93430d3f4e9208773b"
[t=00:00:00.811845][f=-000001] [CAS::GASCB] Archive file="bitmaps.sdz" cs="ed5fc4f7d9e73b042c36ab1bbab84c1699bc25f327ea61bac92e86d89ffb780b8bfaa27e254ca7975ab27990723bcf2ad65db2650689e93c90aeded31f975de5"
[t=00:00:00.811864][f=-000001] Warning: [PreGame::GameDataReceived] Archive zk-stable.sdz (checksum c62c7ff66b7523b518961a2a8c8d5129541a87838eb89edb1796779667c5a5378a186c552613d00acea713944d20d1293860a8cd3ab8fcc536de1f64363957cf) differs from the host's copy (checksum 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
------- TRUNCATED -------
[t=00:00:09.124734][f=-000001] LuaUI v0.3
[t=00:00:09.189416][f=-000001] [Game::Load][7] globalQuit=0 forcedQuit=0
[t=00:00:09.258916][f=-000001] [Game::Load][8] globalQuit=0 forcedQuit=0
[t=00:00:09.258938][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Skirmish AIs"
[t=00:00:09.261067][f=-000001] [EOH::CreateSkirmishAI(id=0)]
[t=00:00:09.261090][f=-000001] [AIWrapper::PreInit][AI=0 team=1] creating callbacks
[t=00:00:09.293242][f=-000001] Skirmish AI <Circuit Hard-stable>: 1.2.10
[t=00:00:09.309800][f=-000001] Skirmish AI <Circuit Hard-stable>: AngelScript Rules!
[t=00:00:09.310635][f=-000001] Skirmish AI <Circuit Hard-stable>: Loading the Terrain-Map ...
[t=00:00:09.310820][f=-000001] Skirmish AI <Circuit Hard-stable>:   Water Damage: 0.000000
[t=00:00:09.311060][f=-000001] Skirmish AI <Circuit Hard-stable>:   Sector-Map Block Size: 64
[t=00:00:09.311067][f=-000001] Skirmish AI <Circuit Hard-stable>:   Sector-Map Size: 12544 (x112, z112)
[t=00:00:09.313914][f=-000001] Skirmish AI <Circuit Hard-stable>:   Determining Usable Terrain for all units ...
[t=00:00:09.319198][f=-000001] Skirmish AI <Circuit Hard-stable>:   Map Land Percent: 95.50%
[t=00:00:09.319210][f=-000001] Skirmish AI <Circuit Hard-stable>:   Minimum Elevation: -90.27
[t=00:00:09.319228][f=-000001] Skirmish AI <Circuit Hard-stable>:   Maximum Elevation: 669.44
[t=00:00:09.319237][f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(-0.000000 / any)      Is buildable across 95.041451% of the map. (used by 33 unit-defs)
[t=00:00:09.319248][f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(any / any)    Is buildable across 100.000000% of the map. (used by 36 unit-defs)
[t=00:00:09.319259][f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(any / any)    Is buildable across 100.000000% of the map. (used by 40 unit-defs)
[t=00:00:09.319266][f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(any / -15.000000)     Is buildable across 3.356186% of the map. (used by 2 unit-defs)
[t=00:00:09.319273][f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(any / -10.000000)     Is buildable across 3.571429% of the map. (used by 1 unit-defs)
[t=00:00:09.323967][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)     Max Slope=(0.41))   Move-Data used:'akbot4'     Has 1 Map-Area(s) occupying 91.68% of the map. (used by 356 unit-defs)
[t=00:00:09.324106][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(any / -15.00)   Max Slope=(1.00))   Move-Data used:'boat5'      Has 1 Map-Area(s) occupying 3.36% of the map. (used by 6 unit-defs)
[t=00:00:09.328094][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(0.41))   Move-Data used:'kbot4'      Has 1 Map-Area(s) occupying 87.85% of the map. (used by 32 unit-defs)
[t=00:00:09.332190][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(any / any)      Max Slope=(0.41))   Move-Data used:'bhover5'    Has 1 Map-Area(s) occupying 91.69% of the map. (used by 5 unit-defs)
[t=00:00:09.336079][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)     Max Slope=(1.00))   Move-Data used:'atkbot3'    Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs)
[t=00:00:09.339929][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(1.00))   Move-Data used:'tkbot4'     Has 1 Map-Area(s) occupying 96.09% of the map. (used by 10 unit-defs)
[t=00:00:09.343872][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)   Max Slope=(1.00))   Move-Data used:'tkbot2'     Has 1 Map-Area(s) occupying 95.90% of the map. (used by 4 unit-defs)
[t=00:00:09.347860][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(any / any)      Max Slope=(0.11))   Move-Data used:'hover3'     Has 1 Map-Area(s) occupying 87.42% of the map. (used by 13 unit-defs)
[t=00:00:09.351765][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)   Max Slope=(0.41))   Move-Data used:'skbot2'     Has 1 Map-Area(s) occupying 87.68% of the map. (used by 3 unit-defs)
[t=00:00:09.351919][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(any / -5.00)    Max Slope=(1.00))   Move-Data used:'boat4'      Has 1 Map-Area(s) occupying 3.80% of the map. (used by 8 unit-defs)
[t=00:00:09.355727][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(0.11))   Move-Data used:'tank4'      Has 1 Map-Area(s) occupying 83.59% of the map. (used by 20 unit-defs)
[t=00:00:09.388339][f=-000001] Skirmish AI <Circuit Hard-stable>: No config file! (LuaRules/Configs/1052188CircuitAIHard64/stable/Theta_Crystals_1.0.json)
[t=00:00:09.394664][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\behaviour.json
[t=00:00:09.400576][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\block_map.json
[t=00:00:09.405998][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\build_chain.json
[t=00:00:09.410368][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\commander.json
[t=00:00:09.414518][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\economy.json
[t=00:00:09.418739][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\factory.json
[t=00:00:09.424494][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\response.json
[t=00:00:09.524412][f=-000001] Skirmish AI <Circuit Hard-stable>: Circuit Hard 1.2.10 (0) Initialized!
[t=00:00:09.524701][f=-000001] [AIWrapper::SendUnitEvents][AI=0 team=1] numUnits=0
[t=00:00:09.524709][f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs] 265ms
[t=00:00:09.529879][f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 numAllocs{int+, int-, ext, int_p}={0, 0, 11273, 0.0} allocedSize{int+, int-, ext}={0, 0, 1922514}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0111}
[t=00:00:09.891950][f=-000001] UpdateInterfacePreset, minimapRight
[t=00:00:10.034950][f=-000001] GameID: db4311662bc63f2983de4892802e9f28
[t=00:00:10.035236][f=-000001] Connection attempt from Tommyknocker
[t=00:00:10.035242][f=-000001]  -> Version: 105.1.1-2449-gf1234a9 BAR105 [Windows 64-bit (native)]
[t=00:00:10.035337][f=-000001]  -> Connection established (given id 0)
[t=00:00:10.035353][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="[PreGame::GameDataReceived][map-checksums]
    server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
    client=b267acee1454243ff8911a2a51903e5043ba68bd2a4a3190667489006d03f22c45a4165860aa078a59055ff095a95111d26d13932fa3d1dc696248b0c78fd241"
[t=00:00:10.035370][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="[PreGame::GameDataReceived][mod-checksums]
    server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
    client=c62c7ff66b7523b518961a2a8c8d5129541a87838eb89edb1796779667c5a5378a186c552613d00acea713944d20d1293860a8cd3ab8fcc536de1f64363957cf"
[t=00:00:10.035379][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_blue_1.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_blue_1.s3o)"
[t=00:00:10.035389][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_1.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_1.s3o)"
[t=00:00:10.035398][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_lime_2.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_lime_2.s3o)"
[t=00:00:10.035405][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_green_2.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_green_2.s3o)"
[t=00:00:10.035414][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_orange_3.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_orange_3.s3o)"
[t=00:00:10.035422][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_teal_1.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_teal_1.s3o)"
[t=00:00:10.035431][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_obsidian_3.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_obsidian_3.s3o)"
[t=00:00:10.035438][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_violet_2.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_violet_2.s3o)"
[t=00:00:10.035448][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_red_1.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_red_1.s3o)"
[t=00:00:10.035455][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_team_2.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_team_2.s3o)"
[t=00:00:10.035462][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_blue_3.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_blue_3.s3o)"
[t=00:00:10.035471][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_obsidian_1.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_obsidian_1.s3o)"
[t=00:00:10.035479][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_quartz_2.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_quartz_2.s3o)"
[t=00:00:10.035487][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_teal_3.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_teal_3.s3o)"
[t=00:00:10.035494][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_blue_2.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_blue_2.s3o)"
[t=00:00:10.035503][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_lime_3.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_lime_3.s3o)"
[t=00:00:10.035509][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_quartz_1.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_quartz_1.s3o)"
[t=00:00:10.035517][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_teal_2.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_teal_2.s3o)"
[t=00:00:10.035524][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_violet_3.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_violet_3.s3o)"
[t=00:00:10.035531][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_3.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_3.s3o)"
[t=00:00:10.035539][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_lime_1.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_lime_1.s3o)"
[t=00:00:10.035546][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_orange_2.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_orange_2.s3o)"
[t=00:00:10.035562][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_red_3.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_red_3.s3o)"
[t=00:00:10.035569][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_violet_1.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_violet_1.s3o)"
[t=00:00:10.035577][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_green_1.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_green_1.s3o)"
[t=00:00:10.035584][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_obsidian_2.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_obsidian_2.s3o)"
[t=00:00:10.035593][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_quartz_3.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_quartz_3.s3o)"
[t=00:00:10.035599][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_team_1.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_team_1.s3o)"
[t=00:00:10.035606][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_2.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_2.s3o)"
[t=00:00:10.035614][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_green_3.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_green_3.s3o)"
[t=00:00:10.035621][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_orange_1.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_orange_1.s3o)"
[t=00:00:10.035629][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_red_2.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_red_2.s3o)"
[t=00:00:10.035636][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_team_3.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_team_3.s3o)"
[t=00:00:10.035645][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=c93c0f92356bbc035bbe3642aa10c97709fc741ad1f7a8ee02c3607926689cdb59a2555788ba01da1c409f49cb594f920ea485e7bd50b6c99d9615d474160e16]"
[t=00:00:10.035653][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=2f1753be965a892a42589d11713f0dd7b1d339dcc8cd5c28e4b3f8ded429c75073f62fbbca0f8d30418ce9e502ebeebbaa00699120d59e0efe0a69dedd6d12fc]"
[t=00:00:10.035660][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="[Game::Load][lua{Rules,Gaia}={0000020a73cd2a80,0000020aef5e0900}][locale="C"]"
[t=00:00:10.122572][f=-000001] Epicmenu: Switching to Default camera mode
[t=00:00:10.156152][f=-000001] [Game::ClientReadNet] local skirmish AI "AI: Hard (1)" (ID: 0, Short-Name: "1052188CircuitAIHard64", Version: "") took over control of team 1
[t=00:00:12.029690][f=-000001] <Tommyknocker> Allies: I choose: EcoMan!
[t=00:00:22.374527][f=-000001] Warning: Couldn't find texture "%%357:1"!
[t=00:03:58.395396][f=0006478] game_message: Sling is under attack
[t=00:05:02.764114][f=0008410] game_message: Sling is under attack
[t=00:05:57.445781][f=0010050] game_message: Reaver is under attack
[t=00:06:06.635089][f=0010326] game_message: Glaive is under attack
[t=00:06:30.925636][f=0011055] game_message: Knight is under attack
[t=00:06:36.361710][f=0011218] game_message: Knight is under attack
[t=00:08:01.664448][f=0013777] game_message: Solar Collector is under attack
[t=00:08:20.746525][f=0014349] game_message: Ronin is under attack
[t=00:10:21.713649][f=0017979] game_message: Sling is under attack
[t=00:10:38.328816][f=0018477] game_message: Stinger is under attack
[t=00:10:43.614459][f=0018636] game_message: Stinger is under attack
[t=00:10:53.178486][f=0018923] game_message: Ronin is under attack
[t=00:11:01.532871][f=0019173] game_message: Glaive is under attack
[t=00:12:20.818595][f=0021552] game_message: Ronin is under attack
[t=00:12:45.495171][f=0022292] game_message: Glaive is under attack
[t=00:12:55.737054][f=0022599] game_message: Glaive is under attack
[t=00:13:01.740623][f=0022780] game_message: Glaive is under attack
[t=00:13:25.298484][f=0023486] game_message: Reaver is under attack
[t=00:13:32.718770][f=0023709] game_message: Reaver is under attack
[t=00:13:38.469244][f=0023882] game_message: Reaver is under attack
[t=00:14:30.001420][f=0025427] game_message: Knight is under attack
[t=00:14:35.860644][f=0025603] game_message: Knight is under attack
[t=00:14:41.050790][f=0025759] game_message: Knight is under attack
[t=00:14:46.834559][f=0025933] game_message: Reaver is under attack
[t=00:14:54.201046][f=0026153] game_message: Knight is under attack
[t=00:15:00.301923][f=0026336] game_message: Glaive is under attack
[t=00:15:06.288136][f=0026516] game_message: Glaive is under attack
[t=00:15:11.800581][f=0026681] game_message: Sling is under attack
[t=00:15:16.797417][f=0026831] game_message: Knight is under attack
[t=00:15:32.635031][f=0027307] game_message: Knight is under attack
[t=00:15:57.251274][f=0028045] game_message: Phantom is under attack
[t=00:16:03.240292][f=0028225] game_message: Stinger is under attack
[t=00:16:19.771994][f=0028721] game_message: Gremlin is under attack
[t=00:16:34.807519][f=0029172] game_message: Sling is under attack
[t=00:16:53.937081][f=0029745] game_message: Sling is under attack
[t=00:17:08.891197][f=0030194] game_message: Sling is under attack
[t=00:18:05.703495][f=0031899] game_message: Caretaker is under attack
[t=00:19:29.944774][f=0034426] game_message: Scythe is under attack
[t=00:19:49.570656][f=0035015] game_message: Phantom is under attack
[t=00:19:51.183627][f=0035063] [SpringApp::Kill][1] fromRun=1
[t=00:19:51.183639][f=0035063] [ThreadPool::SetThreadCount][1] wanted=0 current=8 maximum=16 (init=0)
[t=00:19:51.211768][f=0035063]  [async=0] threads=8 tasks=5347314 {sum,avg}{exec,wait}time={{33366.477, 0.006}, {831414.750, 0.155}}ms
[t=00:19:51.211784][f=0035063]      thread=1 tasks=763902 {sum,min,max,avg}{exec,wait}time={{8813.979, 0.000, 35.893, 0.012}, {1744.171, 0.000, 18446744027136.000, 0.002}}ms
[t=00:19:51.211805][f=0035063]      thread=2 tasks=763902 {sum,min,max,avg}{exec,wait}time={{4672.607, 0.000, 34.866, 0.006}, {126530.641, 0.000, 18446744027136.000, 0.166}}ms
[t=00:19:51.211811][f=0035063]      thread=3 tasks=763902 {sum,min,max,avg}{exec,wait}time={{4310.042, 0.000, 34.871, 0.006}, {128927.156, 0.000, 18446744027136.000, 0.169}}ms
[t=00:19:51.211819][f=0035063]      thread=4 tasks=763902 {sum,min,max,avg}{exec,wait}time={{4153.185, 0.000, 34.879, 0.005}, {132721.719, 0.000, 18446744027136.000, 0.174}}ms
[t=00:19:51.211827][f=0035063]      thread=5 tasks=763902 {sum,min,max,avg}{exec,wait}time={{3911.577, 0.000, 34.870, 0.005}, {138455.844, 0.000, 18446744027136.000, 0.181}}ms
[t=00:19:51.211833][f=0035063]      thread=6 tasks=763902 {sum,min,max,avg}{exec,wait}time={{3803.828, 0.000, 34.878, 0.005}, {147344.500, 0.000, 18446744027136.000, 0.193}}ms
[t=00:19:51.211840][f=0035063]      thread=7 tasks=763902 {sum,min,max,avg}{exec,wait}time={{3701.259, 0.000, 34.863, 0.005}, {155690.656, 0.000, 7.820, 0.204}}ms
[t=00:19:51.211848][f=0035063]  [async=1] threads=8 tasks=3576 {sum,avg}{exec,wait}time={{19914.078, 5.569}, {4053879.000, 1133.635}}ms
[t=00:19:51.211858][f=0035063]      thread=1 tasks=515 {sum,min,max,avg}{exec,wait}time={{2848.869, 0.000, 648.107, 5.532}, {578334.812, 0.001, 2848.105, 1122.980}}ms
[t=00:19:51.211865][f=0035063]      thread=2 tasks=507 {sum,min,max,avg}{exec,wait}time={{2849.715, 0.000, 643.671, 5.621}, {581740.375, 0.123, 2853.427, 1147.417}}ms
[t=00:19:51.211875][f=0035063]      thread=3 tasks=505 {sum,min,max,avg}{exec,wait}time={{2847.218, 0.000, 640.098, 5.638}, {583152.250, 0.205, 2853.992, 1154.757}}ms
[t=00:19:51.211882][f=0035063]      thread=4 tasks=515 {sum,min,max,avg}{exec,wait}time={{2843.889, 0.000, 643.286, 5.522}, {577265.562, 0.266, 2848.126, 1120.904}}ms
[t=00:19:51.211889][f=0035063]      thread=5 tasks=520 {sum,min,max,avg}{exec,wait}time={{2839.299, 0.000, 629.132, 5.460}, {580634.438, 0.153, 2857.421, 1116.605}}ms
[t=00:19:51.211901][f=0035063]      thread=6 tasks=510 {sum,min,max,avg}{exec,wait}time={{2849.168, 0.000, 643.015, 5.587}, {577111.000, 0.424, 2848.128, 1131.590}}ms
[t=00:19:51.211908][f=0035063]      thread=7 tasks=504 {sum,min,max,avg}{exec,wait}time={{2835.921, 0.000, 642.941, 5.627}, {575640.500, 0.364, 2838.614, 1142.144}}ms
[t=00:19:51.211912][f=0035063] [ThreadPool::SetThreadCount][2] workers=0
[t=00:19:51.211916][f=0035063] [SpringApp::Kill][2]
[t=00:19:51.212220][f=0035063] [Game::KillLua][0] dtor=0 loadscreen=0000000000000000
[t=00:19:51.212228][f=0035063] [Game::KillLua][1] dtor=0 luaUI=0000020a7488d160
[t=00:19:51.212267][f=0035063] Start widgetHandler:Shutdown
[t=00:19:51.213787][f=0035063] Shutdown - SaveOrderList Complete
[t=00:19:51.218265][f=0035063] Writing last game win data
[t=00:19:51.220700][f=0035063] Shutdown - SaveConfigData Complete
[t=00:19:51.220710][f=0035063] Shutdown Widget - Chili Highlight
[t=00:19:51.220731][f=0035063] Shutdown Widget - Draw After Chili
[t=00:19:51.220737][f=0035063] Shutdown Widget - API Unit Tracker GL4
[t=00:19:51.220747][f=0035063] Shutdown Widget - EPIC Menu
[t=00:19:51.221395][f=0035063] Shutdown Widget - Depth of Field Shader
[t=00:19:51.221403][f=0035063] Shutdown Widget - Chili Widget Selector
[t=00:19:51.221939][f=0035063] Shutdown Widget - Chili Minimap
[t=00:19:51.222012][f=0035063] Shutdown Widget - Deferred rendering
[t=00:19:51.222346][f=0035063] Shutdown Widget - Local Team Colors
[t=00:19:51.222354][f=0035063] Shutdown Widget - Display Keys 2
[t=00:19:51.222379][f=0035063] Shutdown Widget - Save Game Menu
[t=00:19:51.222385][f=0035063] Shutdown Widget - Highlight Model Api GL4
[t=00:19:51.222415][f=0035063] Shutdown Widget - Selected Units GL4 2
[t=00:19:51.222430][f=0035063] Shutdown Widget - Unit Icons
[t=00:19:51.222467][f=0035063] Shutdown Widget - Noises
[t=00:19:51.222474][f=0035063] Shutdown Widget - HealthBars
[t=00:19:51.223061][f=0035063] Shutdown Widget - BuildETA
[t=00:19:51.223068][f=0035063] Shutdown Widget - Win Counter
[t=00:19:51.223074][f=0035063] Shutdown Widget - EndGame APM stats
[t=00:19:51.223754][f=0035063] Shutdown Widget - Modular Comm Info
[t=00:19:51.223765][f=0035063] Shutdown Widget - Map Draw Blocker
[t=00:19:51.223778][f=0035063] Shutdown Widget - Reclaim Field Highlight
[t=00:19:51.223792][f=0035063] Shutdown Widget - Transport AI
[t=00:19:51.223798][f=0035063] Shutdown Widget - Stereo3D
[t=00:19:51.223831][f=0035063] Shutdown Widget - State Reverse and Latency
[t=00:19:51.223838][f=0035063] Shutdown Widget - Showeco and Grid Drawer
[t=00:19:51.223849][f=0035063] Shutdown Widget - Point Tracker
[t=00:19:51.223855][f=0035063] Shutdown Widget - Music Player v2
[t=00:19:51.223870][f=0035063] Shutdown Widget - Missile Silo Range
[t=00:19:51.223877][f=0035063] Shutdown Widget - MinimapEvents
[t=00:19:51.223885][f=0035063] Shutdown Widget - Local Widgets Config
[t=00:19:51.223893][f=0035063] Shutdown Widget - Highlight Geos
[t=00:19:51.223900][f=0035063] Shutdown Widget - Grab Input
[t=00:19:51.223969][f=0035063] Input grabbing is disabled!
[t=00:19:51.223975][f=0035063] Shutdown Widget - Defense Range Zero-K
[t=00:19:51.224004][f=0035063] Shutdown Widget - Darkening
[t=00:19:51.224018][f=0035063] Shutdown Widget - Context Menu
[t=00:19:51.224023][f=0035063] Shutdown Widget - Chili Spectator Panels
[t=00:19:51.224030][f=0035063] Shutdown Widget - Chili Selections & CursorTip v2
[t=00:19:51.224040][f=0035063] Shutdown Widget - Chili Nuke Warning
[t=00:19:51.224049][f=0035063] Shutdown Widget - Chili EndGame Window
[t=00:19:51.224059][f=0035063] Shutdown Widget - Chili Economy Panel Default
[t=00:19:51.224115][f=0035063] Shutdown Widget - Attack Warning
[t=00:19:51.224124][f=0035063] Shutdown Widget - Startup Info and Selector
[t=00:19:51.224134][f=0035063] Shutdown Widget - CameraShake
[t=00:19:51.224141][f=0035063] Shutdown Widget - Attack AoE
[t=00:19:51.224148][f=0035063] Shutdown Widget - Map Edge Extension
[t=00:19:51.224406][f=0035063] Shutdown Widget - Selection Send
[t=00:19:51.224415][f=0035063] Shutdown Widget - Highlight Unit GL4 v2
[t=00:19:51.224421][f=0035063] Shutdown Widget - LupsManager
[t=00:19:51.224440][f=0035063] Shutdown Widget - Receive Units Indicator
[t=00:19:51.224447][f=0035063] Shutdown Widget - Newton Firezone
[t=00:19:51.224454][f=0035063] Shutdown Widget - Chili Pro Console
[t=00:19:51.225215][f=0035063] Shutdown Widget - Persistent Build Height
[t=00:19:51.225224][f=0035063] Shutdown Widget - Lasso Terraform GUI
[t=00:19:51.225230][f=0035063] Shutdown Widget - Lups
[t=00:19:51.225680][f=0035063] Shutdown Widget - Chili Framework
[t=00:19:51.225689][f=0035063] Shutdown Widget - Mex Placement Handler
[t=00:19:51.225720][f=0035063] Shutdown Widget - Custom Markers
[t=00:19:51.225731][f=0035063] Shutdown Widget - Chili Core Selector
[t=00:19:51.225785][f=0035063] Shutdown Widget - Select Keys
[t=00:19:51.225799][f=0035063] Shutdown Widget - Pause Screen
[t=00:19:51.225886][f=0035063] Shutdown Widget - Contrast Adaptive Sharpen
[t=00:19:51.225910][f=0035063] Shutdown Widget - Bloom Shader Deferred
[t=00:19:51.225996][f=0035063] Shutdown Widget - Text To Speech Control
[t=00:19:51.226003][f=0035063] Shutdown Widget - Layout Handler
[t=00:19:51.226013][f=0035063] Shutdown Widget - Color Blindness Correction
[t=00:19:51.226080][f=0035063] End widgetHandler:Shutdown
[t=00:19:51.259568][f=0035063] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 52866149, 0.0} allocedSize{int+, int-, ext}={0, 0, 7126995087}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0052}
[t=00:19:51.261506][f=0035063] [Game::KillLua][2] dtor=0 luaGaia=0000020aef5e0900
[t=00:19:51.264272][f=0035063] [LuaMemPool::LogStats][handle=LuaGaia (unsynced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 2, 0.0} allocedSize{int+, int-, ext}={0, 0, 60}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0000}
[t=00:19:51.264307][f=0035063] [LuaMemPool::LogStats][handle=LuaGaia (synced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 0, 0.0} allocedSize{int+, int-, ext}={0, 0, 0}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0000}
[t=00:19:51.264326][f=0035063] [Game::KillLua][3] dtor=0 luaRules=0000020a73cd2a80
[t=00:19:51.264347][f=0035063] Start gadgetHandler:Shutdown
[t=00:19:51.264354][f=0035063] Shutdown - StartSetup
[t=00:19:51.264359][f=0035063] Shutdown - UnitMorph
[t=00:19:51.265775][f=0035063] Shutdown - Carrier Drones
[t=00:19:51.265908][f=0035063] Shutdown - Missile Silo Controller
[t=00:19:51.265915][f=0035063] Shutdown - Modular Comm Info
[t=00:19:51.265920][f=0035063] Shutdown - Terrain Texture Handler
[t=00:19:51.265926][f=0035063] Shutdown - UnitCloakShield
[t=00:19:51.266274][f=0035063] Shutdown - Starlight Handler
[t=00:19:51.266303][f=0035063] End gadgetHandler:Shutdown
[t=00:19:51.283599][f=0035063] Start gadgetHandler:Shutdown
[t=00:19:51.283610][f=0035063] Shutdown - Teleport Throw
[t=00:19:51.283618][f=0035063] Shutdown - UnitMorph
[t=00:19:51.283628][f=0035063] Shutdown - Commander Skin Renderer
[t=00:19:51.285258][f=0035063] Shutdown - Missile fired callins
[t=00:19:51.285268][f=0035063] Shutdown - Modular Comm Info
[t=00:19:51.285283][f=0035063] Shutdown - Retreat Command
[t=00:19:51.285293][f=0035063] Shutdown - Shockwaves
[t=00:19:51.285299][f=0035063] Shutdown - Unit tint API
[t=00:19:51.285311][f=0035063] Shutdown - Unit glow API
[t=00:19:51.285323][f=0035063] Shutdown - UnitCloakShield
[t=00:19:51.285340][f=0035063] Shutdown - Lups Cloak FX
[t=00:19:51.285386][f=0035063] Shutdown - Lups
[t=00:19:51.285918][f=0035063] Shutdown - Lups Shield
[t=00:19:51.286016][f=0035063] End gadgetHandler:Shutdown
[t=00:19:51.303798][f=0035063] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 4144, 0.0} allocedSize{int+, int-, ext}={0, 0, 648064}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0007}
[t=00:19:51.305948][f=0035063] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 0, 0.0} allocedSize{int+, int-, ext}={0, 0, 0}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0000}
[t=00:19:51.306006][f=0035063] [Game::KillLua][4] dtor=0
[t=00:19:51.306023][f=0035063] [Game::KillLua][5] dtor=0
[t=00:19:51.312292][f=0035063] [DemoRecorder::WriteDemoFile] writing client-demo "D:\Program Files (x86)\Steam\steamapps\common\Zero-K\demos\2024-04-06_12-45-16-386_Theta Crystals 1_105.1.1-2449-gf1234a9 BAR105.sdfz" (1767135 bytes)
[t=00:19:51.312362][f=0035063] [Sound] [Sound::Kill] soundThread.joinable()=1
[t=00:19:51.322831][f=0035063] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[t=00:19:51.322862][f=0035063] [Sound] [Sound::UpdateThread][3] #sources=32 #items=56
[t=00:19:51.325694][f=0035063] [Sound] [Sound::UpdateThread][4] ctx=00000209ce4e15e0 dev=00000209e5b23270
[t=00:19:51.325762][f=0035063] [Sound] [Sound::UpdateThread][5] ctx=00000209ce4e15e0 dev=00000209e5b23270
[t=00:19:51.325771][f=0035063] [Sound] [Sound::Cleanup][alcDestroyContext(00000209ce4e15e0)]
[t=00:19:51.326461][f=0035063] [Sound] [Sound::Cleanup][alcCloseDevice(00000209e5b23270)]
[t=00:19:51.326591][f=0035063] [Sound] [Sound::Cleanup][SDL_CloseAudioDevice(2)]
[t=00:19:51.352031][f=0035063] [Sound] [Sound::UpdateThread][6]
[t=00:19:51.352477][f=0035063] [Game::~CGame][1]
[t=00:19:51.352488][f=0035063] [Game::KillLua][0] dtor=1 loadscreen=0000000000000000
[t=00:19:51.352493][f=0035063] [Game::KillLua][1] dtor=1 luaUI=0000000000000000
[t=00:19:51.352497][f=0035063] [Game::KillLua][2] dtor=1 luaGaia=0000000000000000
[t=00:19:51.352501][f=0035063] [Game::KillLua][3] dtor=1 luaRules=0000000000000000
[t=00:19:51.352504][f=0035063] [Game::KillLua][4] dtor=1
[t=00:19:51.352516][f=0035063] [Game::KillLua][5] dtor=1
[t=00:19:51.352583][f=0035063] [Game::KillMisc][1]
[t=00:19:51.352587][f=0035063] [Game::KillMisc][2]
[t=00:19:51.352594][f=0035063] [EOH::DestroySkirmishAI(id=0)]
[t=00:19:51.369744][f=0035063] [Game::KillMisc][3]
[t=00:19:51.369817][f=0035063] [Game::KillRendering][1]
[t=00:19:51.372268][f=0035063] [~CRectangleOverlapHandler] 2% overlap reduction
[t=00:19:51.399718][f=0035063] [3DOParser::Kill] allocated 34 pieces
[t=00:19:51.399742][f=0035063] [S3OParser::Kill] allocated 5498 pieces
[t=00:19:51.400111][f=0035063] [AssParser::Kill] allocated 674 pieces
[t=00:19:51.430447][f=0035063] [Game::KillInterface][1]
[t=00:19:51.430955][f=0035063] [Game::KillInterface][2]
[t=00:19:51.431353][f=0035063] [Game::KillSimulation][1]
[t=00:19:51.431421][f=0035063] [Game::KillSimulation][2]
[t=00:19:51.457834][f=0035063] [CCollisionHandler] dis-/continuous tests: 0/16152200
[t=00:19:51.457848][f=0035063] [Game::KillSimulation][3]
[t=00:19:51.458710][f=0035063] [~CPathCache(28x28)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=201
[t=00:19:51.458764][f=0035063] [~CPathCache(28x28)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[t=00:19:51.458853][f=0035063] [~CPathCache(56x56)] cacheHits=260 hitPercentage=17% numHashColls=0 maxCacheSize=201
[t=00:19:51.458878][f=0035063] [~CPathCache(56x56)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[t=00:19:51.459216][f=0035063] [~CRectangleOverlapHandler] 2% overlap reduction
[t=00:19:51.469493][f=0035063] [LosHandler::Kill] raycast instance cache-{hits,misses}={29674,63156}; shared=1%; cached=31%
[t=00:19:51.475441][f=0035063] [Game::KillSimulation][4]
[t=00:19:51.552213][f=0035063] [CommonDefHandler::KillStatic] 2158 sound-set data items added
[t=00:19:51.552233][f=0035063] [Game::~CGame][2]
[t=00:19:51.552238][f=0035063] [Game::~CGame][3]
[t=00:19:51.552257][f=0035063] [SpringApp::Kill][3]
[t=00:19:51.552370][f=0035063] [NetProto::~CNetProtocol] [UDPConnection::Statistics]
    6612756 bytes sent   in 35401 packets (186.796 bytes/packet)
    3329608 bytes recv'd in 19137 packets (173.988 bytes/packet)
    {0.070x, 0.034x} relative protocol overhead {up, down}
    28436 incoming chunks dropped, 102932 outgoing chunks resent
    19378 incoming chunks processed

[t=00:19:51.552638][f=0035063] [SpringApp::Kill][4] font=00000209cf0326c0
[t=00:19:51.554058][f=0035063] [SpringApp::Kill][5]
[t=00:19:51.558365][f=0035063] [SpringApp::Kill][6]
[t=00:19:51.558375] [SpringApp::Kill][7]
[t=00:19:51.558457] [RenderBuffer::KillStatic] Type = VA_TYPE_0 max size/init. capacity/curr. capacity: VBO = {760, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:19:51.558463] [RenderBuffer::KillStatic] Type = VA_TYPE_C max size/init. capacity/curr. capacity: VBO = {4192, 1048576, 1048576}, EBO = {8000, 2097152, 2097152}
[t=00:19:51.558468] [RenderBuffer::KillStatic] Type = VA_TYPE_N max size/init. capacity/curr. capacity: VBO = {0, 1024, 1024}, EBO = {0, 2048, 2048}
[t=00:19:51.558477] [RenderBuffer::KillStatic] Type = VA_TYPE_T max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152}
[t=00:19:51.558482] [RenderBuffer::KillStatic] Type = VA_TYPE_T4 max size/init. capacity/curr. capacity: VBO = {44, 65536, 65536}, EBO = {66, 262144, 262144}
[t=00:19:51.558487] [RenderBuffer::KillStatic] Type = VA_TYPE_TN max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:19:51.558493] [RenderBuffer::KillStatic] Type = VA_TYPE_TC max size/init. capacity/curr. capacity: VBO = {380, 1048576, 1048576}, EBO = {570, 2097152, 2097152}
[t=00:19:51.558498] [RenderBuffer::KillStatic] Type = VA_TYPE_PROJ max size/init. capacity/curr. capacity: VBO = {11760, 1048576, 1048576}, EBO = {17640, 2097152, 2097152}
[t=00:19:51.558503] [RenderBuffer::KillStatic] Type = VA_TYPE_TNT max size/init. capacity/curr. capacity: VBO = {0, 0, 0}, EBO = {0, 0, 0}
[t=00:19:51.558508] [RenderBuffer::KillStatic] Type = VA_TYPE_2D0 max size/init. capacity/curr. capacity: VBO = {4, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:19:51.558514] [RenderBuffer::KillStatic] Type = VA_TYPE_2DC max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:19:51.558519] [RenderBuffer::KillStatic] Type = VA_TYPE_2DT max size/init. capacity/curr. capacity: VBO = {1312, 1048576, 1048576}, EBO = {1968, 2097152, 2097152}
[t=00:19:51.558525] [RenderBuffer::KillStatic] Type = VA_TYPE_2DTC max size/init. capacity/curr. capacity: VBO = {424, 1048576, 1048576}, EBO = {636, 2097152, 2097152}
[t=00:19:51.683797] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules:
[t=00:19:51.683814] [LuaSocket] TCP_CONNECT ALLOW * -1
[t=00:19:51.683819] [LuaSocket] TCP_LISTEN  ALLOW * -1
[t=00:19:51.683822] [LuaSocket] UDP_CONNECT DENY  149.56.22.68 8470
[t=00:19:51.683826] [LuaSocket] UDP_LISTEN  ALLOW * -1
[t=00:19:51.684645] [VFS] [SpringVFS::DeleteArchives<this=00000209cf312b00>]
[t=00:19:51.684653] [VFS] [SpringVFS::DeleteArchives<this=00000209cf312b00>(section=0)] #archives[section]=1 #files[section]=8179
[t=00:19:51.684665] [VFS]   archive=D:\Program Files (x86)\Steam\steamapps\common\Zero-K\games\zk-stable.sdz (00000209e5a034b0)
[t=00:19:51.686117] [VFS] [SpringVFS::DeleteArchives<this=00000209cf312b00>(section=1)] #archives[section]=1 #files[section]=21
[t=00:19:51.686125] [VFS]   archive=D:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps\theta_crystals_1.0.sd7 (00000209e58fd3f0)
[t=00:19:51.686192] [VFS] [SpringVFS::DeleteArchives<this=00000209cf312b00>(section=2)] #archives[section]=3 #files[section]=327
[t=00:19:51.686202] [VFS]   archive=D:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2449-gf1234a9\base\maphelper.sdz (00000209e5a03400)
[t=00:19:51.686214] [VFS]   archive=D:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2449-gf1234a9\base\spring\bitmaps.sdz (00000209e5a03c40)
[t=00:19:51.686260] [VFS]   archive=D:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2449-gf1234a9\base\springcontent.sdz (00000209e5a03a30)
[t=00:19:51.686320] [VFS] [SpringVFS::DeleteArchives<this=00000209cf312b00>(section=3)] #archives[section]=0 #files[section]=0
[t=00:19:51.686325] [VFS] [SpringVFS::DeleteArchives<this=00000209cf312b00>(section=4)] #archives[section]=0 #files[section]=130
[t=00:19:51.686331] [VFS] [SpringVFS::DeleteArchives<this=00000209cf312b00>(section=5)] #archives[section]=0 #files[section]=0
[t=00:19:51.686335] [VFS] [SpringVFS::DeleteArchives<this=00000209cf312b00>(section=6)] #archives[section]=0 #files[section]=0
[t=00:19:51.686345] [VFS] [SpringVFS::DeleteArchives<this=00000209cf312b00>(section=7)] #archives[section]=0 #files[section]=0
[t=00:19:51.686349] [VFS] [SpringVFS::DeleteArchives<this=00000209cf312b00>(section=8)] #archives[section]=0 #files[section]=0
[t=00:19:51.686647] [SpringApp::Kill][8]
[t=00:19:51.686652] [WatchDog::DeregisterThread] deregistering controls for thread [main]
[t=00:19:51.686655] [WatchDog::Uninstall][1] hangDetectorThread=00007ff662cd0170 (joinable=1)
[t=00:19:51.686659] [WatchDog::Uninstall][2]
[t=00:19:52.384867] [WatchDog::Uninstall][3]
[t=00:19:52.384875] [SpringApp::Kill][9]