ZeroK-RTS / CrashReports

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Spring UserReport [105.1.1-2449-gf1234a9] Externally launched spring crashed with code 0 #100077

Open Chobbyla opened 7 months ago

Chobbyla commented 7 months ago

infolog_full.txt (truncated):

[t=00:00:00.004745] [CpuId] found 8 cores and 16 logical cpus (mask: 0xffff) of type performance
[t=00:00:00.004758] [CpuId] setting logical cpu affinity mask to 0xffff
[t=00:00:00.006573] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "D:\Program Files (x86)\Steam\steamapps\common\Zero-K\"
[t=00:00:00.006642] Using writeable configuration source: "D:\Program Files (x86)\Steam\steamapps\common\Zero-K\_springsettings.cfg"
Failed rotating the log file
[t=00:00:00.048601] LogOutput initialized. Logging to D:\Program Files (x86)\Steam\steamapps\common\Zero-K\infolog.txt
[t=00:00:00.048626] ============== <Log Sections ([A]vailable, [E]nabled)> ==============
[t=00:00:00.048637]   
    [A] ArchiveScanner
    [A] AutohostInterface
    [A] BumpWater
    [A] CSMFGroundTextures
    [A] CregSerializer
    [A] DynWater
    [A] Font
    [A] GameServer
    [A] GroundMoveType
    [A] KeyBindings
    [A] LuaSocket
    [A] Model
    [A] Net
    [A] Path
    [A] Piece
    [A] RoamMeshDrawer
    [A] Shader
    [A] SkyBox
    [A] Sound
    [A] Texture
    [A] VFS
    [E] Sound (Notice)
    [E] VFS (Info)
[t=00:00:00.048644]   
[t=00:00:00.048647]   Enable or disable log sections using the LogSections configuration key
[t=00:00:00.048651]   or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.048654]   Use "none" to disable the default log sections.
[t=00:00:00.048657] ============== </Log Sections> ==============

[t=00:00:00.048662] ============== <User Config> ==============
[t=00:00:00.048731]   AllowDeferredMapRendering = 1
[t=00:00:00.048735]   AllowDeferredModelRendering = 1
[t=00:00:00.048738]   AnimationMT = 0
[t=00:00:00.048742]   BumpWaterAnisotropy = 2
[t=00:00:00.048746]   BumpWaterBlurReflection = 1
[t=00:00:00.048749]   BumpWaterDepthBits = 32
[t=00:00:00.048752]   BumpWaterReflection = 2
[t=00:00:00.048755]   BumpWaterRefraction = 2
[t=00:00:00.048759]   BumpWaterTexSizeReflection = 1024
[t=00:00:00.048762]   CamFreeScrollSpeed = 50
[t=00:00:00.048767]   CamMode = 1
[t=00:00:00.048770]   CubeTexSizeReflection = 1024
[t=00:00:00.048773]   CubeTexSizeSpecular = 1024
[t=00:00:00.048778]   DualScreenMiniMapOnLeft = 1
[t=00:00:00.048781]   EdgeMoveDynamic = 0
[t=00:00:00.048784]   EdgeMoveWidth = 0.003
[t=00:00:00.048787]   FPSFOV = 90
[t=00:00:00.048790]   FPSScrollSpeed = 50
[t=00:00:00.048793]   FeatureDrawDistance = 600000
[t=00:00:00.048796]   FeatureFadeDistance = 600000
[t=00:00:00.048799]   FontSize = 18
[t=00:00:00.048802]   GrassDetail = 0
[t=00:00:00.048806]   GroundDecals = 10
[t=00:00:00.048809]   GroundDetail = 180
[t=00:00:00.048812]   HangTimeout = 30
[t=00:00:00.048815]   HardwareCursor = 1
[t=00:00:00.048819]   InitialNetworkTimeout = 0
[t=00:00:00.048822]   LinkIncomingMaxPacketRate = 512
[t=00:00:00.048825]   LinkIncomingPeakBandwidth = 65536
[t=00:00:00.048828]   LinkIncomingSustainedBandwidth = 65536
[t=00:00:00.048832]   LinkOutgoingBandwidth = 131072
[t=00:00:00.048836]   LuaGarbageCollectionMemLoadMult = 2.5
[t=00:00:00.048840]   LuaGarbageCollectionRunTimeMult = 1.5
[t=00:00:00.048845]   MSAALevel = 8
[t=00:00:00.048847]   MaxParticles = 50000
[t=00:00:00.048850]   MaxSounds = 32
[t=00:00:00.048853]   MaximumTransmissionUnit = 0
[t=00:00:00.048856]   MiddleClickScrollSpeed = -0.0015
[t=00:00:00.048859]   MiniMapMarker = 0
[t=00:00:00.048863]   MouseDragScrollThreshold = 0
[t=00:00:00.048865]   NetworkLossFactor = 1
[t=00:00:00.048869]   OverheadMaxHeightFactor = 1.39999998
[t=00:00:00.048872]   OverheadScrollSpeed = 50
[t=00:00:00.048876]   ReconnectTimeout = 0
[t=00:00:00.048880]   RotOverheadScrollSpeed = 50
[t=00:00:00.048882]   RotateLogFiles = 1
[t=00:00:00.048885]   ShadowMapSize = 16384
[t=00:00:00.048889]   Shadows = 1
[t=00:00:00.048891]   ShowClock = 0
[t=00:00:00.048894]   SoftParticles = 2
[t=00:00:00.048897]   SplashScreenDir = ./MenuLoadscreens
[t=00:00:00.048901]   UnitIconDist = 151
[t=00:00:00.048904]   UpdateBoundingVolumeMT = 0
[t=00:00:00.048907]   UpdateWeaponVectorsMT = 0
[t=00:00:00.048924]   UseDistToGroundForIcons = 1.10000002
[t=00:00:00.048927]   UseLuaMemPools = 0
[t=00:00:00.048930]   UseNetMessageSmoothingBuffer = 0
[t=00:00:00.048933]   VFSCacheArchiveFiles = 0
[t=00:00:00.048936]   VSync = 0
[t=00:00:00.048939]   Water = 4
[t=00:00:00.048942]   XResolution = 2560
[t=00:00:00.048945]   YResolution = 1440
[t=00:00:00.048951] ============== </User Config> ==============

[t=00:00:00.048955] ============== <User System> ==============
[t=00:00:00.048961]   Spring Engine Version: 105.1.1-2449-gf1234a9 BAR105
[t=00:00:00.048966]       Build Environment: gcc libstdc++ version 20230727
[t=00:00:00.048970]        Compiler Version: gcc-13.2.0
[t=00:00:00.048993]        Operating System: Windows 10 TBA Insider Update (build 19045)
[t=00:00:00.049017]         Hardware Config: 13th Gen Intel(R) Core(TM) i7-13700K; 32537MB RAM, 56089MB pagefile
[t=00:00:00.049021]        Binary Word Size: 64-bit (native)
[t=00:00:00.049024]           Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.049030]      Physical CPU Cores: 8
[t=00:00:00.049033]       Logical CPU Cores: 16
[t=00:00:00.049036] ============== </User System> ==============

[t=00:00:00.049124] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.049127]     SSE 1.0 : 1,  SSE 2.0 : 1
[t=00:00:00.049130]     SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.049132]     SSE 4.1 : 1,  SSE 4.2 : 1
[t=00:00:00.049135]     SSE 4.0A: 0,  SSE 5.0A: 0
[t=00:00:00.049615] [WatchDog::Install] installed (hang-timeout: 30s)
[t=00:00:00.049626] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.052859] [GL::CheckAvailableVideoModes] desktop={2560x1440x24bpp@70Hz} current={2560x1440x24bpp@70Hz}
[t=00:00:00.056069]     Display (Generic PnP Monitor)=1 modes=62 bounds={x=0, y=0, w=2560, h=1440}
[t=00:00:00.056076]         [ 1] 3840x2160x24bpp@70Hz
[t=00:00:00.056080]         [ 4] 2560x1440x24bpp@70Hz
[t=00:00:00.056084]         [ 7] 2176x1224x24bpp@70Hz
[t=00:00:00.056087]         [10] 2048x1280x24bpp@60Hz
[t=00:00:00.056090]         [12] 1969x1108x24bpp@70Hz
[t=00:00:00.056093]         [15] 1920x1440x24bpp@70Hz
[t=00:00:00.056104]         [18] 1920x1200x24bpp@60Hz
[t=00:00:00.056108]         [20] 1920x1080x24bpp@70Hz
[t=00:00:00.056111]         [24] 1707x960x24bpp@70Hz
[t=00:00:00.056115]         [27] 1680x1050x24bpp@60Hz
[t=00:00:00.056118]         [29] 1600x1200x24bpp@60Hz
[t=00:00:00.056121]         [30] 1600x1024x24bpp@60Hz
[t=00:00:00.056124]         [32] 1600x1000x24bpp@60Hz
[t=00:00:00.056127]         [33] 1600x900x24bpp@60Hz
[t=00:00:00.056130]         [34] 1506x847x24bpp@70Hz
[t=00:00:00.056133]         [37] 1440x1080x24bpp@70Hz
[t=00:00:00.056138]         [41] 1440x900x24bpp@60Hz
[t=00:00:00.056142]         [42] 1366x768x24bpp@60Hz
[t=00:00:00.056144]         [43] 1360x768x24bpp@60Hz
[t=00:00:00.056147]         [44] 1280x1024x24bpp@60Hz
[t=00:00:00.056151]         [46] 1280x960x24bpp@60Hz
[t=00:00:00.056153]         [47] 1280x800x24bpp@60Hz
[t=00:00:00.056156]         [48] 1280x768x24bpp@60Hz
[t=00:00:00.056159]         [49] 1280x720x24bpp@70Hz
[t=00:00:00.056162]         [52] 1176x664x24bpp@60Hz
[t=00:00:00.056165]         [55] 1152x864x24bpp@60Hz
[t=00:00:00.056168]         [56] 1024x768x24bpp@60Hz
[t=00:00:00.056173]         [57] 800x600x24bpp@60Hz
[t=00:00:00.056176]         [58] 720x576x24bpp@50Hz
[t=00:00:00.056179]         [59] 720x480x24bpp@60Hz
[t=00:00:00.056181]         [61] 640x480x24bpp@60Hz
[t=00:00:00.229437] [GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window
[t=00:00:00.229901] [GR::SetWindowAttributes][1] cfgFullScreen=1 numDisplays=1 winPos=<0,32> newRes=<2560,1440>
[t=00:00:00.229915] [GR::SetWindowAttributes][2] cfgFullScreen=1 numDisplays=1 winPos=<0,32> newRes=<2560,1408>
[t=00:00:00.247778] [GR::LogVersionInfo]
[t=00:00:00.247786]     SDL version : 2.0.18 (linked) / 2.0.18 (compiled)
[t=00:00:00.247790]     GL version  : 4.6.0 NVIDIA 551.76
[t=00:00:00.247793]     GL vendor   : NVIDIA Corporation
[t=00:00:00.247796]     GL renderer : NVIDIA GeForce RTX 4080/PCIe/SSE2
[t=00:00:00.247799]     GLSL version: 4.60 NVIDIA
[t=00:00:00.247802]     GLEW version: 2.1.0
[t=00:00:00.247805]     GPU memory  : 16376MB (total) / 13047MB (available)
[t=00:00:00.247814]     SDL swap-int: 1
[t=00:00:00.247821]     SDL driver  : windows
[t=00:00:00.247824]     
[t=00:00:00.247826]     Initialized OpenGL Context: 4.6 (Compat)
[t=00:00:00.247829]     GLSL shader support       : 1
[t=00:00:00.247832]     GL4 support               : 1
[t=00:00:00.247835]     FBO extension support     : 1
[t=00:00:00.247844]     NVX GPU mem-info support  : 1
[t=00:00:00.247848]     ATI GPU mem-info support  : 0
[t=00:00:00.247856]     Texture clamping to edge  : 1
[t=00:00:00.247860]     NPOT-texture support      : 1 (1)
[t=00:00:00.247865]     S3TC/DXT1 texture support : 1/1
[t=00:00:00.247872]     texture query-LOD support : 1 (1)
[t=00:00:00.247876]     MSAA frame-buffer support : 1 (1)
[t=00:00:00.247879]     Z-buffer depth            : 32 (-)
[t=00:00:00.247885]     primitive-restart support : 1 (1)
[t=00:00:00.247887]     clip-space control support: 1 (1)
[t=00:00:00.247891]     seamless cube-map support : 1 (1)
[t=00:00:00.247894]     frag-depth layout support : 1 (1)
[t=00:00:00.247896]     persistent maps support   : 1 (1)
[t=00:00:00.247899]     explicit attribs location : 1 (1)
[t=00:00:00.247904]     multi draw indirect       : 1 (-)
[t=00:00:00.247908]     array textures            : 1 (-)
[t=00:00:00.247911]     buffer copy support       : 1 (-)
[t=00:00:00.247914]     indirect draw             : 1 (-)
[t=00:00:00.247919]     base instance             : 1 (-)
[t=00:00:00.247921]     
[t=00:00:00.247924]     max. FBO samples              : 32
[t=00:00:00.247927]     max. FS/program texture slots : 32/192
[t=00:00:00.247930]     max. texture size             : 32768
[t=00:00:00.247937]     max. texture anisotropy level : 16.000000
[t=00:00:00.247940]     max. vec4 varyings/attributes : 31/16
[t=00:00:00.247943]     max. draw-buffers             : 8
[t=00:00:00.247946]     max. rec. indices/vertices    : 1048576/1048576
[t=00:00:00.247949]     max. uniform buffer-bindings  : 84
[t=00:00:00.247952]     max. uniform block-size       : 64KB
[t=00:00:00.247955]     max. storage buffer-bindings  : 96
[t=00:00:00.247958]     max. storage block-size       : 2047MB
[t=00:00:00.247960]     
[t=00:00:00.247963]     enable AMD-hacks : 0
[t=00:00:00.247967]     compress MIP-maps: 0
[t=00:00:00.248006]     Number of compressed texture formats: 23
[t=00:00:00.248022]     Compressed texture formats: GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 0x8b90, 0x8b91, 0x8b92, 0x8b93, 0x8b94, 0x8b95, 0x8b96, 0x8b97, 0x8b98, 0x8b99, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC. 
[t=00:00:00.248043] [GR::ToggleGLDebugOutput] OpenGL debug-message callback disabled
[t=00:00:00.248211] [GR::UpdateGLConfigs]
[t=00:00:00.248244] [VSync::SetInterval] interval=0 (disabled)
[t=00:00:00.248248] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:00.248478] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=2560.000000, vsy=1440.000000, ssx=2560.000000, ssy=1440.000000, screenPosX=0, screenPosY=0
[t=00:00:00.248485] [GR::UpdateGLGeometry][2] winSize=<2560,1440>
[t=00:00:00.248489] [GR::InitGLState]
[t=00:00:00.248523] [GR::LogDisplayMode] display-mode set to 2560x1440x24bpp@70Hz (fullscreen::exclusive)
[t=00:00:00.322464] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u
[t=00:00:00.323864] [~ScopedOnceTimer][FtLibraryHandler::FontConfigInit (version 2.13.1)] 1ms
[t=00:00:00.324162] [CglFont::CglShaderFontRenderer] Creating Font shaders: GLEW_ARB_explicit_attrib_location = true
[t=00:00:00.327157] [Font] [CheckGenFontConfigFull] Using Fontconfig cache dir "D:/Program Files (x86)/Steam/steamapps/common/Zero-K/fontcache"
[t=00:00:00.327170] [Font] [CheckGenFontConfigFull] fontconfig for directory "C:\Windows\fonts" up to date
[t=00:00:00.327385] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:00.328449] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "D:\Program Files (x86)\Steam\steamapps\common\Zero-K\"
[t=00:00:00.328463] [DataDirLocater::Check] Isolation Mode!
[t=00:00:00.328489] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\
[t=00:00:00.328508] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2449-gf1234a9\
[t=00:00:00.337205] Scanning: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2449-gf1234a9\base
[t=00:00:00.337366] Scanning: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps
[t=00:00:00.337782] Scanning: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\games
[t=00:00:00.337960] Scanning: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\packages
[t=00:00:00.343941] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 6ms
[t=00:00:00.343953] [VFS] [SpringVFS::ReserveArchives<this=000001d954cde5d0>]
[t=00:00:00.344034] [VFS] [SpringVFS::AddArchive<this=000001d954cde5d0>(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.345143] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=000001d954cde5d0 (SpringVFS) global=0000000000000000 (null)
[t=00:00:00.345150] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:00.433694] [ThreadPool::SetThreadCount][1] wanted=8 current=1 maximum=16 (init=1)
[t=00:00:00.433907] [ThreadPool::SetThreadCount][2] workers=7
[t=00:00:00.434133] [Threading] Worker 1 thread CPU affinity mask set: 0x1
[t=00:00:00.434176] [Threading] Worker 2 thread CPU affinity mask set: 0x2
[t=00:00:00.434390] [Threading] Worker 4 thread CPU affinity mask set: 0x8
[t=00:00:00.434465] [Threading] Worker 5 thread CPU affinity mask set: 0x10
[t=00:00:00.434568] [Threading] Worker 6 thread CPU affinity mask set: 0x20
[t=00:00:00.434760] [Threading] Worker 7 thread CPU affinity mask set: 0x40
[t=00:00:00.434761] [Threading] Worker 3 thread CPU affinity mask set: 0x4
[t=00:00:00.434794] [Threading] Main thread CPU affinity mask set: 0xff80
[t=00:00:00.435078][f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms
[t=00:00:00.435129][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
[t=00:00:00.435207][f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[t=00:00:00.435218][f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[t=00:00:00.435222][f=-000001] [Sound] [Sound::InitThread][1]
[t=00:00:00.435250][f=-000001] [Sound] [Sound::OpenLoopbackDevice] UseSDLAudio is set, rendering openal-soft audio to SDL buffer and let SDL audio handle the hardware
[t=00:00:00.440452][f=-000001] [Sound] [Sound::OpenLoopbackDevice] SDL audio device(s): 
[t=00:00:00.440467][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "0" "Casque pour téléphone (JBL Quantum One* Chat)"
[t=00:00:00.440473][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "1" "Realtek Digital Output (Realtek USB Audio)"
[t=00:00:00.440479][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "2" "PL2783Q (NVIDIA High Definition Audio)"
[t=00:00:00.440492][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "3" "JBL Quantum One Game (JBL Quantum One* Game)"
[t=00:00:00.440496][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device
[t=00:00:00.448700][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening loopback device
[t=00:00:00.449868][f=-000001] [Sound] [Sound::OpenLoopbackDevice] device=000001d954e7ba00(default) context=000001d954ca7340  numChannels=2 frameSize=8
[t=00:00:00.449881][f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
[t=00:00:00.449893][f=-000001] [Sound]   Vendor:         OpenAL Community
[t=00:00:00.449896][f=-000001] [Sound]   Version:        1.1 ALSOFT 1.21.0
[t=00:00:00.449901][f=-000001] [Sound]   Renderer:       OpenAL Soft
[t=00:00:00.449946][f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[t=00:00:00.449966][f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_loopback_bformat ALC_SOFT_output_limiter ALC_SOFT_pause_device
[t=00:00:00.449972][f=-000001] [Sound]   Devices:
[t=00:00:00.452063][f=-000001] [Sound]     [OpenAL Soft on PL2783Q (NVIDIA High Definition Audio)]
[t=00:00:00.452077][f=-000001] [Sound]     [OpenAL Soft on Casque pour téléphone (JBL Quantum One* Chat)]
[t=00:00:00.452082][f=-000001] [Sound]     [OpenAL Soft on Realtek Digital Output (Realtek USB Audio)]
[t=00:00:00.452085][f=-000001] [Sound]     [OpenAL Soft on JBL Quantum One Game (JBL Quantum One* Game)]
[t=00:00:00.452094][f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=29
[t=00:00:00.452098][f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[t=00:00:00.452539][f=-000001] [Sound]   EFX Enabled: yes
[t=00:00:00.452556][f=-000001] [Sound] [Sound::UpdateThread][2]
[t=00:00:00.547985][f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 112ms
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:32:DumpVersion():libcurl 7.86.0 OpenSSL/3.0.7 (Schannel)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:80:ConfigureCertificates():CURLOPT_CAINFO is nullptr (can be overriden by PRD_SSL_CERT_FILE env variable)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:82:ConfigureCertificates():CURLOPT_CAPATH is nullptr (can be overriden by PRD_SSL_CERT_DIR env variable)
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:203:setWritePath():Using filesystem-writepath: D:\Program Files (x86)\Steam\steamapps\common\Zero-K
[Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:187:DownloadSetConfig():Free disk space: 76164 MB
[t=00:00:00.549047][f=-000001] [StartScript] Loading StartScript from: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\_script.txt
[t=00:00:00.550030][f=-000001] [CPreGame] using client IP 149.56.22.68 and port 8470
[t=00:00:00.550639][f=-000001] [NetProto::InitClient] connecting to IP 149.56.22.68 on port 8470 using name Tommyknocker
[t=00:00:00.722323][f=-000001] [PreGame::AddMapArchivesToVFS][server=0000000000000000] using map "Theta Crystals 1.0" (loaded=0 cached=0)
[t=00:00:00.722667][f=-000001] [VFS] [SpringVFS::AddArchive<this=000001d954cde5d0>(arName="Theta Crystals 1.0", overwrite=false)] section=1 cached=0
[t=00:00:00.722825][f=-000001] [VFS] [SpringVFS::AddArchive<this=000001d954cde5d0>(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[t=00:00:00.723121][f=-000001] [PreGame::AddModArchivesToVFS][server=0000000000000000] using game "Zero-K v1.12.4.0" (loaded=0 cached=0)
[t=00:00:00.733246][f=-000001] [VFS] [SpringVFS::AddArchive<this=000001d954cde5d0>(arName="Zero-K v1.12.4.0", overwrite=false)] section=0 cached=0
[t=00:00:00.760074][f=-000001] [VFS] [SpringVFS::AddArchive<this=000001d954cde5d0>(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.760179][f=-000001] [VFS] [SpringVFS::AddArchive<this=000001d954cde5d0>(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[t=00:00:00.761337][f=-000001] [CAS::GASCB] Archive file="theta_crystals_1.0.sd7" cs="7092cfb1a1d21717d3e0411d2726debd9a82d974d794c6b0231a2289491abfc53d7cc05da6552369b833bbd281da7762d468954a888fa1ca103ad763f47978fb"
[t=00:00:00.761381][f=-000001] [CAS::GASCB] Archive file="maphelper.sdz" cs="c2f5635fb58633282b715b3776b6e0edd938b1c9fddef720456eab8924194de978d8d605c6ff24e3e136e42214732673060586d9a72c701679589fd333f6aaba"
Fontconfig error: Cannot load default config file
[t=00:00:00.761423][f=-000001] Warning: [PreGame::GameDataReceived] Archive Theta Crystals 1.0 (checksum b267acee1454243ff8911a2a51903e5043ba68bd2a4a3190667489006d03f22c45a4165860aa078a59055ff095a95111d26d13932fa3d1dc696248b0c78fd241) differs from the host's copy (checksum 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[t=00:00:00.761912][f=-000001] [CAS::GASCB] Archive file="zk-stable.sdz" cs="be0a01878cd09901a255866d24c8d06cb3845a95d050b169cb9ba8926848418ee486d3581e746f6f73c42af47ebd4627673a42b9475a3b6ae57dfef9bba67d11"
[t=00:00:00.761963][f=-000001] [CAS::GASCB] Archive file="springcontent.sdz" cs="9579ba863e4281b096f5375c12fdcd537e22f8e579024e08152359dc90769cb2e5641d731d2b18f2e7d140f041a65824890758117b6b2e93430d3f4e9208773b"
[t=00:00:00.761998][f=-000001] [CAS::GASCB] Archive file="bitmaps.sdz" cs="ed5fc4f7d9e73b042c36ab1bbab84c1699bc25f327ea61bac92e86d89ffb780b8bfaa27e254ca7975ab27990723bcf2ad65db2650689e93c90aeded31f975de5"
[t=00:00:00.762023][f=-000001] Warning: [PreGame::GameDataReceived] Archive zk-stable.sdz (checksum c62c7ff66b7523b518961a2a8c8d5129541a87838eb89edb1796779667c5a5378a186c552613d00acea713944d20d1293860a8cd3ab8fcc536de1f64363957cf) differs from the host's copy (checksum 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
------- TRUNCATED -------
[t=00:00:09.061962][f=-000001] Loaded widget:  Bloom Shader Deferred  <gfx_bloom_shader_deferred.lua>
[t=00:00:09.062250][f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
[t=00:00:09.062368][f=-000001] SetSunLighting
[t=00:00:09.062698][f=-000001] [~CRectangleOverlapHandler] 0% overlap reduction
[t=00:00:09.099604][f=-000001] Loaded widget:  Sun and Atmosphere Handler  <gfx_sun_and_atmosphere.lua>
[t=00:00:09.104028][f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
[t=00:00:09.104576][f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>
[t=00:00:09.105345][f=-000001] Loaded widget:  Loading failure pop-up  <init_load_errors.lua>
[t=00:00:09.105489][f=-000001] Loaded widget:  Font Cache          <api_font_cache.lua>
[t=00:00:09.105592][f=-000001] Lua garbage collection rate: 30/s
[t=00:00:09.105599][f=-000001] Loaded widget:  GC Control          <api_gc_control.lua>
[t=00:00:09.107107][f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>
[t=00:00:09.107292][f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
[t=00:00:09.107400][f=-000001] Loaded widget:  UnitResurrected callin  <api_callin_rez.lua>
[t=00:00:09.109189][f=-000001] Writing last game win data
[t=00:00:09.111541][f=-000001] LuaUI v0.3
[t=00:00:09.166033][f=-000001] [Game::Load][7] globalQuit=0 forcedQuit=0
[t=00:00:09.249407][f=-000001] [Game::Load][8] globalQuit=0 forcedQuit=0
[t=00:00:09.249518][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Skirmish AIs"
[t=00:00:09.249939][f=-000001] [EOH::CreateSkirmishAI(id=0)]
[t=00:00:09.249957][f=-000001] [AIWrapper::PreInit][AI=0 team=1] creating callbacks
[t=00:00:09.250876][f=-000001] Skirmish AI <Circuit Hard-stable>: 1.2.10
[t=00:00:09.253137][f=-000001] Skirmish AI <Circuit Hard-stable>: AngelScript Rules!
[t=00:00:09.253324][f=-000001] Skirmish AI <Circuit Hard-stable>: Loading the Terrain-Map ...
[t=00:00:09.253337][f=-000001] Skirmish AI <Circuit Hard-stable>:   Water Damage: 0.000000
[t=00:00:09.253549][f=-000001] Skirmish AI <Circuit Hard-stable>:   Sector-Map Block Size: 64
[t=00:00:09.253555][f=-000001] Skirmish AI <Circuit Hard-stable>:   Sector-Map Size: 12544 (x112, z112)
[t=00:00:09.255927][f=-000001] Skirmish AI <Circuit Hard-stable>:   Determining Usable Terrain for all units ...
[t=00:00:09.261037][f=-000001] Skirmish AI <Circuit Hard-stable>:   Map Land Percent: 95.50%
[t=00:00:09.261047][f=-000001] Skirmish AI <Circuit Hard-stable>:   Minimum Elevation: -90.27
[t=00:00:09.261065][f=-000001] Skirmish AI <Circuit Hard-stable>:   Maximum Elevation: 669.44
[t=00:00:09.261074][f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(-0.000000 / any)      Is buildable across 95.041451% of the map. (used by 33 unit-defs)
[t=00:00:09.261083][f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(any / any)    Is buildable across 100.000000% of the map. (used by 36 unit-defs)
[t=00:00:09.261094][f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(any / any)    Is buildable across 100.000000% of the map. (used by 40 unit-defs)
[t=00:00:09.261101][f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(any / -15.000000)     Is buildable across 3.356186% of the map. (used by 2 unit-defs)
[t=00:00:09.261108][f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(any / -10.000000)     Is buildable across 3.571429% of the map. (used by 1 unit-defs)
[t=00:00:09.265195][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)     Max Slope=(0.41))   Move-Data used:'akbot4'     Has 1 Map-Area(s) occupying 91.68% of the map. (used by 356 unit-defs)
[t=00:00:09.265335][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(any / -15.00)   Max Slope=(1.00))   Move-Data used:'boat5'      Has 1 Map-Area(s) occupying 3.36% of the map. (used by 6 unit-defs)
[t=00:00:09.269152][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(0.41))   Move-Data used:'kbot4'      Has 1 Map-Area(s) occupying 87.85% of the map. (used by 32 unit-defs)
[t=00:00:09.273117][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(any / any)      Max Slope=(0.41))   Move-Data used:'bhover5'    Has 1 Map-Area(s) occupying 91.69% of the map. (used by 5 unit-defs)
[t=00:00:09.276936][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)     Max Slope=(1.00))   Move-Data used:'atkbot3'    Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs)
[t=00:00:09.280632][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(1.00))   Move-Data used:'tkbot4'     Has 1 Map-Area(s) occupying 96.09% of the map. (used by 10 unit-defs)
[t=00:00:09.285057][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)   Max Slope=(1.00))   Move-Data used:'tkbot2'     Has 1 Map-Area(s) occupying 95.90% of the map. (used by 4 unit-defs)
[t=00:00:09.290568][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(any / any)      Max Slope=(0.11))   Move-Data used:'hover3'     Has 1 Map-Area(s) occupying 87.42% of the map. (used by 13 unit-defs)
[t=00:00:09.296122][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)   Max Slope=(0.41))   Move-Data used:'skbot2'     Has 1 Map-Area(s) occupying 87.68% of the map. (used by 3 unit-defs)
[t=00:00:09.296345][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(any / -5.00)    Max Slope=(1.00))   Move-Data used:'boat4'      Has 1 Map-Area(s) occupying 3.80% of the map. (used by 8 unit-defs)
[t=00:00:09.301649][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(0.11))   Move-Data used:'tank4'      Has 1 Map-Area(s) occupying 83.59% of the map. (used by 20 unit-defs)
[t=00:00:09.337739][f=-000001] Skirmish AI <Circuit Hard-stable>: No config file! (LuaRules/Configs/1052188CircuitAIHard64/stable/Theta_Crystals_1.0.json)
[t=00:00:09.337874][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\behaviour.json
[t=00:00:09.339009][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\block_map.json
[t=00:00:09.339138][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\build_chain.json
[t=00:00:09.339422][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\commander.json
[t=00:00:09.339920][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\economy.json
[t=00:00:09.340023][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\factory.json
[t=00:00:09.342001][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\response.json
[t=00:00:09.439026][f=-000001] Skirmish AI <Circuit Hard-stable>: Circuit Hard 1.2.10 (0) Initialized!
[t=00:00:09.439246][f=-000001] [AIWrapper::SendUnitEvents][AI=0 team=1] numUnits=0
[t=00:00:09.439252][f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs] 189ms
[t=00:00:09.444330][f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 numAllocs{int+, int-, ext, int_p}={0, 0, 11273, 0.0} allocedSize{int+, int-, ext}={0, 0, 1922514}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0191}
[t=00:00:09.851797][f=-000001] UpdateInterfacePreset, minimapRight
[t=00:00:09.988233][f=-000001] GameID: fb481166445a5e0fa938df35be2d68d7
[t=00:00:09.988603][f=-000001] Connection attempt from Tommyknocker
[t=00:00:09.988609][f=-000001]  -> Version: 105.1.1-2449-gf1234a9 BAR105 [Windows 64-bit (native)]
[t=00:00:09.988747][f=-000001]  -> Connection established (given id 0)
[t=00:00:09.988765][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="[PreGame::GameDataReceived][map-checksums]
    server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
    client=b267acee1454243ff8911a2a51903e5043ba68bd2a4a3190667489006d03f22c45a4165860aa078a59055ff095a95111d26d13932fa3d1dc696248b0c78fd241"
[t=00:00:09.988780][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="[PreGame::GameDataReceived][mod-checksums]
    server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
    client=c62c7ff66b7523b518961a2a8c8d5129541a87838eb89edb1796779667c5a5378a186c552613d00acea713944d20d1293860a8cd3ab8fcc536de1f64363957cf"
[t=00:00:09.988790][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_blue_1.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_blue_1.s3o)"
[t=00:00:09.988800][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_lime_2.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_lime_2.s3o)"
[t=00:00:09.988807][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_orange_3.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_orange_3.s3o)"
[t=00:00:09.988814][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_teal_1.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_teal_1.s3o)"
[t=00:00:09.988824][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_violet_2.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_violet_2.s3o)"
[t=00:00:09.988830][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_1.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_1.s3o)"
[t=00:00:09.988844][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_green_2.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_green_2.s3o)"
[t=00:00:09.988851][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_obsidian_3.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_obsidian_3.s3o)"
[t=00:00:09.988862][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_red_1.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_red_1.s3o)"
[t=00:00:09.988869][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_team_2.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_team_2.s3o)"
[t=00:00:09.988877][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_blue_2.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_blue_2.s3o)"
[t=00:00:09.988886][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_blue_3.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_blue_3.s3o)"
[t=00:00:09.988894][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_lime_3.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_lime_3.s3o)"
[t=00:00:09.988903][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_obsidian_1.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_obsidian_1.s3o)"
[t=00:00:09.988909][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_quartz_1.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_quartz_1.s3o)"
[t=00:00:09.988917][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_quartz_2.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_quartz_2.s3o)"
[t=00:00:09.988924][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_teal_2.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_teal_2.s3o)"
[t=00:00:09.988932][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_teal_3.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_teal_3.s3o)"
[t=00:00:09.988938][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_violet_3.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_violet_3.s3o)"
[t=00:00:09.988948][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_3.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_3.s3o)"
[t=00:00:09.988957][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_lime_1.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_lime_1.s3o)"
[t=00:00:09.988963][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_orange_2.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_orange_2.s3o)"
[t=00:00:09.988972][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_red_3.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_red_3.s3o)"
[t=00:00:09.988979][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_violet_1.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_violet_1.s3o)"
[t=00:00:09.988989][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_green_1.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_green_1.s3o)"
[t=00:00:09.988997][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_obsidian_2.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_obsidian_2.s3o)"
[t=00:00:09.989005][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_quartz_3.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_quartz_3.s3o)"
[t=00:00:09.989012][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_team_1.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_team_1.s3o)"
[t=00:00:09.989019][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_2.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_2.s3o)"
[t=00:00:09.989027][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_green_3.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_green_3.s3o)"
[t=00:00:09.989034][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_orange_1.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_orange_1.s3o)"
[t=00:00:09.989042][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_red_2.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_red_2.s3o)"
[t=00:00:09.989049][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="could not load model "pilha_crystal_team_3.s3o" (reason: [S3OParser] could not find model-file objects3d/pilha_crystal_team_3.s3o)"
[t=00:00:09.989057][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=c93c0f92356bbc035bbe3642aa10c97709fc741ad1f7a8ee02c3607926689cdb59a2555788ba01da1c409f49cb594f920ea485e7bd50b6c99d9615d474160e16]"
[t=00:00:09.989065][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=2f1753be965a892a42589d11713f0dd7b1d339dcc8cd5c28e4b3f8ded429c75073f62fbbca0f8d30418ce9e502ebeebbaa00699120d59e0efe0a69dedd6d12fc]"
[t=00:00:09.989073][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="[Game::Load][lua{Rules,Gaia}={000001d9eda915e0,000001d9f6dac650}][locale="C"]"
[t=00:00:10.077412][f=-000001] Epicmenu: Switching to Default camera mode
[t=00:00:10.113450][f=-000001] [Game::ClientReadNet] local skirmish AI "AI: Hard (1)" (ID: 0, Short-Name: "1052188CircuitAIHard64", Version: "") took over control of team 1
[t=00:00:14.976683][f=-000001] <Tommyknocker> Allies: I choose: eQuil!
[t=00:00:35.555781][f=-000001] Warning: Couldn't find texture "%%357:1"!
[t=00:01:47.376873][f=0002152] game_message: Morph complete: eQuil lvl 1 -> eQuil lvl 2
[t=00:04:22.590934][f=0006808] game_message: Flea is under attack
[t=00:07:10.093935][f=0011834] game_message: Venom is under attack
[t=00:07:23.742813][f=0012243] game_message: Venom is under attack
[t=00:07:45.328690][f=0012891] game_message: Metal Extractor is under attack
[t=00:08:02.448460][f=0013404] game_message: Morph complete: eQuil lvl 2 -> eQuil lvl 3
[t=00:08:52.224001][f=0014898] game_message: Redback is under attack
[t=00:09:10.558573][f=0015448] game_message: Metal Extractor is under attack
[t=00:09:15.963939][f=0015610] game_message: Crab is under attack
[t=00:09:21.328107][f=0015771] game_message: Crab is under attack
[t=00:09:26.412797][f=0015924] game_message: Redback is under attack
[t=00:09:32.179133][f=0016096] game_message: Crab is under attack
[t=00:09:37.544061][f=0016257] game_message: Crab is under attack
[t=00:10:00.749327][f=0016954] game_message: Hermit is under attack
[t=00:10:18.879450][f=0017497] game_message: Venom is under attack
[t=00:10:30.777074][f=0017855] game_message: Hermit is under attack
[t=00:10:36.026553][f=0018012] game_message: Hermit is under attack
[t=00:10:42.400295][f=0018203] game_message: Hermit is under attack
[t=00:12:05.945588][f=0020710] game_message: Dagger is under attack
[t=00:12:07.775148][f=0020764] [SpringApp::Kill][1] fromRun=1
[t=00:12:07.775162][f=0020764] [ThreadPool::SetThreadCount][1] wanted=0 current=8 maximum=16 (init=0)
[t=00:12:07.801793][f=0020764]  [async=0] threads=8 tasks=2409400 {sum,avg}{exec,wait}time={{16690.234, 0.007}, {379430.188, 0.157}}ms
[t=00:12:07.801824][f=0020764]      thread=1 tasks=344200 {sum,min,max,avg}{exec,wait}time={{3783.995, 0.000, 37.685, 0.011}, {1042.517, 0.000, 18446744027136.000, 0.003}}ms
[t=00:12:07.801832][f=0020764]      thread=2 tasks=344200 {sum,min,max,avg}{exec,wait}time={{2341.094, 0.000, 36.634, 0.007}, {56078.383, 0.000, 18446744027136.000, 0.163}}ms
[t=00:12:07.801838][f=0020764]      thread=3 tasks=344200 {sum,min,max,avg}{exec,wait}time={{2304.622, 0.000, 36.650, 0.007}, {56621.441, 0.000, 18446744027136.000, 0.165}}ms
[t=00:12:07.801847][f=0020764]      thread=4 tasks=344200 {sum,min,max,avg}{exec,wait}time={{2162.858, 0.000, 36.638, 0.006}, {59510.090, 0.000, 18446744027136.000, 0.173}}ms
[t=00:12:07.801854][f=0020764]      thread=5 tasks=344200 {sum,min,max,avg}{exec,wait}time={{2098.103, 0.000, 36.670, 0.006}, {62807.270, 0.000, 18446744027136.000, 0.182}}ms
[t=00:12:07.801862][f=0020764]      thread=6 tasks=344200 {sum,min,max,avg}{exec,wait}time={{2018.736, 0.000, 36.650, 0.006}, {67719.531, 0.000, 7.769, 0.197}}ms
[t=00:12:07.801872][f=0020764]      thread=7 tasks=344200 {sum,min,max,avg}{exec,wait}time={{1980.826, 0.000, 36.667, 0.006}, {75650.938, 0.000, 30.254, 0.220}}ms
[t=00:12:07.801880][f=0020764]  [async=1] threads=8 tasks=2960 {sum,avg}{exec,wait}time={{19939.693, 6.736}, {4082026.000, 1379.063}}ms
[t=00:12:07.801887][f=0020764]      thread=1 tasks=417 {sum,min,max,avg}{exec,wait}time={{2840.625, 0.000, 722.870, 6.812}, {581691.188, 0.079, 2867.354, 1394.943}}ms
[t=00:12:07.801895][f=0020764]      thread=2 tasks=422 {sum,min,max,avg}{exec,wait}time={{2853.681, 0.000, 734.425, 6.762}, {586618.312, 0.067, 2868.406, 1390.091}}ms
[t=00:12:07.801903][f=0020764]      thread=3 tasks=421 {sum,min,max,avg}{exec,wait}time={{2842.565, 0.000, 636.128, 6.752}, {585211.125, 0.024, 2868.313, 1390.050}}ms
[t=00:12:07.801909][f=0020764]      thread=4 tasks=426 {sum,min,max,avg}{exec,wait}time={{2850.318, 0.000, 734.114, 6.691}, {581821.750, 0.184, 2865.551, 1365.779}}ms
[t=00:12:07.801918][f=0020764]      thread=5 tasks=426 {sum,min,max,avg}{exec,wait}time={{2863.404, 0.000, 732.485, 6.722}, {585538.312, 0.195, 2880.107, 1374.503}}ms
[t=00:12:07.801925][f=0020764]      thread=6 tasks=427 {sum,min,max,avg}{exec,wait}time={{2860.710, 0.000, 734.020, 6.700}, {582664.938, 0.611, 2870.598, 1364.555}}ms
[t=00:12:07.801932][f=0020764]      thread=7 tasks=421 {sum,min,max,avg}{exec,wait}time={{2828.390, 0.000, 727.353, 6.718}, {578480.188, 0.179, 2846.875, 1374.062}}ms
[t=00:12:07.801936][f=0020764] [ThreadPool::SetThreadCount][2] workers=0
[t=00:12:07.801941][f=0020764] [SpringApp::Kill][2]
[t=00:12:07.802301][f=0020764] [Game::KillLua][0] dtor=0 loadscreen=0000000000000000
[t=00:12:07.802309][f=0020764] [Game::KillLua][1] dtor=0 luaUI=000001da30645ad0
[t=00:12:07.802345][f=0020764] Start widgetHandler:Shutdown
[t=00:12:07.803965][f=0020764] Shutdown - SaveOrderList Complete
[t=00:12:07.809401][f=0020764] Writing last game win data
[t=00:12:07.811863][f=0020764] Shutdown - SaveConfigData Complete
[t=00:12:07.811874][f=0020764] Shutdown Widget - Chili Highlight
[t=00:12:07.811900][f=0020764] Shutdown Widget - Draw After Chili
[t=00:12:07.811906][f=0020764] Shutdown Widget - API Unit Tracker GL4
[t=00:12:07.811916][f=0020764] Shutdown Widget - EPIC Menu
[t=00:12:07.812570][f=0020764] Shutdown Widget - Chili Minimap
[t=00:12:07.812642][f=0020764] Shutdown Widget - Chili Widget Selector
[t=00:12:07.813196][f=0020764] Shutdown Widget - Depth of Field Shader
[t=00:12:07.813203][f=0020764] Shutdown Widget - Deferred rendering
[t=00:12:07.813593][f=0020764] Shutdown Widget - Local Team Colors
[t=00:12:07.813610][f=0020764] Shutdown Widget - Display Keys 2
[t=00:12:07.813638][f=0020764] Shutdown Widget - Save Game Menu
[t=00:12:07.813645][f=0020764] Shutdown Widget - Highlight Model Api GL4
[t=00:12:07.813673][f=0020764] Shutdown Widget - Selected Units GL4 2
[t=00:12:07.813689][f=0020764] Shutdown Widget - HealthBars
[t=00:12:07.814278][f=0020764] Shutdown Widget - Noises
[t=00:12:07.814285][f=0020764] Shutdown Widget - Unit Icons
[t=00:12:07.814322][f=0020764] Shutdown Widget - BuildETA
[t=00:12:07.814334][f=0020764] Shutdown Widget - Win Counter
[t=00:12:07.814340][f=0020764] Shutdown Widget - EndGame APM stats
[t=00:12:07.815014][f=0020764] Shutdown Widget - Modular Comm Info
[t=00:12:07.815021][f=0020764] Shutdown Widget - CameraShake
[t=00:12:07.815028][f=0020764] Shutdown Widget - Startup Info and Selector
[t=00:12:07.815039][f=0020764] Shutdown Widget - Attack Warning
[t=00:12:07.815047][f=0020764] Shutdown Widget - Chili Economy Panel Default
[t=00:12:07.815103][f=0020764] Shutdown Widget - Chili EndGame Window
[t=00:12:07.815115][f=0020764] Shutdown Widget - Chili Nuke Warning
[t=00:12:07.815123][f=0020764] Shutdown Widget - Chili Selections & CursorTip v2
[t=00:12:07.815133][f=0020764] Shutdown Widget - Chili Spectator Panels
[t=00:12:07.815140][f=0020764] Shutdown Widget - Context Menu
[t=00:12:07.815146][f=0020764] Shutdown Widget - Darkening
[t=00:12:07.815156][f=0020764] Shutdown Widget - Defense Range Zero-K
[t=00:12:07.815182][f=0020764] Shutdown Widget - Grab Input
[t=00:12:07.815253][f=0020764] Input grabbing is disabled!
[t=00:12:07.815258][f=0020764] Shutdown Widget - Highlight Geos
[t=00:12:07.815264][f=0020764] Shutdown Widget - Local Widgets Config
[t=00:12:07.815274][f=0020764] Shutdown Widget - MinimapEvents
[t=00:12:07.815283][f=0020764] Shutdown Widget - Missile Silo Range
[t=00:12:07.815289][f=0020764] Shutdown Widget - Music Player v2
[t=00:12:07.815304][f=0020764] Shutdown Widget - Point Tracker
[t=00:12:07.815310][f=0020764] Shutdown Widget - Showeco and Grid Drawer
[t=00:12:07.815320][f=0020764] Shutdown Widget - State Reverse and Latency
[t=00:12:07.815326][f=0020764] Shutdown Widget - Stereo3D
[t=00:12:07.815361][f=0020764] Shutdown Widget - Transport AI
[t=00:12:07.815369][f=0020764] Shutdown Widget - Reclaim Field Highlight
[t=00:12:07.815382][f=0020764] Shutdown Widget - Map Draw Blocker
[t=00:12:07.815393][f=0020764] Shutdown Widget - Attack AoE
[t=00:12:07.815401][f=0020764] Shutdown Widget - Map Edge Extension
[t=00:12:07.815669][f=0020764] Shutdown Widget - Highlight Unit GL4 v2
[t=00:12:07.815682][f=0020764] Shutdown Widget - Selection Send
[t=00:12:07.815689][f=0020764] Shutdown Widget - LupsManager
[t=00:12:07.815702][f=0020764] Shutdown Widget - Newton Firezone
[t=00:12:07.815711][f=0020764] Shutdown Widget - Receive Units Indicator
[t=00:12:07.815717][f=0020764] Shutdown Widget - Chili Pro Console
[t=00:12:07.816474][f=0020764] Shutdown Widget - Persistent Build Height
[t=00:12:07.816484][f=0020764] Shutdown Widget - Lasso Terraform GUI
[t=00:12:07.816493][f=0020764] Shutdown Widget - Chili Framework
[t=00:12:07.816499][f=0020764] Shutdown Widget - Lups
[t=00:12:07.816939][f=0020764] Shutdown Widget - Chili Core Selector
[t=00:12:07.816996][f=0020764] Shutdown Widget - Custom Markers
[t=00:12:07.817007][f=0020764] Shutdown Widget - Mex Placement Handler
[t=00:12:07.817030][f=0020764] Shutdown Widget - Select Keys
[t=00:12:07.817045][f=0020764] Shutdown Widget - Contrast Adaptive Sharpen
[t=00:12:07.817068][f=0020764] Shutdown Widget - Pause Screen
[t=00:12:07.817157][f=0020764] Shutdown Widget - Bloom Shader Deferred
[t=00:12:07.817248][f=0020764] Shutdown Widget - Color Blindness Correction
[t=00:12:07.817314][f=0020764] Shutdown Widget - Layout Handler
[t=00:12:07.817323][f=0020764] Shutdown Widget - Text To Speech Control
[t=00:12:07.817328][f=0020764] End widgetHandler:Shutdown
[t=00:12:07.846388][f=0020764] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 23537298, 0.0} allocedSize{int+, int-, ext}={0, 0, 3546470967}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0065}
[t=00:12:07.849922][f=0020764] [Game::KillLua][2] dtor=0 luaGaia=000001d9f6dac650
[t=00:12:07.852780][f=0020764] [LuaMemPool::LogStats][handle=LuaGaia (unsynced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 2, 0.0} allocedSize{int+, int-, ext}={0, 0, 60}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0000}
[t=00:12:07.852827][f=0020764] [LuaMemPool::LogStats][handle=LuaGaia (synced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 0, 0.0} allocedSize{int+, int-, ext}={0, 0, 0}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0000}
[t=00:12:07.852845][f=0020764] [Game::KillLua][3] dtor=0 luaRules=000001d9eda915e0
[t=00:12:07.852867][f=0020764] Start gadgetHandler:Shutdown
[t=00:12:07.852874][f=0020764] Shutdown - StartSetup
[t=00:12:07.852879][f=0020764] Shutdown - UnitMorph
[t=00:12:07.853756][f=0020764] Shutdown - Carrier Drones
[t=00:12:07.853764][f=0020764] Shutdown - Missile Silo Controller
[t=00:12:07.853772][f=0020764] Shutdown - Modular Comm Info
[t=00:12:07.853778][f=0020764] Shutdown - Terrain Texture Handler
[t=00:12:07.853784][f=0020764] Shutdown - UnitCloakShield
[t=00:12:07.853984][f=0020764] Shutdown - Starlight Handler
[t=00:12:07.854003][f=0020764] End gadgetHandler:Shutdown
[t=00:12:07.869219][f=0020764] Start gadgetHandler:Shutdown
[t=00:12:07.869232][f=0020764] Shutdown - Teleport Throw
[t=00:12:07.869240][f=0020764] Shutdown - UnitMorph
[t=00:12:07.869262][f=0020764] Shutdown - Commander Skin Renderer
[t=00:12:07.870356][f=0020764] Shutdown - Missile fired callins
[t=00:12:07.870365][f=0020764] Shutdown - Modular Comm Info
[t=00:12:07.870371][f=0020764] Shutdown - Retreat Command
[t=00:12:07.870379][f=0020764] Shutdown - Shockwaves
[t=00:12:07.870385][f=0020764] Shutdown - Unit tint API
[t=00:12:07.870396][f=0020764] Shutdown - Unit glow API
[t=00:12:07.870407][f=0020764] Shutdown - UnitCloakShield
[t=00:12:07.870425][f=0020764] Shutdown - Lups Cloak FX
[t=00:12:07.870436][f=0020764] Shutdown - Lups
[t=00:12:07.871004][f=0020764] Shutdown - Lups Shield
[t=00:12:07.871061][f=0020764] End gadgetHandler:Shutdown
[t=00:12:07.884902][f=0020764] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 2592, 0.0} allocedSize{int+, int-, ext}={0, 0, 404216}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0046}
[t=00:12:07.887291][f=0020764] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 0, 0.0} allocedSize{int+, int-, ext}={0, 0, 0}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0000}
[t=00:12:07.887339][f=0020764] [Game::KillLua][4] dtor=0
[t=00:12:07.887346][f=0020764] [Game::KillLua][5] dtor=0
[t=00:12:07.897816][f=0020764] [DemoRecorder::WriteDemoFile] writing client-demo "D:\Program Files (x86)\Steam\steamapps\common\Zero-K\demos\2024-04-06_13-07-08-163_Theta Crystals 1_105.1.1-2449-gf1234a9 BAR105.sdfz" (857072 bytes)
[t=00:12:07.897898][f=0020764] [Sound] [Sound::Kill] soundThread.joinable()=1
[t=00:12:07.903478][f=0020764] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[t=00:12:07.903494][f=0020764] [Sound] [Sound::UpdateThread][3] #sources=32 #items=43
[t=00:12:07.903656][f=0020764] [Sound] [Sound::UpdateThread][4] ctx=000001d954ca7340 dev=000001d954e7ba00
[t=00:12:07.903727][f=0020764] [Sound] [Sound::UpdateThread][5] ctx=000001d954ca7340 dev=000001d954e7ba00
[t=00:12:07.903753][f=0020764] [Sound] [Sound::Cleanup][alcDestroyContext(000001d954ca7340)]
[t=00:12:07.904487][f=0020764] [Sound] [Sound::Cleanup][alcCloseDevice(000001d954e7ba00)]
[t=00:12:07.904651][f=0020764] [Sound] [Sound::Cleanup][SDL_CloseAudioDevice(2)]
[t=00:12:07.930803][f=0020764] [Sound] [Sound::UpdateThread][6]
[t=00:12:07.941145][f=0020764] [Game::~CGame][1]
[t=00:12:07.941167][f=0020764] [Game::KillLua][0] dtor=1 loadscreen=0000000000000000
[t=00:12:07.941174][f=0020764] [Game::KillLua][1] dtor=1 luaUI=0000000000000000
[t=00:12:07.941199][f=0020764] [Game::KillLua][2] dtor=1 luaGaia=0000000000000000
[t=00:12:07.941209][f=0020764] [Game::KillLua][3] dtor=1 luaRules=0000000000000000
[t=00:12:07.941214][f=0020764] [Game::KillLua][4] dtor=1
[t=00:12:07.941227][f=0020764] [Game::KillLua][5] dtor=1
[t=00:12:07.941294][f=0020764] [Game::KillMisc][1]
[t=00:12:07.941298][f=0020764] [Game::KillMisc][2]
[t=00:12:07.941306][f=0020764] [EOH::DestroySkirmishAI(id=0)]
[t=00:12:07.956763][f=0020764] [Game::KillMisc][3]
[t=00:12:07.956832][f=0020764] [Game::KillRendering][1]
[t=00:12:07.959890][f=0020764] [~CRectangleOverlapHandler] 1% overlap reduction
[t=00:12:08.073123][f=0020764] [3DOParser::Kill] allocated 34 pieces
[t=00:12:08.073140][f=0020764] [S3OParser::Kill] allocated 5498 pieces
[t=00:12:08.073522][f=0020764] [AssParser::Kill] allocated 674 pieces
[t=00:12:08.107660][f=0020764] [Game::KillInterface][1]
[t=00:12:08.108297][f=0020764] [Game::KillInterface][2]
[t=00:12:08.108641][f=0020764] [Game::KillSimulation][1]
[t=00:12:08.108718][f=0020764] [Game::KillSimulation][2]
[t=00:12:08.132536][f=0020764] [CCollisionHandler] dis-/continuous tests: 0/8662978
[t=00:12:08.132550][f=0020764] [Game::KillSimulation][3]
[t=00:12:08.134557][f=0020764] [~CPathCache(28x28)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=201
[t=00:12:08.134610][f=0020764] [~CPathCache(28x28)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[t=00:12:08.134698][f=0020764] [~CPathCache(56x56)] cacheHits=260 hitPercentage=31% numHashColls=0 maxCacheSize=201
[t=00:12:08.134768][f=0020764] [~CPathCache(56x56)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[t=00:12:08.135101][f=0020764] [~CRectangleOverlapHandler] 1% overlap reduction
[t=00:12:08.142711][f=0020764] [LosHandler::Kill] raycast instance cache-{hits,misses}={14062,25501}; shared=1%; cached=35%
[t=00:12:08.148108][f=0020764] [Game::KillSimulation][4]
[t=00:12:08.224885][f=0020764] [CommonDefHandler::KillStatic] 2158 sound-set data items added
[t=00:12:08.224907][f=0020764] [Game::~CGame][2]
[t=00:12:08.224925][f=0020764] [Game::~CGame][3]
[t=00:12:08.224942][f=0020764] [SpringApp::Kill][3]
[t=00:12:08.225029][f=0020764] [NetProto::~CNetProtocol] [UDPConnection::Statistics]
    3427882 bytes sent   in 20011 packets (171.300 bytes/packet)
    1593276 bytes recv'd in 11031 packets (144.436 bytes/packet)
    {0.070x, 0.042x} relative protocol overhead {up, down}
    16177 incoming chunks dropped, 61846 outgoing chunks resent
    10889 incoming chunks processed

[t=00:12:08.225089][f=0020764] [SpringApp::Kill][4] font=000001d91e3b26c0
[t=00:12:08.227743][f=0020764] [SpringApp::Kill][5]
[t=00:12:08.230333][f=0020764] [SpringApp::Kill][6]
[t=00:12:08.230343] [SpringApp::Kill][7]
[t=00:12:08.230382] [RenderBuffer::KillStatic] Type = VA_TYPE_0 max size/init. capacity/curr. capacity: VBO = {560, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:12:08.230388] [RenderBuffer::KillStatic] Type = VA_TYPE_C max size/init. capacity/curr. capacity: VBO = {3328, 1048576, 1048576}, EBO = {6400, 2097152, 2097152}
[t=00:12:08.230400] [RenderBuffer::KillStatic] Type = VA_TYPE_N max size/init. capacity/curr. capacity: VBO = {0, 1024, 1024}, EBO = {0, 2048, 2048}
[t=00:12:08.230405] [RenderBuffer::KillStatic] Type = VA_TYPE_T max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152}
[t=00:12:08.230410] [RenderBuffer::KillStatic] Type = VA_TYPE_T4 max size/init. capacity/curr. capacity: VBO = {352, 65536, 65536}, EBO = {528, 262144, 262144}
[t=00:12:08.230416] [RenderBuffer::KillStatic] Type = VA_TYPE_TN max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:12:08.230421] [RenderBuffer::KillStatic] Type = VA_TYPE_TC max size/init. capacity/curr. capacity: VBO = {416, 1048576, 1048576}, EBO = {624, 2097152, 2097152}
[t=00:12:08.230426] [RenderBuffer::KillStatic] Type = VA_TYPE_PROJ max size/init. capacity/curr. capacity: VBO = {19288, 1048576, 1048576}, EBO = {28932, 2097152, 2097152}
[t=00:12:08.230435] [RenderBuffer::KillStatic] Type = VA_TYPE_TNT max size/init. capacity/curr. capacity: VBO = {0, 0, 0}, EBO = {0, 0, 0}
[t=00:12:08.230440] [RenderBuffer::KillStatic] Type = VA_TYPE_2D0 max size/init. capacity/curr. capacity: VBO = {4, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:12:08.230445] [RenderBuffer::KillStatic] Type = VA_TYPE_2DC max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:12:08.230453] [RenderBuffer::KillStatic] Type = VA_TYPE_2DT max size/init. capacity/curr. capacity: VBO = {1312, 1048576, 1048576}, EBO = {1968, 2097152, 2097152}
[t=00:12:08.230458] [RenderBuffer::KillStatic] Type = VA_TYPE_2DTC max size/init. capacity/curr. capacity: VBO = {320, 1048576, 1048576}, EBO = {480, 2097152, 2097152}
[t=00:12:08.332883] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules:
[t=00:12:08.332897] [LuaSocket] TCP_CONNECT ALLOW * -1
[t=00:12:08.332902] [LuaSocket] TCP_LISTEN  ALLOW * -1
[t=00:12:08.332905] [LuaSocket] UDP_CONNECT DENY  149.56.22.68 8470
[t=00:12:08.332908] [LuaSocket] UDP_LISTEN  ALLOW * -1
[t=00:12:08.333418] [VFS] [SpringVFS::DeleteArchives<this=000001d954cde5d0>]
[t=00:12:08.333425] [VFS] [SpringVFS::DeleteArchives<this=000001d954cde5d0>(section=0)] #archives[section]=1 #files[section]=8179
[t=00:12:08.333432] [VFS]   archive=D:\Program Files (x86)\Steam\steamapps\common\Zero-K\games\zk-stable.sdz (000001d954d65ea0)
[t=00:12:08.334855] [VFS] [SpringVFS::DeleteArchives<this=000001d954cde5d0>(section=1)] #archives[section]=1 #files[section]=21
[t=00:12:08.334874] [VFS]   archive=D:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps\theta_crystals_1.0.sd7 (000001d954c897d0)
[t=00:12:08.334929] [VFS] [SpringVFS::DeleteArchives<this=000001d954cde5d0>(section=2)] #archives[section]=3 #files[section]=327
[t=00:12:08.334935] [VFS]   archive=D:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2449-gf1234a9\base\maphelper.sdz (000001d954d659d0)
[t=00:12:08.334956] [VFS]   archive=D:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2449-gf1234a9\base\spring\bitmaps.sdz (000001d954d65450)
[t=00:12:08.335003] [VFS]   archive=D:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2449-gf1234a9\base\springcontent.sdz (000001d954d65df0)
[t=00:12:08.335259] [VFS] [SpringVFS::DeleteArchives<this=000001d954cde5d0>(section=3)] #archives[section]=0 #files[section]=0
[t=00:12:08.335264] [VFS] [SpringVFS::DeleteArchives<this=000001d954cde5d0>(section=4)] #archives[section]=0 #files[section]=130
[t=00:12:08.335272] [VFS] [SpringVFS::DeleteArchives<this=000001d954cde5d0>(section=5)] #archives[section]=0 #files[section]=0
[t=00:12:08.335276] [VFS] [SpringVFS::DeleteArchives<this=000001d954cde5d0>(section=6)] #archives[section]=0 #files[section]=0
[t=00:12:08.335280] [VFS] [SpringVFS::DeleteArchives<this=000001d954cde5d0>(section=7)] #archives[section]=0 #files[section]=0
[t=00:12:08.335285] [VFS] [SpringVFS::DeleteArchives<this=000001d954cde5d0>(section=8)] #archives[section]=0 #files[section]=0
[t=00:12:08.335459] [SpringApp::Kill][8]
[t=00:12:08.335466] [WatchDog::DeregisterThread] deregistering controls for thread [main]
[t=00:12:08.335470] [WatchDog::Uninstall][1] hangDetectorThread=00007ff662cd0170 (joinable=1)
[t=00:12:08.335473] [WatchDog::Uninstall][2]
[t=00:12:09.233471] [WatchDog::Uninstall][3]
[t=00:12:09.233480] [SpringApp::Kill][9]