ZeroK-RTS / CrashReports

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Spring UserReport [105.1.1-2449-gf1234a9] Externally launched spring crashed with code 0 #100088

Open Chobbyla opened 7 months ago

Chobbyla commented 7 months ago

infolog_full.txt (truncated):

[t=00:00:00.000450] [CpuId] found 4 cores and 4 logical cpus (mask: 0xf) of type general
[t=00:00:00.000466] [CpuId] setting logical cpu affinity mask to 0xf
[t=00:00:00.005456] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "E:\Steam\steamapps\common\Zero-K\"
[t=00:00:00.005656] Using writeable configuration source: "E:\Steam\steamapps\common\Zero-K\_springsettings.cfg"
Failed rotating the log file
[t=00:00:00.102294] LogOutput initialized. Logging to E:\Steam\steamapps\common\Zero-K\infolog.txt
[t=00:00:00.102400] ============== <Log Sections ([A]vailable, [E]nabled)> ==============
[t=00:00:00.102445]   
    [A] ArchiveScanner
    [A] AutohostInterface
    [A] BumpWater
    [A] CSMFGroundTextures
    [A] CregSerializer
    [A] DynWater
    [A] Font
    [A] GameServer
    [A] GroundMoveType
    [A] KeyBindings
    [A] LuaSocket
    [A] Model
    [A] Net
    [A] Path
    [A] Piece
    [A] RoamMeshDrawer
    [A] Shader
    [A] SkyBox
    [A] Sound
    [A] Texture
    [A] VFS
    [E] Sound (Notice)
    [E] VFS (Info)
[t=00:00:00.102466]   
[t=00:00:00.102475]   Enable or disable log sections using the LogSections configuration key
[t=00:00:00.102484]   or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.102495]   Use "none" to disable the default log sections.
[t=00:00:00.102527] ============== </Log Sections> ==============

[t=00:00:00.102545] ============== <User Config> ==============
[t=00:00:00.102669]   AllowDeferredMapRendering = 1
[t=00:00:00.102692]   AllowDeferredModelRendering = 1
[t=00:00:00.102701]   AnimationMT = 0
[t=00:00:00.102711]   BumpWaterBlurReflection = 1
[t=00:00:00.102719]   BumpWaterTexSizeReflection = 128
[t=00:00:00.102728]   CamFreeScrollSpeed = 50
[t=00:00:00.102736]   CamMode = 1
[t=00:00:00.102744]   DualScreenMiniMapOnLeft = 1
[t=00:00:00.102752]   EdgeMoveDynamic = 0
[t=00:00:00.102760]   EdgeMoveWidth = 0.003
[t=00:00:00.102767]   FPSFOV = 90
[t=00:00:00.102774]   FPSScrollSpeed = 50
[t=00:00:00.102813]   FontSize = 18
[t=00:00:00.102837]   GrassDetail = 0
[t=00:00:00.102863]   GroundDecals = 2
[t=00:00:00.102870]   GroundDetail = 90
[t=00:00:00.102877]   HangTimeout = 30
[t=00:00:00.102884]   HardwareCursor = 1
[t=00:00:00.102891]   InitialNetworkTimeout = 0
[t=00:00:00.102899]   LinkIncomingMaxPacketRate = 512
[t=00:00:00.102907]   LinkIncomingPeakBandwidth = 65536
[t=00:00:00.102916]   LinkIncomingSustainedBandwidth = 65536
[t=00:00:00.102924]   LinkOutgoingBandwidth = 131072
[t=00:00:00.102939]   LuaGarbageCollectionMemLoadMult = 2.5
[t=00:00:00.102949]   LuaGarbageCollectionRunTimeMult = 1.5
[t=00:00:00.102956]   MSAALevel = 4
[t=00:00:00.102963]   MaxParticles = 15000
[t=00:00:00.102970]   MaxSounds = 32
[t=00:00:00.102979]   MaximumTransmissionUnit = 0
[t=00:00:00.102987]   MiddleClickScrollSpeed = -0.0015
[t=00:00:00.102995]   MiniMapMarker = 0
[t=00:00:00.103003]   MouseDragScrollThreshold = 0
[t=00:00:00.103011]   NetworkLossFactor = 1
[t=00:00:00.103018]   OverheadMaxHeightFactor = 1.39999998
[t=00:00:00.103032]   OverheadScrollSpeed = 50
[t=00:00:00.103042]   ReconnectTimeout = 0
[t=00:00:00.103049]   RotOverheadScrollSpeed = 50
[t=00:00:00.103056]   RotateLogFiles = 1
[t=00:00:00.103063]   Shadows = 1
[t=00:00:00.103070]   ShowClock = 0
[t=00:00:00.103078]   SoftParticles = 2
[t=00:00:00.103086]   SplashScreenDir = ./MenuLoadscreens
[t=00:00:00.103093]   UnitIconDist = 151
[t=00:00:00.103100]   UpdateBoundingVolumeMT = 0
[t=00:00:00.103108]   UpdateWeaponVectorsMT = 0
[t=00:00:00.103122]   UseDistToGroundForIcons = 1.10000002
[t=00:00:00.103130]   UseLuaMemPools = 0
[t=00:00:00.103137]   UseNetMessageSmoothingBuffer = 0
[t=00:00:00.103145]   VFSCacheArchiveFiles = 0
[t=00:00:00.103152]   VSync = 0
[t=00:00:00.103159]   Water = 4
[t=00:00:00.103166]   XResolution = 1920
[t=00:00:00.103174]   YResolution = 1080
[t=00:00:00.103182]   snd_volmaster = 100
[t=00:00:00.103198] ============== </User Config> ==============

[t=00:00:00.103208] ============== <User System> ==============
[t=00:00:00.103277]   Spring Engine Version: 105.1.1-2449-gf1234a9 BAR105
[t=00:00:00.103310]       Build Environment: gcc libstdc++ version 20230727
[t=00:00:00.103325]        Compiler Version: gcc-13.2.0
[t=00:00:00.103372]        Operating System: Windows 10 TBA Insider Update (build 19045)
[t=00:00:00.103467]         Hardware Config: Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz; 16268MB RAM, 29536MB pagefile
[t=00:00:00.103512]        Binary Word Size: 64-bit (native)
[t=00:00:00.103531]           Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.103540]      Physical CPU Cores: 4
[t=00:00:00.103547]       Logical CPU Cores: 4
[t=00:00:00.103554] ============== </User System> ==============

[t=00:00:00.103895] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.103905]     SSE 1.0 : 1,  SSE 2.0 : 1
[t=00:00:00.103912]     SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.103919]     SSE 4.1 : 1,  SSE 4.2 : 1
[t=00:00:00.103944]     SSE 4.0A: 0,  SSE 5.0A: 0
[t=00:00:00.106025] [WatchDog::Install] installed (hang-timeout: 30s)
[t=00:00:00.106061] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.119237] [GL::CheckAvailableVideoModes] desktop={1920x1080x24bpp@60Hz} current={1920x1080x24bpp@60Hz}
[t=00:00:00.130667]     Display (Generic PnP Monitor)=1 modes=44 bounds={x=0, y=0, w=1920, h=1080}
[t=00:00:00.130691]         [ 1] 1920x1080x24bpp@60Hz
[t=00:00:00.130700]         [ 3] 1680x1050x24bpp@60Hz
[t=00:00:00.130709]         [ 5] 1600x900x24bpp@60Hz
[t=00:00:00.130717]         [ 7] 1440x900x24bpp@60Hz
[t=00:00:00.130727]         [ 9] 1400x1050x24bpp@60Hz
[t=00:00:00.130757]         [11] 1366x768x24bpp@60Hz
[t=00:00:00.130766]         [13] 1360x768x24bpp@60Hz
[t=00:00:00.130777]         [15] 1280x1024x24bpp@60Hz
[t=00:00:00.130788]         [17] 1280x960x24bpp@60Hz
[t=00:00:00.130796]         [19] 1280x800x24bpp@60Hz
[t=00:00:00.130803]         [21] 1280x768x24bpp@60Hz
[t=00:00:00.130810]         [23] 1280x720x24bpp@60Hz
[t=00:00:00.130818]         [25] 1280x600x24bpp@60Hz
[t=00:00:00.130825]         [27] 1152x864x24bpp@60Hz
[t=00:00:00.130833]         [29] 1024x768x24bpp@60Hz
[t=00:00:00.130840]         [31] 800x600x24bpp@60Hz
[t=00:00:00.130855]         [33] 640x480x24bpp@60Hz
[t=00:00:00.130862]         [35] 640x400x24bpp@60Hz
[t=00:00:00.555041] [GR::CreateSDLWindow] using 4x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window
[t=00:00:00.556019] [GR::SetWindowAttributes][1] cfgFullScreen=1 numDisplays=1 winPos=<0,32> newRes=<1920,1080>
[t=00:00:00.556043] [GR::SetWindowAttributes][2] cfgFullScreen=1 numDisplays=1 winPos=<0,32> newRes=<1920,1048>
[t=00:00:00.601731] [GR::LogVersionInfo]
[t=00:00:00.601773]     SDL version : 2.0.18 (linked) / 2.0.18 (compiled)
[t=00:00:00.601787]     GL version  : 4.6.0 NVIDIA 551.76
[t=00:00:00.601796]     GL vendor   : NVIDIA Corporation
[t=00:00:00.601862]     GL renderer : NVIDIA GeForce GTX 1050/PCIe/SSE2
[t=00:00:00.601882]     GLSL version: 4.60 NVIDIA
[t=00:00:00.601908]     GLEW version: 2.1.0
[t=00:00:00.601924]     GPU memory  : 4096MB (total) / 3201MB (available)
[t=00:00:00.601959]     SDL swap-int: 1
[t=00:00:00.601980]     SDL driver  : windows
[t=00:00:00.601994]     
[t=00:00:00.602016]     Initialized OpenGL Context: 4.6 (Compat)
[t=00:00:00.602027]     GLSL shader support       : 1
[t=00:00:00.602035]     GL4 support               : 1
[t=00:00:00.602045]     FBO extension support     : 1
[t=00:00:00.602064]     NVX GPU mem-info support  : 1
[t=00:00:00.602075]     ATI GPU mem-info support  : 0
[t=00:00:00.602091]     Texture clamping to edge  : 1
[t=00:00:00.602101]     NPOT-texture support      : 1 (1)
[t=00:00:00.602111]     S3TC/DXT1 texture support : 1/1
[t=00:00:00.602121]     texture query-LOD support : 1 (1)
[t=00:00:00.602136]     MSAA frame-buffer support : 1 (1)
[t=00:00:00.602144]     Z-buffer depth            : 32 (-)
[t=00:00:00.602158]     primitive-restart support : 1 (1)
[t=00:00:00.602168]     clip-space control support: 1 (1)
[t=00:00:00.602177]     seamless cube-map support : 1 (1)
[t=00:00:00.602185]     frag-depth layout support : 1 (1)
[t=00:00:00.602195]     persistent maps support   : 1 (1)
[t=00:00:00.602205]     explicit attribs location : 1 (1)
[t=00:00:00.602215]     multi draw indirect       : 1 (-)
[t=00:00:00.602237]     array textures            : 1 (-)
[t=00:00:00.602248]     buffer copy support       : 1 (-)
[t=00:00:00.602257]     indirect draw             : 1 (-)
[t=00:00:00.602266]     base instance             : 1 (-)
[t=00:00:00.602275]     
[t=00:00:00.602282]     max. FBO samples              : 32
[t=00:00:00.602291]     max. FS/program texture slots : 32/192
[t=00:00:00.602301]     max. texture size             : 32768
[t=00:00:00.602312]     max. texture anisotropy level : 16.000000
[t=00:00:00.602330]     max. vec4 varyings/attributes : 31/16
[t=00:00:00.602340]     max. draw-buffers             : 8
[t=00:00:00.602349]     max. rec. indices/vertices    : 1048576/1048576
[t=00:00:00.602358]     max. uniform buffer-bindings  : 84
[t=00:00:00.602366]     max. uniform block-size       : 64KB
[t=00:00:00.602375]     max. storage buffer-bindings  : 96
[t=00:00:00.602383]     max. storage block-size       : 2047MB
[t=00:00:00.602392]     
[t=00:00:00.602398]     enable AMD-hacks : 0
[t=00:00:00.602407]     compress MIP-maps: 0
[t=00:00:00.602480]     Number of compressed texture formats: 23
[t=00:00:00.602519]     Compressed texture formats: GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 0x8b90, 0x8b91, 0x8b92, 0x8b93, 0x8b94, 0x8b95, 0x8b96, 0x8b97, 0x8b98, 0x8b99, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC. 
[t=00:00:00.602570] [GR::ToggleGLDebugOutput] OpenGL debug-message callback disabled
[t=00:00:00.602953] [GR::UpdateGLConfigs]
[t=00:00:00.603010] [VSync::SetInterval] interval=0 (disabled)
[t=00:00:00.603025] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:00.603924] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=1920.000000, vsy=1080.000000, ssx=1920.000000, ssy=1080.000000, screenPosX=0, screenPosY=0
[t=00:00:00.603958] [GR::UpdateGLGeometry][2] winSize=<1920,1080>
[t=00:00:00.603967] [GR::InitGLState]
[t=00:00:00.604051] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (fullscreen::exclusive)
[t=00:00:00.726976] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u
[t=00:00:00.732229] [~ScopedOnceTimer][FtLibraryHandler::FontConfigInit (version 2.13.1)] 5ms
[t=00:00:00.733039] [CglFont::CglShaderFontRenderer] Creating Font shaders: GLEW_ARB_explicit_attrib_location = true
[t=00:00:00.741244] [Font] [CheckGenFontConfigFull] Using Fontconfig cache dir "E:/Steam/steamapps/common/Zero-K/fontcache"
[t=00:00:00.741272] [Font] [CheckGenFontConfigFull] fontconfig for directory "C:\Windows\fonts" up to date
[t=00:00:00.741715] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:00.744408] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "E:\Steam\steamapps\common\Zero-K\"
[t=00:00:00.744432] [DataDirLocater::Check] Isolation Mode!
[t=00:00:00.744633] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: E:\Steam\steamapps\common\Zero-K\
[t=00:00:00.744807] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: E:\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2449-gf1234a9\
[t=00:00:00.753358] Scanning: E:\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2449-gf1234a9\base
[t=00:00:00.754504] Scanning: E:\Steam\steamapps\common\Zero-K\maps
[t=00:00:00.755051] Scanning: E:\Steam\steamapps\common\Zero-K\games
[t=00:00:00.755527] Scanning: E:\Steam\steamapps\common\Zero-K\packages
[t=00:00:00.784417] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 31ms
[t=00:00:00.784455] [VFS] [SpringVFS::ReserveArchives<this=0000027400a1a3c0>]
[t=00:00:00.784600] [VFS] [SpringVFS::AddArchive<this=0000027400a1a3c0>(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.789901] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0000027400a1a3c0 (SpringVFS) global=0000000000000000 (null)
[t=00:00:00.789945] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:01.132112] [ThreadPool::SetThreadCount][1] wanted=4 current=1 maximum=4 (init=1)
[t=00:00:01.138394] [ThreadPool::SetThreadCount][2] workers=3
[t=00:00:01.138972] [Threading] Worker 1 thread CPU affinity mask set: 0x1
[t=00:00:01.139828] [Threading] Worker 3 thread CPU affinity mask set: 0x4
[t=00:00:01.153612] [Threading] Worker 2 thread CPU affinity mask set: 0x2
[t=00:00:01.153675] [Threading] Main thread CPU affinity mask set: 0xf
[t=00:00:01.154316][f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms
[t=00:00:01.154545][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.2ms)
[t=00:00:01.155191][f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[t=00:00:01.155221][f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[t=00:00:01.155233][f=-000001] [Sound] [Sound::InitThread][1]
[t=00:00:01.155305][f=-000001] [Sound] [Sound::OpenLoopbackDevice] UseSDLAudio is set, rendering openal-soft audio to SDL buffer and let SDL audio handle the hardware
[t=00:00:01.173460][f=-000001] [Sound] [Sound::OpenLoopbackDevice] SDL audio device(s): 
[t=00:00:01.173487][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "0" "Speakers (Steam Streaming Speakers)"
[t=00:00:01.173501][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "1" "Speakers (Steam Streaming Microphone)"
[t=00:00:01.173514][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "2" "Speakers (Realtek High Definition Audio)"
[t=00:00:01.173556][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device
[t=00:00:01.255105][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (100.7ms)
[t=00:00:01.309805][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening loopback device
[t=00:00:01.313730][f=-000001] [Sound] [Sound::OpenLoopbackDevice] device=000002743a0fb920(default) context=000002743a1198e0  numChannels=2 frameSize=8
[t=00:00:01.313770][f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
[t=00:00:01.313819][f=-000001] [Sound]   Vendor:         OpenAL Community
[t=00:00:01.313831][f=-000001] [Sound]   Version:        1.1 ALSOFT 1.21.0
[t=00:00:01.313842][f=-000001] [Sound]   Renderer:       OpenAL Soft
[t=00:00:01.313875][f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[t=00:00:01.313924][f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_loopback_bformat ALC_SOFT_output_limiter ALC_SOFT_pause_device
[t=00:00:01.313943][f=-000001] [Sound]   Devices:
[t=00:00:01.317629][f=-000001] [Sound]     [OpenAL Soft on Speakers (Realtek High Definition Audio)]
[t=00:00:01.317650][f=-000001] [Sound]     [OpenAL Soft on Speakers (Steam Streaming Speakers)]
[t=00:00:01.317697][f=-000001] [Sound]     [OpenAL Soft on Speakers (Steam Streaming Microphone)]
[t=00:00:01.317714][f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=29
[t=00:00:01.317726][f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[t=00:00:01.318839][f=-000001] [Sound]   EFX Enabled: yes
[t=00:00:01.318862][f=-000001] [Sound] [Sound::UpdateThread][2]
[t=00:00:01.364735][f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 210ms
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:32:DumpVersion():libcurl 7.86.0 OpenSSL/3.0.7 (Schannel)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:80:ConfigureCertificates():CURLOPT_CAINFO is nullptr (can be overriden by PRD_SSL_CERT_FILE env variable)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:82:ConfigureCertificates():CURLOPT_CAPATH is nullptr (can be overriden by PRD_SSL_CERT_DIR env variable)
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:203:setWritePath():Using filesystem-writepath: E:\Steam\steamapps\common\Zero-K
[Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:187:DownloadSetConfig():Free disk space: 54762 MB
[t=00:00:01.369137][f=-000001] [StartScript] Loading StartScript from: E:\Steam\steamapps\common\Zero-K\_script.txt
[t=00:00:01.370757][f=-000001] [CPreGame] using client IP 149.56.22.68 and port 8485
[t=00:00:01.376133][f=-000001] [NetProto::InitClient] connecting to IP 149.56.22.68 on port 8485 using name S3V3N
[t=00:00:01.701459][f=-000001] [PreGame::AddMapArchivesToVFS][server=0000000000000000] using map "Complex_Contact_v3" (loaded=0 cached=0)
[t=00:00:01.702043][f=-000001] [VFS] [SpringVFS::AddArchive<this=0000027400a1a3c0>(arName="Complex_Contact_v3", overwrite=false)] section=1 cached=0
[t=00:00:01.750375][f=-000001] [VFS] [SpringVFS::AddArchive<this=0000027400a1a3c0>(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[t=00:00:01.753100][f=-000001] [PreGame::AddModArchivesToVFS][server=0000000000000000] using game "Future Wars v0.40.5" (loaded=0 cached=0)
[t=00:00:01.865396][f=-000001] [VFS] [SpringVFS::AddArchive<this=0000027400a1a3c0>(arName="Future Wars v0.40.5", overwrite=false)] section=0 cached=0
[t=00:00:01.926847][f=-000001] [VFS] [SpringVFS::AddArchive<this=0000027400a1a3c0>(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:01.928518][f=-000001] [VFS] [SpringVFS::AddArchive<this=0000027400a1a3c0>(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[t=00:00:01.937767][f=-000001] [VFS] [SpringVFS::AddArchive<this=0000027400a1a3c0>(arName="Zero-K v1.12.4.0", overwrite=false)] section=0 cached=0
[t=00:00:03.780198][f=-000001] [CAS::GASCB] Archive file="complex_contact_v3.sd7" cs="fb2314cb5aaaa54fd22dc664ac8379d2a5a53b8faf27cf326d40ed93d0f3189823ef39614c71593399cbbbc6b5faf3a432dc939e40be3c09a0016a648256ddfe"
[t=00:00:03.811113][f=-000001] [CAS::GASCB] Archive file="maphelper.sdz" cs="c2f5635fb58633282b715b3776b6e0edd938b1c9fddef720456eab8924194de978d8d605c6ff24e3e136e42214732673060586d9a72c701679589fd333f6aaba"
Fontconfig error: Cannot load default config file
[t=00:00:03.811265][f=-000001] Warning: [PreGame::GameDataReceived] Archive Complex_Contact_v3 (checksum 39d67794ef2c9667f95c9d53da35993f7c9d8a4652f93812282e461af4ea55715b37ef648a8e7dd078fd5fe4a189d5d734d91547e7924c1fd959f5b7b1a07744) differs from the host's copy (checksum 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[t=00:00:03.904265][f=-000001] [CAS::GASCB] Archive file="futurewars 0.40.5.sdz" cs="f6bdc796fbd59d35e627edbbd945b33ccacd6c42021029c741e6b5935ca63d05ac668ecab8b414b20f86318a389dfdc6f1de2bbc52797242a230cd83506c8f94"
[t=00:00:03.960008][f=-000001] [CAS::GASCB] Archive file="springcontent.sdz" cs="9579ba863e4281b096f5375c12fdcd537e22f8e579024e08152359dc90769cb2e5641d731d2b18f2e7d140f041a65824890758117b6b2e93430d3f4e9208773b"
[t=00:00:04.095084][f=-000001] [CAS::GASCB] Archive file="bitmaps.sdz" cs="ed5fc4f7d9e73b042c36ab1bbab84c1699bc25f327ea61bac92e86d89ffb780b8bfaa27e254ca7975ab27990723bcf2ad65db2650689e93c90aeded31f975de5"
[t=00:00:11.271272][f=-000001] [CAS::GASCB] Archive file="zk-stable.sdz" cs="be0a01878cd09901a255866d24c8d06cb3845a95d050b169cb9ba8926848418ee486d3581e746f6f73c42af47ebd4627673a42b9475a3b6ae57dfef9bba67d11"
[t=00:00:11.271402][f=-000001] Warning: [PreGame::GameDataReceived] Archive FutureWars 0.40.5.sdz (checksum 3091b86090a0be80feb1f79155c8e2159ed7ebc18ca8b71c5670c2053b639832267ee29f9ea7c4b8c121221e75bd2cefc9be837168c18e8794eed2e76655d85b) differs from the host's copy (checksum 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[t=00:00:11.272542][f=-000001] [CDemoRecorder::WriteSetupText] SetupText="W2dhbWVdCnsKW2FsbHl0ZWFtM10KewpudW1hbGxpZXM9MDsKfQpbbW9kb3B0aW9uc10KewpzdGFydGJveGVzPXJldHVybiB7IH07CmVuZXJneW11bHQ9MTAwOwpzZW5kc3ByaW5naWVkYXRhPTE7CnRlYW1fMV9lY29uPTIwOwp0ZWFtXzJfZWNvbj0yMDsKY2hlYXRjb21tYW5kcHJlZml4PXNheSAhaG9zdHNheSAvOwpjb21tYW5kZXJ0eXBlcz1lMzA9OwptZXRhbG11bHQ9MTAwOwpzZXJ2ZXJ0eXBlPVpLTFM7Cm5vZWxvPTE7Cn0KW2FsbHl0ZWFtMTJdCnsKbnVtYWxsaWVzPTA7Cn0KW2FsbHl0ZWFtMTFdCnsKbnVtYWxsaWVzPTA7Cn0KW2FsbHl0ZWFtNF0KewpudW1hbGxpZXM9MDsKfQpbYWxseXRlYW03XQp7Cm51bWFsbGllcz0wOwp9ClthbGx5dGVhbTVdCnsKbnVtYWxsaWVzPTA7Cn0KW2FsbHl0ZWFtOV0KewpudW1hbGxpZXM9MDsKfQpbbWFwb3B0aW9uc10Kewp9Clt0ZWFtMF0KewphbGx5dGVhbT0wOwp0ZWFtbGVhZGVyPTA7CmhhbmRpY2FwPTA7Cn0KW2FsbHl0ZWFtMTNdCnsKbnVtYWxsaWVzPTA7Cn0KW2FsbHl0ZWFtOF0KewpudW1hbGxpZXM9MDsKfQpbYWxseXRlYW0xNF0KewpudW1hbGxpZXM9MDsKfQpbYWxseXRlYW0xXQp7Cm51bWFsbGllcz0wOwp9ClthbGx5dGVhbTE1XQp7Cm51bWFsbGllcz0wOwp9ClthbGx5dGVhbTEwXQp7Cm51bWFsbGllcz0wOwp9ClthbGx5dGVhbTBdCnsKbnVtYWxsaWVzPTA7Cn0KW2FsbHl0ZWFtNl0KewpudW1hbGxpZXM9MDsKfQpbcGxheWVyMF0KewppY29uPTFfMDsKaWdub3JlZD07CmNsYW5mdWxsPTsKZWxvX29yZGVyPTA7CmJhZGdlcz07CmNhbl9zcGVjX2NoYXQ9MTsKZmFjdGlvbj07CmNsYW49OwplbG89MTUxNDsKZnJpZW5kcz1DYW5jaW9jOwpsb2JieWlkPTU5NzIyMzsKYXZhdGFyPWhvdmVyYWE7CnJvb21fYm9zcz0xOwpzcGVjdGF0b3I9MDsKdGVhbT0wOwpjb3VudHJ5Y29kZT1STzsKbGV2ZWw9NzsKbmFtZT1TM1YzTjsKY29tbWFuZGVycz1lMzA9OwphZG1pbj0wOwp9ClthaTBdCnsKW29wdGlvbnNdCnsKfQp0ZWFtPTE7CmlzZnJvbWRlbW89MDsKaG9zdD0wOwpuYW1lPUFJOiBIYXJkICgxKTsKdmVyc2lvbj07CnNob3J0bmFtZT0xMDUyMTg4Q2lyY3VpdEFJSGFyZDY0Owp9ClthbGx5dGVhbTJdCnsKbnVtYWxsaWVzPTA7Cn0KW3RlYW0xXQp7CmFsbHl0ZWFtPTE7CnRlYW1sZWFkZXI9MDsKaGFuZGljYXA9MDsKfQp6a3NlYXJjaHRhZz1hNGY0NGU1Zi05NTMwLTQwZDgtYTlhMC00M2YyZjY4MDU3ZTU7CmlzaG9zdD0xOwpob3N0aXA9MTQ5LjU2LjIyLjY4OwptYXBoYXNoPTE7CmdhbWV0eXBlPUZ1dHVyZSBXYXJzIHYwLjQwLjU7Cm1hcG5hbWU9Q29tcGxleF9Db250YWN0X3YzOwpzdGFydHBvc3R5cGU9MjsKbW9kaGFzaD0xOwpzaG93c2VydmVybmFtZT1TM1YzTidzIEJhdHRsZTsKYXV0b2hvc3Rwb3J0PTUzMTE2OwpkdW1wZ2FtZXN0YXRlb25kZXN5bmM9MTsKaG9zdHBvcnQ9ODQ4NTsKfQo="
[t=00:00:11.272625][f=-000001] [PreGame::GameDataReceived] recording demo to "E:\Steam\steamapps\common\Zero-K\demos\2024-04-06_13-28-08-202_Complex_Contact_v3_105.1.1-2449-gf1234a9 BAR105.sdfz"
[t=00:00:11.272757][f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 9677ms
[t=00:00:11.273135][f=-000001] [PreGame::UpdateClientNet] received local player number 0 (team 0, allyteam 0), creating LoadScreen
[t=00:00:11.338902][f=-000001] pfForceSingleThreaded, false
[t=00:00:11.338963][f=-000001] forceSingleThreaded, false
[t=00:00:11.338987][f=-000001] Memory limit: 3584
[t=00:00:11.397879][f=-000001] [CAS::GASCB] Archive file="complex_contact_v3.sd7" cs="fb2314cb5aaaa54fd22dc664ac8379d2a5a53b8faf27cf326d40ed93d0f3189823ef39614c71593399cbbbc6b5faf3a432dc939e40be3c09a0016a648256ddfe"
[t=00:00:11.398073][f=-000001] [CAS::GASCB] Archive file="maphelper.sdz" cs="c2f5635fb58633282b715b3776b6e0edd938b1c9fddef720456eab8924194de978d8d605c6ff24e3e136e42214732673060586d9a72c701679589fd333f6aaba"
[t=00:00:11.488602][f=-000001] [CAS::GASCB] Archive file="futurewars 0.40.5.sdz" cs="f6bdc796fbd59d35e627edbbd945b33ccacd6c42021029c741e6b5935ca63d05ac668ecab8b414b20f86318a389dfdc6f1de2bbc52797242a230cd83506c8f94"
[t=00:00:11.488820][f=-000001] [CAS::GASCB] Archive file="springcontent.sdz" cs="9579ba863e4281b096f5375c12fdcd537e22f8e579024e08152359dc90769cb2e5641d731d2b18f2e7d140f041a65824890758117b6b2e93430d3f4e9208773b"
[t=00:00:11.489027][f=-000001] [CAS::GASCB] Archive file="bitmaps.sdz" cs="ed5fc4f7d9e73b042c36ab1bbab84c1699bc25f327ea61bac92e86d89ffb780b8bfaa27e254ca7975ab27990723bcf2ad65db2650689e93c90aeded31f975de5"
[t=00:00:11.489285][f=-000001] [CAS::GASCB] Archive file="zk-stable.sdz" cs="be0a01878cd09901a255866d24c8d06cb3845a95d050b169cb9ba8926848418ee486d3581e746f6f73c42af47ebd4627673a42b9475a3b6ae57dfef9bba67d11"
[t=00:00:11.504887][f=-000001] [LuaIntro] Searching for new Widgets
[t=00:00:11.504946][f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[t=00:00:11.505171][f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[t=00:00:11.505381][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[t=00:00:11.505567][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[t=00:00:11.505758][f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[t=00:00:11.507143][f=-000001] [LuaIntro] Found new widget "SpringLogo"
[t=00:00:11.507824][f=-000001] [LuaIntro] Found new widget "LoadTexture"
[t=00:00:11.508443][f=-000001] [LuaIntro] Found new widget "LoadProgress"
[t=00:00:11.509341][f=-000001] [LuaIntro] Found new widget "Main"
[t=00:00:11.510070][f=-000001] [LuaIntro] Found new widget "Music"
[t=00:00:11.510645][f=-000001] [LuaIntro] Found new widget "WM Stuff"
[t=00:00:11.510693][f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[t=00:00:11.511967][f=-000001] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
[t=00:00:11.515938][f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[t=00:00:11.520520][f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[t=00:00:11.522129][f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[t=00:00:11.522383][f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1 with Recoil-specific changes)
[t=00:00:11.522963][f=-000001] [LoadScreen::Init] single-threaded
[t=00:00:11.522984][f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[t=00:00:11.523145][f=-000001] [Game::Load][1] globalQuit=0 threaded=0
[t=00:00:11.523484][f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information"
[t=00:00:11.834495][f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
[t=00:00:11.851519][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (50 MB)"
[t=00:00:11.909735][f=-000001] [~ScopedOnceTimer][Game::LoadMap] 386ms
[t=00:00:11.909775][f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions"
[t=00:00:11.912387][f=-000001] [CAS::GASCB] Archive file="complex_contact_v3.sd7" cs="fb2314cb5aaaa54fd22dc664ac8379d2a5a53b8faf27cf326d40ed93d0f3189823ef39614c71593399cbbbc6b5faf3a432dc939e40be3c09a0016a648256ddfe"
[t=00:00:11.912641][f=-000001] [CAS::GASCB] Archive file="maphelper.sdz" cs="c2f5635fb58633282b715b3776b6e0edd938b1c9fddef720456eab8924194de978d8d605c6ff24e3e136e42214732673060586d9a72c701679589fd333f6aaba"
[t=00:00:12.004503][f=-000001] [CAS::GASCB] Archive file="futurewars 0.40.5.sdz" cs="f6bdc796fbd59d35e627edbbd945b33ccacd6c42021029c741e6b5935ca63d05ac668ecab8b414b20f86318a389dfdc6f1de2bbc52797242a230cd83506c8f94"
[t=00:00:12.004777][f=-000001] [CAS::GASCB] Archive file="springcontent.sdz" cs="9579ba863e4281b096f5375c12fdcd537e22f8e579024e08152359dc90769cb2e5641d731d2b18f2e7d140f041a65824890758117b6b2e93430d3f4e9208773b"
[t=00:00:12.005131][f=-000001] [CAS::GASCB] Archive file="bitmaps.sdz" cs="ed5fc4f7d9e73b042c36ab1bbab84c1699bc25f327ea61bac92e86d89ffb780b8bfaa27e254ca7975ab27990723bcf2ad65db2650689e93c90aeded31f975de5"
[t=00:00:12.005353][f=-000001] [CAS::GASCB] Archive file="zk-stable.sdz" cs="be0a01878cd09901a255866d24c8d06cb3845a95d050b169cb9ba8926848418ee486d3581e746f6f73c42af47ebd4627673a42b9475a3b6ae57dfef9bba67d11"
[t=00:00:12.131912][f=-000001] ===============================================================
[t=00:00:12.131968][f=-000001] *************************** WARNING ***************************
[t=00:00:12.132000][f=-000001] Ground bounce detected for, shipassault.depthcharge, TorpedoLauncher
[t=00:00:12.132051][f=-000001] There is a risk of it falling through the ground indefinitely.
[t=00:00:12.132081][f=-000001] Ensure appropriate hax is in place.
[t=00:00:12.132122][f=-000001] For torpedoes use "stays_underwater" customParam.
[t=00:00:12.132485][f=-000001] See LuaRules/Gadgets/weapon_torpedo_stay_underwater.lua.
[t=00:00:12.132508][f=-000001] ************************* END WARNING *************************
[t=00:00:12.132533][f=-000001] ===============================================================
[t=00:00:12.134090][f=-000001] Loading UnitDefs_posts
[t=00:00:12.294730][f=-000001] Loading FeatureDefs_posts
[t=00:00:12.320248][f=-000001] Loading WeaponDefs_posts
[t=00:00:12.321020][f=-000001] [Modular Comms] generating weapondefs.
[t=00:00:12.381845][f=-000001] Loading ArmorDefs_posts
[t=00:00:12.429858][f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 424ms
[t=00:00:12.548977][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 639ms
[t=00:00:12.549062][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons"
[t=00:00:12.898385][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions"
[t=00:00:12.911123][f=-000001] [Sound] Warning: [LoadSoundDefsImpl] sound incomingchat is missing file tag (ignoring)
[t=00:00:12.927446][f=-000001] [Sound] [LoadSoundDefsImpl] parsed 583 sounds from gamedata/sounds.lua
[t=00:00:12.927937][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 29ms
[t=00:00:12.927952][f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0
[t=00:00:12.927992][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh"
[t=00:00:12.929434][f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs"
[t=00:00:12.930620][f=-000001] [Init] number of ArmorDefs: 5
[t=00:00:12.930805][f=-000001] Warning: [Init] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1!
[t=00:00:13.054197][f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
------- TRUNCATED -------
[t=00:00:35.057014][f=-000001] Loaded widget:  Map Edge Extension  <map_edge_extension.lua>
[t=00:00:35.057807][f=-000001] allyUnitColor, 0.59803921, 0.71568626, 1
[t=00:00:35.057858][f=-000001] myUnitColor, 0.59803921, 0.99019611, 0.59803921
[t=00:00:35.057874][f=-000001] enemyUnitColor, 1, 0.627451, 0.627451
[t=00:00:35.057969][f=-000001] Loaded widget:  Highlight Unit GL4 v2  <gui_highlight_unit_gl4.lua>
[t=00:00:35.058315][f=-000001] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
[t=00:00:35.058959][f=-000001] Loaded widget:  Building Starter    <unit_building_starter.lua>
[t=00:00:35.059390][f=-000001] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
[t=00:00:35.059789][f=-000001] Loaded widget:  Disable Bad Widgets  <api_widget_disabler.lua>
[t=00:00:35.060375][f=-000001] Loaded widget:  Gadget Icons        <api_gadget_icons.lua>
[t=00:00:35.060794][f=-000001] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
[t=00:00:35.061171][f=-000001] Loaded widget:  Selection Send      <api_selectionsend.lua>
[t=00:00:35.061851][f=-000001] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
[t=00:00:35.062662][f=-000001] Loaded widget:  State Icons         <unit_state_icons.lua>
[t=00:00:35.064173][f=-000001] Loaded widget:  Lua Metal Decals    <gfx_dynamic_metal.lua>
[t=00:00:35.064717][f=-000001] Loaded widget:  Smoke Signals       <gfx_lups_smokesignal.lua>
[t=00:00:35.065122][f=-000001] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
[t=00:00:35.073298][f=-000001] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
[t=00:00:35.074036][f=-000001] Loaded widget:  Vertical Line on Radar Dots v2  <gui_vertlineaid.lua>
[t=00:00:35.074630][f=-000001] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
[t=00:00:35.075080][f=-000001] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
[t=00:00:35.080890][f=-000001] Loaded widget:  Chili Crude Player List  <gui_chili_crudeplayerlist.lua>
[t=00:00:35.081694][f=-000001] Loaded widget:  Chili Docking       <api_chili_docking.lua>
[t=00:00:35.088629][f=-000001] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>
[t=00:00:35.089238][f=-000001] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
[t=00:00:35.090122][f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>
[t=00:00:35.092870][f=-000001] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
[t=00:00:35.093394][f=-000001] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
[t=00:00:35.097379][f=-000001] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
[t=00:00:35.098181][f=-000001] Loaded widget:  Custom Markers      <gui_custom_markers.lua>
[t=00:00:35.098707][f=-000001] Mex Placement Initialised with 15 spots.
[t=00:00:35.099564][f=-000001] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
[t=00:00:35.100448][f=-000001] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
[t=00:00:35.101832][f=-000001] Loaded widget:  Select Keys         <gui_selectkeys.lua>
[t=00:00:35.102872][f=-000001] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>
[t=00:00:35.103248][f=-000001] Loaded widget:  Galaxy Battle Handler  <mission_galaxy_battle_handler.lua>
[t=00:00:35.111876][f=-000001] Loaded widget:  Chili Share menu v1.24  <gui_chili_share.lua>
[t=00:00:35.114042][f=-000001] Loaded widget:  Contrast Adaptive Sharpen  <gfx_cas.lua>
[t=00:00:35.118201][f=-000001] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
[t=00:00:35.118667][f=-000001] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
[t=00:00:35.118965][f=-000001] Loaded widget:  Mobile Factory Helper  <unit_drawfactoryrally.lua>
[t=00:00:35.119246][f=-000001] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
[t=00:00:35.121969][f=-000001] Loaded widget:  Bloom Shader Deferred  <gfx_bloom_shader_deferred.lua>
[t=00:00:35.123154][f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
[t=00:00:35.123580][f=-000001] No briefing required.
[t=00:00:35.124670][f=-000001] Loaded widget:  Briefing window     <gui_briefing_window.lua>
[t=00:00:35.125201][f=-000001] SetSunLighting
[t=00:00:35.126013][f=-000001] [~CRectangleOverlapHandler] 0% overlap reduction
[t=00:00:35.231868][f=-000001] Loaded widget:  Sun and Atmosphere Handler  <gfx_sun_and_atmosphere.lua>
[t=00:00:35.244102][f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
[t=00:00:35.245179][f=-000001] Loaded widget:  Font Cache          <api_font_cache.lua>
[t=00:00:35.245913][f=-000001] Lua garbage collection rate: 30/s
[t=00:00:35.245971][f=-000001] Loaded widget:  GC Control          <api_gc_control.lua>
[t=00:00:35.249802][f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>
[t=00:00:35.250434][f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
[t=00:00:35.252008][f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>
[t=00:00:35.252506][f=-000001] Loaded widget:  UnitResurrected callin  <api_callin_rez.lua>
[t=00:00:35.254403][f=-000001] Loaded widget:  Loading failure pop-up  <init_load_errors.lua>
[t=00:00:35.259535][f=-000001] Writing last game win data
[t=00:00:35.266610][f=-000001] LuaUI v0.3
[t=00:00:35.556511][f=-000001] [Game::Load][7] globalQuit=0 forcedQuit=0
[t=00:00:35.610085][f=-000001] [Game::Load][8] globalQuit=0 forcedQuit=0
[t=00:00:35.610155][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Skirmish AIs"
[t=00:00:35.610730][f=-000001] [EOH::CreateSkirmishAI(id=0)]
[t=00:00:35.610795][f=-000001] [AIWrapper::PreInit][AI=0 team=1] creating callbacks
[t=00:00:35.672644][f=-000001] Skirmish AI <Circuit Hard-stable>: 1.2.10
[t=00:00:35.712761][f=-000001] Skirmish AI <Circuit Hard-stable>: AngelScript Rules!
[t=00:00:35.716976][f=-000001] Skirmish AI <Circuit Hard-stable>: Loading the Terrain-Map ...
[t=00:00:35.717643][f=-000001] Skirmish AI <Circuit Hard-stable>:   Water Damage: 0.000000
[t=00:00:35.718467][f=-000001] Skirmish AI <Circuit Hard-stable>:   Sector-Map Block Size: 64
[t=00:00:35.718502][f=-000001] Skirmish AI <Circuit Hard-stable>:   Sector-Map Size: 7680 (x80, z96)
[t=00:00:35.727906][f=-000001] Skirmish AI <Circuit Hard-stable>:   Determining Usable Terrain for all units ...
[t=00:00:35.736709][f=-000001] Skirmish AI <Circuit Hard-stable>:   Map Land Percent: 100.00%
[t=00:00:35.736743][f=-000001] Skirmish AI <Circuit Hard-stable>:   Minimum Elevation: 576.60
[t=00:00:35.736783][f=-000001] Skirmish AI <Circuit Hard-stable>:   Maximum Elevation: 1053.97
[t=00:00:35.736825][f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(-0.000000 / any)      Is buildable across 100.000000% of the map. (used by 31 unit-defs)
[t=00:00:35.736862][f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(-20.000000 / any)     Is buildable across 100.000000% of the map. (used by 73 unit-defs)
[t=00:00:35.736898][f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(any / any)    Is buildable across 100.000000% of the map. (used by 65 unit-defs)
[t=00:00:35.736918][f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(any / any)    Is buildable across 100.000000% of the map. (used by 46 unit-defs)
[t=00:00:35.736937][f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(any / any)    Is buildable across 100.000000% of the map. (used by 1 unit-defs)
[t=00:00:35.736968][f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(any / -15.000000)     Is buildable across 0.000000% of the map. (used by 2 unit-defs)
[t=00:00:35.736988][f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(any / -10.000000)     Is buildable across 0.000000% of the map. (used by 1 unit-defs)
[t=00:00:35.742909][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)     Max Slope=(0.41))   Move-Data used:'akbot4'     Has 1 Map-Area(s) occupying 77.21% of the map. (used by 382 unit-defs)
[t=00:00:35.743028][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(any / -15.00)   Max Slope=(1.00))   Move-Data used:'boat5'      Has 0 Map-Area(s) occupying 0.00% of the map. (used by 7 unit-defs)
[t=00:00:35.747367][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)   Max Slope=(0.41))   Move-Data used:'skbot2'     Has 1 Map-Area(s) occupying 77.21% of the map. (used by 4 unit-defs)
[t=00:00:35.752450][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)     Max Slope=(1.00))   Move-Data used:'atkbot4'    Has 1 Map-Area(s) occupying 100.00% of the map. (used by 106 unit-defs)
[t=00:00:35.756618][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(0.41))   Move-Data used:'kbot4'      Has 1 Map-Area(s) occupying 77.21% of the map. (used by 33 unit-defs)
[t=00:00:35.762797][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(1.00))   Move-Data used:'tkbot4'     Has 1 Map-Area(s) occupying 100.00% of the map. (used by 33 unit-defs)
[t=00:00:35.767827][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)   Max Slope=(1.00))   Move-Data used:'tkbot2'     Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs)
[t=00:00:35.772018][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(any / any)      Max Slope=(0.11))   Move-Data used:'hover3'     Has 3 Map-Area(s) occupying 69.23% of the map. (used by 13 unit-defs)
[t=00:00:35.772158][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(any / -5.00)    Max Slope=(1.00))   Move-Data used:'boat4'      Has 0 Map-Area(s) occupying 0.00% of the map. (used by 9 unit-defs)
[t=00:00:35.775833][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(0.11))   Move-Data used:'tank4'      Has 3 Map-Area(s) occupying 69.23% of the map. (used by 20 unit-defs)
[t=00:00:35.779931][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(any / any)      Max Slope=(0.41))   Move-Data used:'bhover1'    Has 1 Map-Area(s) occupying 77.21% of the map. (used by 1 unit-defs)
[t=00:00:35.877697][f=-000001] Skirmish AI <Circuit Hard-stable>: No config file! (LuaRules/Configs/1052188CircuitAIHard64/stable/Complex_Contact_v3.json)
[t=00:00:35.890910][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: E:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\behaviour.json
[t=00:00:35.896435][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: E:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\block_map.json
[t=00:00:35.907335][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: E:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\build_chain.json
[t=00:00:35.919656][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: E:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\commander.json
[t=00:00:35.930913][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: E:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\economy.json
[t=00:00:35.941173][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: E:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\factory.json
[t=00:00:35.948572][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: E:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\response.json
[t=00:00:35.978539][f=-000001] Skirmish AI <Circuit Hard-stable>: Circuit Hard 1.2.10 (0) Initialized!
[t=00:00:35.979128][f=-000001] [AIWrapper::SendUnitEvents][AI=0 team=1] numUnits=0
[t=00:00:35.979146][f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs] 369ms
[t=00:00:36.001511][f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 numAllocs{int+, int-, ext, int_p}={0, 0, 10037, 0.0} allocedSize{int+, int-, ext}={0, 0, 1809392}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0424}
[t=00:00:36.974544][f=-000001] UpdateInterfacePreset, minimapRight
[t=00:00:37.218043][f=-000001] GameID: dd4d1166f04d13aff3ef4868648c8a03
[t=00:00:37.218086][f=-000001] Connection attempt from S3V3N
[t=00:00:37.218099][f=-000001]  -> Version: 105.1.1-2449-gf1234a9 BAR105 [Windows 64-bit (native)]
[t=00:00:37.218325][f=-000001]  -> Connection established (given id 0)
[t=00:00:37.218391][f=-000001] [Game::ClientReadNet][LOGMSG] sender="S3V3N" string="[PreGame::GameDataReceived][map-checksums]
    server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
    client=39d67794ef2c9667f95c9d53da35993f7c9d8a4652f93812282e461af4ea55715b37ef648a8e7dd078fd5fe4a189d5d734d91547e7924c1fd959f5b7b1a07744"
[t=00:00:37.218432][f=-000001] [Game::ClientReadNet][LOGMSG] sender="S3V3N" string="[PreGame::GameDataReceived][mod-checksums]
    server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
    client=3091b86090a0be80feb1f79155c8e2159ed7ebc18ca8b71c5670c2053b639832267ee29f9ea7c4b8c121221e75bd2cefc9be837168c18e8794eed2e76655d85b"
[t=00:00:37.218495][f=-000001] [Game::ClientReadNet][LOGMSG] sender="S3V3N" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=92fc6ed1f4480d8a96723d61fbe0651dd2973e1519a4fba830ad447512961c0c6567a8df50838310f15f9a42a12621b6505fb8ac66b29de5a837af7acf73abe2]"
[t=00:00:37.218515][f=-000001] [Game::ClientReadNet][LOGMSG] sender="S3V3N" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=2a61a3ee3a7fed42781e95a177364806f9a9861b129d420d518cf2ca0839a18a55bd03f35e7d3e0c3a8691e6eab066935a5a39cd19f3de97759f7fc2556476f8]"
[t=00:00:37.218544][f=-000001] [Game::ClientReadNet][LOGMSG] sender="S3V3N" string="[Internal Lua error: Call failure] [LuaVFS::Include(synced=true)][pcall] file=LuaRules/gadgets.lua error=2 ([string "LuaRules/Gadgets/unit_field_factory.lua"]:310: bad argument #1 to 'SetCustomCommandDrawData' (number expected, got nil)) ptop=3 cenv=false vfsmode=Mmb
stack traceback:
    [C]: in function 'Include'
    [string "LuaRules/main.lua"]:15: in main chunk"
[t=00:00:37.218582][f=-000001] [Game::ClientReadNet][LOGMSG] sender="S3V3N" string="[Game::Load][lua{Rules,Gaia}={0000000000000000,0000000000000000}][locale="C"]"
[t=00:00:37.218625][f=-000001] [Game::ClientReadNet] local skirmish AI "AI: Hard (1)" (ID: 0, Short-Name: "1052188CircuitAIHard64", Version: "") took over control of team 1
[t=00:00:37.382434][f=-000001] Epicmenu: Switching to Default camera mode
[t=00:00:46.159429][f=-000001] <S3V3N> Allies: I choose: Riot!
[t=00:01:18.033194][f=0000377] S3V3N paused the game
[t=00:01:19.460019][f=0000377] [QuitAction] user exited to system
[t=00:01:19.469139][f=0000377] [SpringApp::Kill][1] fromRun=1
[t=00:01:19.469170][f=0000377] [ThreadPool::SetThreadCount][1] wanted=0 current=4 maximum=4 (init=0)
[t=00:01:19.499786][f=0000377]  [async=0] threads=4 tasks=1944 {sum,avg}{exec,wait}time={{898.064, 0.462}, {1146.543, 0.590}}ms
[t=00:01:19.499889][f=0000377]      thread=1 tasks=648 {sum,min,max,avg}{exec,wait}time={{325.371, 0.000, 96.287, 0.502}, {246.997, 0.000, 8.628, 0.381}}ms
[t=00:01:19.499925][f=0000377]      thread=2 tasks=648 {sum,min,max,avg}{exec,wait}time={{285.667, 0.000, 96.077, 0.441}, {294.822, 0.000, 13.435, 0.455}}ms
[t=00:01:19.499966][f=0000377]      thread=3 tasks=648 {sum,min,max,avg}{exec,wait}time={{287.027, 0.000, 101.006, 0.443}, {604.724, 0.000, 19.737, 0.933}}ms
[t=00:01:19.499985][f=0000377]  [async=1] threads=4 tasks=11394 {sum,avg}{exec,wait}time={{56216.566, 4.934}, {38156184.000, 3348.796}}ms
[t=00:01:19.500007][f=0000377]      thread=1 tasks=3798 {sum,min,max,avg}{exec,wait}time={{18689.418, 0.001, 1702.296, 4.921}, {12662129.000, 0.324, 9992.143, 3333.894}}ms
[t=00:01:19.500036][f=0000377]      thread=2 tasks=3798 {sum,min,max,avg}{exec,wait}time={{18587.883, 0.001, 1694.849, 4.894}, {12501254.000, 1.319, 10016.358, 3291.536}}ms
[t=00:01:19.500056][f=0000377]      thread=3 tasks=3798 {sum,min,max,avg}{exec,wait}time={{18939.270, 0.000, 1644.849, 4.987}, {12992798.000, 1.322, 10196.640, 3420.958}}ms
[t=00:01:19.500069][f=0000377] [ThreadPool::SetThreadCount][2] workers=0
[t=00:01:19.500081][f=0000377] [SpringApp::Kill][2]
[t=00:01:19.500899][f=0000377] [Game::KillLua][0] dtor=0 loadscreen=0000000000000000
[t=00:01:19.500932][f=0000377] [Game::KillLua][1] dtor=0 luaUI=00000274a8e78860
[t=00:01:19.501037][f=0000377] Start widgetHandler:Shutdown
[t=00:01:19.504499][f=0000377] Shutdown - SaveOrderList Complete
[t=00:01:19.505742][f=0000377] Writing last game win data
[t=00:01:19.512704][f=0000377] Shutdown - SaveConfigData Complete
[t=00:01:19.512735][f=0000377] Shutdown Widget - Chili Highlight
[t=00:01:19.512771][f=0000377] Shutdown Widget - Draw After Chili
[t=00:01:19.512785][f=0000377] Shutdown Widget - API Unit Tracker GL4
[t=00:01:19.512804][f=0000377] Shutdown Widget - EPIC Menu
[t=00:01:19.514697][f=0000377] Shutdown Widget - Depth of Field Shader
[t=00:01:19.516844][f=0000377] Shutdown Widget - Chili Minimap
[t=00:01:19.517039][f=0000377] Shutdown Widget - Chili Widget Selector
[t=00:01:19.518721][f=0000377] Shutdown Widget - Deferred rendering
[t=00:01:19.519881][f=0000377] Shutdown Widget - Local Team Colors
[t=00:01:19.519926][f=0000377] Shutdown Widget - Display Keys 2
[t=00:01:19.520001][f=0000377] Shutdown Widget - Save Game Menu
[t=00:01:19.520033][f=0000377] Shutdown Widget - Highlight Model Api GL4
[t=00:01:19.520120][f=0000377] Shutdown Widget - Selected Units GL4 2
[t=00:01:19.520153][f=0000377] Shutdown Widget - HealthBars
[t=00:01:19.522374][f=0000377] Shutdown Widget - Noises
[t=00:01:19.522419][f=0000377] Shutdown Widget - Unit Icons
[t=00:01:19.522434][f=0000377] Shutdown Widget - BuildETA
[t=00:01:19.522451][f=0000377] Shutdown Widget - Win Counter
[t=00:01:19.522464][f=0000377] Shutdown Widget - EndGame APM stats
[t=00:01:19.524042][f=0000377] Shutdown Widget - Modular Comm Info
[t=00:01:19.524114][f=0000377] Shutdown Widget - CameraShake
[t=00:01:19.524149][f=0000377] Shutdown Widget - Chili Economy Panel Default
[t=00:01:19.524293][f=0000377] Shutdown Widget - Chili EndGame Window
[t=00:01:19.524322][f=0000377] Shutdown Widget - Decloak Tower Range
[t=00:01:19.524340][f=0000377] Shutdown Widget - Attack Warning
[t=00:01:19.524355][f=0000377] Shutdown Widget - Chili Nuke Warning
[t=00:01:19.524372][f=0000377] Shutdown Widget - Chili Selections & CursorTip v2
[t=00:01:19.524406][f=0000377] Shutdown Widget - Chili Spectator Panels
[t=00:01:19.524422][f=0000377] Shutdown Widget - Context Menu
[t=00:01:19.524434][f=0000377] Shutdown Widget - Darkening
[t=00:01:19.524455][f=0000377] Shutdown Widget - Defense Range Zero-K
[t=00:01:19.524472][f=0000377] Shutdown Widget - Grab Input
[t=00:01:19.524597][f=0000377] Input grabbing is disabled!
[t=00:01:19.524614][f=0000377] Shutdown Widget - Highlight Geos
[t=00:01:19.524634][f=0000377] Shutdown Widget - Local Widgets Config
[t=00:01:19.524663][f=0000377] Shutdown Widget - MinimapEvents
[t=00:01:19.524678][f=0000377] Shutdown Widget - Missile Silo Range
[t=00:01:19.524693][f=0000377] Shutdown Widget - Music Player v2
[t=00:01:19.524709][f=0000377] Shutdown Widget - Point Tracker
[t=00:01:19.524722][f=0000377] Shutdown Widget - Showeco and Grid Drawer
[t=00:01:19.524743][f=0000377] Shutdown Widget - Startup Info and Selector
[t=00:01:19.524764][f=0000377] Shutdown Widget - State Reverse and Latency
[t=00:01:19.524778][f=0000377] Shutdown Widget - Stereo3D
[t=00:01:19.524880][f=0000377] Shutdown Widget - Transport AI
[t=00:01:19.524899][f=0000377] Shutdown Widget - Attack AoE
[t=00:01:19.524915][f=0000377] Shutdown Widget - Map Edge Extension
[t=00:01:19.525602][f=0000377] Shutdown Widget - Highlight Unit GL4 v2
[t=00:01:19.525649][f=0000377] Shutdown Widget - Selection Send
[t=00:01:19.525665][f=0000377] Shutdown Widget - Newton Firezone
[t=00:01:19.525710][f=0000377] Shutdown Widget - Receive Units Indicator
[t=00:01:19.525770][f=0000377] Shutdown Widget - Chili Pro Console
[t=00:01:19.526803][f=0000377] Shutdown Widget - Persistent Build Height
[t=00:01:19.526845][f=0000377] Shutdown Widget - Lasso Terraform GUI
[t=00:01:19.526859][f=0000377] Shutdown Widget - Chili Framework
[t=00:01:19.526873][f=0000377] Shutdown Widget - Chili Core Selector
[t=00:01:19.527023][f=0000377] Shutdown Widget - Custom Markers
[t=00:01:19.527066][f=0000377] Shutdown Widget - Mex Placement Handler
[t=00:01:19.527098][f=0000377] Shutdown Widget - Select Keys
[t=00:01:19.527142][f=0000377] Shutdown Widget - Contrast Adaptive Sharpen
[t=00:01:19.527205][f=0000377] Shutdown Widget - Pause Screen
[t=00:01:19.528091][f=0000377] Shutdown Widget - Bloom Shader Deferred
[t=00:01:19.528596][f=0000377] Shutdown Widget - Layout Handler
[t=00:01:19.528627][f=0000377] Shutdown Widget - Text To Speech Control
[t=00:01:19.528642][f=0000377] Shutdown Widget - Color Blindness Correction
[t=00:01:19.528991][f=0000377] End widgetHandler:Shutdown
[t=00:01:19.665954][f=0000377] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 4128885, 0.0} allocedSize{int+, int-, ext}={0, 0, 982897816}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.1278}
[t=00:01:19.669048][f=0000377] [Game::KillLua][2] dtor=0 luaGaia=0000000000000000
[t=00:01:19.669074][f=0000377] [Game::KillLua][3] dtor=0 luaRules=0000000000000000
[t=00:01:19.669136][f=0000377] [Game::KillLua][4] dtor=0
[t=00:01:19.669150][f=0000377] [Game::KillLua][5] dtor=0
[t=00:01:19.688597][f=0000377] [DemoRecorder::WriteDemoFile] writing client-demo "E:\Steam\steamapps\common\Zero-K\demos\2024-04-06_13-28-08-202_Complex_Contact_v3_105.1.1-2449-gf1234a9 BAR105.sdfz" (11246 bytes)
[t=00:01:19.688809][f=0000377] [Sound] [Sound::Kill] soundThread.joinable()=1
[t=00:01:19.732311][f=0000377] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[t=00:01:19.732431][f=0000377] [Sound] [Sound::UpdateThread][3] #sources=32 #items=16
[t=00:01:19.732571][f=0000377] [Sound] [Sound::UpdateThread][4] ctx=000002743a1198e0 dev=000002743a0fb920
[t=00:01:19.732900][f=0000377] [Sound] [Sound::UpdateThread][5] ctx=000002743a1198e0 dev=000002743a0fb920
[t=00:01:19.732920][f=0000377] [Sound] [Sound::Cleanup][alcDestroyContext(000002743a1198e0)]
[t=00:01:19.735109][f=0000377] [Sound] [Sound::Cleanup][alcCloseDevice(000002743a0fb920)]
[t=00:01:19.735329][f=0000377] [Sound] [Sound::Cleanup][SDL_CloseAudioDevice(2)]
[t=00:01:19.766264][f=0000377] [Sound] [Sound::UpdateThread][6]
[t=00:01:19.767363][f=0000377] [Game::~CGame][1]
[t=00:01:19.767409][f=0000377] [Game::KillLua][0] dtor=1 loadscreen=0000000000000000
[t=00:01:19.767423][f=0000377] [Game::KillLua][1] dtor=1 luaUI=0000000000000000
[t=00:01:19.767433][f=0000377] [Game::KillLua][2] dtor=1 luaGaia=0000000000000000
[t=00:01:19.767443][f=0000377] [Game::KillLua][3] dtor=1 luaRules=0000000000000000
[t=00:01:19.767453][f=0000377] [Game::KillLua][4] dtor=1
[t=00:01:19.767464][f=0000377] [Game::KillLua][5] dtor=1
[t=00:01:19.767657][f=0000377] [Game::KillMisc][1]
[t=00:01:19.767694][f=0000377] [Game::KillMisc][2]
[t=00:01:19.767706][f=0000377] [EOH::DestroySkirmishAI(id=0)]
[t=00:01:19.802214][f=0000377] [Game::KillMisc][3]
[t=00:01:19.802518][f=0000377] [Game::KillRendering][1]
[t=00:01:19.807647][f=0000377] [~CRectangleOverlapHandler] 0% overlap reduction
[t=00:01:19.866808][f=0000377] [3DOParser::Kill] allocated 1 pieces
[t=00:01:19.866838][f=0000377] [S3OParser::Kill] allocated 5422 pieces
[t=00:01:19.867396][f=0000377] [AssParser::Kill] allocated 1663 pieces
[t=00:01:19.945471][f=0000377] [Game::KillInterface][1]
[t=00:01:19.946323][f=0000377] [Game::KillInterface][2]
[t=00:01:19.947638][f=0000377] [Game::KillSimulation][1]
[t=00:01:19.947759][f=0000377] [Game::KillSimulation][2]
[t=00:01:19.964579][f=0000377] [CCollisionHandler] dis-/continuous tests: 0/0
[t=00:01:19.964607][f=0000377] [Game::KillSimulation][3]
[t=00:01:19.967595][f=0000377] [~CPathCache(20x24)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=93
[t=00:01:19.968542][f=0000377] [~CPathCache(20x24)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[t=00:01:19.968816][f=0000377] [~CPathCache(40x48)] cacheHits=56 hitPercentage=60% numHashColls=0 maxCacheSize=37
[t=00:01:19.971936][f=0000377] [~CPathCache(40x48)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[t=00:01:19.972864][f=0000377] [~CRectangleOverlapHandler] 0% overlap reduction
[t=00:01:19.978774][f=0000377] [LosHandler::Kill] raycast instance cache-{hits,misses}={1,1}; shared=0%; cached=50%
[t=00:01:19.995840][f=0000377] [Game::KillSimulation][4]
[t=00:01:20.064065][f=0000377] [CommonDefHandler::KillStatic] 7192 sound-set data items added
[t=00:01:20.064099][f=0000377] [Game::~CGame][2]
[t=00:01:20.064110][f=0000377] [Game::~CGame][3]
[t=00:01:20.064441][f=0000377] [SpringApp::Kill][3]
[t=00:01:20.064628][f=0000377] [NetProto::~CNetProtocol] [UDPConnection::Statistics]
    50156 bytes sent   in 915 packets (54.815 bytes/packet)
    19847 bytes recv'd in 790 packets (25.123 bytes/packet)
    {0.066x, 0.239x} relative protocol overhead {up, down}
    380 incoming chunks dropped, 1882 outgoing chunks resent
    236 incoming chunks processed

[t=00:01:20.064665][f=0000377] [SpringApp::Kill][4] font=00000274008dad00
[t=00:01:20.067331][f=0000377] [SpringApp::Kill][5]
[t=00:01:20.078454][f=0000377] [SpringApp::Kill][6]
[t=00:01:20.078590] [SpringApp::Kill][7]
[t=00:01:20.078664] [RenderBuffer::KillStatic] Type = VA_TYPE_0 max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:01:20.078715] [RenderBuffer::KillStatic] Type = VA_TYPE_C max size/init. capacity/curr. capacity: VBO = {8, 1048576, 1048576}, EBO = {12, 2097152, 2097152}
[t=00:01:20.078736] [RenderBuffer::KillStatic] Type = VA_TYPE_N max size/init. capacity/curr. capacity: VBO = {0, 1024, 1024}, EBO = {0, 2048, 2048}
[t=00:01:20.078751] [RenderBuffer::KillStatic] Type = VA_TYPE_T max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152}
[t=00:01:20.078777] [RenderBuffer::KillStatic] Type = VA_TYPE_T4 max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 262144, 262144}
[t=00:01:20.078792] [RenderBuffer::KillStatic] Type = VA_TYPE_TN max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:01:20.078806] [RenderBuffer::KillStatic] Type = VA_TYPE_TC max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152}
[t=00:01:20.078825] [RenderBuffer::KillStatic] Type = VA_TYPE_PROJ max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152}
[t=00:01:20.078840] [RenderBuffer::KillStatic] Type = VA_TYPE_TNT max size/init. capacity/curr. capacity: VBO = {0, 0, 0}, EBO = {0, 0, 0}
[t=00:01:20.078853] [RenderBuffer::KillStatic] Type = VA_TYPE_2D0 max size/init. capacity/curr. capacity: VBO = {4, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:01:20.078867] [RenderBuffer::KillStatic] Type = VA_TYPE_2DC max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:01:20.078887] [RenderBuffer::KillStatic] Type = VA_TYPE_2DT max size/init. capacity/curr. capacity: VBO = {1216, 1048576, 1048576}, EBO = {1824, 2097152, 2097152}
[t=00:01:20.078902] [RenderBuffer::KillStatic] Type = VA_TYPE_2DTC max size/init. capacity/curr. capacity: VBO = {36, 1048576, 1048576}, EBO = {54, 2097152, 2097152}
[t=00:01:20.254311] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules:
[t=00:01:20.254335] [LuaSocket] TCP_CONNECT ALLOW * -1
[t=00:01:20.254377] [LuaSocket] TCP_LISTEN  ALLOW * -1
[t=00:01:20.254387] [LuaSocket] UDP_CONNECT DENY  149.56.22.68 8485
[t=00:01:20.254396] [LuaSocket] UDP_LISTEN  ALLOW * -1
[t=00:01:20.260052] [VFS] [SpringVFS::DeleteArchives<this=0000027400a1a3c0>]
[t=00:01:20.260074] [VFS] [SpringVFS::DeleteArchives<this=0000027400a1a3c0>(section=0)] #archives[section]=2 #files[section]=9067
[t=00:01:20.260086] [VFS]   archive=E:\Steam\steamapps\common\Zero-K\games\zk-stable.sdz (00000274008d6190)
[t=00:01:20.261515] [VFS]   archive=E:\Steam\steamapps\common\Zero-K\games\FutureWars 0.40.5.sdz (00000274008d6710)
[t=00:01:20.262662] [VFS] [SpringVFS::DeleteArchives<this=0000027400a1a3c0>(section=1)] #archives[section]=1 #files[section]=3
[t=00:01:20.262687] [VFS]   archive=E:\Steam\steamapps\common\Zero-K\maps\complex_contact_v3.sd7 (000002743a170b90)
[t=00:01:20.265119] [VFS] [SpringVFS::DeleteArchives<this=0000027400a1a3c0>(section=2)] #archives[section]=3 #files[section]=327
[t=00:01:20.265173] [VFS]   archive=E:\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2449-gf1234a9\base\maphelper.sdz (00000274008d67c0)
[t=00:01:20.265315] [VFS]   archive=E:\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2449-gf1234a9\base\spring\bitmaps.sdz (00000274008d6920)
[t=00:01:20.265455] [VFS]   archive=E:\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2449-gf1234a9\base\springcontent.sdz (00000274008d5ed0)
[t=00:01:20.265642] [VFS] [SpringVFS::DeleteArchives<this=0000027400a1a3c0>(section=3)] #archives[section]=0 #files[section]=0
[t=00:01:20.265668] [VFS] [SpringVFS::DeleteArchives<this=0000027400a1a3c0>(section=4)] #archives[section]=0 #files[section]=7314
[t=00:01:20.265728] [VFS] [SpringVFS::DeleteArchives<this=0000027400a1a3c0>(section=5)] #archives[section]=0 #files[section]=0
[t=00:01:20.265743] [VFS] [SpringVFS::DeleteArchives<this=0000027400a1a3c0>(section=6)] #archives[section]=0 #files[section]=0
[t=00:01:20.265754] [VFS] [SpringVFS::DeleteArchives<this=0000027400a1a3c0>(section=7)] #archives[section]=0 #files[section]=0
[t=00:01:20.265772] [VFS] [SpringVFS::DeleteArchives<this=0000027400a1a3c0>(section=8)] #archives[section]=0 #files[section]=0
[t=00:01:20.265986] [SpringApp::Kill][8]
[t=00:01:20.265999] [WatchDog::DeregisterThread] deregistering controls for thread [main]
[t=00:01:20.266010] [WatchDog::Uninstall][1] hangDetectorThread=00007ff68fd40170 (joinable=1)
[t=00:01:20.266021] [WatchDog::Uninstall][2]
[t=00:01:21.182957] [WatchDog::Uninstall][3]
[t=00:01:21.183078] [SpringApp::Kill][9]