ZeroK-RTS / CrashReports

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Spring UserReport [105.1.1-2314-g9e0bf7d] Externally launched spring crashed with code 0 #100426

Open Chobbyla opened 6 months ago

Chobbyla commented 6 months ago

infolog_full.txt (truncated):

[t=00:00:00.000425] [CpuId] found 4 cores and 4 logical cpus (mask: 0xf) of type general
[t=00:00:00.000440] [CpuId] setting logical cpu affinity mask to 0xf
[t=00:00:00.006987] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "E:\Steam\steamapps\common\Zero-K\"
[t=00:00:00.007264] Using writeable configuration source: "E:\Steam\steamapps\common\Zero-K\_springsettings.cfg"
Failed rotating the log file
[t=00:00:00.093517] LogOutput initialized. Logging to E:\Steam\steamapps\common\Zero-K\infolog.txt
[t=00:00:00.093651] ============== <Log Sections ([A]vailable, [E]nabled)> ==============
[t=00:00:00.093697]   
    [A] ArchiveScanner
    [A] AutohostInterface
    [A] BumpWater
    [A] CSMFGroundTextures
    [A] CregSerializer
    [A] DecalsDrawerGL4
    [A] DynWater
    [A] Font
    [A] GameServer
    [A] GroundMoveType
    [A] KeyBindings
    [A] LuaSocket
    [A] Model
    [A] Net
    [A] Path
    [A] Piece
    [A] RoamMeshDrawer
    [A] Shader
    [A] SkyBox
    [A] Sound
    [A] Texture
    [A] VFS
    [E] Sound (Notice)
    [E] VFS (Info)
[t=00:00:00.093724]   
[t=00:00:00.093733]   Enable or disable log sections using the LogSections configuration key
[t=00:00:00.093742]   or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.093753]   Use "none" to disable the default log sections.
[t=00:00:00.093763] ============== </Log Sections> ==============

[t=00:00:00.093773] ============== <User Config> ==============
[t=00:00:00.093954]   AllowDeferredMapRendering = 1
[t=00:00:00.093967]   AllowDeferredModelRendering = 1
[t=00:00:00.093977]   BumpWaterBlurReflection = 1
[t=00:00:00.093984]   BumpWaterTexSizeReflection = 128
[t=00:00:00.093992]   CamFreeScrollSpeed = 50
[t=00:00:00.094000]   CamMode = 1
[t=00:00:00.094011]   DualScreenMiniMapOnLeft = 1
[t=00:00:00.094018]   EdgeMoveDynamic = 0
[t=00:00:00.094026]   EdgeMoveWidth = 0.003
[t=00:00:00.094033]   FPSFOV = 90
[t=00:00:00.094042]   FPSScrollSpeed = 50
[t=00:00:00.094049]   FontSize = 18
[t=00:00:00.094063]   GrassDetail = 0
[t=00:00:00.094072]   GroundDecals = 2
[t=00:00:00.094079]   GroundDetail = 90
[t=00:00:00.094088]   GroundScarAlphaFade = 1
[t=00:00:00.094097]   HangTimeout = 30
[t=00:00:00.094104]   HardwareCursor = 1
[t=00:00:00.094113]   InitialNetworkTimeout = 0
[t=00:00:00.094121]   LinkIncomingMaxPacketRate = 512
[t=00:00:00.094129]   LinkIncomingPeakBandwidth = 65536
[t=00:00:00.094138]   LinkIncomingSustainedBandwidth = 65536
[t=00:00:00.094146]   LinkOutgoingBandwidth = 131072
[t=00:00:00.094162]   LuaGarbageCollectionMemLoadMult = 2.5
[t=00:00:00.094172]   LuaGarbageCollectionRunTimeMult = 1.5
[t=00:00:00.094180]   MSAALevel = 4
[t=00:00:00.094189]   MaxParticles = 15000
[t=00:00:00.094196]   MaxSounds = 32
[t=00:00:00.094237]   MaximumTransmissionUnit = 0
[t=00:00:00.094246]   MiddleClickScrollSpeed = -0.0015
[t=00:00:00.094253]   MiniMapMarker = 0
[t=00:00:00.094262]   MouseDragScrollThreshold = 0
[t=00:00:00.094272]   NetworkLossFactor = 1
[t=00:00:00.094288]   OverheadMaxHeightFactor = 1.39999998
[t=00:00:00.094298]   OverheadScrollSpeed = 50
[t=00:00:00.094305]   ReconnectTimeout = 0
[t=00:00:00.094314]   RotOverheadScrollSpeed = 50
[t=00:00:00.094323]   RotateLogFiles = 1
[t=00:00:00.094332]   Shadows = 1
[t=00:00:00.094339]   ShowClock = 0
[t=00:00:00.094348]   SoftParticles = 2
[t=00:00:00.094356]   SplashScreenDir = ./MenuLoadscreens
[t=00:00:00.094365]   UnitIconDist = 151
[t=00:00:00.094375]   UseDistToGroundForIcons = 1.10000002
[t=00:00:00.094384]   UseLuaMemPools = 0
[t=00:00:00.094399]   UseNetMessageSmoothingBuffer = 0
[t=00:00:00.094409]   VFSCacheArchiveFiles = 0
[t=00:00:00.094418]   VSync = 0
[t=00:00:00.094425]   Water = 4
[t=00:00:00.094434]   XResolution = 1920
[t=00:00:00.094443]   YResolution = 1080
[t=00:00:00.094452]   snd_volmaster = 100
[t=00:00:00.094470] ============== </User Config> ==============

[t=00:00:00.094481] ============== <User System> ==============
[t=00:00:00.094489]   Spring Engine Version: 105.1.1-2314-g9e0bf7d BAR105
[t=00:00:00.094561]       Build Environment: gcc libstdc++ version 20230727
[t=00:00:00.094582]        Compiler Version: gcc-13.2.0
[t=00:00:00.094633]        Operating System: Windows 10 TBA Insider Update (build 19045)
[t=00:00:00.094717]         Hardware Config: Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz; 16268MB RAM, 31123MB pagefile
[t=00:00:00.094740]        Binary Word Size: 64-bit (native)
[t=00:00:00.094752]           Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.094764]      Physical CPU Cores: 4
[t=00:00:00.094789]       Logical CPU Cores: 4
[t=00:00:00.094799] ============== </User System> ==============

[t=00:00:00.095179] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.095211]     SSE 1.0 : 1,  SSE 2.0 : 1
[t=00:00:00.095219]     SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.095227]     SSE 4.1 : 1,  SSE 4.2 : 1
[t=00:00:00.095234]     SSE 4.0A: 0,  SSE 5.0A: 0
[t=00:00:00.097319] [WatchDog::Install] installed (hang-timeout: 30s)
[t=00:00:00.097357] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.111315] [GL::CheckAvailableVideoModes] desktop={1920x1080x24bpp@60Hz} current={1920x1080x24bpp@60Hz}
[t=00:00:00.123179]     Display (Generic PnP Monitor)=1 modes=44 bounds={x=0, y=0, w=1920, h=1080}
[t=00:00:00.123220]         [ 1] 1920x1080x24bpp@60Hz
[t=00:00:00.123232]         [ 3] 1680x1050x24bpp@60Hz
[t=00:00:00.123240]         [ 5] 1600x900x24bpp@60Hz
[t=00:00:00.123248]         [ 7] 1440x900x24bpp@60Hz
[t=00:00:00.123257]         [ 9] 1400x1050x24bpp@60Hz
[t=00:00:00.123264]         [11] 1366x768x24bpp@60Hz
[t=00:00:00.123294]         [13] 1360x768x24bpp@60Hz
[t=00:00:00.123303]         [15] 1280x1024x24bpp@60Hz
[t=00:00:00.123311]         [17] 1280x960x24bpp@60Hz
[t=00:00:00.123321]         [19] 1280x800x24bpp@60Hz
[t=00:00:00.123328]         [21] 1280x768x24bpp@60Hz
[t=00:00:00.123338]         [23] 1280x720x24bpp@60Hz
[t=00:00:00.123345]         [25] 1280x600x24bpp@60Hz
[t=00:00:00.123354]         [27] 1152x864x24bpp@60Hz
[t=00:00:00.123361]         [29] 1024x768x24bpp@60Hz
[t=00:00:00.123370]         [31] 800x600x24bpp@60Hz
[t=00:00:00.123378]         [33] 640x480x24bpp@60Hz
[t=00:00:00.123394]         [35] 640x400x24bpp@60Hz
[t=00:00:00.536243] [GR::CreateSDLWindow] using 4x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window
[t=00:00:00.537438] [GR::SetWindowAttributes][1] cfgFullScreen=1 numDisplays=1 winPos=<0,32> newRes=<1920,1080>
[t=00:00:00.537459] [GR::SetWindowAttributes][2] cfgFullScreen=1 numDisplays=1 winPos=<0,32> newRes=<1920,1048>
[t=00:00:00.578139] [GR::LogVersionInfo]
[t=00:00:00.578209]     SDL version : 2.0.18 (linked) / 2.0.18 (compiled)
[t=00:00:00.578304]     GL version  : 4.6.0 NVIDIA 551.76
[t=00:00:00.578338]     GL vendor   : NVIDIA Corporation
[t=00:00:00.578353]     GL renderer : NVIDIA GeForce GTX 1050/PCIe/SSE2
[t=00:00:00.578364]     GLSL version: 4.60 NVIDIA
[t=00:00:00.578372]     GLEW version: 2.1.0
[t=00:00:00.578393]     GPU memory  : 4096MB (total) / 2989MB (available)
[t=00:00:00.578417]     SDL swap-int: 1
[t=00:00:00.578432]     SDL driver  : windows
[t=00:00:00.578442]     
[t=00:00:00.578450]     Initialized OpenGL Context: 4.6 (Compat)
[t=00:00:00.578478]     GLSL shader support       : 1
[t=00:00:00.578492]     GL4 support               : 1
[t=00:00:00.578503]     FBO extension support     : 1
[t=00:00:00.578524]     NVX GPU mem-info support  : 1
[t=00:00:00.578536]     ATI GPU mem-info support  : 0
[t=00:00:00.578554]     Texture clamping to edge  : 1
[t=00:00:00.578566]     NPOT-texture support      : 1 (1)
[t=00:00:00.578578]     S3TC/DXT1 texture support : 1/1
[t=00:00:00.578589]     texture query-LOD support : 1 (1)
[t=00:00:00.578599]     MSAA frame-buffer support : 1 (1)
[t=00:00:00.578625]     Z-buffer depth            : 32 (-)
[t=00:00:00.578648]     primitive-restart support : 1 (1)
[t=00:00:00.578657]     clip-space control support: 1 (1)
[t=00:00:00.578666]     seamless cube-map support : 1 (1)
[t=00:00:00.578675]     frag-depth layout support : 1 (1)
[t=00:00:00.578684]     persistent maps support   : 1 (1)
[t=00:00:00.578692]     explicit attribs location : 1 (1)
[t=00:00:00.578702]     multi draw indirect       : 1 (-)
[t=00:00:00.578713]     array textures            : 1 (-)
[t=00:00:00.578736]     buffer copy support       : 1 (-)
[t=00:00:00.578747]     indirect draw             : 1 (-)
[t=00:00:00.578756]     base instance             : 1 (-)
[t=00:00:00.578763]     
[t=00:00:00.578771]     max. FBO samples              : 32
[t=00:00:00.578780]     max. FS/program texture slots : 32/192
[t=00:00:00.578790]     max. texture size             : 32768
[t=00:00:00.578804]     max. texture anisotropy level : 16.000000
[t=00:00:00.578813]     max. vec4 varyings/attributes : 31/16
[t=00:00:00.578823]     max. draw-buffers             : 8
[t=00:00:00.578841]     max. rec. indices/vertices    : 1048576/1048576
[t=00:00:00.578851]     max. uniform buffer-bindings  : 84
[t=00:00:00.578864]     max. uniform block-size       : 64KB
[t=00:00:00.578873]     max. storage buffer-bindings  : 96
[t=00:00:00.578881]     max. storage block-size       : 2047MB
[t=00:00:00.578890]     
[t=00:00:00.578896]     enable AMD-hacks : 0
[t=00:00:00.578905]     compress MIP-maps: 0
[t=00:00:00.578969]     Number of compressed texture formats: 23
[t=00:00:00.579016]     Compressed texture formats: GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 0x8b90, 0x8b91, 0x8b92, 0x8b93, 0x8b94, 0x8b95, 0x8b96, 0x8b97, 0x8b98, 0x8b99, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC. 
[t=00:00:00.579075] [GR::ToggleGLDebugOutput] OpenGL debug-message callback disabled
[t=00:00:00.579470] [GR::UpdateGLConfigs]
[t=00:00:00.579532] [VSync::SetInterval] interval=0 (disabled)
[t=00:00:00.579545] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:00.580416] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=1920.000000, vsy=1080.000000, ssx=1920.000000, ssy=1080.000000, screenPosX=0, screenPosY=0
[t=00:00:00.580436] [GR::UpdateGLGeometry][2] winSize=<1920,1080>
[t=00:00:00.580536] [GR::InitGLState]
[t=00:00:00.580640] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (fullscreen::exclusive)
[t=00:00:00.716822] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u
[t=00:00:00.722004] [~ScopedOnceTimer][FtLibraryHandler::FontConfigInit (version 2.13.1)] 4ms
[t=00:00:00.722628] [CglFont::CglShaderFontRenderer] Creating Font shaders: GLEW_ARB_explicit_attrib_location = true
[t=00:00:00.732277] [Font] [CheckGenFontConfigFull] Using Fontconfig cache dir "E:/Steam/steamapps/common/Zero-K/fontcache"
[t=00:00:00.732328] [Font] [CheckGenFontConfigFull] fontconfig for directory "C:\Windows\fonts" up to date
[t=00:00:00.732864] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:00.739212] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "E:\Steam\steamapps\common\Zero-K\"
[t=00:00:00.739234] [DataDirLocater::Check] Isolation Mode!
[t=00:00:00.739395] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: E:\Steam\steamapps\common\Zero-K\
[t=00:00:00.739531] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: E:\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2314-g9e0bf7d\
[t=00:00:00.748968] Scanning: E:\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2314-g9e0bf7d\base
[t=00:00:00.750074] Scanning: E:\Steam\steamapps\common\Zero-K\maps
[t=00:00:00.750629] Scanning: E:\Steam\steamapps\common\Zero-K\games
[t=00:00:00.750916] Scanning: E:\Steam\steamapps\common\Zero-K\packages
[t=00:00:00.785142] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 36ms
[t=00:00:00.785187] [VFS] [SpringVFS::ReserveArchives<this=0000028f7e0dea10>]
[t=00:00:00.785375] [VFS] [SpringVFS::AddArchive<this=0000028f7e0dea10>(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.791614] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0000028f7e0dea10 (SpringVFS) global=0000000000000000 (null)
[t=00:00:00.791770] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:01.118688] [ThreadPool::SetThreadCount][1] wanted=4 current=1 maximum=4 (init=1)
[t=00:00:01.120893] [ThreadPool::SetThreadCount][2] workers=3
[t=00:00:01.122054] [Threading] Worker 2 thread CPU affinity mask set: 0x2
[t=00:00:01.122122] [Threading] Worker 1 thread CPU affinity mask set: 0x1
[t=00:00:01.125410] [Threading] Worker 3 thread CPU affinity mask set: 0x4
[t=00:00:01.125544] [Threading] Main thread CPU affinity mask set: 0xf
[t=00:00:01.126067][f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms
[t=00:00:01.126357][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.2ms)
[t=00:00:01.127169][f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[t=00:00:01.127209][f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[t=00:00:01.127262][f=-000001] [Sound] [Sound::InitThread][1]
[t=00:00:01.127313][f=-000001] [Sound] [Sound::OpenLoopbackDevice] UseSDLAudio is set, rendering openal-soft audio to SDL buffer and let SDL audio handle the hardware
[t=00:00:01.145296][f=-000001] [Sound] [Sound::OpenLoopbackDevice] SDL audio device(s): 
[t=00:00:01.145324][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "0" "Speakers (Steam Streaming Speakers)"
[t=00:00:01.145338][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "1" "Speakers (Steam Streaming Microphone)"
[t=00:00:01.145352][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "2" "Speakers (Realtek High Definition Audio)"
[t=00:00:01.145363][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device
[t=00:00:01.232066][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (105.9ms)
[t=00:00:01.272992][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening loopback device
[t=00:00:01.277071][f=-000001] [Sound] [Sound::OpenLoopbackDevice] device=0000028f37fad620(default) context=0000028f37e724d0  numChannels=2 frameSize=8
[t=00:00:01.277377][f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
[t=00:00:01.277434][f=-000001] [Sound]   Vendor:         OpenAL Community
[t=00:00:01.277533][f=-000001] [Sound]   Version:        1.1 ALSOFT 1.21.0
[t=00:00:01.277612][f=-000001] [Sound]   Renderer:       OpenAL Soft
[t=00:00:01.277659][f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[t=00:00:01.277707][f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_loopback_bformat ALC_SOFT_output_limiter ALC_SOFT_pause_device
[t=00:00:01.277801][f=-000001] [Sound]   Devices:
[t=00:00:01.282689][f=-000001] [Sound]     [OpenAL Soft on Speakers (Realtek High Definition Audio)]
[t=00:00:01.282716][f=-000001] [Sound]     [OpenAL Soft on Speakers (Steam Streaming Speakers)]
[t=00:00:01.282728][f=-000001] [Sound]     [OpenAL Soft on Speakers (Steam Streaming Microphone)]
[t=00:00:01.282768][f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=29
[t=00:00:01.282784][f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[t=00:00:01.283952][f=-000001] [Sound]   EFX Enabled: yes
[t=00:00:01.283980][f=-000001] [Sound] [Sound::UpdateThread][2]
[t=00:00:01.335269][f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 209ms
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:32:DumpVersion():libcurl 7.86.0 OpenSSL/3.0.7 (Schannel)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:80:ConfigureCertificates():CURLOPT_CAINFO is nullptr (can be overriden by PRD_SSL_CERT_FILE env variable)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:82:ConfigureCertificates():CURLOPT_CAPATH is nullptr (can be overriden by PRD_SSL_CERT_DIR env variable)
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:203:setWritePath():Using filesystem-writepath: E:\Steam\steamapps\common\Zero-K
[Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:187:DownloadSetConfig():Free disk space: 54756 MB
[t=00:00:01.338576][f=-000001] [StartScript] Loading StartScript from: E:\Steam\steamapps\common\Zero-K\_script.txt
[t=00:00:01.339903][f=-000001] [CPreGame] using client IP 149.56.22.68 and port 8469
[t=00:00:01.344574][f=-000001] [NetProto::InitClient] connecting to IP 149.56.22.68 on port 8469 using name S3V3N
[t=00:00:01.657645][f=-000001] [PreGame::AddMapArchivesToVFS][server=0000000000000000] using map "Comet Catcher Redux v3.1" (loaded=0 cached=0)
[t=00:00:01.659240][f=-000001] [VFS] [SpringVFS::AddArchive<this=0000028f7e0dea10>(arName="Comet Catcher Redux v3.1", overwrite=false)] section=1 cached=0
[t=00:00:01.660345][f=-000001] [VFS] [SpringVFS::AddArchive<this=0000028f7e0dea10>(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[t=00:00:01.661129][f=-000001] [PreGame::AddModArchivesToVFS][server=0000000000000000] using game "Future Wars v0.40.5" (loaded=0 cached=0)
[t=00:00:01.762020][f=-000001] [VFS] [SpringVFS::AddArchive<this=0000028f7e0dea10>(arName="Future Wars v0.40.5", overwrite=false)] section=0 cached=0
[t=00:00:01.831074][f=-000001] [VFS] [SpringVFS::AddArchive<this=0000028f7e0dea10>(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:01.831307][f=-000001] [VFS] [SpringVFS::AddArchive<this=0000028f7e0dea10>(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[t=00:00:01.835702][f=-000001] [VFS] [SpringVFS::AddArchive<this=0000028f7e0dea10>(arName="Zero-K v1.12.4.0", overwrite=false)] section=0 cached=0
[t=00:00:01.990185][f=-000001] [CAS::GASCB] Archive file="comet_catcher_redux_v3.1.sd7" cs="40783e3a6d73304e9628e136e34dca573305bffc99f811d077e4f27307f98ff0a1e25846167fe690263585067579866ba6216170d014a76c495e2b8b67bc32a1"
[t=00:00:01.990493][f=-000001] [CAS::GASCB] Archive file="maphelper.sdz" cs="c2f5635fb58633282b715b3776b6e0edd938b1c9fddef720456eab8924194de978d8d605c6ff24e3e136e42214732673060586d9a72c701679589fd333f6aaba"
Fontconfig error: Cannot load default config file
[t=00:00:01.990583][f=-000001] Warning: [PreGame::GameDataReceived] Archive Comet Catcher Redux v3.1 (checksum 828d5d65d8f50366bd59ba0195fb2abaea3d0e356426e6f0328a59fa23e0c219d93a8e43d080c273c7036124610aa018a024e7a97738d77a3006b458544a981b) differs from the host's copy (checksum 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[t=00:00:02.112748][f=-000001] [CAS::GASCB] Archive file="futurewars 0.40.5.sdz" cs="f6bdc796fbd59d35e627edbbd945b33ccacd6c42021029c741e6b5935ca63d05ac668ecab8b414b20f86318a389dfdc6f1de2bbc52797242a230cd83506c8f94"
[t=00:00:02.112974][f=-000001] [CAS::GASCB] Archive file="springcontent.sdz" cs="9579ba863e4281b096f5375c12fdcd537e22f8e579024e08152359dc90769cb2e5641d731d2b18f2e7d140f041a65824890758117b6b2e93430d3f4e9208773b"
[t=00:00:02.113178][f=-000001] [CAS::GASCB] Archive file="bitmaps.sdz" cs="ed5fc4f7d9e73b042c36ab1bbab84c1699bc25f327ea61bac92e86d89ffb780b8bfaa27e254ca7975ab27990723bcf2ad65db2650689e93c90aeded31f975de5"
[t=00:00:02.113498][f=-000001] [CAS::GASCB] Archive file="zk-stable.sdz" cs="be0a01878cd09901a255866d24c8d06cb3845a95d050b169cb9ba8926848418ee486d3581e746f6f73c42af47ebd4627673a42b9475a3b6ae57dfef9bba67d11"
[t=00:00:02.113613][f=-000001] Warning: [PreGame::GameDataReceived] Archive FutureWars 0.40.5.sdz (checksum 3091b86090a0be80feb1f79155c8e2159ed7ebc18ca8b71c5670c2053b639832267ee29f9ea7c4b8c121221e75bd2cefc9be837168c18e8794eed2e76655d85b) differs from the host's copy (checksum 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[t=00:00:02.120447][f=-000001] [CDemoRecorder::WriteSetupText] SetupText="W2dhbWVdCnsKW2FsbHl0ZWFtM10KewpudW1hbGxpZXM9MDsKfQpbbW9kb3B0aW9uc10KewpzdGFydGJveGVzPXJldHVybiB7IH07CnNlbmRzcHJpbmdpZWRhdGE9MTsKc2h1ZmZsZT1vZmY7CmNoZWF0Y29tbWFuZHByZWZpeD1zYXkgIWhvc3RzYXkgLzsKY29tbWFuZGVydHlwZXM9ZTMwPTsKc2VydmVydHlwZT1aS0xTOwpub2Vsbz0xOwplcXVhbGNvbT1vZmY7Cn0KW2FsbHl0ZWFtMTJdCnsKbnVtYWxsaWVzPTA7Cn0KW2FsbHl0ZWFtMTFdCnsKbnVtYWxsaWVzPTA7Cn0KW2FsbHl0ZWFtNF0KewpudW1hbGxpZXM9MDsKfQpbYWxseXRlYW03XQp7Cm51bWFsbGllcz0wOwp9ClthbGx5dGVhbTVdCnsKbnVtYWxsaWVzPTA7Cn0KW2FsbHl0ZWFtOV0KewpudW1hbGxpZXM9MDsKfQpbbWFwb3B0aW9uc10Kewp9Clt0ZWFtMF0KewphbGx5dGVhbT0wOwp0ZWFtbGVhZGVyPTA7CmhhbmRpY2FwPTA7Cn0KW2FsbHl0ZWFtMTNdCnsKbnVtYWxsaWVzPTA7Cn0KW2FsbHl0ZWFtOF0KewpudW1hbGxpZXM9MDsKfQpbYWxseXRlYW0xNF0KewpudW1hbGxpZXM9MDsKfQpbYWxseXRlYW0xXQp7Cm51bWFsbGllcz0wOwp9ClthbGx5dGVhbTE1XQp7Cm51bWFsbGllcz0wOwp9ClthbGx5dGVhbTEwXQp7Cm51bWFsbGllcz0wOwp9ClthbGx5dGVhbTBdCnsKbnVtYWxsaWVzPTA7Cn0KW2FsbHl0ZWFtNl0KewpudW1hbGxpZXM9MDsKfQpbcGxheWVyMF0KewppY29uPTFfMDsKaWdub3JlZD07CmNsYW5mdWxsPTsKZWxvX29yZGVyPTA7CmJhZGdlcz07CmNhbl9zcGVjX2NoYXQ9MTsKZmFjdGlvbj07CmNsYW49OwplbG89MTUxNDsKZnJpZW5kcz1DYW5jaW9jOwpsb2JieWlkPTU5NzIyMzsKYXZhdGFyPWhvdmVyYWE7CnJvb21fYm9zcz0xOwpzcGVjdGF0b3I9MDsKdGVhbT0wOwpjb3VudHJ5Y29kZT1STzsKbGV2ZWw9ODsKbmFtZT1TM1YzTjsKY29tbWFuZGVycz1lMzA9OwphZG1pbj0wOwp9ClthaTBdCnsKW29wdGlvbnNdCnsKfQp0ZWFtPTE7CmlzZnJvbWRlbW89MDsKaG9zdD0wOwpuYW1lPUFJOiBOb3JtYWwgKDEpOwp2ZXJzaW9uPTsKc2hvcnRuYW1lPTEwNTIxODhDaXJjdWl0QUlOb3JtYWw2NDsKfQpbYWxseXRlYW0yXQp7Cm51bWFsbGllcz0wOwp9Clt0ZWFtMV0KewphbGx5dGVhbT0xOwp0ZWFtbGVhZGVyPTA7CmhhbmRpY2FwPTA7Cn0KemtzZWFyY2h0YWc9NzJmZDVjZjItOTU5NS00NjZlLThjZTctY2RiYTBmODI4NmE0Owppc2hvc3Q9MTsKaG9zdGlwPTE0OS41Ni4yMi42ODsKbWFwaGFzaD0xOwpnYW1ldHlwZT1GdXR1cmUgV2FycyB2MC40MC41OwptYXBuYW1lPUNvbWV0IENhdGNoZXIgUmVkdXggdjMuMTsKc3RhcnRwb3N0eXBlPTI7Cm1vZGhhc2g9MTsKc2hvd3NlcnZlcm5hbWU9UzNWM04ncyBCYXR0bGU7CmF1dG9ob3N0cG9ydD02NDA4NTsKZHVtcGdhbWVzdGF0ZW9uZGVzeW5jPTE7Cmhvc3Rwb3J0PTg0Njk7Cn0K"
[t=00:00:02.120527][f=-000001] [PreGame::GameDataReceived] recording demo to "E:\Steam\steamapps\common\Zero-K\demos\2024-04-07_08-01-15-017_Comet Catcher Redux v3_105.1.1-2314-g9e0bf7d BAR105.sdfz"
[t=00:00:02.120541][f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 559ms
[t=00:00:02.120864][f=-000001] [PreGame::UpdateClientNet] received local player number 0 (team 0, allyteam 0), creating LoadScreen
[t=00:00:02.191397][f=-000001] pfForceSingleThreaded, false
[t=00:00:02.191429][f=-000001] forceSingleThreaded, false
[t=00:00:02.191443][f=-000001] Memory limit: 3584
[t=00:00:02.200023][f=-000001] [CAS::GASCB] Archive file="comet_catcher_redux_v3.1.sd7" cs="40783e3a6d73304e9628e136e34dca573305bffc99f811d077e4f27307f98ff0a1e25846167fe690263585067579866ba6216170d014a76c495e2b8b67bc32a1"
[t=00:00:02.200295][f=-000001] [CAS::GASCB] Archive file="maphelper.sdz" cs="c2f5635fb58633282b715b3776b6e0edd938b1c9fddef720456eab8924194de978d8d605c6ff24e3e136e42214732673060586d9a72c701679589fd333f6aaba"
[t=00:00:02.296986][f=-000001] [CAS::GASCB] Archive file="futurewars 0.40.5.sdz" cs="f6bdc796fbd59d35e627edbbd945b33ccacd6c42021029c741e6b5935ca63d05ac668ecab8b414b20f86318a389dfdc6f1de2bbc52797242a230cd83506c8f94"
[t=00:00:02.297231][f=-000001] [CAS::GASCB] Archive file="springcontent.sdz" cs="9579ba863e4281b096f5375c12fdcd537e22f8e579024e08152359dc90769cb2e5641d731d2b18f2e7d140f041a65824890758117b6b2e93430d3f4e9208773b"
[t=00:00:02.297406][f=-000001] [CAS::GASCB] Archive file="bitmaps.sdz" cs="ed5fc4f7d9e73b042c36ab1bbab84c1699bc25f327ea61bac92e86d89ffb780b8bfaa27e254ca7975ab27990723bcf2ad65db2650689e93c90aeded31f975de5"
[t=00:00:02.297634][f=-000001] [CAS::GASCB] Archive file="zk-stable.sdz" cs="be0a01878cd09901a255866d24c8d06cb3845a95d050b169cb9ba8926848418ee486d3581e746f6f73c42af47ebd4627673a42b9475a3b6ae57dfef9bba67d11"
[t=00:00:02.328097][f=-000001] [LuaIntro] Searching for new Widgets
[t=00:00:02.328515][f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[t=00:00:02.329539][f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[t=00:00:02.329753][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[t=00:00:02.330505][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[t=00:00:02.330675][f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[t=00:00:02.332334][f=-000001] [LuaIntro] Found new widget "SpringLogo"
[t=00:00:02.333273][f=-000001] [LuaIntro] Found new widget "LoadTexture"
[t=00:00:02.334163][f=-000001] [LuaIntro] Found new widget "LoadProgress"
[t=00:00:02.335303][f=-000001] [LuaIntro] Found new widget "Main"
[t=00:00:02.337264][f=-000001] [LuaIntro] Found new widget "Music"
[t=00:00:02.338457][f=-000001] [LuaIntro] Found new widget "WM Stuff"
[t=00:00:02.338687][f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[t=00:00:02.340156][f=-000001] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
[t=00:00:02.345478][f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[t=00:00:02.351105][f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[t=00:00:02.353500][f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[t=00:00:02.353779][f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[t=00:00:02.354341][f=-000001] [LoadScreen::Init] single-threaded
[t=00:00:02.354384][f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[t=00:00:02.354547][f=-000001] [Game::Load][1] globalQuit=0 threaded=0
[t=00:00:02.354570][f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information"
[t=00:00:02.697115][f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
[t=00:00:02.764539][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (80 MB)"
[t=00:00:03.269944][f=-000001] [~ScopedOnceTimer][Game::LoadMap] 915ms
[t=00:00:03.269989][f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions"
[t=00:00:03.272036][f=-000001] [CAS::GASCB] Archive file="comet_catcher_redux_v3.1.sd7" cs="40783e3a6d73304e9628e136e34dca573305bffc99f811d077e4f27307f98ff0a1e25846167fe690263585067579866ba6216170d014a76c495e2b8b67bc32a1"
[t=00:00:03.272279][f=-000001] [CAS::GASCB] Archive file="maphelper.sdz" cs="c2f5635fb58633282b715b3776b6e0edd938b1c9fddef720456eab8924194de978d8d605c6ff24e3e136e42214732673060586d9a72c701679589fd333f6aaba"
[t=00:00:03.365099][f=-000001] [CAS::GASCB] Archive file="futurewars 0.40.5.sdz" cs="f6bdc796fbd59d35e627edbbd945b33ccacd6c42021029c741e6b5935ca63d05ac668ecab8b414b20f86318a389dfdc6f1de2bbc52797242a230cd83506c8f94"
[t=00:00:03.365354][f=-000001] [CAS::GASCB] Archive file="springcontent.sdz" cs="9579ba863e4281b096f5375c12fdcd537e22f8e579024e08152359dc90769cb2e5641d731d2b18f2e7d140f041a65824890758117b6b2e93430d3f4e9208773b"
[t=00:00:03.365540][f=-000001] [CAS::GASCB] Archive file="bitmaps.sdz" cs="ed5fc4f7d9e73b042c36ab1bbab84c1699bc25f327ea61bac92e86d89ffb780b8bfaa27e254ca7975ab27990723bcf2ad65db2650689e93c90aeded31f975de5"
[t=00:00:03.365744][f=-000001] [CAS::GASCB] Archive file="zk-stable.sdz" cs="be0a01878cd09901a255866d24c8d06cb3845a95d050b169cb9ba8926848418ee486d3581e746f6f73c42af47ebd4627673a42b9475a3b6ae57dfef9bba67d11"
[t=00:00:03.497234][f=-000001] ===============================================================
[t=00:00:03.497286][f=-000001] *************************** WARNING ***************************
[t=00:00:03.497334][f=-000001] Ground bounce detected for, shipassault.depthcharge, TorpedoLauncher
[t=00:00:03.497365][f=-000001] There is a risk of it falling through the ground indefinitely.
[t=00:00:03.497376][f=-000001] Ensure appropriate hax is in place.
[t=00:00:03.497386][f=-000001] For torpedoes use "stays_underwater" customParam.
[t=00:00:03.497423][f=-000001] See LuaRules/Gadgets/weapon_torpedo_stay_underwater.lua.
[t=00:00:03.497434][f=-000001] ************************* END WARNING *************************
[t=00:00:03.497462][f=-000001] ===============================================================
[t=00:00:03.499252][f=-000001] Loading UnitDefs_posts
[t=00:00:03.676799][f=-000001] Loading FeatureDefs_posts
[t=00:00:03.703926][f=-000001] Loading WeaponDefs_posts
[t=00:00:03.704609][f=-000001] [Modular Comms] generating weapondefs.
[t=00:00:03.774570][f=-000001] Loading ArmorDefs_posts
[t=00:00:03.824915][f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 458ms
[t=00:00:03.952273][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 682ms
[t=00:00:03.952418][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons"
[t=00:00:04.263517][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions"
[t=00:00:04.275099][f=-000001] [Sound] Warning: [LoadSoundDefsImpl] sound incomingchat is missing file tag (ignoring)
[t=00:00:04.291113][f=-000001] [Sound] [LoadSoundDefsImpl] parsed 583 sounds from gamedata/sounds.lua
[t=00:00:04.292165][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 28ms
[t=00:00:04.292252][f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0
[t=00:00:04.292309][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh"
[t=00:00:04.296377][f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs"
[t=00:00:04.298356][f=-000001] [Init] number of ArmorDefs: 5
[t=00:00:04.298529][f=-000001] Warning: [Init] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1!
[t=00:00:04.431022][f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[t=00:00:04.447116][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures"
------- TRUNCATED -------
[t=00:00:33.757130][f=-000001] allyUnitColor, 0.59803921, 0.71568626, 1
[t=00:00:33.757198][f=-000001] myUnitColor, 0.59803921, 0.99019611, 0.59803921
[t=00:00:33.757212][f=-000001] enemyUnitColor, 1, 0.627451, 0.627451
[t=00:00:33.757307][f=-000001] Loaded widget:  Highlight Unit GL4 v2  <gui_highlight_unit_gl4.lua>
[t=00:00:33.757636][f=-000001] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
[t=00:00:33.758318][f=-000001] Loaded widget:  Building Starter    <unit_building_starter.lua>
[t=00:00:33.758700][f=-000001] Loaded widget:  Disable Bad Widgets  <api_widget_disabler.lua>
[t=00:00:33.759368][f=-000001] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
[t=00:00:33.759827][f=-000001] Loaded widget:  Gadget Icons        <api_gadget_icons.lua>
[t=00:00:33.760243][f=-000001] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
[t=00:00:33.760653][f=-000001] Loaded widget:  Selection Send      <api_selectionsend.lua>
[t=00:00:33.761146][f=-000001] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
[t=00:00:33.761717][f=-000001] Loaded widget:  State Icons         <unit_state_icons.lua>
[t=00:00:33.763319][f=-000001] Loaded widget:  Lua Metal Decals    <gfx_dynamic_metal.lua>
[t=00:00:33.764023][f=-000001] Loaded widget:  Smoke Signals       <gfx_lups_smokesignal.lua>
[t=00:00:33.764422][f=-000001] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
[t=00:00:33.777502][f=-000001] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
[t=00:00:33.779287][f=-000001] Loaded widget:  Vertical Line on Radar Dots v2  <gui_vertlineaid.lua>
[t=00:00:33.780094][f=-000001] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
[t=00:00:33.780560][f=-000001] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
[t=00:00:33.786458][f=-000001] Loaded widget:  Chili Crude Player List  <gui_chili_crudeplayerlist.lua>
[t=00:00:33.787218][f=-000001] Loaded widget:  Chili Docking       <api_chili_docking.lua>
[t=00:00:33.794416][f=-000001] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>
[t=00:00:33.795086][f=-000001] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
[t=00:00:33.795987][f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>
[t=00:00:33.798889][f=-000001] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
[t=00:00:33.799317][f=-000001] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
[t=00:00:33.803000][f=-000001] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
[t=00:00:33.804003][f=-000001] Loaded widget:  Custom Markers      <gui_custom_markers.lua>
[t=00:00:33.805216][f=-000001] Mex Placement Initialised with 80 spots.
[t=00:00:33.807354][f=-000001] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
[t=00:00:33.808712][f=-000001] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
[t=00:00:33.809947][f=-000001] Loaded widget:  Select Keys         <gui_selectkeys.lua>
[t=00:00:33.811061][f=-000001] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>
[t=00:00:33.811393][f=-000001] Loaded widget:  Galaxy Battle Handler  <mission_galaxy_battle_handler.lua>
[t=00:00:33.820367][f=-000001] Loaded widget:  Chili Share menu v1.24  <gui_chili_share.lua>
[t=00:00:33.822904][f=-000001] Loaded widget:  Contrast Adaptive Sharpen  <gfx_cas.lua>
[t=00:00:33.827023][f=-000001] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
[t=00:00:33.827447][f=-000001] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
[t=00:00:33.827750][f=-000001] Loaded widget:  Mobile Factory Helper  <unit_drawfactoryrally.lua>
[t=00:00:33.828061][f=-000001] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
[t=00:00:33.831176][f=-000001] Loaded widget:  Bloom Shader Deferred  <gfx_bloom_shader_deferred.lua>
[t=00:00:33.832388][f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
[t=00:00:33.833029][f=-000001] No briefing required.
[t=00:00:33.834450][f=-000001] Loaded widget:  Briefing window     <gui_briefing_window.lua>
[t=00:00:33.835486][f=-000001] SetSunLighting
[t=00:00:33.836469][f=-000001] [~CRectangleOverlapHandler] 0% overlap reduction
[t=00:00:33.918820][f=-000001] Loaded widget:  Sun and Atmosphere Handler  <gfx_sun_and_atmosphere.lua>
[t=00:00:33.931424][f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
[t=00:00:33.932146][f=-000001] Loaded widget:  Font Cache          <api_font_cache.lua>
[t=00:00:33.932619][f=-000001] Lua garbage collection rate: 30/s
[t=00:00:33.932670][f=-000001] Loaded widget:  GC Control          <api_gc_control.lua>
[t=00:00:33.936605][f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>
[t=00:00:33.937359][f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
[t=00:00:33.939669][f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>
[t=00:00:33.940498][f=-000001] Loaded widget:  UnitResurrected callin  <api_callin_rez.lua>
[t=00:00:33.942354][f=-000001] Loaded widget:  Loading failure pop-up  <init_load_errors.lua>
[t=00:00:33.946623][f=-000001] Writing last game win data
[t=00:00:33.953449][f=-000001] LuaUI v0.3
[t=00:00:34.261651][f=-000001] [Game::Load][7] globalQuit=0 forcedQuit=0
[t=00:00:34.319091][f=-000001] [Game::Load][8] globalQuit=0 forcedQuit=0
[t=00:00:34.319135][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Skirmish AIs"
[t=00:00:34.319611][f=-000001] [EOH::CreateSkirmishAI(id=0)]
[t=00:00:34.319640][f=-000001] [AIWrapper::PreInit][AI=0 team=1] creating callbacks
[t=00:00:34.324383][f=-000001] Skirmish AI <Circuit Normal-stable>: 1.2.10
[t=00:00:34.332802][f=-000001] Skirmish AI <Circuit Normal-stable>: AngelScript Rules!
[t=00:00:34.333891][f=-000001] Skirmish AI <Circuit Normal-stable>: Loading the Terrain-Map ...
[t=00:00:34.333927][f=-000001] Skirmish AI <Circuit Normal-stable>:   Water Damage: 0.000000
[t=00:00:34.334392][f=-000001] Skirmish AI <Circuit Normal-stable>:   Sector-Map Block Size: 64
[t=00:00:34.334414][f=-000001] Skirmish AI <Circuit Normal-stable>:   Sector-Map Size: 12288 (x96, z128)
[t=00:00:34.339970][f=-000001] Skirmish AI <Circuit Normal-stable>:   Determining Usable Terrain for all units ...
[t=00:00:34.354794][f=-000001] Skirmish AI <Circuit Normal-stable>:   Map Land Percent: 100.00%
[t=00:00:34.354825][f=-000001] Skirmish AI <Circuit Normal-stable>:   Minimum Elevation: 74.82
[t=00:00:34.354863][f=-000001] Skirmish AI <Circuit Normal-stable>:   Maximum Elevation: 271.60
[t=00:00:34.354904][f=-000001] Skirmish AI <Circuit Normal-stable>:   Immobile-Type: Min/Max Elevation=(-0.000000 / any)    Is buildable across 100.000000% of the map. (used by 31 unit-defs)
[t=00:00:34.354937][f=-000001] Skirmish AI <Circuit Normal-stable>:   Immobile-Type: Min/Max Elevation=(-20.000000 / any)   Is buildable across 100.000000% of the map. (used by 73 unit-defs)
[t=00:00:34.354974][f=-000001] Skirmish AI <Circuit Normal-stable>:   Immobile-Type: Min/Max Elevation=(any / any)      Is buildable across 100.000000% of the map. (used by 65 unit-defs)
[t=00:00:34.354995][f=-000001] Skirmish AI <Circuit Normal-stable>:   Immobile-Type: Min/Max Elevation=(any / any)      Is buildable across 100.000000% of the map. (used by 46 unit-defs)
[t=00:00:34.355016][f=-000001] Skirmish AI <Circuit Normal-stable>:   Immobile-Type: Min/Max Elevation=(any / any)      Is buildable across 100.000000% of the map. (used by 1 unit-defs)
[t=00:00:34.355043][f=-000001] Skirmish AI <Circuit Normal-stable>:   Immobile-Type: Min/Max Elevation=(any / -15.000000)   Is buildable across 0.000000% of the map. (used by 2 unit-defs)
[t=00:00:34.355063][f=-000001] Skirmish AI <Circuit Normal-stable>:   Immobile-Type: Min/Max Elevation=(any / -10.000000)   Is buildable across 0.000000% of the map. (used by 1 unit-defs)
[t=00:00:34.365471][f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)   Max Slope=(0.41))   Move-Data used:'akbot4'     Has 1 Map-Area(s) occupying 96.94% of the map. (used by 382 unit-defs)
[t=00:00:34.365600][f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(any / -15.00)     Max Slope=(1.00))   Move-Data used:'boat5'      Has 0 Map-Area(s) occupying 0.00% of the map. (used by 7 unit-defs)
[t=00:00:34.375818][f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)     Max Slope=(0.41))   Move-Data used:'skbot2'     Has 1 Map-Area(s) occupying 96.94% of the map. (used by 4 unit-defs)
[t=00:00:34.385302][f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)   Max Slope=(1.00))   Move-Data used:'atkbot4'    Has 1 Map-Area(s) occupying 100.00% of the map. (used by 106 unit-defs)
[t=00:00:34.394591][f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)     Max Slope=(0.41))   Move-Data used:'kbot4'      Has 1 Map-Area(s) occupying 96.94% of the map. (used by 33 unit-defs)
[t=00:00:34.404119][f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)     Max Slope=(1.00))   Move-Data used:'tkbot4'     Has 1 Map-Area(s) occupying 100.00% of the map. (used by 33 unit-defs)
[t=00:00:34.413029][f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)     Max Slope=(1.00))   Move-Data used:'tkbot2'     Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs)
[t=00:00:34.421838][f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(any / any)    Max Slope=(0.11))   Move-Data used:'hover3'     Has 1 Map-Area(s) occupying 89.12% of the map. (used by 13 unit-defs)
[t=00:00:34.421979][f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(any / -5.00)      Max Slope=(1.00))   Move-Data used:'boat4'      Has 0 Map-Area(s) occupying 0.00% of the map. (used by 9 unit-defs)
[t=00:00:34.431334][f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)     Max Slope=(0.11))   Move-Data used:'tank4'      Has 1 Map-Area(s) occupying 89.12% of the map. (used by 20 unit-defs)
[t=00:00:34.440730][f=-000001] Skirmish AI <Circuit Normal-stable>:   Mobile-Type: Min/Max Elevation=(any / any)    Max Slope=(0.41))   Move-Data used:'bhover1'    Has 1 Map-Area(s) occupying 96.94% of the map. (used by 1 unit-defs)
[t=00:00:34.547877][f=-000001] Skirmish AI <Circuit Normal-stable>: No config file! (LuaRules/Configs/1052188CircuitAINormal64/stable/Comet_Catcher_Redux_v3.1.json)
[t=00:00:34.548525][f=-000001] Skirmish AI <Circuit Normal-stable>: Load config: E:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAINormal64\stable\config\behaviour.json
[t=00:00:34.551351][f=-000001] Skirmish AI <Circuit Normal-stable>: Load config: E:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAINormal64\stable\config\block_map.json
[t=00:00:34.551954][f=-000001] Skirmish AI <Circuit Normal-stable>: Load config: E:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAINormal64\stable\config\build_chain.json
[t=00:00:34.552825][f=-000001] Skirmish AI <Circuit Normal-stable>: Load config: E:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAINormal64\stable\config\commander.json
[t=00:00:34.554335][f=-000001] Skirmish AI <Circuit Normal-stable>: Load config: E:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAINormal64\stable\config\economy.json
[t=00:00:34.554911][f=-000001] Skirmish AI <Circuit Normal-stable>: Load config: E:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAINormal64\stable\config\factory.json
[t=00:00:34.559488][f=-000001] Skirmish AI <Circuit Normal-stable>: Load config: E:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAINormal64\stable\config\response.json
[t=00:00:34.734648][f=-000001] Skirmish AI <Circuit Normal-stable>: Circuit Normal 1.2.10 (0) Initialized!
[t=00:00:34.735529][f=-000001] [AIWrapper::SendUnitEvents][AI=0 team=1] numUnits=0
[t=00:00:34.735614][f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs] 416ms
[t=00:00:34.759974][f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 numAllocs{int+, int-, ext, int_p}={0, 0, 10234, 0.0} allocedSize{int+, int-, ext}={0, 0, 1818184}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.1477}
[t=00:00:35.762916][f=-000001] UpdateInterfacePreset, minimapRight
[t=00:00:36.033913][f=-000001] GameID: c8521266624e8fb5841604da7d1e09e1
[t=00:00:36.033951][f=-000001] Connection attempt from S3V3N
[t=00:00:36.033994][f=-000001]  -> Version: 105.1.1-2314-g9e0bf7d BAR105 [Windows 64-bit (native)]
[t=00:00:36.034199][f=-000001]  -> Connection established (given id 0)
[t=00:00:36.034297][f=-000001] [Game::ClientReadNet][LOGMSG] sender="S3V3N" string="[PreGame::GameDataReceived][map-checksums]
    server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
    client=828d5d65d8f50366bd59ba0195fb2abaea3d0e356426e6f0328a59fa23e0c219d93a8e43d080c273c7036124610aa018a024e7a97738d77a3006b458544a981b"
[t=00:00:36.034334][f=-000001] [Game::ClientReadNet][LOGMSG] sender="S3V3N" string="[PreGame::GameDataReceived][mod-checksums]
    server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
    client=3091b86090a0be80feb1f79155c8e2159ed7ebc18ca8b71c5670c2053b639832267ee29f9ea7c4b8c121221e75bd2cefc9be837168c18e8794eed2e76655d85b"
[t=00:00:36.034370][f=-000001] [Game::ClientReadNet][LOGMSG] sender="S3V3N" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=6ee57eb99fc6105a8153241e063fefd1b1056b125e93e7b9f77d444c7e36da56501e6a2e91ab51d61e9ef312de9384f8800ed2e58b8d410dd088b28e450d9fbb]"
[t=00:00:36.034392][f=-000001] [Game::ClientReadNet][LOGMSG] sender="S3V3N" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=cc86073da602c749ed8724dbf4f39ecdbf5e5ad9d7d4a6bf7ac2b2e79026f24db66d05c01cf437fe71f5383ff7f0a6d3c8b4bcfd4a3cfa29d7ec8c3a0dfb9bed]"
[t=00:00:36.034424][f=-000001] [Game::ClientReadNet][LOGMSG] sender="S3V3N" string="[Internal Lua error: Call failure] [LuaVFS::Include(synced=true)][pcall] file=LuaRules/gadgets.lua error=2 ([string "LuaRules/Gadgets/unit_field_factory.lua"]:310: bad argument #1 to 'SetCustomCommandDrawData' (number expected, got nil)) ptop=3 cenv=false vfsmode=Mmb
stack traceback:
    [C]: in function 'Include'
    [string "LuaRules/main.lua"]:15: in main chunk"
[t=00:00:36.034450][f=-000001] [Game::ClientReadNet][LOGMSG] sender="S3V3N" string="[Game::Load][lua{Rules,Gaia}={0000000000000000,0000000000000000}][locale="C"]"
[t=00:00:36.034478][f=-000001] [Game::ClientReadNet] local skirmish AI "AI: Normal (1)" (ID: 0, Short-Name: "1052188CircuitAINormal64", Version: "") took over control of team 1
[t=00:00:36.200843][f=-000001] Epicmenu: Switching to Default camera mode
[t=00:00:40.751546][f=-000001] <S3V3N> Allies: I choose: Guardian!
[t=00:01:23.306496][f=0001012] S3V3N paused the game
[t=00:01:24.587700][f=0001012] [QuitAction] user exited to system
[t=00:01:24.598162][f=0001012] [SpringApp::Kill][1] fromRun=1
[t=00:01:24.598900][f=0001012] [ThreadPool::SetThreadCount][1] wanted=0 current=4 maximum=4 (init=0)
[t=00:01:24.620754][f=0001012]  [async=0] threads=4 tasks=3855 {sum,avg}{exec,wait}time={{1117.864, 0.290}, {1307.458, 0.339}}ms
[t=00:01:24.620790][f=0001012]      thread=1 tasks=1285 {sum,min,max,avg}{exec,wait}time={{438.227, 0.000, 149.454, 0.341}, {125.765, 0.000, 8.549, 0.098}}ms
[t=00:01:24.620829][f=0001012]      thread=2 tasks=1285 {sum,min,max,avg}{exec,wait}time={{342.095, 0.000, 81.591, 0.266}, {628.360, 0.000, 67.705, 0.489}}ms
[t=00:01:24.620846][f=0001012]      thread=3 tasks=1285 {sum,min,max,avg}{exec,wait}time={{337.542, 0.000, 99.786, 0.263}, {553.333, 0.000, 36.703, 0.431}}ms
[t=00:01:24.620878][f=0001012]  [async=1] threads=4 tasks=2883 {sum,avg}{exec,wait}time={{32426.678, 11.248}, {24691876.000, 8564.646}}ms
[t=00:01:24.620896][f=0001012]      thread=1 tasks=961 {sum,min,max,avg}{exec,wait}time={{10888.584, 0.000, 1817.081, 11.330}, {8289190.000, 1.052, 10907.048, 8625.588}}ms
[t=00:01:24.620921][f=0001012]      thread=2 tasks=961 {sum,min,max,avg}{exec,wait}time={{10715.463, 0.001, 1810.611, 11.150}, {8189535.500, 1.064, 10733.326, 8521.890}}ms
[t=00:01:24.620941][f=0001012]      thread=3 tasks=961 {sum,min,max,avg}{exec,wait}time={{10822.633, 0.000, 1758.350, 11.262}, {8213150.000, 1.032, 10835.288, 8546.462}}ms
[t=00:01:24.620954][f=0001012] [ThreadPool::SetThreadCount][2] workers=0
[t=00:01:24.620966][f=0001012] [SpringApp::Kill][2]
[t=00:01:24.621746][f=0001012] [Game::KillLua][0] dtor=0 loadscreen=0000000000000000
[t=00:01:24.621778][f=0001012] [Game::KillLua][1] dtor=0 luaUI=0000028f57891290
[t=00:01:24.621852][f=0001012] Start widgetHandler:Shutdown
[t=00:01:24.625211][f=0001012] Shutdown - SaveOrderList Complete
[t=00:01:24.626137][f=0001012] Writing last game win data
[t=00:01:24.631983][f=0001012] Shutdown - SaveConfigData Complete
[t=00:01:24.632029][f=0001012] Shutdown Widget - Chili Highlight
[t=00:01:24.632067][f=0001012] Shutdown Widget - Draw After Chili
[t=00:01:24.632093][f=0001012] Shutdown Widget - API Unit Tracker GL4
[t=00:01:24.632112][f=0001012] Shutdown Widget - EPIC Menu
[t=00:01:24.633835][f=0001012] Shutdown Widget - Depth of Field Shader
[t=00:01:24.636580][f=0001012] Shutdown Widget - Chili Minimap
[t=00:01:24.636777][f=0001012] Shutdown Widget - Chili Widget Selector
[t=00:01:24.638817][f=0001012] Shutdown Widget - Deferred rendering
[t=00:01:24.640369][f=0001012] Shutdown Widget - Local Team Colors
[t=00:01:24.640458][f=0001012] Shutdown Widget - Display Keys 2
[t=00:01:24.640753][f=0001012] Shutdown Widget - Save Game Menu
[t=00:01:24.640795][f=0001012] Shutdown Widget - Highlight Model Api GL4
[t=00:01:24.640893][f=0001012] Shutdown Widget - Selected Units GL4 2
[t=00:01:24.640957][f=0001012] Shutdown Widget - HealthBars
[t=00:01:24.642709][f=0001012] Shutdown Widget - Noises
[t=00:01:24.642737][f=0001012] Shutdown Widget - Unit Icons
[t=00:01:24.642752][f=0001012] Shutdown Widget - BuildETA
[t=00:01:24.642770][f=0001012] Shutdown Widget - Win Counter
[t=00:01:24.642803][f=0001012] Shutdown Widget - EndGame APM stats
[t=00:01:24.644350][f=0001012] Shutdown Widget - Modular Comm Info
[t=00:01:24.644373][f=0001012] Shutdown Widget - CameraShake
[t=00:01:24.644390][f=0001012] Shutdown Widget - Chili Economy Panel Default
[t=00:01:24.644546][f=0001012] Shutdown Widget - Chili EndGame Window
[t=00:01:24.644578][f=0001012] Shutdown Widget - Attack Warning
[t=00:01:24.644596][f=0001012] Shutdown Widget - Chili Nuke Warning
[t=00:01:24.644613][f=0001012] Shutdown Widget - Chili Selections & CursorTip v2
[t=00:01:24.644658][f=0001012] Shutdown Widget - Chili Spectator Panels
[t=00:01:24.644674][f=0001012] Shutdown Widget - Context Menu
[t=00:01:24.644687][f=0001012] Shutdown Widget - Darkening
[t=00:01:24.644709][f=0001012] Shutdown Widget - Defense Range Zero-K
[t=00:01:24.644726][f=0001012] Shutdown Widget - Grab Input
[t=00:01:24.644844][f=0001012] Input grabbing is disabled!
[t=00:01:24.644862][f=0001012] Shutdown Widget - Highlight Geos
[t=00:01:24.644883][f=0001012] Shutdown Widget - Local Widgets Config
[t=00:01:24.644913][f=0001012] Shutdown Widget - MinimapEvents
[t=00:01:24.644928][f=0001012] Shutdown Widget - Missile Silo Range
[t=00:01:24.644944][f=0001012] Shutdown Widget - Music Player v2
[t=00:01:24.644961][f=0001012] Shutdown Widget - Point Tracker
[t=00:01:24.644974][f=0001012] Shutdown Widget - Showeco and Grid Drawer
[t=00:01:24.644995][f=0001012] Shutdown Widget - Decloak Tower Range
[t=00:01:24.645011][f=0001012] Shutdown Widget - Startup Info and Selector
[t=00:01:24.645053][f=0001012] Shutdown Widget - State Reverse and Latency
[t=00:01:24.645070][f=0001012] Shutdown Widget - Stereo3D
[t=00:01:24.645205][f=0001012] Shutdown Widget - Transport AI
[t=00:01:24.645229][f=0001012] Shutdown Widget - Attack AoE
[t=00:01:24.645247][f=0001012] Shutdown Widget - Map Edge Extension
[t=00:01:24.645884][f=0001012] Shutdown Widget - Highlight Unit GL4 v2
[t=00:01:24.645910][f=0001012] Shutdown Widget - Selection Send
[t=00:01:24.645947][f=0001012] Shutdown Widget - Newton Firezone
[t=00:01:24.645997][f=0001012] Shutdown Widget - Receive Units Indicator
[t=00:01:24.646015][f=0001012] Shutdown Widget - Chili Pro Console
[t=00:01:24.647236][f=0001012] Shutdown Widget - Persistent Build Height
[t=00:01:24.647264][f=0001012] Shutdown Widget - Lasso Terraform GUI
[t=00:01:24.647296][f=0001012] Shutdown Widget - Chili Framework
[t=00:01:24.647310][f=0001012] Shutdown Widget - Chili Core Selector
[t=00:01:24.647493][f=0001012] Shutdown Widget - Custom Markers
[t=00:01:24.647581][f=0001012] Shutdown Widget - Mex Placement Handler
[t=00:01:24.647649][f=0001012] Shutdown Widget - Select Keys
[t=00:01:24.647680][f=0001012] Shutdown Widget - Contrast Adaptive Sharpen
[t=00:01:24.647806][f=0001012] Shutdown Widget - Pause Screen
[t=00:01:24.648765][f=0001012] Shutdown Widget - Bloom Shader Deferred
[t=00:01:24.649132][f=0001012] Shutdown Widget - Layout Handler
[t=00:01:24.649171][f=0001012] Shutdown Widget - Text To Speech Control
[t=00:01:24.649189][f=0001012] Shutdown Widget - Color Blindness Correction
[t=00:01:24.649738][f=0001012] End widgetHandler:Shutdown
[t=00:01:24.772011][f=0001012] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 7539483, 0.0} allocedSize{int+, int-, ext}={0, 0, 1206713237}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0771}
[t=00:01:24.774176][f=0001012] [Game::KillLua][2] dtor=0 luaGaia=0000000000000000
[t=00:01:24.774231][f=0001012] [Game::KillLua][3] dtor=0 luaRules=0000000000000000
[t=00:01:24.774384][f=0001012] [Game::KillLua][4] dtor=0
[t=00:01:24.774405][f=0001012] [Game::KillLua][5] dtor=0
[t=00:01:24.791785][f=0001012] [DemoRecorder::WriteDemoFile] writing client-demo "E:\Steam\steamapps\common\Zero-K\demos\2024-04-07_08-01-15-017_Comet Catcher Redux v3_105.1.1-2314-g9e0bf7d BAR105.sdfz" (17908 bytes)
[t=00:01:24.791919][f=0001012] [Sound] [Sound::Kill] soundThread.joinable()=1
[t=00:01:24.832260][f=0001012] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[t=00:01:24.832381][f=0001012] [Sound] [Sound::UpdateThread][3] #sources=32 #items=16
[t=00:01:24.832454][f=0001012] [Sound] [Sound::UpdateThread][4] ctx=0000028f37e724d0 dev=0000028f37fad620
[t=00:01:24.832922][f=0001012] [Sound] [Sound::UpdateThread][5] ctx=0000028f37e724d0 dev=0000028f37fad620
[t=00:01:24.832947][f=0001012] [Sound] [Sound::Cleanup][alcDestroyContext(0000028f37e724d0)]
[t=00:01:24.840284][f=0001012] [Sound] [Sound::Cleanup][alcCloseDevice(0000028f37fad620)]
[t=00:01:24.840673][f=0001012] [Sound] [Sound::Cleanup][SDL_CloseAudioDevice(2)]
[t=00:01:24.874067][f=0001012] [Sound] [Sound::UpdateThread][6]
[t=00:01:24.875312][f=0001012] [Game::~CGame][1]
[t=00:01:24.875353][f=0001012] [Game::KillLua][0] dtor=1 loadscreen=0000000000000000
[t=00:01:24.875365][f=0001012] [Game::KillLua][1] dtor=1 luaUI=0000000000000000
[t=00:01:24.875388][f=0001012] [Game::KillLua][2] dtor=1 luaGaia=0000000000000000
[t=00:01:24.875398][f=0001012] [Game::KillLua][3] dtor=1 luaRules=0000000000000000
[t=00:01:24.875425][f=0001012] [Game::KillLua][4] dtor=1
[t=00:01:24.875471][f=0001012] [Game::KillLua][5] dtor=1
[t=00:01:24.875690][f=0001012] [Game::KillMisc][1]
[t=00:01:24.875725][f=0001012] [Game::KillMisc][2]
[t=00:01:24.875739][f=0001012] [EOH::DestroySkirmishAI(id=0)]
[t=00:01:24.922599][f=0001012] [Game::KillMisc][3]
[t=00:01:24.922800][f=0001012] [Game::KillRendering][1]
[t=00:01:24.930071][f=0001012] [~CRectangleOverlapHandler] 0% overlap reduction
[t=00:01:24.995973][f=0001012] [3DOParser::Kill] allocated 1 pieces
[t=00:01:24.996041][f=0001012] [S3OParser::Kill] allocated 5422 pieces
[t=00:01:24.996725][f=0001012] [AssParser::Kill] allocated 1663 pieces
[t=00:01:25.086378][f=0001012] [Game::KillInterface][1]
[t=00:01:25.087837][f=0001012] [Game::KillInterface][2]
[t=00:01:25.089425][f=0001012] [Game::KillSimulation][1]
[t=00:01:25.089642][f=0001012] [Game::KillSimulation][2]
[t=00:01:25.104246][f=0001012] [CCollisionHandler] dis-/continuous tests: 0/0
[t=00:01:25.104275][f=0001012] [Game::KillSimulation][3]
[t=00:01:25.106141][f=0001012] [~CPathCache(24x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=201
[t=00:01:25.106284][f=0001012] [~CPathCache(24x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[t=00:01:25.106498][f=0001012] [~CPathCache(48x64)] cacheHits=423 hitPercentage=57% numHashColls=0 maxCacheSize=201
[t=00:01:25.106575][f=0001012] [~CPathCache(48x64)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[t=00:01:25.107344][f=0001012] [~CRectangleOverlapHandler] 0% overlap reduction
[t=00:01:25.114255][f=0001012] [LosHandler::Kill] raycast instance cache-{hits,misses}={1,1}; shared=0%; cached=50%
[t=00:01:25.131190][f=0001012] [Game::KillSimulation][4]
[t=00:01:25.207872][f=0001012] [CommonDefHandler::KillStatic] 7192 sound-set data items added
[t=00:01:25.207907][f=0001012] [Game::~CGame][2]
[t=00:01:25.207934][f=0001012] [Game::~CGame][3]
[t=00:01:25.207964][f=0001012] [SpringApp::Kill][3]
[t=00:01:25.208198][f=0001012] [NetProto::~CNetProtocol] [UDPConnection::Statistics]
    108510 bytes sent   in 1385 packets (78.347 bytes/packet)
    33742 bytes recv'd in 897 packets (37.617 bytes/packet)
    {0.069x, 0.160x} relative protocol overhead {up, down}
    818 incoming chunks dropped, 4546 outgoing chunks resent
    478 incoming chunks processed

[t=00:01:25.208251][f=0001012] [SpringApp::Kill][4] font=0000028f7e039940
[t=00:01:25.213137][f=0001012] [SpringApp::Kill][5]
[t=00:01:25.225988][f=0001012] [SpringApp::Kill][6]
[t=00:01:25.226231] [SpringApp::Kill][7]
[t=00:01:25.226400] [RenderBuffer::KillStatic] Type = VA_TYPE_0 max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:01:25.226424] [RenderBuffer::KillStatic] Type = VA_TYPE_C max size/init. capacity/curr. capacity: VBO = {8, 1048576, 1048576}, EBO = {12, 2097152, 2097152}
[t=00:01:25.226441] [RenderBuffer::KillStatic] Type = VA_TYPE_N max size/init. capacity/curr. capacity: VBO = {0, 1024, 1024}, EBO = {0, 2048, 2048}
[t=00:01:25.226469] [RenderBuffer::KillStatic] Type = VA_TYPE_T max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152}
[t=00:01:25.226486] [RenderBuffer::KillStatic] Type = VA_TYPE_T4 max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 262144, 262144}
[t=00:01:25.226505] [RenderBuffer::KillStatic] Type = VA_TYPE_TN max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:01:25.226535] [RenderBuffer::KillStatic] Type = VA_TYPE_TC max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152}
[t=00:01:25.226555] [RenderBuffer::KillStatic] Type = VA_TYPE_PROJ max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152}
[t=00:01:25.226572] [RenderBuffer::KillStatic] Type = VA_TYPE_TNT max size/init. capacity/curr. capacity: VBO = {0, 0, 0}, EBO = {0, 0, 0}
[t=00:01:25.226589] [RenderBuffer::KillStatic] Type = VA_TYPE_2D0 max size/init. capacity/curr. capacity: VBO = {4, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:01:25.226615] [RenderBuffer::KillStatic] Type = VA_TYPE_2DC max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:01:25.226636] [RenderBuffer::KillStatic] Type = VA_TYPE_2DT max size/init. capacity/curr. capacity: VBO = {8, 1048576, 1048576}, EBO = {12, 2097152, 2097152}
[t=00:01:25.226653] [RenderBuffer::KillStatic] Type = VA_TYPE_2DTC max size/init. capacity/curr. capacity: VBO = {36, 1048576, 1048576}, EBO = {54, 2097152, 2097152}
[t=00:01:25.393291] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules:
[t=00:01:25.393319] [LuaSocket] TCP_CONNECT ALLOW * -1
[t=00:01:25.393330] [LuaSocket] TCP_LISTEN  ALLOW * -1
[t=00:01:25.393360] [LuaSocket] UDP_CONNECT DENY  149.56.22.68 8469
[t=00:01:25.393374] [LuaSocket] UDP_LISTEN  ALLOW * -1
[t=00:01:25.393749] [VFS] [SpringVFS::DeleteArchives<this=0000028f7e0dea10>]
[t=00:01:25.393783] [VFS] [SpringVFS::DeleteArchives<this=0000028f7e0dea10>(section=0)] #archives[section]=2 #files[section]=9067
[t=00:01:25.393840] [VFS]   archive=E:\Steam\steamapps\common\Zero-K\games\zk-stable.sdz (0000028f7dc2a7f0)
[t=00:01:25.395245] [VFS]   archive=E:\Steam\steamapps\common\Zero-K\games\FutureWars 0.40.5.sdz (0000028f7dc2a950)
[t=00:01:25.396306] [VFS] [SpringVFS::DeleteArchives<this=0000028f7e0dea10>(section=1)] #archives[section]=1 #files[section]=8
[t=00:01:25.396325] [VFS]   archive=E:\Steam\steamapps\common\Zero-K\maps\comet_catcher_redux_v3.1.sd7 (0000028f37f3c8e0)
[t=00:01:25.400847] [VFS] [SpringVFS::DeleteArchives<this=0000028f7e0dea10>(section=2)] #archives[section]=3 #files[section]=329
[t=00:01:25.400908] [VFS]   archive=E:\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2314-g9e0bf7d\base\springcontent.sdz (0000028f7dc2aab0)
[t=00:01:25.401334] [VFS]   archive=E:\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2314-g9e0bf7d\base\spring\bitmaps.sdz (0000028f7dc2aa00)
[t=00:01:25.401409] [VFS]   archive=E:\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2314-g9e0bf7d\base\maphelper.sdz (0000028f7dc2b3a0)
[t=00:01:25.401522] [VFS] [SpringVFS::DeleteArchives<this=0000028f7e0dea10>(section=3)] #archives[section]=0 #files[section]=0
[t=00:01:25.401539] [VFS] [SpringVFS::DeleteArchives<this=0000028f7e0dea10>(section=4)] #archives[section]=0 #files[section]=7314
[t=00:01:25.401603] [VFS] [SpringVFS::DeleteArchives<this=0000028f7e0dea10>(section=5)] #archives[section]=0 #files[section]=0
[t=00:01:25.401617] [VFS] [SpringVFS::DeleteArchives<this=0000028f7e0dea10>(section=6)] #archives[section]=0 #files[section]=0
[t=00:01:25.401637] [VFS] [SpringVFS::DeleteArchives<this=0000028f7e0dea10>(section=7)] #archives[section]=0 #files[section]=0
[t=00:01:25.401650] [VFS] [SpringVFS::DeleteArchives<this=0000028f7e0dea10>(section=8)] #archives[section]=0 #files[section]=0
[t=00:01:25.405265] [SpringApp::Kill][8]
[t=00:01:25.405296] [WatchDog::DeregisterThread] deregistering controls for thread [main]
[t=00:01:25.405312] [WatchDog::Uninstall][1] hangDetectorThread=00007ff6477880b0 (joinable=1)
[t=00:01:25.405321] [WatchDog::Uninstall][2]
[t=00:01:26.173676] [WatchDog::Uninstall][3]
[t=00:01:26.173751] [SpringApp::Kill][9]