ZeroK-RTS / CrashReports

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Spring Desync [105.1.1-2314-g9e0bf7d] #100666

Open Chobbyla opened 5 months ago

Chobbyla commented 5 months ago
GameID GameState File
e653146665afb750a8b7ba37ed56ee62 ClientGameState--1332975255-[17078-17078].txt
Chobbyla commented 5 months ago

infolog_full.txt (truncated):

   at System.Net.HttpWebRequest.EndGetRequestStream(IAsyncResult asyncResult, TransportContext& context)
   at System.Net.Http.HttpClientHandler.GetRequestStreamCallback(IAsyncResult ar)
   --- End of inner exception stack trace ---
   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at PlasmaShared.ContentServiceClient.<QueryAsync>d__5`1.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at PlasmaShared.ContentServiceClient.Query[T](ApiRequest`1 request)
   at PlasmaDownloader.ChobbylaHelper.UpdatePublicCommunityInfo(PlasmaDownloader downloader, IChobbylaProgress progress)
Zero-K.exe Information: 0 : Reseting configs and deploying AIs
Zero-K.exe Information: 0 : Connecting to steam API
Zero-K.exe Information: 0 : Steam online
Zero-K.exe Information: 0 : Starting
[t=00:00:00.000000] DetectCores: cpu mask fff
[t=00:00:00.014314] [CpuId] found 6 cores and 12 logical cpus (mask: 0xfff) of type general
[t=00:00:00.014328] [CpuId] setting logical cpu affinity mask to 0xfff
[t=00:00:00.018586] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "E:\games\SteamLibrary\steamapps\common\Zero-K\"
[t=00:00:00.020327] Using writeable configuration source: "E:\games\SteamLibrary\steamapps\common\Zero-K\springsettings.cfg"
[t=00:00:00.020337] Using additional read-only configuration source: "E:\games\SteamLibrary\steamapps\common\Zero-K\engine\win64\105.1.1-2314-g9e0bf7d\springsettings.cfg"
[t=00:00:00.071455] LogOutput initialized. Logging to E:\games\SteamLibrary\steamapps\common\Zero-K\infolog.txt
[t=00:00:00.071499] ============== <Log Sections ([A]vailable, [E]nabled)> ==============
[t=00:00:00.072009]   
    [A] ArchiveScanner
    [A] AutohostInterface
    [A] BumpWater
    [A] CSMFGroundTextures
    [A] CregSerializer
    [A] DecalsDrawerGL4
    [A] DynWater
    [A] Font
    [A] GameServer
    [A] GroundMoveType
    [A] KeyBindings
    [A] LuaSocket
    [A] Model
    [A] Net
    [A] Path
    [A] Piece
    [A] RoamMeshDrawer
    [A] Shader
    [A] SkyBox
    [A] Sound
    [A] Texture
    [A] VFS
    [E] Sound (Notice)
    [E] VFS (Info)
[t=00:00:00.072023]   
[t=00:00:00.072028]   Enable or disable log sections using the LogSections configuration key
[t=00:00:00.072033]   or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.072044]   Use "none" to disable the default log sections.
[t=00:00:00.072049] ============== </Log Sections> ==============

[t=00:00:00.072054] ============== <User Config> ==============
[t=00:00:00.072167]   BumpWaterDepthBits = 16
[t=00:00:00.072172]   BumpWaterReflection = 0
[t=00:00:00.072176]   BumpWaterRefraction = 0
[t=00:00:00.072181]   BumpWaterShoreWaves = 0
[t=00:00:00.072185]   BumpWaterTexSizeReflection = 64
[t=00:00:00.072190]   CamFreeScrollSpeed = 50
[t=00:00:00.072193]   CamMode = 1
[t=00:00:00.072202]   CamTimeExponent = 4.0
[t=00:00:00.072209]   CamTimeFactor = 1.0
[t=00:00:00.072215]   CubeTexSizeReflection = 64
[t=00:00:00.072223]   CubeTexSizeSpecular = 64
[t=00:00:00.072229]   DualScreenMiniMapOnLeft = 1
[t=00:00:00.072237]   EdgeMoveDynamic = 0
[t=00:00:00.072245]   EdgeMoveWidth = 0.003
[t=00:00:00.072252]   FPSFOV = 90
[t=00:00:00.072258]   FPSScrollSpeed = 50
[t=00:00:00.072264]   FontSize = 18
[t=00:00:00.072271]   Fullscreen = 0
[t=00:00:00.072277]   GrassDetail = 0
[t=00:00:00.072290]   GroundDecals = 1
[t=00:00:00.072297]   GroundDetail = 70
[t=00:00:00.072302]   GuiOpacity = 0.9
[t=00:00:00.072308]   HangTimeout = 30
[t=00:00:00.072315]   HardwareCursor = 1
[t=00:00:00.072320]   InitialNetworkTimeout = 0
[t=00:00:00.072327]   InputTextGeo = 0.26 0.73 0.02 0.028
[t=00:00:00.072333]   LODScale = 1.000
[t=00:00:00.072339]   LODScaleReflection = 1.000
[t=00:00:00.072345]   LODScaleRefraction = 1.000
[t=00:00:00.072352]   LODScaleShadow = 1.000
[t=00:00:00.072363]   LinkIncomingMaxPacketRate = 512
[t=00:00:00.072370]   LinkIncomingPeakBandwidth = 65536
[t=00:00:00.072377]   LinkIncomingSustainedBandwidth = 65536
[t=00:00:00.072384]   LinkOutgoingBandwidth = 131072
[t=00:00:00.072390]   LuaGarbageCollectionMemLoadMult = 2.5
[t=00:00:00.072397]   LuaGarbageCollectionRunTimeMult = 1.5
[t=00:00:00.072403]   MSAALevel = 4
[t=00:00:00.072410]   MaxParticles = 6000
[t=00:00:00.072415]   MaxSounds = 32
[t=00:00:00.072422]   MaximumTransmissionUnit = 0
[t=00:00:00.072433]   MiddleClickScrollSpeed = -0.0015
[t=00:00:00.072440]   MiniMapCanFlip = 1
[t=00:00:00.072446]   MiniMapMarker = 0
[t=00:00:00.072453]   MouseDragCircleCommandThreshold = 25
[t=00:00:00.072459]   MouseDragScrollThreshold = 0
[t=00:00:00.072466]   NetworkLossFactor = 1
[t=00:00:00.072472]   OverheadMaxHeightFactor = 1.39999998
[t=00:00:00.072479]   OverheadScrollSpeed = 50
[t=00:00:00.072485]   ReconnectTimeout = 0
[t=00:00:00.072492]   RotOverheadScrollSpeed = 50
[t=00:00:00.072497]   RotateLogFiles = 1
[t=00:00:00.072545]   ShadowMapSize = 8192
[t=00:00:00.072553]   Shadows = 0
[t=00:00:00.072558]   ShowClock = 0
[t=00:00:00.072564]   ShowPlayerInfo = 0
[t=00:00:00.072570]   SplashScreenDir = ./MenuLoadscreens
[t=00:00:00.072577]   TeamHighlight = 0
[t=00:00:00.072583]   UnitIconDist = 60
[t=00:00:00.072589]   UseDistToGroundForIcons = 1.10000002
[t=00:00:00.072596]   UseLuaMemPools = 0
[t=00:00:00.072602]   UseNetMessageSmoothingBuffer = 0
[t=00:00:00.072609]   VFSCacheArchiveFiles = 0
[t=00:00:00.072614]   VSync = 0
[t=00:00:00.072627]   Water = 4
[t=00:00:00.072633]   WindowBorderless = 1
[t=00:00:00.072639]   WindowPosY = 23
[t=00:00:00.072645]   XResolution = 2560
[t=00:00:00.072650]   XResolutionWindowed = 2560
[t=00:00:00.072657]   YResolution = 1080
[t=00:00:00.072663]   YResolutionWindowed = 1057
[t=00:00:00.072670]   snd_volbattle = 47
[t=00:00:00.072675]   snd_volmaster = 9
[t=00:00:00.072692] ============== </User Config> ==============

[t=00:00:00.072700] ============== <User System> ==============
[t=00:00:00.072712]   Spring Engine Version: 105.1.1-2314-g9e0bf7d BAR105
[t=00:00:00.072722]       Build Environment: gcc libstdc++ version 20230727
[t=00:00:00.072732]        Compiler Version: gcc-13.2.0
[t=00:00:00.072777]        Operating System: Windows 10 TBA Insider Update (build 19045)
[t=00:00:00.072831]         Hardware Config: AMD Ryzen 5 5600X 6-Core Processor             ; 65462MB RAM, 69558MB pagefile
[t=00:00:00.072840]        Binary Word Size: 64-bit (native)
[t=00:00:00.072854]           Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.072862]      Physical CPU Cores: 6
[t=00:00:00.072867]       Logical CPU Cores: 12
[t=00:00:00.072873] ============== </User System> ==============

[t=00:00:00.073041] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.073048]     SSE 1.0 : 1,  SSE 2.0 : 1
[t=00:00:00.073053]     SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.073059]     SSE 4.1 : 1,  SSE 4.2 : 1
[t=00:00:00.073065]     SSE 4.0A: 1,  SSE 5.0A: 0
[t=00:00:00.074523] [WatchDog::Install] installed (hang-timeout: 30s)
[t=00:00:00.074541] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.082077] [GL::CheckAvailableVideoModes] desktop={2560x1080x24bpp@60Hz} current={2560x1080x24bpp@60Hz}
[t=00:00:00.087181]     Display (Generic PnP Monitor)=1 modes=49 bounds={x=0, y=0, w=2560, h=1080}
[t=00:00:00.087193]         [ 1] 3620x1527x24bpp@60Hz
[t=00:00:00.087200]         [ 2] 2560x1080x24bpp@60Hz
[t=00:00:00.087207]         [ 3] 1920x1080x24bpp@60Hz
[t=00:00:00.087213]         [ 9] 1768x992x24bpp@30Hz
[t=00:00:00.087229]         [12] 1680x1050x24bpp@60Hz
[t=00:00:00.087237]         [14] 1600x1024x24bpp@60Hz
[t=00:00:00.087243]         [16] 1600x900x24bpp@60Hz
[t=00:00:00.087249]         [17] 1440x1080x24bpp@60Hz
[t=00:00:00.087256]         [23] 1366x768x24bpp@60Hz
[t=00:00:00.087262]         [24] 1360x768x24bpp@60Hz
[t=00:00:00.087269]         [25] 1280x1024x24bpp@75Hz
[t=00:00:00.087275]         [27] 1280x960x24bpp@75Hz
[t=00:00:00.087282]         [29] 1280x800x24bpp@75Hz
[t=00:00:00.087289]         [31] 1280x768x24bpp@75Hz
[t=00:00:00.087295]         [33] 1280x720x24bpp@60Hz
[t=00:00:00.087308]         [36] 1176x664x24bpp@60Hz
[t=00:00:00.087317]         [39] 1152x864x24bpp@75Hz
[t=00:00:00.087322]         [40] 1024x768x24bpp@75Hz
[t=00:00:00.087330]         [42] 800x600x24bpp@75Hz
[t=00:00:00.087335]         [44] 720x576x24bpp@50Hz
[t=00:00:00.087341]         [45] 720x480x24bpp@60Hz
[t=00:00:00.087348]         [47] 640x480x24bpp@75Hz
[t=00:00:00.387874] [GR::CreateSDLWindow] using 4x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window
[t=00:00:00.388974] [GR::SetWindowAttributes][1] cfgFullScreen=0 numDisplays=1 winPos=<0,23> newRes=<2560,1057>
[t=00:00:00.388995] [GR::SetWindowAttributes][2] cfgFullScreen=0 numDisplays=1 winPos=<0,23> newRes=<2560,1057>
[t=00:00:00.440043] [GR::LogVersionInfo]
[t=00:00:00.440057]     SDL version : 2.0.18 (linked) / 2.0.18 (compiled)
[t=00:00:00.440064]     GL version  : 4.6.0 NVIDIA 545.84
[t=00:00:00.440068]     GL vendor   : NVIDIA Corporation
[t=00:00:00.440072]     GL renderer : NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2
[t=00:00:00.440077]     GLSL version: 4.60 NVIDIA
[t=00:00:00.440143]     GLEW version: 2.1.0
[t=00:00:00.440149]     GPU memory  : 6144MB (total) / 4691MB (available)
[t=00:00:00.440159]     SDL swap-int: 1
[t=00:00:00.440163]     SDL driver  : windows
[t=00:00:00.440167]     
[t=00:00:00.440171]     Initialized OpenGL Context: 4.6 (Compat)
[t=00:00:00.440175]     GLSL shader support       : 1
[t=00:00:00.440180]     GL4 support               : 1
[t=00:00:00.440184]     FBO extension support     : 1
[t=00:00:00.440198]     NVX GPU mem-info support  : 1
[t=00:00:00.440204]     ATI GPU mem-info support  : 0
[t=00:00:00.440221]     Texture clamping to edge  : 1
[t=00:00:00.440227]     NPOT-texture support      : 1 (1)
[t=00:00:00.440233]     S3TC/DXT1 texture support : 1/1
[t=00:00:00.440239]     texture query-LOD support : 1 (1)
[t=00:00:00.440243]     MSAA frame-buffer support : 1 (1)
[t=00:00:00.440247]     Z-buffer depth            : 32 (-)
[t=00:00:00.440255]     primitive-restart support : 1 (1)
[t=00:00:00.440260]     clip-space control support: 1 (1)
[t=00:00:00.440265]     seamless cube-map support : 1 (1)
[t=00:00:00.440274]     frag-depth layout support : 1 (1)
[t=00:00:00.440279]     persistent maps support   : 1 (1)
[t=00:00:00.440283]     explicit attribs location : 1 (1)
[t=00:00:00.440288]     multi draw indirect       : 1 (-)
[t=00:00:00.440292]     array textures            : 1 (-)
[t=00:00:00.440297]     buffer copy support       : 1 (-)
[t=00:00:00.440301]     indirect draw             : 1 (-)
[t=00:00:00.440306]     base instance             : 1 (-)
[t=00:00:00.440309]     
[t=00:00:00.440313]     max. FBO samples              : 32
[t=00:00:00.440321]     max. FS/program texture slots : 32/192
[t=00:00:00.440326]     max. texture size             : 32768
[t=00:00:00.440334]     max. texture anisotropy level : 16.000000
[t=00:00:00.440338]     max. vec4 varyings/attributes : 31/16
[t=00:00:00.440344]     max. draw-buffers             : 8
[t=00:00:00.440348]     max. rec. indices/vertices    : 1048576/1048576
[t=00:00:00.440353]     max. uniform buffer-bindings  : 84
[t=00:00:00.440357]     max. uniform block-size       : 64KB
[t=00:00:00.440362]     max. storage buffer-bindings  : 96
[t=00:00:00.440370]     max. storage block-size       : 2047MB
[t=00:00:00.440374]     
[t=00:00:00.440378]     enable AMD-hacks : 0
[t=00:00:00.440381]     compress MIP-maps: 0
[t=00:00:00.440409]     Number of compressed texture formats: 23
[t=00:00:00.440430]     Compressed texture formats: GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 0x8b90, 0x8b91, 0x8b92, 0x8b93, 0x8b94, 0x8b95, 0x8b96, 0x8b97, 0x8b98, 0x8b99, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC. 
[t=00:00:00.440448] [GR::ToggleGLDebugOutput] OpenGL debug-message callback disabled
[t=00:00:00.440672] [GR::UpdateGLConfigs]
[t=00:00:00.440701] [VSync::SetInterval] interval=0 (disabled)
[t=00:00:00.440707] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:00.440724] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=2560.000000, vsy=1057.000000, ssx=2560.000000, ssy=1080.000000, screenPosX=0, screenPosY=0
[t=00:00:00.440733] [GR::UpdateGLGeometry][2] winSize=<2560,1057>
[t=00:00:00.440737] [GR::InitGLState]
[t=00:00:00.440970] [GR::LogDisplayMode] display-mode set to 2560x1057x24bpp@60Hz (windowed::borderless)
[t=00:00:00.516644] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u
[t=00:00:00.520814] [~ScopedOnceTimer][FtLibraryHandler::FontConfigInit (version 2.13.1)] 4ms
[t=00:00:00.520988] [CglFont::CglShaderFontRenderer] Creating Font shaders: GLEW_ARB_explicit_attrib_location = true
[t=00:00:00.525772] [Font] [CheckGenFontConfigFull] Using Fontconfig cache dir "E:/games/SteamLibrary/steamapps/common/Zero-K/fontcache"
[t=00:00:00.525789] [Font] [CheckGenFontConfigFull] fontconfig for directory "C:\WINDOWS\fonts" up to date
[t=00:00:00.526249] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:00.528625] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "E:\games\SteamLibrary\steamapps\common\Zero-K\"
[t=00:00:00.528638] [DataDirLocater::Check] Isolation Mode!
[t=00:00:00.528734] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: E:\games\SteamLibrary\steamapps\common\Zero-K\
[t=00:00:00.528827] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: E:\games\SteamLibrary\steamapps\common\Zero-K\engine\win64\105.1.1-2314-g9e0bf7d\
[t=00:00:00.535670] Scanning: E:\games\SteamLibrary\steamapps\common\Zero-K\engine\win64\105.1.1-2314-g9e0bf7d\base
[t=00:00:00.536438] Scanning: E:\games\SteamLibrary\steamapps\common\Zero-K\maps
[t=00:00:00.606369] Scanning: E:\games\SteamLibrary\steamapps\common\Zero-K\games
[t=00:00:00.606811] Scanning: E:\games\SteamLibrary\steamapps\common\Zero-K\packages
[t=00:00:00.631615] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 96ms
[t=00:00:00.631636] [VFS] [SpringVFS::ReserveArchives<this=0000020543a07ed0>]
[t=00:00:00.631769] [VFS] [SpringVFS::AddArchive<this=0000020543a07ed0>(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.634848] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0000020543a07ed0 (SpringVFS) global=0000000000000000 (null)
[t=00:00:00.634858] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:00.710837] [ThreadPool::SetThreadCount][1] wanted=6 current=1 maximum=12 (init=1)
[t=00:00:00.711254] [ThreadPool::SetThreadCount][2] workers=5
[t=00:00:00.711352] [Threading] Worker 2 thread CPU affinity mask set: 0x2
[t=00:00:00.711461] [Threading] Worker 3 thread CPU affinity mask set: 0x4
[t=00:00:00.711549] [Threading] Worker 1 thread CPU affinity mask set: 0x1
[t=00:00:00.711719] [Threading] Worker 5 thread CPU affinity mask set: 0x10
[t=00:00:00.716445] [Threading] Worker 4 thread CPU affinity mask set: 0x8
[t=00:00:00.716485] [Threading] Main thread CPU affinity mask set: 0xfe0
[t=00:00:00.717135][f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms
[t=00:00:00.717248][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.1ms)
[t=00:00:00.717357][f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[t=00:00:00.717379][f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[t=00:00:00.717388][f=-000001] [Sound] [Sound::InitThread][1]
[t=00:00:00.717417][f=-000001] [Sound] [Sound::OpenLoopbackDevice] UseSDLAudio is set, rendering openal-soft audio to SDL buffer and let SDL audio handle the hardware
[t=00:00:00.727365][f=-000001] [Sound] [Sound::OpenLoopbackDevice] SDL audio device(s): 
[t=00:00:00.727383][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "0" "Speakers (Realtek High Definition Audio)"
[t=00:00:00.727390][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "1" "Speakers (Steam Streaming Microphone)"
[t=00:00:00.727397][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "2" "Speakers (Steam Streaming Speakers)"
[t=00:00:00.727408][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "3" "Speakers (3- Redragon Gaming Headset)"
[t=00:00:00.727416][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "4" "Realtek Digital Output (Realtek High Definition Audio)"
[t=00:00:00.727423][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "5" "LG ULTRAWIDE (NVIDIA High Definition Audio)"
[t=00:00:00.727428][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device
[t=00:00:00.741864][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening loopback device
[t=00:00:00.743893][f=-000001] [Sound] [Sound::OpenLoopbackDevice] device=0000020543b8d0a0(default) context=0000020543a40c60  numChannels=2 frameSize=8
[t=00:00:00.743911][f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
[t=00:00:00.743921][f=-000001] [Sound]   Vendor:         OpenAL Community
[t=00:00:00.743926][f=-000001] [Sound]   Version:        1.1 ALSOFT 1.21.0
[t=00:00:00.743932][f=-000001] [Sound]   Renderer:       OpenAL Soft
------- TRUNCATED -------
[t=00:48:04.078210][f=0014817] <ruru> Allies:  I gave 100 metal to saru.
[t=00:48:05.313826][f=0014854] <ruru> Allies:  I gave 100 metal to saru.
[t=00:48:06.847270][f=0014900] <ruru> Allies:  I gave 100 metal to saru.
[t=00:48:08.078267][f=0014937] <ruru> Allies:  I gave 100 metal to saru.
[t=00:48:08.979631][f=0014964] <ruru> Allies:  I gave 100 metal to saru.
[t=00:48:09.944416][f=0014993] <ruru> Allies:  I gave 66 metal to saru.
[t=00:48:10.786945][f=0015019] [liblobby] Error: Failed to parse JSON: {"NewsItems":[{"Header":"Zero-K v1.12.4.0 - Combat Engineer","Text":"Engineer Commanders can build units in the field, while Disco Rave Party spins faster and hits harder. Sparrow steals Owl's radar jammer and Thunderbird is healthier.\r\n\r\nMost of the patch is on the tech side of things. An engine update brings performance and pretty explosions. A new shader shades shadows, and unit selection circles look better and run faster.","Image":"http://zero-k.info/img/lobbynews/1155.png"},{"Header":"Cold Take #9 - Energy as Supply","Text":"Energy is houses for robots. It sets the pace of the game by building up over time, and in relative safety. It is a supply resource like many found in various forms across RTS.","Url":"https://store.steampowered.com/news/app/334920/view/59690306361564User {"AccountID":390762,"Avatar":"shipheavyarty","AwaySince":"2024-04-08T20:41:40.5791054Z","BanMute":false,"BanVotes":false,"BanSpecChat":false,"BattleID":14,"Country":"BE","DisplayName":"Ampul","Faction":"Dynasty","IsAdmin":false,"IsBot":false,"LobbyVersion":"Chobby","Name":"Ampul","SteamID":"76561198383926686","Icon":"7_5","IsAway":true,"IsInBattleRoom":true,"IsInGame":false,"EffectiveMmElo":2197,"EffectiveElo":2033,"Level":172,"Rank":5}
[t=00:48:24.066630][f=0015417] [liblobby] Error: Failed to parse JSON: {"NewsItems":[{"Header":"Zero-K v1.12.4.0 - Combat Engineer","Text":"Engineer Commanders can build units in the field, while Disco Rave Party spins faster and hits harder. Sparrow steals Owl's radar jammer and Thunderbird is healthier.\r\n\r\nMost of the patch is on the tech side of things. An engine update brings performance and pretty explosions. A new shader shades shadows, and unit selection circles look better and run faster.","Image":"http://zero-k.info/img/lobbynews/1155.png"},{"Header":"Cold Take #9 - Energy as Supply","Text":"Energy is houses for robots. It sets the pace of the game by building up over time, and in relative safety. It is a supply resource like many found in various forms across RTS.","Url":"https://store.steampowered.com/news/app/334920/view/59690306361564BattleUpdate {"Header":{"BattleID":1210,"Engine":"105.1.1-2314-g9e0bf7d","Founder":"ronaldhandschuch","Game":"Zero-K v1.12.4.0","IsMatchMaker":false,"IsRunning":false,"Map":"Chicken Nuggets v5","MaxPlayers":10,"Mode":5,"Password":"?","PlayerCount":0,"SpectatorCount":0,"Title":"ronaldhandschuch's Battle","TimeQueueEnabled":false,"MaxEvenPlayers":0}}
[t=00:48:24.224683][f=0015422] [liblobby] Error: Failed to parse JSON: {"NewsItems":[{"Header":"Zero-K v1.12.4.0 - Combat Engineer","Text":"Engineer Commanders can build units in the field, while Disco Rave Party spins faster and hits harder. Sparrow steals Owl's radar jammer and Thunderbird is healthier.\r\n\r\nMost of the patch is on the tech side of things. An engine update brings performance and pretty explosions. A new shader shades shadows, and unit selection circles look better and run faster.","Image":"http://zero-k.info/img/lobbynews/1155.png"},{"Header":"Cold Take #9 - Energy as Supply","Text":"Energy is houses for robots. It sets the pace of the game by building up over time, and in relative safety. It is a supply resource like many found in various forms across RTS.","Url":"https://store.steampowered.com/news/app/334920/view/59690306361564BattleRemoved {"BattleID":1210}
[t=00:48:25.924778][f=0015473] [liblobby] Error: Failed to parse JSON: {"NewsItems":[{"Header":"Zero-K v1.12.4.0 - Combat Engineer","Text":"Engineer Commanders can build units in the field, while Disco Rave Party spins faster and hits harder. Sparrow steals Owl's radar jammer and Thunderbird is healthier.\r\n\r\nMost of the patch is on the tech side of things. An engine update brings performance and pretty explosions. A new shader shades shadows, and unit selection circles look better and run faster.","Image":"http://zero-k.info/img/lobbynews/1155.png"},{"Header":"Cold Take #9 - Energy as Supply","Text":"Energy is houses for robots. It sets the pace of the game by building up over time, and in relative safety. It is a supply resource like many found in various forms across RTS.","Url":"https://store.steampowered.com/news/app/334920/view/59690306361564MatchMakerStatus {"MatchMakerEnabled":false,"QueueCounts":{"Sortie":0,"Sortie Wide":0,"Battle":0,"Battle Wide":0,"Coop":0,"1v1":1,"1v1 Narrow":1,"1v1 Wide":1,"2v2+":0,"3v3+":0,"4v4+":0,"5v5+":0,"6v6+":0,"7v7+":0,"8v8+":0,"9v9+":0,"10v10+":0},"InstantStartQueues":[],"IngameCounts":{"Sortie":0,"Sortie Wide":0,"Battle":0,"Battle Wide":0,"Coop":0,"1v1":0,"1v1 Narrow":2,"1v1 Wide":2,"2v2+":0,"3v3+":0,"4v4+":0,"5v5+":0,"6v6+":0,"7v7+":0,"8v8+":0,"9v9+":0,"10v10+":0},"UserCount":143,"UserCountDiscord":4709}
[t=00:48:36.583172][f=0015792] dark_gf added point: voer
[t=00:48:38.113293][f=0015838] gohanblanco4009 added point: more fleast
[t=00:48:40.349187][f=0015905] dark_gf added point: cover
[t=00:48:48.516853][f=0016150] gohanblanco4009 added point: flee cover this
[t=00:48:50.970159][f=0016225] [liblobby] Error: Failed to parse JSON: {"NewsItems":[{"Header":"Zero-K v1.12.4.0 - Combat Engineer","Text":"Engineer Commanders can build units in the field, while Disco Rave Party spins faster and hits harder. Sparrow steals Owl's radar jammer and Thunderbird is healthier.\r\n\r\nMost of the patch is on the tech side of things. An engine update brings performance and pretty explosions. A new shader shades shadows, and unit selection circles look better and run faster.","Image":"http://zero-k.info/img/lobbynews/1155.png"},{"Header":"Cold Take #9 - Energy as Supply","Text":"Energy is houses for robots. It sets the pace of the game by building up over time, and in relative safety. It is a supply resource like many found in various forms across RTS.","Url":"https://store.steampowered.com/news/app/334920/view/59690306361564MatchMakerStatus {"MatchMakerEnabled":false,"QueueCounts":{"Sortie":0,"Sortie Wide":0,"Battle":0,"Battle Wide":0,"Coop":0,"1v1":1,"1v1 Narrow":1,"1v1 Wide":1,"2v2+":0,"3v3+":0,"4v4+":0,"5v5+":0,"6v6+":0,"7v7+":0,"8v8+":0,"9v9+":0,"10v10+":0},"InstantStartQueues":[],"IngameCounts":{"Sortie":0,"Sortie Wide":0,"Battle":0,"Battle Wide":0,"Coop":0,"1v1":0,"1v1 Narrow":2,"1v1 Wide":2,"2v2+":0,"3v3+":0,"4v4+":0,"5v5+":0,"6v6+":0,"7v7+":0,"8v8+":0,"9v9+":0,"10v10+":0},"UserCount":146,"UserCountDiscord":4709}
[t=00:48:55.537954][f=0016362] [liblobby] Error: Failed to parse JSON: {"NewsItems":[{"Header":"Zero-K v1.12.4.0 - Combat Engineer","Text":"Engineer Commanders can build units in the field, while Disco Rave Party spins faster and hits harder. Sparrow steals Owl's radar jammer and Thunderbird is healthier.\r\n\r\nMost of the patch is on the tech side of things. An engine update brings performance and pretty explosions. A new shader shades shadows, and unit selection circles look better and run faster.","Image":"http://zero-k.info/img/lobbynews/1155.png"},{"Header":"Cold Take #9 - Energy as Supply","Text":"Energy is houses for robots. It sets the pace of the game by building up over time, and in relative safety. It is a supply resource like many found in various forms across RTS.","Url":"https://store.steampowered.com/news/app/334920/view/59690306361564BattleUpdate {"Header":{"BattleID":3,"PlayerCount":2,"SpectatorCount":3}}
[t=00:48:59.240616][f=0016473] [liblobby] Error: Failed to parse JSON: {"NewsItems":[{"Header":"Zero-K v1.12.4.0 - Combat Engineer","Text":"Engineer Commanders can build units in the field, while Disco Rave Party spins faster and hits harder. Sparrow steals Owl's radar jammer and Thunderbird is healthier.\r\n\r\nMost of the patch is on the tech side of things. An engine update brings performance and pretty explosions. A new shader shades shadows, and unit selection circles look better and run faster.","Image":"http://zero-k.info/img/lobbynews/1155.png"},{"Header":"Cold Take #9 - Energy as Supply","Text":"Energy is houses for robots. It sets the pace of the game by building up over time, and in relative safety. It is a supply resource like many found in various forms across RTS.","Url":"https://store.steampowered.com/news/app/334920/view/59690306361564User {"AccountID":488715,"Avatar":"roost","BanMute":false,"BanVotes":false,"BanSpecChat":false,"Country":"NL","DisplayName":"skuijper","IsAdmin":false,"IsBot":false,"LobbyVersion":"Chobby","Name":"ssdtk","SteamID":"76561198034306319","Icon":"4_1","IsAway":false,"IsInBattleRoom":false,"IsInGame":false,"EffectiveMmElo":1149,"EffectiveElo":1125,"Level":38,"Rank":1}
[t=00:49:01.125711][f=0016529] [liblobby] Error: Failed to parse JSON: {"NewsItems":[{"Header":"Zero-K v1.12.4.0 - Combat Engineer","Text":"Engineer Commanders can build units in the field, while Disco Rave Party spins faster and hits harder. Sparrow steals Owl's radar jammer and Thunderbird is healthier.\r\n\r\nMost of the patch is on the tech side of things. An engine update brings performance and pretty explosions. A new shader shades shadows, and unit selection circles look better and run faster.","Image":"http://zero-k.info/img/lobbynews/1155.png"},{"Header":"Cold Take #9 - Energy as Supply","Text":"Energy is houses for robots. It sets the pace of the game by building up over time, and in relative safety. It is a supply resource like many found in various forms across RTS.","Url":"https://store.steampowered.com/news/app/334920/view/59690306361564BattleUpdate {"Header":{"BattleID":3,"Engine":"105.1.1-2314-g9e0bf7d","Founder":"Autohost #3","Game":"Zero-K v1.12.4.0","IsMatchMaker":false,"IsRunning":true,"Map":"IncultaV2","MaxPlayers":2,"Mode":3,"Password":"","PlayerCount":2,"RunningSince":"2024-04-08T20:42:30.9208772Z","SpectatorCount":3,"Title":"[A] Pro 1v1 Host","TimeQueueEnabled":true,"MaxEvenPlayers":0}}
[t=00:49:01.268339][f=0016533] [liblobby] Error: Failed to parse JSON: {"NewsItems":[{"Header":"Zero-K v1.12.4.0 - Combat Engineer","Text":"Engineer Commanders can build units in the field, while Disco Rave Party spins faster and hits harder. Sparrow steals Owl's radar jammer and Thunderbird is healthier.\r\n\r\nMost of the patch is on the tech side of things. An engine update brings performance and pretty explosions. A new shader shades shadows, and unit selection circles look better and run faster.","Image":"http://zero-k.info/img/lobbynews/1155.png"},{"Header":"Cold Take #9 - Energy as Supply","Text":"Energy is houses for robots. It sets the pace of the game by building up over time, and in relative safety. It is a supply resource like many found in various forms across RTS.","Url":"https://store.steampowered.com/news/app/334920/view/59690306361564MatchMakerStatus {"MatchMakerEnabled":false,"QueueCounts":{"Sortie":0,"Sortie Wide":0,"Battle":0,"Battle Wide":0,"Coop":0,"1v1":1,"1v1 Narrow":1,"1v1 Wide":1,"2v2+":0,"3v3+":0,"4v4+":0,"5v5+":0,"6v6+":0,"7v7+":0,"8v8+":0,"9v9+":0,"10v10+":0},"InstantStartQueues":[],"IngameCounts":{"Sortie":0,"Sortie Wide":0,"Battle":0,"Battle Wide":0,"Coop":0,"1v1":0,"1v1 Narrow":2,"1v1 Wide":2,"2v2+":0,"3v3+":0,"4v4+":0,"5v5+":0,"6v6+":0,"7v7+":0,"8v8+":0,"9v9+":0,"10v10+":0},"UserCount":146,"UserCountDiscord":4709}
[t=00:49:01.401189][f=0016537] [liblobby] Error: Failed to parse JSON: {"NewsItems":[{"Header":"Zero-K v1.12.4.0 - Combat Engineer","Text":"Engineer Commanders can build units in the field, while Disco Rave Party spins faster and hits harder. Sparrow steals Owl's radar jammer and Thunderbird is healthier.\r\n\r\nMost of the patch is on the tech side of things. An engine update brings performance and pretty explosions. A new shader shades shadows, and unit selection circles look better and run faster.","Image":"http://zero-k.info/img/lobbynews/1155.png"},{"Header":"Cold Take #9 - Energy as Supply","Text":"Energy is houses for robots. It sets the pace of the game by building up over time, and in relative safety. It is a supply resource like many found in various forms across RTS.","Url":"https://store.steampowered.com/news/app/334920/view/59690306361564User {"AccountID":462078,"Avatar":"chicken_tiamat","BanMute":false,"BanVotes":false,"BanSpecChat":false,"BattleID":3,"Clan":"AM","Country":"DE","DisplayName":"Skel","InGameSince":"2024-04-08T20:42:31.0688197Z","IsAdmin":false,"IsBot":false,"LobbyVersion":"Chobby","Name":"Skel","SteamID":"76561198044554592","Icon":"7_6","IsAway":false,"IsInBattleRoom":true,"IsInGame":true,"EffectiveMmElo":2586,"EffectiveElo":2344,"Level":118,"Rank":6}
[t=00:49:15.999777][f=0016975] [liblobby] Error: Failed to parse JSON: {"NewsItems":[{"Header":"Zero-K v1.12.4.0 - Combat Engineer","Text":"Engineer Commanders can build units in the field, while Disco Rave Party spins faster and hits harder. Sparrow steals Owl's radar jammer and Thunderbird is healthier.\r\n\r\nMost of the patch is on the tech side of things. An engine update brings performance and pretty explosions. A new shader shades shadows, and unit selection circles look better and run faster.","Image":"http://zero-k.info/img/lobbynews/1155.png"},{"Header":"Cold Take #9 - Energy as Supply","Text":"Energy is houses for robots. It sets the pace of the game by building up over time, and in relative safety. It is a supply resource like many found in various forms across RTS.","Url":"https://store.steampowered.com/news/app/334920/view/59690306361564MatchMakerStatus {"MatchMakerEnabled":false,"QueueCounts":{"Sortie":0,"Sortie Wide":0,"Battle":0,"Battle Wide":0,"Coop":0,"1v1":0,"1v1 Narrow":0,"1v1 Wide":0,"2v2+":0,"3v3+":0,"4v4+":0,"5v5+":0,"6v6+":0,"7v7+":0,"8v8+":0,"9v9+":0,"10v10+":0},"InstantStartQueues":[],"IngameCounts":{"Sortie":0,"Sortie Wide":0,"Battle":0,"Battle Wide":0,"Coop":0,"1v1":0,"1v1 Narrow":2,"1v1 Wide":2,"2v2+":0,"3v3+":0,"4v4+":0,"5v5+":0,"6v6+":0,"7v7+":0,"8v8+":0,"9v9+":0,"10v10+":0},"UserCount":147,"UserCountDiscord":4709}
[t=00:49:19.445289][f=0017078] Collecting current game state information.
[t=00:49:19.445308][f=0017078] [DumpState] dumping state (from 17078 to 17078 step 1)
[t=00:49:19.445743][f=0017078] [DumpState] using dump-file "ClientGameState--1332975255-[17078-17078].txt"
[t=00:49:19.564385][f=0017078] Sync error for lxa4000 in frame 17071 (got 8ffeb12f, correct is 454130e4)
[t=00:49:20.804232][f=0017119] [liblobby] Error: Failed to parse JSON: {"NewsItems":[{"Header":"Zero-K v1.12.4.0 - Combat Engineer","Text":"Engineer Commanders can build units in the field, while Disco Rave Party spins faster and hits harder. Sparrow steals Owl's radar jammer and Thunderbird is healthier.\r\n\r\nMost of the patch is on the tech side of things. An engine update brings performance and pretty explosions. A new shader shades shadows, and unit selection circles look better and run faster.","Image":"http://zero-k.info/img/lobbynews/1155.png"},{"Header":"Cold Take #9 - Energy as Supply","Text":"Energy is houses for robots. It sets the pace of the game by building up over time, and in relative safety. It is a supply resource like many found in various forms across RTS.","Url":"https://store.steampowered.com/news/app/334920/view/59690306361564MatchMakerStatus {"MatchMakerEnabled":false,"QueueCounts":{"Sortie":0,"Sortie Wide":0,"Battle":0,"Battle Wide":0,"Coop":0,"1v1":1,"1v1 Narrow":0,"1v1 Wide":0,"2v2+":0,"3v3+":0,"4v4+":0,"5v5+":0,"6v6+":0,"7v7+":0,"8v8+":0,"9v9+":0,"10v10+":0},"InstantStartQueues":[],"IngameCounts":{"Sortie":0,"Sortie Wide":0,"Battle":0,"Battle Wide":0,"Coop":0,"1v1":0,"1v1 Narrow":2,"1v1 Wide":2,"2v2+":0,"3v3+":0,"4v4+":0,"5v5+":0,"6v6+":0,"7v7+":0,"8v8+":0,"9v9+":0,"10v10+":0},"UserCount":147,"UserCountDiscord":4709}
[t=00:49:20.958986][f=0017124] [liblobby] Error: Failed to parse JSON: {"NewsItems":[{"Header":"Zero-K v1.12.4.0 - Combat Engineer","Text":"Engineer Commanders can build units in the field, while Disco Rave Party spins faster and hits harder. Sparrow steals Owl's radar jammer and Thunderbird is healthier.\r\n\r\nMost of the patch is on the tech side of things. An engine update brings performance and pretty explosions. A new shader shades shadows, and unit selection circles look better and run faster.","Image":"http://zero-k.info/img/lobbynews/1155.png"},{"Header":"Cold Take #9 - Energy as Supply","Text":"Energy is houses for robots. It sets the pace of the game by building up over time, and in relative safety. It is a supply resource like many found in various forms across RTS.","Url":"https://store.steampowered.com/news/app/334920/view/59690306361564MatchMakerStatus {"MatchMakerEnabled":false,"QueueCounts":{"Sortie":0,"Sortie Wide":0,"Battle":0,"Battle Wide":0,"Coop":0,"1v1":1,"1v1 Narrow":1,"1v1 Wide":0,"2v2+":0,"3v3+":0,"4v4+":0,"5v5+":0,"6v6+":0,"7v7+":0,"8v8+":0,"9v9+":0,"10v10+":0},"InstantStartQueues":[],"IngameCounts":{"Sortie":0,"Sortie Wide":0,"Battle":0,"Battle Wide":0,"Coop":0,"1v1":0,"1v1 Narrow":2,"1v1 Wide":2,"2v2+":0,"3v3+":0,"4v4+":0,"5v5+":0,"6v6+":0,"7v7+":0,"8v8+":0,"9v9+":0,"10v10+":0},"UserCount":147,"UserCountDiscord":4709}
[t=00:49:21.101690][f=0017128] [liblobby] Error: Failed to parse JSON: {"NewsItems":[{"Header":"Zero-K v1.12.4.0 - Combat Engineer","Text":"Engineer Commanders can build units in the field, while Disco Rave Party spins faster and hits harder. Sparrow steals Owl's radar jammer and Thunderbird is healthier.\r\n\r\nMost of the patch is on the tech side of things. An engine update brings performance and pretty explosions. A new shader shades shadows, and unit selection circles look better and run faster.","Image":"http://zero-k.info/img/lobbynews/1155.png"},{"Header":"Cold Take #9 - Energy as Supply","Text":"Energy is houses for robots. It sets the pace of the game by building up over time, and in relative safety. It is a supply resource like many found in various forms across RTS.","Url":"https://store.steampowered.com/news/app/334920/view/59690306361564MatchMakerStatus {"MatchMakerEnabled":false,"QueueCounts":{"Sortie":0,"Sortie Wide":0,"Battle":0,"Battle Wide":0,"Coop":0,"1v1":1,"1v1 Narrow":1,"1v1 Wide":1,"2v2+":0,"3v3+":0,"4v4+":0,"5v5+":0,"6v6+":0,"7v7+":0,"8v8+":0,"9v9+":0,"10v10+":0},"InstantStartQueues":[],"IngameCounts":{"Sortie":0,"Sortie Wide":0,"Battle":0,"Battle Wide":0,"Coop":0,"1v1":0,"1v1 Narrow":2,"1v1 Wide":2,"2v2+":0,"3v3+":0,"4v4+":0,"5v5+":0,"6v6+":0,"7v7+":0,"8v8+":0,"9v9+":0,"10v10+":0},"UserCount":147,"UserCountDiscord":4709}
[t=00:49:22.511343][f=0017170] Spectator DarkBlueDiamond left the game:  normal quit
[t=00:49:22.807638][f=0017179] [liblobby] Error: Failed to parse JSON: {"NewsItems":[{"Header":"Zero-K v1.12.4.0 - Combat Engineer","Text":"Engineer Commanders can build units in the field, while Disco Rave Party spins faster and hits harder. Sparrow steals Owl's radar jammer and Thunderbird is healthier.\r\n\r\nMost of the patch is on the tech side of things. An engine update brings performance and pretty explosions. A new shader shades shadows, and unit selection circles look better and run faster.","Image":"http://zero-k.info/img/lobbynews/1155.png"},{"Header":"Cold Take #9 - Energy as Supply","Text":"Energy is houses for robots. It sets the pace of the game by building up over time, and in relative safety. It is a supply resource like many found in various forms across RTS.","Url":"https://store.steampowered.com/news/app/334920/view/59690306361564User {"AccountID":539677,"Avatar":"vehcapture","BanMute":false,"BanVotes":false,"BanSpecChat":false,"BattleID":14,"Country":"US","DisplayName":"aDarkBlueDiamond","IsAdmin":false,"IsBot":false,"LobbyVersion":"Chobby","Name":"DarkBlueDiamond","SteamID":"76561199196677587","Icon":"7_5","IsAway":false,"IsInBattleRoom":true,"IsInGame":false,"EffectiveMmElo":1625,"EffectiveElo":2284,"Level":100,"Rank":5}
[t=00:49:25.581780][f=0017262] gohanblanco4009 added point: dont push too far
[t=00:49:32.842691][f=0017480] Sync error for lxa4000 in frame 17472 (got 7401ae10, correct is d26ddef)
[t=00:49:33.373813][f=0017496] [liblobby] Error: Failed to parse JSON: {"NewsItems":[{"Header":"Zero-K v1.12.4.0 - Combat Engineer","Text":"Engineer Commanders can build units in the field, while Disco Rave Party spins faster and hits harder. Sparrow steals Owl's radar jammer and Thunderbird is healthier.\r\n\r\nMost of the patch is on the tech side of things. An engine update brings performance and pretty explosions. A new shader shades shadows, and unit selection circles look better and run faster.","Image":"http://zero-k.info/img/lobbynews/1155.png"},{"Header":"Cold Take #9 - Energy as Supply","Text":"Energy is houses for robots. It sets the pace of the game by building up over time, and in relative safety. It is a supply resource like many found in various forms across RTS.","Url":"https://store.steampowered.com/news/app/334920/view/59690306361564ChannelUserRemoved {"ChannelName":"zk","UserName":"DarkBlueDiamond"}
[t=00:49:33.526851][f=0017501] [liblobby] Error: Failed to parse JSON: {"NewsItems":[{"Header":"Zero-K v1.12.4.0 - Combat Engineer","Text":"Engineer Commanders can build units in the field, while Disco Rave Party spins faster and hits harder. Sparrow steals Owl's radar jammer and Thunderbird is healthier.\r\n\r\nMost of the patch is on the tech side of things. An engine update brings performance and pretty explosions. A new shader shades shadows, and unit selection circles look better and run faster.","Image":"http://zero-k.info/img/lobbynews/1155.png"},{"Header":"Cold Take #9 - Energy as Supply","Text":"Energy is houses for robots. It sets the pace of the game by building up over time, and in relative safety. It is a supply resource like many found in various forms across RTS.","Url":"https://store.steampowered.com/news/app/334920/view/59690306361564User {"AccountID":539677,"Avatar":"vehcapture","BanMute":false,"BanVotes":false,"BanSpecChat":false,"Country":"US","DisplayName":"aDarkBlueDiamond","IsAdmin":false,"IsBot":false,"LobbyVersion":"Chobby","Name":"DarkBlueDiamond","SteamID":"76561199196677587","Icon":"7_5","IsAway":false,"IsInBattleRoom":false,"IsInGame":false,"EffectiveMmElo":1625,"EffectiveElo":2284,"Level":100,"Rank":5}
[t=00:49:33.527990][f=0017501] ValidatePlayerList: Remove, DarkBlueDiamond
[t=00:49:35.569106][f=0017562] [liblobby] Error: Failed to parse JSON: {"NewsItems":[{"Header":"Zero-K v1.12.4.0 - Combat Engineer","Text":"Engineer Commanders can build units in the field, while Disco Rave Party spins faster and hits harder. Sparrow steals Owl's radar jammer and Thunderbird is healthier.\r\n\r\nMost of the patch is on the tech side of things. An engine update brings performance and pretty explosions. A new shader shades shadows, and unit selection circles look better and run faster.","Image":"http://zero-k.info/img/lobbynews/1155.png"},{"Header":"Cold Take #9 - Energy as Supply","Text":"Energy is houses for robots. It sets the pace of the game by building up over time, and in relative safety. It is a supply resource like many found in various forms across RTS.","Url":"https://store.steampowered.com/news/app/334920/view/59690306361564BattleUpdate {"Header":{"BattleID":14,"PlayerCount":37,"SpectatorCount":4}}
[t=00:49:46.033052][f=0017876] [liblobby] Error: Failed to parse JSON: {"NewsItems":[{"Header":"Zero-K v1.12.4.0 - Combat Engineer","Text":"Engineer Commanders can build units in the field, while Disco Rave Party spins faster and hits harder. Sparrow steals Owl's radar jammer and Thunderbird is healthier.\r\n\r\nMost of the patch is on the tech side of things. An engine update brings performance and pretty explosions. A new shader shades shadows, and unit selection circles look better and run faster.","Image":"http://zero-k.info/img/lobbynews/1155.png"},{"Header":"Cold Take #9 - Energy as Supply","Text":"Energy is houses for robots. It sets the pace of the game by building up over time, and in relative safety. It is a supply resource like many found in various forms across RTS.","Url":"https://store.steampowered.com/news/app/334920/view/59690306361564MatchMakerStatus {"MatchMakerEnabled":false,"QueueCounts":{"Sortie":0,"Sortie Wide":0,"Battle":0,"Battle Wide":0,"Coop":0,"1v1":1,"1v1 Narrow":1,"1v1 Wide":1,"2v2+":0,"3v3+":0,"4v4+":0,"5v5+":0,"6v6+":0,"7v7+":0,"8v8+":0,"9v9+":0,"10v10+":0},"InstantStartQueues":[],"IngameCounts":{"Sortie":0,"Sortie Wide":0,"Battle":0,"Battle Wide":0,"Coop":0,"1v1":0,"1v1 Narrow":2,"1v1 Wide":2,"2v2+":0,"3v3+":0,"4v4+":0,"5v5+":0,"6v6+":0,"7v7+":0,"8v8+":0,"9v9+":0,"10v10+":0},"UserCount":146,"UserCountDiscord":4709}
[t=00:49:46.144039][f=0017879] Sync error for lxa4000 in frame 17873 (got dfea625, correct is ac2afb16)
[t=00:49:47.080693][f=0017907] gohanblanco4009 added point: dark gf move closer
[t=00:49:59.477690][f=0018279] saru added point: 
[t=00:49:59.547451][f=0018281] Sync error for lxa4000 in frame 18274 (got cb3cc725, correct is db916174)
[t=00:50:11.071441][f=0018627] [liblobby] Error: Failed to parse JSON: {"NewsItems":[{"Header":"Zero-K v1.12.4.0 - Combat Engineer","Text":"Engineer Commanders can build units in the field, while Disco Rave Party spins faster and hits harder. Sparrow steals Owl's radar jammer and Thunderbird is healthier.\r\n\r\nMost of the patch is on the tech side of things. An engine update brings performance and pretty explosions. A new shader shades shadows, and unit selection circles look better and run faster.","Image":"http://zero-k.info/img/lobbynews/1155.png"},{"Header":"Cold Take #9 - Energy as Supply","Text":"Energy is houses for robots. It sets the pace of the game by building up over time, and in relative safety. It is a supply resource like many found in various forms across RTS.","Url":"https://store.steampowered.com/news/app/334920/view/59690306361564MatchMakerStatus {"MatchMakerEnabled":false,"QueueCounts":{"Sortie":0,"Sortie Wide":0,"Battle":0,"Battle Wide":0,"Coop":0,"1v1":1,"1v1 Narrow":1,"1v1 Wide":1,"2v2+":0,"3v3+":0,"4v4+":0,"5v5+":0,"6v6+":0,"7v7+":0,"8v8+":0,"9v9+":0,"10v10+":0},"InstantStartQueues":[],"IngameCounts":{"Sortie":0,"Sortie Wide":0,"Battle":0,"Battle Wide":0,"Coop":0,"1v1":0,"1v1 Narrow":2,"1v1 Wide":2,"2v2+":0,"3v3+":0,"4v4+":0,"5v5+":0,"6v6+":0,"7v7+":0,"8v8+":0,"9v9+":0,"10v10+":0},"UserCount":147,"UserCountDiscord":4709}
[t=00:50:12.943380][f=0018683] Sync error for lxa4000 in frame 18675 (got 90036583, correct is e2b8f185)
[t=00:50:26.316226][f=0019084] Sync error for lxa4000 in frame 19076 (got d35b3017, correct is 8cbe5a6f)
[t=00:50:26.800244][f=0019099] [liblobby] Error: Failed to parse JSON: {"NewsItems":[{"Header":"Zero-K v1.12.4.0 - Combat Engineer","Text":"Engineer Commanders can build units in the field, while Disco Rave Party spins faster and hits harder. Sparrow steals Owl's radar jammer and Thunderbird is healthier.\r\n\r\nMost of the patch is on the tech side of things. An engine update brings performance and pretty explosions. A new shader shades shadows, and unit selection circles look better and run faster.","Image":"http://zero-k.info/img/lobbynews/1155.png"},{"Header":"Cold Take #9 - Energy as Supply","Text":"Energy is houses for robots. It sets the pace of the game by building up over time, and in relative safety. It is a supply resource like many found in various forms across RTS.","Url":"https://store.steampowered.com/news/app/334920/view/59690306361564User {"AccountID":437969,"Avatar":"staticcon","BanMute":false,"BanVotes":false,"BanSpecChat":false,"BattleID":14,"Country":"DE","DisplayName":"RuuudeBwoy","Faction":"Federation","IsAdmin":false,"IsBot":false,"LobbyVersion":"Chobby","Name":"RuuudeBwoy","SteamID":"76561198030422861","Icon":"4_0","IsAway":false,"IsInBattleRoom":true,"IsInGame":false,"EffectiveMmElo":962,"EffectiveElo":1008,"Level":44,"Rank":0}
[t=00:50:26.945854][f=0019103] [Game::ClientReadNet] added new player RuuudeBwoy with number 45 to team 0
[t=00:50:26.960582][f=0019104] [liblobby] Error: Failed to parse JSON: {"NewsItems":[{"Header":"Zero-K v1.12.4.0 - Combat Engineer","Text":"Engineer Commanders can build units in the field, while Disco Rave Party spins faster and hits harder. Sparrow steals Owl's radar jammer and Thunderbird is healthier.\r\n\r\nMost of the patch is on the tech side of things. An engine update brings performance and pretty explosions. A new shader shades shadows, and unit selection circles look better and run faster.","Image":"http://zero-k.info/img/lobbynews/1155.png"},{"Header":"Cold Take #9 - Energy as Supply","Text":"Energy is houses for robots. It sets the pace of the game by building up over time, and in relative safety. It is a supply resource like many found in various forms across RTS.","Url":"https://store.steampowered.com/news/app/334920/view/59690306361564UpdateUserBattleStatus {"AllyNumber":0,"IsSpectator":false,"QueueOrder":1443,"Name":"RuuudeBwoy","Sync":0,"JoinTime":"2024-04-08T13:43:56.5979059-07:00"}
[t=00:50:26.961440][f=0019104] ValidatePlayerList: Add, RuuudeBwoy
[t=00:50:26.980025][f=0019104] > SPRINGIE:User RuuudeBwoy|staticcon|4_0||False||Federation|DE
------- TRUNCATED -------
[t=02:05:52.090713][f=-000001] [liblobby] Error: Failed to parse JSON: {"NewsItems":[{"Header":"Zero-K v1.12.4.0 - Combat Engineer","Text":"Engineer Commanders can build units in the field, while Disco Rave Party spins faster and hits harder. Sparrow steals Owl's radar jammer and Thunderbird is healthier.\r\n\r\nMost of the patch is on the tech side of things. An engine update brings performance and pretty explosions. A new shader shades shadows, and unit selection circles look better and run faster.","Image":"http://zero-k.info/img/lobbynews/1155.png"},{"Header":"Cold Take #9 - Energy as Supply","Text":"Energy is houses for robots. It sets the pace of the game by building up over time, and in relative safety. It is a supply resource like many found in various forms across RTS.","Url":"https://store.steampowered.com/news/app/334920/view/59690306361564UpdateUserBattleStatus {"AllyNumber":0,"IsSpectator":true,"QueueOrder":-1,"Name":"icarusrts","Sync":1,"JoinTime":"2024-04-08T14:04:28.0462091-07:00"}
[t=02:05:52.847458][f=-000001] [liblobby] Error: Failed to parse JSON: {"NewsItems":[{"Header":"Zero-K v1.12.4.0 - Combat Engineer","Text":"Engineer Commanders can build units in the field, while Disco Rave Party spins faster and hits harder. Sparrow steals Owl's radar jammer and Thunderbird is healthier.\r\n\r\nMost of the patch is on the tech side of things. An engine update brings performance and pretty explosions. A new shader shades shadows, and unit selection circles look better and run faster.","Image":"http://zero-k.info/img/lobbynews/1155.png"},{"Header":"Cold Take #9 - Energy as Supply","Text":"Energy is houses for robots. It sets the pace of the game by building up over time, and in relative safety. It is a supply resource like many found in various forms across RTS.","Url":"https://store.steampowered.com/news/app/334920/view/59690306361564BattleUpdate {"Header":{"BattleID":14,"PlayerCount":8,"SpectatorCount":8}}
[t=02:05:53.000847][f=-000001] [liblobby] Error: Failed to parse JSON: {"NewsItems":[{"Header":"Zero-K v1.12.4.0 - Combat Engineer","Text":"Engineer Commanders can build units in the field, while Disco Rave Party spins faster and hits harder. Sparrow steals Owl's radar jammer and Thunderbird is healthier.\r\n\r\nMost of the patch is on the tech side of things. An engine update brings performance and pretty explosions. A new shader shades shadows, and unit selection circles look better and run faster.","Image":"http://zero-k.info/img/lobbynews/1155.png"},{"Header":"Cold Take #9 - Energy as Supply","Text":"Energy is houses for robots. It sets the pace of the game by building up over time, and in relative safety. It is a supply resource like many found in various forms across RTS.","Url":"https://store.steampowered.com/news/app/334920/view/59690306361564BattleUpdate {"Header":{"BattleID":1420,"PlayerCount":2,"SpectatorCount":1}}
[t=02:05:54.007900][f=-000001] [liblobby] Error: Failed to parse JSON: {"NewsItems":[{"Header":"Zero-K v1.12.4.0 - Combat Engineer","Text":"Engineer Commanders can build units in the field, while Disco Rave Party spins faster and hits harder. Sparrow steals Owl's radar jammer and Thunderbird is healthier.\r\n\r\nMost of the patch is on the tech side of things. An engine update brings performance and pretty explosions. A new shader shades shadows, and unit selection circles look better and run faster.","Image":"http://zero-k.info/img/lobbynews/1155.png"},{"Header":"Cold Take #9 - Energy as Supply","Text":"Energy is houses for robots. It sets the pace of the game by building up over time, and in relative safety. It is a supply resource like many found in various forms across RTS.","Url":"https://store.steampowered.com/news/app/334920/view/59690306361564User {"AccountID":582212,"Avatar":"tankheavyassault","BanMute":false,"BanVotes":false,"BanSpecChat":false,"BattleID":14,"Clan":"AIO","Country":"CA","DisplayName":"Exaby","Faction":"Empire","IsAdmin":false,"IsBot":false,"LobbyVersion":"Chobby","Name":"SpaceyCore","SteamID":"76561199009620608","Icon":"1_0","IsAway":false,"IsInBattleRoom":true,"IsInGame":false,"EffectiveMmElo":1100,"EffectiveElo":1109,"Level":7,"Rank":0}
[t=02:05:56.093781][f=-000001] [liblobby] Error: Failed to parse JSON: {"NewsItems":[{"Header":"Zero-K v1.12.4.0 - Combat Engineer","Text":"Engineer Commanders can build units in the field, while Disco Rave Party spins faster and hits harder. Sparrow steals Owl's radar jammer and Thunderbird is healthier.\r\n\r\nMost of the patch is on the tech side of things. An engine update brings performance and pretty explosions. A new shader shades shadows, and unit selection circles look better and run faster.","Image":"http://zero-k.info/img/lobbynews/1155.png"},{"Header":"Cold Take #9 - Energy as Supply","Text":"Energy is houses for robots. It sets the pace of the game by building up over time, and in relative safety. It is a supply resource like many found in various forms across RTS.","Url":"https://store.steampowered.com/news/app/334920/view/59690306361564UpdateUserBattleStatus {"AllyNumber":0,"IsSpectator":false,"QueueOrder":1472,"Name":"SpaceyCore","Sync":1,"JoinTime":"2024-04-08T14:43:47.862508-07:00"}
[t=02:05:56.231805][f=-000001] Quitting...
[t=02:05:56.240894][f=-000001] [SpringApp::Kill][1] fromRun=1
[t=02:05:56.240909][f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=6 maximum=12 (init=0)
[t=02:05:56.266247][f=-000001]  [async=0] threads=6 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=02:05:56.266265][f=-000001]  [async=1] threads=6 tasks=5 {sum,avg}{exec,wait}time={{0.328, 0.066}, {0.871, 0.174}}ms
[t=02:05:56.266302][f=-000001]      thread=1 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.063, 0.063, 0.063, 0.063}, {0.221, 0.221, 0.221, 0.221}}ms
[t=02:05:56.266315][f=-000001]      thread=2 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.075, 0.075, 0.075, 0.075}, {0.222, 0.222, 0.222, 0.222}}ms
[t=02:05:56.266325][f=-000001]      thread=3 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.060, 0.060, 0.060, 0.060}, {0.062, 0.062, 0.062, 0.062}}ms
[t=02:05:56.266343][f=-000001]      thread=4 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.090, 0.090, 0.090, 0.090}, {0.221, 0.221, 0.221, 0.221}}ms
[t=02:05:56.266353][f=-000001]      thread=5 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.041, 0.041, 0.041, 0.041}, {0.145, 0.145, 0.145, 0.145}}ms
[t=02:05:56.266360][f=-000001] [ThreadPool::SetThreadCount][2] workers=0
[t=02:05:56.266367][f=-000001] [SpringApp::Kill][2]
[t=02:05:56.266427][f=-000001] [Sound] [Sound::Kill] soundThread.joinable()=1
[t=02:05:56.310594][f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[t=02:05:56.310621][f=-000001] [Sound] [Sound::UpdateThread][3] #sources=32 #items=1
[t=02:05:56.310649][f=-000001] [Sound] [Sound::UpdateThread][4] ctx=00000206830b11f0 dev=0000020664f48030
[t=02:05:56.310821][f=-000001] [Sound] [Sound::UpdateThread][5] ctx=00000206830b11f0 dev=0000020664f48030
[t=02:05:56.310831][f=-000001] [Sound] [Sound::Cleanup][alcDestroyContext(00000206830b11f0)]
[t=02:05:56.311188][f=-000001] [Sound] [Sound::Cleanup][alcCloseDevice(0000020664f48030)]
[t=02:05:56.311219][f=-000001] [Sound] [Sound::Cleanup][SDL_CloseAudioDevice(2)]
[t=02:05:56.338976][f=-000001] [Sound] [Sound::UpdateThread][6]
[t=02:05:56.341397][f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2
[t=02:05:56.345018][f=-000001] [Chobby] Chobby Shutdown
Zero-K.exe Information: 0 : Chobby closed connection
Zero-K.exe Warning: 0 : Exception shutting down discord-RPC: System.BadImageFormatException: An attempt was made to load a program with an incorrect format. (Exception from HRESULT: 0x8007000B)
   at DiscordRpc.Shutdown()
   at DiscordController.Dispose()
[t=02:05:56.456635][f=-000001] [LuaMemPool::LogStats][handle=LuaMenu (unsynced)] index=0 numAllocs{int+, int-, ext, int_p}={0, 0, 108183097, 0.0} allocedSize{int+, int-, ext}={0, 0, 13286884762}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0024}
[t=02:05:56.458679][f=-000001] [SpringApp::Kill][3]
[t=02:05:56.458692][f=-000001] [SpringApp::Kill][4] font=0000020508fd5980
[t=02:05:56.474076][f=-000001] [SpringApp::Kill][5]
[t=02:05:56.477648][f=-000001] [SpringApp::Kill][6]
[t=02:05:56.477657] [SpringApp::Kill][7]
[t=02:05:56.477702] [RenderBuffer::KillStatic] Type = VA_TYPE_0 max size/init. capacity/curr. capacity: VBO = {5240, 65536, 65536}, EBO = {0, 131072, 131072}
[t=02:05:56.477728] [RenderBuffer::KillStatic] Type = VA_TYPE_C max size/init. capacity/curr. capacity: VBO = {5472, 1048576, 1048576}, EBO = {10944, 2097152, 2097152}
[t=02:05:56.477735] [RenderBuffer::KillStatic] Type = VA_TYPE_N max size/init. capacity/curr. capacity: VBO = {0, 1024, 1024}, EBO = {0, 2048, 2048}
[t=02:05:56.477742] [RenderBuffer::KillStatic] Type = VA_TYPE_T max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152}
[t=02:05:56.477755] [RenderBuffer::KillStatic] Type = VA_TYPE_T4 max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 262144, 262144}
[t=02:05:56.477763] [RenderBuffer::KillStatic] Type = VA_TYPE_TN max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072}
[t=02:05:56.477770] [RenderBuffer::KillStatic] Type = VA_TYPE_TC max size/init. capacity/curr. capacity: VBO = {6524, 1048576, 1048576}, EBO = {9786, 2097152, 2097152}
[t=02:05:56.477781] [RenderBuffer::KillStatic] Type = VA_TYPE_PROJ max size/init. capacity/curr. capacity: VBO = {37908, 1048576, 1048576}, EBO = {56862, 2097152, 2097152}
[t=02:05:56.477788] [RenderBuffer::KillStatic] Type = VA_TYPE_TNT max size/init. capacity/curr. capacity: VBO = {0, 0, 0}, EBO = {0, 0, 0}
[t=02:05:56.477794] [RenderBuffer::KillStatic] Type = VA_TYPE_2D0 max size/init. capacity/curr. capacity: VBO = {4, 65536, 65536}, EBO = {0, 131072, 131072}
[t=02:05:56.477800] [RenderBuffer::KillStatic] Type = VA_TYPE_2DC max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072}
[t=02:05:56.477811] [RenderBuffer::KillStatic] Type = VA_TYPE_2DT max size/init. capacity/curr. capacity: VBO = {8, 1048576, 1048576}, EBO = {12, 2097152, 2097152}
[t=02:05:56.477818] [RenderBuffer::KillStatic] Type = VA_TYPE_2DTC max size/init. capacity/curr. capacity: VBO = {6156, 1048576, 1048576}, EBO = {9234, 2097152, 2097152}
[t=02:05:56.503302] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules:
[t=02:05:56.503319] [LuaSocket] TCP_CONNECT ALLOW * -1
[t=02:05:56.503349] [LuaSocket] TCP_LISTEN  ALLOW * -1
[t=02:05:56.503358] [LuaSocket] UDP_CONNECT DENY  149.56.22.68 8466
[t=02:05:56.503364] [LuaSocket] UDP_LISTEN  ALLOW * -1
[t=02:05:56.504776] [VFS] [SpringVFS::DeleteArchives<this=0000020543a07ed0>]
[t=02:05:56.504788] [VFS] [SpringVFS::DeleteArchives<this=0000020543a07ed0>(section=0)] #archives[section]=0 #files[section]=0
[t=02:05:56.504795] [VFS] [SpringVFS::DeleteArchives<this=0000020543a07ed0>(section=1)] #archives[section]=0 #files[section]=0
[t=02:05:56.504816] [VFS] [SpringVFS::DeleteArchives<this=0000020543a07ed0>(section=2)] #archives[section]=4 #files[section]=439
[t=02:05:56.504824] [VFS]   archive=E:\games\SteamLibrary\steamapps\common\Zero-K\engine\win64\105.1.1-2314-g9e0bf7d\base\maphelper.sdz (000002054f0d3f90)
[t=02:05:56.505062] [VFS]   archive=E:\games\SteamLibrary\steamapps\common\Zero-K\engine\win64\105.1.1-2314-g9e0bf7d\base\springcontent.sdz (000002050808bd10)
[t=02:05:56.505211] [VFS]   archive=E:\games\SteamLibrary\steamapps\common\Zero-K\engine\win64\105.1.1-2314-g9e0bf7d\base\cursors.sdz (000002050808bdc0)
[t=02:05:56.505304] [VFS]   archive=E:\games\SteamLibrary\steamapps\common\Zero-K\engine\win64\105.1.1-2314-g9e0bf7d\base\spring\bitmaps.sdz (000002050808bb00)
[t=02:05:56.505431] [VFS] [SpringVFS::DeleteArchives<this=0000020543a07ed0>(section=3)] #archives[section]=0 #files[section]=2886
[t=02:05:56.505732] [VFS] [SpringVFS::DeleteArchives<this=0000020543a07ed0>(section=4)] #archives[section]=0 #files[section]=0
[t=02:05:56.505759] [VFS] [SpringVFS::DeleteArchives<this=0000020543a07ed0>(section=5)] #archives[section]=1 #files[section]=0
[t=02:05:56.505771] [VFS]   archive=E:\games\SteamLibrary\steamapps\common\Zero-K\games\zk-stable.sdz (000002054f0d2db0)
[t=02:05:56.508090] [VFS] [SpringVFS::DeleteArchives<this=0000020543a07ed0>(section=6)] #archives[section]=5 #files[section]=0
[t=02:05:56.508100] [VFS]   archive=E:\games\SteamLibrary\steamapps\common\Zero-K\maps\DesertRumble_V1.02.sd7 (00000205c9c86480)
[t=02:05:56.509443] [VFS]   archive=E:\games\SteamLibrary\steamapps\common\Zero-K\maps\comet_catcher_remake_1.8.sd7 (00000206635a5150)
[t=02:05:56.509651] [VFS]   archive=E:\games\SteamLibrary\steamapps\common\Zero-K\maps\titanduel_2.2.sd7 (000002067656e410)
[t=02:05:56.509849] [VFS]   archive=E:\games\SteamLibrary\steamapps\common\Zero-K\maps\AlphabetSiegev1.20.sd7 (00000206635a06f0)
[t=02:05:56.510065] [VFS]   archive=E:\games\SteamLibrary\steamapps\common\Zero-K\maps\deltasiegedry_deluxe_v3.sd7 (000002054b55a640)
[t=02:05:56.510961] [VFS] [SpringVFS::DeleteArchives<this=0000020543a07ed0>(section=7)] #archives[section]=0 #files[section]=0
[t=02:05:56.510969] [VFS] [SpringVFS::DeleteArchives<this=0000020543a07ed0>(section=8)] #archives[section]=1 #files[section]=0
[t=02:05:56.510975] [VFS]   archive=E:\games\SteamLibrary\steamapps\common\Zero-K\games\zkmenu-stable.sdz (000002050808ba50)
[t=02:05:56.511823] [SpringApp::Kill][8]
[t=02:05:56.511830] [WatchDog::DeregisterThread] deregistering controls for thread [main]
[t=02:05:56.511842] [WatchDog::Uninstall][1] hangDetectorThread=00007ff7648880b0 (joinable=1)
[t=02:05:56.511846] [WatchDog::Uninstall][2]
[t=02:05:57.273210] [WatchDog::Uninstall][3]
[t=02:05:57.273224] [SpringApp::Kill][9]

Zero-K.exe Information: 0 : Spring exited