Open Chobbyla opened 7 months ago
infolog_full.txt (truncated):
[t=00:00:00.087960] [CpuId] found 6 cores and 12 logical cpus (mask: 0xfff) of type general [t=00:00:00.088003] [CpuId] setting logical cpu affinity mask to 0xfff [t=00:00:00.121336] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "E:\SteamLibrary\steamapps\common\Zero-K\" [t=00:00:00.121908] Using writeable configuration source: "E:\SteamLibrary\steamapps\common\Zero-K\_springsettings.cfg" [t=00:00:00.167295] LogOutput initialized. Logging to E:\SteamLibrary\steamapps\common\Zero-K\infolog.txt [t=00:00:00.167687] ============== <Log Sections ([A]vailable, [E]nabled)> ============== [t=00:00:00.167730] [A] ArchiveScanner [A] AutohostInterface [A] BumpWater [A] CSMFGroundTextures [A] CregSerializer [A] DynWater [A] Font [A] GameServer [A] GroundMoveType [A] KeyBindings [A] LuaSocket [A] Model [A] Net [A] Path [A] Piece [A] RoamMeshDrawer [A] Shader [A] SkyBox [A] Sound [A] Texture [A] VFS [E] Sound (Notice) [E] VFS (Info) [t=00:00:00.167753] [t=00:00:00.167762] Enable or disable log sections using the LogSections configuration key [t=00:00:00.167772] or the SPRING_LOG_SECTIONS environment variable (both comma separated). [t=00:00:00.167782] Use "none" to disable the default log sections. [t=00:00:00.167789] ============== </Log Sections> ============== [t=00:00:00.167799] ============== <User Config> ============== [t=00:00:00.168107] AllowDeferredMapRendering = 1 [t=00:00:00.168118] AllowDeferredModelRendering = 1 [t=00:00:00.168128] AnimationMT = 0 [t=00:00:00.168137] BumpWaterAnisotropy = 2 [t=00:00:00.168145] BumpWaterBlurReflection = 1 [t=00:00:00.168152] BumpWaterDepthBits = 32 [t=00:00:00.168160] BumpWaterReflection = 2 [t=00:00:00.168169] BumpWaterTexSizeReflection = 256 [t=00:00:00.168178] CamFreeScrollSpeed = 50 [t=00:00:00.168186] CamMode = 1 [t=00:00:00.168197] DualScreenMiniMapOnLeft = 1 [t=00:00:00.168212] EdgeMoveDynamic = 0 [t=00:00:00.168219] EdgeMoveWidth = 0.003 [t=00:00:00.168226] FPSFOV = 90 [t=00:00:00.168233] FPSScrollSpeed = 50 [t=00:00:00.168240] FontSize = 18 [t=00:00:00.168247] GrassDetail = 0 [t=00:00:00.168254] GroundDecals = 5 [t=00:00:00.168261] GroundDetail = 120 [t=00:00:00.168268] HangTimeout = 30 [t=00:00:00.168276] HardwareCursor = 1 [t=00:00:00.168284] InitialNetworkTimeout = 0 [t=00:00:00.168293] LinkIncomingMaxPacketRate = 512 [t=00:00:00.168308] LinkIncomingPeakBandwidth = 65536 [t=00:00:00.168318] LinkIncomingSustainedBandwidth = 65536 [t=00:00:00.168326] LinkOutgoingBandwidth = 131072 [t=00:00:00.168338] LuaGarbageCollectionMemLoadMult = 2.5 [t=00:00:00.168345] LuaGarbageCollectionRunTimeMult = 1.5 [t=00:00:00.168352] MSAALevel = 8 [t=00:00:00.168359] MaxParticles = 25000 [t=00:00:00.168367] MaxSounds = 32 [t=00:00:00.168374] MaximumTransmissionUnit = 0 [t=00:00:00.168382] MiddleClickScrollSpeed = -0.0015 [t=00:00:00.168396] MiniMapMarker = 0 [t=00:00:00.168404] MouseDragScrollThreshold = 0 [t=00:00:00.168411] NetworkLossFactor = 1 [t=00:00:00.168418] OverheadMaxHeightFactor = 1.39999998 [t=00:00:00.168426] OverheadScrollSpeed = 50 [t=00:00:00.168434] ReconnectTimeout = 0 [t=00:00:00.168442] RotOverheadScrollSpeed = 50 [t=00:00:00.168449] RotateLogFiles = 1 [t=00:00:00.168455] ShadowMapSize = 8192 [t=00:00:00.168461] Shadows = 1 [t=00:00:00.168469] ShowClock = 0 [t=00:00:00.168476] SoftParticles = 2 [t=00:00:00.168490] SplashScreenDir = ./MenuLoadscreens [t=00:00:00.168500] UnitIconDist = 151 [t=00:00:00.168507] UpdateBoundingVolumeMT = 0 [t=00:00:00.168514] UpdateWeaponVectorsMT = 0 [t=00:00:00.168521] UseDistToGroundForIcons = 1.10000002 [t=00:00:00.168531] UseLuaMemPools = 0 [t=00:00:00.168538] UseNetMessageSmoothingBuffer = 0 [t=00:00:00.168545] VFSCacheArchiveFiles = 0 [t=00:00:00.168552] VSync = 0 [t=00:00:00.168559] Water = 4 [t=00:00:00.168566] WindowBorderless = 1 [t=00:00:00.168635] WindowPosY = 0 [t=00:00:00.168645] XResolutionWindowed = 1920 [t=00:00:00.168652] YResolutionWindowed = 1080 [t=00:00:00.168675] ============== </User Config> ============== [t=00:00:00.168685] ============== <User System> ============== [t=00:00:00.168693] Spring Engine Version: 105.1.1-2457-g8095d30 BAR105 [t=00:00:00.168706] Build Environment: gcc libstdc++ version 20230727 [t=00:00:00.168719] Compiler Version: gcc-13.2.0 [t=00:00:00.168831] Operating System: Windows 10 TBA Insider Update (build 19045) [t=00:00:00.168992] Hardware Config: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz; 8146MB RAM, 35337MB pagefile [t=00:00:00.169004] Binary Word Size: 64-bit (native) [t=00:00:00.169012] Process Clock: std::chrono::high_resolution_clock [t=00:00:00.169020] Physical CPU Cores: 6 [t=00:00:00.169027] Logical CPU Cores: 12 [t=00:00:00.169034] ============== </User System> ============== [t=00:00:00.169382] [good_fpu_init][STREFLOP_SSE] [t=00:00:00.169402] SSE 1.0 : 1, SSE 2.0 : 1 [t=00:00:00.169413] SSE 3.0 : 1, SSSE 3.0 : 1 [t=00:00:00.169423] SSE 4.1 : 1, SSE 4.2 : 1 [t=00:00:00.169434] SSE 4.0A: 0, SSE 5.0A: 0 Failed rotating the log file [t=00:00:00.200279] [WatchDog::Install] installed (hang-timeout: 30s) [t=00:00:00.200344] [WatchDog::RegisterThread] registering controls for thread [main] [t=00:00:00.290542] [GL::CheckAvailableVideoModes] desktop={1920x1080x24bpp@120Hz} current={1920x1080x24bpp@120Hz} [t=00:00:00.321657] Display (Generic PnP Monitor)=1 modes=111 bounds={x=0, y=0, w=1920, h=1080} [t=00:00:00.321715] [ 1] 1920x1080x24bpp@144Hz [t=00:00:00.321726] [10] 1768x992x24bpp@30Hz [t=00:00:00.321741] [13] 1680x1050x24bpp@144Hz [t=00:00:00.321749] [18] 1600x1024x24bpp@144Hz [t=00:00:00.321757] [23] 1600x900x24bpp@144Hz [t=00:00:00.321765] [28] 1440x1080x24bpp@144Hz [t=00:00:00.321772] [37] 1440x900x24bpp@144Hz [t=00:00:00.321778] [41] 1366x768x24bpp@144Hz [t=00:00:00.321792] [45] 1360x768x24bpp@144Hz [t=00:00:00.321799] [49] 1280x1024x24bpp@144Hz [t=00:00:00.321820] [54] 1280x960x24bpp@144Hz [t=00:00:00.321831] [59] 1280x800x24bpp@144Hz [t=00:00:00.321839] [64] 1280x768x24bpp@144Hz [t=00:00:00.321847] [69] 1280x720x24bpp@144Hz [t=00:00:00.321854] [75] 1176x664x24bpp@60Hz [t=00:00:00.321862] [78] 1152x864x24bpp@144Hz [t=00:00:00.321871] [83] 1024x768x24bpp@144Hz [t=00:00:00.321879] [89] 800x600x24bpp@144Hz [t=00:00:00.321886] [96] 720x576x24bpp@144Hz [t=00:00:00.321895] [100] 720x480x24bpp@144Hz [t=00:00:00.321911] [105] 640x480x24bpp@144Hz [t=00:00:03.350398] [GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window [t=00:00:03.351570] [GR::SetWindowAttributes][1] cfgFullScreen=1 numDisplays=1 winPos=<0,0> newRes=<1920,1080> [t=00:00:03.351610] [GR::SetWindowAttributes][2] cfgFullScreen=1 numDisplays=1 winPos=<0,0> newRes=<1920,1080> [t=00:00:03.397772] [GR::LogVersionInfo] [t=00:00:03.397799] SDL version : 2.0.18 (linked) / 2.0.18 (compiled) [t=00:00:03.397999] GL version : 4.6.0 NVIDIA 546.17 [t=00:00:03.398017] GL vendor : NVIDIA Corporation [t=00:00:03.398026] GL renderer : NVIDIA GeForce GTX 1070/PCIe/SSE2 [t=00:00:03.398033] GLSL version: 4.60 NVIDIA [t=00:00:03.398040] GLEW version: 2.1.0 [t=00:00:03.398047] GPU memory : 8192MB (total) / 4109MB (available) [t=00:00:03.398065] SDL swap-int: 1 [t=00:00:03.398072] SDL driver : windows [t=00:00:03.398078] [t=00:00:03.398086] Initialized OpenGL Context: 4.6 (Compat) [t=00:00:03.398218] GLSL shader support : 1 [t=00:00:03.398234] GL4 support : 1 [t=00:00:03.398244] FBO extension support : 1 [t=00:00:03.398270] NVX GPU mem-info support : 1 [t=00:00:03.398286] ATI GPU mem-info support : 0 [t=00:00:03.398308] Texture clamping to edge : 1 [t=00:00:03.398324] NPOT-texture support : 1 (1) [t=00:00:03.398340] S3TC/DXT1 texture support : 1/1 [t=00:00:03.398356] texture query-LOD support : 1 (1) [t=00:00:03.398376] MSAA frame-buffer support : 1 (1) [t=00:00:03.398407] Z-buffer depth : 32 (-) [t=00:00:03.398425] primitive-restart support : 1 (1) [t=00:00:03.398434] clip-space control support: 1 (1) [t=00:00:03.398442] seamless cube-map support : 1 (1) [t=00:00:03.398449] frag-depth layout support : 1 (1) [t=00:00:03.398456] persistent maps support : 1 (1) [t=00:00:03.398464] explicit attribs location : 1 (1) [t=00:00:03.398473] multi draw indirect : 1 (-) [t=00:00:03.398577] array textures : 1 (-) [t=00:00:03.398600] buffer copy support : 1 (-) [t=00:00:03.398609] indirect draw : 1 (-) [t=00:00:03.399087] base instance : 1 (-) [t=00:00:03.399101] [t=00:00:03.399117] max. FBO samples : 32 [t=00:00:03.399130] max. FS/program texture slots : 32/192 [t=00:00:03.399143] max. texture size : 32768 [t=00:00:03.399161] max. texture anisotropy level : 16.000000 [t=00:00:03.399174] max. vec4 varyings/attributes : 31/16 [t=00:00:03.399185] max. draw-buffers : 8 [t=00:00:03.399251] max. rec. indices/vertices : 1048576/1048576 [t=00:00:03.399284] max. uniform buffer-bindings : 84 [t=00:00:03.399311] max. uniform block-size : 64KB [t=00:00:03.399346] max. storage buffer-bindings : 96 [t=00:00:03.399364] max. storage block-size : 2047MB [t=00:00:03.399374] [t=00:00:03.399381] enable AMD-hacks : 0 [t=00:00:03.399388] compress MIP-maps: 0 [t=00:00:03.399489] Number of compressed texture formats: 23 [t=00:00:03.399536] Compressed texture formats: GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 0x8b90, 0x8b91, 0x8b92, 0x8b93, 0x8b94, 0x8b95, 0x8b96, 0x8b97, 0x8b98, 0x8b99, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC. [t=00:00:03.399600] [GR::ToggleGLDebugOutput] OpenGL debug-message callback disabled [t=00:00:03.400637] [GR::UpdateGLConfigs] [t=00:00:03.400716] [VSync::SetInterval] interval=0 (disabled) [t=00:00:03.400727] [GR::UpdateGLGeometry][1] winSize=<1,1> [t=00:00:03.400746] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=1920.000000, vsy=1080.000000, ssx=1920.000000, ssy=1080.000000, screenPosX=0, screenPosY=0 [t=00:00:03.400762] [GR::UpdateGLGeometry][2] winSize=<1920,1080> [t=00:00:03.400770] [GR::InitGLState] [t=00:00:03.401787] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@120Hz (fullscreen::non-exclusive) [t=00:00:04.138409] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u [t=00:00:04.151181] [~ScopedOnceTimer][FtLibraryHandler::FontConfigInit (version 2.13.1)] 11ms [t=00:00:04.151795] [CglFont::CglShaderFontRenderer] Creating Font shaders: GLEW_ARB_explicit_attrib_location = true [t=00:00:04.190372] [Font] [CheckGenFontConfigFull] Using Fontconfig cache dir "E:/SteamLibrary/steamapps/common/Zero-K/fontcache" [t=00:00:04.190413] [Font] [CheckGenFontConfigFull] fontconfig for directory "C:\WINDOWS\fonts" up to date [t=00:00:04.195526] [WatchDog::RegisterThread] registering controls for thread [vfsi] [t=00:00:04.198086] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "E:\SteamLibrary\steamapps\common\Zero-K\" [t=00:00:04.198120] [DataDirLocater::Check] Isolation Mode! [t=00:00:04.198214] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: E:\SteamLibrary\steamapps\common\Zero-K\ [t=00:00:04.198282] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: E:\SteamLibrary\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\ [t=00:00:04.215823] Scanning: E:\SteamLibrary\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\base [t=00:00:04.216955] Scanning: E:\SteamLibrary\steamapps\common\Zero-K\maps [t=00:00:04.219111] Scanning: E:\SteamLibrary\steamapps\common\Zero-K\games [t=00:00:04.219340] Scanning: E:\SteamLibrary\steamapps\common\Zero-K\packages [t=00:00:04.231972] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 16ms [t=00:00:04.232182] [VFS] [SpringVFS::ReserveArchives<this=000001a2f16a1de0>] [t=00:00:04.233364] [VFS] [SpringVFS::AddArchive<this=000001a2f16a1de0>(arName="Spring content v1", overwrite=false)] section=2 cached=0 [t=00:00:04.245870] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=000001a2f16a1de0 (SpringVFS) global=0000000000000000 (null) [t=00:00:04.245963] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [t=00:00:04.265424] [ThreadPool::SetThreadCount][1] wanted=6 current=1 maximum=12 (init=1) [t=00:00:04.266005] [ThreadPool::SetThreadCount][2] workers=5 [t=00:00:04.273709] [Threading] Worker 3 thread CPU affinity mask set: 0x4 [t=00:00:04.274189] [Threading] Worker 2 thread CPU affinity mask set: 0x2 [t=00:00:04.274597] [Threading] Worker 1 thread CPU affinity mask set: 0x1 [t=00:00:04.274818] [Threading] Worker 5 thread CPU affinity mask set: 0x10 [t=00:00:04.275634] [Threading] Worker 4 thread CPU affinity mask set: 0x8 [t=00:00:04.277394] [Threading] Main thread CPU affinity mask set: 0xfe0 [t=00:00:04.281503][f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms [t=00:00:04.283398][f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32 [t=00:00:04.283455][f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio] [t=00:00:04.284012][f=-000001] [Sound] [Sound::InitThread][1] [t=00:00:04.284206][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (2.4ms) [t=00:00:04.285011][f=-000001] [Sound] [Sound::OpenLoopbackDevice] UseSDLAudio is set, rendering openal-soft audio to SDL buffer and let SDL audio handle the hardware [t=00:00:04.324193][f=-000001] [Sound] [Sound::OpenLoopbackDevice] SDL audio device(s): [t=00:00:04.324271][f=-000001] [Sound] [Sound::OpenLoopbackDevice] * "0" "F27G3xTF (NVIDIA High Definition Audio)" [t=00:00:04.324290][f=-000001] [Sound] [Sound::OpenLoopbackDevice] * "1" "Realtek Digital Output (Realtek High Definition Audio)" [t=00:00:04.324331][f=-000001] [Sound] [Sound::OpenLoopbackDevice] * "2" "Speakers (THX Spatial)" [t=00:00:04.324344][f=-000001] [Sound] [Sound::OpenLoopbackDevice] * "3" "Speakers (Voice Changer Virtual Audio Device (WDM))" [t=00:00:04.324359][f=-000001] [Sound] [Sound::OpenLoopbackDevice] * "4" "Speakers (HitPaw Virtual Audio)" [t=00:00:04.324371][f=-000001] [Sound] [Sound::OpenLoopbackDevice] * "5" "Speakers (PRO X)" [t=00:00:04.324383][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device [t=00:00:04.419452][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (137.5ms) [t=00:00:04.473399][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening loopback device [t=00:00:04.520773][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (238.5ms) Fontconfig error: Cannot load default config file terminate called without an active exception [t=00:00:04.521367][f=-000001] Error: Spring received an ABORT signal [t=00:00:04.521452][f=-000001] Error: Error handler invoked for Spring 105.1.1-2457-g8095d30 BAR105. [t=00:00:04.522545][f=-000001] Error: DLL information: [t=00:00:04.523366][f=-000001] Error: Stacktrace for Spring 105.1.1-2457-g8095d30 BAR105: [t=00:00:04.523410][f=-000001] Error: [ProgCtr=00007ff7273575fd StackPtr=00000097b27fe1d0 FramePtr=0000000000000000] [t=00:00:04.523497][f=-000001] Error: [ExitSpringProcess] errorMsg="Abort / abnormal termination" msgCaption="Spring: Fatal Error" mainThread=0 [t=00:00:04.644238][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (362.5ms) [t=00:00:04.752328][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (470.6ms) [t=00:00:04.859386][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (577.6ms) [t=00:00:04.977383][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (695.6ms) [t=00:00:05.078268][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (796.5ms) [t=00:00:05.192257][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (910.5ms) [t=00:00:05.299198][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (1017.4ms) [t=00:00:05.407084][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (1125.3ms) [t=00:00:05.519136][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (1237.4ms) [t=00:00:05.627564][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (1345.8ms) [t=00:00:05.735158][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (1453.3ms) [t=00:00:05.847633][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (1565.9ms) [t=00:00:05.956060][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (1674.3ms) [t=00:00:06.064019][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (1782.2ms) [t=00:00:06.170054][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (1888.3ms) [t=00:00:06.284437][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (2002.7ms) [t=00:00:06.390146][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (2108.4ms) [t=00:00:06.499065][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (2217.3ms) [t=00:00:06.613968][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (2332.2ms) [t=00:00:06.720036][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (2438.3ms) [t=00:00:06.828279][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (2546.5ms) [t=00:00:06.941132][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (2659.4ms) [t=00:00:07.047676][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (2765.9ms) [t=00:00:07.155086][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (2873.3ms) [t=00:00:07.268079][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (2986.3ms) [t=00:00:07.377010][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (3095.2ms) [t=00:00:07.484234][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (3202.3ms) [t=00:00:07.597510][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (3315.7ms) [t=00:00:07.705479][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (3423.7ms) [t=00:00:07.811317][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (3529.5ms) [t=00:00:07.925063][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (3643.3ms) [t=00:00:08.031120][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (3749.4ms) [t=00:00:08.145081][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (3863.3ms) [t=00:00:08.253069][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (3971.3ms) [t=00:00:08.360060][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (4078.3ms) [t=00:00:08.467526][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (4185.8ms) [t=00:00:08.576045][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (4294.3ms)
infolog_full.txt (truncated):