ZeroK-RTS / CrashReports

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Spring Crash [105.1.1-2457-g8095d30] #102388

Open Chobbyla opened 7 months ago

Chobbyla commented 7 months ago

infolog_full.txt (truncated):

Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/sqlite3.dll : System.IO.IOException: The process cannot access the file 'C:\Program Files (x86)\Steam\steamapps\common\Zero-K\sqlite3.dll' because it is being used by another process.
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
   at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
   at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver)
Zero-K.exe Information: 0 : Connecting to steam API
Zero-K.exe Information: 0 : Steam online
Zero-K.exe Information: 0 : Starting
[t=00:00:00.000000] DetectCores: cpu mask ffff
[t=00:00:00.003230] [CpuId] found 8 cores and 16 logical cpus (mask: 0xffff) of type general
[t=00:00:00.003244] [CpuId] setting logical cpu affinity mask to 0xffff
[t=00:00:00.009346] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\"
[t=00:00:00.009849] Using writeable configuration source: "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\springsettings.cfg"
[t=00:00:00.009859] Using additional read-only configuration source: "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\springsettings.cfg"
[t=00:00:00.109908] LogOutput initialized. Logging to C:\Program Files (x86)\Steam\steamapps\common\Zero-K\infolog.txt
[t=00:00:00.109945] ============== <Log Sections ([A]vailable, [E]nabled)> ==============
[t=00:00:00.112346]   
    [A] ArchiveScanner
    [A] AutohostInterface
    [A] BumpWater
    [A] CSMFGroundTextures
    [A] CregSerializer
    [A] DynWater
    [A] Font
    [A] GameServer
    [A] GroundMoveType
    [A] KeyBindings
    [A] LuaSocket
    [A] Model
    [A] Net
    [A] Path
    [A] Piece
    [A] RoamMeshDrawer
    [A] Shader
    [A] SkyBox
    [A] Sound
    [A] Texture
    [A] VFS
    [E] Sound (Notice)
    [E] VFS (Info)
[t=00:00:00.112365]   
[t=00:00:00.112370]   Enable or disable log sections using the LogSections configuration key
[t=00:00:00.112375]   or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.112392]   Use "none" to disable the default log sections.
[t=00:00:00.112397] ============== </Log Sections> ==============

[t=00:00:00.112403] ============== <User Config> ==============
[t=00:00:00.112490]   AllowDeferredMapRendering = 1
[t=00:00:00.112496]   AllowDeferredModelRendering = 1
[t=00:00:00.112501]   BumpWaterAnisotropy = 2
[t=00:00:00.112506]   BumpWaterBlurReflection = 1
[t=00:00:00.112510]   BumpWaterDepthBits = 32
[t=00:00:00.112514]   BumpWaterReflection = 2
[t=00:00:00.112524]   BumpWaterTexSizeReflection = 128
[t=00:00:00.112529]   CamMode = 1
[t=00:00:00.112533]   CamTimeExponent = 4.0
[t=00:00:00.112537]   CamTimeFactor = 1.0
[t=00:00:00.112542]   DualScreenMiniMapOnLeft = 1
[t=00:00:00.112547]   EdgeMoveDynamic = 0
[t=00:00:00.112552]   EdgeMoveWidth = 0.003
[t=00:00:00.112556]   FPSFOV = 90
[t=00:00:00.112560]   FeatureDrawDistance = 600000
[t=00:00:00.112565]   FeatureFadeDistance = 600000
[t=00:00:00.112570]   FontSize = 18
[t=00:00:00.112574]   Fullscreen = 0
[t=00:00:00.112582]   GrassDetail = 4
[t=00:00:00.112588]   GroundDecals = 2
[t=00:00:00.112592]   GroundDetail = 90
[t=00:00:00.112596]   HangTimeout = 30
[t=00:00:00.112601]   HardwareCursor = 1
[t=00:00:00.112606]   InitialNetworkTimeout = 0
[t=00:00:00.112610]   LODScale = 1.000
[t=00:00:00.112615]   LODScaleReflection = 1.000
[t=00:00:00.112619]   LODScaleRefraction = 1.000
[t=00:00:00.112624]   LODScaleShadow = 1.000
[t=00:00:00.112629]   LinkIncomingMaxPacketRate = 512
[t=00:00:00.112638]   LinkIncomingPeakBandwidth = 65536
[t=00:00:00.112644]   LinkIncomingSustainedBandwidth = 65536
[t=00:00:00.112648]   LinkOutgoingBandwidth = 131072
[t=00:00:00.112653]   LuaGarbageCollectionMemLoadMult = 2.5
[t=00:00:00.112658]   LuaGarbageCollectionRunTimeMult = 1.5
[t=00:00:00.112662]   MSAALevel = 4
[t=00:00:00.112666]   MaxParticles = 15000
[t=00:00:00.112670]   MaxSounds = 32
[t=00:00:00.112674]   MaximumTransmissionUnit = 0
[t=00:00:00.112678]   MiddleClickScrollSpeed = -0.001
[t=00:00:00.112683]   MiniMapMarker = 0
[t=00:00:00.112692]   MouseDragScrollThreshold = 0
[t=00:00:00.112698]   NetworkLossFactor = 1
[t=00:00:00.112702]   OverheadMaxHeightFactor = 1.4
[t=00:00:00.112707]   OverheadScrollSpeed = 50
[t=00:00:00.112712]   ReconnectTimeout = 0
[t=00:00:00.112717]   RotateLogFiles = 1
[t=00:00:00.112721]   Shadows = 1
[t=00:00:00.112726]   ShowClock = 0
[t=00:00:00.112738]   SoftParticles = 2
[t=00:00:00.112744]   SplashScreenDir = ./MenuLoadscreens
[t=00:00:00.112750]   UnitIconDist = 151
[t=00:00:00.112791]   UseDistToGroundForIcons = 1.1
[t=00:00:00.112799]   UseLuaMemPools = 0
[t=00:00:00.112806]   UseNetMessageSmoothingBuffer = 0
[t=00:00:00.112813]   VFSCacheArchiveFiles = 0
[t=00:00:00.112819]   Water = 4
[t=00:00:00.112825]   WindowBorderless = 1
[t=00:00:00.112839] ============== </User Config> ==============

[t=00:00:00.112846] ============== <User System> ==============
[t=00:00:00.112854]   Spring Engine Version: 105.1.1-2457-g8095d30 BAR105
[t=00:00:00.112872]       Build Environment: gcc libstdc++ version 20230727
[t=00:00:00.112879]        Compiler Version: gcc-13.2.0
[t=00:00:00.112918]        Operating System: Windows 10 TBA Insider Update (build 22631)
[t=00:00:00.112966]         Hardware Config: 11th Gen Intel(R) Core(TM) i7-11700 @ 2.50GHz; 16237MB RAM, 32621MB pagefile
[t=00:00:00.112973]        Binary Word Size: 64-bit (native)
[t=00:00:00.112978]           Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.112982]      Physical CPU Cores: 8
[t=00:00:00.112987]       Logical CPU Cores: 16
[t=00:00:00.112998] ============== </User System> ==============

[t=00:00:00.113150] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.113156]     SSE 1.0 : 1,  SSE 2.0 : 1
[t=00:00:00.113160]     SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.113164]     SSE 4.1 : 1,  SSE 4.2 : 1
[t=00:00:00.113168]     SSE 4.0A: 0,  SSE 5.0A: 0
[t=00:00:00.114866] [WatchDog::Install] installed (hang-timeout: 30s)
[t=00:00:00.114880] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.125368] [GL::CheckAvailableVideoModes] desktop={1920x1080x24bpp@165Hz} current={1920x1080x24bpp@165Hz}
[t=00:00:00.138957]     Display (Generic PnP Monitor)=1 modes=128 bounds={x=0, y=0, w=1920, h=1080}
[t=00:00:00.138976]         [ 1] 1920x1080x24bpp@165Hz
[t=00:00:00.138981]         [ 8] 1680x1050x24bpp@165Hz
[t=00:00:00.138987]         [15] 1600x1024x24bpp@165Hz
[t=00:00:00.138992]         [22] 1600x900x24bpp@165Hz
[t=00:00:00.138997]         [29] 1440x1080x24bpp@165Hz
[t=00:00:00.139002]         [36] 1366x768x24bpp@165Hz
[t=00:00:00.139006]         [43] 1360x768x24bpp@165Hz
[t=00:00:00.139046]         [50] 1280x1024x24bpp@165Hz
[t=00:00:00.139053]         [56] 1280x960x24bpp@165Hz
[t=00:00:00.139057]         [62] 1280x800x24bpp@165Hz
[t=00:00:00.139062]         [68] 1280x768x24bpp@165Hz
[t=00:00:00.139066]         [74] 1280x720x24bpp@165Hz
[t=00:00:00.139070]         [81] 1176x664x24bpp@60Hz
[t=00:00:00.139075]         [84] 1152x864x24bpp@165Hz
[t=00:00:00.139082]         [90] 1024x768x24bpp@165Hz
[t=00:00:00.139087]         [98] 800x600x24bpp@165Hz
[t=00:00:00.139094]         [107] 720x576x24bpp@165Hz
[t=00:00:00.139100]         [113] 720x480x24bpp@165Hz
[t=00:00:00.139116]         [120] 640x480x24bpp@165Hz
[t=00:00:00.377750] [GR::CreateSDLWindow] using 4x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window
[t=00:00:00.378218] [GR::SetWindowAttributes][1] cfgFullScreen=0 numDisplays=1 winPos=<0,32> newRes=<1920,1080>
[t=00:00:00.378231] [GR::SetWindowAttributes][2] cfgFullScreen=0 numDisplays=1 winPos=<0,32> newRes=<1920,1048>
[t=00:00:00.415899] [GR::LogVersionInfo]
[t=00:00:00.415952]     SDL version : 2.0.18 (linked) / 2.0.18 (compiled)
[t=00:00:00.415959]     GL version  : 4.6.0 NVIDIA 536.99
[t=00:00:00.415964]     GL vendor   : NVIDIA Corporation
[t=00:00:00.415969]     GL renderer : NVIDIA GeForce RTX 3060/PCIe/SSE2
[t=00:00:00.415974]     GLSL version: 4.60 NVIDIA
[t=00:00:00.415979]     GLEW version: 2.1.0
[t=00:00:00.415983]     GPU memory  : 12288MB (total) / 10253MB (available)
[t=00:00:00.415997]     SDL swap-int: 1
[t=00:00:00.416002]     SDL driver  : windows
[t=00:00:00.416006]     
[t=00:00:00.416010]     Initialized OpenGL Context: 4.6 (Compat)
[t=00:00:00.416028]     GLSL shader support       : 1
[t=00:00:00.416035]     GL4 support               : 1
[t=00:00:00.416039]     FBO extension support     : 1
[t=00:00:00.416059]     NVX GPU mem-info support  : 1
[t=00:00:00.416067]     ATI GPU mem-info support  : 0
[t=00:00:00.416082]     Texture clamping to edge  : 1
[t=00:00:00.416089]     NPOT-texture support      : 1 (1)
[t=00:00:00.416096]     S3TC/DXT1 texture support : 1/1
[t=00:00:00.416104]     texture query-LOD support : 1 (1)
[t=00:00:00.416161]     MSAA frame-buffer support : 1 (1)
[t=00:00:00.416169]     Z-buffer depth            : 32 (-)
[t=00:00:00.416183]     primitive-restart support : 1 (1)
[t=00:00:00.416189]     clip-space control support: 1 (1)
[t=00:00:00.416195]     seamless cube-map support : 1 (1)
[t=00:00:00.416200]     frag-depth layout support : 1 (1)
[t=00:00:00.416206]     persistent maps support   : 1 (1)
[t=00:00:00.416211]     explicit attribs location : 1 (1)
[t=00:00:00.416216]     multi draw indirect       : 1 (-)
[t=00:00:00.416222]     array textures            : 1 (-)
[t=00:00:00.416235]     buffer copy support       : 1 (-)
[t=00:00:00.416242]     indirect draw             : 1 (-)
[t=00:00:00.416246]     base instance             : 1 (-)
[t=00:00:00.416251]     
[t=00:00:00.416255]     max. FBO samples              : 32
[t=00:00:00.416261]     max. FS/program texture slots : 32/192
[t=00:00:00.416266]     max. texture size             : 32768
[t=00:00:00.416274]     max. texture anisotropy level : 16.000000
[t=00:00:00.416281]     max. vec4 varyings/attributes : 31/16
[t=00:00:00.416293]     max. draw-buffers             : 8
[t=00:00:00.416301]     max. rec. indices/vertices    : 1048576/1048576
[t=00:00:00.416308]     max. uniform buffer-bindings  : 84
[t=00:00:00.416314]     max. uniform block-size       : 64KB
[t=00:00:00.416320]     max. storage buffer-bindings  : 96
[t=00:00:00.416325]     max. storage block-size       : 2047MB
[t=00:00:00.416329]     
[t=00:00:00.416333]     enable AMD-hacks : 0
[t=00:00:00.416337]     compress MIP-maps: 0
[t=00:00:00.416388]     Number of compressed texture formats: 51
[t=00:00:00.416444]     Compressed texture formats: GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 0x8b90, 0x8b91, 0x8b92, 0x8b93, 0x8b94, 0x8b95, 0x8b96, 0x8b97, 0x8b98, 0x8b99, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_RGBA_ASTC_4x4_KHR, GL_COMPRESSED_RGBA_ASTC_5x4_KHR, GL_COMPRESSED_RGBA_ASTC_5x5_KHR, GL_COMPRESSED_RGBA_ASTC_6x5_KHR, GL_COMPRESSED_RGBA_ASTC_6x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x5_KHR, GL_COMPRESSED_RGBA_ASTC_8x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x8_KHR, GL_COMPRESSED_RGBA_ASTC_10x5_KHR, GL_COMPRESSED_RGBA_ASTC_10x6_KHR, GL_COMPRESSED_RGBA_ASTC_10x8_KHR, GL_COMPRESSED_RGBA_ASTC_10x10_KHR, GL_COMPRESSED_RGBA_ASTC_12x10_KHR, GL_COMPRESSED_RGBA_ASTC_12x12_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR. 
[t=00:00:00.416495] [GR::ToggleGLDebugOutput] OpenGL debug-message callback disabled
[t=00:00:00.417343] [GR::UpdateGLConfigs]
[t=00:00:00.417404] [VSync::SetInterval] interval=-1 (adaptive)
[t=00:00:00.417411] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:00.417425] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=1920.000000, vsy=1048.000000, ssx=1920.000000, ssy=1080.000000, screenPosX=0, screenPosY=0
[t=00:00:00.417453] [GR::UpdateGLGeometry][2] winSize=<1920,1048>
[t=00:00:00.417459] [GR::InitGLState]
[t=00:00:00.417865] [GR::LogDisplayMode] display-mode set to 1920x1048x24bpp@165Hz (windowed::borderless)
[t=00:00:00.523146] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u
[t=00:00:01.262614] [~ScopedOnceTimer][FtLibraryHandler::FontConfigInit (version 2.13.1)] 737ms
[t=00:00:01.265442] [CglFont::CglShaderFontRenderer] Creating Font shaders: GLEW_ARB_explicit_attrib_location = true
[t=00:00:01.637018] [Font] [CheckGenFontConfigFull] Using Fontconfig cache dir "C:/Program Files (x86)/Steam/steamapps/common/Zero-K/fontcache"
[t=00:00:01.637048] [Font] [CheckGenFontConfigFull] fontconfig for directory "C:\WINDOWS\fonts" up to date
[t=00:00:01.637959] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:01.639967] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\"
[t=00:00:01.639986] [DataDirLocater::Check] Isolation Mode!
[t=00:00:01.640110] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\
[t=00:00:01.640188] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\
[t=00:00:01.641438] [AS::ReadCacheData] ArchiveCache cache\105dev-BAR105\ArchiveCache16.lua doesn't exist
[t=00:00:01.641567] Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\base
[t=00:00:01.642168] Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps
[t=00:00:01.642676] Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\games
[t=00:00:01.642849] Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\packages
Fontconfig error: Cannot load default config file
[t=00:00:01.793728] Warning: [AS::ScanArchive] set the 'mapfile' key in mapinfo.lua of archive "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps\ZeroWars_v2.1.7.sd7" for faster loading!
[t=00:00:01.806570] Warning: [AS::ScanArchive] set the 'mapfile' key in mapinfo.lua of archive "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps\wanderlust_v03.sd7" for faster loading!
[t=00:00:01.901774] Warning: [AS::ScanArchive] set the 'mapfile' key in mapinfo.lua of archive "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps\violet_rampart_1.4.sdz" for faster loading!
[t=00:00:03.337537] Warning: [AS::ScanArchive] set the 'mapfile' key in mapinfo.lua of archive "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps\vantage_v1.2.sd7" for faster loading!
[t=00:00:03.387336] Warning: [AS::ScanArchive] set the 'mapfile' key in mapinfo.lua of archive "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps\titanduel_2.2.sd7" for faster loading!
[t=00:00:03.395475] Warning: [AS::ScanArchive] set the 'mapfile' key in mapinfo.lua of archive "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps\the_river_nix_20.sd7" for faster loading!
[t=00:00:10.368861] Warning: [ArchiveData] version "1.3" included in name "Supreme Strait v1.3"
[t=00:00:13.918188] Warning: [AS::ScanArchive] set the 'mapfile' key in mapinfo.lua of archive "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps\Skatepark_V1.00.sd7" for faster loading!
[t=00:00:13.936517] Warning: [AS::ScanArchive] set the 'mapfile' key in mapinfo.lua of archive "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps\SiberianDivide 1.1.sd7" for faster loading!
[t=00:00:14.888213] Warning: [AS::ScanArchive] set the 'mapfile' key in mapinfo.lua of archive "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps\Scaryland_V1.02.sd7" for faster loading!
[t=00:00:14.918024] Warning: [ArchiveData] version "1" included in name "Riverrun_V1"
[t=00:00:14.925593] Warning: [AS::ScanArchive] set the 'mapfile' key in mapinfo.lua of archive "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps\red_comet_v1.3.sd7" for faster loading!
[t=00:00:14.957269] Warning: [AS::ScanArchive] set the 'mapfile' key in mapinfo.lua of archive "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps\RainbowCometv1.24.sd7" for faster loading!
[t=00:00:14.970228] Warning: [AS::ScanArchive] set the 'mapfile' key in mapinfo.lua of archive "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps\quicksilver_1_1.sd7" for faster loading!
[t=00:00:14.982156] Warning: [ArchiveData] version "1.0" included in name "Point of No Return v1.0"
[t=00:00:22.076129] Warning: [AS::ScanArchive] set the 'mapfile' key in mapinfo.lua of archive "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps\onyx_cauldron_1.9.sd7" for faster loading!
[t=00:00:22.089140] Warning: [AS::ScanArchive] set the 'mapfile' key in mapinfo.lua of archive "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps\mercurial_v1.1.sd7" for faster loading!
[t=00:00:22.121657] Warning: [AS::ScanArchive] set the 'mapfile' key in mapinfo.lua of archive "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps\la_isla_bonita_v1.1.sd7" for faster loading!
[t=00:00:22.148419] Warning: [AS::ScanArchive] set the 'mapfile' key in mapinfo.lua of archive "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps\intersection_v4.1.sd7" for faster loading!
[t=00:00:22.162385] Warning: [AS::ScanArchive] set the 'mapfile' key in mapinfo.lua of archive "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps\iced_coffee_v4.3.sd7" for faster loading!
[t=00:00:22.169845] Warning: [AS::ScanArchive] set the 'mapfile' key in mapinfo.lua of archive "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps\hooked_1.1.sd7" for faster loading!
[t=00:00:22.236452] Warning: [AS::ScanArchive] set the 'mapfile' key in mapinfo.lua of archive "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps\Faultline_v1.0.sd7" for faster loading!
[t=00:00:22.243633] Warning: [ArchiveData] version "4" included in name "Fallendell_V4"
[t=00:00:24.496434] Warning: [AS::ScanArchive] set the 'mapfile' key in mapinfo.lua of archive "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps\eye_of_horus_1.7.sd7" for faster loading!
[t=00:00:24.512822] Warning: [ArchiveData] version "2" included in name "Entrenched_Plains_V2"
[t=00:00:24.538458] Warning: [AS::ScanArchive] set the 'mapfile' key in mapinfo.lua of archive "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps\Doldrumsv2.3.sd7" for faster loading!
[t=00:00:24.647238] Warning: [AS::ScanArchive] set the 'mapfile' key in mapinfo.lua of archive "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps\daybreak_canyon_v1.1.sd7" for faster loading!
[t=00:00:24.655259] Warning: [ArchiveData] version "3.0" included in name "Darkside v3.0"
[t=00:00:24.668031] Warning: [AS::ScanArchive] set the 'mapfile' key in mapinfo.lua of archive "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps\CrossRoads.v1.0.3.sd7" for faster loading!
[t=00:00:24.699625] Warning: [AS::ScanArchive] set the 'mapfile' key in mapinfo.lua of archive "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps\cold_snap_2.sd7" for faster loading!
[t=00:00:24.707402] Warning: [AS::ScanArchive] set the 'mapfile' key in mapinfo.lua of archive "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps\Cobalt_Dream_v1.1.sd7" for faster loading!
[t=00:00:24.719792] Warning: [AS::ScanArchive] set the 'mapfile' key in mapinfo.lua of archive "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps\chicken_nuggets_v5.sd7" for faster loading!
[t=00:00:24.732226] Warning: [AS::ScanArchive] set the 'mapfile' key in mapinfo.lua of archive "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps\cattle_and_loveplay_no_worms_1.sd7" for faster loading!
[t=00:00:24.744746] Warning: [AS::ScanArchive] set the 'mapfile' key in mapinfo.lua of archive "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps\calamity_1.1.sd7" for faster loading!
[t=00:00:25.576190] Warning: [AS::ScanArchive] set the 'mapfile' key in mapinfo.lua of archive "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps\banana_republic_v1.0.1.sd7" for faster loading!
[t=00:00:25.584828] Warning: [AS::ScanArchive] set the 'mapfile' key in mapinfo.lua of archive "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps\avalanche_v3.1.sd7" for faster loading!
[t=00:00:25.608273] Warning: [AS::ScanArchive] set the 'mapfile' key in mapinfo.lua of archive "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps\apophis_v2_3.sd7" for faster loading!
[t=00:00:25.614649] Warning: [AS::ScanArchive] set the 'mapfile' key in mapinfo.lua of archive "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps\Anvilwood_v1.1.sd7" for faster loading!
[t=00:00:29.133264] Warning: [ArchiveData] version "1.5" included in name "Angel Crossing 1.5"
[t=00:00:29.148297] Warning: [ArchiveData] version "1.4" included in name "Ancient Vault v1.4"
[t=00:00:29.155239] Warning: [ArchiveData] version "4" included in name "Altair_Crossing_V4"
[t=00:00:31.599471] Warning: [ArchiveData] version "1.2" included in name "All That Glitters v1.2"
[t=00:00:31.625330] Warning: [AS::ScanArchive] set the 'mapfile' key in mapinfo.lua of archive "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps\akilon_wastelands_zk_v1.sd7" for faster loading!
[t=00:00:31.631102] Warning: [AS::ScanArchive] set the 'mapfile' key in mapinfo.lua of archive "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps\adamantine_mountain_2.sd7" for faster loading!
[t=00:00:31.638067] Warning: [AS::ScanArchive] set the 'mapfile' key in mapinfo.lua of archive "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps\absolution_2.sd7" for faster loading!
[t=00:00:31.673939] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 30032ms
[t=00:00:31.673967] [VFS] [SpringVFS::ReserveArchives<this=00000229b2820320>]
[t=00:00:31.674023] [VFS] [SpringVFS::AddArchive<this=00000229b2820320>(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:31.675894] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=00000229b2820320 (SpringVFS) global=0000000000000000 (null)
[t=00:00:31.675905] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:31.677051] [ThreadPool::SetThreadCount][1] wanted=8 current=1 maximum=16 (init=1)
[t=00:00:31.677546] [ThreadPool::SetThreadCount][2] workers=7
[t=00:00:31.677650] [Threading] Worker 7 thread CPU affinity mask set: 0x40
[t=00:00:31.677731] [Threading] Worker 4 thread CPU affinity mask set: 0x8
[t=00:00:31.677924] [Threading] Worker 5 thread CPU affinity mask set: 0x10
[t=00:00:31.677963] [Threading] Worker 6 thread CPU affinity mask set: 0x20
[t=00:00:31.678242] [Threading] Worker 1 thread CPU affinity mask set: 0x1
[t=00:00:31.678247] [Threading] Worker 3 thread CPU affinity mask set: 0x4
[t=00:00:31.678279] [Threading] Worker 2 thread CPU affinity mask set: 0x2
[t=00:00:31.678365] [Threading] Main thread CPU affinity mask set: 0xff80
[t=00:00:31.678673][f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms
[t=00:00:31.678751][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.1ms)
[t=00:00:31.678863][f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[t=00:00:31.678885][f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[t=00:00:31.678907][f=-000001] [Sound] [Sound::InitThread][1]
[t=00:00:31.679479][f=-000001] [Sound] [Sound::OpenLoopbackDevice] UseSDLAudio is set, rendering openal-soft audio to SDL buffer and let SDL audio handle the hardware
[t=00:00:31.684480][f=-000001] [Sound] [Sound::OpenLoopbackDevice] SDL audio device(s): 
[t=00:00:31.684500][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "0" "Speakers (Yeti X)"
[t=00:00:31.684508][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "1" "24G2W1G3- (NVIDIA High Definition Audio)"
[t=00:00:31.684537][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device
[t=00:00:31.698439][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening loopback device
[t=00:00:31.705744][f=-000001] [Sound] [Sound::OpenLoopbackDevice] device=00000229eb5d5100(default) context=00000229b2836af0  numChannels=2 frameSize=8
[t=00:00:31.705767][f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
[t=00:00:31.705906][f=-000001] [Sound]   Vendor:         OpenAL Community
[t=00:00:31.705942][f=-000001] [Sound]   Version:        1.1 ALSOFT 1.21.0
[t=00:00:31.705949][f=-000001] [Sound]   Renderer:       OpenAL Soft
[t=00:00:31.705976][f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[t=00:00:31.706011][f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_loopback_bformat ALC_SOFT_output_limiter ALC_SOFT_pause_device
[t=00:00:31.706022][f=-000001] [Sound]   Devices:
[t=00:00:31.707701][f=-000001] [Sound]     [OpenAL Soft on Speakers (Yeti X)]
[t=00:00:31.707713][f=-000001] [Sound]     [OpenAL Soft on 24G2W1G3- (NVIDIA High Definition Audio)]
[t=00:00:31.707723][f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=29
[t=00:00:31.707743][f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[t=00:00:31.709031][f=-000001] [Sound]   EFX Enabled: yes
[t=00:00:31.709047][f=-000001] [Sound] [Sound::UpdateThread][2]
[t=00:00:31.778970][f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 100ms
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:32:DumpVersion():libcurl 7.86.0 OpenSSL/3.0.7 (Schannel)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:80:ConfigureCertificates():CURLOPT_CAINFO is nullptr (can be overriden by PRD_SSL_CERT_FILE env variable)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:82:ConfigureCertificates():CURLOPT_CAPATH is nullptr (can be overriden by PRD_SSL_CERT_DIR env variable)
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:203:setWritePath():Using filesystem-writepath: C:\Program Files (x86)\Steam\steamapps\common\Zero-K
[Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:187:DownloadSetConfig():Free disk space: 51643 MB
[t=00:00:31.790121][f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.12.4.0"
[t=00:00:31.790438][f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=00000229b2820320>(arName="Chobby v1.12.4.0", overwrite=false)] section=3 cached=0
[t=00:00:31.805021][f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=00000229b2820320>(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:31.805134][f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=00000229b2820320>(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[t=00:00:31.806547][f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=00000229b2820320>(arName="Spring Cursors", overwrite=false)] section=2 cached=0
[t=00:00:31.856540][f=-000001] LuaMenu Entry Point: "LuaMenu/main.lua"
[t=00:00:31.873396][f=-000001] [LuaMenu] Searching for new Widgets
[t=00:00:31.873411][f=-000001] [LuaMenu] Scanning: LuaMenu/Addons/
[t=00:00:31.873442][f=-000001] [LuaMenu] Scanning: LuaMenu/Widgets/
[t=00:00:31.873635][f=-000001] [LuaMenu] Scanning: LuaMenu/SystemAddons/
[t=00:00:31.873650][f=-000001] [LuaMenu] Scanning: LuaMenu/SystemWidgets/
[t=00:00:31.873664][f=-000001] [LuaMenu] Scanning: LuaMenu/chili/
[t=00:00:31.873677][f=-000001] [LuaMenu] Scanning: libs/chilifx/LuaMenu/widgets
[t=00:00:31.873702][f=-000001] [LuaMenu] Scanning: libs/chilivn/LuaMenu/widgets
[t=00:00:31.873719][f=-000001] [LuaMenu] Scanning: libs/chotify/LuaMenu/widgets
[t=00:00:31.873734][f=-000001] [LuaMenu] Scanning: libs/i18n/LuaMenu/widgets
[t=00:00:31.873752][f=-000001] [LuaMenu] Scanning: libs/liblobby/LuaMenu/widgets
[t=00:00:31.874258][f=-000001] [LuaMenu] Warning: Missing GetInfo() in: base64.lua
[t=00:00:31.874422][f=-000001] [LuaMenu] Warning: Missing GetInfo() in: engineversion.lua
[t=00:00:31.874644][f=-000001] Spring.GetWindowGeometry, 1920, 1048, 0, 0, 0, 0, 0, 0
[t=00:00:31.874654][f=-000001] Spring.GetViewGeometry, 1920, 1048, 0, 0
[t=00:00:31.874661][f=-000001] gl.GetViewSizes, 1920, 1048
[t=00:00:31.874675][f=-000001] [LuaMenu] Warning: Missing GetInfo() in: function_override.lua
[t=00:00:31.875630][f=-000001] [LuaMenu] Warning: Missing GetInfo() in: json.lua
[t=00:00:31.875778][f=-000001] [LuaMenu] Warning: Missing GetInfo() in: numberfunctions.lua
[t=00:00:31.876279][f=-000001] [LuaMenu] Warning: Missing GetInfo() in: tablefunctions.lua
[t=00:00:31.877248][f=-000001] [LuaMenu] Warning: Missing GetInfo() in: timefunctions.lua
[t=00:00:31.919144][f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead!
[t=00:00:31.970620][f=-000001] [LuaMenu] Loading widgets   <>=vfs  **=raw  ()=unknown
[t=00:00:31.971371][f=-000001] [LuaMenu] Loading API widget:  Delay API              <api_delay.lua>
[t=00:00:31.974178][f=-000001] [LuaMenu] Loading API widget:  spring-launcher        <api_spring_launcher_loader.lua>
[t=00:00:31.974592][f=-000001] [spring-launcher] Disabling spring-launcher due to missing connection detalis.
[t=00:00:31.975702][f=-000001] [LuaMenu] Loading API widget:  Limit FPS              <api_limit_fps.lua>
[t=00:00:31.976321][f=-000001] [LuaMenu] Loading API widget:  Away Tracker           <gui_away_tracker.lua>
[t=00:00:31.977607][f=-000001] [LuaMenu] Loading API widget:  Chili Framework        <api_chili.lua>
[t=00:00:32.041442][f=-000001] [LuaMenu] Loading API widget:  LibLobby API           <api_lobby.lua>
[t=00:00:32.041985][f=-000001] [liblobby] liblobby configuration: 
[t=00:00:32.041997][f=-000001] [liblobby] serverName, Zero-K
[t=00:00:32.042004][f=-000001] [liblobby] port, 8200
[t=00:00:32.042011][f=-000001] [liblobby] protocol, zks
[t=00:00:32.042016][f=-000001] [liblobby] address, zero-k.info
[t=00:00:32.048488][f=-000001] [LuaMenu] Loading API widget:  i18n                   <api_i18n.lua>
[t=00:00:32.051100][f=-000001] [LuaMenu] Loading API widget:  ChiliFX                <api_chilifx.lua>
[t=00:00:32.051839][f=-000001] [ChiliFX] Enabled: true
[t=00:00:32.052916][f=-000001] [LuaMenu] Loading API widget:  Chotify                <api_chotify.lua>
[t=00:00:32.053492][f=-000001] [Chotify] Enabled: true
[t=00:00:32.055351][f=-000001] [LuaMenu] Loading API widget:  Download Handler       <api_download_handler.lua>
[t=00:00:32.061913][f=-000001] [LuaMenu] Loading API widget:  Ingame Interface       <api_ingame_interface.lua>
[t=00:00:32.062137][f=-000001] [liblobby] Error: Event: OnBattleAboutToStart, listener cannot be nil
[t=00:00:32.062691][f=-000001] [LuaMenu] Loading widget:      Test                   <dbg_test.lua>
[t=00:00:32.063992][f=-000001] [LuaMenu] Loading widget:      Command Buffering      <api_command_buffering.lua>
[t=00:00:32.064583][f=-000001] [LuaMenu] Loading widget:      Battle List Window     <gui_battle_list_window.lua>
[t=00:00:32.067527][f=-000001] [LuaMenu] Loading widget:      Campaign Options Window  <gui_campaign_options.lua>
[t=00:00:32.071196][f=-000001] [LuaMenu] Loading widget:      Community Window       <gui_community_window.lua>
[t=00:00:32.073596][f=-000001] [LuaMenu] Loading widget:      Download Window        <gui_download_window.lua>
[t=00:00:32.075209][f=-000001] [LuaMenu] Loading widget:      Featured Maps API      <api_featured_maps.lua>
[t=00:00:32.076995][f=-000001] [LuaMenu] Loading widget:      Friend Window          <gui_friend_window.lua>
[t=00:00:32.078923][f=-000001] [LuaMenu] Loading widget:      Missions Handles       <gui_mission_handler.lua>
[t=00:00:32.080317][f=-000001] [LuaMenu] Loading widget:      Notification Handler   <api_notification_handler.lua>
[t=00:00:32.085725][f=-000001] [LuaMenu] Loading widget:      Planetwars List Window  <gui_planetwars_list_window.lua>
[t=00:00:32.090379][f=-000001] [LuaMenu] Loading widget:      Queue List Window      <gui_queue_list_window.lua>
[t=00:00:32.092536][f=-000001] [LuaMenu] Loading widget:      Replays window         <gui_replay_handler.lua>
[t=00:00:32.099577][f=-000001] [LuaMenu] Loading widget:      Settings Window        <gui_settings_window.lua>
[t=00:00:32.101675][f=-000001] [LuaMenu] Loading widget:      SpringBoard Window     <gui_springboard_window.lua>
[t=00:00:32.106361][f=-000001] [LuaMenu] Loading widget:      Users Handler          <api_user_handler.lua>
[t=00:00:32.111007][f=-000001] [LuaMenu] Loading widget:      ZK wrapper loopback interface  <zk_loopback.lua>
[t=00:00:32.115279][f=-000001] [Chobby] Using wrapper port: , 60425
[t=00:00:32.117206][f=-000001] [LuaMenu] Loading widget:      Cache Handler API      <api_cache_handler.lua>
[t=00:00:32.118266][f=-000001] [LuaMenu] Loading widget:      Internet Browser API   <api_internet_browser.lua>
[t=00:00:32.118763][f=-000001] [LuaMenu] Loading widget:      Map Handler API        <api_map_handler.lua>
[t=00:00:32.119379][f=-000001] [LuaMenu] Loading widget:      Spring-Launcher log-upload  <sl_upload_log.lua>
[t=00:00:32.119825][f=-000001] [Chobby] spring-launcher doesn't exist.
[t=00:00:32.120261][f=-000001] [LuaMenu] Loading widget:      Spring-Launcher wrapper loopback interface  <sl_loopback.lua>
[t=00:00:32.121038][f=-000001] [Chobby] spring-launcher doesn't exist.
Zero-K.exe Information: 0 : Chobby connected to wrapper
[t=00:00:32.125021][f=-000001] [LuaMenu] Loading widget:      Campaign Data Handler  <api_campaign_data.lua>
[t=00:00:32.127118][f=-000001] [LuaMenu] Loading widget:      API Script Handler     <api_script_generator.lua>
[t=00:00:32.128318][f=-000001] [LuaMenu] Loading widget:      Analytics Handler      <api_analytics.lua>
[t=00:00:32.128836][f=-000001] [LuaMenu] Loading widget:      Animation control      <api_animation_control.lua>
[t=00:00:32.130193][f=-000001] [LuaMenu] Loading widget:      Battle Login Rejoin    <gui_battle_login_rejoin.lua>
[t=00:00:32.132251][f=-000001] [LuaMenu] Loading widget:      Battle Proposal Handler  <api_battle_proposal_handler.lua>
Zero-K.exe Information: 0 : Chobbyla >> SteamOnline {}

[t=00:00:32.140524][f=-000001] [LuaMenu] Loading widget:      Battle Room Window     <gui_battle_room_window.lua>
[t=00:00:32.143096][f=-000001] [LuaMenu] Loading widget:      Battle status panel    <gui_battle_status_panel.lua>
[t=00:00:32.145366][f=-000001] [LuaMenu] Loading widget:      Benchmark Handler      <gui_benchmark_handler.lua>
[t=00:00:32.148647][f=-000001] [LuaMenu] Loading widget:      Campaign Commander Loadout  <gui_campaign_commander_loadout.lua>
------- TRUNCATED -------
[t=00:03:33.679304][f=-000001] [liblobby] Error: Failed to parse JSON: {"ForumItems":[{"ThreadID":36060,"Header":"microstutters every second","Url":"http://zero-k.info/Forum/Thread/36060","Time":"2024-04-20T01:33:47.58","IsRead":false},{"ThreadID":37544,"Header":"New robot (irl)","Url":"http://zero-k.info/Forum/Thread/37544","Time":"
[t=00:03:34.001480][f=-000001] [liblobby] Warning: Duplicate user(Bowenarrow) added to channel (zk)
[t=00:03:34.253972][f=-000001] [liblobby] Warning: Duplicate user(skibidisigmer) added to channel (zk)
Zero-K.exe Information: 0 : Chobbyla >> DownloadImageDone {"ImageUrl":"https://zero-k.info/Resources/Mind_The_Gap_v0.2.thumbnail.jpg","TargetPath":"LuaMenu/Images/MinimapThumbnailsMind_The_Gap_v0.2.jpg"}

[t=00:03:37.860518][f=-000001] [liblobby] Error: Interface:_BattleUpdate no such battle with ID: 6348
Zero-K.exe Information: 0 : Chobbyla << GaAddDesignEvent {"EventID":"events_2020_05_27:lobby:multiplayer:battle_list"}
[t=00:04:03.765904][f=-000001] Logout
[t=00:04:04.462717][f=-000001] Login
[t=00:04:04.824105][f=-000001] [i18n] Warning: "Log In" is not translated in en
[t=00:04:04.824158][f=-000001] [i18n] Error: No translation found for "Log In"
[t=00:04:04.824359][f=-000001] [i18n] Warning: "Not Now" is not translated in en
[t=00:04:04.824374][f=-000001] [i18n] Error: No translation found for "Not Now"
[t=00:04:05.629819][f=-000001] [liblobby] Error: Failed to parse JSON: {"NewsItems":[{"Header":"Zero-K v1.12.4.0 - Combat Engineer","Text":"Engineer Commanders can build units in the field, while Disco Rave Party spins faster and hits harder. Sparrow steals Owl's radar jammer and Thunderbird is healthier.\r\n\r\nMost of the patch is on the tech side of things. An engine update brings performance and pretty explosions. A new shader shades shadows, and unit selection circles look better and run faster.","Image":"http://zero-k.info/img/lobbynews/1155.png"},{"Header":"Cold Take #9 - Energy as Supply","Text":"Energy is houses for robots. It sets
[t=00:04:05.661024][f=-000001] [liblobby] Error: Failed to parse JSON: {"NewsItems":[{"Header":"Zero-K v1.12.4.0 - Combat Engineer","Text":"Engineer Commanders can build units in the field, while Disco Rave Party spins faster and hits harder. Sparrow steals Owl's radar jammer and Thunderbird is healthier.\r\n\r\nMost of the patch is on the tech side of things. An engine update brings performance and pretty explosions. A new shader shades shadows, and unit selection circles look better and run faster.","Image":"http://zero-k.info/img/lobbynews/1155.png"},{"Header":"Cold Take #9 - Energy as Supply","Text":"Energy is houses for robots. It sets the pace of the game by building up over time, and in relative safety. It is a supply resource like many found in various forms across RTS.","Url":"https://store.steampowered.com/news/app/334920/view/5969030636156442045","Image":"http://zero-k.info"},{"Header":"Cold Take #8 - Smoothly Flowing Economy","Text":"Zero-K has flow expenditure, like TA and C&C, and much has been done to make it forgiving and easy to use, since Zero-K is about strategy, not about micromanaging your base.","Url":"https://store.steampowered.com/news/app/334920/view/4102287868180887053","Image":"http://zero-k.info"},{"Header":"Cold Take #7 - Jumpjets and Jumplegs","Text":"Jumpbots jump, but there is more to it than that. Many aspects of Zero-K's design are revealed by which units jump, how they jump, and where they can jump.","Url":"https://store.steampowered.com/news/app/334920/view/6001679204174153483","Image":"http://zero-k.info"},{"Header":"Cold Take #6 - Physics vs. Formulas","Text":"Shots in Zero-K are physically simulated, they hit everything that gets in their way, but how are the results so deep that the whole game can be designed without damage bonuses?","Url":"https://store.steampowered.com/news/app/334920/view/3958168875487633267","Image":"http://zero-k.info"},{"Header":"Cold Take #5 - Making Metal","Text":"Zero-K players scale up their economies with mex overdrive, an evolution of metal makers that keeps territory important. Click the title to read the full article.","Url":"https://store.steampowered.com/news/app/334920/view/3990819338898810107","Image":"http://zero-k.info"},{"Header":"Zero-K v1.12.1.1 - Ship Shape","Text":"This update follows the Corsair buff from last month with a wider range of ship tweaks. The largest are that Siren and Envoy are much heavier, and that Reef drones capture units. This should give smaller ships time to shine and make the larger ships more impactful. Beyond the shipyard there is an experimental Ronin buff that makes it much faster when out of combat, as well as buffs for Grizzly and Magpie.","Url":"https://zero-k.info/Forum/Thread/37274","Image":"http://zero-k.info/img/lobbynews/1149.png"},{"Header":"Cold Take #4 - Factories as Factions","Text":"How many factions are in Zero-K? Anywhere up to eleven, depending on what you want to get out of them. Click the title to read the full article.","Url":"https://store.steampowered.com/news/app/334920/view/3887234011247278814","Image":"http://zero-k.info"},{"Header":"Cold Take #3 - Fight your opponent, not the UI","Text":"Zero-K sets itself apart with its powerful controls. One design principle is responsible, and it touches every part of the game. Click the title to read the full article.","Url":"https://steamcommunity.com/games/334920/announcements/detail/3887234011192023191?snr=2___","Image":"http://zero-k.inf
[t=00:04:05.661142][f=-000001] [liblobby] Error: No such function: , for command:  the pace of the game by building up over time, and in relative safety. It is a supply resource like many found in various forms across RTS.","Url":"https://store.steampowered.com/news/app/334920/view/5969030636156442045","Image":"http://zero-k.info"},{"Header":"Cold Take #8 - Smoothly Flowing Economy","Text":"Zero-K has flow expenditure, like TA and C&C, and much has been done to make it forgiving and easy to use, since Zero-K is about strategy, not about micromanaging your base.","Url":"https://store.steampowered.com/news/app/334920/view/4102287868180887053","Image":"http://zero-k.info"},{"Header":"Cold Take #7 - Jumpjets and Jumplegs","Text":"Jumpbots jump, but there is more to it than that. Many aspects of Zero-K's design are revealed by which units jump, how they jump, and where they can jump.","Url":"https://store.steampowered.com/news/app/334920/view/6001679204174153483","Image":"http://zero-k.info"},{"Header":"Cold Take #6 - Physics vs. Formulas","Text":"Shots in Zero-K are physically simulated, they hit everything that gets in their way, but how are the results so deep that the whole game can be designed without damage bonuses?","Url":"https://store.steampowered.com/news/app/334920/view/3958168875487633267","Image":"http://zero-k.info"},{"Header":"Cold Take #5 - Making Metal","Text":"Zero-K players scale up their economies with mex overdrive, an evolution of metal makers that keeps territory important. Click the title to read the full article.","Url":"https://store.steampowered.com/news/app/334920/view/3990819338898810107","Image":"http://zero-k.info"},{"Header":"Zero-K v1.12.1.1 - Ship Shape","Text":"This update follows the Corsair buff from last month with a wider range of ship tweaks. The largest are that Siren and Envoy are much heavier, and that Reef drones capture units. This should give smaller ships time to shine and make the larger ships more impactful. Beyond the shipyard there is an experimental Ronin buff that makes it much faster when out of combat, as well as buffs for Grizzly and Magpie.","Url":"https://zero-k.info/Forum/Thread/37274","Image":"http://zero-k.info/img/lobbynews/1149.png"},{"Header":"Cold Take #4 - Factories as Factions","Text":"How many factions are in Zero-K? Anywhere up to eleven, depending on what you want to get out of them. Click the title to read the full article.","Url":"https://store.steampowered.com/news/app/334920/view/3887234011247278814","Image":"http://zero-k.info"},{"Header":"Cold Take #3 - Fight your opponent, not the UI","Text":"Zero-K sets itself apart with its powerful controls. One design principle is responsible, and it touches every part of the game. Click the title to read the full article.","Url":"https://steamcommunity.com/games/334920/announcements/detail/3887234011192023191?snr=2___","Image":"http://zero-k.inf
[t=00:04:06.764582][f=-000001] Starting Track, sounds/lobbyMusic/The Secret of Ayers Rock.ogg, 0.5
[t=00:04:06.937673][f=-000001] Chili: tried to add multiple times "Afteryari" to "control6"!
Zero-K.exe Information: 0 : Chobbyla << SteamOpenOverlayWebsite {"Url":"https://zero-k.info/?23cf6739-f0e1-45ed-8934-4af909e09d65"}
Zero-K.exe Information: 0 : Chobbyla >> SteamOverlayChanged {"IsActive":true}

[t=00:04:07.148744][f=-000001] [liblobby] Error: Failed to parse JSON: {"AccountID":595763,"Avatar":"turretsunlance","AwaySince":"2024-04-19T04:23:39.0442716Z","BanMute":false,"BanVotes":false,"BanSpecChat":false,"BattleID":4666,"Country":"US","DisplayName":"Schmokey_Da_Bear","IsAdmin":false,"IsBot":false,"LobbyVersion":"Chobby","Name":"Schmokey_Da_Bear","SteamID":"76561198279043245","Icon":"2_3","IsAway":true,
[t=00:04:07.176533][f=-000001] [liblobby] Error: Failed to parse JSON: {"NewsItems":[{"Header":"Zero-K v1.12.4.0 - Combat Engineer","Text":"Engineer Commanders can build units in the field, while Disco Rave Party spins faster and hits harder. Sparrow steals Owl's radar jammer and Thunderbird is healthier.\r\n\r\nMost of the patch is on the tech side of things. An engine update brings performance and pretty explosions. A new shader shades shadows, and unit selection circles look better and run faster.","Image":"http://zero-k.info/img/lobbynews/1155.png"},{"Header":"Cold Take #9 - Energy as Supply","Text":"Energy is houses for robots. It sets
[t=00:04:07.204069][f=-000001] [liblobby] Error: Failed to parse JSON: {"NewsItems":[{"Header":"Zero-K v1.12.4.0 - Combat Engineer","Text":"Engineer Commanders can build units in the field, while Disco Rave Party spins faster and hits harder. Sparrow steals Owl's radar jammer and Thunderbird is healthier.\r\n\r\nMost of the patch is on the tech side of things. An engine update brings performance and pretty explosions. A new shader shades shadows, and unit selection circles look better and run faster.","Image":"http://zero-k.info/img/lobbynews/1155.png"},{"Header":"Cold Take #9 - Energy as Supply","Text":"Energy is houses for robots. It sets the pace of the game by building up over time, and in relative safety. It is a supply resource like many found in various forms across RTS.","Url":"https://store.steampowered.com/news/app/334920/view/5969030636156442045","Image":"http://zero-k.info"},{"Header":"Cold Take #8 - Smoothly Flowing Economy","Text":"Zero-K has flow expenditure, like TA and C&C, and much has been done to make it forgiving and easy to use, since Zero-K is about strategy, not about micromanaging your base.","Url":"https://store.steampowered.com/news/app/334920/view/4102287868180887053","Image":"http://zero-k.info"},{"Header":"Cold Take #7 - Jumpjets and Jumplegs","Text":"Jumpbots jump, but there is more to it than that. Many aspects of Zero-K's design are revealed by which units jump, how they jump, and where they can jump.","Url":"https://store.steampowered.com/news/app/334920/view/6001679204174153483","Image":"http://zero-k.info"},{"Header":"Cold Take #6 - Physics vs. Formulas","Text":"Shots in Zero-K are physically simulated, they hit everything that gets in their way, but how are the results so deep that the whole game can be designed without damage bonuses?","Url":"https://store.steampowered.com/news/app/334920/view/3958168875487633267","Image":"http://zero-k.info"},{"Header":"Cold Take #5 - Making Metal","Text":"Zero-K players scale up their economies with mex overdrive, an evolution of metal makers that keeps territory important. Click the title to read the full article.","Url":"https://store.steampowered.com/news/app/334920/view/3990819338898810107","Image":"http://zero-k.info"},{"Header":"Zero-K v1.12.1.1 - Ship Shape","Text":"This update follows the Corsair buff from last month with a wider range of ship tweaks. The largest are that Siren and Envoy are much heavier, and that Reef drones capture units. This should give smaller ships time to shine and make the larger ships more impactful. Beyond the shipyard there is an experimental Ronin buff that makes it much faster when out of combat, as well as buffs for Grizzly and Magpie.","Url":"https://zero-k.info/Forum/Thread/37274","Image":"http://zero-k.info/img/lobbynews/1149.png"},{"Header":"Cold Take #4 - Factories as Factions","Text":"How many factions are in Zero-K? Anywhere up to eleven, depending on what you want to get out of them. Click the title to read the full article.","Url":"https://store.steampowered.com/news/app/334920/view/3887234011247278814","Image":"http://zero-k.info"},{"Header":"Cold Take #3 - Fight your opponent, not the UI","Text":"Zero-K sets itself apart with its powerful controls. One design principle is responsible, and it touches every part of the game. Click the title to read the full article.","Url":"https://steamcommunity.com/games/334920/announcements/detail/3887234011192023191?snr=2___","Image":"http://zero-k.inf
[t=00:04:07.204234][f=-000001] [liblobby] Error: No such function: , for command:  the pace of the game by building up over time, and in relative safety. It is a supply resource like many found in various forms across RTS.","Url":"https://store.steampowered.com/news/app/334920/view/5969030636156442045","Image":"http://zero-k.info"},{"Header":"Cold Take #8 - Smoothly Flowing Economy","Text":"Zero-K has flow expenditure, like TA and C&C, and much has been done to make it forgiving and easy to use, since Zero-K is about strategy, not about micromanaging your base.","Url":"https://store.steampowered.com/news/app/334920/view/4102287868180887053","Image":"http://zero-k.info"},{"Header":"Cold Take #7 - Jumpjets and Jumplegs","Text":"Jumpbots jump, but there is more to it than that. Many aspects of Zero-K's design are revealed by which units jump, how they jump, and where they can jump.","Url":"https://store.steampowered.com/news/app/334920/view/6001679204174153483","Image":"http://zero-k.info"},{"Header":"Cold Take #6 - Physics vs. Formulas","Text":"Shots in Zero-K are physically simulated, they hit everything that gets in their way, but how are the results so deep that the whole game can be designed without damage bonuses?","Url":"https://store.steampowered.com/news/app/334920/view/3958168875487633267","Image":"http://zero-k.info"},{"Header":"Cold Take #5 - Making Metal","Text":"Zero-K players scale up their economies with mex overdrive, an evolution of metal makers that keeps territory important. Click the title to read the full article.","Url":"https://store.steampowered.com/news/app/334920/view/3990819338898810107","Image":"http://zero-k.info"},{"Header":"Zero-K v1.12.1.1 - Ship Shape","Text":"This update follows the Corsair buff from last month with a wider range of ship tweaks. The largest are that Siren and Envoy are much heavier, and that Reef drones capture units. This should give smaller ships time to shine and make the larger ships more impactful. Beyond the shipyard there is an experimental Ronin buff that makes it much faster when out of combat, as well as buffs for Grizzly and Magpie.","Url":"https://zero-k.info/Forum/Thread/37274","Image":"http://zero-k.info/img/lobbynews/1149.png"},{"Header":"Cold Take #4 - Factories as Factions","Text":"How many factions are in Zero-K? Anywhere up to eleven, depending on what you want to get out of them. Click the title to read the full article.","Url":"https://store.steampowered.com/news/app/334920/view/3887234011247278814","Image":"http://zero-k.info"},{"Header":"Cold Take #3 - Fight your opponent, not the UI","Text":"Zero-K sets itself apart with its powerful controls. One design principle is responsible, and it touches every part of the game. Click the title to read the full article.","Url":"https://steamcommunity.com/games/334920/announcements/detail/3887234011192023191?snr=2___","Image":"http://zero-k.inf
[t=00:04:17.548182][f=-000001] [SpringApp::Kill][1] fromRun=1
[t=00:04:17.548199][f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=8 maximum=16 (init=0)
[t=00:04:17.576292][f=-000001]  [async=0] threads=8 tasks=462 {sum,avg}{exec,wait}time={{76.798, 0.166}, {1.705, 0.004}}ms
[t=00:04:17.576314][f=-000001]      thread=1 tasks=66 {sum,min,max,avg}{exec,wait}time={{11.103, 0.053, 0.536, 0.168}, {0.176, 0.000, 0.078, 0.003}}ms
[t=00:04:17.576379][f=-000001]      thread=2 tasks=66 {sum,min,max,avg}{exec,wait}time={{10.895, 0.016, 0.532, 0.165}, {0.315, 0.000, 0.080, 0.005}}ms
[t=00:04:17.576391][f=-000001]      thread=3 tasks=66 {sum,min,max,avg}{exec,wait}time={{11.142, 0.052, 0.528, 0.169}, {0.185, 0.000, 0.078, 0.003}}ms
[t=00:04:17.576404][f=-000001]      thread=4 tasks=66 {sum,min,max,avg}{exec,wait}time={{11.020, 0.052, 0.536, 0.167}, {0.149, 0.000, 0.078, 0.002}}ms
[t=00:04:17.576504][f=-000001]      thread=5 tasks=66 {sum,min,max,avg}{exec,wait}time={{10.796, 0.016, 0.536, 0.164}, {0.367, 0.000, 0.078, 0.006}}ms
[t=00:04:17.576517][f=-000001]      thread=6 tasks=66 {sum,min,max,avg}{exec,wait}time={{10.877, 0.050, 0.534, 0.165}, {0.293, 0.000, 0.058, 0.004}}ms
[t=00:04:17.576529][f=-000001]      thread=7 tasks=66 {sum,min,max,avg}{exec,wait}time={{10.965, 0.052, 0.528, 0.166}, {0.220, 0.000, 0.078, 0.003}}ms
[t=00:04:17.576538][f=-000001]  [async=1] threads=8 tasks=7 {sum,avg}{exec,wait}time={{0.616, 0.088}, {2.519, 0.360}}ms
[t=00:04:17.576579][f=-000001]      thread=1 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.116, 0.116, 0.116, 0.116}, {0.577, 0.577, 0.577, 0.577}}ms
[t=00:04:17.576592][f=-000001]      thread=2 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.094, 0.094, 0.094, 0.094}, {0.627, 0.627, 0.627, 0.627}}ms
[t=00:04:17.576605][f=-000001]      thread=3 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.122, 0.122, 0.122, 0.122}, {0.575, 0.575, 0.575, 0.575}}ms
[t=00:04:17.576619][f=-000001]      thread=4 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.047, 0.047, 0.047, 0.047}, {0.126, 0.126, 0.126, 0.126}}ms
[t=00:04:17.576644][f=-000001]      thread=5 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.097, 0.097, 0.097, 0.097}, {0.267, 0.267, 0.267, 0.267}}ms
[t=00:04:17.576655][f=-000001]      thread=6 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.052, 0.052, 0.052, 0.052}, {0.346, 0.346, 0.346, 0.346}}ms
[t=00:04:17.576664][f=-000001]      thread=7 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.088, 0.088, 0.088, 0.088}, {0.001, 0.001, 0.001, 0.001}}ms
[t=00:04:17.576670][f=-000001] [ThreadPool::SetThreadCount][2] workers=0
[t=00:04:17.576680][f=-000001] [SpringApp::Kill][2]
[t=00:04:17.585752][f=-000001] [Sound] [Sound::Kill] soundThread.joinable()=1
[t=00:04:17.586738][f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[t=00:04:17.586752][f=-000001] [Sound] [Sound::UpdateThread][3] #sources=32 #items=1
[t=00:04:17.586828][f=-000001] [Sound] [Sound::UpdateThread][4] ctx=00000229b2836af0 dev=00000229eb5d5100
[t=00:04:17.586871][f=-000001] [Sound] [Sound::UpdateThread][5] ctx=00000229b2836af0 dev=00000229eb5d5100
[t=00:04:17.586892][f=-000001] [Sound] [Sound::Cleanup][alcDestroyContext(00000229b2836af0)]
[t=00:04:17.588137][f=-000001] [Sound] [Sound::Cleanup][alcCloseDevice(00000229eb5d5100)]
[t=00:04:17.588192][f=-000001] [Sound] [Sound::Cleanup][SDL_CloseAudioDevice(2)]
[t=00:04:17.614021][f=-000001] [Sound] [Sound::UpdateThread][6]
[t=00:04:17.620090][f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2
[t=00:04:17.621502][f=-000001] SetLobbyFullscreenMode, 3, 1920, 1080
[t=00:04:17.644060][f=-000001] [Chobby] Chobby Shutdown
Zero-K.exe Information: 0 : Chobby closed connection
[t=00:04:17.679270][f=-000001] [LuaMemPool::LogStats][handle=LuaMenu (unsynced)] index=0 numAllocs{int+, int-, ext, int_p}={0, 0, 7899272, 0.0} allocedSize{int+, int-, ext}={0, 0, 1370728874}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0199}
[t=00:04:17.680734][f=-000001] [SpringApp::Kill][3]
[t=00:04:17.680748][f=-000001] [SpringApp::Kill][4] font=00000229b25748c0
[t=00:04:17.681777][f=-000001] [SpringApp::Kill][5]
[t=00:04:17.684114][f=-000001] [SpringApp::Kill][6]
[t=00:04:17.684125] [SpringApp::Kill][7]
[t=00:04:17.684142] [RenderBuffer::KillStatic] Type = VA_TYPE_0 max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:04:17.684150] [RenderBuffer::KillStatic] Type = VA_TYPE_C max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152}
[t=00:04:17.684174] [RenderBuffer::KillStatic] Type = VA_TYPE_N max size/init. capacity/curr. capacity: VBO = {0, 1024, 1024}, EBO = {0, 2048, 2048}
[t=00:04:17.684182] [RenderBuffer::KillStatic] Type = VA_TYPE_T max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152}
[t=00:04:17.684189] [RenderBuffer::KillStatic] Type = VA_TYPE_T4 max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 262144, 262144}
[t=00:04:17.684242] [RenderBuffer::KillStatic] Type = VA_TYPE_TN max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:04:17.684251] [RenderBuffer::KillStatic] Type = VA_TYPE_TC max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152}
[t=00:04:17.684259] [RenderBuffer::KillStatic] Type = VA_TYPE_PROJ max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152}
[t=00:04:17.684268] [RenderBuffer::KillStatic] Type = VA_TYPE_TNT max size/init. capacity/curr. capacity: VBO = {0, 0, 0}, EBO = {0, 0, 0}
[t=00:04:17.684282] [RenderBuffer::KillStatic] Type = VA_TYPE_2D0 max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:04:17.684290] [RenderBuffer::KillStatic] Type = VA_TYPE_2DC max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:04:17.684297] [RenderBuffer::KillStatic] Type = VA_TYPE_2DT max size/init. capacity/curr. capacity: VBO = {4, 1048576, 1048576}, EBO = {6, 2097152, 2097152}
[t=00:04:17.684308] [RenderBuffer::KillStatic] Type = VA_TYPE_2DTC max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152}
[t=00:04:17.730714] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules:
[t=00:04:17.730732] [LuaSocket] TCP_CONNECT ALLOW * -1
[t=00:04:17.730737] [LuaSocket] TCP_LISTEN  ALLOW * -1
[t=00:04:17.730741] [LuaSocket] UDP_LISTEN  ALLOW * -1
[t=00:04:17.730942] [VFS] [SpringVFS::DeleteArchives<this=00000229b2820320>]
[t=00:04:17.730984] [VFS] [SpringVFS::DeleteArchives<this=00000229b2820320>(section=0)] #archives[section]=0 #files[section]=0
[t=00:04:17.730992] [VFS] [SpringVFS::DeleteArchives<this=00000229b2820320>(section=1)] #archives[section]=0 #files[section]=0
[t=00:04:17.730998] [VFS] [SpringVFS::DeleteArchives<this=00000229b2820320>(section=2)] #archives[section]=3 #files[section]=429
[t=00:04:17.731006] [VFS]   archive=C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\base\cursors.sdz (00000229b256cfd0)
[t=00:04:17.731116] [VFS]   archive=C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\base\spring\bitmaps.sdz (00000229b256cf20)
[t=00:04:17.731168] [VFS]   archive=C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\base\springcontent.sdz (00000229b256cc60)
[t=00:04:17.731229] [VFS] [SpringVFS::DeleteArchives<this=00000229b2820320>(section=3)] #archives[section]=1 #files[section]=2886
[t=00:04:17.731242] [VFS]   archive=C:\Program Files (x86)\Steam\steamapps\common\Zero-K\games\zkmenu-stable.sdz (00000229b256c840)
[t=00:04:17.731815] [VFS] [SpringVFS::DeleteArchives<this=00000229b2820320>(section=4)] #archives[section]=0 #files[section]=110
[t=00:04:17.731825] [VFS] [SpringVFS::DeleteArchives<this=00000229b2820320>(section=5)] #archives[section]=0 #files[section]=0
[t=00:04:17.731830] [VFS] [SpringVFS::DeleteArchives<this=00000229b2820320>(section=6)] #archives[section]=0 #files[section]=0
[t=00:04:17.731845] [VFS] [SpringVFS::DeleteArchives<this=00000229b2820320>(section=7)] #archives[section]=0 #files[section]=0
[t=00:04:17.731850] [VFS] [SpringVFS::DeleteArchives<this=00000229b2820320>(section=8)] #archives[section]=0 #files[section]=0
[t=00:04:17.731910] [SpringApp::Kill][8]
[t=00:04:17.731916] [WatchDog::DeregisterThread] deregistering controls for thread [main]
[t=00:04:17.731921] [WatchDog::Uninstall][1] hangDetectorThread=00007ff754a67430 (joinable=1)
[t=00:04:17.731926] [WatchDog::Uninstall][2]

Zero-K.exe Warning: 0 : Spring exit code is: 1, assuming crash
Zero-K.exe Information: 0 : Spring exited
Zero-K.exe Warning: 0 : Spring crash detected