ZeroK-RTS / CrashReports

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Spring UserReport [105.1.1-2457-g8095d30] Externally launched spring crashed with code 0 #102635

Open Chobbyla opened 7 months ago

Chobbyla commented 7 months ago

infolog_full.txt (truncated):

[t=00:00:00.009742] [CpuId] found 8 cores and 16 logical cpus (mask: 0xffff) of type performance
[t=00:00:00.009756] [CpuId] setting logical cpu affinity mask to 0xffff
[t=00:00:00.011578] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "D:\Program Files (x86)\Steam\steamapps\common\Zero-K\"
[t=00:00:00.011619] Using writeable configuration source: "D:\Program Files (x86)\Steam\steamapps\common\Zero-K\_springsettings.cfg"
Failed rotating the log file
[t=00:00:00.047857] LogOutput initialized. Logging to D:\Program Files (x86)\Steam\steamapps\common\Zero-K\infolog.txt
[t=00:00:00.047883] ============== <Log Sections ([A]vailable, [E]nabled)> ==============
[t=00:00:00.047895]   
    [A] ArchiveScanner
    [A] AutohostInterface
    [A] BumpWater
    [A] CSMFGroundTextures
    [A] CregSerializer
    [A] DynWater
    [A] Font
    [A] GameServer
    [A] GroundMoveType
    [A] KeyBindings
    [A] LuaSocket
    [A] Model
    [A] Net
    [A] Path
    [A] Piece
    [A] RoamMeshDrawer
    [A] Shader
    [A] SkyBox
    [A] Sound
    [A] Texture
    [A] VFS
    [E] Sound (Notice)
    [E] VFS (Info)
[t=00:00:00.047905]   
[t=00:00:00.047908]   Enable or disable log sections using the LogSections configuration key
[t=00:00:00.047913]   or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.047917]   Use "none" to disable the default log sections.
[t=00:00:00.047920] ============== </Log Sections> ==============

[t=00:00:00.047925] ============== <User Config> ==============
[t=00:00:00.047989]   AllowDeferredMapRendering = 1
[t=00:00:00.047993]   AllowDeferredModelRendering = 1
[t=00:00:00.047996]   AnimationMT = 0
[t=00:00:00.047999]   BumpWaterAnisotropy = 2
[t=00:00:00.048002]   BumpWaterBlurReflection = 1
[t=00:00:00.048006]   BumpWaterDepthBits = 32
[t=00:00:00.048008]   BumpWaterReflection = 2
[t=00:00:00.048012]   BumpWaterRefraction = 2
[t=00:00:00.048015]   BumpWaterTexSizeReflection = 1024
[t=00:00:00.048019]   CamFreeScrollSpeed = 50
[t=00:00:00.048024]   CamMode = 1
[t=00:00:00.048028]   CubeTexSizeReflection = 1024
[t=00:00:00.048031]   CubeTexSizeSpecular = 1024
[t=00:00:00.048034]   DualScreenMiniMapOnLeft = 1
[t=00:00:00.048037]   EdgeMoveDynamic = 0
[t=00:00:00.048040]   EdgeMoveWidth = 0.003
[t=00:00:00.048043]   FPSFOV = 90
[t=00:00:00.048046]   FPSScrollSpeed = 50
[t=00:00:00.048049]   FontSize = 18
[t=00:00:00.048052]   GrassDetail = 0
[t=00:00:00.048055]   GroundDecals = 10
[t=00:00:00.048058]   GroundDetail = 180
[t=00:00:00.048062]   HangTimeout = 30
[t=00:00:00.048065]   HardwareCursor = 1
[t=00:00:00.048069]   InitialNetworkTimeout = 0
[t=00:00:00.048075]   LinkIncomingMaxPacketRate = 512
[t=00:00:00.048078]   LinkIncomingPeakBandwidth = 65536
[t=00:00:00.048082]   LinkIncomingSustainedBandwidth = 65536
[t=00:00:00.048085]   LinkOutgoingBandwidth = 131072
[t=00:00:00.048088]   LuaGarbageCollectionMemLoadMult = 2.5
[t=00:00:00.048092]   LuaGarbageCollectionRunTimeMult = 1.5
[t=00:00:00.048094]   MSAALevel = 8
[t=00:00:00.048099]   MaxParticles = 50000
[t=00:00:00.048102]   MaxSounds = 32
[t=00:00:00.048104]   MaximumTransmissionUnit = 0
[t=00:00:00.048107]   MiddleClickScrollSpeed = -0.0015
[t=00:00:00.048111]   MiniMapMarker = 0
[t=00:00:00.048114]   MouseDragScrollThreshold = 0
[t=00:00:00.048117]   NetworkLossFactor = 1
[t=00:00:00.048120]   OverheadMaxHeightFactor = 1.39999998
[t=00:00:00.048123]   OverheadScrollSpeed = 50
[t=00:00:00.048129]   ReconnectTimeout = 0
[t=00:00:00.048133]   RotOverheadScrollSpeed = 50
[t=00:00:00.048137]   RotateLogFiles = 1
[t=00:00:00.048141]   ShadowMapSize = 16384
[t=00:00:00.048144]   Shadows = 1
[t=00:00:00.048147]   ShowClock = 0
[t=00:00:00.048150]   SoftParticles = 2
[t=00:00:00.048152]   SplashScreenDir = ./MenuLoadscreens
[t=00:00:00.048156]   UnitIconDist = 151
[t=00:00:00.048159]   UpdateBoundingVolumeMT = 0
[t=00:00:00.048162]   UpdateWeaponVectorsMT = 0
[t=00:00:00.048165]   UseDistToGroundForIcons = 1.10000002
[t=00:00:00.048169]   UseLuaMemPools = 0
[t=00:00:00.048188]   UseNetMessageSmoothingBuffer = 0
[t=00:00:00.048192]   VFSCacheArchiveFiles = 0
[t=00:00:00.048194]   VSync = 0
[t=00:00:00.048197]   Water = 4
[t=00:00:00.048200]   XResolution = 2560
[t=00:00:00.048203]   YResolution = 1440
[t=00:00:00.048209] ============== </User Config> ==============

[t=00:00:00.048213] ============== <User System> ==============
[t=00:00:00.048216]   Spring Engine Version: 105.1.1-2457-g8095d30 BAR105
[t=00:00:00.048221]       Build Environment: gcc libstdc++ version 20230727
[t=00:00:00.048228]        Compiler Version: gcc-13.2.0
[t=00:00:00.048252]        Operating System: Windows 10 TBA Insider Update (build 19045)
[t=00:00:00.048280]         Hardware Config: 13th Gen Intel(R) Core(TM) i7-13700K; 32537MB RAM, 51993MB pagefile
[t=00:00:00.048285]        Binary Word Size: 64-bit (native)
[t=00:00:00.048288]           Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.048291]      Physical CPU Cores: 8
[t=00:00:00.048295]       Logical CPU Cores: 16
[t=00:00:00.048299] ============== </User System> ==============

[t=00:00:00.048483] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.048487]     SSE 1.0 : 1,  SSE 2.0 : 1
[t=00:00:00.048489]     SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.048492]     SSE 4.1 : 1,  SSE 4.2 : 1
[t=00:00:00.048495]     SSE 4.0A: 0,  SSE 5.0A: 0
[t=00:00:00.048981] [WatchDog::Install] installed (hang-timeout: 30s)
[t=00:00:00.048989] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.052173] [GL::CheckAvailableVideoModes] desktop={2560x1440x24bpp@70Hz} current={2560x1440x24bpp@70Hz}
[t=00:00:00.055871]     Display (Generic PnP Monitor)=1 modes=62 bounds={x=0, y=0, w=2560, h=1440}
[t=00:00:00.055879]         [ 1] 3840x2160x24bpp@70Hz
[t=00:00:00.055883]         [ 4] 2560x1440x24bpp@70Hz
[t=00:00:00.055886]         [ 7] 2176x1224x24bpp@70Hz
[t=00:00:00.055889]         [10] 2048x1280x24bpp@60Hz
[t=00:00:00.055893]         [12] 1969x1108x24bpp@70Hz
[t=00:00:00.055897]         [15] 1920x1440x24bpp@70Hz
[t=00:00:00.055900]         [18] 1920x1200x24bpp@60Hz
[t=00:00:00.055902]         [20] 1920x1080x24bpp@70Hz
[t=00:00:00.055914]         [24] 1707x960x24bpp@70Hz
[t=00:00:00.055916]         [27] 1680x1050x24bpp@60Hz
[t=00:00:00.055921]         [29] 1600x1200x24bpp@60Hz
[t=00:00:00.055924]         [30] 1600x1024x24bpp@60Hz
[t=00:00:00.055927]         [32] 1600x1000x24bpp@60Hz
[t=00:00:00.055931]         [33] 1600x900x24bpp@60Hz
[t=00:00:00.055935]         [34] 1506x847x24bpp@70Hz
[t=00:00:00.055938]         [37] 1440x1080x24bpp@70Hz
[t=00:00:00.055942]         [41] 1440x900x24bpp@60Hz
[t=00:00:00.055945]         [42] 1366x768x24bpp@60Hz
[t=00:00:00.055948]         [43] 1360x768x24bpp@60Hz
[t=00:00:00.055955]         [44] 1280x1024x24bpp@60Hz
[t=00:00:00.055958]         [46] 1280x960x24bpp@60Hz
[t=00:00:00.055961]         [47] 1280x800x24bpp@60Hz
[t=00:00:00.055963]         [48] 1280x768x24bpp@60Hz
[t=00:00:00.055966]         [49] 1280x720x24bpp@70Hz
[t=00:00:00.055970]         [52] 1176x664x24bpp@60Hz
[t=00:00:00.055973]         [55] 1152x864x24bpp@60Hz
[t=00:00:00.055976]         [56] 1024x768x24bpp@60Hz
[t=00:00:00.055979]         [57] 800x600x24bpp@60Hz
[t=00:00:00.055982]         [58] 720x576x24bpp@50Hz
[t=00:00:00.055985]         [59] 720x480x24bpp@60Hz
[t=00:00:00.055990]         [61] 640x480x24bpp@60Hz
[t=00:00:00.236905] [GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window
[t=00:00:00.237367] [GR::SetWindowAttributes][1] cfgFullScreen=1 numDisplays=1 winPos=<0,32> newRes=<2560,1440>
[t=00:00:00.237377] [GR::SetWindowAttributes][2] cfgFullScreen=1 numDisplays=1 winPos=<0,32> newRes=<2560,1408>
[t=00:00:00.254931] [GR::LogVersionInfo]
[t=00:00:00.254958]     SDL version : 2.0.18 (linked) / 2.0.18 (compiled)
[t=00:00:00.254965]     GL version  : 4.6.0 NVIDIA 551.76
[t=00:00:00.254969]     GL vendor   : NVIDIA Corporation
[t=00:00:00.254974]     GL renderer : NVIDIA GeForce RTX 4080/PCIe/SSE2
[t=00:00:00.254979]     GLSL version: 4.60 NVIDIA
[t=00:00:00.254983]     GLEW version: 2.1.0
[t=00:00:00.254988]     GPU memory  : 16376MB (total) / 13484MB (available)
[t=00:00:00.255000]     SDL swap-int: 1
[t=00:00:00.255005]     SDL driver  : windows
[t=00:00:00.255009]     
[t=00:00:00.255014]     Initialized OpenGL Context: 4.6 (Compat)
[t=00:00:00.255026]     GLSL shader support       : 1
[t=00:00:00.255030]     GL4 support               : 1
[t=00:00:00.255035]     FBO extension support     : 1
[t=00:00:00.255048]     NVX GPU mem-info support  : 1
[t=00:00:00.255055]     ATI GPU mem-info support  : 0
[t=00:00:00.255067]     Texture clamping to edge  : 1
[t=00:00:00.255074]     NPOT-texture support      : 1 (1)
[t=00:00:00.255082]     S3TC/DXT1 texture support : 1/1
[t=00:00:00.255089]     texture query-LOD support : 1 (1)
[t=00:00:00.255100]     MSAA frame-buffer support : 1 (1)
[t=00:00:00.255105]     Z-buffer depth            : 32 (-)
[t=00:00:00.255115]     primitive-restart support : 1 (1)
[t=00:00:00.255120]     clip-space control support: 1 (1)
[t=00:00:00.255125]     seamless cube-map support : 1 (1)
[t=00:00:00.255132]     frag-depth layout support : 1 (1)
[t=00:00:00.255136]     persistent maps support   : 1 (1)
[t=00:00:00.255142]     explicit attribs location : 1 (1)
[t=00:00:00.255148]     multi draw indirect       : 1 (-)
[t=00:00:00.255153]     array textures            : 1 (-)
[t=00:00:00.255163]     buffer copy support       : 1 (-)
[t=00:00:00.255168]     indirect draw             : 1 (-)
[t=00:00:00.255174]     base instance             : 1 (-)
[t=00:00:00.255178]     
[t=00:00:00.255183]     max. FBO samples              : 32
[t=00:00:00.255187]     max. FS/program texture slots : 32/192
[t=00:00:00.255193]     max. texture size             : 32768
[t=00:00:00.255201]     max. texture anisotropy level : 16.000000
[t=00:00:00.255206]     max. vec4 varyings/attributes : 31/16
[t=00:00:00.255214]     max. draw-buffers             : 8
[t=00:00:00.255220]     max. rec. indices/vertices    : 1048576/1048576
[t=00:00:00.255225]     max. uniform buffer-bindings  : 84
[t=00:00:00.255230]     max. uniform block-size       : 64KB
[t=00:00:00.255235]     max. storage buffer-bindings  : 96
[t=00:00:00.255239]     max. storage block-size       : 2047MB
[t=00:00:00.255244]     
[t=00:00:00.255248]     enable AMD-hacks : 0
[t=00:00:00.255253]     compress MIP-maps: 0
[t=00:00:00.255302]     Number of compressed texture formats: 23
[t=00:00:00.255334]     Compressed texture formats: GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 0x8b90, 0x8b91, 0x8b92, 0x8b93, 0x8b94, 0x8b95, 0x8b96, 0x8b97, 0x8b98, 0x8b99, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC. 
[t=00:00:00.255361] [GR::ToggleGLDebugOutput] OpenGL debug-message callback disabled
[t=00:00:00.255540] [GR::UpdateGLConfigs]
[t=00:00:00.255564] [VSync::SetInterval] interval=0 (disabled)
[t=00:00:00.255568] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:00.255796] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=2560.000000, vsy=1440.000000, ssx=2560.000000, ssy=1440.000000, screenPosX=0, screenPosY=0
[t=00:00:00.255805] [GR::UpdateGLGeometry][2] winSize=<2560,1440>
[t=00:00:00.255814] [GR::InitGLState]
[t=00:00:00.255852] [GR::LogDisplayMode] display-mode set to 2560x1440x24bpp@70Hz (fullscreen::exclusive)
[t=00:00:00.339073] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u
[t=00:00:00.340388] [~ScopedOnceTimer][FtLibraryHandler::FontConfigInit (version 2.13.1)] 1ms
[t=00:00:00.340673] [CglFont::CglShaderFontRenderer] Creating Font shaders: GLEW_ARB_explicit_attrib_location = true
[t=00:00:00.343550] [Font] [CheckGenFontConfigFull] Using Fontconfig cache dir "D:/Program Files (x86)/Steam/steamapps/common/Zero-K/fontcache"
[t=00:00:00.343567] [Font] [CheckGenFontConfigFull] fontconfig for directory "C:\Windows\fonts" up to date
[t=00:00:00.343791] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:00.344770] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "D:\Program Files (x86)\Steam\steamapps\common\Zero-K\"
[t=00:00:00.344778] [DataDirLocater::Check] Isolation Mode!
[t=00:00:00.344807] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\
[t=00:00:00.344827] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\
[t=00:00:00.354521] Scanning: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\base
[t=00:00:00.354675] Scanning: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps
[t=00:00:00.354958] Scanning: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\games
[t=00:00:00.355033] Scanning: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\packages
[t=00:00:00.360568] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 6ms
[t=00:00:00.360579] [VFS] [SpringVFS::ReserveArchives<this=00000200d1c47c70>]
[t=00:00:00.360647] [VFS] [SpringVFS::AddArchive<this=00000200d1c47c70>(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.361732] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=00000200d1c47c70 (SpringVFS) global=0000000000000000 (null)
[t=00:00:00.361738] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:00.467538] [ThreadPool::SetThreadCount][1] wanted=8 current=1 maximum=16 (init=1)
[t=00:00:00.467752] [ThreadPool::SetThreadCount][2] workers=7
[t=00:00:00.467864] [Threading] Worker 2 thread CPU affinity mask set: 0x2
[t=00:00:00.467869] [Threading] Worker 1 thread CPU affinity mask set: 0x1
[t=00:00:00.468067] [Threading] Worker 4 thread CPU affinity mask set: 0x8
[t=00:00:00.468068] [Threading] Worker 3 thread CPU affinity mask set: 0x4
[t=00:00:00.468125] [Threading] Worker 5 thread CPU affinity mask set: 0x10
[t=00:00:00.468145] [Threading] Worker 6 thread CPU affinity mask set: 0x20
[t=00:00:00.468234] [Threading] Worker 7 thread CPU affinity mask set: 0x40
[t=00:00:00.468259] [Threading] Main thread CPU affinity mask set: 0xff80
[t=00:00:00.468508][f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms
[t=00:00:00.468559][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
[t=00:00:00.468657][f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[t=00:00:00.468676][f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[t=00:00:00.468684][f=-000001] [Sound] [Sound::InitThread][1]
[t=00:00:00.468713][f=-000001] [Sound] [Sound::OpenLoopbackDevice] UseSDLAudio is set, rendering openal-soft audio to SDL buffer and let SDL audio handle the hardware
[t=00:00:00.473191][f=-000001] [Sound] [Sound::OpenLoopbackDevice] SDL audio device(s): 
[t=00:00:00.473204][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "0" "Casque pour téléphone (JBL Quantum One* Chat)"
[t=00:00:00.473210][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "1" "Realtek Digital Output (Realtek USB Audio)"
[t=00:00:00.473216][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "2" "PL2783Q (NVIDIA High Definition Audio)"
[t=00:00:00.473220][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "3" "JBL Quantum One Game (JBL Quantum One* Game)"
[t=00:00:00.473226][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device
[t=00:00:00.546365][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening loopback device
[t=00:00:00.548044][f=-000001] [Sound] [Sound::OpenLoopbackDevice] device=00000200d1ddc960(default) context=000002009a87e700  numChannels=2 frameSize=8
[t=00:00:00.548058][f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
[t=00:00:00.548064][f=-000001] [Sound]   Vendor:         OpenAL Community
[t=00:00:00.548078][f=-000001] [Sound]   Version:        1.1 ALSOFT 1.21.0
[t=00:00:00.548083][f=-000001] [Sound]   Renderer:       OpenAL Soft
[t=00:00:00.548136][f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[t=00:00:00.548163][f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_loopback_bformat ALC_SOFT_output_limiter ALC_SOFT_pause_device
[t=00:00:00.548171][f=-000001] [Sound]   Devices:
[t=00:00:00.550886][f=-000001] [Sound]     [OpenAL Soft on JBL Quantum One Game (JBL Quantum One* Game)]
[t=00:00:00.550906][f=-000001] [Sound]     [OpenAL Soft on Casque pour téléphone (JBL Quantum One* Chat)]
[t=00:00:00.550927][f=-000001] [Sound]     [OpenAL Soft on Realtek Digital Output (Realtek USB Audio)]
[t=00:00:00.550934][f=-000001] [Sound]     [OpenAL Soft on PL2783Q (NVIDIA High Definition Audio)]
[t=00:00:00.550946][f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=29
[t=00:00:00.550953][f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[t=00:00:00.551663][f=-000001] [Sound]   EFX Enabled: yes
[t=00:00:00.551681][f=-000001] [Sound] [Sound::UpdateThread][2]
[t=00:00:00.568743][f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 100ms
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:32:DumpVersion():libcurl 7.86.0 OpenSSL/3.0.7 (Schannel)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:80:ConfigureCertificates():CURLOPT_CAINFO is nullptr (can be overriden by PRD_SSL_CERT_FILE env variable)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:82:ConfigureCertificates():CURLOPT_CAPATH is nullptr (can be overriden by PRD_SSL_CERT_DIR env variable)
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:203:setWritePath():Using filesystem-writepath: D:\Program Files (x86)\Steam\steamapps\common\Zero-K
[Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:187:DownloadSetConfig():Free disk space: 68657 MB
[t=00:00:00.569730][f=-000001] [StartScript] Loading StartScript from: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\_script.txt
[t=00:00:00.570870][f=-000001] [CPreGame] using client IP 149.56.22.68 and port 8476
[t=00:00:00.571654][f=-000001] [NetProto::InitClient] connecting to IP 149.56.22.68 on port 8476 using name Tommyknocker
[t=00:00:00.766563][f=-000001] [PreGame::AddMapArchivesToVFS][server=0000000000000000] using map "Hide and Seek 2.2.3" (loaded=0 cached=0)
[t=00:00:00.766933][f=-000001] [VFS] [SpringVFS::AddArchive<this=00000200d1c47c70>(arName="Hide and Seek 2.2.3", overwrite=false)] section=1 cached=0
[t=00:00:00.767389][f=-000001] [VFS] [SpringVFS::AddArchive<this=00000200d1c47c70>(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[t=00:00:00.767703][f=-000001] [PreGame::AddModArchivesToVFS][server=0000000000000000] using game "Zero-K v1.12.4.1" (loaded=0 cached=0)
[t=00:00:00.768162][f=-000001] [VFS] [SpringVFS::AddArchive<this=00000200d1c47c70>(arName="Zero-K v1.12.4.1", overwrite=false)] section=0 cached=0
[t=00:00:00.795635][f=-000001] [VFS] [SpringVFS::AddArchive<this=00000200d1c47c70>(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.795744][f=-000001] [VFS] [SpringVFS::AddArchive<this=00000200d1c47c70>(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[t=00:00:00.796859][f=-000001] [CAS::GASCB] Archive file="hideandseek2.2.3.sd7" cs="8604afb1f872ca8e54d0bbfc395cb8cccf108133bb60e7bf546c22dec4296622503551863dadfd88fc942a23f5a1aca8a1eeb392e6161901eb7851748d0c1da5"
[t=00:00:00.796904][f=-000001] [CAS::GASCB] Archive file="maphelper.sdz" cs="c2f5635fb58633282b715b3776b6e0edd938b1c9fddef720456eab8924194de978d8d605c6ff24e3e136e42214732673060586d9a72c701679589fd333f6aaba"
Fontconfig error: Cannot load default config file
[t=00:00:00.796937][f=-000001] Warning: [PreGame::GameDataReceived] Archive Hide and Seek 2.2.3 (checksum 44f1ccee4df4f9a67fa1e0cb4fea5821162830fa46be109f11028957e0302bcb28ed8783fb52d96b1da2ce01e1d28adba7eb354b413a69179220cea7befab71f) differs from the host's copy (checksum 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[t=00:00:00.797344][f=-000001] [CAS::GASCB] Archive file="zk-stable.sdz" cs="be0a01878cd09901a255866d24c8d06cb3845a95d050b169cb9ba8926848418ee486d3581e746f6f73c42af47ebd4627673a42b9475a3b6ae57dfef9bba67d11"
[t=00:00:00.797388][f=-000001] [CAS::GASCB] Archive file="springcontent.sdz" cs="9579ba863e4281b096f5375c12fdcd537e22f8e579024e08152359dc90769cb2e5641d731d2b18f2e7d140f041a65824890758117b6b2e93430d3f4e9208773b"
[t=00:00:00.797418][f=-000001] [CAS::GASCB] Archive file="bitmaps.sdz" cs="ed5fc4f7d9e73b042c36ab1bbab84c1699bc25f327ea61bac92e86d89ffb780b8bfaa27e254ca7975ab27990723bcf2ad65db2650689e93c90aeded31f975de5"
[t=00:00:00.797439][f=-000001] Warning: [PreGame::GameDataReceived] Archive zk-stable.sdz (checksum c62c7ff66b7523b518961a2a8c8d5129541a87838eb89edb1796779667c5a5378a186c552613d00acea713944d20d1293860a8cd3ab8fcc536de1f64363957cf) differs from the host's copy (checksum 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
------- TRUNCATED -------
[t=00:00:10.941234][f=-000001] [EOH::CreateSkirmishAI(id=0)]
[t=00:00:10.941251][f=-000001] [AIWrapper::PreInit][AI=0 team=1] creating callbacks
[t=00:00:10.942449][f=-000001] Skirmish AI <Circuit Hard-stable>: 1.2.10
[t=00:00:10.944600][f=-000001] Skirmish AI <Circuit Hard-stable>: AngelScript Rules!
[t=00:00:10.944764][f=-000001] Skirmish AI <Circuit Hard-stable>: Loading the Terrain-Map ...
[t=00:00:10.944776][f=-000001] Skirmish AI <Circuit Hard-stable>:   Water Damage: 0.000000
[t=00:00:10.945040][f=-000001] Skirmish AI <Circuit Hard-stable>:   Sector-Map Block Size: 64
[t=00:00:10.945046][f=-000001] Skirmish AI <Circuit Hard-stable>:   Sector-Map Size: 12544 (x112, z112)
[t=00:00:10.947596][f=-000001] Skirmish AI <Circuit Hard-stable>:   Determining Usable Terrain for all units ...
[t=00:00:10.952779][f=-000001] Skirmish AI <Circuit Hard-stable>:   Map Land Percent: 100.00%
[t=00:00:10.952793][f=-000001] Skirmish AI <Circuit Hard-stable>:   Minimum Elevation: 121.39
[t=00:00:10.952807][f=-000001] Skirmish AI <Circuit Hard-stable>:   Maximum Elevation: 522.79
[t=00:00:10.952817][f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(-0.000000 / any)      Is buildable across 100.000000% of the map. (used by 33 unit-defs)
[t=00:00:10.952826][f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(any / any)    Is buildable across 100.000000% of the map. (used by 36 unit-defs)
[t=00:00:10.952835][f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(any / any)    Is buildable across 100.000000% of the map. (used by 40 unit-defs)
[t=00:00:10.952842][f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(any / -15.000000)     Is buildable across 0.000000% of the map. (used by 2 unit-defs)
[t=00:00:10.952850][f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(any / -10.000000)     Is buildable across 0.000000% of the map. (used by 1 unit-defs)
[t=00:00:10.956609][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)     Max Slope=(0.41))   Move-Data used:'akbot4'     Has 3 Map-Area(s) occupying 84.22% of the map. (used by 356 unit-defs)
[t=00:00:10.956665][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(any / -15.00)   Max Slope=(1.00))   Move-Data used:'boat5'      Has 0 Map-Area(s) occupying 0.00% of the map. (used by 6 unit-defs)
[t=00:00:10.960338][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(0.41))   Move-Data used:'kbot4'      Has 3 Map-Area(s) occupying 84.22% of the map. (used by 32 unit-defs)
[t=00:00:10.964038][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(any / any)      Max Slope=(0.41))   Move-Data used:'bhover5'    Has 3 Map-Area(s) occupying 84.22% of the map. (used by 5 unit-defs)
[t=00:00:10.967954][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)     Max Slope=(1.00))   Move-Data used:'atkbot3'    Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs)
[t=00:00:10.971874][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(1.00))   Move-Data used:'tkbot4'     Has 1 Map-Area(s) occupying 100.00% of the map. (used by 10 unit-defs)
[t=00:00:10.975760][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)   Max Slope=(1.00))   Move-Data used:'tkbot2'     Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs)
[t=00:00:10.978797][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(any / any)      Max Slope=(0.11))   Move-Data used:'hover3'     Has 9 Map-Area(s) occupying 70.72% of the map. (used by 13 unit-defs)
[t=00:00:10.982494][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)   Max Slope=(0.41))   Move-Data used:'skbot2'     Has 3 Map-Area(s) occupying 84.22% of the map. (used by 3 unit-defs)
[t=00:00:10.982540][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(any / -5.00)    Max Slope=(1.00))   Move-Data used:'boat4'      Has 0 Map-Area(s) occupying 0.00% of the map. (used by 8 unit-defs)
[t=00:00:10.985566][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(0.11))   Move-Data used:'tank4'      Has 9 Map-Area(s) occupying 70.72% of the map. (used by 20 unit-defs)
[t=00:00:11.016238][f=-000001] Skirmish AI <Circuit Hard-stable>: No config file! (LuaRules/Configs/1052188CircuitAIHard64/stable/Hide_and_Seek_2.2.3.json)
[t=00:00:11.016372][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\behaviour.json
[t=00:00:11.017462][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\block_map.json
[t=00:00:11.017588][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\build_chain.json
[t=00:00:11.017878][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\commander.json
[t=00:00:11.018371][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\economy.json
[t=00:00:11.018477][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\factory.json
[t=00:00:11.020360][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\response.json
[t=00:00:11.059360][f=-000001] Skirmish AI <Circuit Hard-stable>: Circuit Hard 1.2.10 (0) Initialized!
[t=00:00:11.059650][f=-000001] [AIWrapper::SendUnitEvents][AI=0 team=1] numUnits=0
[t=00:00:11.059656][f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs] 118ms
[t=00:00:11.064755][f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 numAllocs{int+, int-, ext, int_p}={0, 0, 11293, 0.0} allocedSize{int+, int-, ext}={0, 0, 1923600}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0156}
[t=00:00:11.406436][f=-000001] UpdateInterfacePreset, minimapRight
[t=00:00:11.567383][f=-000001] GameID: 062a26665aadc9797327d2a5adc37eb4
[t=00:00:11.567623][f=-000001] Connection attempt from Tommyknocker
[t=00:00:11.567629][f=-000001]  -> Version: 105.1.1-2457-g8095d30 BAR105 [Windows 64-bit (native)]
[t=00:00:11.567718][f=-000001]  -> Connection established (given id 0)
[t=00:00:11.567733][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="[PreGame::GameDataReceived][map-checksums]
    server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
    client=44f1ccee4df4f9a67fa1e0cb4fea5821162830fa46be109f11028957e0302bcb28ed8783fb52d96b1da2ce01e1d28adba7eb354b413a69179220cea7befab71f"
[t=00:00:11.567749][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="[PreGame::GameDataReceived][mod-checksums]
    server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
    client=c62c7ff66b7523b518961a2a8c8d5129541a87838eb89edb1796779667c5a5378a186c552613d00acea713944d20d1293860a8cd3ab8fcc536de1f64363957cf"
[t=00:00:11.567759][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=afc0df89c918df84d907479f8ab1990522dea18d59e936be0fa34defd909591f2214cd603f5ce39eef3e3c5a5dff7af3a2a5bee130aa3f6528676b55aa6d0794]"
[t=00:00:11.567770][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=97ea35bb0ed15ae67400040b9311b392234e63a702ba3ff65ef77809ffb92f13d81777da2cafd648ddebe2b13ac1e22a924a40f42e56e21280e199df29451e6a]"
[t=00:00:11.567777][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="[Game::Load][lua{Rules,Gaia}={000002016abc6860,0000020175bd5530}][locale="C"]"
[t=00:00:11.593405][f=-000001] Epicmenu: Switching to Default camera mode
[t=00:00:11.700024][f=-000001] [Game::ClientReadNet] local skirmish AI "AI: Hard (1)" (ID: 0, Short-Name: "1052188CircuitAIHard64", Version: "") took over control of team 1
[t=00:00:14.014110][f=-000001] <Tommyknocker> Allies: I choose: eQuil!
[t=00:00:30.880304][f=-000001] Warning: Couldn't find texture "%%357:1"!
[t=00:03:32.604504][f=0005449] game_message: Puppy is under attack
[t=00:03:59.892415][f=0006268] game_message: Puppy is under attack
[t=00:07:13.383857][f=0012073] game_message: Puppy is under attack
[t=00:07:20.025347][f=0012272] game_message: Pyro is under attack
[t=00:07:33.939403][f=0012689] game_message: Puppy is under attack
[t=00:07:38.972978][f=0012840] game_message: Pyro is under attack
[t=00:08:09.800732][f=0013765] game_message: Placeholder is under attack
[t=00:08:14.818353][f=0013916] game_message: Placeholder is under attack
[t=00:08:23.736010][f=0014184] game_message: Moderator is under attack
[t=00:08:35.870566][f=0014547] game_message: Moderator is under attack
[t=00:08:59.486316][f=0015256] game_message: Pyro is under attack
[t=00:09:09.189993][f=0015547] game_message: Moderator is under attack
[t=00:09:18.054807][f=0015813] game_message: Moderator is under attack
[t=00:09:25.087689][f=0016024] game_message: Pyro is under attack
[t=00:09:45.068049][f=0016624] game_message: Pyro is under attack
[t=00:09:51.355476][f=0016812] game_message: Pyro is under attack
[t=00:10:00.738287][f=0017094] game_message: Pyro is under attack
[t=00:10:10.250938][f=0017379] game_message: Pyro is under attack
[t=00:10:28.481627][f=0017925] game_message: Placeholder is under attack
[t=00:10:33.984445][f=0018091] game_message: Placeholder is under attack
[t=00:11:16.249156][f=0019358] game_message: Pyro is under attack
[t=00:11:37.841985][f=0020007] game_message: Pyro is under attack
[t=00:12:09.788770][f=0020965] game_message: Pyro is under attack
[t=00:12:40.985054][f=0021901] game_message: Pyro is under attack
[t=00:12:45.990502][f=0022051] game_message: Pyro is under attack
[t=00:12:50.977018][f=0022201] game_message: Pyro is under attack
[t=00:12:56.704852][f=0022373] game_message: Pyro is under attack
[t=00:13:03.241329][f=0022568] game_message: Pyro is under attack
[t=00:13:08.209590][f=0022718] game_message: Jack is under attack
[t=00:13:13.202068][f=0022868] game_message: Jack is under attack
[t=00:13:18.223521][f=0023018] game_message: Jack is under attack
[t=00:13:23.221602][f=0023168] game_message: Jack is under attack
[t=00:13:28.938646][f=0023340] game_message: Metal Extractor is under attack
[t=00:13:33.959917][f=0023490] game_message: Jack is under attack
[t=00:13:38.974711][f=0023640] game_message: Jack is under attack
[t=00:13:45.041918][f=0023823] game_message: Jack is under attack
[t=00:13:50.036939][f=0023973] game_message: Jack is under attack
[t=00:13:55.039664][f=0024123] game_message: Jack is under attack
[t=00:14:00.044759][f=0024273] game_message: Jack is under attack
[t=00:14:05.060515][f=0024423] game_message: Jack is under attack
[t=00:14:10.057984][f=0024573] game_message: Jack is under attack
[t=00:14:15.111328][f=0024725] game_message: Jack is under attack
[t=00:14:32.251055][f=0025239] game_message: Pyro is under attack
[t=00:14:55.214791][f=0025928] game_message: Pyro is under attack
[t=00:15:03.362061][f=0026173] game_message: Pyro is under attack
[t=00:15:20.726370][f=0026693] game_message: Pyro is under attack
[t=00:15:25.716061][f=0026843] game_message: Pyro is under attack
[t=00:15:30.745533][f=0026994] game_message: Pyro is under attack
[t=00:15:53.244911][f=0027669] game_message: Puppy is under attack
[t=00:16:03.215415][f=0027968] game_message: Puppy is under attack
[t=00:16:08.212226][f=0028118] game_message: Pyro is under attack
[t=00:16:13.214671][f=0028268] game_message: Pyro is under attack
[t=00:16:18.227492][f=0028418] game_message: Pyro is under attack
[t=00:16:24.761615][f=0028614] game_message: Pyro is under attack
[t=00:16:37.831353][f=0029007] game_message: Puppy is under attack
[t=00:16:44.320781][f=0029201] game_message: Puppy is under attack
[t=00:16:49.923235][f=0029370] game_message: Puppy is under attack
[t=00:16:56.206418][f=0029558] game_message: Pyro is under attack
[t=00:17:03.378710][f=0029773] game_message: Puppy is under attack
[t=00:17:19.028572][f=0030242] game_message: Pyro is under attack
[t=00:17:30.770709][f=0030595] game_message: Flea is under attack
[t=00:17:39.608339][f=0030860] game_message: Pyro is under attack
[t=00:17:44.739277][f=0031014] game_message: Placeholder is under attack
[t=00:18:26.645366][f=0032270] game_message: Firewalker is under attack
[t=00:18:32.351744][f=0032442] game_message: Pyro is under attack
[t=00:18:43.672678][f=0032782] game_message: Puppy is under attack
[t=00:18:54.235269][f=0033099] game_message: Venom is under attack
[t=00:18:59.233891][f=0033249] game_message: Venom is under attack
[t=00:19:04.236320][f=0033399] game_message: Toad is under attack
[t=00:19:25.255677][f=0034029] game_message: Toad is under attack
[t=00:19:30.229977][f=0034179] game_message: Toad is under attack
[t=00:19:36.738145][f=0034374] game_message: Pyro is under attack
[t=00:19:44.454452][f=0034605] game_message: Placeholder is under attack
[t=00:19:49.532928][f=0034758] game_message: Moderator is under attack
[t=00:19:54.555307][f=0034908] game_message: Venom is under attack
[t=00:20:00.359106][f=0035083] game_message: Venom is under attack
[t=00:20:05.381093][f=0035233] game_message: Venom is under attack
[t=00:20:12.883805][f=0035458] game_message: Recluse is under attack
[t=00:20:17.884904][f=0035608] game_message: Recluse is under attack
[t=00:20:22.934933][f=0035760] game_message: Recluse is under attack
[t=00:20:27.947476][f=0035910] game_message: Puppy is under attack
[t=00:20:32.936608][f=0036060] game_message: Puppy is under attack
[t=00:20:37.957946][f=0036210] game_message: Pyro is under attack
[t=00:20:42.964185][f=0036360] game_message: Constable is under attack
[t=00:20:47.937818][f=0036510] game_message: Jack is under attack
[t=00:20:52.922585][f=0036660] game_message: Jack is under attack
[t=00:20:57.936698][f=0036810] game_message: Jack is under attack
[t=00:21:02.947617][f=0036960] game_message: Jack is under attack
[t=00:21:07.935919][f=0037110] game_message: Placeholder is under attack
[t=00:21:13.876163][f=0037288] game_message: Placeholder is under attack
[t=00:21:20.491453][f=0037487] game_message: Placeholder is under attack
[t=00:21:29.804470][f=0037766] game_message: Moderator is under attack
[t=00:21:40.369542][f=0038083] game_message: Recluse is under attack
[t=00:21:46.864405][f=0038278] game_message: Pyro is under attack
[t=00:21:55.807630][f=0038546] game_message: Recluse is under attack
[t=00:22:02.188019][f=0038737] game_message: Pyro is under attack
[t=00:22:24.024083][f=0039392] game_message: Pyro is under attack
[t=00:22:29.038482][f=0039543] game_message: Pyro is under attack
[t=00:22:35.811531][f=0039746] game_message: Hermit is under attack
[t=00:22:40.786147][f=0039896] game_message: Pyro is under attack
[t=00:22:46.804895][f=0040076] game_message: Jack is under attack
[t=00:22:52.736917][f=0040254] game_message: Jack is under attack
[t=00:22:58.282978][f=0040420] game_message: Jack is under attack
[t=00:23:03.268594][f=0040570] game_message: Venom is under attack
[t=00:23:13.804026][f=0040886] game_message: Venom is under attack
[t=00:23:18.982443][f=0041041] game_message: Placeholder is under attack
[t=00:23:24.842254][f=0041217] game_message: Placeholder is under attack
[t=00:23:31.076840][f=0041404] game_message: Placeholder is under attack
[t=00:23:37.827320][f=0041607] game_message: Recluse is under attack
[t=00:23:47.127564][f=0041886] game_message: Metal Extractor is under attack
[t=00:23:52.137137][f=0042036] game_message: Metal Extractor is under attack
[t=00:24:07.056770][f=0042484] game_message: Redback is under attack
[t=00:24:12.053586][f=0042634] game_message: Redback is under attack
[t=00:24:17.078044][f=0042784] game_message: Redback is under attack
[t=00:24:24.638637][f=0043011] game_message: Metal Extractor is under attack
[t=00:24:44.997270][f=0043622] game_message: Redback is under attack
[t=00:24:58.942082][f=0044040] game_message: Tarantula is under attack
[t=00:25:08.132492][f=0044316] game_message: Metal Extractor is under attack
[t=00:25:13.136889][f=0044466] game_message: Metal Extractor is under attack
[t=00:25:18.123412][f=0044616] game_message: Hermit is under attack
[t=00:25:23.130076][f=0044766] game_message: Tarantula is under attack
[t=00:25:28.130276][f=0044916] game_message: Recluse is under attack
[t=00:25:33.208716][f=0045068] game_message: Crab is under attack
[t=00:25:38.257441][f=0045220] game_message: Crab is under attack
[t=00:25:43.254949][f=0045370] game_message: Crab is under attack
[t=00:25:48.263314][f=0045520] game_message: Jack is under attack
[t=00:25:53.324321][f=0045672] game_message: Crab is under attack
[t=00:25:58.320129][f=0045822] game_message: Puppy is under attack
[t=00:26:03.319983][f=0045972] game_message: Energy Pylon is under attack
[t=00:26:08.332408][f=0046122] game_message: Moderator is under attack
[t=00:26:13.319620][f=0046272] game_message: Energy Pylon is under attack
[t=00:26:19.801952][f=0046466] game_message: Firewalker is under attack
[t=00:26:24.990552][f=0046622] game_message: Constable is under attack
[t=00:26:30.005342][f=0046772] game_message: Puppy is under attack
[t=00:26:34.987471][f=0046922] game_message: Placeholder is under attack
[t=00:26:40.005991][f=0047072] game_message: Solar Collector is under attack
[t=00:26:53.118700][f=0047466] game_message: Solar Collector is under attack
[t=00:27:01.120965][f=0047706] game_message: Puppy is under attack
[t=00:27:08.008772][f=0047912] game_message: Placeholder is under attack
[t=00:27:13.115396][f=0048066] game_message: Geothermal Generator is under attack
[t=00:27:18.164396][f=0048217] game_message: Metal Extractor is under attack
[t=00:27:24.322968][f=0048402] game_message: Toad is under attack
[t=00:27:29.347399][f=0048552] game_message: Constable is under attack
[t=00:27:34.342611][f=0048702] game_message: Jack is under attack
[t=00:27:39.575388][f=0048859] game_message: Jack is under attack
[t=00:27:44.865263][f=0049018] game_message: Constable is under attack
[t=00:27:49.933728][f=0049170] game_message: Constable is under attack
[t=00:28:04.592836][f=0049610] game_message: Placeholder is under attack
[t=00:28:10.254409][f=0049780] game_message: Cerberus is under attack
[t=00:28:15.261569][f=0049930] game_message: Lotus is under attack
[t=00:28:23.785400][f=0050185] [SpringApp::Kill][1] fromRun=1
[t=00:28:23.785413][f=0050185] [ThreadPool::SetThreadCount][1] wanted=0 current=8 maximum=16 (init=0)
[t=00:28:23.813798][f=0050185]  [async=0] threads=8 tasks=6609869 {sum,avg}{exec,wait}time={{98073.078, 0.015}, {922291.812, 0.140}}ms
[t=00:28:23.813823][f=0050185]      thread=1 tasks=944267 {sum,min,max,avg}{exec,wait}time={{21013.459, 0.000, 265.215, 0.022}, {4139.858, 0.000, 18446744027136.000, 0.004}}ms
[t=00:28:23.813831][f=0050185]      thread=2 tasks=944267 {sum,min,max,avg}{exec,wait}time={{13688.041, 0.000, 263.734, 0.014}, {149009.547, 0.000, 18446744027136.000, 0.158}}ms
[t=00:28:23.813842][f=0050185]      thread=3 tasks=944267 {sum,min,max,avg}{exec,wait}time={{13201.387, 0.000, 263.733, 0.014}, {150965.891, 0.000, 18446744027136.000, 0.160}}ms
[t=00:28:23.813849][f=0050185]      thread=4 tasks=944267 {sum,min,max,avg}{exec,wait}time={{12954.921, 0.000, 263.732, 0.014}, {152668.109, 0.000, 18446744027136.000, 0.162}}ms
[t=00:28:23.813856][f=0050185]      thread=5 tasks=944267 {sum,min,max,avg}{exec,wait}time={{12588.169, 0.000, 263.731, 0.013}, {153613.453, 0.000, 18446744027136.000, 0.163}}ms
[t=00:28:23.813865][f=0050185]      thread=6 tasks=944267 {sum,min,max,avg}{exec,wait}time={{12316.091, 0.000, 263.731, 0.013}, {156800.594, 0.000, 18446744027136.000, 0.166}}ms
[t=00:28:23.813873][f=0050185]      thread=7 tasks=944267 {sum,min,max,avg}{exec,wait}time={{12311.006, 0.000, 263.724, 0.013}, {155094.344, 0.000, 7.554, 0.164}}ms
[t=00:28:23.813880][f=0050185]  [async=1] threads=8 tasks=4397 {sum,avg}{exec,wait}time={{25276.920, 5.749}, {5471278.000, 1244.321}}ms
[t=00:28:23.813887][f=0050185]      thread=1 tasks=625 {sum,min,max,avg}{exec,wait}time={{3624.857, 0.000, 828.056, 5.800}, {780066.375, 0.060, 3623.988, 1248.106}}ms
[t=00:28:23.813896][f=0050185]      thread=2 tasks=654 {sum,min,max,avg}{exec,wait}time={{3603.308, 0.000, 827.566, 5.510}, {780270.562, 0.083, 3612.306, 1193.074}}ms
[t=00:28:23.813903][f=0050185]      thread=3 tasks=634 {sum,min,max,avg}{exec,wait}time={{3619.803, 0.000, 827.755, 5.709}, {788364.250, 0.220, 3619.802, 1243.477}}ms
[t=00:28:23.813910][f=0050185]      thread=4 tasks=626 {sum,min,max,avg}{exec,wait}time={{3615.757, 0.000, 827.605, 5.776}, {778438.188, 0.198, 3626.173, 1243.511}}ms
[t=00:28:23.813919][f=0050185]      thread=5 tasks=623 {sum,min,max,avg}{exec,wait}time={{3591.015, 0.000, 835.380, 5.764}, {779434.875, 0.313, 3618.878, 1251.099}}ms
[t=00:28:23.813925][f=0050185]      thread=6 tasks=618 {sum,min,max,avg}{exec,wait}time={{3609.727, 0.000, 827.358, 5.841}, {776661.438, 0.103, 3619.765, 1256.734}}ms
[t=00:28:23.813932][f=0050185]      thread=7 tasks=617 {sum,min,max,avg}{exec,wait}time={{3612.452, 0.000, 827.721, 5.855}, {788042.688, 0.431, 3621.013, 1277.217}}ms
[t=00:28:23.813939][f=0050185] [ThreadPool::SetThreadCount][2] workers=0
[t=00:28:23.813945][f=0050185] [SpringApp::Kill][2]
[t=00:28:23.814272][f=0050185] [Game::KillLua][0] dtor=0 loadscreen=0000000000000000
[t=00:28:23.814281][f=0050185] [Game::KillLua][1] dtor=0 luaUI=00000201ea933bb0
[t=00:28:23.814318][f=0050185] Start widgetHandler:Shutdown
[t=00:28:23.815893][f=0050185] Shutdown - SaveOrderList Complete
[t=00:28:23.820215][f=0050185] Writing last game win data
[t=00:28:23.822796][f=0050185] Shutdown - SaveConfigData Complete
[t=00:28:23.822810][f=0050185] Shutdown Widget - Chili Highlight
[t=00:28:23.822833][f=0050185] Shutdown Widget - Draw After Chili
[t=00:28:23.822839][f=0050185] Shutdown Widget - API Unit Tracker GL4
[t=00:28:23.822848][f=0050185] Shutdown Widget - EPIC Menu
[t=00:28:23.823517][f=0050185] Shutdown Widget - Depth of Field Shader
[t=00:28:23.823525][f=0050185] Shutdown Widget - Chili Widget Selector
[t=00:28:23.824068][f=0050185] Shutdown Widget - Chili Minimap
[t=00:28:23.824143][f=0050185] Shutdown Widget - Deferred rendering
[t=00:28:23.824486][f=0050185] Shutdown Widget - Local Team Colors
[t=00:28:23.824494][f=0050185] Shutdown Widget - Display Keys 2
[t=00:28:23.824520][f=0050185] Shutdown Widget - Save Game Menu
[t=00:28:23.824527][f=0050185] Shutdown Widget - Highlight Model Api GL4
[t=00:28:23.824553][f=0050185] Shutdown Widget - Selected Units GL4 2
[t=00:28:23.824570][f=0050185] Shutdown Widget - Unit Icons
[t=00:28:23.824621][f=0050185] Shutdown Widget - Noises
[t=00:28:23.824628][f=0050185] Shutdown Widget - HealthBars
[t=00:28:23.825234][f=0050185] Shutdown Widget - BuildETA
[t=00:28:23.825242][f=0050185] Shutdown Widget - Win Counter
[t=00:28:23.825248][f=0050185] Shutdown Widget - EndGame APM stats
[t=00:28:23.826048][f=0050185] Shutdown Widget - Modular Comm Info
[t=00:28:23.826056][f=0050185] Shutdown Widget - Map Draw Blocker
[t=00:28:23.826069][f=0050185] Shutdown Widget - Reclaim Field Highlight
[t=00:28:23.826086][f=0050185] Shutdown Widget - Stereo3D
[t=00:28:23.826119][f=0050185] Shutdown Widget - State Reverse and Latency
[t=00:28:23.826130][f=0050185] Shutdown Widget - Startup Info and Selector
[t=00:28:23.826144][f=0050185] Shutdown Widget - Attack Warning
[t=00:28:23.826151][f=0050185] Shutdown Widget - Showeco and Grid Drawer
[t=00:28:23.826160][f=0050185] Shutdown Widget - Point Tracker
[t=00:28:23.826167][f=0050185] Shutdown Widget - Music Player v2
[t=00:28:23.826180][f=0050185] Shutdown Widget - Missile Silo Range
[t=00:28:23.826187][f=0050185] Shutdown Widget - MinimapEvents
[t=00:28:23.826198][f=0050185] Shutdown Widget - Local Widgets Config
[t=00:28:23.826206][f=0050185] Shutdown Widget - Highlight Geos
[t=00:28:23.826214][f=0050185] Shutdown Widget - Grab Input
[t=00:28:23.826289][f=0050185] Input grabbing is disabled!
[t=00:28:23.826295][f=0050185] Shutdown Widget - Defense Range Zero-K
[t=00:28:23.826327][f=0050185] Shutdown Widget - Darkening
[t=00:28:23.826338][f=0050185] Shutdown Widget - Context Menu
[t=00:28:23.826343][f=0050185] Shutdown Widget - Chili Spectator Panels
[t=00:28:23.826353][f=0050185] Shutdown Widget - Chili Selections & CursorTip v2
[t=00:28:23.826362][f=0050185] Shutdown Widget - Chili Nuke Warning
[t=00:28:23.826370][f=0050185] Shutdown Widget - Chili EndGame Window
[t=00:28:23.826379][f=0050185] Shutdown Widget - Chili Economy Panel Default
[t=00:28:23.826424][f=0050185] Shutdown Widget - CameraShake
[t=00:28:23.826431][f=0050185] Shutdown Widget - Transport AI
[t=00:28:23.826437][f=0050185] Shutdown Widget - Attack AoE
[t=00:28:23.826444][f=0050185] Shutdown Widget - Map Edge Extension
[t=00:28:23.826868][f=0050185] Shutdown Widget - Selection Send
[t=00:28:23.826877][f=0050185] Shutdown Widget - Highlight Unit GL4 v2
[t=00:28:23.826884][f=0050185] Shutdown Widget - LupsManager
[t=00:28:23.826898][f=0050185] Shutdown Widget - Newton Firezone
[t=00:28:23.826906][f=0050185] Shutdown Widget - Receive Units Indicator
[t=00:28:23.826912][f=0050185] Shutdown Widget - Chili Pro Console
[t=00:28:23.827612][f=0050185] Shutdown Widget - Persistent Build Height
[t=00:28:23.827623][f=0050185] Shutdown Widget - Lasso Terraform GUI
[t=00:28:23.827629][f=0050185] Shutdown Widget - Lups
[t=00:28:23.828054][f=0050185] Shutdown Widget - Chili Framework
[t=00:28:23.828061][f=0050185] Shutdown Widget - Mex Placement Handler
[t=00:28:23.828085][f=0050185] Shutdown Widget - Custom Markers
[t=00:28:23.828095][f=0050185] Shutdown Widget - Chili Core Selector
[t=00:28:23.828141][f=0050185] Shutdown Widget - Select Keys
[t=00:28:23.828154][f=0050185] Shutdown Widget - Pause Screen
[t=00:28:23.828248][f=0050185] Shutdown Widget - Contrast Adaptive Sharpen
[t=00:28:23.828269][f=0050185] Shutdown Widget - Bloom Shader Deferred
[t=00:28:23.828350][f=0050185] Shutdown Widget - Text To Speech Control
[t=00:28:23.828357][f=0050185] Shutdown Widget - Layout Handler
[t=00:28:23.828364][f=0050185] Shutdown Widget - Color Blindness Correction
[t=00:28:23.828430][f=0050185] End widgetHandler:Shutdown
[t=00:28:23.878807][f=0050185] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 128285976, 0.0} allocedSize{int+, int-, ext}={0, 0, 21156373953}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0037}
[t=00:28:23.880501][f=0050185] [Game::KillLua][2] dtor=0 luaGaia=0000020175bd5530
[t=00:28:23.883364][f=0050185] [LuaMemPool::LogStats][handle=LuaGaia (unsynced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 2, 0.0} allocedSize{int+, int-, ext}={0, 0, 60}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0000}
[t=00:28:23.883407][f=0050185] [LuaMemPool::LogStats][handle=LuaGaia (synced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 0, 0.0} allocedSize{int+, int-, ext}={0, 0, 0}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0000}
[t=00:28:23.883423][f=0050185] [Game::KillLua][3] dtor=0 luaRules=000002016abc6860
[t=00:28:23.883445][f=0050185] Start gadgetHandler:Shutdown
[t=00:28:23.883452][f=0050185] Shutdown - StartSetup
[t=00:28:23.883457][f=0050185] Shutdown - UnitMorph
[t=00:28:23.884806][f=0050185] Shutdown - Carrier Drones
[t=00:28:23.885083][f=0050185] Shutdown - Missile Silo Controller
[t=00:28:23.885091][f=0050185] Shutdown - Modular Comm Info
[t=00:28:23.885096][f=0050185] Shutdown - Terrain Texture Handler
[t=00:28:23.885102][f=0050185] Shutdown - UnitCloakShield
[t=00:28:23.887582][f=0050185] Shutdown - Starlight Handler
[t=00:28:23.887647][f=0050185] End gadgetHandler:Shutdown
[t=00:28:23.903344][f=0050185] Start gadgetHandler:Shutdown
[t=00:28:23.903361][f=0050185] Shutdown - Teleport Throw
[t=00:28:23.903384][f=0050185] Shutdown - UnitMorph
[t=00:28:23.903395][f=0050185] Shutdown - Commander Skin Renderer
[t=00:28:23.905159][f=0050185] Shutdown - Missile fired callins
[t=00:28:23.905169][f=0050185] Shutdown - Modular Comm Info
[t=00:28:23.905175][f=0050185] Shutdown - Retreat Command
[t=00:28:23.905184][f=0050185] Shutdown - Shockwaves
[t=00:28:23.905190][f=0050185] Shutdown - Unit tint API
[t=00:28:23.905202][f=0050185] Shutdown - Unit glow API
[t=00:28:23.905214][f=0050185] Shutdown - UnitCloakShield
[t=00:28:23.905237][f=0050185] Shutdown - Lups Cloak FX
[t=00:28:23.905290][f=0050185] Shutdown - Lups
[t=00:28:23.905753][f=0050185] Shutdown - Lups Shield
[t=00:28:23.905845][f=0050185] End gadgetHandler:Shutdown
[t=00:28:23.919099][f=0050185] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 4722, 0.0} allocedSize{int+, int-, ext}={0, 0, 726152}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0006}
[t=00:28:23.922178][f=0050185] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 0, 0.0} allocedSize{int+, int-, ext}={0, 0, 0}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0000}
[t=00:28:23.922251][f=0050185] [Game::KillLua][4] dtor=0
[t=00:28:23.922257][f=0050185] [Game::KillLua][5] dtor=0
[t=00:28:23.927894][f=0050185] [DemoRecorder::WriteDemoFile] writing client-demo "D:\Program Files (x86)\Steam\steamapps\common\Zero-K\demos\2024-04-22_09-12-39-898_Hide and Seek 2.2_105.1.1-2457-g8095d30 BAR105.sdfz" (3232366 bytes)
[t=00:28:23.927957][f=0050185] [Sound] [Sound::Kill] soundThread.joinable()=1
[t=00:28:23.970066][f=0050185] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[t=00:28:23.970081][f=0050185] [Sound] [Sound::UpdateThread][3] #sources=32 #items=64
[t=00:28:23.970275][f=0050185] [Sound] [Sound::UpdateThread][4] ctx=000002009a87e700 dev=00000200d1ddc960
[t=00:28:23.970344][f=0050185] [Sound] [Sound::UpdateThread][5] ctx=000002009a87e700 dev=00000200d1ddc960
[t=00:28:23.970356][f=0050185] [Sound] [Sound::Cleanup][alcDestroyContext(000002009a87e700)]
[t=00:28:23.971213][f=0050185] [Sound] [Sound::Cleanup][alcCloseDevice(00000200d1ddc960)]
[t=00:28:23.973711][f=0050185] [Sound] [Sound::Cleanup][SDL_CloseAudioDevice(2)]
[t=00:28:24.005372][f=0050185] [Sound] [Sound::UpdateThread][6]
[t=00:28:24.015396][f=0050185] [Game::~CGame][1]
[t=00:28:24.015408][f=0050185] [Game::KillLua][0] dtor=1 loadscreen=0000000000000000
[t=00:28:24.015421][f=0050185] [Game::KillLua][1] dtor=1 luaUI=0000000000000000
[t=00:28:24.015425][f=0050185] [Game::KillLua][2] dtor=1 luaGaia=0000000000000000
[t=00:28:24.015430][f=0050185] [Game::KillLua][3] dtor=1 luaRules=0000000000000000
[t=00:28:24.015434][f=0050185] [Game::KillLua][4] dtor=1
[t=00:28:24.015440][f=0050185] [Game::KillLua][5] dtor=1
[t=00:28:24.015506][f=0050185] [Game::KillMisc][1]
[t=00:28:24.015510][f=0050185] [Game::KillMisc][2]
[t=00:28:24.015518][f=0050185] [EOH::DestroySkirmishAI(id=0)]
[t=00:28:24.040541][f=0050185] [Game::KillMisc][3]
[t=00:28:24.040620][f=0050185] [Game::KillRendering][1]
[t=00:28:24.043412][f=0050185] [~CRectangleOverlapHandler] 9% overlap reduction
[t=00:28:24.119150][f=0050185] [3DOParser::Kill] allocated 1 pieces
[t=00:28:24.119164][f=0050185] [S3OParser::Kill] allocated 5617 pieces
[t=00:28:24.119531][f=0050185] [AssParser::Kill] allocated 674 pieces
[t=00:28:24.215673][f=0050185] [Game::KillInterface][1]
[t=00:28:24.217400][f=0050185] [Game::KillInterface][2]
[t=00:28:24.217786][f=0050185] [Game::KillSimulation][1]
[t=00:28:24.217858][f=0050185] [Game::KillSimulation][2]
[t=00:28:24.244348][f=0050185] [CCollisionHandler] dis-/continuous tests: 0/51123718
[t=00:28:24.244361][f=0050185] [Game::KillSimulation][3]
[t=00:28:24.246836][f=0050185] [~CPathCache(28x28)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=201
[t=00:28:24.246930][f=0050185] [~CPathCache(28x28)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[t=00:28:24.247013][f=0050185] [~CPathCache(56x56)] cacheHits=502 hitPercentage=14% numHashColls=0 maxCacheSize=201
[t=00:28:24.247041][f=0050185] [~CPathCache(56x56)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[t=00:28:24.247525][f=0050185] [~CRectangleOverlapHandler] 9% overlap reduction
[t=00:28:24.259844][f=0050185] [LosHandler::Kill] raycast instance cache-{hits,misses}={79448,135328}; shared=3%; cached=34%
[t=00:28:24.266287][f=0050185] [Game::KillSimulation][4]
[t=00:28:24.348965][f=0050185] [CommonDefHandler::KillStatic] 2158 sound-set data items added
[t=00:28:24.349000][f=0050185] [Game::~CGame][2]
[t=00:28:24.349005][f=0050185] [Game::~CGame][3]
[t=00:28:24.349029][f=0050185] [SpringApp::Kill][3]
[t=00:28:24.349114][f=0050185] [NetProto::~CNetProtocol] [UDPConnection::Statistics]
    11509378 bytes sent   in 52601 packets (218.805 bytes/packet)
    6698468 bytes recv'd in 28928 packets (231.557 bytes/packet)
    {0.067x, 0.026x} relative protocol overhead {up, down}
    49514 incoming chunks dropped, 137746 outgoing chunks resent
    29665 incoming chunks processed

[t=00:28:24.349133][f=0050185] [SpringApp::Kill][4] font=000002009b169580
[t=00:28:24.350572][f=0050185] [SpringApp::Kill][5]
[t=00:28:24.353106][f=0050185] [SpringApp::Kill][6]
[t=00:28:24.353117] [SpringApp::Kill][7]
[t=00:28:24.353149] [RenderBuffer::KillStatic] Type = VA_TYPE_0 max size/init. capacity/curr. capacity: VBO = {1000, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:28:24.353161] [RenderBuffer::KillStatic] Type = VA_TYPE_C max size/init. capacity/curr. capacity: VBO = {1760, 1048576, 1048576}, EBO = {3136, 2097152, 2097152}
[t=00:28:24.353167] [RenderBuffer::KillStatic] Type = VA_TYPE_N max size/init. capacity/curr. capacity: VBO = {0, 1024, 1024}, EBO = {0, 2048, 2048}
[t=00:28:24.353172] [RenderBuffer::KillStatic] Type = VA_TYPE_T max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152}
[t=00:28:24.353178] [RenderBuffer::KillStatic] Type = VA_TYPE_T4 max size/init. capacity/curr. capacity: VBO = {924, 65536, 65536}, EBO = {1386, 262144, 262144}
[t=00:28:24.353185] [RenderBuffer::KillStatic] Type = VA_TYPE_TN max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:28:24.353190] [RenderBuffer::KillStatic] Type = VA_TYPE_TC max size/init. capacity/curr. capacity: VBO = {488, 1048576, 1048576}, EBO = {732, 2097152, 2097152}
[t=00:28:24.353195] [RenderBuffer::KillStatic] Type = VA_TYPE_PROJ max size/init. capacity/curr. capacity: VBO = {58056, 1048576, 1048576}, EBO = {87084, 2097152, 2097152}
[t=00:28:24.353201] [RenderBuffer::KillStatic] Type = VA_TYPE_TNT max size/init. capacity/curr. capacity: VBO = {0, 0, 0}, EBO = {0, 0, 0}
[t=00:28:24.353206] [RenderBuffer::KillStatic] Type = VA_TYPE_2D0 max size/init. capacity/curr. capacity: VBO = {4, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:28:24.353212] [RenderBuffer::KillStatic] Type = VA_TYPE_2DC max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:28:24.353218] [RenderBuffer::KillStatic] Type = VA_TYPE_2DT max size/init. capacity/curr. capacity: VBO = {1312, 1048576, 1048576}, EBO = {1968, 2097152, 2097152}
[t=00:28:24.353224] [RenderBuffer::KillStatic] Type = VA_TYPE_2DTC max size/init. capacity/curr. capacity: VBO = {424, 1048576, 1048576}, EBO = {636, 2097152, 2097152}
[t=00:28:24.536150] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules:
[t=00:28:24.536162] [LuaSocket] TCP_CONNECT ALLOW * -1
[t=00:28:24.536166] [LuaSocket] TCP_LISTEN  ALLOW * -1
[t=00:28:24.536169] [LuaSocket] UDP_CONNECT DENY  149.56.22.68 8476
[t=00:28:24.536184] [LuaSocket] UDP_LISTEN  ALLOW * -1
[t=00:28:24.536600] [VFS] [SpringVFS::DeleteArchives<this=00000200d1c47c70>]
[t=00:28:24.536606] [VFS] [SpringVFS::DeleteArchives<this=00000200d1c47c70>(section=0)] #archives[section]=1 #files[section]=8179
[t=00:28:24.536611] [VFS]   archive=D:\Program Files (x86)\Steam\steamapps\common\Zero-K\games\zk-stable.sdz (00000200d1cadc00)
[t=00:28:24.537578] [VFS] [SpringVFS::DeleteArchives<this=00000200d1c47c70>(section=1)] #archives[section]=1 #files[section]=172
[t=00:28:24.537593] [VFS]   archive=D:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps\HideandSeek2.2.3.sd7 (00000200d1c34e60)
[t=00:28:24.537783] [VFS] [SpringVFS::DeleteArchives<this=00000200d1c47c70>(section=2)] #archives[section]=3 #files[section]=327
[t=00:28:24.537789] [VFS]   archive=D:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\base\springcontent.sdz (00000200d1cae910)
[t=00:28:24.537837] [VFS]   archive=D:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\base\maphelper.sdz (00000200d1cad520)
[t=00:28:24.537889] [VFS]   archive=D:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\base\spring\bitmaps.sdz (00000200d1cae700)
[t=00:28:24.537943] [VFS] [SpringVFS::DeleteArchives<this=00000200d1c47c70>(section=3)] #archives[section]=0 #files[section]=0
[t=00:28:24.537948] [VFS] [SpringVFS::DeleteArchives<this=00000200d1c47c70>(section=4)] #archives[section]=0 #files[section]=130
[t=00:28:24.537955] [VFS] [SpringVFS::DeleteArchives<this=00000200d1c47c70>(section=5)] #archives[section]=0 #files[section]=0
[t=00:28:24.537959] [VFS] [SpringVFS::DeleteArchives<this=00000200d1c47c70>(section=6)] #archives[section]=0 #files[section]=0
[t=00:28:24.537963] [VFS] [SpringVFS::DeleteArchives<this=00000200d1c47c70>(section=7)] #archives[section]=0 #files[section]=0
[t=00:28:24.537968] [VFS] [SpringVFS::DeleteArchives<this=00000200d1c47c70>(section=8)] #archives[section]=0 #files[section]=0
[t=00:28:24.538064] [SpringApp::Kill][8]
[t=00:28:24.538068] [WatchDog::DeregisterThread] deregistering controls for thread [main]
[t=00:28:24.538071] [WatchDog::Uninstall][1] hangDetectorThread=00007ff776e37430 (joinable=1)
[t=00:28:24.538074] [WatchDog::Uninstall][2]
[t=00:28:25.470180] [WatchDog::Uninstall][3]
[t=00:28:25.470190] [SpringApp::Kill][9]