ZeroK-RTS / CrashReports

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Spring UserReport [105.1.1-2457-g8095d30] Externally launched spring crashed with code 0 #102760

Open Chobbyla opened 6 months ago

Chobbyla commented 6 months ago

infolog_full.txt (truncated):

[t=00:00:00.001787] [CpuId] found 8 cores and 16 logical cpus (mask: 0xffff) of type performance
[t=00:00:00.001803] [CpuId] setting logical cpu affinity mask to 0xffff
[t=00:00:00.004433] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "D:\Program Files (x86)\Steam\steamapps\common\Zero-K\"
[t=00:00:00.004472] Using writeable configuration source: "D:\Program Files (x86)\Steam\steamapps\common\Zero-K\_springsettings.cfg"
[t=00:00:00.110605] LogOutput initialized. Logging to D:\Program Files (x86)\Steam\steamapps\common\Zero-K\infolog.txt
[t=00:00:00.110632] ============== <Log Sections ([A]vailable, [E]nabled)> ==============
[t=00:00:00.110644]   
    [A] ArchiveScanner
    [A] AutohostInterface
    [A] BumpWater
    [A] CSMFGroundTextures
    [A] CregSerializer
    [A] DynWater
    [A] Font
    [A] GameServer
    [A] GroundMoveType
    [A] KeyBindings
    [A] LuaSocket
    [A] Model
    [A] Net
    [A] Path
    [A] Piece
    [A] RoamMeshDrawer
    [A] Shader
    [A] SkyBox
    [A] Sound
    [A] Texture
    [A] VFS
    [E] Sound (Notice)
    [E] VFS (Info)
[t=00:00:00.110650]   
[t=00:00:00.110653]   Enable or disable log sections using the LogSections configuration key
[t=00:00:00.110664]   or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.110676]   Use "none" to disable the default log sections.
[t=00:00:00.110683] ============== </Log Sections> ==============

[t=00:00:00.110698] ============== <User Config> ==============
[t=00:00:00.110806]   AllowDeferredMapRendering = 1
Failed rotating the log file
[t=00:00:00.110813]   AllowDeferredModelRendering = 1
[t=00:00:00.110825]   AnimationMT = 0
[t=00:00:00.110830]   BumpWaterAnisotropy = 2
[t=00:00:00.110833]   BumpWaterBlurReflection = 1
[t=00:00:00.110836]   BumpWaterDepthBits = 32
[t=00:00:00.110839]   BumpWaterReflection = 2
[t=00:00:00.110843]   BumpWaterRefraction = 2
[t=00:00:00.110846]   BumpWaterTexSizeReflection = 1024
[t=00:00:00.110850]   CamFreeScrollSpeed = 50
[t=00:00:00.110857]   CamMode = 1
[t=00:00:00.110861]   CubeTexSizeReflection = 1024
[t=00:00:00.110863]   CubeTexSizeSpecular = 1024
[t=00:00:00.110866]   DualScreenMiniMapOnLeft = 1
[t=00:00:00.110869]   EdgeMoveDynamic = 0
[t=00:00:00.110872]   EdgeMoveWidth = 0.003
[t=00:00:00.110875]   FPSFOV = 90
[t=00:00:00.110878]   FPSScrollSpeed = 50
[t=00:00:00.110881]   FontSize = 18
[t=00:00:00.110884]   GrassDetail = 0
[t=00:00:00.110886]   GroundDecals = 10
[t=00:00:00.110890]   GroundDetail = 180
[t=00:00:00.110895]   HangTimeout = 30
[t=00:00:00.110898]   HardwareCursor = 1
[t=00:00:00.110901]   InitialNetworkTimeout = 0
[t=00:00:00.110904]   LinkIncomingMaxPacketRate = 512
[t=00:00:00.110908]   LinkIncomingPeakBandwidth = 65536
[t=00:00:00.110911]   LinkIncomingSustainedBandwidth = 65536
[t=00:00:00.110915]   LinkOutgoingBandwidth = 131072
[t=00:00:00.110918]   LuaGarbageCollectionMemLoadMult = 2.5
[t=00:00:00.110922]   LuaGarbageCollectionRunTimeMult = 1.5
[t=00:00:00.110925]   MSAALevel = 8
[t=00:00:00.110929]   MaxParticles = 50000
[t=00:00:00.110932]   MaxSounds = 32
[t=00:00:00.110935]   MaximumTransmissionUnit = 0
[t=00:00:00.110938]   MiddleClickScrollSpeed = -0.0015
[t=00:00:00.110942]   MiniMapMarker = 0
[t=00:00:00.110945]   MouseDragScrollThreshold = 0
[t=00:00:00.110948]   NetworkLossFactor = 1
[t=00:00:00.110951]   OverheadMaxHeightFactor = 1.39999998
[t=00:00:00.110954]   OverheadScrollSpeed = 50
[t=00:00:00.110957]   ReconnectTimeout = 0
[t=00:00:00.110960]   RotOverheadScrollSpeed = 50
[t=00:00:00.110965]   RotateLogFiles = 1
[t=00:00:00.110968]   ShadowMapSize = 16384
[t=00:00:00.110971]   Shadows = 1
[t=00:00:00.110974]   ShowClock = 0
[t=00:00:00.110977]   SoftParticles = 2
[t=00:00:00.110980]   SplashScreenDir = ./MenuLoadscreens
[t=00:00:00.110983]   UnitIconDist = 151
[t=00:00:00.110986]   UpdateBoundingVolumeMT = 0
[t=00:00:00.110989]   UpdateWeaponVectorsMT = 0
[t=00:00:00.110992]   UseDistToGroundForIcons = 1.10000002
[t=00:00:00.110995]   UseLuaMemPools = 0
[t=00:00:00.111021]   UseNetMessageSmoothingBuffer = 0
[t=00:00:00.111024]   VFSCacheArchiveFiles = 0
[t=00:00:00.111027]   VSync = 0
[t=00:00:00.111030]   Water = 4
[t=00:00:00.111033]   XResolution = 2560
[t=00:00:00.111035]   YResolution = 1440
[t=00:00:00.111043] ============== </User Config> ==============

[t=00:00:00.111047] ============== <User System> ==============
[t=00:00:00.111050]   Spring Engine Version: 105.1.1-2457-g8095d30 BAR105
[t=00:00:00.111055]       Build Environment: gcc libstdc++ version 20230727
[t=00:00:00.111064]        Compiler Version: gcc-13.2.0
[t=00:00:00.111092]        Operating System: Windows 10 TBA Insider Update (build 19045)
[t=00:00:00.111118]         Hardware Config: 13th Gen Intel(R) Core(TM) i7-13700K; 32537MB RAM, 51993MB pagefile
[t=00:00:00.111122]        Binary Word Size: 64-bit (native)
[t=00:00:00.111126]           Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.111129]      Physical CPU Cores: 8
[t=00:00:00.111132]       Logical CPU Cores: 16
[t=00:00:00.111137] ============== </User System> ==============

[t=00:00:00.111276] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.111279]     SSE 1.0 : 1,  SSE 2.0 : 1
[t=00:00:00.111282]     SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.111284]     SSE 4.1 : 1,  SSE 4.2 : 1
[t=00:00:00.111287]     SSE 4.0A: 0,  SSE 5.0A: 0
[t=00:00:00.111791] [WatchDog::Install] installed (hang-timeout: 30s)
[t=00:00:00.111798] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.115315] [GL::CheckAvailableVideoModes] desktop={2560x1440x24bpp@70Hz} current={2560x1440x24bpp@70Hz}
[t=00:00:00.118581]     Display (Generic PnP Monitor)=1 modes=62 bounds={x=0, y=0, w=2560, h=1440}
[t=00:00:00.118587]         [ 1] 3840x2160x24bpp@70Hz
[t=00:00:00.118590]         [ 4] 2560x1440x24bpp@70Hz
[t=00:00:00.118594]         [ 7] 2176x1224x24bpp@70Hz
[t=00:00:00.118597]         [10] 2048x1280x24bpp@60Hz
[t=00:00:00.118600]         [12] 1969x1108x24bpp@70Hz
[t=00:00:00.118603]         [15] 1920x1440x24bpp@70Hz
[t=00:00:00.118606]         [18] 1920x1200x24bpp@60Hz
[t=00:00:00.118609]         [20] 1920x1080x24bpp@70Hz
[t=00:00:00.118618]         [24] 1707x960x24bpp@70Hz
[t=00:00:00.118621]         [27] 1680x1050x24bpp@60Hz
[t=00:00:00.118624]         [29] 1600x1200x24bpp@60Hz
[t=00:00:00.118627]         [30] 1600x1024x24bpp@60Hz
[t=00:00:00.118629]         [32] 1600x1000x24bpp@60Hz
[t=00:00:00.118632]         [33] 1600x900x24bpp@60Hz
[t=00:00:00.118635]         [34] 1506x847x24bpp@70Hz
[t=00:00:00.118638]         [37] 1440x1080x24bpp@70Hz
[t=00:00:00.118642]         [41] 1440x900x24bpp@60Hz
[t=00:00:00.118644]         [42] 1366x768x24bpp@60Hz
[t=00:00:00.118647]         [43] 1360x768x24bpp@60Hz
[t=00:00:00.118652]         [44] 1280x1024x24bpp@60Hz
[t=00:00:00.118655]         [46] 1280x960x24bpp@60Hz
[t=00:00:00.118658]         [47] 1280x800x24bpp@60Hz
[t=00:00:00.118661]         [48] 1280x768x24bpp@60Hz
[t=00:00:00.118663]         [49] 1280x720x24bpp@70Hz
[t=00:00:00.118666]         [52] 1176x664x24bpp@60Hz
[t=00:00:00.118669]         [55] 1152x864x24bpp@60Hz
[t=00:00:00.118672]         [56] 1024x768x24bpp@60Hz
[t=00:00:00.118675]         [57] 800x600x24bpp@60Hz
[t=00:00:00.118678]         [58] 720x576x24bpp@50Hz
[t=00:00:00.118681]         [59] 720x480x24bpp@60Hz
[t=00:00:00.118685]         [61] 640x480x24bpp@60Hz
[t=00:00:00.289385] [GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window
[t=00:00:00.290132] [GR::SetWindowAttributes][1] cfgFullScreen=1 numDisplays=1 winPos=<0,32> newRes=<2560,1440>
[t=00:00:00.290145] [GR::SetWindowAttributes][2] cfgFullScreen=1 numDisplays=1 winPos=<0,32> newRes=<2560,1408>
[t=00:00:00.308016] [GR::LogVersionInfo]
[t=00:00:00.308041]     SDL version : 2.0.18 (linked) / 2.0.18 (compiled)
[t=00:00:00.308045]     GL version  : 4.6.0 NVIDIA 551.76
[t=00:00:00.308048]     GL vendor   : NVIDIA Corporation
[t=00:00:00.308051]     GL renderer : NVIDIA GeForce RTX 4080/PCIe/SSE2
[t=00:00:00.308054]     GLSL version: 4.60 NVIDIA
[t=00:00:00.308056]     GLEW version: 2.1.0
[t=00:00:00.308059]     GPU memory  : 16376MB (total) / 13004MB (available)
[t=00:00:00.308069]     SDL swap-int: 1
[t=00:00:00.308072]     SDL driver  : windows
[t=00:00:00.308074]     
[t=00:00:00.308077]     Initialized OpenGL Context: 4.6 (Compat)
[t=00:00:00.308086]     GLSL shader support       : 1
[t=00:00:00.308089]     GL4 support               : 1
[t=00:00:00.308092]     FBO extension support     : 1
[t=00:00:00.308101]     NVX GPU mem-info support  : 1
[t=00:00:00.308106]     ATI GPU mem-info support  : 0
[t=00:00:00.308112]     Texture clamping to edge  : 1
[t=00:00:00.308118]     NPOT-texture support      : 1 (1)
[t=00:00:00.308122]     S3TC/DXT1 texture support : 1/1
[t=00:00:00.308126]     texture query-LOD support : 1 (1)
[t=00:00:00.308132]     MSAA frame-buffer support : 1 (1)
[t=00:00:00.308135]     Z-buffer depth            : 32 (-)
[t=00:00:00.308141]     primitive-restart support : 1 (1)
[t=00:00:00.308144]     clip-space control support: 1 (1)
[t=00:00:00.308147]     seamless cube-map support : 1 (1)
[t=00:00:00.308150]     frag-depth layout support : 1 (1)
[t=00:00:00.308153]     persistent maps support   : 1 (1)
[t=00:00:00.308156]     explicit attribs location : 1 (1)
[t=00:00:00.308160]     multi draw indirect       : 1 (-)
[t=00:00:00.308164]     array textures            : 1 (-)
[t=00:00:00.308169]     buffer copy support       : 1 (-)
[t=00:00:00.308173]     indirect draw             : 1 (-)
[t=00:00:00.308176]     base instance             : 1 (-)
[t=00:00:00.308178]     
[t=00:00:00.308181]     max. FBO samples              : 32
[t=00:00:00.308184]     max. FS/program texture slots : 32/192
[t=00:00:00.308187]     max. texture size             : 32768
[t=00:00:00.308192]     max. texture anisotropy level : 16.000000
[t=00:00:00.308195]     max. vec4 varyings/attributes : 31/16
[t=00:00:00.308200]     max. draw-buffers             : 8
[t=00:00:00.308203]     max. rec. indices/vertices    : 1048576/1048576
[t=00:00:00.308206]     max. uniform buffer-bindings  : 84
[t=00:00:00.308209]     max. uniform block-size       : 64KB
[t=00:00:00.308212]     max. storage buffer-bindings  : 96
[t=00:00:00.308215]     max. storage block-size       : 2047MB
[t=00:00:00.308218]     
[t=00:00:00.308221]     enable AMD-hacks : 0
[t=00:00:00.308223]     compress MIP-maps: 0
[t=00:00:00.308261]     Number of compressed texture formats: 23
[t=00:00:00.308276]     Compressed texture formats: GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 0x8b90, 0x8b91, 0x8b92, 0x8b93, 0x8b94, 0x8b95, 0x8b96, 0x8b97, 0x8b98, 0x8b99, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC. 
[t=00:00:00.308297] [GR::ToggleGLDebugOutput] OpenGL debug-message callback disabled
[t=00:00:00.308441] [GR::UpdateGLConfigs]
[t=00:00:00.308462] [VSync::SetInterval] interval=0 (disabled)
[t=00:00:00.308467] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:00.308718] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=2560.000000, vsy=1440.000000, ssx=2560.000000, ssy=1440.000000, screenPosX=0, screenPosY=0
[t=00:00:00.308727] [GR::UpdateGLGeometry][2] winSize=<2560,1440>
[t=00:00:00.308736] [GR::InitGLState]
[t=00:00:00.308772] [GR::LogDisplayMode] display-mode set to 2560x1440x24bpp@70Hz (fullscreen::exclusive)
[t=00:00:00.389689] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u
[t=00:00:00.391203] [~ScopedOnceTimer][FtLibraryHandler::FontConfigInit (version 2.13.1)] 1ms
[t=00:00:00.391504] [CglFont::CglShaderFontRenderer] Creating Font shaders: GLEW_ARB_explicit_attrib_location = true
[t=00:00:00.394382] [Font] [CheckGenFontConfigFull] Using Fontconfig cache dir "D:/Program Files (x86)/Steam/steamapps/common/Zero-K/fontcache"
[t=00:00:00.394396] [Font] [CheckGenFontConfigFull] fontconfig for directory "C:\Windows\fonts" up to date
[t=00:00:00.394627] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:00.395693] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "D:\Program Files (x86)\Steam\steamapps\common\Zero-K\"
[t=00:00:00.395702] [DataDirLocater::Check] Isolation Mode!
[t=00:00:00.395732] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\
[t=00:00:00.395751] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\
[t=00:00:00.404355] Scanning: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\base
[t=00:00:00.404501] Scanning: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps
[t=00:00:00.404768] Scanning: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\games
[t=00:00:00.404840] Scanning: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\packages
[t=00:00:00.410249] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 5ms
[t=00:00:00.410258] [VFS] [SpringVFS::ReserveArchives<this=0000022191f16780>]
[t=00:00:00.410314] [VFS] [SpringVFS::AddArchive<this=0000022191f16780>(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.411410] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0000022191f16780 (SpringVFS) global=0000000000000000 (null)
[t=00:00:00.411416] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:00.498412] [ThreadPool::SetThreadCount][1] wanted=8 current=1 maximum=16 (init=1)
[t=00:00:00.498663] [ThreadPool::SetThreadCount][2] workers=7
[t=00:00:00.498739] [Threading] Worker 1 thread CPU affinity mask set: 0x1
[t=00:00:00.498839] [Threading] Worker 2 thread CPU affinity mask set: 0x2
[t=00:00:00.498947] [Threading] Worker 3 thread CPU affinity mask set: 0x4
[t=00:00:00.498977] [Threading] Worker 4 thread CPU affinity mask set: 0x8
[t=00:00:00.499043] [Threading] Worker 5 thread CPU affinity mask set: 0x10
[t=00:00:00.499122] [Threading] Worker 6 thread CPU affinity mask set: 0x20
[t=00:00:00.499184] [Threading] Worker 7 thread CPU affinity mask set: 0x40
[t=00:00:00.500393] [Threading] Main thread CPU affinity mask set: 0xff80
[t=00:00:00.500693][f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms
[t=00:00:00.500744][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
[t=00:00:00.500814][f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[t=00:00:00.500838][f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[t=00:00:00.500843][f=-000001] [Sound] [Sound::InitThread][1]
[t=00:00:00.500865][f=-000001] [Sound] [Sound::OpenLoopbackDevice] UseSDLAudio is set, rendering openal-soft audio to SDL buffer and let SDL audio handle the hardware
[t=00:00:00.504410][f=-000001] [Sound] [Sound::OpenLoopbackDevice] SDL audio device(s): 
[t=00:00:00.504429][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "0" "Casque pour téléphone (JBL Quantum One* Chat)"
[t=00:00:00.504438][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "1" "Realtek Digital Output (Realtek USB Audio)"
[t=00:00:00.504447][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "2" "PL2783Q (NVIDIA High Definition Audio)"
[t=00:00:00.504454][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "3" "JBL Quantum One Game (JBL Quantum One* Game)"
[t=00:00:00.504465][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device
[t=00:00:00.560124][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening loopback device
[t=00:00:00.561416][f=-000001] [Sound] [Sound::OpenLoopbackDevice] device=00000221c865e970(default) context=00000221c865b420  numChannels=2 frameSize=8
[t=00:00:00.561431][f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
[t=00:00:00.561437][f=-000001] [Sound]   Vendor:         OpenAL Community
[t=00:00:00.561449][f=-000001] [Sound]   Version:        1.1 ALSOFT 1.21.0
[t=00:00:00.561456][f=-000001] [Sound]   Renderer:       OpenAL Soft
[t=00:00:00.561508][f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[t=00:00:00.561528][f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_loopback_bformat ALC_SOFT_output_limiter ALC_SOFT_pause_device
[t=00:00:00.561540][f=-000001] [Sound]   Devices:
[t=00:00:00.563066][f=-000001] [Sound]     [OpenAL Soft on JBL Quantum One Game (JBL Quantum One* Game)]
[t=00:00:00.563075][f=-000001] [Sound]     [OpenAL Soft on Casque pour téléphone (JBL Quantum One* Chat)]
[t=00:00:00.563086][f=-000001] [Sound]     [OpenAL Soft on Realtek Digital Output (Realtek USB Audio)]
[t=00:00:00.563090][f=-000001] [Sound]     [OpenAL Soft on PL2783Q (NVIDIA High Definition Audio)]
[t=00:00:00.563098][f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=29
[t=00:00:00.563102][f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[t=00:00:00.563557][f=-000001] [Sound]   EFX Enabled: yes
[t=00:00:00.563569][f=-000001] [Sound] [Sound::UpdateThread][2]
[t=00:00:00.635785][f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 135ms
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:32:DumpVersion():libcurl 7.86.0 OpenSSL/3.0.7 (Schannel)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:80:ConfigureCertificates():CURLOPT_CAINFO is nullptr (can be overriden by PRD_SSL_CERT_FILE env variable)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:82:ConfigureCertificates():CURLOPT_CAPATH is nullptr (can be overriden by PRD_SSL_CERT_DIR env variable)
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:203:setWritePath():Using filesystem-writepath: D:\Program Files (x86)\Steam\steamapps\common\Zero-K
[Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:187:DownloadSetConfig():Free disk space: 68654 MB
[t=00:00:00.636763][f=-000001] [StartScript] Loading StartScript from: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\_script.txt
[t=00:00:00.643368][f=-000001] [CPreGame] using client IP 149.56.22.68 and port 8471
[t=00:00:00.657791][f=-000001] [NetProto::InitClient] connecting to IP 149.56.22.68 on port 8471 using name Tommyknocker
[t=00:00:01.024967][f=-000001] [PreGame::AddMapArchivesToVFS][server=0000000000000000] using map "Hide and Seek 2.2.3" (loaded=0 cached=0)
[t=00:00:01.025229][f=-000001] [VFS] [SpringVFS::AddArchive<this=0000022191f16780>(arName="Hide and Seek 2.2.3", overwrite=false)] section=1 cached=0
[t=00:00:01.029029][f=-000001] [VFS] [SpringVFS::AddArchive<this=0000022191f16780>(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[t=00:00:01.058587][f=-000001] [PreGame::AddModArchivesToVFS][server=0000000000000000] using game "Zero-K v1.12.4.1" (loaded=0 cached=0)
[t=00:00:01.058930][f=-000001] [VFS] [SpringVFS::AddArchive<this=0000022191f16780>(arName="Zero-K v1.12.4.1", overwrite=false)] section=0 cached=0
[t=00:00:01.082138][f=-000001] [VFS] [SpringVFS::AddArchive<this=0000022191f16780>(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:01.082242][f=-000001] [VFS] [SpringVFS::AddArchive<this=0000022191f16780>(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[t=00:00:01.083359][f=-000001] [CAS::GASCB] Archive file="hideandseek2.2.3.sd7" cs="8604afb1f872ca8e54d0bbfc395cb8cccf108133bb60e7bf546c22dec4296622503551863dadfd88fc942a23f5a1aca8a1eeb392e6161901eb7851748d0c1da5"
[t=00:00:01.083402][f=-000001] [CAS::GASCB] Archive file="maphelper.sdz" cs="c2f5635fb58633282b715b3776b6e0edd938b1c9fddef720456eab8924194de978d8d605c6ff24e3e136e42214732673060586d9a72c701679589fd333f6aaba"
Fontconfig error: Cannot load default config file
[t=00:00:01.083431][f=-000001] Warning: [PreGame::GameDataReceived] Archive Hide and Seek 2.2.3 (checksum 44f1ccee4df4f9a67fa1e0cb4fea5821162830fa46be109f11028957e0302bcb28ed8783fb52d96b1da2ce01e1d28adba7eb354b413a69179220cea7befab71f) differs from the host's copy (checksum 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[t=00:00:01.083810][f=-000001] [CAS::GASCB] Archive file="zk-stable.sdz" cs="be0a01878cd09901a255866d24c8d06cb3845a95d050b169cb9ba8926848418ee486d3581e746f6f73c42af47ebd4627673a42b9475a3b6ae57dfef9bba67d11"
[t=00:00:01.083849][f=-000001] [CAS::GASCB] Archive file="springcontent.sdz" cs="9579ba863e4281b096f5375c12fdcd537e22f8e579024e08152359dc90769cb2e5641d731d2b18f2e7d140f041a65824890758117b6b2e93430d3f4e9208773b"
[t=00:00:01.083878][f=-000001] [CAS::GASCB] Archive file="bitmaps.sdz" cs="ed5fc4f7d9e73b042c36ab1bbab84c1699bc25f327ea61bac92e86d89ffb780b8bfaa27e254ca7975ab27990723bcf2ad65db2650689e93c90aeded31f975de5"
[t=00:00:01.083901][f=-000001] Warning: [PreGame::GameDataReceived] Archive zk-stable.sdz (checksum c62c7ff66b7523b518961a2a8c8d5129541a87838eb89edb1796779667c5a5378a186c552613d00acea713944d20d1293860a8cd3ab8fcc536de1f64363957cf) differs from the host's copy (checksum 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
------- TRUNCATED -------
[t=00:00:10.774974][f=-000001] Loaded widget:  Decloak Range       <unit_decloak_range.lua>
[t=00:00:10.775084][f=-000001] Loaded widget:  Darkening           <gui_darkening.lua>
[t=00:00:10.778328][f=-000001] Loaded widget:  Context Menu        <gui_contextmenu.lua>
[t=00:00:10.778480][f=-000001] Loaded widget:  Command Alpha       <gui_command_alpha.lua>
[t=00:00:10.778728][f=-000001] Loaded widget:  Chili Spectator Panels  <gui_chili_spectator_panels.lua>
[t=00:00:10.788995][f=-000001] Loaded widget:  Chili Selections & CursorTip v2  <gui_chili_selections_and_cursortip.lua>
[t=00:00:10.789826][f=-000001] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>
[t=00:00:10.789995][f=-000001] Loaded widget:  Chili Nuke Warning  <gui_chili_nuke_warning.lua>
[t=00:00:10.790111][f=-000001] Loaded widget:  Comm-n-Elo Startpos. Info  <init_startpointelocom_info.lua>
[t=00:00:10.790208][f=-000001] Loaded widget:  Chili Inactivity Win  <gui_chili_inactivity_win.lua>
[t=00:00:10.790327][f=-000001] EndGame Graph disabled
[t=00:00:10.801388][f=-000001] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>
[t=00:00:10.809012][f=-000001] Loaded widget:  Chili Economy Panel Default  <gui_chili_economy_panel2.lua>
[t=00:00:10.809242][f=-000001] Loaded widget:  Easy Facing         <gui_easyfacing.lua>
[t=00:00:10.809431][f=-000001] Loaded widget:  Cheat Sheet         <gui_chili_cheats.lua>
[t=00:00:10.809565][f=-000001] Loaded widget:  CameraShake         <camera_shake.lua>
[t=00:00:10.809898][f=-000001] Loaded widget:  Camera Save Position  <camera_save_position.lua>
[t=00:00:10.809997][f=-000001] Loaded widget:  Blast Radius        <gui_blastradius.lua>
[t=00:00:10.810102][f=-000001] Loaded widget:  Autoquit            <autoquit.lua>
[t=00:00:10.810190][f=-000001] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>
[t=00:00:10.810291][f=-000001] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>
[t=00:00:10.810387][f=-000001] Loaded widget:  Field Factory Selector  <cmd_field_factory.lua>
[t=00:00:10.810479][f=-000001] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[t=00:00:10.810567][f=-000001] Loaded widget:  Select Com at start  <init_start_point_remover.lua>
[t=00:00:10.810737][f=-000001] Loaded widget:  Transport AI        <unit_transport_ai.lua>
[t=00:00:10.810838][f=-000001] Loaded widget:  Smart Nanos         <unit_smart_nanos.lua>
[t=00:00:10.811301][f=-000001] Loaded widget:  Chili AI Set Start  <gui_chili_ai_start_pos.lua>
[t=00:00:10.811625][f=-000001] Loaded widget:  Sudden Death        <gui_sudden_death.lua>
[t=00:00:10.811721][f=-000001] <Replay control buttons> Live mode. Widget removed.
[t=00:00:10.811981][f=-000001] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
[t=00:00:10.812079][f=-000001] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
[t=00:00:10.823575][f=-000001] Loaded widget:  Unit Start State    <unit_start_state.lua>
[t=00:00:10.823858][f=-000001] Loaded widget:  Smooth Scroll       <camera_smooth_move.lua>
[t=00:00:10.824204][f=-000001] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
[t=00:00:10.824334][f=-000001] Loaded widget:  Icon Sets           <gui_icon_sets.lua>
[t=00:00:10.881610][f=-000001] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
[t=00:00:10.882090][f=-000001] Loaded widget:  Lobster units highlighter v2  <gui_lobster_units_highlighter.lua>
[t=00:00:10.882228][f=-000001] Loaded widget:  Send one exclude pad  <cmd_send_one_exlude_pad.lua>
[t=00:00:10.882350][f=-000001] Loaded widget:  Auto Repair         <unit_auto_repair.lua>
[t=00:00:10.883448][f=-000001] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>
[t=00:00:10.883892][f=-000001] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
[t=00:00:10.883986][f=-000001] Loaded widget:  MessageBoxes ZK     <mission_messagebox_zk.lua>
[t=00:00:10.884150][f=-000001] Loaded widget:  Commands FX         <gfx_commands_fx.lua>
[t=00:00:10.884241][f=-000001] Loaded widget:  Stockpiler          <unit_stockpile.lua>
[t=00:00:10.884347][f=-000001] IsIsland, <function>, false
[t=00:00:10.896963][f=-000001] Loaded widget:  Map Edge Extension  <map_edge_extension.lua>
[t=00:00:10.897267][f=-000001] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
[t=00:00:10.897530][f=-000001] Loaded widget:  State Icons         <unit_state_icons.lua>
[t=00:00:10.898209][f=-000001] Loaded widget:  Lua Metal Decals    <gfx_dynamic_metal.lua>
[t=00:00:10.898323][f=-000001] Loaded widget:  Selection Send      <api_selectionsend.lua>
[t=00:00:10.898450][f=-000001] Loaded widget:  Building Starter    <unit_building_starter.lua>
[t=00:00:10.898555][f=-000001] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
[t=00:00:10.898662][f=-000001] Loaded widget:  Gadget Icons        <api_gadget_icons.lua>
[t=00:00:10.898761][f=-000001] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
[t=00:00:10.898885][f=-000001] Loaded widget:  Disable Bad Widgets  <api_widget_disabler.lua>
[t=00:00:10.898992][f=-000001] allyUnitColor, 0.53921568, 0.70588237, 1
[t=00:00:10.898999][f=-000001] myUnitColor, 0.52549022, 0.98039216, 0.97647059
[t=00:00:10.899004][f=-000001] enemyUnitColor, 1, 0.627451, 0.627451
[t=00:00:10.899090][f=-000001] Loaded widget:  Highlight Unit GL4 v2  <gui_highlight_unit_gl4.lua>
[t=00:00:10.899195][f=-000001] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
[t=00:00:10.899290][f=-000001] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
[t=00:00:10.899393][f=-000001] Loaded widget:  Smoke Signals       <gfx_lups_smokesignal.lua>
[t=00:00:10.899490][f=-000001] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
[t=00:00:10.899712][f=-000001] Loaded widget:  Vertical Line on Radar Dots v2  <gui_vertlineaid.lua>
[t=00:00:10.906981][f=-000001] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
[t=00:00:10.907170][f=-000001] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
[t=00:00:10.907315][f=-000001] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
[t=00:00:10.920656][f=-000001] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>
[t=00:00:10.921014][f=-000001] Loaded widget:  Chili Docking       <api_chili_docking.lua>
[t=00:00:10.927433][f=-000001] Loaded widget:  Chili Crude Player List  <gui_chili_crudeplayerlist.lua>
[t=00:00:10.928515][f=-000001] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
[t=00:00:10.928741][f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>
[t=00:00:10.929688][f=-000001] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
[t=00:00:10.929806][f=-000001] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
[t=00:00:10.929943][f=-000001] Mex Placement Initialised with 72 spots.
[t=00:00:10.931641][f=-000001] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
[t=00:00:10.932001][f=-000001] Loaded widget:  Custom Markers      <gui_custom_markers.lua>
[t=00:00:10.933880][f=-000001] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
[t=00:00:10.934423][f=-000001] Loaded widget:  Select Keys         <gui_selectkeys.lua>
[t=00:00:10.934646][f=-000001] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>
[t=00:00:10.934924][f=-000001] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
[t=00:00:10.935054][f=-000001] Loaded widget:  Galaxy Battle Handler  <mission_galaxy_battle_handler.lua>
[t=00:00:10.935158][f=-000001] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
[t=00:00:10.937421][f=-000001] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
[t=00:00:10.938199][f=-000001] Loaded widget:  Contrast Adaptive Sharpen  <gfx_cas.lua>
[t=00:00:10.941853][f=-000001] Loaded widget:  Chili Share menu v1.24  <gui_chili_share.lua>
[t=00:00:10.942022][f=-000001] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
[t=00:00:10.946898][f=-000001] Loaded widget:  Bloom Shader Deferred  <gfx_bloom_shader_deferred.lua>
[t=00:00:10.947299][f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
[t=00:00:10.947423][f=-000001] SetSunLighting
[t=00:00:10.947728][f=-000001] [~CRectangleOverlapHandler] 0% overlap reduction
[t=00:00:10.997758][f=-000001] Loaded widget:  Sun and Atmosphere Handler  <gfx_sun_and_atmosphere.lua>
[t=00:00:10.998074][f=-000001] Loaded widget:  UnitResurrected callin  <api_callin_rez.lua>
[t=00:00:10.998827][f=-000001] Loaded widget:  Loading failure pop-up  <init_load_errors.lua>
[t=00:00:10.998983][f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
[t=00:00:11.000554][f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>
[t=00:00:11.000694][f=-000001] Lua garbage collection rate: 30/s
[t=00:00:11.000702][f=-000001] Loaded widget:  GC Control          <api_gc_control.lua>
[t=00:00:11.000798][f=-000001] Loaded widget:  Font Cache          <api_font_cache.lua>
[t=00:00:11.001149][f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>
[t=00:00:11.005824][f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
[t=00:00:11.007877][f=-000001] Writing last game win data
[t=00:00:11.010297][f=-000001] LuaUI v0.3
[t=00:00:11.078747][f=-000001] [Game::Load][7] globalQuit=0 forcedQuit=0
[t=00:00:11.395617][f=-000001] [Game::Load][8] globalQuit=0 forcedQuit=0
[t=00:00:11.395644][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Skirmish AIs"
[t=00:00:11.395938][f=-000001] [EOH::CreateSkirmishAI(id=0)]
[t=00:00:11.395953][f=-000001] [AIWrapper::PreInit][AI=0 team=1] creating callbacks
[t=00:00:11.427621][f=-000001] Skirmish AI <Circuit Hard-stable>: 1.2.10
[t=00:00:11.446104][f=-000001] Skirmish AI <Circuit Hard-stable>: AngelScript Rules!
[t=00:00:11.446892][f=-000001] Skirmish AI <Circuit Hard-stable>: Loading the Terrain-Map ...
[t=00:00:11.447033][f=-000001] Skirmish AI <Circuit Hard-stable>:   Water Damage: 0.000000
[t=00:00:11.447357][f=-000001] Skirmish AI <Circuit Hard-stable>:   Sector-Map Block Size: 64
[t=00:00:11.447364][f=-000001] Skirmish AI <Circuit Hard-stable>:   Sector-Map Size: 12544 (x112, z112)
[t=00:00:11.450214][f=-000001] Skirmish AI <Circuit Hard-stable>:   Determining Usable Terrain for all units ...
[t=00:00:11.455717][f=-000001] Skirmish AI <Circuit Hard-stable>:   Map Land Percent: 100.00%
[t=00:00:11.455732][f=-000001] Skirmish AI <Circuit Hard-stable>:   Minimum Elevation: 121.39
[t=00:00:11.455750][f=-000001] Skirmish AI <Circuit Hard-stable>:   Maximum Elevation: 522.79
[t=00:00:11.455760][f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(-0.000000 / any)      Is buildable across 100.000000% of the map. (used by 33 unit-defs)
[t=00:00:11.455769][f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(any / any)    Is buildable across 100.000000% of the map. (used by 36 unit-defs)
[t=00:00:11.455778][f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(any / any)    Is buildable across 100.000000% of the map. (used by 40 unit-defs)
[t=00:00:11.455785][f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(any / -15.000000)     Is buildable across 0.000000% of the map. (used by 2 unit-defs)
[t=00:00:11.455792][f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(any / -10.000000)     Is buildable across 0.000000% of the map. (used by 1 unit-defs)
[t=00:00:11.459925][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)     Max Slope=(0.41))   Move-Data used:'akbot4'     Has 3 Map-Area(s) occupying 84.22% of the map. (used by 356 unit-defs)
[t=00:00:11.459980][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(any / -15.00)   Max Slope=(1.00))   Move-Data used:'boat5'      Has 0 Map-Area(s) occupying 0.00% of the map. (used by 6 unit-defs)
[t=00:00:11.463663][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(0.41))   Move-Data used:'kbot4'      Has 3 Map-Area(s) occupying 84.22% of the map. (used by 32 unit-defs)
[t=00:00:11.467370][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(any / any)      Max Slope=(0.41))   Move-Data used:'bhover5'    Has 3 Map-Area(s) occupying 84.22% of the map. (used by 5 unit-defs)
[t=00:00:11.471277][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)     Max Slope=(1.00))   Move-Data used:'atkbot3'    Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs)
[t=00:00:11.475176][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(1.00))   Move-Data used:'tkbot4'     Has 1 Map-Area(s) occupying 100.00% of the map. (used by 10 unit-defs)
[t=00:00:11.479024][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)   Max Slope=(1.00))   Move-Data used:'tkbot2'     Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs)
[t=00:00:11.482150][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(any / any)      Max Slope=(0.11))   Move-Data used:'hover3'     Has 9 Map-Area(s) occupying 70.72% of the map. (used by 13 unit-defs)
[t=00:00:11.485856][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)   Max Slope=(0.41))   Move-Data used:'skbot2'     Has 3 Map-Area(s) occupying 84.22% of the map. (used by 3 unit-defs)
[t=00:00:11.485911][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(any / -5.00)    Max Slope=(1.00))   Move-Data used:'boat4'      Has 0 Map-Area(s) occupying 0.00% of the map. (used by 8 unit-defs)
[t=00:00:11.488956][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(0.11))   Move-Data used:'tank4'      Has 9 Map-Area(s) occupying 70.72% of the map. (used by 20 unit-defs)
[t=00:00:11.520975][f=-000001] Skirmish AI <Circuit Hard-stable>: No config file! (LuaRules/Configs/1052188CircuitAIHard64/stable/Hide_and_Seek_2.2.3.json)
[t=00:00:11.526805][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\behaviour.json
[t=00:00:11.532532][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\block_map.json
[t=00:00:11.537031][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\build_chain.json
[t=00:00:11.541552][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\commander.json
[t=00:00:11.545596][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\economy.json
[t=00:00:11.549669][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\factory.json
[t=00:00:11.555054][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\response.json
[t=00:00:11.597813][f=-000001] Skirmish AI <Circuit Hard-stable>: Circuit Hard 1.2.10 (0) Initialized!
[t=00:00:11.598054][f=-000001] [AIWrapper::SendUnitEvents][AI=0 team=1] numUnits=0
[t=00:00:11.598059][f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs] 202ms
[t=00:00:11.603342][f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 numAllocs{int+, int-, ext, int_p}={0, 0, 11293, 0.0} allocedSize{int+, int-, ext}={0, 0, 1923598}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0174}
[t=00:00:12.025407][f=-000001] UpdateInterfacePreset, minimapRight
[t=00:00:12.258109][f=-000001] GameID: 2ddc27665ec992eba385bc6ea3d66434
[t=00:00:12.258350][f=-000001] Connection attempt from Tommyknocker
[t=00:00:12.258355][f=-000001]  -> Version: 105.1.1-2457-g8095d30 BAR105 [Windows 64-bit (native)]
[t=00:00:12.258435][f=-000001]  -> Connection established (given id 0)
[t=00:00:12.258451][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="[PreGame::GameDataReceived][map-checksums]
    server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
    client=44f1ccee4df4f9a67fa1e0cb4fea5821162830fa46be109f11028957e0302bcb28ed8783fb52d96b1da2ce01e1d28adba7eb354b413a69179220cea7befab71f"
[t=00:00:12.258467][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="[PreGame::GameDataReceived][mod-checksums]
    server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
    client=c62c7ff66b7523b518961a2a8c8d5129541a87838eb89edb1796779667c5a5378a186c552613d00acea713944d20d1293860a8cd3ab8fcc536de1f64363957cf"
[t=00:00:12.258479][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=afc0df89c918df84d907479f8ab1990522dea18d59e936be0fa34defd909591f2214cd603f5ce39eef3e3c5a5dff7af3a2a5bee130aa3f6528676b55aa6d0794]"
[t=00:00:12.258490][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=97ea35bb0ed15ae67400040b9311b392234e63a702ba3ff65ef77809ffb92f13d81777da2cafd648ddebe2b13ac1e22a924a40f42e56e21280e199df29451e6a]"
[t=00:00:12.258498][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="[Game::Load][lua{Rules,Gaia}={0000022240b39010,0000022240f83af0}][locale="C"]"
[t=00:00:12.288391][f=-000001] Epicmenu: Switching to Default camera mode
[t=00:00:12.379620][f=-000001] [Game::ClientReadNet] local skirmish AI "AI: Hard (1)" (ID: 0, Short-Name: "1052188CircuitAIHard64", Version: "") took over control of team 1
[t=00:00:23.751527][f=-000001] <Tommyknocker> Allies: I choose: eQuil!
[t=00:00:36.384647][f=-000001] Warning: Couldn't find texture "%%357:1"!
[t=00:04:17.592684][f=0006634] game_message: Glaive is under attack
[t=00:04:28.566124][f=0006963] game_message: Glaive is under attack
[t=00:04:36.032048][f=0007187] game_message: Glaive is under attack
[t=00:04:43.951950][f=0007425] Input grabbing is enabled!
[t=00:04:59.184063][f=0007882] game_message: Ronin is under attack
[t=00:05:04.200960][f=0008032] game_message: Scythe is under attack
[t=00:05:14.802340][f=0008351] game_message: Ronin is under attack
[t=00:07:26.817552][f=0012311] game_message: Glaive is under attack
[t=00:07:43.991336][f=0012826] game_message: Cloakbot Factory is under attack
[t=00:08:31.886248][f=0014263] game_message: Reaver is under attack
[t=00:09:58.659384][f=0016866] [SpringApp::Kill][1] fromRun=1
[t=00:09:58.659397][f=0016866] [ThreadPool::SetThreadCount][1] wanted=0 current=8 maximum=16 (init=0)
[t=00:09:58.682983][f=0016866]  [async=0] threads=8 tasks=1887501 {sum,avg}{exec,wait}time={{33365.539, 0.018}, {232110.609, 0.123}}ms
[t=00:09:58.682997][f=0016866]      thread=1 tasks=269643 {sum,min,max,avg}{exec,wait}time={{5742.264, 0.000, 262.288, 0.021}, {1851.968, 0.000, 18446744027136.000, 0.007}}ms
[t=00:09:58.683009][f=0016866]      thread=2 tasks=269643 {sum,min,max,avg}{exec,wait}time={{4775.713, 0.000, 261.254, 0.018}, {38635.598, 0.000, 18446744027136.000, 0.143}}ms
[t=00:09:58.683017][f=0016866]      thread=3 tasks=269643 {sum,min,max,avg}{exec,wait}time={{4767.633, 0.000, 261.244, 0.018}, {36840.898, 0.000, 18446744027136.000, 0.137}}ms
[t=00:09:58.683025][f=0016866]      thread=4 tasks=269643 {sum,min,max,avg}{exec,wait}time={{4515.925, 0.000, 261.250, 0.017}, {39781.789, 0.000, 18446744027136.000, 0.148}}ms
[t=00:09:58.683031][f=0016866]      thread=5 tasks=269643 {sum,min,max,avg}{exec,wait}time={{4560.854, 0.000, 261.255, 0.017}, {38024.887, 0.000, 18446744027136.000, 0.141}}ms
[t=00:09:58.683039][f=0016866]      thread=6 tasks=269643 {sum,min,max,avg}{exec,wait}time={{4504.035, 0.000, 261.241, 0.017}, {38918.008, 0.000, 24.586, 0.144}}ms
[t=00:09:58.683047][f=0016866]      thread=7 tasks=269643 {sum,min,max,avg}{exec,wait}time={{4499.113, 0.000, 239.397, 0.017}, {38057.461, 0.000, 29.938, 0.141}}ms
[t=00:09:58.683052][f=0016866]  [async=1] threads=8 tasks=2728 {sum,avg}{exec,wait}time={{24485.619, 8.976}, {5171934.000, 1895.870}}ms
[t=00:09:58.683063][f=0016866]      thread=1 tasks=384 {sum,min,max,avg}{exec,wait}time={{3500.979, 0.000, 810.578, 9.117}, {736620.562, 0.048, 3518.925, 1918.283}}ms
[t=00:09:58.683070][f=0016866]      thread=2 tasks=388 {sum,min,max,avg}{exec,wait}time={{3488.735, 0.000, 800.431, 8.992}, {738573.750, 0.147, 3517.001, 1903.541}}ms
[t=00:09:58.683077][f=0016866]      thread=3 tasks=396 {sum,min,max,avg}{exec,wait}time={{3509.051, 0.000, 818.771, 8.861}, {738096.188, 0.227, 3518.867, 1863.879}}ms
[t=00:09:58.683089][f=0016866]      thread=4 tasks=390 {sum,min,max,avg}{exec,wait}time={{3492.817, 0.000, 800.336, 8.956}, {741755.750, 0.004, 3521.035, 1901.938}}ms
[t=00:09:58.683096][f=0016866]      thread=5 tasks=387 {sum,min,max,avg}{exec,wait}time={{3511.005, 0.000, 820.414, 9.072}, {734972.125, 0.336, 3518.969, 1899.153}}ms
[t=00:09:58.683103][f=0016866]      thread=6 tasks=391 {sum,min,max,avg}{exec,wait}time={{3490.584, 0.000, 800.211, 8.927}, {738809.500, 0.417, 3518.849, 1889.538}}ms
[t=00:09:58.683114][f=0016866]      thread=7 tasks=392 {sum,min,max,avg}{exec,wait}time={{3492.449, 0.000, 799.644, 8.909}, {743105.750, 0.229, 3521.177, 1895.678}}ms
[t=00:09:58.683119][f=0016866] [ThreadPool::SetThreadCount][2] workers=0
[t=00:09:58.683124][f=0016866] [SpringApp::Kill][2]
[t=00:09:58.683445][f=0016866] [Game::KillLua][0] dtor=0 loadscreen=0000000000000000
[t=00:09:58.683451][f=0016866] [Game::KillLua][1] dtor=0 luaUI=00000222f5604ca0
[t=00:09:58.683488][f=0016866] Start widgetHandler:Shutdown
[t=00:09:58.685072][f=0016866] Shutdown - SaveOrderList Complete
[t=00:09:58.689652][f=0016866] Writing last game win data
[t=00:09:58.692166][f=0016866] Shutdown - SaveConfigData Complete
[t=00:09:58.692177][f=0016866] Shutdown Widget - Chili Highlight
[t=00:09:58.692198][f=0016866] Shutdown Widget - Draw After Chili
[t=00:09:58.692204][f=0016866] Shutdown Widget - API Unit Tracker GL4
[t=00:09:58.692214][f=0016866] Shutdown Widget - EPIC Menu
[t=00:09:58.692884][f=0016866] Shutdown Widget - Depth of Field Shader
[t=00:09:58.692892][f=0016866] Shutdown Widget - Chili Widget Selector
[t=00:09:58.693440][f=0016866] Shutdown Widget - Chili Minimap
[t=00:09:58.693513][f=0016866] Shutdown Widget - Deferred rendering
[t=00:09:58.693946][f=0016866] Shutdown Widget - Local Team Colors
[t=00:09:58.693956][f=0016866] Shutdown Widget - Display Keys 2
[t=00:09:58.693984][f=0016866] Shutdown Widget - Save Game Menu
[t=00:09:58.693991][f=0016866] Shutdown Widget - Highlight Model Api GL4
[t=00:09:58.694019][f=0016866] Shutdown Widget - Selected Units GL4 2
[t=00:09:58.694035][f=0016866] Shutdown Widget - Unit Icons
[t=00:09:58.694074][f=0016866] Shutdown Widget - Noises
[t=00:09:58.694081][f=0016866] Shutdown Widget - HealthBars
[t=00:09:58.694687][f=0016866] Shutdown Widget - BuildETA
[t=00:09:58.694696][f=0016866] Shutdown Widget - Win Counter
[t=00:09:58.694702][f=0016866] Shutdown Widget - EndGame APM stats
[t=00:09:58.695514][f=0016866] Shutdown Widget - Modular Comm Info
[t=00:09:58.695523][f=0016866] Shutdown Widget - Map Draw Blocker
[t=00:09:58.695537][f=0016866] Shutdown Widget - Reclaim Field Highlight
[t=00:09:58.695556][f=0016866] Shutdown Widget - Stereo3D
[t=00:09:58.695595][f=0016866] Shutdown Widget - State Reverse and Latency
[t=00:09:58.695602][f=0016866] Shutdown Widget - Startup Info and Selector
[t=00:09:58.695616][f=0016866] Shutdown Widget - Attack Warning
[t=00:09:58.695623][f=0016866] Shutdown Widget - Showeco and Grid Drawer
[t=00:09:58.695633][f=0016866] Shutdown Widget - Point Tracker
[t=00:09:58.695639][f=0016866] Shutdown Widget - Music Player v2
[t=00:09:58.695677][f=0016866] Shutdown Widget - Missile Silo Range
[t=00:09:58.695686][f=0016866] Shutdown Widget - MinimapEvents
[t=00:09:58.695695][f=0016866] Shutdown Widget - Local Widgets Config
[t=00:09:58.695704][f=0016866] Shutdown Widget - Highlight Geos
[t=00:09:58.695711][f=0016866] Shutdown Widget - Grab Input
[t=00:09:58.695818][f=0016866] Input grabbing is disabled!
[t=00:09:58.695824][f=0016866] Shutdown Widget - Defense Range Zero-K
[t=00:09:58.695837][f=0016866] Shutdown Widget - Darkening
[t=00:09:58.695847][f=0016866] Shutdown Widget - Context Menu
[t=00:09:58.695856][f=0016866] Shutdown Widget - Chili Spectator Panels
[t=00:09:58.695863][f=0016866] Shutdown Widget - Chili Selections & CursorTip v2
[t=00:09:58.695873][f=0016866] Shutdown Widget - Chili Nuke Warning
[t=00:09:58.695881][f=0016866] Shutdown Widget - Chili EndGame Window
[t=00:09:58.695891][f=0016866] Shutdown Widget - Chili Economy Panel Default
[t=00:09:58.695940][f=0016866] Shutdown Widget - CameraShake
[t=00:09:58.695947][f=0016866] Shutdown Widget - Transport AI
[t=00:09:58.695959][f=0016866] Shutdown Widget - Attack AoE
[t=00:09:58.695968][f=0016866] Shutdown Widget - Map Edge Extension
[t=00:09:58.696505][f=0016866] Shutdown Widget - Selection Send
[t=00:09:58.696517][f=0016866] Shutdown Widget - Highlight Unit GL4 v2
[t=00:09:58.696524][f=0016866] Shutdown Widget - LupsManager
[t=00:09:58.696536][f=0016866] Shutdown Widget - Newton Firezone
[t=00:09:58.696545][f=0016866] Shutdown Widget - Receive Units Indicator
[t=00:09:58.696552][f=0016866] Shutdown Widget - Chili Pro Console
[t=00:09:58.700624][f=0016866] Shutdown Widget - Persistent Build Height
[t=00:09:58.700635][f=0016866] Shutdown Widget - Lasso Terraform GUI
[t=00:09:58.700642][f=0016866] Shutdown Widget - Lups
[t=00:09:58.701174][f=0016866] Shutdown Widget - Chili Framework
[t=00:09:58.701185][f=0016866] Shutdown Widget - Mex Placement Handler
[t=00:09:58.701209][f=0016866] Shutdown Widget - Custom Markers
[t=00:09:58.701221][f=0016866] Shutdown Widget - Chili Core Selector
[t=00:09:58.701285][f=0016866] Shutdown Widget - Select Keys
[t=00:09:58.701302][f=0016866] Shutdown Widget - Pause Screen
[t=00:09:58.701422][f=0016866] Shutdown Widget - Contrast Adaptive Sharpen
[t=00:09:58.701449][f=0016866] Shutdown Widget - Bloom Shader Deferred
[t=00:09:58.701555][f=0016866] Shutdown Widget - Text To Speech Control
[t=00:09:58.701562][f=0016866] Shutdown Widget - Layout Handler
[t=00:09:58.701571][f=0016866] Shutdown Widget - Color Blindness Correction
[t=00:09:58.701639][f=0016866] End widgetHandler:Shutdown
[t=00:09:58.751533][f=0016866] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 41099180, 0.0} allocedSize{int+, int-, ext}={0, 0, 7687248884}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0062}
[t=00:09:58.754000][f=0016866] [Game::KillLua][2] dtor=0 luaGaia=0000022240f83af0
[t=00:09:58.756862][f=0016866] [LuaMemPool::LogStats][handle=LuaGaia (unsynced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 2, 0.0} allocedSize{int+, int-, ext}={0, 0, 60}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0000}
[t=00:09:58.756892][f=0016866] [LuaMemPool::LogStats][handle=LuaGaia (synced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 0, 0.0} allocedSize{int+, int-, ext}={0, 0, 0}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0000}
[t=00:09:58.756909][f=0016866] [Game::KillLua][3] dtor=0 luaRules=0000022240b39010
[t=00:09:58.756931][f=0016866] Start gadgetHandler:Shutdown
[t=00:09:58.756938][f=0016866] Shutdown - StartSetup
[t=00:09:58.756946][f=0016866] Shutdown - UnitMorph
[t=00:09:58.757408][f=0016866] Shutdown - Carrier Drones
[t=00:09:58.757416][f=0016866] Shutdown - Missile Silo Controller
[t=00:09:58.757422][f=0016866] Shutdown - Modular Comm Info
[t=00:09:58.757428][f=0016866] Shutdown - Terrain Texture Handler
[t=00:09:58.757434][f=0016866] Shutdown - UnitCloakShield
[t=00:09:58.757558][f=0016866] Shutdown - Starlight Handler
[t=00:09:58.757570][f=0016866] End gadgetHandler:Shutdown
[t=00:09:58.769828][f=0016866] Start gadgetHandler:Shutdown
[t=00:09:58.769841][f=0016866] Shutdown - Teleport Throw
[t=00:09:58.769849][f=0016866] Shutdown - UnitMorph
[t=00:09:58.769860][f=0016866] Shutdown - Commander Skin Renderer
[t=00:09:58.770478][f=0016866] Shutdown - Missile fired callins
[t=00:09:58.770486][f=0016866] Shutdown - Modular Comm Info
[t=00:09:58.770492][f=0016866] Shutdown - Retreat Command
[t=00:09:58.770501][f=0016866] Shutdown - Shockwaves
[t=00:09:58.770508][f=0016866] Shutdown - Unit tint API
[t=00:09:58.770522][f=0016866] Shutdown - Unit glow API
[t=00:09:58.770534][f=0016866] Shutdown - UnitCloakShield
[t=00:09:58.770552][f=0016866] Shutdown - Lups Cloak FX
[t=00:09:58.770585][f=0016866] Shutdown - Lups
[t=00:09:58.771267][f=0016866] Shutdown - Lups Shield
[t=00:09:58.771308][f=0016866] End gadgetHandler:Shutdown
[t=00:09:58.787573][f=0016866] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 1505, 0.0} allocedSize{int+, int-, ext}={0, 0, 228658}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0007}
[t=00:09:58.788877][f=0016866] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 0, 0.0} allocedSize{int+, int-, ext}={0, 0, 0}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0000}
[t=00:09:58.788921][f=0016866] [Game::KillLua][4] dtor=0
[t=00:09:58.788926][f=0016866] [Game::KillLua][5] dtor=0
[t=00:09:58.795148][f=0016866] [DemoRecorder::WriteDemoFile] writing client-demo "D:\Program Files (x86)\Steam\steamapps\common\Zero-K\demos\2024-04-23_16-05-04-249_Hide and Seek 2.2_105.1.1-2457-g8095d30 BAR105.sdfz" (783974 bytes)
[t=00:09:58.795213][f=0016866] [Sound] [Sound::Kill] soundThread.joinable()=1
[t=00:09:58.811015][f=0016866] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[t=00:09:58.811029][f=0016866] [Sound] [Sound::UpdateThread][3] #sources=32 #items=36
[t=00:09:58.811127][f=0016866] [Sound] [Sound::UpdateThread][4] ctx=00000221c865b420 dev=00000221c865e970
[t=00:09:58.811209][f=0016866] [Sound] [Sound::UpdateThread][5] ctx=00000221c865b420 dev=00000221c865e970
[t=00:09:58.811213][f=0016866] [Sound] [Sound::Cleanup][alcDestroyContext(00000221c865b420)]
[t=00:09:58.811950][f=0016866] [Sound] [Sound::Cleanup][alcCloseDevice(00000221c865e970)]
[t=00:09:58.812108][f=0016866] [Sound] [Sound::Cleanup][SDL_CloseAudioDevice(2)]
[t=00:09:58.838406][f=0016866] [Sound] [Sound::UpdateThread][6]
[t=00:09:58.845190][f=0016866] [Game::~CGame][1]
[t=00:09:58.845208][f=0016866] [Game::KillLua][0] dtor=1 loadscreen=0000000000000000
[t=00:09:58.845213][f=0016866] [Game::KillLua][1] dtor=1 luaUI=0000000000000000
[t=00:09:58.845218][f=0016866] [Game::KillLua][2] dtor=1 luaGaia=0000000000000000
[t=00:09:58.845221][f=0016866] [Game::KillLua][3] dtor=1 luaRules=0000000000000000
[t=00:09:58.845225][f=0016866] [Game::KillLua][4] dtor=1
[t=00:09:58.845231][f=0016866] [Game::KillLua][5] dtor=1
[t=00:09:58.845298][f=0016866] [Game::KillMisc][1]
[t=00:09:58.845302][f=0016866] [Game::KillMisc][2]
[t=00:09:58.845312][f=0016866] [EOH::DestroySkirmishAI(id=0)]
[t=00:09:58.864835][f=0016866] [Game::KillMisc][3]
[t=00:09:58.864904][f=0016866] [Game::KillRendering][1]
[t=00:09:58.867013][f=0016866] [~CRectangleOverlapHandler] 1% overlap reduction
[t=00:09:58.932495][f=0016866] [3DOParser::Kill] allocated 1 pieces
[t=00:09:58.932508][f=0016866] [S3OParser::Kill] allocated 5617 pieces
[t=00:09:58.932899][f=0016866] [AssParser::Kill] allocated 674 pieces
[t=00:09:58.963174][f=0016866] [Game::KillInterface][1]
[t=00:09:58.963762][f=0016866] [Game::KillInterface][2]
[t=00:09:58.964199][f=0016866] [Game::KillSimulation][1]
[t=00:09:58.964260][f=0016866] [Game::KillSimulation][2]
[t=00:09:58.987651][f=0016866] [CCollisionHandler] dis-/continuous tests: 0/28350196
[t=00:09:58.987664][f=0016866] [Game::KillSimulation][3]
[t=00:09:58.989997][f=0016866] [~CPathCache(28x28)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=201
[t=00:09:58.990112][f=0016866] [~CPathCache(28x28)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[t=00:09:58.990185][f=0016866] [~CPathCache(56x56)] cacheHits=502 hitPercentage=52% numHashColls=0 maxCacheSize=201
[t=00:09:58.990235][f=0016866] [~CPathCache(56x56)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[t=00:09:58.990668][f=0016866] [~CRectangleOverlapHandler] 1% overlap reduction
[t=00:09:58.997245][f=0016866] [LosHandler::Kill] raycast instance cache-{hits,misses}={16164,20108}; shared=7%; cached=37%
[t=00:09:59.003093][f=0016866] [Game::KillSimulation][4]
[t=00:09:59.084701][f=0016866] [CommonDefHandler::KillStatic] 2158 sound-set data items added
[t=00:09:59.084724][f=0016866] [Game::~CGame][2]
[t=00:09:59.084729][f=0016866] [Game::~CGame][3]
[t=00:09:59.084748][f=0016866] [SpringApp::Kill][3]
[t=00:09:59.084841][f=0016866] [NetProto::~CNetProtocol] [UDPConnection::Statistics]
    2920753 bytes sent   in 16759 packets (174.280 bytes/packet)
    1478292 bytes recv'd in 9269 packets (159.488 bytes/packet)
    {0.072x, 0.038x} relative protocol overhead {up, down}
    13330 incoming chunks dropped, 46904 outgoing chunks resent
    9125 incoming chunks processed

[t=00:09:59.084926][f=0016866] [SpringApp::Kill][4] font=0000022191d99580
[t=00:09:59.087618][f=0016866] [SpringApp::Kill][5]
[t=00:09:59.090075][f=0016866] [SpringApp::Kill][6]
[t=00:09:59.090086] [SpringApp::Kill][7]
[t=00:09:59.090101] [RenderBuffer::KillStatic] Type = VA_TYPE_0 max size/init. capacity/curr. capacity: VBO = {340, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:09:59.090118] [RenderBuffer::KillStatic] Type = VA_TYPE_C max size/init. capacity/curr. capacity: VBO = {2432, 1048576, 1048576}, EBO = {4480, 2097152, 2097152}
[t=00:09:59.090124] [RenderBuffer::KillStatic] Type = VA_TYPE_N max size/init. capacity/curr. capacity: VBO = {0, 1024, 1024}, EBO = {0, 2048, 2048}
[t=00:09:59.090129] [RenderBuffer::KillStatic] Type = VA_TYPE_T max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152}
[t=00:09:59.090137] [RenderBuffer::KillStatic] Type = VA_TYPE_T4 max size/init. capacity/curr. capacity: VBO = {396, 65536, 65536}, EBO = {594, 262144, 262144}
[t=00:09:59.090142] [RenderBuffer::KillStatic] Type = VA_TYPE_TN max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:09:59.090147] [RenderBuffer::KillStatic] Type = VA_TYPE_TC max size/init. capacity/curr. capacity: VBO = {156, 1048576, 1048576}, EBO = {234, 2097152, 2097152}
[t=00:09:59.090154] [RenderBuffer::KillStatic] Type = VA_TYPE_PROJ max size/init. capacity/curr. capacity: VBO = {12472, 1048576, 1048576}, EBO = {18708, 2097152, 2097152}
[t=00:09:59.090160] [RenderBuffer::KillStatic] Type = VA_TYPE_TNT max size/init. capacity/curr. capacity: VBO = {0, 0, 0}, EBO = {0, 0, 0}
[t=00:09:59.090165] [RenderBuffer::KillStatic] Type = VA_TYPE_2D0 max size/init. capacity/curr. capacity: VBO = {4, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:09:59.090170] [RenderBuffer::KillStatic] Type = VA_TYPE_2DC max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:09:59.090177] [RenderBuffer::KillStatic] Type = VA_TYPE_2DT max size/init. capacity/curr. capacity: VBO = {1312, 1048576, 1048576}, EBO = {1968, 2097152, 2097152}
[t=00:09:59.090183] [RenderBuffer::KillStatic] Type = VA_TYPE_2DTC max size/init. capacity/curr. capacity: VBO = {176, 1048576, 1048576}, EBO = {264, 2097152, 2097152}
[t=00:09:59.212178] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules:
[t=00:09:59.212190] [LuaSocket] TCP_CONNECT ALLOW * -1
[t=00:09:59.212202] [LuaSocket] TCP_LISTEN  ALLOW * -1
[t=00:09:59.212205] [LuaSocket] UDP_CONNECT DENY  149.56.22.68 8471
[t=00:09:59.212208] [LuaSocket] UDP_LISTEN  ALLOW * -1
[t=00:09:59.212548] [VFS] [SpringVFS::DeleteArchives<this=0000022191f16780>]
[t=00:09:59.212554] [VFS] [SpringVFS::DeleteArchives<this=0000022191f16780>(section=0)] #archives[section]=1 #files[section]=8179
[t=00:09:59.212559] [VFS]   archive=D:\Program Files (x86)\Steam\steamapps\common\Zero-K\games\zk-stable.sdz (00000221c851f0c0)
[t=00:09:59.213411] [VFS] [SpringVFS::DeleteArchives<this=0000022191f16780>(section=1)] #archives[section]=1 #files[section]=172
[t=00:09:59.213419] [VFS]   archive=D:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps\HideandSeek2.2.3.sd7 (00000221c8585e00)
[t=00:09:59.214673] [VFS] [SpringVFS::DeleteArchives<this=0000022191f16780>(section=2)] #archives[section]=3 #files[section]=327
[t=00:09:59.214681] [VFS]   archive=D:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\base\springcontent.sdz (00000221c851e0f0)
[t=00:09:59.214767] [VFS]   archive=D:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\base\maphelper.sdz (00000221c851e460)
[t=00:09:59.214788] [VFS]   archive=D:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\base\spring\bitmaps.sdz (00000221c851ebf0)
[t=00:09:59.214855] [VFS] [SpringVFS::DeleteArchives<this=0000022191f16780>(section=3)] #archives[section]=0 #files[section]=0
[t=00:09:59.214893] [VFS] [SpringVFS::DeleteArchives<this=0000022191f16780>(section=4)] #archives[section]=0 #files[section]=130
[t=00:09:59.214899] [VFS] [SpringVFS::DeleteArchives<this=0000022191f16780>(section=5)] #archives[section]=0 #files[section]=0
[t=00:09:59.214903] [VFS] [SpringVFS::DeleteArchives<this=0000022191f16780>(section=6)] #archives[section]=0 #files[section]=0
[t=00:09:59.214908] [VFS] [SpringVFS::DeleteArchives<this=0000022191f16780>(section=7)] #archives[section]=0 #files[section]=0
[t=00:09:59.214915] [VFS] [SpringVFS::DeleteArchives<this=0000022191f16780>(section=8)] #archives[section]=0 #files[section]=0
[t=00:09:59.214993] [SpringApp::Kill][8]
[t=00:09:59.214998] [WatchDog::DeregisterThread] deregistering controls for thread [main]
[t=00:09:59.215001] [WatchDog::Uninstall][1] hangDetectorThread=00007ff6017b7430 (joinable=1)
[t=00:09:59.215005] [WatchDog::Uninstall][2]
[t=00:09:59.268099] [WatchDog::Uninstall][3]
[t=00:09:59.268108] [SpringApp::Kill][9]