ZeroK-RTS / CrashReports

7 stars 0 forks source link

Spring UserReport [105.1.1-2457-g8095d30] Externally launched spring crashed with code 0 #102826

Open Chobbyla opened 6 months ago

Chobbyla commented 6 months ago

infolog_full.txt (truncated):

[t=00:00:00.003733] [CpuId] found 8 cores and 16 logical cpus (mask: 0xffff) of type performance
[t=00:00:00.003745] [CpuId] setting logical cpu affinity mask to 0xffff
[t=00:00:00.005851] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "D:\Program Files (x86)\Steam\steamapps\common\Zero-K\"
[t=00:00:00.005912] Using writeable configuration source: "D:\Program Files (x86)\Steam\steamapps\common\Zero-K\_springsettings.cfg"
Failed rotating the log file
[t=00:00:00.055722] LogOutput initialized. Logging to D:\Program Files (x86)\Steam\steamapps\common\Zero-K\infolog.txt
[t=00:00:00.055749] ============== <Log Sections ([A]vailable, [E]nabled)> ==============
[t=00:00:00.055761]   
    [A] ArchiveScanner
    [A] AutohostInterface
    [A] BumpWater
    [A] CSMFGroundTextures
    [A] CregSerializer
    [A] DynWater
    [A] Font
    [A] GameServer
    [A] GroundMoveType
    [A] KeyBindings
    [A] LuaSocket
    [A] Model
    [A] Net
    [A] Path
    [A] Piece
    [A] RoamMeshDrawer
    [A] Shader
    [A] SkyBox
    [A] Sound
    [A] Texture
    [A] VFS
    [E] Sound (Notice)
    [E] VFS (Info)
[t=00:00:00.055775]   
[t=00:00:00.055778]   Enable or disable log sections using the LogSections configuration key
[t=00:00:00.055782]   or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.055785]   Use "none" to disable the default log sections.
[t=00:00:00.055788] ============== </Log Sections> ==============

[t=00:00:00.055794] ============== <User Config> ==============
[t=00:00:00.055857]   AllowDeferredMapRendering = 1
[t=00:00:00.055861]   AllowDeferredModelRendering = 1
[t=00:00:00.055864]   AnimationMT = 0
[t=00:00:00.055867]   BumpWaterAnisotropy = 2
[t=00:00:00.055870]   BumpWaterBlurReflection = 1
[t=00:00:00.055873]   BumpWaterDepthBits = 32
[t=00:00:00.055876]   BumpWaterReflection = 2
[t=00:00:00.055879]   BumpWaterRefraction = 2
[t=00:00:00.055882]   BumpWaterTexSizeReflection = 1024
[t=00:00:00.055886]   CamFreeScrollSpeed = 50
[t=00:00:00.055890]   CamMode = 1
[t=00:00:00.055894]   CubeTexSizeReflection = 1024
[t=00:00:00.055897]   CubeTexSizeSpecular = 1024
[t=00:00:00.055900]   DualScreenMiniMapOnLeft = 1
[t=00:00:00.055904]   EdgeMoveDynamic = 0
[t=00:00:00.055906]   EdgeMoveWidth = 0.003
[t=00:00:00.055910]   FPSFOV = 90
[t=00:00:00.055912]   FPSScrollSpeed = 50
[t=00:00:00.055915]   FontSize = 18
[t=00:00:00.055919]   GrassDetail = 0
[t=00:00:00.055921]   GroundDecals = 10
[t=00:00:00.055924]   GroundDetail = 180
[t=00:00:00.055929]   HangTimeout = 30
[t=00:00:00.055932]   HardwareCursor = 1
[t=00:00:00.055935]   InitialNetworkTimeout = 0
[t=00:00:00.055938]   LinkIncomingMaxPacketRate = 512
[t=00:00:00.055942]   LinkIncomingPeakBandwidth = 65536
[t=00:00:00.055945]   LinkIncomingSustainedBandwidth = 65536
[t=00:00:00.055948]   LinkOutgoingBandwidth = 131072
[t=00:00:00.055951]   LuaGarbageCollectionMemLoadMult = 2.5
[t=00:00:00.055955]   LuaGarbageCollectionRunTimeMult = 1.5
[t=00:00:00.055958]   MSAALevel = 8
[t=00:00:00.055962]   MaxParticles = 50000
[t=00:00:00.055966]   MaxSounds = 32
[t=00:00:00.055968]   MaximumTransmissionUnit = 0
[t=00:00:00.055971]   MiddleClickScrollSpeed = -0.0015
[t=00:00:00.055974]   MiniMapMarker = 0
[t=00:00:00.055977]   MouseDragScrollThreshold = 0
[t=00:00:00.055981]   NetworkLossFactor = 1
[t=00:00:00.055984]   OverheadMaxHeightFactor = 1.39999998
[t=00:00:00.055987]   OverheadScrollSpeed = 50
[t=00:00:00.055990]   ReconnectTimeout = 0
[t=00:00:00.055993]   RotOverheadScrollSpeed = 50
[t=00:00:00.055997]   RotateLogFiles = 1
[t=00:00:00.056000]   ShadowMapSize = 16384
[t=00:00:00.056003]   Shadows = 1
[t=00:00:00.056006]   ShowClock = 0
[t=00:00:00.056009]   SoftParticles = 2
[t=00:00:00.056012]   SplashScreenDir = ./MenuLoadscreens
[t=00:00:00.056015]   UnitIconDist = 151
[t=00:00:00.056018]   UpdateBoundingVolumeMT = 0
[t=00:00:00.056021]   UpdateWeaponVectorsMT = 0
[t=00:00:00.056024]   UseDistToGroundForIcons = 1.10000002
[t=00:00:00.056027]   UseLuaMemPools = 0
[t=00:00:00.056047]   UseNetMessageSmoothingBuffer = 0
[t=00:00:00.056051]   VFSCacheArchiveFiles = 0
[t=00:00:00.056054]   VSync = 0
[t=00:00:00.056057]   Water = 4
[t=00:00:00.056060]   XResolution = 2560
[t=00:00:00.056062]   YResolution = 1440
[t=00:00:00.056069] ============== </User Config> ==============

[t=00:00:00.056072] ============== <User System> ==============
[t=00:00:00.056076]   Spring Engine Version: 105.1.1-2457-g8095d30 BAR105
[t=00:00:00.056080]       Build Environment: gcc libstdc++ version 20230727
[t=00:00:00.056089]        Compiler Version: gcc-13.2.0
[t=00:00:00.056112]        Operating System: Windows 10 TBA Insider Update (build 19045)
[t=00:00:00.056140]         Hardware Config: 13th Gen Intel(R) Core(TM) i7-13700K; 32537MB RAM, 51993MB pagefile
[t=00:00:00.056144]        Binary Word Size: 64-bit (native)
[t=00:00:00.056147]           Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.056150]      Physical CPU Cores: 8
[t=00:00:00.056153]       Logical CPU Cores: 16
[t=00:00:00.056157] ============== </User System> ==============

[t=00:00:00.056251] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.056254]     SSE 1.0 : 1,  SSE 2.0 : 1
[t=00:00:00.056257]     SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.056260]     SSE 4.1 : 1,  SSE 4.2 : 1
[t=00:00:00.056262]     SSE 4.0A: 0,  SSE 5.0A: 0
[t=00:00:00.056760] [WatchDog::Install] installed (hang-timeout: 30s)
[t=00:00:00.056767] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.059972] [GL::CheckAvailableVideoModes] desktop={2560x1440x24bpp@70Hz} current={2560x1440x24bpp@70Hz}
[t=00:00:00.064882]     Display (Generic PnP Monitor)=1 modes=62 bounds={x=0, y=0, w=2560, h=1440}
[t=00:00:00.064891]         [ 1] 3840x2160x24bpp@70Hz
[t=00:00:00.064895]         [ 4] 2560x1440x24bpp@70Hz
[t=00:00:00.064899]         [ 7] 2176x1224x24bpp@70Hz
[t=00:00:00.064902]         [10] 2048x1280x24bpp@60Hz
[t=00:00:00.064906]         [12] 1969x1108x24bpp@70Hz
[t=00:00:00.064909]         [15] 1920x1440x24bpp@70Hz
[t=00:00:00.064912]         [18] 1920x1200x24bpp@60Hz
[t=00:00:00.064914]         [20] 1920x1080x24bpp@70Hz
[t=00:00:00.064928]         [24] 1707x960x24bpp@70Hz
[t=00:00:00.064930]         [27] 1680x1050x24bpp@60Hz
[t=00:00:00.064933]         [29] 1600x1200x24bpp@60Hz
[t=00:00:00.064936]         [30] 1600x1024x24bpp@60Hz
[t=00:00:00.064939]         [32] 1600x1000x24bpp@60Hz
[t=00:00:00.064943]         [33] 1600x900x24bpp@60Hz
[t=00:00:00.064946]         [34] 1506x847x24bpp@70Hz
[t=00:00:00.064949]         [37] 1440x1080x24bpp@70Hz
[t=00:00:00.064952]         [41] 1440x900x24bpp@60Hz
[t=00:00:00.064955]         [42] 1366x768x24bpp@60Hz
[t=00:00:00.064957]         [43] 1360x768x24bpp@60Hz
[t=00:00:00.064962]         [44] 1280x1024x24bpp@60Hz
[t=00:00:00.064964]         [46] 1280x960x24bpp@60Hz
[t=00:00:00.064971]         [47] 1280x800x24bpp@60Hz
[t=00:00:00.064974]         [48] 1280x768x24bpp@60Hz
[t=00:00:00.064977]         [49] 1280x720x24bpp@70Hz
[t=00:00:00.064980]         [52] 1176x664x24bpp@60Hz
[t=00:00:00.064983]         [55] 1152x864x24bpp@60Hz
[t=00:00:00.064987]         [56] 1024x768x24bpp@60Hz
[t=00:00:00.064991]         [57] 800x600x24bpp@60Hz
[t=00:00:00.064994]         [58] 720x576x24bpp@50Hz
[t=00:00:00.064997]         [59] 720x480x24bpp@60Hz
[t=00:00:00.065001]         [61] 640x480x24bpp@60Hz
[t=00:00:00.234793] [GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window
[t=00:00:00.235051] [GR::SetWindowAttributes][1] cfgFullScreen=1 numDisplays=1 winPos=<0,32> newRes=<2560,1440>
[t=00:00:00.235059] [GR::SetWindowAttributes][2] cfgFullScreen=1 numDisplays=1 winPos=<0,32> newRes=<2560,1408>
[t=00:00:00.253743] [GR::LogVersionInfo]
[t=00:00:00.253761]     SDL version : 2.0.18 (linked) / 2.0.18 (compiled)
[t=00:00:00.253764]     GL version  : 4.6.0 NVIDIA 551.76
[t=00:00:00.253767]     GL vendor   : NVIDIA Corporation
[t=00:00:00.253770]     GL renderer : NVIDIA GeForce RTX 4080/PCIe/SSE2
[t=00:00:00.253773]     GLSL version: 4.60 NVIDIA
[t=00:00:00.253776]     GLEW version: 2.1.0
[t=00:00:00.253779]     GPU memory  : 16376MB (total) / 14351MB (available)
[t=00:00:00.253786]     SDL swap-int: 1
[t=00:00:00.253789]     SDL driver  : windows
[t=00:00:00.253791]     
[t=00:00:00.253794]     Initialized OpenGL Context: 4.6 (Compat)
[t=00:00:00.253801]     GLSL shader support       : 1
[t=00:00:00.253804]     GL4 support               : 1
[t=00:00:00.253808]     FBO extension support     : 1
[t=00:00:00.253817]     NVX GPU mem-info support  : 1
[t=00:00:00.253821]     ATI GPU mem-info support  : 0
[t=00:00:00.253829]     Texture clamping to edge  : 1
[t=00:00:00.253834]     NPOT-texture support      : 1 (1)
[t=00:00:00.253839]     S3TC/DXT1 texture support : 1/1
[t=00:00:00.253844]     texture query-LOD support : 1 (1)
[t=00:00:00.253850]     MSAA frame-buffer support : 1 (1)
[t=00:00:00.253853]     Z-buffer depth            : 32 (-)
[t=00:00:00.253859]     primitive-restart support : 1 (1)
[t=00:00:00.253862]     clip-space control support: 1 (1)
[t=00:00:00.253866]     seamless cube-map support : 1 (1)
[t=00:00:00.253869]     frag-depth layout support : 1 (1)
[t=00:00:00.253872]     persistent maps support   : 1 (1)
[t=00:00:00.253875]     explicit attribs location : 1 (1)
[t=00:00:00.253880]     multi draw indirect       : 1 (-)
[t=00:00:00.253884]     array textures            : 1 (-)
[t=00:00:00.253889]     buffer copy support       : 1 (-)
[t=00:00:00.253892]     indirect draw             : 1 (-)
[t=00:00:00.253895]     base instance             : 1 (-)
[t=00:00:00.253897]     
[t=00:00:00.253900]     max. FBO samples              : 32
[t=00:00:00.253904]     max. FS/program texture slots : 32/192
[t=00:00:00.253906]     max. texture size             : 32768
[t=00:00:00.253911]     max. texture anisotropy level : 16.000000
[t=00:00:00.253915]     max. vec4 varyings/attributes : 31/16
[t=00:00:00.253919]     max. draw-buffers             : 8
[t=00:00:00.253922]     max. rec. indices/vertices    : 1048576/1048576
[t=00:00:00.253926]     max. uniform buffer-bindings  : 84
[t=00:00:00.253929]     max. uniform block-size       : 64KB
[t=00:00:00.253931]     max. storage buffer-bindings  : 96
[t=00:00:00.253935]     max. storage block-size       : 2047MB
[t=00:00:00.253937]     
[t=00:00:00.253940]     enable AMD-hacks : 0
[t=00:00:00.253942]     compress MIP-maps: 0
[t=00:00:00.253982]     Number of compressed texture formats: 23
[t=00:00:00.253997]     Compressed texture formats: GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 0x8b90, 0x8b91, 0x8b92, 0x8b93, 0x8b94, 0x8b95, 0x8b96, 0x8b97, 0x8b98, 0x8b99, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC. 
[t=00:00:00.254015] [GR::ToggleGLDebugOutput] OpenGL debug-message callback disabled
[t=00:00:00.254178] [GR::UpdateGLConfigs]
[t=00:00:00.254203] [VSync::SetInterval] interval=0 (disabled)
[t=00:00:00.254207] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:00.254439] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=2560.000000, vsy=1440.000000, ssx=2560.000000, ssy=1440.000000, screenPosX=0, screenPosY=0
[t=00:00:00.254445] [GR::UpdateGLGeometry][2] winSize=<2560,1440>
[t=00:00:00.254450] [GR::InitGLState]
[t=00:00:00.254483] [GR::LogDisplayMode] display-mode set to 2560x1440x24bpp@70Hz (fullscreen::exclusive)
[t=00:00:00.334759] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u
[t=00:00:00.336295] [~ScopedOnceTimer][FtLibraryHandler::FontConfigInit (version 2.13.1)] 1ms
[t=00:00:00.336592] [CglFont::CglShaderFontRenderer] Creating Font shaders: GLEW_ARB_explicit_attrib_location = true
[t=00:00:00.339502] [Font] [CheckGenFontConfigFull] Using Fontconfig cache dir "D:/Program Files (x86)/Steam/steamapps/common/Zero-K/fontcache"
[t=00:00:00.339515] [Font] [CheckGenFontConfigFull] fontconfig for directory "C:\Windows\fonts" up to date
[t=00:00:00.339729] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:00.340727] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "D:\Program Files (x86)\Steam\steamapps\common\Zero-K\"
[t=00:00:00.340735] [DataDirLocater::Check] Isolation Mode!
[t=00:00:00.340761] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\
[t=00:00:00.340786] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\
[t=00:00:00.350424] Scanning: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\base
[t=00:00:00.350583] Scanning: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps
[t=00:00:00.350953] Scanning: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\games
[t=00:00:00.351027] Scanning: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\packages
[t=00:00:00.357020] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 6ms
[t=00:00:00.357029] [VFS] [SpringVFS::ReserveArchives<this=000001827526e6d0>]
[t=00:00:00.357095] [VFS] [SpringVFS::AddArchive<this=000001827526e6d0>(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.358173] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=000001827526e6d0 (SpringVFS) global=0000000000000000 (null)
[t=00:00:00.358179] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:00.441854] [ThreadPool::SetThreadCount][1] wanted=8 current=1 maximum=16 (init=1)
[t=00:00:00.442124] [ThreadPool::SetThreadCount][2] workers=7
[t=00:00:00.442197] [Threading] Worker 2 thread CPU affinity mask set: 0x2
[t=00:00:00.442292] [Threading] Worker 3 thread CPU affinity mask set: 0x4
[t=00:00:00.442383] [Threading] Worker 4 thread CPU affinity mask set: 0x8
[t=00:00:00.442409] [Threading] Worker 5 thread CPU affinity mask set: 0x10
[t=00:00:00.442504] [Threading] Worker 6 thread CPU affinity mask set: 0x20
[t=00:00:00.442566] [Threading] Worker 7 thread CPU affinity mask set: 0x40
[t=00:00:00.443423] [Threading] Worker 1 thread CPU affinity mask set: 0x1
[t=00:00:00.445111] [Threading] Main thread CPU affinity mask set: 0xff80
[t=00:00:00.445394][f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms
[t=00:00:00.445454][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
[t=00:00:00.445541][f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[t=00:00:00.445552][f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[t=00:00:00.445557][f=-000001] [Sound] [Sound::InitThread][1]
[t=00:00:00.445578][f=-000001] [Sound] [Sound::OpenLoopbackDevice] UseSDLAudio is set, rendering openal-soft audio to SDL buffer and let SDL audio handle the hardware
[t=00:00:00.449452][f=-000001] [Sound] [Sound::OpenLoopbackDevice] SDL audio device(s): 
[t=00:00:00.449464][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "0" "Casque pour téléphone (JBL Quantum One* Chat)"
[t=00:00:00.449469][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "1" "Realtek Digital Output (Realtek USB Audio)"
[t=00:00:00.449475][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "2" "PL2783Q (NVIDIA High Definition Audio)"
[t=00:00:00.449479][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "3" "JBL Quantum One Game (JBL Quantum One* Game)"
[t=00:00:00.449485][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device
[t=00:00:00.507935][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening loopback device
[t=00:00:00.509406][f=-000001] [Sound] [Sound::OpenLoopbackDevice] device=000001822b1b28d0(default) context=00000182746be930  numChannels=2 frameSize=8
[t=00:00:00.509421][f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
[t=00:00:00.509426][f=-000001] [Sound]   Vendor:         OpenAL Community
[t=00:00:00.509441][f=-000001] [Sound]   Version:        1.1 ALSOFT 1.21.0
[t=00:00:00.509447][f=-000001] [Sound]   Renderer:       OpenAL Soft
[t=00:00:00.509493][f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[t=00:00:00.509513][f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_loopback_bformat ALC_SOFT_output_limiter ALC_SOFT_pause_device
[t=00:00:00.509520][f=-000001] [Sound]   Devices:
[t=00:00:00.510915][f=-000001] [Sound]     [OpenAL Soft on JBL Quantum One Game (JBL Quantum One* Game)]
[t=00:00:00.510921][f=-000001] [Sound]     [OpenAL Soft on Casque pour téléphone (JBL Quantum One* Chat)]
[t=00:00:00.510927][f=-000001] [Sound]     [OpenAL Soft on Realtek Digital Output (Realtek USB Audio)]
[t=00:00:00.510931][f=-000001] [Sound]     [OpenAL Soft on PL2783Q (NVIDIA High Definition Audio)]
[t=00:00:00.510938][f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=29
[t=00:00:00.510944][f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[t=00:00:00.511409][f=-000001] [Sound]   EFX Enabled: yes
[t=00:00:00.511419][f=-000001] [Sound] [Sound::UpdateThread][2]
[t=00:00:00.552669][f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 107ms
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:32:DumpVersion():libcurl 7.86.0 OpenSSL/3.0.7 (Schannel)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:80:ConfigureCertificates():CURLOPT_CAINFO is nullptr (can be overriden by PRD_SSL_CERT_FILE env variable)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:82:ConfigureCertificates():CURLOPT_CAPATH is nullptr (can be overriden by PRD_SSL_CERT_DIR env variable)
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:203:setWritePath():Using filesystem-writepath: D:\Program Files (x86)\Steam\steamapps\common\Zero-K
[Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:187:DownloadSetConfig():Free disk space: 68640 MB
[t=00:00:00.553709][f=-000001] [StartScript] Loading StartScript from: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\_script.txt
[t=00:00:00.558394][f=-000001] [CPreGame] using client IP 149.56.22.68 and port 8484
[t=00:00:00.568803][f=-000001] [NetProto::InitClient] connecting to IP 149.56.22.68 on port 8484 using name Tommyknocker
[t=00:00:00.753884][f=-000001] [PreGame::AddMapArchivesToVFS][server=0000000000000000] using map "Random Plateaus v1.1" (loaded=0 cached=0)
[t=00:00:00.754226][f=-000001] [VFS] [SpringVFS::AddArchive<this=000001827526e6d0>(arName="Random Plateaus v1.1", overwrite=false)] section=1 cached=0
[t=00:00:00.761438][f=-000001] [VFS] [SpringVFS::AddArchive<this=000001827526e6d0>(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[t=00:00:00.762495][f=-000001] [PreGame::AddModArchivesToVFS][server=0000000000000000] using game "Zero-K v1.12.4.1" (loaded=0 cached=0)
[t=00:00:00.762813][f=-000001] [VFS] [SpringVFS::AddArchive<this=000001827526e6d0>(arName="Zero-K v1.12.4.1", overwrite=false)] section=0 cached=0
[t=00:00:00.787059][f=-000001] [VFS] [SpringVFS::AddArchive<this=000001827526e6d0>(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.787164][f=-000001] [VFS] [SpringVFS::AddArchive<this=000001827526e6d0>(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[t=00:00:00.926454][f=-000001] [CAS::GASCB] Archive file="randomplateus_v1_1.sdz" cs="70a36e61336d105bd8d1987b2aece189de39d468405e74d7c1e5162ea626079d844d199ef866821b0906032179e4f93bcde2bde857c6cd2332cfc2021a91ab9a"
[t=00:00:00.926558][f=-000001] [CAS::GASCB] Archive file="maphelper.sdz" cs="c2f5635fb58633282b715b3776b6e0edd938b1c9fddef720456eab8924194de978d8d605c6ff24e3e136e42214732673060586d9a72c701679589fd333f6aaba"
Fontconfig error: Cannot load default config file
[t=00:00:00.927040][f=-000001] Warning: [PreGame::GameDataReceived] Archive Random Plateaus v1.1 (checksum b2560d3e86eb2373f3a0c34c5c5a0164070165a1bd8083f7848bbda7823f4a74fc95cf9b3e99a6f8e830e7036d97df48cbe73b31f0eabd354b975dd129670120) differs from the host's copy (checksum 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[t=00:00:00.927751][f=-000001] [CAS::GASCB] Archive file="zk-stable.sdz" cs="be0a01878cd09901a255866d24c8d06cb3845a95d050b169cb9ba8926848418ee486d3581e746f6f73c42af47ebd4627673a42b9475a3b6ae57dfef9bba67d11"
[t=00:00:00.927800][f=-000001] [CAS::GASCB] Archive file="springcontent.sdz" cs="9579ba863e4281b096f5375c12fdcd537e22f8e579024e08152359dc90769cb2e5641d731d2b18f2e7d140f041a65824890758117b6b2e93430d3f4e9208773b"
[t=00:00:00.927830][f=-000001] [CAS::GASCB] Archive file="bitmaps.sdz" cs="ed5fc4f7d9e73b042c36ab1bbab84c1699bc25f327ea61bac92e86d89ffb780b8bfaa27e254ca7975ab27990723bcf2ad65db2650689e93c90aeded31f975de5"
[t=00:00:00.927855][f=-000001] Warning: [PreGame::GameDataReceived] Archive zk-stable.sdz (checksum c62c7ff66b7523b518961a2a8c8d5129541a87838eb89edb1796779667c5a5378a186c552613d00acea713944d20d1293860a8cd3ab8fcc536de1f64363957cf) differs from the host's copy (checksum 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
------- TRUNCATED -------
[t=00:00:13.937496][f=-000001] EndGame Graph disabled
[t=00:00:13.948470][f=-000001] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>
[t=00:00:13.956107][f=-000001] Loaded widget:  Chili Economy Panel Default  <gui_chili_economy_panel2.lua>
[t=00:00:13.956395][f=-000001] Loaded widget:  Comm-n-Elo Startpos. Info  <init_startpointelocom_info.lua>
[t=00:00:13.956499][f=-000001] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>
[t=00:00:13.956711][f=-000001] Loaded widget:  Cheat Sheet         <gui_chili_cheats.lua>
[t=00:00:13.956855][f=-000001] Loaded widget:  CameraShake         <camera_shake.lua>
[t=00:00:13.957191][f=-000001] Loaded widget:  Camera Save Position  <camera_save_position.lua>
[t=00:00:13.957290][f=-000001] Loaded widget:  Blast Radius        <gui_blastradius.lua>
[t=00:00:13.957384][f=-000001] Loaded widget:  Autoquit            <autoquit.lua>
[t=00:00:13.957474][f=-000001] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>
[t=00:00:13.957571][f=-000001] Loaded widget:  Easy Facing         <gui_easyfacing.lua>
[t=00:00:13.957682][f=-000001] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>
[t=00:00:13.957774][f=-000001] Loaded widget:  Field Factory Selector  <cmd_field_factory.lua>
[t=00:00:13.957882][f=-000001] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
[t=00:00:13.965456][f=-000001] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>
[t=00:00:13.966103][f=-000001] Loaded widget:  Chili AI Set Start  <gui_chili_ai_start_pos.lua>
[t=00:00:13.966456][f=-000001] Loaded widget:  Sudden Death        <gui_sudden_death.lua>
[t=00:00:13.966557][f=-000001] <Replay control buttons> Live mode. Widget removed.
[t=00:00:13.966794][f=-000001] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
[t=00:00:13.966888][f=-000001] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
[t=00:00:13.977917][f=-000001] Loaded widget:  Unit Start State    <unit_start_state.lua>
[t=00:00:13.978132][f=-000001] Loaded widget:  Smooth Scroll       <camera_smooth_move.lua>
[t=00:00:13.978247][f=-000001] Loaded widget:  Auto Repair         <unit_auto_repair.lua>
[t=00:00:13.978556][f=-000001] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
[t=00:00:13.978678][f=-000001] Loaded widget:  Icon Sets           <gui_icon_sets.lua>
[t=00:00:14.037716][f=-000001] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
[t=00:00:14.038438][f=-000001] Loaded widget:  Lobster units highlighter v2  <gui_lobster_units_highlighter.lua>
[t=00:00:14.038692][f=-000001] Loaded widget:  Send one exclude pad  <cmd_send_one_exlude_pad.lua>
[t=00:00:14.039631][f=-000001] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>
[t=00:00:14.040084][f=-000001] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
[t=00:00:14.040176][f=-000001] Loaded widget:  MessageBoxes ZK     <mission_messagebox_zk.lua>
[t=00:00:14.040344][f=-000001] Loaded widget:  Commands FX         <gfx_commands_fx.lua>
[t=00:00:14.040447][f=-000001] Loaded widget:  Stockpiler          <unit_stockpile.lua>
[t=00:00:14.040670][f=-000001] Loaded widget:  Map Edge Extension  <map_edge_extension.lua>
[t=00:00:14.040775][f=-000001] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
[t=00:00:14.040896][f=-000001] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
[t=00:00:14.041064][f=-000001] Loaded widget:  Lua Metal Decals    <gfx_dynamic_metal.lua>
[t=00:00:14.041298][f=-000001] Loaded widget:  State Icons         <unit_state_icons.lua>
[t=00:00:14.041434][f=-000001] Loaded widget:  Selection Send      <api_selectionsend.lua>
[t=00:00:14.041543][f=-000001] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
[t=00:00:14.041652][f=-000001] Loaded widget:  Gadget Icons        <api_gadget_icons.lua>
[t=00:00:14.041749][f=-000001] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
[t=00:00:14.041883][f=-000001] Loaded widget:  Building Starter    <unit_building_starter.lua>
[t=00:00:14.042007][f=-000001] Loaded widget:  Disable Bad Widgets  <api_widget_disabler.lua>
[t=00:00:14.042115][f=-000001] allyUnitColor, 0.53921568, 0.70588237, 1
[t=00:00:14.042122][f=-000001] myUnitColor, 0.52549022, 0.98039216, 0.97647059
[t=00:00:14.042128][f=-000001] enemyUnitColor, 1, 0.627451, 0.627451
[t=00:00:14.042159][f=-000001] Loaded widget:  Highlight Unit GL4 v2  <gui_highlight_unit_gl4.lua>
[t=00:00:14.042252][f=-000001] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
[t=00:00:14.042360][f=-000001] Loaded widget:  Smoke Signals       <gfx_lups_smokesignal.lua>
[t=00:00:14.042463][f=-000001] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
[t=00:00:14.042596][f=-000001] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
[t=00:00:14.042786][f=-000001] Loaded widget:  Vertical Line on Radar Dots v2  <gui_vertlineaid.lua>
[t=00:00:14.043164][f=-000001] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
[t=00:00:14.043311][f=-000001] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
[t=00:00:14.056524][f=-000001] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>
[t=00:00:14.056895][f=-000001] Loaded widget:  Chili Docking       <api_chili_docking.lua>
[t=00:00:14.060303][f=-000001] Loaded widget:  Chili Crude Player List  <gui_chili_crudeplayerlist.lua>
[t=00:00:14.060637][f=-000001] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
[t=00:00:14.060858][f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>
[t=00:00:14.061827][f=-000001] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
[t=00:00:14.061955][f=-000001] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
[t=00:00:14.062090][f=-000001] Mex Placement Initialised with 28 spots.
[t=00:00:14.062811][f=-000001] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
[t=00:00:14.063001][f=-000001] Loaded widget:  Custom Markers      <gui_custom_markers.lua>
[t=00:00:14.064712][f=-000001] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
[t=00:00:14.065302][f=-000001] Loaded widget:  Select Keys         <gui_selectkeys.lua>
[t=00:00:14.065543][f=-000001] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>
[t=00:00:14.065815][f=-000001] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
[t=00:00:14.065915][f=-000001] Loaded widget:  Galaxy Battle Handler  <mission_galaxy_battle_handler.lua>
[t=00:00:14.066031][f=-000001] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
[t=00:00:14.067763][f=-000001] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
[t=00:00:14.068527][f=-000001] Loaded widget:  Contrast Adaptive Sharpen  <gfx_cas.lua>
[t=00:00:14.072270][f=-000001] Loaded widget:  Chili Share menu v1.24  <gui_chili_share.lua>
[t=00:00:14.072446][f=-000001] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
[t=00:00:14.073592][f=-000001] Loaded widget:  Bloom Shader Deferred  <gfx_bloom_shader_deferred.lua>
[t=00:00:14.073899][f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
[t=00:00:14.074015][f=-000001] SetSunLighting
[t=00:00:14.074323][f=-000001] [~CRectangleOverlapHandler] 0% overlap reduction
[t=00:00:14.122881][f=-000001] Loaded widget:  Sun and Atmosphere Handler  <gfx_sun_and_atmosphere.lua>
[t=00:00:14.123218][f=-000001] Loaded widget:  UnitResurrected callin  <api_callin_rez.lua>
[t=00:00:14.124095][f=-000001] Loaded widget:  Loading failure pop-up  <init_load_errors.lua>
[t=00:00:14.124286][f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
[t=00:00:14.126030][f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>
[t=00:00:14.126203][f=-000001] Lua garbage collection rate: 30/s
[t=00:00:14.126212][f=-000001] Loaded widget:  GC Control          <api_gc_control.lua>
[t=00:00:14.126309][f=-000001] Loaded widget:  Font Cache          <api_font_cache.lua>
[t=00:00:14.126782][f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>
[t=00:00:14.131509][f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
[t=00:00:14.133510][f=-000001] Writing last game win data
[t=00:00:14.135961][f=-000001] LuaUI v0.3
[t=00:00:14.203894][f=-000001] [Game::Load][7] globalQuit=0 forcedQuit=0
[t=00:00:14.501653][f=-000001] [Game::Load][8] globalQuit=0 forcedQuit=0
[t=00:00:14.501680][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Skirmish AIs"
[t=00:00:14.502008][f=-000001] [EOH::CreateSkirmishAI(id=0)]
[t=00:00:14.502207][f=-000001] [AIWrapper::PreInit][AI=0 team=1] creating callbacks
[t=00:00:14.509659][f=-000001] Skirmish AI <Circuit Hard-stable>: 1.2.10
[t=00:00:14.517778][f=-000001] Skirmish AI <Circuit Hard-stable>: AngelScript Rules!
[t=00:00:14.518605][f=-000001] Skirmish AI <Circuit Hard-stable>: Loading the Terrain-Map ...
[t=00:00:14.518742][f=-000001] Skirmish AI <Circuit Hard-stable>:   Water Damage: 0.000000
[t=00:00:14.518955][f=-000001] Skirmish AI <Circuit Hard-stable>:   Sector-Map Block Size: 64
[t=00:00:14.518961][f=-000001] Skirmish AI <Circuit Hard-stable>:   Sector-Map Size: 6400 (x80, z80)
[t=00:00:14.521390][f=-000001] Skirmish AI <Circuit Hard-stable>:   Determining Usable Terrain for all units ...
[t=00:00:14.523942][f=-000001] Skirmish AI <Circuit Hard-stable>:   Map Land Percent: 99.76%
[t=00:00:14.523952][f=-000001] Skirmish AI <Circuit Hard-stable>:   Minimum Elevation: -23.66
[t=00:00:14.523967][f=-000001] Skirmish AI <Circuit Hard-stable>:   Maximum Elevation: 675.98
[t=00:00:14.523977][f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(-0.000000 / any)      Is buildable across 99.656250% of the map. (used by 33 unit-defs)
[t=00:00:14.523986][f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(any / any)    Is buildable across 100.000000% of the map. (used by 36 unit-defs)
[t=00:00:14.523995][f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(any / any)    Is buildable across 100.000000% of the map. (used by 40 unit-defs)
[t=00:00:14.524003][f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(any / -15.000000)     Is buildable across 0.031250% of the map. (used by 2 unit-defs)
[t=00:00:14.524010][f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(any / -10.000000)     Is buildable across 0.046875% of the map. (used by 1 unit-defs)
[t=00:00:14.526398][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)     Max Slope=(0.41))   Move-Data used:'akbot4'     Has 1 Map-Area(s) occupying 97.97% of the map. (used by 356 unit-defs)
[t=00:00:14.526428][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(any / -15.00)   Max Slope=(1.00))   Move-Data used:'boat5'      Has 0 Map-Area(s) occupying 0.00% of the map. (used by 6 unit-defs)
[t=00:00:14.528405][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(0.41))   Move-Data used:'kbot4'      Has 1 Map-Area(s) occupying 97.91% of the map. (used by 32 unit-defs)
[t=00:00:14.530370][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(any / any)      Max Slope=(0.41))   Move-Data used:'bhover5'    Has 1 Map-Area(s) occupying 97.97% of the map. (used by 5 unit-defs)
[t=00:00:14.532256][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)     Max Slope=(1.00))   Move-Data used:'atkbot3'    Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs)
[t=00:00:14.534130][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(1.00))   Move-Data used:'tkbot4'     Has 1 Map-Area(s) occupying 99.94% of the map. (used by 10 unit-defs)
[t=00:00:14.536082][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)   Max Slope=(1.00))   Move-Data used:'tkbot2'     Has 1 Map-Area(s) occupying 99.83% of the map. (used by 4 unit-defs)
[t=00:00:14.538060][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(any / any)      Max Slope=(0.11))   Move-Data used:'hover3'     Has 1 Map-Area(s) occupying 94.73% of the map. (used by 13 unit-defs)
[t=00:00:14.540220][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)   Max Slope=(0.41))   Move-Data used:'skbot2'     Has 1 Map-Area(s) occupying 97.80% of the map. (used by 3 unit-defs)
[t=00:00:14.540256][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(any / -5.00)    Max Slope=(1.00))   Move-Data used:'boat4'      Has 0 Map-Area(s) occupying 0.00% of the map. (used by 8 unit-defs)
[t=00:00:14.542233][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(0.11))   Move-Data used:'tank4'      Has 1 Map-Area(s) occupying 94.67% of the map. (used by 20 unit-defs)
[t=00:00:14.569929][f=-000001] Skirmish AI <Circuit Hard-stable>: No config file! (LuaRules/Configs/1052188CircuitAIHard64/stable/Random_Plateaus_v1.1.json)
[t=00:00:14.570314][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\behaviour.json
[t=00:00:14.571964][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\block_map.json
[t=00:00:14.572226][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\build_chain.json
[t=00:00:14.572629][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\commander.json
[t=00:00:14.573180][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\economy.json
[t=00:00:14.573408][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\factory.json
[t=00:00:14.575389][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\response.json
[t=00:00:14.588474][f=-000001] Skirmish AI <Circuit Hard-stable>: Circuit Hard 1.2.10 (0) Initialized!
[t=00:00:14.588703][f=-000001] [AIWrapper::SendUnitEvents][AI=0 team=1] numUnits=0
[t=00:00:14.588710][f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs] 87ms
[t=00:00:14.594268][f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 numAllocs{int+, int-, ext, int_p}={0, 0, 11297, 0.0} allocedSize{int+, int-, ext}={0, 0, 1933009}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0112}
[t=00:00:14.957606][f=-000001] UpdateInterfacePreset, minimapRight
[t=00:00:14.971839][f=-000001] Mex Placement Initialised with 28 spots.
[t=00:00:15.008738][f=-000001] Generated blank fulltex
[t=00:00:15.029972][f=-000001] Generated blank splattex
[t=00:00:15.039327][f=-000001] 
[t=00:00:15.039339][f=-000001] Diffuse shader created
[t=00:00:15.178354][f=-000001] GameID: 1e042966ae529f7d2d86d1c14ec55251
[t=00:00:15.178597][f=-000001] Connection attempt from Tommyknocker
[t=00:00:15.178603][f=-000001]  -> Version: 105.1.1-2457-g8095d30 BAR105 [Windows 64-bit (native)]
[t=00:00:15.178691][f=-000001]  -> Connection established (given id 0)
[t=00:00:15.178713][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="[PreGame::GameDataReceived][map-checksums]
    server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
    client=b2560d3e86eb2373f3a0c34c5c5a0164070165a1bd8083f7848bbda7823f4a74fc95cf9b3e99a6f8e830e7036d97df48cbe73b31f0eabd354b975dd129670120"
[t=00:00:15.178726][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="[PreGame::GameDataReceived][mod-checksums]
    server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
    client=c62c7ff66b7523b518961a2a8c8d5129541a87838eb89edb1796779667c5a5378a186c552613d00acea713944d20d1293860a8cd3ab8fcc536de1f64363957cf"
[t=00:00:15.178737][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=342ff98011230690a12975bcfc519945e54ffeade185d1b4c8405a6233defd141c9e89e9653dd20117b914f7bc7fc452c49ed80fd03db206a93c93077fa2513e]"
[t=00:00:15.178746][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=d28cb98431a8802d6776b1dadf94d5fec4c515fc85c0412850a5154546326613015b223a24243c34de392389268764478581b88d49ed907a8cc2447a0d2912c3]"
[t=00:00:15.178757][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="[Game::Load][lua{Rules,Gaia}={00000183309c9020,0000000000000000}][locale="C"]"
[t=00:00:15.185338][f=-000001] IsIsland, <function>, false
[t=00:00:15.192320][f=-000001] Mex Placement Initialised with 28 spots.
[t=00:00:15.195624][f=-000001] Begin shader draw
[t=00:00:15.402546][f=-000001] Epicmenu: Switching to Default camera mode
[t=00:00:15.405252][f=-000001] [Game::ClientReadNet] local skirmish AI "AI: Hard (1)" (ID: 0, Short-Name: "1052188CircuitAIHard64", Version: "") took over control of team 1
[t=00:00:15.411882][f=-000001] FullTex rendered in: 217
[t=00:00:15.428111][f=-000001] Splattex rendered in: 16
[t=00:00:15.428124][f=-000001] Starting to render specular
[t=00:00:15.535306][f=-000001] Specular rendered in 340
[t=00:00:15.535318][f=-000001] Starting to render SquareTextures
[t=00:00:15.676675][f=-000001] All squaretex rendered and applied in: 116
[t=00:00:15.680105][f=-000001] specular applied
[t=00:00:15.680150][f=-000001] Applied grass and minimap textures
[t=00:00:15.680179][f=-000001] Applied splat texture
[t=00:00:15.680192][f=-000001] map fully processed in: 682
[t=00:00:19.139686][f=-000001] <Tommyknocker> Allies: I choose: eQuil!
[t=00:00:48.954707][f=-000001] Warning: Couldn't find texture "%%357:1"!
[t=00:02:53.774155][f=0003742] game_message: Glaive is under attack
[t=00:03:03.569967][f=0004036] game_message: Glaive is under attack
[t=00:03:33.355628][f=0004929] game_message: Glaive is under attack
[t=00:04:17.436791][f=0006252] game_message: Glaive is under attack
[t=00:05:31.239424][f=0008466] game_message: Glaive is under attack
[t=00:05:54.269958][f=0009157] game_message: Glaive is under attack
[t=00:06:03.774658][f=0009442] game_message: Glaive is under attack
[t=00:06:45.792517][f=0010702] game_message: Glaive is under attack
[t=00:07:20.093836][f=0011731] game_message: Glaive is under attack
[t=00:07:45.625712][f=0012498] game_message: Glaive is under attack
[t=00:07:57.468361][f=0012853] game_message: Knight is under attack
[t=00:08:02.903343][f=0013016] game_message: Knight is under attack
[t=00:08:07.901961][f=0013166] game_message: Knight is under attack
[t=00:08:19.787022][f=0013523] game_message: Knight is under attack
[t=00:08:32.737913][f=0013911] game_message: Glaive is under attack
[t=00:09:07.705074][f=0014960] game_message: Engineer Commander is under attack
[t=00:10:55.237667][f=0018185] [SpringApp::Kill][1] fromRun=1
[t=00:10:55.237682][f=0018185] [ThreadPool::SetThreadCount][1] wanted=0 current=8 maximum=16 (init=0)
[t=00:10:55.265270][f=0018185]  [async=0] threads=8 tasks=1575721 {sum,avg}{exec,wait}time={{16258.905, 0.010}, {44588.711, 0.028}}ms
[t=00:10:55.265284][f=0018185]      thread=1 tasks=225103 {sum,min,max,avg}{exec,wait}time={{2795.564, 0.000, 251.464, 0.012}, {638.579, 0.000, 18446744027136.000, 0.003}}ms
[t=00:10:55.265292][f=0018185]      thread=2 tasks=225103 {sum,min,max,avg}{exec,wait}time={{2330.118, 0.000, 250.429, 0.010}, {3374.978, 0.000, 18446744027136.000, 0.015}}ms
[t=00:10:55.265300][f=0018185]      thread=3 tasks=225103 {sum,min,max,avg}{exec,wait}time={{2291.029, 0.000, 250.425, 0.010}, {4075.869, 0.000, 18446744027136.000, 0.018}}ms
[t=00:10:55.265309][f=0018185]      thread=4 tasks=225103 {sum,min,max,avg}{exec,wait}time={{2237.577, 0.000, 250.428, 0.010}, {5140.118, 0.000, 18446744027136.000, 0.023}}ms
[t=00:10:55.265316][f=0018185]      thread=5 tasks=225103 {sum,min,max,avg}{exec,wait}time={{2205.483, 0.000, 250.429, 0.010}, {7392.109, 0.000, 18446744027136.000, 0.033}}ms
[t=00:10:55.265324][f=0018185]      thread=6 tasks=225103 {sum,min,max,avg}{exec,wait}time={{2206.665, 0.000, 250.425, 0.010}, {10016.639, 0.000, 5.715, 0.044}}ms
[t=00:10:55.265331][f=0018185]      thread=7 tasks=225103 {sum,min,max,avg}{exec,wait}time={{2192.469, 0.000, 250.429, 0.010}, {13950.419, 0.000, 6.045, 0.062}}ms
[t=00:10:55.265337][f=0018185]  [async=1] threads=8 tasks=2772 {sum,avg}{exec,wait}time={{20343.111, 7.339}, {3875511.750, 1398.092}}ms
[t=00:10:55.265344][f=0018185]      thread=1 tasks=401 {sum,min,max,avg}{exec,wait}time={{2865.182, 0.000, 269.517, 7.145}, {555198.188, 0.231, 2826.106, 1384.534}}ms
[t=00:10:55.265356][f=0018185]      thread=2 tasks=404 {sum,min,max,avg}{exec,wait}time={{2925.090, 0.000, 170.453, 7.240}, {558476.875, 0.033, 2847.510, 1382.369}}ms
[t=00:10:55.265362][f=0018185]      thread=3 tasks=394 {sum,min,max,avg}{exec,wait}time={{2891.625, 0.000, 274.194, 7.339}, {550269.250, 0.141, 2828.182, 1396.622}}ms
[t=00:10:55.265369][f=0018185]      thread=4 tasks=391 {sum,min,max,avg}{exec,wait}time={{2905.061, 0.000, 269.678, 7.430}, {548895.312, 0.204, 2827.707, 1403.824}}ms
[t=00:10:55.265380][f=0018185]      thread=5 tasks=398 {sum,min,max,avg}{exec,wait}time={{2902.553, 0.000, 192.860, 7.293}, {551956.750, 0.241, 2847.484, 1386.826}}ms
[t=00:10:55.265387][f=0018185]      thread=6 tasks=397 {sum,min,max,avg}{exec,wait}time={{2918.970, 0.000, 269.838, 7.353}, {556339.312, 0.039, 2842.647, 1401.359}}ms
[t=00:10:55.265393][f=0018185]      thread=7 tasks=387 {sum,min,max,avg}{exec,wait}time={{2934.628, 0.000, 276.802, 7.583}, {554376.125, 0.393, 2840.800, 1432.496}}ms
[t=00:10:55.265399][f=0018185] [ThreadPool::SetThreadCount][2] workers=0
[t=00:10:55.265404][f=0018185] [SpringApp::Kill][2]
[t=00:10:55.265706][f=0018185] [Game::KillLua][0] dtor=0 loadscreen=0000000000000000
[t=00:10:55.265712][f=0018185] [Game::KillLua][1] dtor=0 luaUI=000001835d836470
[t=00:10:55.265745][f=0018185] Start widgetHandler:Shutdown
[t=00:10:55.267319][f=0018185] Shutdown - SaveOrderList Complete
[t=00:10:55.271893][f=0018185] Writing last game win data
[t=00:10:55.274530][f=0018185] Shutdown - SaveConfigData Complete
[t=00:10:55.274543][f=0018185] Shutdown Widget - Chili Highlight
[t=00:10:55.274564][f=0018185] Shutdown Widget - Draw After Chili
[t=00:10:55.274570][f=0018185] Shutdown Widget - API Unit Tracker GL4
[t=00:10:55.274580][f=0018185] Shutdown Widget - EPIC Menu
[t=00:10:55.275247][f=0018185] Shutdown Widget - Depth of Field Shader
[t=00:10:55.275255][f=0018185] Shutdown Widget - Chili Widget Selector
[t=00:10:55.275789][f=0018185] Shutdown Widget - Chili Minimap
[t=00:10:55.275861][f=0018185] Shutdown Widget - Deferred rendering
[t=00:10:55.276269][f=0018185] Shutdown Widget - Local Team Colors
[t=00:10:55.276277][f=0018185] Shutdown Widget - Display Keys 2
[t=00:10:55.276302][f=0018185] Shutdown Widget - Save Game Menu
[t=00:10:55.276309][f=0018185] Shutdown Widget - Highlight Model Api GL4
[t=00:10:55.276336][f=0018185] Shutdown Widget - Selected Units GL4 2
[t=00:10:55.276351][f=0018185] Shutdown Widget - Unit Icons
[t=00:10:55.276383][f=0018185] Shutdown Widget - Noises
[t=00:10:55.276391][f=0018185] Shutdown Widget - HealthBars
[t=00:10:55.276989][f=0018185] Shutdown Widget - BuildETA
[t=00:10:55.276997][f=0018185] Shutdown Widget - Win Counter
[t=00:10:55.277003][f=0018185] Shutdown Widget - EndGame APM stats
[t=00:10:55.277786][f=0018185] Shutdown Widget - Modular Comm Info
[t=00:10:55.277794][f=0018185] Shutdown Widget - Map Draw Blocker
[t=00:10:55.277808][f=0018185] Shutdown Widget - Reclaim Field Highlight
[t=00:10:55.277821][f=0018185] Shutdown Widget - Stereo3D
[t=00:10:55.277859][f=0018185] Shutdown Widget - State Reverse and Latency
[t=00:10:55.277868][f=0018185] Shutdown Widget - Transport AI
[t=00:10:55.277874][f=0018185] Shutdown Widget - Showeco and Grid Drawer
[t=00:10:55.277883][f=0018185] Shutdown Widget - Point Tracker
[t=00:10:55.277889][f=0018185] Shutdown Widget - Music Player v2
[t=00:10:55.277917][f=0018185] Shutdown Widget - Missile Silo Range
[t=00:10:55.277925][f=0018185] Shutdown Widget - MinimapEvents
[t=00:10:55.277933][f=0018185] Shutdown Widget - Local Widgets Config
[t=00:10:55.277943][f=0018185] Shutdown Widget - Highlight Geos
[t=00:10:55.277950][f=0018185] Shutdown Widget - Grab Input
[t=00:10:55.278028][f=0018185] Input grabbing is disabled!
[t=00:10:55.278035][f=0018185] Shutdown Widget - Defense Range Zero-K
[t=00:10:55.278060][f=0018185] Shutdown Widget - Darkening
[t=00:10:55.278071][f=0018185] Shutdown Widget - Context Menu
[t=00:10:55.278077][f=0018185] Shutdown Widget - Chili Spectator Panels
[t=00:10:55.278084][f=0018185] Shutdown Widget - Chili Selections & CursorTip v2
[t=00:10:55.278097][f=0018185] Shutdown Widget - Chili Nuke Warning
[t=00:10:55.278105][f=0018185] Shutdown Widget - Chili EndGame Window
[t=00:10:55.278113][f=0018185] Shutdown Widget - Chili Economy Panel Default
[t=00:10:55.278163][f=0018185] Shutdown Widget - CameraShake
[t=00:10:55.278169][f=0018185] Shutdown Widget - Attack Warning
[t=00:10:55.278177][f=0018185] Shutdown Widget - Startup Info and Selector
[t=00:10:55.278188][f=0018185] Shutdown Widget - Attack AoE
[t=00:10:55.278197][f=0018185] Shutdown Widget - Map Edge Extension
[t=00:10:55.278531][f=0018185] Shutdown Widget - Lua Metal Decals
[t=00:10:55.278543][f=0018185] Shutdown Widget - Selection Send
[t=00:10:55.278551][f=0018185] Shutdown Widget - Highlight Unit GL4 v2
[t=00:10:55.278557][f=0018185] Shutdown Widget - LupsManager
[t=00:10:55.278570][f=0018185] Shutdown Widget - Receive Units Indicator
[t=00:10:55.278576][f=0018185] Shutdown Widget - Newton Firezone
[t=00:10:55.278583][f=0018185] Shutdown Widget - Chili Pro Console
[t=00:10:55.279371][f=0018185] Shutdown Widget - Persistent Build Height
[t=00:10:55.279380][f=0018185] Shutdown Widget - Lasso Terraform GUI
[t=00:10:55.279386][f=0018185] Shutdown Widget - Lups
[t=00:10:55.279825][f=0018185] Shutdown Widget - Chili Framework
[t=00:10:55.279833][f=0018185] Shutdown Widget - Mex Placement Handler
[t=00:10:55.279850][f=0018185] Shutdown Widget - Custom Markers
[t=00:10:55.279860][f=0018185] Shutdown Widget - Chili Core Selector
[t=00:10:55.279906][f=0018185] Shutdown Widget - Select Keys
[t=00:10:55.279922][f=0018185] Shutdown Widget - Pause Screen
[t=00:10:55.280019][f=0018185] Shutdown Widget - Contrast Adaptive Sharpen
[t=00:10:55.280042][f=0018185] Shutdown Widget - Bloom Shader Deferred
[t=00:10:55.280129][f=0018185] Shutdown Widget - Text To Speech Control
[t=00:10:55.280136][f=0018185] Shutdown Widget - Layout Handler
[t=00:10:55.280144][f=0018185] Shutdown Widget - Color Blindness Correction
[t=00:10:55.280211][f=0018185] End widgetHandler:Shutdown
[t=00:10:55.322276][f=0018185] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 62163354, 0.0} allocedSize{int+, int-, ext}={0, 0, 11007243140}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0056}
[t=00:10:55.324160][f=0018185] [Game::KillLua][2] dtor=0 luaGaia=0000000000000000
[t=00:10:55.324172][f=0018185] [Game::KillLua][3] dtor=0 luaRules=00000183309c9020
[t=00:10:55.324197][f=0018185] Start gadgetHandler:Shutdown
[t=00:10:55.324204][f=0018185] Shutdown - StartSetup
[t=00:10:55.324217][f=0018185] Shutdown - UnitMorph
[t=00:10:55.324750][f=0018185] Shutdown - Carrier Drones
[t=00:10:55.324759][f=0018185] Shutdown - Missile Silo Controller
[t=00:10:55.324765][f=0018185] Shutdown - Modular Comm Info
[t=00:10:55.324770][f=0018185] Shutdown - Terrain Texture Handler
[t=00:10:55.324776][f=0018185] Shutdown - UnitCloakShield
[t=00:10:55.324927][f=0018185] Shutdown - Starlight Handler
[t=00:10:55.324941][f=0018185] End gadgetHandler:Shutdown
[t=00:10:55.338370][f=0018185] Start gadgetHandler:Shutdown
[t=00:10:55.338393][f=0018185] Shutdown - Teleport Throw
[t=00:10:55.338401][f=0018185] Shutdown - UnitMorph
[t=00:10:55.338412][f=0018185] Shutdown - Commander Skin Renderer
[t=00:10:55.339142][f=0018185] Shutdown - Missile fired callins
[t=00:10:55.339151][f=0018185] Shutdown - Modular Comm Info
[t=00:10:55.339157][f=0018185] Shutdown - Retreat Command
[t=00:10:55.339165][f=0018185] Shutdown - Shockwaves
[t=00:10:55.339171][f=0018185] Shutdown - Unit tint API
[t=00:10:55.339182][f=0018185] Shutdown - Unit glow API
[t=00:10:55.339199][f=0018185] Shutdown - UnitCloakShield
[t=00:10:55.339217][f=0018185] Shutdown - Lups Cloak FX
[t=00:10:55.339246][f=0018185] Shutdown - Lups
[t=00:10:55.339965][f=0018185] Shutdown - Lups Shield
[t=00:10:55.340011][f=0018185] End gadgetHandler:Shutdown
[t=00:10:55.360740][f=0018185] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 1806, 0.0} allocedSize{int+, int-, ext}={0, 0, 278392}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0000}
[t=00:10:55.376154][f=0018185] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 0, 0.0} allocedSize{int+, int-, ext}={0, 0, 0}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0000}
[t=00:10:55.376217][f=0018185] [Game::KillLua][4] dtor=0
[t=00:10:55.376222][f=0018185] [Game::KillLua][5] dtor=0
[t=00:10:55.380800][f=0018185] [DemoRecorder::WriteDemoFile] writing client-demo "D:\Program Files (x86)\Steam\steamapps\common\Zero-K\demos\2024-04-24_13-07-45-761_Random Plateaus v1_105.1.1-2457-g8095d30 BAR105.sdfz" (555594 bytes)
[t=00:10:55.380855][f=0018185] [Sound] [Sound::Kill] soundThread.joinable()=1
[t=00:10:55.408704][f=0018185] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[t=00:10:55.408720][f=0018185] [Sound] [Sound::UpdateThread][3] #sources=32 #items=45
[t=00:10:55.408880][f=0018185] [Sound] [Sound::UpdateThread][4] ctx=00000182746be930 dev=000001822b1b28d0
[t=00:10:55.408962][f=0018185] [Sound] [Sound::UpdateThread][5] ctx=00000182746be930 dev=000001822b1b28d0
[t=00:10:55.408967][f=0018185] [Sound] [Sound::Cleanup][alcDestroyContext(00000182746be930)]
[t=00:10:55.409862][f=0018185] [Sound] [Sound::Cleanup][alcCloseDevice(000001822b1b28d0)]
[t=00:10:55.410395][f=0018185] [Sound] [Sound::Cleanup][SDL_CloseAudioDevice(2)]
[t=00:10:55.437823][f=0018185] [Sound] [Sound::UpdateThread][6]
[t=00:10:55.443611][f=0018185] [Game::~CGame][1]
[t=00:10:55.443636][f=0018185] [Game::KillLua][0] dtor=1 loadscreen=0000000000000000
[t=00:10:55.443641][f=0018185] [Game::KillLua][1] dtor=1 luaUI=0000000000000000
[t=00:10:55.443645][f=0018185] [Game::KillLua][2] dtor=1 luaGaia=0000000000000000
[t=00:10:55.443649][f=0018185] [Game::KillLua][3] dtor=1 luaRules=0000000000000000
[t=00:10:55.443653][f=0018185] [Game::KillLua][4] dtor=1
[t=00:10:55.443657][f=0018185] [Game::KillLua][5] dtor=1
[t=00:10:55.443692][f=0018185] [Game::KillMisc][1]
[t=00:10:55.443696][f=0018185] [Game::KillMisc][2]
[t=00:10:55.443706][f=0018185] [EOH::DestroySkirmishAI(id=0)]
[t=00:10:55.461141][f=0018185] [Game::KillMisc][3]
[t=00:10:55.461224][f=0018185] [Game::KillRendering][1]
[t=00:10:55.471176][f=0018185] [~CRectangleOverlapHandler] 19% overlap reduction
[t=00:10:55.508086][f=0018185] [3DOParser::Kill] allocated 1 pieces
[t=00:10:55.508100][f=0018185] [S3OParser::Kill] allocated 5498 pieces
[t=00:10:55.508526][f=0018185] [AssParser::Kill] allocated 674 pieces
[t=00:10:55.533947][f=0018185] [Game::KillInterface][1]
[t=00:10:55.534194][f=0018185] [Game::KillInterface][2]
[t=00:10:55.534462][f=0018185] [Game::KillSimulation][1]
[t=00:10:55.534502][f=0018185] [Game::KillSimulation][2]
[t=00:10:55.557796][f=0018185] [CCollisionHandler] dis-/continuous tests: 19/3367953
[t=00:10:55.557809][f=0018185] [Game::KillSimulation][3]
[t=00:10:55.560255][f=0018185] [~CPathCache(20x20)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=35
[t=00:10:55.560333][f=0018185] [~CPathCache(20x20)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[t=00:10:55.560389][f=0018185] [~CPathCache(40x40)] cacheHits=21 hitPercentage=9% numHashColls=0 maxCacheSize=22
[t=00:10:55.560411][f=0018185] [~CPathCache(40x40)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[t=00:10:55.560822][f=0018185] [~CRectangleOverlapHandler] 19% overlap reduction
[t=00:10:55.565934][f=0018185] [LosHandler::Kill] raycast instance cache-{hits,misses}={8643,18936}; shared=0%; cached=31%
[t=00:10:55.571370][f=0018185] [Game::KillSimulation][4]
[t=00:10:55.651491][f=0018185] [CommonDefHandler::KillStatic] 2158 sound-set data items added
[t=00:10:55.651522][f=0018185] [Game::~CGame][2]
[t=00:10:55.651527][f=0018185] [Game::~CGame][3]
[t=00:10:55.651548][f=0018185] [SpringApp::Kill][3]
[t=00:10:55.651630][f=0018185] [NetProto::~CNetProtocol] [UDPConnection::Statistics]
    2359954 bytes sent   in 17206 packets (137.159 bytes/packet)
    906011 bytes recv'd in 9306 packets (97.358 bytes/packet)
    {0.076x, 0.062x} relative protocol overhead {up, down}
    11596 incoming chunks dropped, 53689 outgoing chunks resent
    8940 incoming chunks processed

[t=00:10:55.651669][f=0018185] [SpringApp::Kill][4] font=0000018274fa2340
[t=00:10:55.652944][f=0018185] [SpringApp::Kill][5]
[t=00:10:55.655635][f=0018185] [SpringApp::Kill][6]
[t=00:10:55.655646] [SpringApp::Kill][7]
[t=00:10:55.655669] [RenderBuffer::KillStatic] Type = VA_TYPE_0 max size/init. capacity/curr. capacity: VBO = {360, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:10:55.655686] [RenderBuffer::KillStatic] Type = VA_TYPE_C max size/init. capacity/curr. capacity: VBO = {2432, 1048576, 1048576}, EBO = {4480, 2097152, 2097152}
[t=00:10:55.655691] [RenderBuffer::KillStatic] Type = VA_TYPE_N max size/init. capacity/curr. capacity: VBO = {0, 1024, 1024}, EBO = {0, 2048, 2048}
[t=00:10:55.655696] [RenderBuffer::KillStatic] Type = VA_TYPE_T max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152}
[t=00:10:55.655703] [RenderBuffer::KillStatic] Type = VA_TYPE_T4 max size/init. capacity/curr. capacity: VBO = {508, 65536, 65536}, EBO = {762, 262144, 262144}
[t=00:10:55.655708] [RenderBuffer::KillStatic] Type = VA_TYPE_TN max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:10:55.655713] [RenderBuffer::KillStatic] Type = VA_TYPE_TC max size/init. capacity/curr. capacity: VBO = {248, 1048576, 1048576}, EBO = {372, 2097152, 2097152}
[t=00:10:55.655720] [RenderBuffer::KillStatic] Type = VA_TYPE_PROJ max size/init. capacity/curr. capacity: VBO = {11424, 1048576, 1048576}, EBO = {17136, 2097152, 2097152}
[t=00:10:55.655725] [RenderBuffer::KillStatic] Type = VA_TYPE_TNT max size/init. capacity/curr. capacity: VBO = {0, 0, 0}, EBO = {0, 0, 0}
[t=00:10:55.655729] [RenderBuffer::KillStatic] Type = VA_TYPE_2D0 max size/init. capacity/curr. capacity: VBO = {4, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:10:55.655734] [RenderBuffer::KillStatic] Type = VA_TYPE_2DC max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:10:55.655741] [RenderBuffer::KillStatic] Type = VA_TYPE_2DT max size/init. capacity/curr. capacity: VBO = {1312, 1048576, 1048576}, EBO = {1968, 2097152, 2097152}
[t=00:10:55.655746] [RenderBuffer::KillStatic] Type = VA_TYPE_2DTC max size/init. capacity/curr. capacity: VBO = {256, 1048576, 1048576}, EBO = {384, 2097152, 2097152}
[t=00:10:55.814144] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules:
[t=00:10:55.814155] [LuaSocket] TCP_CONNECT ALLOW * -1
[t=00:10:55.814158] [LuaSocket] TCP_LISTEN  ALLOW * -1
[t=00:10:55.814169] [LuaSocket] UDP_CONNECT DENY  149.56.22.68 8484
[t=00:10:55.814173] [LuaSocket] UDP_LISTEN  ALLOW * -1
[t=00:10:55.817465] [VFS] [SpringVFS::DeleteArchives<this=000001827526e6d0>]
[t=00:10:55.817473] [VFS] [SpringVFS::DeleteArchives<this=000001827526e6d0>(section=0)] #archives[section]=1 #files[section]=8179
[t=00:10:55.817479] [VFS]   archive=D:\Program Files (x86)\Steam\steamapps\common\Zero-K\games\zk-stable.sdz (000001822b076ed0)
[t=00:10:55.818302] [VFS] [SpringVFS::DeleteArchives<this=000001827526e6d0>(section=1)] #archives[section]=1 #files[section]=209
[t=00:10:55.818310] [VFS]   archive=D:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps\randomplateus_v1_1.sdz (000001822b077710)
[t=00:10:55.818350] [VFS] [SpringVFS::DeleteArchives<this=000001827526e6d0>(section=2)] #archives[section]=3 #files[section]=327
[t=00:10:55.818356] [VFS]   archive=D:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\base\springcontent.sdz (000001822b077920)
[t=00:10:55.818418] [VFS]   archive=D:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\base\maphelper.sdz (000001822b076270)
[t=00:10:55.818438] [VFS]   archive=D:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\base\spring\bitmaps.sdz (000001822b077c90)
[t=00:10:55.818474] [VFS] [SpringVFS::DeleteArchives<this=000001827526e6d0>(section=3)] #archives[section]=0 #files[section]=0
[t=00:10:55.818482] [VFS] [SpringVFS::DeleteArchives<this=000001827526e6d0>(section=4)] #archives[section]=0 #files[section]=130
[t=00:10:55.818487] [VFS] [SpringVFS::DeleteArchives<this=000001827526e6d0>(section=5)] #archives[section]=0 #files[section]=0
[t=00:10:55.818492] [VFS] [SpringVFS::DeleteArchives<this=000001827526e6d0>(section=6)] #archives[section]=0 #files[section]=0
[t=00:10:55.818496] [VFS] [SpringVFS::DeleteArchives<this=000001827526e6d0>(section=7)] #archives[section]=0 #files[section]=0
[t=00:10:55.818503] [VFS] [SpringVFS::DeleteArchives<this=000001827526e6d0>(section=8)] #archives[section]=0 #files[section]=0
[t=00:10:55.818762] [SpringApp::Kill][8]
[t=00:10:55.818766] [WatchDog::DeregisterThread] deregistering controls for thread [main]
[t=00:10:55.818770] [WatchDog::Uninstall][1] hangDetectorThread=00007ff7021b7430 (joinable=1)
[t=00:10:55.818773] [WatchDog::Uninstall][2]
[t=00:10:56.229579] [WatchDog::Uninstall][3]
[t=00:10:56.229590] [SpringApp::Kill][9]