ZeroK-RTS / CrashReports

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Spring UserReport [105.1.1-2457-g8095d30] Externally launched spring crashed with code 0 #103105

Open Chobbyla opened 3 months ago

Chobbyla commented 3 months ago

infolog_full.txt (truncated):

[t=00:00:00.001906] [CpuId] found 6 cores and 12 logical cpus (mask: 0xfff) of type general
[t=00:00:00.001916] [CpuId] setting logical cpu affinity mask to 0xfff
[t=00:00:00.004437] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\"
[t=00:00:00.004556] Using writeable configuration source: "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\_springsettings.cfg"
[t=00:00:00.091511] LogOutput initialized. Logging to C:\Program Files (x86)\Steam\steamapps\common\Zero-K\infolog.txt
[t=00:00:00.091540] ============== <Log Sections ([A]vailable, [E]nabled)> ==============
[t=00:00:00.091557]   
    [A] ArchiveScanner
    [A] AutohostInterface
    [A] BumpWater
    [A] CSMFGroundTextures
    [A] CregSerializer
    [A] DynWater
    [A] Font
    [A] GameServer
    [A] GroundMoveType
    [A] KeyBindings
    [A] LuaSocket
    [A] Model
    [A] Net
    [A] Path
    [A] Piece
    [A] RoamMeshDrawer
    [A] Shader
    [A] SkyBox
    [A] Sound
    [A] Texture
    [A] VFS
    [E] Sound (Notice)
    [E] VFS (Info)
[t=00:00:00.091568]   
[t=00:00:00.091573]   Enable or disable log sections using the LogSections configuration key
[t=00:00:00.091578]   or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.091583]   Use "none" to disable the default log sections.
[t=00:00:00.091587] ============== </Log Sections> ==============

[t=00:00:00.091597] ============== <User Config> ==============
Failed rotating the log file
[t=00:00:00.091687]   AllowDeferredMapRendering = 1
[t=00:00:00.091691]   AllowDeferredModelRendering = 1
[t=00:00:00.091694]   AnimationMT = 0
[t=00:00:00.091697]   BumpWaterAnisotropy = 2
[t=00:00:00.091700]   BumpWaterBlurReflection = 1
[t=00:00:00.091703]   BumpWaterDepthBits = 32
[t=00:00:00.091705]   BumpWaterReflection = 2
[t=00:00:00.091709]   BumpWaterRefraction = 2
[t=00:00:00.091712]   BumpWaterTexSizeReflection = 1024
[t=00:00:00.091716]   CamFreeScrollSpeed = 50
[t=00:00:00.091722]   CamMode = 1
[t=00:00:00.091727]   CubeTexSizeReflection = 1024
[t=00:00:00.091731]   CubeTexSizeSpecular = 1024
[t=00:00:00.091736]   DualScreenMiniMapOnLeft = 1
[t=00:00:00.091741]   EdgeMoveDynamic = 0
[t=00:00:00.091745]   EdgeMoveWidth = 0.003
[t=00:00:00.091749]   FPSFOV = 90
[t=00:00:00.091752]   FPSScrollSpeed = 50
[t=00:00:00.091755]   FeatureDrawDistance = 600000
[t=00:00:00.091758]   FeatureFadeDistance = 600000
[t=00:00:00.091761]   FontSize = 18
[t=00:00:00.091764]   GrassDetail = 0
[t=00:00:00.091769]   GroundDecals = 10
[t=00:00:00.091773]   GroundDetail = 180
[t=00:00:00.091775]   HangTimeout = 30
[t=00:00:00.091778]   HardwareCursor = 1
[t=00:00:00.091781]   InitialNetworkTimeout = 0
[t=00:00:00.091784]   LinkIncomingMaxPacketRate = 512
[t=00:00:00.091787]   LinkIncomingPeakBandwidth = 65536
[t=00:00:00.091790]   LinkIncomingSustainedBandwidth = 65536
[t=00:00:00.091793]   LinkOutgoingBandwidth = 131072
[t=00:00:00.091797]   LuaGarbageCollectionMemLoadMult = 2.5
[t=00:00:00.091803]   LuaGarbageCollectionRunTimeMult = 1.5
[t=00:00:00.091806]   MSAALevel = 8
[t=00:00:00.091809]   MaxParticles = 50000
[t=00:00:00.091811]   MaxSounds = 32
[t=00:00:00.091814]   MaximumTransmissionUnit = 0
[t=00:00:00.091817]   MiddleClickScrollSpeed = -0.0015
[t=00:00:00.091820]   MiniMapMarker = 0
[t=00:00:00.091823]   MouseDragScrollThreshold = 0
[t=00:00:00.091826]   NetworkLossFactor = 1
[t=00:00:00.091829]   OverheadMaxHeightFactor = 1.39999998
[t=00:00:00.091832]   OverheadScrollSpeed = 50
[t=00:00:00.091838]   ReconnectTimeout = 0
[t=00:00:00.091842]   RotOverheadScrollSpeed = 50
[t=00:00:00.091847]   RotateLogFiles = 1
[t=00:00:00.091850]   ShadowMapSize = 16384
[t=00:00:00.091853]   Shadows = 1
[t=00:00:00.091857]   ShowClock = 0
[t=00:00:00.091861]   SoftParticles = 2
[t=00:00:00.091865]   SplashScreenDir = ./MenuLoadscreens
[t=00:00:00.091870]   UnitIconDist = 151
[t=00:00:00.091873]   UpdateBoundingVolumeMT = 0
[t=00:00:00.091876]   UpdateWeaponVectorsMT = 0
[t=00:00:00.091903]   UseDistToGroundForIcons = 1.10000002
[t=00:00:00.091907]   UseLuaMemPools = 0
[t=00:00:00.091909]   UseNetMessageSmoothingBuffer = 0
[t=00:00:00.091912]   VFSCacheArchiveFiles = 0
[t=00:00:00.091915]   VSync = 0
[t=00:00:00.091917]   Water = 4
[t=00:00:00.091920]   XResolution = 3840
[t=00:00:00.091923]   YResolution = 2160
[t=00:00:00.091926]   snd_volbattle = 16
[t=00:00:00.091928]   snd_volgeneral = 24
[t=00:00:00.091930]   snd_volmaster = 19
[t=00:00:00.091933]   snd_volui = 22
[t=00:00:00.091943] ============== </User Config> ==============

[t=00:00:00.091946] ============== <User System> ==============
[t=00:00:00.091950]   Spring Engine Version: 105.1.1-2457-g8095d30 BAR105
[t=00:00:00.091955]       Build Environment: gcc libstdc++ version 20230727
[t=00:00:00.091960]        Compiler Version: gcc-13.2.0
[t=00:00:00.091988]        Operating System: Windows 10 TBA Insider Update (build 19045)
[t=00:00:00.092019]         Hardware Config: AMD Ryzen 5 7600X 6-Core Processor             ; 64662MB RAM, 68758MB pagefile
[t=00:00:00.092026]        Binary Word Size: 64-bit (native)
[t=00:00:00.092029]           Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.092032]      Physical CPU Cores: 6
[t=00:00:00.092035]       Logical CPU Cores: 12
[t=00:00:00.092038] ============== </User System> ==============

[t=00:00:00.092135] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.092139]     SSE 1.0 : 1,  SSE 2.0 : 1
[t=00:00:00.092141]     SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.092143]     SSE 4.1 : 1,  SSE 4.2 : 1
[t=00:00:00.092151]     SSE 4.0A: 1,  SSE 5.0A: 0
[t=00:00:00.092959] [WatchDog::Install] installed (hang-timeout: 30s)
[t=00:00:00.092966] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.106821] [GL::CheckAvailableVideoModes] desktop={3840x2160x24bpp@60Hz} current={3840x2160x24bpp@60Hz}
[t=00:00:00.118115]     Display (Generic PnP Monitor)=1 modes=123 bounds={x=0, y=0, w=3840, h=2160}
[t=00:00:00.118127]         [ 1] 3840x2160x24bpp@60Hz
[t=00:00:00.118131]         [ 4] 2560x1600x24bpp@60Hz
[t=00:00:00.118154]         [ 7] 2560x1440x24bpp@60Hz
[t=00:00:00.118157]         [ 9] 2048x1536x24bpp@60Hz
[t=00:00:00.118162]         [12] 2048x1280x24bpp@60Hz
[t=00:00:00.118166]         [14] 1920x2160x24bpp@60Hz
[t=00:00:00.118170]         [15] 1920x1440x24bpp@60Hz
[t=00:00:00.118175]         [17] 1920x1200x24bpp@60Hz
[t=00:00:00.118179]         [19] 1920x1080x24bpp@60Hz
[t=00:00:00.118184]         [24] 1680x1050x24bpp@60Hz
[t=00:00:00.118188]         [29] 1600x1200x24bpp@60Hz
[t=00:00:00.118192]         [30] 1600x1024x24bpp@60Hz
[t=00:00:00.118196]         [35] 1600x900x24bpp@60Hz
[t=00:00:00.118204]         [40] 1536x2048x24bpp@60Hz
[t=00:00:00.118209]         [41] 1440x1920x24bpp@60Hz
[t=00:00:00.118213]         [42] 1440x1080x24bpp@60Hz
[t=00:00:00.118218]         [47] 1440x900x24bpp@60Hz
[t=00:00:00.118222]         [52] 1366x768x24bpp@60Hz
[t=00:00:00.118226]         [57] 1360x768x24bpp@60Hz
[t=00:00:00.118230]         [62] 1280x2048x24bpp@60Hz
[t=00:00:00.118234]         [63] 1280x1024x24bpp@75Hz
[t=00:00:00.118238]         [65] 1280x960x24bpp@75Hz
[t=00:00:00.118243]         [67] 1280x800x24bpp@60Hz
[t=00:00:00.118246]         [68] 1280x768x24bpp@60Hz
[t=00:00:00.118253]         [69] 1280x720x24bpp@60Hz
[t=00:00:00.118257]         [72] 1200x1920x24bpp@60Hz
[t=00:00:00.118261]         [73] 1200x1600x24bpp@60Hz
[t=00:00:00.118265]         [74] 1176x664x24bpp@60Hz
[t=00:00:00.118268]         [77] 1152x864x24bpp@75Hz
[t=00:00:00.118273]         [78] 1080x1920x24bpp@60Hz
[t=00:00:00.118276]         [79] 1080x1440x24bpp@60Hz
[t=00:00:00.118281]         [81] 1050x1680x24bpp@60Hz
[t=00:00:00.118285]         [82] 1024x1600x24bpp@60Hz
[t=00:00:00.118289]         [83] 1024x1280x24bpp@60Hz
[t=00:00:00.118296]         [85] 1024x768x24bpp@75Hz
[t=00:00:00.118301]         [87] 960x1280x24bpp@60Hz
[t=00:00:00.118305]         [89] 900x1600x24bpp@60Hz
[t=00:00:00.118308]         [90] 900x1440x24bpp@60Hz
[t=00:00:00.118313]         [92] 864x1152x24bpp@60Hz
[t=00:00:00.118316]         [93] 800x1280x24bpp@60Hz
[t=00:00:00.118320]         [95] 800x600x24bpp@75Hz
[t=00:00:00.118324]         [97] 768x1366x24bpp@60Hz
[t=00:00:00.118328]         [99] 768x1360x24bpp@60Hz
[t=00:00:00.118331]         [101] 768x1280x24bpp@60Hz
[t=00:00:00.118336]         [103] 768x1024x24bpp@75Hz
[t=00:00:00.118398]         [105] 720x1280x24bpp@60Hz
[t=00:00:00.118402]         [107] 720x576x24bpp@50Hz
[t=00:00:00.118404]         [108] 720x480x24bpp@60Hz
[t=00:00:00.118407]         [110] 664x1176x24bpp@60Hz
[t=00:00:00.118410]         [111] 640x480x24bpp@75Hz
[t=00:00:00.118414]         [114] 600x800x24bpp@60Hz
[t=00:00:00.118418]         [115] 576x720x24bpp@60Hz
[t=00:00:00.118422]         [118] 480x720x24bpp@60Hz
[t=00:00:00.118425]         [121] 480x640x24bpp@60Hz
[t=00:00:00.155683]     Display (Generic PnP Monitor)=2 modes=385 bounds={x=3840, y=0, w=1920, h=1080}
[t=00:00:00.155724]         [ 1] 3840x2160x24bpp@60Hz
[t=00:00:00.155727]         [ 9] 2560x1600x24bpp@60Hz
[t=00:00:00.155730]         [17] 2560x1440x24bpp@60Hz
[t=00:00:00.155733]         [25] 2048x1536x24bpp@60Hz
[t=00:00:00.155736]         [33] 2048x1280x24bpp@60Hz
[t=00:00:00.155738]         [41] 1920x2160x24bpp@60Hz
[t=00:00:00.155741]         [49] 1920x1440x24bpp@60Hz
[t=00:00:00.155744]         [57] 1920x1200x24bpp@60Hz
[t=00:00:00.155747]         [65] 1920x1080x24bpp@240Hz
[t=00:00:00.155750]         [77] 1680x1050x24bpp@240Hz
[t=00:00:00.155757]         [83] 1600x1200x24bpp@60Hz
[t=00:00:00.155765]         [91] 1600x1024x24bpp@240Hz
[t=00:00:00.155768]         [97] 1600x900x24bpp@240Hz
[t=00:00:00.155772]         [103] 1536x2048x24bpp@60Hz
[t=00:00:00.155778]         [111] 1440x1920x24bpp@60Hz
[t=00:00:00.155783]         [119] 1440x1080x24bpp@240Hz
[t=00:00:00.155787]         [131] 1440x900x24bpp@240Hz
[t=00:00:00.155791]         [136] 1366x768x24bpp@240Hz
[t=00:00:00.155794]         [141] 1360x768x24bpp@240Hz
[t=00:00:00.155799]         [146] 1280x2048x24bpp@60Hz
[t=00:00:00.155803]         [154] 1280x1024x24bpp@240Hz
[t=00:00:00.155811]         [159] 1280x960x24bpp@240Hz
[t=00:00:00.155815]         [164] 1280x800x24bpp@240Hz
[t=00:00:00.155818]         [169] 1280x768x24bpp@240Hz
[t=00:00:00.155822]         [174] 1280x720x24bpp@240Hz
[t=00:00:00.155826]         [181] 1200x1920x24bpp@60Hz
[t=00:00:00.155829]         [189] 1200x1600x24bpp@60Hz
[t=00:00:00.155833]         [197] 1176x664x24bpp@60Hz
[t=00:00:00.155837]         [200] 1152x864x24bpp@240Hz
[t=00:00:00.155841]         [205] 1080x1920x24bpp@60Hz
[t=00:00:00.155845]         [213] 1080x1440x24bpp@60Hz
[t=00:00:00.155850]         [221] 1050x1680x24bpp@60Hz
[t=00:00:00.155857]         [229] 1024x1600x24bpp@60Hz
[t=00:00:00.155862]         [237] 1024x1280x24bpp@60Hz
[t=00:00:00.155866]         [245] 1024x768x24bpp@240Hz
[t=00:00:00.155870]         [251] 960x1280x24bpp@60Hz
[t=00:00:00.155874]         [259] 900x1600x24bpp@60Hz
[t=00:00:00.155878]         [267] 900x1440x24bpp@60Hz
[t=00:00:00.155882]         [275] 864x1152x24bpp@60Hz
[t=00:00:00.155886]         [283] 800x1280x24bpp@60Hz
[t=00:00:00.155890]         [291] 800x600x24bpp@240Hz
[t=00:00:00.155893]         [298] 768x1366x24bpp@60Hz
[t=00:00:00.155901]         [306] 768x1360x24bpp@60Hz
[t=00:00:00.155905]         [314] 768x1280x24bpp@60Hz
[t=00:00:00.155909]         [322] 768x1024x24bpp@240Hz
[t=00:00:00.155912]         [327] 720x1280x24bpp@60Hz
[t=00:00:00.155917]         [335] 720x576x24bpp@240Hz
[t=00:00:00.155920]         [340] 720x480x24bpp@240Hz
[t=00:00:00.155924]         [346] 664x1176x24bpp@60Hz
[t=00:00:00.155929]         [354] 640x480x24bpp@240Hz
[t=00:00:00.155932]         [360] 600x800x24bpp@240Hz
[t=00:00:00.155936]         [365] 576x720x24bpp@240Hz
[t=00:00:00.155940]         [372] 480x720x24bpp@240Hz
[t=00:00:00.155948]         [379] 480x640x24bpp@240Hz
[t=00:00:00.433880] [GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window
[t=00:00:00.434314] [GR::SetWindowAttributes][1] cfgFullScreen=1 numDisplays=2 winPos=<0,32> newRes=<3840,2160>
[t=00:00:00.434325] [GR::SetWindowAttributes][2] cfgFullScreen=1 numDisplays=2 winPos=<0,32> newRes=<3840,2128>
[t=00:00:00.463235] [GR::LogVersionInfo]
[t=00:00:00.463245]     SDL version : 2.0.18 (linked) / 2.0.18 (compiled)
[t=00:00:00.463260]     GL version  : 4.6.0 NVIDIA 552.12
[t=00:00:00.463264]     GL vendor   : NVIDIA Corporation
[t=00:00:00.463268]     GL renderer : NVIDIA GeForce RTX 4070/PCIe/SSE2
[t=00:00:00.463271]     GLSL version: 4.60 NVIDIA
[t=00:00:00.463275]     GLEW version: 2.1.0
[t=00:00:00.463278]     GPU memory  : 12282MB (total) / 6343MB (available)
[t=00:00:00.463289]     SDL swap-int: 1
[t=00:00:00.463292]     SDL driver  : windows
[t=00:00:00.463295]     
[t=00:00:00.463299]     Initialized OpenGL Context: 4.6 (Compat)
[t=00:00:00.463349]     GLSL shader support       : 1
[t=00:00:00.463353]     GL4 support               : 1
[t=00:00:00.463356]     FBO extension support     : 1
[t=00:00:00.463365]     NVX GPU mem-info support  : 1
[t=00:00:00.463370]     ATI GPU mem-info support  : 0
[t=00:00:00.463379]     Texture clamping to edge  : 1
[t=00:00:00.463384]     NPOT-texture support      : 1 (1)
[t=00:00:00.463389]     S3TC/DXT1 texture support : 1/1
[t=00:00:00.463393]     texture query-LOD support : 1 (1)
[t=00:00:00.463396]     MSAA frame-buffer support : 1 (1)
[t=00:00:00.463406]     Z-buffer depth            : 32 (-)
[t=00:00:00.463414]     primitive-restart support : 1 (1)
[t=00:00:00.463417]     clip-space control support: 1 (1)
[t=00:00:00.463421]     seamless cube-map support : 1 (1)
[t=00:00:00.463425]     frag-depth layout support : 1 (1)
[t=00:00:00.463428]     persistent maps support   : 1 (1)
[t=00:00:00.463432]     explicit attribs location : 1 (1)
[t=00:00:00.463436]     multi draw indirect       : 1 (-)
[t=00:00:00.463440]     array textures            : 1 (-)
[t=00:00:00.463447]     buffer copy support       : 1 (-)
[t=00:00:00.463450]     indirect draw             : 1 (-)
[t=00:00:00.463454]     base instance             : 1 (-)
[t=00:00:00.463456]     
[t=00:00:00.463459]     max. FBO samples              : 32
[t=00:00:00.463463]     max. FS/program texture slots : 32/192
[t=00:00:00.463466]     max. texture size             : 32768
[t=00:00:00.463472]     max. texture anisotropy level : 16.000000
[t=00:00:00.463476]     max. vec4 varyings/attributes : 31/16
[t=00:00:00.463482]     max. draw-buffers             : 8
[t=00:00:00.463486]     max. rec. indices/vertices    : 1048576/1048576
[t=00:00:00.463489]     max. uniform buffer-bindings  : 84
[t=00:00:00.463493]     max. uniform block-size       : 64KB
[t=00:00:00.463496]     max. storage buffer-bindings  : 96
[t=00:00:00.463500]     max. storage block-size       : 2047MB
[t=00:00:00.463503]     
[t=00:00:00.463506]     enable AMD-hacks : 0
[t=00:00:00.463509]     compress MIP-maps: 0
[t=00:00:00.463540]     Number of compressed texture formats: 23
[t=00:00:00.463556]     Compressed texture formats: GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 0x8b90, 0x8b91, 0x8b92, 0x8b93, 0x8b94, 0x8b95, 0x8b96, 0x8b97, 0x8b98, 0x8b99, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC. 
[t=00:00:00.463578] [GR::ToggleGLDebugOutput] OpenGL debug-message callback disabled
[t=00:00:00.463777] [GR::UpdateGLConfigs]
[t=00:00:00.463803] [VSync::SetInterval] interval=0 (disabled)
[t=00:00:00.463808] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:00.464218] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=3840.000000, vsy=2160.000000, ssx=3840.000000, ssy=2160.000000, screenPosX=0, screenPosY=0
[t=00:00:00.464226] [GR::UpdateGLGeometry][2] winSize=<3840,2160>
[t=00:00:00.464237] [GR::InitGLState]
[t=00:00:00.464269] [GR::LogDisplayMode] display-mode set to 3840x2160x24bpp@60Hz (fullscreen::exclusive)
[t=00:00:00.538202] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u
[t=00:00:00.540481] [~ScopedOnceTimer][FtLibraryHandler::FontConfigInit (version 2.13.1)] 2ms
[t=00:00:00.540838] [CglFont::CglShaderFontRenderer] Creating Font shaders: GLEW_ARB_explicit_attrib_location = true
[t=00:00:00.544477] [Font] [CheckGenFontConfigFull] Using Fontconfig cache dir "C:/Program Files (x86)/Steam/steamapps/common/Zero-K/fontcache"
[t=00:00:00.544489] [Font] [CheckGenFontConfigFull] fontconfig for directory "C:\Windows\fonts" up to date
[t=00:00:00.544763] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:00.546312] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\"
[t=00:00:00.546321] [DataDirLocater::Check] Isolation Mode!
[t=00:00:00.546381] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\
[t=00:00:00.546427] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\
[t=00:00:00.556235] Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\base
[t=00:00:00.556535] Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps
[t=00:00:00.556864] Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\games
[t=00:00:00.556959] Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\packages
[t=00:00:00.565984] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 9ms
[t=00:00:00.565992] [VFS] [SpringVFS::ReserveArchives<this=000002f01efbe530>]
[t=00:00:00.566052] [VFS] [SpringVFS::AddArchive<this=000002f01efbe530>(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.567772] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=000002f01efbe530 (SpringVFS) global=0000000000000000 (null)
[t=00:00:00.567778] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:00.669779] [ThreadPool::SetThreadCount][1] wanted=6 current=1 maximum=12 (init=1)
[t=00:00:00.669991] [ThreadPool::SetThreadCount][2] workers=5
[t=00:00:00.670056] [Threading] Worker 1 thread CPU affinity mask set: 0x1
[t=00:00:00.670149] [Threading] Worker 2 thread CPU affinity mask set: 0x2
[t=00:00:00.670288] [Threading] Worker 3 thread CPU affinity mask set: 0x4
[t=00:00:00.670415] [Threading] Worker 4 thread CPU affinity mask set: 0x8
[t=00:00:00.672840] [Threading] Worker 5 thread CPU affinity mask set: 0x10
[t=00:00:00.672882] [Threading] Main thread CPU affinity mask set: 0xfe0
[t=00:00:00.673218][f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms
[t=00:00:00.673280][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
[t=00:00:00.673418][f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[t=00:00:00.673443][f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[t=00:00:00.673450][f=-000001] [Sound] [Sound::InitThread][1]
[t=00:00:00.673478][f=-000001] [Sound] [Sound::OpenLoopbackDevice] UseSDLAudio is set, rendering openal-soft audio to SDL buffer and let SDL audio handle the hardware
[t=00:00:00.682605][f=-000001] [Sound] [Sound::OpenLoopbackDevice] SDL audio device(s): 
[t=00:00:00.682621][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "0" "Headphones (Rift S)"
[t=00:00:00.682637][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "1" "Headset Earphone (CORSAIR VIRTUOSO XT Wireless Gaming Headset)"
[t=00:00:00.682644][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "2" "Headphones (Oculus Virtual Audio Device)"
[t=00:00:00.682648][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "3" "Speakers (G432 Gaming Headset)"
[t=00:00:00.682653][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "4" "DELL S2817Q (NVIDIA High Definition Audio)"
[t=00:00:00.682660][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "5" "XB273 GX (NVIDIA High Definition Audio)"
[t=00:00:00.682664][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device
[t=00:00:00.699012][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening loopback device
[t=00:00:00.701114][f=-000001] [Sound] [Sound::OpenLoopbackDevice] device=000002f0770205b0(default) context=000002f076e66190  numChannels=2 frameSize=8
[t=00:00:00.701134][f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
[t=00:00:00.701155][f=-000001] [Sound]   Vendor:         OpenAL Community
[t=00:00:00.701161][f=-000001] [Sound]   Version:        1.1 ALSOFT 1.21.0
[t=00:00:00.701166][f=-000001] [Sound]   Renderer:       OpenAL Soft
[t=00:00:00.701191][f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[t=00:00:00.701225][f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_loopback_bformat ALC_SOFT_output_limiter ALC_SOFT_pause_device
[t=00:00:00.701235][f=-000001] [Sound]   Devices:
[t=00:00:00.704369][f=-000001] [Sound]     [OpenAL Soft on Headset Earphone (CORSAIR VIRTUOSO XT Wireless Gaming Headset)]
[t=00:00:00.704379][f=-000001] [Sound]     [OpenAL Soft on Headphones (Rift S)]
[t=00:00:00.704393][f=-000001] [Sound]     [OpenAL Soft on Headphones (Oculus Virtual Audio Device)]
[t=00:00:00.704399][f=-000001] [Sound]     [OpenAL Soft on Speakers (G432 Gaming Headset)]
[t=00:00:00.704406][f=-000001] [Sound]     [OpenAL Soft on DELL S2817Q (NVIDIA High Definition Audio)]
[t=00:00:00.704413][f=-000001] [Sound]     [OpenAL Soft on XB273 GX (NVIDIA High Definition Audio)]
[t=00:00:00.704421][f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=29
[t=00:00:00.704433][f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[t=00:00:00.705201][f=-000001] [Sound]   EFX Enabled: yes
[t=00:00:00.705217][f=-000001] [Sound] [Sound::UpdateThread][2]
[t=00:00:00.784909][f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 111ms
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:32:DumpVersion():libcurl 7.86.0 OpenSSL/3.0.7 (Schannel)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:80:ConfigureCertificates():CURLOPT_CAINFO is nullptr (can be overriden by PRD_SSL_CERT_FILE env variable)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:82:ConfigureCertificates():CURLOPT_CAPATH is nullptr (can be overriden by PRD_SSL_CERT_DIR env variable)
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:203:setWritePath():Using filesystem-writepath: C:\Program Files (x86)\Steam\steamapps\common\Zero-K
[Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:187:DownloadSetConfig():Free disk space: 778200 MB
[t=00:00:00.786412][f=-000001] [StartScript] Loading StartScript from: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\_script.txt
[t=00:00:00.790924][f=-000001] [CPreGame] using client IP 149.56.22.68 and port 8488
[t=00:00:00.792060][f=-000001] [NetProto::InitClient] connecting to IP 149.56.22.68 on port 8488 using name Aquaetas
[t=00:00:01.075403][f=-000001] [PreGame::AddMapArchivesToVFS][server=0000000000000000] using map "Supreme Strait v1.3" (loaded=0 cached=0)
[t=00:00:01.075673][f=-000001] [VFS] [SpringVFS::AddArchive<this=000002f01efbe530>(arName="Supreme Strait v1.3", overwrite=false)] section=1 cached=0
[t=00:00:01.079902][f=-000001] [VFS] [SpringVFS::AddArchive<this=000002f01efbe530>(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[t=00:00:01.084515][f=-000001] [PreGame::AddModArchivesToVFS][server=0000000000000000] using game "Future Wars v0.40.12" (loaded=0 cached=0)
[t=00:00:01.120150][f=-000001] [VFS] [SpringVFS::AddArchive<this=000002f01efbe530>(arName="Future Wars v0.40.12", overwrite=false)] section=0 cached=0
[t=00:00:01.134370][f=-000001] [VFS] [SpringVFS::AddArchive<this=000002f01efbe530>(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:01.134472][f=-000001] [VFS] [SpringVFS::AddArchive<this=000002f01efbe530>(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[t=00:00:01.135829][f=-000001] [VFS] [SpringVFS::AddArchive<this=000002f01efbe530>(arName="Zero-K v1.12.4.1", overwrite=false)] section=0 cached=0
[t=00:00:01.145516][f=-000001] [CAS::GASCB] Archive file="supreme_strait_v1.3.sd7" cs="22ec70a8886a328d5a9da5692ff6ca4a71e29b0ccc7bf02108905dd995cf725cafff172a10c2f2f88b6a84356fc4305bfc2c86fd8b1c7c70d9d22da7b6cdc243"
[t=00:00:01.145593][f=-000001] [CAS::GASCB] Archive file="maphelper.sdz" cs="c2f5635fb58633282b715b3776b6e0edd938b1c9fddef720456eab8924194de978d8d605c6ff24e3e136e42214732673060586d9a72c701679589fd333f6aaba"
Fontconfig error: Cannot load default config file
[t=00:00:01.145639][f=-000001] Warning: [PreGame::GameDataReceived] Archive Supreme Strait v1.3 (checksum e01913f73dec01a571ecfe5e59402aa7a8da2ac531a507014dfef650b1d63fb5d727c12fd63dd61b6a5c60177bb71628fa2900242c300c66a08ab274853b68f9) differs from the host's copy (checksum 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[t=00:00:01.178304][f=-000001] [CAS::GASCB] Archive file="futurewars 0.40.12.sdz" cs="f6bdc796fbd59d35e627edbbd945b33ccacd6c42021029c741e6b5935ca63d05ac668ecab8b414b20f86318a389dfdc6f1de2bbc52797242a230cd83506c8f94"
[t=00:00:01.178381][f=-000001] [CAS::GASCB] Archive file="springcontent.sdz" cs="9579ba863e4281b096f5375c12fdcd537e22f8e579024e08152359dc90769cb2e5641d731d2b18f2e7d140f041a65824890758117b6b2e93430d3f4e9208773b"
[t=00:00:01.178430][f=-000001] [CAS::GASCB] Archive file="bitmaps.sdz" cs="ed5fc4f7d9e73b042c36ab1bbab84c1699bc25f327ea61bac92e86d89ffb780b8bfaa27e254ca7975ab27990723bcf2ad65db2650689e93c90aeded31f975de5"
[t=00:00:01.178486][f=-000001] [CAS::GASCB] Archive file="e90239a65fde909ce74fbe553c97818d.sdp" cs="be0a01878cd09901a255866d24c8d06cb3845a95d050b169cb9ba8926848418ee486d3581e746f6f73c42af47ebd4627673a42b9475a3b6ae57dfef9bba67d11"
[t=00:00:01.178518][f=-000001] Warning: [PreGame::GameDataReceived] Archive FutureWars 0.40.12.sdz (checksum 3091b86090a0be80feb1f79155c8e2159ed7ebc18ca8b71c5670c2053b639832267ee29f9ea7c4b8c121221e75bd2cefc9be837168c18e8794eed2e76655d85b) differs from the host's copy (checksum 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
------- TRUNCATED -------
[t=00:00:24.433553][f=-000001] Skirmish AI <Circuit Brutal-stable>: 1.2.10
[t=00:00:24.451288][f=-000001] Skirmish AI <Circuit Brutal-stable>: AngelScript Rules!
[t=00:00:24.452528][f=-000001] Skirmish AI <Circuit Brutal-stable>: Loading the Terrain-Map ...
[t=00:00:24.452670][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Water Damage: 0.000000
[t=00:00:24.452967][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Sector-Map Block Size: 128
[t=00:00:24.452973][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Sector-Map Size: 9216 (x96, z96)
[t=00:00:24.456006][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Determining Usable Terrain for all units ...
[t=00:00:24.466390][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Map Land Percent: 53.80%
[t=00:00:24.466403][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Water is a void: false
[t=00:00:24.466429][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Water is harmful: false
[t=00:00:24.466433][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Minimum Elevation: -139.84
[t=00:00:24.466438][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Maximum Elevation: 654.22
[t=00:00:24.466449][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Immobile-Type: Min/Max Elevation=(-0.000000 / any)    Is buildable across 51.432293% of the map. (used by 31 unit-defs)
[t=00:00:24.466461][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Immobile-Type: Min/Max Elevation=(-20.000000 / any)   Is buildable across 53.483074% of the map. (used by 73 unit-defs)
[t=00:00:24.466470][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Immobile-Type: Min/Max Elevation=(any / any)      Is buildable across 100.000000% of the map. (used by 65 unit-defs)
[t=00:00:24.466477][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Immobile-Type: Min/Max Elevation=(any / any)      Is buildable across 100.000000% of the map. (used by 46 unit-defs)
[t=00:00:24.466487][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Immobile-Type: Min/Max Elevation=(any / any)      Is buildable across 100.000000% of the map. (used by 1 unit-defs)
[t=00:00:24.466494][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Immobile-Type: Min/Max Elevation=(any / -15.000000)   Is buildable across 41.840279% of the map. (used by 2 unit-defs)
[t=00:00:24.466503][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Immobile-Type: Min/Max Elevation=(any / -10.000000)   Is buildable across 42.328560% of the map. (used by 1 unit-defs)
[t=00:00:24.469114][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)   Max Slope=(0.41))   Move-Data used:'akbot4'     Has 1 Map-Area(s) occupying 85.45% of the map. (used by 382 unit-defs)
[t=00:00:24.470021][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(any / -15.00)     Max Slope=(1.00))   Move-Data used:'boat5'      Has 2 Map-Area(s) occupying 41.22% of the map. (used by 7 unit-defs)
[t=00:00:24.471025][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)     Max Slope=(0.41))   Move-Data used:'skbot2'     Has 3 Map-Area(s) occupying 42.57% of the map. (used by 4 unit-defs)
[t=00:00:24.473042][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)   Max Slope=(1.00))   Move-Data used:'atkbot4'    Has 1 Map-Area(s) occupying 100.00% of the map. (used by 106 unit-defs)
[t=00:00:24.474094][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)     Max Slope=(0.41))   Move-Data used:'kbot4'      Has 3 Map-Area(s) occupying 43.15% of the map. (used by 33 unit-defs)
[t=00:00:24.475294][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)     Max Slope=(1.00))   Move-Data used:'tkbot4'     Has 3 Map-Area(s) occupying 53.59% of the map. (used by 33 unit-defs)
[t=00:00:24.476488][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)     Max Slope=(1.00))   Move-Data used:'tkbot2'     Has 3 Map-Area(s) occupying 52.96% of the map. (used by 4 unit-defs)
[t=00:00:24.478555][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(any / any)    Max Slope=(0.11))   Move-Data used:'hover3'     Has 1 Map-Area(s) occupying 82.91% of the map. (used by 13 unit-defs)
[t=00:00:24.479752][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(any / -5.00)      Max Slope=(1.00))   Move-Data used:'boat4'      Has 2 Map-Area(s) occupying 42.13% of the map. (used by 9 unit-defs)
[t=00:00:24.480981][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)     Max Slope=(0.11))   Move-Data used:'tank4'      Has 1 Map-Area(s) occupying 38.87% of the map. (used by 20 unit-defs)
[t=00:00:24.483830][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(any / any)    Max Slope=(0.41))   Move-Data used:'bhover1'    Has 1 Map-Area(s) occupying 88.13% of the map. (used by 1 unit-defs)
[t=00:00:24.524314][f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/1052188CircuitAIBrutal64/stable/Supreme_Strait_v1.3.json)
[t=00:00:24.531306][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\behaviour.json
[t=00:00:24.538560][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\block_map.json
[t=00:00:24.544995][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\build_chain.json
[t=00:00:24.551751][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\commander.json
[t=00:00:24.556935][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\economy.json
[t=00:00:24.561563][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\factory.json
[t=00:00:24.568759][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\response.json
[t=00:00:24.653436][f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 1.2.10 (0) Initialized!
[t=00:00:24.653776][f=-000001] [AIWrapper::SendUnitEvents][AI=0 team=1] numUnits=0
[t=00:00:24.653782][f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs] 258ms
[t=00:00:24.662775][f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 numAllocs{int+, int-, ext, int_p}={0, 0, 10515, 0.0} allocedSize{int+, int-, ext}={0, 0, 1876776}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0082}
[t=00:00:25.075777][f=-000001] UpdateInterfacePreset, minimapRight
[t=00:00:25.331792][f=-000001] GameID: de572c6640d2b518957778fb8f154655
[t=00:00:25.332090][f=-000001] Connection attempt from Apparatussy
[t=00:00:25.332095][f=-000001]  -> Version: 105.1.1-2457-g8095d30 BAR105 [Windows 64-bit (native)]
[t=00:00:25.332193][f=-000001]  -> Connection established (given id 3)
[t=00:00:25.332198][f=-000001] Connection attempt from TallTreeMan
[t=00:00:25.332214][f=-000001]  -> Version: 105.1.1-2457-g8095d30 BAR105 [Windows 64-bit (native)]
[t=00:00:25.332305][f=-000001]  -> Connection established (given id 1)
[t=00:00:25.332309][f=-000001] Connection attempt from GumpyDawg
[t=00:00:25.332313][f=-000001]  -> Version: 105.1.1-2457-g8095d30 BAR105 [Windows 64-bit (native)]
[t=00:00:25.332394][f=-000001]  -> Connection established (given id 2)
[t=00:00:25.332398][f=-000001] Connection attempt from Aquaetas
[t=00:00:25.332406][f=-000001]  -> Version: 105.1.1-2457-g8095d30 BAR105 [Windows 64-bit (native)]
[t=00:00:25.332507][f=-000001]  -> Connection established (given id 0)
[t=00:00:25.332523][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Aquaetas" string="[PreGame::GameDataReceived][map-checksums]
    server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
    client=e01913f73dec01a571ecfe5e59402aa7a8da2ac531a507014dfef650b1d63fb5d727c12fd63dd61b6a5c60177bb71628fa2900242c300c66a08ab274853b68f9"
[t=00:00:25.332535][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Aquaetas" string="[PreGame::GameDataReceived][mod-checksums]
    server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
    client=3091b86090a0be80feb1f79155c8e2159ed7ebc18ca8b71c5670c2053b639832267ee29f9ea7c4b8c121221e75bd2cefc9be837168c18e8794eed2e76655d85b"
[t=00:00:25.332549][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Apparatussy" string="[PreGame::GameDataReceived][map-checksums]
    server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
    client=e01913f73dec01a571ecfe5e59402aa7a8da2ac531a507014dfef650b1d63fb5d727c12fd63dd61b6a5c60177bb71628fa2900242c300c66a08ab274853b68f9"
[t=00:00:25.332562][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Apparatussy" string="[PreGame::GameDataReceived][mod-checksums]
    server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
    client=3091b86090a0be80feb1f79155c8e2159ed7ebc18ca8b71c5670c2053b639832267ee29f9ea7c4b8c121221e75bd2cefc9be837168c18e8794eed2e76655d85b"
[t=00:00:25.332578][f=-000001] [Game::ClientReadNet][LOGMSG] sender="TallTreeMan" string="[PreGame::GameDataReceived][map-checksums]
    server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
    client=e01913f73dec01a571ecfe5e59402aa7a8da2ac531a507014dfef650b1d63fb5d727c12fd63dd61b6a5c60177bb71628fa2900242c300c66a08ab274853b68f9"
[t=00:00:25.332591][f=-000001] [Game::ClientReadNet][LOGMSG] sender="TallTreeMan" string="[PreGame::GameDataReceived][mod-checksums]
    server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
    client=3091b86090a0be80feb1f79155c8e2159ed7ebc18ca8b71c5670c2053b639832267ee29f9ea7c4b8c121221e75bd2cefc9be837168c18e8794eed2e76655d85b"
[t=00:00:25.332600][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Aquaetas" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=98daa2c24b181f1f626fc7f47cbeeeb9825bbd01ccdebfabd82c2a518cd2a887839f36b9e83f66dfeec5baa944001d66b4cbf03e47e560ac0781144d90f415b2]"
[t=00:00:25.332611][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Aquaetas" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=c163ad677720e9c3418a66c4895f48888330282c432cf7dbc69c8db246532a36379d4e3e0c528db389193661a39f6a62048beca75718ba6184b8b383e626d0db]"
[t=00:00:25.332621][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Apparatussy" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=98daa2c24b181f1f626fc7f47cbeeeb9825bbd01ccdebfabd82c2a518cd2a887839f36b9e83f66dfeec5baa944001d66b4cbf03e47e560ac0781144d90f415b2]"
[t=00:00:25.332632][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Apparatussy" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=c163ad677720e9c3418a66c4895f48888330282c432cf7dbc69c8db246532a36379d4e3e0c528db389193661a39f6a62048beca75718ba6184b8b383e626d0db]"
[t=00:00:25.332669][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Aquaetas" string="[Game::Load][lua{Rules,Gaia}={000002f1b8ce3330,000002f1e9136850}][locale="C"]"
[t=00:00:25.639742][f=-000001] Epicmenu: Switching to Default camera mode
[t=00:00:25.640123][f=-000001] [Game::ClientReadNet] local skirmish AI "AI: Brutal (1)" (ID: 0, Short-Name: "1052188CircuitAIBrutal64", Version: "") took over control of team 1
[t=00:00:26.951423][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Apparatussy" string="[Game::Load][lua{Rules,Gaia}={00000234c50659c0,00000234c50649a0}][locale="C"]"
[t=00:00:28.003882][f=-000001] [Game::ClientReadNet][LOGMSG] sender="TallTreeMan" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=98daa2c24b181f1f626fc7f47cbeeeb9825bbd01ccdebfabd82c2a518cd2a887839f36b9e83f66dfeec5baa944001d66b4cbf03e47e560ac0781144d90f415b2]"
[t=00:00:28.442147][f=-000001] [Game::ClientReadNet][LOGMSG] sender="TallTreeMan" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=c163ad677720e9c3418a66c4895f48888330282c432cf7dbc69c8db246532a36379d4e3e0c528db389193661a39f6a62048beca75718ba6184b8b383e626d0db]"
[t=00:00:30.126914][f=-000001] <Aquaetas> Allies: I choose: Engineer!
[t=00:00:30.346123][f=-000001] Player GumpyDawg left the game:  timeout
[t=00:00:38.211091][f=-000001] [Game::ClientReadNet][LOGMSG] sender="TallTreeMan" string="[Game::Load][lua{Rules,Gaia}={0000022bd8a3ee50,0000022bd8a40e90}][locale="C"]"
[t=00:00:39.673851][f=-000001] <TallTreeMan> Allies: I choose: Engineer!
[t=00:00:46.316958][f=-000001] <Apparatussy> Allies: I choose: Engineer!
[t=00:01:39.569385][f=-000001] > Game will be force started in 60 seconds
[t=00:01:59.541216][f=-000001] > Game will be force started in 40 seconds
[t=00:02:08.291709][f=-000001] > SPRINGIE:User GumpyDawg|raveparty|0_0||False|||US
[t=00:02:09.140314][f=-000001] Connection attempt from GumpyDawg
[t=00:02:09.140329][f=-000001]  -> Version: 105.1.1-2457-g8095d30 BAR105 [Windows 64-bit (native)]
[t=00:02:09.140592][f=-000001]  -> Connection established (given id 2)
[t=00:02:09.232897][f=-000001] [QuitAction] user exited to system
[t=00:02:09.247278][f=-000001] [SpringApp::Kill][1] fromRun=1
[t=00:02:09.247293][f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=6 maximum=12 (init=0)
[t=00:02:09.268903][f=-000001]  [async=0] threads=6 tasks=31620 {sum,avg}{exec,wait}time={{7539.557, 0.238}, {3252.902, 0.103}}ms
[t=00:02:09.268937][f=-000001]      thread=1 tasks=6324 {sum,min,max,avg}{exec,wait}time={{1568.657, 0.000, 181.143, 0.248}, {331.191, 0.000, 13.209, 0.052}}ms
[t=00:02:09.268946][f=-000001]      thread=2 tasks=6324 {sum,min,max,avg}{exec,wait}time={{1562.831, 0.000, 165.246, 0.247}, {530.320, 0.000, 13.211, 0.084}}ms
[t=00:02:09.268954][f=-000001]      thread=3 tasks=6324 {sum,min,max,avg}{exec,wait}time={{1557.291, 0.000, 183.411, 0.246}, {553.089, 0.000, 13.209, 0.087}}ms
[t=00:02:09.268962][f=-000001]      thread=4 tasks=6324 {sum,min,max,avg}{exec,wait}time={{1506.299, 0.000, 170.891, 0.238}, {677.069, 0.000, 13.381, 0.107}}ms
[t=00:02:09.268974][f=-000001]      thread=5 tasks=6324 {sum,min,max,avg}{exec,wait}time={{1344.480, 0.000, 132.308, 0.213}, {1161.233, 0.000, 29.831, 0.184}}ms
[t=00:02:09.268982][f=-000001]  [async=1] threads=6 tasks=2920 {sum,avg}{exec,wait}time={{31121.365, 10.658}, {13006171.000, 4454.168}}ms
[t=00:02:09.268991][f=-000001]      thread=1 tasks=584 {sum,min,max,avg}{exec,wait}time={{6225.739, 0.000, 346.203, 10.661}, {2607431.000, 0.034, 6243.757, 4464.779}}ms
[t=00:02:09.269003][f=-000001]      thread=2 tasks=584 {sum,min,max,avg}{exec,wait}time={{6233.804, 0.000, 299.473, 10.674}, {2598288.750, 0.126, 6216.272, 4449.125}}ms
[t=00:02:09.269011][f=-000001]      thread=3 tasks=584 {sum,min,max,avg}{exec,wait}time={{6224.739, 0.000, 322.580, 10.659}, {2592243.750, 0.246, 6243.764, 4438.773}}ms
[t=00:02:09.269019][f=-000001]      thread=4 tasks=584 {sum,min,max,avg}{exec,wait}time={{6213.769, 0.000, 347.972, 10.640}, {2606616.250, 0.332, 6233.700, 4463.384}}ms
[t=00:02:09.269033][f=-000001]      thread=5 tasks=584 {sum,min,max,avg}{exec,wait}time={{6223.314, 0.000, 299.541, 10.656}, {2601591.250, 0.401, 6235.777, 4454.779}}ms
[t=00:02:09.269039][f=-000001] [ThreadPool::SetThreadCount][2] workers=0
[t=00:02:09.269044][f=-000001] [SpringApp::Kill][2]
[t=00:02:09.269484][f=-000001] [Game::KillLua][0] dtor=0 loadscreen=0000000000000000
[t=00:02:09.269493][f=-000001] [Game::KillLua][1] dtor=0 luaUI=000002f1e7a4d190
[t=00:02:09.269525][f=-000001] Start widgetHandler:Shutdown
[t=00:02:09.271632][f=-000001] Shutdown - SaveOrderList Complete
[t=00:02:09.277495][f=-000001] Writing last game win data
[t=00:02:09.280503][f=-000001] Shutdown - SaveConfigData Complete
[t=00:02:09.280513][f=-000001] Shutdown Widget - Chili Highlight
[t=00:02:09.280522][f=-000001] Shutdown Widget - Draw After Chili
[t=00:02:09.280530][f=-000001] Shutdown Widget - API Unit Tracker GL4
[t=00:02:09.280540][f=-000001] Shutdown Widget - EPIC Menu
[t=00:02:09.281239][f=-000001] Shutdown Widget - Chili Minimap
[t=00:02:09.281304][f=-000001] Shutdown Widget - Chili Widget Selector
[t=00:02:09.281854][f=-000001] Shutdown Widget - Depth of Field Shader
[t=00:02:09.281862][f=-000001] Shutdown Widget - Deferred rendering
[t=00:02:09.281875][f=-000001] Shutdown Widget - Local Team Colors
[t=00:02:09.281884][f=-000001] Shutdown Widget - Display Keys 2
[t=00:02:09.281913][f=-000001] Shutdown Widget - Save Game Menu
[t=00:02:09.281919][f=-000001] Shutdown Widget - Highlight Model Api GL4
[t=00:02:09.281932][f=-000001] Shutdown Widget - Selected Units GL4 2
[t=00:02:09.281950][f=-000001] Shutdown Widget - HealthBars
[t=00:02:09.282520][f=-000001] Shutdown Widget - Noises
[t=00:02:09.282526][f=-000001] Shutdown Widget - Unit Icons
[t=00:02:09.282532][f=-000001] Shutdown Widget - BuildETA
[t=00:02:09.282538][f=-000001] Shutdown Widget - Win Counter
[t=00:02:09.282544][f=-000001] Shutdown Widget - EndGame APM stats
[t=00:02:09.283230][f=-000001] Shutdown Widget - Initial Queue ZK
[t=00:02:09.283238][f=-000001] Shutdown Widget - Modular Comm Info
[t=00:02:09.283248][f=-000001] Shutdown Widget - Startup Info and Selector
[t=00:02:09.283302][f=-000001] Shutdown Widget - CameraShake
[t=00:02:09.283309][f=-000001] Shutdown Widget - Chili Economy Panel Default
[t=00:02:09.283352][f=-000001] Shutdown Widget - Chili EndGame Window
[t=00:02:09.283365][f=-000001] Shutdown Widget - Chili Nuke Warning
[t=00:02:09.283373][f=-000001] Shutdown Widget - Chili Selections & CursorTip v2
[t=00:02:09.283383][f=-000001] Shutdown Widget - Chili Spectator Panels
[t=00:02:09.283390][f=-000001] Shutdown Widget - Attack Warning
[t=00:02:09.283400][f=-000001] Shutdown Widget - Darkening
[t=00:02:09.283411][f=-000001] Shutdown Widget - Defense Range Zero-K
[t=00:02:09.283417][f=-000001] Shutdown Widget - Grab Input
[t=00:02:09.295866][f=-000001] Input grabbing is disabled!
[t=00:02:09.295877][f=-000001] Shutdown Widget - Highlight Geos
[t=00:02:09.295885][f=-000001] Shutdown Widget - Local Widgets Config
[t=00:02:09.295898][f=-000001] Shutdown Widget - MinimapEvents
[t=00:02:09.295906][f=-000001] Shutdown Widget - Missile Silo Range
[t=00:02:09.295921][f=-000001] Shutdown Widget - Music Player v2
[t=00:02:09.295928][f=-000001] Shutdown Widget - Point Tracker
[t=00:02:09.295935][f=-000001] Shutdown Widget - Context Menu
[t=00:02:09.295941][f=-000001] Shutdown Widget - Showeco and Grid Drawer
[t=00:02:09.295948][f=-000001] Shutdown Widget - State Reverse and Latency
[t=00:02:09.295954][f=-000001] Shutdown Widget - Stereo3D
[t=00:02:09.295964][f=-000001] Shutdown Widget - Transport AI
[t=00:02:09.295974][f=-000001] Shutdown Widget - Decloak Tower Range
[t=00:02:09.295982][f=-000001] Shutdown Widget - Attack AoE
[t=00:02:09.295989][f=-000001] Shutdown Widget - Map Edge Extension
[t=00:02:09.295996][f=-000001] Shutdown Widget - Highlight Unit GL4 v2
[t=00:02:09.296003][f=-000001] Shutdown Widget - Selection Send
[t=00:02:09.296012][f=-000001] Shutdown Widget - LupsManager
[t=00:02:09.296023][f=-000001] Shutdown Widget - Newton Firezone
[t=00:02:09.296031][f=-000001] Shutdown Widget - Receive Units Indicator
[t=00:02:09.296045][f=-000001] Shutdown Widget - Chili Pro Console
[t=00:02:09.299844][f=-000001] Shutdown Widget - Persistent Build Height
[t=00:02:09.299856][f=-000001] Shutdown Widget - Lasso Terraform GUI
[t=00:02:09.299864][f=-000001] Shutdown Widget - Chili Framework
[t=00:02:09.299871][f=-000001] Shutdown Widget - Lups
[t=00:02:09.299952][f=-000001] Shutdown Widget - Chili Core Selector
[t=00:02:09.300014][f=-000001] Shutdown Widget - Custom Markers
[t=00:02:09.300027][f=-000001] Shutdown Widget - Mex Placement Handler
[t=00:02:09.300045][f=-000001] Shutdown Widget - Start Boxes
[t=00:02:09.300054][f=-000001] Shutdown Widget - Select Keys
[t=00:02:09.300072][f=-000001] Shutdown Widget - Contrast Adaptive Sharpen
[t=00:02:09.300088][f=-000001] Shutdown Widget - Pause Screen
[t=00:02:09.300227][f=-000001] Shutdown Widget - Bloom Shader Deferred
[t=00:02:09.300239][f=-000001] Shutdown Widget - Color Blindness Correction
[t=00:02:09.300249][f=-000001] Shutdown Widget - Layout Handler
[t=00:02:09.300265][f=-000001] Shutdown Widget - Text To Speech Control
[t=00:02:09.300272][f=-000001] End widgetHandler:Shutdown
[t=00:02:09.356427][f=-000001] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 8702513, 0.0} allocedSize{int+, int-, ext}={0, 0, 2678586842}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0578}
[t=00:02:09.356595][f=-000001] [Game::KillLua][2] dtor=0 luaGaia=000002f1e9136850
[t=00:02:09.364199][f=-000001] [LuaMemPool::LogStats][handle=LuaGaia (unsynced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 2, 0.0} allocedSize{int+, int-, ext}={0, 0, 60}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0000}
[t=00:02:09.364228][f=-000001] [LuaMemPool::LogStats][handle=LuaGaia (synced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 0, 0.0} allocedSize{int+, int-, ext}={0, 0, 0}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0000}
[t=00:02:09.364243][f=-000001] [Game::KillLua][3] dtor=0 luaRules=000002f1b8ce3330
[t=00:02:09.364267][f=-000001] Start gadgetHandler:Shutdown
[t=00:02:09.364275][f=-000001] Shutdown - Notice
[t=00:02:09.364280][f=-000001] FUTURE WARS GAME OVER.
[t=00:02:09.364286][f=-000001] Shutdown - Resource Setup
[t=00:02:09.364294][f=-000001] Shutdown - StartSetup
[t=00:02:09.364300][f=-000001] Shutdown - UnitMorph
[t=00:02:09.364307][f=-000001] Shutdown - Carrier Drones
[t=00:02:09.364313][f=-000001] Shutdown - Missile Silo Controller
[t=00:02:09.364320][f=-000001] Shutdown - Modular Comm Info
[t=00:02:09.364329][f=-000001] Shutdown - Terrain Texture Handler
[t=00:02:09.364336][f=-000001] Shutdown - UnitCloakShield
[t=00:02:09.364342][f=-000001] Shutdown - Starlight Handler
[t=00:02:09.364347][f=-000001] End gadgetHandler:Shutdown
[t=00:02:09.381336][f=-000001] Start gadgetHandler:Shutdown
[t=00:02:09.381353][f=-000001] Shutdown - UnitMorph
[t=00:02:09.381368][f=-000001] Shutdown - Teleport Throw
[t=00:02:09.381378][f=-000001] Shutdown - Commander Skin Renderer
[t=00:02:09.381414][f=-000001] Shutdown - Missile fired callins
[t=00:02:09.381441][f=-000001] Shutdown - Modular Comm Info
[t=00:02:09.381449][f=-000001] Shutdown - Retreat Command
[t=00:02:09.381461][f=-000001] Shutdown - Shockwaves
[t=00:02:09.381468][f=-000001] Shutdown - Unit tint API
[t=00:02:09.381476][f=-000001] Shutdown - Unit glow API
[t=00:02:09.381483][f=-000001] Shutdown - UnitCloakShield
[t=00:02:09.381494][f=-000001] Shutdown - Lups Cloak FX
[t=00:02:09.381501][f=-000001] Shutdown - Lups
[t=00:02:09.381559][f=-000001] Shutdown - Lups Shield
[t=00:02:09.381573][f=-000001] End gadgetHandler:Shutdown
[t=00:02:09.394926][f=-000001] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 32, 0.0} allocedSize{int+, int-, ext}={0, 0, 1612}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0000}
[t=00:02:09.395143][f=-000001] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 0, 0.0} allocedSize{int+, int-, ext}={0, 0, 0}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0000}
[t=00:02:09.395200][f=-000001] [Game::KillLua][4] dtor=0
[t=00:02:09.395204][f=-000001] [Game::KillLua][5] dtor=0
[t=00:02:09.410938][f=-000001] [DemoRecorder::WriteDemoFile] writing client-demo "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\demos\2024-04-27_01-41-51-458_Supreme Strait v1_105.1.1-2457-g8095d30 BAR105.sdfz" (26579 bytes)
[t=00:02:09.411003][f=-000001] [Sound] [Sound::Kill] soundThread.joinable()=1
[t=00:02:09.421583][f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[t=00:02:09.421595][f=-000001] [Sound] [Sound::UpdateThread][3] #sources=32 #items=15
[t=00:02:09.421616][f=-000001] [Sound] [Sound::UpdateThread][4] ctx=000002f076e66190 dev=000002f0770205b0
[t=00:02:09.421702][f=-000001] [Sound] [Sound::UpdateThread][5] ctx=000002f076e66190 dev=000002f0770205b0
[t=00:02:09.421707][f=-000001] [Sound] [Sound::Cleanup][alcDestroyContext(000002f076e66190)]
[t=00:02:09.422230][f=-000001] [Sound] [Sound::Cleanup][alcCloseDevice(000002f0770205b0)]
[t=00:02:09.422285][f=-000001] [Sound] [Sound::Cleanup][SDL_CloseAudioDevice(2)]
[t=00:02:09.449996][f=-000001] [Sound] [Sound::UpdateThread][6]
[t=00:02:09.450673][f=-000001] [Game::~CGame][1]
[t=00:02:09.450688][f=-000001] [Game::KillLua][0] dtor=1 loadscreen=0000000000000000
[t=00:02:09.450705][f=-000001] [Game::KillLua][1] dtor=1 luaUI=0000000000000000
[t=00:02:09.450712][f=-000001] [Game::KillLua][2] dtor=1 luaGaia=0000000000000000
[t=00:02:09.450732][f=-000001] [Game::KillLua][3] dtor=1 luaRules=0000000000000000
[t=00:02:09.450737][f=-000001] [Game::KillLua][4] dtor=1
[t=00:02:09.450744][f=-000001] [Game::KillLua][5] dtor=1
[t=00:02:09.450933][f=-000001] [Game::KillMisc][1]
[t=00:02:09.450938][f=-000001] [Game::KillMisc][2]
[t=00:02:09.450946][f=-000001] [EOH::DestroySkirmishAI(id=0)]
[t=00:02:09.474551][f=-000001] [Game::KillMisc][3]
[t=00:02:09.474645][f=-000001] [Game::KillRendering][1]
[t=00:02:09.478320][f=-000001] [~CRectangleOverlapHandler] 0% overlap reduction
[t=00:02:09.497143][f=-000001] [3DOParser::Kill] allocated 1 pieces
[t=00:02:09.497154][f=-000001] [S3OParser::Kill] allocated 5457 pieces
[t=00:02:09.497528][f=-000001] [AssParser::Kill] allocated 1663 pieces
[t=00:02:09.541688][f=-000001] [Game::KillInterface][1]
[t=00:02:09.541900][f=-000001] [Game::KillInterface][2]
[t=00:02:09.543186][f=-000001] [Game::KillSimulation][1]
[t=00:02:09.543387][f=-000001] [Game::KillSimulation][2]
[t=00:02:09.554680][f=-000001] [CCollisionHandler] dis-/continuous tests: 0/4254087
[t=00:02:09.554722][f=-000001] [Game::KillSimulation][3]
[t=00:02:09.556441][f=-000001] [~CPathCache(48x48)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=201
[t=00:02:09.556607][f=-000001] [~CPathCache(48x48)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[t=00:02:09.556712][f=-000001] [~CPathCache(96x96)] cacheHits=414 hitPercentage=62% numHashColls=0 maxCacheSize=201
[t=00:02:09.556802][f=-000001] [~CPathCache(96x96)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[t=00:02:09.556966][f=-000001] [~CRectangleOverlapHandler] 0% overlap reduction
[t=00:02:09.573224][f=-000001] [LosHandler::Kill] raycast instance cache-{hits,misses}={1,1}; shared=0%; cached=50%
[t=00:02:09.583338][f=-000001] [Game::KillSimulation][4]
[t=00:02:09.618319][f=-000001] [CommonDefHandler::KillStatic] 7192 sound-set data items added
[t=00:02:09.618352][f=-000001] [Game::~CGame][2]
[t=00:02:09.618358][f=-000001] [Game::~CGame][3]
[t=00:02:09.618616][f=-000001] [SpringApp::Kill][3]
[t=00:02:09.618800][f=-000001] [NetProto::~CNetProtocol] [UDPConnection::Statistics]
    14997 bytes sent   in 1262 packets (11.884 bytes/packet)
    38616 bytes recv'd in 1388 packets (27.821 bytes/packet)
    {0.111x, 0.216x} relative protocol overhead {up, down}
    247 incoming chunks dropped, 47 outgoing chunks resent
    510 incoming chunks processed

[t=00:02:09.618838][f=-000001] [SpringApp::Kill][4] font=000002f01ee708c0
[t=00:02:09.623477][f=-000001] [SpringApp::Kill][5]
[t=00:02:09.627218][f=-000001] [SpringApp::Kill][6]
[t=00:02:09.627295] [SpringApp::Kill][7]
[t=00:02:09.627623] [RenderBuffer::KillStatic] Type = VA_TYPE_0 max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:02:09.627629] [RenderBuffer::KillStatic] Type = VA_TYPE_C max size/init. capacity/curr. capacity: VBO = {8, 1048576, 1048576}, EBO = {12, 2097152, 2097152}
[t=00:02:09.627634] [RenderBuffer::KillStatic] Type = VA_TYPE_N max size/init. capacity/curr. capacity: VBO = {0, 1024, 1024}, EBO = {0, 2048, 2048}
[t=00:02:09.627648] [RenderBuffer::KillStatic] Type = VA_TYPE_T max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152}
[t=00:02:09.627656] [RenderBuffer::KillStatic] Type = VA_TYPE_T4 max size/init. capacity/curr. capacity: VBO = {44, 65536, 65536}, EBO = {66, 262144, 262144}
[t=00:02:09.627663] [RenderBuffer::KillStatic] Type = VA_TYPE_TN max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:02:09.627675] [RenderBuffer::KillStatic] Type = VA_TYPE_TC max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152}
[t=00:02:09.627684] [RenderBuffer::KillStatic] Type = VA_TYPE_PROJ max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152}
[t=00:02:09.627692] [RenderBuffer::KillStatic] Type = VA_TYPE_TNT max size/init. capacity/curr. capacity: VBO = {0, 0, 0}, EBO = {0, 0, 0}
[t=00:02:09.627703] [RenderBuffer::KillStatic] Type = VA_TYPE_2D0 max size/init. capacity/curr. capacity: VBO = {4, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:02:09.627708] [RenderBuffer::KillStatic] Type = VA_TYPE_2DC max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:02:09.627714] [RenderBuffer::KillStatic] Type = VA_TYPE_2DT max size/init. capacity/curr. capacity: VBO = {1216, 1048576, 1048576}, EBO = {1824, 2097152, 2097152}
[t=00:02:09.627725] [RenderBuffer::KillStatic] Type = VA_TYPE_2DTC max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152}
[t=00:02:09.877254] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules:
[t=00:02:09.877265] [LuaSocket] TCP_CONNECT ALLOW * -1
[t=00:02:09.877268] [LuaSocket] TCP_LISTEN  ALLOW * -1
[t=00:02:09.877272] [LuaSocket] UDP_CONNECT DENY  149.56.22.68 8488
[t=00:02:09.877275] [LuaSocket] UDP_LISTEN  ALLOW * -1
[t=00:02:09.877627] [VFS] [SpringVFS::DeleteArchives<this=000002f01efbe530>]
[t=00:02:09.877642] [VFS] [SpringVFS::DeleteArchives<this=000002f01efbe530>(section=0)] #archives[section]=2 #files[section]=9068
[t=00:02:09.877648] [VFS]   archive=C:\Program Files (x86)\Steam\steamapps\common\Zero-K\games\FutureWars 0.40.12.sdz (000002f076f25460)
[t=00:02:09.877909] [VFS]   archive=C:\Program Files (x86)\Steam\steamapps\common\Zero-K\packages\e90239a65fde909ce74fbe553c97818d.sdp (000002f07747fde0)
[t=00:02:09.877985] [~CPoolArchive] archiveFile="C:\Program Files (x86)\Steam\steamapps\common\Zero-K\packages\e90239a65fde909ce74fbe553c97818d.sdp" numZipFiles=8179 sumInflSize=910919kb sumReadTime=7814ms
[t=00:02:09.877995]     file="objects3d/mbot.s3o" indx=5575 inflSize=47kb readTime=32ms
[t=00:02:09.877999]     file="luaui/widgets/unit_cloakfirestate2.lua" indx=5075 inflSize=3kb readTime=20ms
[t=00:02:09.878003]     file="unittextures/gritty1.dds" indx=7552 inflSize=5461kb readTime=19ms
[t=00:02:09.878007]     file="unittextures/detriment_1.dds" indx=7489 inflSize=5461kb readTime=18ms
[t=00:02:09.878010]     file="unittextures/benzcom_1.dds" indx=7359 inflSize=5461kb readTime=17ms
[t=00:02:09.878049]     file="unittextures/gritty2.dds" indx=7553 inflSize=5461kb readTime=16ms
[t=00:02:09.878053]     file="unittextures/bantha_1.dds" indx=7341 inflSize=5461kb readTime=15ms
[t=00:02:09.878057]     file="luaui/widgets/unit_clippy.lua" indx=5073 inflSize=14kb readTime=15ms
[t=00:02:09.878060]     file="unittextures/largetransport1.dds" indx=7578 inflSize=5461kb readTime=14ms
[t=00:02:09.878064]     file="unittextures/hunter1.dds" indx=7569 inflSize=4096kb readTime=14ms
[t=00:02:09.879432] [VFS] [SpringVFS::DeleteArchives<this=000002f01efbe530>(section=1)] #archives[section]=1 #files[section]=97
[t=00:02:09.879438] [VFS]   archive=C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps\supreme_strait_v1.3.sd7 (000002f076f93ed0)
[t=00:02:09.894067] [VFS] [SpringVFS::DeleteArchives<this=000002f01efbe530>(section=2)] #archives[section]=3 #files[section]=327
[t=00:02:09.894076] [VFS]   archive=C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\base\maphelper.sdz (000002f076f26430)
[t=00:02:09.894142] [VFS]   archive=C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\base\spring\bitmaps.sdz (000002f076f25720)
[t=00:02:09.894213] [VFS]   archive=C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\base\springcontent.sdz (000002f076f25a90)
[t=00:02:09.894288] [VFS] [SpringVFS::DeleteArchives<this=000002f01efbe530>(section=3)] #archives[section]=0 #files[section]=0
[t=00:02:09.894298] [VFS] [SpringVFS::DeleteArchives<this=000002f01efbe530>(section=4)] #archives[section]=0 #files[section]=7312
[t=00:02:09.894327] [VFS] [SpringVFS::DeleteArchives<this=000002f01efbe530>(section=5)] #archives[section]=0 #files[section]=0
[t=00:02:09.894331] [VFS] [SpringVFS::DeleteArchives<this=000002f01efbe530>(section=6)] #archives[section]=0 #files[section]=0
[t=00:02:09.894335] [VFS] [SpringVFS::DeleteArchives<this=000002f01efbe530>(section=7)] #archives[section]=0 #files[section]=0
[t=00:02:09.894342] [VFS] [SpringVFS::DeleteArchives<this=000002f01efbe530>(section=8)] #archives[section]=0 #files[section]=0
[t=00:02:09.894657] [SpringApp::Kill][8]
[t=00:02:09.894663] [WatchDog::DeregisterThread] deregistering controls for thread [main]
[t=00:02:09.894666] [WatchDog::Uninstall][1] hangDetectorThread=00007ff632a27430 (joinable=1)
[t=00:02:09.894669] [WatchDog::Uninstall][2]
[t=00:02:10.131233] [WatchDog::Uninstall][3]
[t=00:02:10.131249] [SpringApp::Kill][9]