ZeroK-RTS / CrashReports

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Spring UserReport [105.1.1-2457-g8095d30] Externally launched spring crashed with code 0 #103109

Open Chobbyla opened 6 months ago

Chobbyla commented 6 months ago

infolog_full.txt (truncated):

[t=00:00:00.000473] [CpuId] found 6 cores and 12 logical cpus (mask: 0xfff) of type general
[t=00:00:00.000482] [CpuId] setting logical cpu affinity mask to 0xfff
[t=00:00:00.002941] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\"
[t=00:00:00.003053] Using writeable configuration source: "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\_springsettings.cfg"
Failed rotating the log file
[t=00:00:00.039164] LogOutput initialized. Logging to C:\Program Files (x86)\Steam\steamapps\common\Zero-K\infolog.txt
[t=00:00:00.039190] ============== <Log Sections ([A]vailable, [E]nabled)> ==============
[t=00:00:00.039202]   
    [A] ArchiveScanner
    [A] AutohostInterface
    [A] BumpWater
    [A] CSMFGroundTextures
    [A] CregSerializer
    [A] DynWater
    [A] Font
    [A] GameServer
    [A] GroundMoveType
    [A] KeyBindings
    [A] LuaSocket
    [A] Model
    [A] Net
    [A] Path
    [A] Piece
    [A] RoamMeshDrawer
    [A] Shader
    [A] SkyBox
    [A] Sound
    [A] Texture
    [A] VFS
    [E] Sound (Notice)
    [E] VFS (Info)
[t=00:00:00.039209]   
[t=00:00:00.039212]   Enable or disable log sections using the LogSections configuration key
[t=00:00:00.039215]   or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.039218]   Use "none" to disable the default log sections.
[t=00:00:00.039223] ============== </Log Sections> ==============

[t=00:00:00.039229] ============== <User Config> ==============
[t=00:00:00.039300]   AllowDeferredMapRendering = 1
[t=00:00:00.039304]   AllowDeferredModelRendering = 1
[t=00:00:00.039307]   AnimationMT = 0
[t=00:00:00.039310]   BumpWaterAnisotropy = 2
[t=00:00:00.039313]   BumpWaterBlurReflection = 1
[t=00:00:00.039316]   BumpWaterDepthBits = 32
[t=00:00:00.039318]   BumpWaterReflection = 2
[t=00:00:00.039322]   BumpWaterRefraction = 2
[t=00:00:00.039326]   BumpWaterTexSizeReflection = 1024
[t=00:00:00.039329]   CamFreeScrollSpeed = 50
[t=00:00:00.039335]   CamMode = 1
[t=00:00:00.039339]   CubeTexSizeReflection = 1024
[t=00:00:00.039342]   CubeTexSizeSpecular = 1024
[t=00:00:00.039345]   DualScreenMiniMapOnLeft = 1
[t=00:00:00.039349]   EdgeMoveDynamic = 0
[t=00:00:00.039351]   EdgeMoveWidth = 0.003
[t=00:00:00.039354]   FPSFOV = 90
[t=00:00:00.039356]   FPSScrollSpeed = 50
[t=00:00:00.039359]   FeatureDrawDistance = 600000
[t=00:00:00.039362]   FeatureFadeDistance = 600000
[t=00:00:00.039365]   FontSize = 18
[t=00:00:00.039368]   GrassDetail = 0
[t=00:00:00.039373]   GroundDecals = 10
[t=00:00:00.039377]   GroundDetail = 180
[t=00:00:00.039379]   HangTimeout = 30
[t=00:00:00.039382]   HardwareCursor = 1
[t=00:00:00.039385]   InitialNetworkTimeout = 0
[t=00:00:00.039388]   LinkIncomingMaxPacketRate = 512
[t=00:00:00.039391]   LinkIncomingPeakBandwidth = 65536
[t=00:00:00.039394]   LinkIncomingSustainedBandwidth = 65536
[t=00:00:00.039396]   LinkOutgoingBandwidth = 131072
[t=00:00:00.039400]   LuaGarbageCollectionMemLoadMult = 2.5
[t=00:00:00.039406]   LuaGarbageCollectionRunTimeMult = 1.5
[t=00:00:00.039409]   MSAALevel = 8
[t=00:00:00.039412]   MaxParticles = 50000
[t=00:00:00.039414]   MaxSounds = 32
[t=00:00:00.039417]   MaximumTransmissionUnit = 0
[t=00:00:00.039421]   MiddleClickScrollSpeed = -0.0015
[t=00:00:00.039424]   MiniMapMarker = 0
[t=00:00:00.039427]   MouseDragScrollThreshold = 0
[t=00:00:00.039430]   NetworkLossFactor = 1
[t=00:00:00.039433]   OverheadMaxHeightFactor = 1.39999998
[t=00:00:00.039436]   OverheadScrollSpeed = 50
[t=00:00:00.039441]   ReconnectTimeout = 0
[t=00:00:00.039444]   RotOverheadScrollSpeed = 50
[t=00:00:00.039447]   RotateLogFiles = 1
[t=00:00:00.039450]   ShadowMapSize = 16384
[t=00:00:00.039453]   Shadows = 1
[t=00:00:00.039455]   ShowClock = 0
[t=00:00:00.039458]   SoftParticles = 2
[t=00:00:00.039461]   SplashScreenDir = ./MenuLoadscreens
[t=00:00:00.039465]   UnitIconDist = 151
[t=00:00:00.039467]   UpdateBoundingVolumeMT = 0
[t=00:00:00.039470]   UpdateWeaponVectorsMT = 0
[t=00:00:00.039491]   UseDistToGroundForIcons = 1.10000002
[t=00:00:00.039494]   UseLuaMemPools = 0
[t=00:00:00.039497]   UseNetMessageSmoothingBuffer = 0
[t=00:00:00.039500]   VFSCacheArchiveFiles = 0
[t=00:00:00.039502]   VSync = 0
[t=00:00:00.039505]   Water = 4
[t=00:00:00.039508]   XResolution = 3840
[t=00:00:00.039510]   YResolution = 2160
[t=00:00:00.039513]   snd_volbattle = 16
[t=00:00:00.039516]   snd_volgeneral = 24
[t=00:00:00.039519]   snd_volmaster = 19
[t=00:00:00.039521]   snd_volui = 22
[t=00:00:00.039530] ============== </User Config> ==============

[t=00:00:00.039534] ============== <User System> ==============
[t=00:00:00.039537]   Spring Engine Version: 105.1.1-2457-g8095d30 BAR105
[t=00:00:00.039542]       Build Environment: gcc libstdc++ version 20230727
[t=00:00:00.039547]        Compiler Version: gcc-13.2.0
[t=00:00:00.039573]        Operating System: Windows 10 TBA Insider Update (build 19045)
[t=00:00:00.039599]         Hardware Config: AMD Ryzen 5 7600X 6-Core Processor             ; 64662MB RAM, 68758MB pagefile
[t=00:00:00.039606]        Binary Word Size: 64-bit (native)
[t=00:00:00.039609]           Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.039613]      Physical CPU Cores: 6
[t=00:00:00.039616]       Logical CPU Cores: 12
[t=00:00:00.039619] ============== </User System> ==============

[t=00:00:00.039712] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.039715]     SSE 1.0 : 1,  SSE 2.0 : 1
[t=00:00:00.039718]     SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.039720]     SSE 4.1 : 1,  SSE 4.2 : 1
[t=00:00:00.039726]     SSE 4.0A: 1,  SSE 5.0A: 0
[t=00:00:00.040492] [WatchDog::Install] installed (hang-timeout: 30s)
[t=00:00:00.040499] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.053596] [GL::CheckAvailableVideoModes] desktop={3840x2160x24bpp@60Hz} current={3840x2160x24bpp@60Hz}
[t=00:00:00.064173]     Display (Generic PnP Monitor)=1 modes=123 bounds={x=0, y=0, w=3840, h=2160}
[t=00:00:00.064181]         [ 1] 3840x2160x24bpp@60Hz
[t=00:00:00.064184]         [ 4] 2560x1600x24bpp@60Hz
[t=00:00:00.064200]         [ 7] 2560x1440x24bpp@60Hz
[t=00:00:00.064203]         [ 9] 2048x1536x24bpp@60Hz
[t=00:00:00.064207]         [12] 2048x1280x24bpp@60Hz
[t=00:00:00.064210]         [14] 1920x2160x24bpp@60Hz
[t=00:00:00.064212]         [15] 1920x1440x24bpp@60Hz
[t=00:00:00.064215]         [17] 1920x1200x24bpp@60Hz
[t=00:00:00.064219]         [19] 1920x1080x24bpp@60Hz
[t=00:00:00.064222]         [24] 1680x1050x24bpp@60Hz
[t=00:00:00.064225]         [29] 1600x1200x24bpp@60Hz
[t=00:00:00.064228]         [30] 1600x1024x24bpp@60Hz
[t=00:00:00.064231]         [35] 1600x900x24bpp@60Hz
[t=00:00:00.064237]         [40] 1536x2048x24bpp@60Hz
[t=00:00:00.064240]         [41] 1440x1920x24bpp@60Hz
[t=00:00:00.064242]         [42] 1440x1080x24bpp@60Hz
[t=00:00:00.064246]         [47] 1440x900x24bpp@60Hz
[t=00:00:00.064248]         [52] 1366x768x24bpp@60Hz
[t=00:00:00.064251]         [57] 1360x768x24bpp@60Hz
[t=00:00:00.064254]         [62] 1280x2048x24bpp@60Hz
[t=00:00:00.064257]         [63] 1280x1024x24bpp@75Hz
[t=00:00:00.064260]         [65] 1280x960x24bpp@75Hz
[t=00:00:00.064262]         [67] 1280x800x24bpp@60Hz
[t=00:00:00.064265]         [68] 1280x768x24bpp@60Hz
[t=00:00:00.064270]         [69] 1280x720x24bpp@60Hz
[t=00:00:00.064274]         [72] 1200x1920x24bpp@60Hz
[t=00:00:00.064276]         [73] 1200x1600x24bpp@60Hz
[t=00:00:00.064279]         [74] 1176x664x24bpp@60Hz
[t=00:00:00.064281]         [77] 1152x864x24bpp@75Hz
[t=00:00:00.064284]         [78] 1080x1920x24bpp@60Hz
[t=00:00:00.064287]         [79] 1080x1440x24bpp@60Hz
[t=00:00:00.064289]         [81] 1050x1680x24bpp@60Hz
[t=00:00:00.064292]         [82] 1024x1600x24bpp@60Hz
[t=00:00:00.064295]         [83] 1024x1280x24bpp@60Hz
[t=00:00:00.064300]         [85] 1024x768x24bpp@75Hz
[t=00:00:00.064304]         [87] 960x1280x24bpp@60Hz
[t=00:00:00.064306]         [89] 900x1600x24bpp@60Hz
[t=00:00:00.064309]         [90] 900x1440x24bpp@60Hz
[t=00:00:00.064311]         [92] 864x1152x24bpp@60Hz
[t=00:00:00.064314]         [93] 800x1280x24bpp@60Hz
[t=00:00:00.064316]         [95] 800x600x24bpp@75Hz
[t=00:00:00.064319]         [97] 768x1366x24bpp@60Hz
[t=00:00:00.064322]         [99] 768x1360x24bpp@60Hz
[t=00:00:00.064324]         [101] 768x1280x24bpp@60Hz
[t=00:00:00.064327]         [103] 768x1024x24bpp@75Hz
[t=00:00:00.064335]         [105] 720x1280x24bpp@60Hz
[t=00:00:00.064338]         [107] 720x576x24bpp@50Hz
[t=00:00:00.064341]         [108] 720x480x24bpp@60Hz
[t=00:00:00.064343]         [110] 664x1176x24bpp@60Hz
[t=00:00:00.064346]         [111] 640x480x24bpp@75Hz
[t=00:00:00.064349]         [114] 600x800x24bpp@60Hz
[t=00:00:00.064352]         [115] 576x720x24bpp@60Hz
[t=00:00:00.064354]         [118] 480x720x24bpp@60Hz
[t=00:00:00.064357]         [121] 480x640x24bpp@60Hz
[t=00:00:00.101421]     Display (Generic PnP Monitor)=2 modes=385 bounds={x=3840, y=0, w=1920, h=1080}
[t=00:00:00.101457]         [ 1] 3840x2160x24bpp@60Hz
[t=00:00:00.101461]         [ 9] 2560x1600x24bpp@60Hz
[t=00:00:00.101465]         [17] 2560x1440x24bpp@60Hz
[t=00:00:00.101469]         [25] 2048x1536x24bpp@60Hz
[t=00:00:00.101474]         [33] 2048x1280x24bpp@60Hz
[t=00:00:00.101478]         [41] 1920x2160x24bpp@60Hz
[t=00:00:00.101482]         [49] 1920x1440x24bpp@60Hz
[t=00:00:00.101486]         [57] 1920x1200x24bpp@60Hz
[t=00:00:00.101490]         [65] 1920x1080x24bpp@240Hz
[t=00:00:00.101495]         [77] 1680x1050x24bpp@240Hz
[t=00:00:00.101502]         [83] 1600x1200x24bpp@60Hz
[t=00:00:00.101510]         [91] 1600x1024x24bpp@240Hz
[t=00:00:00.101515]         [97] 1600x900x24bpp@240Hz
[t=00:00:00.101519]         [103] 1536x2048x24bpp@60Hz
[t=00:00:00.101524]         [111] 1440x1920x24bpp@60Hz
[t=00:00:00.101529]         [119] 1440x1080x24bpp@240Hz
[t=00:00:00.101533]         [131] 1440x900x24bpp@240Hz
[t=00:00:00.101537]         [136] 1366x768x24bpp@240Hz
[t=00:00:00.101541]         [141] 1360x768x24bpp@240Hz
[t=00:00:00.101544]         [146] 1280x2048x24bpp@60Hz
[t=00:00:00.101548]         [154] 1280x1024x24bpp@240Hz
[t=00:00:00.101556]         [159] 1280x960x24bpp@240Hz
[t=00:00:00.101561]         [164] 1280x800x24bpp@240Hz
[t=00:00:00.101565]         [169] 1280x768x24bpp@240Hz
[t=00:00:00.101569]         [174] 1280x720x24bpp@240Hz
[t=00:00:00.101572]         [181] 1200x1920x24bpp@60Hz
[t=00:00:00.101576]         [189] 1200x1600x24bpp@60Hz
[t=00:00:00.101580]         [197] 1176x664x24bpp@60Hz
[t=00:00:00.101584]         [200] 1152x864x24bpp@240Hz
[t=00:00:00.101587]         [205] 1080x1920x24bpp@60Hz
[t=00:00:00.101592]         [213] 1080x1440x24bpp@60Hz
[t=00:00:00.101595]         [221] 1050x1680x24bpp@60Hz
[t=00:00:00.101602]         [229] 1024x1600x24bpp@60Hz
[t=00:00:00.101607]         [237] 1024x1280x24bpp@60Hz
[t=00:00:00.101610]         [245] 1024x768x24bpp@240Hz
[t=00:00:00.101614]         [251] 960x1280x24bpp@60Hz
[t=00:00:00.101618]         [259] 900x1600x24bpp@60Hz
[t=00:00:00.101622]         [267] 900x1440x24bpp@60Hz
[t=00:00:00.101626]         [275] 864x1152x24bpp@60Hz
[t=00:00:00.101629]         [283] 800x1280x24bpp@60Hz
[t=00:00:00.101633]         [291] 800x600x24bpp@240Hz
[t=00:00:00.101637]         [298] 768x1366x24bpp@60Hz
[t=00:00:00.101645]         [306] 768x1360x24bpp@60Hz
[t=00:00:00.101649]         [314] 768x1280x24bpp@60Hz
[t=00:00:00.101653]         [322] 768x1024x24bpp@240Hz
[t=00:00:00.101657]         [327] 720x1280x24bpp@60Hz
[t=00:00:00.101660]         [335] 720x576x24bpp@240Hz
[t=00:00:00.101664]         [340] 720x480x24bpp@240Hz
[t=00:00:00.101667]         [346] 664x1176x24bpp@60Hz
[t=00:00:00.101671]         [354] 640x480x24bpp@240Hz
[t=00:00:00.101675]         [360] 600x800x24bpp@240Hz
[t=00:00:00.101678]         [365] 576x720x24bpp@240Hz
[t=00:00:00.101682]         [372] 480x720x24bpp@240Hz
[t=00:00:00.101690]         [379] 480x640x24bpp@240Hz
[t=00:00:00.419174] [GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window
[t=00:00:00.419564] [GR::SetWindowAttributes][1] cfgFullScreen=1 numDisplays=2 winPos=<0,32> newRes=<3840,2160>
[t=00:00:00.419574] [GR::SetWindowAttributes][2] cfgFullScreen=1 numDisplays=2 winPos=<0,32> newRes=<3840,2128>
[t=00:00:00.451374] [GR::LogVersionInfo]
[t=00:00:00.451390]     SDL version : 2.0.18 (linked) / 2.0.18 (compiled)
[t=00:00:00.451410]     GL version  : 4.6.0 NVIDIA 552.12
[t=00:00:00.451414]     GL vendor   : NVIDIA Corporation
[t=00:00:00.451418]     GL renderer : NVIDIA GeForce RTX 4070/PCIe/SSE2
[t=00:00:00.451421]     GLSL version: 4.60 NVIDIA
[t=00:00:00.451425]     GLEW version: 2.1.0
[t=00:00:00.451428]     GPU memory  : 12282MB (total) / 6424MB (available)
[t=00:00:00.451439]     SDL swap-int: 1
[t=00:00:00.451442]     SDL driver  : windows
[t=00:00:00.451452]     
[t=00:00:00.451457]     Initialized OpenGL Context: 4.6 (Compat)
[t=00:00:00.451471]     GLSL shader support       : 1
[t=00:00:00.451475]     GL4 support               : 1
[t=00:00:00.451478]     FBO extension support     : 1
[t=00:00:00.451494]     NVX GPU mem-info support  : 1
[t=00:00:00.451501]     ATI GPU mem-info support  : 0
[t=00:00:00.451514]     Texture clamping to edge  : 1
[t=00:00:00.451519]     NPOT-texture support      : 1 (1)
[t=00:00:00.451525]     S3TC/DXT1 texture support : 1/1
[t=00:00:00.451530]     texture query-LOD support : 1 (1)
[t=00:00:00.451533]     MSAA frame-buffer support : 1 (1)
[t=00:00:00.451542]     Z-buffer depth            : 32 (-)
[t=00:00:00.451549]     primitive-restart support : 1 (1)
[t=00:00:00.451551]     clip-space control support: 1 (1)
[t=00:00:00.451554]     seamless cube-map support : 1 (1)
[t=00:00:00.451557]     frag-depth layout support : 1 (1)
[t=00:00:00.451560]     persistent maps support   : 1 (1)
[t=00:00:00.451562]     explicit attribs location : 1 (1)
[t=00:00:00.451565]     multi draw indirect       : 1 (-)
[t=00:00:00.451569]     array textures            : 1 (-)
[t=00:00:00.451574]     buffer copy support       : 1 (-)
[t=00:00:00.451577]     indirect draw             : 1 (-)
[t=00:00:00.451580]     base instance             : 1 (-)
[t=00:00:00.451582]     
[t=00:00:00.451585]     max. FBO samples              : 32
[t=00:00:00.451588]     max. FS/program texture slots : 32/192
[t=00:00:00.451591]     max. texture size             : 32768
[t=00:00:00.451596]     max. texture anisotropy level : 16.000000
[t=00:00:00.451600]     max. vec4 varyings/attributes : 31/16
[t=00:00:00.451605]     max. draw-buffers             : 8
[t=00:00:00.451608]     max. rec. indices/vertices    : 1048576/1048576
[t=00:00:00.451611]     max. uniform buffer-bindings  : 84
[t=00:00:00.451613]     max. uniform block-size       : 64KB
[t=00:00:00.451616]     max. storage buffer-bindings  : 96
[t=00:00:00.451619]     max. storage block-size       : 2047MB
[t=00:00:00.451621]     
[t=00:00:00.451623]     enable AMD-hacks : 0
[t=00:00:00.451626]     compress MIP-maps: 0
[t=00:00:00.451651]     Number of compressed texture formats: 23
[t=00:00:00.451666]     Compressed texture formats: GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 0x8b90, 0x8b91, 0x8b92, 0x8b93, 0x8b94, 0x8b95, 0x8b96, 0x8b97, 0x8b98, 0x8b99, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC. 
[t=00:00:00.451687] [GR::ToggleGLDebugOutput] OpenGL debug-message callback disabled
[t=00:00:00.451857] [GR::UpdateGLConfigs]
[t=00:00:00.451882] [VSync::SetInterval] interval=0 (disabled)
[t=00:00:00.451886] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:00.452286] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=3840.000000, vsy=2160.000000, ssx=3840.000000, ssy=2160.000000, screenPosX=0, screenPosY=0
[t=00:00:00.452295] [GR::UpdateGLGeometry][2] winSize=<3840,2160>
[t=00:00:00.452306] [GR::InitGLState]
[t=00:00:00.452346] [GR::LogDisplayMode] display-mode set to 3840x2160x24bpp@60Hz (fullscreen::exclusive)
[t=00:00:00.510084] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u
[t=00:00:00.512390] [~ScopedOnceTimer][FtLibraryHandler::FontConfigInit (version 2.13.1)] 2ms
[t=00:00:00.512727] [CglFont::CglShaderFontRenderer] Creating Font shaders: GLEW_ARB_explicit_attrib_location = true
[t=00:00:00.516165] [Font] [CheckGenFontConfigFull] Using Fontconfig cache dir "C:/Program Files (x86)/Steam/steamapps/common/Zero-K/fontcache"
[t=00:00:00.516177] [Font] [CheckGenFontConfigFull] fontconfig for directory "C:\Windows\fonts" up to date
[t=00:00:00.516484] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:00.517956] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\"
[t=00:00:00.517964] [DataDirLocater::Check] Isolation Mode!
[t=00:00:00.518055] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\
[t=00:00:00.518103] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\
[t=00:00:00.527338] Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\base
[t=00:00:00.527655] Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps
[t=00:00:00.528007] Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\games
[t=00:00:00.528113] Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\packages
[t=00:00:00.536946] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 9ms
[t=00:00:00.536955] [VFS] [SpringVFS::ReserveArchives<this=000001bb719ce530>]
[t=00:00:00.537035] [VFS] [SpringVFS::AddArchive<this=000001bb719ce530>(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.538752] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=000001bb719ce530 (SpringVFS) global=0000000000000000 (null)
[t=00:00:00.538758] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:00.637742] [ThreadPool::SetThreadCount][1] wanted=6 current=1 maximum=12 (init=1)
[t=00:00:00.637943] [ThreadPool::SetThreadCount][2] workers=5
[t=00:00:00.637989] [Threading] Worker 1 thread CPU affinity mask set: 0x1
[t=00:00:00.638081] [Threading] Worker 2 thread CPU affinity mask set: 0x2
[t=00:00:00.638171] [Threading] Worker 3 thread CPU affinity mask set: 0x4
[t=00:00:00.638256] [Threading] Worker 4 thread CPU affinity mask set: 0x8
[t=00:00:00.638322] [Threading] Worker 5 thread CPU affinity mask set: 0x10
[t=00:00:00.638343] [Threading] Main thread CPU affinity mask set: 0xfe0
[t=00:00:00.638611][f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms
[t=00:00:00.638658][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
[t=00:00:00.638749][f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[t=00:00:00.638772][f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[t=00:00:00.638778][f=-000001] [Sound] [Sound::InitThread][1]
[t=00:00:00.638802][f=-000001] [Sound] [Sound::OpenLoopbackDevice] UseSDLAudio is set, rendering openal-soft audio to SDL buffer and let SDL audio handle the hardware
[t=00:00:00.645307][f=-000001] [Sound] [Sound::OpenLoopbackDevice] SDL audio device(s): 
[t=00:00:00.645317][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "0" "Headphones (Rift S)"
[t=00:00:00.645331][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "1" "Headset Earphone (CORSAIR VIRTUOSO XT Wireless Gaming Headset)"
[t=00:00:00.645338][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "2" "Headphones (Oculus Virtual Audio Device)"
[t=00:00:00.645344][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "3" "Speakers (G432 Gaming Headset)"
[t=00:00:00.645350][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "4" "DELL S2817Q (NVIDIA High Definition Audio)"
[t=00:00:00.645359][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "5" "XB273 GX (NVIDIA High Definition Audio)"
[t=00:00:00.645364][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device
[t=00:00:00.658351][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening loopback device
[t=00:00:00.659802][f=-000001] [Sound] [Sound::OpenLoopbackDevice] device=000001bb49b905b0(default) context=000001bb499d6190  numChannels=2 frameSize=8
[t=00:00:00.659817][f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
[t=00:00:00.659837][f=-000001] [Sound]   Vendor:         OpenAL Community
[t=00:00:00.659844][f=-000001] [Sound]   Version:        1.1 ALSOFT 1.21.0
[t=00:00:00.659849][f=-000001] [Sound]   Renderer:       OpenAL Soft
[t=00:00:00.659871][f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[t=00:00:00.659899][f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_loopback_bformat ALC_SOFT_output_limiter ALC_SOFT_pause_device
[t=00:00:00.659908][f=-000001] [Sound]   Devices:
[t=00:00:00.662530][f=-000001] [Sound]     [OpenAL Soft on Headset Earphone (CORSAIR VIRTUOSO XT Wireless Gaming Headset)]
[t=00:00:00.662541][f=-000001] [Sound]     [OpenAL Soft on Headphones (Rift S)]
[t=00:00:00.662556][f=-000001] [Sound]     [OpenAL Soft on Headphones (Oculus Virtual Audio Device)]
[t=00:00:00.662561][f=-000001] [Sound]     [OpenAL Soft on Speakers (G432 Gaming Headset)]
[t=00:00:00.662566][f=-000001] [Sound]     [OpenAL Soft on DELL S2817Q (NVIDIA High Definition Audio)]
[t=00:00:00.662571][f=-000001] [Sound]     [OpenAL Soft on XB273 GX (NVIDIA High Definition Audio)]
[t=00:00:00.662582][f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=29
[t=00:00:00.662592][f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[t=00:00:00.663151][f=-000001] [Sound]   EFX Enabled: yes
[t=00:00:00.663161][f=-000001] [Sound] [Sound::UpdateThread][2]
[t=00:00:00.738549][f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 99ms
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:32:DumpVersion():libcurl 7.86.0 OpenSSL/3.0.7 (Schannel)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:80:ConfigureCertificates():CURLOPT_CAINFO is nullptr (can be overriden by PRD_SSL_CERT_FILE env variable)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:82:ConfigureCertificates():CURLOPT_CAPATH is nullptr (can be overriden by PRD_SSL_CERT_DIR env variable)
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:203:setWritePath():Using filesystem-writepath: C:\Program Files (x86)\Steam\steamapps\common\Zero-K
[Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:187:DownloadSetConfig():Free disk space: 778010 MB
[t=00:00:00.740114][f=-000001] [StartScript] Loading StartScript from: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\_script.txt
[t=00:00:00.741522][f=-000001] [CPreGame] using client IP 149.56.22.68 and port 8488
[t=00:00:00.742781][f=-000001] [NetProto::InitClient] connecting to IP 149.56.22.68 on port 8488 using name Aquaetas
[t=00:00:00.885771][f=-000001] [PreGame::AddMapArchivesToVFS][server=0000000000000000] using map "Supreme Strait v1.3" (loaded=0 cached=0)
[t=00:00:00.886022][f=-000001] [VFS] [SpringVFS::AddArchive<this=000001bb719ce530>(arName="Supreme Strait v1.3", overwrite=false)] section=1 cached=0
[t=00:00:00.886233][f=-000001] [VFS] [SpringVFS::AddArchive<this=000001bb719ce530>(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[t=00:00:00.886441][f=-000001] [PreGame::AddModArchivesToVFS][server=0000000000000000] using game "Future Wars v0.40.12" (loaded=0 cached=0)
[t=00:00:00.918850][f=-000001] [VFS] [SpringVFS::AddArchive<this=000001bb719ce530>(arName="Future Wars v0.40.12", overwrite=false)] section=0 cached=0
[t=00:00:00.933377][f=-000001] [VFS] [SpringVFS::AddArchive<this=000001bb719ce530>(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.933489][f=-000001] [VFS] [SpringVFS::AddArchive<this=000001bb719ce530>(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[t=00:00:00.934857][f=-000001] [VFS] [SpringVFS::AddArchive<this=000001bb719ce530>(arName="Zero-K v1.12.4.1", overwrite=false)] section=0 cached=0
[t=00:00:00.939991][f=-000001] [CAS::GASCB] Archive file="supreme_strait_v1.3.sd7" cs="22ec70a8886a328d5a9da5692ff6ca4a71e29b0ccc7bf02108905dd995cf725cafff172a10c2f2f88b6a84356fc4305bfc2c86fd8b1c7c70d9d22da7b6cdc243"
[t=00:00:00.940072][f=-000001] [CAS::GASCB] Archive file="maphelper.sdz" cs="c2f5635fb58633282b715b3776b6e0edd938b1c9fddef720456eab8924194de978d8d605c6ff24e3e136e42214732673060586d9a72c701679589fd333f6aaba"
Fontconfig error: Cannot load default config file
[t=00:00:00.940129][f=-000001] Warning: [PreGame::GameDataReceived] Archive Supreme Strait v1.3 (checksum e01913f73dec01a571ecfe5e59402aa7a8da2ac531a507014dfef650b1d63fb5d727c12fd63dd61b6a5c60177bb71628fa2900242c300c66a08ab274853b68f9) differs from the host's copy (checksum 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[t=00:00:00.972177][f=-000001] [CAS::GASCB] Archive file="futurewars 0.40.12.sdz" cs="f6bdc796fbd59d35e627edbbd945b33ccacd6c42021029c741e6b5935ca63d05ac668ecab8b414b20f86318a389dfdc6f1de2bbc52797242a230cd83506c8f94"
[t=00:00:00.972251][f=-000001] [CAS::GASCB] Archive file="springcontent.sdz" cs="9579ba863e4281b096f5375c12fdcd537e22f8e579024e08152359dc90769cb2e5641d731d2b18f2e7d140f041a65824890758117b6b2e93430d3f4e9208773b"
[t=00:00:00.972299][f=-000001] [CAS::GASCB] Archive file="bitmaps.sdz" cs="ed5fc4f7d9e73b042c36ab1bbab84c1699bc25f327ea61bac92e86d89ffb780b8bfaa27e254ca7975ab27990723bcf2ad65db2650689e93c90aeded31f975de5"
[t=00:00:00.972352][f=-000001] [CAS::GASCB] Archive file="e90239a65fde909ce74fbe553c97818d.sdp" cs="be0a01878cd09901a255866d24c8d06cb3845a95d050b169cb9ba8926848418ee486d3581e746f6f73c42af47ebd4627673a42b9475a3b6ae57dfef9bba67d11"
[t=00:00:00.972385][f=-000001] Warning: [PreGame::GameDataReceived] Archive FutureWars 0.40.12.sdz (checksum 3091b86090a0be80feb1f79155c8e2159ed7ebc18ca8b71c5670c2053b639832267ee29f9ea7c4b8c121221e75bd2cefc9be837168c18e8794eed2e76655d85b) differs from the host's copy (checksum 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
------- TRUNCATED -------
[t=00:00:17.355911][f=-000001] Loaded widget:  Send one exclude pad  <cmd_send_one_exlude_pad.lua>
[t=00:00:17.356016][f=-000001] Loaded widget:  Alert Callouts      <commanderalerts.lua>
[t=00:00:17.356725][f=-000001] Loaded widget:  Resign State        <gui_resignstate.lua>
[t=00:00:17.357483][f=-000001] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
[t=00:00:17.357653][f=-000001] <Replay control buttons> Live mode. Widget removed.
[t=00:00:17.357947][f=-000001] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
[t=00:00:17.358180][f=-000001] Loaded widget:  Commands FX         <gfx_commands_fx.lua>
[t=00:00:17.358294][f=-000001] Loaded widget:  MessageBoxes ZK     <mission_messagebox_zk.lua>
[t=00:00:17.358479][f=-000001] Loaded widget:  Stockpiler          <unit_stockpile.lua>
[t=00:00:17.358641][f=-000001] IsIsland, <function>, false
[t=00:00:17.400720][f=-000001] Loaded widget:  Map Edge Extension  <map_edge_extension.lua>
[t=00:00:17.401071][f=-000001] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
[t=00:00:17.401311][f=-000001] Loaded widget:  Building Starter    <unit_building_starter.lua>
[t=00:00:17.401573][f=-000001] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
[t=00:00:17.401744][f=-000001] Loaded widget:  Disable Bad Widgets  <api_widget_disabler.lua>
[t=00:00:17.401991][f=-000001] Loaded widget:  Gadget Icons        <api_gadget_icons.lua>
[t=00:00:17.402164][f=-000001] allyUnitColor, 0.59803921, 0.71568626, 1
[t=00:00:17.402172][f=-000001] myUnitColor, 0.59803921, 0.99019611, 0.59803921
[t=00:00:17.402177][f=-000001] enemyUnitColor, 1, 0.627451, 0.627451
[t=00:00:17.402218][f=-000001] Loaded widget:  Highlight Unit GL4 v2  <gui_highlight_unit_gl4.lua>
[t=00:00:17.402410][f=-000001] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
[t=00:00:17.402577][f=-000001] Loaded widget:  Selection Send      <api_selectionsend.lua>
[t=00:00:17.402756][f=-000001] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
[t=00:00:17.403057][f=-000001] Loaded widget:  State Icons         <unit_state_icons.lua>
[t=00:00:17.403948][f=-000001] Loaded widget:  Lua Metal Decals    <gfx_dynamic_metal.lua>
[t=00:00:17.404064][f=-000001] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
[t=00:00:17.404234][f=-000001] Loaded widget:  Smoke Signals       <gfx_lups_smokesignal.lua>
[t=00:00:17.404423][f=-000001] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
[t=00:00:17.433226][f=-000001] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
[t=00:00:17.433784][f=-000001] Loaded widget:  Vertical Line on Radar Dots v2  <gui_vertlineaid.lua>
[t=00:00:17.434104][f=-000001] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
[t=00:00:17.434265][f=-000001] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
[t=00:00:17.440491][f=-000001] Loaded widget:  Chili Crude Player List  <gui_chili_crudeplayerlist.lua>
[t=00:00:17.440901][f=-000001] Loaded widget:  Chili Docking       <api_chili_docking.lua>
[t=00:00:17.443842][f=-000001] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>
[t=00:00:17.444080][f=-000001] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
[t=00:00:17.444421][f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>
[t=00:00:17.445512][f=-000001] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
[t=00:00:17.445697][f=-000001] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
[t=00:00:17.447387][f=-000001] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
[t=00:00:17.448247][f=-000001] Loaded widget:  Custom Markers      <gui_custom_markers.lua>
[t=00:00:17.448494][f=-000001] Mex Placement Initialised with 98 spots.
[t=00:00:17.449227][f=-000001] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
[t=00:00:17.449613][f=-000001] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
[t=00:00:17.450214][f=-000001] Loaded widget:  Select Keys         <gui_selectkeys.lua>
[t=00:00:17.451143][f=-000001] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>
[t=00:00:17.451282][f=-000001] Loaded widget:  Galaxy Battle Handler  <mission_galaxy_battle_handler.lua>
[t=00:00:17.456434][f=-000001] Loaded widget:  Chili Share menu v1.24  <gui_chili_share.lua>
[t=00:00:17.457434][f=-000001] Loaded widget:  Contrast Adaptive Sharpen  <gfx_cas.lua>
[t=00:00:17.459076][f=-000001] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
[t=00:00:17.459223][f=-000001] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
[t=00:00:17.459394][f=-000001] Loaded widget:  Mobile Factory Helper  <unit_drawfactoryrally.lua>
[t=00:00:17.459497][f=-000001] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
[t=00:00:17.460754][f=-000001] Loaded widget:  Bloom Shader Deferred  <gfx_bloom_shader_deferred.lua>
[t=00:00:17.461148][f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
[t=00:00:17.461343][f=-000001] No briefing required.
[t=00:00:17.462094][f=-000001] Loaded widget:  Briefing window     <gui_briefing_window.lua>
[t=00:00:17.462283][f=-000001] SetSunLighting
[t=00:00:17.462615][f=-000001] [~CRectangleOverlapHandler] 0% overlap reduction
[t=00:00:17.541190][f=-000001] Loaded widget:  Sun and Atmosphere Handler  <gfx_sun_and_atmosphere.lua>
[t=00:00:17.542300][f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>
[t=00:00:17.542630][f=-000001] Loaded widget:  Font Cache          <api_font_cache.lua>
[t=00:00:17.542821][f=-000001] Lua garbage collection rate: 30/s
[t=00:00:17.542836][f=-000001] Loaded widget:  GC Control          <api_gc_control.lua>
[t=00:00:17.544851][f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>
[t=00:00:17.545156][f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
[t=00:00:17.545311][f=-000001] Loaded widget:  UnitResurrected callin  <api_callin_rez.lua>
[t=00:00:17.550180][f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
[t=00:00:17.551362][f=-000001] Loaded widget:  Loading failure pop-up  <init_load_errors.lua>
[t=00:00:17.553633][f=-000001] Writing last game win data
[t=00:00:17.556505][f=-000001] LuaUI v0.3
[t=00:00:17.792871][f=-000001] [Game::Load][7] globalQuit=1 forcedQuit=0
[t=00:00:18.003864][f=-000001] [Game::Load][8] globalQuit=1 forcedQuit=0
[t=00:00:18.003979][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Skirmish AIs"
[t=00:00:18.004307][f=-000001] [EOH::CreateSkirmishAI(id=0)]
[t=00:00:18.004329][f=-000001] [AIWrapper::PreInit][AI=0 team=1] creating callbacks
[t=00:00:18.006291][f=-000001] Skirmish AI <Circuit Brutal-stable>: 1.2.10
[t=00:00:18.009057][f=-000001] Skirmish AI <Circuit Brutal-stable>: AngelScript Rules!
[t=00:00:18.009555][f=-000001] Skirmish AI <Circuit Brutal-stable>: Loading the Terrain-Map ...
[t=00:00:18.009568][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Water Damage: 0.000000
[t=00:00:18.009828][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Sector-Map Block Size: 128
[t=00:00:18.009834][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Sector-Map Size: 9216 (x96, z96)
[t=00:00:18.012854][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Determining Usable Terrain for all units ...
[t=00:00:18.022510][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Map Land Percent: 53.80%
[t=00:00:18.022524][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Water is a void: false
[t=00:00:18.022550][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Water is harmful: false
[t=00:00:18.022555][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Minimum Elevation: -139.84
[t=00:00:18.022560][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Maximum Elevation: 654.22
[t=00:00:18.022571][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Immobile-Type: Min/Max Elevation=(-0.000000 / any)    Is buildable across 51.432293% of the map. (used by 31 unit-defs)
[t=00:00:18.022586][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Immobile-Type: Min/Max Elevation=(-20.000000 / any)   Is buildable across 53.483074% of the map. (used by 73 unit-defs)
[t=00:00:18.022594][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Immobile-Type: Min/Max Elevation=(any / any)      Is buildable across 100.000000% of the map. (used by 65 unit-defs)
[t=00:00:18.022602][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Immobile-Type: Min/Max Elevation=(any / any)      Is buildable across 100.000000% of the map. (used by 46 unit-defs)
[t=00:00:18.022611][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Immobile-Type: Min/Max Elevation=(any / any)      Is buildable across 100.000000% of the map. (used by 1 unit-defs)
[t=00:00:18.022618][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Immobile-Type: Min/Max Elevation=(any / -15.000000)   Is buildable across 41.840279% of the map. (used by 2 unit-defs)
[t=00:00:18.022628][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Immobile-Type: Min/Max Elevation=(any / -10.000000)   Is buildable across 42.328560% of the map. (used by 1 unit-defs)
[t=00:00:18.024872][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)   Max Slope=(0.41))   Move-Data used:'akbot4'     Has 1 Map-Area(s) occupying 85.45% of the map. (used by 382 unit-defs)
[t=00:00:18.025776][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(any / -15.00)     Max Slope=(1.00))   Move-Data used:'boat5'      Has 2 Map-Area(s) occupying 41.22% of the map. (used by 7 unit-defs)
[t=00:00:18.026807][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)     Max Slope=(0.41))   Move-Data used:'skbot2'     Has 3 Map-Area(s) occupying 42.57% of the map. (used by 4 unit-defs)
[t=00:00:18.028947][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)   Max Slope=(1.00))   Move-Data used:'atkbot4'    Has 1 Map-Area(s) occupying 100.00% of the map. (used by 106 unit-defs)
[t=00:00:18.030036][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)     Max Slope=(0.41))   Move-Data used:'kbot4'      Has 3 Map-Area(s) occupying 43.15% of the map. (used by 33 unit-defs)
[t=00:00:18.031312][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)     Max Slope=(1.00))   Move-Data used:'tkbot4'     Has 3 Map-Area(s) occupying 53.59% of the map. (used by 33 unit-defs)
[t=00:00:18.032533][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)     Max Slope=(1.00))   Move-Data used:'tkbot2'     Has 3 Map-Area(s) occupying 52.96% of the map. (used by 4 unit-defs)
[t=00:00:18.034552][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(any / any)    Max Slope=(0.11))   Move-Data used:'hover3'     Has 1 Map-Area(s) occupying 82.91% of the map. (used by 13 unit-defs)
[t=00:00:18.035503][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(any / -5.00)      Max Slope=(1.00))   Move-Data used:'boat4'      Has 2 Map-Area(s) occupying 42.13% of the map. (used by 9 unit-defs)
[t=00:00:18.036441][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)     Max Slope=(0.11))   Move-Data used:'tank4'      Has 1 Map-Area(s) occupying 38.87% of the map. (used by 20 unit-defs)
[t=00:00:18.038572][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(any / any)    Max Slope=(0.41))   Move-Data used:'bhover1'    Has 1 Map-Area(s) occupying 88.13% of the map. (used by 1 unit-defs)
[t=00:00:18.079515][f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/1052188CircuitAIBrutal64/stable/Supreme_Strait_v1.3.json)
[t=00:00:18.079751][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\behaviour.json
[t=00:00:18.080911][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\block_map.json
[t=00:00:18.081095][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\build_chain.json
[t=00:00:18.081414][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\commander.json
[t=00:00:18.082084][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\economy.json
[t=00:00:18.082257][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\factory.json
[t=00:00:18.084840][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\response.json
[t=00:00:18.172605][f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 1.2.10 (0) Initialized!
[t=00:00:18.172929][f=-000001] [AIWrapper::SendUnitEvents][AI=0 team=1] numUnits=0
[t=00:00:18.172935][f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs] 169ms
[t=00:00:18.182340][f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 numAllocs{int+, int-, ext, int_p}={0, 0, 10516, 0.0} allocedSize{int+, int-, ext}={0, 0, 1876803}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0099}
[t=00:00:18.269521][f=-000001] [SpringApp::Kill][1] fromRun=1
[t=00:00:18.269545][f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=6 maximum=12 (init=0)
[t=00:00:18.295445][f=-000001]  [async=0] threads=6 tasks=240 {sum,avg}{exec,wait}time={{1801.922, 7.508}, {23.139, 0.096}}ms
[t=00:00:18.295462][f=-000001]      thread=1 tasks=48 {sum,min,max,avg}{exec,wait}time={{359.867, 0.823, 162.876, 7.497}, {0.009, 0.000, 0.002, 0.000}}ms
[t=00:00:18.295493][f=-000001]      thread=2 tasks=48 {sum,min,max,avg}{exec,wait}time={{365.726, 0.439, 170.940, 7.619}, {2.711, 0.000, 0.854, 0.056}}ms
[t=00:00:18.295499][f=-000001]      thread=3 tasks=48 {sum,min,max,avg}{exec,wait}time={{374.757, 0.286, 182.610, 7.807}, {5.789, 0.000, 0.949, 0.121}}ms
[t=00:00:18.295505][f=-000001]      thread=4 tasks=48 {sum,min,max,avg}{exec,wait}time={{351.459, 0.000, 162.852, 7.322}, {8.590, 0.000, 1.626, 0.179}}ms
[t=00:00:18.295514][f=-000001]      thread=5 tasks=48 {sum,min,max,avg}{exec,wait}time={{350.113, 0.000, 158.379, 7.294}, {6.040, 0.000, 1.629, 0.126}}ms
[t=00:00:18.295520][f=-000001]  [async=1] threads=6 tasks=2920 {sum,avg}{exec,wait}time={{17858.623, 6.116}, {7841923.000, 2685.590}}ms
[t=00:00:18.295526][f=-000001]      thread=1 tasks=584 {sum,min,max,avg}{exec,wait}time={{3586.541, 0.000, 337.463, 6.141}, {1576158.625, 0.020, 3591.565, 2698.902}}ms
[t=00:00:18.295540][f=-000001]      thread=2 tasks=584 {sum,min,max,avg}{exec,wait}time={{3579.156, 0.000, 286.623, 6.129}, {1559455.375, 0.114, 3575.873, 2670.300}}ms
[t=00:00:18.295551][f=-000001]      thread=3 tasks=584 {sum,min,max,avg}{exec,wait}time={{3569.520, 0.000, 267.192, 6.112}, {1561144.750, 0.203, 3587.085, 2673.193}}ms
[t=00:00:18.295561][f=-000001]      thread=4 tasks=584 {sum,min,max,avg}{exec,wait}time={{3568.619, 0.000, 357.312, 6.111}, {1575031.125, 0.265, 3580.051, 2696.971}}ms
[t=00:00:18.295575][f=-000001]      thread=5 tasks=584 {sum,min,max,avg}{exec,wait}time={{3554.788, 0.000, 337.548, 6.087}, {1570133.000, 0.333, 3582.365, 2688.584}}ms
[t=00:00:18.295582][f=-000001] [ThreadPool::SetThreadCount][2] workers=0
[t=00:00:18.295588][f=-000001] [SpringApp::Kill][2]
[t=00:00:18.296008][f=-000001] [Game::KillLua][0] dtor=0 loadscreen=0000000000000000
[t=00:00:18.296015][f=-000001] [Game::KillLua][1] dtor=0 luaUI=000001bb62189080
[t=00:00:18.296043][f=-000001] Start widgetHandler:Shutdown
[t=00:00:18.298165][f=-000001] Shutdown - SaveOrderList Complete
[t=00:00:18.303378][f=-000001] Writing last game win data
[t=00:00:18.306175][f=-000001] Shutdown - SaveConfigData Complete
[t=00:00:18.306185][f=-000001] Shutdown Widget - Chili Highlight
[t=00:00:18.306196][f=-000001] Shutdown Widget - Draw After Chili
[t=00:00:18.306204][f=-000001] Shutdown Widget - API Unit Tracker GL4
[t=00:00:18.306216][f=-000001] Shutdown Widget - EPIC Menu
[t=00:00:18.306956][f=-000001] Shutdown Widget - Chili Minimap
[t=00:00:18.307029][f=-000001] Shutdown Widget - Chili Widget Selector
[t=00:00:18.307561][f=-000001] Shutdown Widget - Depth of Field Shader
[t=00:00:18.307569][f=-000001] Shutdown Widget - Deferred rendering
[t=00:00:18.307582][f=-000001] Shutdown Widget - Local Team Colors
[t=00:00:18.307590][f=-000001] Shutdown Widget - Display Keys 2
[t=00:00:18.307621][f=-000001] Shutdown Widget - Save Game Menu
[t=00:00:18.307629][f=-000001] Shutdown Widget - Highlight Model Api GL4
[t=00:00:18.307640][f=-000001] Shutdown Widget - Selected Units GL4 2
[t=00:00:18.307653][f=-000001] Shutdown Widget - HealthBars
[t=00:00:18.308720][f=-000001] Shutdown Widget - Noises
[t=00:00:18.308728][f=-000001] Shutdown Widget - Unit Icons
[t=00:00:18.308734][f=-000001] Shutdown Widget - BuildETA
[t=00:00:18.308740][f=-000001] Shutdown Widget - Win Counter
[t=00:00:18.308746][f=-000001] Shutdown Widget - EndGame APM stats
[t=00:00:18.309421][f=-000001] Shutdown Widget - Initial Queue ZK
[t=00:00:18.309428][f=-000001] Shutdown Widget - Modular Comm Info
[t=00:00:18.309436][f=-000001] Shutdown Widget - Startup Info and Selector
[t=00:00:18.309548][f=-000001] Shutdown Widget - CameraShake
[t=00:00:18.309556][f=-000001] Shutdown Widget - Chili Economy Panel Default
[t=00:00:18.309599][f=-000001] Shutdown Widget - Chili EndGame Window
[t=00:00:18.309609][f=-000001] Shutdown Widget - Chili Nuke Warning
[t=00:00:18.309616][f=-000001] Shutdown Widget - Chili Selections & CursorTip v2
[t=00:00:18.309625][f=-000001] Shutdown Widget - Chili Spectator Panels
[t=00:00:18.309632][f=-000001] Shutdown Widget - Attack Warning
[t=00:00:18.309639][f=-000001] Shutdown Widget - Darkening
[t=00:00:18.309653][f=-000001] Shutdown Widget - Defense Range Zero-K
[t=00:00:18.309660][f=-000001] Shutdown Widget - Grab Input
[t=00:00:18.311213][f=-000001] Shutdown Widget - Highlight Geos
[t=00:00:18.311226][f=-000001] Shutdown Widget - Local Widgets Config
[t=00:00:18.311238][f=-000001] Shutdown Widget - MinimapEvents
[t=00:00:18.311246][f=-000001] Shutdown Widget - Missile Silo Range
[t=00:00:18.311255][f=-000001] Shutdown Widget - Music Player v2
[t=00:00:18.311271][f=-000001] Shutdown Widget - Point Tracker
[t=00:00:18.311278][f=-000001] Shutdown Widget - Context Menu
[t=00:00:18.311285][f=-000001] Shutdown Widget - Showeco and Grid Drawer
[t=00:00:18.311292][f=-000001] Shutdown Widget - State Reverse and Latency
[t=00:00:18.311299][f=-000001] Shutdown Widget - Stereo3D
[t=00:00:18.311310][f=-000001] Shutdown Widget - Transport AI
[t=00:00:18.311318][f=-000001] Shutdown Widget - Decloak Tower Range
[t=00:00:18.311327][f=-000001] Shutdown Widget - Attack AoE
[t=00:00:18.311339][f=-000001] Shutdown Widget - Map Edge Extension
[t=00:00:18.311346][f=-000001] Shutdown Widget - Highlight Unit GL4 v2
[t=00:00:18.311354][f=-000001] Shutdown Widget - Selection Send
[t=00:00:18.311361][f=-000001] Shutdown Widget - LupsManager
[t=00:00:18.311373][f=-000001] Shutdown Widget - Newton Firezone
[t=00:00:18.311383][f=-000001] Shutdown Widget - Receive Units Indicator
[t=00:00:18.311391][f=-000001] Shutdown Widget - Chili Pro Console
[t=00:00:18.311500][f=-000001] Shutdown Widget - Persistent Build Height
[t=00:00:18.311512][f=-000001] Shutdown Widget - Lasso Terraform GUI
[t=00:00:18.311519][f=-000001] Shutdown Widget - Chili Framework
[t=00:00:18.311527][f=-000001] Shutdown Widget - Lups
[t=00:00:18.311590][f=-000001] Shutdown Widget - Chili Core Selector
[t=00:00:18.311649][f=-000001] Shutdown Widget - Custom Markers
[t=00:00:18.311659][f=-000001] Shutdown Widget - Mex Placement Handler
[t=00:00:18.311667][f=-000001] Shutdown Widget - Select Keys
[t=00:00:18.311683][f=-000001] Shutdown Widget - Start Boxes
[t=00:00:18.311694][f=-000001] Shutdown Widget - Contrast Adaptive Sharpen
[t=00:00:18.311706][f=-000001] Shutdown Widget - Pause Screen
[t=00:00:18.311898][f=-000001] Shutdown Widget - Bloom Shader Deferred
[t=00:00:18.311909][f=-000001] Shutdown Widget - Color Blindness Correction
[t=00:00:18.311917][f=-000001] Shutdown Widget - Layout Handler
[t=00:00:18.311927][f=-000001] Shutdown Widget - Text To Speech Control
[t=00:00:18.311933][f=-000001] End widgetHandler:Shutdown
[t=00:00:18.353885][f=-000001] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 7819766, 0.0} allocedSize{int+, int-, ext}={0, 0, 2007100175}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0207}
[t=00:00:18.354068][f=-000001] [Game::KillLua][2] dtor=0 luaGaia=000001bb626608b0
[t=00:00:18.362872][f=-000001] [LuaMemPool::LogStats][handle=LuaGaia (unsynced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 2, 0.0} allocedSize{int+, int-, ext}={0, 0, 60}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0000}
[t=00:00:18.362899][f=-000001] [LuaMemPool::LogStats][handle=LuaGaia (synced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 0, 0.0} allocedSize{int+, int-, ext}={0, 0, 0}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0000}
[t=00:00:18.362913][f=-000001] [Game::KillLua][3] dtor=0 luaRules=000001bcb937aa50
[t=00:00:18.362933][f=-000001] Start gadgetHandler:Shutdown
[t=00:00:18.362941][f=-000001] Shutdown - Notice
[t=00:00:18.362952][f=-000001] FUTURE WARS GAME OVER.
[t=00:00:18.362957][f=-000001] Shutdown - Resource Setup
[t=00:00:18.362966][f=-000001] Shutdown - StartSetup
[t=00:00:18.362972][f=-000001] Shutdown - UnitMorph
[t=00:00:18.362978][f=-000001] Shutdown - Carrier Drones
[t=00:00:18.362985][f=-000001] Shutdown - Missile Silo Controller
[t=00:00:18.362992][f=-000001] Shutdown - Modular Comm Info
[t=00:00:18.362998][f=-000001] Shutdown - Terrain Texture Handler
[t=00:00:18.363004][f=-000001] Shutdown - UnitCloakShield
[t=00:00:18.363016][f=-000001] Shutdown - Starlight Handler
[t=00:00:18.363021][f=-000001] End gadgetHandler:Shutdown
[t=00:00:18.379731][f=-000001] Start gadgetHandler:Shutdown
[t=00:00:18.379746][f=-000001] Shutdown - UnitMorph
[t=00:00:18.379760][f=-000001] Shutdown - Teleport Throw
[t=00:00:18.379768][f=-000001] Shutdown - Commander Skin Renderer
[t=00:00:18.379798][f=-000001] Shutdown - Missile fired callins
[t=00:00:18.379807][f=-000001] Shutdown - Modular Comm Info
[t=00:00:18.379827][f=-000001] Shutdown - Retreat Command
[t=00:00:18.379837][f=-000001] Shutdown - Shockwaves
[t=00:00:18.379843][f=-000001] Shutdown - Unit tint API
[t=00:00:18.379848][f=-000001] Shutdown - Unit glow API
[t=00:00:18.379854][f=-000001] Shutdown - UnitCloakShield
[t=00:00:18.379862][f=-000001] Shutdown - Lups Cloak FX
[t=00:00:18.379868][f=-000001] Shutdown - Lups
[t=00:00:18.379921][f=-000001] Shutdown - Lups Shield
[t=00:00:18.379928][f=-000001] End gadgetHandler:Shutdown
[t=00:00:18.388278][f=-000001] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 32, 0.0} allocedSize{int+, int-, ext}={0, 0, 1612}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0000}
[t=00:00:18.388483][f=-000001] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 0, 0.0} allocedSize{int+, int-, ext}={0, 0, 0}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0000}
[t=00:00:18.388544][f=-000001] [Game::KillLua][4] dtor=0
[t=00:00:18.388554][f=-000001] [Game::KillLua][5] dtor=0
[t=00:00:18.405770][f=-000001] [DemoRecorder::WriteDemoFile] writing client-demo "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\demos\2024-04-27_02-22-46-279_Supreme Strait v1_105.1.1-2457-g8095d30 BAR105.sdfz" (4060 bytes)
[t=00:00:18.405824][f=-000001] [Sound] [Sound::Kill] soundThread.joinable()=1
[t=00:00:18.425486][f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[t=00:00:18.425512][f=-000001] [Sound] [Sound::UpdateThread][3] #sources=32 #items=13
[t=00:00:18.425538][f=-000001] [Sound] [Sound::UpdateThread][4] ctx=000001bb499d6190 dev=000001bb49b905b0
[t=00:00:18.425657][f=-000001] [Sound] [Sound::UpdateThread][5] ctx=000001bb499d6190 dev=000001bb49b905b0
[t=00:00:18.425663][f=-000001] [Sound] [Sound::Cleanup][alcDestroyContext(000001bb499d6190)]
[t=00:00:18.426264][f=-000001] [Sound] [Sound::Cleanup][alcCloseDevice(000001bb49b905b0)]
[t=00:00:18.426325][f=-000001] [Sound] [Sound::Cleanup][SDL_CloseAudioDevice(2)]
[t=00:00:18.452308][f=-000001] [Sound] [Sound::UpdateThread][6]
[t=00:00:18.452906][f=-000001] [Game::~CGame][1]
[t=00:00:18.452921][f=-000001] [Game::KillLua][0] dtor=1 loadscreen=0000000000000000
[t=00:00:18.452926][f=-000001] [Game::KillLua][1] dtor=1 luaUI=0000000000000000
[t=00:00:18.452930][f=-000001] [Game::KillLua][2] dtor=1 luaGaia=0000000000000000
[t=00:00:18.452934][f=-000001] [Game::KillLua][3] dtor=1 luaRules=0000000000000000
[t=00:00:18.452938][f=-000001] [Game::KillLua][4] dtor=1
[t=00:00:18.452951][f=-000001] [Game::KillLua][5] dtor=1
[t=00:00:18.453103][f=-000001] [Game::KillMisc][1]
[t=00:00:18.453108][f=-000001] [Game::KillMisc][2]
[t=00:00:18.453114][f=-000001] [EOH::DestroySkirmishAI(id=0)]
[t=00:00:18.475777][f=-000001] [Game::KillMisc][3]
[t=00:00:18.475866][f=-000001] [Game::KillRendering][1]
[t=00:00:18.476105][f=-000001] [~CRectangleOverlapHandler] 0% overlap reduction
[t=00:00:18.494631][f=-000001] [3DOParser::Kill] allocated 1 pieces
[t=00:00:18.494655][f=-000001] [S3OParser::Kill] allocated 5457 pieces
[t=00:00:18.494797][f=-000001] [AssParser::Kill] allocated 1663 pieces
[t=00:00:18.556961][f=-000001] [Game::KillInterface][1]
[t=00:00:18.557150][f=-000001] [Game::KillInterface][2]
[t=00:00:18.557869][f=-000001] [Game::KillSimulation][1]
[t=00:00:18.558032][f=-000001] [Game::KillSimulation][2]
[t=00:00:18.569163][f=-000001] [CCollisionHandler] dis-/continuous tests: 0/0
[t=00:00:18.569176][f=-000001] [Game::KillSimulation][3]
[t=00:00:18.570803][f=-000001] [~CPathCache(48x48)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=201
[t=00:00:18.570936][f=-000001] [~CPathCache(48x48)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[t=00:00:18.571042][f=-000001] [~CPathCache(96x96)] cacheHits=414 hitPercentage=62% numHashColls=0 maxCacheSize=201
[t=00:00:18.571105][f=-000001] [~CPathCache(96x96)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[t=00:00:18.571225][f=-000001] [~CRectangleOverlapHandler] 0% overlap reduction
[t=00:00:18.578650][f=-000001] [LosHandler::Kill] raycast instance cache-{hits,misses}={1,1}; shared=0%; cached=50%
[t=00:00:18.589644][f=-000001] [Game::KillSimulation][4]
[t=00:00:18.624651][f=-000001] [CommonDefHandler::KillStatic] 7192 sound-set data items added
[t=00:00:18.624678][f=-000001] [Game::~CGame][2]
[t=00:00:18.624685][f=-000001] [Game::~CGame][3]
[t=00:00:18.624955][f=-000001] [SpringApp::Kill][3]
[t=00:00:18.625144][f=-000001] [NetProto::~CNetProtocol] [UDPConnection::Statistics]
    32620 bytes sent   in 201 packets (162.289 bytes/packet)
    428954 bytes recv'd in 332 packets (1292.030 bytes/packet)
    {0.004x, 0.005x} relative protocol overhead {up, down}
    690 incoming chunks dropped, 169 outgoing chunks resent
    989 incoming chunks processed

[t=00:00:18.626740][f=-000001] [SpringApp::Kill][4] font=000001bb718808c0
[t=00:00:18.628720][f=-000001] [SpringApp::Kill][5]
[t=00:00:18.633334][f=-000001] [SpringApp::Kill][6]
[t=00:00:18.633351] [SpringApp::Kill][7]
[t=00:00:18.634012] [RenderBuffer::KillStatic] Type = VA_TYPE_0 max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:00:18.634019] [RenderBuffer::KillStatic] Type = VA_TYPE_C max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152}
[t=00:00:18.634024] [RenderBuffer::KillStatic] Type = VA_TYPE_N max size/init. capacity/curr. capacity: VBO = {0, 1024, 1024}, EBO = {0, 2048, 2048}
[t=00:00:18.634033] [RenderBuffer::KillStatic] Type = VA_TYPE_T max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152}
[t=00:00:18.634038] [RenderBuffer::KillStatic] Type = VA_TYPE_T4 max size/init. capacity/curr. capacity: VBO = {44, 65536, 65536}, EBO = {66, 262144, 262144}
[t=00:00:18.634043] [RenderBuffer::KillStatic] Type = VA_TYPE_TN max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:00:18.634048] [RenderBuffer::KillStatic] Type = VA_TYPE_TC max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152}
[t=00:00:18.634055] [RenderBuffer::KillStatic] Type = VA_TYPE_PROJ max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152}
[t=00:00:18.634060] [RenderBuffer::KillStatic] Type = VA_TYPE_TNT max size/init. capacity/curr. capacity: VBO = {0, 0, 0}, EBO = {0, 0, 0}
[t=00:00:18.634065] [RenderBuffer::KillStatic] Type = VA_TYPE_2D0 max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:00:18.634072] [RenderBuffer::KillStatic] Type = VA_TYPE_2DC max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:00:18.634078] [RenderBuffer::KillStatic] Type = VA_TYPE_2DT max size/init. capacity/curr. capacity: VBO = {1216, 1048576, 1048576}, EBO = {1824, 2097152, 2097152}
[t=00:00:18.634083] [RenderBuffer::KillStatic] Type = VA_TYPE_2DTC max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152}
[t=00:00:18.774358] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules:
[t=00:00:18.774387] [LuaSocket] TCP_CONNECT ALLOW * -1
[t=00:00:18.774391] [LuaSocket] TCP_LISTEN  ALLOW * -1
[t=00:00:18.774394] [LuaSocket] UDP_CONNECT DENY  149.56.22.68 8488
[t=00:00:18.774397] [LuaSocket] UDP_LISTEN  ALLOW * -1
[t=00:00:18.774681] [VFS] [SpringVFS::DeleteArchives<this=000001bb719ce530>]
[t=00:00:18.774687] [VFS] [SpringVFS::DeleteArchives<this=000001bb719ce530>(section=0)] #archives[section]=2 #files[section]=9068
[t=00:00:18.774700] [VFS]   archive=C:\Program Files (x86)\Steam\steamapps\common\Zero-K\games\FutureWars 0.40.12.sdz (000001bb49a951a0)
[t=00:00:18.774912] [VFS]   archive=C:\Program Files (x86)\Steam\steamapps\common\Zero-K\packages\e90239a65fde909ce74fbe553c97818d.sdp (000001bb4a0f0100)
[t=00:00:18.774966] [~CPoolArchive] archiveFile="C:\Program Files (x86)\Steam\steamapps\common\Zero-K\packages\e90239a65fde909ce74fbe553c97818d.sdp" numZipFiles=8179 sumInflSize=910919kb sumReadTime=1073ms
[t=00:00:18.774976]     file="unittextures/gritty1.dds" indx=7552 inflSize=5461kb readTime=16ms
[t=00:00:18.774985]     file="unittextures/detriment_1.dds" indx=7489 inflSize=5461kb readTime=15ms
[t=00:00:18.774988]     file="unittextures/benzcom_1.dds" indx=7359 inflSize=5461kb readTime=14ms
[t=00:00:18.774992]     file="unittextures/bantha_1.dds" indx=7341 inflSize=5461kb readTime=12ms
[t=00:00:18.774995]     file="unittextures/gritty2.dds" indx=7553 inflSize=5461kb readTime=12ms
[t=00:00:18.774999]     file="unittextures/factorytank_1.png" indx=7525 inflSize=4103kb readTime=12ms
[t=00:00:18.775005]     file="unittextures/hunter1.dds" indx=7569 inflSize=4096kb readTime=11ms
[t=00:00:18.775009]     file="unittextures/largetransport1.dds" indx=7578 inflSize=5461kb readTime=11ms
[t=00:00:18.775013]     file="unittextures/zeppelin_1.dds" indx=8157 inflSize=4096kb readTime=11ms
[t=00:00:18.775016]     file="unittextures/bcore_abc_1.tga" indx=7350 inflSize=3210kb readTime=10ms
[t=00:00:18.776875] [VFS] [SpringVFS::DeleteArchives<this=000001bb719ce530>(section=1)] #archives[section]=1 #files[section]=97
[t=00:00:18.776887] [VFS]   archive=C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps\supreme_strait_v1.3.sd7 (000001bb49b049c0)
[t=00:00:18.792401] [VFS] [SpringVFS::DeleteArchives<this=000001bb719ce530>(section=2)] #archives[section]=3 #files[section]=327
[t=00:00:18.792412] [VFS]   archive=C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\base\maphelper.sdz (000001bb49a96b10)
[t=00:00:18.792445] [VFS]   archive=C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\base\spring\bitmaps.sdz (000001bb49a96900)
[t=00:00:18.792499] [VFS]   archive=C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\base\springcontent.sdz (000001bb49a969b0)
[t=00:00:18.792636] [VFS] [SpringVFS::DeleteArchives<this=000001bb719ce530>(section=3)] #archives[section]=0 #files[section]=0
[t=00:00:18.792642] [VFS] [SpringVFS::DeleteArchives<this=000001bb719ce530>(section=4)] #archives[section]=0 #files[section]=7312
[t=00:00:18.792661] [VFS] [SpringVFS::DeleteArchives<this=000001bb719ce530>(section=5)] #archives[section]=0 #files[section]=0
[t=00:00:18.792666] [VFS] [SpringVFS::DeleteArchives<this=000001bb719ce530>(section=6)] #archives[section]=0 #files[section]=0
[t=00:00:18.792670] [VFS] [SpringVFS::DeleteArchives<this=000001bb719ce530>(section=7)] #archives[section]=0 #files[section]=0
[t=00:00:18.792674] [VFS] [SpringVFS::DeleteArchives<this=000001bb719ce530>(section=8)] #archives[section]=0 #files[section]=0
[t=00:00:18.792852] [SpringApp::Kill][8]
[t=00:00:18.792860] [WatchDog::DeregisterThread] deregistering controls for thread [main]
[t=00:00:18.792864] [WatchDog::Uninstall][1] hangDetectorThread=00007ff632a27430 (joinable=1)
[t=00:00:18.792867] [WatchDog::Uninstall][2]
[t=00:00:19.045915] [WatchDog::Uninstall][3]
[t=00:00:19.045927] [SpringApp::Kill][9]