ZeroK-RTS / CrashReports

7 stars 0 forks source link

Spring UserReport [105.1.1-1821-gaca6f20] Externally launched spring crashed with code 1 #103528

Open Chobbyla opened 4 months ago

Chobbyla commented 4 months ago

infolog_full.txt (truncated):

[t=00:00:00.000869] [CpuId] found 6 cores and 12 logical cpus (mask: 0xfff) of type general
[t=00:00:00.000880] [CpuId] setting logical cpu affinity mask to 0xfff
[t=00:00:00.004903] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "D:\SteamLibrary\steamapps\common\Zero-K\"
[t=00:00:00.005041] Using writeable configuration source: "D:\SteamLibrary\steamapps\common\Zero-K\_springsettings.cfg"
[t=00:00:00.160970] LogOutput initialized. Logging to D:\SteamLibrary\steamapps\common\Zero-K\infolog.txt
[t=00:00:00.161008] ============== <Log Sections ([A]vailable, [E]nabled)> ==============
[t=00:00:00.161031]   
    [A] ArchiveScanner
    [A] AutohostInterface
    [A] BumpWater
    [A] CSMFGroundTextures
    [A] CregSerializer
    [A] DecalsDrawerGL4
    [A] DynWater
    [A] Font
    [A] GameServer
    [A] GroundMoveType
    [A] KeyBindings
    [A] LuaSocket
    [A] Model
    [A] Net
    [A] Path
    [A] Piece
    [A] RoamMeshDrawer
    [A] Shader
    [A] SkyBox
    [A] Sound
    [A] Texture
    [A] VFS
    [E] Sound (Notice)
    [E] VFS (Info)
[t=00:00:00.161047]   
[t=00:00:00.161052]   Enable or disable log sections using the LogSections configuration key
[t=00:00:00.161058]   or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.161064]   Use "none" to disable the default log sections.
[t=00:00:00.161070] ============== </Log Sections> ==============

[t=00:00:00.161076] ============== <User Config> ==============
Failed rotating the log file
[t=00:00:00.161200]   AllowDeferredMapRendering = 1
[t=00:00:00.161207]   AllowDeferredModelRendering = 1
[t=00:00:00.161211]   BumpWaterAnisotropy = 2
[t=00:00:00.161215]   BumpWaterBlurReflection = 1
[t=00:00:00.161219]   BumpWaterDepthBits = 32
[t=00:00:00.161222]   BumpWaterReflection = 2
[t=00:00:00.161226]   BumpWaterTexSizeReflection = 256
[t=00:00:00.161230]   CamFreeScrollSpeed = 50
[t=00:00:00.161233]   CamMode = 1
[t=00:00:00.161238]   DualScreenMiniMapOnLeft = 1
[t=00:00:00.161248]   EdgeMoveDynamic = 0
[t=00:00:00.161253]   EdgeMoveWidth = 0.003
[t=00:00:00.161257]   FPSFOV = 90
[t=00:00:00.161262]   FPSScrollSpeed = 50
[t=00:00:00.161268]   FontSize = 18
[t=00:00:00.161272]   GrassDetail = 0
[t=00:00:00.161277]   GroundDecals = 5
[t=00:00:00.161284]   GroundDetail = 120
[t=00:00:00.161289]   GroundScarAlphaFade = 1
[t=00:00:00.161295]   HangTimeout = 30
[t=00:00:00.161302]   HardwareCursor = 1
[t=00:00:00.161307]   InitialNetworkTimeout = 0
[t=00:00:00.161312]   LinkIncomingMaxPacketRate = 512
[t=00:00:00.161323]   LinkIncomingPeakBandwidth = 65536
[t=00:00:00.161328]   LinkIncomingSustainedBandwidth = 65536
[t=00:00:00.161335]   LinkOutgoingBandwidth = 131072
[t=00:00:00.161341]   LuaGarbageCollectionMemLoadMult = 2.5
[t=00:00:00.161347]   LuaGarbageCollectionRunTimeMult = 1.5
[t=00:00:00.161353]   MSAALevel = 8
[t=00:00:00.161358]   MaxParticles = 25000
[t=00:00:00.161363]   MaxSounds = 32
[t=00:00:00.161368]   MaximumTransmissionUnit = 0
[t=00:00:00.161377]   MiddleClickScrollSpeed = -0.0015
[t=00:00:00.161385]   MiniMapMarker = 0
[t=00:00:00.161392]   MouseDragScrollThreshold = 0
[t=00:00:00.161398]   NetworkLossFactor = 1
[t=00:00:00.161403]   OverheadMaxHeightFactor = 1.39999998
[t=00:00:00.161410]   OverheadScrollSpeed = 50
[t=00:00:00.161415]   ReconnectTimeout = 0
[t=00:00:00.161420]   RotOverheadScrollSpeed = 50
[t=00:00:00.161427]   RotateLogFiles = 1
[t=00:00:00.161432]   ShadowMapSize = 8192
[t=00:00:00.161437]   Shadows = 1
[t=00:00:00.161442]   ShowClock = 0
[t=00:00:00.161451]   SoftParticles = 2
[t=00:00:00.161456]   SplashScreenDir = ./MenuLoadscreens
[t=00:00:00.161464]   UnitIconDist = 151
[t=00:00:00.161469]   UseDistToGroundForIcons = 1.10000002
[t=00:00:00.161474]   UseLuaMemPools = 0
[t=00:00:00.161481]   UseNetMessageSmoothingBuffer = 0
[t=00:00:00.161487]   VFSCacheArchiveFiles = 0
[t=00:00:00.161493]   VSync = 0
[t=00:00:00.161500]   Water = 4
[t=00:00:00.161505]   XResolution = 1920
[t=00:00:00.161510]   YResolution = 1080
[t=00:00:00.161517]   snd_volgeneral = 0
[t=00:00:00.161548]   snd_volmaster = 2
[t=00:00:00.161561] ============== </User Config> ==============

[t=00:00:00.161566] ============== <User System> ==============
[t=00:00:00.161575]   Spring Engine Version: 105.1.1-1821-gaca6f20 BAR105
[t=00:00:00.161582]       Build Environment: gcc libstdc++ version 20210728
[t=00:00:00.161590]        Compiler Version: gcc-11.2.0
[t=00:00:00.161623]        Operating System: Windows 10 TBA Insider Update (build 19045)
[t=00:00:00.161700]         Hardware Config: 12th Gen Intel(R) Core(TM) i5-12400F; 16225MB RAM, 28001MB pagefile
[t=00:00:00.161707]        Binary Word Size: 64-bit (native)
[t=00:00:00.161711]           Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.161715]      Physical CPU Cores: 6
[t=00:00:00.161719]       Logical CPU Cores: 12
[t=00:00:00.161723] ============== </User System> ==============

[t=00:00:00.161822] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.161828]     SSE 1.0 : 1,  SSE 2.0 : 1
[t=00:00:00.161831]     SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.161837]     SSE 4.1 : 1,  SSE 4.2 : 1
[t=00:00:00.161840]     SSE 4.0A: 0,  SSE 5.0A: 0
[t=00:00:00.163070] [WatchDog::Install] installed (hang-timeout: 30s)
[t=00:00:00.163130] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.169954] [GL::CheckAvailableVideoModes] desktop={1920x1080x24bpp@165Hz} current={1920x1080x24bpp@165Hz}
[t=00:00:00.197506]     Display (Generic PnP Monitor)=1 modes=120 bounds={x=0, y=0, w=1920, h=1080}
[t=00:00:00.197520]         [ 1] 2715x1527x24bpp@165Hz
[t=00:00:00.197536]         [ 7] 1920x1080x24bpp@165Hz
[t=00:00:00.197541]         [13] 1680x1260x24bpp@120Hz
[t=00:00:00.197545]         [15] 1680x1050x24bpp@165Hz
[t=00:00:00.197550]         [21] 1600x1200x24bpp@120Hz
[t=00:00:00.197553]         [23] 1600x1024x24bpp@165Hz
[t=00:00:00.197557]         [29] 1600x900x24bpp@165Hz
[t=00:00:00.197560]         [35] 1440x1080x24bpp@165Hz
[t=00:00:00.197565]         [41] 1366x768x24bpp@165Hz
[t=00:00:00.197568]         [46] 1360x768x24bpp@165Hz
[t=00:00:00.197571]         [51] 1280x1024x24bpp@165Hz
[t=00:00:00.197577]         [57] 1280x960x24bpp@165Hz
[t=00:00:00.197580]         [63] 1280x800x24bpp@165Hz
[t=00:00:00.197586]         [69] 1280x768x24bpp@165Hz
[t=00:00:00.197589]         [74] 1280x720x24bpp@165Hz
[t=00:00:00.197593]         [80] 1176x664x24bpp@60Hz
[t=00:00:00.197597]         [82] 1152x864x24bpp@165Hz
[t=00:00:00.197600]         [88] 1024x768x24bpp@165Hz
[t=00:00:00.197604]         [95] 800x600x24bpp@165Hz
[t=00:00:00.197608]         [103] 720x576x24bpp@165Hz
[t=00:00:00.197612]         [108] 720x480x24bpp@165Hz
[t=00:00:00.197615]         [114] 640x480x24bpp@165Hz
[t=00:00:00.393326] [GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window
[t=00:00:00.393860] [GR::SetWindowAttributes][1] cfgFullScreen=1 numDisplays=1 winPos=<0,32> newRes=<1920,1080>
[t=00:00:00.393873] [GR::SetWindowAttributes][2] cfgFullScreen=1 numDisplays=1 winPos=<0,32> newRes=<1920,1048>
[t=00:00:00.410582] [GR::LogVersionInfo]
[t=00:00:00.410596]     SDL version : 2.0.18 (linked) / 2.0.18 (compiled)
[t=00:00:00.410602]     GL version  : 4.6.0 NVIDIA 536.23
[t=00:00:00.410621]     GL vendor   : NVIDIA Corporation
[t=00:00:00.410625]     GL renderer : NVIDIA GeForce RTX 3060/PCIe/SSE2
[t=00:00:00.410630]     GLSL version: 4.60 NVIDIA
[t=00:00:00.410634]     GLEW version: 2.1.0
[t=00:00:00.410639]     GPU memory  : 12288MB (total) / 10210MB (available)
[t=00:00:00.410653]     SDL swap-int: 1
[t=00:00:00.410658]     SDL driver  : windows
[t=00:00:00.410662]     
[t=00:00:00.410667]     Initialized OpenGL Context: 4.6 (Compat)
[t=00:00:00.410679]     GLSL shader support       : 1
[t=00:00:00.410688]     GL4 support               : 1
[t=00:00:00.410692]     FBO extension support     : 1
[t=00:00:00.410724]     NVX GPU mem-info support  : 1
[t=00:00:00.410735]     ATI GPU mem-info support  : 0
[t=00:00:00.410750]     NPOT-texture support      : 1 (1)
[t=00:00:00.410760]     S3TC/DXT1 texture support : 1/1
[t=00:00:00.410766]     texture query-LOD support : 1 (1)
[t=00:00:00.410772]     MSAA frame-buffer support : 1 (1)
[t=00:00:00.410777]     Z-buffer depth            : 32 (-)
[t=00:00:00.410790]     primitive-restart support : 1 (1)
[t=00:00:00.410805]     clip-space control support: 1 (1)
[t=00:00:00.410811]     seamless cube-map support : 1 (1)
[t=00:00:00.410818]     frag-depth layout support : 1 (1)
[t=00:00:00.410823]     persistent maps support   : 1 (1)
[t=00:00:00.410830]     explicit attribs location : 1 (1)
[t=00:00:00.410838]     multi draw indirect       : 1 (-)
[t=00:00:00.410844]     array textures            : 1 (-)
[t=00:00:00.410849]     buffer copy support       : 1 (-)
[t=00:00:00.410855]     indirect draw             : 1 (-)
[t=00:00:00.410866]     base instance             : 1 (-)
[t=00:00:00.410872]     
[t=00:00:00.410877]     max. FBO samples              : 32
[t=00:00:00.410882]     max. FS/program texture slots : 32/192
[t=00:00:00.410889]     max. texture size             : 32768
[t=00:00:00.410897]     max. texture anisotropy level : 16.000000
[t=00:00:00.410901]     max. vec4 varyings/attributes : 31/16
[t=00:00:00.410904]     max. draw-buffers             : 8
[t=00:00:00.410910]     max. rec. indices/vertices    : 1048576/1048576
[t=00:00:00.410916]     max. uniform buffer-bindings  : 84
[t=00:00:00.410922]     max. uniform block-size       : 64KB
[t=00:00:00.410926]     max. storage buffer-bindings  : 96
[t=00:00:00.410929]     max. storage block-size       : 2047MB
[t=00:00:00.410933]     
[t=00:00:00.410936]     enable AMD-hacks : 0
[t=00:00:00.410941]     compress MIP-maps: 0
[t=00:00:00.410958] [GR::ToggleGLDebugOutput] OpenGL debug-message callback disabled
[t=00:00:00.411229] [GR::UpdateGLConfigs]
[t=00:00:00.411261] [VSync::SetInterval] interval=0 (disabled)
[t=00:00:00.411273] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:00.411809] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=1920.000000, vsy=1080.000000, ssx=1920.000000, ssy=1080.000000, screenPosX=0, screenPosY=0
[t=00:00:00.411822] [GR::UpdateGLGeometry][2] winSize=<1920,1080>
[t=00:00:00.411827] [GR::InitGLState]
[t=00:00:00.411872] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@165Hz (fullscreen::exclusive)
[t=00:00:00.517072] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u
[t=00:00:00.520759] [~ScopedOnceTimer][FtLibraryHandler::FontConfigInit (version 2.13.1)] 3ms
[t=00:00:00.521222] [CglFont::CglShaderFontRenderer] Creating Font shaders: GLEW_ARB_explicit_attrib_location = true
[t=00:00:00.525168] [Font] [CheckGenFontConfigFull] Using Fontconfig cache dir "D:/SteamLibrary/steamapps/common/Zero-K/fontcache"
[t=00:00:00.525189] [Font] [CheckGenFontConfigFull] fontconfig for directory "C:\Windows\fonts" up to date
[t=00:00:00.525679] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:00.528826] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "D:\SteamLibrary\steamapps\common\Zero-K\"
[t=00:00:00.528837] [DataDirLocater::Check] Isolation Mode!
[t=00:00:00.528882] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: D:\SteamLibrary\steamapps\common\Zero-K\
[t=00:00:00.528932] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: D:\SteamLibrary\steamapps\common\Zero-K\engine\win64\105.1.1-1821-gaca6f20\
[t=00:00:00.534215] Scanning: D:\SteamLibrary\steamapps\common\Zero-K\engine\win64\105.1.1-1821-gaca6f20\base
[t=00:00:00.534489] Scanning: D:\SteamLibrary\steamapps\common\Zero-K\maps
[t=00:00:00.534789] Scanning: D:\SteamLibrary\steamapps\common\Zero-K\games
[t=00:00:00.534859] Scanning: D:\SteamLibrary\steamapps\common\Zero-K\packages
[t=00:00:00.547841] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 13ms
[t=00:00:00.547867] [VFS] [SpringVFS::ReserveArchives<this=000001eb5e1b7d60>]
[t=00:00:00.547996] [VFS] [SpringVFS::AddArchive<this=000001eb5e1b7d60>(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.550311] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=000001eb5e1b7d60 (SpringVFS) global=0000000000000000 (null)
[t=00:00:00.550325] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:00.687624] [ThreadPool::SetThreadCount][1] wanted=6 current=1 maximum=12 (init=1)
[t=00:00:00.688519] [ThreadPool::SetThreadCount][2] workers=5
[t=00:00:00.689654] [Threading] Worker 4 thread CPU affinity mask set: 0x8
[t=00:00:00.689662] [Threading] Worker 3 thread CPU affinity mask set: 0x4
[t=00:00:00.689668] [Threading] Worker 2 thread CPU affinity mask set: 0x2
[t=00:00:00.689725] [Threading] Worker 1 thread CPU affinity mask set: 0x1
[t=00:00:00.691023] [Threading] Worker 5 thread CPU affinity mask set: 0x10
[t=00:00:00.691119] [Threading] Main thread CPU affinity mask set: 0xfe0
[t=00:00:00.691548][f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms
[t=00:00:00.691719][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.1ms)
[t=00:00:00.691835][f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[t=00:00:00.691908][f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[t=00:00:00.691916][f=-000001] [Sound] [Sound::InitThread][1]
[t=00:00:00.692000][f=-000001] [Sound] [Sound::OpenLoopbackDevice] UseSDLAudio is set, rendering openal-soft audio to SDL buffer and let SDL audio handle the hardware
[t=00:00:00.699009][f=-000001] [Sound] [Sound::OpenLoopbackDevice] SDL audio device(s): 
[t=00:00:00.699041][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "0" "Realtek HD Audio 2nd output (Realtek(R) Audio)"
[t=00:00:00.699051][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "1" "XPRO27IPS (NVIDIA High Definition Audio)"
[t=00:00:00.699061][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "2" "Realtek Digital Output (Realtek(R) Audio)"
[t=00:00:00.699069][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device
[t=00:00:00.721844][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening loopback device
[t=00:00:00.724002][f=-000001] [Sound] [Sound::OpenLoopbackDevice] device=000001eb5e570050(default) context=000001eb21d1f650  numChannels=2 frameSize=8
[t=00:00:00.724034][f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
[t=00:00:00.724048][f=-000001] [Sound]   Vendor:         OpenAL Community
[t=00:00:00.724054][f=-000001] [Sound]   Version:        1.1 ALSOFT 1.21.0
[t=00:00:00.724085][f=-000001] [Sound]   Renderer:       OpenAL Soft
[t=00:00:00.724110][f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[t=00:00:00.724143][f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_loopback_bformat ALC_SOFT_output_limiter ALC_SOFT_pause_device
[t=00:00:00.724153][f=-000001] [Sound]   Devices:
[t=00:00:00.726839][f=-000001] [Sound]     [OpenAL Soft on Realtek HD Audio 2nd output (Realtek(R) Audio)]
[t=00:00:00.726853][f=-000001] [Sound]     [OpenAL Soft on XPRO27IPS (NVIDIA High Definition Audio)]
[t=00:00:00.726859][f=-000001] [Sound]     [OpenAL Soft on Realtek Digital Output (Realtek(R) Audio)]
[t=00:00:00.726881][f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=29
[t=00:00:00.726889][f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[t=00:00:00.727626][f=-000001] [Sound]   EFX Enabled: yes
[t=00:00:00.727641][f=-000001] [Sound] [Sound::UpdateThread][2]
[t=00:00:00.800509][f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 108ms
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:31:DumpVersion():libcurl 7.86.0 OpenSSL/3.0.7 (Schannel)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:79:ConfigureCertificates():CURLOPT_CAINFO is nullptr (can be overriden by PRD_SSL_CERT_FILE env variable)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:81:ConfigureCertificates():CURLOPT_CAPATH is nullptr (can be overriden by PRD_SSL_CERT_DIR env variable)
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:202:setWritePath():Using filesystem-writepath: D:\SteamLibrary\steamapps\common\Zero-K
[Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:187:DownloadSetConfig():Free disk space: 84118 MB
[t=00:00:00.802586][f=-000001] [CPreGame] using server IP localhost and port 8452
[t=00:00:00.802603][f=-000001] [NetProto::InitLocalClient] connecting to local server
[t=00:00:00.802691][f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "D:\SteamLibrary\steamapps\common\Zero-K\demos\20231117_093613_Anvilwood v1_105.1.1-1821-gaca6f20 BAR105.sdfz" for game data...
[t=00:00:01.537915][f=-000001] [PreGame::StartServerForDemo] starting GameServer
Fontconfig error: Cannot load default config file
[t=00:00:01.542511][f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect!
[t=00:00:01.542590][f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452
[t=00:00:01.542604][f=-000001] [UDPListener] successfully bound socket on port 8452
[t=00:00:01.545893][f=-000001] [PreGame::StartServerForDemo] started GameServer
[t=00:00:01.545916][f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 743ms
[t=00:00:01.545973][f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 2 to team 0 (#active=3)
[t=00:00:01.591544][f=-000001] [PreGame::AddMapArchivesToVFS][server=000001eb5ea2a4f0] using map "Anvilwood v1.1" (loaded=0 cached=0)
[t=00:00:01.591721][f=-000001] [VFS] [SpringVFS::AddArchive<this=000001eb5e1b7d60>(arName="Anvilwood v1.1", overwrite=false)] section=1 cached=0
[t=00:00:01.631369][f=-000001] [VFS] [SpringVFS::AddArchive<this=000001eb5e1b7d60>(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[t=00:00:01.631665][f=-000001] [PreGame::AddModArchivesToVFS][server=000001eb5ea2a4f0] using game "Zero-K v1.11.10.0" (loaded=0 cached=0)
[t=00:00:01.631914][f=-000001] [VFS] [SpringVFS::AddArchive<this=000001eb5e1b7d60>(arName="Zero-K v1.11.10.0", overwrite=false)] section=0 cached=0
[t=00:00:01.640013][f=-000001] [VFS] [SpringVFS::AddArchive<this=000001eb5e1b7d60>(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:01.640177][f=-000001] [VFS] [SpringVFS::AddArchive<this=000001eb5e1b7d60>(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[t=00:00:02.645665][f=-000001] Warning: [PreGame::GameDataReceived] Archive Anvilwood v1.1 (checksum 29ec76fc15b90de37c3ab6ffc4e68e0f4221ead0acf68d84fa6c43d71ad7e54acef5754129c85c68e8b3f52a28dba6abce09e3fbca7afebfd44e3cc1931c14e2) differs from the host's copy (checksum 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[t=00:00:38.834028][f=-000001] [~CPoolArchive] archiveFile="D:\SteamLibrary\steamapps\common\Zero-K\packages\c7255a31c16d5fb61974cd08e0d0da8b.sdp" numZipFiles=8078 sumInflSize=880349kb sumReadTime=176262ms
[t=00:00:38.834058][f=-000001]  file="units/gunshipaa.lua" indx=7014 inflSize=4kb readTime=3053ms
[t=00:00:38.834066][f=-000001]  file="units/turretaalaser.lua" indx=7151 inflSize=3kb readTime=3042ms
[t=00:00:38.834074][f=-000001]  file="units/turretemp.lua" indx=7153 inflSize=3kb readTime=3023ms
[t=00:00:38.834085][f=-000001]  file="unittextures/ametalextractorlvl1c.dds" indx=7190 inflSize=85kb readTime=2711ms
[t=00:00:38.834095][f=-000001]  file="units/spideraa.lua" indx=7097 inflSize=3kb readTime=2344ms
[t=00:00:38.834102][f=-000001]  file="unitpics/skin_strike_chitin.png" indx=6821 inflSize=9kb readTime=2075ms
[t=00:00:38.834111][f=-000001]  file="unitpics/factoryshield.png" indx=6677 inflSize=12kb readTime=2002ms
[t=00:00:38.834118][f=-000001]  file="unitpics/shiptorpraider.png" indx=6813 inflSize=9kb readTime=1994ms
[t=00:00:38.834129][f=-000001]  file="unitpics/pw_generic.png" indx=6770 inflSize=10kb readTime=1988ms
[t=00:00:38.834139][f=-000001]  file="unitpics/commweapon_flamethrower.png" indx=6624 inflSize=3kb readTime=1958ms
[t=00:00:38.930805][f=-000001] Warning: [PreGame::GameDataReceived] Archive c7255a31c16d5fb61974cd08e0d0da8b.sdp (checksum c62c7ff66b7523b518961a2a8c8d5129541a87838eb89edb1796779667c5a5378a186c552613d00acea713944d20d1293860a8cd3ab8fcc536de1f64363957cf) differs from the host's copy (checksum 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[t=00:00:38.930843][f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 37384ms
[t=00:00:38.931060][f=-000001] [PreGame::UpdateClientNet] received local player number 2 (team 0, allyteam 1), creating LoadScreen
[t=00:00:38.932303][f=-000001] forceSingleThreaded, false
[t=00:00:38.948166][f=-000001] [LuaIntro] Searching for new Widgets
[t=00:00:38.948182][f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[t=00:00:38.948266][f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[t=00:00:38.948318][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[t=00:00:38.948370][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[t=00:00:38.948427][f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[t=00:00:38.949280][f=-000001] [LuaIntro] Found new widget "SpringLogo"
[t=00:00:38.949719][f=-000001] [LuaIntro] Found new widget "LoadTexture"
[t=00:00:38.950118][f=-000001] [LuaIntro] Found new widget "LoadProgress"
[t=00:00:38.950712][f=-000001] [LuaIntro] Found new widget "Main"
[t=00:00:38.951185][f=-000001] [LuaIntro] Found new widget "Music"
[t=00:00:38.951589][f=-000001] [LuaIntro] Found new widget "WM Stuff"
[t=00:00:38.951614][f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[t=00:00:38.952180][f=-000001] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
[t=00:00:39.104062][f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[t=00:00:39.106834][f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[t=00:00:39.107742][f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[t=00:00:39.107886][f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[t=00:00:39.108243][f=-000001] [LoadScreen::Init] single-threaded
[t=00:00:39.108329][f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[t=00:00:39.108452][f=-000001] [Game::Load][1] globalQuit=0 threaded=0
[t=00:00:39.108489][f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information"
[t=00:00:39.273407][f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
[t=00:00:39.381048][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (40 MB)"
[t=00:00:39.428198][f=-000001] Warning: [CSMFReadMap::CreateSplatDetailTextures] Invalid SMF splatDetailTex maps/Zsplat.dds. Creating fallback texture
[t=00:00:39.714067][f=-000001] [~ScopedOnceTimer][Game::LoadMap] 605ms
[t=00:00:39.714119][f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions"
[t=00:00:40.326708][f=-000001] Loading UnitDefs_posts
[t=00:00:40.388169][f=-000001] Loading FeatureDefs_posts
[t=00:00:40.397475][f=-000001] Loading WeaponDefs_posts
[t=00:00:40.412032][f=-000001] Loading ArmorDefs_posts
[t=00:00:40.421019][f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 155ms
[t=00:00:40.450091][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 735ms
[t=00:00:40.450143][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons"
[t=00:00:40.645845][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions"
[t=00:00:40.649558][f=-000001] [Sound] Warning: [LoadSoundDefsImpl] sound incomingchat is missing file tag (ignoring)
[t=00:00:40.653014][f=-000001] [Sound] [LoadSoundDefsImpl] parsed 369 sounds from gamedata/sounds.lua
[t=00:00:40.653197][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 7ms
[t=00:00:40.653207][f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0
[t=00:00:40.653241][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh"
[t=00:00:40.654209][f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs"
[t=00:00:40.654912][f=-000001] [Init] number of ArmorDefs: 5
[t=00:00:40.654965][f=-000001] Warning: [Init] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1!
[t=00:00:40.728348][f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[t=00:00:40.737024][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures"
[t=00:00:40.771611][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/glass100.bmp" (loaded=0)
[t=00:00:40.771736][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/glass200.bmp" (loaded=0)
[t=00:00:40.771853][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/glass300.bmp" (loaded=0)
[t=00:00:40.772090][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/graynoise100.bmp" (loaded=0)
[t=00:00:40.772207][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/graynoise200.bmp" (loaded=0)
[t=00:00:40.772556][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/graynoise500.bmp" (loaded=0)
[t=00:00:40.773875][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/metal1a00.bmp" (loaded=0)
[t=00:00:40.774296][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/metal2a00.bmp" (loaded=0)
[t=00:00:40.774502][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/metal3a00.bmp" (loaded=0)
[t=00:00:40.774615][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/metal3b00.bmp" (loaded=0)
[t=00:00:40.774828][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/metal3d00.bmp" (loaded=0)
[t=00:00:40.776888][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/noise6b00.bmp" (loaded=0)
[t=00:00:40.777030][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/noise6c00.bmp" (loaded=0)
[t=00:00:40.777147][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/noise6d00.bmp" (loaded=0)
[t=00:00:40.779054][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/vaff4c00.bmp" (loaded=0)
[t=00:00:40.788838][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky"
[t=00:00:41.259619][f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0
[t=00:00:41.259669][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions"
[t=00:00:41.490041][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 230ms
[t=00:00:41.490089][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions"
[t=00:00:41.537194][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 47ms
[t=00:00:41.537232][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions"
[t=00:00:41.549773][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 12ms
[t=00:00:41.571464][f=-000001] [Path] TK CPathManager::InitStatic: 6 threads available (MT requests=1, MT updates=1)
[t=00:00:41.578439][f=-000001] [IPathManager::GetInstance] using HAPFS
[t=00:00:41.578469][f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features"
[t=00:00:41.579689][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Models"
[t=00:00:41.580803][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler"
[t=00:00:41.643087][f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler"
[t=00:00:41.650260][f=-000001] InfoTexture: shaders
[t=00:00:41.650293][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer"
[t=00:00:41.651166][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles"
[t=00:00:41.959172][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures"
[t=00:00:41.963425][f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 0ms
[t=00:00:41.963441][f=-000001] Switching to ROAM Mesh Rendering
[t=00:00:41.963459][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:41.982663][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0)
[t=00:00:41.982684][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:42.001672][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1)
[t=00:00:42.114889][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GrassDrawer"
[t=00:00:42.350703][f=-000001] Loaded DecalsDrawer: Legacy
[t=00:00:42.350733][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer"
[t=00:00:42.351177][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures"
[t=00:00:42.922304][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water"
[t=00:00:43.146700][f=-000001] [LoadScreen::SetLoadMessage] text="Finalizing Models"