Open Chobbyla opened 2 weeks ago
infolog_full.txt (truncated):
[t=00:00:00.000972] [CpuId] found 6 cores and 12 logical cpus (mask: 0xfff) of type general [t=00:00:00.000986] [CpuId] setting logical cpu affinity mask to 0xfff [t=00:00:00.003870] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "D:\Games\Steam\steamapps\common\Zero-K\" [t=00:00:00.004020] Using writeable configuration source: "D:\Games\Steam\steamapps\common\Zero-K\_springsettings.cfg" Failed rotating the log file [t=00:00:00.022225] LogOutput initialized. Logging to D:\Games\Steam\steamapps\common\Zero-K\infolog.txt [t=00:00:00.022286] ============== <Log Sections ([A]vailable, [E]nabled)> ============== [t=00:00:00.022319] [A] ArchiveScanner [A] AutohostInterface [A] BumpWater [A] CSMFGroundTextures [A] CregSerializer [A] DynWater [A] Font [A] GameServer [A] GroundMoveType [A] KeyBindings [A] LuaSocket [A] Model [A] Net [A] Path [A] Piece [A] RoamMeshDrawer [A] Shader [A] SkyBox [A] Sound [A] Texture [A] VFS [E] Sound (Notice) [E] VFS (Info) [t=00:00:00.022340] [t=00:00:00.022348] Enable or disable log sections using the LogSections configuration key [t=00:00:00.022357] or the SPRING_LOG_SECTIONS environment variable (both comma separated). [t=00:00:00.022365] Use "none" to disable the default log sections. [t=00:00:00.022373] ============== </Log Sections> ============== [t=00:00:00.022381] ============== <User Config> ============== [t=00:00:00.022546] AllowDeferredMapRendering = 1 [t=00:00:00.022559] AllowDeferredModelRendering = 1 [t=00:00:00.022567] AnimationMT = 0 [t=00:00:00.022574] BumpWaterBlurReflection = 1 [t=00:00:00.022592] BumpWaterTexSizeReflection = 128 [t=00:00:00.022608] CamFreeScrollSpeed = 50 [t=00:00:00.022617] CamMode = 1 [t=00:00:00.022624] CubeTexSizeReflection = 1 [t=00:00:00.022631] CubeTexSizeSpecular = 1 [t=00:00:00.022638] DualScreenMiniMapOnLeft = 1 [t=00:00:00.022646] EdgeMoveDynamic = 0 [t=00:00:00.022676] EdgeMoveWidth = 0.003 [t=00:00:00.022688] FPSFOV = 90 [t=00:00:00.022695] FPSScrollSpeed = 50 [t=00:00:00.022702] FontSize = 18 [t=00:00:00.022712] FullscreenEdgeMove = 0 [t=00:00:00.022720] GrassDetail = 0 [t=00:00:00.022726] GroundDecals = 2 [t=00:00:00.022733] GroundDetail = 90 [t=00:00:00.022739] HangTimeout = 30 [t=00:00:00.022746] HardwareCursor = 1 [t=00:00:00.022754] InitialNetworkTimeout = 0 [t=00:00:00.022761] LinkIncomingMaxPacketRate = 2048 [t=00:00:00.022774] LinkIncomingPeakBandwidth = 262144 [t=00:00:00.022785] LinkIncomingSustainedBandwidth = 262144 [t=00:00:00.022792] LinkOutgoingBandwidth = 262144 [t=00:00:00.022800] LuaGarbageCollectionMemLoadMult = 2.5 [t=00:00:00.022806] LuaGarbageCollectionRunTimeMult = 1.5 [t=00:00:00.022812] MSAALevel = 1 [t=00:00:00.022860] MaxParticles = 15000 [t=00:00:00.022876] MaxSounds = 32 [t=00:00:00.022885] MaximumTransmissionUnit = 0 [t=00:00:00.022894] MiddleClickScrollSpeed = -0.0015 [t=00:00:00.022911] MiniMapMarker = 0 [t=00:00:00.022924] MouseDragScrollThreshold = 0 [t=00:00:00.022931] NetworkLossFactor = 2 [t=00:00:00.022939] OverheadMaxHeightFactor = 1.39999998 [t=00:00:00.022947] OverheadScrollSpeed = 50 [t=00:00:00.022957] ReconnectTimeout = 0 [t=00:00:00.022965] RotOverheadScrollSpeed = 50 [t=00:00:00.022973] RotateLogFiles = 1 [t=00:00:00.022981] ShadowMapSize = 1024 [t=00:00:00.022988] Shadows = 1 [t=00:00:00.022994] ShowClock = 0 [t=00:00:00.023005] SoftParticles = 2 [t=00:00:00.023018] SplashScreenDir = ./MenuLoadscreens [t=00:00:00.023030] UnitIconDist = 151 [t=00:00:00.023038] UpdateBoundingVolumeMT = 0 [t=00:00:00.023047] UpdateWeaponVectorsMT = 0 [t=00:00:00.023057] UseDistToGroundForIcons = 1.10000002 [t=00:00:00.023065] UseLuaMemPools = 0 [t=00:00:00.023072] UseNetMessageSmoothingBuffer = 0 [t=00:00:00.023080] VFSCacheArchiveFiles = 0 [t=00:00:00.023090] Water = 4 [t=00:00:00.023111] WindowBorderless = 1 [t=00:00:00.023123] WindowPosY = 0 [t=00:00:00.023184] WindowedEdgeMove = 0 [t=00:00:00.023195] XResolutionWindowed = 3440 [t=00:00:00.023200] YResolutionWindowed = 1440 [t=00:00:00.023207] snd_volmaster = 27 [t=00:00:00.023226] ============== </User Config> ============== [t=00:00:00.023249] ============== <User System> ============== [t=00:00:00.023260] Spring Engine Version: 105.1.1-2457-g8095d30 BAR105 [t=00:00:00.023276] Build Environment: gcc libstdc++ version 20230727 [t=00:00:00.023293] Compiler Version: gcc-13.2.0 [t=00:00:00.023362] Operating System: Windows 10 TBA Insider Update (build 22631) [t=00:00:00.023428] Hardware Config: Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz; 65367MB RAM, 81751MB pagefile [t=00:00:00.023439] Binary Word Size: 64-bit (native) [t=00:00:00.023445] Process Clock: std::chrono::high_resolution_clock [t=00:00:00.023450] Physical CPU Cores: 6 [t=00:00:00.023454] Logical CPU Cores: 12 [t=00:00:00.023459] ============== </User System> ============== [t=00:00:00.023593] [good_fpu_init][STREFLOP_SSE] [t=00:00:00.023601] SSE 1.0 : 1, SSE 2.0 : 1 [t=00:00:00.023605] SSE 3.0 : 1, SSSE 3.0 : 1 [t=00:00:00.023609] SSE 4.1 : 1, SSE 4.2 : 1 [t=00:00:00.023614] SSE 4.0A: 0, SSE 5.0A: 0 [t=00:00:00.026573] [WatchDog::Install] installed (hang-timeout: 30s) [t=00:00:00.026617] [WatchDog::RegisterThread] registering controls for thread [main] [t=00:00:00.033104] [GL::CheckAvailableVideoModes] desktop={3440x1440x24bpp@120Hz} current={3440x1440x24bpp@120Hz} [t=00:00:00.055065] Display (Generic PnP Monitor)=1 modes=148 bounds={x=0, y=0, w=3440, h=1440} [t=00:00:00.055081] [ 1] 3440x1440x24bpp@144Hz [t=00:00:00.055087] [ 6] 2560x1440x24bpp@144Hz [t=00:00:00.055094] [11] 2560x1080x24bpp@144Hz [t=00:00:00.055098] [14] 1920x1440x24bpp@144Hz [t=00:00:00.055104] [19] 1920x1200x24bpp@144Hz [t=00:00:00.055109] [23] 1920x1080x24bpp@144Hz [t=00:00:00.055114] [30] 1720x1440x24bpp@144Hz [t=00:00:00.055118] [34] 1680x1050x24bpp@144Hz [t=00:00:00.055129] [40] 1600x1200x24bpp@144Hz [t=00:00:00.055134] [44] 1600x1024x24bpp@144Hz [t=00:00:00.055139] [50] 1600x900x24bpp@144Hz [t=00:00:00.055143] [55] 1440x1080x24bpp@144Hz [t=00:00:00.055148] [62] 1440x900x24bpp@144Hz [t=00:00:00.055156] [67] 1400x1050x24bpp@144Hz [t=00:00:00.055161] [73] 1366x768x24bpp@144Hz [t=00:00:00.055165] [78] 1360x768x24bpp@144Hz [t=00:00:00.055172] [83] 1280x1024x24bpp@144Hz [t=00:00:00.055177] [89] 1280x960x24bpp@144Hz [t=00:00:00.055182] [94] 1280x800x24bpp@144Hz [t=00:00:00.055190] [99] 1280x768x24bpp@144Hz [t=00:00:00.055198] [104] 1280x720x24bpp@144Hz [t=00:00:00.055202] [111] 1152x864x24bpp@144Hz [t=00:00:00.055207] [116] 1024x768x24bpp@144Hz [t=00:00:00.055211] [123] 800x600x24bpp@144Hz [t=00:00:00.055216] [130] 720x576x24bpp@144Hz [t=00:00:00.055220] [135] 720x480x24bpp@144Hz [t=00:00:00.055225] [141] 640x480x24bpp@144Hz [t=00:00:00.060904] Display (Generic PnP Monitor)=2 modes=44 bounds={x=-1920, y=0, w=1920, h=1080} [t=00:00:00.060941] [ 1] 1920x1080x24bpp@144Hz [t=00:00:00.060976] [ 3] 1680x1050x24bpp@144Hz [t=00:00:00.060984] [ 5] 1600x900x24bpp@144Hz [t=00:00:00.060992] [ 7] 1440x900x24bpp@144Hz [t=00:00:00.061000] [ 9] 1400x1050x24bpp@144Hz [t=00:00:00.061011] [11] 1366x768x24bpp@144Hz [t=00:00:00.061022] [13] 1360x768x24bpp@144Hz [t=00:00:00.061029] [15] 1280x1024x24bpp@144Hz [t=00:00:00.061036] [17] 1280x960x24bpp@144Hz [t=00:00:00.061043] [19] 1280x800x24bpp@144Hz [t=00:00:00.061050] [21] 1280x768x24bpp@144Hz [t=00:00:00.061065] [23] 1280x720x24bpp@144Hz [t=00:00:00.061076] [25] 1280x600x24bpp@144Hz [t=00:00:00.061084] [27] 1152x864x24bpp@144Hz [t=00:00:00.061091] [29] 1024x768x24bpp@144Hz [t=00:00:00.061097] [31] 800x600x24bpp@144Hz [t=00:00:00.061104] [33] 640x480x24bpp@144Hz [t=00:00:00.061115] [35] 640x400x24bpp@144Hz [t=00:00:00.378276] [GR::CreateSDLWindow] using 2x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window [t=00:00:00.378879] [GR::SetWindowAttributes][1] cfgFullScreen=1 numDisplays=2 winPos=<0,0> newRes=<3440,1440> [t=00:00:00.378905] [GR::SetWindowAttributes][2] cfgFullScreen=1 numDisplays=2 winPos=<0,0> newRes=<3440,1440> [t=00:00:00.448948] [GR::LogVersionInfo] [t=00:00:00.448972] SDL version : 2.0.18 (linked) / 2.0.18 (compiled) [t=00:00:00.448981] GL version : 4.6.0 NVIDIA 552.22 [t=00:00:00.448989] GL vendor : NVIDIA Corporation [t=00:00:00.448997] GL renderer : NVIDIA GeForce RTX 3060 Laptop GPU/PCIe/SSE2 [t=00:00:00.449005] GLSL version: 4.60 NVIDIA [t=00:00:00.449035] GLEW version: 2.1.0 [t=00:00:00.449044] GPU memory : 6144MB (total) / 4860MB (available) [t=00:00:00.449072] SDL swap-int: 1 [t=00:00:00.449083] SDL driver : windows [t=00:00:00.449089] [t=00:00:00.449095] Initialized OpenGL Context: 4.6 (Compat) [t=00:00:00.449106] GLSL shader support : 1 [t=00:00:00.449113] GL4 support : 1 [t=00:00:00.449123] FBO extension support : 1 [t=00:00:00.449141] NVX GPU mem-info support : 1 [t=00:00:00.449161] ATI GPU mem-info support : 0 [t=00:00:00.449178] Texture clamping to edge : 1 [t=00:00:00.449190] NPOT-texture support : 1 (1) [t=00:00:00.449199] S3TC/DXT1 texture support : 1/1 [t=00:00:00.449208] texture query-LOD support : 1 (1) [t=00:00:00.449215] MSAA frame-buffer support : 1 (1) [t=00:00:00.449222] Z-buffer depth : 32 (-) [t=00:00:00.449234] primitive-restart support : 1 (1) [t=00:00:00.449245] clip-space control support: 1 (1) [t=00:00:00.449252] seamless cube-map support : 1 (1) [t=00:00:00.449265] frag-depth layout support : 1 (1) [t=00:00:00.449276] persistent maps support : 1 (1) [t=00:00:00.449283] explicit attribs location : 1 (1) [t=00:00:00.449292] multi draw indirect : 1 (-) [t=00:00:00.449300] array textures : 1 (-) [t=00:00:00.449310] buffer copy support : 1 (-) [t=00:00:00.449318] indirect draw : 1 (-) [t=00:00:00.449325] base instance : 1 (-) [t=00:00:00.449331] [t=00:00:00.449337] max. FBO samples : 32 [t=00:00:00.449348] max. FS/program texture slots : 32/192 [t=00:00:00.449355] max. texture size : 32768 [t=00:00:00.449365] max. texture anisotropy level : 16.000000 [t=00:00:00.449376] max. vec4 varyings/attributes : 31/16 [t=00:00:00.449382] max. draw-buffers : 8 [t=00:00:00.449388] max. rec. indices/vertices : 1048576/1048576 [t=00:00:00.449395] max. uniform buffer-bindings : 84 [t=00:00:00.449401] max. uniform block-size : 64KB [t=00:00:00.449413] max. storage buffer-bindings : 96 [t=00:00:00.449423] max. storage block-size : 2047MB [t=00:00:00.449429] [t=00:00:00.449434] enable AMD-hacks : 0 [t=00:00:00.449439] compress MIP-maps: 0 [t=00:00:00.449526] Number of compressed texture formats: 23 [t=00:00:00.449565] Compressed texture formats: GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 0x8b90, 0x8b91, 0x8b92, 0x8b93, 0x8b94, 0x8b95, 0x8b96, 0x8b97, 0x8b98, 0x8b99, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC. [t=00:00:00.449622] [GR::ToggleGLDebugOutput] OpenGL debug-message callback disabled [t=00:00:00.450001] [GR::UpdateGLConfigs] [t=00:00:00.450070] [VSync::SetInterval] interval=-1 (adaptive) [t=00:00:00.450091] [GR::UpdateGLGeometry][1] winSize=<1,1> [t=00:00:00.450109] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=3440.000000, vsy=1440.000000, ssx=3440.000000, ssy=1440.000000, screenPosX=0, screenPosY=0 [t=00:00:00.450125] [GR::UpdateGLGeometry][2] winSize=<3440,1440> [t=00:00:00.450132] [GR::InitGLState] [t=00:00:00.450222] [GR::LogDisplayMode] display-mode set to 3440x1440x24bpp@120Hz (fullscreen::non-exclusive) [t=00:00:00.558426] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u [t=00:00:00.565024] [~ScopedOnceTimer][FtLibraryHandler::FontConfigInit (version 2.13.1)] 6ms [t=00:00:00.565752] [CglFont::CglShaderFontRenderer] Creating Font shaders: GLEW_ARB_explicit_attrib_location = true [t=00:00:00.573803] [Font] [CheckGenFontConfigFull] Using Fontconfig cache dir "D:/Games/Steam/steamapps/common/Zero-K/fontcache" [t=00:00:00.573839] [Font] [CheckGenFontConfigFull] fontconfig for directory "C:\WINDOWS\fonts" up to date [t=00:00:00.574265] [WatchDog::RegisterThread] registering controls for thread [vfsi] [t=00:00:00.575441] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "D:\Games\Steam\steamapps\common\Zero-K\" [t=00:00:00.575463] [DataDirLocater::Check] Isolation Mode! [t=00:00:00.575559] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: D:\Games\Steam\steamapps\common\Zero-K\ [t=00:00:00.575646] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: D:\Games\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\ [t=00:00:00.599139] Scanning: D:\Games\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\base [t=00:00:00.599746] Scanning: D:\Games\Steam\steamapps\common\Zero-K\maps [t=00:00:00.601992] Scanning: D:\Games\Steam\steamapps\common\Zero-K\games [t=00:00:00.602581] Scanning: D:\Games\Steam\steamapps\common\Zero-K\packages [t=00:00:00.644979] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 45ms [t=00:00:00.645009] [VFS] [SpringVFS::ReserveArchives<this=00000163a66859c0>] [t=00:00:00.645508] [VFS] [SpringVFS::AddArchive<this=00000163a66859c0>(arName="Spring content v1", overwrite=false)] section=2 cached=0 [t=00:00:00.648412] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=00000163a66859c0 (SpringVFS) global=0000000000000000 (null) [t=00:00:00.648437] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [t=00:00:00.741901] [ThreadPool::SetThreadCount][1] wanted=6 current=1 maximum=12 (init=1) [t=00:00:00.742259] [ThreadPool::SetThreadCount][2] workers=5 [t=00:00:00.742462] [Threading] Worker 1 thread CPU affinity mask set: 0x1 [t=00:00:00.742547] [Threading] Worker 2 thread CPU affinity mask set: 0x2 [t=00:00:00.742654] [Threading] Worker 3 thread CPU affinity mask set: 0x4 [t=00:00:00.742846] [Threading] Worker 4 thread CPU affinity mask set: 0x8 [t=00:00:00.742937] [Threading] Worker 5 thread CPU affinity mask set: 0x10 [t=00:00:00.742977] [Threading] Main thread CPU affinity mask set: 0xfe0 [t=00:00:00.743830][f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms [t=00:00:00.743961][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.1ms) [t=00:00:00.744186][f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32 [t=00:00:00.744213][f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio] [t=00:00:00.744223][f=-000001] [Sound] [Sound::InitThread][1] [t=00:00:00.744263][f=-000001] [Sound] [Sound::OpenLoopbackDevice] UseSDLAudio is set, rendering openal-soft audio to SDL buffer and let SDL audio handle the hardware [t=00:00:00.762277][f=-000001] [Sound] [Sound::OpenLoopbackDevice] SDL audio device(s): [t=00:00:00.762315][f=-000001] [Sound] [Sound::OpenLoopbackDevice] * "0" "Speakers (Realtek(R) Audio)" [t=00:00:00.762329][f=-000001] [Sound] [Sound::OpenLoopbackDevice] * "1" "Headphones (Realtek(R) Audio)" [t=00:00:00.762338][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device [t=00:00:00.775832][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening loopback device [t=00:00:00.777946][f=-000001] [Sound] [Sound::OpenLoopbackDevice] device=00000163e0e4e5a0(default) context=00000163e0e488c0 numChannels=2 frameSize=8 [t=00:00:00.777975][f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info] [t=00:00:00.777985][f=-000001] [Sound] Vendor: OpenAL Community [t=00:00:00.777993][f=-000001] [Sound] Version: 1.1 ALSOFT 1.21.0 [t=00:00:00.777999][f=-000001] [Sound] Renderer: OpenAL Soft [t=00:00:00.778153][f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [t=00:00:00.778201][f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_loopback_bformat ALC_SOFT_output_limiter ALC_SOFT_pause_device [t=00:00:00.778218][f=-000001] [Sound] Devices: [t=00:00:00.782322][f=-000001] [Sound] [OpenAL Soft on Headphones (Realtek(R) Audio)] [t=00:00:00.782340][f=-000001] [Sound] [OpenAL Soft on Speakers (Realtek(R) Audio)] [t=00:00:00.782354][f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=29 [t=00:00:00.782362][f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255} [t=00:00:00.783078][f=-000001] [Sound] EFX Enabled: yes [t=00:00:00.783098][f=-000001] [Sound] [Sound::UpdateThread][2] [t=00:00:00.850679][f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 106ms [Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:32:DumpVersion():libcurl 7.86.0 OpenSSL/3.0.7 (Schannel) [Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:80:ConfigureCertificates():CURLOPT_CAINFO is nullptr (can be overriden by PRD_SSL_CERT_FILE env variable) [Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:82:ConfigureCertificates():CURLOPT_CAPATH is nullptr (can be overriden by PRD_SSL_CERT_DIR env variable) [Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:203:setWritePath():Using filesystem-writepath: D:\Games\Steam\steamapps\common\Zero-K [Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:187:DownloadSetConfig():Free disk space: 631639 MB [t=00:00:00.852263][f=-000001] [StartScript] Loading StartScript from: D:\Games\Steam\steamapps\common\Zero-K\_script.txt [t=00:00:00.853325][f=-000001] [CPreGame] using client IP 149.56.22.68 and port 8492 [t=00:00:00.854813][f=-000001] [NetProto::InitClient] connecting to IP 149.56.22.68 on port 8492 using name LogicDaemon [t=00:00:01.108501][f=-000001] [PreGame::AddMapArchivesToVFS][server=0000000000000000] using map "Into Battle v4" (loaded=0 cached=0) [t=00:00:01.109478][f=-000001] [VFS] [SpringVFS::AddArchive<this=00000163a66859c0>(arName="Into Battle v4", overwrite=false)] section=1 cached=0 [t=00:00:01.109849][f=-000001] [VFS] [SpringVFS::AddArchive<this=00000163a66859c0>(arName="Map Helper v1", overwrite=false)] section=2 cached=0 [t=00:00:01.110391][f=-000001] [PreGame::AddModArchivesToVFS][server=0000000000000000] using game "Unit Level Ups v65" (loaded=0 cached=0) [t=00:00:01.179307][f=-000001] [VFS] [SpringVFS::AddArchive<this=00000163a66859c0>(arName="Unit Level Ups v65", overwrite=false)] section=0 cached=0 [t=00:00:01.181535][f=-000001] [VFS] [SpringVFS::AddArchive<this=00000163a66859c0>(arName="Spring content v1", overwrite=false)] section=2 cached=0 [t=00:00:01.181849][f=-000001] [VFS] [SpringVFS::AddArchive<this=00000163a66859c0>(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0 [t=00:00:01.184101][f=-000001] [VFS] [SpringVFS::AddArchive<this=00000163a66859c0>(arName="Zero-K v1.12.4.1", overwrite=false)] section=0 cached=0 [t=00:00:01.197680][f=-000001] [CAS::GASCB] Archive file="into_battle_v4.sd7" cs="c4d9d129c83778727267ed0c36168ca9b0928fa621d1983eeeca7841565b71919586b9bd3303e48df222e36e9182cc405ded0b7b9fbebc3caf3848c05f5c4f67" [t=00:00:01.197840][f=-000001] [CAS::GASCB] Archive file="maphelper.sdz" cs="c2f5635fb58633282b715b3776b6e0edd938b1c9fddef720456eab8924194de978d8d605c6ff24e3e136e42214732673060586d9a72c701679589fd333f6aaba" Fontconfig error: Cannot load default config file [t=00:00:01.197910][f=-000001] Warning: [PreGame::GameDataReceived] Archive Into Battle v4 (checksum 062cb2767db14b5a5916b63b40a06c4469aa3e6fdc0f6f1eaba4d3c872423c78ed5e6fb8f5fcc06e1314074c85f1ea335be88da23892cc2ad660d7136caae5dd) differs from the host's copy (checksum 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it. [t=00:00:01.275853][f=-000001] [CAS::GASCB] Archive file="unitlevelupsv65.sdz" cs="175c9ae46f4d9f435d12fc8af19ebd73925f4ab952d945f877973371568b2da851f5f6c8d608e48c5be04bcb42f10e9f4f3ee11d74b6b6e3b832440fb4cfb63a" [t=00:00:01.276062][f=-000001] [CAS::GASCB] Archive file="springcontent.sdz" cs="9579ba863e4281b096f5375c12fdcd537e22f8e579024e08152359dc90769cb2e5641d731d2b18f2e7d140f041a65824890758117b6b2e93430d3f4e9208773b" [t=00:00:01.276216][f=-000001] [CAS::GASCB] Archive file="bitmaps.sdz" cs="ed5fc4f7d9e73b042c36ab1bbab84c1699bc25f327ea61bac92e86d89ffb780b8bfaa27e254ca7975ab27990723bcf2ad65db2650689e93c90aeded31f975de5" [t=00:00:01.276378][f=-000001] [CAS::GASCB] Archive file="e90239a65fde909ce74fbe553c97818d.sdp" cs="be0a01878cd09901a255866d24c8d06cb3845a95d050b169cb9ba8926848418ee486d3581e746f6f73c42af47ebd4627673a42b9475a3b6ae57dfef9bba67d11" [t=00:00:01.276453][f=-000001] Warning: [PreGame::GameDataReceived] Archive unitlevelupsv65.sdz (checksum d170e5120438bcf64584e6a07d13ec5ac645cd3adc61db23600144e7314e889fdbed9a9df01b34869547585f0fd1dfb6775e49d04e0e4a268eec5b6b82f6e1f5) differs from the host's copy (checksum 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it. ------- TRUNCATED ------- [t=00:24:47.772226][f=0041084] Warning: cloakcon: weapon2: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids [t=00:24:52.787041][f=0041151] [uapn] compare [t=00:24:52.787089][f=0041151] [uapn] issued : 40(776, 135.00885, 4056, 50000, nil) 4 (repair units) [t=00:24:52.787110][f=0041151] [uapn] current: 40(3592, 776, 135.00885, 4056, 50000) 40 [t=00:24:52.787121][f=0041151] [uapn] -> repair [t=00:24:55.984114][f=0041208] Input grabbing is enabled! [t=00:24:55.984152][f=0041208] Input grabbing is enabled! [t=00:25:01.495818][f=0041284] [uapn] compare [t=00:25:01.495890][f=0041284] [uapn] issued : 40(776, 135.00885, 4056, 50000, nil) 4 (repair units) [t=00:25:01.495916][f=0041284] [uapn] current: 40(3592, 776, 135.00885, 4056, 50000) 40 [t=00:25:01.495930][f=0041284] [uapn] -> repair [t=00:25:12.090988][f=0041414] [uapn] compare [t=00:25:12.091067][f=0041414] [uapn] issued : 40(776, 135.00885, 4056, 50000, nil) 4 (repair units) [t=00:25:12.091119][f=0041414] [uapn] current: 40(3592, 776, 135.00885, 4056, 50000) 40 [t=00:25:12.091171][f=0041414] [uapn] -> repair [t=00:25:23.348409][f=0041539] game_message: Shield Dummy (tiny) is under attack [t=00:25:23.373020][f=0041540] [uapn] compare [t=00:25:23.373061][f=0041540] [uapn] issued : 40(776, 135.00885, 4056, 50000, nil) 4 (repair units) [t=00:25:23.373082][f=0041540] [uapn] current: 40(3592, 776, 135.00885, 4056, 50000) 40 [t=00:25:23.373091][f=0041540] [uapn] -> repair [t=00:25:28.923339][f=0041609] Warning: cloakcon: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids [t=00:25:28.923383][f=0041609] Warning: cloakcon: weapon2: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids [t=00:25:34.931438][f=0041677] [uapn] compare [t=00:25:34.931482][f=0041677] [uapn] issued : 40(776, 135.00885, 4056, 50000, nil) 4 (repair units) [t=00:25:34.931504][f=0041677] [uapn] current: 40(3592, 776, 135.00885, 4056, 50000) 40 [t=00:25:34.931514][f=0041677] [uapn] -> repair [t=00:25:41.722832][f=0041756] game_message: Shield Dummy (tiny) is under attack [t=00:25:46.206798][f=0041811] [uapn] compare [t=00:25:46.206848][f=0041811] [uapn] issued : 40(776, 135.00885, 4056, 50000, nil) 0 (build assist) [t=00:25:46.206875][f=0041811] [uapn] current: 40(3592, 776, 135.00885, 4056, 50000) 40 [t=00:25:46.206888][f=0041811] [uapn] -> repair [t=00:25:56.891465][f=0041909] game_message: Shield Dummy (tiny) is under attack [t=00:25:59.501242][f=0041939] [uapn] compare [t=00:25:59.501280][f=0041939] [uapn] issued : 40(776, 135.00885, 4056, 50000, nil) 4 (repair units) [t=00:25:59.501327][f=0041939] [uapn] current: 40(3592, 776, 135.00885, 4056, 50000) 40 [t=00:25:59.501345][f=0041939] [uapn] -> repair [t=00:26:11.790970][f=0042075] LogicDaemon paused the game [t=00:26:11.791666][f=0042075] LogicDaemon unpaused the game [t=00:26:11.841728][f=0042077] game_message: Shield Dummy (tiny) is under attack [t=00:26:13.119804][f=0042080] [uapn] compare [t=00:26:13.119857][f=0042080] [uapn] issued : 40(776, 135.00885, 4056, 50000, nil) 0 (build assist) [t=00:26:13.119900][f=0042080] [uapn] current: 40(3592, 776, 135.00885, 4056, 50000) 40 [t=00:26:13.119911][f=0042080] [uapn] -> repair [t=00:26:13.344962][f=0042084] LogicDaemon paused the game [t=00:26:25.174059][f=0042084] LogicDaemon unpaused the game [t=00:26:37.903834][f=0042206] LogicDaemon paused the game [t=00:26:46.272289][f=0042206] LogicDaemon unpaused the game [t=00:26:47.145642][f=0042221] [uapn] compare [t=00:26:47.145689][f=0042221] [uapn] issued : 40(776, 135.00885, 4056, 50000, nil) 0 (build assist) [t=00:26:47.145736][f=0042221] [uapn] current: 40(3592, 776, 135.00885, 4056, 50000) 40 [t=00:26:47.145748][f=0042221] [uapn] -> repair [t=00:26:48.827052][f=0042228] game_message: Shield Dummy (tiny) is under attack [t=00:26:54.069764][f=0042309] LogicDaemon added point: White Dragon [t=00:26:55.432192][f=0042324] [uapn] Pay attention to unit 27201 again. [t=00:26:55.647409][f=0042329] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=RecvFromSynced trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_spawner.lua"]:1428: attempt to call global 'spairs' (a nil value) [t=00:26:57.500032][f=0042351] [uapn] compare [t=00:26:57.500109][f=0042351] [uapn] issued : 40(776, 135.00885, 4056, 50000, nil) 4 (repair units) [t=00:26:57.500139][f=0042351] [uapn] current: 40(3592, 776, 135.00885, 4056, 50000) 40 [t=00:26:57.500154][f=0042351] [uapn] -> repair [t=00:27:04.367573][f=0042458] [uapn] compare [t=00:27:04.367623][f=0042458] [uapn] issued : 40(2312, 40.0993347, 5192, 50000, nil) 4 (repair units) [t=00:27:04.367676][f=0042458] [uapn] current: 40(27030, nil, nil, nil, nil) 0 [t=00:27:04.367691][f=0042458] [uapn] -> false [t=00:27:04.367705][f=0042458] [uapn] compare [t=00:27:04.367731][f=0042458] [uapn] issued : 40(2312, 40.0993347, 5192, 50000, nil) 4 (repair units) [t=00:27:04.367755][f=0042458] [uapn] current: 40(27030, nil, nil, nil, nil) 0 [t=00:27:04.367771][f=0042458] [uapn] -> false [t=00:27:04.367782][f=0042458] [uapn] compare [t=00:27:04.367815][f=0042458] [uapn] issued : 90(2312, 40.0993347, 5192, 50000, nil) 0 (reclaim metal) [t=00:27:04.367846][f=0042458] [uapn] current: 40(27030, nil, nil, nil, nil) 0 [t=00:27:04.367862][f=0042458] [uapn] -> false [t=00:27:04.367872][f=0042458] [uapn] compare [t=00:27:04.367897][f=0042458] [uapn] issued : 40(2312, 40.0993347, 5192, 50000, nil) 0 (build assist) [t=00:27:04.367919][f=0042458] [uapn] current: 40(27030, nil, nil, nil, nil) 0 [t=00:27:04.367934][f=0042458] [uapn] -> false [t=00:27:04.414821][f=0042460] game_message: Shield Dummy (tiny) is under attack [t=00:27:05.823200][f=0042468] [uapn] Pay attention to unit 27201 again. [t=00:27:05.996795][f=0042476] [uapn] compare [t=00:27:05.996828][f=0042476] [uapn] issued : 40(776, 135.00885, 4056, 50000, nil) 4 (repair units) [t=00:27:05.996846][f=0042476] [uapn] current: 40(3592, 776, 135.00885, 4056, 50000) 40 [t=00:27:05.996856][f=0042476] [uapn] -> repair [t=00:27:07.123047][f=0042483] [uapn] compare [t=00:27:07.123086][f=0042483] [uapn] issued : 40(2312, 40.0993347, 5192, 50000, nil) 4 (repair units) [t=00:27:07.123122][f=0042483] [uapn] current: 40(27030, nil, nil, nil, nil) 0 [t=00:27:07.123132][f=0042483] [uapn] -> false [t=00:27:07.123139][f=0042483] [uapn] compare [t=00:27:07.123152][f=0042483] [uapn] issued : 40(2312, 40.0993347, 5192, 50000, nil) 4 (repair units) [t=00:27:07.123167][f=0042483] [uapn] current: 40(27030, nil, nil, nil, nil) 0 [t=00:27:07.123174][f=0042483] [uapn] -> false [t=00:27:07.123181][f=0042483] [uapn] compare [t=00:27:07.123209][f=0042483] [uapn] issued : 90(2312, 40.0993347, 5192, 50000, nil) 0 (reclaim metal) [t=00:27:07.123227][f=0042483] [uapn] current: 40(27030, nil, nil, nil, nil) 0 [t=00:27:07.123235][f=0042483] [uapn] -> false [t=00:27:07.123241][f=0042483] [uapn] compare [t=00:27:07.123255][f=0042483] [uapn] issued : 40(2312, 40.0993347, 5192, 50000, nil) 0 (build assist) [t=00:27:07.123269][f=0042483] [uapn] current: 40(27030, nil, nil, nil, nil) 0 [t=00:27:07.123276][f=0042483] [uapn] -> false [t=00:27:18.231552][f=0042597] [uapn] compare [t=00:27:18.231612][f=0042597] [uapn] issued : 40(776, 135.00885, 4056, 50000, nil) 4 (repair units) [t=00:27:18.231642][f=0042597] [uapn] current: 40(3592, 776, 135.00885, 4056, 50000) 40 [t=00:27:18.231656][f=0042597] [uapn] -> repair [t=00:27:28.079979][f=0042724] [uapn] compare [t=00:27:28.080025][f=0042724] [uapn] issued : 40(776, 135.00885, 4056, 50000, nil) 4 (repair units) [t=00:27:28.080050][f=0042724] [uapn] current: 40(3592, 776, 135.00885, 4056, 50000) 40 [t=00:27:28.080062][f=0042724] [uapn] -> repair [t=00:27:40.339204][f=0042846] [uapn] compare [t=00:27:40.339247][f=0042846] [uapn] issued : 40(776, 135.00885, 4056, 50000, nil) 4 (repair units) [t=00:27:40.339269][f=0042846] [uapn] current: 40(3592, 776, 135.00885, 4056, 50000) 40 [t=00:27:40.339280][f=0042846] [uapn] -> repair [t=00:27:42.849805][f=0042880] game_message: Shield Dummy (tiny) is under attack [t=00:27:50.274624][f=0042970] [uapn] compare [t=00:27:50.275612][f=0042970] [uapn] issued : 40(776, 135.00885, 4056, 50000, nil) 4 (repair units) [t=00:27:50.275718][f=0042970] [uapn] current: 40(3592, 776, 135.00885, 4056, 50000) 40 [t=00:27:50.275741][f=0042970] [uapn] -> repair [t=00:27:59.833184][f=0043034] game_message: Shield Dummy (tiny) is under attack [t=00:28:05.185097][f=0043093] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=RecvFromSynced trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_spawner.lua"]:1428: attempt to call global 'spairs' (a nil value) [t=00:28:07.131569][f=0043110] [uapn] compare [t=00:28:07.131612][f=0043110] [uapn] issued : 40(776, 135.00885, 4056, 50000, nil) 4 (repair units) [t=00:28:07.131634][f=0043110] [uapn] current: 40(3592, 776, 135.00885, 4056, 50000) 40 [t=00:28:07.131645][f=0043110] [uapn] -> repair [t=00:28:16.552019][f=0043236] [uapn] compare [t=00:28:16.552055][f=0043236] [uapn] issued : 40(776, 135.00885, 4056, 50000, nil) 4 (repair units) [t=00:28:16.552093][f=0043236] [uapn] current: 40(3592, 776, 135.00885, 4056, 50000) 40 [t=00:28:16.552104][f=0043236] [uapn] -> repair [t=00:28:29.296070][f=0043358] game_message: Shield Dummy (tiny) is under attack [t=00:28:29.324659][f=0043359] [uapn] compare [t=00:28:29.324703][f=0043359] [uapn] issued : 40(776, 135.00885, 4056, 50000, nil) 4 (repair units) [t=00:28:29.324726][f=0043359] [uapn] current: 40(3592, 776, 135.00885, 4056, 50000) 40 [t=00:28:29.324737][f=0043359] [uapn] -> repair [t=00:28:34.359321][f=0043403] [uapn] Pay attention to unit 27201 again. [t=00:28:43.446375][f=0043490] LogicDaemon paused the game [t=00:28:55.483095][f=0043490] LogicDaemon unpaused the game [t=00:28:55.734473][f=0043492] [uapn] compare [t=00:28:55.734519][f=0043492] [uapn] issued : 40(776, 135.00885, 4056, 50000, nil) 4 (repair units) [t=00:28:55.734544][f=0043492] [uapn] current: 40(3592, 776, 135.00885, 4056, 50000) 40 [t=00:28:55.734558][f=0043492] [uapn] -> repair [t=00:28:59.258468][f=0043508] game_message: Shield Dummy (tiny) is under attack [t=00:29:02.605390][f=0043540] [uapn] compare [t=00:29:02.605432][f=0043540] [uapn] issued : 40(2312, 40.0993347, 5192, 50000, nil) 4 (repair units) [t=00:29:02.605456][f=0043540] [uapn] current: 40(4625, 2312, 40.0993347, 5192, 500) 8 [t=00:29:02.605467][f=0043540] [uapn] -> false [t=00:29:02.605475][f=0043540] [uapn] compare [t=00:29:02.605489][f=0043540] [uapn] issued : 40(2312, 40.0993347, 5192, 50000, nil) 4 (repair units) [t=00:29:02.605502][f=0043540] [uapn] current: 40(4625, 2312, 40.0993347, 5192, 500) 8 [t=00:29:02.605515][f=0043540] [uapn] -> false [t=00:29:02.605523][f=0043540] [uapn] compare [t=00:29:02.605541][f=0043540] [uapn] issued : 90(2312, 40.0993347, 5192, 50000, nil) 0 (reclaim metal) [t=00:29:02.605572][f=0043540] [uapn] current: 40(4625, 2312, 40.0993347, 5192, 500) 8 [t=00:29:02.605585][f=0043540] [uapn] -> false [t=00:29:02.605596][f=0043540] [uapn] compare [t=00:29:02.605618][f=0043540] [uapn] issued : 40(2312, 40.0993347, 5192, 50000, nil) 0 (build assist) [t=00:29:02.605637][f=0043540] [uapn] current: 40(4625, 2312, 40.0993347, 5192, 500) 8 [t=00:29:02.605646][f=0043540] [uapn] -> false [t=00:29:12.887160][f=0043635] [uapn] compare [t=00:29:12.887197][f=0043635] [uapn] issued : 40(776, 135.00885, 4056, 50000, nil) 4 (repair units) [t=00:29:12.887216][f=0043635] [uapn] current: 40(3592, 776, 135.00885, 4056, 50000) 40 [t=00:29:12.887226][f=0043635] [uapn] -> repair [t=00:29:16.229133][f=0043658] game_message: Shield Dummy (tiny) is under attack [t=00:29:19.250218][f=0043680] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=RecvFromSynced trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_spawner.lua"]:1428: attempt to call global 'spairs' (a nil value) [t=00:29:26.380039][f=0043756] [uapn] compare [t=00:29:26.380096][f=0043756] [uapn] issued : 40(776, 135.00885, 4056, 50000, nil) 4 (repair units) [t=00:29:26.380122][f=0043756] [uapn] current: 40(3592, 776, 135.00885, 4056, 50000) 40 [t=00:29:26.380136][f=0043756] [uapn] -> repair [t=00:29:44.199017][f=0043883] [uapn] compare [t=00:29:44.199062][f=0043883] [uapn] issued : 40(776, 135.00885, 4056, 50000, nil) 4 (repair units) [t=00:29:44.199107][f=0043883] [uapn] current: 40(3592, 776, 135.00885, 4056, 50000) 40 [t=00:29:44.199118][f=0043883] [uapn] -> repair [t=00:29:44.813757][f=0043887] LogicDaemon paused the game [t=00:30:14.018357][f=0043887] LogicDaemon unpaused the game [t=00:30:24.750585][f=0043962] game_message: Shield Dummy (tiny) is under attack [t=00:30:30.782261][f=0044011] [uapn] compare [t=00:30:30.782321][f=0044011] [uapn] issued : 40(776, 135.00885, 4056, 50000, nil) 4 (repair units) [t=00:30:30.782343][f=0044011] [uapn] current: 40(3592, 776, 135.00885, 4056, 50000) 40 [t=00:30:30.782381][f=0044011] [uapn] -> repair [t=00:30:43.981339][f=0044124] game_message: Shield Dummy (tiny) is under attack [t=00:30:44.488456][f=0044137] [uapn] compare [t=00:30:44.488502][f=0044137] [uapn] issued : 40(776, 135.00885, 4056, 50000, nil) 4 (repair units) [t=00:30:44.488520][f=0044137] [uapn] current: 40(3592, 776, 135.00885, 4056, 50000) 40 [t=00:30:44.488530][f=0044137] [uapn] -> repair [t=00:31:02.580988][f=0044271] [uapn] compare [t=00:31:02.581053][f=0044271] [uapn] issued : 40(776, 135.00885, 4056, 50000, nil) 4 (repair units) [t=00:31:02.581078][f=0044271] [uapn] current: 40(3592, 776, 135.00885, 4056, 50000) 40 [t=00:31:02.581088][f=0044271] [uapn] -> repair [t=00:31:03.179759][f=0044287] [uapn] Pay attention to unit 27201 again. [t=00:31:06.716574][f=0044325] LogicDaemon paused the game [t=00:31:06.716885][f=0044325] LogicDaemon unpaused the game [t=00:31:12.520761][f=0044361] LogicDaemon paused the game [t=00:31:45.677524][f=0044361] LogicDaemon unpaused the game [t=00:31:46.324727][f=0044368] game_message: Shield Dummy (tiny) is under attack [t=00:31:47.035725][f=0044374] [uapn] compare [t=00:31:47.035771][f=0044374] [uapn] issued : 40(2312, 40.0993347, 5192, 50000, nil) 4 (repair units) [t=00:31:47.035793][f=0044374] [uapn] current: 40(7697, nil, nil, nil, nil) 0 [t=00:31:47.035804][f=0044374] [uapn] -> false [t=00:31:47.035812][f=0044374] [uapn] compare [t=00:31:47.035825][f=0044374] [uapn] issued : 40(2312, 40.0993347, 5192, 50000, nil) 4 (repair units) [t=00:31:47.035857][f=0044374] [uapn] current: 40(7697, nil, nil, nil, nil) 0 [t=00:31:47.035866][f=0044374] [uapn] -> false [t=00:31:47.035873][f=0044374] [uapn] compare [t=00:31:47.035893][f=0044374] [uapn] issued : 90(2312, 40.0993347, 5192, 50000, nil) 0 (reclaim metal) [t=00:31:47.035909][f=0044374] [uapn] current: 40(7697, nil, nil, nil, nil) 0 [t=00:31:47.035917][f=0044374] [uapn] -> false [t=00:31:47.035924][f=0044374] [uapn] compare [t=00:31:47.035943][f=0044374] [uapn] issued : 40(2312, 40.0993347, 5192, 50000, nil) 0 (build assist) [t=00:31:47.035958][f=0044374] [uapn] current: 40(7697, nil, nil, nil, nil) 0 [t=00:31:47.035965][f=0044374] [uapn] -> false [t=00:31:51.125104][f=0044391] [uapn] compare [t=00:31:51.125150][f=0044391] [uapn] issued : 40(776, 135.00885, 4056, 50000, nil) 4 (repair units) [t=00:31:51.125171][f=0044391] [uapn] current: 40(3592, 776, 135.00885, 4056, 50000) 40 [t=00:31:51.125182][f=0044391] [uapn] -> repair [t=00:31:55.402010][f=0044427] LogicDaemon paused the game [t=00:33:10.288007][f=0044427] Input grabbing is enabled! [t=00:33:10.288035][f=0044427] Input grabbing is enabled! [t=00:33:33.170011][f=0044427] LogicDaemon unpaused the game [t=00:33:38.661468][f=0044481] [uapn] Pay attention to unit 27201 again. [t=00:33:42.027139][f=0044524] game_message: Shield Dummy (tiny) is under attack [t=00:33:42.259839][f=0044529] [uapn] compare [t=00:33:42.259883][f=0044529] [uapn] issued : 40(776, 135.00885, 4056, 50000, nil) 4 (repair units) [t=00:33:42.259932][f=0044529] [uapn] current: 40(3592, 776, 135.00885, 4056, 50000) 40 [t=00:33:42.259944][f=0044529] [uapn] -> repair [t=00:33:51.624702][f=0044627] [uapn] compare [t=00:33:51.624741][f=0044627] [uapn] issued : 40(2312, 40.0993347, 5192, 50000, nil) 4 (repair units) [t=00:33:51.624760][f=0044627] [uapn] current: 40(16542, nil, nil, nil, nil) 0 [t=00:33:51.624769][f=0044627] [uapn] -> false [t=00:33:51.624777][f=0044627] [uapn] compare [t=00:33:51.624808][f=0044627] [uapn] issued : 40(2312, 40.0993347, 5192, 50000, nil) 4 (repair units) [t=00:33:51.624820][f=0044627] [uapn] current: 40(16542, nil, nil, nil, nil) 0 [t=00:33:51.624829][f=0044627] [uapn] -> false [t=00:33:51.624835][f=0044627] [uapn] compare [t=00:33:51.624852][f=0044627] [uapn] issued : 90(2312, 40.0993347, 5192, 50000, nil) 0 (reclaim metal) [t=00:33:51.624866][f=0044627] [uapn] current: 40(16542, nil, nil, nil, nil) 0 [t=00:33:51.624873][f=0044627] [uapn] -> false [t=00:33:51.624880][f=0044627] [uapn] compare [t=00:33:51.624899][f=0044627] [uapn] issued : 40(2312, 40.0993347, 5192, 50000, nil) 0 (build assist) [t=00:33:51.624913][f=0044627] [uapn] current: 40(16542, nil, nil, nil, nil) 0 [t=00:33:51.624920][f=0044627] [uapn] -> false [t=00:33:54.602230][f=0044653] [uapn] Pay attention to unit 27201 again. [t=00:33:54.738729][f=0044656] [uapn] compare [t=00:33:54.738767][f=0044656] [uapn] issued : 40(776, 135.00885, 4056, 50000, nil) 4 (repair units) [t=00:33:54.738809][f=0044656] [uapn] current: 40(3592, 776, 135.00885, 4056, 50000) 40 [t=00:33:54.738819][f=0044656] [uapn] -> repair [t=00:33:57.552112][f=0044676] game_message: Shield Dummy (tiny) is under attack [t=00:34:00.246430][f=0044688] Error: [LuaRules::RunCallInTraceback] error=4 (LUA_ERRMEM) callin=DrawWorld trace=[Internal Lua error: Call failure] not enough memory [t=00:34:02.089566][f=0044699] Fatal: [spring_lua_alloc_log_error][handle=LuaRules][OOM] synced=0 {alloced,maximum}={1610612741,1610612736}bytes [t=00:34:02.201331][f=0044700] [uapn] Pay attention to unit 10118 again. [t=00:34:02.471816][f=0044705] Fatal: [Game::ClientReadNet][LOGMSG] sender="LogicDaemon" string="[spring_lua_alloc_log_error][handle=LuaRules][OOM] synced=0 {alloced,maximum}={1610612741,1610612736}bytes" [t=00:34:04.938528][f=0044713] [SpringApp::Kill][1] fromRun=1 [t=00:34:04.938550][f=0044713] [ThreadPool::SetThreadCount][1] wanted=0 current=6 maximum=12 (init=0) [t=00:34:04.967214][f=0044713] [async=0] threads=6 tasks=2874505 {sum,avg}{exec,wait}time={{75126.312, 0.026}, {94074.953, 0.033}}ms [t=00:34:04.967317][f=0044713] thread=1 tasks=574901 {sum,min,max,avg}{exec,wait}time={{16794.275, 0.000, 77.041, 0.029}, {11253.612, 0.000, 18446744027136.000, 0.020}}ms [t=00:34:04.967429][f=0044713] thread=2 tasks=574901 {sum,min,max,avg}{exec,wait}time={{14774.452, 0.000, 72.412, 0.026}, {20402.420, 0.000, 18446744027136.000, 0.035}}ms [t=00:34:04.967490][f=0044713] thread=3 tasks=574901 {sum,min,max,avg}{exec,wait}time={{16010.500, 0.000, 68.366, 0.028}, {18164.084, 0.000, 18446744027136.000, 0.032}}ms [t=00:34:04.967547][f=0044713] thread=4 tasks=574901 {sum,min,max,avg}{exec,wait}time={{13538.863, 0.000, 72.358, 0.024}, {22438.381, 0.000, 18446744027136.000, 0.039}}ms [t=00:34:04.967628][f=0044713] thread=5 tasks=574901 {sum,min,max,avg}{exec,wait}time={{14008.216, 0.000, 76.664, 0.024}, {21816.453, 0.000, 18.799, 0.038}}ms [t=00:34:04.967691][f=0044713] [async=1] threads=6 tasks=4627 {sum,avg}{exec,wait}time={{31079.682, 6.717}, {17447554.000, 3770.813}}ms [t=00:34:04.967748][f=0044713] thread=1 tasks=925 {sum,min,max,avg}{exec,wait}time={{6225.208, 0.000, 1010.383, 6.730}, {3497691.750, 0.069, 6227.479, 3781.288}}ms [t=00:34:04.967829][f=0044713] thread=2 tasks=927 {sum,min,max,avg}{exec,wait}time={{6214.553, 0.000, 1000.749, 6.704}, {3482844.250, 0.126, 6227.419, 3757.114}}ms [t=00:34:04.967889][f=0044713] thread=3 tasks=921 {sum,min,max,avg}{exec,wait}time={{6208.672, 0.000, 997.489, 6.741}, {3487647.750, 0.204, 6223.887, 3786.805}}ms [t=00:34:04.967946][f=0044713] thread=4 tasks=930 {sum,min,max,avg}{exec,wait}time={{6212.926, 0.000, 1001.359, 6.681}, {3489462.500, 0.306, 6223.616, 3752.110}}ms [t=00:34:04.968038][f=0044713] thread=5 tasks=924 {sum,min,max,avg}{exec,wait}time={{6218.322, 0.000, 1002.806, 6.730}, {3489908.750, 0.258, 6227.481, 3776.958}}ms [t=00:34:04.968089][f=0044713] [ThreadPool::SetThreadCount][2] workers=0 [t=00:34:04.968118][f=0044713] [SpringApp::Kill][2] [t=00:34:04.968281][f=0044713] [Game::KillLua][0] dtor=0 loadscreen=0000000000000000 [t=00:34:04.968329][f=0044713] [Game::KillLua][1] dtor=0 luaUI=0000016464d135c0 [t=00:34:04.968479][f=0044713] Start widgetHandler:Shutdown [t=00:34:04.974560][f=0044713] Shutdown - SaveOrderList Complete [t=00:34:04.976386][f=0044713] Writing last game win data [t=00:34:04.983960][f=0044713] Shutdown - SaveConfigData Complete [t=00:34:04.983979][f=0044713] Shutdown Widget - Chili Highlight [t=00:34:04.984003][f=0044713] Shutdown Widget - Draw After Chili [t=00:34:04.984012][f=0044713] Shutdown Widget - API Unit Tracker GL4 [t=00:34:04.984024][f=0044713] Shutdown Widget - EPIC Menu [t=00:34:04.985344][f=0044713] Shutdown Widget - Depth of Field Shader [t=00:34:04.985358][f=0044713] Shutdown Widget - Chili Widget Selector [t=00:34:04.986496][f=0044713] Shutdown Widget - Chili Minimap [t=00:34:04.986607][f=0044713] Shutdown Widget - Deferred rendering [t=00:34:04.988393][f=0044713] Shutdown Widget - Local Team Colors [t=00:34:04.988410][f=0044713] Shutdown Widget - Display Keys 2 [t=00:34:04.988479][f=0044713] Shutdown Widget - Save Game Menu [t=00:34:04.988492][f=0044713] Shutdown Widget - Highlight Model Api GL4 [t=00:34:04.988530][f=0044713] Shutdown Widget - Selected Units GL4 2 [t=00:34:04.988568][f=0044713] Shutdown Widget - Attrition Counter [t=00:34:04.988772][f=0044713] Shutdown Widget - Unit Icons [t=00:34:04.988895][f=0044713] Shutdown Widget - Noises [t=00:34:04.988908][f=0044713] Shutdown Widget - HealthBars [t=00:34:04.990139][f=0044713] Shutdown Widget - Chili Chicken Panel [t=00:34:04.990276][f=0044713] Shutdown Widget - BuildETA [t=00:34:04.990308][f=0044713] Shutdown Widget - External VR Grid [t=00:34:04.990339][f=0044713] Shutdown Widget - Win Counter [t=00:34:04.990366][f=0044713] Shutdown Widget - EndGame APM stats [t=00:34:04.991528][f=0044713] Shutdown Widget - Modular Comm Info [t=00:34:04.991542][f=0044713] Shutdown Widget - Transport AI [t=00:34:04.991553][f=0044713] Shutdown Widget - Startup Info and Selector [t=00:34:04.991568][f=0044713] Shutdown Widget - Chili Spectator Panels [t=00:34:04.991579][f=0044713] Shutdown Widget - Point Tracker [t=00:34:04.991588][f=0044713] Shutdown Widget - Missile Silo Range [t=00:34:04.991631][f=0044713] Shutdown Widget - MinimapEvents [t=00:34:04.991649][f=0044713] Shutdown Widget - Attack Warning [t=00:34:04.991662][f=0044713] Shutdown Widget - Local Widgets Config [t=00:34:04.991693][f=0044713] Shutdown Widget - Highlight Geos [t=00:34:04.991709][f=0044713] Shutdown Widget - Context Menu [t=00:34:04.991720][f=0044713] Shutdown Widget - Grab Input [t=00:34:04.991848][f=0044713] Input grabbing is disabled! [t=00:34:04.991861][f=0044713] Shutdown Widget - Defense Range Zero-K [t=00:34:04.991980][f=0044713] Shutdown Widget - Showeco and Grid Drawer [t=00:34:04.992019][f=0044713] Shutdown Widget - Darkening [t=00:34:04.992040][f=0044713] Shutdown Widget - Chili Selections & CursorTip v2 [t=00:34:04.992056][f=0044713] Shutdown Widget - Chili Nuke Warning [t=00:34:04.992070][f=0044713] Shutdown Widget - Chili EndGame Window [t=00:34:04.992086][f=0044713] Shutdown Widget - Stereo3D [t=00:34:04.992159][f=0044713] Shutdown Widget - Chili Economy Panel Default [t=00:34:04.992254][f=0044713] Shutdown Widget - Music Player v2 [t=00:34:04.992277][f=0044713] Shutdown Widget - State Reverse and Latency [t=00:34:04.992291][f=0044713] Shutdown Widget - Reclaim Field Highlight [t=00:34:04.992308][f=0044713] Shutdown Widget - Attack AoE [t=00:34:04.992321][f=0044713] Shutdown Widget - TeamPlatter [t=00:34:04.992817][f=0044713] Reloaded cmdcolors from file: cmdcolors.tmp [t=00:34:04.992909][f=0044713] Shutdown Widget - Selection Send [t=00:34:04.992924][f=0044713] Shutdown Widget - Highlight Unit GL4 v2 [t=00:34:04.992934][f=0044713] Shutdown Widget - Spotter [t=00:34:04.992972][f=0044713] Shutdown Widget - Global Build Command [t=00:34:05.002724][f=0044713] Shutdown Widget - LupsManager [t=00:34:05.002754][f=0044713] Shutdown Widget - Receive Units Indicator [t=00:34:05.002765][f=0044713] Shutdown Widget - Newton Firezone [t=00:34:05.002781][f=0044713] Shutdown Widget - Chili Pro Console [t=00:34:05.003308][f=0044713] Shutdown Widget - Persistent Build Height [t=00:34:05.003324][f=0044713] Shutdown Widget - Lasso Terraform GUI [t=00:34:05.003333][f=0044713] Shutdown Widget - Lups [t=00:34:05.004134][f=0044713] Shutdown Widget - Chili Framework [t=00:34:05.004151][f=0044713] Shutdown Widget - Custom Markers [t=00:34:05.004166][f=0044713] Shutdown Widget - Chili Core Selector [t=00:34:05.004300][f=0044713] Shutdown Widget - Mex Placement Handler [t=00:34:05.004338][f=0044713] Shutdown Widget - Select Keys [t=00:34:05.004391][f=0044713] Shutdown Widget - Pause Screen [t=00:34:05.004781][f=0044713] Shutdown Widget - Contrast Adaptive Sharpen [t=00:34:05.004823][f=0044713] Shutdown Widget - Bloom Shader Deferred [t=00:34:05.005069][f=0044713] Shutdown Widget - Text To Speech Control [t=00:34:05.005087][f=0044713] Shutdown Widget - Layout Handler [t=00:34:05.005100][f=0044713] Shutdown Widget - Color Blindness Correction [t=00:34:05.005377][f=0044713] End widgetHandler:Shutdown [t=00:34:05.142007][f=0044713] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 379277166, 0.0} allocedSize{int+, int-, ext}={0, 0, 39105743222}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0105} [t=00:34:05.146499][f=0044713] [Game::KillLua][2] dtor=0 luaGaia=0000000000000000 [t=00:34:05.146515][f=0044713] [Game::KillLua][3] dtor=0 luaRules=00000163fc742cb0 [t=00:34:05.146554][f=0044713] Start gadgetHandler:Shutdown [t=00:34:05.146566][f=0044713] Shutdown - StartSetup [t=00:34:05.146575][f=0044713] Shutdown - UnitMorph [t=00:34:05.160388][f=0044713] Shutdown - Carrier Drones [t=00:34:05.160451][f=0044713] Shutdown - Missile Silo Controller [t=00:34:05.160475][f=0044713] Shutdown - Modular Comm Info [t=00:34:05.160487][f=0044713] Shutdown - Terrain Texture Handler [t=00:34:05.160527][f=0044713] Shutdown - UnitCloakShield [t=00:34:05.164077][f=0044713] Shutdown - Starlight Handler [t=00:34:05.164666][f=0044713] End gadgetHandler:Shutdown [t=00:34:05.350084][f=0044713] Start gadgetHandler:Shutdown [t=00:34:05.350108][f=0044713] Shutdown - Teleport Throw [t=00:34:05.350166][f=0044713] Shutdown - UnitMorph [t=00:34:05.350182][f=0044713] Shutdown - Commander Skin Renderer [t=00:34:05.367894][f=0044713] Shutdown - Missile fired callins [t=00:34:05.367916][f=0044713] Shutdown - Modular Comm Info [t=00:34:05.367926][f=0044713] Shutdown - Retreat Command [t=00:34:05.367940][f=0044713] Shutdown - Shockwaves [t=00:34:05.367950][f=0044713] Shutdown - Unit tint API [t=00:34:05.367968][f=0044713] Shutdown - Unit glow API [t=00:34:05.367986][f=0044713] Shutdown - UnitCloakShield [t=00:34:05.368037][f=0044713] Shutdown - Lups Cloak FX [t=00:34:05.368227][f=0044713] Shutdown - Lups [t=00:34:05.369719][f=0044713] Shutdown - Lups Shield [t=00:34:05.375508][f=0044713] End gadgetHandler:Shutdown [t=00:34:05.445846][f=0044713] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 30395, 0.0} allocedSize{int+, int-, ext}={0, 0, 4754234}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0075} [t=00:34:05.454645][f=0044713] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 0, 0.0} allocedSize{int+, int-, ext}={0, 0, 0}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0000} [t=00:34:05.454794][f=0044713] [Game::KillLua][4] dtor=0 [t=00:34:05.454807][f=0044713] [Game::KillLua][5] dtor=0 [t=00:34:05.465979][f=0044713] [DemoRecorder::WriteDemoFile] writing client-demo "D:\Games\Steam\steamapps\common\Zero-K\demos\2024-04-30_18-54-26-374_Into Battle v4_105.1.1-2457-g8095d30 BAR105.sdfz" (856018 bytes) [t=00:34:05.466065][f=0044713] [Sound] [Sound::Kill] soundThread.joinable()=1 [t=00:34:05.505124][f=0044713] [WatchDog::DeregisterThread] deregistering controls for thread [audio] [t=00:34:05.505146][f=0044713] [Sound] [Sound::UpdateThread][3] #sources=32 #items=80 [t=00:34:05.505240][f=0044713] [Sound] [Sound::UpdateThread][4] ctx=00000163e0e488c0 dev=00000163e0e4e5a0 [t=00:34:05.505993][f=0044713] [Sound] [Sound::UpdateThread][5] ctx=00000163e0e488c0 dev=00000163e0e4e5a0 [t=00:34:05.506007][f=0044713] [Sound] [Sound::Cleanup][alcDestroyContext(00000163e0e488c0)] [t=00:34:05.511761][f=0044713] [Sound] [Sound::Cleanup][alcCloseDevice(00000163e0e4e5a0)] [t=00:34:05.513527][f=0044713] [Sound] [Sound::Cleanup][SDL_CloseAudioDevice(2)] [t=00:34:05.544526][f=0044713] [Sound] [Sound::UpdateThread][6] [t=00:34:05.545695][f=0044713] [Game::~CGame][1] [t=00:34:05.545711][f=0044713] [Game::KillLua][0] dtor=1 loadscreen=0000000000000000 [t=00:34:05.545719][f=0044713] [Game::KillLua][1] dtor=1 luaUI=0000000000000000 [t=00:34:05.545725][f=0044713] [Game::KillLua][2] dtor=1 luaGaia=0000000000000000 [t=00:34:05.545743][f=0044713] [Game::KillLua][3] dtor=1 luaRules=0000000000000000 [t=00:34:05.545750][f=0044713] [Game::KillLua][4] dtor=1 [t=00:34:05.545757][f=0044713] [Game::KillLua][5] dtor=1 [t=00:34:05.546031][f=0044713] [Game::KillMisc][1] [t=00:34:05.546049][f=0044713] [Game::KillMisc][2] [t=00:34:05.546534][f=0044713] [Game::KillMisc][3] [t=00:34:05.546666][f=0044713] [Game::KillRendering][1] [t=00:34:05.552503][f=0044713] [~CRectangleOverlapHandler] 8% overlap reduction [t=00:34:05.577342][f=0044713] [3DOParser::Kill] allocated 1 pieces [t=00:34:05.577359][f=0044713] [S3OParser::Kill] allocated 5499 pieces [t=00:34:05.577862][f=0044713] [AssParser::Kill] allocated 677 pieces [t=00:34:05.635800][f=0044713] [Game::KillInterface][1] [t=00:34:05.637237][f=0044713] [Game::KillInterface][2] [t=00:34:05.638093][f=0044713] [Game::KillSimulation][1] [t=00:34:05.638184][f=0044713] [Game::KillSimulation][2] [t=00:34:05.796245][f=0044713] [CCollisionHandler] dis-/continuous tests: 199/368069484 [t=00:34:05.796278][f=0044713] [Game::KillSimulation][3] [t=00:34:05.797673][f=0044713] [~CPathCache(24x24)] cacheHits=28695 hitPercentage=84% numHashColls=0 maxCacheSize=153 [t=00:34:05.798575][f=0044713] [~CPathCache(24x24)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [t=00:34:05.798701][f=0044713] [~CPathCache(48x48)] cacheHits=60424 hitPercentage=77% numHashColls=0 maxCacheSize=201 [t=00:34:05.801966][f=0044713] [~CPathCache(48x48)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [t=00:34:05.802622][f=0044713] [~CRectangleOverlapHandler] 8% overlap reduction [t=00:34:05.834779][f=0044713] [LosHandler::Kill] raycast instance cache-{hits,misses}={113819,161754}; shared=8%; cached=33% [t=00:34:05.858705][f=0044713] [Game::KillSimulation][4] [t=00:34:05.921145][f=0044713] [CommonDefHandler::KillStatic] 8407 sound-set data items added [t=00:34:05.921193][f=0044713] [Game::~CGame][2] [t=00:34:05.921200][f=0044713] [Game::~CGame][3] [t=00:34:05.921453][f=0044713] [SpringApp::Kill][3] [t=00:34:05.921665][f=0044713] [NetProto::~CNetProtocol] [UDPConnection::Statistics] 4400760 bytes sent in 37379 packets (117.733 bytes/packet) 3179041 bytes recv'd in 42719 packets (74.417 bytes/packet) {0.082x, 0.081x} relative protocol overhead {up, down} 164206 incoming chunks dropped, 127042 outgoing chunks resent 35730 incoming chunks processed [t=00:34:05.921980][f=0044713] [SpringApp::Kill][4] font=00000163a6546780 [t=00:34:05.929144][f=0044713] [SpringApp::Kill][5] [t=00:34:05.943793][f=0044713] [SpringApp::Kill][6] [t=00:34:05.943818] [SpringApp::Kill][7] [t=00:34:05.943976] [RenderBuffer::KillStatic] Type = VA_TYPE_0 max size/init. capacity/curr. capacity: VBO = {2120, 65536, 65536}, EBO = {0, 131072, 131072} [t=00:34:05.943991] [RenderBuffer::KillStatic] Type = VA_TYPE_C max size/init. capacity/curr. capacity: VBO = {3264, 1048576, 1048576}, EBO = {6144, 2097152, 2097152} [t=00:34:05.944024] [RenderBuffer::KillStatic] Type = VA_TYPE_N max size/init. capacity/curr. capacity: VBO = {0, 1024, 1024}, EBO = {0, 2048, 2048} [t=00:34:05.944033] [RenderBuffer::KillStatic] Type = VA_TYPE_T max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152} [t=00:34:05.944041] [RenderBuffer::KillStatic] Type = VA_TYPE_T4 max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 262144, 262144} [t=00:34:05.944049] [RenderBuffer::KillStatic] Type = VA_TYPE_TN max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072} [t=00:34:05.944060] [RenderBuffer::KillStatic] Type = VA_TYPE_TC max size/init. capacity/curr. capacity: VBO = {664, 1048576, 1048576}, EBO = {996, 2097152, 2097152} [t=00:34:05.944069] [RenderBuffer::KillStatic] Type = VA_TYPE_PROJ max size/init. capacity/curr. capacity: VBO = {46676, 1048576, 1048576}, EBO = {70014, 2097152, 2097152} [t=00:34:05.944078] [RenderBuffer::KillStatic] Type = VA_TYPE_TNT max size/init. capacity/curr. capacity: VBO = {0, 0, 0}, EBO = {0, 0, 0} [t=00:34:05.944092] [RenderBuffer::KillStatic] Type = VA_TYPE_2D0 max size/init. capacity/curr. capacity: VBO = {4, 65536, 65536}, EBO = {0, 131072, 131072} [t=00:34:05.944102] [RenderBuffer::KillStatic] Type = VA_TYPE_2DC max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072} [t=00:34:05.944146] [RenderBuffer::KillStatic] Type = VA_TYPE_2DT max size/init. capacity/curr. capacity: VBO = {1312, 1048576, 1048576}, EBO = {1968, 2097152, 2097152} [t=00:34:05.944164] [RenderBuffer::KillStatic] Type = VA_TYPE_2DTC max size/init. capacity/curr. capacity: VBO = {836, 1048576, 1048576}, EBO = {1254, 2097152, 2097152} [t=00:34:06.031345] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules: [t=00:34:06.031362] [LuaSocket] TCP_CONNECT ALLOW * -1 [t=00:34:06.031367] [LuaSocket] TCP_LISTEN ALLOW * -1 [t=00:34:06.031372] [LuaSocket] UDP_CONNECT DENY 149.56.22.68 8492 [t=00:34:06.031377] [LuaSocket] UDP_LISTEN ALLOW * -1 [t=00:34:06.032767] [VFS] [SpringVFS::DeleteArchives<this=00000163a66859c0>] [t=00:34:06.032801] [VFS] [SpringVFS::DeleteArchives<this=00000163a66859c0>(section=0)] #archives[section]=2 #files[section]=8258 [t=00:34:06.032813] [VFS] archive=D:\Games\Steam\steamapps\common\Zero-K\games\unitlevelupsv65.sdz (00000163e1000720) [t=00:34:06.032885] [VFS] archive=D:\Games\Steam\steamapps\common\Zero-K\packages\e90239a65fde909ce74fbe553c97818d.sdp (00000163e0fffa90) [t=00:34:06.033060] [~CPoolArchive] archiveFile="D:\Games\Steam\steamapps\common\Zero-K\packages\e90239a65fde909ce74fbe553c97818d.sdp" numZipFiles=8179 sumInflSize=910919kb sumReadTime=1985ms [t=00:34:06.033096] file="unittextures/3do2s3o_atlas_1.tga" indx=7276 inflSize=16384kb readTime=38ms [t=00:34:06.033107] file="unittextures/gritty1.dds" indx=7552 inflSize=5461kb readTime=29ms [t=00:34:06.033116] file="unittextures/benzcom_1.dds" indx=7359 inflSize=5461kb readTime=27ms [t=00:34:06.033124] file="unittextures/detriment_1.dds" indx=7489 inflSize=5461kb readTime=24ms [t=00:34:06.033141] file="unittextures/3do2s3o_atlas_2.tga" indx=7277 inflSize=16384kb readTime=22ms [t=00:34:06.033153] file="unittextures/gritty2.dds" indx=7553 inflSize=5461kb readTime=20ms [t=00:34:06.033162] file="unittextures/hunter1.dds" indx=7569 inflSize=4096kb readTime=20ms [t=00:34:06.033173] file="unittextures/bantha_1.dds" indx=7341 inflSize=5461kb readTime=19ms [t=00:34:06.033182] file="unittextures/zeppelin_1.dds" indx=8157 inflSize=4096kb readTime=18ms [t=00:34:06.033190] file="unittextures/largetransport1.dds" indx=7578 inflSize=5461kb readTime=18ms [t=00:34:06.036458] [VFS] [SpringVFS::DeleteArchives<this=00000163a66859c0>(section=1)] #archives[section]=1 #files[section]=13 [t=00:34:06.036480] [VFS] archive=D:\Games\Steam\steamapps\common\Zero-K\maps\into_battle_v4.sd7 (00000163e0eeae50) [t=00:34:06.036583] [VFS] [SpringVFS::DeleteArchives<this=00000163a66859c0>(section=2)] #archives[section]=3 #files[section]=327 [t=00:34:06.036597] [VFS] archive=D:\Games\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\base\maphelper.sdz (00000163e1000300) [t=00:34:06.036682] [VFS] archive=D:\Games\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\base\springcontent.sdz (00000163e1001850) [t=00:34:06.036860] [VFS] archive=D:\Games\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\base\spring\bitmaps.sdz (00000163e1001170) [t=00:34:06.036937] [VFS] [SpringVFS::DeleteArchives<this=00000163a66859c0>(section=3)] #archives[section]=0 #files[section]=0 [t=00:34:06.036953] [VFS] [SpringVFS::DeleteArchives<this=00000163a66859c0>(section=4)] #archives[section]=0 #files[section]=8169 [t=00:34:06.037003] [VFS] [SpringVFS::DeleteArchives<this=00000163a66859c0>(section=5)] #archives[section]=0 #files[section]=0 [t=00:34:06.037017] [VFS] [SpringVFS::DeleteArchives<this=00000163a66859c0>(section=6)] #archives[section]=0 #files[section]=0 [t=00:34:06.037028] [VFS] [SpringVFS::DeleteArchives<this=00000163a66859c0>(section=7)] #archives[section]=0 #files[section]=0 [t=00:34:06.037044] [VFS] [SpringVFS::DeleteArchives<this=00000163a66859c0>(section=8)] #archives[section]=0 #files[section]=0 [t=00:34:06.037927] [SpringApp::Kill][8] [t=00:34:06.037940] [WatchDog::DeregisterThread] deregistering controls for thread [main] [t=00:34:06.037947] [WatchDog::Uninstall][1] hangDetectorThread=00007ff7a3417430 (joinable=1) [t=00:34:06.037953] [WatchDog::Uninstall][2] [t=00:34:06.093683] [WatchDog::Uninstall][3] [t=00:34:06.093702] [SpringApp::Kill][9]
infolog_full.txt (truncated):