ZeroK-RTS / CrashReports

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Spring UserReport [105.1.1-2457-g8095d30] Externally launched spring crashed with code 0 #103680

Open Chobbyla opened 6 months ago

Chobbyla commented 6 months ago

infolog_full.txt (truncated):

[t=00:00:00.077468] [CpuId] found 8 cores and 16 logical cpus (mask: 0xffff) of type performance
[t=00:00:00.077486] [CpuId] setting logical cpu affinity mask to 0xffff
[t=00:00:00.079382] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "D:\Program Files (x86)\Steam\steamapps\common\Zero-K\"
[t=00:00:00.079424] Using writeable configuration source: "D:\Program Files (x86)\Steam\steamapps\common\Zero-K\_springsettings.cfg"
Failed rotating the log file
[t=00:00:00.120768] LogOutput initialized. Logging to D:\Program Files (x86)\Steam\steamapps\common\Zero-K\infolog.txt
[t=00:00:00.120793] ============== <Log Sections ([A]vailable, [E]nabled)> ==============
[t=00:00:00.120805]   
    [A] ArchiveScanner
    [A] AutohostInterface
    [A] BumpWater
    [A] CSMFGroundTextures
    [A] CregSerializer
    [A] DynWater
    [A] Font
    [A] GameServer
    [A] GroundMoveType
    [A] KeyBindings
    [A] LuaSocket
    [A] Model
    [A] Net
    [A] Path
    [A] Piece
    [A] RoamMeshDrawer
    [A] Shader
    [A] SkyBox
    [A] Sound
    [A] Texture
    [A] VFS
    [E] Sound (Notice)
    [E] VFS (Info)
[t=00:00:00.120811]   
[t=00:00:00.120814]   Enable or disable log sections using the LogSections configuration key
[t=00:00:00.120819]   or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.120822]   Use "none" to disable the default log sections.
[t=00:00:00.120825] ============== </Log Sections> ==============

[t=00:00:00.120831] ============== <User Config> ==============
[t=00:00:00.120893]   AllowDeferredMapRendering = 1
[t=00:00:00.120897]   AllowDeferredModelRendering = 1
[t=00:00:00.120900]   AnimationMT = 0
[t=00:00:00.120903]   BumpWaterAnisotropy = 2
[t=00:00:00.120906]   BumpWaterBlurReflection = 1
[t=00:00:00.120909]   BumpWaterDepthBits = 32
[t=00:00:00.120911]   BumpWaterReflection = 2
[t=00:00:00.120914]   BumpWaterRefraction = 2
[t=00:00:00.120917]   BumpWaterTexSizeReflection = 1024
[t=00:00:00.120921]   CamFreeScrollSpeed = 50
[t=00:00:00.120925]   CamMode = 1
[t=00:00:00.120929]   CubeTexSizeReflection = 1024
[t=00:00:00.120932]   CubeTexSizeSpecular = 1024
[t=00:00:00.120935]   DualScreenMiniMapOnLeft = 1
[t=00:00:00.120938]   EdgeMoveDynamic = 0
[t=00:00:00.120942]   EdgeMoveWidth = 0.003
[t=00:00:00.120945]   FPSFOV = 90
[t=00:00:00.120948]   FPSScrollSpeed = 50
[t=00:00:00.120950]   FontSize = 18
[t=00:00:00.120953]   GrassDetail = 0
[t=00:00:00.120956]   GroundDecals = 10
[t=00:00:00.120959]   GroundDetail = 180
[t=00:00:00.120963]   HangTimeout = 30
[t=00:00:00.120966]   HardwareCursor = 1
[t=00:00:00.120969]   InitialNetworkTimeout = 0
[t=00:00:00.120972]   LinkIncomingMaxPacketRate = 512
[t=00:00:00.120975]   LinkIncomingPeakBandwidth = 65536
[t=00:00:00.120978]   LinkIncomingSustainedBandwidth = 65536
[t=00:00:00.120981]   LinkOutgoingBandwidth = 131072
[t=00:00:00.120985]   LuaGarbageCollectionMemLoadMult = 2.5
[t=00:00:00.120989]   LuaGarbageCollectionRunTimeMult = 1.5
[t=00:00:00.120991]   MSAALevel = 8
[t=00:00:00.120996]   MaxParticles = 50000
[t=00:00:00.120998]   MaxSounds = 32
[t=00:00:00.121001]   MaximumTransmissionUnit = 0
[t=00:00:00.121004]   MiddleClickScrollSpeed = -0.0015
[t=00:00:00.121007]   MiniMapMarker = 0
[t=00:00:00.121011]   MouseDragScrollThreshold = 0
[t=00:00:00.121014]   NetworkLossFactor = 1
[t=00:00:00.121017]   OverheadMaxHeightFactor = 1.39999998
[t=00:00:00.121020]   OverheadScrollSpeed = 50
[t=00:00:00.121023]   ReconnectTimeout = 0
[t=00:00:00.121026]   RotOverheadScrollSpeed = 50
[t=00:00:00.121031]   RotateLogFiles = 1
[t=00:00:00.121034]   ShadowMapSize = 16384
[t=00:00:00.121037]   Shadows = 1
[t=00:00:00.121040]   ShowClock = 0
[t=00:00:00.121043]   SoftParticles = 2
[t=00:00:00.121046]   SplashScreenDir = ./MenuLoadscreens
[t=00:00:00.121049]   UnitIconDist = 151
[t=00:00:00.121052]   UpdateBoundingVolumeMT = 0
[t=00:00:00.121055]   UpdateWeaponVectorsMT = 0
[t=00:00:00.121058]   UseDistToGroundForIcons = 1.10000002
[t=00:00:00.121061]   UseLuaMemPools = 0
[t=00:00:00.121079]   UseNetMessageSmoothingBuffer = 0
[t=00:00:00.121083]   VFSCacheArchiveFiles = 0
[t=00:00:00.121086]   VSync = 0
[t=00:00:00.121088]   Water = 4
[t=00:00:00.121091]   XResolution = 2560
[t=00:00:00.121094]   YResolution = 1440
[t=00:00:00.121100] ============== </User Config> ==============

[t=00:00:00.121103] ============== <User System> ==============
[t=00:00:00.121107]   Spring Engine Version: 105.1.1-2457-g8095d30 BAR105
[t=00:00:00.121111]       Build Environment: gcc libstdc++ version 20230727
[t=00:00:00.121119]        Compiler Version: gcc-13.2.0
[t=00:00:00.121142]        Operating System: Windows 10 TBA Insider Update (build 19045)
[t=00:00:00.121171]         Hardware Config: 13th Gen Intel(R) Core(TM) i7-13700K; 32537MB RAM, 53017MB pagefile
[t=00:00:00.121175]        Binary Word Size: 64-bit (native)
[t=00:00:00.121178]           Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.121181]      Physical CPU Cores: 8
[t=00:00:00.121184]       Logical CPU Cores: 16
[t=00:00:00.121189] ============== </User System> ==============

[t=00:00:00.121277] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.121281]     SSE 1.0 : 1,  SSE 2.0 : 1
[t=00:00:00.121283]     SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.121286]     SSE 4.1 : 1,  SSE 4.2 : 1
[t=00:00:00.121288]     SSE 4.0A: 0,  SSE 5.0A: 0
[t=00:00:00.121776] [WatchDog::Install] installed (hang-timeout: 30s)
[t=00:00:00.121782] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.125183] [GL::CheckAvailableVideoModes] desktop={2560x1440x24bpp@70Hz} current={2560x1440x24bpp@70Hz}
[t=00:00:00.129180]     Display (Generic PnP Monitor)=1 modes=62 bounds={x=0, y=0, w=2560, h=1440}
[t=00:00:00.129194]         [ 1] 3840x2160x24bpp@70Hz
[t=00:00:00.129200]         [ 4] 2560x1440x24bpp@70Hz
[t=00:00:00.129206]         [ 7] 2176x1224x24bpp@70Hz
[t=00:00:00.129211]         [10] 2048x1280x24bpp@60Hz
[t=00:00:00.129216]         [12] 1969x1108x24bpp@70Hz
[t=00:00:00.129221]         [15] 1920x1440x24bpp@70Hz
[t=00:00:00.129225]         [18] 1920x1200x24bpp@60Hz
[t=00:00:00.129231]         [20] 1920x1080x24bpp@70Hz
[t=00:00:00.129250]         [24] 1707x960x24bpp@70Hz
[t=00:00:00.129256]         [27] 1680x1050x24bpp@60Hz
[t=00:00:00.129264]         [29] 1600x1200x24bpp@60Hz
[t=00:00:00.129270]         [30] 1600x1024x24bpp@60Hz
[t=00:00:00.129274]         [32] 1600x1000x24bpp@60Hz
[t=00:00:00.129279]         [33] 1600x900x24bpp@60Hz
[t=00:00:00.129284]         [34] 1506x847x24bpp@70Hz
[t=00:00:00.129290]         [37] 1440x1080x24bpp@70Hz
[t=00:00:00.129295]         [41] 1440x900x24bpp@60Hz
[t=00:00:00.129300]         [42] 1366x768x24bpp@60Hz
[t=00:00:00.129305]         [43] 1360x768x24bpp@60Hz
[t=00:00:00.129313]         [44] 1280x1024x24bpp@60Hz
[t=00:00:00.129319]         [46] 1280x960x24bpp@60Hz
[t=00:00:00.129324]         [47] 1280x800x24bpp@60Hz
[t=00:00:00.129329]         [48] 1280x768x24bpp@60Hz
[t=00:00:00.129334]         [49] 1280x720x24bpp@70Hz
[t=00:00:00.129339]         [52] 1176x664x24bpp@60Hz
[t=00:00:00.129344]         [55] 1152x864x24bpp@60Hz
[t=00:00:00.129349]         [56] 1024x768x24bpp@60Hz
[t=00:00:00.129354]         [57] 800x600x24bpp@60Hz
[t=00:00:00.129359]         [58] 720x576x24bpp@50Hz
[t=00:00:00.129364]         [59] 720x480x24bpp@60Hz
[t=00:00:00.129372]         [61] 640x480x24bpp@60Hz
[t=00:00:00.303207] [GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window
[t=00:00:00.303688] [GR::SetWindowAttributes][1] cfgFullScreen=1 numDisplays=1 winPos=<0,32> newRes=<2560,1440>
[t=00:00:00.303700] [GR::SetWindowAttributes][2] cfgFullScreen=1 numDisplays=1 winPos=<0,32> newRes=<2560,1408>
[t=00:00:00.320954] [GR::LogVersionInfo]
[t=00:00:00.320970]     SDL version : 2.0.18 (linked) / 2.0.18 (compiled)
[t=00:00:00.320973]     GL version  : 4.6.0 NVIDIA 551.76
[t=00:00:00.320976]     GL vendor   : NVIDIA Corporation
[t=00:00:00.320979]     GL renderer : NVIDIA GeForce RTX 4080/PCIe/SSE2
[t=00:00:00.320982]     GLSL version: 4.60 NVIDIA
[t=00:00:00.320985]     GLEW version: 2.1.0
[t=00:00:00.320987]     GPU memory  : 16376MB (total) / 12261MB (available)
[t=00:00:00.320995]     SDL swap-int: 1
[t=00:00:00.320998]     SDL driver  : windows
[t=00:00:00.321000]     
[t=00:00:00.321003]     Initialized OpenGL Context: 4.6 (Compat)
[t=00:00:00.321009]     GLSL shader support       : 1
[t=00:00:00.321014]     GL4 support               : 1
[t=00:00:00.321017]     FBO extension support     : 1
[t=00:00:00.321026]     NVX GPU mem-info support  : 1
[t=00:00:00.321030]     ATI GPU mem-info support  : 0
[t=00:00:00.321037]     Texture clamping to edge  : 1
[t=00:00:00.321042]     NPOT-texture support      : 1 (1)
[t=00:00:00.321046]     S3TC/DXT1 texture support : 1/1
[t=00:00:00.321051]     texture query-LOD support : 1 (1)
[t=00:00:00.321057]     MSAA frame-buffer support : 1 (1)
[t=00:00:00.321061]     Z-buffer depth            : 32 (-)
[t=00:00:00.321067]     primitive-restart support : 1 (1)
[t=00:00:00.321070]     clip-space control support: 1 (1)
[t=00:00:00.321074]     seamless cube-map support : 1 (1)
[t=00:00:00.321077]     frag-depth layout support : 1 (1)
[t=00:00:00.321079]     persistent maps support   : 1 (1)
[t=00:00:00.321082]     explicit attribs location : 1 (1)
[t=00:00:00.321085]     multi draw indirect       : 1 (-)
[t=00:00:00.321089]     array textures            : 1 (-)
[t=00:00:00.321094]     buffer copy support       : 1 (-)
[t=00:00:00.321098]     indirect draw             : 1 (-)
[t=00:00:00.321101]     base instance             : 1 (-)
[t=00:00:00.321105]     
[t=00:00:00.321107]     max. FBO samples              : 32
[t=00:00:00.321110]     max. FS/program texture slots : 32/192
[t=00:00:00.321114]     max. texture size             : 32768
[t=00:00:00.321119]     max. texture anisotropy level : 16.000000
[t=00:00:00.321123]     max. vec4 varyings/attributes : 31/16
[t=00:00:00.321127]     max. draw-buffers             : 8
[t=00:00:00.321130]     max. rec. indices/vertices    : 1048576/1048576
[t=00:00:00.321133]     max. uniform buffer-bindings  : 84
[t=00:00:00.321137]     max. uniform block-size       : 64KB
[t=00:00:00.321140]     max. storage buffer-bindings  : 96
[t=00:00:00.321143]     max. storage block-size       : 2047MB
[t=00:00:00.321146]     
[t=00:00:00.321148]     enable AMD-hacks : 0
[t=00:00:00.321152]     compress MIP-maps: 0
[t=00:00:00.321183]     Number of compressed texture formats: 23
[t=00:00:00.321197]     Compressed texture formats: GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 0x8b90, 0x8b91, 0x8b92, 0x8b93, 0x8b94, 0x8b95, 0x8b96, 0x8b97, 0x8b98, 0x8b99, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC. 
[t=00:00:00.321215] [GR::ToggleGLDebugOutput] OpenGL debug-message callback disabled
[t=00:00:00.321368] [GR::UpdateGLConfigs]
[t=00:00:00.321388] [VSync::SetInterval] interval=0 (disabled)
[t=00:00:00.321392] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:00.321618] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=2560.000000, vsy=1440.000000, ssx=2560.000000, ssy=1440.000000, screenPosX=0, screenPosY=0
[t=00:00:00.321625] [GR::UpdateGLGeometry][2] winSize=<2560,1440>
[t=00:00:00.321636] [GR::InitGLState]
[t=00:00:00.321673] [GR::LogDisplayMode] display-mode set to 2560x1440x24bpp@70Hz (fullscreen::exclusive)
[t=00:00:00.398403] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u
[t=00:00:00.399802] [~ScopedOnceTimer][FtLibraryHandler::FontConfigInit (version 2.13.1)] 1ms
[t=00:00:00.400086] [CglFont::CglShaderFontRenderer] Creating Font shaders: GLEW_ARB_explicit_attrib_location = true
[t=00:00:00.402866] [Font] [CheckGenFontConfigFull] Using Fontconfig cache dir "D:/Program Files (x86)/Steam/steamapps/common/Zero-K/fontcache"
[t=00:00:00.402879] [Font] [CheckGenFontConfigFull] fontconfig for directory "C:\Windows\fonts" up to date
[t=00:00:00.403104] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:00.404102] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "D:\Program Files (x86)\Steam\steamapps\common\Zero-K\"
[t=00:00:00.404110] [DataDirLocater::Check] Isolation Mode!
[t=00:00:00.404143] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\
[t=00:00:00.404161] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\
[t=00:00:00.413172] Scanning: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\base
[t=00:00:00.413321] Scanning: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps
[t=00:00:00.413593] Scanning: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\games
[t=00:00:00.413669] Scanning: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\packages
[t=00:00:00.419419] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 6ms
[t=00:00:00.419428] [VFS] [SpringVFS::ReserveArchives<this=000001867d04aba0>]
[t=00:00:00.419493] [VFS] [SpringVFS::AddArchive<this=000001867d04aba0>(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.420633] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=000001867d04aba0 (SpringVFS) global=0000000000000000 (null)
[t=00:00:00.420639] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:00.572420] [ThreadPool::SetThreadCount][1] wanted=8 current=1 maximum=16 (init=1)
[t=00:00:00.572627] [ThreadPool::SetThreadCount][2] workers=7
[t=00:00:00.572854] [Threading] Worker 2 thread CPU affinity mask set: 0x2
[t=00:00:00.573056] [Threading] Worker 4 thread CPU affinity mask set: 0x8
[t=00:00:00.573169] [Threading] Worker 5 thread CPU affinity mask set: 0x10
[t=00:00:00.573230] [Threading] Worker 6 thread CPU affinity mask set: 0x20
[t=00:00:00.573253] [Threading] Worker 3 thread CPU affinity mask set: 0x4
[t=00:00:00.573343] [Threading] Worker 1 thread CPU affinity mask set: 0x1
[t=00:00:00.573374] [Threading] Worker 7 thread CPU affinity mask set: 0x40
[t=00:00:00.573397] [Threading] Main thread CPU affinity mask set: 0xff80
[t=00:00:00.573681][f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms
[t=00:00:00.573735][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
[t=00:00:00.573786][f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[t=00:00:00.573796][f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[t=00:00:00.573800][f=-000001] [Sound] [Sound::InitThread][1]
[t=00:00:00.573820][f=-000001] [Sound] [Sound::OpenLoopbackDevice] UseSDLAudio is set, rendering openal-soft audio to SDL buffer and let SDL audio handle the hardware
[t=00:00:00.578320][f=-000001] [Sound] [Sound::OpenLoopbackDevice] SDL audio device(s): 
[t=00:00:00.578334][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "0" "Casque pour téléphone (JBL Quantum One* Chat)"
[t=00:00:00.578340][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "1" "Realtek Digital Output (Realtek USB Audio)"
[t=00:00:00.578345][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "2" "PL2783Q (NVIDIA High Definition Audio)"
[t=00:00:00.578350][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "3" "JBL Quantum One Game (JBL Quantum One* Game)"
[t=00:00:00.578356][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device
[t=00:00:00.655433][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening loopback device
[t=00:00:00.656936][f=-000001] [Sound] [Sound::OpenLoopbackDevice] device=000001867d0d2f30(default) context=000001867d08a220  numChannels=2 frameSize=8
[t=00:00:00.656949][f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
[t=00:00:00.656954][f=-000001] [Sound]   Vendor:         OpenAL Community
[t=00:00:00.656966][f=-000001] [Sound]   Version:        1.1 ALSOFT 1.21.0
[t=00:00:00.656971][f=-000001] [Sound]   Renderer:       OpenAL Soft
[t=00:00:00.657017][f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[t=00:00:00.657038][f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_loopback_bformat ALC_SOFT_output_limiter ALC_SOFT_pause_device
[t=00:00:00.657045][f=-000001] [Sound]   Devices:
[t=00:00:00.659667][f=-000001] [Sound]     [OpenAL Soft on JBL Quantum One Game (JBL Quantum One* Game)]
[t=00:00:00.659677][f=-000001] [Sound]     [OpenAL Soft on Casque pour téléphone (JBL Quantum One* Chat)]
[t=00:00:00.659690][f=-000001] [Sound]     [OpenAL Soft on Realtek Digital Output (Realtek USB Audio)]
[t=00:00:00.659694][f=-000001] [Sound]     [OpenAL Soft on PL2783Q (NVIDIA High Definition Audio)]
[t=00:00:00.659702][f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=29
[t=00:00:00.659707][f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[t=00:00:00.660175][f=-000001] [Sound]   EFX Enabled: yes
[t=00:00:00.660186][f=-000001] [Sound] [Sound::UpdateThread][2]
[t=00:00:00.680250][f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 106ms
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:32:DumpVersion():libcurl 7.86.0 OpenSSL/3.0.7 (Schannel)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:80:ConfigureCertificates():CURLOPT_CAINFO is nullptr (can be overriden by PRD_SSL_CERT_FILE env variable)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:82:ConfigureCertificates():CURLOPT_CAPATH is nullptr (can be overriden by PRD_SSL_CERT_DIR env variable)
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:203:setWritePath():Using filesystem-writepath: D:\Program Files (x86)\Steam\steamapps\common\Zero-K
[Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:187:DownloadSetConfig():Free disk space: 69066 MB
[t=00:00:00.681490][f=-000001] [StartScript] Loading StartScript from: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\_script.txt
[t=00:00:00.685616][f=-000001] [CPreGame] using client IP 149.56.22.68 and port 8471
[t=00:00:00.686435][f=-000001] [NetProto::InitClient] connecting to IP 149.56.22.68 on port 8471 using name Tommyknocker
[t=00:00:00.841037][f=-000001] [PreGame::AddMapArchivesToVFS][server=0000000000000000] using map "Verdant v4" (loaded=0 cached=0)
[t=00:00:00.841568][f=-000001] [VFS] [SpringVFS::AddArchive<this=000001867d04aba0>(arName="Verdant v4", overwrite=false)] section=1 cached=0
[t=00:00:00.841733][f=-000001] [VFS] [SpringVFS::AddArchive<this=000001867d04aba0>(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[t=00:00:00.842005][f=-000001] [PreGame::AddModArchivesToVFS][server=0000000000000000] using game "Zero-K v1.12.4.1" (loaded=0 cached=0)
[t=00:00:00.842466][f=-000001] [VFS] [SpringVFS::AddArchive<this=000001867d04aba0>(arName="Zero-K v1.12.4.1", overwrite=false)] section=0 cached=0
[t=00:00:00.848742][f=-000001] [VFS] [SpringVFS::AddArchive<this=000001867d04aba0>(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.848851][f=-000001] [VFS] [SpringVFS::AddArchive<this=000001867d04aba0>(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[t=00:00:01.225644][f=-000001] [CAS::GASCB] Archive file="verdantv4.sd7" cs="f371f04f047091fe6a556f4b6f90e9fdd65997d1d9a609fa49a72d6053cc17e4fbf21b2cfbf2b2291ce39f393c3a054f06aa5c44b94cb0c9f2c88531eb6bbc65"
[t=00:00:01.225770][f=-000001] [CAS::GASCB] Archive file="maphelper.sdz" cs="c2f5635fb58633282b715b3776b6e0edd938b1c9fddef720456eab8924194de978d8d605c6ff24e3e136e42214732673060586d9a72c701679589fd333f6aaba"
Fontconfig error: Cannot load default config file
[t=00:00:01.225825][f=-000001] Warning: [PreGame::GameDataReceived] Archive Verdant v4 (checksum 31849310b1f6a2d64124347c192609100f6126182478feda0cc986e977d55a0d832acd293d0d96cafdd57b1b2849233c00afda9d1e60c0df8b901ae2d89d16df) differs from the host's copy (checksum 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[t=00:00:01.226329][f=-000001] [CAS::GASCB] Archive file="e90239a65fde909ce74fbe553c97818d.sdp" cs="be0a01878cd09901a255866d24c8d06cb3845a95d050b169cb9ba8926848418ee486d3581e746f6f73c42af47ebd4627673a42b9475a3b6ae57dfef9bba67d11"
[t=00:00:01.226378][f=-000001] [CAS::GASCB] Archive file="springcontent.sdz" cs="9579ba863e4281b096f5375c12fdcd537e22f8e579024e08152359dc90769cb2e5641d731d2b18f2e7d140f041a65824890758117b6b2e93430d3f4e9208773b"
[t=00:00:01.226411][f=-000001] [CAS::GASCB] Archive file="bitmaps.sdz" cs="ed5fc4f7d9e73b042c36ab1bbab84c1699bc25f327ea61bac92e86d89ffb780b8bfaa27e254ca7975ab27990723bcf2ad65db2650689e93c90aeded31f975de5"
[t=00:00:01.226437][f=-000001] Warning: [PreGame::GameDataReceived] Archive e90239a65fde909ce74fbe553c97818d.sdp (checksum c62c7ff66b7523b518961a2a8c8d5129541a87838eb89edb1796779667c5a5378a186c552613d00acea713944d20d1293860a8cd3ab8fcc536de1f64363957cf) differs from the host's copy (checksum 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
------- TRUNCATED -------
[t=00:00:08.780634][f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
[t=00:00:08.780749][f=-000001] SetSunLighting
[t=00:00:08.781055][f=-000001] [~CRectangleOverlapHandler] 0% overlap reduction
[t=00:00:08.831421][f=-000001] Loaded widget:  Sun and Atmosphere Handler  <gfx_sun_and_atmosphere.lua>
[t=00:00:08.831737][f=-000001] Loaded widget:  UnitResurrected callin  <api_callin_rez.lua>
[t=00:00:08.832525][f=-000001] Loaded widget:  Loading failure pop-up  <init_load_errors.lua>
[t=00:00:08.832685][f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
[t=00:00:08.834378][f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>
[t=00:00:08.834566][f=-000001] Lua garbage collection rate: 30/s
[t=00:00:08.834581][f=-000001] Loaded widget:  GC Control          <api_gc_control.lua>
[t=00:00:08.834681][f=-000001] Loaded widget:  Font Cache          <api_font_cache.lua>
[t=00:00:08.835204][f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>
[t=00:00:08.839913][f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
[t=00:00:08.841855][f=-000001] Writing last game win data
[t=00:00:08.844278][f=-000001] LuaUI v0.3
[t=00:00:08.910727][f=-000001] [Game::Load][7] globalQuit=0 forcedQuit=0
[t=00:00:08.939733][f=-000001] [Game::Load][8] globalQuit=0 forcedQuit=0
[t=00:00:08.939771][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Skirmish AIs"
[t=00:00:08.954601][f=-000001] [EOH::CreateSkirmishAI(id=0)]
[t=00:00:08.954629][f=-000001] [AIWrapper::PreInit][AI=0 team=1] creating callbacks
[t=00:00:09.003573][f=-000001] Skirmish AI <Circuit Hard-stable>: 1.2.10
[t=00:00:09.023026][f=-000001] Skirmish AI <Circuit Hard-stable>: AngelScript Rules!
[t=00:00:09.023962][f=-000001] Skirmish AI <Circuit Hard-stable>: Loading the Terrain-Map ...
[t=00:00:09.024109][f=-000001] Skirmish AI <Circuit Hard-stable>:   Water Damage: 0.000000
[t=00:00:09.024355][f=-000001] Skirmish AI <Circuit Hard-stable>:   Sector-Map Block Size: 64
[t=00:00:09.024361][f=-000001] Skirmish AI <Circuit Hard-stable>:   Sector-Map Size: 9216 (x96, z96)
[t=00:00:09.027520][f=-000001] Skirmish AI <Circuit Hard-stable>:   Determining Usable Terrain for all units ...
[t=00:00:09.031565][f=-000001] Skirmish AI <Circuit Hard-stable>:   Map Land Percent: 82.09%
[t=00:00:09.031579][f=-000001] Skirmish AI <Circuit Hard-stable>:   Water is a void: false
[t=00:00:09.031597][f=-000001] Skirmish AI <Circuit Hard-stable>:   Water is harmful: false
[t=00:00:09.031602][f=-000001] Skirmish AI <Circuit Hard-stable>:   Minimum Elevation: -59.67
[t=00:00:09.031607][f=-000001] Skirmish AI <Circuit Hard-stable>:   Maximum Elevation: 252.32
[t=00:00:09.031617][f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(-0.000000 / any)      Is buildable across 80.642365% of the map. (used by 33 unit-defs)
[t=00:00:09.031627][f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(any / any)    Is buildable across 100.000000% of the map. (used by 36 unit-defs)
[t=00:00:09.031635][f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(any / any)    Is buildable across 100.000000% of the map. (used by 40 unit-defs)
[t=00:00:09.031642][f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(any / -15.000000)     Is buildable across 13.324653% of the map. (used by 2 unit-defs)
[t=00:00:09.031651][f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(any / -10.000000)     Is buildable across 14.518229% of the map. (used by 1 unit-defs)
[t=00:00:09.034941][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)     Max Slope=(0.41))   Move-Data used:'akbot4'     Has 1 Map-Area(s) occupying 95.57% of the map. (used by 356 unit-defs)
[t=00:00:09.035299][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(any / -15.00)   Max Slope=(1.00))   Move-Data used:'boat5'      Has 2 Map-Area(s) occupying 13.29% of the map. (used by 6 unit-defs)
[t=00:00:09.037603][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(0.41))   Move-Data used:'kbot4'      Has 3 Map-Area(s) occupying 78.53% of the map. (used by 32 unit-defs)
[t=00:00:09.040408][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(any / any)      Max Slope=(0.41))   Move-Data used:'bhover5'    Has 1 Map-Area(s) occupying 95.57% of the map. (used by 5 unit-defs)
[t=00:00:09.043060][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)     Max Slope=(1.00))   Move-Data used:'atkbot3'    Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs)
[t=00:00:09.045444][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(1.00))   Move-Data used:'tkbot4'     Has 3 Map-Area(s) occupying 83.04% of the map. (used by 10 unit-defs)
[t=00:00:09.047863][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)   Max Slope=(1.00))   Move-Data used:'tkbot2'     Has 1 Map-Area(s) occupying 81.36% of the map. (used by 4 unit-defs)
[t=00:00:09.050102][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(any / any)      Max Slope=(0.11))   Move-Data used:'hover3'     Has 1 Map-Area(s) occupying 66.83% of the map. (used by 13 unit-defs)
[t=00:00:09.052403][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)   Max Slope=(0.41))   Move-Data used:'skbot2'     Has 1 Map-Area(s) occupying 76.63% of the map. (used by 3 unit-defs)
[t=00:00:09.052786][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(any / -5.00)    Max Slope=(1.00))   Move-Data used:'boat4'      Has 2 Map-Area(s) occupying 15.40% of the map. (used by 8 unit-defs)
[t=00:00:09.054463][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(0.11))   Move-Data used:'tank4'      Has 3 Map-Area(s) occupying 50.17% of the map. (used by 20 unit-defs)
[t=00:00:09.083374][f=-000001] Skirmish AI <Circuit Hard-stable>: No config file! (LuaRules/Configs/1052188CircuitAIHard64/stable/Verdant_v4.json)
[t=00:00:09.090515][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\behaviour.json
[t=00:00:09.097145][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\block_map.json
[t=00:00:09.102699][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\build_chain.json
[t=00:00:09.108112][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\commander.json
[t=00:00:09.112865][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\economy.json
[t=00:00:09.118383][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\factory.json
[t=00:00:09.125554][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\response.json
[t=00:00:09.161774][f=-000001] Skirmish AI <Circuit Hard-stable>: Circuit Hard 1.2.10 (0) Initialized!
[t=00:00:09.162012][f=-000001] [AIWrapper::SendUnitEvents][AI=0 team=1] numUnits=0
[t=00:00:09.162017][f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs] 222ms
[t=00:00:09.167205][f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 numAllocs{int+, int-, ext, int_p}={0, 0, 11497, 0.0} allocedSize{int+, int-, ext}={0, 0, 1943858}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0162}
[t=00:00:09.554768][f=-000001] UpdateInterfacePreset, minimapRight
[t=00:00:09.796122][f=-000001] GameID: 0a663266f799e5084229406ceb6cd8f5
[t=00:00:09.796380][f=-000001] Connection attempt from Tommyknocker
[t=00:00:09.796386][f=-000001]  -> Version: 105.1.1-2457-g8095d30 BAR105 [Windows 64-bit (native)]
[t=00:00:09.796515][f=-000001]  -> Connection established (given id 0)
[t=00:00:09.796537][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="[PreGame::GameDataReceived][map-checksums]
    server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
    client=31849310b1f6a2d64124347c192609100f6126182478feda0cc986e977d55a0d832acd293d0d96cafdd57b1b2849233c00afda9d1e60c0df8b901ae2d89d16df"
[t=00:00:09.796551][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="[PreGame::GameDataReceived][mod-checksums]
    server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
    client=c62c7ff66b7523b518961a2a8c8d5129541a87838eb89edb1796779667c5a5378a186c552613d00acea713944d20d1293860a8cd3ab8fcc536de1f64363957cf"
[t=00:00:09.796562][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=667d83745b6227358f9e0aabb7b58977fce5fd0eb64579df936a6afa9ef81e9749c6c0e56b3692524952948f6733c7ce4faa7c4991fb78dc87acf30b685734af]"
[t=00:00:09.796571][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=1ccc1f250fb4ab51ddae1cbf11c2ed846a6b0ca1692d1b4c31e2a4d451afca0f254a6a2e9966f021192879f74baefde27037ce44a26e147722e22208f89d9b98]"
[t=00:00:09.796579][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="[Game::Load][lua{Rules,Gaia}={00000186fed987a0,0000000000000000}][locale="C"]"
[t=00:00:09.824943][f=-000001] Epicmenu: Switching to Default camera mode
[t=00:00:09.913227][f=-000001] [Game::ClientReadNet] local skirmish AI "AI: Hard (1)" (ID: 0, Short-Name: "1052188CircuitAIHard64", Version: "") took over control of team 1
[t=00:00:15.789873][f=-000001] <Tommyknocker> Allies: I choose: eQuil!
[t=00:00:40.966714][f=-000001] Warning: Couldn't find texture "%%357:1"!
[t=00:03:37.629775][f=0005297] game_message: Duck is under attack
[t=00:05:08.465753][f=0008023] game_message: Duck is under attack
[t=00:05:14.834597][f=0008213] game_message: Duck is under attack
[t=00:06:40.336296][f=0010779] game_message: Morph complete: eQuil lvl 1 -> eQuil lvl 2
[t=00:06:44.515479][f=0010905] game_message: Archer is under attack
[t=00:08:58.993895][f=0014938] game_message: Duck is under attack
[t=00:09:05.833259][f=0015144] game_message: Angler is under attack
[t=00:09:17.221164][f=0015485] game_message: Bulkhead is under attack
[t=00:09:22.201128][f=0015635] game_message: Bulkhead is under attack
[t=00:10:19.134604][f=0017343] game_message: Duck is under attack
[t=00:10:35.888349][f=0017845] game_message: Buoy is under attack
[t=00:10:41.870856][f=0018025] game_message: Buoy is under attack
[t=00:11:09.235674][f=0018846] game_message: Duck is under attack
[t=00:11:25.935307][f=0019347] game_message: Duck is under attack
[t=00:11:39.217870][f=0019746] game_message: Buoy is under attack
[t=00:11:51.860356][f=0020125] game_message: Buoy is under attack
[t=00:11:56.926090][f=0020277] game_message: Buoy is under attack
[t=00:12:23.584613][f=0021077] game_message: Grizzly is under attack
[t=00:12:29.668753][f=0021259] game_message: Duck is under attack
[t=00:12:35.648558][f=0021438] game_message: Archer is under attack
[t=00:12:41.620029][f=0021617] game_message: Scallop is under attack
[t=00:12:47.185737][f=0021784] game_message: Archer is under attack
[t=00:12:53.291887][f=0021968] game_message: Archer is under attack
[t=00:13:06.004244][f=0022349] game_message: Duck is under attack
[t=00:13:26.098853][f=0022952] game_message: Bulkhead is under attack
[t=00:13:31.332930][f=0023109] game_message: Bulkhead is under attack
[t=00:14:36.485723][f=0025064] game_message: Duck is under attack
[t=00:14:41.496390][f=0025214] game_message: Dagger is under attack
[t=00:14:46.516564][f=0025364] game_message: Scallop is under attack
[t=00:14:51.485837][f=0025514] game_message: Scallop is under attack
[t=00:14:56.485990][f=0025664] game_message: Dagger is under attack
[t=00:15:20.417592][f=0026382] game_message: Duck is under attack
[t=00:15:26.296486][f=0026558] game_message: Buoy is under attack
[t=00:15:32.434794][f=0026742] game_message: Duck is under attack
[t=00:15:39.835475][f=0026964] game_message: Bolas is under attack
[t=00:15:49.147050][f=0027243] game_message: Grizzly is under attack
[t=00:15:58.139646][f=0027513] game_message: Angler is under attack
[t=00:16:03.730109][f=0027681] game_message: Bolas is under attack
[t=00:16:08.814106][f=0027834] game_message: Bolas is under attack
[t=00:16:16.084943][f=0028052] game_message: Grizzly is under attack
[t=00:16:30.598307][f=0028487] game_message: Grizzly is under attack
[t=00:16:53.771072][f=0029182] game_message: Duck is under attack
[t=00:16:59.751595][f=0029362] game_message: Archer is under attack
[t=00:17:08.672759][f=0029629] game_message: Duck is under attack
[t=00:17:13.849511][f=0029785] game_message: Scalpel is under attack
[t=00:17:30.268524][f=0030277] game_message: Grizzly is under attack
[t=00:17:46.946977][f=0030778] game_message: Bolas is under attack
[t=00:17:56.054961][f=0031051] game_message: Buoy is under attack
[t=00:18:26.351628][f=0031960] game_message: Scallop is under attack
[t=00:18:32.492339][f=0032144] game_message: Metal Extractor is under attack
[t=00:18:38.484429][f=0032324] game_message: Metal Extractor is under attack
[t=00:18:43.770889][f=0032483] game_message: Bolas is under attack
[t=00:18:48.783153][f=0032633] game_message: Bolas is under attack
[t=00:18:55.451723][f=0032833] game_message: Metal Extractor is under attack
[t=00:19:04.067641][f=0033091] game_message: Buoy is under attack
[t=00:19:09.657851][f=0033259] game_message: Scallop is under attack
[t=00:19:14.652550][f=0033409] game_message: Bolas is under attack
[t=00:19:20.718128][f=0033591] game_message: Bolas is under attack
[t=00:19:37.970405][f=0034108] game_message: Duck is under attack
[t=00:19:43.952184][f=0034288] game_message: Bulkhead is under attack
[t=00:19:49.953016][f=0034468] game_message: Archer is under attack
[t=00:19:56.120403][f=0034653] game_message: Scallop is under attack
[t=00:20:02.153977][f=0034834] game_message: Bolas is under attack
[t=00:20:08.654650][f=0035029] game_message: Duck is under attack
[t=00:20:14.401615][f=0035201] game_message: Duck is under attack
[t=00:20:20.004065][f=0035370] game_message: Bulkhead is under attack
[t=00:20:26.755597][f=0035572] game_message: Archer is under attack
[t=00:20:32.665844][f=0035749] game_message: Mace is under attack
[t=00:20:39.356566][f=0035950] game_message: Duck is under attack
[t=00:20:46.084161][f=0036152] game_message: Metal Extractor is under attack
[t=00:20:51.785407][f=0036323] game_message: Buoy is under attack
[t=00:20:57.784966][f=0036503] game_message: Solar Collector is under attack
[t=00:21:03.616738][f=0036678] game_message: Solar Collector is under attack
[t=00:21:11.836213][f=0036925] game_message: Grizzly is under attack
[t=00:21:16.886141][f=0037076] game_message: Bulkhead is under attack
[t=00:21:21.915256][f=0037227] game_message: Grizzly is under attack
[t=00:21:52.187974][f=0038135] game_message: Bulkhead is under attack
[t=00:22:00.319134][f=0038379] game_message: Bulkhead is under attack
[t=00:22:14.387500][f=0038801] game_message: Bulkhead is under attack
[t=00:22:20.380870][f=0038981] game_message: Scallop is under attack
[t=00:22:26.826316][f=0039174] game_message: Buoy is under attack
[t=00:22:33.151412][f=0039364] game_message: Grizzly is under attack
[t=00:22:38.855204][f=0039535] game_message: Scalpel is under attack
[t=00:22:44.636122][f=0039709] game_message: Scalpel is under attack
[t=00:22:53.647446][f=0039979] game_message: Buoy is under attack
[t=00:22:58.647557][f=0040129] game_message: Bulkhead is under attack
[t=00:23:07.955861][f=0040408] game_message: Grizzly is under attack
[t=00:23:40.220224][f=0041376] game_message: Duck is under attack
[t=00:23:45.548558][f=0041536] game_message: Duck is under attack
[t=00:23:52.366027][f=0041740] game_message: Duck is under attack
[t=00:23:58.030325][f=0041910] game_message: Bulkhead is under attack
[t=00:24:04.664820][f=0042109] game_message: Halberd is under attack
[t=00:24:09.649334][f=0042259] game_message: Halberd is under attack
[t=00:24:14.637025][f=0042409] game_message: Halberd is under attack
[t=00:24:19.634763][f=0042559] game_message: Buoy is under attack
[t=00:24:26.097534][f=0042753] game_message: Grizzly is under attack
[t=00:24:31.636544][f=0042919] game_message: Duck is under attack
[t=00:24:46.563897][f=0043367] game_message: Grizzly is under attack
[t=00:24:58.036141][f=0043710] game_message: Bulkhead is under attack
[t=00:25:09.294998][f=0044049] game_message: Grizzly is under attack
[t=00:25:14.681845][f=0044210] game_message: Grizzly is under attack
[t=00:25:19.680506][f=0044360] game_message: Halberd is under attack
[t=00:25:24.681247][f=0044510] game_message: Halberd is under attack
[t=00:25:29.664140][f=0044660] game_message: Halberd is under attack
[t=00:25:34.683646][f=0044810] game_message: Angler is under attack
[t=00:25:40.593827][f=0044988] game_message: Metal Extractor is under attack
[t=00:25:48.713370][f=0045231] game_message: Grizzly is under attack
[t=00:25:54.696155][f=0045411] game_message: Bulkhead is under attack
[t=00:25:59.979046][f=0045569] game_message: Grizzly is under attack
[t=00:26:05.997024][f=0045749] game_message: Grizzly is under attack
[t=00:26:26.012669][f=0046350] game_message: Buoy is under attack
[t=00:26:32.831254][f=0046555] game_message: Buoy is under attack
[t=00:26:46.686368][f=0046970] game_message: Bulkhead is under attack
[t=00:26:53.213612][f=0047166] game_message: Bulkhead is under attack
[t=00:27:02.115912][f=0047433] game_message: Buoy is under attack
[t=00:27:03.762530][f=0047482] [SpringApp::Kill][1] fromRun=1
[t=00:27:03.762545][f=0047482] [ThreadPool::SetThreadCount][1] wanted=0 current=8 maximum=16 (init=0)
[t=00:27:03.792942][f=0047482]  [async=0] threads=8 tasks=5518954 {sum,avg}{exec,wait}time={{85624.117, 0.016}, {372505.562, 0.067}}ms
[t=00:27:03.792957][f=0047482]      thread=1 tasks=788422 {sum,min,max,avg}{exec,wait}time={{16388.338, 0.000, 447.704, 0.021}, {1291.481, 0.000, 18446744027136.000, 0.002}}ms
[t=00:27:03.792977][f=0047482]      thread=2 tasks=788422 {sum,min,max,avg}{exec,wait}time={{12339.800, 0.000, 447.789, 0.016}, {52018.160, 0.000, 18446744027136.000, 0.066}}ms
[t=00:27:03.792984][f=0047482]      thread=3 tasks=788422 {sum,min,max,avg}{exec,wait}time={{11992.437, 0.000, 447.745, 0.015}, {53352.406, 0.000, 18446744027136.000, 0.068}}ms
[t=00:27:03.792991][f=0047482]      thread=4 tasks=788422 {sum,min,max,avg}{exec,wait}time={{11650.366, 0.000, 447.724, 0.015}, {54417.184, 0.000, 18446744027136.000, 0.069}}ms
[t=00:27:03.792999][f=0047482]      thread=5 tasks=788422 {sum,min,max,avg}{exec,wait}time={{11362.086, 0.000, 417.911, 0.014}, {60161.113, 0.000, 18446744027136.000, 0.076}}ms
[t=00:27:03.793006][f=0047482]      thread=6 tasks=788422 {sum,min,max,avg}{exec,wait}time={{11122.148, 0.000, 447.767, 0.014}, {67949.555, 0.000, 18446744027136.000, 0.086}}ms
[t=00:27:03.793013][f=0047482]      thread=7 tasks=788422 {sum,min,max,avg}{exec,wait}time={{10768.939, 0.000, 447.652, 0.014}, {83315.672, 0.000, 30.980, 0.106}}ms
[t=00:27:03.793021][f=0047482]  [async=1] threads=8 tasks=4142 {sum,avg}{exec,wait}time={{23812.523, 5.749}, {4447017.500, 1073.640}}ms
[t=00:27:03.793029][f=0047482]      thread=1 tasks=581 {sum,min,max,avg}{exec,wait}time={{3307.524, 0.000, 381.808, 5.693}, {634331.000, 0.000, 3314.751, 1091.792}}ms
[t=00:27:03.793035][f=0047482]      thread=2 tasks=587 {sum,min,max,avg}{exec,wait}time={{3331.070, 0.000, 508.527, 5.675}, {633758.562, 0.133, 3314.708, 1079.657}}ms
[t=00:27:03.793047][f=0047482]      thread=3 tasks=612 {sum,min,max,avg}{exec,wait}time={{3367.782, 0.000, 388.946, 5.503}, {634047.562, 0.226, 3314.756, 1036.025}}ms
[t=00:27:03.793053][f=0047482]      thread=4 tasks=608 {sum,min,max,avg}{exec,wait}time={{3627.602, 0.000, 346.249, 5.966}, {633489.625, 0.056, 3316.759, 1041.924}}ms
[t=00:27:03.793060][f=0047482]      thread=5 tasks=586 {sum,min,max,avg}{exec,wait}time={{3597.344, 0.000, 346.084, 6.139}, {631573.000, 0.172, 3314.747, 1077.770}}ms
[t=00:27:03.793070][f=0047482]      thread=6 tasks=585 {sum,min,max,avg}{exec,wait}time={{3281.825, 0.000, 504.840, 5.610}, {642484.812, 0.017, 3308.709, 1098.265}}ms
[t=00:27:03.793078][f=0047482]      thread=7 tasks=583 {sum,min,max,avg}{exec,wait}time={{3299.377, 0.000, 354.707, 5.659}, {637333.000, 0.426, 3314.789, 1093.196}}ms
[t=00:27:03.793082][f=0047482] [ThreadPool::SetThreadCount][2] workers=0
[t=00:27:03.793086][f=0047482] [SpringApp::Kill][2]
[t=00:27:03.793379][f=0047482] [Game::KillLua][0] dtor=0 loadscreen=0000000000000000
[t=00:27:03.793390][f=0047482] [Game::KillLua][1] dtor=0 luaUI=00000186f3e8ed70
[t=00:27:03.793422][f=0047482] Start widgetHandler:Shutdown
[t=00:27:03.794977][f=0047482] Shutdown - SaveOrderList Complete
[t=00:27:03.799470][f=0047482] Writing last game win data
[t=00:27:03.802008][f=0047482] Shutdown - SaveConfigData Complete
[t=00:27:03.802017][f=0047482] Shutdown Widget - Chili Highlight
[t=00:27:03.802038][f=0047482] Shutdown Widget - Draw After Chili
[t=00:27:03.802044][f=0047482] Shutdown Widget - API Unit Tracker GL4
[t=00:27:03.802057][f=0047482] Shutdown Widget - EPIC Menu
[t=00:27:03.802719][f=0047482] Shutdown Widget - Depth of Field Shader
[t=00:27:03.802727][f=0047482] Shutdown Widget - Chili Widget Selector
[t=00:27:03.803279][f=0047482] Shutdown Widget - Chili Minimap
[t=00:27:03.803357][f=0047482] Shutdown Widget - Deferred rendering
[t=00:27:03.803766][f=0047482] Shutdown Widget - Local Team Colors
[t=00:27:03.803776][f=0047482] Shutdown Widget - Display Keys 2
[t=00:27:03.803804][f=0047482] Shutdown Widget - Save Game Menu
[t=00:27:03.803817][f=0047482] Shutdown Widget - Highlight Model Api GL4
[t=00:27:03.803845][f=0047482] Shutdown Widget - Selected Units GL4 2
[t=00:27:03.803861][f=0047482] Shutdown Widget - Unit Icons
[t=00:27:03.803896][f=0047482] Shutdown Widget - Noises
[t=00:27:03.803903][f=0047482] Shutdown Widget - HealthBars
[t=00:27:03.804515][f=0047482] Shutdown Widget - BuildETA
[t=00:27:03.804524][f=0047482] Shutdown Widget - Win Counter
[t=00:27:03.804530][f=0047482] Shutdown Widget - EndGame APM stats
[t=00:27:03.805314][f=0047482] Shutdown Widget - Modular Comm Info
[t=00:27:03.805322][f=0047482] Shutdown Widget - Startup Info and Selector
[t=00:27:03.805336][f=0047482] Shutdown Widget - Attack Warning
[t=00:27:03.805343][f=0047482] Shutdown Widget - Map Draw Blocker
[t=00:27:03.805356][f=0047482] Shutdown Widget - Reclaim Field Highlight
[t=00:27:03.805370][f=0047482] Shutdown Widget - Stereo3D
[t=00:27:03.805407][f=0047482] Shutdown Widget - State Reverse and Latency
[t=00:27:03.805415][f=0047482] Shutdown Widget - Showeco and Grid Drawer
[t=00:27:03.805423][f=0047482] Shutdown Widget - Point Tracker
[t=00:27:03.805429][f=0047482] Shutdown Widget - Music Player v2
[t=00:27:03.805445][f=0047482] Shutdown Widget - Missile Silo Range
[t=00:27:03.805452][f=0047482] Shutdown Widget - MinimapEvents
[t=00:27:03.805460][f=0047482] Shutdown Widget - Local Widgets Config
[t=00:27:03.805468][f=0047482] Shutdown Widget - Highlight Geos
[t=00:27:03.805475][f=0047482] Shutdown Widget - Grab Input
[t=00:27:03.805553][f=0047482] Input grabbing is disabled!
[t=00:27:03.805559][f=0047482] Shutdown Widget - Transport AI
[t=00:27:03.805566][f=0047482] Shutdown Widget - Defense Range Zero-K
[t=00:27:03.805596][f=0047482] Shutdown Widget - Darkening
[t=00:27:03.805607][f=0047482] Shutdown Widget - Context Menu
[t=00:27:03.805613][f=0047482] Shutdown Widget - Chili Spectator Panels
[t=00:27:03.805620][f=0047482] Shutdown Widget - Chili Selections & CursorTip v2
[t=00:27:03.805640][f=0047482] Shutdown Widget - Chili Nuke Warning
[t=00:27:03.805652][f=0047482] Shutdown Widget - Chili EndGame Window
[t=00:27:03.805661][f=0047482] Shutdown Widget - Chili Economy Panel Default
[t=00:27:03.805714][f=0047482] Shutdown Widget - CameraShake
[t=00:27:03.805722][f=0047482] Shutdown Widget - Attack AoE
[t=00:27:03.805729][f=0047482] Shutdown Widget - Map Edge Extension
[t=00:27:03.806203][f=0047482] Shutdown Widget - Selection Send
[t=00:27:03.806213][f=0047482] Shutdown Widget - Highlight Unit GL4 v2
[t=00:27:03.806220][f=0047482] Shutdown Widget - LupsManager
[t=00:27:03.806243][f=0047482] Shutdown Widget - Receive Units Indicator
[t=00:27:03.806250][f=0047482] Shutdown Widget - Newton Firezone
[t=00:27:03.806258][f=0047482] Shutdown Widget - Chili Pro Console
[t=00:27:03.810013][f=0047482] Shutdown Widget - Persistent Build Height
[t=00:27:03.810024][f=0047482] Shutdown Widget - Lasso Terraform GUI
[t=00:27:03.810030][f=0047482] Shutdown Widget - Lups
[t=00:27:03.810506][f=0047482] Shutdown Widget - Chili Framework
[t=00:27:03.810520][f=0047482] Shutdown Widget - Mex Placement Handler
[t=00:27:03.810542][f=0047482] Shutdown Widget - Custom Markers
[t=00:27:03.810554][f=0047482] Shutdown Widget - Chili Core Selector
[t=00:27:03.810609][f=0047482] Shutdown Widget - Select Keys
[t=00:27:03.810622][f=0047482] Shutdown Widget - Pause Screen
[t=00:27:03.810716][f=0047482] Shutdown Widget - Contrast Adaptive Sharpen
[t=00:27:03.810740][f=0047482] Shutdown Widget - Bloom Shader Deferred
[t=00:27:03.810832][f=0047482] Shutdown Widget - Text To Speech Control
[t=00:27:03.810841][f=0047482] Shutdown Widget - Layout Handler
[t=00:27:03.810849][f=0047482] Shutdown Widget - Color Blindness Correction
[t=00:27:03.810914][f=0047482] End widgetHandler:Shutdown
[t=00:27:03.865818][f=0047482] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 155067504, 0.0} allocedSize{int+, int-, ext}={0, 0, 25435058722}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0046}
[t=00:27:03.867221][f=0047482] [Game::KillLua][2] dtor=0 luaGaia=0000000000000000
[t=00:27:03.867229][f=0047482] [Game::KillLua][3] dtor=0 luaRules=00000186fed987a0
[t=00:27:03.867256][f=0047482] Start gadgetHandler:Shutdown
[t=00:27:03.867264][f=0047482] Shutdown - StartSetup
[t=00:27:03.867269][f=0047482] Shutdown - UnitMorph
[t=00:27:03.868665][f=0047482] Shutdown - Carrier Drones
[t=00:27:03.868673][f=0047482] Shutdown - Missile Silo Controller
[t=00:27:03.868679][f=0047482] Shutdown - Modular Comm Info
[t=00:27:03.868692][f=0047482] Shutdown - Terrain Texture Handler
[t=00:27:03.868697][f=0047482] Shutdown - UnitCloakShield
[t=00:27:03.869061][f=0047482] Shutdown - Starlight Handler
[t=00:27:03.869093][f=0047482] End gadgetHandler:Shutdown
[t=00:27:03.883328][f=0047482] Start gadgetHandler:Shutdown
[t=00:27:03.883343][f=0047482] Shutdown - Teleport Throw
[t=00:27:03.883351][f=0047482] Shutdown - UnitMorph
[t=00:27:03.883361][f=0047482] Shutdown - Commander Skin Renderer
[t=00:27:03.885159][f=0047482] Shutdown - Missile fired callins
[t=00:27:03.885179][f=0047482] Shutdown - Modular Comm Info
[t=00:27:03.885185][f=0047482] Shutdown - Retreat Command
[t=00:27:03.885195][f=0047482] Shutdown - Shockwaves
[t=00:27:03.885202][f=0047482] Shutdown - Unit tint API
[t=00:27:03.885214][f=0047482] Shutdown - Unit glow API
[t=00:27:03.885225][f=0047482] Shutdown - UnitCloakShield
[t=00:27:03.885242][f=0047482] Shutdown - Lups Cloak FX
[t=00:27:03.885248][f=0047482] Shutdown - Lups
[t=00:27:03.885725][f=0047482] Shutdown - Lups Shield
[t=00:27:03.885862][f=0047482] End gadgetHandler:Shutdown
[t=00:27:03.900541][f=0047482] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 4668, 0.0} allocedSize{int+, int-, ext}={0, 0, 730776}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0028}
[t=00:27:03.902552][f=0047482] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 0, 0.0} allocedSize{int+, int-, ext}={0, 0, 0}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0000}
[t=00:27:03.902589][f=0047482] [Game::KillLua][4] dtor=0
[t=00:27:03.902594][f=0047482] [Game::KillLua][5] dtor=0
[t=00:27:03.905228][f=0047482] [DemoRecorder::WriteDemoFile] writing client-demo "D:\Program Files (x86)\Steam\steamapps\common\Zero-K\demos\2024-05-01_15-55-56-737_Verdant v4_105.1.1-2457-g8095d30 BAR105.sdfz" (3192140 bytes)
[t=00:27:03.905284][f=0047482] [Sound] [Sound::Kill] soundThread.joinable()=1
[t=00:27:03.941726][f=0047482] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[t=00:27:03.941746][f=0047482] [Sound] [Sound::UpdateThread][3] #sources=32 #items=56
[t=00:27:03.944715][f=0047482] [Sound] [Sound::UpdateThread][4] ctx=000001867d08a220 dev=000001867d0d2f30
[t=00:27:03.944792][f=0047482] [Sound] [Sound::UpdateThread][5] ctx=000001867d08a220 dev=000001867d0d2f30
[t=00:27:03.944797][f=0047482] [Sound] [Sound::Cleanup][alcDestroyContext(000001867d08a220)]
[t=00:27:03.945472][f=0047482] [Sound] [Sound::Cleanup][alcCloseDevice(000001867d0d2f30)]
[t=00:27:03.945654][f=0047482] [Sound] [Sound::Cleanup][SDL_CloseAudioDevice(2)]
[t=00:27:03.974644][f=0047482] [Sound] [Sound::UpdateThread][6]
[t=00:27:03.986774][f=0047482] [Game::~CGame][1]
[t=00:27:03.986783][f=0047482] [Game::KillLua][0] dtor=1 loadscreen=0000000000000000
[t=00:27:03.986789][f=0047482] [Game::KillLua][1] dtor=1 luaUI=0000000000000000
[t=00:27:03.986793][f=0047482] [Game::KillLua][2] dtor=1 luaGaia=0000000000000000
[t=00:27:03.986797][f=0047482] [Game::KillLua][3] dtor=1 luaRules=0000000000000000
[t=00:27:03.986807][f=0047482] [Game::KillLua][4] dtor=1
[t=00:27:03.986813][f=0047482] [Game::KillLua][5] dtor=1
[t=00:27:03.986848][f=0047482] [Game::KillMisc][1]
[t=00:27:03.986852][f=0047482] [Game::KillMisc][2]
[t=00:27:03.986859][f=0047482] [EOH::DestroySkirmishAI(id=0)]
[t=00:27:04.005338][f=0047482] [Game::KillMisc][3]
[t=00:27:04.005417][f=0047482] [Game::KillRendering][1]
[t=00:27:04.014692][f=0047482] [~CRectangleOverlapHandler] 5% overlap reduction
[t=00:27:04.062958][f=0047482] [3DOParser::Kill] allocated 1 pieces
[t=00:27:04.062970][f=0047482] [S3OParser::Kill] allocated 5498 pieces
[t=00:27:04.063336][f=0047482] [AssParser::Kill] allocated 674 pieces
[t=00:27:04.125784][f=0047482] [Game::KillInterface][1]
[t=00:27:04.126078][f=0047482] [Game::KillInterface][2]
[t=00:27:04.126479][f=0047482] [Game::KillSimulation][1]
[t=00:27:04.126535][f=0047482] [Game::KillSimulation][2]
[t=00:27:04.154997][f=0047482] [CCollisionHandler] dis-/continuous tests: 0/16707958
[t=00:27:04.155019][f=0047482] [Game::KillSimulation][3]
[t=00:27:04.157712][f=0047482] [~CPathCache(24x24)] cacheHits=7 hitPercentage=2% numHashColls=0 maxCacheSize=201
[t=00:27:04.159373][f=0047482] [~CPathCache(24x24)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[t=00:27:04.159410][f=0047482] [~CPathCache(48x48)] cacheHits=255 hitPercentage=13% numHashColls=0 maxCacheSize=181
[t=00:27:04.159443][f=0047482] [~CPathCache(48x48)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[t=00:27:04.159886][f=0047482] [~CRectangleOverlapHandler] 5% overlap reduction
[t=00:27:04.168516][f=0047482] [LosHandler::Kill] raycast instance cache-{hits,misses}={56922,105623}; shared=1%; cached=34%
[t=00:27:04.175437][f=0047482] [Game::KillSimulation][4]
[t=00:27:04.268438][f=0047482] [CommonDefHandler::KillStatic] 2158 sound-set data items added
[t=00:27:04.268461][f=0047482] [Game::~CGame][2]
[t=00:27:04.268465][f=0047482] [Game::~CGame][3]
[t=00:27:04.268495][f=0047482] [SpringApp::Kill][3]
[t=00:27:04.268597][f=0047482] [NetProto::~CNetProtocol] [UDPConnection::Statistics]
    11220534 bytes sent   in 52237 packets (214.801 bytes/packet)
    6464164 bytes recv'd in 27433 packets (235.635 bytes/packet)
    {0.067x, 0.025x} relative protocol overhead {up, down}
    45037 incoming chunks dropped, 132793 outgoing chunks resent
    28351 incoming chunks processed

[t=00:27:04.268622][f=0047482] [SpringApp::Kill][4] font=00000186466f9580
[t=00:27:04.272014][f=0047482] [SpringApp::Kill][5]
[t=00:27:04.276144][f=0047482] [SpringApp::Kill][6]
[t=00:27:04.276166] [SpringApp::Kill][7]
[t=00:27:04.276215] [RenderBuffer::KillStatic] Type = VA_TYPE_0 max size/init. capacity/curr. capacity: VBO = {3040, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:27:04.276221] [RenderBuffer::KillStatic] Type = VA_TYPE_C max size/init. capacity/curr. capacity: VBO = {3136, 1048576, 1048576}, EBO = {6144, 2097152, 2097152}
[t=00:27:04.276226] [RenderBuffer::KillStatic] Type = VA_TYPE_N max size/init. capacity/curr. capacity: VBO = {0, 1024, 1024}, EBO = {0, 2048, 2048}
[t=00:27:04.276236] [RenderBuffer::KillStatic] Type = VA_TYPE_T max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152}
[t=00:27:04.276243] [RenderBuffer::KillStatic] Type = VA_TYPE_T4 max size/init. capacity/curr. capacity: VBO = {704, 65536, 65536}, EBO = {1056, 262144, 262144}
[t=00:27:04.276248] [RenderBuffer::KillStatic] Type = VA_TYPE_TN max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:27:04.276254] [RenderBuffer::KillStatic] Type = VA_TYPE_TC max size/init. capacity/curr. capacity: VBO = {568, 1048576, 1048576}, EBO = {852, 2097152, 2097152}
[t=00:27:04.276259] [RenderBuffer::KillStatic] Type = VA_TYPE_PROJ max size/init. capacity/curr. capacity: VBO = {17852, 1048576, 1048576}, EBO = {26778, 2097152, 2097152}
[t=00:27:04.276264] [RenderBuffer::KillStatic] Type = VA_TYPE_TNT max size/init. capacity/curr. capacity: VBO = {0, 0, 0}, EBO = {0, 0, 0}
[t=00:27:04.276270] [RenderBuffer::KillStatic] Type = VA_TYPE_2D0 max size/init. capacity/curr. capacity: VBO = {4, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:27:04.276275] [RenderBuffer::KillStatic] Type = VA_TYPE_2DC max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:27:04.276280] [RenderBuffer::KillStatic] Type = VA_TYPE_2DT max size/init. capacity/curr. capacity: VBO = {1312, 1048576, 1048576}, EBO = {1968, 2097152, 2097152}
[t=00:27:04.276286] [RenderBuffer::KillStatic] Type = VA_TYPE_2DTC max size/init. capacity/curr. capacity: VBO = {444, 1048576, 1048576}, EBO = {666, 2097152, 2097152}
[t=00:27:04.393752] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules:
[t=00:27:04.393763] [LuaSocket] TCP_CONNECT ALLOW * -1
[t=00:27:04.393767] [LuaSocket] TCP_LISTEN  ALLOW * -1
[t=00:27:04.393770] [LuaSocket] UDP_CONNECT DENY  149.56.22.68 8471
[t=00:27:04.393773] [LuaSocket] UDP_LISTEN  ALLOW * -1
[t=00:27:04.397212] [VFS] [SpringVFS::DeleteArchives<this=000001867d04aba0>]
[t=00:27:04.397224] [VFS] [SpringVFS::DeleteArchives<this=000001867d04aba0>(section=0)] #archives[section]=1 #files[section]=8179
[t=00:27:04.397229] [VFS]   archive=D:\Program Files (x86)\Steam\steamapps\common\Zero-K\packages\e90239a65fde909ce74fbe553c97818d.sdp (000001867d041ec0)
[t=00:27:04.397334] [~CPoolArchive] archiveFile="D:\Program Files (x86)\Steam\steamapps\common\Zero-K\packages\e90239a65fde909ce74fbe553c97818d.sdp" numZipFiles=8179 sumInflSize=910919kb sumReadTime=1873ms
[t=00:27:04.397347]     file="objects3d/seafac_dead.s3o" indx=5731 inflSize=74kb readTime=45ms
[t=00:27:04.397351]     file="sounds/music/war/hybrid statement.ogg" indx=6350 inflSize=5829kb readTime=35ms
[t=00:27:04.397355]     file="sounds/music/war/yin & yang.ogg" indx=6357 inflSize=4395kb readTime=22ms
[t=00:27:04.397359]     file="unittextures/3do2s3o_atlas_1.tga" indx=7276 inflSize=16384kb readTime=20ms
[t=00:27:04.397364]     file="luarules/configs/startboxes/verdant v4.lua" indx=1759 inflSize=0kb readTime=20ms
[t=00:27:04.397368]     file="unittextures/gritty1.dds" indx=7552 inflSize=5461kb readTime=19ms
[t=00:27:04.397374]     file="unittextures/benzcom_1.dds" indx=7359 inflSize=5461kb readTime=18ms
[t=00:27:04.397378]     file="unittextures/detriment_1.dds" indx=7489 inflSize=5461kb readTime=18ms
[t=00:27:04.397382]     file="sounds/reply/hovercraft_select.wav" indx=6404 inflSize=430kb readTime=17ms
[t=00:27:04.397386]     file="unitpics/factoryship.png" indx=6777 inflSize=9kb readTime=17ms
[t=00:27:04.398360] [VFS] [SpringVFS::DeleteArchives<this=000001867d04aba0>(section=1)] #archives[section]=1 #files[section]=4
[t=00:27:04.398373] [VFS]   archive=D:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps\verdantv4.sd7 (000001867d67e5b0)
[t=00:27:04.399244] [VFS] [SpringVFS::DeleteArchives<this=000001867d04aba0>(section=2)] #archives[section]=3 #files[section]=327
[t=00:27:04.399250] [VFS]   archive=D:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\base\springcontent.sdz (000001867d08b130)
[t=00:27:04.399287] [VFS]   archive=D:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\base\maphelper.sdz (000001867d08ab00)
[t=00:27:04.399298] [VFS]   archive=D:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\base\spring\bitmaps.sdz (000001867d08afd0)
[t=00:27:04.399354] [VFS] [SpringVFS::DeleteArchives<this=000001867d04aba0>(section=3)] #archives[section]=0 #files[section]=0
[t=00:27:04.399359] [VFS] [SpringVFS::DeleteArchives<this=000001867d04aba0>(section=4)] #archives[section]=0 #files[section]=130
[t=00:27:04.399366] [VFS] [SpringVFS::DeleteArchives<this=000001867d04aba0>(section=5)] #archives[section]=0 #files[section]=0
[t=00:27:04.399370] [VFS] [SpringVFS::DeleteArchives<this=000001867d04aba0>(section=6)] #archives[section]=0 #files[section]=0
[t=00:27:04.399375] [VFS] [SpringVFS::DeleteArchives<this=000001867d04aba0>(section=7)] #archives[section]=0 #files[section]=0
[t=00:27:04.399380] [VFS] [SpringVFS::DeleteArchives<this=000001867d04aba0>(section=8)] #archives[section]=0 #files[section]=0
[t=00:27:04.446825] [SpringApp::Kill][8]
[t=00:27:04.446834] [WatchDog::DeregisterThread] deregistering controls for thread [main]
[t=00:27:04.446838] [WatchDog::Uninstall][1] hangDetectorThread=00007ff6ff6b7430 (joinable=1)
[t=00:27:04.446842] [WatchDog::Uninstall][2]
[t=00:27:04.579061] [WatchDog::Uninstall][3]
[t=00:27:04.579070] [SpringApp::Kill][9]