ZeroK-RTS / CrashReports

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Spring UserReport [104.0.1-1544-ge1f249f] Externally launched spring crashed with code 0 #104191

Open Chobbyla opened 4 months ago

Chobbyla commented 4 months ago

infolog_full.txt (truncated):

Using writeable configuration source: "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\_springsettings.cfg"
LogOutput initialized. Logging to C:\Program Files (x86)\Steam\steamapps\common\Zero-K\infolog.txt
Failed rotating the log file
============== <Log Sections> ==============
  Available:
    ArchiveScanner
    AutohostInterface
    BumpWater
    CSMFGroundTextures
    CregSerializer
    DecalsDrawerGL4
    DynWater
    FarTextureHandler
    Font
    GameServer
    GroundMoveType
    KeyBindings
    LuaSocket
    Model
    Net
    Path
    Piece
    RoamMeshDrawer
    Shader
    SkyBox
    Sound
    Texture
    VFS
  Enabled:
    Sound (Notice)
    VFS (Info)

  Enable or disable log sections using the LogSections configuration key
  or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  Use "none" to disable the default log sections.
============== </Log Sections> ==============

============== <User Config> ==============
  BumpWaterDepthBits = 16
  BumpWaterReflection = 0
  BumpWaterRefraction = 0
  BumpWaterShoreWaves = 0
  BumpWaterTexSizeReflection = 64
  CamFreeScrollSpeed = 50
  CamMode = 1
  CubeTexSizeReflection = 64
  CubeTexSizeSpecular = 64
  DualScreenMiniMapOnLeft = 1
  EdgeMoveDynamic = 0
  EdgeMoveWidth = 0.003
  FPSFOV = 90
  FPSScrollSpeed = 50
  FontSize = 18
  GrassDetail = 0
  GroundDecals = 1
  GroundDetail = 70
  HangTimeout = 30
  HardwareCursor = 1
  InitialNetworkTimeout = 0
  LinkIncomingMaxPacketRate = 512
  LinkIncomingPeakBandwidth = 65536
  LinkIncomingSustainedBandwidth = 65536
  LinkOutgoingBandwidth = 131072
  LuaGarbageCollectionMemLoadMult = 2.5
  LuaGarbageCollectionRunTimeMult = 1.5
  MSAALevel = 4
  MaxParticles = 12000
  MaxSounds = 32
  MaximumTransmissionUnit = 0
  MiddleClickScrollSpeed = -0.0015
  MiniMapMarker = 0
  MouseDragScrollThreshold = 0
  NetworkLossFactor = 1
  OverheadMaxHeightFactor = 1.39999998
  OverheadScrollSpeed = 50
  ReconnectTimeout = 0
  RotOverheadScrollSpeed = 50
  RotateLogFiles = 1
  ScrollWheelSpeed = -25
  ShowClock = 0
  SplashScreenDir = ./MenuLoadscreens
  TreeRadius = 1000
  UnitIconDist = 114
  UnitLodDist = 999999
  UseDistToGroundForIcons = 1.10000002
  UseLuaMemPools = 0
  UseNetMessageSmoothingBuffer = 0
  UsePBO = 0
  VFSCacheArchiveFiles = 0
  Water = 4
  XResolution = 1600
  YResolution = 900
  snd_volmaster = 15
============== </User Config> ==============

============== <User System> ==============
  Spring Engine Version: 104.0.1-1544-ge1f249f maintenance
      Build Environment: gcc libstdc++ version 20171010
       Compiler Version: gcc-5.5.0
       Operating System: Windows 10 TBA Insider Update (build 19045)
        Hardware Config: AMD Ryzen 7 2700X Eight-Core Processor         ; 16310MB RAM, 22589MB pagefile
       Binary Word Size: 64-bit (native)
          Process Clock: std::chrono::high_resolution_clock
     Physical CPU Cores: 16
      Logical CPU Cores: 16
============== </User System> ==============

[good_fpu_init][STREFLOP_SSE]
    SSE 1.0 : 1,  SSE 2.0 : 1
    SSE 3.0 : 1, SSSE 3.0 : 1
    SSE 4.1 : 1,  SSE 4.2 : 1
    SSE 4.0A: 1,  SSE 5.0A: 0
[WatchDog::Install] installed (hang-timeout: 30s)
[WatchDog::RegisterThread] registering controls for thread [main]
[GL::CheckAvailableVideoModes] desktop={1600x900x24bpp@60Hz} current={1600x900x24bpp@60Hz}
    display=1 modes=10 bounds={x=0, y=0, w=1600, h=900}
        [ 1] 1600x900x24bpp@60Hz
        [ 4] 1280x720x24bpp@60Hz
    display=2 modes=39 bounds={x=1600, y=-10, w=1366, h=768}
        [ 1] 1920x1080x24bpp@60Hz
        [ 3] 1760x990x24bpp@60Hz
        [ 5] 1680x1050x24bpp@60Hz
        [ 7] 1600x900x24bpp@60Hz
        [13] 1280x720x24bpp@60Hz
[GR::CreateSDLWindow] using 4x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window
[GR::CreateSDLWindow] using 4x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for hidden window
[GR::LogVersionInfo]
    SDL version : 2.0.8 (linked) / 2.0.8 (compiled)
    GL version  : 4.6.0 Compatibility Profile Context 22.20.27.09.230330
    GL vendor   : ATI Technologies Inc.
    GL renderer : Radeon RX 560 Series
    GLSL version: 4.60
    GLEW version: 2.1.0
    GPU memory  : 11700MB (total) / 11700MB (available)
    SDL swap-int: 0

    ARB shader support        : 1
    GLSL shader support       : 1
    FBO extension support     : 1
    NVX GPU mem-info support  : 0
    ATI GPU mem-info support  : 1
    NPOT-texture support      : 1 (1)
    S3TC/DXT1 texture support : 1/0
    texture query-LOD support : 0 (0)
    MSAA frame-buffer support : 1 (1)
    24-bit Z-buffer support   : 0 (-)
    primitive-restart support : 1 (1)
    clip-space control support: 1 (1)
    seamless cube-map support : 0 (0)
    frag-depth layout support : 1 (-)

    max. FBO samples             : -1
    max. texture size            : 16384
    max. texture anisotropy level: 16.000000
    max. vec4 varyings/attributes: 16/32
    max. draw-buffers            : 8
    max. rec. indices/vertices   : 536870911/536870911
    max. uniform buffer-bindings : 84
    max. uniform block-size      : 128KB

    enable ATI-hacks : 1
    compress MIP-maps: 0
[GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0)
[GR::UpdateGLConfigs]
[VSync::SetInterval] interval=0 (disabled)
[GR::UpdateGLGeometry][1] winSize=<1,1>
[GR::UpdateGLGeometry][2] winSize=<1600,900>
[GR::InitGLState]
[GR::LogDisplayMode] display-mode set to 1600x900x24bpp@60Hz (fullscreen::decorated)
[TexMemPool::Resize] poolSize=268435456u allocSize=0u texCount=0u
[WatchDog::RegisterThread] registering controls for thread [vfsi]
[DataDirLocater::FindWriteableDataDir] using writeable data-directory "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\"
[DataDirLocater::Check] Isolation Mode!
[DataDirLocater::FilterUsableDataDirs] using read-write data directory: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\
[DataDirLocater::FilterUsableDataDirs] using read-only data directory: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\104.0.1-1544-ge1f249f\
Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\104.0.1-1544-ge1f249f\base
Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps
Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\games
Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\packages
[~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 43ms
[VFS] [SpringVFS::ReserveArchives<this=0000000047709e00>]
[VFS] [SpringVFS::AddArchive<this=0000000047709e00>(arName="Spring content v1", overwrite=false)] section=2 cached=0
[VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0000000047709e00 (SpringVFS) global=0000000000000000 (null)
[WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[ThreadPool::SetThreadCount][1] wanted=8 current=1 maximum=16 (init=1)
[ThreadPool::SetThreadCount][2] workers=7
[Threading] Main thread CPU affinity mask set: 65408
[f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (1.0ms)
[f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::InitThread][1]
[f=-000001] [Sound] [Sound::OpenOpenALDevice] opening default device "OpenAL Soft"
[f=-000001] [Sound] [Sound::OpenOpenALDevice] device=0000000048467ed0 context=0000000048268870
[f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Devices:
[f=-000001] [Sound]     [Speakers (Yeti Nano)]
[f=-000001] [Sound]     [Digital Audio (S/PDIF) (High Definition Audio Device)]
[f=-000001] [Sound]     [Speakers (Yeti Nano)]
[f=-000001] [Sound]     [4 - 831W (AMD High Definition Audio Device)]
[f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15
[f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[f=-000001] [Sound]   EFX Enabled: yes
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 101ms
[Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:60:DumpVersion():libcurl 7.64.0 Schannel
[Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:42:GetTLSBackend():SSL backend #0: 'schannel' (ID: 8)
[Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: C:\Program Files (x86)\Steam\steamapps\common\Zero-K
[Info] ../../tools/pr-downloader/src/pr-downloader.cpp:173:DownloadSetConfig():Free disk space: 432662 MB
[f=-000001] [CPreGame] using server IP localhost and port 8452
[f=-000001] [NetProto::InitLocalClient] connecting to local server
[f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\demos\20210505_200511_Tangerine_104.0.1-1544-ge1f249f maintenance.sdfz" for game data...
[f=-000001] [PreGame::StartServerForDemo] starting GameServer
[f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect!
[f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452
[f=-000001] [UDPListener] successfully bound socket on port 8452
[f=-000001] [PreGame::StartServerForDemo] started GameServer
[f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 257ms
[f=-000001] 
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=1
[f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms
[f=-000001] [~ScopedOnceTimer][FBO::GLContextReinit] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2]

[f=-000001] 
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][1] fullScreen=1
[f=-000001] [GR::UpdateGLConfigs]
[f=-000001] [GR::UpdateGLGeometry][1] winSize=<1600,900>
[f=-000001] [GR::UpdateGLGeometry][2] winSize=<1600,900>
[f=-000001] [GR::InitGLState]
[f=-000001] [GR::LogDisplayMode] display-mode set to 1600x900x24bpp@60Hz (fullscreen::decorated)
[f=-000001] [~ScopedOnceTimer][GlobalRendering::UpdateGL] 0ms
[f=-000001] [~ScopedOnceTimer][ActiveController::ResizeEvent] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][2]

[f=-000001] 
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][1] fullScreen=1
[f=-000001] [GR::UpdateGLConfigs]
[f=-000001] [GR::UpdateGLGeometry][1] winSize=<1600,900>
[f=-000001] [GR::UpdateGLGeometry][2] winSize=<1600,900>
[f=-000001] [GR::InitGLState]
[f=-000001] [GR::LogDisplayMode] display-mode set to 1600x900x24bpp@60Hz (fullscreen::decorated)
[f=-000001] [~ScopedOnceTimer][GlobalRendering::UpdateGL] 0ms
[f=-000001] [~ScopedOnceTimer][ActiveController::ResizeEvent] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][2]

[f=-000001] 
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=1
[f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms
[f=-000001] [~ScopedOnceTimer][FBO::GLContextReinit] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2]

[f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 7 to team 0 (#active=8)
[f=-000001] [PreGame::AddMapArchivesToVFS][server=00000000485396c0] using map "Tangerine" (loaded=0 cached=0)
[f=-000001] [VFS] [SpringVFS::AddArchive<this=0000000047709e00>(arName="Tangerine", overwrite=false)] section=1 cached=0
[f=-000001] [VFS] [SpringVFS::AddArchive<this=0000000047709e00>(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[f=-000001] [PreGame::AddModArchivesToVFS][server=00000000485396c0] using game "Zero-K v1.9.4.3" (loaded=0 cached=0)
[f=-000001] [VFS] [SpringVFS::AddArchive<this=0000000047709e00>(arName="Zero-K v1.9.4.3", overwrite=false)] section=0 cached=0
[f=-000001] [VFS] [SpringVFS::AddArchive<this=0000000047709e00>(arName="Spring content v1", overwrite=false)] section=2 cached=0
[f=-000001] [VFS] [SpringVFS::AddArchive<this=0000000047709e00>(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[f=-000001] Warning: [PreGame::GameDataReceived] Archive Tangerine (checksum b093e9b396ff3a7c8cedab6e4d23969a6bf9e187ca08825b3cbb91310a7d95e2cd21348b5e8c93d602b9caac2436cfec4512e797b83439cf6bde9886f7df5e78) differs from the host's copy (checksum 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=-000001] Warning: [PreGame::GameDataReceived] Archive bce544c746dfd4844cd2be613e87ae43.sdp (checksum f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac) differs from the host's copy (checksum 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 98ms
[f=-000001] [PreGame::UpdateClientNet] received local player number 7 (team 0, allyteam 1), creating LoadScreen
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Found new widget "WM Stuff"
[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] [LoadScreen::Init] single-threaded
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[f=-000001] [Game::Load][1] globalQuit=0 threaded=0
[f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (103 MB)"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions"
[f=-000001] Loading UnitDefs_posts
[f=-000001] Loading FeatureDefs_posts
[f=-000001] Loading WeaponDefs_posts
[f=-000001] Loading ArmorDefs_posts
[f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 2602ms
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 2658ms
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions"
[f=-000001] [Sound] Warning: [LoadSoundDefsImpl] sound incomingchat is missing file tag (ignoring)
[f=-000001] [Sound] [LoadSoundDefsImpl] parsed 352 sounds from gamedata/sounds.lua
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 25ms
[f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh"
[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 25ms
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs"
[f=-000001] [Init] number of ArmorDefs: 5
[f=-000001] Warning: [Init] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1!
[f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky"
[f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions"
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 557ms
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions"
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 82ms
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions"
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 21ms
[f=-000001] [IPathManager::GetInstance] using HAPFS
[f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler"
[f=-000001] [Shader] Warning: [GLSL-SO::CompileShaderObject] shader-object name: GLSL/ShadowGenFragProg.glsl, compile-log:
WARNING: 0:13: varying deprecated in version 130; may be removed in future release
ERROR: 0:13: 'varying' : no longer supported in core profile; removed in version 420
ERROR: 0:13: '' : compilation terminated 
ERROR: 2 compilation errors.  No code generated.

[f=-000001] [Shader] Warning: 
// SHADER VERSION
#version 420
// SHADER FLAGS
#define SHADOWGEN_PROGRAM_MAP
#define SHADOWMATRIX_NONLINEAR 0
#define SHADOWGEN_PER_FRAGMENT 1
#define SUPPORT_CLIP_CONTROL 1
#define SUPPORT_DEPTH_LAYOUT 1

// SHADER SOURCE
#line 1
#if (GL_FRAGMENT_PRECISION_HIGH == 1)
// ancient GL3 ATI drivers confuse GLSL for GLSL-ES and require this
precision highp float;
#else
precision mediump float;
#endif

uniform sampler2D alphaMaskTex;

uniform vec4 shadowParams;
uniform vec2 alphaParams;

varying mat4 shadowViewMat;
varying mat4 shadowProjMat;
varying vec4 vertexModelPos;

#if (SUPPORT_DEPTH_LAYOUT == 1)
// preserve early-z performance if possible
layout(depth_unchanged) out float gl_FragDepth;
#endif

void main() {
    #if 0
    // TODO: bind this (as for models)
    if (texture2D(alphaMaskTex, gl_TexCoord[0].st).a <= alphaParams.x)
        discard;
    #endif

    #if (SHADOWGEN_PER_FRAGMENT == 1)
    // note: voids glPolygonOffset calls
    vec4 vertexShadowPos = shadowViewMat * vertexModelPos;
        vertexShadowPos.xy *= (inversesqrt(abs(vertexShadowPos.xy) + shadowParams.zz) + shadowParams.ww);
        vertexShadowPos.xy += shadowParams.xy;
        vertexShadowPos.z  += 0.00250;
    vec4 vertexShadowClipPos = shadowProjMat * vertexShadowPos;

    float  nearDepth = gl_DepthRange.near;
    float   farDepth = gl_DepthRange.far;
    float depthRange = gl_DepthRange.diff; // far - near
    float  clipDepth = vertexShadowClipPos.z / vertexShadowClipPos.w;

    #if (SUPPORT_CLIP_CONTROL == 1)
    // ZTO; shadow PM is pre-adjusted
    gl_FragDepth = (depthRange * clipDepth) + nearDepth;
    #else
    // NOTO; useful to keep around
    gl_FragDepth = ((depthRange * clipDepth) + nearDepth + farDepth) * 0.5;
    #endif

    #else

    // no-op
    gl_FragDepth = gl_FragCoord.z;
    #endif
}

[f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler"
[f=-000001] InfoTexture: legacy
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures"
[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] [TriNodePool::Resize] to 2097152
[f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0)
[f=-000001] [TriNodePool::Resize] to 2097152
[f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1)
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer"
[f=-000001] Loaded DecalsDrawer: Legacy
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water"
[f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 215ms
[f=-000001] [Game::LoadLua] Lua developer mode disabled
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules"
[f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 58ms
[f=-000001] Synced LuaRules: starting loading
Loaded gadget:  API versioning stuff for maps and user widgets  <api_versioning.lua>
Loaded gadget:  Dev Command Checker  <dbg_command_checker.lua>
Loaded gadget:  Save/Load           <api_saveload.lua>
Loaded gadget:  Startbox handler    <start_boxes.lua>
Loaded gadget:  Wanted Speed        <unit_wanted_speed.lua>
Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
Loaded gadget:  No Friendly Fire    <unit_nofriendlyfire.lua>
Loaded gadget:  IconGenerator       <unit_icongenerator.lua>
Loaded gadget:  Mex Placement       <mex_placement.lua>
Loaded gadget:  Nano Frame Death Handeling  <unit_nanoframe_death.lua>
Loaded gadget:  Nano Frame Rate Limit  <unit_nanoframe_rate_limit.lua>
Loaded gadget:  No Self-D           <unit_noselfd.lua>
Loaded gadget:  ShareControl        <share_control.lua>
Loaded gadget:  UnitPriority        <unit_priority.lua>
Loaded gadget:  Mex Control with energy link  <unit_mex_overdrive.lua>
Loaded gadget:  Script notification  <unit_script_notification.lua>
Loaded gadget:  Antinuke Handler    <unit_antinuke_handler.lua>
Loaded gadget:  Attributes          <unit_attributes.lua>
Loaded gadget:  Attributes Generic  <unit_attributes_generic.lua>
Loaded gadget:  Auto-Target Lookahead  <unit_target_lookahead.lua>
Loaded gadget:  Bait Prevention     <unit_bait_prevention.lua>
Loaded gadget:  Boolean Disable     <unit_boolean_disable.lua>
Loaded gadget:  Impulse Float Toggle  <unit_impulsefloat_toggle.lua>
Loaded gadget:  LockOptions         <lockunits_modoption.lua>
Loaded gadget:  Perks               <game_perks.lua>
Loaded gadget:  Shield Charge       <unit_shield_charge.lua>
Loaded gadget:  StartSetup          <start_unit_setup.lua>
Loaded gadget:  Stockpile           <unit_stockpile.lua>
Loaded gadget:  Teleport Throw      <unit_thrower.lua>
Loaded gadget:  UnitMorph           <unit_morph.lua>
Loaded gadget:  Zenith Skyline Checker  <unit_zenithskylinecheck.lua>
Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
Loaded gadget:  Aircraft Crashing   <unit_aircraft_crash.lua>
Loaded gadget:  Allow Builder Hold Fire  <unit_allow_builder_hold_fire.lua>
Loaded gadget:  Area Guard          <cmd_areaguard.lua>
Loaded gadget:  Block Ally and Neutral Attack  <cmd_block_ally_attack.lua>
Loaded gadget:  Block direct control  <unit_block_direct_control.lua>
Loaded gadget:  Blocking Tag Implementation  <feature_blocking_tag_implementation.lua>
Loaded gadget:  Bomber Dive         <unit_bomber_dive.lua>
Loaded gadget:  CAI                 <ai_cai.lua>
Loaded gadget:  CEG Spawner         <dbg_ceg_spawner.lua>
Loaded gadget:  Capture             <unit_capture.lua>
Loaded gadget:  Carrier Drones      <unit_carrier_drones.lua>
Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
Loaded gadget:  Command Transfer Unit  <cmd_transfer_unit.lua>
Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
Loaded gadget:  Control gunship strafe range  <unit_control_gunship_stafe_range.lua>
Loaded gadget:  D-Gun Aim Fix       <unit_dgun_aim.lua>
Loaded gadget:  Debris physics      <feature_debris_physics.lua>
Loaded gadget:  Decloak when damaged  <unit_decloak_damaged.lua>
Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
Loaded gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>
Loaded gadget:  Dont fire at radar  <unit_dont_fire_at_radar.lua>
Loaded gadget:  Experience          <unit_xp.lua>
Loaded gadget:  Factory Anti Slacker  <factory_anti_slacker.lua>
Loaded gadget:  Factory Plate       <unit_factory_plate.lua>
Loaded gadget:  Factory Stop Production  <cmd_factory_stop_production.lua>
Loaded gadget:  Fall Damage         <unit_fall_damage.lua>
Loaded gadget:  Feature Effects     <feature_fx.lua>
Loaded gadget:  Fire Once command   <cmd_fire_once.lua>
Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
Loaded gadget:  GameRules Events    <unit_gamerules_events.lua>
Loaded gadget:  Grey Goo            <unit_grey_goo.lua>
Loaded gadget:  Gunship Bugger Off  <unit_gunship_bugger_off.lua>
Loaded gadget:  Gunship Oscillate   <unit_gunship_oscillate.lua>
Loaded gadget:  Gunship Strafe Control  <unit_gunship_strafe_control.lua>
Loaded gadget:  Hide Autorepairlevel Command  <cmd_hide_autorepairlevel.lua>
Loaded gadget:  Ignore Gibs         <weapon_ignore_gibs.lua>
Loaded gadget:  Instant Self Destruct  <unit_instant_self_destruct.lua>
Loaded gadget:  Invincibility       <unit_invincibility.lua>
Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
Loaded gadget:  LUS                 <unit_script.lua>
Loaded gadget:  Lag Monitor         <game_lagmonitor.lua>
Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
Loaded gadget:  Mantis 6282         <mantis_6282.lua>
Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
Loaded gadget:  Mod statistics      <mod_stats.lua>
Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
Loaded gadget:  Nuke Explosion Chooser  <exp_nuke_effect_chooser.lua>
Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>
Loaded gadget:  Overkill Prevention  <unit_overkill_prevention.lua>
Loaded gadget:  Overkill Prevention Placeholder  <unit_overkill_prevention_placeholder.lua>
Loaded gadget:  Paralysis           <unit_paralysis_damage.lua>
Loaded gadget:  Player extra information  <player_extra_information.lua>
Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
Loaded gadget:  Prevent Landship    <unit_prevent_landship.lua>
Loaded gadget:  Prevent turret overshoot  <unit_prevent_turret_overshoot.lua>
Loaded gadget:  Projectile Radar Homing  <weapon_projectile_radar_homing.lua>
Loaded gadget:  Projectile Retarget  <weapon_projectile_retarget.lua>
Loaded gadget:  Puppy Handler       <unit_puppy_handler.lua>
Loaded gadget:  Radar Wobble Control  <unit_radar_wobble.lua>
Loaded gadget:  Reclaim HP changer  <unit_reclaim_hp.lua>
Loaded gadget:  Refuel Pad Handler  <unit_refuel_pad_handler.lua>
Loaded gadget:  Regeneration        <unit_regeneration.lua>
Loaded gadget:  Remove Wait         <cmd_remove_wait.lua>
Loaded gadget:  Repair Speed Changer  <unit_repair_speed.lua>
Loaded gadget:  Resign Gadget       <game_resign.lua>
Loaded gadget:  Retreat Command     <cmd_retreat.lua>
Loaded gadget:  Rezz Hp changer + effect  <unit_rezz_hp.lua>
Loaded gadget:  Self destruct blocker  <unit_self_destruct.lua>
Loaded gadget:  Shield Link         <unit_shield_link.lua>
Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
Loaded gadget:  Show Shooter        <unit_show_shooter.lua>
Loaded gadget:  Spherical LOS       <unit_spherical_los.lua>
Loaded gadget:  Tactical Unit AI    <unit_tactical_ai.lua>
Loaded gadget:  Target Features     <unit_target_features.lua>
Loaded gadget:  Target Priority     <unit_target_priority.lua>
Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
Loaded gadget:  Teleporter          <unit_teleporter.lua>
Loaded gadget:  Terraformers        <unit_terraform.lua>
Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
Loaded gadget:  Time slow v2        <unit_timeslow.lua>
Loaded gadget:  Torpedo Stay Underwater  <weapon_torpedo_stay_underwater.lua>
Loaded gadget:  Transport Load Unload  <unit_transport_load_unload.lua>
Loaded gadget:  Transport Selected Load  <cmd_select_load_helper.lua>
Loaded gadget:  Transport Speed     <unit_transport_speed.lua>
Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
Loaded gadget:  Turn Without Interia  <unit_turn_without_interia.lua>
Loaded gadget:  Typemap Options     <typemap_options.lua>
Loaded gadget:  Unit removal from rezzed structures  <unit_removal_from_rezzed_structure.lua>
Loaded gadget:  UnitStealth         <unit_stealth.lua>
Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
Loaded gadget:  Wade Effects        <wake_fx.lua>
Loaded gadget:  Ward Fire           <unit_ward_fire.lua>
Loaded gadget:  Water Effects       <unit_water_effects.lua>
Loaded gadget:  Weapon Impulse      <weapon_impulse.lua>
Loaded gadget:  Weapon Reaim Time   <weapon_reaim_time.lua>
Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
Loaded gadget:  api_widget_events.lua  <api_widget_events.lua>
Loaded gadget:  astar.lua           <astar.lua>
Loaded gadget:  init_auto_ready.lua  <init_auto_ready.lua>
Loaded gadget:  lups_cloak_fx.lua   <lups_cloak_fx.lua>
Loaded gadget:  lups_thrusters.lua  <lups_thrusters.lua>
Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
Loaded gadget:  weapon_hide_sniper.lua  <weapon_hide_sniper.lua>
Loaded gadget:  Center Offset and Growth Scale  <unit_centeroffset.lua>
Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
Loaded gadget:  Factory exit flatten  <unit_factory_flatten.lua>
------- TRUNCATED -------
[f=0057284] GroundDetail set to 71
[f=0057306] GroundDetail set to 70
[f=0057328] GroundDetail set to 71
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[f=0057460] GroundDetail set to 71
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[f=0057504] GroundDetail set to 71
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[f=0057592] GroundDetail set to 71
[f=0057614] GroundDetail set to 70
[f=0057636] GroundDetail set to 71
[f=0057658] GroundDetail set to 70
[f=0057680] GroundDetail set to 71
[f=0057702] GroundDetail set to 70
[f=0057724] GroundDetail set to 71
[f=0057746] GroundDetail set to 70
[f=0057768] GroundDetail set to 71
[f=0057790] GroundDetail set to 70
[f=0057812] GroundDetail set to 71
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[f=0057856] GroundDetail set to 71
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[f=0057900] GroundDetail set to 71
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[f=0057944] GroundDetail set to 71
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[f=0057988] GroundDetail set to 71
[f=0058010] GroundDetail set to 70
[f=0058032] GroundDetail set to 71
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[f=0058076] GroundDetail set to 71
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[f=0058252] GroundDetail set to 71
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[f=0058296] GroundDetail set to 71
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[f=0058340] GroundDetail set to 71
[f=0058362] GroundDetail set to 70
[f=0058384] GroundDetail set to 71
[f=0058406] GroundDetail set to 70
[f=0058428] GroundDetail set to 71
[f=0058450] GroundDetail set to 70
[f=0058472] GroundDetail set to 71
[f=0058494] GroundDetail set to 70
[f=0058516] GroundDetail set to 71
[f=0058538] GroundDetail set to 70
[f=0058560] GroundDetail set to 71
[f=0058582] GroundDetail set to 70
[f=0058604] GroundDetail set to 71
[f=0058626] GroundDetail set to 70
[f=0058648] GroundDetail set to 71
[f=0058670] GroundDetail set to 70
[f=0058692] GroundDetail set to 71
[f=0058714] GroundDetail set to 70
[f=0058736] GroundDetail set to 71
[f=0058758] GroundDetail set to 70
[f=0058780] GroundDetail set to 71
[f=0058802] GroundDetail set to 70
[f=0058824] GroundDetail set to 71
[f=0058846] GroundDetail set to 70
[f=0058868] GroundDetail set to 71
[f=0058890] GroundDetail set to 70
[f=0058912] GroundDetail set to 71
[f=0058934] GroundDetail set to 70
[f=0058956] GroundDetail set to 71
[f=0058978] GroundDetail set to 70
[f=0059000] GroundDetail set to 71
[f=0059022] GroundDetail set to 70
[f=0059044] GroundDetail set to 71
[f=0059066] GroundDetail set to 70
[f=0059088] GroundDetail set to 71
[f=0059110] GroundDetail set to 70
[f=0059132] GroundDetail set to 71
[f=0059154] GroundDetail set to 70
[f=0059176] GroundDetail set to 71
[f=0059198] GroundDetail set to 70
[f=0059239] GroundDetail set to 71
[f=0059261] GroundDetail set to 70
[f=0059283] GroundDetail set to 71
[f=0059305] GroundDetail set to 70
[f=0059327] GroundDetail set to 71
[f=0059349] GroundDetail set to 70
[f=0059371] GroundDetail set to 71
[f=0059393] GroundDetail set to 70
[f=0059415] GroundDetail set to 71
[f=0059437] GroundDetail set to 70
[f=0059459] GroundDetail set to 71
[f=0059481] GroundDetail set to 70
[f=0059503] GroundDetail set to 71
[f=0059525] GroundDetail set to 70
[f=0059547] GroundDetail set to 71
[f=0059569] GroundDetail set to 70
[f=0059591] GroundDetail set to 71
[f=0059613] GroundDetail set to 70
[f=0059635] GroundDetail set to 71
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[f=0059679] GroundDetail set to 71
[f=0059701] GroundDetail set to 70
[f=0059723] GroundDetail set to 71
[f=0059745] GroundDetail set to 70
[f=0059767] GroundDetail set to 71
[f=0059789] GroundDetail set to 70
[f=0059811] GroundDetail set to 71
[f=0059833] GroundDetail set to 70
[f=0059855] GroundDetail set to 71
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[f=0059899] GroundDetail set to 71
[f=0059921] GroundDetail set to 70
[f=0059943] GroundDetail set to 71
[f=0059965] GroundDetail set to 70
[f=0059987] GroundDetail set to 71
[f=0060009] GroundDetail set to 70
[f=0060031] GroundDetail set to 71
[f=0060053] GroundDetail set to 70
[f=0060075] GroundDetail set to 71
[f=0060097] GroundDetail set to 70
[f=0060119] GroundDetail set to 71
[f=0060141] GroundDetail set to 70
[f=0060163] GroundDetail set to 71
[f=0060185] GroundDetail set to 70
[f=0060207] GroundDetail set to 71
[f=0060229] GroundDetail set to 70
[f=0060251] GroundDetail set to 71
[f=0060273] GroundDetail set to 70
[f=0060295] GroundDetail set to 71
[f=0060317] GroundDetail set to 70
[f=0060339] GroundDetail set to 71
[f=0060361] GroundDetail set to 70
[f=0060383] GroundDetail set to 71
[f=0060405] GroundDetail set to 70
[f=0060427] GroundDetail set to 71
[f=0060449] GroundDetail set to 70
[f=0060471] GroundDetail set to 71
[f=0060493] GroundDetail set to 70
[f=0060515] GroundDetail set to 71
[f=0060537] GroundDetail set to 70
[f=0060559] GroundDetail set to 71
[f=0060581] GroundDetail set to 70
[f=0060582] GroundDetail set to 71
[f=0060604] GroundDetail set to 70
[f=0060626] GroundDetail set to 71
[f=0060648] GroundDetail set to 70
[f=0060670] GroundDetail set to 71
[f=0060692] GroundDetail set to 70
[f=0080220] game_message: Giving all units of darthhunter21 to PatrinNorixius due to lag/AFK
[f=0080226] Playback paused
[f=0080231] Playback continued
[f=0080310] game_message: Player darthhunter21 is no longer lagging or AFK; returning all their units.
[f=0080317] Playback paused
[f=0080323] Playback continued
[f=0083361] Playback paused
[f=0083390] Speed set to 1.0 [server]
[f=0083390] UnnamedPlayer (spec) paused the demo
[f=0083390] Playback continued
[f=0083390] Playback paused
[f=0083390] Speed set to 10.0 [server]
[f=0083390] Playback continued
[f=0083390] UnnamedPlayer (spec) unpaused the demo
[f=0083516] Playback paused
[f=0083546] UnnamedPlayer (spec) paused the demo
[f=0083546] Playback continued
[f=0083546] Playback paused
[f=0083546] Playback continued
[f=0083546] UnnamedPlayer (spec) unpaused the demo
[f=0085684] [Karatekid38 (replay)] Allies: gg
[f=0097170] game_message: PatrinNorixius resigned, giving all units to darthhunter21
[f=0097176] Playback paused
[f=0097180] Playback continued
[f=0099418] [SpecTeamAction] local client 7 now spectating team 4 and allyteam 1
[f=0100500] game_message: darthhunter21 resigned, giving all units to RickAstley__
[f=0100506] Playback paused
[f=0100512] Playback continued
[f=0100530] game_message: South-East has been destroyed!
[f=0100530] game_message: North-West wins!
[f=0100530] Submitting stats
[f=0100530] <autoquit> Automatically exiting in 10 seconds. Move mouse to cancel.
[f=0100546] <autoquit> Autoquit canceled.
[f=0100557] Warning: Bandwidth limit was reached for UnnamedPlayer (spec) [packets delayed, 109524 sent]
[f=0100763] Spectator Karatekid38 left the game:  normal quit
[f=0100830] No clients connected, shutting down server
[f=0100830] Server shutdown
[f=0102569] GroundDetail set to 71
[f=0102591] GroundDetail set to 70
[f=0102613] GroundDetail set to 71
[f=0102635] GroundDetail set to 70
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[f=0102789] GroundDetail set to 71
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[f=0102877] GroundDetail set to 71
[f=0102899] GroundDetail set to 70
[f=0102921] GroundDetail set to 71
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[f=0102965] GroundDetail set to 71
[f=0102987] GroundDetail set to 70
[f=0103009] GroundDetail set to 71
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[f=0103053] GroundDetail set to 71
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[f=0103141] GroundDetail set to 71
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[f=0103185] GroundDetail set to 71
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[f=0103229] GroundDetail set to 71
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[f=0103273] GroundDetail set to 71
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[f=0103317] GroundDetail set to 71
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[f=0103361] GroundDetail set to 71
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[f=0103405] GroundDetail set to 71
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[f=0103449] GroundDetail set to 71
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[f=0103537] GroundDetail set to 71
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[f=0103581] GroundDetail set to 71
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[f=0103625] GroundDetail set to 71
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[f=0103669] GroundDetail set to 71
[f=0103691] GroundDetail set to 70
[f=0103713] GroundDetail set to 71
[f=0103735] GroundDetail set to 70
[f=0103757] GroundDetail set to 71
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[f=0103801] GroundDetail set to 71
[f=0103823] GroundDetail set to 70
[f=0103845] GroundDetail set to 71
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[f=0103889] GroundDetail set to 71
[f=0103911] GroundDetail set to 70
[f=0103933] GroundDetail set to 71
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[f=0103985] GroundDetail set to 71
[f=0104007] GroundDetail set to 70
[f=0104029] GroundDetail set to 71
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[f=0104073] GroundDetail set to 71
[f=0104095] GroundDetail set to 70
[f=0104117] GroundDetail set to 71
[f=0104139] GroundDetail set to 70
[f=0104161] GroundDetail set to 71
[f=0104183] GroundDetail set to 70
[f=0104205] GroundDetail set to 71
[f=0104227] GroundDetail set to 70
[f=0104249] GroundDetail set to 71
[f=0104271] GroundDetail set to 70
[f=0104293] GroundDetail set to 71
[f=0104315] GroundDetail set to 70
[f=0104337] GroundDetail set to 71
[f=0104359] GroundDetail set to 70
[f=0104381] GroundDetail set to 71
[f=0104403] GroundDetail set to 70
[f=0104425] GroundDetail set to 71
[f=0104447] GroundDetail set to 70
[f=0104469] GroundDetail set to 71
[f=0104491] GroundDetail set to 70
[f=0104513] GroundDetail set to 71
[f=0104535] GroundDetail set to 70
[f=0104557] GroundDetail set to 71
[f=0104579] GroundDetail set to 70
[f=0104601] GroundDetail set to 71
[f=0104623] GroundDetail set to 70
[f=0104645] GroundDetail set to 71
[f=0104667] GroundDetail set to 70
[f=0104689] GroundDetail set to 71
[f=0104711] GroundDetail set to 70
[f=0104740] GroundDetail set to 71
[f=0104762] GroundDetail set to 70
[f=0104784] GroundDetail set to 71
[f=0104806] GroundDetail set to 70
[f=0104828] GroundDetail set to 71
[f=0104850] GroundDetail set to 70
[f=0104872] GroundDetail set to 71
[f=0104894] GroundDetail set to 70
[f=0104916] GroundDetail set to 71
[f=0104938] GroundDetail set to 70
[f=0104960] GroundDetail set to 71
[f=0104982] GroundDetail set to 70
[f=0105004] GroundDetail set to 71
[f=0105026] GroundDetail set to 70
[f=0105048] GroundDetail set to 71
[f=0105070] GroundDetail set to 70
[f=0105092] GroundDetail set to 71
[f=0105114] GroundDetail set to 70
[f=0105136] GroundDetail set to 71
[f=0105158] GroundDetail set to 70
[f=0105180] GroundDetail set to 71
[f=0105202] GroundDetail set to 70
[f=0105224] GroundDetail set to 71
[f=0105246] GroundDetail set to 70
[f=0105268] GroundDetail set to 71
[f=0105290] GroundDetail set to 70
[f=0105312] GroundDetail set to 71
[f=0105334] GroundDetail set to 70
[f=0105376] GroundDetail set to 71
[f=0105398] GroundDetail set to 70
[f=0105420] GroundDetail set to 71
[f=0105442] GroundDetail set to 70
[f=0105464] GroundDetail set to 71
[f=0105486] GroundDetail set to 70
[f=0105508] GroundDetail set to 71
[f=0105530] GroundDetail set to 70
[f=0105552] GroundDetail set to 71
[f=0105574] GroundDetail set to 70
[f=0105596] GroundDetail set to 71
[f=0105618] GroundDetail set to 70
[f=0105640] GroundDetail set to 71
[f=0105662] GroundDetail set to 70
[f=0105684] GroundDetail set to 71
[f=0105706] GroundDetail set to 70
[f=0105728] GroundDetail set to 71
[f=0105750] GroundDetail set to 70
[f=0105772] GroundDetail set to 71
[f=0105794] GroundDetail set to 70
[f=0105816] GroundDetail set to 71
[f=0105838] GroundDetail set to 70
[f=0105860] GroundDetail set to 71
[f=0105882] GroundDetail set to 70
[f=0105904] GroundDetail set to 71
[f=0105926] GroundDetail set to 70
[f=0105948] GroundDetail set to 71
[f=0105970] GroundDetail set to 70
[f=0105992] GroundDetail set to 71
[f=0106014] GroundDetail set to 70
[f=0106036] GroundDetail set to 71
[f=0106058] GroundDetail set to 70
[f=0106080] GroundDetail set to 71
[f=0106102] GroundDetail set to 70
[f=0106124] GroundDetail set to 71
[f=0106146] GroundDetail set to 70
[f=0106168] GroundDetail set to 71
[f=0106190] GroundDetail set to 70
[f=0106212] GroundDetail set to 71
[f=0106234] GroundDetail set to 70
[f=0106256] GroundDetail set to 71
[f=0106278] GroundDetail set to 70
[f=0106300] GroundDetail set to 71
[f=0106322] GroundDetail set to 70
[f=0106344] GroundDetail set to 71
[f=0106366] GroundDetail set to 70
[f=0106388] GroundDetail set to 71
[f=0106410] GroundDetail set to 70
[f=0106432] GroundDetail set to 71
[f=0106454] GroundDetail set to 70
[f=0106476] GroundDetail set to 71
[f=0106498] GroundDetail set to 70
[f=0106520] GroundDetail set to 71
[f=0106542] GroundDetail set to 70
[f=0106564] GroundDetail set to 71
[f=0106586] GroundDetail set to 70
[f=0106608] GroundDetail set to 71
[f=0106630] GroundDetail set to 70
[f=0106652] GroundDetail set to 71
[f=0106674] GroundDetail set to 70
[f=0106696] GroundDetail set to 71
[f=0106718] GroundDetail set to 70
[f=0106759] GroundDetail set to 71
[f=0106781] GroundDetail set to 70
[f=0106803] GroundDetail set to 71
[f=0106825] GroundDetail set to 70
[f=0106847] GroundDetail set to 71
[f=0106869] GroundDetail set to 70
[f=0106891] GroundDetail set to 71
[f=0106913] GroundDetail set to 70
[f=0106935] GroundDetail set to 71
[f=0106957] GroundDetail set to 70
[f=0106979] GroundDetail set to 71
[f=0107001] GroundDetail set to 70
[f=0107023] GroundDetail set to 71
[f=0107045] GroundDetail set to 70
[f=0107067] GroundDetail set to 71
[f=0107089] GroundDetail set to 70
[f=0107111] GroundDetail set to 71
[f=0107133] GroundDetail set to 70
[f=0107155] GroundDetail set to 71
[f=0107177] GroundDetail set to 70
[f=0107199] GroundDetail set to 71
[f=0107221] GroundDetail set to 70
[f=0107243] GroundDetail set to 71
[f=0107265] GroundDetail set to 70
[f=0107287] GroundDetail set to 71
[f=0107309] GroundDetail set to 70
[f=0107331] GroundDetail set to 71
[f=0107353] GroundDetail set to 70
[f=0107375] GroundDetail set to 71
[f=0107397] GroundDetail set to 70
[f=0107419] GroundDetail set to 71
[f=0107441] GroundDetail set to 70
[f=0107463] GroundDetail set to 71
[f=0107485] GroundDetail set to 70
[f=0107507] GroundDetail set to 71
[f=0107529] GroundDetail set to 70
[f=0107551] GroundDetail set to 71
[f=0107573] GroundDetail set to 70
[f=0107595] GroundDetail set to 71
[f=0107617] GroundDetail set to 70
[f=0107639] GroundDetail set to 71
[f=0107661] GroundDetail set to 70
[f=0107683] GroundDetail set to 71
[f=0107705] GroundDetail set to 70
[f=0107727] GroundDetail set to 71
[f=0107749] GroundDetail set to 70
[f=0107771] GroundDetail set to 71
[f=0107793] GroundDetail set to 70
[f=0107815] GroundDetail set to 71
[f=0107837] GroundDetail set to 70
[f=0107859] GroundDetail set to 71
[f=0107881] GroundDetail set to 70
[f=0107903] GroundDetail set to 71
[f=0107925] GroundDetail set to 70
[f=0108000] GroundDetail set to 71
[f=0108022] GroundDetail set to 70
[f=0108044] GroundDetail set to 71
[f=0108066] GroundDetail set to 70
[f=0108088] GroundDetail set to 71
[f=0108110] GroundDetail set to 70
[f=0108132] GroundDetail set to 71
[f=0108154] GroundDetail set to 70
[f=0108176] GroundDetail set to 71
[f=0108198] GroundDetail set to 70
[f=0108220] GroundDetail set to 71
[f=0108242] GroundDetail set to 70
[f=0108264] GroundDetail set to 71
[f=0108286] GroundDetail set to 70
[f=0108308] GroundDetail set to 71
[f=0108330] GroundDetail set to 70
[f=0108352] GroundDetail set to 71
[f=0108374] GroundDetail set to 70
[f=0108396] GroundDetail set to 71
[f=0108418] GroundDetail set to 70
[f=0108440] GroundDetail set to 71
[f=0108462] GroundDetail set to 70
[f=0108484] GroundDetail set to 71
[f=0108506] GroundDetail set to 70
[f=0108528] GroundDetail set to 71
[f=0108550] GroundDetail set to 70
[f=0108572] GroundDetail set to 71
[f=0108594] GroundDetail set to 70
[f=0108616] GroundDetail set to 71
[f=0108638] GroundDetail set to 70
[f=0108660] GroundDetail set to 71
[f=0108682] GroundDetail set to 70
[f=0108704] GroundDetail set to 71
[f=0108726] GroundDetail set to 70
[f=0108748] GroundDetail set to 71
[f=0108770] GroundDetail set to 70
[f=0108792] GroundDetail set to 71
[f=0108814] GroundDetail set to 70
[f=0108836] GroundDetail set to 71
[f=0108858] GroundDetail set to 70
[f=0108880] GroundDetail set to 71
[f=0108902] GroundDetail set to 70
[f=0108924] GroundDetail set to 71
[f=0108946] GroundDetail set to 70
[f=0108968] GroundDetail set to 71
[f=0108990] GroundDetail set to 70
[f=0109012] GroundDetail set to 71
[f=0109034] GroundDetail set to 70
[f=0109056] GroundDetail set to 71
[f=0109078] GroundDetail set to 70
[f=0109100] GroundDetail set to 71
[f=0109122] GroundDetail set to 70
[f=0109125] [QuitAction] user exited to system
[f=0109130] [SpringApp::Kill][1] fromRun=1
[f=0109130] [ThreadPool::SetThreadCount][1] wanted=0 current=8 maximum=16 (init=0)
[f=0109130]     [async=0] threads=8 tasks=3716384 {sum,avg}{exec,wait}time={{60658.379, 0.016}, {570752.062, 0.154}}ms
[f=0109130]         thread=1 tasks=530912 {sum,min,max,avg}{exec,wait}time={{23315.820, 0.000, 212.048, 0.044}, {6269.465, 0.000, 3.001, 0.012}}ms
[f=0109130]         thread=2 tasks=530912 {sum,min,max,avg}{exec,wait}time={{11050.845, 0.000, 158.035, 0.021}, {69113.672, 0.000, 30.007, 0.130}}ms
[f=0109130]         thread=3 tasks=530912 {sum,min,max,avg}{exec,wait}time={{8341.819, 0.000, 183.042, 0.016}, {83150.008, 0.000, 18.004, 0.157}}ms
[f=0109130]         thread=4 tasks=530912 {sum,min,max,avg}{exec,wait}time={{6218.019, 0.000, 151.033, 0.012}, {92649.844, 0.000, 30.007, 0.175}}ms
[f=0109130]         thread=5 tasks=530912 {sum,min,max,avg}{exec,wait}time={{4630.846, 0.000, 183.041, 0.009}, {101477.891, 0.000, 30.007, 0.191}}ms
[f=0109130]         thread=6 tasks=530912 {sum,min,max,avg}{exec,wait}time={{3808.508, 0.000, 212.048, 0.007}, {106044.070, 0.000, 18.004, 0.200}}ms
[f=0109130]         thread=7 tasks=530912 {sum,min,max,avg}{exec,wait}time={{3292.522, 0.000, 197.045, 0.006}, {112047.078, 0.000, 18.004, 0.211}}ms
[f=0109130]     [async=1] threads=8 tasks=4260 {sum,avg}{exec,wait}time={{31152.824, 7.313}, {604301.812, 141.855}}ms
[f=0109130]         thread=1 tasks=623 {sum,min,max,avg}{exec,wait}time={{3783.902, 0.000, 426.560, 6.074}, {85183.398, 0.000, 1774.818, 136.731}}ms
[f=0109130]         thread=2 tasks=605 {sum,min,max,avg}{exec,wait}time={{4284.759, 0.000, 462.356, 7.082}, {85860.453, 0.000, 1865.841, 141.918}}ms
[f=0109130]         thread=3 tasks=625 {sum,min,max,avg}{exec,wait}time={{4660.240, 0.000, 465.301, 7.456}, {86758.727, 0.000, 1990.033, 138.814}}ms
[f=0109130]         thread=4 tasks=614 {sum,min,max,avg}{exec,wait}time={{4663.484, 0.000, 455.300, 7.595}, {85646.117, 0.000, 1887.846, 139.489}}ms
[f=0109130]         thread=5 tasks=586 {sum,min,max,avg}{exec,wait}time={{4895.833, 0.000, 592.377, 8.355}, {88320.773, 0.999, 1968.028, 150.718}}ms
[f=0109130]         thread=6 tasks=591 {sum,min,max,avg}{exec,wait}time={{4529.398, 0.000, 508.367, 7.664}, {84965.570, 0.000, 1865.841, 143.766}}ms
[f=0109130]         thread=7 tasks=616 {sum,min,max,avg}{exec,wait}time={{4335.208, 0.000, 382.083, 7.038}, {87566.781, 1.000, 1967.027, 142.154}}ms
[f=0109130] [ThreadPool::SetThreadCount][2] workers=0
[f=0109130] [SpringApp::Kill][2]
[f=0109130] [Game::KillLua][0] dtor=0 loadscreen=0000000000000000
[f=0109130] [Game::KillLua][3] dtor=0 luaUI=00000000c0bb5bd0
[f=0109130] Start widgetHandler:Shutdown
[f=0109130] Shutdown - SaveOrderList Complete
[f=0109130] Writing last game win data
[f=0109130] Shutdown - SaveConfigData Complete
[f=0109130] Shutdown Widget - Chili Highlight
[f=0109130] Shutdown Widget - Save/Load API
[f=0109130] Shutdown Widget - Draw After Chili
[f=0109130] Shutdown Widget - EPIC Menu
[f=0109130] Shutdown Widget - Chili Minimap
[f=0109130] Shutdown Widget - Chili Widget Selector
[f=0109130] Shutdown Widget - Depth of Field Shader
[f=0109130] Shutdown Widget - Local Team Colors
[f=0109130] Shutdown Widget - Display Keys 2
[f=0109130] Shutdown Widget - Save Game Menu
[f=0109130] Shutdown Widget - HealthBars
[f=0109130] Shutdown Widget - Noises
[f=0109130] Shutdown Widget - Unit Icons
[f=0109130] Shutdown Widget - Win Counter
[f=0109130] Shutdown Widget - BuildETA
[f=0109130] Shutdown Widget - Modular Comm Info
[f=0109130] Shutdown Widget - CameraShake
[f=0109130] Shutdown Widget - Chili Economy Panel Default
[f=0109130] Shutdown Widget - Chili EndGame Window
[f=0109130] Shutdown Widget - Chili Nuke Warning
[f=0109130] Shutdown Widget - Chili Selections & CursorTip v2
[f=0109130] Shutdown Widget - Chili Spectator Panels
[f=0109130] Shutdown Widget - Context Menu
[f=0109130] Shutdown Widget - Darkening
[f=0109130] Shutdown Widget - Outline Shader
[f=0109130] Shutdown Widget - Defense Range Zero-K
[f=0109130] Shutdown Widget - Grab Input
[f=0109130] Input grabbing is disabled!
[f=0109130] Shutdown Widget - Highlight Geos
[f=0109130] Shutdown Widget - MetalFeatures (new)
[f=0109130] Shutdown Widget - Local Widgets Config
[f=0109130] Shutdown Widget - MinimapEvents
[f=0109130] Shutdown Widget - Missile Silo Range
[f=0109130] Shutdown Widget - Music Player v2
[f=0109130] Shutdown Widget - Point Tracker
[f=0109130] Shutdown Widget - Showeco and Grid Drawer
[f=0109130] Shutdown Widget - State Reverse and Latency
[f=0109130] Shutdown Widget - Stereo3D
[f=0109130] Shutdown Widget - Attack AoE
[f=0109130] Shutdown Widget - UnitShapes
[f=0109130] Shutdown Widget - Map Edge Extension
[f=0109130] Shutdown Widget - Selection Send
[f=0109130] Shutdown Widget - LupsManager
[f=0109130] Shutdown Widget - Newton Firezone
[f=0109130] Shutdown Widget - Chili Pro Console
[f=0109130] Shutdown Widget - Persistent Build Height
[f=0109130] Shutdown Widget - Lasso Terraform GUI
[f=0109130] Shutdown Widget - Chili Framework
[f=0109130] Shutdown Widget - Lups
[f=0109130] Shutdown Widget - Chili Core Selector
[f=0109130] Shutdown Widget - Custom Markers
[f=0109130] Shutdown Widget - Mex Placement Handler
[f=0109130] Shutdown Widget - Select Keys
[f=0109130] Shutdown Widget - Pause Screen
[f=0109130] Shutdown Widget - Color Blindness Correction
[f=0109130] Shutdown Widget - Layout Handler
[f=0109130] Shutdown Widget - Text To Speech Control
[f=0109130] End widgetHandler:Shutdown
[f=0109130] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,74709760,0} {chunk,block}Bytes={0,0}
[f=0109130] [Game::KillLua][1] dtor=0 luaGaia=0000000000000000
[f=0109130] [Game::KillLua][2] dtor=0 luaRules=00000000b3c2b5c0
[f=0109130] Start gadgetHandler:Shutdown
[f=0109130] Shutdown - StartSetup
[f=0109130] Shutdown - UnitMorph
[f=0109130] Shutdown - Carrier Drones
[f=0109130] Shutdown - LupsNanoSpray
[f=0109130] Shutdown - Missile Silo Controller
[f=0109130] Shutdown - Modular Comm Info
[f=0109130] Shutdown - Terrain Texture Handler
[f=0109130] Shutdown - UnitCloakShield
[f=0109130] Shutdown - Starlight Handler
[f=0109130] End gadgetHandler:Shutdown
[f=0109130] Start gadgetHandler:Shutdown
[f=0109130] Shutdown - Save/Load
[f=0109130] Shutdown - Teleport Throw
[f=0109130] Shutdown - UnitMorph
[f=0109130] Shutdown - Modular Comm Info
[f=0109130] Shutdown - Retreat Command
[f=0109130] Shutdown - Shockwaves
[f=0109130] Shutdown - CustomUnitShaders
[f=0109130] Shutdown - UnitCloakShield
[f=0109130] Shutdown - Lups Cloak FX
[f=0109130] Shutdown - Lups
[f=0109130] Shutdown - Lups Shield
[f=0109130] End gadgetHandler:Shutdown
[f=0109130] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,74709947,0} {chunk,block}Bytes={0,0}
[f=0109130] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,74709947,0} {chunk,block}Bytes={0,0}
[f=0109130] [Game::KillLua][4] dtor=0
[f=0109130] [Sound] [Sound::Kill] soundThread.joinable()=1
[f=0109130] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=0109130] [Sound] [Sound::UpdateThread][3] #sources=32 #items=97
[f=0109130] [Sound] [Sound::UpdateThread][4] ctx=0000000048268870 dev=0000000048467ed0
[f=0109130] [Sound] [Sound::UpdateThread][5] ctx=0000000048268870 dev=0000000048467ed0
[f=0109130] [Sound] [Sound::Cleanup][alcDestroyContext(0000000048268870)]
[f=0109130] [Sound] [Sound::Cleanup][alcCloseDevice(0000000048467ed0)]
[f=0109130] [Sound] [Sound::UpdateThread][6]
[f=0109130] [Game::~CGame][1]
[f=0109130] [Game::KillLua][0] dtor=1 loadscreen=0000000000000000
[f=0109130] [Game::KillLua][3] dtor=1 luaUI=0000000000000000
[f=0109130] [Game::KillLua][1] dtor=1 luaGaia=0000000000000000
[f=0109130] [Game::KillLua][2] dtor=1 luaRules=0000000000000000
[f=0109130] [Game::KillLua][4] dtor=1
[f=0109130] [Game::KillMisc][1]
[f=0109130] [Game::KillMisc][2]
[f=0109130] [Game::KillMisc][3]
[f=0109130] [Game::KillRendering][1]
[f=0109130] [~CRectangleOverlapHandler] 0% overlap reduction
[f=0109130] [3DOParser::Kill] allocated 114 pieces
[f=0109130] [S3OParser::Kill] allocated 2616 pieces
[f=0109130] [AssParser::Kill] allocated 316 pieces
[f=0109130] [Game::KillInterface][1]
[f=0109130] [Game::KillInterface][2]
[f=0109130] [Game::KillSimulation][1]
[f=0109130] [Game::KillSimulation][2]
[f=0109130] [CCollisionHandler] dis-/continuous tests: 0/69248740
[f=0109130] [Game::KillSimulation][3]
[f=0109130] [~CPathCache(32x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0109130] [~CPathCache(32x32)] cacheHits=2802 hitPercentage=39% numHashColls=0 maxCacheSize=41
[f=0109130] [~CPathCache(64x64)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0109130] [~CPathCache(64x64)] cacheHits=2357 hitPercentage=0% numHashColls=0 maxCacheSize=201
[f=0109130] [~CRectangleOverlapHandler] 0% overlap reduction
[f=0109130] [~CRectangleOverlapHandler] 0% overlap reduction
[f=0109130] [LosHandler::Kill] raycast instance cache-{hits,misses}={433105,477256}; shared=3%; cached=44%
[f=0109130] [Game::KillSimulation][4]
[f=0109130] [CommonDefHandler::KillStatic] 3172 sound-set data items added
[f=0109130] [Game::~CGame][2]
[f=0109130] [Game::~CGame][3]
[f=0109130] [SpringApp::Kill][3]
[f=0109130] [NetProto::~CNetProtocol] [LocalConnection::Statistics]
    1192897 bytes sent  
    2301704 bytes recv'd

[f=0109130] [SpringApp::Kill][4] font=000000004819ede0
[f=0109130] [SpringApp::Kill][5]
[f=0109130] [SpringApp::Kill][6]
[SpringApp::Kill][7]
[LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules:
[LuaSocket] TCP_CONNECT ALLOW * -1
[LuaSocket] TCP_LISTEN  ALLOW * -1
[LuaSocket] UDP_LISTEN  ALLOW * -1
[VFS] [SpringVFS::DeleteArchives<this=0000000047709e00>]
[VFS] [SpringVFS::DeleteArchives<this=0000000047709e00>(section=0)] #archives[section]=1 #files[section]=7834
[VFS]   archive=C:\Program Files (x86)\Steam\steamapps\common\Zero-K\packages\bce544c746dfd4844cd2be613e87ae43.sdp (0000000048268e90)
[~CPoolArchive] archiveFile="C:\Program Files (x86)\Steam\steamapps\common\Zero-K\packages\bce544c746dfd4844cd2be613e87ae43.sdp" numZipFiles=7834 sumInflSize=723107kb sumReadTime=22185ms
    file="sounds/weapon/laser/laser_burn10.wav" indx=6217 inflSize=70kb readTime=431ms
    file="unittextures/spirit_dead.dds" indx=7410 inflSize=85kb readTime=120ms
    file="unittextures/tarantula_2.dds" indx=7456 inflSize=1365kb readTime=116ms
    file="effects/disarmmissile_explosion.lua" indx=648 inflSize=4kb readTime=85ms
    file="effects/lightning.lua" indx=756 inflSize=18kb readTime=85ms
    file="unittextures/gritty1.dds" indx=7209 inflSize=5461kb readTime=79ms
    file="unittextures/recluse_1.dds" indx=7361 inflSize=1365kb readTime=63ms
    file="sounds/weapon/cannon/cannon_fire3.wav" indx=6138 inflSize=123kb readTime=62ms
    file="objects3d/shiparty_dead.s3o" indx=5428 inflSize=72kb readTime=55ms
    file="sounds/music/peace/far beyond the stars.ogg" indx=6019 inflSize=6427kb readTime=52ms
[VFS] [SpringVFS::DeleteArchives<this=0000000047709e00>(section=1)] #archives[section]=1 #files[section]=17
[VFS]   archive=C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps\Tangerine-Fixed.sd7 (0000000048693ff0)
[VFS] [SpringVFS::DeleteArchives<this=0000000047709e00>(section=2)] #archives[section]=3 #files[section]=319
[VFS]   archive=C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\104.0.1-1544-ge1f249f\base\springcontent.sdz (000000004836acd0)
[VFS]   archive=C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\104.0.1-1544-ge1f249f\base\maphelper.sdz (000000004836a330)
[VFS]   archive=C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\104.0.1-1544-ge1f249f\base\spring\bitmaps.sdz (000000004836a750)
[VFS] [SpringVFS::DeleteArchives<this=0000000047709e00>(section=3)] #archives[section]=0 #files[section]=0
[VFS] [SpringVFS::DeleteArchives<this=0000000047709e00>(section=4)] #archives[section]=0 #files[section]=130
[VFS] [SpringVFS::DeleteArchives<this=0000000047709e00>(section=5)] #archives[section]=0 #files[section]=0
[VFS] [SpringVFS::DeleteArchives<this=0000000047709e00>(section=6)] #archives[section]=0 #files[section]=0
[VFS] [SpringVFS::DeleteArchives<this=0000000047709e00>(section=7)] #archives[section]=0 #files[section]=0
[VFS] [SpringVFS::DeleteArchives<this=0000000047709e00>(section=8)] #archives[section]=0 #files[section]=0
[SpringApp::Kill][8]
[WatchDog::DeregisterThread] deregistering controls for thread [main]
[WatchDog::Uninstall][1] hangDetectorThread=00000000018ed1f0 (joinable=1)
[WatchDog::Uninstall][2]
[WatchDog::Uninstall][3]
[SpringApp::Kill][9]