Using writeable configuration source: "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\_springsettings.cfg"
LogOutput initialized. Logging to C:\Program Files (x86)\Steam\steamapps\common\Zero-K\infolog.txt
Failed rotating the log file
============== <Log Sections> ==============
Available:
ArchiveScanner
AutohostInterface
BumpWater
CSMFGroundTextures
CregSerializer
DecalsDrawerGL4
DynWater
FarTextureHandler
Font
GameServer
GroundMoveType
KeyBindings
LuaSocket
Model
Net
Path
Piece
RoamMeshDrawer
Shader
SkyBox
Sound
Texture
VFS
Enabled:
Sound (Notice)
VFS (Info)
Enable or disable log sections using the LogSections configuration key
or the SPRING_LOG_SECTIONS environment variable (both comma separated).
Use "none" to disable the default log sections.
============== </Log Sections> ==============
============== <User Config> ==============
BumpWaterDepthBits = 16
BumpWaterReflection = 0
BumpWaterRefraction = 0
BumpWaterShoreWaves = 0
BumpWaterTexSizeReflection = 64
CamFreeScrollSpeed = 50
CamMode = 1
CubeTexSizeReflection = 64
CubeTexSizeSpecular = 64
DualScreenMiniMapOnLeft = 1
EdgeMoveDynamic = 0
EdgeMoveWidth = 0.003
FPSFOV = 90
FPSScrollSpeed = 50
FontSize = 18
GrassDetail = 0
GroundDecals = 1
GroundDetail = 70
HangTimeout = 30
HardwareCursor = 1
InitialNetworkTimeout = 0
LinkIncomingMaxPacketRate = 512
LinkIncomingPeakBandwidth = 65536
LinkIncomingSustainedBandwidth = 65536
LinkOutgoingBandwidth = 131072
LuaGarbageCollectionMemLoadMult = 2.5
LuaGarbageCollectionRunTimeMult = 1.5
MSAALevel = 4
MaxParticles = 12000
MaxSounds = 32
MaximumTransmissionUnit = 0
MiddleClickScrollSpeed = -0.0015
MiniMapMarker = 0
MouseDragScrollThreshold = 0
NetworkLossFactor = 1
OverheadMaxHeightFactor = 1.39999998
OverheadScrollSpeed = 50
ReconnectTimeout = 0
RotOverheadScrollSpeed = 50
RotateLogFiles = 1
ScrollWheelSpeed = -25
ShowClock = 0
SplashScreenDir = ./MenuLoadscreens
TreeRadius = 1000
UnitIconDist = 114
UnitLodDist = 999999
UseDistToGroundForIcons = 1.10000002
UseLuaMemPools = 0
UseNetMessageSmoothingBuffer = 0
UsePBO = 0
VFSCacheArchiveFiles = 0
Water = 4
XResolution = 1600
YResolution = 900
snd_volmaster = 15
============== </User Config> ==============
============== <User System> ==============
Spring Engine Version: 104.0.1-1544-ge1f249f maintenance
Build Environment: gcc libstdc++ version 20171010
Compiler Version: gcc-5.5.0
Operating System: Windows 10 TBA Insider Update (build 19045)
Hardware Config: AMD Ryzen 7 2700X Eight-Core Processor ; 16310MB RAM, 22589MB pagefile
Binary Word Size: 64-bit (native)
Process Clock: std::chrono::high_resolution_clock
Physical CPU Cores: 16
Logical CPU Cores: 16
============== </User System> ==============
[good_fpu_init][STREFLOP_SSE]
SSE 1.0 : 1, SSE 2.0 : 1
SSE 3.0 : 1, SSSE 3.0 : 1
SSE 4.1 : 1, SSE 4.2 : 1
SSE 4.0A: 1, SSE 5.0A: 0
[WatchDog::Install] installed (hang-timeout: 30s)
[WatchDog::RegisterThread] registering controls for thread [main]
[GL::CheckAvailableVideoModes] desktop={1600x900x24bpp@60Hz} current={1600x900x24bpp@60Hz}
display=1 modes=10 bounds={x=0, y=0, w=1600, h=900}
[ 1] 1600x900x24bpp@60Hz
[ 4] 1280x720x24bpp@60Hz
display=2 modes=39 bounds={x=1600, y=-10, w=1366, h=768}
[ 1] 1920x1080x24bpp@60Hz
[ 3] 1760x990x24bpp@60Hz
[ 5] 1680x1050x24bpp@60Hz
[ 7] 1600x900x24bpp@60Hz
[13] 1280x720x24bpp@60Hz
[GR::CreateSDLWindow] using 4x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window
[GR::CreateSDLWindow] using 4x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for hidden window
[GR::LogVersionInfo]
SDL version : 2.0.8 (linked) / 2.0.8 (compiled)
GL version : 4.6.0 Compatibility Profile Context 22.20.27.09.230330
GL vendor : ATI Technologies Inc.
GL renderer : Radeon RX 560 Series
GLSL version: 4.60
GLEW version: 2.1.0
GPU memory : 11700MB (total) / 11700MB (available)
SDL swap-int: 0
ARB shader support : 1
GLSL shader support : 1
FBO extension support : 1
NVX GPU mem-info support : 0
ATI GPU mem-info support : 1
NPOT-texture support : 1 (1)
S3TC/DXT1 texture support : 1/0
texture query-LOD support : 0 (0)
MSAA frame-buffer support : 1 (1)
24-bit Z-buffer support : 0 (-)
primitive-restart support : 1 (1)
clip-space control support: 1 (1)
seamless cube-map support : 0 (0)
frag-depth layout support : 1 (-)
max. FBO samples : -1
max. texture size : 16384
max. texture anisotropy level: 16.000000
max. vec4 varyings/attributes: 16/32
max. draw-buffers : 8
max. rec. indices/vertices : 536870911/536870911
max. uniform buffer-bindings : 84
max. uniform block-size : 128KB
enable ATI-hacks : 1
compress MIP-maps: 0
[GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0)
[GR::UpdateGLConfigs]
[VSync::SetInterval] interval=0 (disabled)
[GR::UpdateGLGeometry][1] winSize=<1,1>
[GR::UpdateGLGeometry][2] winSize=<1600,900>
[GR::InitGLState]
[GR::LogDisplayMode] display-mode set to 1600x900x24bpp@60Hz (fullscreen::decorated)
[TexMemPool::Resize] poolSize=268435456u allocSize=0u texCount=0u
[WatchDog::RegisterThread] registering controls for thread [vfsi]
[DataDirLocater::FindWriteableDataDir] using writeable data-directory "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\"
[DataDirLocater::Check] Isolation Mode!
[DataDirLocater::FilterUsableDataDirs] using read-write data directory: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\
[DataDirLocater::FilterUsableDataDirs] using read-only data directory: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\104.0.1-1544-ge1f249f\
Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\104.0.1-1544-ge1f249f\base
Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps
Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\games
Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\packages
[~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 43ms
[VFS] [SpringVFS::ReserveArchives<this=0000000047709e00>]
[VFS] [SpringVFS::AddArchive<this=0000000047709e00>(arName="Spring content v1", overwrite=false)] section=2 cached=0
[VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0000000047709e00 (SpringVFS) global=0000000000000000 (null)
[WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[ThreadPool::SetThreadCount][1] wanted=8 current=1 maximum=16 (init=1)
[ThreadPool::SetThreadCount][2] workers=7
[Threading] Main thread CPU affinity mask set: 65408
[f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (1.0ms)
[f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::InitThread][1]
[f=-000001] [Sound] [Sound::OpenOpenALDevice] opening default device "OpenAL Soft"
[f=-000001] [Sound] [Sound::OpenOpenALDevice] device=0000000048467ed0 context=0000000048268870
[f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
[f=-000001] [Sound] Vendor: OpenAL Community
[f=-000001] [Sound] Version: 1.1 ALSOFT 1.16.0
[f=-000001] [Sound] Renderer: OpenAL Soft
[f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound] Devices:
[f=-000001] [Sound] [Speakers (Yeti Nano)]
[f=-000001] [Sound] [Digital Audio (S/PDIF) (High Definition Audio Device)]
[f=-000001] [Sound] [Speakers (Yeti Nano)]
[f=-000001] [Sound] [4 - 831W (AMD High Definition Audio Device)]
[f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15
[f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[f=-000001] [Sound] EFX Enabled: yes
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 101ms
[Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:60:DumpVersion():libcurl 7.64.0 Schannel
[Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:42:GetTLSBackend():SSL backend #0: 'schannel' (ID: 8)
[Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: C:\Program Files (x86)\Steam\steamapps\common\Zero-K
[Info] ../../tools/pr-downloader/src/pr-downloader.cpp:173:DownloadSetConfig():Free disk space: 432662 MB
[f=-000001] [CPreGame] using server IP localhost and port 8452
[f=-000001] [NetProto::InitLocalClient] connecting to local server
[f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\demos\20210505_200511_Tangerine_104.0.1-1544-ge1f249f maintenance.sdfz" for game data...
[f=-000001] [PreGame::StartServerForDemo] starting GameServer
[f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect!
[f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452
[f=-000001] [UDPListener] successfully bound socket on port 8452
[f=-000001] [PreGame::StartServerForDemo] started GameServer
[f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 257ms
[f=-000001]
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=1
[f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms
[f=-000001] [~ScopedOnceTimer][FBO::GLContextReinit] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2]
[f=-000001]
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][1] fullScreen=1
[f=-000001] [GR::UpdateGLConfigs]
[f=-000001] [GR::UpdateGLGeometry][1] winSize=<1600,900>
[f=-000001] [GR::UpdateGLGeometry][2] winSize=<1600,900>
[f=-000001] [GR::InitGLState]
[f=-000001] [GR::LogDisplayMode] display-mode set to 1600x900x24bpp@60Hz (fullscreen::decorated)
[f=-000001] [~ScopedOnceTimer][GlobalRendering::UpdateGL] 0ms
[f=-000001] [~ScopedOnceTimer][ActiveController::ResizeEvent] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][2]
[f=-000001]
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][1] fullScreen=1
[f=-000001] [GR::UpdateGLConfigs]
[f=-000001] [GR::UpdateGLGeometry][1] winSize=<1600,900>
[f=-000001] [GR::UpdateGLGeometry][2] winSize=<1600,900>
[f=-000001] [GR::InitGLState]
[f=-000001] [GR::LogDisplayMode] display-mode set to 1600x900x24bpp@60Hz (fullscreen::decorated)
[f=-000001] [~ScopedOnceTimer][GlobalRendering::UpdateGL] 0ms
[f=-000001] [~ScopedOnceTimer][ActiveController::ResizeEvent] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][2]
[f=-000001]
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=1
[f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms
[f=-000001] [~ScopedOnceTimer][FBO::GLContextReinit] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2]
[f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 7 to team 0 (#active=8)
[f=-000001] [PreGame::AddMapArchivesToVFS][server=00000000485396c0] using map "Tangerine" (loaded=0 cached=0)
[f=-000001] [VFS] [SpringVFS::AddArchive<this=0000000047709e00>(arName="Tangerine", overwrite=false)] section=1 cached=0
[f=-000001] [VFS] [SpringVFS::AddArchive<this=0000000047709e00>(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[f=-000001] [PreGame::AddModArchivesToVFS][server=00000000485396c0] using game "Zero-K v1.9.4.3" (loaded=0 cached=0)
[f=-000001] [VFS] [SpringVFS::AddArchive<this=0000000047709e00>(arName="Zero-K v1.9.4.3", overwrite=false)] section=0 cached=0
[f=-000001] [VFS] [SpringVFS::AddArchive<this=0000000047709e00>(arName="Spring content v1", overwrite=false)] section=2 cached=0
[f=-000001] [VFS] [SpringVFS::AddArchive<this=0000000047709e00>(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[f=-000001] Warning: [PreGame::GameDataReceived] Archive Tangerine (checksum b093e9b396ff3a7c8cedab6e4d23969a6bf9e187ca08825b3cbb91310a7d95e2cd21348b5e8c93d602b9caac2436cfec4512e797b83439cf6bde9886f7df5e78) differs from the host's copy (checksum 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=-000001] Warning: [PreGame::GameDataReceived] Archive bce544c746dfd4844cd2be613e87ae43.sdp (checksum f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac) differs from the host's copy (checksum 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 98ms
[f=-000001] [PreGame::UpdateClientNet] received local player number 7 (team 0, allyteam 1), creating LoadScreen
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Found new widget "WM Stuff"
[f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
[f=-000001] [LuaIntro] Loading widget: WM Stuff <wm.lua>
[f=-000001] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget: Main <main.lua>
[f=-000001] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] [LoadScreen::Init] single-threaded
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[f=-000001] [Game::Load][1] globalQuit=0 threaded=0
[f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (103 MB)"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions"
[f=-000001] Loading UnitDefs_posts
[f=-000001] Loading FeatureDefs_posts
[f=-000001] Loading WeaponDefs_posts
[f=-000001] Loading ArmorDefs_posts
[f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 2602ms
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 2658ms
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions"
[f=-000001] [Sound] Warning: [LoadSoundDefsImpl] sound incomingchat is missing file tag (ignoring)
[f=-000001] [Sound] [LoadSoundDefsImpl] parsed 352 sounds from gamedata/sounds.lua
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 25ms
[f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh"
[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 25ms
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs"
[f=-000001] [Init] number of ArmorDefs: 5
[f=-000001] Warning: [Init] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1!
[f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky"
[f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions"
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 557ms
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions"
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 82ms
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions"
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 21ms
[f=-000001] [IPathManager::GetInstance] using HAPFS
[f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler"
[f=-000001] [Shader] Warning: [GLSL-SO::CompileShaderObject] shader-object name: GLSL/ShadowGenFragProg.glsl, compile-log:
WARNING: 0:13: varying deprecated in version 130; may be removed in future release
ERROR: 0:13: 'varying' : no longer supported in core profile; removed in version 420
ERROR: 0:13: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
[f=-000001] [Shader] Warning:
// SHADER VERSION
#version 420
// SHADER FLAGS
#define SHADOWGEN_PROGRAM_MAP
#define SHADOWMATRIX_NONLINEAR 0
#define SHADOWGEN_PER_FRAGMENT 1
#define SUPPORT_CLIP_CONTROL 1
#define SUPPORT_DEPTH_LAYOUT 1
// SHADER SOURCE
#line 1
#if (GL_FRAGMENT_PRECISION_HIGH == 1)
// ancient GL3 ATI drivers confuse GLSL for GLSL-ES and require this
precision highp float;
#else
precision mediump float;
#endif
uniform sampler2D alphaMaskTex;
uniform vec4 shadowParams;
uniform vec2 alphaParams;
varying mat4 shadowViewMat;
varying mat4 shadowProjMat;
varying vec4 vertexModelPos;
#if (SUPPORT_DEPTH_LAYOUT == 1)
// preserve early-z performance if possible
layout(depth_unchanged) out float gl_FragDepth;
#endif
void main() {
#if 0
// TODO: bind this (as for models)
if (texture2D(alphaMaskTex, gl_TexCoord[0].st).a <= alphaParams.x)
discard;
#endif
#if (SHADOWGEN_PER_FRAGMENT == 1)
// note: voids glPolygonOffset calls
vec4 vertexShadowPos = shadowViewMat * vertexModelPos;
vertexShadowPos.xy *= (inversesqrt(abs(vertexShadowPos.xy) + shadowParams.zz) + shadowParams.ww);
vertexShadowPos.xy += shadowParams.xy;
vertexShadowPos.z += 0.00250;
vec4 vertexShadowClipPos = shadowProjMat * vertexShadowPos;
float nearDepth = gl_DepthRange.near;
float farDepth = gl_DepthRange.far;
float depthRange = gl_DepthRange.diff; // far - near
float clipDepth = vertexShadowClipPos.z / vertexShadowClipPos.w;
#if (SUPPORT_CLIP_CONTROL == 1)
// ZTO; shadow PM is pre-adjusted
gl_FragDepth = (depthRange * clipDepth) + nearDepth;
#else
// NOTO; useful to keep around
gl_FragDepth = ((depthRange * clipDepth) + nearDepth + farDepth) * 0.5;
#endif
#else
// no-op
gl_FragDepth = gl_FragCoord.z;
#endif
}
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler"
[f=-000001] InfoTexture: legacy
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures"
[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] [TriNodePool::Resize] to 2097152
[f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0)
[f=-000001] [TriNodePool::Resize] to 2097152
[f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1)
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer"
[f=-000001] Loaded DecalsDrawer: Legacy
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water"
[f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 215ms
[f=-000001] [Game::LoadLua] Lua developer mode disabled
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules"
[f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 58ms
[f=-000001] Synced LuaRules: starting loading
Loaded gadget: API versioning stuff for maps and user widgets <api_versioning.lua>
Loaded gadget: Dev Command Checker <dbg_command_checker.lua>
Loaded gadget: Save/Load <api_saveload.lua>
Loaded gadget: Startbox handler <start_boxes.lua>
Loaded gadget: Wanted Speed <unit_wanted_speed.lua>
Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua>
Loaded gadget: No Friendly Fire <unit_nofriendlyfire.lua>
Loaded gadget: IconGenerator <unit_icongenerator.lua>
Loaded gadget: Mex Placement <mex_placement.lua>
Loaded gadget: Nano Frame Death Handeling <unit_nanoframe_death.lua>
Loaded gadget: Nano Frame Rate Limit <unit_nanoframe_rate_limit.lua>
Loaded gadget: No Self-D <unit_noselfd.lua>
Loaded gadget: ShareControl <share_control.lua>
Loaded gadget: UnitPriority <unit_priority.lua>
Loaded gadget: Mex Control with energy link <unit_mex_overdrive.lua>
Loaded gadget: Script notification <unit_script_notification.lua>
Loaded gadget: Antinuke Handler <unit_antinuke_handler.lua>
Loaded gadget: Attributes <unit_attributes.lua>
Loaded gadget: Attributes Generic <unit_attributes_generic.lua>
Loaded gadget: Auto-Target Lookahead <unit_target_lookahead.lua>
Loaded gadget: Bait Prevention <unit_bait_prevention.lua>
Loaded gadget: Boolean Disable <unit_boolean_disable.lua>
Loaded gadget: Impulse Float Toggle <unit_impulsefloat_toggle.lua>
Loaded gadget: LockOptions <lockunits_modoption.lua>
Loaded gadget: Perks <game_perks.lua>
Loaded gadget: Shield Charge <unit_shield_charge.lua>
Loaded gadget: StartSetup <start_unit_setup.lua>
Loaded gadget: Stockpile <unit_stockpile.lua>
Loaded gadget: Teleport Throw <unit_thrower.lua>
Loaded gadget: UnitMorph <unit_morph.lua>
Loaded gadget: Zenith Skyline Checker <unit_zenithskylinecheck.lua>
Loaded gadget: AirPlantParents <unit_air_plants.lua>
Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua>
Loaded gadget: Aircraft Command <unit_bomber_command.lua>
Loaded gadget: Aircraft Crashing <unit_aircraft_crash.lua>
Loaded gadget: Allow Builder Hold Fire <unit_allow_builder_hold_fire.lua>
Loaded gadget: Area Guard <cmd_areaguard.lua>
Loaded gadget: Block Ally and Neutral Attack <cmd_block_ally_attack.lua>
Loaded gadget: Block direct control <unit_block_direct_control.lua>
Loaded gadget: Blocking Tag Implementation <feature_blocking_tag_implementation.lua>
Loaded gadget: Bomber Dive <unit_bomber_dive.lua>
Loaded gadget: CAI <ai_cai.lua>
Loaded gadget: CEG Spawner <dbg_ceg_spawner.lua>
Loaded gadget: Capture <unit_capture.lua>
Loaded gadget: Carrier Drones <unit_carrier_drones.lua>
Loaded gadget: Command Raw Move <cmd_raw_move.lua>
Loaded gadget: Command Transfer Unit <cmd_transfer_unit.lua>
Loaded gadget: Constructor Auto Assist <unit_factory_guard.lua>
Loaded gadget: Control gunship strafe range <unit_control_gunship_stafe_range.lua>
Loaded gadget: D-Gun Aim Fix <unit_dgun_aim.lua>
Loaded gadget: Debris physics <feature_debris_physics.lua>
Loaded gadget: Decloak when damaged <unit_decloak_damaged.lua>
Loaded gadget: Dev Commands <dbg_dev_commands.lua>
Loaded gadget: Disable Buildoptions <unit_disable_buildoptions.lua>
Loaded gadget: Dont fire at radar <unit_dont_fire_at_radar.lua>
Loaded gadget: Experience <unit_xp.lua>
Loaded gadget: Factory Anti Slacker <factory_anti_slacker.lua>
Loaded gadget: Factory Plate <unit_factory_plate.lua>
Loaded gadget: Factory Stop Production <cmd_factory_stop_production.lua>
Loaded gadget: Fall Damage <unit_fall_damage.lua>
Loaded gadget: Feature Effects <feature_fx.lua>
Loaded gadget: Fire Once command <cmd_fire_once.lua>
Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua>
Loaded gadget: Galaxy Campaign Battle Handler <mission_galaxy_campaign_battle.lua>
Loaded gadget: GameRules Events <unit_gamerules_events.lua>
Loaded gadget: Grey Goo <unit_grey_goo.lua>
Loaded gadget: Gunship Bugger Off <unit_gunship_bugger_off.lua>
Loaded gadget: Gunship Oscillate <unit_gunship_oscillate.lua>
Loaded gadget: Gunship Strafe Control <unit_gunship_strafe_control.lua>
Loaded gadget: Hide Autorepairlevel Command <cmd_hide_autorepairlevel.lua>
Loaded gadget: Ignore Gibs <weapon_ignore_gibs.lua>
Loaded gadget: Instant Self Destruct <unit_instant_self_destruct.lua>
Loaded gadget: Invincibility <unit_invincibility.lua>
Loaded gadget: Jumpjets <unit_jumpjets.lua>
Loaded gadget: LUS <unit_script.lua>
Loaded gadget: Lag Monitor <game_lagmonitor.lua>
Loaded gadget: LupsNanoSpray <lups_nano_spray.lua>
Loaded gadget: Mantis 6282 <mantis_6282.lua>
Loaded gadget: Missile Silo Controller <unit_missilesilo.lua>
Loaded gadget: Mod statistics <mod_stats.lua>
Loaded gadget: Modular Comm Info <api_modularcomms.lua>
Loaded gadget: Nuke Explosion Chooser <exp_nuke_effect_chooser.lua>
Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua>
Loaded gadget: Orbital Drop <mission_orbital_drop.lua>
Loaded gadget: Overkill Prevention <unit_overkill_prevention.lua>
Loaded gadget: Overkill Prevention Placeholder <unit_overkill_prevention_placeholder.lua>
Loaded gadget: Paralysis <unit_paralysis_damage.lua>
Loaded gadget: Player extra information <player_extra_information.lua>
Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
Loaded gadget: Prevent Landship <unit_prevent_landship.lua>
Loaded gadget: Prevent turret overshoot <unit_prevent_turret_overshoot.lua>
Loaded gadget: Projectile Radar Homing <weapon_projectile_radar_homing.lua>
Loaded gadget: Projectile Retarget <weapon_projectile_retarget.lua>
Loaded gadget: Puppy Handler <unit_puppy_handler.lua>
Loaded gadget: Radar Wobble Control <unit_radar_wobble.lua>
Loaded gadget: Reclaim HP changer <unit_reclaim_hp.lua>
Loaded gadget: Refuel Pad Handler <unit_refuel_pad_handler.lua>
Loaded gadget: Regeneration <unit_regeneration.lua>
Loaded gadget: Remove Wait <cmd_remove_wait.lua>
Loaded gadget: Repair Speed Changer <unit_repair_speed.lua>
Loaded gadget: Resign Gadget <game_resign.lua>
Loaded gadget: Retreat Command <cmd_retreat.lua>
Loaded gadget: Rezz Hp changer + effect <unit_rezz_hp.lua>
Loaded gadget: Self destruct blocker <unit_self_destruct.lua>
Loaded gadget: Shield Link <unit_shield_link.lua>
Loaded gadget: Shockwaves <lups_shockwaves.lua>
Loaded gadget: Show Shooter <unit_show_shooter.lua>
Loaded gadget: Spherical LOS <unit_spherical_los.lua>
Loaded gadget: Tactical Unit AI <unit_tactical_ai.lua>
Loaded gadget: Target Features <unit_target_features.lua>
Loaded gadget: Target Priority <unit_target_priority.lua>
Loaded gadget: Target on the move <unit_target_on_the_move.lua>
Loaded gadget: Teleporter <unit_teleporter.lua>
Loaded gadget: Terraformers <unit_terraform.lua>
Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua>
Loaded gadget: Time slow v2 <unit_timeslow.lua>
Loaded gadget: Torpedo Stay Underwater <weapon_torpedo_stay_underwater.lua>
Loaded gadget: Transport Load Unload <unit_transport_load_unload.lua>
Loaded gadget: Transport Selected Load <cmd_select_load_helper.lua>
Loaded gadget: Transport Speed <unit_transport_speed.lua>
Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua>
Loaded gadget: Turn Without Interia <unit_turn_without_interia.lua>
Loaded gadget: Typemap Options <typemap_options.lua>
Loaded gadget: Unit removal from rezzed structures <unit_removal_from_rezzed_structure.lua>
Loaded gadget: UnitStealth <unit_stealth.lua>
Loaded gadget: Units on fire <unit_is_on_fire.lua>
Loaded gadget: Wade Effects <wake_fx.lua>
Loaded gadget: Ward Fire <unit_ward_fire.lua>
Loaded gadget: Water Effects <unit_water_effects.lua>
Loaded gadget: Weapon Impulse <weapon_impulse.lua>
Loaded gadget: Weapon Reaim Time <weapon_reaim_time.lua>
Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua>
Loaded gadget: api_widget_events.lua <api_widget_events.lua>
Loaded gadget: astar.lua <astar.lua>
Loaded gadget: init_auto_ready.lua <init_auto_ready.lua>
Loaded gadget: lups_cloak_fx.lua <lups_cloak_fx.lua>
Loaded gadget: lups_thrusters.lua <lups_thrusters.lua>
Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
Loaded gadget: weapon_hide_sniper.lua <weapon_hide_sniper.lua>
Loaded gadget: Center Offset and Growth Scale <unit_centeroffset.lua>
Loaded gadget: Commander Upgrade <unit_commander_upgrade.lua>
Loaded gadget: CustomUnitShaders <api_custom_unit_shaders.lua>
Loaded gadget: Factory exit flatten <unit_factory_flatten.lua>
------- TRUNCATED -------
[f=0057284] GroundDetail set to 71
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[f=0057768] GroundDetail set to 71
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[f=0058472] GroundDetail set to 71
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[f=0058516] GroundDetail set to 71
[f=0058538] GroundDetail set to 70
[f=0058560] GroundDetail set to 71
[f=0058582] GroundDetail set to 70
[f=0058604] GroundDetail set to 71
[f=0058626] GroundDetail set to 70
[f=0058648] GroundDetail set to 71
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[f=0058692] GroundDetail set to 71
[f=0058714] GroundDetail set to 70
[f=0058736] GroundDetail set to 71
[f=0058758] GroundDetail set to 70
[f=0058780] GroundDetail set to 71
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[f=0058824] GroundDetail set to 71
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[f=0058912] GroundDetail set to 71
[f=0058934] GroundDetail set to 70
[f=0058956] GroundDetail set to 71
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[f=0059000] GroundDetail set to 71
[f=0059022] GroundDetail set to 70
[f=0059044] GroundDetail set to 71
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[f=0059088] GroundDetail set to 71
[f=0059110] GroundDetail set to 70
[f=0059132] GroundDetail set to 71
[f=0059154] GroundDetail set to 70
[f=0059176] GroundDetail set to 71
[f=0059198] GroundDetail set to 70
[f=0059239] GroundDetail set to 71
[f=0059261] GroundDetail set to 70
[f=0059283] GroundDetail set to 71
[f=0059305] GroundDetail set to 70
[f=0059327] GroundDetail set to 71
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[f=0059371] GroundDetail set to 71
[f=0059393] GroundDetail set to 70
[f=0059415] GroundDetail set to 71
[f=0059437] GroundDetail set to 70
[f=0059459] GroundDetail set to 71
[f=0059481] GroundDetail set to 70
[f=0059503] GroundDetail set to 71
[f=0059525] GroundDetail set to 70
[f=0059547] GroundDetail set to 71
[f=0059569] GroundDetail set to 70
[f=0059591] GroundDetail set to 71
[f=0059613] GroundDetail set to 70
[f=0059635] GroundDetail set to 71
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[f=0059679] GroundDetail set to 71
[f=0059701] GroundDetail set to 70
[f=0059723] GroundDetail set to 71
[f=0059745] GroundDetail set to 70
[f=0059767] GroundDetail set to 71
[f=0059789] GroundDetail set to 70
[f=0059811] GroundDetail set to 71
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[f=0059855] GroundDetail set to 71
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[f=0059899] GroundDetail set to 71
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[f=0059943] GroundDetail set to 71
[f=0059965] GroundDetail set to 70
[f=0059987] GroundDetail set to 71
[f=0060009] GroundDetail set to 70
[f=0060031] GroundDetail set to 71
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[f=0060075] GroundDetail set to 71
[f=0060097] GroundDetail set to 70
[f=0060119] GroundDetail set to 71
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[f=0060163] GroundDetail set to 71
[f=0060185] GroundDetail set to 70
[f=0060207] GroundDetail set to 71
[f=0060229] GroundDetail set to 70
[f=0060251] GroundDetail set to 71
[f=0060273] GroundDetail set to 70
[f=0060295] GroundDetail set to 71
[f=0060317] GroundDetail set to 70
[f=0060339] GroundDetail set to 71
[f=0060361] GroundDetail set to 70
[f=0060383] GroundDetail set to 71
[f=0060405] GroundDetail set to 70
[f=0060427] GroundDetail set to 71
[f=0060449] GroundDetail set to 70
[f=0060471] GroundDetail set to 71
[f=0060493] GroundDetail set to 70
[f=0060515] GroundDetail set to 71
[f=0060537] GroundDetail set to 70
[f=0060559] GroundDetail set to 71
[f=0060581] GroundDetail set to 70
[f=0060582] GroundDetail set to 71
[f=0060604] GroundDetail set to 70
[f=0060626] GroundDetail set to 71
[f=0060648] GroundDetail set to 70
[f=0060670] GroundDetail set to 71
[f=0060692] GroundDetail set to 70
[f=0080220] game_message: Giving all units of darthhunter21 to PatrinNorixius due to lag/AFK
[f=0080226] Playback paused
[f=0080231] Playback continued
[f=0080310] game_message: Player darthhunter21 is no longer lagging or AFK; returning all their units.
[f=0080317] Playback paused
[f=0080323] Playback continued
[f=0083361] Playback paused
[f=0083390] Speed set to 1.0 [server]
[f=0083390] UnnamedPlayer (spec) paused the demo
[f=0083390] Playback continued
[f=0083390] Playback paused
[f=0083390] Speed set to 10.0 [server]
[f=0083390] Playback continued
[f=0083390] UnnamedPlayer (spec) unpaused the demo
[f=0083516] Playback paused
[f=0083546] UnnamedPlayer (spec) paused the demo
[f=0083546] Playback continued
[f=0083546] Playback paused
[f=0083546] Playback continued
[f=0083546] UnnamedPlayer (spec) unpaused the demo
[f=0085684] [Karatekid38 (replay)] Allies: gg
[f=0097170] game_message: PatrinNorixius resigned, giving all units to darthhunter21
[f=0097176] Playback paused
[f=0097180] Playback continued
[f=0099418] [SpecTeamAction] local client 7 now spectating team 4 and allyteam 1
[f=0100500] game_message: darthhunter21 resigned, giving all units to RickAstley__
[f=0100506] Playback paused
[f=0100512] Playback continued
[f=0100530] game_message: South-East has been destroyed!
[f=0100530] game_message: North-West wins!
[f=0100530] Submitting stats
[f=0100530] <autoquit> Automatically exiting in 10 seconds. Move mouse to cancel.
[f=0100546] <autoquit> Autoquit canceled.
[f=0100557] Warning: Bandwidth limit was reached for UnnamedPlayer (spec) [packets delayed, 109524 sent]
[f=0100763] Spectator Karatekid38 left the game: normal quit
[f=0100830] No clients connected, shutting down server
[f=0100830] Server shutdown
[f=0102569] GroundDetail set to 71
[f=0102591] GroundDetail set to 70
[f=0102613] GroundDetail set to 71
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[f=0102921] GroundDetail set to 71
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[f=0103251] GroundDetail set to 70
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[f=0103845] GroundDetail set to 71
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[f=0104029] GroundDetail set to 71
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[f=0104117] GroundDetail set to 71
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[f=0104161] GroundDetail set to 71
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[f=0104205] GroundDetail set to 71
[f=0104227] GroundDetail set to 70
[f=0104249] GroundDetail set to 71
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[f=0104293] GroundDetail set to 71
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[f=0104381] GroundDetail set to 71
[f=0104403] GroundDetail set to 70
[f=0104425] GroundDetail set to 71
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[f=0104469] GroundDetail set to 71
[f=0104491] GroundDetail set to 70
[f=0104513] GroundDetail set to 71
[f=0104535] GroundDetail set to 70
[f=0104557] GroundDetail set to 71
[f=0104579] GroundDetail set to 70
[f=0104601] GroundDetail set to 71
[f=0104623] GroundDetail set to 70
[f=0104645] GroundDetail set to 71
[f=0104667] GroundDetail set to 70
[f=0104689] GroundDetail set to 71
[f=0104711] GroundDetail set to 70
[f=0104740] GroundDetail set to 71
[f=0104762] GroundDetail set to 70
[f=0104784] GroundDetail set to 71
[f=0104806] GroundDetail set to 70
[f=0104828] GroundDetail set to 71
[f=0104850] GroundDetail set to 70
[f=0104872] GroundDetail set to 71
[f=0104894] GroundDetail set to 70
[f=0104916] GroundDetail set to 71
[f=0104938] GroundDetail set to 70
[f=0104960] GroundDetail set to 71
[f=0104982] GroundDetail set to 70
[f=0105004] GroundDetail set to 71
[f=0105026] GroundDetail set to 70
[f=0105048] GroundDetail set to 71
[f=0105070] GroundDetail set to 70
[f=0105092] GroundDetail set to 71
[f=0105114] GroundDetail set to 70
[f=0105136] GroundDetail set to 71
[f=0105158] GroundDetail set to 70
[f=0105180] GroundDetail set to 71
[f=0105202] GroundDetail set to 70
[f=0105224] GroundDetail set to 71
[f=0105246] GroundDetail set to 70
[f=0105268] GroundDetail set to 71
[f=0105290] GroundDetail set to 70
[f=0105312] GroundDetail set to 71
[f=0105334] GroundDetail set to 70
[f=0105376] GroundDetail set to 71
[f=0105398] GroundDetail set to 70
[f=0105420] GroundDetail set to 71
[f=0105442] GroundDetail set to 70
[f=0105464] GroundDetail set to 71
[f=0105486] GroundDetail set to 70
[f=0105508] GroundDetail set to 71
[f=0105530] GroundDetail set to 70
[f=0105552] GroundDetail set to 71
[f=0105574] GroundDetail set to 70
[f=0105596] GroundDetail set to 71
[f=0105618] GroundDetail set to 70
[f=0105640] GroundDetail set to 71
[f=0105662] GroundDetail set to 70
[f=0105684] GroundDetail set to 71
[f=0105706] GroundDetail set to 70
[f=0105728] GroundDetail set to 71
[f=0105750] GroundDetail set to 70
[f=0105772] GroundDetail set to 71
[f=0105794] GroundDetail set to 70
[f=0105816] GroundDetail set to 71
[f=0105838] GroundDetail set to 70
[f=0105860] GroundDetail set to 71
[f=0105882] GroundDetail set to 70
[f=0105904] GroundDetail set to 71
[f=0105926] GroundDetail set to 70
[f=0105948] GroundDetail set to 71
[f=0105970] GroundDetail set to 70
[f=0105992] GroundDetail set to 71
[f=0106014] GroundDetail set to 70
[f=0106036] GroundDetail set to 71
[f=0106058] GroundDetail set to 70
[f=0106080] GroundDetail set to 71
[f=0106102] GroundDetail set to 70
[f=0106124] GroundDetail set to 71
[f=0106146] GroundDetail set to 70
[f=0106168] GroundDetail set to 71
[f=0106190] GroundDetail set to 70
[f=0106212] GroundDetail set to 71
[f=0106234] GroundDetail set to 70
[f=0106256] GroundDetail set to 71
[f=0106278] GroundDetail set to 70
[f=0106300] GroundDetail set to 71
[f=0106322] GroundDetail set to 70
[f=0106344] GroundDetail set to 71
[f=0106366] GroundDetail set to 70
[f=0106388] GroundDetail set to 71
[f=0106410] GroundDetail set to 70
[f=0106432] GroundDetail set to 71
[f=0106454] GroundDetail set to 70
[f=0106476] GroundDetail set to 71
[f=0106498] GroundDetail set to 70
[f=0106520] GroundDetail set to 71
[f=0106542] GroundDetail set to 70
[f=0106564] GroundDetail set to 71
[f=0106586] GroundDetail set to 70
[f=0106608] GroundDetail set to 71
[f=0106630] GroundDetail set to 70
[f=0106652] GroundDetail set to 71
[f=0106674] GroundDetail set to 70
[f=0106696] GroundDetail set to 71
[f=0106718] GroundDetail set to 70
[f=0106759] GroundDetail set to 71
[f=0106781] GroundDetail set to 70
[f=0106803] GroundDetail set to 71
[f=0106825] GroundDetail set to 70
[f=0106847] GroundDetail set to 71
[f=0106869] GroundDetail set to 70
[f=0106891] GroundDetail set to 71
[f=0106913] GroundDetail set to 70
[f=0106935] GroundDetail set to 71
[f=0106957] GroundDetail set to 70
[f=0106979] GroundDetail set to 71
[f=0107001] GroundDetail set to 70
[f=0107023] GroundDetail set to 71
[f=0107045] GroundDetail set to 70
[f=0107067] GroundDetail set to 71
[f=0107089] GroundDetail set to 70
[f=0107111] GroundDetail set to 71
[f=0107133] GroundDetail set to 70
[f=0107155] GroundDetail set to 71
[f=0107177] GroundDetail set to 70
[f=0107199] GroundDetail set to 71
[f=0107221] GroundDetail set to 70
[f=0107243] GroundDetail set to 71
[f=0107265] GroundDetail set to 70
[f=0107287] GroundDetail set to 71
[f=0107309] GroundDetail set to 70
[f=0107331] GroundDetail set to 71
[f=0107353] GroundDetail set to 70
[f=0107375] GroundDetail set to 71
[f=0107397] GroundDetail set to 70
[f=0107419] GroundDetail set to 71
[f=0107441] GroundDetail set to 70
[f=0107463] GroundDetail set to 71
[f=0107485] GroundDetail set to 70
[f=0107507] GroundDetail set to 71
[f=0107529] GroundDetail set to 70
[f=0107551] GroundDetail set to 71
[f=0107573] GroundDetail set to 70
[f=0107595] GroundDetail set to 71
[f=0107617] GroundDetail set to 70
[f=0107639] GroundDetail set to 71
[f=0107661] GroundDetail set to 70
[f=0107683] GroundDetail set to 71
[f=0107705] GroundDetail set to 70
[f=0107727] GroundDetail set to 71
[f=0107749] GroundDetail set to 70
[f=0107771] GroundDetail set to 71
[f=0107793] GroundDetail set to 70
[f=0107815] GroundDetail set to 71
[f=0107837] GroundDetail set to 70
[f=0107859] GroundDetail set to 71
[f=0107881] GroundDetail set to 70
[f=0107903] GroundDetail set to 71
[f=0107925] GroundDetail set to 70
[f=0108000] GroundDetail set to 71
[f=0108022] GroundDetail set to 70
[f=0108044] GroundDetail set to 71
[f=0108066] GroundDetail set to 70
[f=0108088] GroundDetail set to 71
[f=0108110] GroundDetail set to 70
[f=0108132] GroundDetail set to 71
[f=0108154] GroundDetail set to 70
[f=0108176] GroundDetail set to 71
[f=0108198] GroundDetail set to 70
[f=0108220] GroundDetail set to 71
[f=0108242] GroundDetail set to 70
[f=0108264] GroundDetail set to 71
[f=0108286] GroundDetail set to 70
[f=0108308] GroundDetail set to 71
[f=0108330] GroundDetail set to 70
[f=0108352] GroundDetail set to 71
[f=0108374] GroundDetail set to 70
[f=0108396] GroundDetail set to 71
[f=0108418] GroundDetail set to 70
[f=0108440] GroundDetail set to 71
[f=0108462] GroundDetail set to 70
[f=0108484] GroundDetail set to 71
[f=0108506] GroundDetail set to 70
[f=0108528] GroundDetail set to 71
[f=0108550] GroundDetail set to 70
[f=0108572] GroundDetail set to 71
[f=0108594] GroundDetail set to 70
[f=0108616] GroundDetail set to 71
[f=0108638] GroundDetail set to 70
[f=0108660] GroundDetail set to 71
[f=0108682] GroundDetail set to 70
[f=0108704] GroundDetail set to 71
[f=0108726] GroundDetail set to 70
[f=0108748] GroundDetail set to 71
[f=0108770] GroundDetail set to 70
[f=0108792] GroundDetail set to 71
[f=0108814] GroundDetail set to 70
[f=0108836] GroundDetail set to 71
[f=0108858] GroundDetail set to 70
[f=0108880] GroundDetail set to 71
[f=0108902] GroundDetail set to 70
[f=0108924] GroundDetail set to 71
[f=0108946] GroundDetail set to 70
[f=0108968] GroundDetail set to 71
[f=0108990] GroundDetail set to 70
[f=0109012] GroundDetail set to 71
[f=0109034] GroundDetail set to 70
[f=0109056] GroundDetail set to 71
[f=0109078] GroundDetail set to 70
[f=0109100] GroundDetail set to 71
[f=0109122] GroundDetail set to 70
[f=0109125] [QuitAction] user exited to system
[f=0109130] [SpringApp::Kill][1] fromRun=1
[f=0109130] [ThreadPool::SetThreadCount][1] wanted=0 current=8 maximum=16 (init=0)
[f=0109130] [async=0] threads=8 tasks=3716384 {sum,avg}{exec,wait}time={{60658.379, 0.016}, {570752.062, 0.154}}ms
[f=0109130] thread=1 tasks=530912 {sum,min,max,avg}{exec,wait}time={{23315.820, 0.000, 212.048, 0.044}, {6269.465, 0.000, 3.001, 0.012}}ms
[f=0109130] thread=2 tasks=530912 {sum,min,max,avg}{exec,wait}time={{11050.845, 0.000, 158.035, 0.021}, {69113.672, 0.000, 30.007, 0.130}}ms
[f=0109130] thread=3 tasks=530912 {sum,min,max,avg}{exec,wait}time={{8341.819, 0.000, 183.042, 0.016}, {83150.008, 0.000, 18.004, 0.157}}ms
[f=0109130] thread=4 tasks=530912 {sum,min,max,avg}{exec,wait}time={{6218.019, 0.000, 151.033, 0.012}, {92649.844, 0.000, 30.007, 0.175}}ms
[f=0109130] thread=5 tasks=530912 {sum,min,max,avg}{exec,wait}time={{4630.846, 0.000, 183.041, 0.009}, {101477.891, 0.000, 30.007, 0.191}}ms
[f=0109130] thread=6 tasks=530912 {sum,min,max,avg}{exec,wait}time={{3808.508, 0.000, 212.048, 0.007}, {106044.070, 0.000, 18.004, 0.200}}ms
[f=0109130] thread=7 tasks=530912 {sum,min,max,avg}{exec,wait}time={{3292.522, 0.000, 197.045, 0.006}, {112047.078, 0.000, 18.004, 0.211}}ms
[f=0109130] [async=1] threads=8 tasks=4260 {sum,avg}{exec,wait}time={{31152.824, 7.313}, {604301.812, 141.855}}ms
[f=0109130] thread=1 tasks=623 {sum,min,max,avg}{exec,wait}time={{3783.902, 0.000, 426.560, 6.074}, {85183.398, 0.000, 1774.818, 136.731}}ms
[f=0109130] thread=2 tasks=605 {sum,min,max,avg}{exec,wait}time={{4284.759, 0.000, 462.356, 7.082}, {85860.453, 0.000, 1865.841, 141.918}}ms
[f=0109130] thread=3 tasks=625 {sum,min,max,avg}{exec,wait}time={{4660.240, 0.000, 465.301, 7.456}, {86758.727, 0.000, 1990.033, 138.814}}ms
[f=0109130] thread=4 tasks=614 {sum,min,max,avg}{exec,wait}time={{4663.484, 0.000, 455.300, 7.595}, {85646.117, 0.000, 1887.846, 139.489}}ms
[f=0109130] thread=5 tasks=586 {sum,min,max,avg}{exec,wait}time={{4895.833, 0.000, 592.377, 8.355}, {88320.773, 0.999, 1968.028, 150.718}}ms
[f=0109130] thread=6 tasks=591 {sum,min,max,avg}{exec,wait}time={{4529.398, 0.000, 508.367, 7.664}, {84965.570, 0.000, 1865.841, 143.766}}ms
[f=0109130] thread=7 tasks=616 {sum,min,max,avg}{exec,wait}time={{4335.208, 0.000, 382.083, 7.038}, {87566.781, 1.000, 1967.027, 142.154}}ms
[f=0109130] [ThreadPool::SetThreadCount][2] workers=0
[f=0109130] [SpringApp::Kill][2]
[f=0109130] [Game::KillLua][0] dtor=0 loadscreen=0000000000000000
[f=0109130] [Game::KillLua][3] dtor=0 luaUI=00000000c0bb5bd0
[f=0109130] Start widgetHandler:Shutdown
[f=0109130] Shutdown - SaveOrderList Complete
[f=0109130] Writing last game win data
[f=0109130] Shutdown - SaveConfigData Complete
[f=0109130] Shutdown Widget - Chili Highlight
[f=0109130] Shutdown Widget - Save/Load API
[f=0109130] Shutdown Widget - Draw After Chili
[f=0109130] Shutdown Widget - EPIC Menu
[f=0109130] Shutdown Widget - Chili Minimap
[f=0109130] Shutdown Widget - Chili Widget Selector
[f=0109130] Shutdown Widget - Depth of Field Shader
[f=0109130] Shutdown Widget - Local Team Colors
[f=0109130] Shutdown Widget - Display Keys 2
[f=0109130] Shutdown Widget - Save Game Menu
[f=0109130] Shutdown Widget - HealthBars
[f=0109130] Shutdown Widget - Noises
[f=0109130] Shutdown Widget - Unit Icons
[f=0109130] Shutdown Widget - Win Counter
[f=0109130] Shutdown Widget - BuildETA
[f=0109130] Shutdown Widget - Modular Comm Info
[f=0109130] Shutdown Widget - CameraShake
[f=0109130] Shutdown Widget - Chili Economy Panel Default
[f=0109130] Shutdown Widget - Chili EndGame Window
[f=0109130] Shutdown Widget - Chili Nuke Warning
[f=0109130] Shutdown Widget - Chili Selections & CursorTip v2
[f=0109130] Shutdown Widget - Chili Spectator Panels
[f=0109130] Shutdown Widget - Context Menu
[f=0109130] Shutdown Widget - Darkening
[f=0109130] Shutdown Widget - Outline Shader
[f=0109130] Shutdown Widget - Defense Range Zero-K
[f=0109130] Shutdown Widget - Grab Input
[f=0109130] Input grabbing is disabled!
[f=0109130] Shutdown Widget - Highlight Geos
[f=0109130] Shutdown Widget - MetalFeatures (new)
[f=0109130] Shutdown Widget - Local Widgets Config
[f=0109130] Shutdown Widget - MinimapEvents
[f=0109130] Shutdown Widget - Missile Silo Range
[f=0109130] Shutdown Widget - Music Player v2
[f=0109130] Shutdown Widget - Point Tracker
[f=0109130] Shutdown Widget - Showeco and Grid Drawer
[f=0109130] Shutdown Widget - State Reverse and Latency
[f=0109130] Shutdown Widget - Stereo3D
[f=0109130] Shutdown Widget - Attack AoE
[f=0109130] Shutdown Widget - UnitShapes
[f=0109130] Shutdown Widget - Map Edge Extension
[f=0109130] Shutdown Widget - Selection Send
[f=0109130] Shutdown Widget - LupsManager
[f=0109130] Shutdown Widget - Newton Firezone
[f=0109130] Shutdown Widget - Chili Pro Console
[f=0109130] Shutdown Widget - Persistent Build Height
[f=0109130] Shutdown Widget - Lasso Terraform GUI
[f=0109130] Shutdown Widget - Chili Framework
[f=0109130] Shutdown Widget - Lups
[f=0109130] Shutdown Widget - Chili Core Selector
[f=0109130] Shutdown Widget - Custom Markers
[f=0109130] Shutdown Widget - Mex Placement Handler
[f=0109130] Shutdown Widget - Select Keys
[f=0109130] Shutdown Widget - Pause Screen
[f=0109130] Shutdown Widget - Color Blindness Correction
[f=0109130] Shutdown Widget - Layout Handler
[f=0109130] Shutdown Widget - Text To Speech Control
[f=0109130] End widgetHandler:Shutdown
[f=0109130] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,74709760,0} {chunk,block}Bytes={0,0}
[f=0109130] [Game::KillLua][1] dtor=0 luaGaia=0000000000000000
[f=0109130] [Game::KillLua][2] dtor=0 luaRules=00000000b3c2b5c0
[f=0109130] Start gadgetHandler:Shutdown
[f=0109130] Shutdown - StartSetup
[f=0109130] Shutdown - UnitMorph
[f=0109130] Shutdown - Carrier Drones
[f=0109130] Shutdown - LupsNanoSpray
[f=0109130] Shutdown - Missile Silo Controller
[f=0109130] Shutdown - Modular Comm Info
[f=0109130] Shutdown - Terrain Texture Handler
[f=0109130] Shutdown - UnitCloakShield
[f=0109130] Shutdown - Starlight Handler
[f=0109130] End gadgetHandler:Shutdown
[f=0109130] Start gadgetHandler:Shutdown
[f=0109130] Shutdown - Save/Load
[f=0109130] Shutdown - Teleport Throw
[f=0109130] Shutdown - UnitMorph
[f=0109130] Shutdown - Modular Comm Info
[f=0109130] Shutdown - Retreat Command
[f=0109130] Shutdown - Shockwaves
[f=0109130] Shutdown - CustomUnitShaders
[f=0109130] Shutdown - UnitCloakShield
[f=0109130] Shutdown - Lups Cloak FX
[f=0109130] Shutdown - Lups
[f=0109130] Shutdown - Lups Shield
[f=0109130] End gadgetHandler:Shutdown
[f=0109130] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,74709947,0} {chunk,block}Bytes={0,0}
[f=0109130] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,74709947,0} {chunk,block}Bytes={0,0}
[f=0109130] [Game::KillLua][4] dtor=0
[f=0109130] [Sound] [Sound::Kill] soundThread.joinable()=1
[f=0109130] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=0109130] [Sound] [Sound::UpdateThread][3] #sources=32 #items=97
[f=0109130] [Sound] [Sound::UpdateThread][4] ctx=0000000048268870 dev=0000000048467ed0
[f=0109130] [Sound] [Sound::UpdateThread][5] ctx=0000000048268870 dev=0000000048467ed0
[f=0109130] [Sound] [Sound::Cleanup][alcDestroyContext(0000000048268870)]
[f=0109130] [Sound] [Sound::Cleanup][alcCloseDevice(0000000048467ed0)]
[f=0109130] [Sound] [Sound::UpdateThread][6]
[f=0109130] [Game::~CGame][1]
[f=0109130] [Game::KillLua][0] dtor=1 loadscreen=0000000000000000
[f=0109130] [Game::KillLua][3] dtor=1 luaUI=0000000000000000
[f=0109130] [Game::KillLua][1] dtor=1 luaGaia=0000000000000000
[f=0109130] [Game::KillLua][2] dtor=1 luaRules=0000000000000000
[f=0109130] [Game::KillLua][4] dtor=1
[f=0109130] [Game::KillMisc][1]
[f=0109130] [Game::KillMisc][2]
[f=0109130] [Game::KillMisc][3]
[f=0109130] [Game::KillRendering][1]
[f=0109130] [~CRectangleOverlapHandler] 0% overlap reduction
[f=0109130] [3DOParser::Kill] allocated 114 pieces
[f=0109130] [S3OParser::Kill] allocated 2616 pieces
[f=0109130] [AssParser::Kill] allocated 316 pieces
[f=0109130] [Game::KillInterface][1]
[f=0109130] [Game::KillInterface][2]
[f=0109130] [Game::KillSimulation][1]
[f=0109130] [Game::KillSimulation][2]
[f=0109130] [CCollisionHandler] dis-/continuous tests: 0/69248740
[f=0109130] [Game::KillSimulation][3]
[f=0109130] [~CPathCache(32x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0109130] [~CPathCache(32x32)] cacheHits=2802 hitPercentage=39% numHashColls=0 maxCacheSize=41
[f=0109130] [~CPathCache(64x64)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0109130] [~CPathCache(64x64)] cacheHits=2357 hitPercentage=0% numHashColls=0 maxCacheSize=201
[f=0109130] [~CRectangleOverlapHandler] 0% overlap reduction
[f=0109130] [~CRectangleOverlapHandler] 0% overlap reduction
[f=0109130] [LosHandler::Kill] raycast instance cache-{hits,misses}={433105,477256}; shared=3%; cached=44%
[f=0109130] [Game::KillSimulation][4]
[f=0109130] [CommonDefHandler::KillStatic] 3172 sound-set data items added
[f=0109130] [Game::~CGame][2]
[f=0109130] [Game::~CGame][3]
[f=0109130] [SpringApp::Kill][3]
[f=0109130] [NetProto::~CNetProtocol] [LocalConnection::Statistics]
1192897 bytes sent
2301704 bytes recv'd
[f=0109130] [SpringApp::Kill][4] font=000000004819ede0
[f=0109130] [SpringApp::Kill][5]
[f=0109130] [SpringApp::Kill][6]
[SpringApp::Kill][7]
[LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules:
[LuaSocket] TCP_CONNECT ALLOW * -1
[LuaSocket] TCP_LISTEN ALLOW * -1
[LuaSocket] UDP_LISTEN ALLOW * -1
[VFS] [SpringVFS::DeleteArchives<this=0000000047709e00>]
[VFS] [SpringVFS::DeleteArchives<this=0000000047709e00>(section=0)] #archives[section]=1 #files[section]=7834
[VFS] archive=C:\Program Files (x86)\Steam\steamapps\common\Zero-K\packages\bce544c746dfd4844cd2be613e87ae43.sdp (0000000048268e90)
[~CPoolArchive] archiveFile="C:\Program Files (x86)\Steam\steamapps\common\Zero-K\packages\bce544c746dfd4844cd2be613e87ae43.sdp" numZipFiles=7834 sumInflSize=723107kb sumReadTime=22185ms
file="sounds/weapon/laser/laser_burn10.wav" indx=6217 inflSize=70kb readTime=431ms
file="unittextures/spirit_dead.dds" indx=7410 inflSize=85kb readTime=120ms
file="unittextures/tarantula_2.dds" indx=7456 inflSize=1365kb readTime=116ms
file="effects/disarmmissile_explosion.lua" indx=648 inflSize=4kb readTime=85ms
file="effects/lightning.lua" indx=756 inflSize=18kb readTime=85ms
file="unittextures/gritty1.dds" indx=7209 inflSize=5461kb readTime=79ms
file="unittextures/recluse_1.dds" indx=7361 inflSize=1365kb readTime=63ms
file="sounds/weapon/cannon/cannon_fire3.wav" indx=6138 inflSize=123kb readTime=62ms
file="objects3d/shiparty_dead.s3o" indx=5428 inflSize=72kb readTime=55ms
file="sounds/music/peace/far beyond the stars.ogg" indx=6019 inflSize=6427kb readTime=52ms
[VFS] [SpringVFS::DeleteArchives<this=0000000047709e00>(section=1)] #archives[section]=1 #files[section]=17
[VFS] archive=C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps\Tangerine-Fixed.sd7 (0000000048693ff0)
[VFS] [SpringVFS::DeleteArchives<this=0000000047709e00>(section=2)] #archives[section]=3 #files[section]=319
[VFS] archive=C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\104.0.1-1544-ge1f249f\base\springcontent.sdz (000000004836acd0)
[VFS] archive=C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\104.0.1-1544-ge1f249f\base\maphelper.sdz (000000004836a330)
[VFS] archive=C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\104.0.1-1544-ge1f249f\base\spring\bitmaps.sdz (000000004836a750)
[VFS] [SpringVFS::DeleteArchives<this=0000000047709e00>(section=3)] #archives[section]=0 #files[section]=0
[VFS] [SpringVFS::DeleteArchives<this=0000000047709e00>(section=4)] #archives[section]=0 #files[section]=130
[VFS] [SpringVFS::DeleteArchives<this=0000000047709e00>(section=5)] #archives[section]=0 #files[section]=0
[VFS] [SpringVFS::DeleteArchives<this=0000000047709e00>(section=6)] #archives[section]=0 #files[section]=0
[VFS] [SpringVFS::DeleteArchives<this=0000000047709e00>(section=7)] #archives[section]=0 #files[section]=0
[VFS] [SpringVFS::DeleteArchives<this=0000000047709e00>(section=8)] #archives[section]=0 #files[section]=0
[SpringApp::Kill][8]
[WatchDog::DeregisterThread] deregistering controls for thread [main]
[WatchDog::Uninstall][1] hangDetectorThread=00000000018ed1f0 (joinable=1)
[WatchDog::Uninstall][2]
[WatchDog::Uninstall][3]
[SpringApp::Kill][9]
infolog_full.txt (truncated):