Open Chobbyla opened 5 months ago
infolog_full.txt (truncated):
Failed rotating the log file Available log sections: RoamMeshDrawer, GameServer, FarTextureHandler, Texture, Font, Net, Shader, KeyBindings, DecalsDrawerGL4, GroundMoveType, Piece, CSMFGroundTextures, ModelRenderContainer, SkyBox, VFS, Model, DynWater, Sound, Path, BumpWater, AutohostInterface, ArchiveScanner, LuaSocket, CregSerializer Enabled log sections: Sound(Notice) Enable or disable log sections using the LogSections configuration key or the SPRING_LOG_SECTIONS environment variable (both comma separated). Use "none" to disable the default log sections. LogOutput initialized. ============== <User Config> ============== AdvSky = 1 AllowDeferredMapRendering = 1 AllowDeferredModelRendering = 1 BumpWaterAnisotropy = 2 BumpWaterBlurReflection = 1 BumpWaterDepthBits = 32 BumpWaterReflection = 2 BumpWaterRefraction = 2 BumpWaterTexSizeReflection = 1024 CamFreeScrollSpeed = 50 CamMode = 1 CubeTexSizeReflection = 1024 CubeTexSizeSpecular = 1024 DualScreenMiniMapOnLeft = 1 DynamicSky = 1 EdgeMoveDynamic = 0 EdgeMoveWidth = 0.003 FPSFOV = 90 FPSScrollSpeed = 50 FSAALevel = 8 FeatureDrawDistance = 600000 FeatureFadeDistance = 600000 FontSize = 18 GrassDetail = 0 GroundDecals = 10 GroundDetail = 180 GroundScarAlphaFade = 1 HangTimeout = 30 HardwareCursor = 1 InitialNetworkTimeout = 0 LinkIncomingMaxPacketRate = 512 LinkIncomingPeakBandwidth = 65536 LinkIncomingSustainedBandwidth = 65536 LinkOutgoingBandwidth = 131072 MSAALevel = 8 MaxParticles = 50000 MaxSounds = 32 MaximumTransmissionUnit = 0 MiddleClickScrollSpeed = -0.0015 MiniMapMarker = 0 MouseDragScrollThreshold = 0 NetworkLossFactor = 1 OverheadMaxHeightFactor = 1.39999998 OverheadScrollSpeed = 50 ReconnectTimeout = 0 RotOverheadScrollSpeed = 50 RotateLogFiles = 1 ScrollWheelSpeed = -25 ShadowMapSize = 8192 Shadows = 1 ShowClock = 0 SplashScreenDir = ./MenuLoadscreens TreeRadius = 2500 UnitIconDist = 151 UnitLodDist = 999999 UseDistToGroundForIcons = 1.10000002 UseNetMessageSmoothingBuffer = 0 Water = 4 WindowBorderless = 1 WindowPosX = 0 WindowPosY = 0 XResolutionWindowed = 1920 YResolutionWindowed = 1080 snd_volmaster = 40 ============== </User Config> ============== ============== <User System> ============== Spring 104.0.1-287-gf7b0fcc maintenance Build Environment: boost-105500, GNU libstdc++ version 20130531 Compiler Version: gcc-4.8.1 Operating System: Microsoft Windows Microsoft Business Edition, 64-bit (build 9200) Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz; 16328MB RAM, 20680MB pagefile Binary Word Size: 32-bit (emulated) Deque Chunk Size: 128 Process Clock: std::chrono::high_resolution_clock Physical CPU Cores: 4 Logical CPU Cores: 8 ============== </User System> ============== [good_fpu_init] CPU SSE mask: 127, flags: SSE 1.0: 1, SSE 2.0: 1 SSE 3.0: 1, SSSE 3.0: 1 SSE 4.1: 1, SSE 4.2: 1 SSE 4.0A: 0, SSE 5.0A: 0 using streflop SSE FP-math mode, CPU supports SSE instructions [WatchDogInstall] Installed (HangTimeout: 30sec) [WatchDog::RegisterThread] registering controls for thread [main] [GL::CheckAvailableVideoModes] desktop={1920x1080x24bpp@144Hz} current={1920x1080x24bpp@144Hz} display=1 modes=99 bounds={x=0, y=0, w=1920, h=1080} [ 1] 1920x1080x24bpp@144Hz [13] 1680x1050x24bpp@144Hz [19] 1600x1024x24bpp@144Hz [25] 1600x900x24bpp@144Hz [37] 1440x900x24bpp@144Hz [57] 1280x800x24bpp@144Hz [63] 1280x720x24bpp@144Hz display=2 modes=53 bounds={x=1920, y=0, w=1920, h=1080} [ 1] 1920x1080x24bpp@60Hz [10] 1680x1050x24bpp@60Hz [12] 1600x1024x24bpp@60Hz [14] 1600x900x24bpp@60Hz [22] 1440x900x24bpp@60Hz [29] 1280x800x24bpp@75Hz [33] 1280x720x24bpp@60Hz display=3 modes=35 bounds={x=-1440, y=100, w=1440, h=900} [ 1] 1440x900x24bpp@75Hz [11] 1280x800x24bpp@75Hz [15] 1280x720x24bpp@75Hz [GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window [GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for hidden window [GR::LogVersionInfo] SDL version : 2.0.8 (linked) / 2.0.8 (compiled) GL version : 4.6.0 NVIDIA 551.61 GL vendor : NVIDIA Corporation GL renderer : NVIDIA GeForce GTX 1080/PCIe/SSE2 GLSL version: 4.60 NVIDIA GLEW version: 2.1.0 GPU memory : 8192MB (total) / 6263MB (available) SDL swap-int: 1 ARB shader support : 1 GLSL shader support : 1 FBO extension support : 1 NVX GPU mem-info support : 1 ATI GPU mem-info support : 0 NPOT-texture support : 1 (1) texture query-LOD support : 1 (1) 24-bit Z-buffer support : 1 (-) primitive-restart support : 1 (1) clip-space control support: 1 (1) frag-depth layout support : 1 (-) max. FBO samples : 32 max. texture size : 32768 max. texture anisotropy level: 16.000000 max. vec4 varyings/attributes: 31/16 max. draw-buffers : 8 max. rec. indices/vertices : 1048576/1048576 max. uniform buffer-bindings : 84 max. uniform block-size : 64KB enable ATI-hacks : 0 compress MIP-maps: 0 [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0) [VSync::SetInterval] interval=0 (disabled) [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@144Hz (fullscreen::borderless) [WatchDog::RegisterThread] registering controls for thread [vfsi] [DataDirLocater::Check] Isolation Mode! Using read-write data directory: E:\850 EVO Auxillary Steam Library\steamapps\common\Zero-K\ Using read-only data directory: E:\850 EVO Auxillary Steam Library\steamapps\common\Zero-K\engine\win64\104.0.1-287-gf7b0fcc\ Scanning: E:\850 EVO Auxillary Steam Library\steamapps\common\Zero-K\engine\win64\104.0.1-287-gf7b0fcc\base Scanning: E:\850 EVO Auxillary Steam Library\steamapps\common\Zero-K\maps Scanning: E:\850 EVO Auxillary Steam Library\steamapps\common\Zero-K\games Scanning: E:\850 EVO Auxillary Steam Library\steamapps\common\Zero-K\packages [~CPoolArchive] name="E:\850 EVO Auxillary Steam Library\steamapps\common\Zero-K\packages\f30ce916fdc656094e614e17162f5650.sdp" numZipFiles=7615 sumInflSize=689786kb sumReadTime=0ms file="anims/cursordefend.txt" indx=8 inflSize=0kb readTime=0ms file="anims/cursordefend_0.png" indx=9 inflSize=1kb readTime=0ms file="anims/cursorattack_1.png" indx=4 inflSize=1kb readTime=0ms file="anims/cursorattack_4.png" indx=7 inflSize=1kb readTime=0ms file="anims/cursorattack_2.png" indx=5 inflSize=1kb readTime=0ms file="anims/cursorattack_0.png" indx=3 inflSize=1kb readTime=0ms file="al2.0.txt" indx=1 inflSize=8kb readTime=0ms file=".gitattributes" indx=0 inflSize=0kb readTime=0ms file="anims/cursorattack.txt" indx=2 inflSize=0kb readTime=0ms file="anims/cursorattack_3.png" indx=6 inflSize=1kb readTime=0ms [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 47ms [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4 (init=1) [ThreadPool::SetThreadCount][2] workers=2 [Threading] Main thread CPU affinity mask set: 252 [f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms) [f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32 [f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio] [f=-000001] [Sound] [Sound::InitThread][1] [f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device [f=-000001] [Sound] [Sound::OpenLoopbackDevice] unhandled SDL format: 0x8120 [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (100.7ms) [f=-000001] [Sound] [Sound::OpenOpenALDevice] opening default device "OpenAL Soft" [f=-000001] [Sound] [Sound::OpenOpenALDevice] device=06b00f00 context=0583ee68 [f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info] [f=-000001] [Sound] Vendor: OpenAL Community [f=-000001] [Sound] Version: 1.1 ALSOFT 1.16.0 [f=-000001] [Sound] Renderer: OpenAL Soft [f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length [f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device [f=-000001] [Sound] Devices: [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (201.5ms) [f=-000001] [Sound] [Speakers (Realtek High Definition Audio)] [f=-000001] [Sound] [CABLE Input (VB-Audio Virtual Cable)] [f=-000001] [Sound] [Wave Link SFX (Elgato Wave:3)] [f=-000001] [Sound] [Wave Link Voice Chat (Elgato Wave:3)] [f=-000001] [Sound] [Speakers (Realtek High Definition Audio)] [f=-000001] [Sound] [Speakers (Steam Streaming Speakers)] [f=-000001] [Sound] [Wave Link System (Elgato Wave:3)] [f=-000001] [Sound] [VoiceMeeter Aux Input (VB-Audio VoiceMeeter AUX VAIO)] [f=-000001] [Sound] [Wave Link Browser (Elgato Wave:3)] [f=-000001] [Sound] [VoiceMeeter Input (VB-Audio VoiceMeeter VAIO)] [f=-000001] [Sound] [Wave Link Aux 2 (Elgato Wave:3)] [f=-000001] [Sound] [Speakers (Steam Streaming Microphone)] [f=-000001] [Sound] [Wave Link Aux 1 (Elgato Wave:3)] [f=-000001] [Sound] [Wave Link Music (Elgato Wave:3)] [f=-000001] [Sound] [Headphones (Elgato Wave:3)] [f=-000001] [Sound] [Wave Link Game (Elgato Wave:3)] [f=-000001] [Sound] [Headphones (Oculus Virtual Audio Device)] [f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15 [f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255} Fontconfig error: Cannot load default config file [f=-000001] [Sound] Error: EFX: AL_INVALID_VALUE (40963) [f=-000001] [Sound] Error: Initializing EFX failed! [f=-000001] [Sound] [Sound::UpdateThread][2] [f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 302ms [Info] Using filesystem-writepath: E:\850 EVO Auxillary Steam Library\steamapps\common\Zero-K [Info] Free disk space: 40103 MB [f=-000001] [CPreGame] server using IP localhost and port 8452 [f=-000001] [NetProto::InitLocalClient] connecting to local server [f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file for game data... [f=-000001] [PreGame::StartServerForDemo] starting GameServer [f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect! [f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452 [f=-000001] [UDPListener] successfully bound socket on port 8452 [f=-000001] [PreGame::StartServerForDemo] started GameServer [f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 198ms [f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@144Hz (fullscreen::borderless) [f=-000001] [PreGame::UpdateClientNet] added new player UnnamedPlayer (spec) with number 3 to team 0 [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Fields_Of_Isis [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.6.9.0 (archive: f30ce916fdc656094e614e17162f5650.sdp) [f=-000001] Warning: [PreGame::GameDataReceived] Archive Fields_Of_Isis (checksum 0x5519eafa) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it. [f=-000001] [~CPoolArchive] name="E:\850 EVO Auxillary Steam Library\steamapps\common\Zero-K\packages\f30ce916fdc656094e614e17162f5650.sdp" numZipFiles=7615 sumInflSize=689786kb sumReadTime=0ms [f=-000001] file="anims/cursordefend.txt" indx=8 inflSize=0kb readTime=0ms [f=-000001] file="anims/cursordefend_0.png" indx=9 inflSize=1kb readTime=0ms [f=-000001] file="anims/cursorattack_1.png" indx=4 inflSize=1kb readTime=0ms [f=-000001] file="anims/cursorattack_4.png" indx=7 inflSize=1kb readTime=0ms [f=-000001] file="anims/cursorattack_2.png" indx=5 inflSize=1kb readTime=0ms [f=-000001] file="anims/cursorattack_0.png" indx=3 inflSize=1kb readTime=0ms [f=-000001] file="al2.0.txt" indx=1 inflSize=8kb readTime=0ms [f=-000001] file=".gitattributes" indx=0 inflSize=0kb readTime=0ms [f=-000001] file="anims/cursorattack.txt" indx=2 inflSize=0kb readTime=0ms [f=-000001] file="anims/cursorattack_3.png" indx=6 inflSize=1kb readTime=0ms [f=-000001] Warning: [PreGame::GameDataReceived] Archive f30ce916fdc656094e614e17162f5650.sdp (checksum 0xb1086cdd) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it. [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 127ms [f=-000001] [PreGame::UpdateClientNet] received user number 3 (team 0, allyteam 0), creating load-screen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff <wm.lua> [f=-000001] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua> [f=-000001] [LuaIntro] Loading widget: Main <main.lua> [f=-000001] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua> [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0 [f=-000001] Parsing Map Information [f=-000001] Loading SMF [f=-000001] Loading Map (45 MB) [f=-000001] Loading Radar Icons [f=-000001] Loading GameData Definitions [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [defs.lua] loading all *Defs tables: 691ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 856ms [f=-000001] Loading Sound Definitions [f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring) [f=-000001] [Sound] parsed 338 sounds from gamedata/sounds.lua [f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "IncomingChat" [f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "IncomingChat" [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 26ms [f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0 [f=-000001] Creating Smooth Height Mesh [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 25ms [f=-000001] Creating QuadField & CEGs [f=-000001] [Init] number of ArmorDefs: 6 [f=-000001] Warning: [Init] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1! [f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj; [f=-000001] Creating Unit Textures [f=-000001] Creating Sky [f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0 [f=-000001] Loading Weapon Definitions [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 2224ms [f=-000001] Loading Unit Definitions [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 240ms [f=-000001] Loading Feature Definitions [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 36ms [f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager [f=-000001] Initializing Map Features [f=-000001] Creating ShadowHandler [f=-000001] [Shader] Warning: [GLSL-SO::CompileShaderObject] shader-object name: GLSL/ShadowGenFragProg.glsl, compile-log: 0(13) : error C5514: 'varying' is deprecated and removed from this profile, use 'in/out' instead 0(14) : error C5514: 'varying' is deprecated and removed from this profile, use 'in/out' instead 0(15) : error C5514: 'varying' is deprecated and removed from this profile, use 'in/out' instead [f=-000001] [Shader] Warning: // SHADER VERSION #version 420 // SHADER FLAGS #define SHADOWGEN_PROGRAM_MAP #define SHADOWMATRIX_NONLINEAR 0 #define SHADOWGEN_PER_FRAGMENT 1 #define SUPPORT_CLIP_CONTROL 1 #define SUPPORT_DEPTH_LAYOUT 1 // SHADER SOURCE #line 1 #if (GL_FRAGMENT_PRECISION_HIGH == 1) // ancient GL3 ATI drivers confuse GLSL for GLSL-ES and require this precision highp float; #else precision mediump float; #endif uniform sampler2D alphaMaskTex; uniform vec4 shadowParams; uniform vec2 alphaParams; varying mat4 shadowViewMat; varying mat4 shadowProjMat; varying vec4 vertexModelPos; #if (SUPPORT_DEPTH_LAYOUT == 1) // preserve early-z performance if possible layout(depth_unchanged) out float gl_FragDepth; #endif void main() { #if 0 // TODO: bind this (as for models) if (texture2D(alphaMaskTex, gl_TexCoord[0].st).a <= alphaParams.x) discard; #endif #if (SHADOWGEN_PER_FRAGMENT == 1) // note: voids glPolygonOffset calls vec4 vertexShadowPos = shadowViewMat * vertexModelPos; vertexShadowPos.xy *= (inversesqrt(abs(vertexShadowPos.xy) + shadowParams.zz) + shadowParams.ww); vertexShadowPos.xy += shadowParams.xy; vertexShadowPos.z += 0.00250; vec4 vertexShadowClipPos = shadowProjMat * vertexShadowPos; float nearDepth = gl_DepthRange.near; float farDepth = gl_DepthRange.far; float depthRange = gl_DepthRange.diff; // far - near float clipDepth = vertexShadowClipPos.z / vertexShadowClipPos.w; #if (SUPPORT_CLIP_CONTROL == 1) // ZTO; shadow PM is pre-adjusted gl_FragDepth = (depthRange * clipDepth) + nearDepth; #else // NOTO; useful to keep around gl_FragDepth = ((depthRange * clipDepth) + nearDepth + farDepth) * 0.5; #endif #else // no-op gl_FragDepth = gl_FragCoord.z; #endif } [f=-000001] Creating InfoTextureHandler [f=-000001] InfoTexture: shaders [f=-000001] Creating GroundDrawer [f=-000001] Loading Map Tiles [f=-000001] Loading Square Textures [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] Creating TreeDrawer [f=-000001] Loaded DecalsDrawer: Legacy [f=-000001] Creating ProjectileDrawer & UnitDrawer [f=-000001] Creating Projectile Textures [f=-000001] Creating Water [f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 104ms [f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "MultiSelect" [f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "MultiSelect" [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 67ms [f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "FailedCommand" [f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "FailedCommand" [f=-000001] Loading LuaRules [f=-000001] Synced LuaRules: starting loading LuaRules: Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua> LuaRules: Loaded gadget: Save/Load <api_saveload.lua> LuaRules: Loaded gadget: Startbox handler <start_boxes.lua> LuaRules: Loaded gadget: No Friendly Fire <unit_nofriendlyfire.lua> LuaRules: Loaded gadget: IconGenerator <unit_icongenerator.lua> LuaRules: Loaded gadget: Mex Placement <mex_placement.lua> LuaRules: Loaded gadget: Nano Frame Death Handeling <unit_nanoframe_death.lua> LuaRules: Loaded gadget: Nano Frame Rate Limit <unit_nanoframe_rate_limit.lua> LuaRules: Loaded gadget: No Self-D <unit_noselfd.lua> LuaRules: Loaded gadget: ShareControl <share_control.lua> LuaRules: Loaded gadget: UnitPriority <unit_priority.lua> LuaRules: Loaded gadget: Mex Control with energy link <unit_mex_overdrive.lua> LuaRules: Loaded gadget: Script notification <unit_script_notification.lua> LuaRules: Loaded gadget: Antinuke Handler <unit_antinuke_handler.lua> LuaRules: Loaded gadget: Attributes <unit_attributes.lua> LuaRules: Loaded gadget: Boolean Disable <unit_boolean_disable.lua> LuaRules: Loaded gadget: Impulse Float Toggle <unit_impulsefloat_toggle.lua> LuaRules: Loaded gadget: LockOptions <lockunits_modoption.lua> LuaRules: Loaded gadget: Perks <game_perks.lua> LuaRules: Loaded gadget: Shield Charge <unit_shield_charge.lua> LuaRules: Loaded gadget: StartSetup <start_unit_setup.lua> LuaRules: Loaded gadget: Stockpile <unit_stockpile.lua> [f=-000001] Setting morph for custom comms for player: 0 LuaRules: Loaded gadget: UnitMorph <unit_morph.lua> LuaRules: Loaded gadget: AirPlantParents <unit_air_plants.lua> LuaRules: Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua> LuaRules: Loaded gadget: Aircraft Command <unit_bomber_command.lua> LuaRules: Loaded gadget: Aircraft Crashing <unit_aircraft_crash.lua> LuaRules: Loaded gadget: Allow Builder Hold Fire <unit_allow_builder_hold_fire.lua> LuaRules: Loaded gadget: Area Guard <cmd_areaguard.lua> LuaRules: Loaded gadget: Block Ally and Neutral Attack <cmd_block_ally_attack.lua> LuaRules: Loaded gadget: Blocking Tag Implementation <feature_blocking_tag_implementation.lua> LuaRules: Loaded gadget: Bomber Dive <unit_bomber_dive.lua> LuaRules: Loaded gadget: CAI <ai_cai.lua> LuaRules: Loaded gadget: CEG Spawner <dbg_ceg_spawner.lua> LuaRules: Loaded gadget: Capture <unit_capture.lua> LuaRules: Loaded gadget: Carrier Drones <unit_carrier_drones.lua> LuaRules: Loaded gadget: Command Raw Move <cmd_raw_move.lua> LuaRules: Loaded gadget: Command Transfer Unit <cmd_transfer_unit.lua> LuaRules: Loaded gadget: Constructor Auto Assist <unit_factory_guard.lua> LuaRules: Loaded gadget: Control gunship strafe range <unit_control_gunship_stafe_range.lua> LuaRules: Loaded gadget: D-Gun Aim Fix <unit_dgun_aim.lua> LuaRules: Loaded gadget: Debris physics <feature_debris_physics.lua> LuaRules: Loaded gadget: Decloak when damaged <unit_decloak_damaged.lua> LuaRules: Loaded gadget: Dev Commands <dbg_dev_commands.lua> LuaRules: Loaded gadget: Disable Buildoptions <unit_disable_buildoptions.lua> LuaRules: Loaded gadget: Dont fire at radar <unit_dont_fire_at_radar.lua> LuaRules: Loaded gadget: Experience <unit_xp.lua> LuaRules: Loaded gadget: Factory Anti Slacker <factory_anti_slacker.lua> LuaRules: Loaded gadget: Factory Stop Production <cmd_factory_stop_production.lua> LuaRules: Loaded gadget: Fall Damage <unit_fall_damage.lua> LuaRules: Loaded gadget: Feature Effects <feature_fx.lua> LuaRules: Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua> LuaRules: Loaded gadget: Galaxy Campaign Battle Handler <mission_galaxy_campaign_battle.lua> LuaRules: Loaded gadget: GameRules Events <unit_gamerules_events.lua> LuaRules: Loaded gadget: Grey Goo <unit_grey_goo.lua> LuaRules: Loaded gadget: Gunship Climb <unit_gunship_climb.lua> LuaRules: Loaded gadget: Gunship Strafe Control <unit_gunship_strafe_control.lua> LuaRules: Loaded gadget: Hide Autorepairlevel Command <cmd_hide_autorepairlevel.lua> LuaRules: Loaded gadget: Instant Self Destruct <unit_instant_self_destruct.lua> LuaRules: Loaded gadget: Invincibility <unit_invincibility.lua> LuaRules: Loaded gadget: Jumpjets <unit_jumpjets.lua> LuaRules: Loaded gadget: LUS <unit_script.lua> LuaRules: Loaded gadget: Lag Monitor <game_lagmonitor.lua> LuaRules: Loaded gadget: LupsNanoSpray <lups_nano_spray.lua> LuaRules: Loaded gadget: Missile Silo Controller <unit_missilesilo.lua> LuaRules: Loaded gadget: Modular Comm Info <api_modularcomms.lua> LuaRules: Loaded gadget: NoAirNuke <exp_no_air_nuke.lua> LuaRules: Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua> LuaRules: Loaded gadget: Orbital Drop <mission_orbital_drop.lua> LuaRules: Loaded gadget: Overkill Prevention <unit_overkill_prevention.lua> LuaRules: Loaded gadget: Overkill Prevention Placeholder <unit_overkill_prevention_placeholder.lua> LuaRules: Loaded gadget: Paralysis <unit_paralysis_damage.lua> LuaRules: Loaded gadget: Player extra information <player_extra_information.lua> LuaRules: Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua> LuaRules: Loaded gadget: Prevent Landship <unit_prevent_landship.lua> LuaRules: Loaded gadget: Prevent turret overshoot <unit_prevent_turret_overshoot.lua> LuaRules: Loaded gadget: Projectile Hold <weapon_projectile_hold.lua> LuaRules: Loaded gadget: Projectile Radar Homing <weapon_projectile_radar_homing.lua> LuaRules: Loaded gadget: Projectile Retarget <weapon_projectile_retarget.lua> LuaRules: Loaded gadget: Puppy Handler <unit_puppy_handler.lua> LuaRules: Loaded gadget: Reclaim HP changer <unit_reclaim_hp.lua> LuaRules: Loaded gadget: Refuel Pad Handler <unit_refuel_pad_handler.lua> LuaRules: Loaded gadget: Regeneration <unit_regeneration.lua> LuaRules: Loaded gadget: Remove Wait <cmd_remove_wait.lua> LuaRules: Loaded gadget: Repair Speed Changer <unit_repair_speed.lua> LuaRules: Loaded gadget: Resign Gadget <game_resign.lua> LuaRules: Loaded gadget: Retreat Command <cmd_retreat.lua> LuaRules: Loaded gadget: Rezz Hp changer + effect <unit_rezz_hp.lua> LuaRules: Loaded gadget: Self destruct blocker <unit_self_destruct.lua> LuaRules: Loaded gadget: Set Nano Piece <unit_setnanopiece.lua> LuaRules: Loaded gadget: Share mode <game_share_mode.lua> LuaRules: Loaded gadget: Shield Link <unit_shield_link.lua> LuaRules: Loaded gadget: Shockwaves <lups_shockwaves.lua> LuaRules: Loaded gadget: Show Shooter <unit_show_shooter.lua> LuaRules: Loaded gadget: Spherical LOS <unit_spherical_los.lua> LuaRules: Loaded gadget: Tactical Unit AI <unit_tactical_ai.lua> LuaRules: Loaded gadget: Target Features <unit_target_features.lua> LuaRules: Loaded gadget: Target Priority <unit_target_priority.lua> LuaRules: Loaded gadget: Target on the move <unit_target_on_the_move.lua> LuaRules: Loaded gadget: Teleport Throw <unit_thrower.lua> LuaRules: Loaded gadget: Teleporter <unit_teleporter.lua> LuaRules: Loaded gadget: Terraformers <unit_terraform.lua> LuaRules: Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua> LuaRules: Loaded gadget: Time slow v2 <unit_timeslow.lua> LuaRules: Loaded gadget: Transport Selected Load <cmd_select_load_helper.lua> LuaRules: Loaded gadget: Transport Speed <unit_transport_speed.lua> LuaRules: Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua> LuaRules: Loaded gadget: Turn Without Interia <unit_turn_without_interia.lua> LuaRules: Loaded gadget: Typemap Options <typemap_options.lua> LuaRules: Loaded gadget: Unit removal from rezzed structures <unit_removal_from_rezzed_structure.lua> LuaRules: Loaded gadget: UnitStealth <unit_stealth.lua> LuaRules: Loaded gadget: Units on fire <unit_is_on_fire.lua> LuaRules: Loaded gadget: Wade Effects <wake_fx.lua> LuaRules: Loaded gadget: Water Effects <unit_water_effects.lua> LuaRules: Loaded gadget: Weapon Impulse <weapon_impulse.lua> LuaRules: Loaded gadget: Weapon Reaim Time <weapon_reaim_time.lua> LuaRules: Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua> LuaRules: Loaded gadget: api_widget_events.lua <api_widget_events.lua> LuaRules: Loaded gadget: astar.lua <astar.lua> LuaRules: Loaded gadget: init_auto_ready.lua <init_auto_ready.lua> LuaRules: Loaded gadget: lups_cloak_fx.lua <lups_cloak_fx.lua> LuaRules: Loaded gadget: lups_thrusters.lua <lups_thrusters.lua> LuaRules: Loaded gadget: lups_wrapper.lua <lups_wrapper.lua> LuaRules: Loaded gadget: weapon_hide_sniper.lua <weapon_hide_sniper.lua> LuaRules: Loaded gadget: Center Offset and Growth Scale <unit_centeroffset.lua> LuaRules: Loaded gadget: Commander Upgrade <unit_commander_upgrade.lua> LuaRules: Loaded gadget: CustomUnitShaders <api_custom_unit_shaders.lua> LuaRules: Loaded gadget: Factory exit flatten <unit_factory_flatten.lua> LuaRules: Loaded gadget: Game Over <game_over.lua> LuaRules: Loaded gadget: UnitCloakShield <unit_cloak_shield.lua> LuaRules: Loaded gadget: Water level modoption <start_waterlevel.lua> LuaRules: Loaded gadget: Windmill Control <unit_windmill_control.lua> LuaRules: Loaded gadget: Fighter pull-up <unit_fighter_pullup.lua> LuaRules: Loaded gadget: Energy Drain <unit_energy_drain.lua> LuaRules: Loaded gadget: Chicken control <chicken_control.lua> LuaRules: Loaded gadget: Area Denial <weapon_area_damage.lua> LuaRules: Loaded gadget: Cannot Damage Unit <unit_cannot_damage_unit.lua> LuaRules: Loaded gadget: Disallow unit for command targeting <unit_untargetable.lua> LuaRules: Loaded gadget: Single-Hit Weapon <weapon_single_hit.lua> LuaRules: Loaded gadget: Starlight Satellite Capture <unit_starlight_satellite_capture.lua> LuaRules: Loaded gadget: Noexplode Stopper <weapon_noexplode_stopper.lua> LuaRules: Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua> LuaRules: Loaded gadget: Shield Merge <weapon_shield_merge.lua> ------- TRUNCATED ------- [f=-000001] Loaded widget: Misc default command replacements <unit_default_commands.lua> [f=-000001] Loaded widget: MinimapEvents <minimap_events.lua> [f=-000001] Loaded widget: Local Widgets Config <localwidgets.lua> [f=-000001] Loaded widget: Keep Target <cmd_keep_target.lua> [f=-000001] Loaded widget: In-game Ignore <ignore.lua> [f=-000001] Loaded widget: Transport AI <unit_transport_ai.lua> [f=-000001] Loaded widget: In-game Guide <gui_ingame_guide.lua> [f=-000001] Loaded widget: Highlight Geos <gui_highlight_geos.lua> [f=-000001] Loaded widget: State Reverse Toggle <cmd_state_reverse_toggle.lua> [f=-000001] Loaded widget: Economic Victory Announcer <gui_economic_victory_announcer.lua> [f=-000001] Loaded widget: NoDuplicateOrders <cmd_no_duplicate_orders.lua> [f=-000001] Loaded widget: Haven Handler <gui_havens.lua> [f=-000001] Input grabbing is enabled! [f=-000001] Loaded widget: Grab Input <api_grabinput.lua> [f=-000001] Loaded widget: Game Analytics Handler <api_game_analytics.lua> [f=-000001] Loaded widget: Ferry Points <cmd_ferry_points.lua> [f=-000001] Loaded widget: Defense Range Zero-K <gui_defenserange.lua> [f=-000001] Loaded widget: Decoration Handler <unit_decoration_handler.lua> [f=-000001] Loaded widget: Voice Assistant <unit_voice.lua> [f=-000001] Loaded widget: Decloak Range <unit_decloak_range.lua> [f=-000001] Loaded widget: Darkening <gui_darkening.lua> [f=-000001] Loaded widget: Context Menu <gui_contextmenu.lua> [f=-000001] Loaded widget: Chili Spectator Panels <gui_chili_spectator_panels.lua> [f=-000001] Loaded widget: Chili Selections & CursorTip v2 <gui_chili_selections_and_cursortip.lua> [f=-000001] Loaded widget: Chili Rejoining Progress Bar <gui_chili_rejoin_progress.lua> [f=-000001] Loaded widget: Chili Nuke Warning <gui_chili_nuke_warning.lua> [f=-000001] Loaded widget: Chili Inactivity Win <gui_chili_inactivity_win.lua> [f=-000001] Loaded widget: Chili EndGame Window <gui_chili_endgamewindow.lua> [f=-000001] Loaded widget: Chili Economy Panel Default <gui_chili_economy_panel2.lua> [f=-000001] Loaded widget: Cheat Sheet <gui_chili_cheats.lua> [f=-000001] Loaded widget: CameraShake <camera_shake.lua> [f=-000001] Loaded widget: Blast Radius <gui_blastradius.lua> [f=-000001] Loaded widget: Autoquit <autoquit.lua> [f=-000001] Loaded widget: Area Attack Tweak <cmd_area_attack_tweak.lua> [f=-000001] Loaded widget: Antinuke Coverage <gui_antinuke_coverage.lua> [f=-000001] Loaded widget: Guard Remove <cmd_guard_remove.lua> [f=-000001] Loaded widget: Attack Warning <unit_attack_warning.lua> [f=-000001] Loaded widget: Chili AI Set Start <gui_chili_ai_start_pos.lua> [f=-000001] Loaded widget: Start Point Remover & Comm Selector <init_start_point_remover.lua> [f=-000001] Loaded widget: Auto Group <unit_auto_group.lua> [f=-000001] Spectator mode detected. Removed: Auto First Build Facing [f=-000001] Loaded widget: Auto First Build Facing <init_autofirstbuildfacing.lua> [f=-000001] Loaded widget: Startup Info and Selector <init_startup_info_selector.lua> [f=-000001] Loaded widget: Chili Custom Modoptions Info <gui_custommodoptions_info.lua> [f=-000001] Loaded widget: UnitNoStuckInFactory <unit_nostuck_infactory.lua> [f=-000001] Loaded widget: Unit Start State <unit_start_state.lua> [f=-000001] Loaded widget: Smooth Scroll <camera_smooth_move.lua> [f=-000001] Loaded widget: Persistent Build Spacing <gui_persistent_build_spacing.lua> [f=-000001] Loaded widget: Icon Sets <gui_icon_sets.lua> [f=-000001] Loaded widget: Attack AoE <gui_attack_aoe.lua> [f=-000001] Loaded widget: Recorder (Save) <dbg_recorder_save.lua> [f=-000001] Loaded widget: Replay control buttons <gui_replay_controls.lua> [f=-000001] Loaded widget: PlanetWars Info <gui_planetwars_info.lua> [f=-000001] Loaded widget: UnitShapes <unit_shapes.lua> [f=-000001] Loaded widget: MessageBoxes ZK <mission_messagebox_zk.lua> [f=-000001] Loaded widget: Commands FX <gfx_commands_fx.lua> [f=-000001] Loaded widget: Map Edge Extension <map_edge_extension.lua> [f=-000001] <Cloaker Guard>: disabled for spectators [f=-000001] Loaded widget: Cloaker Guard <unit_cloaker_guard.lua> [f=-000001] <Building Starter>: disabled for spectators [f=-000001] Loaded widget: Building Starter <unit_building_starter.lua> [f=-000001] Loaded widget: State Icons <unit_state_icons.lua> [f=-000001] Loaded widget: Shield Guard <unit_shield_guard.lua> [f=-000001] Loaded widget: Selection Send <api_selectionsend.lua> [f=-000001] Loaded widget: Rank Icons 2 <unit_rank_icons.lua> [f=-000001] Loaded widget: Gadget Icons <api_gadget_icons.lua> [f=-000001] Loaded widget: AllyCursors <gui_ally_cursors.lua> [f=-000001] Loaded widget: Lua Metal Decals <gfx_dynamic_metal.lua> [f=-000001] Loaded widget: Night <gfx_night.lua> [f=-000001] Loaded widget: Units on Fire <gfx_lups_units_on_fire.lua> [f=-000001] Loaded widget: Smoke Signals <gfx_lups_smokesignal.lua> [f=-000001] Loaded widget: LupsManager <gfx_lups_manager.lua> [f=-000001] Loaded widget: Receive Units Indicator <gui_recv_indicator.lua> [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 <gui_vertlineaid.lua> [f=-000001] Loaded widget: Newton Firezone <cmd_newton_firezone.lua> [f=-000001] Loaded widget: Auto-toggle false color vision <gui_auto_engine_falsecolor.lua> [f=-000001] Loaded widget: Chili Crude Player List <gui_chili_crudeplayerlist.lua> [f=-000001] Loaded widget: Chili Pro Console <gui_chili_proconsole_test.lua> [f=-000001] Loaded widget: Chili Docking <api_chili_docking.lua> [f=-000001] Loaded widget: HUD Presets <gui_hud_presets.lua> [f=-000001] Loaded widget: Lasso Terraform GUI <gui_lasso_terraform.lua> [f=-000001] Loaded widget: Image Preloader <dbg_img_preload.lua> [f=-000001] Loaded widget: Chili Core Selector <gui_chili_core_selector.lua> [f=-000001] Loaded widget: Draw After Chili <gui_api_draw_after_chili.lua> [f=-000001] Loaded widget: Select Keys <gui_selectkeys.lua> [f=-000001] Loaded widget: Default Group Recall Fix <gui_group_recall_fix.lua> [f=-000001] Loaded widget: Start Boxes <minimap_startbox_new.lua> [f=-000001] Loaded widget: Restricted Zones <gui_restrictedzones.lua> [f=-000001] Loaded widget: Pause Screen <gui_pausescreen.lua> [f=-000001] Loaded widget: Chili Share menu v1.24 <gui_chili_share.lua> [f=-000001] Loaded widget: Jumpjet GUI <gui_jumpjets.lua> [f=-000001] Loaded widget: CustomFormations2 <cmd_customformations2.lua> [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. <gfx_sun_and_atmosphere.lua> [f=-000001] Loaded widget: Text To Speech Control <snd_text_to_speech.lua> [f=-000001] Loaded widget: Layout Handler <cmd_layout_handler.lua> [f=-000001] Loaded widget: Color Blindness Correction <gfx_color_blindness_correction.lua> [f=-000001] Loaded widget: Chili Integral Menu <gui_chili_integral_menu.lua> [f=-000001] Loaded widget: Persistent Build Height <gui_persistent_build_height.lua> [f=-000001] Removed 'GC at >100MB': disabled. [f=-000001] Loaded widget: GC at >300MB <dbg_forcegc_spring97.lua> [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0 [f=-000001] [LoadFinalize] finalizing PFS [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=90 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=816c0ded [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=35c062f7 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=2f858556 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=1e07f737 [f=-000001] [Path] [PathEstimator::ReadFile] hash=1e07f737 file="cache\104dev-maintenance/paths/Fields_Of_Isis.pe-1e07f737.zip" (exists=1) [f=-000001] Reading Estimate PathCosts [16] [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=90 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=816c0ded [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=35c062f7 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=2f858556 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=1e07f747 [f=-000001] [Path] [PathEstimator::ReadFile] hash=1e07f747 file="cache\104dev-maintenance/paths/Fields_Of_Isis.pe2-1e07f747.zip" (exists=1) [f=-000001] Reading Estimate PathCosts [32] [f=-000001] [LoadFinalize] finalized PFS (197ms, checksum effa3a9e) [f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0 [f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,11309,0} {chunk,block}Bytes={0,0} [f=-000001] Mex Placement Initialised with 34 spots. [f=-000001] <Easy Facing> Spectator mode. Widget removed. [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] Opening demofile E:\850 EVO Auxillary Steam Library\steamapps\common\Zero-K\demos\20180907_140521_Fields_Of_Isis_104.0.1-287-gf7b0fcc maintenance.sdfz [f=-000001] Connection attempt from UnnamedPlayer (spec) [f=-000001] -> Version: 104.0.1-287-gf7b0fcc maintenance [Windows 32-bit (emulated)] [f=-000001] [Game::ClientReadNet] added new player UnnamedPlayer (spec) with number 3 to team 0 [f=-000001] Epicmenu: Switching to Default camera mode [f=-000001] -> Connection established (given id 3) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][map-checksums={0x1,0x5519eafa}]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][mod-checksums={0x1,0xb1086cdd}]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=fe6df014f69aab974bec64870999fd35f74183cd2797235b4c1924dab196d52b477324a3c7931b43b07fbe36f5dbcb8c0f26d6d497593b6a8926716120478492]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=9bb0fa76e9a6695b948e560b408911ff02a340bb6e2696667c1bc02af0903831cbf22739c073a0c95a171ce89b6f6c06d1c12d71fc99756e3b3a2d316c34975b]" [f=-000001] Spectator UnnamedPlayer (spec) finished loading and is now ingame [f=-000001] <Ghost Site> Spectator mode. Widget removed. [f=-000001] Playback paused [f=-000001] Playback continued [f=-000001] Playback paused [f=-000001] Skipping pregame chatter [f=-000001] Playback continued [f=-000001] Skipping pregame chatter [f=-000001] Playback paused [f=-000001] Playback continued [f=-000001] Playback paused [f=-000001] Speed set to 2.0 [server] [f=-000001] Beginning demo playback [f=-000001] GameID: e3bd925b33cceb43b5697f9a28a8b3c1 [f=-000001] Connection attempt from DoubleOSpanky [f=-000001] -> Version: 104.0.1-287-gf7b0fcc maintenance [Windows 32-bit (emulated)] [f=-000001] -> Connection established (given id 1) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="DoubleOSpanky" string="[PreGame::GameDataReceived][map-checksums={0x1,0x5519eafa}]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="DoubleOSpanky" string="[PreGame::GameDataReceived][mod-checksums={0x1,0xb1086cdd}]" [f=-000001] Connection attempt from moleculeman88 [f=-000001] -> Version: 104.0.1-287-gf7b0fcc maintenance [Windows 32-bit (native)] [f=-000001] -> Connection established (given id 0) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="moleculeman88" string="[PreGame::GameDataReceived][map-checksums={0x1,0x5519eafa}]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="moleculeman88" string="[PreGame::GameDataReceived][mod-checksums={0x1,0xb1086cdd}]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="DoubleOSpanky" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=fe6df014f69aab974bec64870999fd35f74183cd2797235b4c1924dab196d52b477324a3c7931b43b07fbe36f5dbcb8c0f26d6d497593b6a8926716120478492]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="DoubleOSpanky" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=9bb0fa76e9a6695b948e560b408911ff02a340bb6e2696667c1bc02af0903831cbf22739c073a0c95a171ce89b6f6c06d1c12d71fc99756e3b3a2d316c34975b]" [f=-000001] Skipping to frame 30 [f=-000001] [Game::ClientReadNet][LOGMSG] sender="moleculeman88" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=fe6df014f69aab974bec64870999fd35f74183cd2797235b4c1924dab196d52b477324a3c7931b43b07fbe36f5dbcb8c0f26d6d497593b6a8926716120478492]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="moleculeman88" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=9bb0fa76e9a6695b948e560b408911ff02a340bb6e2696667c1bc02af0903831cbf22739c073a0c95a171ce89b6f6c06d1c12d71fc99756e3b3a2d316c34975b]" [f=-000001] <DoubleOSpanky> Allies: ? [f=-000001] Skirmish AI "AI: Normal (1)" (ID:0) took over control of team 1 [f=-000001] Skirmish AI "AI: Hard (1)" (ID:1) took over control of team 2 [f=-000001] <moleculeman88> Allies: I choose: gabriel! [f=-000001] <DoubleOSpanky> Allies: I choose: Engineer! [f=-000001] <moleculeman88> Allies: what [f=-000001] <DoubleOSpanky> Allies: oh I was confused [f=-000001] <DoubleOSpanky> Allies: I was looking at the graphs [f=-000001] <moleculeman88> Allies: oh okay [f=-000001] <moleculeman88> Allies: nwo it's two vs two [f=0000030] Skip finished [f=0000035] Playback continued [f=0000047] <moleculeman88> Allies: learnf rom my spanky [f=0000105] !transmitlobby @voice@buildUnit@add;hovercon;Quill [f=0000105] !transmitlobby @voice@buildUnit@add;hoverraid;Dagger [f=0000105] !transmitlobby @voice@buildUnit@add;hoverskirm;Scalpel [f=0000105] !transmitlobby @voice@buildUnit@add;hoverassault;Halberd [f=0000105] !transmitlobby @voice@buildUnit@add;hoverdepthcharge;Claymore [f=0000105] !transmitlobby @voice@buildUnit@add;hoverriot;Mace [f=0000105] !transmitlobby @voice@buildUnit@add;hoverarty;Lance [f=0000105] !transmitlobby @voice@buildUnit@add;hoveraa;Flail [f=0000105] !transmitlobby @voice@buildUnit@reload [f=0003264] Speed set to 3.0 [server] [f=0003507] Speed set to 4.0 [server] [f=0004493] Speed set to 5.0 [server] [f=0004988] <DoubleOSpanky> Allies: they;re both bottom I guess [f=0005189] <moleculeman88> Allies: roger [f=0019084] <DoubleOSpanky> Allies: red commander down [f=0019247] <moleculeman88> Allies: good job ;D [f=0023978] <moleculeman88> Allies: easy [f=0024745] <DoubleOSpanky> Allies: pretty sure the hard AI took over for both teams [f=0026906] <moleculeman88> Allies: leanr form this tactics double whammy [f=0027003] <moleculeman88> Allies: i emans spanky [f=0027363] <moleculeman88> Allies: when in multiplayer the best are faster [f=0027575] <moleculeman88> Allies: and will gobble u up [f=0027817] <moleculeman88> Allies: see how many untis [f=0027941] <moleculeman88> Allies: and i'm not the best [f=0028117] <moleculeman88> Allies: if u ever play fulcur [f=0028333] <moleculeman88> Allies: he's a tough guy [f=0029333] [Game::ClientReadNet] added new player SparkezelPL with number 2 to team 0 [f=0029333] > SPRINGIE:User SparkezelPL|vehscout|2_1||False|||PL [f=0029440] > SPRINGIE:User SparkezelPL|vehscout|2_1||False|||PL [f=0029472] Connection attempt from SparkezelPL [f=0029472] -> Version: 104.0.1-287-gf7b0fcc maintenance [Windows 32-bit (emulated)] [f=0029472] -> Connection established (given id 2) [f=0029486] [Game::ClientReadNet][LOGMSG] sender="SparkezelPL" string="[PreGame::GameDataReceived][map-checksums={0x1,0x5519eafa}]" [f=0029486] [Game::ClientReadNet][LOGMSG] sender="SparkezelPL" string="[PreGame::GameDataReceived][mod-checksums={0x1,0xb1086cdd}]" [f=0030215] [Game::ClientReadNet][LOGMSG] sender="SparkezelPL" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=fe6df014f69aab974bec64870999fd35f74183cd2797235b4c1924dab196d52b477324a3c7931b43b07fbe36f5dbcb8c0f26d6d497593b6a8926716120478492]" [f=0030273] [Game::ClientReadNet][LOGMSG] sender="SparkezelPL" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=9bb0fa76e9a6695b948e560b408911ff02a340bb6e2696667c1bc02af0903831cbf22739c073a0c95a171ce89b6f6c06d1c12d71fc99756e3b3a2d316c34975b]" [f=0030565] Speed set to 10.0 [server] [f=0031155] <DoubleOSpanky> Allies: cloak bots don't get detected by radar do they? [f=0031393] <moleculeman88> Allies: some claoks don't [f=0031741] <moleculeman88> oly if touch revealed [f=0032019] <moleculeman88> Allies: or get close to turrets [f=0032191] <moleculeman88> Allies: but not froma distance [f=0032954] <moleculeman88> even with the most top radar the big one can't see the invicble like scorpions and phantoms [f=0033316] <DoubleOSpanky> Allies: yeah [f=0033345] <moleculeman88> Allies: let me ahve that commander [f=0033580] <DoubleOSpanky> Allies: that'd be how you'd counter us right now [f=0033674] <DoubleOSpanky> Allies: get in the back line [f=0033896] <moleculeman88> Allies: yeah [f=0034257] game_message: AI has been destroyed! [f=0034257] game_message: East wins! [f=0034257] <autoquit> Automatically exiting in 10 seconds. Move mouse to cancel. [f=0034298] Skirmish AI "AI: Normal (1)" (ID:0), which controlled team 1 is now dead [f=0034298] Skirmish AI "AI: Hard (1)" (ID:1), which controlled team 2 is now dead [f=0034397] Player moleculeman88 left the game: normal quit [f=0034545] Server shutdown [f=0034556] Error: [Game::ClientReadNet] keyframe difference: -3 (client: 34556, server: 34560) [f=0034571] Error: [Game::ClientReadNet] keyframe difference: -4 (client: 34571, server: 34576) [f=0034586] Error: [Game::ClientReadNet] keyframe difference: -5 (client: 34586, server: 34592) [f=0034601] Error: [Game::ClientReadNet] keyframe difference: -6 (client: 34601, server: 34608) [f=0034616] Error: [Game::ClientReadNet] keyframe difference: -7 (client: 34616, server: 34624) [f=0034631] Error: [Game::ClientReadNet] keyframe difference: -8 (client: 34631, server: 34640) [f=0034646] Error: [Game::ClientReadNet] keyframe difference: -9 (client: 34646, server: 34656) [f=0034661] Error: [Game::ClientReadNet] keyframe difference: -10 (client: 34661, server: 34672) [f=0034676] Error: [Game::ClientReadNet] keyframe difference: -11 (client: 34676, server: 34688) [f=0034691] Error: [Game::ClientReadNet] keyframe difference: -12 (client: 34691, server: 34704) [f=0034706] Error: [Game::ClientReadNet] keyframe difference: -13 (client: 34706, server: 34720) [f=0034721] Error: [Game::ClientReadNet] keyframe difference: -14 (client: 34721, server: 34736) [f=0034736] Error: [Game::ClientReadNet] keyframe difference: -15 (client: 34736, server: 34752) [f=0034751] Error: [Game::ClientReadNet] keyframe difference: -16 (client: 34751, server: 34768) [f=0034766] Error: [Game::ClientReadNet] keyframe difference: -17 (client: 34766, server: 34784) [f=0034781] Error: [Game::ClientReadNet] keyframe difference: -18 (client: 34781, server: 34800) [f=0034796] Error: [Game::ClientReadNet] keyframe difference: -19 (client: 34796, server: 34816) [f=0034811] Error: [Game::ClientReadNet] keyframe difference: -20 (client: 34811, server: 34832) [f=0034826] Error: [Game::ClientReadNet] keyframe difference: -21 (client: 34826, server: 34848) [f=0034841] Error: [Game::ClientReadNet] keyframe difference: -22 (client: 34841, server: 34864) [f=0034856] Error: [Game::ClientReadNet] keyframe difference: -23 (client: 34856, server: 34880) [f=0034871] Error: [Game::ClientReadNet] keyframe difference: -24 (client: 34871, server: 34896) [f=0034886] Error: [Game::ClientReadNet] keyframe difference: -25 (client: 34886, server: 34912) [f=0034901] Error: [Game::ClientReadNet] keyframe difference: -26 (client: 34901, server: 34928) [f=0034916] Error: [Game::ClientReadNet] keyframe difference: -27 (client: 34916, server: 34944) [f=0034918] <autoquit> Autoquit canceled. [f=0034931] Error: [Game::ClientReadNet] keyframe difference: -28 (client: 34931, server: 34960) [f=0034946] Error: [Game::ClientReadNet] keyframe difference: -29 (client: 34946, server: 34976) [f=0034947] Playback paused [f=0034947] [QuitAction] user exited to system [f=0034947] [SpringApp::Kill][1] fromRun=1 [f=0034947] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4 (init=0) [f=0034947] [async=0] threads=3 tasks=282770 {sum,avg}{exec,wait}time={{-0.000, 26815622328324585490205805664134786682688041196713354871809831313030342697376087775711777800824239056651049811733183720105611931182432392778239686280740864.000}, {26815622215181468851922465674599568829084642500153699002415685828893510505046947504647431820965114107325135959632824568382724855953308953018106988663406592.000, 2.000}}ms [f=0034947] thread=1 tasks=141385 {sum,min,max,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, 0.000, 0.000}, {-0.000, 0.000, 0.000, -0.000}}ms [f=0034947] thread=2 tasks=141385 {sum,min,max,avg}{exec,wait}time={{-2.000, 0.000, -0.000, -0.000}, {-0.000, 0.000, 0.000, -0.000}}ms [f=0034947] [async=1] threads=3 tasks=2015 {sum,avg}{exec,wait}time={{2.000, -0.000}, {-26815622255749826415560121600043557350024800935872418834575735060009271094120765767229969839257131435941434161884990600444136496067602158536763248058826752.000, 0.000}}ms [f=0034947] thread=1 tasks=1010 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 2.000, 0.000}, {26815622255743461308595461345192508065206821323939959477477138765300507134636971512185417361519878996014953157328010743973325064793426068513720265619800064.000, 0.000, -26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000}}ms [f=0034947] thread=2 tasks=1005 {sum,min,max,avg}{exec,wait}time={{26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, 2.000, 26815622297196491334904110109980931235057900977339639420951725204310310354377939284599122860864742928369974180035698866512024671095310577534416043093524480.000}, {2.000, 0.000, -2.000, -0.000}}ms [f=0034947] [ThreadPool::SetThreadCount][2] workers=0 [f=0034947] [SpringApp::Kill][2] [f=0034947] [Game::KillLua][0] dtor=0 loadscreen=00000000 [f=0034947] [Game::KillLua][3] dtor=0 luaUI=27d8a8f0 [f=0034947] Start widgetHandler:Shutdown [f=0034947] Shutdown - SaveOrderList Complete [f=0034947] Writing last game win data [f=0034947] Shutdown - SaveConfigData Complete [f=0034947] Shutdown Widget - Save/Load API [f=0034947] Shutdown Widget - Chili Highlight [f=0034947] Shutdown Widget - Deferred rendering [f=0034947] Shutdown Widget - Custom Markers [f=0034947] Shutdown Widget - EPIC Menu [f=0034947] Shutdown Widget - Chili Widget Selector [f=0034947] Shutdown Widget - Chili Minimap [f=0034947] Shutdown Widget - Local Team Colors [f=0034947] Shutdown Widget - Display Keys 2 [f=0034947] Shutdown Widget - Save Game Menu [f=0034947] Shutdown Widget - Noises [f=0034947] Shutdown Widget - HealthBars [f=0034947] Shutdown Widget - Unit Icons [f=0034947] Shutdown Widget - Win Counter [f=0034947] Shutdown Widget - BuildETA [f=0034947] Shutdown Widget - Depth of Field Shader [f=0034947] Shutdown Widget - Modular Comm Info [f=0034947] Shutdown Widget - Mex Placement Handler [f=0034947] Shutdown Widget - Stereo3D [f=0034947] Shutdown Widget - Showeco and Grid Drawer [f=0034947] Shutdown Widget - Point Tracker [f=0034947] Shutdown Widget - Missile Silo Range [f=0034947] Shutdown Widget - MinimapEvents [f=0034947] Shutdown Widget - Local Widgets Config [f=0034947] Shutdown Widget - Highlight Geos [f=0034947] Shutdown Widget - Grab Input [f=0034947] Input grabbing is disabled! [f=0034947] Shutdown Widget - Darkening [f=0034947] Shutdown Widget - Context Menu [f=0034947] Shutdown Widget - Chili Spectator Panels [f=0034947] Shutdown Widget - Chili Selections & CursorTip v2 [f=0034947] Shutdown Widget - Chili Nuke Warning [f=0034947] Shutdown Widget - Chili EndGame Window [f=0034947] Shutdown Widget - Chili Economy Panel Default [f=0034947] Shutdown Widget - CameraShake [f=0034947] Shutdown Widget - Attack AoE [f=0034947] Shutdown Widget - UnitShapes [f=0034947] Shutdown Widget - Map Edge Extension [f=0034947] Shutdown Widget - Selection Send [f=0034947] Shutdown Widget - Night [f=0034947] Shutdown Widget - LupsManager [f=0034947] Shutdown Widget - Newton Firezone [f=0034947] Shutdown Widget - Chili Crude Player List [f=0034947] Shutdown Widget - Chili Pro Console [f=0034947] Shutdown Widget - Lasso Terraform GUI [f=0034947] Shutdown Widget - Lups [f=0034947] Shutdown Widget - Chili Framework [f=0034947] Shutdown Widget - Chili Core Selector [f=0034947] Shutdown Widget - Draw After Chili [f=0034947] Shutdown Widget - Pause Screen [f=0034947] Shutdown Widget - Text To Speech Control [f=0034947] Shutdown Widget - Layout Handler [f=0034947] Shutdown Widget - Color Blindness Correction [f=0034947] Shutdown Widget - Persistent Build Height [f=0034947] End widgetHandler:Shutdown [f=0034947] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,30754910,0} {chunk,block}Bytes={0,0} [f=0034947] [Game::KillLua][1] dtor=0 luaGaia=00000000 [f=0034947] [Game::KillLua][2] dtor=0 luaRules=227b6790 [f=0034947] Start gadgetHandler:Shutdown [f=0034947] Shutdown - StartSetup [f=0034947] Shutdown - UnitMorph [f=0034947] Shutdown - LupsNanoSpray [f=0034947] Shutdown - Missile Silo Controller [f=0034947] Shutdown - Modular Comm Info [f=0034947] Shutdown - Puppy Handler [f=0034947] Shutdown - Terrain Texture Handler [f=0034947] Shutdown - UnitCloakShield [f=0034947] End gadgetHandler:Shutdown [f=0034947] Start gadgetHandler:Shutdown [f=0034947] Shutdown - Save/Load [f=0034947] Shutdown - UnitMorph [f=0034947] Shutdown - Modular Comm Info [f=0034947] Shutdown - Retreat Command [f=0034947] Shutdown - Shockwaves [f=0034947] Shutdown - Teleport Throw [f=0034947] Shutdown - UnitCloakShield [f=0034947] Shutdown - Lups Cloak FX [f=0034947] Shutdown - Lups [f=0034947] Shutdown - Lups Shield [f=0034947] End gadgetHandler:Shutdown [f=0034947] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,30754962,0} {chunk,block}Bytes={0,0} [f=0034947] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,30754962,0} {chunk,block}Bytes={0,0} [f=0034947] [Game::KillLua][4] dtor=0 [f=0034947] [Sound] [Sound::Kill] soundThread.joinable()=1 [f=0034947] [WatchDog::DeregisterThread] deregistering controls for thread [audio] [f=0034947] [Sound] [Sound::UpdateThread][3] #sources=32 #items=57 [f=0034947] [Sound] [Sound::UpdateThread][4] ctx=0583ee68 dev=06b00f00 [f=0034947] [Sound] [Sound::UpdateThread][5] ctx=0583ee68 dev=06b00f00 [f=0034947] [Sound] [Sound::UpdateThread][6] [f=0034947] [Game::~CGame][1] [f=0034947] [Game::KillLua][0] dtor=1 loadscreen=00000000 [f=0034947] [Game::KillLua][3] dtor=1 luaUI=00000000 [f=0034947] [Game::KillLua][1] dtor=1 luaGaia=00000000 [f=0034947] [Game::KillLua][2] dtor=1 luaRules=00000000 [f=0034947] [Game::KillLua][4] dtor=1 [f=0034947] [Game::KillMisc][1] [f=0034947] [Game::KillMisc][2] [f=0034947] [Game::KillMisc][3] [f=0034947] [Game::KillRendering][1] [f=0034947] Statistics for RectangleOptimizer: 14% [f=0034947] [Game::KillInterface][1] [f=0034947] [Game::KillInterface][2] [f=0034947] [Game::KillSimulation][1] [f=0034947] [Game::KillSimulation][2] [f=0034947] [CCollisionHandler] dis-/continuous tests: 0/8425461 [f=0034947] [Game::KillSimulation][3] [f=0034947] [~CPathCache(28x16)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0034947] [~CPathCache(28x16)] cacheHits=1247 hitPercentage=40% numHashColls=0 maxCacheSize=32 [f=0034947] [~CPathCache(56x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0034947] [~CPathCache(56x32)] cacheHits=995 hitPercentage=0% numHashColls=0 maxCacheSize=201 [f=0034947] Statistics for RectangleOptimizer: 14% [f=0034947] Statistics for RectangleOptimizer: 14% [f=0034947] LosHandler stats: total instances=64728; shared=1%; from cache=32% [f=0034947] [Game::KillSimulation][4] [f=0034947] [Game::~CGame][2] [f=0034947] [Game::~CGame][3] [f=0034947] [SpringApp::Kill][3] [f=0034947] [LocalConnection::Statistics] 804750 bytes sent 373863 bytes recv'd [f=0034947] [SpringApp::Kill][4] font=064020d0 [f=0034947] [SpringApp::Kill][5] [f=0034947] [SpringApp::Kill][6] [SpringApp::Kill][7] [LuaSocket] Dumping luasocket rules: [LuaSocket] TCP_CONNECT ALLOW * -1 [LuaSocket] TCP_LISTEN ALLOW * -1 [LuaSocket] UDP_LISTEN ALLOW * -1 [~CPoolArchive] name="E:\850 EVO Auxillary Steam Library\steamapps\common\Zero-K\packages\f30ce916fdc656094e614e17162f5650.sdp" numZipFiles=7615 sumInflSize=689786kb sumReadTime=1926ms file="units/chicken_spidermonkey.lua" indx=6534 inflSize=3kb readTime=45ms file="unittextures/detriment_1.dds" indx=6960 inflSize=5461kb readTime=32ms file="unittextures/gritty1.dds" indx=7010 inflSize=5461kb readTime=29ms file="unittextures/bantha_1.dds" indx=6812 inflSize=5461kb readTime=27ms file="unittextures/benzcom_1.dds" indx=6828 inflSize=5461kb readTime=26ms file="unittextures/penetrator_lordmuffe_tex1-v11.dds" indx=7070 inflSize=5461kb readTime=23ms file="unittextures/gritty2.dds" indx=7011 inflSize=5461kb readTime=22ms file="unittextures/penetrator_lordmuffe_tex2-v2.dds" indx=7071 inflSize=5461kb readTime=20ms file="unittextures/benzcom_normals.dds" indx=6831 inflSize=4096kb readTime=18ms file="unittextures/lmcarrier1.dds" indx=7036 inflSize=4096kb readTime=17ms [SpringApp::Kill][8] [WatchDog::DeregisterThread] deregistering controls for thread [main] [WatchDog::Uninstall][1] hangDetectorThread=00fdd3f0 (joinable=1) [WatchDog::Uninstall][2] [WatchDog::Uninstall][3] [SpringApp::Kill][9]
infolog_full.txt (truncated):