ZeroK-RTS / CrashReports

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Spring UserReport [104.0.1-287-gf7b0fcc] Externally launched spring crashed with code 0 #104635

Open Chobbyla opened 5 months ago

Chobbyla commented 5 months ago

infolog_full.txt (truncated):

Failed rotating the log file
Available log sections: RoamMeshDrawer, GameServer, FarTextureHandler, Texture, Font, Net, Shader, KeyBindings, DecalsDrawerGL4, GroundMoveType, Piece, CSMFGroundTextures, ModelRenderContainer, SkyBox, VFS, Model, DynWater, Sound, Path, BumpWater, AutohostInterface, ArchiveScanner, LuaSocket, CregSerializer
Enabled log sections: Sound(Notice)
Enable or disable log sections using the LogSections configuration key
  or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  Use "none" to disable the default log sections.
LogOutput initialized.
============== <User Config> ==============
  AdvSky = 1
  AllowDeferredMapRendering = 1
  AllowDeferredModelRendering = 1
  BumpWaterAnisotropy = 2
  BumpWaterBlurReflection = 1
  BumpWaterDepthBits = 32
  BumpWaterReflection = 2
  BumpWaterRefraction = 2
  BumpWaterTexSizeReflection = 1024
  CamFreeScrollSpeed = 50
  CamMode = 1
  CubeTexSizeReflection = 1024
  CubeTexSizeSpecular = 1024
  DualScreenMiniMapOnLeft = 1
  DynamicSky = 1
  EdgeMoveDynamic = 0
  EdgeMoveWidth = 0.003
  FPSFOV = 90
  FPSScrollSpeed = 50
  FSAALevel = 8
  FeatureDrawDistance = 600000
  FeatureFadeDistance = 600000
  FontSize = 18
  GrassDetail = 0
  GroundDecals = 10
  GroundDetail = 180
  GroundScarAlphaFade = 1
  HangTimeout = 30
  HardwareCursor = 1
  InitialNetworkTimeout = 0
  LinkIncomingMaxPacketRate = 512
  LinkIncomingPeakBandwidth = 65536
  LinkIncomingSustainedBandwidth = 65536
  LinkOutgoingBandwidth = 131072
  MSAALevel = 8
  MaxParticles = 50000
  MaxSounds = 32
  MaximumTransmissionUnit = 0
  MiddleClickScrollSpeed = -0.0015
  MiniMapMarker = 0
  MouseDragScrollThreshold = 0
  NetworkLossFactor = 1
  OverheadMaxHeightFactor = 1.39999998
  OverheadScrollSpeed = 50
  ReconnectTimeout = 0
  RotOverheadScrollSpeed = 50
  RotateLogFiles = 1
  ScrollWheelSpeed = -25
  ShadowMapSize = 8192
  Shadows = 1
  ShowClock = 0
  SplashScreenDir = ./MenuLoadscreens
  TreeRadius = 2500
  UnitIconDist = 151
  UnitLodDist = 999999
  UseDistToGroundForIcons = 1.10000002
  UseNetMessageSmoothingBuffer = 0
  Water = 4
  WindowBorderless = 1
  WindowPosX = 0
  WindowPosY = 0
  XResolutionWindowed = 1920
  YResolutionWindowed = 1080
  snd_volmaster = 40
============== </User Config> ==============
============== <User System> ==============
  Spring 104.0.1-287-gf7b0fcc maintenance
    Build Environment: boost-105500, GNU libstdc++ version 20130531
     Compiler Version: gcc-4.8.1
     Operating System: Microsoft Windows
Microsoft Business Edition, 64-bit (build 9200)
Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz; 16328MB RAM, 20680MB pagefile
     Binary Word Size: 32-bit (emulated)
     Deque Chunk Size: 128
        Process Clock: std::chrono::high_resolution_clock
   Physical CPU Cores: 4
    Logical CPU Cores: 8
============== </User System> ==============
[good_fpu_init] CPU SSE mask: 127, flags:
    SSE 1.0:  1,  SSE 2.0:  1
    SSE 3.0:  1, SSSE 3.0:  1
    SSE 4.1:  1,  SSE 4.2:  1
    SSE 4.0A: 0,  SSE 5.0A: 0
    using streflop SSE FP-math mode, CPU supports SSE instructions
[WatchDogInstall] Installed (HangTimeout: 30sec)
[WatchDog::RegisterThread] registering controls for thread [main]
[GL::CheckAvailableVideoModes] desktop={1920x1080x24bpp@144Hz} current={1920x1080x24bpp@144Hz}
    display=1 modes=99 bounds={x=0, y=0, w=1920, h=1080}
        [ 1] 1920x1080x24bpp@144Hz
        [13] 1680x1050x24bpp@144Hz
        [19] 1600x1024x24bpp@144Hz
        [25] 1600x900x24bpp@144Hz
        [37] 1440x900x24bpp@144Hz
        [57] 1280x800x24bpp@144Hz
        [63] 1280x720x24bpp@144Hz
    display=2 modes=53 bounds={x=1920, y=0, w=1920, h=1080}
        [ 1] 1920x1080x24bpp@60Hz
        [10] 1680x1050x24bpp@60Hz
        [12] 1600x1024x24bpp@60Hz
        [14] 1600x900x24bpp@60Hz
        [22] 1440x900x24bpp@60Hz
        [29] 1280x800x24bpp@75Hz
        [33] 1280x720x24bpp@60Hz
    display=3 modes=35 bounds={x=-1440, y=100, w=1440, h=900}
        [ 1] 1440x900x24bpp@75Hz
        [11] 1280x800x24bpp@75Hz
        [15] 1280x720x24bpp@75Hz
[GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window
[GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for hidden window
[GR::LogVersionInfo]
    SDL version : 2.0.8 (linked) / 2.0.8 (compiled)
    GL version  : 4.6.0 NVIDIA 551.61
    GL vendor   : NVIDIA Corporation
    GL renderer : NVIDIA GeForce GTX 1080/PCIe/SSE2
    GLSL version: 4.60 NVIDIA
    GLEW version: 2.1.0
    GPU memory  : 8192MB (total) / 6263MB (available)
    SDL swap-int: 1

    ARB shader support        : 1
    GLSL shader support       : 1
    FBO extension support     : 1
    NVX GPU mem-info support  : 1
    ATI GPU mem-info support  : 0
    NPOT-texture support      : 1 (1)
    texture query-LOD support : 1 (1)
    24-bit Z-buffer support   : 1 (-)
    primitive-restart support : 1 (1)
    clip-space control support: 1 (1)
    frag-depth layout support : 1 (-)

    max. FBO samples             : 32
    max. texture size            : 32768
    max. texture anisotropy level: 16.000000
    max. vec4 varyings/attributes: 31/16
    max. draw-buffers            : 8
    max. rec. indices/vertices   : 1048576/1048576
    max. uniform buffer-bindings : 84
    max. uniform block-size      : 64KB

    enable ATI-hacks : 0
    compress MIP-maps: 0
[GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0)
[VSync::SetInterval] interval=0 (disabled)
[GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@144Hz (fullscreen::borderless)
[WatchDog::RegisterThread] registering controls for thread [vfsi]
[DataDirLocater::Check] Isolation Mode!
Using read-write data directory: E:\850 EVO Auxillary Steam Library\steamapps\common\Zero-K\
Using read-only data directory: E:\850 EVO Auxillary Steam Library\steamapps\common\Zero-K\engine\win64\104.0.1-287-gf7b0fcc\
Scanning: E:\850 EVO Auxillary Steam Library\steamapps\common\Zero-K\engine\win64\104.0.1-287-gf7b0fcc\base
Scanning: E:\850 EVO Auxillary Steam Library\steamapps\common\Zero-K\maps
Scanning: E:\850 EVO Auxillary Steam Library\steamapps\common\Zero-K\games
Scanning: E:\850 EVO Auxillary Steam Library\steamapps\common\Zero-K\packages
[~CPoolArchive] name="E:\850 EVO Auxillary Steam Library\steamapps\common\Zero-K\packages\f30ce916fdc656094e614e17162f5650.sdp" numZipFiles=7615 sumInflSize=689786kb sumReadTime=0ms
    file="anims/cursordefend.txt" indx=8 inflSize=0kb readTime=0ms
    file="anims/cursordefend_0.png" indx=9 inflSize=1kb readTime=0ms
    file="anims/cursorattack_1.png" indx=4 inflSize=1kb readTime=0ms
    file="anims/cursorattack_4.png" indx=7 inflSize=1kb readTime=0ms
    file="anims/cursorattack_2.png" indx=5 inflSize=1kb readTime=0ms
    file="anims/cursorattack_0.png" indx=3 inflSize=1kb readTime=0ms
    file="al2.0.txt" indx=1 inflSize=8kb readTime=0ms
    file=".gitattributes" indx=0 inflSize=0kb readTime=0ms
    file="anims/cursorattack.txt" indx=2 inflSize=0kb readTime=0ms
    file="anims/cursorattack_3.png" indx=6 inflSize=1kb readTime=0ms
[~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 47ms
[WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4 (init=1)
[ThreadPool::SetThreadCount][2] workers=2
[Threading] Main thread CPU affinity mask set: 252
[f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
[f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::InitThread][1]
[f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device
[f=-000001] [Sound] [Sound::OpenLoopbackDevice] unhandled SDL format: 0x8120
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (100.7ms)
[f=-000001] [Sound] [Sound::OpenOpenALDevice] opening default device "OpenAL Soft"
[f=-000001] [Sound] [Sound::OpenOpenALDevice] device=06b00f00 context=0583ee68
[f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Devices:
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (201.5ms)
[f=-000001] [Sound]     [Speakers (Realtek High Definition Audio)]
[f=-000001] [Sound]     [CABLE Input (VB-Audio Virtual Cable)]
[f=-000001] [Sound]     [Wave Link SFX (Elgato Wave:3)]
[f=-000001] [Sound]     [Wave Link Voice Chat (Elgato Wave:3)]
[f=-000001] [Sound]     [Speakers (Realtek High Definition Audio)]
[f=-000001] [Sound]     [Speakers (Steam Streaming Speakers)]
[f=-000001] [Sound]     [Wave Link System (Elgato Wave:3)]
[f=-000001] [Sound]     [VoiceMeeter Aux Input (VB-Audio VoiceMeeter AUX VAIO)]
[f=-000001] [Sound]     [Wave Link Browser (Elgato Wave:3)]
[f=-000001] [Sound]     [VoiceMeeter Input (VB-Audio VoiceMeeter VAIO)]
[f=-000001] [Sound]     [Wave Link Aux 2 (Elgato Wave:3)]
[f=-000001] [Sound]     [Speakers (Steam Streaming Microphone)]
[f=-000001] [Sound]     [Wave Link Aux 1 (Elgato Wave:3)]
[f=-000001] [Sound]     [Wave Link Music (Elgato Wave:3)]
[f=-000001] [Sound]     [Headphones (Elgato Wave:3)]
[f=-000001] [Sound]     [Wave Link Game (Elgato Wave:3)]
[f=-000001] [Sound]     [Headphones (Oculus Virtual Audio Device)]
[f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15
[f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
Fontconfig error: Cannot load default config file
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 302ms
[Info] Using filesystem-writepath: E:\850 EVO Auxillary Steam Library\steamapps\common\Zero-K
[Info] Free disk space: 40103 MB
[f=-000001] [CPreGame] server using IP localhost and port 8452
[f=-000001] [NetProto::InitLocalClient] connecting to local server
[f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file for game data...
[f=-000001] [PreGame::StartServerForDemo] starting GameServer
[f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect!
[f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452
[f=-000001] [UDPListener] successfully bound socket on port 8452
[f=-000001] [PreGame::StartServerForDemo] started GameServer
[f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 198ms
[f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@144Hz (fullscreen::borderless)
[f=-000001] [PreGame::UpdateClientNet] added new player UnnamedPlayer (spec) with number 3 to team 0
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Fields_Of_Isis
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.6.9.0 (archive: f30ce916fdc656094e614e17162f5650.sdp)
[f=-000001] Warning: [PreGame::GameDataReceived] Archive Fields_Of_Isis (checksum 0x5519eafa) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=-000001] [~CPoolArchive] name="E:\850 EVO Auxillary Steam Library\steamapps\common\Zero-K\packages\f30ce916fdc656094e614e17162f5650.sdp" numZipFiles=7615 sumInflSize=689786kb sumReadTime=0ms
[f=-000001]     file="anims/cursordefend.txt" indx=8 inflSize=0kb readTime=0ms
[f=-000001]     file="anims/cursordefend_0.png" indx=9 inflSize=1kb readTime=0ms
[f=-000001]     file="anims/cursorattack_1.png" indx=4 inflSize=1kb readTime=0ms
[f=-000001]     file="anims/cursorattack_4.png" indx=7 inflSize=1kb readTime=0ms
[f=-000001]     file="anims/cursorattack_2.png" indx=5 inflSize=1kb readTime=0ms
[f=-000001]     file="anims/cursorattack_0.png" indx=3 inflSize=1kb readTime=0ms
[f=-000001]     file="al2.0.txt" indx=1 inflSize=8kb readTime=0ms
[f=-000001]     file=".gitattributes" indx=0 inflSize=0kb readTime=0ms
[f=-000001]     file="anims/cursorattack.txt" indx=2 inflSize=0kb readTime=0ms
[f=-000001]     file="anims/cursorattack_3.png" indx=6 inflSize=1kb readTime=0ms
[f=-000001] Warning: [PreGame::GameDataReceived] Archive f30ce916fdc656094e614e17162f5650.sdp (checksum 0xb1086cdd) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 127ms
[f=-000001] [PreGame::UpdateClientNet] received user number 3 (team 0, allyteam 0), creating load-screen
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Found new widget "WM Stuff"
[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] [LoadScreen::Init] single-threaded
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0
[f=-000001] Parsing Map Information
[f=-000001] Loading SMF
[f=-000001] Loading Map (45 MB)
[f=-000001] Loading Radar Icons
[f=-000001] Loading GameData Definitions
[f=-000001] Loading UnitDefs_posts
[f=-000001] Loading FeatureDefs_posts
[f=-000001] Loading WeaponDefs_posts
[f=-000001] Loading ArmorDefs_posts
[f=-000001] [defs.lua] loading all *Defs tables: 691ms
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 856ms
[f=-000001] Loading Sound Definitions
[f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)
[f=-000001] [Sound]  parsed 338 sounds from gamedata/sounds.lua
[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "IncomingChat"
[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "IncomingChat"
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 26ms
[f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0
[f=-000001] Creating Smooth Height Mesh
[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 25ms
[f=-000001] Creating QuadField & CEGs
[f=-000001] [Init] number of ArmorDefs: 6
[f=-000001] Warning: [Init] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1!
[f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[f=-000001] Creating Unit Textures
[f=-000001] Creating Sky
[f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0
[f=-000001] Loading Weapon Definitions
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 2224ms
[f=-000001] Loading Unit Definitions
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 240ms
[f=-000001] Loading Feature Definitions
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 36ms
[f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager
[f=-000001] Initializing Map Features
[f=-000001] Creating ShadowHandler
[f=-000001] [Shader] Warning: [GLSL-SO::CompileShaderObject] shader-object name: GLSL/ShadowGenFragProg.glsl, compile-log:
0(13) : error C5514: 'varying' is deprecated and removed from this profile, use 'in/out' instead
0(14) : error C5514: 'varying' is deprecated and removed from this profile, use 'in/out' instead
0(15) : error C5514: 'varying' is deprecated and removed from this profile, use 'in/out' instead

[f=-000001] [Shader] Warning: 
// SHADER VERSION
#version 420
// SHADER FLAGS
#define SHADOWGEN_PROGRAM_MAP
#define SHADOWMATRIX_NONLINEAR 0
#define SHADOWGEN_PER_FRAGMENT 1
#define SUPPORT_CLIP_CONTROL 1
#define SUPPORT_DEPTH_LAYOUT 1

// SHADER SOURCE
#line 1
#if (GL_FRAGMENT_PRECISION_HIGH == 1)
// ancient GL3 ATI drivers confuse GLSL for GLSL-ES and require this
precision highp float;
#else
precision mediump float;
#endif

uniform sampler2D alphaMaskTex;

uniform vec4 shadowParams;
uniform vec2 alphaParams;

varying mat4 shadowViewMat;
varying mat4 shadowProjMat;
varying vec4 vertexModelPos;

#if (SUPPORT_DEPTH_LAYOUT == 1)
// preserve early-z performance if possible
layout(depth_unchanged) out float gl_FragDepth;
#endif

void main() {
    #if 0
    // TODO: bind this (as for models)
    if (texture2D(alphaMaskTex, gl_TexCoord[0].st).a <= alphaParams.x)
        discard;
    #endif

    #if (SHADOWGEN_PER_FRAGMENT == 1)
    // note: voids glPolygonOffset calls
    vec4 vertexShadowPos = shadowViewMat * vertexModelPos;
        vertexShadowPos.xy *= (inversesqrt(abs(vertexShadowPos.xy) + shadowParams.zz) + shadowParams.ww);
        vertexShadowPos.xy += shadowParams.xy;
        vertexShadowPos.z  += 0.00250;
    vec4 vertexShadowClipPos = shadowProjMat * vertexShadowPos;

    float  nearDepth = gl_DepthRange.near;
    float   farDepth = gl_DepthRange.far;
    float depthRange = gl_DepthRange.diff; // far - near
    float  clipDepth = vertexShadowClipPos.z / vertexShadowClipPos.w;

    #if (SUPPORT_CLIP_CONTROL == 1)
    // ZTO; shadow PM is pre-adjusted
    gl_FragDepth = (depthRange * clipDepth) + nearDepth;
    #else
    // NOTO; useful to keep around
    gl_FragDepth = ((depthRange * clipDepth) + nearDepth + farDepth) * 0.5;
    #endif

    #else

    // no-op
    gl_FragDepth = gl_FragCoord.z;
    #endif
}

[f=-000001] Creating InfoTextureHandler
[f=-000001] InfoTexture: shaders
[f=-000001] Creating GroundDrawer
[f=-000001] Loading Map Tiles
[f=-000001] Loading Square Textures
[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] Creating TreeDrawer
[f=-000001] Loaded DecalsDrawer: Legacy
[f=-000001] Creating ProjectileDrawer & UnitDrawer
[f=-000001] Creating Projectile Textures
[f=-000001] Creating Water
[f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 104ms
[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "MultiSelect"
[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "MultiSelect"
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 67ms
[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "FailedCommand"
[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "FailedCommand"
[f=-000001] Loading LuaRules
[f=-000001] Synced LuaRules: starting loading
LuaRules: Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
LuaRules: Loaded gadget:  Save/Load           <api_saveload.lua>
LuaRules: Loaded gadget:  Startbox handler    <start_boxes.lua>
LuaRules: Loaded gadget:  No Friendly Fire    <unit_nofriendlyfire.lua>
LuaRules: Loaded gadget:  IconGenerator       <unit_icongenerator.lua>
LuaRules: Loaded gadget:  Mex Placement       <mex_placement.lua>
LuaRules: Loaded gadget:  Nano Frame Death Handeling  <unit_nanoframe_death.lua>
LuaRules: Loaded gadget:  Nano Frame Rate Limit  <unit_nanoframe_rate_limit.lua>
LuaRules: Loaded gadget:  No Self-D           <unit_noselfd.lua>
LuaRules: Loaded gadget:  ShareControl        <share_control.lua>
LuaRules: Loaded gadget:  UnitPriority        <unit_priority.lua>
LuaRules: Loaded gadget:  Mex Control with energy link  <unit_mex_overdrive.lua>
LuaRules: Loaded gadget:  Script notification  <unit_script_notification.lua>
LuaRules: Loaded gadget:  Antinuke Handler    <unit_antinuke_handler.lua>
LuaRules: Loaded gadget:  Attributes          <unit_attributes.lua>
LuaRules: Loaded gadget:  Boolean Disable     <unit_boolean_disable.lua>
LuaRules: Loaded gadget:  Impulse Float Toggle  <unit_impulsefloat_toggle.lua>
LuaRules: Loaded gadget:  LockOptions         <lockunits_modoption.lua>
LuaRules: Loaded gadget:  Perks               <game_perks.lua>
LuaRules: Loaded gadget:  Shield Charge       <unit_shield_charge.lua>
LuaRules: Loaded gadget:  StartSetup          <start_unit_setup.lua>
LuaRules: Loaded gadget:  Stockpile           <unit_stockpile.lua>
[f=-000001] Setting morph for custom comms for player: 0
LuaRules: Loaded gadget:  UnitMorph           <unit_morph.lua>
LuaRules: Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
LuaRules: Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
LuaRules: Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
LuaRules: Loaded gadget:  Aircraft Crashing   <unit_aircraft_crash.lua>
LuaRules: Loaded gadget:  Allow Builder Hold Fire  <unit_allow_builder_hold_fire.lua>
LuaRules: Loaded gadget:  Area Guard          <cmd_areaguard.lua>
LuaRules: Loaded gadget:  Block Ally and Neutral Attack  <cmd_block_ally_attack.lua>
LuaRules: Loaded gadget:  Blocking Tag Implementation  <feature_blocking_tag_implementation.lua>
LuaRules: Loaded gadget:  Bomber Dive         <unit_bomber_dive.lua>
LuaRules: Loaded gadget:  CAI                 <ai_cai.lua>
LuaRules: Loaded gadget:  CEG Spawner         <dbg_ceg_spawner.lua>
LuaRules: Loaded gadget:  Capture             <unit_capture.lua>
LuaRules: Loaded gadget:  Carrier Drones      <unit_carrier_drones.lua>
LuaRules: Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
LuaRules: Loaded gadget:  Command Transfer Unit  <cmd_transfer_unit.lua>
LuaRules: Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
LuaRules: Loaded gadget:  Control gunship strafe range  <unit_control_gunship_stafe_range.lua>
LuaRules: Loaded gadget:  D-Gun Aim Fix       <unit_dgun_aim.lua>
LuaRules: Loaded gadget:  Debris physics      <feature_debris_physics.lua>
LuaRules: Loaded gadget:  Decloak when damaged  <unit_decloak_damaged.lua>
LuaRules: Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
LuaRules: Loaded gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>
LuaRules: Loaded gadget:  Dont fire at radar  <unit_dont_fire_at_radar.lua>
LuaRules: Loaded gadget:  Experience          <unit_xp.lua>
LuaRules: Loaded gadget:  Factory Anti Slacker  <factory_anti_slacker.lua>
LuaRules: Loaded gadget:  Factory Stop Production  <cmd_factory_stop_production.lua>
LuaRules: Loaded gadget:  Fall Damage         <unit_fall_damage.lua>
LuaRules: Loaded gadget:  Feature Effects     <feature_fx.lua>
LuaRules: Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
LuaRules: Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
LuaRules: Loaded gadget:  GameRules Events    <unit_gamerules_events.lua>
LuaRules: Loaded gadget:  Grey Goo            <unit_grey_goo.lua>
LuaRules: Loaded gadget:  Gunship Climb       <unit_gunship_climb.lua>
LuaRules: Loaded gadget:  Gunship Strafe Control  <unit_gunship_strafe_control.lua>
LuaRules: Loaded gadget:  Hide Autorepairlevel Command  <cmd_hide_autorepairlevel.lua>
LuaRules: Loaded gadget:  Instant Self Destruct  <unit_instant_self_destruct.lua>
LuaRules: Loaded gadget:  Invincibility       <unit_invincibility.lua>
LuaRules: Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
LuaRules: Loaded gadget:  LUS                 <unit_script.lua>
LuaRules: Loaded gadget:  Lag Monitor         <game_lagmonitor.lua>
LuaRules: Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
LuaRules: Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
LuaRules: Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
LuaRules: Loaded gadget:  NoAirNuke           <exp_no_air_nuke.lua>
LuaRules: Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
LuaRules: Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>
LuaRules: Loaded gadget:  Overkill Prevention  <unit_overkill_prevention.lua>
LuaRules: Loaded gadget:  Overkill Prevention Placeholder  <unit_overkill_prevention_placeholder.lua>
LuaRules: Loaded gadget:  Paralysis           <unit_paralysis_damage.lua>
LuaRules: Loaded gadget:  Player extra information  <player_extra_information.lua>
LuaRules: Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
LuaRules: Loaded gadget:  Prevent Landship    <unit_prevent_landship.lua>
LuaRules: Loaded gadget:  Prevent turret overshoot  <unit_prevent_turret_overshoot.lua>
LuaRules: Loaded gadget:  Projectile Hold     <weapon_projectile_hold.lua>
LuaRules: Loaded gadget:  Projectile Radar Homing  <weapon_projectile_radar_homing.lua>
LuaRules: Loaded gadget:  Projectile Retarget  <weapon_projectile_retarget.lua>
LuaRules: Loaded gadget:  Puppy Handler       <unit_puppy_handler.lua>
LuaRules: Loaded gadget:  Reclaim HP changer  <unit_reclaim_hp.lua>
LuaRules: Loaded gadget:  Refuel Pad Handler  <unit_refuel_pad_handler.lua>
LuaRules: Loaded gadget:  Regeneration        <unit_regeneration.lua>
LuaRules: Loaded gadget:  Remove Wait         <cmd_remove_wait.lua>
LuaRules: Loaded gadget:  Repair Speed Changer  <unit_repair_speed.lua>
LuaRules: Loaded gadget:  Resign Gadget       <game_resign.lua>
LuaRules: Loaded gadget:  Retreat Command     <cmd_retreat.lua>
LuaRules: Loaded gadget:  Rezz Hp changer + effect  <unit_rezz_hp.lua>
LuaRules: Loaded gadget:  Self destruct blocker  <unit_self_destruct.lua>
LuaRules: Loaded gadget:  Set Nano Piece      <unit_setnanopiece.lua>
LuaRules: Loaded gadget:  Share mode          <game_share_mode.lua>
LuaRules: Loaded gadget:  Shield Link         <unit_shield_link.lua>
LuaRules: Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
LuaRules: Loaded gadget:  Show Shooter        <unit_show_shooter.lua>
LuaRules: Loaded gadget:  Spherical LOS       <unit_spherical_los.lua>
LuaRules: Loaded gadget:  Tactical Unit AI    <unit_tactical_ai.lua>
LuaRules: Loaded gadget:  Target Features     <unit_target_features.lua>
LuaRules: Loaded gadget:  Target Priority     <unit_target_priority.lua>
LuaRules: Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
LuaRules: Loaded gadget:  Teleport Throw      <unit_thrower.lua>
LuaRules: Loaded gadget:  Teleporter          <unit_teleporter.lua>
LuaRules: Loaded gadget:  Terraformers        <unit_terraform.lua>
LuaRules: Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
LuaRules: Loaded gadget:  Time slow v2        <unit_timeslow.lua>
LuaRules: Loaded gadget:  Transport Selected Load  <cmd_select_load_helper.lua>
LuaRules: Loaded gadget:  Transport Speed     <unit_transport_speed.lua>
LuaRules: Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
LuaRules: Loaded gadget:  Turn Without Interia  <unit_turn_without_interia.lua>
LuaRules: Loaded gadget:  Typemap Options     <typemap_options.lua>
LuaRules: Loaded gadget:  Unit removal from rezzed structures  <unit_removal_from_rezzed_structure.lua>
LuaRules: Loaded gadget:  UnitStealth         <unit_stealth.lua>
LuaRules: Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
LuaRules: Loaded gadget:  Wade Effects        <wake_fx.lua>
LuaRules: Loaded gadget:  Water Effects       <unit_water_effects.lua>
LuaRules: Loaded gadget:  Weapon Impulse      <weapon_impulse.lua>
LuaRules: Loaded gadget:  Weapon Reaim Time   <weapon_reaim_time.lua>
LuaRules: Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
LuaRules: Loaded gadget:  api_widget_events.lua  <api_widget_events.lua>
LuaRules: Loaded gadget:  astar.lua           <astar.lua>
LuaRules: Loaded gadget:  init_auto_ready.lua  <init_auto_ready.lua>
LuaRules: Loaded gadget:  lups_cloak_fx.lua   <lups_cloak_fx.lua>
LuaRules: Loaded gadget:  lups_thrusters.lua  <lups_thrusters.lua>
LuaRules: Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
LuaRules: Loaded gadget:  weapon_hide_sniper.lua  <weapon_hide_sniper.lua>
LuaRules: Loaded gadget:  Center Offset and Growth Scale  <unit_centeroffset.lua>
LuaRules: Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
LuaRules: Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
LuaRules: Loaded gadget:  Factory exit flatten  <unit_factory_flatten.lua>
LuaRules: Loaded gadget:  Game Over           <game_over.lua>
LuaRules: Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
LuaRules: Loaded gadget:  Water level modoption  <start_waterlevel.lua>
LuaRules: Loaded gadget:  Windmill Control    <unit_windmill_control.lua>
LuaRules: Loaded gadget:  Fighter pull-up     <unit_fighter_pullup.lua>
LuaRules: Loaded gadget:  Energy Drain        <unit_energy_drain.lua>
LuaRules: Loaded gadget:  Chicken control     <chicken_control.lua>
LuaRules: Loaded gadget:  Area Denial         <weapon_area_damage.lua>
LuaRules: Loaded gadget:  Cannot Damage Unit  <unit_cannot_damage_unit.lua>
LuaRules: Loaded gadget:  Disallow unit for command targeting  <unit_untargetable.lua>
LuaRules: Loaded gadget:  Single-Hit Weapon   <weapon_single_hit.lua>
LuaRules: Loaded gadget:  Starlight Satellite Capture  <unit_starlight_satellite_capture.lua>
LuaRules: Loaded gadget:  Noexplode Stopper   <weapon_noexplode_stopper.lua>
LuaRules: Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
LuaRules: Loaded gadget:  Shield Merge        <weapon_shield_merge.lua>
------- TRUNCATED -------
[f=-000001] Loaded widget:  Misc default command replacements  <unit_default_commands.lua>
[f=-000001] Loaded widget:  MinimapEvents       <minimap_events.lua>
[f=-000001] Loaded widget:  Local Widgets Config  <localwidgets.lua>
[f=-000001] Loaded widget:  Keep Target         <cmd_keep_target.lua>
[f=-000001] Loaded widget:  In-game Ignore      <ignore.lua>
[f=-000001] Loaded widget:  Transport AI        <unit_transport_ai.lua>
[f=-000001] Loaded widget:  In-game Guide       <gui_ingame_guide.lua>
[f=-000001] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>
[f=-000001] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
[f=-000001] Loaded widget:  Economic Victory Announcer  <gui_economic_victory_announcer.lua>
[f=-000001] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[f=-000001] Loaded widget:  Haven Handler       <gui_havens.lua>
[f=-000001] Input grabbing is enabled!
[f=-000001] Loaded widget:  Grab Input          <api_grabinput.lua>
[f=-000001] Loaded widget:  Game Analytics Handler  <api_game_analytics.lua>
[f=-000001] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>
[f=-000001] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>
[f=-000001] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>
[f=-000001] Loaded widget:  Voice Assistant     <unit_voice.lua>
[f=-000001] Loaded widget:  Decloak Range       <unit_decloak_range.lua>
[f=-000001] Loaded widget:  Darkening           <gui_darkening.lua>
[f=-000001] Loaded widget:  Context Menu        <gui_contextmenu.lua>
[f=-000001] Loaded widget:  Chili Spectator Panels  <gui_chili_spectator_panels.lua>
[f=-000001] Loaded widget:  Chili Selections & CursorTip v2  <gui_chili_selections_and_cursortip.lua>
[f=-000001] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>
[f=-000001] Loaded widget:  Chili Nuke Warning  <gui_chili_nuke_warning.lua>
[f=-000001] Loaded widget:  Chili Inactivity Win  <gui_chili_inactivity_win.lua>
[f=-000001] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>
[f=-000001] Loaded widget:  Chili Economy Panel Default  <gui_chili_economy_panel2.lua>
[f=-000001] Loaded widget:  Cheat Sheet         <gui_chili_cheats.lua>
[f=-000001] Loaded widget:  CameraShake         <camera_shake.lua>
[f=-000001] Loaded widget:  Blast Radius        <gui_blastradius.lua>
[f=-000001] Loaded widget:  Autoquit            <autoquit.lua>
[f=-000001] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>
[f=-000001] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>
[f=-000001] Loaded widget:  Guard Remove        <cmd_guard_remove.lua>
[f=-000001] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
[f=-000001] Loaded widget:  Chili AI Set Start  <gui_chili_ai_start_pos.lua>
[f=-000001] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>
[f=-000001] Loaded widget:  Auto Group          <unit_auto_group.lua>
[f=-000001] Spectator mode detected. Removed: Auto First Build Facing
[f=-000001] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>
[f=-000001] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>
[f=-000001] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>
[f=-000001] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
[f=-000001] Loaded widget:  Unit Start State    <unit_start_state.lua>
[f=-000001] Loaded widget:  Smooth Scroll       <camera_smooth_move.lua>
[f=-000001] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
[f=-000001] Loaded widget:  Icon Sets           <gui_icon_sets.lua>
[f=-000001] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
[f=-000001] Loaded widget:  Recorder (Save)     <dbg_recorder_save.lua>
[f=-000001] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
[f=-000001] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
[f=-000001] Loaded widget:  UnitShapes          <unit_shapes.lua>
[f=-000001] Loaded widget:  MessageBoxes ZK     <mission_messagebox_zk.lua>
[f=-000001] Loaded widget:  Commands FX         <gfx_commands_fx.lua>
[f=-000001] Loaded widget:  Map Edge Extension  <map_edge_extension.lua>
[f=-000001] <Cloaker Guard>: disabled for spectators
[f=-000001] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
[f=-000001] <Building Starter>: disabled for spectators
[f=-000001] Loaded widget:  Building Starter    <unit_building_starter.lua>
[f=-000001] Loaded widget:  State Icons         <unit_state_icons.lua>
[f=-000001] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
[f=-000001] Loaded widget:  Selection Send      <api_selectionsend.lua>
[f=-000001] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
[f=-000001] Loaded widget:  Gadget Icons        <api_gadget_icons.lua>
[f=-000001] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
[f=-000001] Loaded widget:  Lua Metal Decals    <gfx_dynamic_metal.lua>
[f=-000001] Loaded widget:  Night               <gfx_night.lua>
[f=-000001] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
[f=-000001] Loaded widget:  Smoke Signals       <gfx_lups_smokesignal.lua>
[f=-000001] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
[f=-000001] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
[f=-000001] Loaded widget:  Vertical Line on Radar Dots v2  <gui_vertlineaid.lua>
[f=-000001] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
[f=-000001] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
[f=-000001] Loaded widget:  Chili Crude Player List  <gui_chili_crudeplayerlist.lua>
[f=-000001] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>
[f=-000001] Loaded widget:  Chili Docking       <api_chili_docking.lua>
[f=-000001] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
[f=-000001] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
[f=-000001] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
[f=-000001] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
[f=-000001] Loaded widget:  Draw After Chili    <gui_api_draw_after_chili.lua>
[f=-000001] Loaded widget:  Select Keys         <gui_selectkeys.lua>
[f=-000001] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
[f=-000001] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>
[f=-000001] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
[f=-000001] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
[f=-000001] Loaded widget:  Chili Share menu v1.24  <gui_chili_share.lua>
[f=-000001] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
[f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
[f=-000001] SetSunLighting
[f=-000001] Loaded widget:  Sun and Atmosphere Handler.  <gfx_sun_and_atmosphere.lua>
[f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
[f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>
[f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>
[f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
[f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>
[f=-000001] Removed 'GC at >100MB': disabled.
[f=-000001] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>
[f=-000001] Writing last game win data
[f=-000001] LuaUI v0.3
[f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0
[f=-000001] [LoadFinalize] finalizing PFS
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=16
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=90
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=816c0ded
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=37560093
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=35c062f7
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=2f858556
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=1e07f737
[f=-000001] [Path] [PathEstimator::ReadFile] hash=1e07f737 file="cache\104dev-maintenance/paths/Fields_Of_Isis.pe-1e07f737.zip" (exists=1)
[f=-000001] Reading Estimate PathCosts [16]
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=90
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=816c0ded
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=37560093
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=35c062f7
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=2f858556
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=1e07f747
[f=-000001] [Path] [PathEstimator::ReadFile] hash=1e07f747 file="cache\104dev-maintenance/paths/Fields_Of_Isis.pe2-1e07f747.zip" (exists=1)
[f=-000001] Reading Estimate PathCosts [32]
[f=-000001] [LoadFinalize] finalized PFS (197ms, checksum effa3a9e)
[f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0
[f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,11309,0} {chunk,block}Bytes={0,0}
[f=-000001] Mex Placement Initialised with 34 spots.
[f=-000001] <Easy Facing> Spectator mode. Widget removed.
[f=-000001] UpdateInterfacePreset, minimapRight
[f=-000001] Opening demofile E:\850 EVO Auxillary Steam Library\steamapps\common\Zero-K\demos\20180907_140521_Fields_Of_Isis_104.0.1-287-gf7b0fcc maintenance.sdfz
[f=-000001] Connection attempt from UnnamedPlayer (spec)
[f=-000001]  -> Version: 104.0.1-287-gf7b0fcc maintenance [Windows 32-bit (emulated)]
[f=-000001] [Game::ClientReadNet] added new player UnnamedPlayer (spec) with number 3 to team 0
[f=-000001] Epicmenu: Switching to Default camera mode
[f=-000001]  -> Connection established (given id 3)
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][map-checksums={0x1,0x5519eafa}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][mod-checksums={0x1,0xb1086cdd}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=fe6df014f69aab974bec64870999fd35f74183cd2797235b4c1924dab196d52b477324a3c7931b43b07fbe36f5dbcb8c0f26d6d497593b6a8926716120478492]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=9bb0fa76e9a6695b948e560b408911ff02a340bb6e2696667c1bc02af0903831cbf22739c073a0c95a171ce89b6f6c06d1c12d71fc99756e3b3a2d316c34975b]"
[f=-000001] Spectator UnnamedPlayer (spec) finished loading and is now ingame
[f=-000001] <Ghost Site> Spectator mode. Widget removed.
[f=-000001] Playback paused
[f=-000001] Playback continued
[f=-000001] Playback paused
[f=-000001] Skipping pregame chatter
[f=-000001] Playback continued
[f=-000001] Skipping pregame chatter
[f=-000001] Playback paused
[f=-000001] Playback continued
[f=-000001] Playback paused
[f=-000001] Speed set to 2.0 [server]
[f=-000001] Beginning demo playback
[f=-000001] GameID: e3bd925b33cceb43b5697f9a28a8b3c1
[f=-000001] Connection attempt from DoubleOSpanky
[f=-000001]  -> Version: 104.0.1-287-gf7b0fcc maintenance [Windows 32-bit (emulated)]
[f=-000001]  -> Connection established (given id 1)
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="DoubleOSpanky" string="[PreGame::GameDataReceived][map-checksums={0x1,0x5519eafa}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="DoubleOSpanky" string="[PreGame::GameDataReceived][mod-checksums={0x1,0xb1086cdd}]"
[f=-000001] Connection attempt from moleculeman88
[f=-000001]  -> Version: 104.0.1-287-gf7b0fcc maintenance [Windows 32-bit (native)]
[f=-000001]  -> Connection established (given id 0)
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="moleculeman88" string="[PreGame::GameDataReceived][map-checksums={0x1,0x5519eafa}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="moleculeman88" string="[PreGame::GameDataReceived][mod-checksums={0x1,0xb1086cdd}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="DoubleOSpanky" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=fe6df014f69aab974bec64870999fd35f74183cd2797235b4c1924dab196d52b477324a3c7931b43b07fbe36f5dbcb8c0f26d6d497593b6a8926716120478492]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="DoubleOSpanky" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=9bb0fa76e9a6695b948e560b408911ff02a340bb6e2696667c1bc02af0903831cbf22739c073a0c95a171ce89b6f6c06d1c12d71fc99756e3b3a2d316c34975b]"
[f=-000001] Skipping to frame 30
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="moleculeman88" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=fe6df014f69aab974bec64870999fd35f74183cd2797235b4c1924dab196d52b477324a3c7931b43b07fbe36f5dbcb8c0f26d6d497593b6a8926716120478492]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="moleculeman88" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=9bb0fa76e9a6695b948e560b408911ff02a340bb6e2696667c1bc02af0903831cbf22739c073a0c95a171ce89b6f6c06d1c12d71fc99756e3b3a2d316c34975b]"
[f=-000001] <DoubleOSpanky> Allies: ?
[f=-000001] Skirmish AI "AI: Normal (1)" (ID:0) took over control of team 1
[f=-000001] Skirmish AI "AI: Hard (1)" (ID:1) took over control of team 2
[f=-000001] <moleculeman88> Allies: I choose: gabriel!
[f=-000001] <DoubleOSpanky> Allies: I choose: Engineer!
[f=-000001] <moleculeman88> Allies: what
[f=-000001] <DoubleOSpanky> Allies: oh I was confused
[f=-000001] <DoubleOSpanky> Allies: I was looking at the graphs
[f=-000001] <moleculeman88> Allies: oh okay
[f=-000001] <moleculeman88> Allies: nwo it's two vs two
[f=0000030] Skip finished
[f=0000035] Playback continued
[f=0000047] <moleculeman88> Allies: learnf rom my spanky
[f=0000105] !transmitlobby @voice@buildUnit@add;hovercon;Quill
[f=0000105] !transmitlobby @voice@buildUnit@add;hoverraid;Dagger
[f=0000105] !transmitlobby @voice@buildUnit@add;hoverskirm;Scalpel
[f=0000105] !transmitlobby @voice@buildUnit@add;hoverassault;Halberd
[f=0000105] !transmitlobby @voice@buildUnit@add;hoverdepthcharge;Claymore
[f=0000105] !transmitlobby @voice@buildUnit@add;hoverriot;Mace
[f=0000105] !transmitlobby @voice@buildUnit@add;hoverarty;Lance
[f=0000105] !transmitlobby @voice@buildUnit@add;hoveraa;Flail
[f=0000105] !transmitlobby @voice@buildUnit@reload
[f=0003264] Speed set to 3.0 [server]
[f=0003507] Speed set to 4.0 [server]
[f=0004493] Speed set to 5.0 [server]
[f=0004988] <DoubleOSpanky> Allies: they;re both bottom I guess
[f=0005189] <moleculeman88> Allies: roger
[f=0019084] <DoubleOSpanky> Allies: red commander down
[f=0019247] <moleculeman88> Allies: good job ;D
[f=0023978] <moleculeman88> Allies: easy
[f=0024745] <DoubleOSpanky> Allies: pretty sure the hard AI took over for both teams
[f=0026906] <moleculeman88> Allies: leanr form this tactics double whammy
[f=0027003] <moleculeman88> Allies: i emans spanky
[f=0027363] <moleculeman88> Allies: when in multiplayer the best are faster
[f=0027575] <moleculeman88> Allies: and will gobble u up
[f=0027817] <moleculeman88> Allies: see how many untis
[f=0027941] <moleculeman88> Allies: and i'm not the best
[f=0028117] <moleculeman88> Allies: if u ever play fulcur
[f=0028333] <moleculeman88> Allies: he's a tough guy
[f=0029333] [Game::ClientReadNet] added new player SparkezelPL with number 2 to team 0
[f=0029333] > SPRINGIE:User SparkezelPL|vehscout|2_1||False|||PL
[f=0029440] > SPRINGIE:User SparkezelPL|vehscout|2_1||False|||PL
[f=0029472] Connection attempt from SparkezelPL
[f=0029472]  -> Version: 104.0.1-287-gf7b0fcc maintenance [Windows 32-bit (emulated)]
[f=0029472]  -> Connection established (given id 2)
[f=0029486] [Game::ClientReadNet][LOGMSG] sender="SparkezelPL" string="[PreGame::GameDataReceived][map-checksums={0x1,0x5519eafa}]"
[f=0029486] [Game::ClientReadNet][LOGMSG] sender="SparkezelPL" string="[PreGame::GameDataReceived][mod-checksums={0x1,0xb1086cdd}]"
[f=0030215] [Game::ClientReadNet][LOGMSG] sender="SparkezelPL" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=fe6df014f69aab974bec64870999fd35f74183cd2797235b4c1924dab196d52b477324a3c7931b43b07fbe36f5dbcb8c0f26d6d497593b6a8926716120478492]"
[f=0030273] [Game::ClientReadNet][LOGMSG] sender="SparkezelPL" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=9bb0fa76e9a6695b948e560b408911ff02a340bb6e2696667c1bc02af0903831cbf22739c073a0c95a171ce89b6f6c06d1c12d71fc99756e3b3a2d316c34975b]"
[f=0030565] Speed set to 10.0 [server]
[f=0031155] <DoubleOSpanky> Allies: cloak bots don't get detected by radar do they?
[f=0031393] <moleculeman88> Allies: some claoks don't
[f=0031741] <moleculeman88> oly if touch revealed
[f=0032019] <moleculeman88> Allies: or get close to turrets
[f=0032191] <moleculeman88> Allies: but not froma distance
[f=0032954] <moleculeman88> even with the most top radar the big one can't see the invicble like scorpions and phantoms
[f=0033316] <DoubleOSpanky> Allies: yeah
[f=0033345] <moleculeman88> Allies: let me ahve that commander
[f=0033580] <DoubleOSpanky> Allies: that'd be how you'd counter us right now
[f=0033674] <DoubleOSpanky> Allies: get in the back line
[f=0033896] <moleculeman88> Allies: yeah
[f=0034257] game_message: AI has been destroyed!
[f=0034257] game_message: East wins!
[f=0034257] <autoquit> Automatically exiting in 10 seconds. Move mouse to cancel.
[f=0034298] Skirmish AI "AI: Normal (1)" (ID:0), which controlled team 1 is now dead
[f=0034298] Skirmish AI "AI: Hard (1)" (ID:1), which controlled team 2 is now dead
[f=0034397] Player moleculeman88 left the game:  normal quit
[f=0034545] Server shutdown
[f=0034556] Error: [Game::ClientReadNet] keyframe difference: -3 (client: 34556, server: 34560)
[f=0034571] Error: [Game::ClientReadNet] keyframe difference: -4 (client: 34571, server: 34576)
[f=0034586] Error: [Game::ClientReadNet] keyframe difference: -5 (client: 34586, server: 34592)
[f=0034601] Error: [Game::ClientReadNet] keyframe difference: -6 (client: 34601, server: 34608)
[f=0034616] Error: [Game::ClientReadNet] keyframe difference: -7 (client: 34616, server: 34624)
[f=0034631] Error: [Game::ClientReadNet] keyframe difference: -8 (client: 34631, server: 34640)
[f=0034646] Error: [Game::ClientReadNet] keyframe difference: -9 (client: 34646, server: 34656)
[f=0034661] Error: [Game::ClientReadNet] keyframe difference: -10 (client: 34661, server: 34672)
[f=0034676] Error: [Game::ClientReadNet] keyframe difference: -11 (client: 34676, server: 34688)
[f=0034691] Error: [Game::ClientReadNet] keyframe difference: -12 (client: 34691, server: 34704)
[f=0034706] Error: [Game::ClientReadNet] keyframe difference: -13 (client: 34706, server: 34720)
[f=0034721] Error: [Game::ClientReadNet] keyframe difference: -14 (client: 34721, server: 34736)
[f=0034736] Error: [Game::ClientReadNet] keyframe difference: -15 (client: 34736, server: 34752)
[f=0034751] Error: [Game::ClientReadNet] keyframe difference: -16 (client: 34751, server: 34768)
[f=0034766] Error: [Game::ClientReadNet] keyframe difference: -17 (client: 34766, server: 34784)
[f=0034781] Error: [Game::ClientReadNet] keyframe difference: -18 (client: 34781, server: 34800)
[f=0034796] Error: [Game::ClientReadNet] keyframe difference: -19 (client: 34796, server: 34816)
[f=0034811] Error: [Game::ClientReadNet] keyframe difference: -20 (client: 34811, server: 34832)
[f=0034826] Error: [Game::ClientReadNet] keyframe difference: -21 (client: 34826, server: 34848)
[f=0034841] Error: [Game::ClientReadNet] keyframe difference: -22 (client: 34841, server: 34864)
[f=0034856] Error: [Game::ClientReadNet] keyframe difference: -23 (client: 34856, server: 34880)
[f=0034871] Error: [Game::ClientReadNet] keyframe difference: -24 (client: 34871, server: 34896)
[f=0034886] Error: [Game::ClientReadNet] keyframe difference: -25 (client: 34886, server: 34912)
[f=0034901] Error: [Game::ClientReadNet] keyframe difference: -26 (client: 34901, server: 34928)
[f=0034916] Error: [Game::ClientReadNet] keyframe difference: -27 (client: 34916, server: 34944)
[f=0034918] <autoquit> Autoquit canceled.
[f=0034931] Error: [Game::ClientReadNet] keyframe difference: -28 (client: 34931, server: 34960)
[f=0034946] Error: [Game::ClientReadNet] keyframe difference: -29 (client: 34946, server: 34976)
[f=0034947] Playback paused
[f=0034947] [QuitAction] user exited to system
[f=0034947] [SpringApp::Kill][1] fromRun=1
[f=0034947] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4 (init=0)
[f=0034947]     [async=0] threads=3 tasks=282770 {sum,avg}{exec,wait}time={{-0.000, 26815622328324585490205805664134786682688041196713354871809831313030342697376087775711777800824239056651049811733183720105611931182432392778239686280740864.000}, {26815622215181468851922465674599568829084642500153699002415685828893510505046947504647431820965114107325135959632824568382724855953308953018106988663406592.000, 2.000}}ms
[f=0034947]         thread=1 tasks=141385 {sum,min,max,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, 0.000, 0.000}, {-0.000, 0.000, 0.000, -0.000}}ms
[f=0034947]         thread=2 tasks=141385 {sum,min,max,avg}{exec,wait}time={{-2.000, 0.000, -0.000, -0.000}, {-0.000, 0.000, 0.000, -0.000}}ms
[f=0034947]     [async=1] threads=3 tasks=2015 {sum,avg}{exec,wait}time={{2.000, -0.000}, {-26815622255749826415560121600043557350024800935872418834575735060009271094120765767229969839257131435941434161884990600444136496067602158536763248058826752.000, 0.000}}ms
[f=0034947]         thread=1 tasks=1010 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 2.000, 0.000}, {26815622255743461308595461345192508065206821323939959477477138765300507134636971512185417361519878996014953157328010743973325064793426068513720265619800064.000, 0.000, -26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000}}ms
[f=0034947]         thread=2 tasks=1005 {sum,min,max,avg}{exec,wait}time={{26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, 2.000, 26815622297196491334904110109980931235057900977339639420951725204310310354377939284599122860864742928369974180035698866512024671095310577534416043093524480.000}, {2.000, 0.000, -2.000, -0.000}}ms
[f=0034947] [ThreadPool::SetThreadCount][2] workers=0
[f=0034947] [SpringApp::Kill][2]
[f=0034947] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=0034947] [Game::KillLua][3] dtor=0 luaUI=27d8a8f0
[f=0034947] Start widgetHandler:Shutdown
[f=0034947] Shutdown - SaveOrderList Complete
[f=0034947] Writing last game win data
[f=0034947] Shutdown - SaveConfigData Complete
[f=0034947] Shutdown Widget - Save/Load API
[f=0034947] Shutdown Widget - Chili Highlight
[f=0034947] Shutdown Widget - Deferred rendering
[f=0034947] Shutdown Widget - Custom Markers
[f=0034947] Shutdown Widget - EPIC Menu
[f=0034947] Shutdown Widget - Chili Widget Selector
[f=0034947] Shutdown Widget - Chili Minimap
[f=0034947] Shutdown Widget - Local Team Colors
[f=0034947] Shutdown Widget - Display Keys 2
[f=0034947] Shutdown Widget - Save Game Menu
[f=0034947] Shutdown Widget - Noises
[f=0034947] Shutdown Widget - HealthBars
[f=0034947] Shutdown Widget - Unit Icons
[f=0034947] Shutdown Widget - Win Counter
[f=0034947] Shutdown Widget - BuildETA
[f=0034947] Shutdown Widget - Depth of Field Shader
[f=0034947] Shutdown Widget - Modular Comm Info
[f=0034947] Shutdown Widget - Mex Placement Handler
[f=0034947] Shutdown Widget - Stereo3D
[f=0034947] Shutdown Widget - Showeco and Grid Drawer
[f=0034947] Shutdown Widget - Point Tracker
[f=0034947] Shutdown Widget - Missile Silo Range
[f=0034947] Shutdown Widget - MinimapEvents
[f=0034947] Shutdown Widget - Local Widgets Config
[f=0034947] Shutdown Widget - Highlight Geos
[f=0034947] Shutdown Widget - Grab Input
[f=0034947] Input grabbing is disabled!
[f=0034947] Shutdown Widget - Darkening
[f=0034947] Shutdown Widget - Context Menu
[f=0034947] Shutdown Widget - Chili Spectator Panels
[f=0034947] Shutdown Widget - Chili Selections & CursorTip v2
[f=0034947] Shutdown Widget - Chili Nuke Warning
[f=0034947] Shutdown Widget - Chili EndGame Window
[f=0034947] Shutdown Widget - Chili Economy Panel Default
[f=0034947] Shutdown Widget - CameraShake
[f=0034947] Shutdown Widget - Attack AoE
[f=0034947] Shutdown Widget - UnitShapes
[f=0034947] Shutdown Widget - Map Edge Extension
[f=0034947] Shutdown Widget - Selection Send
[f=0034947] Shutdown Widget - Night
[f=0034947] Shutdown Widget - LupsManager
[f=0034947] Shutdown Widget - Newton Firezone
[f=0034947] Shutdown Widget - Chili Crude Player List
[f=0034947] Shutdown Widget - Chili Pro Console
[f=0034947] Shutdown Widget - Lasso Terraform GUI
[f=0034947] Shutdown Widget - Lups
[f=0034947] Shutdown Widget - Chili Framework
[f=0034947] Shutdown Widget - Chili Core Selector
[f=0034947] Shutdown Widget - Draw After Chili
[f=0034947] Shutdown Widget - Pause Screen
[f=0034947] Shutdown Widget - Text To Speech Control
[f=0034947] Shutdown Widget - Layout Handler
[f=0034947] Shutdown Widget - Color Blindness Correction
[f=0034947] Shutdown Widget - Persistent Build Height
[f=0034947] End widgetHandler:Shutdown
[f=0034947] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,30754910,0} {chunk,block}Bytes={0,0}
[f=0034947] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=0034947] [Game::KillLua][2] dtor=0 luaRules=227b6790
[f=0034947] Start gadgetHandler:Shutdown
[f=0034947] Shutdown - StartSetup
[f=0034947] Shutdown - UnitMorph
[f=0034947] Shutdown - LupsNanoSpray
[f=0034947] Shutdown - Missile Silo Controller
[f=0034947] Shutdown - Modular Comm Info
[f=0034947] Shutdown - Puppy Handler
[f=0034947] Shutdown - Terrain Texture Handler
[f=0034947] Shutdown - UnitCloakShield
[f=0034947] End gadgetHandler:Shutdown
[f=0034947] Start gadgetHandler:Shutdown
[f=0034947] Shutdown - Save/Load
[f=0034947] Shutdown - UnitMorph
[f=0034947] Shutdown - Modular Comm Info
[f=0034947] Shutdown - Retreat Command
[f=0034947] Shutdown - Shockwaves
[f=0034947] Shutdown - Teleport Throw
[f=0034947] Shutdown - UnitCloakShield
[f=0034947] Shutdown - Lups Cloak FX
[f=0034947] Shutdown - Lups
[f=0034947] Shutdown - Lups Shield
[f=0034947] End gadgetHandler:Shutdown
[f=0034947] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,30754962,0} {chunk,block}Bytes={0,0}
[f=0034947] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,30754962,0} {chunk,block}Bytes={0,0}
[f=0034947] [Game::KillLua][4] dtor=0
[f=0034947] [Sound] [Sound::Kill] soundThread.joinable()=1
[f=0034947] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=0034947] [Sound] [Sound::UpdateThread][3] #sources=32 #items=57
[f=0034947] [Sound] [Sound::UpdateThread][4] ctx=0583ee68 dev=06b00f00
[f=0034947] [Sound] [Sound::UpdateThread][5] ctx=0583ee68 dev=06b00f00
[f=0034947] [Sound] [Sound::UpdateThread][6]
[f=0034947] [Game::~CGame][1]
[f=0034947] [Game::KillLua][0] dtor=1 loadscreen=00000000
[f=0034947] [Game::KillLua][3] dtor=1 luaUI=00000000
[f=0034947] [Game::KillLua][1] dtor=1 luaGaia=00000000
[f=0034947] [Game::KillLua][2] dtor=1 luaRules=00000000
[f=0034947] [Game::KillLua][4] dtor=1
[f=0034947] [Game::KillMisc][1]
[f=0034947] [Game::KillMisc][2]
[f=0034947] [Game::KillMisc][3]
[f=0034947] [Game::KillRendering][1]
[f=0034947] Statistics for RectangleOptimizer: 14%
[f=0034947] [Game::KillInterface][1]
[f=0034947] [Game::KillInterface][2]
[f=0034947] [Game::KillSimulation][1]
[f=0034947] [Game::KillSimulation][2]
[f=0034947] [CCollisionHandler] dis-/continuous tests: 0/8425461
[f=0034947] [Game::KillSimulation][3]
[f=0034947] [~CPathCache(28x16)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0034947] [~CPathCache(28x16)] cacheHits=1247 hitPercentage=40% numHashColls=0 maxCacheSize=32
[f=0034947] [~CPathCache(56x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0034947] [~CPathCache(56x32)] cacheHits=995 hitPercentage=0% numHashColls=0 maxCacheSize=201
[f=0034947] Statistics for RectangleOptimizer: 14%
[f=0034947] Statistics for RectangleOptimizer: 14%
[f=0034947] LosHandler stats: total instances=64728; shared=1%; from cache=32%
[f=0034947] [Game::KillSimulation][4]
[f=0034947] [Game::~CGame][2]
[f=0034947] [Game::~CGame][3]
[f=0034947] [SpringApp::Kill][3]
[f=0034947] [LocalConnection::Statistics]
    804750 bytes sent  
    373863 bytes recv'd

[f=0034947] [SpringApp::Kill][4] font=064020d0
[f=0034947] [SpringApp::Kill][5]
[f=0034947] [SpringApp::Kill][6]
[SpringApp::Kill][7]
[LuaSocket] Dumping luasocket rules:
[LuaSocket] TCP_CONNECT ALLOW * -1
[LuaSocket] TCP_LISTEN  ALLOW * -1
[LuaSocket] UDP_LISTEN  ALLOW * -1
[~CPoolArchive] name="E:\850 EVO Auxillary Steam Library\steamapps\common\Zero-K\packages\f30ce916fdc656094e614e17162f5650.sdp" numZipFiles=7615 sumInflSize=689786kb sumReadTime=1926ms
    file="units/chicken_spidermonkey.lua" indx=6534 inflSize=3kb readTime=45ms
    file="unittextures/detriment_1.dds" indx=6960 inflSize=5461kb readTime=32ms
    file="unittextures/gritty1.dds" indx=7010 inflSize=5461kb readTime=29ms
    file="unittextures/bantha_1.dds" indx=6812 inflSize=5461kb readTime=27ms
    file="unittextures/benzcom_1.dds" indx=6828 inflSize=5461kb readTime=26ms
    file="unittextures/penetrator_lordmuffe_tex1-v11.dds" indx=7070 inflSize=5461kb readTime=23ms
    file="unittextures/gritty2.dds" indx=7011 inflSize=5461kb readTime=22ms
    file="unittextures/penetrator_lordmuffe_tex2-v2.dds" indx=7071 inflSize=5461kb readTime=20ms
    file="unittextures/benzcom_normals.dds" indx=6831 inflSize=4096kb readTime=18ms
    file="unittextures/lmcarrier1.dds" indx=7036 inflSize=4096kb readTime=17ms
[SpringApp::Kill][8]
[WatchDog::DeregisterThread] deregistering controls for thread [main]
[WatchDog::Uninstall][1] hangDetectorThread=00fdd3f0 (joinable=1)
[WatchDog::Uninstall][2]
[WatchDog::Uninstall][3]
[SpringApp::Kill][9]