Open Chobbyla opened 5 months ago
infolog_full.txt (truncated):
Failed rotating the log file Available log sections: RoamMeshDrawer, GameServer, FarTextureHandler, Texture, Font, Net, Shader, KeyBindings, DecalsDrawerGL4, GroundMoveType, Piece, CSMFGroundTextures, ModelRenderContainer, SkyBox, VFS, Model, DynWater, Sound, Path, BumpWater, AutohostInterface, ArchiveScanner, LuaSocket, CregSerializer Enabled log sections: Sound(Notice) Enable or disable log sections using the LogSections configuration key or the SPRING_LOG_SECTIONS environment variable (both comma separated). Use "none" to disable the default log sections. LogOutput initialized. ============== <User Config> ============== AdvSky = 1 AllowDeferredMapRendering = 1 AllowDeferredModelRendering = 1 BumpWaterAnisotropy = 2 BumpWaterBlurReflection = 1 BumpWaterDepthBits = 32 BumpWaterReflection = 2 BumpWaterRefraction = 2 BumpWaterTexSizeReflection = 1024 CamFreeScrollSpeed = 50 CamMode = 1 CubeTexSizeReflection = 1024 CubeTexSizeSpecular = 1024 DualScreenMiniMapOnLeft = 1 DynamicSky = 1 EdgeMoveDynamic = 0 EdgeMoveWidth = 0.003 FPSFOV = 90 FPSScrollSpeed = 50 FSAALevel = 8 FeatureDrawDistance = 600000 FeatureFadeDistance = 600000 FontSize = 18 GrassDetail = 0 GroundDecals = 10 GroundDetail = 180 GroundScarAlphaFade = 1 HangTimeout = 30 HardwareCursor = 1 InitialNetworkTimeout = 0 LinkIncomingMaxPacketRate = 512 LinkIncomingPeakBandwidth = 65536 LinkIncomingSustainedBandwidth = 65536 LinkOutgoingBandwidth = 131072 MSAALevel = 8 MaxParticles = 50000 MaxSounds = 32 MaximumTransmissionUnit = 0 MiddleClickScrollSpeed = -0.0015 MiniMapMarker = 0 MouseDragScrollThreshold = 0 NetworkLossFactor = 1 OverheadMaxHeightFactor = 1.39999998 OverheadScrollSpeed = 50 ReconnectTimeout = 0 RotOverheadScrollSpeed = 50 RotateLogFiles = 1 ScrollWheelSpeed = -25 ShadowMapSize = 8192 Shadows = 1 ShowClock = 0 SplashScreenDir = ./MenuLoadscreens TreeRadius = 2500 UnitIconDist = 151 UnitLodDist = 999999 UseDistToGroundForIcons = 1.10000002 UseNetMessageSmoothingBuffer = 0 Water = 4 WindowBorderless = 1 WindowPosX = 0 WindowPosY = 0 XResolutionWindowed = 1920 YResolutionWindowed = 1080 snd_volmaster = 40 ============== </User Config> ============== ============== <User System> ============== Spring 104.0.1-287-gf7b0fcc maintenance Build Environment: boost-105500, GNU libstdc++ version 20130531 Compiler Version: gcc-4.8.1 Operating System: Microsoft Windows Microsoft Business Edition, 64-bit (build 9200) Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz; 16328MB RAM, 20680MB pagefile Binary Word Size: 32-bit (emulated) Deque Chunk Size: 128 Process Clock: std::chrono::high_resolution_clock Physical CPU Cores: 4 Logical CPU Cores: 8 ============== </User System> ============== [good_fpu_init] CPU SSE mask: 127, flags: SSE 1.0: 1, SSE 2.0: 1 SSE 3.0: 1, SSSE 3.0: 1 SSE 4.1: 1, SSE 4.2: 1 SSE 4.0A: 0, SSE 5.0A: 0 using streflop SSE FP-math mode, CPU supports SSE instructions [WatchDogInstall] Installed (HangTimeout: 30sec) [WatchDog::RegisterThread] registering controls for thread [main] [GL::CheckAvailableVideoModes] desktop={1920x1080x24bpp@144Hz} current={1920x1080x24bpp@144Hz} display=1 modes=99 bounds={x=0, y=0, w=1920, h=1080} [ 1] 1920x1080x24bpp@144Hz [13] 1680x1050x24bpp@144Hz [19] 1600x1024x24bpp@144Hz [25] 1600x900x24bpp@144Hz [37] 1440x900x24bpp@144Hz [57] 1280x800x24bpp@144Hz [63] 1280x720x24bpp@144Hz display=2 modes=53 bounds={x=1920, y=0, w=1920, h=1080} [ 1] 1920x1080x24bpp@60Hz [10] 1680x1050x24bpp@60Hz [12] 1600x1024x24bpp@60Hz [14] 1600x900x24bpp@60Hz [22] 1440x900x24bpp@60Hz [29] 1280x800x24bpp@75Hz [33] 1280x720x24bpp@60Hz display=3 modes=35 bounds={x=-1440, y=100, w=1440, h=900} [ 1] 1440x900x24bpp@75Hz [11] 1280x800x24bpp@75Hz [15] 1280x720x24bpp@75Hz [GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window [GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for hidden window [GR::LogVersionInfo] SDL version : 2.0.8 (linked) / 2.0.8 (compiled) GL version : 4.6.0 NVIDIA 551.61 GL vendor : NVIDIA Corporation GL renderer : NVIDIA GeForce GTX 1080/PCIe/SSE2 GLSL version: 4.60 NVIDIA GLEW version: 2.1.0 GPU memory : 8192MB (total) / 6248MB (available) SDL swap-int: 1 ARB shader support : 1 GLSL shader support : 1 FBO extension support : 1 NVX GPU mem-info support : 1 ATI GPU mem-info support : 0 NPOT-texture support : 1 (1) texture query-LOD support : 1 (1) 24-bit Z-buffer support : 1 (-) primitive-restart support : 1 (1) clip-space control support: 1 (1) frag-depth layout support : 1 (-) max. FBO samples : 32 max. texture size : 32768 max. texture anisotropy level: 16.000000 max. vec4 varyings/attributes: 31/16 max. draw-buffers : 8 max. rec. indices/vertices : 1048576/1048576 max. uniform buffer-bindings : 84 max. uniform block-size : 64KB enable ATI-hacks : 0 compress MIP-maps: 0 [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0) [VSync::SetInterval] interval=0 (disabled) [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@144Hz (fullscreen::borderless) [WatchDog::RegisterThread] registering controls for thread [vfsi] [DataDirLocater::Check] Isolation Mode! Using read-write data directory: E:\850 EVO Auxillary Steam Library\steamapps\common\Zero-K\ Using read-only data directory: E:\850 EVO Auxillary Steam Library\steamapps\common\Zero-K\engine\win64\104.0.1-287-gf7b0fcc\ Scanning: E:\850 EVO Auxillary Steam Library\steamapps\common\Zero-K\engine\win64\104.0.1-287-gf7b0fcc\base Scanning: E:\850 EVO Auxillary Steam Library\steamapps\common\Zero-K\maps Scanning: E:\850 EVO Auxillary Steam Library\steamapps\common\Zero-K\games Scanning: E:\850 EVO Auxillary Steam Library\steamapps\common\Zero-K\packages [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 42ms [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4 (init=1) [ThreadPool::SetThreadCount][2] workers=2 [Threading] Main thread CPU affinity mask set: 252 [f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms) [f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32 [f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio] [f=-000001] [Sound] [Sound::InitThread][1] [f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device [f=-000001] [Sound] [Sound::OpenLoopbackDevice] unhandled SDL format: 0x8120 [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (100.7ms) [f=-000001] [Sound] [Sound::OpenOpenALDevice] opening default device "OpenAL Soft" [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (201.7ms) [f=-000001] [Sound] [Sound::OpenOpenALDevice] device=069c70b0 context=0582ee68 [f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info] [f=-000001] [Sound] Vendor: OpenAL Community [f=-000001] [Sound] Version: 1.1 ALSOFT 1.16.0 [f=-000001] [Sound] Renderer: OpenAL Soft [f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length [f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device [f=-000001] [Sound] Devices: [f=-000001] [Sound] [Speakers (Realtek High Definition Audio)] [f=-000001] [Sound] [CABLE Input (VB-Audio Virtual Cable)] [f=-000001] [Sound] [Wave Link SFX (Elgato Wave:3)] [f=-000001] [Sound] [Wave Link Voice Chat (Elgato Wave:3)] [f=-000001] [Sound] [Speakers (Realtek High Definition Audio)] [f=-000001] [Sound] [Speakers (Steam Streaming Speakers)] [f=-000001] [Sound] [Wave Link System (Elgato Wave:3)] [f=-000001] [Sound] [VoiceMeeter Aux Input (VB-Audio VoiceMeeter AUX VAIO)] [f=-000001] [Sound] [Wave Link Browser (Elgato Wave:3)] [f=-000001] [Sound] [VoiceMeeter Input (VB-Audio VoiceMeeter VAIO)] [f=-000001] [Sound] [Wave Link Aux 2 (Elgato Wave:3)] [f=-000001] [Sound] [Speakers (Steam Streaming Microphone)] [f=-000001] [Sound] [Wave Link Aux 1 (Elgato Wave:3)] [f=-000001] [Sound] [Wave Link Music (Elgato Wave:3)] [f=-000001] [Sound] [Headphones (Elgato Wave:3)] [f=-000001] [Sound] [Wave Link Game (Elgato Wave:3)] [f=-000001] [Sound] [Headphones (Oculus Virtual Audio Device)] [f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15 [f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255} Fontconfig error: Cannot load default config file [f=-000001] [Sound] Error: EFX: AL_INVALID_VALUE (40963) [f=-000001] [Sound] Error: Initializing EFX failed! [f=-000001] [Sound] [Sound::UpdateThread][2] [f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 302ms [Info] Using filesystem-writepath: E:\850 EVO Auxillary Steam Library\steamapps\common\Zero-K [Info] Free disk space: 40094 MB [f=-000001] [CPreGame] server using IP localhost and port 8452 [f=-000001] [NetProto::InitLocalClient] connecting to local server [f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file for game data... [f=-000001] [PreGame::StartServerForDemo] starting GameServer [f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect! [f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452 [f=-000001] [UDPListener] successfully bound socket on port 8452 [f=-000001] [PreGame::StartServerForDemo] started GameServer [f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 231ms [f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@144Hz (fullscreen::borderless) [f=-000001] [PreGame::UpdateClientNet] added new player UnnamedPlayer (spec) with number 4 to team 0 [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: IsisDelta_v02 [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.6.9.0 (archive: f30ce916fdc656094e614e17162f5650.sdp) [f=-000001] Warning: [PreGame::GameDataReceived] Archive IsisDelta_v02 (checksum 0xb1eabc37) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it. [f=-000001] [~CPoolArchive] name="E:\850 EVO Auxillary Steam Library\steamapps\common\Zero-K\packages\f30ce916fdc656094e614e17162f5650.sdp" numZipFiles=7615 sumInflSize=689786kb sumReadTime=0ms [f=-000001] file="anims/cursordefend.txt" indx=8 inflSize=0kb readTime=0ms [f=-000001] file="anims/cursordefend_0.png" indx=9 inflSize=1kb readTime=0ms [f=-000001] file="anims/cursorattack_1.png" indx=4 inflSize=1kb readTime=0ms [f=-000001] file="anims/cursorattack_4.png" indx=7 inflSize=1kb readTime=0ms [f=-000001] file="anims/cursorattack_2.png" indx=5 inflSize=1kb readTime=0ms [f=-000001] file="anims/cursorattack_0.png" indx=3 inflSize=1kb readTime=0ms [f=-000001] file="al2.0.txt" indx=1 inflSize=8kb readTime=0ms [f=-000001] file=".gitattributes" indx=0 inflSize=0kb readTime=0ms [f=-000001] file="anims/cursorattack.txt" indx=2 inflSize=0kb readTime=0ms [f=-000001] file="anims/cursorattack_3.png" indx=6 inflSize=1kb readTime=0ms [f=-000001] Warning: [PreGame::GameDataReceived] Archive f30ce916fdc656094e614e17162f5650.sdp (checksum 0xb1086cdd) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it. [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 129ms [f=-000001] [PreGame::UpdateClientNet] received user number 4 (team 0, allyteam 0), creating load-screen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff <wm.lua> [f=-000001] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua> [f=-000001] [LuaIntro] Loading widget: Main <main.lua> [f=-000001] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua> [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0 [f=-000001] Parsing Map Information [f=-000001] Loading SMF [f=-000001] Loading Map (38 MB) [f=-000001] Loading Radar Icons [f=-000001] Loading GameData Definitions [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [defs.lua] loading all *Defs tables: 469ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 633ms [f=-000001] Loading Sound Definitions [f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring) [f=-000001] [Sound] parsed 338 sounds from gamedata/sounds.lua [f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "IncomingChat" [f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "IncomingChat" [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 18ms [f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0 [f=-000001] Creating Smooth Height Mesh [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 16ms [f=-000001] Creating QuadField & CEGs [f=-000001] [Init] number of ArmorDefs: 6 [f=-000001] Warning: [Init] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1! [f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj; [f=-000001] Creating Unit Textures [f=-000001] Creating Sky [f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0 [f=-000001] Loading Weapon Definitions [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 2171ms [f=-000001] Loading Unit Definitions [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 258ms [f=-000001] Loading Feature Definitions [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 34ms [f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager [f=-000001] Initializing Map Features [f=-000001] Creating ShadowHandler [f=-000001] [Shader] Warning: [GLSL-SO::CompileShaderObject] shader-object name: GLSL/ShadowGenFragProg.glsl, compile-log: 0(13) : error C5514: 'varying' is deprecated and removed from this profile, use 'in/out' instead 0(14) : error C5514: 'varying' is deprecated and removed from this profile, use 'in/out' instead 0(15) : error C5514: 'varying' is deprecated and removed from this profile, use 'in/out' instead [f=-000001] [Shader] Warning: // SHADER VERSION #version 420 // SHADER FLAGS #define SHADOWGEN_PROGRAM_MAP #define SHADOWMATRIX_NONLINEAR 0 #define SHADOWGEN_PER_FRAGMENT 1 #define SUPPORT_CLIP_CONTROL 1 #define SUPPORT_DEPTH_LAYOUT 1 // SHADER SOURCE #line 1 #if (GL_FRAGMENT_PRECISION_HIGH == 1) // ancient GL3 ATI drivers confuse GLSL for GLSL-ES and require this precision highp float; #else precision mediump float; #endif uniform sampler2D alphaMaskTex; uniform vec4 shadowParams; uniform vec2 alphaParams; varying mat4 shadowViewMat; varying mat4 shadowProjMat; varying vec4 vertexModelPos; #if (SUPPORT_DEPTH_LAYOUT == 1) // preserve early-z performance if possible layout(depth_unchanged) out float gl_FragDepth; #endif void main() { #if 0 // TODO: bind this (as for models) if (texture2D(alphaMaskTex, gl_TexCoord[0].st).a <= alphaParams.x) discard; #endif #if (SHADOWGEN_PER_FRAGMENT == 1) // note: voids glPolygonOffset calls vec4 vertexShadowPos = shadowViewMat * vertexModelPos; vertexShadowPos.xy *= (inversesqrt(abs(vertexShadowPos.xy) + shadowParams.zz) + shadowParams.ww); vertexShadowPos.xy += shadowParams.xy; vertexShadowPos.z += 0.00250; vec4 vertexShadowClipPos = shadowProjMat * vertexShadowPos; float nearDepth = gl_DepthRange.near; float farDepth = gl_DepthRange.far; float depthRange = gl_DepthRange.diff; // far - near float clipDepth = vertexShadowClipPos.z / vertexShadowClipPos.w; #if (SUPPORT_CLIP_CONTROL == 1) // ZTO; shadow PM is pre-adjusted gl_FragDepth = (depthRange * clipDepth) + nearDepth; #else // NOTO; useful to keep around gl_FragDepth = ((depthRange * clipDepth) + nearDepth + farDepth) * 0.5; #endif #else // no-op gl_FragDepth = gl_FragCoord.z; #endif } [f=-000001] Creating InfoTextureHandler [f=-000001] InfoTexture: shaders [f=-000001] Creating GroundDrawer [f=-000001] Loading Map Tiles [f=-000001] Loading Square Textures [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 0ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] Creating TreeDrawer [f=-000001] Loaded DecalsDrawer: Legacy [f=-000001] Creating ProjectileDrawer & UnitDrawer [f=-000001] Creating Projectile Textures [f=-000001] Creating Water [f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 95ms [f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "MultiSelect" [f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "MultiSelect" [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 71ms [f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "FailedCommand" [f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "FailedCommand" [f=-000001] Loading LuaRules [f=-000001] Synced LuaRules: starting loading LuaRules: Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua> LuaRules: Loaded gadget: Save/Load <api_saveload.lua> LuaRules: Loaded gadget: Startbox handler <start_boxes.lua> LuaRules: Loaded gadget: No Friendly Fire <unit_nofriendlyfire.lua> LuaRules: Loaded gadget: IconGenerator <unit_icongenerator.lua> LuaRules: Loaded gadget: Mex Placement <mex_placement.lua> LuaRules: Loaded gadget: Nano Frame Death Handeling <unit_nanoframe_death.lua> LuaRules: Loaded gadget: Nano Frame Rate Limit <unit_nanoframe_rate_limit.lua> LuaRules: Loaded gadget: No Self-D <unit_noselfd.lua> LuaRules: Loaded gadget: ShareControl <share_control.lua> LuaRules: Loaded gadget: UnitPriority <unit_priority.lua> LuaRules: Loaded gadget: Mex Control with energy link <unit_mex_overdrive.lua> LuaRules: Loaded gadget: Script notification <unit_script_notification.lua> LuaRules: Loaded gadget: Antinuke Handler <unit_antinuke_handler.lua> LuaRules: Loaded gadget: Attributes <unit_attributes.lua> LuaRules: Loaded gadget: Boolean Disable <unit_boolean_disable.lua> LuaRules: Loaded gadget: Impulse Float Toggle <unit_impulsefloat_toggle.lua> LuaRules: Loaded gadget: LockOptions <lockunits_modoption.lua> LuaRules: Loaded gadget: Perks <game_perks.lua> LuaRules: Loaded gadget: Shield Charge <unit_shield_charge.lua> LuaRules: Loaded gadget: StartSetup <start_unit_setup.lua> LuaRules: Loaded gadget: Stockpile <unit_stockpile.lua> [f=-000001] Setting morph for custom comms for player: 0 [f=-000001] Setting morph for custom comms for player: 2 LuaRules: Loaded gadget: UnitMorph <unit_morph.lua> LuaRules: Loaded gadget: AirPlantParents <unit_air_plants.lua> LuaRules: Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua> LuaRules: Loaded gadget: Aircraft Command <unit_bomber_command.lua> LuaRules: Loaded gadget: Aircraft Crashing <unit_aircraft_crash.lua> LuaRules: Loaded gadget: Allow Builder Hold Fire <unit_allow_builder_hold_fire.lua> LuaRules: Loaded gadget: Area Guard <cmd_areaguard.lua> LuaRules: Loaded gadget: Block Ally and Neutral Attack <cmd_block_ally_attack.lua> LuaRules: Loaded gadget: Blocking Tag Implementation <feature_blocking_tag_implementation.lua> LuaRules: Loaded gadget: Bomber Dive <unit_bomber_dive.lua> LuaRules: Loaded gadget: CAI <ai_cai.lua> LuaRules: Loaded gadget: CEG Spawner <dbg_ceg_spawner.lua> LuaRules: Loaded gadget: Capture <unit_capture.lua> LuaRules: Loaded gadget: Carrier Drones <unit_carrier_drones.lua> LuaRules: Loaded gadget: Command Raw Move <cmd_raw_move.lua> LuaRules: Loaded gadget: Command Transfer Unit <cmd_transfer_unit.lua> LuaRules: Loaded gadget: Constructor Auto Assist <unit_factory_guard.lua> LuaRules: Loaded gadget: Control gunship strafe range <unit_control_gunship_stafe_range.lua> LuaRules: Loaded gadget: D-Gun Aim Fix <unit_dgun_aim.lua> LuaRules: Loaded gadget: Debris physics <feature_debris_physics.lua> LuaRules: Loaded gadget: Decloak when damaged <unit_decloak_damaged.lua> LuaRules: Loaded gadget: Dev Commands <dbg_dev_commands.lua> LuaRules: Loaded gadget: Disable Buildoptions <unit_disable_buildoptions.lua> LuaRules: Loaded gadget: Dont fire at radar <unit_dont_fire_at_radar.lua> LuaRules: Loaded gadget: Experience <unit_xp.lua> LuaRules: Loaded gadget: Factory Anti Slacker <factory_anti_slacker.lua> LuaRules: Loaded gadget: Factory Stop Production <cmd_factory_stop_production.lua> LuaRules: Loaded gadget: Fall Damage <unit_fall_damage.lua> LuaRules: Loaded gadget: Feature Effects <feature_fx.lua> LuaRules: Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua> LuaRules: Loaded gadget: Galaxy Campaign Battle Handler <mission_galaxy_campaign_battle.lua> LuaRules: Loaded gadget: GameRules Events <unit_gamerules_events.lua> LuaRules: Loaded gadget: Grey Goo <unit_grey_goo.lua> LuaRules: Loaded gadget: Gunship Climb <unit_gunship_climb.lua> LuaRules: Loaded gadget: Gunship Strafe Control <unit_gunship_strafe_control.lua> LuaRules: Loaded gadget: Hide Autorepairlevel Command <cmd_hide_autorepairlevel.lua> LuaRules: Loaded gadget: Instant Self Destruct <unit_instant_self_destruct.lua> LuaRules: Loaded gadget: Invincibility <unit_invincibility.lua> LuaRules: Loaded gadget: Jumpjets <unit_jumpjets.lua> LuaRules: Loaded gadget: LUS <unit_script.lua> LuaRules: Loaded gadget: Lag Monitor <game_lagmonitor.lua> LuaRules: Loaded gadget: LupsNanoSpray <lups_nano_spray.lua> LuaRules: Loaded gadget: Missile Silo Controller <unit_missilesilo.lua> LuaRules: Loaded gadget: Modular Comm Info <api_modularcomms.lua> LuaRules: Loaded gadget: NoAirNuke <exp_no_air_nuke.lua> LuaRules: Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua> LuaRules: Loaded gadget: Orbital Drop <mission_orbital_drop.lua> LuaRules: Loaded gadget: Overkill Prevention <unit_overkill_prevention.lua> LuaRules: Loaded gadget: Overkill Prevention Placeholder <unit_overkill_prevention_placeholder.lua> LuaRules: Loaded gadget: Paralysis <unit_paralysis_damage.lua> LuaRules: Loaded gadget: Player extra information <player_extra_information.lua> LuaRules: Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua> LuaRules: Loaded gadget: Prevent Landship <unit_prevent_landship.lua> LuaRules: Loaded gadget: Prevent turret overshoot <unit_prevent_turret_overshoot.lua> LuaRules: Loaded gadget: Projectile Hold <weapon_projectile_hold.lua> LuaRules: Loaded gadget: Projectile Radar Homing <weapon_projectile_radar_homing.lua> LuaRules: Loaded gadget: Projectile Retarget <weapon_projectile_retarget.lua> LuaRules: Loaded gadget: Puppy Handler <unit_puppy_handler.lua> LuaRules: Loaded gadget: Reclaim HP changer <unit_reclaim_hp.lua> LuaRules: Loaded gadget: Refuel Pad Handler <unit_refuel_pad_handler.lua> LuaRules: Loaded gadget: Regeneration <unit_regeneration.lua> LuaRules: Loaded gadget: Remove Wait <cmd_remove_wait.lua> LuaRules: Loaded gadget: Repair Speed Changer <unit_repair_speed.lua> LuaRules: Loaded gadget: Resign Gadget <game_resign.lua> LuaRules: Loaded gadget: Retreat Command <cmd_retreat.lua> LuaRules: Loaded gadget: Rezz Hp changer + effect <unit_rezz_hp.lua> LuaRules: Loaded gadget: Self destruct blocker <unit_self_destruct.lua> LuaRules: Loaded gadget: Set Nano Piece <unit_setnanopiece.lua> LuaRules: Loaded gadget: Share mode <game_share_mode.lua> LuaRules: Loaded gadget: Shield Link <unit_shield_link.lua> LuaRules: Loaded gadget: Shockwaves <lups_shockwaves.lua> LuaRules: Loaded gadget: Show Shooter <unit_show_shooter.lua> LuaRules: Loaded gadget: Spherical LOS <unit_spherical_los.lua> LuaRules: Loaded gadget: Tactical Unit AI <unit_tactical_ai.lua> LuaRules: Loaded gadget: Target Features <unit_target_features.lua> LuaRules: Loaded gadget: Target Priority <unit_target_priority.lua> LuaRules: Loaded gadget: Target on the move <unit_target_on_the_move.lua> LuaRules: Loaded gadget: Teleport Throw <unit_thrower.lua> LuaRules: Loaded gadget: Teleporter <unit_teleporter.lua> LuaRules: Loaded gadget: Terraformers <unit_terraform.lua> LuaRules: Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua> LuaRules: Loaded gadget: Time slow v2 <unit_timeslow.lua> LuaRules: Loaded gadget: Transport Selected Load <cmd_select_load_helper.lua> LuaRules: Loaded gadget: Transport Speed <unit_transport_speed.lua> LuaRules: Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua> LuaRules: Loaded gadget: Turn Without Interia <unit_turn_without_interia.lua> LuaRules: Loaded gadget: Typemap Options <typemap_options.lua> LuaRules: Loaded gadget: Unit removal from rezzed structures <unit_removal_from_rezzed_structure.lua> LuaRules: Loaded gadget: UnitStealth <unit_stealth.lua> LuaRules: Loaded gadget: Units on fire <unit_is_on_fire.lua> LuaRules: Loaded gadget: Wade Effects <wake_fx.lua> LuaRules: Loaded gadget: Water Effects <unit_water_effects.lua> LuaRules: Loaded gadget: Weapon Impulse <weapon_impulse.lua> LuaRules: Loaded gadget: Weapon Reaim Time <weapon_reaim_time.lua> LuaRules: Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua> LuaRules: Loaded gadget: api_widget_events.lua <api_widget_events.lua> LuaRules: Loaded gadget: astar.lua <astar.lua> LuaRules: Loaded gadget: init_auto_ready.lua <init_auto_ready.lua> LuaRules: Loaded gadget: lups_cloak_fx.lua <lups_cloak_fx.lua> LuaRules: Loaded gadget: lups_thrusters.lua <lups_thrusters.lua> LuaRules: Loaded gadget: lups_wrapper.lua <lups_wrapper.lua> LuaRules: Loaded gadget: weapon_hide_sniper.lua <weapon_hide_sniper.lua> LuaRules: Loaded gadget: Center Offset and Growth Scale <unit_centeroffset.lua> LuaRules: Loaded gadget: Commander Upgrade <unit_commander_upgrade.lua> LuaRules: Loaded gadget: CustomUnitShaders <api_custom_unit_shaders.lua> LuaRules: Loaded gadget: Factory exit flatten <unit_factory_flatten.lua> LuaRules: Loaded gadget: Game Over <game_over.lua> LuaRules: Loaded gadget: UnitCloakShield <unit_cloak_shield.lua> LuaRules: Loaded gadget: Water level modoption <start_waterlevel.lua> LuaRules: Loaded gadget: Windmill Control <unit_windmill_control.lua> LuaRules: Loaded gadget: Fighter pull-up <unit_fighter_pullup.lua> LuaRules: Loaded gadget: Energy Drain <unit_energy_drain.lua> LuaRules: Loaded gadget: Chicken control <chicken_control.lua> LuaRules: Loaded gadget: Area Denial <weapon_area_damage.lua> LuaRules: Loaded gadget: Cannot Damage Unit <unit_cannot_damage_unit.lua> LuaRules: Loaded gadget: Disallow unit for command targeting <unit_untargetable.lua> LuaRules: Loaded gadget: Single-Hit Weapon <weapon_single_hit.lua> LuaRules: Loaded gadget: Starlight Satellite Capture <unit_starlight_satellite_capture.lua> LuaRules: Loaded gadget: Noexplode Stopper <weapon_noexplode_stopper.lua> LuaRules: Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua> LuaRules: Loaded gadget: Shield Merge <weapon_shield_merge.lua> LuaRules: Loaded gadget: Lups Shield <lups_shield.lua> LuaRules: Loaded gadget: Endgame Graphs <endgame_graphs.lua> LuaRules: Loaded gadget: Awards <awards.lua> LuaRules: Loaded gadget: Backup allyteam names <start_teamnames.lua> LuaRules: Loaded gadget: Gadget Profiler New <dbg_gadget_profiler_new.lua> LuaRules: Loaded gadget: Gameframe Orders <api_gameframe_orders.lua> LuaRules: Loaded gadget: Planet Wars Structures <unit_planetwars.lua> LuaRules: Loaded gadget: Profiler <dbg_profiler.lua> LuaRules: Loaded gadget: Zombies! <unit_zombies.lua> [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading >> Loaded gadget: Engine Taskbar Stuff <engine_taskbar_stuff.lua> ------- TRUNCATED ------- [f=-000001] Loaded widget: Smoke Signals <gfx_lups_smokesignal.lua> [f=-000001] Loaded widget: LupsManager <gfx_lups_manager.lua> [f=-000001] Loaded widget: Receive Units Indicator <gui_recv_indicator.lua> [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 <gui_vertlineaid.lua> [f=-000001] Loaded widget: Newton Firezone <cmd_newton_firezone.lua> [f=-000001] Loaded widget: Auto-toggle false color vision <gui_auto_engine_falsecolor.lua> [f=-000001] Loaded widget: Chili Crude Player List <gui_chili_crudeplayerlist.lua> [f=-000001] Loaded widget: Chili Pro Console <gui_chili_proconsole_test.lua> [f=-000001] Loaded widget: Chili Docking <api_chili_docking.lua> [f=-000001] Loaded widget: HUD Presets <gui_hud_presets.lua> [f=-000001] Loaded widget: Lasso Terraform GUI <gui_lasso_terraform.lua> [f=-000001] Loaded widget: Image Preloader <dbg_img_preload.lua> [f=-000001] Loaded widget: Chili Core Selector <gui_chili_core_selector.lua> [f=-000001] Loaded widget: Draw After Chili <gui_api_draw_after_chili.lua> [f=-000001] Loaded widget: Select Keys <gui_selectkeys.lua> [f=-000001] Loaded widget: Default Group Recall Fix <gui_group_recall_fix.lua> [f=-000001] Loaded widget: Start Boxes <minimap_startbox_new.lua> [f=-000001] Loaded widget: Restricted Zones <gui_restrictedzones.lua> [f=-000001] Loaded widget: Pause Screen <gui_pausescreen.lua> [f=-000001] Loaded widget: Chili Share menu v1.24 <gui_chili_share.lua> [f=-000001] Loaded widget: Jumpjet GUI <gui_jumpjets.lua> [f=-000001] Loaded widget: CustomFormations2 <cmd_customformations2.lua> [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. <gfx_sun_and_atmosphere.lua> [f=-000001] Loaded widget: Text To Speech Control <snd_text_to_speech.lua> [f=-000001] Loaded widget: Layout Handler <cmd_layout_handler.lua> [f=-000001] Loaded widget: Color Blindness Correction <gfx_color_blindness_correction.lua> [f=-000001] Loaded widget: Chili Integral Menu <gui_chili_integral_menu.lua> [f=-000001] Loaded widget: Persistent Build Height <gui_persistent_build_height.lua> [f=-000001] Removed 'GC at >100MB': disabled. [f=-000001] Loaded widget: GC at >300MB <dbg_forcegc_spring97.lua> [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0 [f=-000001] [LoadFinalize] finalizing PFS [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=90 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=d481fbc1 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=52b514f9 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=ef05f86e [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=9dfe2ea0 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=b43b3832 [f=-000001] [Path] [PathEstimator::ReadFile] hash=b43b3832 file="cache\104dev-maintenance/paths/IsisDelta_v02.pe-b43b3832.zip" (exists=1) [f=-000001] Reading Estimate PathCosts [16] [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=90 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=d481fbc1 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=52b514f9 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=ef05f86e [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=9dfe2ea0 [f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=b43b3842 [f=-000001] [Path] [PathEstimator::ReadFile] hash=b43b3842 file="cache\104dev-maintenance/paths/IsisDelta_v02.pe2-b43b3842.zip" (exists=1) [f=-000001] Reading Estimate PathCosts [32] [f=-000001] [LoadFinalize] finalized PFS (214ms, checksum 80a10c35) [f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0 [f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,11310,0} {chunk,block}Bytes={0,0} [f=-000001] Mex Placement Initialised with 62 spots. [f=-000001] <Easy Facing> Spectator mode. Widget removed. [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] Opening demofile E:\850 EVO Auxillary Steam Library\steamapps\common\Zero-K\demos\20180907_142657_IsisDelta_v02_104.0.1-287-gf7b0fcc maintenance.sdfz [f=-000001] Connection attempt from UnnamedPlayer (spec) [f=-000001] -> Version: 104.0.1-287-gf7b0fcc maintenance [Windows 32-bit (emulated)] [f=-000001] [Game::ClientReadNet] added new player UnnamedPlayer (spec) with number 4 to team 0 [f=-000001] Epicmenu: Switching to Default camera mode [f=-000001] -> Connection established (given id 4) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][map-checksums={0x1,0xb1eabc37}]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][mod-checksums={0x1,0xb1086cdd}]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=58f1f2ed22d78fa2d1d610ce6aaef7c35ad6b94956dae665dbd30b2bea0dcd09714f9977770b1a31a3cea5b1a42a9b9d8aa7bd90e9e57b12b1137896cfa29bec]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=f4109dbb60ba6b4db7ad30da66635e4a7e689de603aa9df5b5a45835e3f2e7c11e9110cce79bb09ace0f80b1ccbae418d89c9f352a21ed7ced249dfd9ba629ec]" [f=-000001] Spectator UnnamedPlayer (spec) finished loading and is now ingame [f=-000001] <Ghost Site> Spectator mode. Widget removed. [f=-000001] Playback paused [f=-000001] Playback continued [f=-000001] Skipping pregame chatter [f=-000001] Playback paused [f=-000001] Speed set to 2.0 [server] [f=-000001] Speed set to 3.0 [server] [f=-000001] Playback continued [f=-000001] Playback paused [f=-000001] Speed set to 2.0 [server] [f=-000001] Beginning demo playback [f=-000001] GameID: f3c2925b19a841d751a81f632a13d591 [f=-000001] Connection attempt from DoubleOSpanky [f=-000001] -> Version: 104.0.1-287-gf7b0fcc maintenance [Windows 32-bit (emulated)] [f=-000001] Speed set to 1.0 [server] [f=-000001] -> Connection established (given id 1) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="DoubleOSpanky" string="[PreGame::GameDataReceived][map-checksums={0x1,0xb1eabc37}]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="DoubleOSpanky" string="[PreGame::GameDataReceived][mod-checksums={0x1,0xb1086cdd}]" [f=-000001] Connection attempt from SparkezelPL [f=-000001] -> Version: 104.0.1-287-gf7b0fcc maintenance [Windows 32-bit (emulated)] [f=-000001] -> Connection established (given id 2) [f=-000001] Connection attempt from moleculeman88 [f=-000001] -> Version: 104.0.1-287-gf7b0fcc maintenance [Windows 32-bit (native)] [f=-000001] -> Connection established (given id 0) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="SparkezelPL" string="[PreGame::GameDataReceived][map-checksums={0x1,0xb1eabc37}]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="SparkezelPL" string="[PreGame::GameDataReceived][mod-checksums={0x1,0xb1086cdd}]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="moleculeman88" string="[PreGame::GameDataReceived][map-checksums={0x1,0xb1eabc37}]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="moleculeman88" string="[PreGame::GameDataReceived][mod-checksums={0x1,0xb1086cdd}]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="DoubleOSpanky" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=58f1f2ed22d78fa2d1d610ce6aaef7c35ad6b94956dae665dbd30b2bea0dcd09714f9977770b1a31a3cea5b1a42a9b9d8aa7bd90e9e57b12b1137896cfa29bec]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="DoubleOSpanky" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=f4109dbb60ba6b4db7ad30da66635e4a7e689de603aa9df5b5a45835e3f2e7c11e9110cce79bb09ace0f80b1ccbae418d89c9f352a21ed7ced249dfd9ba629ec]" [f=-000001] Playback continued [f=-000001] Skipping to frame 30 [f=-000001] <DoubleOSpanky> Allies: d [f=-000001] [Game::ClientReadNet][LOGMSG] sender="SparkezelPL" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=58f1f2ed22d78fa2d1d610ce6aaef7c35ad6b94956dae665dbd30b2bea0dcd09714f9977770b1a31a3cea5b1a42a9b9d8aa7bd90e9e57b12b1137896cfa29bec]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="SparkezelPL" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=f4109dbb60ba6b4db7ad30da66635e4a7e689de603aa9df5b5a45835e3f2e7c11e9110cce79bb09ace0f80b1ccbae418d89c9f352a21ed7ced249dfd9ba629ec]" [f=-000001] <DoubleOSpanky> Allies: do connecting power grids share resources in excess? [f=-000001] <SparkezelPL> Allies: I choose: spark! [f=-000001] [Game::ClientReadNet][LOGMSG] sender="moleculeman88" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=58f1f2ed22d78fa2d1d610ce6aaef7c35ad6b94956dae665dbd30b2bea0dcd09714f9977770b1a31a3cea5b1a42a9b9d8aa7bd90e9e57b12b1137896cfa29bec]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="moleculeman88" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=f4109dbb60ba6b4db7ad30da66635e4a7e689de603aa9df5b5a45835e3f2e7c11e9110cce79bb09ace0f80b1ccbae418d89c9f352a21ed7ced249dfd9ba629ec]" [f=-000001] Skirmish AI "AI: Normal (2)" (ID:0) took over control of team 1 [f=-000001] Skirmish AI "AI: Normal (1)" (ID:1) took over control of team 2 [f=-000001] Skirmish AI "AI: Normal (3)" (ID:2) took over control of team 3 [f=-000001] <DoubleOSpanky> Allies: I choose: Engineer! [f=-000001] <moleculeman88> Allies: I choose: michael! [f=0000030] Skip finished [f=0000031] !transmitlobby @voice@buildUnit@add;planecon;Crane [f=0000031] !transmitlobby @voice@buildUnit@add;planefighter;Swift [f=0000031] !transmitlobby @voice@buildUnit@add;planeheavyfighter;Raptor [f=0000031] !transmitlobby @voice@buildUnit@add;bomberprec;Raven [f=0000031] !transmitlobby @voice@buildUnit@add;bomberriot;Phoenix [f=0000031] !transmitlobby @voice@buildUnit@add;bomberdisarm;Thunderbird [f=0000031] !transmitlobby @voice@buildUnit@add;bomberheavy;Likho [f=0000031] !transmitlobby @voice@buildUnit@add;planescout;Owl [f=0000031] !transmitlobby @voice@buildUnit@reload [f=0000036] Speed set to 3.0 [server] [f=0000822] Speed set to 10.0 [server] [f=0001896] Speed set to 5.0 [server] [f=0001948] Speed set to 4.0 [server] [f=0001980] Speed set to 1.0 [server] [f=0002384] <SparkezelPL> Allies: i think we can handle one brutal now [f=0002583] <moleculeman88> Allies: okay [f=0002639] Speed set to 3.0 [server] [f=0003061] <SparkezelPL> Allies: build razor [f=0003607] <DoubleOSpanky> aWhat is razor? [f=0003673] <moleculeman88> Allies: nope [f=0003730] <DoubleOSpanky> Allies: AA? [f=0003740] <SparkezelPL> Allies: aa [f=0003819] <moleculeman88> Allies: they don't have air units [f=0004185] <SparkezelPL> Allies: i have seen bomb one from gunships [f=0004525] Speed set to 2.0 [server] [f=0004526] <moleculeman88> Allies: aaah [f=0004589] <moleculeman88> Allies: then yes [f=0004667] <moleculeman88> Allies: build razor [f=0004781] Speed set to 3.0 [server] [f=0004806] <DoubleOSpanky> Allies: okie doke [f=0009645] <DoubleOSpanky> Allies: put too many resources into razor lol [f=0009956] Speed set to 4.0 [server] [f=0010032] Speed set to 5.0 [server] [f=0010280] <SparkezelPL> Allies: one should be good enough [f=0010669] <DoubleOSpanky> Allies: welp, I have 3 now [f=0011389] <DoubleOSpanky> Allies: comander up here [f=0011953] <DoubleOSpanky> Allies: one down [f=0012722] Speed set to 3.0 [server] [f=0014953] <moleculeman88> Allies: :O damn it [f=0016688] <SparkezelPL> Allies: build 2 razors per point [f=0017080] <moleculeman88> Allies: yikes got distracted [f=0017240] <moleculeman88> Allies: sorry guys [f=0017375] !transmitlobby @voice@buildUnit@remove;planecon [f=0017375] !transmitlobby @voice@buildUnit@remove;planefighter [f=0017375] !transmitlobby @voice@buildUnit@remove;planeheavyfighter [f=0017375] !transmitlobby @voice@buildUnit@remove;bomberprec [f=0017375] !transmitlobby @voice@buildUnit@remove;bomberriot [f=0017375] !transmitlobby @voice@buildUnit@remove;bomberdisarm [f=0017375] !transmitlobby @voice@buildUnit@remove;bomberheavy [f=0017375] !transmitlobby @voice@buildUnit@remove;planescout [f=0017375] !transmitlobby @voice@buildUnit@reload [f=0017827] <moleculeman88> Allies: someone give me a conrstucotor ;D [f=0017907] <DoubleOSpanky> Getting mexes destroyed up top lasers [f=0018025] <SparkezelPL> Allies: w8 m8 [f=0018255] <SparkezelPL> Allies: I gave 1 units to moleculeman88. [f=0018353] SparkezelPL added point: [f=0020469] SparkezelPL added point: [f=0020699] <SparkezelPL> Allies: I gave 100 metal to moleculeman88. [f=0022044] Speed set to 10.0 [server] [f=0023822] <moleculeman88> Allies: lobsters -_- i airse again XD [f=0023928] <moleculeman88> Allies: arise [f=0024046] SparkezelPL added point: [f=0024873] <DoubleOSpanky> Wait... did you lose your commander and get one back? [f=0024888] <moleculeman88> Allies: we need to hurry they build either detriment about now or nuke [f=0025443] SparkezelPL added point: [f=0027169] <moleculeman88> Allies: hold ground men -_- [f=0027375] SparkezelPL added point: [f=0028709] <DoubleOSpanky> Allies: might need help [f=0028903] <moleculeman88> Allies: roger [f=0030208] <moleculeman88> Allies: go shogun go [f=0030416] <moleculeman88> kill them all kill them all [f=0030513] <DoubleOSpanky> Allies: I'm pretty sure my dudes stayed still while they got artilleryed [f=0030727] <DoubleOSpanky> Allies: cuz they're all gone [f=0030855] <moleculeman88> Allies: hmmm [f=0032061] Speed set to 4.0 [server] [f=0032150] <moleculeman88> Allies: give them hell give them [f=0033031] Speed set to 10.0 [server] [f=0033138] SparkezelPL added point: [f=0033243] SparkezelPL added point: free metal [f=0033993] Speed set to 5.0 [server] [f=0033995] <moleculeman88> Allies: gotcha ya covered doublespanky [f=0034725] <DoubleOSpanky> Allies: yeah... [f=0034831] <DoubleOSpanky> Allies: Not doin so well [f=0035262] <moleculeman88> Allies: don't worry with practice u get better [f=0035706] <moleculeman88> Allies: keep hitting them sparkeze [f=0036279] <SparkezelPL> Allies: you are playing pretty good for newbe [f=0036499] <moleculeman88> Allies: yues [f=0036517] <SparkezelPL> Allies: played supcom? [f=0036545] <DoubleOSpanky> Allies: dante [f=0036757] <DoubleOSpanky> Allies: total an [f=0037175] <DoubleOSpanky> Allies: i'm doomed [f=0037438] <moleculeman88> Allies: doubelspany u are good -_- hmmm are u a player that already played zero-k [f=0037671] <moleculeman88> Allies: and u change your name ? [f=0037787] <moleculeman88> Allies: may i ask XD [f=0037931] <DoubleOSpanky> Allies: ? [f=0038333] <moleculeman88> Allies: we have players that start over jsut for the fun of it [f=0038509] <DoubleOSpanky> Allies: this is my first foray into multiplayer [f=0038757] <moleculeman88> Allies: i wonder if u alreayd one fo those players like astran or moep moep [f=0039217] <DoubleOSpanky> Allies: I've played a handful of rounds of skirmish singleplayer [f=0039764] <moleculeman88> Allies: dont' worryg ettin gthere [f=0040986] <DoubleOSpanky> Allies: all I can do is turtle with you [f=0041550] game_message: Giving all units of moleculeman88 to SparkezelPL due to lag/AFK [f=0041721] Speed set to 10.0 [server] [f=0042570] game_message: Player moleculeman88 is no longer lagging or AFK; returning all their units. [f=0042801] <DoubleOSpanky> Allies: BUILD THE WALL [f=0042921] <DoubleOSpanky> Allies: lol [f=0043768] [Game::ClientReadNet] added new player Ahmed_2099 with number 3 to team 0 [f=0043768] > SPRINGIE:User Ahmed_2099|energywind|1_0||False|||EG [f=0043776] > SPRINGIE:User Ahmed_2099|energywind|1_0||False|||EG [f=0044199] > SPRINGIE:User Ahmed_2099|energywind|1_0||False|||EG [f=0044205] > SPRINGIE:User Ahmed_2099|energywind|1_0||False|||EG [f=0044991] <moleculeman88> Allies: hold emn hold [f=0045260] <moleculeman88> Allies: here double [f=0045335] <moleculeman88> Allies: I gave 1 unit to DoubleOSpanky. [f=0045413] <DoubleOSpanky> Allies: lol [f=0045612] <DoubleOSpanky> Allies: I'm protected my commander [f=0045969] <moleculeman88> Allies: keep púshing souoth sparker [f=0046353] Speed set to 5.0 [server] [f=0047539] <moleculeman88> Allies: hold men hold -_- [f=0049454] <moleculeman88> Allies: this got intesne -_- [f=0050250] game_message: Giving all units of moleculeman88 to SparkezelPL due to lag/AFK [f=0050370] game_message: Player moleculeman88 is no longer lagging or AFK; returning all their units. [f=0050567] <moleculeman88> Allies: sorry gusy hold [f=0055004] <moleculeman88> Allies: hold we can still win this -_- [f=0055129] <moleculeman88> Allies: go gop go [f=0055327] <DoubleOSpanky> Allies: i'm just doin what I can [f=0055840] <moleculeman88> Allies: don't worry amtey your oing terrific ;D [f=0056015] Input grabbing is enabled! [f=0056301] SparkezelPL added point: can you give one [f=0056507] <moleculeman88> Allies: wait [f=0056547] <moleculeman88> Allies: yes [f=0056625] <DoubleOSpanky> Allies: I have one mex [f=0057146] <DoubleOSpanky> Allies: getting rest from reclaim through wall [f=0057381] SparkezelPL added point: lost [f=0057452] <SparkezelPL> !poll resign [f=0057452] > Poll: Resign team 1? [!y=1/2, !n=0/2] [f=0057453] > Poll: Resign team 1? [!y=0/2, !n=0/2] [f=0057628] <moleculeman88> !vote 2 [f=0057628] > Poll: Resign team 1? [!y=1/2, !n=1/2] [f=0057635] <DoubleOSpanky> Allies: NEVER [f=0057677] <SparkezelPL> !vote 1 [f=0057677] > Poll: Resign team 1? [!y=1/2, !n=1/2] [f=0057738] <moleculeman88> !vote 1 [f=0057739] > Poll: Resign team 1? [!y=2/2, !n=0/2] [f=0057739] > Poll: Resign team 1? [END:SUCCESS] [f=0057740] game_message: East has been destroyed! [f=0057740] game_message: AI wins! [f=0057740] <autoquit> Automatically exiting in 10 seconds. Move mouse to cancel. [f=0057740] > Team 1 resigned [f=0057874] Skirmish AI "AI: Normal (3)" (ID:2), which controlled team 3 is now dead [f=0057874] Skirmish AI "AI: Normal (1)" (ID:1), which controlled team 2 is now dead [f=0057874] Skirmish AI "AI: Normal (2)" (ID:0), which controlled team 1 is now dead [f=0057874] Spectator moleculeman88 left the game: normal quit [f=0057903] Spectator SparkezelPL left the game: normal quit [f=0057932] [DoubleOSpanky (replay)] Allies: noooooooo [f=0058013] Server shutdown [f=0058028] Error: [Game::ClientReadNet] keyframe difference: -3 (client: 58028, server: 58032) [f=0058043] Error: [Game::ClientReadNet] keyframe difference: -4 (client: 58043, server: 58048) [f=0058058] Error: [Game::ClientReadNet] keyframe difference: -5 (client: 58058, server: 58064) [f=0058059] <autoquit> Autoquit canceled. [f=0058073] Error: [Game::ClientReadNet] keyframe difference: -6 (client: 58073, server: 58080) [f=0058088] Error: [Game::ClientReadNet] keyframe difference: -7 (client: 58088, server: 58096) [f=0058103] Error: [Game::ClientReadNet] keyframe difference: -8 (client: 58103, server: 58112) [f=0058118] Error: [Game::ClientReadNet] keyframe difference: -9 (client: 58118, server: 58128) [f=0058133] Error: [Game::ClientReadNet] keyframe difference: -10 (client: 58133, server: 58144) [f=0058148] Error: [Game::ClientReadNet] keyframe difference: -11 (client: 58148, server: 58160) [f=0058163] Error: [Game::ClientReadNet] keyframe difference: -12 (client: 58163, server: 58176) [f=0058178] Error: [Game::ClientReadNet] keyframe difference: -13 (client: 58178, server: 58192) [f=0058193] Error: [Game::ClientReadNet] keyframe difference: -14 (client: 58193, server: 58208) [f=0058208] Error: [Game::ClientReadNet] keyframe difference: -15 (client: 58208, server: 58224) [f=0058223] Error: [Game::ClientReadNet] keyframe difference: -16 (client: 58223, server: 58240) [f=0058238] Error: [Game::ClientReadNet] keyframe difference: -17 (client: 58238, server: 58256) [f=0058253] Error: [Game::ClientReadNet] keyframe difference: -18 (client: 58253, server: 58272) [f=0058268] Error: [Game::ClientReadNet] keyframe difference: -19 (client: 58268, server: 58288) [f=0058283] Error: [Game::ClientReadNet] keyframe difference: -20 (client: 58283, server: 58304) [f=0058298] Error: [Game::ClientReadNet] keyframe difference: -21 (client: 58298, server: 58320) [f=0058313] Error: [Game::ClientReadNet] keyframe difference: -22 (client: 58313, server: 58336) [f=0058328] Error: [Game::ClientReadNet] keyframe difference: -23 (client: 58328, server: 58352) [f=0058343] Error: [Game::ClientReadNet] keyframe difference: -24 (client: 58343, server: 58368) [f=0058358] Error: [Game::ClientReadNet] keyframe difference: -25 (client: 58358, server: 58384) [f=0058373] Error: [Game::ClientReadNet] keyframe difference: -26 (client: 58373, server: 58400) [f=0058388] Error: [Game::ClientReadNet] keyframe difference: -27 (client: 58388, server: 58416) [f=0058403] Error: [Game::ClientReadNet] keyframe difference: -28 (client: 58403, server: 58432) [f=0058418] Error: [Game::ClientReadNet] keyframe difference: -29 (client: 58418, server: 58448) [f=0058418] Playback paused [f=0058418] [QuitAction] user exited to system [f=0058418] [SpringApp::Kill][1] fromRun=1 [f=0058418] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4 (init=0) [f=0058418] [async=0] threads=3 tasks=534462 {sum,avg}{exec,wait}time={{0.000, 2.000}, {-2.000, -0.000}}ms [f=0058418] thread=1 tasks=267231 {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, 0.000, 2.000}, {2.000, 0.000, 0.000, 2.000}}ms [f=0058418] thread=2 tasks=267231 {sum,min,max,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, -0.000, 26815622292835845271931528012740612169163518698555600705650802281928414118949399301752238914914335868278440920600622397481110383291962812327971244124143616.000}, {-0.000, 0.000, -2.000, -2.000}}ms [f=0058418] [async=1] threads=3 tasks=3469 {sum,avg}{exec,wait}time={{0.000, 26815622326003536433877360459034623106681412135695787641992134933884032745779932544952063110280192877922013488655551549426082970209182458117384575425445888.000}, {0.000, -26815622363802167419937732223301770962584038163756582531698729889235897412311073318002943119587639838641782741649860804164818229112372513262949148932440064.000}}ms [f=0058418] thread=1 tasks=1737 {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, 2.000, 0.000}, {-2.000, 0.000, 0.000, -0.000}}ms [f=0058418] thread=2 tasks=1732 {sum,min,max,avg}{exec,wait}time={{-2.000, 0.000, -2.000, 2.000}, {2.000, 0.000, -2.000, -0.000}}ms [f=0058418] [ThreadPool::SetThreadCount][2] workers=0 [f=0058418] [SpringApp::Kill][2] [f=0058418] [Game::KillLua][0] dtor=0 loadscreen=00000000 [f=0058418] [Game::KillLua][3] dtor=0 luaUI=294c0008 [f=0058418] Start widgetHandler:Shutdown [f=0058418] Shutdown - SaveOrderList Complete [f=0058418] Writing last game win data [f=0058418] Shutdown - SaveConfigData Complete [f=0058418] Shutdown Widget - Save/Load API [f=0058418] Shutdown Widget - Chili Highlight [f=0058418] Shutdown Widget - Deferred rendering [f=0058418] Shutdown Widget - Custom Markers [f=0058418] Shutdown Widget - EPIC Menu [f=0058418] Shutdown Widget - Chili Widget Selector [f=0058418] Shutdown Widget - Chili Minimap [f=0058418] Shutdown Widget - Local Team Colors [f=0058418] Shutdown Widget - Display Keys 2 [f=0058418] Shutdown Widget - Save Game Menu [f=0058418] Shutdown Widget - Noises [f=0058418] Shutdown Widget - HealthBars [f=0058418] Shutdown Widget - Unit Icons [f=0058418] Shutdown Widget - Win Counter [f=0058418] Shutdown Widget - BuildETA [f=0058418] Shutdown Widget - Depth of Field Shader [f=0058418] Shutdown Widget - Modular Comm Info [f=0058418] Shutdown Widget - Mex Placement Handler [f=0058418] Shutdown Widget - Stereo3D [f=0058418] Shutdown Widget - Showeco and Grid Drawer [f=0058418] Shutdown Widget - Point Tracker [f=0058418] Shutdown Widget - Missile Silo Range [f=0058418] Shutdown Widget - MinimapEvents [f=0058418] Shutdown Widget - Local Widgets Config [f=0058418] Shutdown Widget - Highlight Geos [f=0058418] Shutdown Widget - Grab Input [f=0058418] Input grabbing is disabled! [f=0058418] Shutdown Widget - Darkening [f=0058418] Shutdown Widget - Context Menu [f=0058418] Shutdown Widget - Chili Spectator Panels [f=0058418] Shutdown Widget - Chili Selections & CursorTip v2 [f=0058418] Shutdown Widget - Chili Nuke Warning [f=0058418] Shutdown Widget - Chili EndGame Window [f=0058418] Shutdown Widget - Chili Economy Panel Default [f=0058418] Shutdown Widget - CameraShake [f=0058418] Shutdown Widget - Attack AoE [f=0058418] Shutdown Widget - UnitShapes [f=0058418] Shutdown Widget - Map Edge Extension [f=0058418] Shutdown Widget - Selection Send [f=0058418] Shutdown Widget - Night [f=0058418] Shutdown Widget - LupsManager [f=0058418] Shutdown Widget - Newton Firezone [f=0058418] Shutdown Widget - Chili Crude Player List [f=0058418] Shutdown Widget - Chili Pro Console [f=0058418] Shutdown Widget - Lasso Terraform GUI [f=0058418] Shutdown Widget - Lups [f=0058418] Shutdown Widget - Chili Framework [f=0058418] Shutdown Widget - Chili Core Selector [f=0058418] Shutdown Widget - Draw After Chili [f=0058418] Shutdown Widget - Pause Screen [f=0058418] Shutdown Widget - Text To Speech Control [f=0058418] Shutdown Widget - Layout Handler [f=0058418] Shutdown Widget - Color Blindness Correction [f=0058418] Shutdown Widget - Persistent Build Height [f=0058418] End widgetHandler:Shutdown [f=0058418] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,54177589,0} {chunk,block}Bytes={0,0} [f=0058418] [Game::KillLua][1] dtor=0 luaGaia=00000000 [f=0058418] [Game::KillLua][2] dtor=0 luaRules=232a1010 [f=0058418] Start gadgetHandler:Shutdown [f=0058418] Shutdown - StartSetup [f=0058418] Shutdown - UnitMorph [f=0058418] Shutdown - LupsNanoSpray [f=0058418] Shutdown - Missile Silo Controller [f=0058418] Shutdown - Modular Comm Info [f=0058418] Shutdown - Puppy Handler [f=0058418] Shutdown - Terrain Texture Handler [f=0058418] Shutdown - UnitCloakShield [f=0058418] End gadgetHandler:Shutdown [f=0058418] Start gadgetHandler:Shutdown [f=0058418] Shutdown - Save/Load [f=0058418] Shutdown - UnitMorph [f=0058418] Shutdown - Modular Comm Info [f=0058418] Shutdown - Retreat Command [f=0058418] Shutdown - Shockwaves [f=0058418] Shutdown - Teleport Throw [f=0058418] Shutdown - UnitCloakShield [f=0058418] Shutdown - Lups Cloak FX [f=0058418] Shutdown - Lups [f=0058418] Shutdown - Lups Shield [f=0058418] End gadgetHandler:Shutdown [f=0058418] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,54177647,0} {chunk,block}Bytes={0,0} [f=0058418] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,54177647,0} {chunk,block}Bytes={0,0} [f=0058418] [Game::KillLua][4] dtor=0 [f=0058418] [Sound] [Sound::Kill] soundThread.joinable()=1 [f=0058418] [WatchDog::DeregisterThread] deregistering controls for thread [audio] [f=0058418] [Sound] [Sound::UpdateThread][3] #sources=32 #items=95 [f=0058418] [Sound] [Sound::UpdateThread][4] ctx=0582ee68 dev=069c70b0 [f=0058418] [Sound] [Sound::UpdateThread][5] ctx=0582ee68 dev=069c70b0 [f=0058418] [Sound] [Sound::UpdateThread][6] [f=0058418] [Game::~CGame][1] [f=0058418] [Game::KillLua][0] dtor=1 loadscreen=00000000 [f=0058418] [Game::KillLua][3] dtor=1 luaUI=00000000 [f=0058418] [Game::KillLua][1] dtor=1 luaGaia=00000000 [f=0058418] [Game::KillLua][2] dtor=1 luaRules=00000000 [f=0058418] [Game::KillLua][4] dtor=1 [f=0058418] [Game::KillMisc][1] [f=0058418] [Game::KillMisc][2] [f=0058418] [Game::KillMisc][3] [f=0058418] [Game::KillRendering][1] [f=0058418] Statistics for RectangleOptimizer: 18% [f=0058418] [Game::KillInterface][1] [f=0058418] [Game::KillInterface][2] [f=0058418] [Game::KillSimulation][1] [f=0058418] [Game::KillSimulation][2] [f=0058418] [CCollisionHandler] dis-/continuous tests: 0/8041400 [f=0058418] [Game::KillSimulation][3] [f=0058418] [~CPathCache(24x16)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0058418] [~CPathCache(24x16)] cacheHits=2438 hitPercentage=44% numHashColls=0 maxCacheSize=36 [f=0058418] [~CPathCache(48x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0058418] [~CPathCache(48x32)] cacheHits=1081 hitPercentage=0% numHashColls=0 maxCacheSize=201 [f=0058418] Statistics for RectangleOptimizer: 18% [f=0058418] Statistics for RectangleOptimizer: 18% [f=0058418] LosHandler stats: total instances=242152; shared=1%; from cache=26% [f=0058418] [Game::KillSimulation][4] [f=0058418] [Game::~CGame][2] [f=0058418] [Game::~CGame][3] [f=0058418] [SpringApp::Kill][3] [f=0058418] [LocalConnection::Statistics] 3671367 bytes sent 624157 bytes recv'd [f=0058418] [SpringApp::Kill][4] font=063f20d0 [f=0058418] [SpringApp::Kill][5] [f=0058418] [SpringApp::Kill][6] [SpringApp::Kill][7] [LuaSocket] Dumping luasocket rules: [LuaSocket] TCP_CONNECT ALLOW * -1 [LuaSocket] TCP_LISTEN ALLOW * -1 [LuaSocket] UDP_LISTEN ALLOW * -1 [~CPoolArchive] name="E:\850 EVO Auxillary Steam Library\steamapps\common\Zero-K\packages\f30ce916fdc656094e614e17162f5650.sdp" numZipFiles=7615 sumInflSize=689786kb sumReadTime=1848ms file="unittextures/detriment_1.dds" indx=6960 inflSize=5461kb readTime=31ms file="unittextures/gritty1.dds" indx=7010 inflSize=5461kb readTime=29ms file="unittextures/benzcom_1.dds" indx=6828 inflSize=5461kb readTime=28ms file="unittextures/bantha_1.dds" indx=6812 inflSize=5461kb readTime=26ms file="unittextures/gritty2.dds" indx=7011 inflSize=5461kb readTime=23ms file="unittextures/largetransport1.dds" indx=7034 inflSize=5461kb readTime=20ms file="unittextures/benzcom_normals.dds" indx=6831 inflSize=4096kb readTime=19ms file="unittextures/starlight.dds" indx=7193 inflSize=4096kb readTime=17ms file="unittextures/lmcarrier1.dds" indx=7036 inflSize=4096kb readTime=17ms file="units/turretantiheavy.lua" indx=6724 inflSize=4kb readTime=16ms [SpringApp::Kill][8] [WatchDog::DeregisterThread] deregistering controls for thread [main] [WatchDog::Uninstall][1] hangDetectorThread=00fdd3f0 (joinable=1) [WatchDog::Uninstall][2] [WatchDog::Uninstall][3] [SpringApp::Kill][9]
infolog_full.txt (truncated):