ZeroK-RTS / CrashReports

7 stars 0 forks source link

Spring UserReport [105.1.1-2457-g8095d30] Externally launched spring crashed with code 0 #105457

Open Chobbyla opened 6 months ago

Chobbyla commented 6 months ago

infolog_full.txt (truncated):

[t=00:00:00.020119] [CpuId] found 8 cores and 16 logical cpus (mask: 0xffff) of type performance
[t=00:00:00.020139] [CpuId] setting logical cpu affinity mask to 0xffff
[t=00:00:00.021988] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "D:\Program Files (x86)\Steam\steamapps\common\Zero-K\"
[t=00:00:00.022033] Using writeable configuration source: "D:\Program Files (x86)\Steam\steamapps\common\Zero-K\_springsettings.cfg"
[t=00:00:00.119628] LogOutput initialized. Logging to D:\Program Files (x86)\Steam\steamapps\common\Zero-K\infolog.txt
[t=00:00:00.119656] ============== <Log Sections ([A]vailable, [E]nabled)> ==============
[t=00:00:00.119667]   
    [A] ArchiveScanner
    [A] AutohostInterface
    [A] BumpWater
    [A] CSMFGroundTextures
    [A] CregSerializer
    [A] DynWater
    [A] Font
    [A] GameServer
    [A] GroundMoveType
    [A] KeyBindings
    [A] LuaSocket
    [A] Model
    [A] Net
    [A] Path
    [A] Piece
    [A] RoamMeshDrawer
    [A] Shader
    [A] SkyBox
    [A] Sound
    [A] Texture
    [A] VFS
    [E] Sound (Notice)
    [E] VFS (Info)
[t=00:00:00.119673]   
[t=00:00:00.119678]   Enable or disable log sections using the LogSections configuration key
[t=00:00:00.119682]   or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.119685]   Use "none" to disable the default log sections.
[t=00:00:00.119690] ============== </Log Sections> ==============

[t=00:00:00.119695] ============== <User Config> ==============
[t=00:00:00.119759]   AllowDeferredMapRendering = 1
[t=00:00:00.119763]   AllowDeferredModelRendering = 1
[t=00:00:00.119767]   AnimationMT = 0
[t=00:00:00.119770]   BumpWaterAnisotropy = 2
[t=00:00:00.119773]   BumpWaterBlurReflection = 1
[t=00:00:00.119776]   BumpWaterDepthBits = 32
[t=00:00:00.119779]   BumpWaterReflection = 2
[t=00:00:00.119784]   BumpWaterRefraction = 2
[t=00:00:00.119787]   BumpWaterTexSizeReflection = 1024
[t=00:00:00.119790]   CamFreeScrollSpeed = 50
[t=00:00:00.119794]   CamMode = 1
[t=00:00:00.119798]   CubeTexSizeReflection = 1024
[t=00:00:00.119801]   CubeTexSizeSpecular = 1024
[t=00:00:00.119805]   DualScreenMiniMapOnLeft = 1
[t=00:00:00.119809]   EdgeMoveDynamic = 0
[t=00:00:00.119811]   EdgeMoveWidth = 0.003
[t=00:00:00.119814]   FPSFOV = 90
[t=00:00:00.119817]   FPSScrollSpeed = 50
[t=00:00:00.119820]   FontSize = 18
[t=00:00:00.119822]   GrassDetail = 0
[t=00:00:00.119825]   GroundDecals = 10
[t=00:00:00.119828]   GroundDetail = 180
[t=00:00:00.119832]   HangTimeout = 30
[t=00:00:00.119835]   HardwareCursor = 1
[t=00:00:00.119838]   InitialNetworkTimeout = 0
[t=00:00:00.119841]   LinkIncomingMaxPacketRate = 512
[t=00:00:00.119844]   LinkIncomingPeakBandwidth = 65536
[t=00:00:00.119847]   LinkIncomingSustainedBandwidth = 65536
[t=00:00:00.119851]   LinkOutgoingBandwidth = 131072
[t=00:00:00.119855]   LuaGarbageCollectionMemLoadMult = 2.5
[t=00:00:00.119858]   LuaGarbageCollectionRunTimeMult = 1.5
[t=00:00:00.119861]   MSAALevel = 8
[t=00:00:00.119865]   MaxParticles = 50000
[t=00:00:00.119867]   MaxSounds = 32
[t=00:00:00.119870]   MaximumTransmissionUnit = 0
[t=00:00:00.119873]   MiddleClickScrollSpeed = -0.0015
[t=00:00:00.119876]   MiniMapMarker = 0
[t=00:00:00.119879]   MouseDragScrollThreshold = 0
[t=00:00:00.119882]   NetworkLossFactor = 1
[t=00:00:00.119885]   OverheadMaxHeightFactor = 1.39999998
[t=00:00:00.119888]   OverheadScrollSpeed = 50
[t=00:00:00.119891]   ReconnectTimeout = 0
[t=00:00:00.119894]   RotOverheadScrollSpeed = 50
[t=00:00:00.119898]   RotateLogFiles = 1
[t=00:00:00.119901]   ShadowMapSize = 16384
[t=00:00:00.119904]   Shadows = 1
[t=00:00:00.119906]   ShowClock = 0
[t=00:00:00.119909]   SoftParticles = 2
[t=00:00:00.119912]   SplashScreenDir = ./MenuLoadscreens
[t=00:00:00.119915]   UnitIconDist = 151
Failed rotating the log file
[t=00:00:00.119918]   UpdateBoundingVolumeMT = 0
[t=00:00:00.119921]   UpdateWeaponVectorsMT = 0
[t=00:00:00.119924]   UseDistToGroundForIcons = 1.10000002
[t=00:00:00.119927]   UseLuaMemPools = 0
[t=00:00:00.119944]   UseNetMessageSmoothingBuffer = 0
[t=00:00:00.119947]   VFSCacheArchiveFiles = 0
[t=00:00:00.119950]   VSync = 0
[t=00:00:00.119953]   Water = 4
[t=00:00:00.119955]   XResolution = 2560
[t=00:00:00.119960]   YResolution = 1440
[t=00:00:00.119963]   snd_volmaster = 9
[t=00:00:00.119968] ============== </User Config> ==============

[t=00:00:00.119972] ============== <User System> ==============
[t=00:00:00.119975]   Spring Engine Version: 105.1.1-2457-g8095d30 BAR105
[t=00:00:00.119982]       Build Environment: gcc libstdc++ version 20230727
[t=00:00:00.119988]        Compiler Version: gcc-13.2.0
[t=00:00:00.120010]        Operating System: Windows 10 TBA Insider Update (build 19045)
[t=00:00:00.120037]         Hardware Config: 13th Gen Intel(R) Core(TM) i7-13700K; 32537MB RAM, 58137MB pagefile
[t=00:00:00.120041]        Binary Word Size: 64-bit (native)
[t=00:00:00.120044]           Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.120048]      Physical CPU Cores: 8
[t=00:00:00.120051]       Logical CPU Cores: 16
[t=00:00:00.120055] ============== </User System> ==============

[t=00:00:00.120149] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.120152]     SSE 1.0 : 1,  SSE 2.0 : 1
[t=00:00:00.120155]     SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.120157]     SSE 4.1 : 1,  SSE 4.2 : 1
[t=00:00:00.120160]     SSE 4.0A: 0,  SSE 5.0A: 0
[t=00:00:00.120641] [WatchDog::Install] installed (hang-timeout: 30s)
[t=00:00:00.120649] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.123669] [GL::CheckAvailableVideoModes] desktop={2560x1440x24bpp@70Hz} current={2560x1440x24bpp@70Hz}
[t=00:00:00.126455]     Display (Generic PnP Monitor)=1 modes=62 bounds={x=0, y=0, w=2560, h=1440}
[t=00:00:00.126461]         [ 1] 3840x2160x24bpp@70Hz
[t=00:00:00.126464]         [ 4] 2560x1440x24bpp@70Hz
[t=00:00:00.126468]         [ 7] 2176x1224x24bpp@70Hz
[t=00:00:00.126471]         [10] 2048x1280x24bpp@60Hz
[t=00:00:00.126474]         [12] 1969x1108x24bpp@70Hz
[t=00:00:00.126477]         [15] 1920x1440x24bpp@70Hz
[t=00:00:00.126480]         [18] 1920x1200x24bpp@60Hz
[t=00:00:00.126486]         [20] 1920x1080x24bpp@70Hz
[t=00:00:00.126490]         [24] 1707x960x24bpp@70Hz
[t=00:00:00.126493]         [27] 1680x1050x24bpp@60Hz
[t=00:00:00.126496]         [29] 1600x1200x24bpp@60Hz
[t=00:00:00.126498]         [30] 1600x1024x24bpp@60Hz
[t=00:00:00.126501]         [32] 1600x1000x24bpp@60Hz
[t=00:00:00.126504]         [33] 1600x900x24bpp@60Hz
[t=00:00:00.126507]         [34] 1506x847x24bpp@70Hz
[t=00:00:00.126510]         [37] 1440x1080x24bpp@70Hz
[t=00:00:00.126513]         [41] 1440x900x24bpp@60Hz
[t=00:00:00.126516]         [42] 1366x768x24bpp@60Hz
[t=00:00:00.126520]         [43] 1360x768x24bpp@60Hz
[t=00:00:00.126523]         [44] 1280x1024x24bpp@60Hz
[t=00:00:00.126526]         [46] 1280x960x24bpp@60Hz
[t=00:00:00.126529]         [47] 1280x800x24bpp@60Hz
[t=00:00:00.126531]         [48] 1280x768x24bpp@60Hz
[t=00:00:00.126534]         [49] 1280x720x24bpp@70Hz
[t=00:00:00.126537]         [52] 1176x664x24bpp@60Hz
[t=00:00:00.126540]         [55] 1152x864x24bpp@60Hz
[t=00:00:00.126542]         [56] 1024x768x24bpp@60Hz
[t=00:00:00.126545]         [57] 800x600x24bpp@60Hz
[t=00:00:00.126548]         [58] 720x576x24bpp@50Hz
[t=00:00:00.126552]         [59] 720x480x24bpp@60Hz
[t=00:00:00.126555]         [61] 640x480x24bpp@60Hz
[t=00:00:00.315766] [GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window
[t=00:00:00.316000] [GR::SetWindowAttributes][1] cfgFullScreen=1 numDisplays=1 winPos=<0,32> newRes=<2560,1440>
[t=00:00:00.316008] [GR::SetWindowAttributes][2] cfgFullScreen=1 numDisplays=1 winPos=<0,32> newRes=<2560,1408>
[t=00:00:00.347828] [GR::LogVersionInfo]
[t=00:00:00.347853]     SDL version : 2.0.18 (linked) / 2.0.18 (compiled)
[t=00:00:00.347866]     GL version  : 4.6.0 NVIDIA 551.76
[t=00:00:00.347881]     GL vendor   : NVIDIA Corporation
[t=00:00:00.347885]     GL renderer : NVIDIA GeForce RTX 4080/PCIe/SSE2
[t=00:00:00.347888]     GLSL version: 4.60 NVIDIA
[t=00:00:00.347891]     GLEW version: 2.1.0
[t=00:00:00.347894]     GPU memory  : 16376MB (total) / 12447MB (available)
[t=00:00:00.347907]     SDL swap-int: 1
[t=00:00:00.347915]     SDL driver  : windows
[t=00:00:00.347917]     
[t=00:00:00.347928]     Initialized OpenGL Context: 4.6 (Compat)
[t=00:00:00.347933]     GLSL shader support       : 1
[t=00:00:00.347936]     GL4 support               : 1
[t=00:00:00.347938]     FBO extension support     : 1
[t=00:00:00.347948]     NVX GPU mem-info support  : 1
[t=00:00:00.347952]     ATI GPU mem-info support  : 0
[t=00:00:00.347960]     Texture clamping to edge  : 1
[t=00:00:00.347966]     NPOT-texture support      : 1 (1)
[t=00:00:00.347983]     S3TC/DXT1 texture support : 1/1
[t=00:00:00.347994]     texture query-LOD support : 1 (1)
[t=00:00:00.348009]     MSAA frame-buffer support : 1 (1)
[t=00:00:00.348024]     Z-buffer depth            : 32 (-)
[t=00:00:00.348031]     primitive-restart support : 1 (1)
[t=00:00:00.348035]     clip-space control support: 1 (1)
[t=00:00:00.348039]     seamless cube-map support : 1 (1)
[t=00:00:00.348042]     frag-depth layout support : 1 (1)
[t=00:00:00.348045]     persistent maps support   : 1 (1)
[t=00:00:00.348048]     explicit attribs location : 1 (1)
[t=00:00:00.348052]     multi draw indirect       : 1 (-)
[t=00:00:00.348061]     array textures            : 1 (-)
[t=00:00:00.348065]     buffer copy support       : 1 (-)
[t=00:00:00.348068]     indirect draw             : 1 (-)
[t=00:00:00.348071]     base instance             : 1 (-)
[t=00:00:00.348073]     
[t=00:00:00.348078]     max. FBO samples              : 32
[t=00:00:00.348081]     max. FS/program texture slots : 32/192
[t=00:00:00.348084]     max. texture size             : 32768
[t=00:00:00.348089]     max. texture anisotropy level : 16.000000
[t=00:00:00.348094]     max. vec4 varyings/attributes : 31/16
[t=00:00:00.348097]     max. draw-buffers             : 8
[t=00:00:00.348100]     max. rec. indices/vertices    : 1048576/1048576
[t=00:00:00.348103]     max. uniform buffer-bindings  : 84
[t=00:00:00.348106]     max. uniform block-size       : 64KB
[t=00:00:00.348109]     max. storage buffer-bindings  : 96
[t=00:00:00.348112]     max. storage block-size       : 2047MB
[t=00:00:00.348114]     
[t=00:00:00.348117]     enable AMD-hacks : 0
[t=00:00:00.348119]     compress MIP-maps: 0
[t=00:00:00.348157]     Number of compressed texture formats: 23
[t=00:00:00.348173]     Compressed texture formats: GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 0x8b90, 0x8b91, 0x8b92, 0x8b93, 0x8b94, 0x8b95, 0x8b96, 0x8b97, 0x8b98, 0x8b99, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC. 
[t=00:00:00.348194] [GR::ToggleGLDebugOutput] OpenGL debug-message callback disabled
[t=00:00:00.348603] [GR::UpdateGLConfigs]
[t=00:00:00.348654] [VSync::SetInterval] interval=0 (disabled)
[t=00:00:00.348661] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:00.348944] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=2560.000000, vsy=1440.000000, ssx=2560.000000, ssy=1440.000000, screenPosX=0, screenPosY=0
[t=00:00:00.348957] [GR::UpdateGLGeometry][2] winSize=<2560,1440>
[t=00:00:00.348961] [GR::InitGLState]
[t=00:00:00.348996] [GR::LogDisplayMode] display-mode set to 2560x1440x24bpp@70Hz (fullscreen::exclusive)
[t=00:00:00.418573] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u
[t=00:00:00.419990] [~ScopedOnceTimer][FtLibraryHandler::FontConfigInit (version 2.13.1)] 1ms
[t=00:00:00.420288] [CglFont::CglShaderFontRenderer] Creating Font shaders: GLEW_ARB_explicit_attrib_location = true
[t=00:00:00.423347] [Font] [CheckGenFontConfigFull] Using Fontconfig cache dir "D:/Program Files (x86)/Steam/steamapps/common/Zero-K/fontcache"
[t=00:00:00.423359] [Font] [CheckGenFontConfigFull] fontconfig for directory "C:\Windows\fonts" up to date
[t=00:00:00.423567] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:00.424549] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "D:\Program Files (x86)\Steam\steamapps\common\Zero-K\"
[t=00:00:00.424557] [DataDirLocater::Check] Isolation Mode!
[t=00:00:00.424585] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\
[t=00:00:00.424602] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\
[t=00:00:00.434289] Scanning: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\base
[t=00:00:00.434479] Scanning: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps
[t=00:00:00.434797] Scanning: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\games
[t=00:00:00.434893] Scanning: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\packages
[t=00:00:00.441152] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 6ms
[t=00:00:00.441162] [VFS] [SpringVFS::ReserveArchives<this=000001c928fe6740>]
[t=00:00:00.441258] [VFS] [SpringVFS::AddArchive<this=000001c928fe6740>(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.442350] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=000001c928fe6740 (SpringVFS) global=0000000000000000 (null)
[t=00:00:00.442356] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:00.525915] [ThreadPool::SetThreadCount][1] wanted=8 current=1 maximum=16 (init=1)
[t=00:00:00.526166] [ThreadPool::SetThreadCount][2] workers=7
[t=00:00:00.526193] [Threading] Worker 1 thread CPU affinity mask set: 0x1
[t=00:00:00.526293] [Threading] Worker 2 thread CPU affinity mask set: 0x2
[t=00:00:00.526433] [Threading] Worker 4 thread CPU affinity mask set: 0x8
[t=00:00:00.526472] [Threading] Worker 5 thread CPU affinity mask set: 0x10
[t=00:00:00.526569] [Threading] Worker 6 thread CPU affinity mask set: 0x20
[t=00:00:00.526607] [Threading] Worker 7 thread CPU affinity mask set: 0x40
[t=00:00:00.527090] [Threading] Worker 3 thread CPU affinity mask set: 0x4
[t=00:00:00.527563] [Threading] Main thread CPU affinity mask set: 0xff80
[t=00:00:00.528469][f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms
[t=00:00:00.528528][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
[t=00:00:00.528606][f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[t=00:00:00.528615][f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[t=00:00:00.528620][f=-000001] [Sound] [Sound::InitThread][1]
[t=00:00:00.528640][f=-000001] [Sound] [Sound::OpenLoopbackDevice] UseSDLAudio is set, rendering openal-soft audio to SDL buffer and let SDL audio handle the hardware
[t=00:00:00.531697][f=-000001] [Sound] [Sound::OpenLoopbackDevice] SDL audio device(s): 
[t=00:00:00.531709][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "0" "Casque pour téléphone (JBL Quantum One* Chat)"
[t=00:00:00.531714][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "1" "Realtek Digital Output (Realtek USB Audio)"
[t=00:00:00.531719][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "2" "PL2783Q (NVIDIA High Definition Audio)"
[t=00:00:00.531725][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "3" "JBL Quantum One Game (JBL Quantum One* Game)"
[t=00:00:00.531729][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device
[t=00:00:00.584144][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening loopback device
[t=00:00:00.585337][f=-000001] [Sound] [Sound::OpenLoopbackDevice] device=000001c95f855c50(default) context=000001c9285ae5e0  numChannels=2 frameSize=8
[t=00:00:00.585349][f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
[t=00:00:00.585362][f=-000001] [Sound]   Vendor:         OpenAL Community
[t=00:00:00.585366][f=-000001] [Sound]   Version:        1.1 ALSOFT 1.21.0
[t=00:00:00.585371][f=-000001] [Sound]   Renderer:       OpenAL Soft
[t=00:00:00.585414][f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[t=00:00:00.585434][f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_loopback_bformat ALC_SOFT_output_limiter ALC_SOFT_pause_device
[t=00:00:00.585440][f=-000001] [Sound]   Devices:
[t=00:00:00.586824][f=-000001] [Sound]     [OpenAL Soft on JBL Quantum One Game (JBL Quantum One* Game)]
[t=00:00:00.586832][f=-000001] [Sound]     [OpenAL Soft on Casque pour téléphone (JBL Quantum One* Chat)]
[t=00:00:00.586843][f=-000001] [Sound]     [OpenAL Soft on Realtek Digital Output (Realtek USB Audio)]
[t=00:00:00.586847][f=-000001] [Sound]     [OpenAL Soft on PL2783Q (NVIDIA High Definition Audio)]
[t=00:00:00.586853][f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=29
[t=00:00:00.586858][f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[t=00:00:00.587344][f=-000001] [Sound]   EFX Enabled: yes
[t=00:00:00.587354][f=-000001] [Sound] [Sound::UpdateThread][2]
[t=00:00:00.628514][f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 99ms
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:32:DumpVersion():libcurl 7.86.0 OpenSSL/3.0.7 (Schannel)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:80:ConfigureCertificates():CURLOPT_CAINFO is nullptr (can be overriden by PRD_SSL_CERT_FILE env variable)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:82:ConfigureCertificates():CURLOPT_CAPATH is nullptr (can be overriden by PRD_SSL_CERT_DIR env variable)
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:203:setWritePath():Using filesystem-writepath: D:\Program Files (x86)\Steam\steamapps\common\Zero-K
[Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:187:DownloadSetConfig():Free disk space: 26172 MB
[t=00:00:00.629500][f=-000001] [StartScript] Loading StartScript from: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\_script.txt
[t=00:00:00.632891][f=-000001] [CPreGame] using client IP 149.56.22.68 and port 8476
[t=00:00:00.633650][f=-000001] [NetProto::InitClient] connecting to IP 149.56.22.68 on port 8476 using name Tommyknocker
[t=00:00:00.979741][f=-000001] [PreGame::AddMapArchivesToVFS][server=0000000000000000] using map "Alphabet Siege Dry v1.20" (loaded=0 cached=0)
[t=00:00:00.980043][f=-000001] [VFS] [SpringVFS::AddArchive<this=000001c928fe6740>(arName="Alphabet Siege Dry v1.20", overwrite=false)] section=1 cached=0
[t=00:00:00.984021][f=-000001] [VFS] [SpringVFS::AddArchive<this=000001c928fe6740>(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[t=00:00:00.987241][f=-000001] [PreGame::AddModArchivesToVFS][server=0000000000000000] using game "Zero-K v1.12.5.1" (loaded=0 cached=0)
[t=00:00:00.987570][f=-000001] [VFS] [SpringVFS::AddArchive<this=000001c928fe6740>(arName="Zero-K v1.12.5.1", overwrite=false)] section=0 cached=0
[t=00:00:00.992519][f=-000001] [VFS] [SpringVFS::AddArchive<this=000001c928fe6740>(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.992612][f=-000001] [VFS] [SpringVFS::AddArchive<this=000001c928fe6740>(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[t=00:00:01.991995][f=-000001] [CAS::GASCB] Archive file="alphabetsiegev1.20.sd7" cs="6c8885cd6ba17b265f7cce5d511b5a054cea7f953602a5d1eae022f129fbff98d9b9735fc64b0aa1dc2e17c180b2ecd7671f4b3efab71593a039f8e107d307a3"
[t=00:00:01.992105][f=-000001] [CAS::GASCB] Archive file="maphelper.sdz" cs="c2f5635fb58633282b715b3776b6e0edd938b1c9fddef720456eab8924194de978d8d605c6ff24e3e136e42214732673060586d9a72c701679589fd333f6aaba"
Fontconfig error: Cannot load default config file
[t=00:00:01.992159][f=-000001] Warning: [PreGame::GameDataReceived] Archive Alphabet Siege Dry v1.20 (checksum ae7de692de27480e740d956a27adbae895d2ce5ccbdc52f1af8e89780de2b271a161a55a00b42e423d18f3e394c1caa4611acde75d9b6585d96167323425ad19) differs from the host's copy (checksum 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[t=00:00:01.992622][f=-000001] [CAS::GASCB] Archive file="72725e4feb8b22e7298c533536f89296.sdp" cs="be0a01878cd09901a255866d24c8d06cb3845a95d050b169cb9ba8926848418ee486d3581e746f6f73c42af47ebd4627673a42b9475a3b6ae57dfef9bba67d11"
[t=00:00:01.992665][f=-000001] [CAS::GASCB] Archive file="springcontent.sdz" cs="9579ba863e4281b096f5375c12fdcd537e22f8e579024e08152359dc90769cb2e5641d731d2b18f2e7d140f041a65824890758117b6b2e93430d3f4e9208773b"
[t=00:00:01.992698][f=-000001] [CAS::GASCB] Archive file="bitmaps.sdz" cs="ed5fc4f7d9e73b042c36ab1bbab84c1699bc25f327ea61bac92e86d89ffb780b8bfaa27e254ca7975ab27990723bcf2ad65db2650689e93c90aeded31f975de5"
[t=00:00:01.992718][f=-000001] Warning: [PreGame::GameDataReceived] Archive 72725e4feb8b22e7298c533536f89296.sdp (checksum c62c7ff66b7523b518961a2a8c8d5129541a87838eb89edb1796779667c5a5378a186c552613d00acea713944d20d1293860a8cd3ab8fcc536de1f64363957cf) differs from the host's copy (checksum 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
------- TRUNCATED -------
[t=00:00:25.031487][f=-000001] Loaded widget:  Chili Crude Player List  <gui_chili_crudeplayerlist.lua>
[t=00:00:25.031902][f=-000001] Loaded widget:  Chili Docking       <api_chili_docking.lua>
[t=00:00:25.044744][f=-000001] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>
[t=00:00:25.045099][f=-000001] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
[t=00:00:25.045315][f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>
[t=00:00:25.046272][f=-000001] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
[t=00:00:25.046380][f=-000001] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
[t=00:00:25.048043][f=-000001] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
[t=00:00:25.048275][f=-000001] Loaded widget:  Custom Markers      <gui_custom_markers.lua>
[t=00:00:25.048415][f=-000001] Mex Placement Initialised with 57 spots.
[t=00:00:25.049050][f=-000001] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
[t=00:00:25.049359][f=-000001] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
[t=00:00:25.049825][f=-000001] Loaded widget:  Select Keys         <gui_selectkeys.lua>
[t=00:00:25.050152][f=-000001] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>
[t=00:00:25.050271][f=-000001] Loaded widget:  Galaxy Battle Handler  <mission_galaxy_battle_handler.lua>
[t=00:00:25.054055][f=-000001] Loaded widget:  Chili Share menu v1.24  <gui_chili_share.lua>
[t=00:00:25.060077][f=-000001] Loaded widget:  Contrast Adaptive Sharpen  <gfx_cas.lua>
[t=00:00:25.064278][f=-000001] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
[t=00:00:25.064505][f=-000001] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
[t=00:00:25.064632][f=-000001] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
[t=00:00:25.065826][f=-000001] Loaded widget:  Bloom Shader Deferred  <gfx_bloom_shader_deferred.lua>
[t=00:00:25.146529][f=-000001] Loaded widget:  ssao 3              <gfx_ssao.lua>
[t=00:00:25.147056][f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
[t=00:00:25.147286][f=-000001] SetSunLighting
[t=00:00:25.147608][f=-000001] Loaded widget:  Sun and Atmosphere Handler  <gfx_sun_and_atmosphere.lua>
[t=00:00:25.155265][f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
[t=00:00:25.159509][f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>
[t=00:00:25.160666][f=-000001] Loaded widget:  Loading failure pop-up  <init_load_errors.lua>
[t=00:00:25.160916][f=-000001] Loaded widget:  Font Cache          <api_font_cache.lua>
[t=00:00:25.161027][f=-000001] Lua garbage collection rate: 30/s
[t=00:00:25.161034][f=-000001] Loaded widget:  GC Control          <api_gc_control.lua>
[t=00:00:25.162683][f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>
[t=00:00:25.162924][f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
[t=00:00:25.163040][f=-000001] Loaded widget:  UnitResurrected callin  <api_callin_rez.lua>
[t=00:00:25.165065][f=-000001] Writing last game win data
[t=00:00:25.167856][f=-000001] LuaUI v0.3
[t=00:00:25.226056][f=-000001] [Game::Load][7] globalQuit=0 forcedQuit=0
[t=00:00:25.862684][f=-000001] [Game::Load][8] globalQuit=0 forcedQuit=0
[t=00:00:25.862910][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Skirmish AIs"
[t=00:00:25.863239][f=-000001] [EOH::CreateSkirmishAI(id=0)]
[t=00:00:25.863253][f=-000001] [AIWrapper::PreInit][AI=0 team=1] creating callbacks
[t=00:00:25.895211][f=-000001] Skirmish AI <Circuit Hard-stable>: 1.2.10
[t=00:00:25.911584][f=-000001] Skirmish AI <Circuit Hard-stable>: AngelScript Rules!
[t=00:00:25.912478][f=-000001] Skirmish AI <Circuit Hard-stable>: Loading the Terrain-Map ...
[t=00:00:25.912674][f=-000001] Skirmish AI <Circuit Hard-stable>:   Water Damage: 0.000000
[t=00:00:25.912944][f=-000001] Skirmish AI <Circuit Hard-stable>:   Sector-Map Block Size: 64
[t=00:00:25.912950][f=-000001] Skirmish AI <Circuit Hard-stable>:   Sector-Map Size: 15360 (x160, z96)
[t=00:00:25.916296][f=-000001] Skirmish AI <Circuit Hard-stable>:   Determining Usable Terrain for all units ...
[t=00:00:25.922348][f=-000001] Skirmish AI <Circuit Hard-stable>:   Map Land Percent: 99.81%
[t=00:00:25.922360][f=-000001] Skirmish AI <Circuit Hard-stable>:   Minimum Elevation: -95.87
[t=00:00:25.922372][f=-000001] Skirmish AI <Circuit Hard-stable>:   Maximum Elevation: 851.90
[t=00:00:25.922381][f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(-0.000000 / any)      Is buildable across 99.674477% of the map. (used by 33 unit-defs)
[t=00:00:25.922391][f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(any / any)    Is buildable across 100.000000% of the map. (used by 36 unit-defs)
[t=00:00:25.922399][f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(any / any)    Is buildable across 100.000000% of the map. (used by 40 unit-defs)
[t=00:00:25.922407][f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(any / -15.000000)     Is buildable across 0.091146% of the map. (used by 2 unit-defs)
[t=00:00:25.922414][f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(any / -10.000000)     Is buildable across 0.091146% of the map. (used by 1 unit-defs)
[t=00:00:25.928130][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)     Max Slope=(0.41))   Move-Data used:'akbot4'     Has 1 Map-Area(s) occupying 95.44% of the map. (used by 356 unit-defs)
[t=00:00:25.928179][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(any / -15.00)   Max Slope=(1.00))   Move-Data used:'boat5'      Has 0 Map-Area(s) occupying 0.00% of the map. (used by 6 unit-defs)
[t=00:00:25.933267][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(0.41))   Move-Data used:'kbot4'      Has 1 Map-Area(s) occupying 95.27% of the map. (used by 32 unit-defs)
[t=00:00:25.938275][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(any / any)      Max Slope=(0.41))   Move-Data used:'bhover5'    Has 1 Map-Area(s) occupying 95.44% of the map. (used by 5 unit-defs)
[t=00:00:25.943221][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)     Max Slope=(1.00))   Move-Data used:'atkbot3'    Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs)
[t=00:00:25.948022][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(1.00))   Move-Data used:'tkbot4'     Has 1 Map-Area(s) occupying 99.77% of the map. (used by 10 unit-defs)
[t=00:00:25.952901][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)   Max Slope=(1.00))   Move-Data used:'tkbot2'     Has 1 Map-Area(s) occupying 99.71% of the map. (used by 4 unit-defs)
[t=00:00:25.957330][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(any / any)      Max Slope=(0.11))   Move-Data used:'hover3'     Has 6 Map-Area(s) occupying 85.27% of the map. (used by 13 unit-defs)
[t=00:00:25.962455][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)   Max Slope=(0.41))   Move-Data used:'skbot2'     Has 1 Map-Area(s) occupying 95.23% of the map. (used by 3 unit-defs)
[t=00:00:25.962540][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(any / -5.00)    Max Slope=(1.00))   Move-Data used:'boat4'      Has 0 Map-Area(s) occupying 0.00% of the map. (used by 8 unit-defs)
[t=00:00:25.966871][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(0.11))   Move-Data used:'tank4'      Has 6 Map-Area(s) occupying 85.27% of the map. (used by 21 unit-defs)
[t=00:00:26.002847][f=-000001] Skirmish AI <Circuit Hard-stable>: No config file! (LuaRules/Configs/1052188CircuitAIHard64/stable/Alphabet_Siege_Dry_v1.20.json)
[t=00:00:26.008773][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\behaviour.json
[t=00:00:26.014945][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\block_map.json
[t=00:00:26.019932][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\build_chain.json
[t=00:00:26.024615][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\commander.json
[t=00:00:26.028758][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\economy.json
[t=00:00:26.033170][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\factory.json
[t=00:00:26.039127][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: D:\Program Files (x86)\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\response.json
[t=00:00:26.070142][f=-000001] Skirmish AI <Circuit Hard-stable>: Circuit Hard 1.2.10 (0) Initialized!
[t=00:00:26.070397][f=-000001] [AIWrapper::SendUnitEvents][AI=0 team=1] numUnits=0
[t=00:00:26.070404][f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs] 207ms
[t=00:00:26.076291][f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 numAllocs{int+, int-, ext, int_p}={0, 0, 11578, 0.0} allocedSize{int+, int-, ext}={0, 0, 1948623}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0045}
[t=00:00:26.502847][f=-000001] UpdateInterfacePreset, minimapRight
[t=00:00:26.516581][f=-000001] Mex Placement Initialised with 57 spots.
[t=00:00:26.571447][f=-000001] Generated blank fulltex
[t=00:00:26.571461][f=-000001] Generated blank splattex
[t=00:00:26.576691][f=-000001] 
[t=00:00:26.576700][f=-000001] Diffuse shader created
[t=00:00:26.881610][f=-000001] GameID: 28f746667b410896d2a53827318c7c1a
[t=00:00:26.881858][f=-000001] Connection attempt from Tommyknocker
[t=00:00:26.881864][f=-000001]  -> Version: 105.1.1-2457-g8095d30 BAR105 [Windows 64-bit (native)]
[t=00:00:26.881945][f=-000001]  -> Connection established (given id 0)
[t=00:00:26.881961][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="[PreGame::GameDataReceived][map-checksums]
    server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
    client=ae7de692de27480e740d956a27adbae895d2ce5ccbdc52f1af8e89780de2b271a161a55a00b42e423d18f3e394c1caa4611acde75d9b6585d96167323425ad19"
[t=00:00:26.881976][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="[PreGame::GameDataReceived][mod-checksums]
    server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
    client=c62c7ff66b7523b518961a2a8c8d5129541a87838eb89edb1796779667c5a5378a186c552613d00acea713944d20d1293860a8cd3ab8fcc536de1f64363957cf"
[t=00:00:26.881988][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=8948228521f83e50476e0b17d95fd71a9dc27ed224cc6e0e8b5a2e0d4a707b65ca6419d05ba9ea0e0cb86e4738f75f753353ec06ac3d404248c3f8ce2049009c]"
[t=00:00:26.881997][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=0d894c89ca3dfdd19c13228784f82cb8ef25f8be4084cf336654b67f5c2d442e0aa073259933aba569219bd3ad749bba1ccf039ed3f8ea33d00029cad8e1702d]"
[t=00:00:26.882056][f=-000001] [Game::ClientReadNet][LOGMSG] sender="Tommyknocker" string="[Game::Load][lua{Rules,Gaia}={000001c9b5cbea90,0000000000000000}][locale="C"]"
[t=00:00:26.887843][f=-000001] IsIsland, <function>, false
[t=00:00:26.902994][f=-000001] Mex Placement Initialised with 57 spots.
[t=00:00:26.913950][f=-000001] Begin shader draw
[t=00:00:27.230187][f=-000001] Epicmenu: Switching to Default camera mode
[t=00:00:27.231718][f=-000001] [Game::ClientReadNet] local skirmish AI "AI: Hard (1)" (ID: 0, Short-Name: "1052188CircuitAIHard64", Version: "") took over control of team 1
[t=00:00:27.238263][f=-000001] FullTex rendered in: 324
[t=00:00:27.258783][f=-000001] Starting to render DNTS-splattex
[t=00:00:27.408198][f=-000001] Specular and Splat rendered in 170
[t=00:00:27.408211][f=-000001] Starting to render SquareTextures
[t=00:00:27.663943][f=-000001] All squaretex rendered and applied in: 256
[t=00:00:27.667502][f=-000001] specular and splat applied
[t=00:00:27.667524][f=-000001] Applied grass and minimap textures
[t=00:00:27.667532][f=-000001] map fully processed in: 1110
[t=00:00:32.340789][f=-000001] <Tommyknocker> Allies: I choose: eQuil!
[t=00:01:03.106224][f=-000001] Warning: Couldn't find texture "%%357:1"!
[t=00:04:09.554013][f=0005590] Tommyknocker paused the game
[t=00:05:01.755557][f=0005590] Tommyknocker unpaused the game
[t=00:07:12.263701][f=0009502] Tommyknocker paused the game
[t=00:07:25.832234][f=0009502] Tommyknocker unpaused the game
[t=00:07:28.481526][f=0009580] game_message: Recluse is under attack
[t=00:07:33.569311][f=0009732] game_message: Recluse is under attack
[t=00:08:40.280753][f=0011734] game_message: Recluse is under attack
[t=00:08:55.130599][f=0012179] game_message: Tarantula is under attack
[t=00:09:00.130790][f=0012329] game_message: Tarantula is under attack
[t=00:10:56.876120][f=0015831] game_message: Venom is under attack
[t=00:11:09.025324][f=0016196] game_message: Recluse is under attack
[t=00:11:14.026090][f=0016346] game_message: Recluse is under attack
[t=00:11:21.404083][f=0016567] game_message: Venom is under attack
[t=00:11:26.554230][f=0016722] game_message: Recluse is under attack
[t=00:12:01.856738][f=0017781] game_message: Flea is under attack
[t=00:12:14.962045][f=0018174] game_message: Redback is under attack
[t=00:12:19.956207][f=0018324] game_message: Hermit is under attack
[t=00:12:24.938102][f=0018474] game_message: Hermit is under attack
[t=00:12:29.974361][f=0018624] game_message: Hermit is under attack
[t=00:12:34.960761][f=0018774] game_message: Venom is under attack
[t=00:13:40.339402][f=0020736] game_message: Hermit is under attack
[t=00:14:13.419510][f=0021728] game_message: Venom is under attack
[t=00:15:34.747448][f=0024168] game_message: Hermit is under attack
[t=00:15:39.745763][f=0024318] game_message: Hermit is under attack
[t=00:15:44.760818][f=0024468] game_message: Hermit is under attack
[t=00:15:49.747426][f=0024618] game_message: Hermit is under attack
[t=00:16:04.928005][f=0025074] game_message: Hermit is under attack
[t=00:16:11.062843][f=0025258] game_message: Recluse is under attack
[t=00:16:16.131436][f=0025410] game_message: Recluse is under attack
[t=00:16:21.143039][f=0025560] game_message: Hermit is under attack
[t=00:16:26.139711][f=0025710] game_message: Hermit is under attack
[t=00:16:31.145331][f=0025860] game_message: Hermit is under attack
[t=00:16:36.164601][f=0026010] game_message: Hermit is under attack
[t=00:16:41.201847][f=0026162] game_message: Hermit is under attack
[t=00:16:58.080269][f=0026668] game_message: Flea is under attack
[t=00:17:21.529720][f=0027372] game_message: Recluse is under attack
[t=00:17:32.279271][f=0027694] game_message: Hermit is under attack
[t=00:17:50.260926][f=0028234] game_message: Venom is under attack
[t=00:17:56.161460][f=0028411] game_message: Venom is under attack
[t=00:18:01.176975][f=0028561] game_message: Venom is under attack
[t=00:18:06.181060][f=0028711] game_message: Venom is under attack
[t=00:18:11.162555][f=0028861] game_message: Venom is under attack
[t=00:19:19.967413][f=0030924] game_message: Gull is under attack
[t=00:19:25.665312][f=0031096] game_message: Moderator is under attack
[t=00:19:25.793121][f=0031099] Tommyknocker added point: Unit received from AI: Hard (1)
[t=00:19:33.462965][f=0031330] game_message: Stinger is under attack
[t=00:19:38.532906][f=0031482] game_message: Venom is under attack
[t=00:19:43.530727][f=0031632] game_message: Venom is under attack
[t=00:19:48.540282][f=0031782] game_message: Venom is under attack
[t=00:19:53.883780][f=0031943] game_message: Venom is under attack
[t=00:19:58.880571][f=0032093] game_message: Venom is under attack
[t=00:20:03.897827][f=0032243] game_message: Jack is under attack
[t=00:20:41.333599][f=0033366] game_message: Gull is under attack
[t=00:20:46.537091][f=0033522] game_message: Gull is under attack
[t=00:20:52.234542][f=0033693] game_message: Metal Extractor is under attack
[t=00:21:06.736289][f=0034128] game_message: Redback is under attack
[t=00:21:11.963762][f=0034284] game_message: Lotus is under attack
[t=00:21:19.061086][f=0034498] game_message: Tank Foundry is under attack
[t=00:21:29.660874][f=0034816] game_message: Gull is under attack
[t=00:21:41.089357][f=0035159] game_message: Venom is under attack
[t=00:21:52.676949][f=0035506] game_message: Gull is under attack
[t=00:21:58.129855][f=0035670] game_message: Gull is under attack
[t=00:22:03.124936][f=0035820] game_message: Kodachi is under attack
[t=00:22:08.128984][f=0035970] game_message: Gull is under attack
[t=00:22:14.706946][f=0036167] game_message: Gull is under attack
[t=00:22:20.075577][f=0036328] game_message: Tarantula is under attack
[t=00:22:25.560694][f=0036493] game_message: Minotaur is under attack
[t=00:22:32.159450][f=0036690] game_message: Tarantula is under attack
[t=00:22:44.324317][f=0037056] game_message: Placeholder is under attack
[t=00:22:52.891446][f=0037313] game_message: Redback is under attack
[t=00:23:00.010833][f=0037526] game_message: Gull is under attack
[t=00:23:04.988714][f=0037675] [SpringApp::Kill][1] fromRun=1
[t=00:23:04.988728][f=0037675] [ThreadPool::SetThreadCount][1] wanted=0 current=8 maximum=16 (init=0)
[t=00:23:05.018039][f=0037675]  [async=0] threads=8 tasks=5441877 {sum,avg}{exec,wait}time={{79004.344, 0.015}, {562914.875, 0.103}}ms
[t=00:23:05.018052][f=0037675]      thread=1 tasks=777411 {sum,min,max,avg}{exec,wait}time={{15975.357, 0.000, 567.699, 0.021}, {1765.031, 0.000, 18446744027136.000, 0.002}}ms
[t=00:23:05.018060][f=0037675]      thread=2 tasks=777411 {sum,min,max,avg}{exec,wait}time={{11171.907, 0.000, 566.337, 0.014}, {83250.078, 0.000, 18446744027136.000, 0.107}}ms
[t=00:23:05.018068][f=0037675]      thread=3 tasks=777411 {sum,min,max,avg}{exec,wait}time={{10788.579, 0.000, 566.340, 0.014}, {85508.922, 0.000, 18446744027136.000, 0.110}}ms
[t=00:23:05.018075][f=0037675]      thread=4 tasks=777411 {sum,min,max,avg}{exec,wait}time={{10688.271, 0.000, 566.338, 0.014}, {88125.203, 0.000, 18446744027136.000, 0.113}}ms
[t=00:23:05.018081][f=0037675]      thread=5 tasks=777411 {sum,min,max,avg}{exec,wait}time={{10508.573, 0.000, 566.337, 0.014}, {91843.109, 0.000, 18446744027136.000, 0.118}}ms
[t=00:23:05.018091][f=0037675]      thread=6 tasks=777411 {sum,min,max,avg}{exec,wait}time={{10057.489, 0.000, 566.337, 0.013}, {100937.734, 0.000, 18446744027136.000, 0.130}}ms
[t=00:23:05.018098][f=0037675]      thread=7 tasks=777411 {sum,min,max,avg}{exec,wait}time={{9814.168, 0.000, 566.337, 0.013}, {111484.742, 0.000, 27.083, 0.143}}ms
[t=00:23:05.018105][f=0037675]  [async=1] threads=8 tasks=3933 {sum,avg}{exec,wait}time={{47690.914, 12.126}, {7508807.500, 1909.181}}ms
[t=00:23:05.018116][f=0037675]      thread=1 tasks=558 {sum,min,max,avg}{exec,wait}time={{6786.815, 0.000, 629.854, 12.163}, {1068290.250, 0.002, 5916.473, 1914.499}}ms
[t=00:23:05.018123][f=0037675]      thread=2 tasks=566 {sum,min,max,avg}{exec,wait}time={{6788.229, 0.000, 387.472, 11.993}, {1077884.250, 0.100, 5898.724, 1904.389}}ms
[t=00:23:05.018129][f=0037675]      thread=3 tasks=573 {sum,min,max,avg}{exec,wait}time={{6836.179, 0.000, 478.382, 11.931}, {1087403.375, 0.149, 5890.006, 1897.737}}ms
[t=00:23:05.018138][f=0037675]      thread=4 tasks=559 {sum,min,max,avg}{exec,wait}time={{6777.598, 0.000, 394.666, 12.125}, {1077722.750, 0.203, 5896.694, 1927.948}}ms
[t=00:23:05.018144][f=0037675]      thread=5 tasks=552 {sum,min,max,avg}{exec,wait}time={{6813.820, 0.000, 383.903, 12.344}, {1061899.875, 0.043, 5919.756, 1923.732}}ms
[t=00:23:05.018151][f=0037675]      thread=6 tasks=561 {sum,min,max,avg}{exec,wait}time={{6833.250, 0.000, 628.715, 12.180}, {1067708.125, 0.158, 5883.290, 1903.223}}ms
[t=00:23:05.018159][f=0037675]      thread=7 tasks=564 {sum,min,max,avg}{exec,wait}time={{6855.024, 0.000, 392.778, 12.154}, {1067899.000, 0.094, 5883.273, 1893.438}}ms
[t=00:23:05.018164][f=0037675] [ThreadPool::SetThreadCount][2] workers=0
[t=00:23:05.018168][f=0037675] [SpringApp::Kill][2]
[t=00:23:05.018473][f=0037675] [Game::KillLua][0] dtor=0 loadscreen=0000000000000000
[t=00:23:05.018480][f=0037675] [Game::KillLua][1] dtor=0 luaUI=000001ca7e38d270
[t=00:23:05.018510][f=0037675] Start widgetHandler:Shutdown
[t=00:23:05.020048][f=0037675] Shutdown - SaveOrderList Complete
[t=00:23:05.024704][f=0037675] Writing last game win data
[t=00:23:05.027380][f=0037675] Shutdown - SaveConfigData Complete
[t=00:23:05.027390][f=0037675] Shutdown Widget - Chili Highlight
[t=00:23:05.027410][f=0037675] Shutdown Widget - Draw After Chili
[t=00:23:05.027416][f=0037675] Shutdown Widget - API Unit Tracker GL4
[t=00:23:05.027424][f=0037675] Shutdown Widget - EPIC Menu
[t=00:23:05.028077][f=0037675] Shutdown Widget - Chili Minimap
[t=00:23:05.028148][f=0037675] Shutdown Widget - Chili Widget Selector
[t=00:23:05.028700][f=0037675] Shutdown Widget - Depth of Field Shader
[t=00:23:05.029450][f=0037675] Shutdown Widget - Deferred rendering
[t=00:23:05.029458][f=0037675] SSAO: Deferred rendering disabled, disabling.
[t=00:23:05.042729][f=0037675] Shutdown Widget - Deferred rendering
[t=00:23:05.042744][f=0037675] SSAO: Deferred rendering disabled, disabling.
[t=00:23:05.043563][f=0037675] Shutdown Widget - Local Team Colors
[t=00:23:05.043572][f=0037675] Shutdown Widget - Display Keys 2
[t=00:23:05.043596][f=0037675] Shutdown Widget - Save Game Menu
[t=00:23:05.043603][f=0037675] Shutdown Widget - Highlight Model Api GL4
[t=00:23:05.043636][f=0037675] Shutdown Widget - Unit Icons
[t=00:23:05.043688][f=0037675] Shutdown Widget - HealthBars
[t=00:23:05.044323][f=0037675] Shutdown Widget - Noises
[t=00:23:05.044330][f=0037675] Shutdown Widget - BuildETA
[t=00:23:05.044338][f=0037675] Shutdown Widget - Selected Units GL4 2
[t=00:23:05.044353][f=0037675] Shutdown Widget - Win Counter
[t=00:23:05.044360][f=0037675] Shutdown Widget - EndGame APM stats
[t=00:23:05.045161][f=0037675] Shutdown Widget - Modular Comm Info
[t=00:23:05.045168][f=0037675] Shutdown Widget - Attack Warning
[t=00:23:05.045175][f=0037675] Shutdown Widget - Startup Info and Selector
[t=00:23:05.045189][f=0037675] Shutdown Widget - CameraShake
[t=00:23:05.045196][f=0037675] Shutdown Widget - Chili Economy Panel Default
[t=00:23:05.045247][f=0037675] Shutdown Widget - Chili EndGame Window
[t=00:23:05.045259][f=0037675] Shutdown Widget - Chili Nuke Warning
[t=00:23:05.045271][f=0037675] Shutdown Widget - Chili Selections & CursorTip v2
[t=00:23:05.045281][f=0037675] Shutdown Widget - Chili Spectator Panels
[t=00:23:05.045288][f=0037675] Shutdown Widget - Context Menu
[t=00:23:05.045293][f=0037675] Shutdown Widget - Darkening
[t=00:23:05.045303][f=0037675] Shutdown Widget - Transport AI
[t=00:23:05.045309][f=0037675] Shutdown Widget - Defense Range Zero-K
[t=00:23:05.045362][f=0037675] Shutdown Widget - Grab Input
[t=00:23:05.045461][f=0037675] Input grabbing is disabled!
[t=00:23:05.045471][f=0037675] Shutdown Widget - Highlight Geos
[t=00:23:05.045478][f=0037675] Shutdown Widget - Local Widgets Config
[t=00:23:05.045486][f=0037675] Shutdown Widget - MinimapEvents
[t=00:23:05.045493][f=0037675] Shutdown Widget - Missile Silo Range
[t=00:23:05.045500][f=0037675] Shutdown Widget - Music Player v2
[t=00:23:05.045517][f=0037675] Shutdown Widget - Point Tracker
[t=00:23:05.045523][f=0037675] Shutdown Widget - Showeco and Grid Drawer
[t=00:23:05.045534][f=0037675] Shutdown Widget - State Reverse and Latency
[t=00:23:05.045540][f=0037675] Shutdown Widget - Stereo3D
[t=00:23:05.045576][f=0037675] Shutdown Widget - Reclaim Field Highlight
[t=00:23:05.045585][f=0037675] Shutdown Widget - Map Draw Blocker
[t=00:23:05.045595][f=0037675] Shutdown Widget - Attack AoE
[t=00:23:05.045602][f=0037675] Shutdown Widget - Map Edge Extension
[t=00:23:05.045989][f=0037675] Shutdown Widget - Highlight Unit GL4 v2
[t=00:23:05.045999][f=0037675] Shutdown Widget - Selection Send
[t=00:23:05.046012][f=0037675] Shutdown Widget - LupsManager
[t=00:23:05.046027][f=0037675] Shutdown Widget - Newton Firezone
[t=00:23:05.046035][f=0037675] Shutdown Widget - Receive Units Indicator
[t=00:23:05.046041][f=0037675] Shutdown Widget - Chili Pro Console
[t=00:23:05.049923][f=0037675] Shutdown Widget - Persistent Build Height
[t=00:23:05.049937][f=0037675] Shutdown Widget - Lasso Terraform GUI
[t=00:23:05.049944][f=0037675] Shutdown Widget - Chili Framework
[t=00:23:05.049950][f=0037675] Shutdown Widget - Lups
[t=00:23:05.050464][f=0037675] Shutdown Widget - Chili Core Selector
[t=00:23:05.050533][f=0037675] Shutdown Widget - Custom Markers
[t=00:23:05.050545][f=0037675] Shutdown Widget - Mex Placement Handler
[t=00:23:05.050567][f=0037675] Shutdown Widget - Select Keys
[t=00:23:05.050581][f=0037675] Shutdown Widget - Contrast Adaptive Sharpen
[t=00:23:05.050608][f=0037675] Shutdown Widget - Pause Screen
[t=00:23:05.050762][f=0037675] Shutdown Widget - Bloom Shader Deferred
[t=00:23:05.050916][f=0037675] Shutdown Widget - Color Blindness Correction
[t=00:23:05.051028][f=0037675] Shutdown Widget - Layout Handler
[t=00:23:05.051038][f=0037675] Shutdown Widget - Text To Speech Control
[t=00:23:05.051043][f=0037675] End widgetHandler:Shutdown
[t=00:23:05.085670][f=0037675] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 139812942, 0.0} allocedSize{int+, int-, ext}={0, 0, 23174499915}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0051}
[t=00:23:05.087750][f=0037675] [Game::KillLua][2] dtor=0 luaGaia=0000000000000000
[t=00:23:05.087760][f=0037675] [Game::KillLua][3] dtor=0 luaRules=000001c9b5cbea90
[t=00:23:05.087786][f=0037675] Start gadgetHandler:Shutdown
[t=00:23:05.087795][f=0037675] Shutdown - StartSetup
[t=00:23:05.087801][f=0037675] Shutdown - UnitMorph
[t=00:23:05.089223][f=0037675] Shutdown - Carrier Drones
[t=00:23:05.089355][f=0037675] Shutdown - Missile Silo Controller
[t=00:23:05.089362][f=0037675] Shutdown - Modular Comm Info
[t=00:23:05.089374][f=0037675] Shutdown - Terrain Texture Handler
[t=00:23:05.089380][f=0037675] Shutdown - UnitCloakShield
[t=00:23:05.089795][f=0037675] Shutdown - Starlight Handler
[t=00:23:05.089831][f=0037675] End gadgetHandler:Shutdown
[t=00:23:05.110575][f=0037675] Start gadgetHandler:Shutdown
[t=00:23:05.110588][f=0037675] Shutdown - Teleport Throw
[t=00:23:05.110596][f=0037675] Shutdown - UnitMorph
[t=00:23:05.110607][f=0037675] Shutdown - Commander Skin Renderer
[t=00:23:05.112471][f=0037675] Shutdown - Missile fired callins
[t=00:23:05.112497][f=0037675] Shutdown - Modular Comm Info
[t=00:23:05.112503][f=0037675] Shutdown - Retreat Command
[t=00:23:05.112514][f=0037675] Shutdown - Shockwaves
[t=00:23:05.112520][f=0037675] Shutdown - Unit tint API
[t=00:23:05.112531][f=0037675] Shutdown - Unit glow API
[t=00:23:05.112543][f=0037675] Shutdown - UnitCloakShield
[t=00:23:05.112561][f=0037675] Shutdown - Lups Cloak FX
[t=00:23:05.112571][f=0037675] Shutdown - Lups
[t=00:23:05.113136][f=0037675] Shutdown - Lups Shield
[t=00:23:05.113275][f=0037675] End gadgetHandler:Shutdown
[t=00:23:05.135158][f=0037675] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 4678, 0.0} allocedSize{int+, int-, ext}={0, 0, 734288}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0002}
[t=00:23:05.158794][f=0037675] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 0, 0.0} allocedSize{int+, int-, ext}={0, 0, 0}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0000}
[t=00:23:05.158842][f=0037675] [Game::KillLua][4] dtor=0
[t=00:23:05.158847][f=0037675] [Game::KillLua][5] dtor=0
[t=00:23:05.161675][f=0037675] [DemoRecorder::WriteDemoFile] writing client-demo "D:\Program Files (x86)\Steam\steamapps\common\Zero-K\demos\2024-05-17_06-20-26-384_Alphabet Siege Dry v1_105.1.1-2457-g8095d30 BAR105.sdfz" (2091786 bytes)
[t=00:23:05.161730][f=0037675] [Sound] [Sound::Kill] soundThread.joinable()=1
[t=00:23:05.191641][f=0037675] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[t=00:23:05.191655][f=0037675] [Sound] [Sound::UpdateThread][3] #sources=32 #items=64
[t=00:23:05.191861][f=0037675] [Sound] [Sound::UpdateThread][4] ctx=000001c9285ae5e0 dev=000001c95f855c50
[t=00:23:05.191926][f=0037675] [Sound] [Sound::UpdateThread][5] ctx=000001c9285ae5e0 dev=000001c95f855c50
[t=00:23:05.191930][f=0037675] [Sound] [Sound::Cleanup][alcDestroyContext(000001c9285ae5e0)]
[t=00:23:05.195219][f=0037675] [Sound] [Sound::Cleanup][alcCloseDevice(000001c95f855c50)]
[t=00:23:05.195414][f=0037675] [Sound] [Sound::Cleanup][SDL_CloseAudioDevice(2)]
[t=00:23:05.225068][f=0037675] [Sound] [Sound::UpdateThread][6]
[t=00:23:05.226042][f=0037675] [Game::~CGame][1]
[t=00:23:05.226051][f=0037675] [Game::KillLua][0] dtor=1 loadscreen=0000000000000000
[t=00:23:05.226056][f=0037675] [Game::KillLua][1] dtor=1 luaUI=0000000000000000
[t=00:23:05.226060][f=0037675] [Game::KillLua][2] dtor=1 luaGaia=0000000000000000
[t=00:23:05.226069][f=0037675] [Game::KillLua][3] dtor=1 luaRules=0000000000000000
[t=00:23:05.226073][f=0037675] [Game::KillLua][4] dtor=1
[t=00:23:05.226079][f=0037675] [Game::KillLua][5] dtor=1
[t=00:23:05.226115][f=0037675] [Game::KillMisc][1]
[t=00:23:05.226119][f=0037675] [Game::KillMisc][2]
[t=00:23:05.226127][f=0037675] [EOH::DestroySkirmishAI(id=0)]
[t=00:23:05.250041][f=0037675] [Game::KillMisc][3]
[t=00:23:05.250120][f=0037675] [Game::KillRendering][1]
[t=00:23:05.252231][f=0037675] [~CRectangleOverlapHandler] 31% overlap reduction
[t=00:23:05.294194][f=0037675] [3DOParser::Kill] allocated 1 pieces
[t=00:23:05.294218][f=0037675] [S3OParser::Kill] allocated 5542 pieces
[t=00:23:05.294610][f=0037675] [AssParser::Kill] allocated 674 pieces
[t=00:23:05.332052][f=0037675] [Game::KillInterface][1]
[t=00:23:05.332426][f=0037675] [Game::KillInterface][2]
[t=00:23:05.332908][f=0037675] [Game::KillSimulation][1]
[t=00:23:05.332986][f=0037675] [Game::KillSimulation][2]
[t=00:23:05.361604][f=0037675] [CCollisionHandler] dis-/continuous tests: 10/15401830
[t=00:23:05.361625][f=0037675] [Game::KillSimulation][3]
[t=00:23:05.362605][f=0037675] [~CPathCache(40x24)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=201
[t=00:23:05.362694][f=0037675] [~CPathCache(40x24)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[t=00:23:05.362769][f=0037675] [~CPathCache(80x48)] cacheHits=136 hitPercentage=7% numHashColls=0 maxCacheSize=106
[t=00:23:05.362799][f=0037675] [~CPathCache(80x48)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[t=00:23:05.363567][f=0037675] [~CRectangleOverlapHandler] 31% overlap reduction
[t=00:23:05.377584][f=0037675] [LosHandler::Kill] raycast instance cache-{hits,misses}={32362,83756}; shared=2%; cached=26%
[t=00:23:05.386478][f=0037675] [Game::KillSimulation][4]
[t=00:23:05.465635][f=0037675] [CommonDefHandler::KillStatic] 2161 sound-set data items added
[t=00:23:05.465655][f=0037675] [Game::~CGame][2]
[t=00:23:05.465660][f=0037675] [Game::~CGame][3]
[t=00:23:05.465742][f=0037675] [SpringApp::Kill][3]
[t=00:23:05.465836][f=0037675] [NetProto::~CNetProtocol] [UDPConnection::Statistics]
    7803258 bytes sent   in 39963 packets (195.262 bytes/packet)
    4152518 bytes recv'd in 22194 packets (187.101 bytes/packet)
    {0.068x, 0.032x} relative protocol overhead {up, down}
    33893 incoming chunks dropped, 111453 outgoing chunks resent
    21648 incoming chunks processed

[t=00:23:05.466028][f=0037675] [SpringApp::Kill][4] font=000001c928e99580
[t=00:23:05.467866][f=0037675] [SpringApp::Kill][5]
[t=00:23:05.471046][f=0037675] [SpringApp::Kill][6]
[t=00:23:05.471058] [SpringApp::Kill][7]
[t=00:23:05.471125] [RenderBuffer::KillStatic] Type = VA_TYPE_0 max size/init. capacity/curr. capacity: VBO = {880, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:23:05.471131] [RenderBuffer::KillStatic] Type = VA_TYPE_C max size/init. capacity/curr. capacity: VBO = {2176, 1048576, 1048576}, EBO = {4096, 2097152, 2097152}
[t=00:23:05.471137] [RenderBuffer::KillStatic] Type = VA_TYPE_N max size/init. capacity/curr. capacity: VBO = {0, 1024, 1024}, EBO = {0, 2048, 2048}
[t=00:23:05.471143] [RenderBuffer::KillStatic] Type = VA_TYPE_T max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152}
[t=00:23:05.471148] [RenderBuffer::KillStatic] Type = VA_TYPE_T4 max size/init. capacity/curr. capacity: VBO = {684, 65536, 65536}, EBO = {1026, 262144, 262144}
[t=00:23:05.471155] [RenderBuffer::KillStatic] Type = VA_TYPE_TN max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:23:05.471161] [RenderBuffer::KillStatic] Type = VA_TYPE_TC max size/init. capacity/curr. capacity: VBO = {700, 1048576, 1048576}, EBO = {1050, 2097152, 2097152}
[t=00:23:05.471166] [RenderBuffer::KillStatic] Type = VA_TYPE_PROJ max size/init. capacity/curr. capacity: VBO = {60632, 1048576, 1048576}, EBO = {90948, 2097152, 2097152}
[t=00:23:05.471171] [RenderBuffer::KillStatic] Type = VA_TYPE_TNT max size/init. capacity/curr. capacity: VBO = {0, 0, 0}, EBO = {0, 0, 0}
[t=00:23:05.471179] [RenderBuffer::KillStatic] Type = VA_TYPE_2D0 max size/init. capacity/curr. capacity: VBO = {4, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:23:05.471183] [RenderBuffer::KillStatic] Type = VA_TYPE_2DC max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:23:05.471188] [RenderBuffer::KillStatic] Type = VA_TYPE_2DT max size/init. capacity/curr. capacity: VBO = {1360, 1048576, 1048576}, EBO = {2040, 2097152, 2097152}
[t=00:23:05.471195] [RenderBuffer::KillStatic] Type = VA_TYPE_2DTC max size/init. capacity/curr. capacity: VBO = {540, 1048576, 1048576}, EBO = {810, 2097152, 2097152}
[t=00:23:05.658537] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules:
[t=00:23:05.658555] [LuaSocket] TCP_CONNECT ALLOW * -1
[t=00:23:05.658558] [LuaSocket] TCP_LISTEN  ALLOW * -1
[t=00:23:05.658562] [LuaSocket] UDP_CONNECT DENY  149.56.22.68 8476
[t=00:23:05.658566] [LuaSocket] UDP_LISTEN  ALLOW * -1
[t=00:23:05.662620] [VFS] [SpringVFS::DeleteArchives<this=000001c928fe6740>]
[t=00:23:05.662632] [VFS] [SpringVFS::DeleteArchives<this=000001c928fe6740>(section=0)] #archives[section]=1 #files[section]=8184
[t=00:23:05.662637] [VFS]   archive=D:\Program Files (x86)\Steam\steamapps\common\Zero-K\packages\72725e4feb8b22e7298c533536f89296.sdp (000001c95f85e240)
[t=00:23:05.662737] [~CPoolArchive] archiveFile="D:\Program Files (x86)\Steam\steamapps\common\Zero-K\packages\72725e4feb8b22e7298c533536f89296.sdp" numZipFiles=8184 sumInflSize=911003kb sumReadTime=9916ms
[t=00:23:05.662750]     file="unittextures/3do2s3o_atlas_1.tga" indx=7281 inflSize=16384kb readTime=23ms
[t=00:23:05.662754]     file="unittextures/gritty1.dds" indx=7557 inflSize=5461kb readTime=23ms
[t=00:23:05.662758]     file="objects3d/pw_warpgate_alt_dead.dae.lua" indx=5695 inflSize=0kb readTime=21ms
[t=00:23:05.662762]     file="unittextures/benzcom_1.dds" indx=7364 inflSize=5461kb readTime=21ms
[t=00:23:05.662765]     file="unittextures/detriment_1.dds" indx=7494 inflSize=5461kb readTime=21ms
[t=00:23:05.662771]     file="unittextures/3do2s3o_atlas_2.tga" indx=7282 inflSize=16384kb readTime=19ms
[t=00:23:05.662775]     file="unittextures/bantha_1.dds" indx=7346 inflSize=5461kb readTime=19ms
[t=00:23:05.662779]     file="sounds/music/war/entering the stronghold.ogg" indx=6353 inflSize=3548kb readTime=19ms
[t=00:23:05.662783]     file="unittextures/gritty2.dds" indx=7558 inflSize=5461kb readTime=18ms
[t=00:23:05.662788]     file="unittextures/zeppelin_1.dds" indx=8162 inflSize=4096kb readTime=17ms
[t=00:23:05.663751] [VFS] [SpringVFS::DeleteArchives<this=000001c928fe6740>(section=1)] #archives[section]=1 #files[section]=147
[t=00:23:05.663758] [VFS]   archive=D:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps\AlphabetSiegev1.20.sd7 (000001c95f875440)
[t=00:23:05.663840] [VFS] [SpringVFS::DeleteArchives<this=000001c928fe6740>(section=2)] #archives[section]=3 #files[section]=327
[t=00:23:05.663845] [VFS]   archive=D:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\base\springcontent.sdz (000001c95f82eee0)
[t=00:23:05.663890] [VFS]   archive=D:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\base\maphelper.sdz (000001c95f82f880)
[t=00:23:05.663916] [VFS]   archive=D:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\base\spring\bitmaps.sdz (000001c95f8300c0)
[t=00:23:05.663988] [VFS] [SpringVFS::DeleteArchives<this=000001c928fe6740>(section=3)] #archives[section]=0 #files[section]=0
[t=00:23:05.663994] [VFS] [SpringVFS::DeleteArchives<this=000001c928fe6740>(section=4)] #archives[section]=0 #files[section]=130
[t=00:23:05.663999] [VFS] [SpringVFS::DeleteArchives<this=000001c928fe6740>(section=5)] #archives[section]=0 #files[section]=0
[t=00:23:05.664004] [VFS] [SpringVFS::DeleteArchives<this=000001c928fe6740>(section=6)] #archives[section]=0 #files[section]=0
[t=00:23:05.664009] [VFS] [SpringVFS::DeleteArchives<this=000001c928fe6740>(section=7)] #archives[section]=0 #files[section]=0
[t=00:23:05.664015] [VFS] [SpringVFS::DeleteArchives<this=000001c928fe6740>(section=8)] #archives[section]=0 #files[section]=0
[t=00:23:05.664159] [SpringApp::Kill][8]
[t=00:23:05.664163] [WatchDog::DeregisterThread] deregistering controls for thread [main]
[t=00:23:05.664166] [WatchDog::Uninstall][1] hangDetectorThread=00007ff6b8307430 (joinable=1)
[t=00:23:05.664169] [WatchDog::Uninstall][2]
[t=00:23:06.522001] [WatchDog::Uninstall][3]
[t=00:23:06.522010] [SpringApp::Kill][9]