ZeroK-RTS / CrashReports

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Spring Crash [105.1.1-2457-g8095d30] #106244

Open Chobbyla opened 1 month ago

Chobbyla commented 1 month ago

infolog_full.txt (truncated):

Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/105CircuitAICommon64/stable/libSkirmishAI.so : System.IO.IOException: There is not enough space on the disk.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count)
   at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
   at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver)
Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/105CircuitAICommon64/stable/SkirmishAI.dll : System.IO.IOException: There is not enough space on the disk.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count)
   at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
   at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver)
Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/105CircuitAICommon64/stable/libSkirmishAI.so : System.IO.IOException: There is not enough space on the disk.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count)
   at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
   at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver)
Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/105CircuitAICommon64/stable/SkirmishAI.dll : System.IO.IOException: There is not enough space on the disk.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count)
   at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
   at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver)
Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/105CircuitTest64/stable/SkirmishAI.dll : System.IO.IOException: There is not enough space on the disk.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count)
   at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
   at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver)
Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/1051344CircuitAICommon64/stable/libSkirmishAI.so : System.IO.IOException: There is not enough space on the disk.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count)
   at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
   at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver)
Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/1051344CircuitAICommon64/stable/SkirmishAI.dll : System.IO.IOException: There is not enough space on the disk.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count)
   at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
   at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver)
Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/1051344CircuitAICommon64/stable/libSkirmishAI.so : System.IO.IOException: There is not enough space on the disk.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count)
   at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
   at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver)
Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/1051344CircuitAICommon64/stable/SkirmishAI.dll : System.IO.IOException: There is not enough space on the disk.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count)
   at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
   at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver)
Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/1051344CircuitAICommon64/stable/libSkirmishAI.so : System.IO.IOException: There is not enough space on the disk.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count)
   at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
   at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver)
Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/1051344CircuitAICommon64/stable/SkirmishAI.dll : System.IO.IOException: There is not enough space on the disk.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count)
   at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
   at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver)
Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/1051344CircuitAICommon64/stable/libSkirmishAI.so : System.IO.IOException: There is not enough space on the disk.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count)
   at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
   at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver)
Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/1051344CircuitAICommon64/stable/SkirmishAI.dll : System.IO.IOException: There is not enough space on the disk.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count)
   at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
   at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver)
Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/1051344CircuitAICommon64/stable/libSkirmishAI.so : System.IO.IOException: There is not enough space on the disk.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count)
   at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
   at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver)
Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/1051344CircuitAICommon64/stable/SkirmishAI.dll : System.IO.IOException: There is not enough space on the disk.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count)
   at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
   at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver)
Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/1051344CircuitAICommon64/stable/libSkirmishAI.so : System.IO.IOException: There is not enough space on the disk.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count)
   at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
   at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver)
Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/1051344CircuitAICommon64/stable/SkirmishAI.dll : System.IO.IOException: There is not enough space on the disk.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count)
   at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
   at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver)
Zero-K.exe Error: 0 : Error processing file deployment LuaMenu/configs/gameConfig/zk/defaultSettings/AI/Skirmish/1051344CircuitTest64/stable/SkirmishAI.dll : System.IO.IOException: There is not enough space on the disk.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count)
   at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
   at PlasmaDownloader.ConfigVersions.DeployAndResetConfigs(SpringPaths paths, Version ver)
Zero-K.exe Information: 0 : Connecting to steam API
Zero-K.exe Information: 0 : Steam online
Zero-K.exe Information: 0 : Starting
[t=00:00:00.000000] DetectCores: cpu mask ffff
[t=00:00:00.008990] [CpuId] found 6 cores and 12 logical cpus (mask: 0xfff) of type performance
[t=00:00:00.009022] [CpuId] setting logical cpu affinity mask to 0xfff
[t=00:00:00.021141] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\"
[t=00:00:00.021881] Using writeable configuration source: "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\springsettings.cfg"
[t=00:00:00.021896] Using additional read-only configuration source: "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\springsettings.cfg"
[t=00:00:00.289846] LogOutput initialized. Logging to C:\Program Files (x86)\Steam\steamapps\common\Zero-K\infolog.txt
[t=00:00:00.289945] ============== <Log Sections ([A]vailable, [E]nabled)> ==============
[t=00:00:00.291705]   
    [A] ArchiveScanner
    [A] AutohostInterface
    [A] BumpWater
    [A] CSMFGroundTextures
    [A] CregSerializer
    [A] DynWater
    [A] Font
    [A] GameServer
    [A] GroundMoveType
    [A] KeyBindings
    [A] LuaSocket
    [A] Model
    [A] Net
    [A] Path
    [A] Piece
    [A] RoamMeshDrawer
    [A] Shader
    [A] SkyBox
    [A] Sound
    [A] Texture
    [A] VFS
    [E] Sound (Notice)
    [E] VFS (Info)
[t=00:00:00.291728]   
[t=00:00:00.291733]   Enable or disable log sections using the LogSections configuration key
[t=00:00:00.291738]   or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.291758]   Use "none" to disable the default log sections.
[t=00:00:00.291762] ============== </Log Sections> ==============

[t=00:00:00.291767] ============== <User Config> ==============
[t=00:00:00.291917]   AllowDeferredMapRendering = 1
[t=00:00:00.291938]   AllowDeferredModelRendering = 1
[t=00:00:00.291948]   BumpWaterAnisotropy = 2
[t=00:00:00.291956]   BumpWaterBlurReflection = 1
[t=00:00:00.291963]   BumpWaterDepthBits = 32
[t=00:00:00.291970]   BumpWaterReflection = 2
[t=00:00:00.291999]   BumpWaterTexSizeReflection = 128
[t=00:00:00.292008]   CamMode = 1
[t=00:00:00.292032]   CamTimeExponent = 4.0
[t=00:00:00.292042]   CamTimeFactor = 1.0
[t=00:00:00.292048]   DualScreenMiniMapOnLeft = 1
[t=00:00:00.292052]   EdgeMoveDynamic = 0
[t=00:00:00.292056]   EdgeMoveWidth = 0.003
[t=00:00:00.292061]   FPSFOV = 90
[t=00:00:00.292064]   FeatureDrawDistance = 600000
[t=00:00:00.292069]   FeatureFadeDistance = 600000
[t=00:00:00.292072]   FontSize = 18
[t=00:00:00.292076]   GrassDetail = 4
[t=00:00:00.292095]   GroundDecals = 2
[t=00:00:00.292101]   GroundDetail = 90
[t=00:00:00.292104]   HangTimeout = 30
[t=00:00:00.292109]   HardwareCursor = 1
[t=00:00:00.292113]   InitialNetworkTimeout = 0
[t=00:00:00.292116]   LODScale = 1.000
[t=00:00:00.292151]   LODScaleReflection = 1.000
[t=00:00:00.292158]   LODScaleRefraction = 1.000
[t=00:00:00.292179]   LODScaleShadow = 1.000
[t=00:00:00.292188]   LinkIncomingMaxPacketRate = 512
[t=00:00:00.292193]   LinkIncomingPeakBandwidth = 65536
[t=00:00:00.292223]   LinkIncomingSustainedBandwidth = 65536
[t=00:00:00.292236]   LinkOutgoingBandwidth = 131072
[t=00:00:00.292241]   LuaGarbageCollectionMemLoadMult = 2.5
[t=00:00:00.292246]   LuaGarbageCollectionRunTimeMult = 1.5
[t=00:00:00.292249]   MSAALevel = 4
[t=00:00:00.292253]   MaxParticles = 15000
[t=00:00:00.292257]   MaxSounds = 32
[t=00:00:00.292263]   MaximumTransmissionUnit = 0
[t=00:00:00.292267]   MiddleClickScrollSpeed = -0.001
[t=00:00:00.292271]   MiniMapMarker = 0
[t=00:00:00.292284]   MouseDragScrollThreshold = 0
[t=00:00:00.292288]   NetworkLossFactor = 1
[t=00:00:00.292293]   OverheadMaxHeightFactor = 1.4
[t=00:00:00.292296]   OverheadScrollSpeed = 50
[t=00:00:00.292301]   ReconnectTimeout = 0
[t=00:00:00.292305]   RotateLogFiles = 1
[t=00:00:00.292309]   Shadows = 1
[t=00:00:00.292312]   ShowClock = 0
[t=00:00:00.292316]   SoftParticles = 2
[t=00:00:00.292320]   SplashScreenDir = ./MenuLoadscreens
[t=00:00:00.292324]   UnitIconDist = 151
[t=00:00:00.292328]   UseDistToGroundForIcons = 1.1
[t=00:00:00.292369]   UseLuaMemPools = 0
[t=00:00:00.292376]   UseNetMessageSmoothingBuffer = 0
[t=00:00:00.292380]   VFSCacheArchiveFiles = 0
[t=00:00:00.292384]   Water = 4
[t=00:00:00.292388]   WindowBorderless = 1
[t=00:00:00.292406] ============== </User Config> ==============

[t=00:00:00.292413] ============== <User System> ==============
[t=00:00:00.292418]   Spring Engine Version: 105.1.1-2457-g8095d30 BAR105
[t=00:00:00.292424]       Build Environment: gcc libstdc++ version 20230727
[t=00:00:00.292440]        Compiler Version: gcc-13.2.0
[t=00:00:00.292481]        Operating System: Windows 10 TBA Insider Update (build 22631)
[t=00:00:00.292527]         Hardware Config: 12th Gen Intel(R) Core(TM) i7-12650H; 32471MB RAM, 37335MB pagefile
[t=00:00:00.292535]        Binary Word Size: 64-bit (native)
[t=00:00:00.292539]           Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.292544]      Physical CPU Cores: 6
[t=00:00:00.292548]       Logical CPU Cores: 12
[t=00:00:00.292556] ============== </User System> ==============

[t=00:00:00.292650] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.292656]     SSE 1.0 : 1,  SSE 2.0 : 1
[t=00:00:00.292660]     SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.292663]     SSE 4.1 : 1,  SSE 4.2 : 1
[t=00:00:00.292667]     SSE 4.0A: 0,  SSE 5.0A: 0
[t=00:00:00.293754] [WatchDog::Install] installed (hang-timeout: 30s)
[t=00:00:00.293770] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.302042] [GL::CheckAvailableVideoModes] desktop={1920x1080x24bpp@144Hz} current={1920x1080x24bpp@144Hz}
[t=00:00:00.304692]     Display (Generic PnP Monitor)=1 modes=34 bounds={x=0, y=0, w=1920, h=1080}
[t=00:00:00.304706]         [ 1] 1920x1080x24bpp@144Hz
[t=00:00:00.304711]         [ 3] 1680x1050x24bpp@144Hz
[t=00:00:00.304716]         [ 5] 1600x900x24bpp@144Hz
[t=00:00:00.304719]         [ 7] 1440x900x24bpp@144Hz
[t=00:00:00.304724]         [ 9] 1400x1050x24bpp@144Hz
[t=00:00:00.304728]         [11] 1366x768x24bpp@144Hz
[t=00:00:00.304731]         [13] 1360x768x24bpp@144Hz
[t=00:00:00.304735]         [15] 1280x1024x24bpp@144Hz
[t=00:00:00.304752]         [17] 1280x960x24bpp@144Hz
[t=00:00:00.304755]         [19] 1280x800x24bpp@144Hz
[t=00:00:00.304759]         [21] 1280x768x24bpp@144Hz
[t=00:00:00.304762]         [23] 1280x720x24bpp@144Hz
[t=00:00:00.304766]         [25] 1280x600x24bpp@144Hz
[t=00:00:00.304769]         [27] 1152x864x24bpp@144Hz
[t=00:00:00.304773]         [29] 1024x768x24bpp@144Hz
[t=00:00:00.304777]         [31] 800x600x24bpp@144Hz
[t=00:00:00.304781]         [33] 640x480x24bpp@144Hz
[t=00:00:03.631601] [GR::CreateSDLWindow] using 4x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window
[t=00:00:03.633404] [GR::SetWindowAttributes][1] cfgFullScreen=1 numDisplays=1 winPos=<0,32> newRes=<1920,1080>
[t=00:00:03.633446] [GR::SetWindowAttributes][2] cfgFullScreen=1 numDisplays=1 winPos=<0,32> newRes=<1920,1048>
[t=00:00:03.754079] [GR::LogVersionInfo]
[t=00:00:03.754119]     SDL version : 2.0.18 (linked) / 2.0.18 (compiled)
[t=00:00:03.754145]     GL version  : 4.6.0 NVIDIA 551.52
[t=00:00:03.754169]     GL vendor   : NVIDIA Corporation
[t=00:00:03.754244]     GL renderer : NVIDIA GeForce RTX 4060 Laptop GPU/PCIe/SSE2
[t=00:00:03.754268]     GLSL version: 4.60 NVIDIA
[t=00:00:03.754286]     GLEW version: 2.1.0
[t=00:00:03.754304]     GPU memory  : 8188MB (total) / 7873MB (available)
[t=00:00:03.754357]     SDL swap-int: 1
[t=00:00:03.754384]     SDL driver  : windows
[t=00:00:03.754401]     
[t=00:00:03.754451]     Initialized OpenGL Context: 4.6 (Compat)
[t=00:00:03.754472]     GLSL shader support       : 1
[t=00:00:03.754486]     GL4 support               : 1
[t=00:00:03.754536]     FBO extension support     : 1
[t=00:00:03.754595]     NVX GPU mem-info support  : 1
[t=00:00:03.754627]     ATI GPU mem-info support  : 0
[t=00:00:03.754673]     Texture clamping to edge  : 1
[t=00:00:03.754699]     NPOT-texture support      : 1 (1)
[t=00:00:03.754722]     S3TC/DXT1 texture support : 1/1
[t=00:00:03.754744]     texture query-LOD support : 1 (1)
[t=00:00:03.754759]     MSAA frame-buffer support : 1 (1)
[t=00:00:03.754771]     Z-buffer depth            : 32 (-)
[t=00:00:03.754802]     primitive-restart support : 1 (1)
[t=00:00:03.754919]     clip-space control support: 1 (1)
[t=00:00:03.754936]     seamless cube-map support : 1 (1)
[t=00:00:03.754945]     frag-depth layout support : 1 (1)
[t=00:00:03.754953]     persistent maps support   : 1 (1)
[t=00:00:03.754962]     explicit attribs location : 1 (1)
[t=00:00:03.754974]     multi draw indirect       : 1 (-)
[t=00:00:03.754984]     array textures            : 1 (-)
[t=00:00:03.754993]     buffer copy support       : 1 (-)
[t=00:00:03.755001]     indirect draw             : 1 (-)
[t=00:00:03.755026]     base instance             : 1 (-)
[t=00:00:03.755034]     
[t=00:00:03.755071]     max. FBO samples              : 32
[t=00:00:03.755098]     max. FS/program texture slots : 32/192
[t=00:00:03.755108]     max. texture size             : 32768
[t=00:00:03.755127]     max. texture anisotropy level : 16.000000
[t=00:00:03.755141]     max. vec4 varyings/attributes : 31/16
[t=00:00:03.755150]     max. draw-buffers             : 8
[t=00:00:03.755162]     max. rec. indices/vertices    : 1048576/1048576
[t=00:00:03.755195]     max. uniform buffer-bindings  : 84
[t=00:00:03.755206]     max. uniform block-size       : 64KB
[t=00:00:03.755215]     max. storage buffer-bindings  : 96
[t=00:00:03.755224]     max. storage block-size       : 2047MB
[t=00:00:03.755248]     
[t=00:00:03.755288]     enable AMD-hacks : 0
[t=00:00:03.755341]     compress MIP-maps: 0
[t=00:00:03.755491]     Number of compressed texture formats: 23
[t=00:00:03.755584]     Compressed texture formats: GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 0x8b90, 0x8b91, 0x8b92, 0x8b93, 0x8b94, 0x8b95, 0x8b96, 0x8b97, 0x8b98, 0x8b99, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC. 
[t=00:00:03.755672] [GR::ToggleGLDebugOutput] OpenGL debug-message callback disabled
[t=00:00:03.757560] [GR::UpdateGLConfigs]
[t=00:00:03.757737] [VSync::SetInterval] interval=-1 (adaptive)
[t=00:00:03.757778] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:03.757834] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=1920.000000, vsy=1080.000000, ssx=1920.000000, ssy=1080.000000, screenPosX=0, screenPosY=0
[t=00:00:03.757898] [GR::UpdateGLGeometry][2] winSize=<1920,1080>
[t=00:00:03.757934] [GR::InitGLState]
[t=00:00:03.758923] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@144Hz (fullscreen::non-exclusive)
[t=00:00:03.973990] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u
[t=00:00:06.134808] [~ScopedOnceTimer][FtLibraryHandler::FontConfigInit (version 2.13.1)] 2160ms
[t=00:00:06.138767] [CglFont::CglShaderFontRenderer] Creating Font shaders: GLEW_ARB_explicit_attrib_location = true
[t=00:00:07.234107] [Font] [CheckGenFontConfigFull] Using Fontconfig cache dir "C:/Program Files (x86)/Steam/steamapps/common/Zero-K/fontcache"
[t=00:00:07.234205] [Font] [CheckGenFontConfigFull] fontconfig for directory "C:\Windows\fonts" up to date
[t=00:00:07.236366] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:07.242261] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\"
[t=00:00:07.242322] [DataDirLocater::Check] Isolation Mode!
[t=00:00:07.242709] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\
[t=00:00:07.242986] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\
[t=00:00:07.243526] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
Fontconfig error: Cannot load default config file
[t=00:00:07.243441] Error: [ExitSpringProcess] errorMsg="not enough free space on drive containing writeable data-directory C:\Program Files (x86)\Steam\steamapps\common\Zero-K\" msgCaption="Spring: caught std::exception" mainThread=0
[t=00:00:07.280458] [ThreadPool::SetThreadCount][1] wanted=6 current=1 maximum=12 (init=1)
[t=00:00:07.281363] [ThreadPool::SetThreadCount][2] workers=5
[t=00:00:07.281544] [Threading] Worker 5 thread CPU affinity mask set: 0x10
[t=00:00:07.282907] [Threading] Worker 1 thread CPU affinity mask set: 0x1
[t=00:00:07.282919] [Threading] Worker 3 thread CPU affinity mask set: 0x4
[t=00:00:07.283027] [Threading] Worker 2 thread CPU affinity mask set: 0x2
[t=00:00:07.283054] [Threading] Worker 4 thread CPU affinity mask set: 0x8
[t=00:00:07.283168] [Threading] Main thread CPU affinity mask set: 0xfe0
[t=00:00:07.283203] [WatchDog::DeregisterThread] deregistering controls for thread [main]
[t=00:00:09.900323] Error: [ExitSpringProcess] errorMsg="[thread::error::run] not enough free space on drive containing writeable data-directory C:\Program Files (x86)\Steam\steamapps\common\Zero-K\" msgCaption="Spring: caught std::exception" mainThread=1
[t=00:00:09.900541] Error: [Watchdog::ClearTimer(id)] Invalid thread 4 (_threadId=0000000000000000)
[t=00:00:09.900561] [SpringApp::Kill][1] fromRun=0
[t=00:00:09.900577] [ThreadPool::SetThreadCount][1] wanted=0 current=6 maximum=12 (init=0)
[t=00:00:09.929911]     [async=0] threads=6 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:09.930033]     [async=1] threads=6 tasks=5 {sum,avg}{exec,wait}time={{1.597, 0.319}, {5.077, 1.015}}ms
[t=00:00:09.930055]         thread=1 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.337, 0.337, 0.337, 0.337}, {1.247, 1.247, 1.247, 1.247}}ms
[t=00:00:09.930105]         thread=2 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.343, 0.343, 0.343, 0.343}, {1.298, 1.298, 1.298, 1.298}}ms
[t=00:00:09.930121]         thread=3 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.331, 0.331, 0.331, 0.331}, {1.262, 1.262, 1.262, 1.262}}ms
[t=00:00:09.930137]         thread=4 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.431, 0.431, 0.431, 0.431}, {1.270, 1.270, 1.270, 1.270}}ms
[t=00:00:09.930164]         thread=5 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.155, 0.155, 0.155, 0.155}, {0.001, 0.001, 0.001, 0.001}}ms
[t=00:00:09.930178] [ThreadPool::SetThreadCount][2] workers=0
[t=00:00:09.930187] [SpringApp::Kill][2]
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:32:DumpVersion():libcurl 7.86.0 OpenSSL/3.0.7 (Schannel)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:80:ConfigureCertificates():CURLOPT_CAINFO is nullptr (can be overriden by PRD_SSL_CERT_FILE env variable)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:82:ConfigureCertificates():CURLOPT_CAPATH is nullptr (can be overriden by PRD_SSL_CERT_DIR env variable)
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:203:setWritePath():Using filesystem-writepath: C:\Program Files (x86)\Steam\steamapps\common\Zero-K
[Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:187:DownloadSetConfig():Free disk space: 51 MB
[t=00:00:09.935134] [SpringApp::Kill][3]
[t=00:00:09.935156] [SpringApp::Kill][4] font=0000016458ddf080
[t=00:00:09.935707] [SpringApp::Kill][5]
[t=00:00:09.935782] [SpringApp::Kill][6]
[t=00:00:09.935814] [SpringApp::Kill][7]
[t=00:00:09.936296] [RenderBuffer::KillStatic] Type = VA_TYPE_0 max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:00:09.936355] [RenderBuffer::KillStatic] Type = VA_TYPE_C max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152}
[t=00:00:09.936382] [RenderBuffer::KillStatic] Type = VA_TYPE_N max size/init. capacity/curr. capacity: VBO = {0, 1024, 1024}, EBO = {0, 2048, 2048}
[t=00:00:09.936400] [RenderBuffer::KillStatic] Type = VA_TYPE_T max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152}
[t=00:00:09.936429] [RenderBuffer::KillStatic] Type = VA_TYPE_T4 max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 262144, 262144}
[t=00:00:09.936448] [RenderBuffer::KillStatic] Type = VA_TYPE_TN max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:00:09.936463] [RenderBuffer::KillStatic] Type = VA_TYPE_TC max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152}
[t=00:00:09.936489] [RenderBuffer::KillStatic] Type = VA_TYPE_PROJ max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152}
[t=00:00:09.936503] [RenderBuffer::KillStatic] Type = VA_TYPE_TNT max size/init. capacity/curr. capacity: VBO = {0, 0, 0}, EBO = {0, 0, 0}
[t=00:00:09.936519] [RenderBuffer::KillStatic] Type = VA_TYPE_2D0 max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:00:09.936636] [RenderBuffer::KillStatic] Type = VA_TYPE_2DC max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:00:09.936673] [RenderBuffer::KillStatic] Type = VA_TYPE_2DT max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152}
[t=00:00:09.936685] [RenderBuffer::KillStatic] Type = VA_TYPE_2DTC max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152}
[t=00:00:10.020607] [SpringApp::Kill][8]
[t=00:00:10.020674] Error: [Watchdog::DeregisterThread] invalid thread number 0
[t=00:00:10.020695] [WatchDog::Uninstall][1] hangDetectorThread=00007ff62aef7430 (joinable=1)
[t=00:00:10.020707] [WatchDog::Uninstall][2]
[t=00:00:10.302656] [WatchDog::Uninstall][3]
[t=00:00:10.302687] [SpringApp::Kill][9]

Zero-K.exe Warning: 0 : Spring exit code is: -1003, assuming crash
Zero-K.exe Information: 0 : Spring exited
Zero-K.exe Warning: 0 : Spring crash detected