ZeroK-RTS / CrashReports

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Spring UserReport [105.1.1-2457-g8095d30] Externally launched spring crashed with code 0 #106507

Open Chobbyla opened 1 month ago

Chobbyla commented 1 month ago

infolog_full.txt (truncated):

[t=00:00:00.011799] [CpuId] found 8 cores and 16 logical cpus (mask: 0xffff) of type performance
[t=00:00:00.011819] [CpuId] setting logical cpu affinity mask to 0xffff
[t=00:00:00.021957] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "D:\Games\Steam\steamapps\common\Zero-K\"
[t=00:00:00.022032] Using writeable configuration source: "D:\Games\Steam\steamapps\common\Zero-K\_springsettings.cfg"
[t=00:00:00.410682] LogOutput initialized. Logging to D:\Games\Steam\steamapps\common\Zero-K\infolog.txt
Failed rotating the log file
[t=00:00:00.410744] ============== <Log Sections ([A]vailable, [E]nabled)> ==============
[t=00:00:00.410797]   
    [A] ArchiveScanner
    [A] AutohostInterface
    [A] BumpWater
    [A] CSMFGroundTextures
    [A] CregSerializer
    [A] DynWater
    [A] Font
    [A] GameServer
    [A] GroundMoveType
    [A] KeyBindings
    [A] LuaSocket
    [A] Model
    [A] Net
    [A] Path
    [A] Piece
    [A] RoamMeshDrawer
    [A] Shader
    [A] SkyBox
    [A] Sound
    [A] Texture
    [A] VFS
    [E] Sound (Notice)
    [E] VFS (Info)
[t=00:00:00.410805]   
[t=00:00:00.410809]   Enable or disable log sections using the LogSections configuration key
[t=00:00:00.410812]   or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.410816]   Use "none" to disable the default log sections.
[t=00:00:00.410819] ============== </Log Sections> ==============

[t=00:00:00.410823] ============== <User Config> ==============
[t=00:00:00.410894]   AllowDeferredMapRendering = 1
[t=00:00:00.410899]   AllowDeferredModelRendering = 1
[t=00:00:00.410903]   AnimationMT = 0
[t=00:00:00.410906]   BumpWaterBlurReflection = 1
[t=00:00:00.410909]   BumpWaterTexSizeReflection = 128
[t=00:00:00.410913]   CamFreeScrollSpeed = 50
[t=00:00:00.410916]   CamMode = 1
[t=00:00:00.410919]   CubeTexSizeReflection = 1
[t=00:00:00.410924]   CubeTexSizeSpecular = 1
[t=00:00:00.410927]   DualScreenMiniMapOnLeft = 1
[t=00:00:00.410931]   EdgeMoveDynamic = 0
[t=00:00:00.410936]   EdgeMoveWidth = 0.003
[t=00:00:00.410941]   FPSFOV = 90
[t=00:00:00.410944]   FPSScrollSpeed = 50
[t=00:00:00.410947]   FontSize = 18
[t=00:00:00.410951]   FullscreenEdgeMove = 0
[t=00:00:00.410954]   GrassDetail = 0
[t=00:00:00.410958]   GroundDecals = 2
[t=00:00:00.410961]   GroundDetail = 90
[t=00:00:00.410963]   HangTimeout = 30
[t=00:00:00.410966]   HardwareCursor = 1
[t=00:00:00.410972]   InitialNetworkTimeout = 0
[t=00:00:00.410975]   LinkIncomingMaxPacketRate = 2048
[t=00:00:00.410980]   LinkIncomingPeakBandwidth = 262144
[t=00:00:00.410985]   LinkIncomingSustainedBandwidth = 262144
[t=00:00:00.410988]   LinkOutgoingBandwidth = 262144
[t=00:00:00.410992]   LuaGarbageCollectionMemLoadMult = 2.5
[t=00:00:00.410995]   LuaGarbageCollectionRunTimeMult = 1.5
[t=00:00:00.411000]   MSAALevel = 1
[t=00:00:00.411003]   MaxParticles = 15000
[t=00:00:00.411006]   MaxSounds = 32
[t=00:00:00.411009]   MaximumTransmissionUnit = 0
[t=00:00:00.411012]   MiddleClickScrollSpeed = -0.0015
[t=00:00:00.411019]   MiniMapMarker = 0
[t=00:00:00.411021]   MouseDragScrollThreshold = 0
[t=00:00:00.411024]   NetworkLossFactor = 2
[t=00:00:00.411028]   OverheadMaxHeightFactor = 1.39999998
[t=00:00:00.411032]   OverheadScrollSpeed = 50
[t=00:00:00.411035]   ReconnectTimeout = 0
[t=00:00:00.411038]   RotOverheadScrollSpeed = 50
[t=00:00:00.411041]   RotateLogFiles = 1
[t=00:00:00.411044]   ShadowMapSize = 1024
[t=00:00:00.411048]   Shadows = 1
[t=00:00:00.411051]   ShowClock = 0
[t=00:00:00.411053]   SoftParticles = 2
[t=00:00:00.411058]   SplashScreenDir = ./MenuLoadscreens
[t=00:00:00.411063]   UnitIconDist = 151
[t=00:00:00.411066]   UpdateBoundingVolumeMT = 0
[t=00:00:00.411069]   UpdateWeaponVectorsMT = 0
[t=00:00:00.411072]   UseDistToGroundForIcons = 1.10000002
[t=00:00:00.411075]   UseLuaMemPools = 0
[t=00:00:00.411080]   UseNetMessageSmoothingBuffer = 0
[t=00:00:00.411083]   VFSCacheArchiveFiles = 0
[t=00:00:00.411086]   Water = 4
[t=00:00:00.411089]   WindowBorderless = 1
[t=00:00:00.411092]   WindowPosY = 0
[t=00:00:00.411117]   WindowedEdgeMove = 0
[t=00:00:00.411121]   XResolutionWindowed = 3440
[t=00:00:00.411124]   YResolutionWindowed = 1440
[t=00:00:00.411131] ============== </User Config> ==============

[t=00:00:00.411136] ============== <User System> ==============
[t=00:00:00.411140]   Spring Engine Version: 105.1.1-2457-g8095d30 BAR105
[t=00:00:00.411144]       Build Environment: gcc libstdc++ version 20230727
[t=00:00:00.411151]        Compiler Version: gcc-13.2.0
[t=00:00:00.411178]        Operating System: Windows 10 TBA Insider Update (build 22631)
[t=00:00:00.411207]         Hardware Config: 13th Gen Intel(R) Core(TM) i9-13900HX; 65275MB RAM, 69371MB pagefile
[t=00:00:00.411212]        Binary Word Size: 64-bit (native)
[t=00:00:00.411215]           Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.411219]      Physical CPU Cores: 8
[t=00:00:00.411222]       Logical CPU Cores: 16
[t=00:00:00.411224] ============== </User System> ==============

[t=00:00:00.411329] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.411334]     SSE 1.0 : 1,  SSE 2.0 : 1
[t=00:00:00.411336]     SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.411339]     SSE 4.1 : 1,  SSE 4.2 : 1
[t=00:00:00.411344]     SSE 4.0A: 0,  SSE 5.0A: 0
[t=00:00:00.412070] [WatchDog::Install] installed (hang-timeout: 30s)
[t=00:00:00.412078] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.415655] [GL::CheckAvailableVideoModes] desktop={3440x1440x24bpp@120Hz} current={3440x1440x24bpp@120Hz}
[t=00:00:00.427191]     Display (Generic PnP Monitor)=1 modes=134 bounds={x=0, y=0, w=3440, h=1440}
[t=00:00:00.427198]         [ 1] 3440x1440x24bpp@144Hz
[t=00:00:00.427202]         [ 6] 2560x1440x24bpp@144Hz
[t=00:00:00.427206]         [11] 2560x1080x24bpp@144Hz
[t=00:00:00.427209]         [14] 1920x1200x24bpp@144Hz
[t=00:00:00.427213]         [18] 1920x1080x24bpp@144Hz
[t=00:00:00.427216]         [25] 1720x1440x24bpp@144Hz
[t=00:00:00.427219]         [29] 1680x1050x24bpp@144Hz
[t=00:00:00.427221]         [35] 1600x1200x24bpp@144Hz
[t=00:00:00.427225]         [39] 1600x900x24bpp@144Hz
[t=00:00:00.427229]         [44] 1440x1080x24bpp@144Hz
[t=00:00:00.427232]         [51] 1440x900x24bpp@144Hz
[t=00:00:00.427235]         [56] 1366x768x24bpp@144Hz
[t=00:00:00.427238]         [61] 1360x768x24bpp@144Hz
[t=00:00:00.427240]         [66] 1280x1024x24bpp@144Hz
[t=00:00:00.427243]         [72] 1280x960x24bpp@144Hz
[t=00:00:00.427246]         [77] 1280x800x24bpp@144Hz
[t=00:00:00.427249]         [82] 1280x768x24bpp@144Hz
[t=00:00:00.427251]         [87] 1280x720x24bpp@144Hz
[t=00:00:00.427254]         [94] 1176x664x24bpp@60Hz
[t=00:00:00.427257]         [97] 1152x864x24bpp@144Hz
[t=00:00:00.427261]         [102] 1024x768x24bpp@144Hz
[t=00:00:00.427264]         [109] 800x600x24bpp@144Hz
[t=00:00:00.427270]         [116] 720x576x24bpp@144Hz
[t=00:00:00.427272]         [121] 720x480x24bpp@144Hz
[t=00:00:00.427275]         [127] 640x480x24bpp@144Hz
[t=00:00:00.432649]     Display (Lenovo DisplayHDR)=2 modes=52 bounds={x=3440, y=0, w=2560, h=1600}
[t=00:00:00.432657]         [ 1] 2560x1600x24bpp@240Hz
[t=00:00:00.432661]         [ 3] 2560x1440x24bpp@240Hz
[t=00:00:00.432663]         [ 5] 2048x1536x24bpp@240Hz
[t=00:00:00.432673]         [ 7] 2048x1152x24bpp@240Hz
[t=00:00:00.432676]         [ 9] 1920x1440x24bpp@240Hz
[t=00:00:00.432678]         [11] 1920x1200x24bpp@240Hz
[t=00:00:00.432692]         [13] 1920x1080x24bpp@240Hz
[t=00:00:00.432698]         [15] 1856x1392x24bpp@240Hz
[t=00:00:00.432701]         [17] 1792x1344x24bpp@240Hz
[t=00:00:00.432704]         [19] 1680x1050x24bpp@240Hz
[t=00:00:00.432708]         [21] 1600x1200x24bpp@240Hz
[t=00:00:00.432711]         [23] 1600x900x24bpp@240Hz
[t=00:00:00.432714]         [25] 1440x900x24bpp@240Hz
[t=00:00:00.432716]         [27] 1400x1050x24bpp@240Hz
[t=00:00:00.432726]         [29] 1366x768x24bpp@240Hz
[t=00:00:00.432731]         [31] 1360x768x24bpp@240Hz
[t=00:00:00.432733]         [33] 1280x1024x24bpp@240Hz
[t=00:00:00.432736]         [35] 1280x960x24bpp@240Hz
[t=00:00:00.432739]         [37] 1280x800x24bpp@240Hz
[t=00:00:00.432742]         [39] 1280x768x24bpp@240Hz
[t=00:00:00.432744]         [41] 1280x720x24bpp@240Hz
[t=00:00:00.432747]         [43] 1280x600x24bpp@240Hz
[t=00:00:00.432751]         [45] 1152x864x24bpp@240Hz
[t=00:00:00.432754]         [47] 1024x768x24bpp@240Hz
[t=00:00:00.432757]         [49] 800x600x24bpp@240Hz
[t=00:00:00.432766]         [51] 640x480x24bpp@240Hz
[t=00:00:00.580004] [GR::CreateSDLWindow] using 2x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window
[t=00:00:00.580317] [GR::SetWindowAttributes][1] cfgFullScreen=1 numDisplays=2 winPos=<0,0> newRes=<3440,1440>
[t=00:00:00.580337] [GR::SetWindowAttributes][2] cfgFullScreen=1 numDisplays=2 winPos=<0,0> newRes=<3440,1440>
[t=00:00:00.628436] [GR::LogVersionInfo]
[t=00:00:00.628454]     SDL version : 2.0.18 (linked) / 2.0.18 (compiled)
[t=00:00:00.628458]     GL version  : 4.6.0 NVIDIA 551.61
[t=00:00:00.628461]     GL vendor   : NVIDIA Corporation
[t=00:00:00.628465]     GL renderer : NVIDIA GeForce RTX 4080 Laptop GPU/PCIe/SSE2
[t=00:00:00.628468]     GLSL version: 4.60 NVIDIA
[t=00:00:00.628471]     GLEW version: 2.1.0
[t=00:00:00.628474]     GPU memory  : 12282MB (total) / 10612MB (available)
[t=00:00:00.628485]     SDL swap-int: 1
[t=00:00:00.628488]     SDL driver  : windows
[t=00:00:00.628491]     
[t=00:00:00.628498]     Initialized OpenGL Context: 4.6 (Compat)
[t=00:00:00.628501]     GLSL shader support       : 1
[t=00:00:00.628504]     GL4 support               : 1
[t=00:00:00.628506]     FBO extension support     : 1
[t=00:00:00.628515]     NVX GPU mem-info support  : 1
[t=00:00:00.628521]     ATI GPU mem-info support  : 0
[t=00:00:00.628529]     Texture clamping to edge  : 1
[t=00:00:00.628539]     NPOT-texture support      : 1 (1)
[t=00:00:00.628544]     S3TC/DXT1 texture support : 1/1
[t=00:00:00.628549]     texture query-LOD support : 1 (1)
[t=00:00:00.628554]     MSAA frame-buffer support : 1 (1)
[t=00:00:00.628557]     Z-buffer depth            : 32 (-)
[t=00:00:00.628577]     primitive-restart support : 1 (1)
[t=00:00:00.628583]     clip-space control support: 1 (1)
[t=00:00:00.628587]     seamless cube-map support : 1 (1)
[t=00:00:00.628591]     frag-depth layout support : 1 (1)
[t=00:00:00.628594]     persistent maps support   : 1 (1)
[t=00:00:00.628597]     explicit attribs location : 1 (1)
[t=00:00:00.628600]     multi draw indirect       : 1 (-)
[t=00:00:00.628611]     array textures            : 1 (-)
[t=00:00:00.628614]     buffer copy support       : 1 (-)
[t=00:00:00.628618]     indirect draw             : 1 (-)
[t=00:00:00.628621]     base instance             : 1 (-)
[t=00:00:00.628623]     
[t=00:00:00.628626]     max. FBO samples              : 32
[t=00:00:00.628629]     max. FS/program texture slots : 32/192
[t=00:00:00.628632]     max. texture size             : 32768
[t=00:00:00.628638]     max. texture anisotropy level : 16.000000
[t=00:00:00.628641]     max. vec4 varyings/attributes : 31/16
[t=00:00:00.628646]     max. draw-buffers             : 8
[t=00:00:00.628649]     max. rec. indices/vertices    : 1048576/1048576
[t=00:00:00.628652]     max. uniform buffer-bindings  : 84
[t=00:00:00.628655]     max. uniform block-size       : 64KB
[t=00:00:00.628658]     max. storage buffer-bindings  : 96
[t=00:00:00.628661]     max. storage block-size       : 2047MB
[t=00:00:00.628663]     
[t=00:00:00.628666]     enable AMD-hacks : 0
[t=00:00:00.628668]     compress MIP-maps: 0
[t=00:00:00.628712]     Number of compressed texture formats: 23
[t=00:00:00.628728]     Compressed texture formats: GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 0x8b90, 0x8b91, 0x8b92, 0x8b93, 0x8b94, 0x8b95, 0x8b96, 0x8b97, 0x8b98, 0x8b99, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC. 
[t=00:00:00.628822] [GR::ToggleGLDebugOutput] OpenGL debug-message callback disabled
[t=00:00:00.629109] [GR::UpdateGLConfigs]
[t=00:00:00.629265] [VSync::SetInterval] interval=-1 (adaptive)
[t=00:00:00.629271] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:00.629279] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=3440.000000, vsy=1440.000000, ssx=3440.000000, ssy=1440.000000, screenPosX=0, screenPosY=0
[t=00:00:00.629284] [GR::UpdateGLGeometry][2] winSize=<3440,1440>
[t=00:00:00.629295] [GR::InitGLState]
[t=00:00:00.629346] [GR::LogDisplayMode] display-mode set to 3440x1440x24bpp@120Hz (fullscreen::non-exclusive)
[t=00:00:00.714799] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u
[t=00:00:00.716520] [~ScopedOnceTimer][FtLibraryHandler::FontConfigInit (version 2.13.1)] 1ms
[t=00:00:00.716989] [CglFont::CglShaderFontRenderer] Creating Font shaders: GLEW_ARB_explicit_attrib_location = true
[t=00:00:00.720638] [Font] [CheckGenFontConfigFull] Using Fontconfig cache dir "D:/Games/Steam/steamapps/common/Zero-K/fontcache"
[t=00:00:00.720652] [Font] [CheckGenFontConfigFull] fontconfig for directory "C:\Windows\fonts" up to date
[t=00:00:00.720920] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:00.724104] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "D:\Games\Steam\steamapps\common\Zero-K\"
[t=00:00:00.724113] [DataDirLocater::Check] Isolation Mode!
[t=00:00:00.724171] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: D:\Games\Steam\steamapps\common\Zero-K\
[t=00:00:00.724213] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: D:\Games\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\
[t=00:00:00.732105] Scanning: D:\Games\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\base
[t=00:00:00.732554] Scanning: D:\Games\Steam\steamapps\common\Zero-K\maps
[t=00:00:00.733388] Scanning: D:\Games\Steam\steamapps\common\Zero-K\games
[t=00:00:00.733486] Scanning: D:\Games\Steam\steamapps\common\Zero-K\packages
[t=00:00:00.759531] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 27ms
[t=00:00:00.759543] [VFS] [SpringVFS::ReserveArchives<this=000001f37ab6d520>]
[t=00:00:00.759640] [VFS] [SpringVFS::AddArchive<this=000001f37ab6d520>(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.760958] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=000001f37ab6d520 (SpringVFS) global=0000000000000000 (null)
[t=00:00:00.760970] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:00.801213] [ThreadPool::SetThreadCount][1] wanted=8 current=1 maximum=16 (init=1)
[t=00:00:00.801590] [ThreadPool::SetThreadCount][2] workers=7
[t=00:00:00.801680] [Threading] Worker 2 thread CPU affinity mask set: 0x2
[t=00:00:00.801927] [Threading] Worker 7 thread CPU affinity mask set: 0x40
[t=00:00:00.801993] [Threading] Worker 6 thread CPU affinity mask set: 0x20
[t=00:00:00.803438] [Threading] Worker 1 thread CPU affinity mask set: 0x1
[t=00:00:00.803557] [Threading] Worker 5 thread CPU affinity mask set: 0x10
[t=00:00:00.803614] [Threading] Worker 3 thread CPU affinity mask set: 0x4
[t=00:00:00.803615] [Threading] Worker 4 thread CPU affinity mask set: 0x8
[t=00:00:00.803647] [Threading] Main thread CPU affinity mask set: 0xff80
[t=00:00:00.803974][f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms
[t=00:00:00.804022][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
[t=00:00:00.804123][f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[t=00:00:00.804134][f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[t=00:00:00.804139][f=-000001] [Sound] [Sound::InitThread][1]
[t=00:00:00.804160][f=-000001] [Sound] [Sound::OpenLoopbackDevice] UseSDLAudio is set, rendering openal-soft audio to SDL buffer and let SDL audio handle the hardware
[t=00:00:00.807611][f=-000001] [Sound] [Sound::OpenLoopbackDevice] SDL audio device(s): 
[t=00:00:00.807628][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "0" "Headphones (Realtek(R) Audio)"
[t=00:00:00.807634][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "1" "Speakers (Realtek(R) Audio)"
[t=00:00:00.807638][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device
[t=00:00:00.862626][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening loopback device
[t=00:00:00.863925][f=-000001] [Sound] [Sound::OpenLoopbackDevice] device=000001f37acfe6e0(default) context=000001f37abd5c60  numChannels=2 frameSize=8
[t=00:00:00.863973][f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
[t=00:00:00.863979][f=-000001] [Sound]   Vendor:         OpenAL Community
[t=00:00:00.863984][f=-000001] [Sound]   Version:        1.1 ALSOFT 1.21.0
[t=00:00:00.863987][f=-000001] [Sound]   Renderer:       OpenAL Soft
[t=00:00:00.864003][f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[t=00:00:00.864022][f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_loopback_bformat ALC_SOFT_output_limiter ALC_SOFT_pause_device
[t=00:00:00.864029][f=-000001] [Sound]   Devices:
[t=00:00:00.865503][f=-000001] [Sound]     [OpenAL Soft on Headphones (Realtek(R) Audio)]
[t=00:00:00.865519][f=-000001] [Sound]     [OpenAL Soft on Speakers (Realtek(R) Audio)]
[t=00:00:00.865526][f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=29
[t=00:00:00.865530][f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[t=00:00:00.865995][f=-000001] [Sound]   EFX Enabled: yes
[t=00:00:00.866004][f=-000001] [Sound] [Sound::UpdateThread][2]
[t=00:00:00.903505][f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 99ms
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:32:DumpVersion():libcurl 7.86.0 OpenSSL/3.0.7 (Schannel)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:80:ConfigureCertificates():CURLOPT_CAINFO is nullptr (can be overriden by PRD_SSL_CERT_FILE env variable)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:82:ConfigureCertificates():CURLOPT_CAPATH is nullptr (can be overriden by PRD_SSL_CERT_DIR env variable)
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:203:setWritePath():Using filesystem-writepath: D:\Games\Steam\steamapps\common\Zero-K
[Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:187:DownloadSetConfig():Free disk space: 346419 MB
[t=00:00:00.904601][f=-000001] [StartScript] Loading StartScript from: D:\Games\Steam\steamapps\common\Zero-K\_script.txt
[t=00:00:00.905143][f=-000001] [CPreGame] using client IP 149.56.22.68 and port 8469
[t=00:00:00.905804][f=-000001] [NetProto::InitClient] connecting to IP 149.56.22.68 on port 8469 using name LogicDaemon
[t=00:00:01.221852][f=-000001] [PreGame::AddMapArchivesToVFS][server=0000000000000000] using map "Desolation v1" (loaded=0 cached=0)
[t=00:00:01.222164][f=-000001] [VFS] [SpringVFS::AddArchive<this=000001f37ab6d520>(arName="Desolation v1", overwrite=false)] section=1 cached=0
[t=00:00:01.243947][f=-000001] [VFS] [SpringVFS::AddArchive<this=000001f37ab6d520>(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[t=00:00:01.256097][f=-000001] [PreGame::AddModArchivesToVFS][server=0000000000000000] using game "Unit Level Ups v73" (loaded=0 cached=0)
[t=00:00:01.278709][f=-000001] [VFS] [SpringVFS::AddArchive<this=000001f37ab6d520>(arName="Unit Level Ups v73", overwrite=false)] section=0 cached=0
[t=00:00:01.308784][f=-000001] [VFS] [SpringVFS::AddArchive<this=000001f37ab6d520>(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:01.308950][f=-000001] [VFS] [SpringVFS::AddArchive<this=000001f37ab6d520>(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[t=00:00:01.309949][f=-000001] [VFS] [SpringVFS::AddArchive<this=000001f37ab6d520>(arName="Zero-K v1.12.5.1", overwrite=false)] section=0 cached=0
[t=00:00:02.263890][f=-000001] [PreGame::KeyPressed] user exited
[t=00:00:03.448979][f=-000001] [PreGame::KeyPressed] user exited
[t=00:00:03.811696][f=-000001] [CAS::GASCB] Archive file="desolation_v1.sd7" cs="86a00991a7ebe5f7940da5dcadae81cfb71fb7c7741a10934177ea6afae133445b91836ef0d267bc74f8198fb683f01c233391f3f9058ca2c82b7cc2bf6b246d"
[t=00:00:03.811863][f=-000001] [CAS::GASCB] Archive file="maphelper.sdz" cs="c2f5635fb58633282b715b3776b6e0edd938b1c9fddef720456eab8924194de978d8d605c6ff24e3e136e42214732673060586d9a72c701679589fd333f6aaba"
Fontconfig error: Cannot load default config file
[t=00:00:03.811906][f=-000001] Warning: [PreGame::GameDataReceived] Archive Desolation v1 (checksum 44556ace126dd6dfbf7cfeebdb1861226e27060e89c4e7b3041941e3def87ead2349556b362d435f95cefdada2f0d66f2536172a5e29fcb4b173e3118c9d8ed7) differs from the host's copy (checksum 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[t=00:00:03.832921][f=-000001] [CAS::GASCB] Archive file="unitlevelupsv73.sdz" cs="175c9ae46f4d9f435d12fc8af19ebd73925f4ab952d945f877973371568b2da851f5f6c8d608e48c5be04bcb42f10e9f4f3ee11d74b6b6e3b832440fb4cfb63a"
[t=00:00:03.833006][f=-000001] [CAS::GASCB] Archive file="springcontent.sdz" cs="9579ba863e4281b096f5375c12fdcd537e22f8e579024e08152359dc90769cb2e5641d731d2b18f2e7d140f041a65824890758117b6b2e93430d3f4e9208773b"
[t=00:00:03.833082][f=-000001] [CAS::GASCB] Archive file="bitmaps.sdz" cs="ed5fc4f7d9e73b042c36ab1bbab84c1699bc25f327ea61bac92e86d89ffb780b8bfaa27e254ca7975ab27990723bcf2ad65db2650689e93c90aeded31f975de5"
[t=00:00:03.833144][f=-000001] [CAS::GASCB] Archive file="72725e4feb8b22e7298c533536f89296.sdp" cs="be0a01878cd09901a255866d24c8d06cb3845a95d050b169cb9ba8926848418ee486d3581e746f6f73c42af47ebd4627673a42b9475a3b6ae57dfef9bba67d11"
[t=00:00:03.833175][f=-000001] Warning: [PreGame::GameDataReceived] Archive unitlevelupsv73.sdz (checksum d170e5120438bcf64584e6a07d13ec5ac645cd3adc61db23600144e7314e889fdbed9a9df01b34869547585f0fd1dfb6775e49d04e0e4a268eec5b6b82f6e1f5) differs from the host's copy (checksum 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
------- TRUNCATED -------
[t=00:00:32.575809][f=-000001] Loaded widget:  Transporting        <gui_transporting.lua>
[t=00:00:32.575986][f=-000001] Loaded widget:  Music Player v2     <snd_music2.lua>
[t=00:00:32.576420][f=-000001] Loaded widget:  News Ticker         <gui_news_ticker.lua>
[t=00:00:32.576550][f=-000001] Loaded widget:  Stupid Overlay Hax  <gui_stupid_overlay_hax.lua>
[t=00:00:32.577049][f=-000001] Loaded widget:  Chili AI Set Start  <gui_chili_ai_start_pos.lua>
[t=00:00:32.577164][f=-000001] Loaded widget:  State Reverse and Latency  <cmd_state_reverse_toggle.lua>
[t=00:00:32.577266][f=-000001] Loaded widget:  GroupMove           <cmd_group_move.lua>
[t=00:00:32.577384][f=-000001] Initialize
[t=00:00:32.577461][f=-000001] Loaded widget:  Reclaim Field Highlight  <gui_reclaim_field_highlight.lua>
[t=00:00:32.577564][f=-000001] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
[t=00:00:32.577946][f=-000001] Loaded widget:  Sudden Death        <gui_sudden_death.lua>
[t=00:00:32.578054][f=-000001] <Replay control buttons> Live mode. Widget removed.
[t=00:00:32.578314][f=-000001] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
[t=00:00:32.578430][f=-000001] Loaded widget:  Auto Repair         <unit_auto_repair.lua>
[t=00:00:32.578544][f=-000001] Loaded widget:  Smooth Scroll       <camera_smooth_move.lua>
[t=00:00:32.578833][f=-000001] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
[t=00:00:32.578993][f=-000001] Loaded widget:  Icon Sets           <gui_icon_sets.lua>
[t=00:00:32.659445][f=-000001] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
[t=00:00:32.661842][f=-000001] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>
[t=00:00:32.662106][f=-000001] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
[t=00:00:32.674947][f=-000001] Loaded widget:  Unit Start State    <unit_start_state.lua>
[t=00:00:32.675245][f=-000001] Loaded widget:  Lobster units highlighter v2  <gui_lobster_units_highlighter.lua>
[t=00:00:32.675376][f=-000001] Loaded widget:  Send one exclude pad  <cmd_send_one_exlude_pad.lua>
[t=00:00:32.676056][f=-000001] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
[t=00:00:32.676165][f=-000001] Loaded widget:  Stockpiler          <unit_stockpile.lua>
[t=00:00:32.676431][f=-000001] Loaded widget:  Commands FX         <gfx_commands_fx.lua>
[t=00:00:32.676604][f=-000001] Loaded widget:  MessageBoxes ZK     <mission_messagebox_zk.lua>
[t=00:00:32.676750][f=-000001] Loaded widget:  Building Starter    <unit_building_starter.lua>
[t=00:00:32.676880][f=-000001] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
[t=00:00:32.688213][f=-000001] Reloaded cmdcolors from file: cmdcolors.tmp
[t=00:00:32.688565][f=-000001] Loaded widget:  TeamPlatter         <gui_team_platter.lua>
[t=00:00:32.688729][f=-000001] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
[t=00:00:32.688852][f=-000001] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
[t=00:00:32.688964][f=-000001] Loaded widget:  Disable Bad Widgets  <api_widget_disabler.lua>
[t=00:00:32.689127][f=-000001] Loaded widget:  Selection Send      <api_selectionsend.lua>
[t=00:00:32.689260][f=-000001] Loaded widget:  Gadget Icons        <api_gadget_icons.lua>
[t=00:00:32.689451][f=-000001] Loaded widget:  State Icons         <unit_state_icons.lua>
[t=00:00:32.690205][f=-000001] Loaded widget:  Spotter             <gui_spotter.lua>
[t=00:00:32.690327][f=-000001] allyUnitColor, 0.59803921, 0.71568626, 1
[t=00:00:32.690338][f=-000001] myUnitColor, 0.59803921, 0.99019611, 0.59803921
[t=00:00:32.690343][f=-000001] enemyUnitColor, 1, 0.627451, 0.627451
[t=00:00:32.690376][f=-000001] Loaded widget:  Highlight Unit GL4 v2  <gui_highlight_unit_gl4.lua>
[t=00:00:32.690841][f=-000001] Loaded widget:  Lua Metal Decals    <gfx_dynamic_metal.lua>
[t=00:00:32.690957][f=-000001] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
[t=00:00:32.691254][f=-000001] Loaded widget:  Global Build Command  <unit_global_build_command.lua>
[t=00:00:32.691383][f=-000001] Loaded widget:  Smoke Signals       <gfx_lups_smokesignal.lua>
[t=00:00:32.691493][f=-000001] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
[t=00:00:32.691592][f=-000001] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
[t=00:00:32.691714][f=-000001] Loaded widget:  Auto Reclaim/Heal/Assist  <unit_auto_reclaim_heal_assist.lua>
[t=00:00:32.691848][f=-000001] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
[t=00:00:32.692086][f=-000001] Loaded widget:  Dynamic Avoidance System  <unit_dynamic_avoidance_ex.lua>
[t=00:00:32.692375][f=-000001] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
[t=00:00:32.692683][f=-000001] Loaded widget:  Vertical Line on Radar Dots v2  <gui_vertlineaid.lua>
[t=00:00:32.692810][f=-000001] Loaded widget:  Auto Jump Over Terrain  <unit_jumper_jumpoverobstacle.lua>
[t=00:00:32.692935][f=-000001] Loaded widget:  Teleport AI (experimental) v2  <unit_teleport_ai_2.lua>
[t=00:00:32.693088][f=-000001] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
[t=00:00:32.696365][f=-000001] Loaded widget:  Chili Crude Player List  <gui_chili_crudeplayerlist.lua>
[t=00:00:32.700009][f=-000001] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>
[t=00:00:32.700324][f=-000001] Loaded widget:  Chili Docking       <api_chili_docking.lua>
[t=00:00:32.700536][f=-000001] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
[t=00:00:32.700751][f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>
[t=00:00:32.701692][f=-000001] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
[t=00:00:32.701823][f=-000001] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
[t=00:00:32.702030][f=-000001] Loaded widget:  Custom Markers      <gui_custom_markers.lua>
[t=00:00:32.703879][f=-000001] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
[t=00:00:32.704148][f=-000001] Mex Placement Initialised with 49 spots.
[t=00:00:32.705428][f=-000001] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
[t=00:00:32.705642][f=-000001] Loaded widget:  CameraRecorder      <camera_recorder.lua>
[t=00:00:32.706172][f=-000001] Loaded widget:  Select Keys         <gui_selectkeys.lua>
[t=00:00:32.706489][f=-000001] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
[t=00:00:32.706884][f=-000001] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>
[t=00:00:32.707026][f=-000001] Loaded widget:  Galaxy Battle Handler  <mission_galaxy_battle_handler.lua>
[t=00:00:32.707158][f=-000001] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
[t=00:00:32.711490][f=-000001] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
[t=00:00:32.723859][f=-000001] Loaded widget:  Contrast Adaptive Sharpen  <gfx_cas.lua>
[t=00:00:32.727586][f=-000001] Loaded widget:  Chili Share menu v1.24  <gui_chili_share.lua>
[t=00:00:32.727756][f=-000001] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
[t=00:00:32.729234][f=-000001] Loaded widget:  Bloom Shader Deferred  <gfx_bloom_shader_deferred.lua>
[t=00:00:32.771494][f=-000001] Loaded widget:  ssao 3              <gfx_ssao.lua>
[t=00:00:32.772174][f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
[t=00:00:32.772324][f=-000001] SetSunLighting
[t=00:00:32.772620][f=-000001] Loaded widget:  Sun and Atmosphere Handler  <gfx_sun_and_atmosphere.lua>
[t=00:00:32.772736][f=-000001] Loaded widget:  Font Cache          <api_font_cache.lua>
[t=00:00:32.773605][f=-000001] Loaded widget:  Loading failure pop-up  <init_load_errors.lua>
[t=00:00:32.773759][f=-000001] Lua garbage collection rate: 30/s
[t=00:00:32.773769][f=-000001] Loaded widget:  GC Control          <api_gc_control.lua>
[t=00:00:32.773970][f=-000001] Loaded widget:  UnitResurrected callin  <api_callin_rez.lua>
[t=00:00:32.774123][f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
[t=00:00:32.775772][f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>
[t=00:00:32.778499][f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>
[t=00:00:32.784894][f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
[t=00:00:32.787516][f=-000001] Writing last game win data
[t=00:00:32.792458][f=-000001] LuaUI v0.3
[t=00:00:32.860824][f=-000001] [Game::Load][7] globalQuit=1 forcedQuit=0
[t=00:00:32.890340][f=-000001] [Game::Load][8] globalQuit=1 forcedQuit=0
[t=00:00:32.890589][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Skirmish AIs"
[t=00:00:32.891159][f=-000001] [EOH::CreateSkirmishAI(id=0)]
[t=00:00:32.891176][f=-000001] [AIWrapper::PreInit][AI=0 team=1] creating callbacks
[t=00:00:32.958272][f=-000001] Skirmish AI <Circuit Brutal-stable>: 1.2.10
[t=00:00:32.982505][f=-000001] Skirmish AI <Circuit Brutal-stable>: AngelScript Rules!
[t=00:00:32.983026][f=-000001] Skirmish AI <Circuit Brutal-stable>: Loading the Terrain-Map ...
[t=00:00:32.983050][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Water Damage: 0.000000
[t=00:00:32.983298][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Sector-Map Block Size: 64
[t=00:00:32.983307][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Sector-Map Size: 7680 (x80, z96)
[t=00:00:32.986076][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Determining Usable Terrain for all units ...
[t=00:00:32.989460][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Map Land Percent: 100.00%
[t=00:00:32.989475][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Minimum Elevation: 50.00
[t=00:00:32.989492][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Maximum Elevation: 294.69
[t=00:00:32.989502][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Immobile-Type: Min/Max Elevation=(-0.000000 / any)    Is buildable across 100.000000% of the map. (used by 44 unit-defs)
[t=00:00:32.989510][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Immobile-Type: Min/Max Elevation=(any / any)      Is buildable across 100.000000% of the map. (used by 54 unit-defs)
[t=00:00:32.989521][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Immobile-Type: Min/Max Elevation=(any / any)      Is buildable across 100.000000% of the map. (used by 213 unit-defs)
[t=00:00:32.989529][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Immobile-Type: Min/Max Elevation=(any / -15.000000)   Is buildable across 0.000000% of the map. (used by 2 unit-defs)
[t=00:00:32.989535][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Immobile-Type: Min/Max Elevation=(any / -10.000000)   Is buildable across 0.000000% of the map. (used by 1 unit-defs)
[t=00:00:32.991845][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)   Max Slope=(0.41))   Move-Data used:'akbot4'     Has 1 Map-Area(s) occupying 93.35% of the map. (used by 381 unit-defs)
[t=00:00:32.991873][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(any / -15.00)     Max Slope=(1.00))   Move-Data used:'boat5'      Has 0 Map-Area(s) occupying 0.00% of the map. (used by 11 unit-defs)
[t=00:00:32.994220][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)     Max Slope=(0.41))   Move-Data used:'kbot4'      Has 1 Map-Area(s) occupying 93.35% of the map. (used by 63 unit-defs)
[t=00:00:32.996531][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(any / any)    Max Slope=(0.41))   Move-Data used:'bhover5'    Has 1 Map-Area(s) occupying 93.35% of the map. (used by 10 unit-defs)
[t=00:00:32.999196][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)   Max Slope=(1.00))   Move-Data used:'atkbot3'    Has 1 Map-Area(s) occupying 100.00% of the map. (used by 8 unit-defs)
[t=00:00:33.001556][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)     Max Slope=(1.00))   Move-Data used:'tkbot4'     Has 1 Map-Area(s) occupying 100.00% of the map. (used by 20 unit-defs)
[t=00:00:33.003666][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)     Max Slope=(1.00))   Move-Data used:'tkbot2'     Has 1 Map-Area(s) occupying 100.00% of the map. (used by 7 unit-defs)
[t=00:00:33.005752][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(any / any)    Max Slope=(0.11))   Move-Data used:'hover3'     Has 1 Map-Area(s) occupying 85.36% of the map. (used by 26 unit-defs)
[t=00:00:33.008171][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)     Max Slope=(0.41))   Move-Data used:'skbot2'     Has 1 Map-Area(s) occupying 93.35% of the map. (used by 4 unit-defs)
[t=00:00:33.008196][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(any / -5.00)      Max Slope=(1.00))   Move-Data used:'boat4'      Has 0 Map-Area(s) occupying 0.00% of the map. (used by 16 unit-defs)
[t=00:00:33.010247][f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)     Max Slope=(0.11))   Move-Data used:'tank4'      Has 1 Map-Area(s) occupying 85.36% of the map. (used by 42 unit-defs)
[t=00:00:33.044188][f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/1052188CircuitAIBrutal64/stable/Desolation_v1.json)
[t=00:00:33.068333][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\behaviour.json
[t=00:00:33.085316][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\block_map.json
[t=00:00:33.104979][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\build_chain.json
[t=00:00:33.122499][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\commander.json
[t=00:00:33.138318][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\economy.json
[t=00:00:33.160312][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\factory.json
[t=00:00:33.186253][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\response.json
[t=00:00:33.210272][f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 1.2.10 (0) Initialized!
[t=00:00:33.210521][f=-000001] [AIWrapper::SendUnitEvents][AI=0 team=1] numUnits=0
[t=00:00:33.210531][f=-000001] [EOH::CreateSkirmishAI(id=1)]
[t=00:00:33.210542][f=-000001] [AIWrapper::PreInit][AI=1 team=2] creating callbacks
[t=00:00:33.210595][f=-000001] Skirmish AI <Circuit Brutal-stable>: 1.2.10
[t=00:00:33.212714][f=-000001] Skirmish AI <Circuit Brutal-stable>: AngelScript Rules!
[t=00:00:33.237635][f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/1052188CircuitAIBrutal64/stable/Desolation_v1.json)
[t=00:00:33.237846][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\behaviour.json
[t=00:00:33.238843][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\block_map.json
[t=00:00:33.239022][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\build_chain.json
[t=00:00:33.239352][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\commander.json
[t=00:00:33.240131][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\economy.json
[t=00:00:33.240290][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\factory.json
[t=00:00:33.242008][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\response.json
[t=00:00:33.246233][f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 1.2.10 (1) Initialized!
[t=00:00:33.246439][f=-000001] [AIWrapper::SendUnitEvents][AI=1 team=2] numUnits=0
[t=00:00:33.246447][f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs] 356ms
[t=00:00:33.254894][f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 numAllocs{int+, int-, ext, int_p}={0, 0, 10099, 0.0} allocedSize{int+, int-, ext}={0, 0, 1825266}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0155}
[t=00:00:33.276170][f=-000001] [SpringApp::Kill][1] fromRun=1
[t=00:00:33.276226][f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=8 maximum=16 (init=0)
[t=00:00:33.288465][f=-000001]  [async=0] threads=8 tasks=322 {sum,avg}{exec,wait}time={{2552.101, 7.926}, {738.444, 2.293}}ms
[t=00:00:33.288479][f=-000001]      thread=1 tasks=46 {sum,min,max,avg}{exec,wait}time={{400.651, 0.000, 325.907, 8.710}, {1.218, 0.000, 0.551, 0.026}}ms
[t=00:00:33.288489][f=-000001]      thread=2 tasks=46 {sum,min,max,avg}{exec,wait}time={{347.629, 0.000, 296.497, 7.557}, {169.994, 0.000, 29.464, 3.696}}ms
[t=00:00:33.288502][f=-000001]      thread=3 tasks=46 {sum,min,max,avg}{exec,wait}time={{364.602, 0.000, 296.425, 7.926}, {37.210, 0.000, 29.549, 0.809}}ms
[t=00:00:33.288511][f=-000001]      thread=4 tasks=46 {sum,min,max,avg}{exec,wait}time={{382.543, 0.000, 325.881, 8.316}, {79.793, 0.000, 13.972, 1.735}}ms
[t=00:00:33.288519][f=-000001]      thread=5 tasks=46 {sum,min,max,avg}{exec,wait}time={{355.537, 0.000, 296.513, 7.729}, {130.729, 0.000, 29.461, 2.842}}ms
[t=00:00:33.288527][f=-000001]      thread=6 tasks=46 {sum,min,max,avg}{exec,wait}time={{358.165, 0.000, 296.449, 7.786}, {90.236, 0.000, 29.455, 1.962}}ms
[t=00:00:33.288540][f=-000001]      thread=7 tasks=46 {sum,min,max,avg}{exec,wait}time={{342.973, 0.000, 296.347, 7.456}, {229.265, 0.000, 29.546, 4.984}}ms
[t=00:00:33.288548][f=-000001]  [async=1] threads=8 tasks=3365 {sum,avg}{exec,wait}time={{79199.000, 23.536}, {22848354.000, 6790.001}}ms
[t=00:00:33.288557][f=-000001]      thread=1 tasks=480 {sum,min,max,avg}{exec,wait}time={{11281.683, 0.000, 2210.499, 23.504}, {3261415.250, 1.820, 9013.257, 6794.615}}ms
[t=00:00:33.288572][f=-000001]      thread=2 tasks=481 {sum,min,max,avg}{exec,wait}time={{11303.970, 0.000, 2203.525, 23.501}, {3259263.750, 0.052, 9013.251, 6776.016}}ms
[t=00:00:33.288581][f=-000001]      thread=3 tasks=481 {sum,min,max,avg}{exec,wait}time={{11442.914, 0.000, 2205.930, 23.790}, {3263660.750, 1.818, 9008.213, 6785.158}}ms
[t=00:00:33.288590][f=-000001]      thread=4 tasks=481 {sum,min,max,avg}{exec,wait}time={{11301.839, 0.000, 2210.013, 23.497}, {3266863.000, 1.817, 9020.834, 6791.815}}ms
[t=00:00:33.288602][f=-000001]      thread=5 tasks=480 {sum,min,max,avg}{exec,wait}time={{11301.010, 0.000, 2219.105, 23.544}, {3260922.250, 1.456, 9013.135, 6793.588}}ms
[t=00:00:33.288612][f=-000001]      thread=6 tasks=481 {sum,min,max,avg}{exec,wait}time={{11241.980, 0.000, 2206.764, 23.372}, {3271223.250, 0.241, 9020.722, 6800.880}}ms
[t=00:00:33.288638][f=-000001]      thread=7 tasks=481 {sum,min,max,avg}{exec,wait}time={{11325.609, 0.000, 2314.939, 23.546}, {3265004.750, 0.247, 9010.537, 6787.952}}ms
[t=00:00:33.288650][f=-000001] [ThreadPool::SetThreadCount][2] workers=0
[t=00:00:33.288655][f=-000001] [SpringApp::Kill][2]
[t=00:00:33.288692][f=-000001] [Game::KillLua][0] dtor=0 loadscreen=0000000000000000
[t=00:00:33.288700][f=-000001] [Game::KillLua][1] dtor=0 luaUI=000001f40b2381b0
[t=00:00:33.288737][f=-000001] Start widgetHandler:Shutdown
[t=00:00:33.291131][f=-000001] Shutdown - SaveOrderList Complete
[t=00:00:33.292190][f=-000001] Writing last game win data
[t=00:00:33.296947][f=-000001] Shutdown - SaveConfigData Complete
[t=00:00:33.296961][f=-000001] Shutdown Widget - Chili Highlight
[t=00:00:33.296970][f=-000001] Shutdown Widget - Draw After Chili
[t=00:00:33.296976][f=-000001] Shutdown Widget - API Unit Tracker GL4
[t=00:00:33.296984][f=-000001] Shutdown Widget - EPIC Menu
[t=00:00:33.297758][f=-000001] Shutdown Widget - Depth of Field Shader
[t=00:00:33.297768][f=-000001] Shutdown Widget - Chili Widget Selector
[t=00:00:33.298476][f=-000001] Shutdown Widget - Chili Minimap
[t=00:00:33.298580][f=-000001] Shutdown Widget - Deferred rendering
[t=00:00:33.298601][f=-000001] SSAO: Deferred rendering disabled, disabling.
[t=00:00:33.315836][f=-000001] Shutdown Widget - Deferred rendering
[t=00:00:33.315851][f=-000001] SSAO: Deferred rendering disabled, disabling.
[t=00:00:33.316381][f=-000001] Shutdown Widget - Local Team Colors
[t=00:00:33.316393][f=-000001] Shutdown Widget - Display Keys 2
[t=00:00:33.316410][f=-000001] Shutdown Widget - Save Game Menu
[t=00:00:33.316417][f=-000001] Shutdown Widget - Highlight Model Api GL4
[t=00:00:33.316436][f=-000001] Shutdown Widget - Unit Icons
[t=00:00:33.316443][f=-000001] Shutdown Widget - Attrition Counter
[t=00:00:33.316705][f=-000001] Shutdown Widget - Noises
[t=00:00:33.316714][f=-000001] Shutdown Widget - HealthBars
[t=00:00:33.318075][f=-000001] Shutdown Widget - BuildETA
[t=00:00:33.318088][f=-000001] Shutdown Widget - Selected Units GL4 2
[t=00:00:33.318096][f=-000001] Shutdown Widget - External VR Grid
[t=00:00:33.318103][f=-000001] Shutdown Widget - Win Counter
[t=00:00:33.318115][f=-000001] Shutdown Widget - EndGame APM stats
[t=00:00:33.318862][f=-000001] Shutdown Widget - Initial Queue ZK
[t=00:00:33.318871][f=-000001] Shutdown Widget - Modular Comm Info
[t=00:00:33.318877][f=-000001] Shutdown Widget - Transport AI
[t=00:00:33.318883][f=-000001] Shutdown Widget - Startup Info and Selector
[t=00:00:33.318973][f=-000001] Shutdown Widget - Chili Spectator Panels
[t=00:00:33.318985][f=-000001] Shutdown Widget - Point Tracker
[t=00:00:33.318991][f=-000001] Shutdown Widget - Missile Silo Range
[t=00:00:33.319003][f=-000001] Shutdown Widget - MinimapEvents
[t=00:00:33.319009][f=-000001] Shutdown Widget - Local Widgets Config
[t=00:00:33.319017][f=-000001] Shutdown Widget - Highlight Geos
[t=00:00:33.319023][f=-000001] Shutdown Widget - Context Menu
[t=00:00:33.319029][f=-000001] Shutdown Widget - Grab Input
[t=00:00:33.322379][f=-000001] Shutdown Widget - Attack Warning
[t=00:00:33.322392][f=-000001] Shutdown Widget - Defense Range Zero-K
[t=00:00:33.322399][f=-000001] Shutdown Widget - Showeco and Grid Drawer
[t=00:00:33.322413][f=-000001] Shutdown Widget - Darkening
[t=00:00:33.322426][f=-000001] Shutdown Widget - Chili Selections & CursorTip v2
[t=00:00:33.322436][f=-000001] Shutdown Widget - Chili Nuke Warning
[t=00:00:33.322447][f=-000001] Shutdown Widget - Chili EndGame Window
[t=00:00:33.322464][f=-000001] Shutdown Widget - Stereo3D
[t=00:00:33.322475][f=-000001] Shutdown Widget - Chili Economy Panel Default
[t=00:00:33.322550][f=-000001] Shutdown Widget - Music Player v2
[t=00:00:33.322563][f=-000001] Shutdown Widget - State Reverse and Latency
[t=00:00:33.322569][f=-000001] Shutdown Widget - Reclaim Field Highlight
[t=00:00:33.322576][f=-000001] Shutdown Widget - Attack AoE
[t=00:00:33.322582][f=-000001] Shutdown Widget - TeamPlatter
[t=00:00:33.335665][f=-000001] Reloaded cmdcolors from file: cmdcolors.tmp
[t=00:00:33.335831][f=-000001] Shutdown Widget - Selection Send
[t=00:00:33.335845][f=-000001] Shutdown Widget - Spotter
[t=00:00:33.335854][f=-000001] Shutdown Widget - Highlight Unit GL4 v2
[t=00:00:33.335868][f=-000001] Shutdown Widget - Global Build Command
[t=00:00:33.335882][f=-000001] Shutdown Widget - LupsManager
[t=00:00:33.335891][f=-000001] Shutdown Widget - Receive Units Indicator
[t=00:00:33.335900][f=-000001] Shutdown Widget - Newton Firezone
[t=00:00:33.335909][f=-000001] Shutdown Widget - Chili Pro Console
[t=00:00:33.336025][f=-000001] Shutdown Widget - Persistent Build Height
[t=00:00:33.336037][f=-000001] Shutdown Widget - Lasso Terraform GUI
[t=00:00:33.336045][f=-000001] Shutdown Widget - Lups
[t=00:00:33.336100][f=-000001] Shutdown Widget - Chili Framework
[t=00:00:33.336108][f=-000001] Shutdown Widget - Custom Markers
[t=00:00:33.336119][f=-000001] Shutdown Widget - Chili Core Selector
[t=00:00:33.336199][f=-000001] Shutdown Widget - Mex Placement Handler
[t=00:00:33.336211][f=-000001] Shutdown Widget - Select Keys
[t=00:00:33.336227][f=-000001] Shutdown Widget - Start Boxes
[t=00:00:33.336235][f=-000001] Shutdown Widget - Pause Screen
[t=00:00:33.336397][f=-000001] Shutdown Widget - Contrast Adaptive Sharpen
[t=00:00:33.336416][f=-000001] Shutdown Widget - Bloom Shader Deferred
[t=00:00:33.336426][f=-000001] Shutdown Widget - Text To Speech Control
[t=00:00:33.336435][f=-000001] Shutdown Widget - Layout Handler
[t=00:00:33.336446][f=-000001] Shutdown Widget - Color Blindness Correction
[t=00:00:33.336454][f=-000001] End widgetHandler:Shutdown
[t=00:00:33.365750][f=-000001] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 3808728, 0.0} allocedSize{int+, int-, ext}={0, 0, 1051279059}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0211}
[t=00:00:33.365866][f=-000001] [Game::KillLua][2] dtor=0 luaGaia=0000000000000000
[t=00:00:33.365874][f=-000001] [Game::KillLua][3] dtor=0 luaRules=000001f3e6096240
[t=00:00:33.365900][f=-000001] Start gadgetHandler:Shutdown
[t=00:00:33.365909][f=-000001] Shutdown - StartSetup
[t=00:00:33.365916][f=-000001] Shutdown - UnitMorph
[t=00:00:33.365925][f=-000001] Shutdown - Carrier Drones
[t=00:00:33.365937][f=-000001] Shutdown - Missile Silo Controller
[t=00:00:33.365945][f=-000001] Shutdown - Modular Comm Info
[t=00:00:33.365952][f=-000001] Shutdown - Terrain Texture Handler
[t=00:00:33.365960][f=-000001] Shutdown - UnitCloakShield
[t=00:00:33.365968][f=-000001] Shutdown - Starlight Handler
[t=00:00:33.365972][f=-000001] End gadgetHandler:Shutdown
[t=00:00:33.377438][f=-000001] Start gadgetHandler:Shutdown
[t=00:00:33.377451][f=-000001] Shutdown - Teleport Throw
[t=00:00:33.377470][f=-000001] Shutdown - UnitMorph
[t=00:00:33.377480][f=-000001] Shutdown - Commander Skin Renderer
[t=00:00:33.377504][f=-000001] Shutdown - Missile fired callins
[t=00:00:33.377511][f=-000001] Shutdown - Modular Comm Info
[t=00:00:33.377517][f=-000001] Shutdown - Retreat Command
[t=00:00:33.377524][f=-000001] Shutdown - Shockwaves
[t=00:00:33.377530][f=-000001] Shutdown - Unit tint API
[t=00:00:33.377535][f=-000001] Shutdown - Unit glow API
[t=00:00:33.377540][f=-000001] Shutdown - UnitCloakShield
[t=00:00:33.377551][f=-000001] Shutdown - Lups Cloak FX
[t=00:00:33.377556][f=-000001] Shutdown - Lups
[t=00:00:33.377611][f=-000001] Shutdown - Lups Shield
[t=00:00:33.377620][f=-000001] End gadgetHandler:Shutdown
[t=00:00:33.384784][f=-000001] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 31, 0.0} allocedSize{int+, int-, ext}={0, 0, 1560}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0000}
[t=00:00:33.384878][f=-000001] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 0, 0.0} allocedSize{int+, int-, ext}={0, 0, 0}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0000}
[t=00:00:33.384910][f=-000001] [Game::KillLua][4] dtor=0
[t=00:00:33.384916][f=-000001] [Game::KillLua][5] dtor=0
[t=00:00:33.390378][f=-000001] [DemoRecorder::WriteDemoFile] writing client-demo "D:\Games\Steam\steamapps\common\Zero-K\demos\2024-05-26_20-04-09-983_Desolation v1_105.1.1-2457-g8095d30 BAR105.sdfz" (9751 bytes)
[t=00:00:33.390480][f=-000001] [Sound] [Sound::Kill] soundThread.joinable()=1
[t=00:00:33.432797][f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[t=00:00:33.432815][f=-000001] [Sound] [Sound::UpdateThread][3] #sources=32 #items=3
[t=00:00:33.432841][f=-000001] [Sound] [Sound::UpdateThread][4] ctx=000001f37abd5c60 dev=000001f37acfe6e0
[t=00:00:33.432962][f=-000001] [Sound] [Sound::UpdateThread][5] ctx=000001f37abd5c60 dev=000001f37acfe6e0
[t=00:00:33.432982][f=-000001] [Sound] [Sound::Cleanup][alcDestroyContext(000001f37abd5c60)]
[t=00:00:33.433651][f=-000001] [Sound] [Sound::Cleanup][alcCloseDevice(000001f37acfe6e0)]
[t=00:00:33.433694][f=-000001] [Sound] [Sound::Cleanup][SDL_CloseAudioDevice(2)]
[t=00:00:33.460498][f=-000001] [Sound] [Sound::UpdateThread][6]
[t=00:00:33.461200][f=-000001] [Game::~CGame][1]
[t=00:00:33.461241][f=-000001] [Game::KillLua][0] dtor=1 loadscreen=0000000000000000
[t=00:00:33.461274][f=-000001] [Game::KillLua][1] dtor=1 luaUI=0000000000000000
[t=00:00:33.461310][f=-000001] [Game::KillLua][2] dtor=1 luaGaia=0000000000000000
[t=00:00:33.461321][f=-000001] [Game::KillLua][3] dtor=1 luaRules=0000000000000000
[t=00:00:33.461329][f=-000001] [Game::KillLua][4] dtor=1
[t=00:00:33.461339][f=-000001] [Game::KillLua][5] dtor=1
[t=00:00:33.461483][f=-000001] [Game::KillMisc][1]
[t=00:00:33.461496][f=-000001] [Game::KillMisc][2]
[t=00:00:33.461510][f=-000001] [EOH::DestroySkirmishAI(id=1)]
[t=00:00:33.466063][f=-000001] [EOH::DestroySkirmishAI(id=0)]
[t=00:00:33.477961][f=-000001] [Game::KillMisc][3]
[t=00:00:33.478063][f=-000001] [Game::KillRendering][1]
[t=00:00:33.478296][f=-000001] [~CRectangleOverlapHandler] 0% overlap reduction
[t=00:00:33.491041][f=-000001] [3DOParser::Kill] allocated 1 pieces
[t=00:00:33.491052][f=-000001] [S3OParser::Kill] allocated 5519 pieces
[t=00:00:33.491507][f=-000001] [AssParser::Kill] allocated 677 pieces
[t=00:00:33.544153][f=-000001] [Game::KillInterface][1]
[t=00:00:33.544186][f=-000001] [Game::KillInterface][2]
[t=00:00:33.544470][f=-000001] [Game::KillSimulation][1]
[t=00:00:33.544521][f=-000001] [Game::KillSimulation][2]
[t=00:00:33.555190][f=-000001] [CCollisionHandler] dis-/continuous tests: 0/0
[t=00:00:33.555202][f=-000001] [Game::KillSimulation][3]
[t=00:00:33.555986][f=-000001] [~CPathCache(20x24)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=201
[t=00:00:33.556084][f=-000001] [~CPathCache(20x24)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[t=00:00:33.556182][f=-000001] [~CPathCache(40x48)] cacheHits=380 hitPercentage=60% numHashColls=0 maxCacheSize=201
[t=00:00:33.556240][f=-000001] [~CPathCache(40x48)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[t=00:00:33.556371][f=-000001] [~CRectangleOverlapHandler] 0% overlap reduction
[t=00:00:33.558467][f=-000001] [LosHandler::Kill] raycast instance cache-{hits,misses}={1,1}; shared=0%; cached=50%
[t=00:00:33.564774][f=-000001] [Game::KillSimulation][4]
[t=00:00:33.607380][f=-000001] [CommonDefHandler::KillStatic] 8434 sound-set data items added
[t=00:00:33.607415][f=-000001] [Game::~CGame][2]
[t=00:00:33.607420][f=-000001] [Game::~CGame][3]
[t=00:00:33.607565][f=-000001] [SpringApp::Kill][3]
[t=00:00:33.607669][f=-000001] [NetProto::~CNetProtocol] [UDPConnection::Statistics]
    7647 bytes sent   in 287 packets (26.645 bytes/packet)
    86698 bytes recv'd in 542 packets (159.959 bytes/packet)
    {0.062x, 0.038x} relative protocol overhead {up, down}
    366 incoming chunks dropped, 23 outgoing chunks resent
    25 incoming chunks processed

[t=00:00:33.607711][f=-000001] [SpringApp::Kill][4] font=000001f35dbc3e00
[t=00:00:33.612712][f=-000001] [SpringApp::Kill][5]
[t=00:00:33.615298][f=-000001] [SpringApp::Kill][6]
[t=00:00:33.615306] [SpringApp::Kill][7]
[t=00:00:33.615678] [RenderBuffer::KillStatic] Type = VA_TYPE_0 max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:00:33.615690] [RenderBuffer::KillStatic] Type = VA_TYPE_C max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152}
[t=00:00:33.615709] [RenderBuffer::KillStatic] Type = VA_TYPE_N max size/init. capacity/curr. capacity: VBO = {0, 1024, 1024}, EBO = {0, 2048, 2048}
[t=00:00:33.615715] [RenderBuffer::KillStatic] Type = VA_TYPE_T max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152}
[t=00:00:33.615720] [RenderBuffer::KillStatic] Type = VA_TYPE_T4 max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 262144, 262144}
[t=00:00:33.615727] [RenderBuffer::KillStatic] Type = VA_TYPE_TN max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:00:33.615733] [RenderBuffer::KillStatic] Type = VA_TYPE_TC max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152}
[t=00:00:33.615738] [RenderBuffer::KillStatic] Type = VA_TYPE_PROJ max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152}
[t=00:00:33.615746] [RenderBuffer::KillStatic] Type = VA_TYPE_TNT max size/init. capacity/curr. capacity: VBO = {0, 0, 0}, EBO = {0, 0, 0}
[t=00:00:33.615751] [RenderBuffer::KillStatic] Type = VA_TYPE_2D0 max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:00:33.615756] [RenderBuffer::KillStatic] Type = VA_TYPE_2DC max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:00:33.615763] [RenderBuffer::KillStatic] Type = VA_TYPE_2DT max size/init. capacity/curr. capacity: VBO = {1312, 1048576, 1048576}, EBO = {1968, 2097152, 2097152}
[t=00:00:33.615768] [RenderBuffer::KillStatic] Type = VA_TYPE_2DTC max size/init. capacity/curr. capacity: VBO = {36, 1048576, 1048576}, EBO = {54, 2097152, 2097152}
[t=00:00:33.647880] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules:
[t=00:00:33.647894] [LuaSocket] TCP_CONNECT ALLOW * -1
[t=00:00:33.647897] [LuaSocket] TCP_LISTEN  ALLOW * -1
[t=00:00:33.647901] [LuaSocket] UDP_CONNECT DENY  149.56.22.68 8469
[t=00:00:33.647918] [LuaSocket] UDP_LISTEN  ALLOW * -1
[t=00:00:33.653560] [VFS] [SpringVFS::DeleteArchives<this=000001f37ab6d520>]
[t=00:00:33.653570] [VFS] [SpringVFS::DeleteArchives<this=000001f37ab6d520>(section=0)] #archives[section]=2 #files[section]=8264
[t=00:00:33.653575] [VFS]   archive=D:\Games\Steam\steamapps\common\Zero-K\packages\72725e4feb8b22e7298c533536f89296.sdp (000001f37b1c19d0)
[t=00:00:33.653657] [~CPoolArchive] archiveFile="D:\Games\Steam\steamapps\common\Zero-K\packages\72725e4feb8b22e7298c533536f89296.sdp" numZipFiles=8184 sumInflSize=911003kb sumReadTime=16147ms
[t=00:00:33.653668]     file="unittextures/tatex/corsea6b00.bmp" indx=7931 inflSize=18kb readTime=36ms
[t=00:00:33.653672]     file="unittextures/detriment_1.dds" indx=7494 inflSize=5461kb readTime=35ms
[t=00:00:33.653676]     file="unittextures/bantha_1.dds" indx=7346 inflSize=5461kb readTime=25ms
[t=00:00:33.653680]     file="unittextures/3do2s3o_atlas_2.tga" indx=7282 inflSize=16384kb readTime=24ms
[t=00:00:33.653686]     file="unittextures/gritty1.dds" indx=7557 inflSize=5461kb readTime=23ms
[t=00:00:33.653690]     file="unittextures/3do2s3o_atlas_1.tga" indx=7281 inflSize=16384kb readTime=23ms
[t=00:00:33.653693]     file="unittextures/hunter1.dds" indx=7574 inflSize=4096kb readTime=22ms
[t=00:00:33.653697]     file="unittextures/benzcom_2.dds" indx=7366 inflSize=5461kb readTime=22ms
[t=00:00:33.653701]     file="unittextures/tatex/corveh8a00.bmp" indx=7983 inflSize=12kb readTime=22ms
[t=00:00:33.653705]     file="unittextures/benzcom_1.dds" indx=7364 inflSize=5461kb readTime=21ms
[t=00:00:33.654975] [VFS]   archive=D:\Games\Steam\steamapps\common\Zero-K\games\unitlevelupsv73.sdz (000001f37abcdb40)
[t=00:00:33.655211] [VFS] [SpringVFS::DeleteArchives<this=000001f37ab6d520>(section=1)] #archives[section]=1 #files[section]=17
[t=00:00:33.655218] [VFS]   archive=D:\Games\Steam\steamapps\common\Zero-K\maps\desolation_v1.sd7 (000001f37aab8fe0)
[t=00:00:33.659713] [VFS] [SpringVFS::DeleteArchives<this=000001f37ab6d520>(section=2)] #archives[section]=3 #files[section]=327
[t=00:00:33.659725] [VFS]   archive=D:\Games\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\base\maphelper.sdz (000001f37abcc800)
[t=00:00:33.659748] [VFS]   archive=D:\Games\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\base\springcontent.sdz (000001f37abcce30)
[t=00:00:33.659774] [VFS]   archive=D:\Games\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\base\spring\bitmaps.sdz (000001f37abcdeb0)
[t=00:00:33.659828] [VFS] [SpringVFS::DeleteArchives<this=000001f37ab6d520>(section=3)] #archives[section]=0 #files[section]=0
[t=00:00:33.659834] [VFS] [SpringVFS::DeleteArchives<this=000001f37ab6d520>(section=4)] #archives[section]=0 #files[section]=8174
[t=00:00:33.659878] [VFS] [SpringVFS::DeleteArchives<this=000001f37ab6d520>(section=5)] #archives[section]=0 #files[section]=0
[t=00:00:33.659882] [VFS] [SpringVFS::DeleteArchives<this=000001f37ab6d520>(section=6)] #archives[section]=0 #files[section]=0
[t=00:00:33.659889] [VFS] [SpringVFS::DeleteArchives<this=000001f37ab6d520>(section=7)] #archives[section]=0 #files[section]=0
[t=00:00:33.659893] [VFS] [SpringVFS::DeleteArchives<this=000001f37ab6d520>(section=8)] #archives[section]=0 #files[section]=0
[t=00:00:33.660088] [SpringApp::Kill][8]
[t=00:00:33.660094] [WatchDog::DeregisterThread] deregistering controls for thread [main]
[t=00:00:33.660098] [WatchDog::Uninstall][1] hangDetectorThread=00007ff6e60b7430 (joinable=1)
[t=00:00:33.660101] [WatchDog::Uninstall][2]
[t=00:00:34.426969] [WatchDog::Uninstall][3]
[t=00:00:34.426982] [SpringApp::Kill][9]