ZeroK-RTS / CrashReports

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Spring crash [103.0.1-910-g9ce3d70] #1069

Open Chobbyla opened 7 years ago

Chobbyla commented 7 years ago
Chobby.exe Information: 0 : PackageRefresh complete - packages changed
Chobby.exe Information: 0 : Querying default engine
Chobby.exe Information: 0 : Reseting configs and deploying AIs
Chobby.exe Information: 0 : Connecting to steam API
Chobby.exe Information: 0 : Steam online
Chobby.exe Information: 0 : Starting
Using configuration source: "F:\Users\User\Documents\My Games\Spring\springsettings.cfg"
Using additional configuration source: "F:\Users\User\Documents\My Games\Spring\engine\win64\103.0.1-910-g9ce3d70\springsettings.cfg"
Available log sections: ModelRenderContainer, VFS, Path, AutohostInterface, CregSerializer, CSMFGroundTextures, BumpWater, Font, Model, ArchiveScanner, Net, OBJParser, Piece, GameServer, Sound, KeyBindings, FarTextureHandler, DynWater, SkyBox, Shader, Texture, RoamMeshDrawer, LuaSocket, DecalsDrawerGL4, GroundMoveType
Enabled log sections: Sound(Notice)
Enable or disable log sections using the LogSections configuration key
  or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  Use "none" to disable the default log sections.
LogOutput initialized.
============== <User Config> ==============
  AdvSky = 1
  AllowDeferredMapRendering = 1
  AllowDeferredModelRendering = 1
  BumpWaterAnisotropy = 2
  BumpWaterBlurReflection = 1
  BumpWaterDepthBits = 32
  BumpWaterReflection = 2
  BumpWaterRefraction = 2
  BumpWaterTexSizeReflection = 1024
  CamFreeGroundOffset = 0
  CamMode = 1
  CamTimeExponent = 4.0
  CamTimeFactor = 1.0
  CubeTexSizeReflection = 1024
  CubeTexSizeSpecular = 1024
  DualScreenMiniMapOnLeft = 1
  DynamicSky = 1
  EdgeMoveDynamic = 0
  EdgeMoveWidth = 0.003
  FPSFOV = 70
  FSAALevel = 8
  FeatureDrawDistance = 100000
  FeatureFadeDistance = 90000
  FontSize = 18
  Fullscreen = 0
  GrassDetail = 16
  GroundDecals = 10
  GroundDetail = 250
  GroundScarAlphaFade = 1
  HangTimeout = 0
  HardwareCursor = 1
  InitialNetworkTimeout = 0
  InputTextGeo = 0.003 0.77768826 0.02 0.37610084
  LODScale = 1.000
  LODScaleReflection = 1.000
  LODScaleRefraction = 1.000
  LODScaleShadow = 1.000
  LastSelectedMap = Tropical
  LastSelectedMod = Zero-K $VERSION
  LastSelectedScript = Commanders
  MaxParticles = 50000
  MaxSounds = 32
  MaximumTransmissionUnit = 0
  MiddleClickScrollSpeed = -0.001
  MiniMapMarker = 0
  MouseDragScrollThreshold = 0
  OverheadMaxHeightFactor = 1.39999998
  OverheadScrollSpeed = 50
  ReconnectTimeout = 1000
  RotateLogFiles = 1
  ScreenshotCounter = 4
  ScrollWheelSpeed = -25
  ShadowMapSize = 16384
  Shadows = 1
  ShowClock = 0
  ShowFPS = 1
  TreeRadius = 2500
  UnitIconDist = 151
  UnitLodDist = 9999
  VSync = 1
  Water = 4
  WindowBorderless = 1
  WindowPosX = 0
  WindowPosY = 0
  WindowState = 0
  XResolutionWindowed = 2560
  YResolutionWindowed = 1440
  snd_volmaster = 22
============== </User Config> ==============
============== <User System> ==============
  Spring 103.0.1-910-g9ce3d70 develop
    Build Environment: boost-105500, GNU libstdc++ version 20130531
     Compiler Version: gcc-4.8.1
     Operating System: Microsoft Windows
Microsoft Windows 7 Ultimate Edition, 64-bit Service Pack 1 (build 7601)
Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz; 24458MB RAM, 28552MB pagefile
     Binary Word Size: 32-bit emulated
     Deque Chunk Size: 128
        Process Clock: std::chrono::high_resolution_clock
   Physical CPU Cores: 4
    Logical CPU Cores: 8
============== </User System> ==============
[good_fpu_init] CPU SSE mask: 127, flags:
    SSE 1.0:  1,  SSE 2.0:  1
    SSE 3.0:  1, SSSE 3.0:  1
    SSE 4.1:  1,  SSE 4.2:  1
    SSE 4.0A: 0,  SSE 5.0A: 0
    using streflop SSE FP-math mode, CPU supports SSE instructions
[GL::PrintAvailableResolutions]
    display: 1, bounds: {x=0, y=0, w=2560, h=1440}, FS modes:
        [ 1] 2560x1440x24bpp@60Hz
        [ 5] 2048x1152x24bpp@60Hz
        [13] 1920x1200x24bpp@60Hz
        [17] 1920x1080x24bpp@60Hz
        [41] 1680x1050x24bpp@60Hz
        [49] 1600x900x24bpp@60Hz
        [53] 1440x900x24bpp@60Hz
        [93] 1280x800x24bpp@60Hz
        [101] 1280x720x24bpp@60Hz
        [149] 640x400x24bpp@60Hz
        [165] 320x200x24bpp@60Hz
    display: 2, bounds: {x=2560, y=0, w=1600, h=900}, FS modes:
        [ 1] 1600x900x24bpp@60Hz
        [ 3] 1440x900x24bpp@60Hz
        [ 9] 1280x800x24bpp@60Hz
        [13] 1280x720x24bpp@60Hz
        [25] 640x400x24bpp@60Hz
        [33] 320x200x24bpp@60Hz
[GR::LogVersionInfo]
    SDL version : 2.0.4 (linked) / 2.0.4 (compiled)
    GL version  : 4.5.0 NVIDIA 361.75
    GL vendor   : NVIDIA Corporation
    GL renderer : GeForce GTX 880M/PCIe/SSE2
    GLSL version: 4.50 NVIDIA
    GLEW version: 1.5.8
    GPU memory  : 8192MB (total) / 7663MB (available)
    SwapInterval: 1

    ARB shader support       : 1
    GLSL shader support      : 1
    FBO extension support    : 1
    NPOT-texture support     : 1
    24-bit Z-buffer support  : 1
    primitive-restart support: 1
    clip-control support     : 0

    max. FBO samples             : 32
    max. texture size            : 16384
    max. vec4 varyings/attributes: 31/16
    max. draw-buffers            : 8
    max. rec. indices/vertices   : 1048576/1048576
    max. uniform buffer-bindings : 84
    max. uniform block-size      : 64KB

    enable ATI-hacks : 0
    compress MIP-maps: 0
[GR::ToggleGLDebugOutput] OpenGL debug context required (dbgTraces=0)
[VSync::SetInterval] interval=1 (standard)
[LogDisplayMode] display-mode set to 2560x1440x24bpp@60Hz (windowed::borderless)
[WatchDog::Install] disabled
[WatchDog::RegisterThread] registering controls for thread [main]
[DataDirs] Isolation Mode!
Using read-write data directory: F:\Users\User\Documents\My Games\Spring\
Using read-only data directory: F:\Users\User\Documents\My Games\Spring\engine\win64\103.0.1-910-g9ce3d70\
Scanning: F:\Users\User\Documents\My Games\Spring\engine\win64\103.0.1-910-g9ce3d70\base
Scanning: F:\Users\User\Documents\My Games\Spring\maps
Scanning: F:\Users\User\Documents\My Games\Spring\games
Scanning: F:\Users\User\Documents\My Games\Spring\packages
[~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 138ms
[ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4
[ThreadPool::SetThreadCount][2] workers=2
[Threading] Main thread CPU affinity mask set: 252
[f=-000001] [Sound] [Sound::InitThread] OpenAL info:
[f=-000001] [Sound]   Available Devices:
[f=-000001] [Sound]               Speakers (Sound Blaster Recon3Di)
[f=-000001] [Sound]               DELL U2515H (Intel(R) Display Audio)
[f=-000001] [Sound]               Speakers (Sound Blaster Recon3Di)
[f=-000001] [Sound]               Line 1 (Virtual Audio Cable)
[f=-000001] [Sound]               Digital Output (Sound Blaster Recon3Di)
[f=-000001] [Sound]   Device:     OpenAL Soft
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Max Sounds: 32
Fontconfig error: Cannot load default config file
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] [Sound::UpdateThread][1] maxSounds=32
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] Joysticks found: 0
[Info] Using filesystem-writepath: F:\Users\User\Documents\My Games\Spring
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.5.2"
[f=-000001] LuaMenu Entry Point: "LuaMenu/main.lua"
[f=-000001] [LuaMenu] Searching for new Widgets
[f=-000001] [LuaMenu] Scanning: LuaMenu/Addons/
[f=-000001] [LuaMenu] Scanning: LuaMenu/Widgets/
[f=-000001] [LuaMenu] Scanning: LuaMenu/SystemAddons/
[f=-000001] [LuaMenu] Scanning: LuaMenu/SystemWidgets/
[f=-000001] [LuaMenu] Scanning: LuaMenu/chili/
[f=-000001] [LuaMenu] Scanning: libs/chilifx/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/chilivn/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/chotify/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/i18n/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/liblobby/LuaMenu/widgets
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: base64.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: engineversion.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: json.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: tablefunctions.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: timefunctions.lua
[f=-000001] [LuaMenu] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaMenu] Loading API widget:  Delay API              <api_delay.lua>
[f=-000001] [LuaMenu] Loading API widget:  Limit FPS              <api_limit_fps.lua>
[f=-000001] [LuaMenu] Loading API widget:  Away Tracker           <gui_away_tracker.lua>
[f=-000001] [LuaMenu] Loading API widget:  Chili Framework        <api_chili.lua>
[f=-000001] [liblobby] Warning: Missing chobby_config.json file.
[f=-000001] [liblobby] Warning: Missing chobby_config.json file.
[f=-000001] [LuaMenu] Loading API widget:  LibLobby API           <api_lobby.lua>
[f=-000001] [liblobby] liblobby configuration: 
[f=-000001] [liblobby] serverName, Zero-K
[f=-000001] [liblobby] port, 8200
[f=-000001] [liblobby] protocol, zks
[f=-000001] [liblobby] address, zero-k.info
[f=-000001] [LuaMenu] Loading API widget:  i18n                   <api_i18n.lua>
[f=-000001] [LuaMenu] Loading API widget:  ChiliFX                <api_chilifx.lua>
[f=-000001] [ChiliFX] Enabled: true
[f=-000001] [LuaMenu] Loading API widget:  Chotify                <api_chotify.lua>
[f=-000001] [Chotify] Enabled: true
[f=-000001] [LuaMenu] Loading API widget:  Download Handler       <api_download_handler.lua>
[f=-000001] [LuaMenu] Loading API widget:  Ingame Interface       <api_ingame_interface.lua>
[f=-000001] [LuaMenu] Loading widget:      Test                   <dbg_test.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Options Window  <gui_campaign_options.lua>
[f=-000001] [LuaMenu] Loading widget:      Download Window        <gui_download_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Friend Window          <gui_friend_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Missions Handles       <gui_mission_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Planetwars List Window  <gui_planetwars_list_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Queue List Window      <gui_queue_list_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Replays window         <gui_replay_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Settings Window        <gui_settings_window.lua>
[f=-000001] [LuaMenu] Loading widget:      SpringBoard Window     <gui_springboard_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Users Handler          <api_user_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      ZK wrapper loopback interface  <zk_loopback.lua>
[f=-000001] [Chobby] Using wrapper port: , 6526
[f=-000001] [LuaMenu] Loading widget:      Cache Handler API      <api_cache_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Internet Browser API   <api_internet_browser.lua>
[f=-000001] [LuaMenu] Loading widget:      Map Handler API        <api_map_handler.lua>
Chobby.exe Information: 0 : Chobby connected to wrapper
[f=-000001] [LuaMenu] Loading widget:      Campaign Data Handler  <api_campaign_data.lua>
[f=-000001] [LuaMenu] Loading widget:      Analytics Handler      <api_analytics.lua>
Chobby.exe Information: 0 : Chobbyla >> SteamOnline {"AuthToken":"1400000007AE5F04F13F5C21D26A480601001001ED2D1B591800000001000000020000006F327E2EEC03A8C00666440607000000B80000003800000004000000D26A480601001001481C0500522C48547000A8C0000000008FBF10590F6F2C590100D3D700000100E8210500000000004532C0F1A9C05E6F63B590B9A66726A442CA842AEEC16D5F4E87E71DC494A941ED6C67AB21AA1AB844D8290BE5AAF7D0A26024B9AF3D1B34006A0F2E46769029C2A3840630B068220716960D503464AD50C9C203E650B71D1DD0B4C1BFF4987589909AE018CDA665A1B4EECABA93DB981F6D0E0CF6174ADBC44AF923A40F4C72","Friends":["76561197962341674","76561197989527322","76561198006545309","76561198007099648","76561198035174198","76561198046957772","76561198049486550","76561198059083141","76561198060402363","76561198063880688","76561198065515207","76561198071531429","76561198081287861","76561198084489961","76561198085621901","76561198103402172","76561198112568531","76561198118896763","76561198122390015","76561198129220076","76561198131885616","76561198133181152","76561198137359818","76561198138974300","76561198145264188","76561198148116198","76561198154889477","76561198158187827","76561198161448100","76561198164575766","76561198176337885","76561198184522938","76561198190782355","76561198198094955","76561198199982169","76561198256905727","76561198275168973"],"SuggestedName":"DeinFreund"}

[f=-000001] [LuaMenu] Loading widget:      Animation control      <api_animation_control.lua>
[f=-000001] [LuaMenu] Loading widget:      Battle Login Rejoin    <gui_battle_login_rejoin.lua>
[f=-000001] [LuaMenu] Loading widget:      Battle Room Window     <gui_battle_room_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Battle status panel    <gui_battle_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Handler       <gui_campaign_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Handler ZK    <zk_campaign_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Save/Load     <gui_campaign_saveload.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Settings      <gui_campaign_settings.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Technology Panel  <gui_campaign_technology_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Chili Visual Novel     <campaign_chili_vn.lua>
[f=-000001] [LuaMenu] Loading widget:      Codex Handler          <gui_campaign_codex_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Cursor tooltip         <gui_tooltip.lua>
[f=-000001] [LuaMenu] Loading widget:      Load Game Menu         <gui_loadgame.lua>
[f=-000001] [LuaMenu] Loading widget:      Login Window           <gui_login_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Mission Launcher       <mission_launcher.lua>
[f=-000001] [LuaMenu] Loading widget:      Modoptions Panel       <gui_modoptions_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Party status panel     <gui_party_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Planet Battle Handler  <api_planet_battle_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Popup Preloader        <gui_popup_preloader.lua>
[f=-000001] [LuaMenu] Loading widget:      Queue status panel     <gui_queue_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Rank update window     <gui_rank_update_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Steam Coop Handler     <gui_steam_coop_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Steam Handler          <api_steam_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      User status panel      <gui_user_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      ZK Comm Config         <gui_zk_comm_config.lua>
[f=-000001] [LuaMenu] Loading widget:      ZK replay downloader   <zk_replay_launcher.lua>
[f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead!
[f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead!
[f=-000001] [LuaMenu] Loading widget:      Chili lobby            <gui_chili_lobby.lua>
[f=-000001] [liblobby] Warning: Missing chobby_config.json file.
[f=-000001] [Chobby] Warning: Missing game in chobby_config.json file.
[f=-000001] ATI/intel/other non-nvidia compatibility state:, false
Chobby.exe Information: 0 : Chobbyla >> WrapperOnline {"UserID":"3795817545","DefaultServerHost":"zero-k.info","DefaultServerPort":8200}

Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"EventID":"lobby:started"}
[f=-000001] Number of battles: 0
[f=-000001] Number of battles: 0
[f=-000001] [LuaMenu] Loading widget:      Standalone lobby tools  <gui_standalone_lobby.lua>
[f=-000001] [LuaMenu] Loading widget:      Block Input            <gui_block_input.lua>
[f=-000001] [LuaMenu] Loading widget:      Music Player Lite      <snd_music_lite.lua>
[f=-000001] [LuaMenu] LuaMenu v1.0 (Lua 5.1)
[f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=0c066e18
[f=-000001] SetLobbyButtonEnabled, true
[f=-000001] SetSettings Int, MaxDynamicMapLights, 1
[f=-000001] SetSettings Value, DynamicSky, 1
[f=-000001] SetSettings Value, CamTimeFactor, 1
[f=-000001] SetSettings Value, LODScale, 1
[f=-000001] SetSettings Int, BumpWaterDepthBits, 32
[f=-000001] SetSettings Value, HardwareCursor, 1
[f=-000001] SetSettings Int, FSAALevel, 8
[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDetail, 250
[f=-000001] SetSettings Value, CamTimeExponent, 4
[f=-000001] SetSettings Int, ShadowMapSize, 16384
[f=-000001] SetSettings Int, InitialNetworkTimeout, 0
[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.
[f=-000001] SetSettings Value, CamFreeGroundOffset, 0
[f=-000001] SetSettings Int, GrassDetail, 16
[f=-000001] SetSettings Int, BumpWaterReflection, 2
[f=-000001] SetSettings Value, LODScaleRefraction, 1
[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0
[f=-000001] SetSettings Value, AdvSky, 1
[f=-000001] SetSettings Int, CamMode, 1
[f=-000001] SetSettings Int, MaxDynamicModelLights, 1
[f=-000001] [Settings] Warning: No such key: GroundDetailBias, but setting it as string anyway.
[f=-000001] SetSettings Int, HangTimeout, 0
[f=-000001] SetSettings Int, Water, 1
[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0
[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=-000001] SetSettings Value, FeatureDrawDistance, 100000
[f=-000001] SetSettings Value, UsePBO, 1
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 1024
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=-000001] SetSettings Int, OverheadScrollSpeed, 50
[f=-000001] SetSettings Value, EdgeMoveWidth, 0.003
[f=-000001] SetSettings Int, FontSize, 18
[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 1
[f=-000001] SetSettings Value, LODScaleShadow, 1
[f=-000001] SetSettings Int, UnitLodDist, 9999
[f=-000001] SetSettings Value, AdvMapShading, 1
[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeReflection, 1024
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] SetSettings Value, AdvUnitShading, 1
[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=-000001] SetSettings Value, 3DTrees, 1
[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=-000001] SetSettings Int, LoadingMT, 0
[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=-000001] SetSettings Int, UnitIconDist, 151
[f=-000001] SetSettings Int, TreeRadius, 2500
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] SetSettings Value, FeatureFadeDistance, 90000
[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDecals, 10
[f=-000001] SetSettings Int, ReconnectTimeout, 1000
[f=-000001] SetSettings Int, BumpWaterRefraction, 2
[f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway.
[f=-000001] SetSettings Int, ROAM, 1
[f=-000001] SetSettings Value, ShowClock, 0
[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=-000001] SetSettings Int, Shadows, 1
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 1
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.001
[f=-000001] SetSettings Int, MaxSounds, 32
[f=-000001] SetSettings Int, MaxParticles, 50000
[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=-000001] SetSettings Value, FPSFOV, 70
[f=-000001] SetSettings Value, BumpWaterAnisotropy, 2
[f=-000001] SetSettings Value, LODScaleReflection, 1
[f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeSpecular, 1024
[f=-000001] SetSettings Value, EdgeMoveDynamic, 0
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 1
[f=-000001] Starting Track, sounds/lobbyMusic/The Secret of Ayers Rock.ogg, 0
[f=-000001] [VSync::SetInterval] interval=1 (standard)
[f=-000001] [LogDisplayMode] display-mode set to 2560x1440x24bpp@60Hz (windowed::borderless)
[f=-000001] SetSettings Int, Water, 4
[f=-000001] LoopbackCommandReceived, SteamOnline
[f=-000001] SteamOnline, Recieved
[f=-000001] LoopbackCommandReceived, WrapperOnline
[f=-000001] [Chobby] Warning: Missing minimap image for
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, HiEnergy
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Licho
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Llamadeus
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Flipstip
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, hokomoko
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Firepluk
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Chesti
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, DeinFreund
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, 3699n
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, SwissCheese
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, HiEnergy
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Licho
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Llamadeus
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Flipstip
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, hokomoko
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Firepluk
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Chesti
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, DeinFreund
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, 3699n
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, SwissCheese
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, HiEnergy
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Licho
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Llamadeus
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Flipstip
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, hokomoko
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Firepluk
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Chesti
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, DeinFreund
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, 3699n
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, SwissCheese
[f=-000001] Connecting to battle, Zero-K v1.5.4.22, Fields_Of_Isis, 103.0.1-910-g9ce3d70
[f=-000001] SetLobbyFullscreenMode, 1
[f=-000001] screenX, screenY, 2560, 1440
[f=-000001] SetSettings Int, XResolutionWindowed, 2560
[f=-000001] SetSettings Int, YResolutionWindowed, 1440
[f=-000001] SetSettings Int, WindowPosX, 0
[f=-000001] SetSettings Int, WindowPosY, 0
[f=-000001] SetSettings Value, WindowBorderless, 1
[f=-000001] SetSettings Int, MaxDynamicMapLights, 1
[f=-000001] SetSettings Value, DynamicSky, 1
[f=-000001] SetSettings Value, CamTimeFactor, 1
[f=-000001] SetSettings Value, LODScale, 1
[f=-000001] SetSettings Int, BumpWaterDepthBits, 32
[f=-000001] SetSettings Value, HardwareCursor, 1
[f=-000001] SetSettings Int, FSAALevel, 8
[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDetail, 250
[f=-000001] SetSettings Value, CamTimeExponent, 4
[f=-000001] SetSettings Int, ShadowMapSize, 16384
[f=-000001] SetSettings Int, InitialNetworkTimeout, 0
[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.
[f=-000001] SetSettings Value, CamFreeGroundOffset, 0
[f=-000001] SetSettings Int, GrassDetail, 16
[f=-000001] SetSettings Int, BumpWaterReflection, 2
[f=-000001] SetSettings Value, LODScaleRefraction, 1
[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0
[f=-000001] SetSettings Value, AdvSky, 1
[f=-000001] SetSettings Int, CamMode, 1
[f=-000001] SetSettings Int, MaxDynamicModelLights, 1
[f=-000001] [Settings] Warning: No such key: GroundDetailBias, but setting it as string anyway.
[f=-000001] SetSettings Int, HangTimeout, 0
[f=-000001] SetSettings Int, Water, 4
[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0
[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=-000001] SetSettings Value, FeatureDrawDistance, 100000
[f=-000001] SetSettings Value, UsePBO, 1
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 1024
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=-000001] SetSettings Int, OverheadScrollSpeed, 50
[f=-000001] SetSettings Value, EdgeMoveWidth, 0.003
[f=-000001] SetSettings Int, FontSize, 18
[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 1
[f=-000001] SetSettings Value, LODScaleShadow, 1
[f=-000001] SetSettings Int, UnitLodDist, 9999
[f=-000001] SetSettings Value, AdvMapShading, 1
[f=-000001] SetSettings Int, CubeTexSizeReflection, 1024
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=-000001] SetSettings Value, AdvUnitShading, 1
[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=-000001] SetSettings Value, 3DTrees, 1
[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=-000001] SetSettings Int, LoadingMT, 0
[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=-000001] SetSettings Int, UnitIconDist, 151
[f=-000001] SetSettings Int, TreeRadius, 2500
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] SetSettings Value, FeatureFadeDistance, 90000
[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDecals, 10
[f=-000001] SetSettings Int, ReconnectTimeout, 1000
[f=-000001] SetSettings Int, BumpWaterRefraction, 2
[f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway.
[f=-000001] SetSettings Int, ROAM, 1
[f=-000001] SetSettings Value, ShowClock, 0
[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=-000001] SetSettings Int, Shadows, 1
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 1
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.001
[f=-000001] SetSettings Int, MaxSounds, 32
[f=-000001] SetSettings Int, MaxParticles, 50000
[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=-000001] SetSettings Value, FPSFOV, 70
[f=-000001] SetSettings Value, BumpWaterAnisotropy, 2
[f=-000001] SetSettings Value, LODScaleReflection, 1
[f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeSpecular, 1024
[f=-000001] SetSettings Value, EdgeMoveDynamic, 0
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 1
[f=-000001] Game starts!
[f=-000001] [ReloadOrRestart] Spring "F:\Users\User\Documents\My Games\Spring\engine\win64\103.0.1-910-g9ce3d70\spring.exe" should be reloading
[f=-000001] [SpringApp::Reload][1]
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4
[f=-000001]     [async=0] threads=3 tasks=15 {sum,avg}{exec,wait}time={{-0.000, 2.000}, {0.000, 0.000}}ms
[f=-000001]         thread=1 tasks=12 (0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 26815622246982728145668155403159624411776993202816586647978097545278667453657671578844207362480093723284636709378873176105458209710451379716699034681868288.000}}ms
[f=-000001]         thread=2 tasks=3 (0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, -0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001]     [async=1] threads=3 tasks=4 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[f=-000001]         thread=1 tasks=2 (0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001]         thread=2 tasks=2 (0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001] [ThreadPool::SetThreadCount][2] workers=0
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4
[f=-000001] [ThreadPool::SetThreadCount][2] workers=2
[f=-000001] [Threading] Main thread CPU affinity mask set: 252
[f=-000001] [SpringApp::Reload][2]
[f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000
[f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000
[f=-000001] [Game::KillLua][4] dtor=0
[f=-000001] [SpringApp::Reload][3]
[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][3] efx=0396fe38
[f=-000001] [Sound] [Sound::UpdateThread][4]
[f=-000001] [SpringApp::Reload][4]
[f=-000001] [SpringApp::Reload][5]
[f=-000001] [SpringApp::Reload][6]
[f=-000001] [DataDirs] Isolation Mode!
[f=-000001] Using read-write data directory: F:\Users\User\Documents\My Games\Spring\
[f=-000001] Using read-only data directory: F:\Users\User\Documents\My Games\Spring\engine\win64\103.0.1-910-g9ce3d70\
[f=-000001] Scanning: F:\Users\User\Documents\My Games\Spring\engine\win64\103.0.1-910-g9ce3d70\base
[f=-000001] Scanning: F:\Users\User\Documents\My Games\Spring\maps
[f=-000001] Scanning: F:\Users\User\Documents\My Games\Spring\games
[f=-000001] Scanning: F:\Users\User\Documents\My Games\Spring\packages
[f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 127ms
[f=-000001] [SpringApp::Reload][7]
[f=-000001] [SpringApp::Reload][8]
[f=-000001] [Sound] [Sound::InitThread] OpenAL info:
[f=-000001] [Sound]   Available Devices:
[f=-000001] [Sound]               Speakers (Sound Blaster Recon3Di)
[f=-000001] [Sound]               DELL U2515H (Intel(R) Display Audio)
[f=-000001] [Sound]               Speakers (Sound Blaster Recon3Di)
[f=-000001] [Sound]               Line 1 (Virtual Audio Cable)
[f=-000001] [Sound]               Digital Output (Sound Blaster Recon3Di)
[f=-000001] [Sound]   Device:     OpenAL Soft
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Max Sounds: 32
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [Sound] [Sound::UpdateThread][1] maxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.5.2"
[f=-000001] [SpringApp::Reload][12] #script=130
[f=-000001] [CPreGame] connecting to: 37.59.49.101:8456
[f=-000001] Connecting to 37.59.49.101:8456 using name DeinFreund
[f=-000001] [SpringApp::Reload][13]
[f=-000001] [VSync::SetInterval] interval=1 (standard)
[f=-000001] [LogDisplayMode] display-mode set to 2560x1440x24bpp@60Hz (windowed::borderless)
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Fields_Of_Isis
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.5.4.22 (archive: 397490b205f35f83f376ff47134382f3.sdp)
[f=-000001] Warning: Incompatible map-checksum: Checksum of Fields_Of_Isis (checksum 0x5519eafa) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=-000001] Warning: Incompatible game-checksum: Checksum of 397490b205f35f83f376ff47134382f3.sdp (checksum 0xfe0bee01) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=-000001] Recording demo to: F:\Users\User\Documents\My Games\Spring\demos\20170517_001715_Fields_Of_Isis_103.0.1-910-g9ce3d70 develop.sdfz
[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 165ms
[f=-000001] [PreGame::UpdateClientNet] received user number 4 (team 1, allyteam 1), creating load-screen
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Found new widget "WM Stuff"
[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] [LoadScreen::Init] single-threaded
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0
[f=-000001] Parsing Map Information
[f=-000001] Loading SMF
[f=-000001] Loading Map (45 MB)
[f=-000001] Loading Radar Icons
[f=-000001] Loading GameData Definitions
[f=-000001] Loading UnitDefs_posts
[f=-000001] Loading FeatureDefs_posts
[f=-000001] Loading WeaponDefs_posts
[f=-000001] Loading ArmorDefs_posts
[f=-000001] [defs.lua] loading all *Defs tables: 356ms
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 482ms
[f=-000001] Loading Sound Definitions
[f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)
[f=-000001] [Sound]  parsed 319 sounds from gamedata/sounds.lua
[f=-000001] [Sound] Error: Unable to open audio file: IncomingChat
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 16ms
[f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0
[f=-000001] Creating Smooth Height Mesh
[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 40ms
[f=-000001] Creating QuadField & CEGs
[f=-000001] [CDamageArrayHandler] number of ArmorDefs: 6
[f=-000001] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1!
[f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
[f=-000001] Creating Unit Textures
[f=-000001] Creating Sky
[f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0
[f=-000001] Loading Weapon Definitions
[f=-000001] Loading Unit Definitions
[f=-000001] Loading Feature Definitions
[f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager
[f=-000001] Initializing Map Features
[f=-000001] Creating ShadowHandler
[f=-000001] Creating InfoTextureHandler
[f=-000001] InfoTexture: shaders
[f=-000001] Creating GroundDrawer
[f=-000001] Loading Map Tiles
[f=-000001] Loading Square Textures
[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] Creating TreeDrawer
[f=-000001] Loaded DecalsDrawer: Legacy
[f=-000001] Creating ProjectileDrawer & UnitDrawer
[f=-000001] Creating Projectile Textures
[f=-000001] Warning: [CCEG::Load] table for CEG "custom:gravityless_flamer" invalid (parse errors?)
[f=-000001] Warning: [CCEG::Load] yellowdisarmtrail: Unknown tag CExploSpikeProjectile::ttl
[f=-000001] Creating Water
[f=-000001] Error: [TextureAtlas::CreateTexture] bad allocation for atlas "" (size=<0,0>)
[f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 73ms
[f=-000001] [Sound] Error: Unable to open audio file: MultiSelect
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: MultiSelect
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 56ms
[f=-000001] [Sound] Error: Unable to open audio file: FailedCommand
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand
[f=-000001] Loading LuaRules
[f=-000001] Synced LuaRules: starting loading
[f=-000001] Total: 336 quads
[f=-000001] Total: 336 quads
[f=-000001] Total: 336 quads
[f=-000001] Total: 336 quads
[f=-000001] Total: 336 quads
[f=-000001] Total: 336 quads
[f=-000001] Total: 336 quads
[f=-000001] Total: 336 quads
[f=-000001] Total: 336 quads
[f=-000001] Total: 336 quads
LuaRules: Loaded gadget:  GameRulesParam clearer  <hax_gamerulesparam_clear.lua>
LuaRules: Loaded gadget:  Mantis 5480         <hax_mantis_5480.lua>
LuaRules: Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
LuaRules: Loaded gadget:  Save/Load           <api_saveload.lua>
[f=-000001] Startboxes public_seed, 1166040
[f=-000001] read public_random_seed, 1166040, 1166040
LuaRules: Loaded gadget:  Startbox handler    <start_boxes.lua>
LuaRules: Loaded gadget:  No Friendly Fire    <unit_nofriendlyfire.lua>
LuaRules: Loaded gadget:  Mex Placement       <mex_placement.lua>
LuaRules: Loaded gadget:  Nano Frame Death Handeling  <unit_nanoframe_death.lua>
LuaRules: Loaded gadget:  Nano Frame Rate Limit  <unit_nanoframe_rate_limit.lua>
LuaRules: Loaded gadget:  No Self-D           <unit_noselfd.lua>
LuaRules: Loaded gadget:  ShareControl        <share_control.lua>
LuaRules: Loaded gadget:  UnitPriority        <unit_priority.lua>
LuaRules: Loaded gadget:  Mex Control with energy link  <unit_mex_overdrive.lua>
LuaRules: Loaded gadget:  Script notification  <unit_script_notification.lua>
LuaRules: Loaded gadget:  Antinuke Handler    <unit_antinuke_handler.lua>
LuaRules: Loaded gadget:  Attributes          <unit_attributes.lua>
LuaRules: Loaded gadget:  Boolean Disable     <unit_boolean_disable.lua>
LuaRules: Loaded gadget:  Impulse Float Toggle  <unit_impulsefloat_toggle.lua>
LuaRules: Loaded gadget:  LockOptions         <lockunits_modoption.lua>
LuaRules: Loaded gadget:  Perks               <game_perks.lua>
LuaRules: Loaded gadget:  Shield Charge       <unit_shield_charge.lua>
LuaRules: Loaded gadget:  StartSetup          <start_unit_setup.lua>
LuaRules: Loaded gadget:  Stockpile           <unit_stockpile.lua>
[f=-000001] Setting morph for custom comms for player: 2
[f=-000001] Setting morph for custom comms for player: 8
[f=-000001] Setting morph for custom comms for player: 4
[f=-000001] Setting morph for custom comms for player: 5
[f=-000001] Setting morph for custom comms for player: 9
LuaRules: Loaded gadget:  UnitMorph           <unit_morph.lua>
LuaRules: Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
LuaRules: Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
LuaRules: Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
LuaRules: Loaded gadget:  Aircraft Crashing   <unit_aircraft_crash.lua>
LuaRules: Loaded gadget:  Allow Builder Hold Fire  <unit_allow_builder_hold_fire.lua>
LuaRules: Loaded gadget:  Area Guard          <cmd_areaguard.lua>
LuaRules: Loaded gadget:  Blocking Tag Implementation  <feature_blocking_tag_implementation.lua>
LuaRules: Loaded gadget:  Bomber Dive         <unit_bomber_dive.lua>
LuaRules: Loaded gadget:  CAI                 <ai_cai.lua>
LuaRules: Loaded gadget:  CEG Spawner         <dbg_ceg_spawner.lua>
LuaRules: Loaded gadget:  Capture             <unit_capture.lua>
LuaRules: Loaded gadget:  Carrier Drones      <unit_carrier_drones.lua>
LuaRules: Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
LuaRules: Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
LuaRules: Loaded gadget:  Control gunship strafe range  <unit_control_gunship_stafe_range.lua>
LuaRules: Loaded gadget:  D-Gun Aim Fix       <unit_dgun_aim.lua>
LuaRules: Loaded gadget:  Debris physics      <feature_debris_physics.lua>
LuaRules: Loaded gadget:  Decloak when damaged  <unit_decloak_damaged.lua>
LuaRules: Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
LuaRules: Loaded gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>
LuaRules: Loaded gadget:  Dont fire at radar  <unit_dont_fire_at_radar.lua>
LuaRules: Loaded gadget:  Experience          <unit_xp.lua>
LuaRules: Loaded gadget:  Factory Anti Slacker  <factory_anti_slacker.lua>
LuaRules: Loaded gadget:  Factory Stop Production  <cmd_factory_stop_production.lua>
LuaRules: Loaded gadget:  Fall Damage         <unit_fall_damage.lua>
LuaRules: Loaded gadget:  Feature Effects     <feature_fx.lua>
LuaRules: Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
LuaRules: Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
LuaRules: Loaded gadget:  GameRules Events    <unit_gamerules_events.lua>
LuaRules: Loaded gadget:  Grey Goo            <unit_grey_goo.lua>
LuaRules: Loaded gadget:  Gunship Strafe Control  <unit_gunship_strafe_control.lua>
LuaRules: Loaded gadget:  Hide Autorepairlevel Command  <cmd_hide_autorepairlevel.lua>
LuaRules: Loaded gadget:  Instant Self Destruct  <unit_instant_self_destruct.lua>
LuaRules: Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
LuaRules: Loaded gadget:  LUS                 <unit_script.lua>
LuaRules: Loaded gadget:  Lag Monitor         <game_lagmonitor.lua>
LuaRules: Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
LuaRules: Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
LuaRules: Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
LuaRules: Loaded gadget:  NoAirNuke           <exp_no_air_nuke.lua>
LuaRules: Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
LuaRules: Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>
LuaRules: Loaded gadget:  Overkill Prevention  <unit_overkill_prevention.lua>
LuaRules: Loaded gadget:  Overkill Prevention Placeholder  <unit_overkill_prevention_placeholder.lua>
LuaRules: Loaded gadget:  Paralysis           <unit_paralysis_damage.lua>
LuaRules: Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
LuaRules: Loaded gadget:  Prevent Landship    <unit_prevent_landship.lua>
LuaRules: Loaded gadget:  Prevent turret overshoot  <unit_prevent_turret_overshoot.lua>
LuaRules: Loaded gadget:  Projectile Radar Homing  <weapon_projectile_radar_homing.lua>
LuaRules: Loaded gadget:  Projectile Retarget  <weapon_projectile_retarget.lua>
LuaRules: Loaded gadget:  Puppy Handler       <unit_puppy_handler.lua>
LuaRules: Loaded gadget:  Reclaim HP changer  <unit_reclaim_hp.lua>
LuaRules: Loaded gadget:  Refuel Pad Handler  <unit_refuel_pad_handler.lua>
LuaRules: Loaded gadget:  Regeneration        <unit_regeneration.lua>
LuaRules: Loaded gadget:  Remove Wait         <cmd_remove_wait.lua>
LuaRules: Loaded gadget:  Repair Speed Changer  <unit_repair_speed.lua>
LuaRules: Loaded gadget:  Resign Gadget       <game_resign.lua>
LuaRules: Loaded gadget:  Retreat Command     <cmd_retreat.lua>
LuaRules: Loaded gadget:  Rezz Hp changer + effect  <unit_rezz_hp.lua>
LuaRules: Loaded gadget:  Self destruct blocker  <unit_self_destruct.lua>
LuaRules: Loaded gadget:  Set Nano Piece      <unit_setnanopiece.lua>
LuaRules: Loaded gadget:  Share mode          <game_share_mode.lua>
LuaRules: Loaded gadget:  Shield Link         <unit_shield_link.lua>
LuaRules: Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
LuaRules: Loaded gadget:  Show Shooter        <unit_show_shooter.lua>
LuaRules: Loaded gadget:  Solar Force Closed  <unit_solar_force_closed.lua>
LuaRules: Loaded gadget:  Spherical LOS       <unit_spherical_los.lua>
LuaRules: Loaded gadget:  Tactical Unit AI Commands  <unit_tactical_ai_commands.lua>
LuaRules: Loaded gadget:  Target Priority     <unit_target_priority.lua>
LuaRules: Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
LuaRules: Loaded gadget:  Teleporter          <unit_teleporter.lua>
LuaRules: Loaded gadget:  Terraformers        <unit_terraform.lua>
LuaRules: Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
LuaRules: Loaded gadget:  Time slow v2        <unit_timeslow.lua>
LuaRules: Loaded gadget:  Transport Selected Load  <cmd_select_load_helper.lua>
LuaRules: Loaded gadget:  Transport Speed     <unit_transport_speed.lua>
LuaRules: Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
LuaRules: Loaded gadget:  Turn Without Interia  <unit_turn_without_interia.lua>
LuaRules: Loaded gadget:  Typemap Options     <typemap_options.lua>
LuaRules: Loaded gadget:  UnitStealth         <unit_stealth.lua>
LuaRules: Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
LuaRules: Loaded gadget:  Wade Effects        <wake_fx.lua>
LuaRules: Loaded gadget:  Water Effects       <unit_water_effects.lua>
LuaRules: Loaded gadget:  Weapon Impulse      <weapon_impulse.lua>
LuaRules: Loaded gadget:  Weapon Timed Replace  <weapon_timed_replace.lua>
LuaRules: Loaded gadget:  Windmill Control    <unit_windmill_control.lua>
LuaRules: Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
LuaRules: Loaded gadget:  api_widget_events.lua  <api_widget_events.lua>
LuaRules: Loaded gadget:  astar.lua           <astar.lua>
LuaRules: Loaded gadget:  init_auto_ready.lua  <init_auto_ready.lua>
LuaRules: Loaded gadget:  lups_cloak_fx.lua   <lups_cloak_fx.lua>
LuaRules: Loaded gadget:  lups_thrusters.lua  <lups_thrusters.lua>
LuaRules: Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
LuaRules: Loaded gadget:  weapon_hide_sniper.lua  <weapon_hide_sniper.lua>
LuaRules: Loaded gadget:  Center Offset and Growth Scale  <unit_centeroffset.lua>
LuaRules: Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
LuaRules: Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
LuaRules: Loaded gadget:  Game Over           <game_over.lua>
LuaRules: Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
LuaRules: Loaded gadget:  Water level modoption  <start_waterlevel.lua>
LuaRules: Loaded gadget:  Fighter pull-up     <unit_fighter_pullup.lua>
LuaRules: Loaded gadget:  Energy Drain        <unit_energy_drain.lua>
LuaRules: Loaded gadget:  Chicken control     <chicken_control.lua>
LuaRules: Loaded gadget:  Area Denial         <weapon_area_damage.lua>
LuaRules: Loaded gadget:  Cannot Damage Unit  <unit_cannot_damage_unit.lua>
LuaRules: Loaded gadget:  Disallow unit for command targeting  <unit_untargetable.lua>
LuaRules: Loaded gadget:  Single-Hit Weapon   <weapon_single_hit.lua>
LuaRules: Loaded gadget:  Starlight Satellite Capture  <unit_starlight_satellite_capture.lua>
LuaRules: Loaded gadget:  Noexplode Stopper   <weapon_noexplode_stopper.lua>
LuaRules: Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
LuaRules: Loaded gadget:  Shield Merge        <weapon_shield_merge.lua>
LuaRules: Loaded gadget:  Endgame Graphs      <endgame_graphs.lua>
LuaRules: Loaded gadget:  Awards              <awards.lua>
LuaRules: Loaded gadget:  Planet Wars Structures  <unit_planetwars.lua>
LuaRules: Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Initializing gadget
LuaRules: Loaded gadget:  Zombies!            <unit_zombies.lua>
[f=-000001] Synced LuaRules: finished loading
[f=-000001] Unsynced LuaRules: starting loading
>> Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
>> Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
>> Loaded gadget:  Save/Load           <api_saveload.lua>
>> Loaded gadget:  Script notification  <unit_script_notification.lua>
>> Loaded gadget:  StartSetup          <start_unit_setup.lua>
>> Loaded gadget:  UnitMorph           <unit_morph.lua>
>> Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
>> Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
>> Loaded gadget:  AutoReadyStartpos   <init_auto_ready.lua>
>> Loaded gadget:  CAI                 <ai_cai.lua>
>> Loaded gadget:  Capture             <unit_capture.lua>
>> Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
>> Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
>> Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
>> Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
>> Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
>> Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
>> Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
>> Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
>> Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
>> Loaded gadget:  Resign Gadget       <game_resign.lua>
>> Loaded gadget:  Retreat Command     <cmd_retreat.lua>
>> Loaded gadget:  Share mode          <game_share_mode.lua>
>> Loaded gadget:  Shield Link         <unit_shield_link.lua>
>> Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
>> Loaded gadget:  Teleporter          <unit_teleporter.lua>
>> Loaded gadget:  Terraformers        <unit_terraform.lua>
>> Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
>> Loaded gadget:  Thrusters           <lups_thrusters.lua>
>> Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
>> Loaded gadget:  Widget Events       <api_widget_events.lua>
>> Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
>> Loaded gadget:  astar.lua           <astar.lua>
>> Loaded gadget:  cmd_areaguard.lua   <cmd_areaguard.lua>
>> Loaded gadget:  cmd_hide_autorepairlevel.lua  <cmd_hide_autorepairlevel.lua>
>> Loaded gadget:  cmd_remove_wait.lua  <cmd_remove_wait.lua>
>> Loaded gadget:  cmd_select_load_helper.lua  <cmd_select_load_helper.lua>
>> Loaded gadget:  dbg_ceg_spawner.lua  <dbg_ceg_spawner.lua>
>> Loaded gadget:  endgame_graphs.lua  <endgame_graphs.lua>
>> Loaded gadget:  factory_anti_slacker.lua  <factory_anti_slacker.lua>
>> Loaded gadget:  feature_debris_physics.lua  <feature_debris_physics.lua>
>> Loaded gadget:  feature_fx.lua      <feature_fx.lua>
>> Loaded gadget:  game_lagmonitor.lua  <game_lagmonitor.lua>
>> Loaded gadget:  game_over.lua       <game_over.lua>
>> Loaded gadget:  game_perks.lua      <game_perks.lua>
>> Loaded gadget:  hax_gamerulesparam_clear.lua  <hax_gamerulesparam_clear.lua>
>> Loaded gadget:  hax_mantis_5480.lua  <hax_mantis_5480.lua>
>> Loaded gadget:  lockunits_modoption.lua  <lockunits_modoption.lua>
>> Loaded gadget:  mex_placement.lua   <mex_placement.lua>
>> Loaded gadget:  share_control.lua   <share_control.lua>
>> Loaded gadget:  start_boxes.lua     <start_boxes.lua>
>> Loaded gadget:  start_waterlevel.lua  <start_waterlevel.lua>
>> Loaded gadget:  typemap_options.lua  <typemap_options.lua>
>> Loaded gadget:  unit_air_plants.lua  <unit_air_plants.lua>
>> Loaded gadget:  unit_aircraft_crash.lua  <unit_aircraft_crash.lua>
>> Loaded gadget:  unit_allow_builder_hold_fire.lua  <unit_allow_builder_hold_fire.lua>
>> Loaded gadget:  unit_attributes.lua  <unit_attributes.lua>
>> Loaded gadget:  unit_bomber_dive.lua  <unit_bomber_dive.lua>
>> Loaded gadget:  unit_cannot_damage_unit.lua  <unit_cannot_damage_unit.lua>
>> Loaded gadget:  unit_carrier_drones.lua  <unit_carrier_drones.lua>
>> Loaded gadget:  unit_centeroffset.lua  <unit_centeroffset.lua>
>> Loaded gadget:  unit_control_gunship_stafe_range.lua  <unit_control_gunship_stafe_range.lua>
>> Loaded gadget:  unit_dont_fire_at_radar.lua  <unit_dont_fire_at_radar.lua>
>> Loaded gadget:  unit_fall_damage.lua  <unit_fall_damage.lua>
>> Loaded gadget:  unit_fighter_pullup.lua  <unit_fighter_pullup.lua>
>> Loaded gadget:  unit_gamerules_events.lua  <unit_gamerules_events.lua>
>> Loaded gadget:  unit_impulsefloat_toggle.lua  <unit_impulsefloat_toggle.lua>
>> Loaded gadget:  unit_is_on_fire.lua  <unit_is_on_fire.lua>
>> Loaded gadget:  unit_marketplace.lua  <unit_marketplace.lua>
>> Loaded gadget:  unit_mex_overdrive.lua  <unit_mex_overdrive.lua>
>> Loaded gadget:  unit_missilesilo.lua  <unit_missilesilo.lua>
>> Loaded gadget:  unit_overkill_prevention.lua  <unit_overkill_prevention.lua>
>> Loaded gadget:  unit_overkill_prevention_placeholder.lua  <unit_overkill_prevention_placeholder.lua>
>> Loaded gadget:  unit_planetwars.lua  <unit_planetwars.lua>
>> Loaded gadget:  unit_prevent_lab_hax.lua  <unit_prevent_lab_hax.lua>
>> Loaded gadget:  unit_prevent_landship.lua  <unit_prevent_landship.lua>
>> Loaded gadget:  unit_prevent_turret_overshoot.lua  <unit_prevent_turret_overshoot.lua>
>> Loaded gadget:  unit_priority.lua   <unit_priority.lua>
>> Loaded gadget:  unit_regeneration.lua  <unit_regeneration.lua>
>> Loaded gadget:  unit_rezz_hp.lua    <unit_rezz_hp.lua>
>> Loaded gadget:  unit_self_destruct.lua  <unit_self_destruct.lua>
>> Loaded gadget:  unit_solar_force_closed.lua  <unit_solar_force_closed.lua>
>> Loaded gadget:  unit_spherical_los.lua  <unit_spherical_los.lua>
>> Loaded gadget:  unit_starlight_satellite_capture.lua  <unit_starlight_satellite_capture.lua>
>> Loaded gadget:  unit_stealth.lua    <unit_stealth.lua>
>> Loaded gadget:  unit_target_on_the_move.lua  <unit_target_on_the_move.lua>
>> Loaded gadget:  unit_target_priority.lua  <unit_target_priority.lua>
>> Loaded gadget:  unit_transport_speed.lua  <unit_transport_speed.lua>
>> Loaded gadget:  unit_turn_without_interia.lua  <unit_turn_without_interia.lua>
>> Loaded gadget:  unit_untargetable.lua  <unit_untargetable.lua>
>> Loaded gadget:  unit_water_effects.lua  <unit_water_effects.lua>
>> Loaded gadget:  unit_windmill_control.lua  <unit_windmill_control.lua>
>> Loaded gadget:  unit_xp.lua         <unit_xp.lua>
>> Loaded gadget:  unit_zombies.lua    <unit_zombies.lua>
>> Loaded gadget:  wake_fx.lua         <wake_fx.lua>
>> Loaded gadget:  weapon_area_damage.lua  <weapon_area_damage.lua>
>> Loaded gadget:  weapon_impulse.lua  <weapon_impulse.lua>
>> Loaded gadget:  weapon_noexplode_stopper.lua  <weapon_noexplode_stopper.lua>
>> Loaded gadget:  weapon_shield_merge.lua  <weapon_shield_merge.lua>
>> Loaded gadget:  weapon_single_hit.lua  <weapon_single_hit.lua>
>> Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
[f=-000001] Custom Unit Shaders:, 0(32) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(40) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(47) : warning C7533: global function shadow2DProj is deprecated after version 120
0(60) : warning C7533: global variable gl_TexCoord is deprecated after version 120
0(78) : warning C7533: global function textureCube is deprecated after version 120
0(111) : warning C7533: global variable gl_FragColor is deprecated after version 120

>> Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
>> Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
>> Loaded gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
>> Loaded gadget:  Chicken control     <chicken_control.lua>
>> Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
>> Loaded gadget:  Lups                <lups_wrapper.lua>
>> Loaded gadget:  Awards              <awards.lua>
>> Loaded gadget:  Chicken Spawner     <unit_spawner.lua>
>> Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Unsynced LuaRules: finished loading
[f=-000001] Loading LuaGaia
[f=-000001] Loading LuaUI
[f=-000001] LuaUI Entry Point: "luaui.lua"
[f=-000001] LuaUI Access Lock: enabled
[f=-000001] LuaSocket Enabled: yes
[f=-000001] Using LUAUI_DIRNAME = LuaUI/
[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=-000001] LuaUI: bound F11 to the widget selector
[f=-000001] LuaUI: bound CTRL+F11 to tweak mode
[f=-000001] read public_random_seed, 1166040, 0
[f=-000001] read public_random_seed, 1166040, 0
[f=-000001] Loading last game win data
[f=-000001] Resetting win data
[f=-000001] Last game player count: 6, This game player count: 6
[f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3
[f=-000001] Player and team counts match, continuing
[f=-000001] Testing last game's team 1 mapped to this game's team 1
[f=-000001] Testing last game's team 0 mapped to this game's team 0
[f=-000001] All players and teams match from last game, using last game's scores as base
[f=-000001] Loaded API widget:  Cluster Detection   <api_cluster_detection.lua>
[f=-000001] Loaded API widget:  Shared Functions    <api_shared_functions.lua>
[f=-000001] Loaded API widget:  i18n                <api_i18n.lua>
[f=-000001] Loaded API widget:  Hacky version fix   <hacky_version_fix.lua>
[f=-000001] Loaded API widget:  Startbox API        <api_startboxes.lua>
[f=-000001] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>
[f=-000001] Loaded API widget:  CommandInsert       <cmd_commandinsert.lua>
[f=-000001] Loaded API widget:  Chili Framework     <api_chili.lua>
[f=-000001] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>
[f=-000001] Loaded API widget:  Lups                <lups_wrapper.lua>
[f=-000001] Loaded API widget:  Pre-Selection Handler  <api_preselection.lua>
[f=-000001] Loaded widget:  Chili Highlight     <gui_chili_highlight.lua>
[f=-000001] Loaded widget:  Selection Hierarchy  <gui_selection_hierarchy.lua>
[f=-000001] Loaded widget:  Deferred rendering  <gfx_deferred_rendering.lua>
[f=-000001] Hardware mouse-cursor is enabled!
[f=-000001] Set "shadows" config-parameter to 1
[f=-000001] GroundDetail set to 200
[f=-000001] Ground-decals rendering is enabled!
[f=-000001] Set maximum particles to: 50000
[f=-000001] Set UnitLodDist to 9999
[f=-000001] Set UnitIconDist to 151
[f=-000001] model shaders is enabled!
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>
[f=-000001] Loaded widget:  Custom Markers      <gui_custom_markers.lua>
[f=-000001] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>
[f=-000001] Loaded widget:  Chili Widget Selector  <api_chili_widgetselector.lua>
[f=-000001] Loaded widget:  Custom Cursor Sets  <gui_customcursorsets.lua>
[f=-000001] Mexspot Fetcher fetching
[f=-000001] Loaded widget:  Mexspot Fetcher     <api_mexspot_fetcher.lua>
[f=-000001] UpdateColorConfig, default
[f=-000001] Loaded widget:  Local Team Colors   <gui_local_colors.lua>
[f=-000001] Loaded widget:  Save Game Menu      <gui_savegame.lua>
[f=-000001] Loaded widget:  Specific Unit Reclaimer  <unit_unit_reclaimer.lua>
[f=-000001] Loaded widget:  Area-reclaim trees  <unit_tree_reclaim.lua>
[f=-000001] Loaded widget:  Chili Global Commands  <gui_chili_global_commands.lua>
[f=-000001] Loaded widget:  Attrition Counter   <gui_attrition_counter.lua>
[f=-000001] Loaded widget:  HealthBars          <unit_healthbars.lua>
[f=-000001] Loaded widget:  Noises              <snd_noises.lua>
[f=-000001] Loaded widget:  Unit Icons          <unit_icons.lua>
[f=-000001] Loaded widget:  Chili Commander Upgrade  <gui_chili_commander_upgrade.lua>
[f=-000001] Loaded widget:  Terraform Icon Draw  <unit_terraform_draw.lua>
[f=-000001] Loaded widget:  Chili Vote Display  <gui_chili_vote.lua>
[f=-000001] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
[f=-000001] Loaded widget:  BuildETA            <gui_build_eta.lua>
[f=-000001] Loaded widget:  EndGame Stats       <gui_chili_endgraph.lua>
[f=-000001] Loaded widget:  Win Counter         <win_counter.lua>
[f=-000001] Loaded widget:  Objectives          <mission_objectives.lua>
[f=-000001] Loaded widget:  Depth of Field Shader  <gfx_dof.lua>
[f=-000001] Loaded widget:  Initial Queue ZK    <unit_initial_queue.lua>
[f=-000001] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>
[f=-000001] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>
[f=-000001] Loaded widget:  Autoquit            <autoquit.lua>
[f=-000001] Loaded widget:  Blast Radius        <gui_blastradius.lua>
[f=-000001] Loaded widget:  CameraShake         <camera_shake.lua>
[f=-000001] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>
[f=-000001] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>
[f=-000001] Loaded widget:  Context Menu        <gui_contextmenu.lua>
[f=-000001] Loaded widget:  Darkening           <gui_darkening.lua>
[f=-000001] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>
[f=-000001] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>
[f=-000001] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>
[f=-000001] Loaded widget:  Haven Handler       <gui_havens.lua>
[f=-000001] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>
[f=-000001] Loaded widget:  Keep Target         <cmd_keep_target.lua>
[f=-000001] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>
[f=-000001] Loaded widget:  Local Widgets Config  <localwidgets.lua>
[f=-000001] Loaded widget:  MetalFeatures       <gui_metal_features.lua>
[f=-000001] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
[f=-000001] Loaded widget:  MinimapEvents       <minimap_events.lua>
[f=-000001] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>
[f=-000001] Loaded widget:  Chili Inactivity Win  <gui_chili_inactivity_win.lua>
[f=-000001] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
[f=-000001] Loaded widget:  Chili Nuke Warning  <gui_chili_nuke_warning.lua>
[f=-000001] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
[f=-000001] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
[f=-000001] Loaded widget:  Chili Spectator Panels  <gui_chili_spectator_panels.lua>
[f=-000001] Loaded widget:  Frame Gap Logger    <dbg_frame_gap_logger.lua>
[f=-000001] Loaded widget:  Show All Commands v2  <unit_showallcommands_2.lua>
[f=-000001] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>
[f=-000001] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
[f=-000001] Loaded widget:  Stereo3D            <gfx_stereo3d.lua>
[f=-000001] Loaded widget:  Voice Assistant     <unit_voice.lua>
[f=-000001] Loaded widget:  Chili Selections & CursorTip  <gui_chili_selections_and_cursortip_old.lua>
[f=-000001] Loaded widget:  In-game Guide       <gui_ingame_guide.lua>
[f=-000001] Loaded widget:  Decloak Range       <unit_decloak_range.lua>
[f=-000001] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>
[f=-000001] Loaded widget:  Economic Victory Announcer  <gui_economic_victory_announcer.lua>
[f=-000001] Loaded widget:  Morph Finished notification  <unit_morph_finished.lua>
[f=-000001] Loaded widget:  Orbit Command       <cmd_orbit.lua>
[f=-000001] TableEcho = {
[f=-000001]     b = 0.64761907
[f=-000001]     radius = 200
[f=-000001]     g = 0.73809522
[f=-000001]     r = 0.84285712
[f=-000001] },
[f=-000001] light_color = [[0.84 0.74 0.65]]
[f=-000001] light_radius = 200.00,
[f=-000001] Loaded widget:  Projectile Lights   <gfx_projectile_lights.lua>
[f=-000001] Loaded widget:  Mission Results Handler  <mission_results.lua>
[f=-000001] Loaded widget:  Transport Load Double Tap  <cmd_select_load.lua>
[f=-000001] Loaded widget:  Chili Economy Panel Default  <gui_chili_economy_panel2.lua>
[f=-000001] Loaded widget:  Chili Resource Bars Classic  <gui_chili_resource_bars.lua>
[f=-000001] Loaded widget:  Galaxy Battle Handler  <mission_galaxy_battle_handler.lua>
[f=-000001] Loaded widget:  Draw Mouse Build    <api_draw_mouse_build.lua>
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is disabled!
[f=-000001] Loaded widget:  Grab Input          <api_grabinput.lua>
[f=-000001] Loaded widget:  In-game Ignore      <ignore.lua>
[f=-000001] Loaded widget:  Raw Move Issue      <cmd_raw_move_issue.lua>
[f=-000001] Loaded widget:  Set Springsettings  <api_set_springsettings.lua>
[f=-000001] Loaded widget:  Game Analytics Handler  <api_game_analytics.lua>
[f=-000001] Loaded widget:  GroupMove           <cmd_group_move.lua>
[f=-000001] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
[f=-000001] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
[f=-000001] Loaded widget:  Comm-n-Elo Startpos. Info  <init_startpointelocom_info.lua>
[f=-000001] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[f=-000001] Loaded widget:  Stockpiler          <unit_stockpile.lua>
[f=-000001] Loaded widget:  Transport AI        <unit_transport_ai.lua>
[f=-000001] Loaded widget:  Auto Group          <unit_auto_group.lua>
[f=-000001] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>
[f=-000001] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
[f=-000001] Loaded widget:  Smart Bombers       <unit_smart_bombers.lua>
[f=-000001] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>
[f=-000001] <Replay control buttons> Live mode. Widget removed.
[f=-000001] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
[f=-000001] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
[f=-000001] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
[f=-000001] Loaded widget:  Unit Start State    <unit_start_state.lua>
[f=-000001] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
[f=-000001] Loaded widget:  Icon Sets           <gui_icon_sets.lua>
[f=-000001] Loaded widget:  Recorder (Save)     <dbg_recorder_save.lua>
[f=-000001] Loaded widget:  SmoothScroll        <camera_smooth_move.lua>
[f=-000001] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>
[f=-000001] Loaded widget:  MessageBoxes ZK     <mission_messagebox_zk.lua>
[f=-000001] Loaded widget:  Commands FX         <gfx_commands_fx.lua>
[f=-000001] Fancy Selected Units:  loaded style... 'Tilted Blocky Dots'
[f=-000001] Loaded widget:  Fancy Selected Units  <gui_fancy_selected_units.lua>
[f=-000001] Loaded widget:  Map Edge Extension  <map_edge_extension.lua>
[f=-000001] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
[f=-000001] Loaded widget:  Gadget Icons        <api_gadget_icons.lua>
[f=-000001] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
[f=-000001] Loaded widget:  Selection Send      <api_selectionsend.lua>
[f=-000001] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
[f=-000001] Loaded widget:  State Icons         <unit_state_icons.lua>
[f=-000001] Loaded widget:  Building Starter    <unit_building_starter.lua>
[f=-000001] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
[f=-000001] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
[f=-000001] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
[f=-000001] Loaded widget:  Vertical Line on Radar Dots v2  <gui_vertlineaid.lua>
[f=-000001] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
[f=-000001] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
[f=-000001] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
[f=-000001] Loaded widget:  Chili Docking       <api_chili_docking.lua>
[f=-000001] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>
[f=-000001] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
[f=-000001] Loaded widget:  Award Exploit UI v0.5  <ToasterRoaster.lua>
[f=-000001] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
[f=-000001] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
[f=-000001] Loaded widget:  Chili FactoryBar    <gui_chili_facbar.lua>
[f=-000001] Loaded widget:  Select Keys         <gui_selectkeys.lua>
[f=-000001] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
[f=-000001] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>
[f=-000001] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
[f=-000001] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
[f=-000001] Loaded widget:  Chili Share menu v1.25  <gui_chili_share_2.lua>
[f=-000001] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
[f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
[f=-000001] SetSunLighting
[f=-000001] Loaded widget:  Sun and Atmosphere Handler.  <gfx_sun_and_atmosphere.lua>
[f=-000001] Removed 'GC at >100MB': disabled.
[f=-000001] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>
[f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>
[f=-000001] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
[f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
[f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>
[f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>
[f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
[f=-000001] Writing last game win data
[f=-000001] LuaUI v0.3
[f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0
[f=-000001] [LoadFinalize] finalizing PFS
[f=-000001] [Path] [PathEstimator::Hash] mapChecksum=2171342317
[f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=2776208535
[f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=2075345061
[f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=797279574
[f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=16
[f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=83
[f=-000001] [Path] [PathEstimator::ReadFile] hash=3525208290
[f=-000001] Reading Estimate PathCosts [16]
[f=-000001] [Path] [PathEstimator::Hash] mapChecksum=2171342317
[f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=2776208535
[f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=2075345061
[f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=797279574
[f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=83
[f=-000001] [Path] [PathEstimator::ReadFile] hash=3525208306
[f=-000001] Reading Estimate PathCosts [32]
[f=-000001] [LoadFinalize] finalized PFS (223ms, checksum 3b11227b)
[f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0
[f=-000001] Mex Placement Initialised with 34 spots.
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] UpdateInterfacePreset, default
[f=-000001] GameID: 84781b5972bcaa6dc3f95ad31cdf4421
[f=-000001] Connection attempt from snoke
[f=-000001]  -> Version: 103.0.1-910-g9ce3d70 develop
[f=-000001]  -> Connection established (given id 6)
[f=-000001] Connection attempt from mv
[f=-000001]  -> Version: 103.0.1-910-g9ce3d70 develop
[f=-000001]  -> Connection established (given id 8)
[f=-000001] Connection attempt from Nicoss125
[f=-000001]  -> Version: 103.0.1-910-g9ce3d70 develop
[f=-000001]  -> Connection established (given id 11)
[f=-000001] Connection attempt from Chesti
[f=-000001]  -> Version: 103.0.1-910-g9ce3d70 develop
[f=-000001]  -> Connection established (given id 3)
[f=-000001] Connection attempt from Godde
[f=-000001]  -> Version: 103.0.1-910-g9ce3d70 develop
[f=-000001]  -> Connection established (given id 0)
[f=-000001] Connection attempt from Yukiechan
[f=-000001]  -> Version: 103.0.1-910-g9ce3d70 develop
[f=-000001]  -> Connection established (given id 2)
[f=-000001] Connection attempt from Batman
[f=-000001]  -> Version: 103.0.1-910-g9ce3d70 develop
[f=-000001]  -> Connection established (given id 1)
[f=-000001] Connection attempt from 2plus2is5
[f=-000001]  -> Version: 103.0.1-910-g9ce3d70 develop
[f=-000001]  -> Connection established (given id 10)
[f=-000001] Connection attempt from DeinFreund
[f=-000001]  -> Version: 103.0.1-910-g9ce3d70 develop
[f=-000001] Epicmenu: Switching to Total Annihilation camera mode
[f=-000001] [VSync::SetInterval] interval=1 (standard)
[f=-000001] [LogDisplayMode] display-mode set to 2560x1440x24bpp@60Hz (windowed::borderless)
[f=-000001] Statistics for RectangleOptimizer: 0%
[f=-000001] Error: [TextureAtlas::CreateTexture] bad allocation for atlas "" (size=<0,0>)
[f=-000001]  -> Connection established (given id 4)
[f=-000001] Connection attempt from NorthChileanG
[f=-000001]  -> Version: 103.0.1-910-g9ce3d70 develop
[f=-000001]  -> Connection established (given id 5)
[f=-000001] Connection attempt from Radavvadra
[f=-000001]  -> Version: 103.0.1-910-g9ce3d70 develop
[f=-000001]  -> Connection established (given id 7)
[f=-000001] Connection attempt from Sap_ru
[f=-000001]  -> Version: 103.0.1-910-g9ce3d70 develop
[f=-000001]  -> Connection established (given id 9)
[f=-000001] Warning: [DESYNC WARNING] path-checksum e0962481 for spectator 3 (Chesti) does not match local checksum 3b11227b; stale PathEstimator-cache?
[f=-000001] Warning: [DESYNC WARNING] path-checksum e0962481 for player 9 (Sap_ru) does not match local checksum 3b11227b; stale PathEstimator-cache?
[f=-000001] <Sap_ru> Allies: I choose: Strike Trainer!
[f=-000001] <DeinFreund> Allies: I choose: Engineer Trainer!
[f=-000001] <Sap_ru> Allies: I choose: Speedy Greedy!
[f=-000001] <DeinFreund> wat
[f=-000001] <DeinFreund> pls no
[f=-000001] <DeinFreund> i hate elo
[f=-000001] [Godde] actually I'm surveying the settings and if I have enough energy to change them to my preferences
[f=-000001] <DeinFreund> no fear, they'll be overriden every update
[f=-000001] [Godde] i'm so lazy nowadays
[f=-000001] [Godde] ;_;
[f=-000001] [Godde] really?
[f=-000001] Player Yukiechan left the game:  normal quit
[f=-000001] <DeinFreund> no, but it'll still happen sometimes
[f=-000001] <DeinFreund> "accidental commit"
[f=-000001] > Game will be force started in 53 seconds
[f=-000001] > Game will be force started in 33 seconds
[f=-000001] <DeinFreund> what would you all need to change?
[f=0000000] game_message: Giving all units of Yukiechan to DeinFreund due to lag/AFK
[f=0000025] !transmitlobby @voice@buildUnit@add;corned;Mason
[f=0000025] !transmitlobby @voice@buildUnit@add;corfav;Dart
[f=0000025] !transmitlobby @voice@buildUnit@add;corgator;Scorcher
[f=0000025] !transmitlobby @voice@buildUnit@add;cormist;Slasher
[f=0000025] !transmitlobby @voice@buildUnit@add;corlevlr;Leveler
[f=0000025] !transmitlobby @voice@buildUnit@add;corraid;Ravager
[f=0000025] !transmitlobby @voice@buildUnit@add;capturecar;Dominatrix
[f=0000025] !transmitlobby @voice@buildUnit@add;corgarp;Wolverine
[f=0000025] !transmitlobby @voice@buildUnit@add;armmerl;Impaler
[f=0000025] !transmitlobby @voice@buildUnit@add;vehaa;Crasher
[f=0000025] !transmitlobby @voice@buildUnit@reload
[f=0000060] <DeinFreund> are the defaults bad?
[f=0000137] !transmitlobby @voice@buildUnit@add;gunshipcon;Wasp
[f=0000137] !transmitlobby @voice@buildUnit@add;blastwing;Blastwing
[f=0000137] !transmitlobby @voice@buildUnit@add;bladew;Gnat
[f=0000137] !transmitlobby @voice@buildUnit@add;armkam;Banshee
[f=0000137] !transmitlobby @voice@buildUnit@add;gunshipsupport;Rapier
[f=0000137] !transmitlobby @voice@buildUnit@add;armbrawl;Brawler
[f=0000137] !transmitlobby @voice@buildUnit@add;blackdawn;Black Dawn
[f=0000137] !transmitlobby @voice@buildUnit@add;corcrw;Krow
[f=0000137] !transmitlobby @voice@buildUnit@add;gunshipaa;Trident
[f=0000137] !transmitlobby @voice@buildUnit@add;corvalk;Valkyrie
[f=0000137] !transmitlobby @voice@buildUnit@add;corbtrans;Vindicator
[f=0000137] !transmitlobby @voice@buildUnit@reload
[f=0001198] <DeinFreund> you might be able to make suggestions in your position ;)
[f=0001342] DeinFreund added point: Cloaky Bot Factory (2plus2is5)
[f=0001343] DeinFreund added point: Shield Bot Factory (mv)
[f=0004685] [Godde] i want to use WASD to move the camera
[f=0005117] [Godde] also I want to use Rotable Overhead
[f=0005283] [Godde] also I want to use Gestures
[f=0005383] [Godde] if they exist
[f=0005888] [Godde] *Rotateable
[f=0006692] [Godde] that dodge
[f=0006909] <DeinFreund> gesture was removed
[f=0007003] <DeinFreund> camera still exists
[f=0007931] <DeinFreund> just check camera settings
[f=0008057] [Godde] mm... can I rebind the building shortcuts
[f=0008697] [Godde] yeah I found the camera but I have to change camera speed in springsettings.cfg
[f=0008738] Spectator snoke left the game:  normal quit
[f=0009270] game_message: Giving all units of DeinFreund to Sap_ru due to lag/AFK
[f=0009854] > SPRINGIE:User DeinFreund|armanni|7_5|dev_content|True||Empire|CH
[f=0009868] Connection attempt from DeinFreund
[f=0009868]  -> Version: 103.0.1-910-g9ce3d70 develop
[f=0009868] Player DeinFreund left the game:  terminating existing connection
[f=0009868]  -> Connection established (given id 4)
[f=0010099] [Godde] huh?
[f=0011237] DeinFreund paused the game
[f=0011237] <Sap_ru> Allies: it;s lost
[f=0011237] <DeinFreund> and the game crashes every 2nd game
[f=0011237] <DeinFreund> but still nobody realizes when it crashes for somebody else
[f=0011237] <Ghost Site> Spectator mode. Widget removed.
[f=0011237] Spectators cannot pause the game
[f=0011237] NorthChileanG added point: THATONE
[f=0011237] [DeinFreund] !resign
[f=0011237] > Poll: Resign team 2? [!y=1/1, !n=0/1]
[f=0011237] > Poll: Resign team 2? [END:SUCCESS]
[f=0011237] Spectating: Widget Removed
[f=0011237] game_message: East has been destroyed!
[f=0011237] game_message: West wins!
[f=0011237] <autoquit> Automatically exiting in 10 seconds. Move mouse to cancel.
[f=0011237] > Team 2 resigned
[f=0011237] <autoquit> Autoquit canceled.
[f=0011237] Spectator Sap_ru left the game:  normal quit
[f=0011237] Player 2plus2is5 left the game:  normal quit
[f=0011237] Spectator Nicoss125 left the game:  normal quit
[f=0011237] [DeinFreund] oh
[f=0011237] Player NorthChileanG left the game:  normal quit
[f=0011237] [ReloadOrRestart] Spring "F:\Users\User\Documents\My Games\Spring\engine\win64\103.0.1-910-g9ce3d70\spring.exe" should be reloading
[f=0011237] [SpringApp::Reload][1]
[f=0011237] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4
[f=0011237]     [async=0] threads=3 tasks=45191 {sum,avg}{exec,wait}time={{-2.000, 26815622320320007981039083823649286449440161473860088305527944302779101959974867940712847837111522405083996874269640064917096716167482377869263835943141376.000}, {-26815622223670509001942898437162500315775078953851327711794101298156791279341933258678137087403562772155238901562326167342148671709197591533134497718468608.000, 0.000}}ms
[f=0011237]         thread=0 tasks=756 (2.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, -0.000, 2.000}}ms
[f=0011237]         thread=1 tasks=27431 (0.000%) {sum,min,max,avg}{exec,wait}time={{-26815622283799876309713838272307585212916938882784955863165218757965869080497330949856830334579420534180879911710049969591486362026771321552314032602480640.000, 0.000, 0.000, -0.000}, {-26815622223872114387084555657931141788789084267622273803469846801004348720091970378933985865425667882979111991641634829872741984629991073376176913436901376.000, 0.000, 0.000, 26815622262591470897248116560067610560742824731559577361302953299574452251784530272943035463081624238602096565178007831712491324187691258113140461213319168.000}}ms
[f=0011237]         thread=2 tasks=17004 (2.000%) {sum,min,max,avg}{exec,wait}time={{-26815622279298084446369627230966121809688406275788616811080175006705348280463231737981773811677124710331411934760279863852821860608508482448550338668527616.000, 0.000, -0.000, -26815622273127759281648503265737580915235985218115548719748969716844845678421419598267879053113870066652066032665813519074743581074254224535413628854075392.000}, {-0.000, 0.000, 0.000, 26815622261030596622090120444376811945846241578685278289970467724144873771971844403533152653021471187070350579598094366151788012739967270273496318560174080.000}}ms
[f=0011237]     [async=1] threads=3 tasks=418 {sum,avg}{exec,wait}time={{0.000, -26815622326981232344732532121146076442880729496707722997414595352475006470006780508067649075607216159837923151200593095135819010107206927596973686249226240.000}, {-0.000, -0.000}}ms
[f=0011237]         thread=1 tasks=206 (2.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 2.000}, {26815622272790599148932051506204684981823360778755856394484222113585950256747098090412140931624703171575371099982011486652201676583869661808744891146043392.000, 0.000, -0.000, 0.000}}ms
[f=0011237]         thread=2 tasks=212 (-2.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -0.000}, {-0.000, 0.000, -26815622246982728145668155403159624411776993202816586647978097545278667453657671578844207362480093723284636709378873176105458209710451379716699034681868288.000, 26815622315676790466970260646459251846027670267593613940247522448691114774852760173348352164335307074093484163702109855441563070105411783641723791315304448.000}}ms
[f=0011237] [ThreadPool::SetThreadCount][2] workers=0
[f=0011237] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4
[f=0011237] [ThreadPool::SetThreadCount][2] workers=2
[f=0011237] [Threading] Main thread CPU affinity mask set: 252
[f=0011237] [SpringApp::Reload][2]
[f=0011237] Writing demo: F:\Users\User\Documents\My Games\Spring\demos\20170517_001715_Fields_Of_Isis_103.0.1-910-g9ce3d70 develop.sdfz
[f=0011237] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=0011237] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=0011237] [Game::KillLua][2] dtor=0 luaRules=0ee3a5c8
[f=0011237] Start gadgetHandler:Shutdown
[f=0011237] Shutdown - StartSetup
[f=0011237] Shutdown - UnitMorph
[f=0011237] Shutdown - LupsNanoSpray
[f=0011237] Shutdown - Modular Comm Info
[f=0011237] Shutdown - Puppy Handler
[f=0011237] Shutdown - Terrain Texture Handler
[f=0011237] Shutdown - UnitCloakShield
[f=0011237] End gadgetHandler:Shutdown
[f=0011237] Start gadgetHandler:Shutdown
[f=0011237] Shutdown - UnitMorph
[f=0011237] Shutdown - Modular Comm Info
[f=0011237] Shutdown - Shockwaves
[f=0011237] Shutdown - UnitCloakShield
[f=0011237] Shutdown - Lups Cloak FX
[f=0011237] Shutdown - Lups
[f=0011237] End gadgetHandler:Shutdown
[f=0011237] [Game::KillLua][3] dtor=0 luaUI=26091af0
[f=0011237] Start widgetHandler:Shutdown
[f=0011237] Shutdown - SaveOrderList Complete
[f=0011237] Writing last game win data
[f=0011237] Shutdown - SaveConfigData Complete
[f=0011237] Shutdown Widget - Chili Highlight
[f=0011237] Shutdown Widget - Deferred rendering
[f=0011237] Shutdown Widget - EPIC Menu
[f=0011237] Shutdown Widget - Custom Markers
[f=0011237] Shutdown Widget - Chili Minimap
[f=0011237] Shutdown Widget - Chili Widget Selector
[f=0011237] Shutdown Widget - Local Team Colors
[f=0011237] Shutdown Widget - Save Game Menu
[f=0011237] Shutdown Widget - Attrition Counter
[f=0011237] Shutdown Widget - HealthBars
[f=0011237] Shutdown Widget - Noises
[f=0011237] Shutdown Widget - Unit Icons
[f=0011237] Shutdown Widget - BuildETA
[f=0011237] Shutdown Widget - Win Counter
[f=0011237] Shutdown Widget - Depth of Field Shader
[f=0011237] Shutdown Widget - Modular Comm Info
[f=0011237] Shutdown Widget - CameraShake
[f=0011237] Shutdown Widget - Chili EndGame Window
[f=0011237] Shutdown Widget - Context Menu
[f=0011237] Shutdown Widget - Darkening
[f=0011237] Shutdown Widget - Highlight Geos
[f=0011237] Shutdown Widget - Local Widgets Config
[f=0011237] Shutdown Widget - Mex Placement Handler
[f=0011237] Shutdown Widget - MinimapEvents
[f=0011237] Shutdown Widget - Missile Silo Range
[f=0011237] Shutdown Widget - Chili Nuke Warning
[f=0011237] Shutdown Widget - Point Tracker
[f=0011237] Shutdown Widget - Chili Spectator Panels
[f=0011237] Shutdown Widget - Showeco and Grid Drawer
[f=0011237] Shutdown Widget - Stereo3D
[f=0011237] Shutdown Widget - Chili Selections & CursorTip
[f=0011237] Shutdown Widget - Morph Finished notification
[f=0011237] Shutdown Widget - Chili Economy Panel Default
[f=0011237] Shutdown Widget - Chili Resource Bars Classic
[f=0011237] Shutdown Widget - Grab Input
[f=0011237] Input grabbing is disabled!
[f=0011237] Shutdown Widget - Transport AI
[f=0011237] Shutdown Widget - Startup Info and Selector
[f=0011237] Shutdown Widget - Attack AoE
[f=0011237] Shutdown Widget - MessageBoxes ZK
[f=0011237] Shutdown Widget - Fancy Selected Units
[f=0011237] Shutdown Widget - Map Edge Extension
[f=0011237] Shutdown Widget - Selection Send
[f=0011237] Shutdown Widget - LupsManager
[f=0011237] Shutdown Widget - Units on Fire
[f=0011237] Shutdown Widget - Newton Firezone
[f=0011237] Shutdown Widget - Chili Pro Console
[f=0011237] Shutdown Widget - Chili Framework
[f=0011237] Shutdown Widget - Lups
[f=0011237] Shutdown Widget - Chili Core Selector
[f=0011237] Shutdown Widget - Pause Screen
[f=0011237] Shutdown Widget - Color Blindness Correction
[f=0011237] Shutdown Widget - Lasso Terraform GUI
[f=0011237] Shutdown Widget - Text To Speech Control
[f=0011237] Shutdown Widget - Persistent Build Height
[f=0011237] Shutdown Widget - Layout Handler
[f=0011237] End widgetHandler:Shutdown
[f=0011237] [Game::KillLua][4] dtor=0
[f=0011237] [SpringApp::Reload][3]
[f=0011237] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=0011237] [Sound] [Sound::UpdateThread][3] efx=10b4abb0
[f=0011237] [Sound] [Sound::UpdateThread][4]
[f=0011237] [SpringApp::Reload][4]
[f=0011237] [Game::~CGame][1]
[f=0011237] [Game::KillLua][0] dtor=1 loadscreen=00000000
[f=0011237] [Game::KillLua][1] dtor=1 luaGaia=00000000
[f=0011237] [Game::KillLua][2] dtor=1 luaRules=00000000
[f=0011237] [Game::KillLua][3] dtor=1 luaUI=00000000
[f=0011237] [Game::KillLua][4] dtor=1
[f=0011237] [Game::KillMisc][1]
[f=0011237] [Game::KillMisc][2]
[f=0011237] [Game::KillMisc][3]
[f=0011237] [Game::KillRendering][1]
[f=0011237] Statistics for RectangleOptimizer: 37%
[f=0011237] [Game::KillInterface][1]
[f=0011237] [Game::KillInterface][2]
[f=0011237] [Game::KillSimulation][1]
[f=0011237] [Game::KillSimulation][2] unitHandler=189913c0
[f=0011237] [CCollisionHandler] dis-/continuous tests: 0/1041493
[f=0011237] [Game::KillSimulation][3]
[f=0011237] [~CPathCache(28x16)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0011237] [~CPathCache(28x16)] cacheHits=113 hitPercentage=40% numHashColls=0 maxCacheSize=18
[f=0011237] [~CPathCache(56x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0011237] [~CPathCache(56x32)] cacheHits=704 hitPercentage=0% numHashColls=0 maxCacheSize=201
[f=0011237] Statistics for RectangleOptimizer: 37%
[f=0011237] Statistics for RectangleOptimizer: 37%
[f=0011237] LosHandler stats: total instances=33173; shared=3%; from cache=24%
[f=0011237] [Game::KillSimulation][4]
[f=0011237] [Game::~CGame][2]
[f=0011237] [Game::~CGame][3]
[f=0011237] [UDPConnection::Statistics]
    Received: 294491 bytes in 1311 packets (60111009285172316687053576971108876647677609914308874243652225408825043693179980040983094341080729245697557340856003579445565244675840353181054616949282883409057189281845477376.000000 bytes/package)
    Sent: 133633 bytes in 891 packets (60111009285171789470593278940282766037696240463309787951021174402969602198386314591266609401095926233117154541146181323088850378945943102212376238711038077723684431645456203776.000000 bytes/package)
    Relative protocol overhead: 0.000000 up, 60111009285171789470593278940282766037696240463309787951021174402969602198386314591266609401095926233117154541146181323088850378945943102212376238711038077723684431645456203776.000000 down
    42 incoming chunks dropped, 15 outgoing chunks resent

[f=0011237] [SpringApp::Reload][5]
[f=0011237] [SpringApp::Reload][6]
[f=0011237] [DataDirs] Isolation Mode!
[f=0011237] Using read-write data directory: F:\Users\User\Documents\My Games\Spring\
[f=0011237] Using read-only data directory: F:\Users\User\Documents\My Games\Spring\engine\win64\103.0.1-910-g9ce3d70\
[f=0011237] Scanning: F:\Users\User\Documents\My Games\Spring\engine\win64\103.0.1-910-g9ce3d70\base
[f=0011237] Scanning: F:\Users\User\Documents\My Games\Spring\maps
[f=0011237] Scanning: F:\Users\User\Documents\My Games\Spring\games
[f=0011237] Scanning: F:\Users\User\Documents\My Games\Spring\packages
[f=0011237] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 126ms
[f=0011237] [SpringApp::Reload][7]
[f=0011237] [SpringApp::Reload][8]
[f=0011237] [Sound] [Sound::InitThread] OpenAL info:
[f=0011237] [Sound]   Available Devices:
[f=0011237] [Sound]               Speakers (Sound Blaster Recon3Di)
[f=0011237] [Sound]               DELL U2515H (Intel(R) Display Audio)
[f=0011237] [Sound]               Speakers (Sound Blaster Recon3Di)
[f=0011237] [Sound]               Line 1 (Virtual Audio Cable)
[f=0011237] [Sound]               Digital Output (Sound Blaster Recon3Di)
[f=0011237] [Sound]   Device:     OpenAL Soft
[f=0011237] [Sound]   Vendor:         OpenAL Community
[f=0011237] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=0011237] [Sound]   Renderer:       OpenAL Soft
[f=0011237] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=0011237] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=0011237] [Sound]   Max Sounds: 32
[f=0011237] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=0011237] [Sound] Error:   Initializing EFX failed!
[f=0011237] [Sound] [Sound::UpdateThread][1] maxSounds=32
[f=0011237] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=0011237] [Sound] [Sound::UpdateThread][2]
[f=0011237] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.5.2"
[f=-000001] [SpringApp::Reload][12] #script=0
[f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=0c066e18
[f=-000001] SetLobbyButtonEnabled, true
[f=-000001] SetLobbyFullscreenMode, 2
[f=-000001] screenX, screenY, 2560, 1440
[f=-000001] Starting Track, sounds/lobbyMusic/Dream Infinity.ogg, 0
[f=-000001] [SpringApp::Reload][13]
[f=-000001] [VSync::SetInterval] interval=1 (standard)
[f=-000001] [LogDisplayMode] display-mode set to 2049x1147x24bpp@60Hz (windowed::decorated)
[f=-000001] [chobby] Showing battle with ID, 310
[f=-000001] [i18n] Warning: "spectator" is not translated in en
[f=-000001] [i18n] Error: No translation found for "spectator"
[f=-000001] [i18n] Warning: "player" is not translated in en
[f=-000001] [i18n] Error: No translation found for "player"
[f=-000001] [liblobby] Warning: Duplicate user(CPenry) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(Tuffcookies) added to channel (zk)
[f=-000001] Opening URL, https://github.com/ZeroK-RTS/CrashReports/issues/1066
Chobby.exe Information: 0 : Chobbyla << OpenUrl {"Url":"https://github.com/ZeroK-RTS/CrashReports/issues/1066"}
[f=-000001] [liblobby] Warning: Duplicate user(katastrophe) added to channel (zk)
[f=-000001] [Chobby] Warning: Missing minimap image for
[f=-000001] Opening URL, https://github.com/ZeroK-RTS/CrashReports/issues/1067
Chobby.exe Information: 0 : Chobbyla << OpenUrl {"Url":"https://github.com/ZeroK-RTS/CrashReports/issues/1067"}
[f=-000001] [liblobby] Warning: Duplicate user(THOL) added to channel (zk)
[f=-000001] [Chobby] Warning: Missing minimap image for
[f=-000001] [Chobby] Warning: Missing minimap image for
[f=-000001] [VSync::SetInterval] interval=1 (standard)
[f=-000001] [LogDisplayMode] display-mode set to 2049x1147x24bpp@60Hz (windowed::decorated)
[f=-000001] [liblobby] Warning: Duplicate user(CaptainKlutz) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(Yukiechan) added to channel (zk)
[f=-000001] Connecting to battle, Zero-K v1.5.4.22, MoonQ10x, 103.0.1-910-g9ce3d70
[f=-000001] SetLobbyFullscreenMode, 1
[f=-000001] screenX, screenY, 2560, 1440
[f=-000001] SetSettings Int, XResolutionWindowed, 2560
[f=-000001] SetSettings Int, YResolutionWindowed, 1440
[f=-000001] SetSettings Int, WindowPosX, 0
[f=-000001] SetSettings Int, WindowPosY, 0
[f=-000001] SetSettings Value, WindowBorderless, 1
[f=-000001] SetSettings Int, MaxDynamicMapLights, 1
[f=-000001] SetSettings Value, DynamicSky, 1
[f=-000001] SetSettings Value, CamTimeFactor, 1
[f=-000001] SetSettings Value, LODScale, 1
[f=-000001] SetSettings Int, BumpWaterDepthBits, 32
[f=-000001] SetSettings Value, HardwareCursor, 1
[f=-000001] SetSettings Int, FSAALevel, 8
[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDetail, 250
[f=-000001] SetSettings Value, CamTimeExponent, 4
[f=-000001] SetSettings Int, ShadowMapSize, 16384
[f=-000001] SetSettings Int, InitialNetworkTimeout, 0
[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.
[f=-000001] SetSettings Value, CamFreeGroundOffset, 0
[f=-000001] SetSettings Int, GrassDetail, 16
[f=-000001] SetSettings Int, BumpWaterReflection, 2
[f=-000001] SetSettings Value, LODScaleRefraction, 1
[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0
[f=-000001] SetSettings Value, AdvSky, 1
[f=-000001] SetSettings Int, CamMode, 1
[f=-000001] SetSettings Int, MaxDynamicModelLights, 1
[f=-000001] [Settings] Warning: No such key: GroundDetailBias, but setting it as string anyway.
[f=-000001] SetSettings Int, HangTimeout, 0
[f=-000001] SetSettings Int, Water, 4
[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0
[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=-000001] SetSettings Value, FeatureDrawDistance, 100000
[f=-000001] SetSettings Value, UsePBO, 1
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 1024
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=-000001] SetSettings Int, OverheadScrollSpeed, 50
[f=-000001] SetSettings Value, EdgeMoveWidth, 0.003
[f=-000001] SetSettings Int, FontSize, 18
[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 1
[f=-000001] SetSettings Value, LODScaleShadow, 1
[f=-000001] SetSettings Int, UnitLodDist, 9999
[f=-000001] SetSettings Value, AdvMapShading, 1
[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeReflection, 1024
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] SetSettings Value, AdvUnitShading, 1
[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=-000001] SetSettings Value, 3DTrees, 1
[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=-000001] SetSettings Int, LoadingMT, 0
[f=-000001] SetSettings Int, UnitIconDist, 151
[f=-000001] SetSettings Int, TreeRadius, 2500
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] SetSettings Value, FeatureFadeDistance, 90000
[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDecals, 10
[f=-000001] SetSettings Int, ReconnectTimeout, 1000
[f=-000001] SetSettings Int, BumpWaterRefraction, 2
[f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway.
[f=-000001] SetSettings Int, ROAM, 1
[f=-000001] SetSettings Value, ShowClock, 0
[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=-000001] SetSettings Int, Shadows, 1
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 1
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.001
[f=-000001] SetSettings Int, MaxSounds, 32
[f=-000001] SetSettings Int, MaxParticles, 50000
[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=-000001] SetSettings Value, FPSFOV, 70
[f=-000001] SetSettings Value, BumpWaterAnisotropy, 2
[f=-000001] SetSettings Value, LODScaleReflection, 1
[f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeSpecular, 1024
[f=-000001] SetSettings Value, EdgeMoveDynamic, 0
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 1
[f=-000001] Game starts!
[f=-000001] [ReloadOrRestart] Spring "F:\Users\User\Documents\My Games\Spring\engine\win64\103.0.1-910-g9ce3d70\spring.exe" should be reloading
[f=-000001] [SpringApp::Reload][1]
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4
[f=-000001]     [async=0] threads=3 tasks=39 {sum,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -2.000}, {0.000, 0.000}}ms
[f=-000001]         thread=1 tasks=18 (2.000%) {sum,min,max,avg}{exec,wait}time={{2.000, 0.000, 0.000, -0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001]         thread=2 tasks=21 (-2.000%) {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001]     [async=1] threads=3 tasks=355 {sum,avg}{exec,wait}time={{0.000, 26815622253226225246300139865922818871363325814313782933308039846996981372908415056483738602720705929411620651698527038348271455501347331075275605294448640.000}, {-0.000, -0.000}}ms
[f=-000001]         thread=1 tasks=178 (2.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 26815622246982728145668155403159624411776993202816586647978097545278667453657671578844207362480093723284636709378873176105458209710451379716699034681868288.000}, {26815622199770663659581233097685438035782137668764072562270097263562590351559726247822745925620349598065681748817489135094853958358609542943478345313026048.000, 0.000, -0.000, 0.000}}ms
[f=-000001]         thread=2 tasks=177 (-2.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, -0.000}, {-0.000, 0.000, 0.000, 0.000}}ms
[f=-000001] [ThreadPool::SetThreadCount][2] workers=0
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4
[f=-000001] [ThreadPool::SetThreadCount][2] workers=2
[f=-000001] [Threading] Main thread CPU affinity mask set: 252
[f=-000001] [SpringApp::Reload][2]
[f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000
[f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000
[f=-000001] [Game::KillLua][4] dtor=0
[f=-000001] [SpringApp::Reload][3]
[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][3] efx=1070f480
[f=-000001] [Sound] [Sound::UpdateThread][4]
[f=-000001] [SpringApp::Reload][4]
[f=-000001] [SpringApp::Reload][5]
[f=-000001] [SpringApp::Reload][6]
[f=-000001] [DataDirs] Isolation Mode!
[f=-000001] Using read-write data directory: F:\Users\User\Documents\My Games\Spring\
[f=-000001] Using read-only data directory: F:\Users\User\Documents\My Games\Spring\engine\win64\103.0.1-910-g9ce3d70\
[f=-000001] Scanning: F:\Users\User\Documents\My Games\Spring\engine\win64\103.0.1-910-g9ce3d70\base
[f=-000001] Scanning: F:\Users\User\Documents\My Games\Spring\maps
[f=-000001] Scanning: F:\Users\User\Documents\My Games\Spring\games
[f=-000001] Scanning: F:\Users\User\Documents\My Games\Spring\packages
[f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 127ms
[f=-000001] [SpringApp::Reload][7]
[f=-000001] [SpringApp::Reload][8]
[f=-000001] [Sound] [Sound::InitThread] OpenAL info:
[f=-000001] [Sound]   Available Devices:
[f=-000001] [Sound]               Speakers (Sound Blaster Recon3Di)
[f=-000001] [Sound]               DELL U2515H (Intel(R) Display Audio)
[f=-000001] [Sound]               Speakers (Sound Blaster Recon3Di)
[f=-000001] [Sound]               Line 1 (Virtual Audio Cable)
[f=-000001] [Sound]               Digital Output (Sound Blaster Recon3Di)
[f=-000001] [Sound]   Device:     OpenAL Soft
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Max Sounds: 32
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [Sound] [Sound::UpdateThread][1] maxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.5.2"
[f=-000001] [SpringApp::Reload][12] #script=130
[f=-000001] [CPreGame] connecting to: 37.59.49.101:8456
[f=-000001] [LuaSocket] Error: Rule already exists: 37.59.49.101 8456
[f=-000001] Connecting to 37.59.49.101:8456 using name DeinFreund
[f=-000001] [SpringApp::Reload][13]
[f=-000001] [VSync::SetInterval] interval=1 (standard)
[f=-000001] [LogDisplayMode] display-mode set to 2560x1440x24bpp@60Hz (windowed::borderless)
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: MoonQ10x
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.5.4.22 (archive: 397490b205f35f83f376ff47134382f3.sdp)
[f=-000001] Warning: Incompatible map-checksum: Checksum of MoonQ10x (checksum 0xc44bdc78) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=-000001] Warning: Incompatible game-checksum: Checksum of 397490b205f35f83f376ff47134382f3.sdp (checksum 0xfe0bee01) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=-000001] Recording demo to: F:\Users\User\Documents\My Games\Spring\demos\20170517_004830_MoonQ10x_103.0.1-910-g9ce3d70 develop.sdfz
[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 171ms
[f=-000001] [PreGame::UpdateClientNet] received user number 5 (team 1, allyteam 0), creating load-screen
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Found new widget "WM Stuff"
[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] [LoadScreen::Init] single-threaded
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0
[f=-000001] Parsing Map Information
[f=-000001] Loading SMF
[f=-000001] Loading Map (40 MB)
[f=-000001] Loading Radar Icons
[f=-000001] Loading GameData Definitions
[f=-000001] Loading UnitDefs_posts
[f=-000001] Loading FeatureDefs_posts
[f=-000001] Loading WeaponDefs_posts
[f=-000001] Loading ArmorDefs_posts
[f=-000001] [defs.lua] loading all *Defs tables: 274ms
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 397ms
[f=-000001] Loading Sound Definitions
[f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)
[f=-000001] [Sound]  parsed 319 sounds from gamedata/sounds.lua
[f=-000001] [Sound] Error: Unable to open audio file: IncomingChat
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 16ms
[f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0
[f=-000001] Creating Smooth Height Mesh
[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 29ms
[f=-000001] Creating QuadField & CEGs
[f=-000001] [CDamageArrayHandler] number of ArmorDefs: 6
[f=-000001] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1!
[f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
[f=-000001] Creating Unit Textures
[f=-000001] Creating Sky
[f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0
[f=-000001] Loading Weapon Definitions
[f=-000001] Loading Unit Definitions
[f=-000001] Loading Feature Definitions
[f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager
[f=-000001] Initializing Map Features
[f=-000001] Creating ShadowHandler
[f=-000001] Creating InfoTextureHandler
[f=-000001] InfoTexture: shaders
[f=-000001] Creating GroundDrawer
[f=-000001] Loading Map Tiles
[f=-000001] Loading Square Textures
[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 2ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] Creating TreeDrawer
[f=-000001] Loaded DecalsDrawer: Legacy
[f=-000001] Creating ProjectileDrawer & UnitDrawer
[f=-000001] Creating Projectile Textures
[f=-000001] Warning: [CCEG::Load] table for CEG "custom:gravityless_flamer" invalid (parse errors?)
[f=-000001] Warning: [CCEG::Load] yellowdisarmtrail: Unknown tag CExploSpikeProjectile::ttl
[f=-000001] Creating Water
[f=-000001] Error: [TextureAtlas::CreateTexture] bad allocation for atlas "" (size=<0,0>)
[f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 70ms
[f=-000001] [Sound] Error: Unable to open audio file: MultiSelect
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: MultiSelect
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 2ms
[f=-000001] [Sound] Error: Unable to open audio file: FailedCommand
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand
[f=-000001] Loading LuaRules
[f=-000001] Synced LuaRules: starting loading
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
LuaRules: Loaded gadget:  GameRulesParam clearer  <hax_gamerulesparam_clear.lua>
LuaRules: Loaded gadget:  Mantis 5480         <hax_mantis_5480.lua>
LuaRules: Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
LuaRules: Loaded gadget:  Save/Load           <api_saveload.lua>
[f=-000001] Startboxes public_seed, 66420
[f=-000001] read public_random_seed, 66420, 66420
LuaRules: Loaded gadget:  Startbox handler    <start_boxes.lua>
LuaRules: Loaded gadget:  No Friendly Fire    <unit_nofriendlyfire.lua>
LuaRules: Loaded gadget:  Mex Placement       <mex_placement.lua>
LuaRules: Loaded gadget:  Nano Frame Death Handeling  <unit_nanoframe_death.lua>
LuaRules: Loaded gadget:  Nano Frame Rate Limit  <unit_nanoframe_rate_limit.lua>
LuaRules: Loaded gadget:  No Self-D           <unit_noselfd.lua>
LuaRules: Loaded gadget:  ShareControl        <share_control.lua>
LuaRules: Loaded gadget:  UnitPriority        <unit_priority.lua>
LuaRules: Loaded gadget:  Mex Control with energy link  <unit_mex_overdrive.lua>
LuaRules: Loaded gadget:  Script notification  <unit_script_notification.lua>
LuaRules: Loaded gadget:  Antinuke Handler    <unit_antinuke_handler.lua>
LuaRules: Loaded gadget:  Attributes          <unit_attributes.lua>
LuaRules: Loaded gadget:  Boolean Disable     <unit_boolean_disable.lua>
LuaRules: Loaded gadget:  Impulse Float Toggle  <unit_impulsefloat_toggle.lua>
LuaRules: Loaded gadget:  LockOptions         <lockunits_modoption.lua>
LuaRules: Loaded gadget:  Perks               <game_perks.lua>
LuaRules: Loaded gadget:  Shield Charge       <unit_shield_charge.lua>
LuaRules: Loaded gadget:  StartSetup          <start_unit_setup.lua>
LuaRules: Loaded gadget:  Stockpile           <unit_stockpile.lua>
[f=-000001] Setting morph for custom comms for player: 5
LuaRules: Loaded gadget:  UnitMorph           <unit_morph.lua>
LuaRules: Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
LuaRules: Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
LuaRules: Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
LuaRules: Loaded gadget:  Aircraft Crashing   <unit_aircraft_crash.lua>
LuaRules: Loaded gadget:  Allow Builder Hold Fire  <unit_allow_builder_hold_fire.lua>
LuaRules: Loaded gadget:  Area Guard          <cmd_areaguard.lua>
LuaRules: Loaded gadget:  Blocking Tag Implementation  <feature_blocking_tag_implementation.lua>
LuaRules: Loaded gadget:  Bomber Dive         <unit_bomber_dive.lua>
LuaRules: Loaded gadget:  CAI                 <ai_cai.lua>
LuaRules: Loaded gadget:  CEG Spawner         <dbg_ceg_spawner.lua>
LuaRules: Loaded gadget:  Capture             <unit_capture.lua>
LuaRules: Loaded gadget:  Carrier Drones      <unit_carrier_drones.lua>
LuaRules: Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
LuaRules: Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
LuaRules: Loaded gadget:  Control gunship strafe range  <unit_control_gunship_stafe_range.lua>
LuaRules: Loaded gadget:  D-Gun Aim Fix       <unit_dgun_aim.lua>
LuaRules: Loaded gadget:  Debris physics      <feature_debris_physics.lua>
LuaRules: Loaded gadget:  Decloak when damaged  <unit_decloak_damaged.lua>
LuaRules: Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
LuaRules: Loaded gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>
LuaRules: Loaded gadget:  Dont fire at radar  <unit_dont_fire_at_radar.lua>
LuaRules: Loaded gadget:  Experience          <unit_xp.lua>
LuaRules: Loaded gadget:  Factory Anti Slacker  <factory_anti_slacker.lua>
LuaRules: Loaded gadget:  Factory Stop Production  <cmd_factory_stop_production.lua>
LuaRules: Loaded gadget:  Fall Damage         <unit_fall_damage.lua>
LuaRules: Loaded gadget:  Feature Effects     <feature_fx.lua>
LuaRules: Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
LuaRules: Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
LuaRules: Loaded gadget:  GameRules Events    <unit_gamerules_events.lua>
LuaRules: Loaded gadget:  Grey Goo            <unit_grey_goo.lua>
LuaRules: Loaded gadget:  Gunship Strafe Control  <unit_gunship_strafe_control.lua>
LuaRules: Loaded gadget:  Hide Autorepairlevel Command  <cmd_hide_autorepairlevel.lua>
LuaRules: Loaded gadget:  Instant Self Destruct  <unit_instant_self_destruct.lua>
LuaRules: Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
LuaRules: Loaded gadget:  LUS                 <unit_script.lua>
LuaRules: Loaded gadget:  Lag Monitor         <game_lagmonitor.lua>
LuaRules: Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
LuaRules: Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
LuaRules: Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
LuaRules: Loaded gadget:  NoAirNuke           <exp_no_air_nuke.lua>
LuaRules: Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
LuaRules: Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>
LuaRules: Loaded gadget:  Overkill Prevention  <unit_overkill_prevention.lua>
LuaRules: Loaded gadget:  Overkill Prevention Placeholder  <unit_overkill_prevention_placeholder.lua>
LuaRules: Loaded gadget:  Paralysis           <unit_paralysis_damage.lua>
LuaRules: Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
LuaRules: Loaded gadget:  Prevent Landship    <unit_prevent_landship.lua>
LuaRules: Loaded gadget:  Prevent turret overshoot  <unit_prevent_turret_overshoot.lua>
LuaRules: Loaded gadget:  Projectile Radar Homing  <weapon_projectile_radar_homing.lua>
LuaRules: Loaded gadget:  Projectile Retarget  <weapon_projectile_retarget.lua>
LuaRules: Loaded gadget:  Puppy Handler       <unit_puppy_handler.lua>
LuaRules: Loaded gadget:  Reclaim HP changer  <unit_reclaim_hp.lua>
LuaRules: Loaded gadget:  Refuel Pad Handler  <unit_refuel_pad_handler.lua>
LuaRules: Loaded gadget:  Regeneration        <unit_regeneration.lua>
LuaRules: Loaded gadget:  Remove Wait         <cmd_remove_wait.lua>
LuaRules: Loaded gadget:  Repair Speed Changer  <unit_repair_speed.lua>
LuaRules: Loaded gadget:  Resign Gadget       <game_resign.lua>
LuaRules: Loaded gadget:  Retreat Command     <cmd_retreat.lua>
LuaRules: Loaded gadget:  Rezz Hp changer + effect  <unit_rezz_hp.lua>
LuaRules: Loaded gadget:  Self destruct blocker  <unit_self_destruct.lua>
LuaRules: Loaded gadget:  Set Nano Piece      <unit_setnanopiece.lua>
LuaRules: Loaded gadget:  Share mode          <game_share_mode.lua>
LuaRules: Loaded gadget:  Shield Link         <unit_shield_link.lua>
LuaRules: Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
LuaRules: Loaded gadget:  Show Shooter        <unit_show_shooter.lua>
LuaRules: Loaded gadget:  Solar Force Closed  <unit_solar_force_closed.lua>
LuaRules: Loaded gadget:  Spherical LOS       <unit_spherical_los.lua>
LuaRules: Loaded gadget:  Tactical Unit AI Commands  <unit_tactical_ai_commands.lua>
LuaRules: Loaded gadget:  Target Priority     <unit_target_priority.lua>
LuaRules: Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
LuaRules: Loaded gadget:  Teleporter          <unit_teleporter.lua>
LuaRules: Loaded gadget:  Terraformers        <unit_terraform.lua>
LuaRules: Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
LuaRules: Loaded gadget:  Time slow v2        <unit_timeslow.lua>
LuaRules: Loaded gadget:  Transport Selected Load  <cmd_select_load_helper.lua>
LuaRules: Loaded gadget:  Transport Speed     <unit_transport_speed.lua>
LuaRules: Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
LuaRules: Loaded gadget:  Turn Without Interia  <unit_turn_without_interia.lua>
LuaRules: Loaded gadget:  Typemap Options     <typemap_options.lua>
LuaRules: Loaded gadget:  UnitStealth         <unit_stealth.lua>
LuaRules: Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
LuaRules: Loaded gadget:  Wade Effects        <wake_fx.lua>
LuaRules: Loaded gadget:  Water Effects       <unit_water_effects.lua>
LuaRules: Loaded gadget:  Weapon Impulse      <weapon_impulse.lua>
LuaRules: Loaded gadget:  Weapon Timed Replace  <weapon_timed_replace.lua>
LuaRules: Loaded gadget:  Windmill Control    <unit_windmill_control.lua>
LuaRules: Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
LuaRules: Loaded gadget:  api_widget_events.lua  <api_widget_events.lua>
LuaRules: Loaded gadget:  astar.lua           <astar.lua>
LuaRules: Loaded gadget:  init_auto_ready.lua  <init_auto_ready.lua>
LuaRules: Loaded gadget:  lups_cloak_fx.lua   <lups_cloak_fx.lua>
LuaRules: Loaded gadget:  lups_thrusters.lua  <lups_thrusters.lua>
LuaRules: Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
LuaRules: Loaded gadget:  weapon_hide_sniper.lua  <weapon_hide_sniper.lua>
LuaRules: Loaded gadget:  Center Offset and Growth Scale  <unit_centeroffset.lua>
LuaRules: Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
LuaRules: Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
LuaRules: Loaded gadget:  Game Over           <game_over.lua>
LuaRules: Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
LuaRules: Loaded gadget:  Water level modoption  <start_waterlevel.lua>
LuaRules: Loaded gadget:  Fighter pull-up     <unit_fighter_pullup.lua>
LuaRules: Loaded gadget:  Energy Drain        <unit_energy_drain.lua>
LuaRules: Loaded gadget:  Chicken control     <chicken_control.lua>
LuaRules: Loaded gadget:  Area Denial         <weapon_area_damage.lua>
LuaRules: Loaded gadget:  Cannot Damage Unit  <unit_cannot_damage_unit.lua>
LuaRules: Loaded gadget:  Disallow unit for command targeting  <unit_untargetable.lua>
LuaRules: Loaded gadget:  Single-Hit Weapon   <weapon_single_hit.lua>
LuaRules: Loaded gadget:  Starlight Satellite Capture  <unit_starlight_satellite_capture.lua>
LuaRules: Loaded gadget:  Noexplode Stopper   <weapon_noexplode_stopper.lua>
LuaRules: Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
LuaRules: Loaded gadget:  Shield Merge        <weapon_shield_merge.lua>
LuaRules: Loaded gadget:  Endgame Graphs      <endgame_graphs.lua>
LuaRules: Loaded gadget:  Awards              <awards.lua>
LuaRules: Loaded gadget:  Planet Wars Structures  <unit_planetwars.lua>
LuaRules: Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Initializing gadget
LuaRules: Loaded gadget:  Zombies!            <unit_zombies.lua>
[f=-000001] Synced LuaRules: finished loading
[f=-000001] Unsynced LuaRules: starting loading
>> Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
>> Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
>> Loaded gadget:  Save/Load           <api_saveload.lua>
>> Loaded gadget:  Script notification  <unit_script_notification.lua>
>> Loaded gadget:  StartSetup          <start_unit_setup.lua>
>> Loaded gadget:  UnitMorph           <unit_morph.lua>
>> Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
>> Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
>> Loaded gadget:  AutoReadyStartpos   <init_auto_ready.lua>
>> Loaded gadget:  CAI                 <ai_cai.lua>
>> Loaded gadget:  Capture             <unit_capture.lua>
>> Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
>> Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
>> Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
>> Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
>> Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
>> Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
>> Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
>> Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
>> Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
>> Loaded gadget:  Resign Gadget       <game_resign.lua>
>> Loaded gadget:  Retreat Command     <cmd_retreat.lua>
>> Loaded gadget:  Share mode          <game_share_mode.lua>
>> Loaded gadget:  Shield Link         <unit_shield_link.lua>
>> Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
>> Loaded gadget:  Teleporter          <unit_teleporter.lua>
>> Loaded gadget:  Terraformers        <unit_terraform.lua>
>> Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
>> Loaded gadget:  Thrusters           <lups_thrusters.lua>
>> Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
>> Loaded gadget:  Widget Events       <api_widget_events.lua>
>> Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
>> Loaded gadget:  astar.lua           <astar.lua>
>> Loaded gadget:  cmd_areaguard.lua   <cmd_areaguard.lua>
>> Loaded gadget:  cmd_hide_autorepairlevel.lua  <cmd_hide_autorepairlevel.lua>
>> Loaded gadget:  cmd_remove_wait.lua  <cmd_remove_wait.lua>
>> Loaded gadget:  cmd_select_load_helper.lua  <cmd_select_load_helper.lua>
>> Loaded gadget:  dbg_ceg_spawner.lua  <dbg_ceg_spawner.lua>
>> Loaded gadget:  endgame_graphs.lua  <endgame_graphs.lua>
>> Loaded gadget:  factory_anti_slacker.lua  <factory_anti_slacker.lua>
>> Loaded gadget:  feature_debris_physics.lua  <feature_debris_physics.lua>
>> Loaded gadget:  feature_fx.lua      <feature_fx.lua>
>> Loaded gadget:  game_lagmonitor.lua  <game_lagmonitor.lua>
>> Loaded gadget:  game_over.lua       <game_over.lua>
>> Loaded gadget:  game_perks.lua      <game_perks.lua>
>> Loaded gadget:  hax_gamerulesparam_clear.lua  <hax_gamerulesparam_clear.lua>
>> Loaded gadget:  hax_mantis_5480.lua  <hax_mantis_5480.lua>
>> Loaded gadget:  lockunits_modoption.lua  <lockunits_modoption.lua>
>> Loaded gadget:  mex_placement.lua   <mex_placement.lua>
>> Loaded gadget:  share_control.lua   <share_control.lua>
>> Loaded gadget:  start_boxes.lua     <start_boxes.lua>
>> Loaded gadget:  start_waterlevel.lua  <start_waterlevel.lua>
>> Loaded gadget:  typemap_options.lua  <typemap_options.lua>
>> Loaded gadget:  unit_air_plants.lua  <unit_air_plants.lua>
>> Loaded gadget:  unit_aircraft_crash.lua  <unit_aircraft_crash.lua>
>> Loaded gadget:  unit_allow_builder_hold_fire.lua  <unit_allow_builder_hold_fire.lua>
>> Loaded gadget:  unit_attributes.lua  <unit_attributes.lua>
>> Loaded gadget:  unit_bomber_dive.lua  <unit_bomber_dive.lua>
>> Loaded gadget:  unit_cannot_damage_unit.lua  <unit_cannot_damage_unit.lua>
>> Loaded gadget:  unit_carrier_drones.lua  <unit_carrier_drones.lua>
>> Loaded gadget:  unit_centeroffset.lua  <unit_centeroffset.lua>
>> Loaded gadget:  unit_control_gunship_stafe_range.lua  <unit_control_gunship_stafe_range.lua>
>> Loaded gadget:  unit_dont_fire_at_radar.lua  <unit_dont_fire_at_radar.lua>
>> Loaded gadget:  unit_fall_damage.lua  <unit_fall_damage.lua>
>> Loaded gadget:  unit_fighter_pullup.lua  <unit_fighter_pullup.lua>
>> Loaded gadget:  unit_gamerules_events.lua  <unit_gamerules_events.lua>
>> Loaded gadget:  unit_impulsefloat_toggle.lua  <unit_impulsefloat_toggle.lua>
>> Loaded gadget:  unit_is_on_fire.lua  <unit_is_on_fire.lua>
>> Loaded gadget:  unit_marketplace.lua  <unit_marketplace.lua>
>> Loaded gadget:  unit_mex_overdrive.lua  <unit_mex_overdrive.lua>
>> Loaded gadget:  unit_missilesilo.lua  <unit_missilesilo.lua>
>> Loaded gadget:  unit_overkill_prevention.lua  <unit_overkill_prevention.lua>
>> Loaded gadget:  unit_overkill_prevention_placeholder.lua  <unit_overkill_prevention_placeholder.lua>
>> Loaded gadget:  unit_planetwars.lua  <unit_planetwars.lua>
>> Loaded gadget:  unit_prevent_lab_hax.lua  <unit_prevent_lab_hax.lua>
>> Loaded gadget:  unit_prevent_landship.lua  <unit_prevent_landship.lua>
>> Loaded gadget:  unit_prevent_turret_overshoot.lua  <unit_prevent_turret_overshoot.lua>
>> Loaded gadget:  unit_priority.lua   <unit_priority.lua>
>> Loaded gadget:  unit_regeneration.lua  <unit_regeneration.lua>
>> Loaded gadget:  unit_rezz_hp.lua    <unit_rezz_hp.lua>
>> Loaded gadget:  unit_self_destruct.lua  <unit_self_destruct.lua>
>> Loaded gadget:  unit_solar_force_closed.lua  <unit_solar_force_closed.lua>
>> Loaded gadget:  unit_spherical_los.lua  <unit_spherical_los.lua>
>> Loaded gadget:  unit_starlight_satellite_capture.lua  <unit_starlight_satellite_capture.lua>
>> Loaded gadget:  unit_stealth.lua    <unit_stealth.lua>
>> Loaded gadget:  unit_target_on_the_move.lua  <unit_target_on_the_move.lua>
>> Loaded gadget:  unit_target_priority.lua  <unit_target_priority.lua>
>> Loaded gadget:  unit_transport_speed.lua  <unit_transport_speed.lua>
>> Loaded gadget:  unit_turn_without_interia.lua  <unit_turn_without_interia.lua>
>> Loaded gadget:  unit_untargetable.lua  <unit_untargetable.lua>
>> Loaded gadget:  unit_water_effects.lua  <unit_water_effects.lua>
>> Loaded gadget:  unit_windmill_control.lua  <unit_windmill_control.lua>
>> Loaded gadget:  unit_xp.lua         <unit_xp.lua>
>> Loaded gadget:  unit_zombies.lua    <unit_zombies.lua>
>> Loaded gadget:  wake_fx.lua         <wake_fx.lua>
>> Loaded gadget:  weapon_area_damage.lua  <weapon_area_damage.lua>
>> Loaded gadget:  weapon_impulse.lua  <weapon_impulse.lua>
>> Loaded gadget:  weapon_noexplode_stopper.lua  <weapon_noexplode_stopper.lua>
>> Loaded gadget:  weapon_shield_merge.lua  <weapon_shield_merge.lua>
>> Loaded gadget:  weapon_single_hit.lua  <weapon_single_hit.lua>
>> Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
[f=-000001] Custom Unit Shaders:, 0(32) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(40) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(47) : warning C7533: global function shadow2DProj is deprecated after version 120
0(60) : warning C7533: global variable gl_TexCoord is deprecated after version 120
0(78) : warning C7533: global function textureCube is deprecated after version 120
0(111) : warning C7533: global variable gl_FragColor is deprecated after version 120

>> Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
>> Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
>> Loaded gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
>> Loaded gadget:  Chicken control     <chicken_control.lua>
>> Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
>> Loaded gadget:  Lups                <lups_wrapper.lua>
>> Loaded gadget:  Awards              <awards.lua>
>> Loaded gadget:  Chicken Spawner     <unit_spawner.lua>
>> Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Unsynced LuaRules: finished loading
[f=-000001] Loading LuaGaia
[f=-000001] Loading LuaUI
[f=-000001] LuaUI Entry Point: "luaui.lua"
[f=-000001] LuaUI Access Lock: enabled
[f=-000001] LuaSocket Enabled: yes
[f=-000001] Using LUAUI_DIRNAME = LuaUI/
[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=-000001] LuaUI: bound F11 to the widget selector
[f=-000001] LuaUI: bound CTRL+F11 to tweak mode
[f=-000001] read public_random_seed, 66420, 0
[f=-000001] read public_random_seed, 66420, 0
[f=-000001] Loading last game win data
[f=-000001] Resetting win data
[f=-000001] Last game player count: 6, This game player count: 2
[f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3
[f=-000001] Loaded API widget:  Cluster Detection   <api_cluster_detection.lua>
[f=-000001] Loaded API widget:  Shared Functions    <api_shared_functions.lua>
[f=-000001] Loaded API widget:  i18n                <api_i18n.lua>
[f=-000001] Loaded API widget:  Hacky version fix   <hacky_version_fix.lua>
[f=-000001] Loaded API widget:  Startbox API        <api_startboxes.lua>
[f=-000001] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>
[f=-000001] Loaded API widget:  CommandInsert       <cmd_commandinsert.lua>
[f=-000001] Loaded API widget:  Chili Framework     <api_chili.lua>
[f=-000001] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>
[f=-000001] Loaded API widget:  Lups                <lups_wrapper.lua>
[f=-000001] Loaded API widget:  Pre-Selection Handler  <api_preselection.lua>
[f=-000001] Loaded widget:  Chili Highlight     <gui_chili_highlight.lua>
[f=-000001] Loaded widget:  Selection Hierarchy  <gui_selection_hierarchy.lua>
[f=-000001] Loaded widget:  Deferred rendering  <gfx_deferred_rendering.lua>
[f=-000001] Hardware mouse-cursor is enabled!
[f=-000001] Set "shadows" config-parameter to 1
[f=-000001] GroundDetail set to 200
[f=-000001] Ground-decals rendering is enabled!
[f=-000001] Set maximum particles to: 50000
[f=-000001] Set UnitLodDist to 9999
[f=-000001] Set UnitIconDist to 151
[f=-000001] model shaders is enabled!
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>
[f=-000001] Loaded widget:  Custom Markers      <gui_custom_markers.lua>
[f=-000001] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>
[f=-000001] Loaded widget:  Chili Widget Selector  <api_chili_widgetselector.lua>
[f=-000001] Loaded widget:  Custom Cursor Sets  <gui_customcursorsets.lua>
[f=-000001] Mexspot Fetcher fetching
[f=-000001] Loaded widget:  Mexspot Fetcher     <api_mexspot_fetcher.lua>
[f=-000001] UpdateColorConfig, default
[f=-000001] Loaded widget:  Local Team Colors   <gui_local_colors.lua>
[f=-000001] Loaded widget:  Save Game Menu      <gui_savegame.lua>
[f=-000001] Loaded widget:  Specific Unit Reclaimer  <unit_unit_reclaimer.lua>
[f=-000001] Loaded widget:  Area-reclaim trees  <unit_tree_reclaim.lua>
[f=-000001] Loaded widget:  Chili Global Commands  <gui_chili_global_commands.lua>
[f=-000001] Loaded widget:  Attrition Counter   <gui_attrition_counter.lua>
[f=-000001] Loaded widget:  HealthBars          <unit_healthbars.lua>
[f=-000001] Loaded widget:  Noises              <snd_noises.lua>
[f=-000001] Loaded widget:  Unit Icons          <unit_icons.lua>
[f=-000001] Loaded widget:  Chili Commander Upgrade  <gui_chili_commander_upgrade.lua>
[f=-000001] Loaded widget:  Terraform Icon Draw  <unit_terraform_draw.lua>
[f=-000001] Loaded widget:  Chili Vote Display  <gui_chili_vote.lua>
[f=-000001] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
[f=-000001] Loaded widget:  BuildETA            <gui_build_eta.lua>
[f=-000001] Loaded widget:  EndGame Stats       <gui_chili_endgraph.lua>
[f=-000001] Loaded widget:  Win Counter         <win_counter.lua>
[f=-000001] Loaded widget:  Objectives          <mission_objectives.lua>
[f=-000001] Loaded widget:  Depth of Field Shader  <gfx_dof.lua>
[f=-000001] Loaded widget:  Initial Queue ZK    <unit_initial_queue.lua>
[f=-000001] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>
[f=-000001] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>
[f=-000001] Loaded widget:  Autoquit            <autoquit.lua>
[f=-000001] Loaded widget:  Blast Radius        <gui_blastradius.lua>
[f=-000001] Loaded widget:  CameraShake         <camera_shake.lua>
[f=-000001] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>
[f=-000001] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>
[f=-000001] Loaded widget:  Context Menu        <gui_contextmenu.lua>
[f=-000001] Loaded widget:  Darkening           <gui_darkening.lua>
[f=-000001] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>
[f=-000001] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>
[f=-000001] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>
[f=-000001] Loaded widget:  Haven Handler       <gui_havens.lua>
[f=-000001] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>
[f=-000001] Loaded widget:  Keep Target         <cmd_keep_target.lua>
[f=-000001] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>
[f=-000001] Loaded widget:  Local Widgets Config  <localwidgets.lua>
[f=-000001] Loaded widget:  MetalFeatures       <gui_metal_features.lua>
[f=-000001] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
[f=-000001] Loaded widget:  MinimapEvents       <minimap_events.lua>
[f=-000001] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>
[f=-000001] Loaded widget:  Chili Inactivity Win  <gui_chili_inactivity_win.lua>
[f=-000001] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
[f=-000001] Loaded widget:  Chili Nuke Warning  <gui_chili_nuke_warning.lua>
[f=-000001] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
[f=-000001] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
[f=-000001] Loaded widget:  Chili Spectator Panels  <gui_chili_spectator_panels.lua>
[f=-000001] Loaded widget:  Show All Commands v2  <unit_showallcommands_2.lua>
[f=-000001] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>
[f=-000001] Loaded widget:  Frame Gap Logger    <dbg_frame_gap_logger.lua>
[f=-000001] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
[f=-000001] Loaded widget:  Stereo3D            <gfx_stereo3d.lua>
[f=-000001] Loaded widget:  Voice Assistant     <unit_voice.lua>
[f=-000001] Loaded widget:  Chili Selections & CursorTip  <gui_chili_selections_and_cursortip_old.lua>
[f=-000001] Loaded widget:  In-game Guide       <gui_ingame_guide.lua>
[f=-000001] Loaded widget:  Decloak Range       <unit_decloak_range.lua>
[f=-000001] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>
[f=-000001] Loaded widget:  Economic Victory Announcer  <gui_economic_victory_announcer.lua>
[f=-000001] Loaded widget:  Morph Finished notification  <unit_morph_finished.lua>
[f=-000001] Loaded widget:  Orbit Command       <cmd_orbit.lua>
[f=-000001] TableEcho = {
[f=-000001]     b = 0.64761907
[f=-000001]     radius = 200
[f=-000001]     g = 0.73809522
[f=-000001]     r = 0.84285712
[f=-000001] },
[f=-000001] light_color = [[0.84 0.74 0.65]]
[f=-000001] light_radius = 200.00,
[f=-000001] Loaded widget:  Projectile Lights   <gfx_projectile_lights.lua>
[f=-000001] Loaded widget:  Mission Results Handler  <mission_results.lua>
[f=-000001] Loaded widget:  Transport Load Double Tap  <cmd_select_load.lua>
[f=-000001] Loaded widget:  Chili Economy Panel Default  <gui_chili_economy_panel2.lua>
[f=-000001] Loaded widget:  Chili Resource Bars Classic  <gui_chili_resource_bars.lua>
[f=-000001] Loaded widget:  Galaxy Battle Handler  <mission_galaxy_battle_handler.lua>
[f=-000001] Loaded widget:  Draw Mouse Build    <api_draw_mouse_build.lua>
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is disabled!
[f=-000001] Loaded widget:  Grab Input          <api_grabinput.lua>
[f=-000001] Loaded widget:  In-game Ignore      <ignore.lua>
[f=-000001] Loaded widget:  Raw Move Issue      <cmd_raw_move_issue.lua>
[f=-000001] Loaded widget:  Set Springsettings  <api_set_springsettings.lua>
[f=-000001] Loaded widget:  Game Analytics Handler  <api_game_analytics.lua>
[f=-000001] Loaded widget:  GroupMove           <cmd_group_move.lua>
[f=-000001] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
[f=-000001] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[f=-000001] Loaded widget:  Stockpiler          <unit_stockpile.lua>
[f=-000001] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
[f=-000001] Loaded widget:  Transport AI        <unit_transport_ai.lua>
[f=-000001] Loaded widget:  Auto Group          <unit_auto_group.lua>
[f=-000001] Loaded widget:  Comm-n-Elo Startpos. Info  <init_startpointelocom_info.lua>
[f=-000001] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>
[f=-000001] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
[f=-000001] Loaded widget:  Smart Bombers       <unit_smart_bombers.lua>
[f=-000001] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>
[f=-000001] <Replay control buttons> Live mode. Widget removed.
[f=-000001] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
[f=-000001] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
[f=-000001] Loaded widget:  Unit Start State    <unit_start_state.lua>
[f=-000001] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
[f=-000001] Loaded widget:  Icon Sets           <gui_icon_sets.lua>
[f=-000001] Loaded widget:  Recorder (Save)     <dbg_recorder_save.lua>
[f=-000001] Loaded widget:  SmoothScroll        <camera_smooth_move.lua>
[f=-000001] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
[f=-000001] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>
[f=-000001] Loaded widget:  MessageBoxes ZK     <mission_messagebox_zk.lua>
[f=-000001] Loaded widget:  Commands FX         <gfx_commands_fx.lua>
[f=-000001] Fancy Selected Units:  loaded style... 'Tilted Blocky Dots'
[f=-000001] Loaded widget:  Fancy Selected Units  <gui_fancy_selected_units.lua>
[f=-000001] Loaded widget:  Map Edge Extension  <map_edge_extension.lua>
[f=-000001] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
[f=-000001] Loaded widget:  Gadget Icons        <api_gadget_icons.lua>
[f=-000001] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
[f=-000001] Loaded widget:  Selection Send      <api_selectionsend.lua>
[f=-000001] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
[f=-000001] Loaded widget:  State Icons         <unit_state_icons.lua>
[f=-000001] Loaded widget:  Building Starter    <unit_building_starter.lua>
[f=-000001] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
[f=-000001] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
[f=-000001] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
[f=-000001] Loaded widget:  Vertical Line on Radar Dots v2  <gui_vertlineaid.lua>
[f=-000001] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
[f=-000001] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
[f=-000001] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
[f=-000001] Loaded widget:  Chili Docking       <api_chili_docking.lua>
[f=-000001] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>
[f=-000001] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
[f=-000001] Loaded widget:  Award Exploit UI v0.5  <ToasterRoaster.lua>
[f=-000001] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
[f=-000001] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
[f=-000001] Loaded widget:  Chili FactoryBar    <gui_chili_facbar.lua>
[f=-000001] Loaded widget:  Select Keys         <gui_selectkeys.lua>
[f=-000001] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
[f=-000001] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>
[f=-000001] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
[f=-000001] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
[f=-000001] Loaded widget:  Chili Share menu v1.25  <gui_chili_share_2.lua>
[f=-000001] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
[f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
[f=-000001] SetSunLighting
[f=-000001] Loaded widget:  Sun and Atmosphere Handler.  <gfx_sun_and_atmosphere.lua>
[f=-000001] Removed 'GC at >100MB': disabled.
[f=-000001] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>
[f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>
[f=-000001] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
[f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
[f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>
[f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>
[f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
[f=-000001] Writing last game win data
[f=-000001] LuaUI v0.3
[f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0
[f=-000001] [LoadFinalize] finalizing PFS
[f=-000001] [Path] [PathEstimator::Hash] mapChecksum=2467083523
[f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=3515880800
[f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=1909008563
[f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=726449568
[f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=16
[f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=83
[f=-000001] [Path] [PathEstimator::ReadFile] hash=28487961
[f=-000001] PathCosts: creating PE16 cache with 8 PF threads (38 MB)
[f=-000001] PathCosts: precached 3 of 1600 blocks
[f=-000001] PathCosts: precached 109 of 1600 blocks
[f=-000001] PathCosts: precached 213 of 1600 blocks
[f=-000001] PathCosts: precached 314 of 1600 blocks
[f=-000001] PathCosts: precached 416 of 1600 blocks
[f=-000001] PathCosts: precached 521 of 1600 blocks
[f=-000001] PathCosts: precached 625 of 1600 blocks
[f=-000001] PathCosts: precached 726 of 1600 blocks
[f=-000001] PathCosts: precached 830 of 1600 blocks
[f=-000001] PathCosts: precached 943 of 1600 blocks
[f=-000001] PathCosts: precached 1044 of 1600 blocks
[f=-000001] PathCosts: precached 1151 of 1600 blocks
[f=-000001] PathCosts: precached 1251 of 1600 blocks
[f=-000001] PathCosts: precached 1351 of 1600 blocks
[f=-000001] PathCosts: precached 1458 of 1600 blocks
[f=-000001] PathCosts: precached 1561 of 1600 blocks
[f=-000001] PathCosts: writing
[f=-000001] [Path] [PathEstimator::Hash] mapChecksum=2467083523
[f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=3515880800
[f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=1909008563
[f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=726449568
[f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=16
[f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=83
[f=-000001] [Path] [PathEstimator::WriteFile] hash=28487961
[f=-000001] PathCosts: written
[f=-000001] [Path] [PathEstimator::Hash] mapChecksum=2467083523
[f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=3515880800
[f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=1909008563
[f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=726449568
[f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=83
[f=-000001] [Path] [PathEstimator::ReadFile] hash=28487977
[f=-000001] PathCosts: creating PE32 cache with 8 PF threads (11 MB)
[f=-000001] PathCosts: precached 6 of 400 blocks
[f=-000001] PathCosts: precached 38 of 400 blocks
[f=-000001] PathCosts: precached 63 of 400 blocks
[f=-000001] PathCosts: precached 88 of 400 blocks
[f=-000001] PathCosts: precached 117 of 400 blocks
[f=-000001] PathCosts: precached 142 of 400 blocks
[f=-000001] PathCosts: precached 167 of 400 blocks
[f=-000001] PathCosts: precached 194 of 400 blocks
[f=-000001] PathCosts: precached 219 of 400 blocks
[f=-000001] PathCosts: precached 250 of 400 blocks
[f=-000001] PathCosts: precached 283 of 400 blocks
[f=-000001] PathCosts: precached 315 of 400 blocks
[f=-000001] PathCosts: precached 344 of 400 blocks
[f=-000001] PathCosts: precached 375 of 400 blocks
[f=-000001] PathCosts: writing
[f=-000001] [Path] [PathEstimator::Hash] mapChecksum=2467083523
[f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=3515880800
[f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=1909008563
[f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=726449568
[f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=83
[f=-000001] [Path] [PathEstimator::WriteFile] hash=28487977
[f=-000001] PathCosts: written
[f=-000001] [LoadFinalize] finalized PFS (1080ms, checksum d4e6b867)
[f=-000001] Loading Skirmish AIs
[f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0
[f=-000001] Mex Placement Initialised with 35 spots.
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] UpdateInterfacePreset, default
[f=-000001] GameID: c4811b5996587330faf2490c1cdf4421
[f=-000001] Connection attempt from Chesti
[f=-000001]  -> Version: 103.0.1-910-g9ce3d70 develop
[f=-000001]  -> Connection established (given id 4)
[f=-000001] Connection attempt from Godde
[f=-000001]  -> Version: 103.0.1-910-g9ce3d70 develop
[f=-000001]  -> Connection established (given id 0)
[f=-000001] Connection attempt from Yukiechan
[f=-000001]  -> Version: 103.0.1-910-g9ce3d70 develop
[f=-000001]  -> Connection established (given id 2)
[f=-000001] Connection attempt from Batman
[f=-000001]  -> Version: 103.0.1-910-g9ce3d70 develop
[f=-000001]  -> Connection established (given id 1)
[f=-000001] Connection attempt from DeinFreund
[f=-000001]  -> Version: 103.0.1-910-g9ce3d70 develop
[f=-000001] Epicmenu: Switching to Total Annihilation camera mode
[f=-000001] [VSync::SetInterval] interval=1 (standard)
[f=-000001] [LogDisplayMode] display-mode set to 2560x1440x24bpp@60Hz (windowed::borderless)
[f=-000001] Statistics for RectangleOptimizer: 37%
[f=-000001] Error: [TextureAtlas::CreateTexture] bad allocation for atlas "" (size=<0,0>)
[f=-000001]  -> Connection established (given id 5)
[f=-000001] Connection attempt from NorthChileanG
[f=-000001]  -> Version: 103.0.1-910-g9ce3d70 develop
[f=-000001]  -> Connection established (given id 6)
[f=-000001] Connection attempt from Radavvadra
[f=-000001]  -> Version: 103.0.1-910-g9ce3d70 develop
[f=-000001]  -> Connection established (given id 7)
[f=-000001] Warning: [DESYNC WARNING] path-checksum e56652ff for spectator 4 (Chesti) does not match local checksum d4e6b867; stale PathEstimator-cache?
[f=-000001] Connection attempt from katastrophe
[f=-000001]  -> Version: 103.0.1-910-g9ce3d70 develop
[f=-000001]  -> Connection established (given id 3)
[f=-000001] Skirmish AI "Null AI (1)" (ID:0, Short-Name:"Null AI", Version:"") took over control of team 2
[f=-000001] <DeinFreund> Allies: I choose: Engineer Trainer!
[f=-000001]   /aicontrol   /aikill   /ailist   /aireload 
[f=-000001]   CircuitAI stable   CircuitAIEasy32 0.9.12   CircuitAIEasy32 stable   CircuitAIEasy64 0.9.12   CircuitAIEasy64 stable   CircuitAIHard32 0.9.12   CircuitAIHard32 stable   CircuitAIHard64 0.9.12   CircuitAIHard64 stable   CircuitAIMedium32 0.9.12   CircuitAIMedium32 stable   CircuitAIMedium64 0.9.12   CircuitAIMedium64 stable   CircuitAIVeryEasy32 0.9.12   CircuitAIVeryEasy32 stable   CircuitAIVeryEasy64 0.9.12   CircuitAIVeryEasy64 stable 
[f=-000001] Warning: Team to control: player DeinFreund is not allowed to let a Skirmish AI take over control of team 0 (try with /cheat)
[f=-000001] description: Let a Skirmish AI take over control of a team.
[f=-000001] usage:   /AIControl teamToControl aiShortName [aiVersion] [name] [options...]
[f=-000001] example: /AIControl 1 RAI 0.601 my_RAI_Friend difficulty=2 aggressiveness=3
[f=-000001] <Godde> Allies: I choose: Engineer Trainer!
[f=-000001] Skirmish AI being created for team 1 ...
[f=-000001] Skirmish AI <Circuit-stable>: Loading the Terrain-Map ...
[f=-000001] Skirmish AI <Circuit-stable>:   Water Damage: 0.000000
[f=-000001] Skirmish AI <Circuit-stable>:   Sector-Map Block Size: 64
[f=-000001] Skirmish AI <Circuit-stable>:   Sector-Map Size: 6400 (x80, z80)
[f=-000001] Skirmish AI <Circuit-stable>:   Determining Usable Terrain for all units ...
[f=-000001] Skirmish AI <Circuit-stable>:   Map Land Percent: 100.00%
[f=-000001] Skirmish AI <Circuit-stable>:   Minimum Elevation: 0.00
[f=-000001] Skirmish AI <Circuit-stable>:   Immobile-Type: Min/Max Elevation=(any / any)    Is buildable across 100.000000% of the map. (used by 36 unit-defs)
[f=-000001] Skirmish AI <Circuit-stable>:   Immobile-Type: Min/Max Elevation=(-0.000000 / any)      Is buildable across 100.000000% of the map. (used by 27 unit-defs)
[f=-000001] Skirmish AI <Circuit-stable>:   Immobile-Type: Min/Max Elevation=(any / any)    Is buildable across 100.000000% of the map. (used by 28 unit-defs)
[f=-000001] Skirmish AI <Circuit-stable>:   Immobile-Type: Min/Max Elevation=(any / -10.000000)     Is buildable across 0.000000% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <Circuit-stable>:   Immobile-Type: Min/Max Elevation=(-20.000000 / any)     Is buildable across 100.000000% of the map. (used by 2 unit-defs)
[f=-000001] Skirmish AI <Circuit-stable>:   Immobile-Type: Min/Max Elevation=(any / -15.000000)     Is buildable across 0.000000% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <Circuit-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)     Max Slope=(0.41))   Move-Data used:'akbot6'     Has 1 Map-Area(s) occupying 98.75% of the map. (used by 295 unit-defs)
[f=-000001] Skirmish AI <Circuit-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(1.00))   Move-Data used:'tkbot4'     Has 1 Map-Area(s) occupying 100.00% of the map. (used by 13 unit-defs)
[f=-000001] Skirmish AI <Circuit-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(0.41))   Move-Data used:'kbot4'      Has 1 Map-Area(s) occupying 98.75% of the map. (used by 37 unit-defs)
[f=-000001] Skirmish AI <Circuit-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)   Max Slope=(1.00))   Move-Data used:'tkbot1'     Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <Circuit-stable>:   Mobile-Type: Min/Max Elevation=(any / any)      Max Slope=(0.11))   Move-Data used:'hover3'     Has 6 Map-Area(s) occupying 68.27% of the map. (used by 13 unit-defs)
[f=-000001] Skirmish AI <Circuit-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(0.11))   Move-Data used:'tank4'      Has 6 Map-Area(s) occupying 68.27% of the map. (used by 21 unit-defs)
[f=-000001] Skirmish AI <Circuit-stable>:   Mobile-Type: Min/Max Elevation=(any / -15.00)   Max Slope=(1.00))   Move-Data used:'boat10'     Has 0 Map-Area(s) occupying 0.00% of the map. (used by 6 unit-defs)
[f=-000001] Skirmish AI <Circuit-stable>:   Mobile-Type: Min/Max Elevation=(any / any)      Max Slope=(0.41))   Move-Data used:'bhover3'    Has 1 Map-Area(s) occupying 98.75% of the map. (used by 5 unit-defs)
[f=-000001] Skirmish AI <Circuit-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)     Max Slope=(1.00))   Move-Data used:'atkbot3'    Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <Circuit-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)   Max Slope=(0.41))   Move-Data used:'kbot1'      Has 1 Map-Area(s) occupying 98.75% of the map. (used by 2 unit-defs)
[f=-000001] Skirmish AI <Circuit-stable>:   Mobile-Type: Min/Max Elevation=(any / -5.00)    Max Slope=(1.00))   Move-Data used:'boat4'      Has 0 Map-Area(s) occupying 0.00% of the map. (used by 9 unit-defs)
[f=-000001] Skirmish AI <Circuit-stable>: Missing config file! (LuaRules/Configs/CircuitAI/stable/MoonQ10x.json)
[f=-000001] Skirmish AI <Circuit-stable>: Missing config file! (LuaRules/Configs/CircuitAI/stable/Default/circuit.json)
[f=-000001] Skirmish AI "CircuitAI" (ID:1, Short-Name:"CircuitAI", Version:"") took over control of team 1
[f=-000001] > SPRINGIE:User Yukiechan|armpw|3_1||False||Empire|FR
[f=-000001] Spectator Yukiechan left the game:  normal quit
[f=-000001] Connection attempt from Yukiechan
[f=-000001]  -> Version: 103.0.1-910-g9ce3d70 develop
[f=-000001]  -> Connection established (given id 2)
[f=-000001] Error: [LuaUI::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=ConfigureLayout trace=[Internal Lua error: Call failure] [string "LuaUI\Widgets\gui_chili_share_2.lua"]:260: attempt to index field '?' (a nil value)
[f=-000001] Error: [LuaUI::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=ConfigureLayout trace=[Internal Lua error: Call failure] [string "LuaUI\Widgets\gui_chili_share_2.lua"]:260: attempt to index field '?' (a nil value)
[f=-000001] Error: [LuaUI::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=ConfigureLayout trace=[Internal Lua error: Call failure] [string "LuaUI\Widgets\gui_chili_share_2.lua"]:260: attempt to index field '?' (a nil value)
[f=-000001] Error: [LuaUI::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=ConfigureLayout trace=[Internal Lua error: Call failure] [string "LuaUI\Widgets\gui_chili_share_2.lua"]:260: attempt to index field '?' (a nil value)
[f=-000001] Error: [LuaUI::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=ConfigureLayout trace=[Internal Lua error: Call failure] [string "LuaUI\Widgets\gui_chili_share_2.lua"]:260: attempt to index field '?' (a nil value)
[f=-000001] Error: [LuaUI::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=ConfigureLayout trace=[Internal Lua error: Call failure] [string "LuaUI\Widgets\gui_chili_share_2.lua"]:260: attempt to index field '?' (a nil value)
[f=-000001] Error: [LuaUI::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=ConfigureLayout trace=[Internal Lua error: Call failure] [string "LuaUI\Widgets\gui_chili_share_2.lua"]:260: attempt to index field '?' (a nil value)
[f=-000001] Error: [LuaUI::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=ConfigureLayout trace=[Internal Lua error: Call failure] [string "LuaUI\Widgets\gui_chili_share_2.lua"]:260: attempt to index field '?' (a nil value)
[f=-000001] Error: [LuaUI::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=ConfigureLayout trace=[Internal Lua error: Call failure] [string "LuaUI\Widgets\gui_chili_share_2.lua"]:260: attempt to index field '?' (a nil value)
[f=-000001] Error: [LuaUI::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=ConfigureLayout trace=[Internal Lua error: Call failure] [string "LuaUI\Widgets\gui_chili_share_2.lua"]:260: attempt to index field '?' (a nil value)
[f=-000001] <Godde> Allies: err...
[f=-000001] <DeinFreund> if you're lucky /luaui reload will reload the zk_keys
[f=-000001] <DeinFreund> widgets are now at alt+f11 if you're missing them
[f=-000001] > SPRINGIE:User Yukiechan|armpw|3_1||False||Empire|FR
[f=-000001] Spectator Yukiechan left the game:  normal quit
[f=-000001] Connection attempt from Yukiechan
[f=-000001]  -> Version: 103.0.1-910-g9ce3d70 develop
[f=-000001]  -> Connection established (given id 2)
[f=-000001] <Godde> Allies: I choose: Engineer Trainer!
[f=-000001] > Game will be force started in 60 seconds
[f=0000041] !transmitlobby @voice@buildUnit@add;amphcon;Conch
[f=0000041] !transmitlobby @voice@buildUnit@add;amphraider3;Duck
[f=0000041] !transmitlobby @voice@buildUnit@add;amphraider2;Archer
[f=0000041] !transmitlobby @voice@buildUnit@add;amphfloater;Buoy
[f=0000041] !transmitlobby @voice@buildUnit@add;amphriot;Scallop
[f=0000041] !transmitlobby @voice@buildUnit@add;amphassault;Grizzly
[f=0000041] !transmitlobby @voice@buildUnit@add;amphaa;Angler
[f=0000041] !transmitlobby @voice@buildUnit@add;amphtele;Djinn
[f=0000041] !transmitlobby @voice@buildUnit@reload
[f=0000220] <Godde> can't change my camera speed ;_;
[f=0000506] <DeinFreund> could you do that?
[f=0000621] <DeinFreund> that's a spring setting
[f=0000928] <DeinFreund> you can change that in the lobby config file 
[f=0001095] <DeinFreund> which is applied to springsettings
[f=0001403] <Godde> lobby config file?
[f=0001677] <DeinFreund> Spring\LuaMenu\Config\IGL_data.lua
[f=0002090] <Godde> Allies: what is it called?
[f=0002186] <Godde> k
[f=0003694] <DeinFreund> otherwise you could also use COFC
[f=0003786] <DeinFreund> it's configurable ingame
[f=0003791] SendLuaMenuMsg showLobby
[f=0003791] HandleLobbyOverlay SetMainInterfaceVisibley
[f=0003831] game_message: Morph complete: Engineer Trainer lvl 1
[f=0003961] Spectator Radavvadra left the game:  normal quit
[f=0004060] Loading:  LuaUI/Widgets/camera_cofc.lua
[f=0004060] Removed:  LuaUI/Widgets/camera_smooth_move.lua
[f=0004062] > SPRINGIE:User Radavvadra|chicken_digger|7_3||False|MC|Federation|ZA
[f=0004066] Switching to Free style camera
[f=0004082] Connection attempt from Radavvadra
[f=0004082]  -> Version: 103.0.1-910-g9ce3d70 develop
[f=0004082]  -> Connection established (given id 7)
[f=0004287] Removed:  LuaUI/Widgets/camera_cofc.lua
[f=0004287] Switching to Overhead (TA) style camera
[f=0004287] Switching to Rotatable overhead camera
[f=0004519] Switching to Overhead (TA) style camera
[f=0004919] <Godde> that might be good
[f=0005063] Widget Selector: filtering "smooth"
[f=0005105] Loading:  LuaUI/Widgets/camera_smooth_move.lua
[f=0005219] <Godde> it seems pretty good
[f=0005684] <Godde> is this the best AI?
[f=0005844] <DeinFreund> no
[f=0006013] <DeinFreund> pretty bad one
[f=0006085] <DeinFreund> CircuitAI
[f=0006324] <DeinFreund> the enemy is just a nullAI
[f=0006610] <Godde> which AI is the best?
[f=0006869] <DeinFreund> i think zkgb right now
[f=0007242] <DeinFreund> but GF is currently changing all unit def names
[f=0007616] <DeinFreund> this will break all the AIs, then circuit will be the best
[f=0007913] <Godde> is it broken yet?
[f=0008324] <DeinFreund> not yet i think
[f=0008650] <DeinFreund> but i probably don't have my java configured correctly
[f=0008703] <DeinFreund> lemme try
[f=0008772] Skirmish AI controlling team 1 is beeing killed ...
[f=0008798] Skirmish AI "CircuitAI" (ID:1), which controlled team 1 is now dead
[f=0009033] Skirmish AI being created for team 1 ...
[f=0009033] [Java Interface] JRE found in env var "JAVA_HOME"!
[f=0009033] [Java Interface] Using JRE (can be changed with JAVA_HOME): F:\Program Files\Java\jdk1.8.0_72\jre
[f=0009033] [Java Interface] Error: Failed locating the client version of the JVM, please contact spring devs.
[f=0009033] [Java Interface] Error: Initialization failed.
[f=0009033] Error: Initializing AI Interface library from file "F:\Users\User\Documents\My Games\Spring\engine\win64\103.0.1-910-g9ce3d70\AI\Interfaces\Java\0.1\AIInterface.dll". The call to initStatic() returned unsuccessfuly.
[f=0009061] Skirmish AI "ZKGBAI" (ID:1), which controlled team 1 is now dead
[f=0009284] <DeinFreund> yes, can't initialize it
[f=0009720]   CircuitAI stable   CircuitAIEasy32 0.9.12   CircuitAIEasy32 stable   CircuitAIEasy64 0.9.12   CircuitAIEasy64 stable   CircuitAIHard32 0.9.12   CircuitAIHard32 stable   CircuitAIHard64 0.9.12   CircuitAIHard64 stable   CircuitAIMedium32 0.9.12   CircuitAIMedium32 stable   CircuitAIMedium64 0.9.12   CircuitAIMedium64 stable   CircuitAIVeryEasy32 0.9.12   CircuitAIVeryEasy32 stable   CircuitAIVeryEasy64 0.9.12   CircuitAIVeryEasy64 stable 
[f=0009923] Skirmish AI being created for team 1 ...
[f=0009923] Skirmish AI <Circuit-stable>: Loading the Terrain-Map ...
[f=0009923] Skirmish AI <Circuit-stable>:   Water Damage: 0.000000
[f=0009923] Skirmish AI <Circuit-stable>:   Sector-Map Block Size: 64
[f=0009923] Skirmish AI <Circuit-stable>:   Sector-Map Size: 6400 (x80, z80)
[f=0009923] Skirmish AI <Circuit-stable>:   Determining Usable Terrain for all units ...
[f=0009923] Skirmish AI <Circuit-stable>:   Map Land Percent: 100.00%
[f=0009923] Skirmish AI <Circuit-stable>:   Minimum Elevation: 0.00
[f=0009923] Skirmish AI <Circuit-stable>:   Immobile-Type: Min/Max Elevation=(any / any)    Is buildable across 100.000000% of the map. (used by 36 unit-defs)
[f=0009923] Skirmish AI <Circuit-stable>:   Immobile-Type: Min/Max Elevation=(-0.000000 / any)      Is buildable across 100.000000% of the map. (used by 27 unit-defs)
[f=0009923] Skirmish AI <Circuit-stable>:   Immobile-Type: Min/Max Elevation=(any / any)    Is buildable across 100.000000% of the map. (used by 28 unit-defs)
[f=0009923] Skirmish AI <Circuit-stable>:   Immobile-Type: Min/Max Elevation=(any / -10.000000)     Is buildable across 0.000000% of the map. (used by 1 unit-defs)
[f=0009923] Skirmish AI <Circuit-stable>:   Immobile-Type: Min/Max Elevation=(-20.000000 / any)     Is buildable across 100.000000% of the map. (used by 2 unit-defs)
[f=0009923] Skirmish AI <Circuit-stable>:   Immobile-Type: Min/Max Elevation=(any / -15.000000)     Is buildable across 0.000000% of the map. (used by 1 unit-defs)
[f=0009923] Skirmish AI <Circuit-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)     Max Slope=(0.41))   Move-Data used:'akbot6'     Has 1 Map-Area(s) occupying 98.73% of the map. (used by 295 unit-defs)
[f=0009923] Skirmish AI <Circuit-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(1.00))   Move-Data used:'tkbot4'     Has 1 Map-Area(s) occupying 100.00% of the map. (used by 13 unit-defs)
[f=0009923] Skirmish AI <Circuit-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(0.41))   Move-Data used:'kbot4'      Has 1 Map-Area(s) occupying 98.73% of the map. (used by 37 unit-defs)
[f=0009923] Skirmish AI <Circuit-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)   Max Slope=(1.00))   Move-Data used:'tkbot1'     Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs)
[f=0009923] Skirmish AI <Circuit-stable>:   Mobile-Type: Min/Max Elevation=(any / any)      Max Slope=(0.11))   Move-Data used:'hover3'     Has 6 Map-Area(s) occupying 68.27% of the map. (used by 13 unit-defs)
[f=0009923] Skirmish AI <Circuit-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(0.11))   Move-Data used:'tank4'      Has 6 Map-Area(s) occupying 68.27% of the map. (used by 21 unit-defs)
[f=0009923] Skirmish AI <Circuit-stable>:   Mobile-Type: Min/Max Elevation=(any / -15.00)   Max Slope=(1.00))   Move-Data used:'boat10'     Has 0 Map-Area(s) occupying 0.00% of the map. (used by 6 unit-defs)
[f=0009923] Skirmish AI <Circuit-stable>:   Mobile-Type: Min/Max Elevation=(any / any)      Max Slope=(0.41))   Move-Data used:'bhover3'    Has 1 Map-Area(s) occupying 98.73% of the map. (used by 5 unit-defs)
[f=0009923] Skirmish AI <Circuit-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)     Max Slope=(1.00))   Move-Data used:'atkbot3'    Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs)
[f=0009923] Skirmish AI <Circuit-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)   Max Slope=(0.41))   Move-Data used:'kbot1'      Has 1 Map-Area(s) occupying 98.73% of the map. (used by 2 unit-defs)
[f=0009923] Skirmish AI <Circuit-stable>:   Mobile-Type: Min/Max Elevation=(any / -5.00)    Max Slope=(1.00))   Move-Data used:'boat4'      Has 0 Map-Area(s) occupying 0.00% of the map. (used by 9 unit-defs)
[f=0009923] Skirmish AI <Circuit-stable>: Missing config file! (LuaRules/Configs/CircuitAI/stable/MoonQ10x.json)
[f=0009923] Skirmish AI <Circuit-stable>: Missing config file! (LuaRules/Configs/CircuitAI/stable/Default/circuit.json)
[f=0009923] Error: Spring 103.0.1-910-g9ce3d70 develop has crashed.
[f=0009923] Error: DLL information:
[f=0009923] Error: 0x00400000   spring
[f=0009923] Error: 0x77cd0000   ntdll
[f=0009923] Error: 0x770a0000   kernel32
[f=0009923] Error: 0x75ee0000   KERNELBASE
[f=0009923] Error: 0x75890000   ADVAPI32
[f=0009923] Error: 0x77540000   msvcrt
[f=0009923] Error: 0x76d20000   sechost
[f=0009923] Error: 0x77450000   RPCRT4
[f=0009923] Error: 0x75830000   SspiCli
[f=0009923] Error: 0x75820000   CRYPTBASE
[f=0009923] Error: 0x5e490000   GLU32
[f=0009923] Error: 0x60310000   OPENGL32
[f=0009923] Error: 0x76e80000   GDI32
[f=0009923] Error: 0x75d80000   USER32
[f=0009923] Error: 0x75990000   LPK
[f=0009923] Error: 0x77750000   USP10
[f=0009923] Error: 0x5e3a0000   DDRAW
[f=0009923] Error: 0x602f0000   DCIMAN32
[f=0009923] Error: 0x76b80000   SETUPAPI
[f=0009923] Error: 0x75930000   CFGMGR32
[f=0009923] Error: 0x75aa0000   OLEAUT32
[f=0009923] Error: 0x775f0000   ole32
[f=0009923] Error: 0x75ec0000   DEVOBJ
[f=0009923] Error: 0x71710000   dwmapi
[f=0009923] Error: 0x75960000   IMAGEHLP
[f=0009923] Error: 0x75f30000   SHELL32
[f=0009923] Error: 0x777f0000   SHLWAPI
[f=0009923] Error: 0x75e80000   WS2_32
[f=0009923] Error: 0x76e70000   NSI
[f=0009923] Error: 0x10000000   DevIL
[f=0009923] Error: 0x56a50000   MSVCP80
[f=0009923] Error: 0x6faa0000   MSVCR80
[f=0009923] Error: 0x6b800000   OpenAL32
[f=0009923] Error: 0x754c0000   WINMM
[f=0009923] Error: 0x70780000   vorbisfile
[f=0009923] Error: 0x68140000   ogg
[f=0009923] Error: 0x64cc0000   vorbis
[f=0009923] Error: 0x62e80000   zlib1
[f=0009923] Error: 0x70e40000   libfreetype-6
[f=0009923] Error: 0x65180000   libfontconfig-1
[f=0009923] Error: 0x68f40000   libexpat-1
[f=0009923] Error: 0x62aa0000   glew32
[f=0009923] Error: 0x6c740000   SDL2
[f=0009923] Error: 0x76f10000   IMM32
[f=0009923] Error: 0x76da0000   MSCTF
[f=0009923] Error: 0x75670000   VERSION
[f=0009923] Error: 0x755e0000   nvinit
[f=0009923] Error: 0x71cd0000   detoured
[f=0009923] Error: 0x71750000   nvd3d9wrap
[f=0009923] Error: 0x71730000   nvdxgiwrap
[f=0009923] Error: 0x56ae0000   gameoverlayrenderer
[f=0009923] Error: 0x77ca0000   PSAPI
[f=0009923] Error: 0x57c40000   nvapi
[f=0009923] Error: 0x778a0000   WINTRUST
[f=0009923] Error: 0x76f80000   CRYPT32
[f=0009923] Error: 0x76f70000   MSASN1
[f=0009923] Error: 0x70a20000   uxtheme
[f=0009923] Error: 0x06180000   nvoglv32
[f=0009923] Error: 0x71e70000   WTSAPI32
[f=0009923] Error: 0x72f00000   dbghelp
[f=0009923] Error: 0x755b0000   ntmarta
[f=0009923] Error: 0x77850000   WLDAP32
[f=0009923] Error: 0x71e80000   WINSTA
[f=0009923] Error: 0x64810000   BtMmHook
[f=0009923] Error: 0x773c0000   CLBCatQ
[f=0009923] Error: 0x722c0000   MMDevApi
[f=0009923] Error: 0x721c0000   PROPSYS
[f=0009923] Error: 0x72180000   AUDIOSES
[f=0009923] Error: 0x59100000   igd10iumd32
[f=0009923] Error: 0x71fa0000   bcrypt
[f=0009923] Error: 0x71fc0000   ncrypt
[f=0009923] Error: 0x63c10000   shfolder
[f=0009923] Error: 0x75500000   dsound
[f=0009923] Error: 0x75490000   POWRPROF
[f=0009923] Error: 0x590c0000   dinput8
[f=0009923] Error: 0x590b0000   HID
[f=0009923] Error: 0x0d0f0000   XInput1_3
[f=0009923] Error: 0x72ec0000   mswsock
[f=0009923] Error: 0x72eb0000   wshtcpip
[f=0009923] Error: 0x74290000   NLAapi
[f=0009923] Error: 0x74280000   napinsp
[f=0009923] Error: 0x74260000   pnrpnsp
[f=0009923] Error: 0x724f0000   DNSAPI
[f=0009923] Error: 0x74250000   winrnr
[f=0009923] Error: 0x65df0000   wshbth
[f=0009923] Error: 0x740f0000   mdnsNSP
[f=0009923] Error: 0x724d0000   Iphlpapi
[f=0009923] Error: 0x724c0000   WINNSI
[f=0009923] Error: 0x72080000   fwpuclnt
[f=0009923] Error: 0x73020000   rasadhlp
[f=0009923] Error: 0x72170000   wship6
[f=0009923] Error: 0x61960000   igdusc32
[f=0009923] Error: 0x63580000   AIInterface
[f=0009923] Error: 0x68f80000   SkirmishAI
[f=0009923] Error: Exception: Access violation (0xc0000005)
[f=0009923] Error: Exception Address: 0x6900c5a3
[f=0009923] Error: Stacktrace for Spring 103.0.1-910-g9ce3d70 develop:
[f=0009923] Error: (0) F:\Users\User\Documents\My Games\Spring\AI\Skirmish\CircuitAI\stable\SkirmishAI.dll [0x0008C5A3]
[f=0009923] Error: (1) F:\Users\User\Documents\My Games\Spring\AI\Skirmish\CircuitAI\stable\SkirmishAI.dll [0x00021C48]
[f=0009923] Error: (2) F:\Users\User\Documents\My Games\Spring\AI\Skirmish\CircuitAI\stable\SkirmishAI.dll [0x0014DCC8]
[f=0009923] Error: (3) F:\Users\User\Documents\My Games\Spring\AI\Skirmish\CircuitAI\stable\SkirmishAI.dll [0x00008A36]
[f=0009923] Error: (4) F:\Users\User\Documents\My Games\Spring\AI\Skirmish\CircuitAI\stable\SkirmishAI.dll [0x0000158A]
[f=0009923] Error: (5) F:\Users\User\Documents\My Games\Spring\engine\win64\103.0.1-910-g9ce3d70\spring.exe [0x008F912A]
[f=0009923] Error: (6) F:\Users\User\Documents\My Games\Spring\engine\win64\103.0.1-910-g9ce3d70\spring.exe [0x008FD956]
[f=0009923] Error: (7) F:\Users\User\Documents\My Games\Spring\engine\win64\103.0.1-910-g9ce3d70\spring.exe [0x008FDA5F]
[f=0009923] Error: (8) F:\Users\User\Documents\My Games\Spring\engine\win64\103.0.1-910-g9ce3d70\spring.exe [0x008D6A2B]
[f=0009923] Error: (9) F:\Users\User\Documents\My Games\Spring\engine\win64\103.0.1-910-g9ce3d70\spring.exe [0x005355CC]
[f=0009923] Error: (10) F:\Users\User\Documents\My Games\Spring\engine\win64\103.0.1-910-g9ce3d70\spring.exe [0x004393F5]
[f=0009923] Error: (11) F:\Users\User\Documents\My Games\Spring\engine\win64\103.0.1-910-g9ce3d70\spring.exe [0x00862761]
[f=0009923] Error: (12) F:\Users\User\Documents\My Games\Spring\engine\win64\103.0.1-910-g9ce3d70\spring.exe [0x0086691F]
[f=0009923] Error: (13) F:\Users\User\Documents\My Games\Spring\engine\win64\103.0.1-910-g9ce3d70\spring.exe [0x0084ABD3]
[f=0009923] Error: (14) F:\Users\User\Documents\My Games\Spring\engine\win64\103.0.1-910-g9ce3d70\spring.exe [0x00E7625B]
[f=0009923] Error: (15) F:\Users\User\Documents\My Games\Spring\engine\win64\103.0.1-910-g9ce3d70\spring.exe [0x00401402]
[f=0009923] Error: (16) C:\Windows\syswow64\kernel32.dll [0x000133AA]
[f=0009923] Error: (17) C:\Windows\SysWOW64\ntdll.dll [0x00039F72]
[f=0009923] Error: (18) C:\Windows\SysWOW64\ntdll.dll [0x00039F45]
[f=0009923] Error: [ErrorMessageBox][1] msg="Spring has crashed:
  Access violation.

A stacktrace has been written to:
  F:\Users\User\Documents\My Games\Spring\infolog.txt" cap="Spring: Unhandled exception" mainThread=1
[f=0009923] Error: [ErrorMessageBox][2]
[f=0009923] [SpringApp::ShutDown][1] fromRun=0
[f=0009923] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4
[f=0009923]     [async=0] threads=3 tasks=17152 {sum,avg}{exec,wait}time={{-0.000, 0.000}, {-0.000, -0.000}}ms
[f=0009923]         thread=0 tasks=21 (26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, -0.000}}ms
[f=0009923]         thread=1 tasks=10148 (26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000%) {sum,min,max,avg}{exec,wait}time={{26815622283500376889393528806444368163015746665570076852819668127609622904599434758331115058448646232682288209917639510768460175786306094088270986126295040.000, 0.000, -0.000, 26815622273127759281648503265737580915235985218115548719748969716844845678421419598267879053113870066652066032665813519074743581074254224535413628854075392.000}, {-0.000, 0.000, 0.000, 2.000}}ms
[f=0009923]         thread=2 tasks=6983 (-0.000%) {sum,min,max,avg}{exec,wait}time={{-26815622279900090189739108116574482840111071069456814471934785274740502745953426458542557966611556832657756149665283033620258492016902852682189945308184576.000, 0.000, -0.000, -0.000}, {2.000, 0.000, 0.000, 0.000}}ms
[f=0009923]     [async=1] threads=3 tasks=282 {sum,avg}{exec,wait}time={{0.000, 26815622322841019045968263676703414601725751533500464318734003044137217385232634459743101217880216563280770873714956538551967395083347496107155877808570368.000}, {-26815622272231071116587721470088733303965211000547120897840449980679254244912084113993393611281065161910874861231820567645072576241866522842073139249152000.000, 2.000}}ms
[f=0009923]         thread=1 tasks=133 (0.000%) {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, -0.000, 0.000}, {-0.000, 0.000, -0.000, -2.000}}ms
[f=0009923]         thread=2 tasks=149 (-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000%) {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, -0.000, -0.000}, {0.000, 0.000, -0.000, -0.000}}ms
[f=0009923] [ThreadPool::SetThreadCount][2] workers=0
[f=0009923] [SpringApp::ShutDown][2]
[f=0009923] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=0009923] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=0009923] [Game::KillLua][2] dtor=0 luaRules=1075b350
[f=0009923] Start gadgetHandler:Shutdown
[f=0009923] Shutdown - StartSetup
[f=0009923] Shutdown - UnitMorph
[f=0009923] Shutdown - LupsNanoSpray
[f=0009923] Shutdown - Modular Comm Info
[f=0009923] Shutdown - Puppy Handler
[f=0009923] Shutdown - Terrain Texture Handler
[f=0009923] Shutdown - UnitCloakShield
[f=0009923] End gadgetHandler:Shutdown
[f=0009923] Start gadgetHandler:Shutdown
[f=0009923] Shutdown - UnitMorph
[f=0009923] Shutdown - Modular Comm Info
[f=0009923] Shutdown - Shockwaves
[f=0009923] Shutdown - UnitCloakShield
[f=0009923] Shutdown - Lups Cloak FX
[f=0009923] Shutdown - Lups
[f=0009923] End gadgetHandler:Shutdown
[f=0009923] [Game::KillLua][3] dtor=0 luaUI=3340c008
[f=0009923] Start widgetHandler:Shutdown
[f=0009923] Shutdown - SaveOrderList Complete
[f=0009923] Writing last game win data
[f=0009923] Shutdown - SaveConfigData Complete
[f=0009923] Shutdown Widget - Chili Highlight
[f=0009923] Shutdown Widget - Deferred rendering
[f=0009923] Shutdown Widget - EPIC Menu
[f=0009923] Shutdown Widget - Custom Markers
[f=0009923] Shutdown Widget - Chili Minimap
[f=0009923] Shutdown Widget - Chili Widget Selector
[f=0009923] Shutdown Widget - Local Team Colors
[f=0009923] Shutdown Widget - Save Game Menu
[f=0009923] Shutdown Widget - Attrition Counter
[f=0009923] Shutdown Widget - HealthBars
[f=0009923] Shutdown Widget - Noises
[f=0009923] Shutdown Widget - Unit Icons
[f=0009923] Shutdown Widget - BuildETA
[f=0009923] Shutdown Widget - Win Counter
[f=0009923] Shutdown Widget - Depth of Field Shader
[f=0009923] Shutdown Widget - Modular Comm Info
[f=0009923] Shutdown Widget - CameraShake
[f=0009923] Shutdown Widget - Chili EndGame Window
[f=0009923] Shutdown Widget - Context Menu
[f=0009923] Shutdown Widget - Darkening
[f=0009923] Shutdown Widget - Highlight Geos
[f=0009923] Shutdown Widget - Local Widgets Config
[f=0009923] Shutdown Widget - Mex Placement Handler
[f=0009923] Shutdown Widget - MinimapEvents
[f=0009923] Shutdown Widget - Missile Silo Range
[f=0009923] Shutdown Widget - Chili Nuke Warning
[f=0009923] Shutdown Widget - Point Tracker
[f=0009923] Shutdown Widget - Chili Spectator Panels
[f=0009923] Shutdown Widget - Showeco and Grid Drawer
[f=0009923] Shutdown Widget - Stereo3D
[f=0009923] Shutdown Widget - Chili Selections & CursorTip
[f=0009923] Shutdown Widget - Morph Finished notification
[f=0009923] Shutdown Widget - Chili Economy Panel Default
[f=0009923] Shutdown Widget - Chili Resource Bars Classic
[f=0009923] Shutdown Widget - Grab Input
[f=0009923] Input grabbing is disabled!
[f=0009923] Shutdown Widget - Transport AI
[f=0009923] Shutdown Widget - Startup Info and Selector
[f=0009923] Shutdown Widget - Attack Warning
[f=0009923] Shutdown Widget - Attack AoE
[f=0009923] Shutdown Widget - MessageBoxes ZK
[f=0009923] Shutdown Widget - Fancy Selected Units
[f=0009923] Shutdown Widget - Map Edge Extension
[f=0009923] Shutdown Widget - Selection Send
[f=0009923] Shutdown Widget - LupsManager
[f=0009923] Shutdown Widget - Units on Fire
[f=0009923] Shutdown Widget - Newton Firezone
[f=0009923] Shutdown Widget - Receive Units Indicator
[f=0009923] Shutdown Widget - Chili Pro Console
[f=0009923] Shutdown Widget - Chili Framework
[f=0009923] Shutdown Widget - Lups
[f=0009923] Shutdown Widget - Chili Core Selector
[f=0009923] Shutdown Widget - Pause Screen
[f=0009923] Shutdown Widget - Color Blindness Correction
[f=0009923] Shutdown Widget - Lasso Terraform GUI
[f=0009923] Shutdown Widget - Text To Speech Control
[f=0009923] Shutdown Widget - Persistent Build Height
[f=0009923] Shutdown Widget - Layout Handler
[f=0009923] End widgetHandler:Shutdown
[f=0009923] [Game::KillLua][4] dtor=0
[f=0009923] Writing demo: F:\Users\User\Documents\My Games\Spring\demos\20170517_004830_MoonQ10x_103.0.1-910-g9ce3d70 develop.sdfz
[f=0009923] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=0009923] [Sound] [Sound::UpdateThread][3] efx=1070ddc0
[f=0009923] [Sound] [Sound::UpdateThread][4]
[f=0009923] [Game::~CGame][1]
[f=0009923] [Game::KillLua][0] dtor=1 loadscreen=00000000
[f=0009923] [Game::KillLua][1] dtor=1 luaGaia=00000000
[f=0009923] [Game::KillLua][2] dtor=1 luaRules=00000000
[f=0009923] [Game::KillLua][3] dtor=1 luaUI=00000000
[f=0009923] [Game::KillLua][4] dtor=1
[f=0009923] [Game::KillMisc][1]
[f=0009923] [Game::KillMisc][2]
[f=0009923] [Game::KillMisc][3]
[f=0009923] [Game::KillRendering][1]
[f=0009923] Statistics for RectangleOptimizer: 36%
[f=0009923] [Game::KillInterface][1]
[f=0009923] [Game::KillInterface][2]
[f=0009923] [Game::KillSimulation][1]
[f=0009923] [Game::KillSimulation][2] unitHandler=32d66250
[f=0009923] [CCollisionHandler] dis-/continuous tests: 0/1600269
[f=0009923] [Game::KillSimulation][3]
[f=0009923] [~CPathCache(20x20)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=201
[f=0009923] [~CPathCache(20x20)] cacheHits=27 hitPercentage=21% numHashColls=0 maxCacheSize=10
[f=0009923] [~CPathCache(40x40)] cacheHits=757 hitPercentage=64% numHashColls=0 maxCacheSize=201
[f=0009923] [~CPathCache(40x40)] cacheHits=2416 hitPercentage=3% numHashColls=0 maxCacheSize=201
[f=0009923] Statistics for RectangleOptimizer: 36%
[f=0009923] Statistics for RectangleOptimizer: 36%
[f=0009923] LosHandler stats: total instances=38397; shared=3%; from cache=25%
[f=0009923] [Game::KillSimulation][4]
[f=0009923] [Game::~CGame][2]
[f=0009923] [Game::~CGame][3]
[f=0009923] SetLobbyFullscreenMode, 2
[f=0009923] screenX, screenY, 2560, 1440
[f=0009923] [Chobby] Chobby Shutdown
Chobby.exe Information: 0 : Chobby closed connection
[f=0009923] [SpringApp::ShutDown][3]
[f=0009923] [UDPConnection::Statistics]
    Received: 233403 bytes in 4582 packets (73395505033773619008276516774689362409074830072919277484309461139521253065806597806256251871044844452459481498639513456496725382227063506884725003473383631362336805153730033569342965937987299061307620091822881973883547680768.000000 bytes/package)
    Sent: 278317 bytes in 6261 packets (73395505033773557366058920504687324428724640071411478066264896805452587070327264969551318702128960307929759495649850640290059098888574682438253321631932110333257461577001323156565569901527164002747957384916038950915753902080.000000 bytes/package)
    Relative protocol overhead: 0.000000 up, 73395505033773557366058920504687324428724640071411478066264896805452587070327264969551318702128960307929759495649850640290059098888574682438253321631932110333257461577001323156565569901527164002747957384916038950915753902080.000000 down
    11 incoming chunks dropped, 6 outgoing chunks resent

[f=0009923] [SpringApp::ShutDown][4]
[f=0009923] [SpringApp::ShutDown][5]
[f=0009923] [SpringApp::ShutDown][6]
[f=0009923] [SpringApp::ShutDown][7]
[LuaSocket] Dumping luasocket rules:
[LuaSocket] TCP_CONNECT ALLOW * -1
[LuaSocket] TCP_LISTEN  ALLOW * -1
[LuaSocket] UDP_CONNECT DENY  37.59.49.101 8456
[LuaSocket] UDP_LISTEN  ALLOW * -1
[SpringApp::ShutDown][8]
[WatchDog::DeregisterThread] deregistering controls for thread [main]
[WatchDog::Uninstall][1] hangDetectorThread=00000000
[SpringApp::ShutDown][9]
Error: [ErrorMessageBox][3]
Fatal: [ExitSpringProcess] msg="Spring has crashed:
  Access violation.

A stacktrace has been written to:
  F:\Users\User\Documents\My Games\Spring\infolog.txt" cap="Spring: Unhandled exception" (forced=0)

Chobby.exe Warning: 0 : Spring exit code is: -1073741819, assuming crash
Chobby.exe Information: 0 : Spring exited
Chobby.exe Warning: 0 : Spring crash detected
rlcevg commented 7 years ago

I don't know if it worth an attantion. 1) It could be some old custom CircuitAI, there's no version. 2) Someone was trying manually to create and initialize CircuitAI for a team that was already under control of CircuitAI.