Open Chobbyla opened 5 months ago
infolog_full.txt (truncated):
[t=00:00:00.000112] Using writeable configuration source: "D:\Games\Steam\steamapps\common\Zero-K\_springsettings.cfg" [t=00:00:00.014142] LogOutput initialized. Logging to D:\Games\Steam\steamapps\common\Zero-K\infolog.txt [t=00:00:00.014178] ============== <Log Sections ([A]vailable, [E]nabled)> ============== [t=00:00:00.014202] [A] ArchiveScanner [A] AutohostInterface [A] BumpWater [A] CSMFGroundTextures [A] CregSerializer [A] DynWater [A] Font [A] GameServer [A] GroundMoveType [A] KeyBindings [A] LuaSocket [A] Model [A] Net [A] Path [A] Piece [A] RoamMeshDrawer [A] Shader [A] SkyBox [A] Sound [A] Texture [A] VFS [E] Sound (Notice) [E] VFS (Info) [t=00:00:00.014216] [t=00:00:00.014221] Enable or disable log sections using the LogSections configuration key [t=00:00:00.014227] or the SPRING_LOG_SECTIONS environment variable (both comma separated). [t=00:00:00.014233] Use "none" to disable the default log sections. [t=00:00:00.014241] ============== </Log Sections> ============== [t=00:00:00.014250] ============== <User Config> ============== Failed rotating the log file [t=00:00:00.014350] AllowDeferredMapRendering = 1 [t=00:00:00.014359] AllowDeferredModelRendering = 1 [t=00:00:00.014364] AnimationMT = 0 [t=00:00:00.014369] BumpWaterBlurReflection = 1 [t=00:00:00.014374] BumpWaterTexSizeReflection = 128 [t=00:00:00.014379] CamFreeScrollSpeed = 50 [t=00:00:00.014383] CamMode = 1 [t=00:00:00.014388] CubeTexSizeReflection = 1 [t=00:00:00.014397] CubeTexSizeSpecular = 1 [t=00:00:00.014406] DualScreenMiniMapOnLeft = 1 [t=00:00:00.014414] EdgeMoveDynamic = 0 [t=00:00:00.014420] EdgeMoveWidth = 0.003 [t=00:00:00.014426] FPSFOV = 90 [t=00:00:00.014432] FPSScrollSpeed = 50 [t=00:00:00.014441] FontSize = 18 [t=00:00:00.014448] FullscreenEdgeMove = 0 [t=00:00:00.014454] GrassDetail = 0 [t=00:00:00.014465] GroundDecals = 2 [t=00:00:00.014470] GroundDetail = 90 [t=00:00:00.014474] HangTimeout = 30 [t=00:00:00.014483] HardwareCursor = 1 [t=00:00:00.014488] InitialNetworkTimeout = 0 [t=00:00:00.014493] LinkIncomingMaxPacketRate = 2048 [t=00:00:00.014501] LinkIncomingPeakBandwidth = 262144 [t=00:00:00.014506] LinkIncomingSustainedBandwidth = 262144 [t=00:00:00.014511] LinkOutgoingBandwidth = 262144 [t=00:00:00.014517] LuaGarbageCollectionMemLoadMult = 2.5 [t=00:00:00.014524] LuaGarbageCollectionRunTimeMult = 1.5 [t=00:00:00.014529] MSAALevel = 1 [t=00:00:00.014534] MaxParticles = 15000 [t=00:00:00.014542] MaxSounds = 32 [t=00:00:00.014549] MaximumTransmissionUnit = 0 [t=00:00:00.014555] MiddleClickScrollSpeed = -0.0015 [t=00:00:00.014561] MiniMapMarker = 0 [t=00:00:00.014566] MouseDragScrollThreshold = 0 [t=00:00:00.014572] NetworkLossFactor = 2 [t=00:00:00.014594] OverheadMaxHeightFactor = 1.39999998 [t=00:00:00.014599] OverheadScrollSpeed = 50 [t=00:00:00.014605] ReconnectTimeout = 0 [t=00:00:00.014610] RotOverheadScrollSpeed = 50 [t=00:00:00.014614] RotateLogFiles = 1 [t=00:00:00.014622] ShadowMapSize = 1024 [t=00:00:00.014628] Shadows = 1 [t=00:00:00.014632] ShowClock = 0 [t=00:00:00.014636] SoftParticles = 2 [t=00:00:00.014642] SplashScreenDir = ./MenuLoadscreens [t=00:00:00.014647] UnitIconDist = 151 [t=00:00:00.014652] UpdateBoundingVolumeMT = 0 [t=00:00:00.014658] UpdateWeaponVectorsMT = 0 [t=00:00:00.014663] UseDistToGroundForIcons = 1.10000002 [t=00:00:00.014667] UseLuaMemPools = 0 [t=00:00:00.014680] UseNetMessageSmoothingBuffer = 0 [t=00:00:00.014712] VFSCacheArchiveFiles = 0 [t=00:00:00.014720] Water = 4 [t=00:00:00.014724] WindowBorderless = 1 [t=00:00:00.014728] WindowPosY = 0 [t=00:00:00.014733] WindowedEdgeMove = 0 [t=00:00:00.014738] XResolutionWindowed = 1920 [t=00:00:00.014742] YResolutionWindowed = 1080 [t=00:00:00.014749] snd_volmaster = 27 [t=00:00:00.014760] ============== </User Config> ============== [t=00:00:00.014767] ============== <User System> ============== [t=00:00:00.014777] Spring Engine Version: 105.1.1-2511-g747f18b BAR105 [t=00:00:00.014786] Build Environment: gcc libstdc++ version 20230727 [t=00:00:00.014793] Compiler Version: gcc-13.2.0 [t=00:00:00.014824] Operating System: Windows 10 TBA Insider Update (build 22631) [t=00:00:00.014868] Hardware Config: Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz; 65367MB RAM, 81751MB pagefile [t=00:00:00.014877] Binary Word Size: 64-bit (native) [t=00:00:00.014882] Process Clock: std::chrono::high_resolution_clock [t=00:00:00.014892] Physical CPU Cores: 6 [t=00:00:00.014898] Logical CPU Cores: 12 [t=00:00:00.014903] ============== </User System> ============== [t=00:00:00.014909] Run: thread affinity fff [t=00:00:00.015037] [good_fpu_init][STREFLOP_SSE] [t=00:00:00.015045] SSE 1.0 : 1, SSE 2.0 : 1 [t=00:00:00.015049] SSE 3.0 : 1, SSSE 3.0 : 1 [t=00:00:00.015053] SSE 4.1 : 1, SSE 4.2 : 1 [t=00:00:00.015057] SSE 4.0A: 0, SSE 5.0A: 0 [t=00:00:00.016278] [WatchDog::Install] installed (hang-timeout: 30s) [t=00:00:00.016297] [WatchDog::RegisterThread] registering controls for thread [main] [t=00:00:00.021696] [GL::CheckAvailableVideoModes] desktop={3440x1440x24bpp@120Hz} current={3440x1440x24bpp@120Hz} [t=00:00:00.040420] Display (Generic PnP Monitor)=1 modes=148 bounds={x=0, y=0, w=3440, h=1440} [t=00:00:00.040459] [ 1] 3440x1440x24bpp@144Hz [t=00:00:00.040466] [ 6] 2560x1440x24bpp@144Hz [t=00:00:00.040472] [11] 2560x1080x24bpp@144Hz [t=00:00:00.040476] [14] 1920x1440x24bpp@144Hz [t=00:00:00.040518] [19] 1920x1200x24bpp@144Hz [t=00:00:00.040545] [23] 1920x1080x24bpp@144Hz [t=00:00:00.040549] [30] 1720x1440x24bpp@144Hz [t=00:00:00.040554] [34] 1680x1050x24bpp@144Hz [t=00:00:00.040560] [40] 1600x1200x24bpp@144Hz [t=00:00:00.040564] [44] 1600x1024x24bpp@144Hz [t=00:00:00.040569] [50] 1600x900x24bpp@144Hz [t=00:00:00.040574] [55] 1440x1080x24bpp@144Hz [t=00:00:00.040579] [62] 1440x900x24bpp@144Hz [t=00:00:00.040586] [67] 1400x1050x24bpp@144Hz [t=00:00:00.040595] [73] 1366x768x24bpp@144Hz [t=00:00:00.040605] [78] 1360x768x24bpp@144Hz [t=00:00:00.040614] [83] 1280x1024x24bpp@144Hz [t=00:00:00.040619] [89] 1280x960x24bpp@144Hz [t=00:00:00.040624] [94] 1280x800x24bpp@144Hz [t=00:00:00.040629] [99] 1280x768x24bpp@144Hz [t=00:00:00.040635] [104] 1280x720x24bpp@144Hz [t=00:00:00.040655] [111] 1152x864x24bpp@144Hz [t=00:00:00.040659] [116] 1024x768x24bpp@144Hz [t=00:00:00.040664] [123] 800x600x24bpp@144Hz [t=00:00:00.040668] [130] 720x576x24bpp@144Hz [t=00:00:00.040678] [135] 720x480x24bpp@144Hz [t=00:00:00.040682] [141] 640x480x24bpp@144Hz [t=00:00:00.046695] Display (Generic PnP Monitor)=2 modes=44 bounds={x=-1920, y=0, w=1920, h=1080} [t=00:00:00.046707] [ 1] 1920x1080x24bpp@144Hz [t=00:00:00.046712] [ 3] 1680x1050x24bpp@144Hz [t=00:00:00.046716] [ 5] 1600x900x24bpp@144Hz [t=00:00:00.046721] [ 7] 1440x900x24bpp@144Hz [t=00:00:00.046725] [ 9] 1400x1050x24bpp@144Hz [t=00:00:00.046731] [11] 1366x768x24bpp@144Hz [t=00:00:00.046735] [13] 1360x768x24bpp@144Hz [t=00:00:00.046748] [15] 1280x1024x24bpp@144Hz [t=00:00:00.046753] [17] 1280x960x24bpp@144Hz [t=00:00:00.046757] [19] 1280x800x24bpp@144Hz [t=00:00:00.046761] [21] 1280x768x24bpp@144Hz [t=00:00:00.046768] [23] 1280x720x24bpp@144Hz [t=00:00:00.046772] [25] 1280x600x24bpp@144Hz [t=00:00:00.046777] [27] 1152x864x24bpp@144Hz [t=00:00:00.046782] [29] 1024x768x24bpp@144Hz [t=00:00:00.046786] [31] 800x600x24bpp@144Hz [t=00:00:00.046791] [33] 640x480x24bpp@144Hz [t=00:00:00.046797] [35] 640x400x24bpp@144Hz [t=00:00:00.255242] [GR::CreateSDLWindow] using 2x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window [t=00:00:00.255656] [GR::SetWindowAttributes][1] cfgFullScreen=1 numDisplays=2 winPos=<0,0> newRes=<3440,1440> [t=00:00:00.255672] [GR::SetWindowAttributes][2] cfgFullScreen=1 numDisplays=2 winPos=<0,0> newRes=<3440,1440> [t=00:00:00.278671] [GR::LogVersionInfo] [t=00:00:00.278687] SDL version : 2.0.18 (linked) / 2.0.18 (compiled) [t=00:00:00.278711] GL version : 4.6.0 NVIDIA 555.85 [t=00:00:00.278717] GL vendor : NVIDIA Corporation [t=00:00:00.278722] GL renderer : NVIDIA GeForce RTX 3060 Laptop GPU/PCIe/SSE2 [t=00:00:00.278728] GLSL version: 4.60 NVIDIA [t=00:00:00.278733] GLEW version: 2.1.0 [t=00:00:00.278737] GPU memory : 6144MB (total) / 4681MB (available) [t=00:00:00.278755] SDL swap-int: 1 [t=00:00:00.278760] SDL driver : windows [t=00:00:00.278769] [t=00:00:00.278773] Initialized OpenGL Context: 4.6 (Compat) [t=00:00:00.278782] GLSL shader support : 1 [t=00:00:00.278787] GL4 support : 1 [t=00:00:00.278792] FBO extension support : 1 [t=00:00:00.278804] NVX GPU mem-info support : 1 [t=00:00:00.278815] ATI GPU mem-info support : 0 [t=00:00:00.278841] Texture clamping to edge : 1 [t=00:00:00.278851] NPOT-texture support : 1 (1) [t=00:00:00.278861] S3TC/DXT1 texture support : 1/1 [t=00:00:00.278874] texture query-LOD support : 1 (1) [t=00:00:00.278882] MSAA frame-buffer support : 1 (1) [t=00:00:00.278896] Z-buffer depth : 32 (-) [t=00:00:00.278913] primitive-restart support : 1 (1) [t=00:00:00.278924] clip-space control support: 1 (1) [t=00:00:00.278931] seamless cube-map support : 1 (1) [t=00:00:00.278941] frag-depth layout support : 1 (1) [t=00:00:00.278949] persistent maps support : 1 (1) [t=00:00:00.278957] explicit attribs location : 1 (1) [t=00:00:00.278967] multi draw indirect : 1 (-) [t=00:00:00.278975] array textures : 1 (-) [t=00:00:00.278990] buffer copy support : 1 (-) [t=00:00:00.279001] indirect draw : 1 (-) [t=00:00:00.279008] base instance : 1 (-) [t=00:00:00.279015] [t=00:00:00.279021] max. FBO samples : 32 [t=00:00:00.279028] max. FS/program texture slots : 32/192 [t=00:00:00.279035] max. texture size : 32768 [t=00:00:00.279046] max. texture anisotropy level : 16.000000 [t=00:00:00.279053] max. vec4 varyings/attributes : 31/16 [t=00:00:00.279060] max. draw-buffers : 8 [t=00:00:00.279074] max. rec. indices/vertices : 1048576/1048576 [t=00:00:00.279082] max. uniform buffer-bindings : 84 [t=00:00:00.279091] max. uniform block-size : 64KB [t=00:00:00.279098] max. storage buffer-bindings : 96 [t=00:00:00.279106] max. storage block-size : 2047MB [t=00:00:00.279114] [t=00:00:00.279120] enable AMD-hacks : 0 [t=00:00:00.279126] compress MIP-maps: 0 [t=00:00:00.279185] Number of compressed texture formats: 23 [t=00:00:00.279231] Compressed texture formats: GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 0x8b90, 0x8b91, 0x8b92, 0x8b93, 0x8b94, 0x8b95, 0x8b96, 0x8b97, 0x8b98, 0x8b99, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC. [t=00:00:00.279282] [GR::ToggleGLDebugOutput] OpenGL debug-message callback disabled [t=00:00:00.279506] [GR::UpdateGLConfigs] [t=00:00:00.279550] [VSync::SetInterval] interval=-1 (adaptive) [t=00:00:00.279558] [GR::UpdateGLGeometry][1] winSize=<1,1> [t=00:00:00.279570] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=3440.000000, vsy=1440.000000, ssx=3440.000000, ssy=1440.000000, screenPosX=0, screenPosY=0 [t=00:00:00.279578] [GR::UpdateGLGeometry][2] winSize=<3440,1440> [t=00:00:00.279583] [GR::InitGLState] [t=00:00:00.279645] [GR::LogDisplayMode] display-mode set to 3440x1440x24bpp@120Hz (fullscreen::non-exclusive) [t=00:00:00.357133] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u [t=00:00:00.359404] [~ScopedOnceTimer][FtLibraryHandler::FontConfigInit (version 2.13.1)] 2ms [t=00:00:00.359947] [CglFont::CglShaderFontRenderer] Creating Font shaders: GLEW_ARB_explicit_attrib_location = true [t=00:00:00.364576] [Font] [CheckGenFontConfigFull] Using Fontconfig cache dir "D:/Games/Steam/steamapps/common/Zero-K/fontcache" [t=00:00:00.364597] [Font] [CheckGenFontConfigFull] fontconfig for directory "C:\WINDOWS\fonts" up to date [t=00:00:00.364995] [WatchDog::RegisterThread] registering controls for thread [vfsi] [t=00:00:00.366216] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "D:\Games\Steam\steamapps\common\Zero-K\" [t=00:00:00.366232] [DataDirLocater::Check] Isolation Mode! [t=00:00:00.366324] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: D:\Games\Steam\steamapps\common\Zero-K\ [t=00:00:00.366387] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: D:\Games\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2511-g747f18b\ [t=00:00:00.380140] Scanning: D:\Games\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2511-g747f18b\base [t=00:00:00.380602] Scanning: D:\Games\Steam\steamapps\common\Zero-K\maps [t=00:00:00.382296] Scanning: D:\Games\Steam\steamapps\common\Zero-K\games [t=00:00:00.382714] Scanning: D:\Games\Steam\steamapps\common\Zero-K\packages [t=00:00:00.415737] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 35ms [t=00:00:00.415786] [VFS] [SpringVFS::ReserveArchives<this=00000274cf5ccfa0>] [t=00:00:00.416133] [VFS] [SpringVFS::AddArchive<this=00000274cf5ccfa0>(arName="Spring content v1", overwrite=false)] section=2 cached=0 [t=00:00:00.417887] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=00000274cf5ccfa0 (SpringVFS) global=0000000000000000 (null) [t=00:00:00.417904] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [t=00:00:00.488324] [ThreadPool::SetThreadCount][1] wanted=6 current=1 maximum=12 (init=1) [t=00:00:00.488661] [ThreadPool::SetThreadCount][2] workers=5 [t=00:00:00.488840] [Threading] Worker 1 thread CPU affinity mask set: 0x1 [t=00:00:00.489122] [Threading] Worker 2 thread CPU affinity mask set: 0x2 [t=00:00:00.489410] [Threading] Worker 3 thread CPU affinity mask set: 0x4 [t=00:00:00.489428] [Threading] Worker 5 thread CPU affinity mask set: 0x10 [t=00:00:00.489498] [Threading] Worker 4 thread CPU affinity mask set: 0x8 [t=00:00:00.489556] [Threading] Main thread CPU affinity mask set: 0xfe0 [t=00:00:00.490302][f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms [t=00:00:00.490393][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.1ms) [t=00:00:00.490521][f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32 [t=00:00:00.490543][f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio] [t=00:00:00.490553][f=-000001] [Sound] [Sound::InitThread][1] [t=00:00:00.490623][f=-000001] [Sound] [Sound::OpenLoopbackDevice] UseSDLAudio is set, rendering openal-soft audio to SDL buffer and let SDL audio handle the hardware [t=00:00:00.504801][f=-000001] [Sound] [Sound::OpenLoopbackDevice] SDL audio device(s): [t=00:00:00.504821][f=-000001] [Sound] [Sound::OpenLoopbackDevice] * "0" "Speakers (Realtek(R) Audio)" [t=00:00:00.504829][f=-000001] [Sound] [Sound::OpenLoopbackDevice] * "1" "Headphones (Realtek(R) Audio)" [t=00:00:00.504852][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device [t=00:00:00.516524][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening loopback device [t=00:00:00.518304][f=-000001] [Sound] [Sound::OpenLoopbackDevice] device=00000274cf7002d0(default) context=00000274cf5c9fd0 numChannels=2 frameSize=8 [t=00:00:00.518324][f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info] [t=00:00:00.518332][f=-000001] [Sound] Vendor: OpenAL Community [t=00:00:00.518339][f=-000001] [Sound] Version: 1.1 ALSOFT 1.21.0 [t=00:00:00.518392][f=-000001] [Sound] Renderer: OpenAL Soft [t=00:00:00.518451][f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [t=00:00:00.518528][f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_loopback_bformat ALC_SOFT_output_limiter ALC_SOFT_pause_device [t=00:00:00.518539][f=-000001] [Sound] Devices: [t=00:00:00.521306][f=-000001] [Sound] [OpenAL Soft on Headphones (Realtek(R) Audio)] [t=00:00:00.521324][f=-000001] [Sound] [OpenAL Soft on Speakers (Realtek(R) Audio)] [t=00:00:00.521336][f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=29 [t=00:00:00.521357][f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255} [t=00:00:00.522008][f=-000001] [Sound] EFX Enabled: yes [t=00:00:00.522024][f=-000001] [Sound] [Sound::UpdateThread][2] [t=00:00:00.602867][f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 112ms [Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:32:DumpVersion():libcurl 7.86.0 OpenSSL/3.0.7 (Schannel) [Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:80:ConfigureCertificates():CURLOPT_CAINFO is nullptr (can be overriden by PRD_SSL_CERT_FILE env variable) [Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:82:ConfigureCertificates():CURLOPT_CAPATH is nullptr (can be overriden by PRD_SSL_CERT_DIR env variable) [Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:203:setWritePath():Using filesystem-writepath: D:\Games\Steam\steamapps\common\Zero-K [Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:187:DownloadSetConfig():Free disk space: 663994 MB [t=00:00:00.609459][f=-000001] [StartScript] Loading StartScript from: D:\Games\Steam\steamapps\common\Zero-K\_script.txt [t=00:00:00.611153][f=-000001] [CPreGame] using client IP 149.56.22.68 and port 8487 [t=00:00:00.612498][f=-000001] [NetProto::InitClient] connecting to IP 149.56.22.68 on port 8487 using name LogicDaemon [t=00:00:00.836260][f=-000001] [PreGame::AddMapArchivesToVFS][server=0000000000000000] using map "Gecko Isle Remake v1.2" (loaded=0 cached=0) [t=00:00:00.837110][f=-000001] [VFS] [SpringVFS::AddArchive<this=00000274cf5ccfa0>(arName="Gecko Isle Remake v1.2", overwrite=false)] section=1 cached=0 [t=00:00:00.839652][f=-000001] [VFS] [SpringVFS::AddArchive<this=00000274cf5ccfa0>(arName="Map Helper v1", overwrite=false)] section=2 cached=0 [t=00:00:00.840293][f=-000001] [PreGame::AddModArchivesToVFS][server=0000000000000000] using game "Unit Level Ups v73" (loaded=0 cached=0) [t=00:00:00.898464][f=-000001] [VFS] [SpringVFS::AddArchive<this=00000274cf5ccfa0>(arName="Unit Level Ups v73", overwrite=false)] section=0 cached=0 [t=00:00:00.899601][f=-000001] [VFS] [SpringVFS::AddArchive<this=00000274cf5ccfa0>(arName="Spring content v1", overwrite=false)] section=2 cached=0 [t=00:00:00.899777][f=-000001] [VFS] [SpringVFS::AddArchive<this=00000274cf5ccfa0>(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0 [t=00:00:00.901319][f=-000001] [VFS] [SpringVFS::AddArchive<this=00000274cf5ccfa0>(arName="Zero-K v1.12.5.1", overwrite=false)] section=0 cached=0 [t=00:00:00.944226][f=-000001] [CAS::GASCB] Archive file="gecko_isle_remake_v1.2.sd7" cs="b103632df7e5f6403df70ae4cbe2b7e8527bbc867faf4d25670f4fdc1176f3abb7da64c4be3c2db5559d086b6c0ce3663f7266b85282b56a481c5c4e94c228ed" [t=00:00:00.944391][f=-000001] [CAS::GASCB] Archive file="maphelper.sdz" cs="c2f5635fb58633282b715b3776b6e0edd938b1c9fddef720456eab8924194de978d8d605c6ff24e3e136e42214732673060586d9a72c701679589fd333f6aaba" Fontconfig error: Cannot load default config file [t=00:00:00.944472][f=-000001] Warning: [PreGame::GameDataReceived] Archive Gecko Isle Remake v1.2 (checksum 73f600724263c568168651d3bd5457058b430d4f8271ba052261e455356fbe42cf02b2c178c30956b4abec49787fc5153977e061f5aec57c3144c39da7348257) differs from the host's copy (checksum 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it. [t=00:00:01.001662][f=-000001] [CAS::GASCB] Archive file="unitlevelupsv73.sdz" cs="175c9ae46f4d9f435d12fc8af19ebd73925f4ab952d945f877973371568b2da851f5f6c8d608e48c5be04bcb42f10e9f4f3ee11d74b6b6e3b832440fb4cfb63a" [t=00:00:01.001824][f=-000001] [CAS::GASCB] Archive file="springcontent.sdz" cs="9579ba863e4281b096f5375c12fdcd537e22f8e579024e08152359dc90769cb2e5641d731d2b18f2e7d140f041a65824890758117b6b2e93430d3f4e9208773b" [t=00:00:01.001937][f=-000001] [CAS::GASCB] Archive file="bitmaps.sdz" cs="ed5fc4f7d9e73b042c36ab1bbab84c1699bc25f327ea61bac92e86d89ffb780b8bfaa27e254ca7975ab27990723bcf2ad65db2650689e93c90aeded31f975de5" [t=00:00:01.002075][f=-000001] [CAS::GASCB] Archive file="zk-stable.sdz" cs="be0a01878cd09901a255866d24c8d06cb3845a95d050b169cb9ba8926848418ee486d3581e746f6f73c42af47ebd4627673a42b9475a3b6ae57dfef9bba67d11" [t=00:00:01.002123][f=-000001] Warning: [PreGame::GameDataReceived] Archive unitlevelupsv73.sdz (checksum d170e5120438bcf64584e6a07d13ec5ac645cd3adc61db23600144e7314e889fdbed9a9df01b34869547585f0fd1dfb6775e49d04e0e4a268eec5b6b82f6e1f5) differs from the host's copy (checksum 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it. ------- TRUNCATED ------- [t=00:00:18.431076][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\block_map.json [t=00:00:18.431319][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\build_chain.json [t=00:00:18.431793][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\commander.json [t=00:00:18.433266][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\economy.json [t=00:00:18.433640][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\factory.json [t=00:00:18.436545][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\response.json [t=00:00:18.444752][f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 1.2.10 (2) Initialized! [t=00:00:18.445143][f=-000001] [AIWrapper::SendUnitEvents][AI=2 team=3] numUnits=0 [t=00:00:18.445158][f=-000001] [EOH::CreateSkirmishAI(id=3)] [t=00:00:18.445173][f=-000001] [AIWrapper::PreInit][AI=3 team=4] creating callbacks [t=00:00:18.445223][f=-000001] Skirmish AI <Circuit Brutal-stable>: 1.2.10 [t=00:00:18.448665][f=-000001] Skirmish AI <Circuit Brutal-stable>: AngelScript Rules! [t=00:00:18.497020][f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/1052188CircuitAIBrutal64/stable/Gecko_Isle_Remake_v1.2.json) [t=00:00:18.497355][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\behaviour.json [t=00:00:18.500028][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\block_map.json [t=00:00:18.500349][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\build_chain.json [t=00:00:18.500923][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\commander.json [t=00:00:18.501818][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\economy.json [t=00:00:18.502061][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\factory.json [t=00:00:18.504877][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\response.json [t=00:00:18.514901][f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 1.2.10 (3) Initialized! [t=00:00:18.515469][f=-000001] [AIWrapper::SendUnitEvents][AI=3 team=4] numUnits=0 [t=00:00:18.515486][f=-000001] [EOH::CreateSkirmishAI(id=4)] [t=00:00:18.515524][f=-000001] [AIWrapper::PreInit][AI=4 team=5] creating callbacks [t=00:00:18.515710][f=-000001] Skirmish AI <Circuit Brutal-stable>: 1.2.10 [t=00:00:18.519523][f=-000001] Skirmish AI <Circuit Brutal-stable>: AngelScript Rules! [t=00:00:18.568119][f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/1052188CircuitAIBrutal64/stable/Gecko_Isle_Remake_v1.2.json) [t=00:00:18.568384][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\behaviour.json [t=00:00:18.570497][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\block_map.json [t=00:00:18.570809][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\build_chain.json [t=00:00:18.571391][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\commander.json [t=00:00:18.572312][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\economy.json [t=00:00:18.572537][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\factory.json [t=00:00:18.575727][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\response.json [t=00:00:18.585439][f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 1.2.10 (4) Initialized! [t=00:00:18.586126][f=-000001] [AIWrapper::SendUnitEvents][AI=4 team=5] numUnits=0 [t=00:00:18.586205][f=-000001] [EOH::CreateSkirmishAI(id=5)] [t=00:00:18.586238][f=-000001] [AIWrapper::PreInit][AI=5 team=6] creating callbacks [t=00:00:18.586498][f=-000001] Skirmish AI <Circuit Brutal-stable>: 1.2.10 [t=00:00:18.590620][f=-000001] Skirmish AI <Circuit Brutal-stable>: AngelScript Rules! [t=00:00:18.641921][f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/1052188CircuitAIBrutal64/stable/Gecko_Isle_Remake_v1.2.json) [t=00:00:18.642264][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\behaviour.json [t=00:00:18.644366][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\block_map.json [t=00:00:18.644678][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\build_chain.json [t=00:00:18.645271][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\commander.json [t=00:00:18.646260][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\economy.json [t=00:00:18.646521][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\factory.json [t=00:00:18.649961][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\response.json [t=00:00:18.659429][f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 1.2.10 (5) Initialized! [t=00:00:18.659972][f=-000001] [AIWrapper::SendUnitEvents][AI=5 team=6] numUnits=0 [t=00:00:18.659989][f=-000001] [EOH::CreateSkirmishAI(id=6)] [t=00:00:18.660004][f=-000001] [AIWrapper::PreInit][AI=6 team=7] creating callbacks [t=00:00:18.660242][f=-000001] Skirmish AI <Circuit Brutal-stable>: 1.2.10 [t=00:00:18.663815][f=-000001] Skirmish AI <Circuit Brutal-stable>: AngelScript Rules! [t=00:00:18.714883][f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/1052188CircuitAIBrutal64/stable/Gecko_Isle_Remake_v1.2.json) [t=00:00:18.715211][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\behaviour.json [t=00:00:18.717383][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\block_map.json [t=00:00:18.717712][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\build_chain.json [t=00:00:18.718295][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\commander.json [t=00:00:18.719465][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\economy.json [t=00:00:18.719765][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\factory.json [t=00:00:18.722786][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\response.json [t=00:00:18.733065][f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 1.2.10 (6) Initialized! [t=00:00:18.733616][f=-000001] [AIWrapper::SendUnitEvents][AI=6 team=7] numUnits=0 [t=00:00:18.733632][f=-000001] [EOH::CreateSkirmishAI(id=7)] [t=00:00:18.733671][f=-000001] [AIWrapper::PreInit][AI=7 team=8] creating callbacks [t=00:00:18.733906][f=-000001] Skirmish AI <Circuit Brutal-stable>: 1.2.10 [t=00:00:18.737493][f=-000001] Skirmish AI <Circuit Brutal-stable>: AngelScript Rules! [t=00:00:18.791821][f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/1052188CircuitAIBrutal64/stable/Gecko_Isle_Remake_v1.2.json) [t=00:00:18.792160][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\behaviour.json [t=00:00:18.793906][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\block_map.json [t=00:00:18.794168][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\build_chain.json [t=00:00:18.794659][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\commander.json [t=00:00:18.795672][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\economy.json [t=00:00:18.795888][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\factory.json [t=00:00:18.799124][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\response.json [t=00:00:18.809064][f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 1.2.10 (7) Initialized! [t=00:00:18.809849][f=-000001] [AIWrapper::SendUnitEvents][AI=7 team=8] numUnits=0 [t=00:00:18.809863][f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs] 708ms [t=00:00:18.832660][f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 numAllocs{int+, int-, ext, int_p}={0, 0, 15048, 0.0} allocedSize{int+, int-, ext}={0, 0, 2368438}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0312} [t=00:00:19.587595][f=-000001] UpdateInterfacePreset, minimapRight [t=00:00:20.039987][f=-000001] GameID: fcfb65665db3d0c9ff341a89b42c3e96 [t=00:00:20.040560][f=-000001] Connection attempt from LogicDaemon [t=00:00:20.040579][f=-000001] -> Version: 105.1.1-2511-g747f18b BAR105 [Windows 64-bit (native)] [t=00:00:20.040855][f=-000001] -> Connection established (given id 0) [t=00:00:20.040916][f=-000001] [Game::ClientReadNet][LOGMSG] sender="LogicDaemon" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=73f600724263c568168651d3bd5457058b430d4f8271ba052261e455356fbe42cf02b2c178c30956b4abec49787fc5153977e061f5aec57c3144c39da7348257" [t=00:00:20.040948][f=-000001] [Game::ClientReadNet][LOGMSG] sender="LogicDaemon" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=d170e5120438bcf64584e6a07d13ec5ac645cd3adc61db23600144e7314e889fdbed9a9df01b34869547585f0fd1dfb6775e49d04e0e4a268eec5b6b82f6e1f5" [t=00:00:20.040973][f=-000001] [Game::ClientReadNet][LOGMSG] sender="LogicDaemon" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=a75556c00eff56b5db2c34b15fda5a17de4499f168f3ea9547999270117276de6f97378025a04c4c859755fefaaccdd217a694fccf566dbdc4b660ab981ce7a1]" [t=00:00:20.041003][f=-000001] [Game::ClientReadNet][LOGMSG] sender="LogicDaemon" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=6eba1fe7b63f5b6e4d128b738b8525c508e063d88e4af8295d886ff442a6e90cd4e7a6e5cb38a05c06b98230fef533850b27a1767f2bae72f54d27b026a08d34]" [t=00:00:20.041131][f=-000001] [Game::ClientReadNet][LOGMSG] sender="LogicDaemon" string="[Game::Load][lua{Rules,Gaia}={0000027563b47c90,0000027591de6420}][locale="C"]" [t=00:00:20.041214][f=-000001] [Game::ClientReadNet] local skirmish AI "AI: Brutal (6)" (ID: 0, Short-Name: "1052188CircuitAIBrutal64", Version: "") took over control of team 1 [t=00:00:20.041253][f=-000001] [Game::ClientReadNet] local skirmish AI "AI: Brutal (7)" (ID: 1, Short-Name: "1052188CircuitAIBrutal64", Version: "") took over control of team 2 [t=00:00:20.041300][f=-000001] [Game::ClientReadNet] local skirmish AI "AI: Brutal (8)" (ID: 2, Short-Name: "1052188CircuitAIBrutal64", Version: "") took over control of team 3 [t=00:00:20.041363][f=-000001] [Game::ClientReadNet] local skirmish AI "AI: Brutal (1)" (ID: 3, Short-Name: "1052188CircuitAIBrutal64", Version: "") took over control of team 4 [t=00:00:20.041416][f=-000001] [Game::ClientReadNet] local skirmish AI "AI: Brutal (2)" (ID: 4, Short-Name: "1052188CircuitAIBrutal64", Version: "") took over control of team 5 [t=00:00:20.041470][f=-000001] [Game::ClientReadNet] local skirmish AI "AI: Brutal (3)" (ID: 5, Short-Name: "1052188CircuitAIBrutal64", Version: "") took over control of team 6 [t=00:00:20.041523][f=-000001] [Game::ClientReadNet] local skirmish AI "AI: Brutal (4)" (ID: 6, Short-Name: "1052188CircuitAIBrutal64", Version: "") took over control of team 7 [t=00:00:20.289704][f=-000001] Epicmenu: Switching to Default camera mode [t=00:00:20.290382][f=-000001] [Game::ClientReadNet] local skirmish AI "AI: Brutal (5)" (ID: 7, Short-Name: "1052188CircuitAIBrutal64", Version: "") took over control of team 8 [t=00:00:23.466975][f=-000001] <LogicDaemon> Allies: I choose: Swarmhost! [t=00:00:37.706935][f=-000001] Warning: Couldn't find texture "%%417:1"! [t=00:00:53.423203][f=0000473] Warning: cloakcon: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids [t=00:00:53.423224][f=0000473] Warning: cloakcon: weapon2: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids [t=00:00:53.874170][f=0000487] Warning: hovercon: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids [t=00:00:53.874200][f=0000487] Warning: hovercon: weapon2: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids [t=00:00:57.324752][f=0000590] Warning: spidercon: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids [t=00:00:57.324775][f=0000590] Warning: spidercon: weapon2: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids [t=00:00:57.324787][f=0000590] Warning: spidercon: weapon3: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids [t=00:00:57.324797][f=0000590] Warning: spidercon: weapon4: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids [t=00:00:57.324811][f=0000590] Warning: spidercon: weapon5: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids [t=00:00:57.324821][f=0000590] Warning: spidercon: weapon6: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids [t=00:01:36.526054][f=0001765] Warning: spidercon: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids [t=00:01:36.526101][f=0001765] Warning: spidercon: weapon2: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids [t=00:01:36.526115][f=0001765] Warning: spidercon: weapon3: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids [t=00:01:36.526126][f=0001765] Warning: spidercon: weapon4: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids [t=00:01:36.526135][f=0001765] Warning: spidercon: weapon5: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids [t=00:01:36.526150][f=0001765] Warning: spidercon: weapon6: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids [t=00:01:52.028112][f=0002231] Warning: amphcon: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids [t=00:01:52.028137][f=0002231] Warning: amphcon: weapon2: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids [t=00:01:52.028149][f=0002231] Warning: amphcon: weapon3: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids [t=00:01:52.028177][f=0002231] Warning: amphcon: weapon4: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids [t=00:01:52.028187][f=0002231] Warning: amphcon: weapon5: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids [t=00:01:52.028197][f=0002231] Warning: amphcon: weapon6: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids [t=00:01:53.529576][f=0002276] Warning: spidercon: weapon1: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids [t=00:01:53.529622][f=0002276] Warning: spidercon: weapon2: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids [t=00:01:53.529635][f=0002276] Warning: spidercon: weapon3: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids [t=00:01:53.529646][f=0002276] Warning: spidercon: weapon4: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids [t=00:01:53.529655][f=0002276] Warning: spidercon: weapon5: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids [t=00:01:53.529669][f=0002276] Warning: spidercon: weapon6: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids [t=00:01:58.923329][f=0002436] [SpringApp::Kill][1] fromRun=1 [t=00:01:58.923347][f=0002436] [ThreadPool::SetThreadCount][1] wanted=0 current=6 maximum=12 (init=0) [t=00:01:58.938875][f=0002436] [async=0] threads=6 tasks=106290 {sum,avg}{exec,wait}time={{4918.375, 0.046}, {5491.303, 0.052}}ms [t=00:01:58.938919][f=0002436] thread=1 tasks=21258 {sum,min,max,avg}{exec,wait}time={{1010.854, 0.000, 172.735, 0.048}, {671.221, 0.000, 18446744027136.000, 0.032}}ms [t=00:01:58.938934][f=0002436] thread=2 tasks=21258 {sum,min,max,avg}{exec,wait}time={{1012.830, 0.000, 198.256, 0.048}, {1148.422, 0.000, 18446744027136.000, 0.054}}ms [t=00:01:58.938945][f=0002436] thread=3 tasks=21258 {sum,min,max,avg}{exec,wait}time={{994.170, 0.000, 191.285, 0.047}, {1210.474, 0.000, 18446744027136.000, 0.057}}ms [t=00:01:58.938962][f=0002436] thread=4 tasks=21258 {sum,min,max,avg}{exec,wait}time={{918.197, 0.000, 200.090, 0.043}, {1332.315, 0.000, 3.741, 0.063}}ms [t=00:01:58.938974][f=0002436] thread=5 tasks=21258 {sum,min,max,avg}{exec,wait}time={{982.324, 0.000, 181.147, 0.046}, {1128.872, 0.000, 2.805, 0.053}}ms [t=00:01:58.938984][f=0002436] [async=1] threads=6 tasks=4364 {sum,avg}{exec,wait}time={{19244.059, 4.410}, {10481985.000, 2401.921}}ms [t=00:01:58.939000][f=0002436] thread=1 tasks=875 {sum,min,max,avg}{exec,wait}time={{3853.211, 0.000, 259.133, 4.404}, {2091646.000, 0.059, 3863.604, 2390.453}}ms [t=00:01:58.939059][f=0002436] thread=2 tasks=868 {sum,min,max,avg}{exec,wait}time={{3850.188, 0.000, 259.161, 4.436}, {2099825.750, 0.100, 3863.621, 2419.154}}ms [t=00:01:58.939092][f=0002436] thread=3 tasks=868 {sum,min,max,avg}{exec,wait}time={{3841.265, 0.000, 271.960, 4.425}, {2096616.125, 0.161, 3863.342, 2415.456}}ms [t=00:01:58.939109][f=0002436] thread=4 tasks=877 {sum,min,max,avg}{exec,wait}time={{3854.023, 0.001, 260.530, 4.395}, {2104132.250, 0.209, 3863.629, 2399.239}}ms [t=00:01:58.939125][f=0002436] thread=5 tasks=876 {sum,min,max,avg}{exec,wait}time={{3845.371, 0.000, 244.731, 4.390}, {2089764.375, 0.318, 3863.183, 2385.576}}ms [t=00:01:58.939133][f=0002436] [ThreadPool::SetThreadCount][2] workers=0 [t=00:01:58.939140][f=0002436] [SpringApp::Kill][2] [t=00:01:58.939211][f=0002436] [Game::KillLua][0] dtor=0 loadscreen=0000000000000000 [t=00:01:58.939236][f=0002436] [Game::KillLua][1] dtor=0 luaUI=000002759271d9f0 [t=00:01:58.939271][f=0002436] Start widgetHandler:Shutdown [t=00:01:58.942523][f=0002436] Shutdown - SaveOrderList Complete [t=00:01:58.944456][f=0002436] Writing last game win data [t=00:01:58.953242][f=0002436] Shutdown - SaveConfigData Complete [t=00:01:58.953268][f=0002436] Shutdown Widget - Chili Highlight [t=00:01:58.953284][f=0002436] Shutdown Widget - Draw After Chili [t=00:01:58.953294][f=0002436] Shutdown Widget - API Unit Tracker GL4 [t=00:01:58.953307][f=0002436] Shutdown Widget - EPIC Menu [t=00:01:58.954723][f=0002436] Shutdown Widget - Depth of Field Shader [t=00:01:58.954760][f=0002436] Shutdown Widget - Chili Widget Selector [t=00:01:58.956263][f=0002436] Shutdown Widget - Chili Minimap [t=00:01:58.956385][f=0002436] Shutdown Widget - Deferred rendering [t=00:01:58.956405][f=0002436] SSAO: Deferred rendering disabled, disabling. [t=00:01:58.958940][f=0002436] Shutdown Widget - Deferred rendering [t=00:01:58.958958][f=0002436] SSAO: Deferred rendering disabled, disabling. [t=00:01:58.959835][f=0002436] Shutdown Widget - Local Team Colors [t=00:01:58.959863][f=0002436] Shutdown Widget - Display Keys 2 [t=00:01:58.959886][f=0002436] Shutdown Widget - Save Game Menu [t=00:01:58.959895][f=0002436] Shutdown Widget - Highlight Model Api GL4 [t=00:01:58.959933][f=0002436] Shutdown Widget - Unit Icons [t=00:01:58.959954][f=0002436] Shutdown Widget - Attrition Counter [t=00:01:58.960168][f=0002436] Shutdown Widget - Noises [t=00:01:58.960180][f=0002436] Shutdown Widget - HealthBars [t=00:01:58.962707][f=0002436] Shutdown Widget - BuildETA [t=00:01:58.962736][f=0002436] Shutdown Widget - Selected Units GL4 2 [t=00:01:58.962769][f=0002436] Shutdown Widget - External VR Grid [t=00:01:58.962779][f=0002436] Shutdown Widget - Win Counter [t=00:01:58.962788][f=0002436] Shutdown Widget - EndGame APM stats [t=00:01:58.963957][f=0002436] Shutdown Widget - Modular Comm Info [t=00:01:58.963971][f=0002436] Shutdown Widget - Transport AI [t=00:01:58.963981][f=0002436] Shutdown Widget - Startup Info and Selector [t=00:01:58.963995][f=0002436] Shutdown Widget - Chili Spectator Panels [t=00:01:58.964119][f=0002436] Shutdown Widget - Point Tracker [t=00:01:58.964134][f=0002436] Shutdown Widget - Missile Silo Range [t=00:01:58.964146][f=0002436] Shutdown Widget - MinimapEvents [t=00:01:58.964159][f=0002436] Shutdown Widget - Local Widgets Config [t=00:01:58.964206][f=0002436] Shutdown Widget - Highlight Geos [t=00:01:58.964220][f=0002436] Shutdown Widget - Context Menu [t=00:01:58.964231][f=0002436] Shutdown Widget - Grab Input [t=00:01:58.966936][f=0002436] Input grabbing is disabled! [t=00:01:58.967002][f=0002436] Shutdown Widget - Defense Range Zero-K [t=00:01:58.967016][f=0002436] Shutdown Widget - Attack Warning [t=00:01:58.967030][f=0002436] Shutdown Widget - Showeco and Grid Drawer [t=00:01:58.967043][f=0002436] Shutdown Widget - Darkening [t=00:01:58.967103][f=0002436] Shutdown Widget - Chili Selections & CursorTip v2 [t=00:01:58.967120][f=0002436] Shutdown Widget - Chili Nuke Warning [t=00:01:58.967132][f=0002436] Shutdown Widget - Chili EndGame Window [t=00:01:58.967155][f=0002436] Shutdown Widget - Stereo3D [t=00:01:58.967172][f=0002436] Shutdown Widget - Chili Economy Panel Default [t=00:01:58.967317][f=0002436] Shutdown Widget - Music Player v2 [t=00:01:58.967352][f=0002436] Shutdown Widget - State Reverse and Latency [t=00:01:58.967361][f=0002436] Shutdown Widget - Reclaim Field Highlight [t=00:01:58.967370][f=0002436] Shutdown Widget - Attack AoE [t=00:01:58.967379][f=0002436] Shutdown Widget - TeamPlatter [t=00:01:58.967918][f=0002436] Reloaded cmdcolors from file: cmdcolors.tmp [t=00:01:58.968049][f=0002436] Shutdown Widget - Highlight Unit GL4 v2 [t=00:01:58.968080][f=0002436] Shutdown Widget - Selection Send [t=00:01:58.968112][f=0002436] Shutdown Widget - Spotter [t=00:01:58.968120][f=0002436] Shutdown Widget - LupsManager [t=00:01:58.968134][f=0002436] Shutdown Widget - Global Build Command [t=00:01:58.968235][f=0002436] Shutdown Widget - Newton Firezone [t=00:01:58.968249][f=0002436] Shutdown Widget - Receive Units Indicator [t=00:01:58.968263][f=0002436] Shutdown Widget - Chili Pro Console [t=00:01:58.968768][f=0002436] Shutdown Widget - Persistent Build Height [t=00:01:58.968785][f=0002436] Shutdown Widget - Lasso Terraform GUI [t=00:01:58.968794][f=0002436] Shutdown Widget - Lups [t=00:01:58.968851][f=0002436] Shutdown Widget - Chili Framework [t=00:01:58.968863][f=0002436] Shutdown Widget - Custom Markers [t=00:01:58.968876][f=0002436] Shutdown Widget - Chili Core Selector [t=00:01:58.968965][f=0002436] Shutdown Widget - Mex Placement Handler [t=00:01:58.968988][f=0002436] Shutdown Widget - Select Keys [t=00:01:58.969010][f=0002436] Shutdown Widget - Pause Screen [t=00:01:58.969104][f=0002436] Shutdown Widget - Contrast Adaptive Sharpen [t=00:01:58.969127][f=0002436] Shutdown Widget - Bloom Shader Deferred [t=00:01:58.969140][f=0002436] Shutdown Widget - Text To Speech Control [t=00:01:58.969149][f=0002436] Shutdown Widget - Layout Handler [t=00:01:58.969162][f=0002436] Shutdown Widget - Color Blindness Correction [t=00:01:58.969170][f=0002436] End widgetHandler:Shutdown [t=00:01:59.018202][f=0002436] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 5817544, 0.0} allocedSize{int+, int-, ext}={0, 0, 1421180927}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0276} [t=00:01:59.018401][f=0002436] [Game::KillLua][2] dtor=0 luaGaia=0000027591de6420 [t=00:01:59.027523][f=0002436] [LuaMemPool::LogStats][handle=LuaGaia (unsynced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 2, 0.0} allocedSize{int+, int-, ext}={0, 0, 60}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0000} [t=00:01:59.027713][f=0002436] [LuaMemPool::LogStats][handle=LuaGaia (synced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 0, 0.0} allocedSize{int+, int-, ext}={0, 0, 0}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0000} [t=00:01:59.027772][f=0002436] [Game::KillLua][3] dtor=0 luaRules=0000027563b47c90 [t=00:01:59.027836][f=0002436] Start gadgetHandler:Shutdown [t=00:01:59.027877][f=0002436] Shutdown - StartSetup [t=00:01:59.027887][f=0002436] Shutdown - UnitMorph [t=00:01:59.028783][f=0002436] Shutdown - Carrier Drones [t=00:01:59.030140][f=0002436] Shutdown - Missile Silo Controller [t=00:01:59.030158][f=0002436] Shutdown - Modular Comm Info [t=00:01:59.030167][f=0002436] Shutdown - Terrain Texture Handler [t=00:01:59.030176][f=0002436] Shutdown - UnitCloakShield [t=00:01:59.030393][f=0002436] Shutdown - Starlight Handler [t=00:01:59.030429][f=0002436] End gadgetHandler:Shutdown [t=00:01:59.064601][f=0002436] Start gadgetHandler:Shutdown [t=00:01:59.064623][f=0002436] Shutdown - Teleport Throw [t=00:01:59.064634][f=0002436] Shutdown - UnitMorph [t=00:01:59.064650][f=0002436] Shutdown - Commander Skin Renderer [t=00:01:59.065577][f=0002436] Shutdown - Missile fired callins [t=00:01:59.065592][f=0002436] Shutdown - Modular Comm Info [t=00:01:59.065601][f=0002436] Shutdown - Retreat Command [t=00:01:59.065614][f=0002436] Shutdown - Shockwaves [t=00:01:59.065622][f=0002436] Shutdown - Unit tint API [t=00:01:59.065639][f=0002436] Shutdown - Unit glow API [t=00:01:59.065647][f=0002436] Shutdown - UnitCloakShield [t=00:01:59.065659][f=0002436] Shutdown - Lups Cloak FX [t=00:01:59.065716][f=0002436] Shutdown - Lups [t=00:01:59.065786][f=0002436] Shutdown - Lups Shield [t=00:01:59.065845][f=0002436] End gadgetHandler:Shutdown [t=00:01:59.080888][f=0002436] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 1455, 0.0} allocedSize{int+, int-, ext}={0, 0, 223216}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0261} [t=00:01:59.081215][f=0002436] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 0, 0.0} allocedSize{int+, int-, ext}={0, 0, 0}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0000} [t=00:01:59.081285][f=0002436] [Game::KillLua][4] dtor=0 [t=00:01:59.081293][f=0002436] [Game::KillLua][5] dtor=0 [t=00:01:59.105973][f=0002436] [DemoRecorder::WriteDemoFile] writing client-demo "D:\Games\Steam\steamapps\common\Zero-K\demos\2024-06-09_19-01-17-528_Gecko Isle Remake v1_105.1.1-2511-g747f18b BAR105.sdfz" (204213 bytes) [t=00:01:59.106058][f=0002436] [Sound] [Sound::Kill] soundThread.joinable()=1 [t=00:01:59.114221][f=0002436] [WatchDog::DeregisterThread] deregistering controls for thread [audio] [t=00:01:59.114255][f=0002436] [Sound] [Sound::UpdateThread][3] #sources=32 #items=14 [t=00:01:59.114333][f=0002436] [Sound] [Sound::UpdateThread][4] ctx=00000274cf5c9fd0 dev=00000274cf7002d0 [t=00:01:59.114549][f=0002436] [Sound] [Sound::UpdateThread][5] ctx=00000274cf5c9fd0 dev=00000274cf7002d0 [t=00:01:59.114564][f=0002436] [Sound] [Sound::Cleanup][alcDestroyContext(00000274cf5c9fd0)] [t=00:01:59.115737][f=0002436] [Sound] [Sound::Cleanup][alcCloseDevice(00000274cf7002d0)] [t=00:01:59.115893][f=0002436] [Sound] [Sound::Cleanup][SDL_CloseAudioDevice(2)] [t=00:01:59.141470][f=0002436] [Sound] [Sound::UpdateThread][6] [t=00:01:59.142064][f=0002436] [Game::~CGame][1] [t=00:01:59.142096][f=0002436] [Game::KillLua][0] dtor=1 loadscreen=0000000000000000 [t=00:01:59.142105][f=0002436] [Game::KillLua][1] dtor=1 luaUI=0000000000000000 [t=00:01:59.142111][f=0002436] [Game::KillLua][2] dtor=1 luaGaia=0000000000000000 [t=00:01:59.142118][f=0002436] [Game::KillLua][3] dtor=1 luaRules=0000000000000000 [t=00:01:59.142124][f=0002436] [Game::KillLua][4] dtor=1 [t=00:01:59.142132][f=0002436] [Game::KillLua][5] dtor=1 [t=00:01:59.142441][f=0002436] [Game::KillMisc][1] [t=00:01:59.142455][f=0002436] [Game::KillMisc][2] [t=00:01:59.142465][f=0002436] [EOH::DestroySkirmishAI(id=7)] [t=00:01:59.143157][f=0002436] [EOH::DestroySkirmishAI(id=6)] [t=00:01:59.148047][f=0002436] [EOH::DestroySkirmishAI(id=5)] [t=00:01:59.151821][f=0002436] [EOH::DestroySkirmishAI(id=4)] [t=00:01:59.155011][f=0002436] [EOH::DestroySkirmishAI(id=3)] [t=00:01:59.158179][f=0002436] [EOH::DestroySkirmishAI(id=2)] [t=00:01:59.161545][f=0002436] [EOH::DestroySkirmishAI(id=1)] [t=00:01:59.164734][f=0002436] [EOH::DestroySkirmishAI(id=0)] [t=00:01:59.181925][f=0002436] [Game::KillMisc][3] [t=00:01:59.182060][f=0002436] [Game::KillRendering][1] [t=00:01:59.190756][f=0002436] [~CRectangleOverlapHandler] 0% overlap reduction [t=00:01:59.205376][f=0002436] [3DOParser::Kill] allocated 1 pieces [t=00:01:59.205396][f=0002436] [S3OParser::Kill] allocated 5534 pieces [t=00:01:59.205842][f=0002436] [AssParser::Kill] allocated 677 pieces [t=00:01:59.260273][f=0002436] [Game::KillInterface][1] [t=00:01:59.260522][f=0002436] [Game::KillInterface][2] [t=00:01:59.261178][f=0002436] [Game::KillSimulation][1] [t=00:01:59.261332][f=0002436] [Game::KillSimulation][2] [t=00:01:59.274984][f=0002436] [CCollisionHandler] dis-/continuous tests: 0/457099 [t=00:01:59.275007][f=0002436] [Game::KillSimulation][3] [t=00:01:59.275826][f=0002436] [~CPathCache(32x36)] cacheHits=156 hitPercentage=11% numHashColls=0 maxCacheSize=201 [t=00:01:59.275884][f=0002436] [~CPathCache(32x36)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [t=00:01:59.275938][f=0002436] [~CPathCache(64x72)] cacheHits=1 hitPercentage=0% numHashColls=0 maxCacheSize=201 [t=00:01:59.275975][f=0002436] [~CPathCache(64x72)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [t=00:01:59.276174][f=0002436] [~CRectangleOverlapHandler] 0% overlap reduction [t=00:01:59.287550][f=0002436] [LosHandler::Kill] raycast instance cache-{hits,misses}={1942,5462}; shared=0%; cached=26% [t=00:01:59.299731][f=0002436] [Game::KillSimulation][4] [t=00:01:59.332717][f=0002436] [CommonDefHandler::KillStatic] 8434 sound-set data items added [t=00:01:59.332749][f=0002436] [Game::~CGame][2] [t=00:01:59.332757][f=0002436] [Game::~CGame][3] [t=00:01:59.332850][f=0002436] [SpringApp::Kill][3] [t=00:01:59.333011][f=0002436] [NetProto::~CNetProtocol] [UDPConnection::Statistics] 685170 bytes sent in 3055 packets (224.278 bytes/packet) 687432 bytes recv'd in 2411 packets (285.123 bytes/packet) {0.065x, 0.021x} relative protocol overhead {up, down} 6861 incoming chunks dropped, 5403 outgoing chunks resent 1970 incoming chunks processed [t=00:01:59.333149][f=0002436] [SpringApp::Kill][4] font=00000274926f8f80 [t=00:01:59.338515][f=0002436] [SpringApp::Kill][5] [t=00:01:59.341800][f=0002436] [SpringApp::Kill][6] [t=00:01:59.341819] [SpringApp::Kill][7] [t=00:01:59.342576] [RenderBuffer::KillStatic] Type = VA_TYPE_0 max size/init. capacity/curr. capacity: VBO = {160, 65536, 65536}, EBO = {0, 131072, 131072} [t=00:01:59.342606] [RenderBuffer::KillStatic] Type = VA_TYPE_C max size/init. capacity/curr. capacity: VBO = {2432, 1048576, 1048576}, EBO = {4480, 2097152, 2097152} [t=00:01:59.342618] [RenderBuffer::KillStatic] Type = VA_TYPE_N max size/init. capacity/curr. capacity: VBO = {0, 1024, 1024}, EBO = {0, 2048, 2048} [t=00:01:59.342627] [RenderBuffer::KillStatic] Type = VA_TYPE_T max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152} [t=00:01:59.342642] [RenderBuffer::KillStatic] Type = VA_TYPE_T4 max size/init. capacity/curr. capacity: VBO = {224, 65536, 65536}, EBO = {336, 262144, 262144} [t=00:01:59.342651] [RenderBuffer::KillStatic] Type = VA_TYPE_TN max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072} [t=00:01:59.342661] [RenderBuffer::KillStatic] Type = VA_TYPE_TC max size/init. capacity/curr. capacity: VBO = {12, 1048576, 1048576}, EBO = {18, 2097152, 2097152} [t=00:01:59.342670] [RenderBuffer::KillStatic] Type = VA_TYPE_PROJ max size/init. capacity/curr. capacity: VBO = {7484, 1048576, 1048576}, EBO = {11226, 2097152, 2097152} [t=00:01:59.342684] [RenderBuffer::KillStatic] Type = VA_TYPE_TNT max size/init. capacity/curr. capacity: VBO = {0, 0, 0}, EBO = {0, 0, 0} [t=00:01:59.342695] [RenderBuffer::KillStatic] Type = VA_TYPE_2D0 max size/init. capacity/curr. capacity: VBO = {4, 65536, 65536}, EBO = {0, 131072, 131072} [t=00:01:59.342703] [RenderBuffer::KillStatic] Type = VA_TYPE_2DC max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072} [t=00:01:59.342720] [RenderBuffer::KillStatic] Type = VA_TYPE_2DT max size/init. capacity/curr. capacity: VBO = {1312, 1048576, 1048576}, EBO = {1968, 2097152, 2097152} [t=00:01:59.342732] [RenderBuffer::KillStatic] Type = VA_TYPE_2DTC max size/init. capacity/curr. capacity: VBO = {104, 1048576, 1048576}, EBO = {156, 2097152, 2097152} [t=00:01:59.442305] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules: [t=00:01:59.442331] [LuaSocket] TCP_CONNECT ALLOW * -1 [t=00:01:59.442338] [LuaSocket] TCP_LISTEN ALLOW * -1 [t=00:01:59.442359] [LuaSocket] UDP_CONNECT DENY 149.56.22.68 8487 [t=00:01:59.442366] [LuaSocket] UDP_LISTEN ALLOW * -1 [t=00:01:59.443427] [VFS] [SpringVFS::DeleteArchives<this=00000274cf5ccfa0>] [t=00:01:59.443443] [VFS] [SpringVFS::DeleteArchives<this=00000274cf5ccfa0>(section=0)] #archives[section]=2 #files[section]=8264 [t=00:01:59.443452] [VFS] archive=D:\Games\Steam\steamapps\common\Zero-K\games\zk-stable.sdz (00000274cf72c650) [t=00:01:59.444668] [VFS] archive=D:\Games\Steam\steamapps\common\Zero-K\games\unitlevelupsv73.sdz (00000274cf72c180) [t=00:01:59.445180] [VFS] [SpringVFS::DeleteArchives<this=00000274cf5ccfa0>(section=1)] #archives[section]=1 #files[section]=52 [t=00:01:59.445196] [VFS] archive=D:\Games\Steam\steamapps\common\Zero-K\maps\gecko_isle_remake_v1.2.sd7 (00000274cf822f00) [t=00:01:59.449337] [VFS] [SpringVFS::DeleteArchives<this=00000274cf5ccfa0>(section=2)] #archives[section]=3 #files[section]=327 [t=00:01:59.449368] [VFS] archive=D:\Games\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2511-g747f18b\base\maphelper.sdz (00000274cf72c700) [t=00:01:59.449436] [VFS] archive=D:\Games\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2511-g747f18b\base\springcontent.sdz (00000274cf72b730) [t=00:01:59.449521] [VFS] archive=D:\Games\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2511-g747f18b\base\spring\bitmaps.sdz (00000274cf72cde0) [t=00:01:59.449585] [VFS] [SpringVFS::DeleteArchives<this=00000274cf5ccfa0>(section=3)] #archives[section]=0 #files[section]=0 [t=00:01:59.449607] [VFS] [SpringVFS::DeleteArchives<this=00000274cf5ccfa0>(section=4)] #archives[section]=0 #files[section]=8174 [t=00:01:59.449659] [VFS] [SpringVFS::DeleteArchives<this=00000274cf5ccfa0>(section=5)] #archives[section]=0 #files[section]=0 [t=00:01:59.449670] [VFS] [SpringVFS::DeleteArchives<this=00000274cf5ccfa0>(section=6)] #archives[section]=0 #files[section]=0 [t=00:01:59.449678] [VFS] [SpringVFS::DeleteArchives<this=00000274cf5ccfa0>(section=7)] #archives[section]=0 #files[section]=0 [t=00:01:59.449689] [VFS] [SpringVFS::DeleteArchives<this=00000274cf5ccfa0>(section=8)] #archives[section]=0 #files[section]=0 [t=00:01:59.450093] [SpringApp::Kill][8] [t=00:01:59.450108] [WatchDog::DeregisterThread] deregistering controls for thread [main] [t=00:01:59.450118] [WatchDog::Uninstall][1] hangDetectorThread=00007ff6064404d0 (joinable=1) [t=00:01:59.450140] [WatchDog::Uninstall][2] [t=00:02:00.082269] [WatchDog::Uninstall][3] [t=00:02:00.082286] [SpringApp::Kill][9]
infolog_full.txt (truncated):