Open Chobbyla opened 5 months ago
infolog_full.txt (truncated):
[t=00:00:00.813844] [CpuId] found 4 cores and 8 logical cpus (mask: 0xff) of type general [t=00:00:00.813891] [CpuId] setting logical cpu affinity mask to 0xff [t=00:00:00.828711] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "C:\gogor\steamapps\common\Zero-K\" [t=00:00:00.828964] Using writeable configuration source: "C:\gogor\steamapps\common\Zero-K\_springsettings.cfg" [t=00:00:01.302496] LogOutput initialized. Logging to C:\gogor\steamapps\common\Zero-K\infolog.txt Failed rotating the log file [t=00:00:01.304909] ============== <Log Sections ([A]vailable, [E]nabled)> ============== [t=00:00:01.305248] [A] ArchiveScanner [A] AutohostInterface [A] BumpWater [A] CSMFGroundTextures [A] CregSerializer [A] DynWater [A] Font [A] GameServer [A] GroundMoveType [A] KeyBindings [A] LuaSocket [A] Model [A] Net [A] Path [A] Piece [A] RoamMeshDrawer [A] Shader [A] SkyBox [A] Sound [A] Texture [A] VFS [E] Sound (Notice) [E] VFS (Info) [t=00:00:01.305448] [t=00:00:01.305539] Enable or disable log sections using the LogSections configuration key [t=00:00:01.305588] or the SPRING_LOG_SECTIONS environment variable (both comma separated). [t=00:00:01.305636] Use "none" to disable the default log sections. [t=00:00:01.305673] ============== </Log Sections> ============== [t=00:00:01.305726] ============== <User Config> ============== [t=00:00:01.306350] AnimationMT = 0 [t=00:00:01.306473] BumpWaterDepthBits = 16 [t=00:00:01.306498] BumpWaterReflection = 0 [t=00:00:01.306516] BumpWaterRefraction = 0 [t=00:00:01.306534] BumpWaterShoreWaves = 0 [t=00:00:01.306552] BumpWaterTexSizeReflection = 64 [t=00:00:01.306586] CamFreeScrollSpeed = 50 [t=00:00:01.306616] CamMode = 1 [t=00:00:01.306636] CubeTexSizeReflection = 64 [t=00:00:01.306654] CubeTexSizeSpecular = 64 [t=00:00:01.306673] DualScreenMiniMapOnLeft = 1 [t=00:00:01.306694] EdgeMoveDynamic = 0 [t=00:00:01.306743] EdgeMoveWidth = 0.003 [t=00:00:01.306779] FPSFOV = 90 [t=00:00:01.306804] FPSScrollSpeed = 50 [t=00:00:01.306832] FontSize = 18 [t=00:00:01.306860] GrassDetail = 0 [t=00:00:01.306885] GroundDecals = 1 [t=00:00:01.306909] GroundDetail = 70 [t=00:00:01.306933] HangTimeout = 30 [t=00:00:01.306957] HardwareCursor = 1 [t=00:00:01.306976] InitialNetworkTimeout = 0 [t=00:00:01.306995] LinkIncomingMaxPacketRate = 512 [t=00:00:01.307015] LinkIncomingPeakBandwidth = 65536 [t=00:00:01.307052] LinkIncomingSustainedBandwidth = 65536 [t=00:00:01.307074] LinkOutgoingBandwidth = 131072 [t=00:00:01.307093] LuaGarbageCollectionMemLoadMult = 2.5 [t=00:00:01.307116] LuaGarbageCollectionRunTimeMult = 1.5 [t=00:00:01.307135] MSAALevel = 8 [t=00:00:01.307156] MaxParticles = 50000 [t=00:00:01.307197] MaxSounds = 32 [t=00:00:01.307221] MaximumTransmissionUnit = 0 [t=00:00:01.307245] MiddleClickScrollSpeed = -0.0015 [t=00:00:01.307291] MiniMapMarker = 0 [t=00:00:01.307342] MouseDragScrollThreshold = 0 [t=00:00:01.307365] NetworkLossFactor = 1 [t=00:00:01.307384] OverheadMaxHeightFactor = 1.39999998 [t=00:00:01.307402] OverheadScrollSpeed = 50 [t=00:00:01.307431] ReconnectTimeout = 0 [t=00:00:01.307591] RotOverheadScrollSpeed = 50 [t=00:00:01.307623] RotateLogFiles = 1 [t=00:00:01.307644] ShadowMapSize = 16384 [t=00:00:01.307667] Shadows = 0 [t=00:00:01.307686] ShowClock = 0 [t=00:00:01.307710] SoftParticles = 2 [t=00:00:01.307731] SplashScreenDir = ./MenuLoadscreens [t=00:00:01.307805] UnitIconDist = 110 [t=00:00:01.307832] UpdateBoundingVolumeMT = 0 [t=00:00:01.307870] UpdateWeaponVectorsMT = 0 [t=00:00:01.307889] UseDistToGroundForIcons = 1.10000002 [t=00:00:01.307910] UseLuaMemPools = 0 [t=00:00:01.307930] UseNetMessageSmoothingBuffer = 0 [t=00:00:01.307953] VFSCacheArchiveFiles = 0 [t=00:00:01.307971] VSync = 0 [t=00:00:01.307988] Water = 4 [t=00:00:01.308006] XResolution = 1360 [t=00:00:01.308025] YResolution = 768 [t=00:00:01.308116] ============== </User Config> ============== [t=00:00:01.308142] ============== <User System> ============== [t=00:00:01.308165] Spring Engine Version: 105.1.1-2457-g8095d30 BAR105 [t=00:00:01.309085] Build Environment: gcc libstdc++ version 20230727 [t=00:00:01.309121] Compiler Version: gcc-13.2.0 [t=00:00:01.309235] Operating System: Windows 10 TBA Insider Update (build 19045) [t=00:00:01.309443] Hardware Config: Intel(R) Core(TM) i5-10210U CPU @ 1.60GHz; 8025MB RAM, 16994MB pagefile [t=00:00:01.309561] Binary Word Size: 64-bit (native) [t=00:00:01.309619] Process Clock: std::chrono::high_resolution_clock [t=00:00:01.309642] Physical CPU Cores: 4 [t=00:00:01.309664] Logical CPU Cores: 8 [t=00:00:01.309687] ============== </User System> ============== [t=00:00:01.310260] [good_fpu_init][STREFLOP_SSE] [t=00:00:01.310287] SSE 1.0 : 1, SSE 2.0 : 1 [t=00:00:01.310324] SSE 3.0 : 1, SSSE 3.0 : 1 [t=00:00:01.310342] SSE 4.1 : 1, SSE 4.2 : 1 [t=00:00:01.310385] SSE 4.0A: 0, SSE 5.0A: 0 [t=00:00:01.316220] [WatchDog::Install] installed (hang-timeout: 30s) [t=00:00:01.316271] [WatchDog::RegisterThread] registering controls for thread [main] [t=00:00:01.340462] [GL::CheckAvailableVideoModes] desktop={1360x768x24bpp@60Hz} current={1360x768x24bpp@60Hz} [t=00:00:01.359516] Display (Generic PnP Monitor)=1 modes=22 bounds={x=0, y=0, w=1360, h=768} [t=00:00:01.359554] [ 1] 1920x1080x24bpp@60Hz [t=00:00:01.359577] [ 2] 1680x1050x24bpp@60Hz [t=00:00:01.359627] [ 3] 1600x900x24bpp@60Hz [t=00:00:01.359652] [ 4] 1440x900x24bpp@60Hz [t=00:00:01.359675] [ 5] 1400x1050x24bpp@60Hz [t=00:00:01.359697] [ 6] 1366x768x24bpp@60Hz [t=00:00:01.359715] [ 7] 1360x768x24bpp@60Hz [t=00:00:01.359734] [ 8] 1280x1024x24bpp@60Hz [t=00:00:01.359759] [ 9] 1280x960x24bpp@60Hz [t=00:00:01.359803] [10] 1280x800x24bpp@60Hz [t=00:00:01.359820] [11] 1280x768x24bpp@60Hz [t=00:00:01.359837] [12] 1280x720x24bpp@60Hz [t=00:00:01.359855] [13] 1280x600x24bpp@60Hz [t=00:00:01.359894] [14] 1152x864x24bpp@60Hz [t=00:00:01.359915] [15] 1024x768x24bpp@60Hz [t=00:00:01.359934] [16] 800x600x24bpp@60Hz [t=00:00:01.359958] [17] 640x480x24bpp@60Hz [t=00:00:01.359979] [18] 640x400x24bpp@60Hz [t=00:00:02.062734] [GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window [t=00:00:02.064187] [GR::SetWindowAttributes][1] cfgFullScreen=1 numDisplays=1 winPos=<0,32> newRes=<1360,768> [t=00:00:02.064265] [GR::SetWindowAttributes][2] cfgFullScreen=1 numDisplays=1 winPos=<0,32> newRes=<1360,736> [t=00:00:02.099249] [GR::LogVersionInfo] [t=00:00:02.099283] SDL version : 2.0.18 (linked) / 2.0.18 (compiled) [t=00:00:02.099331] GL version : 4.6.0 NVIDIA 472.19 [t=00:00:02.099417] GL vendor : NVIDIA Corporation [t=00:00:02.099444] GL renderer : NVIDIA GeForce MX330/PCIe/SSE2 [t=00:00:02.099464] GLSL version: 4.60 NVIDIA [t=00:00:02.099481] GLEW version: 2.1.0 [t=00:00:02.099499] GPU memory : 2048MB (total) / 1301MB (available) [t=00:00:02.099577] SDL swap-int: 1 [t=00:00:02.099598] SDL driver : windows [t=00:00:02.099614] [t=00:00:02.099630] Initialized OpenGL Context: 4.6 (Compat) [t=00:00:02.099649] GLSL shader support : 1 [t=00:00:02.099667] GL4 support : 1 [t=00:00:02.099686] FBO extension support : 1 [t=00:00:02.099723] NVX GPU mem-info support : 1 [t=00:00:02.099749] ATI GPU mem-info support : 0 [t=00:00:02.099782] Texture clamping to edge : 1 [t=00:00:02.099825] NPOT-texture support : 1 (1) [t=00:00:02.099854] S3TC/DXT1 texture support : 1/1 [t=00:00:02.099880] texture query-LOD support : 1 (1) [t=00:00:02.099904] MSAA frame-buffer support : 1 (1) [t=00:00:02.099923] Z-buffer depth : 32 (-) [t=00:00:02.099956] primitive-restart support : 1 (1) [t=00:00:02.099978] clip-space control support: 1 (1) [t=00:00:02.099999] seamless cube-map support : 1 (1) [t=00:00:02.100020] frag-depth layout support : 1 (1) [t=00:00:02.100041] persistent maps support : 1 (1) [t=00:00:02.100084] explicit attribs location : 1 (1) [t=00:00:02.100109] multi draw indirect : 1 (-) [t=00:00:02.100134] array textures : 1 (-) [t=00:00:02.100153] buffer copy support : 1 (-) [t=00:00:02.100175] indirect draw : 1 (-) [t=00:00:02.100196] base instance : 1 (-) [t=00:00:02.100212] [t=00:00:02.100228] max. FBO samples : 32 [t=00:00:02.100247] max. FS/program texture slots : 32/192 [t=00:00:02.100280] max. texture size : 32768 [t=00:00:02.100306] max. texture anisotropy level : 16.000000 [t=00:00:02.100335] max. vec4 varyings/attributes : 31/16 [t=00:00:02.100357] max. draw-buffers : 8 [t=00:00:02.100379] max. rec. indices/vertices : 1048576/1048576 [t=00:00:02.100400] max. uniform buffer-bindings : 84 [t=00:00:02.100419] max. uniform block-size : 64KB [t=00:00:02.100439] max. storage buffer-bindings : 96 [t=00:00:02.100458] max. storage block-size : 2047MB [t=00:00:02.100474] [t=00:00:02.100503] enable AMD-hacks : 0 [t=00:00:02.100522] compress MIP-maps: 0 [t=00:00:02.100715] Number of compressed texture formats: 51 [t=00:00:02.100953] Compressed texture formats: GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 0x8b90, 0x8b91, 0x8b92, 0x8b93, 0x8b94, 0x8b95, 0x8b96, 0x8b97, 0x8b98, 0x8b99, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_RGBA_ASTC_4x4_KHR, GL_COMPRESSED_RGBA_ASTC_5x4_KHR, GL_COMPRESSED_RGBA_ASTC_5x5_KHR, GL_COMPRESSED_RGBA_ASTC_6x5_KHR, GL_COMPRESSED_RGBA_ASTC_6x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x5_KHR, GL_COMPRESSED_RGBA_ASTC_8x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x8_KHR, GL_COMPRESSED_RGBA_ASTC_10x5_KHR, GL_COMPRESSED_RGBA_ASTC_10x6_KHR, GL_COMPRESSED_RGBA_ASTC_10x8_KHR, GL_COMPRESSED_RGBA_ASTC_10x10_KHR, GL_COMPRESSED_RGBA_ASTC_12x10_KHR, GL_COMPRESSED_RGBA_ASTC_12x12_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR. [t=00:00:02.101289] [GR::ToggleGLDebugOutput] OpenGL debug-message callback disabled [t=00:00:02.103031] [GR::UpdateGLConfigs] [t=00:00:02.103318] [VSync::SetInterval] interval=0 (disabled) [t=00:00:02.103346] [GR::UpdateGLGeometry][1] winSize=<1,1> [t=00:00:02.104548] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=1360.000000, vsy=768.000000, ssx=1360.000000, ssy=768.000000, screenPosX=0, screenPosY=0 [t=00:00:02.105531] [GR::UpdateGLGeometry][2] winSize=<1360,768> [t=00:00:02.105562] [GR::InitGLState] [t=00:00:02.105735] [GR::LogDisplayMode] display-mode set to 1360x768x24bpp@60Hz (fullscreen::exclusive) [t=00:00:02.740458] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u [t=00:00:02.754696] [~ScopedOnceTimer][FtLibraryHandler::FontConfigInit (version 2.13.1)] 13ms [t=00:00:02.756308] [CglFont::CglShaderFontRenderer] Creating Font shaders: GLEW_ARB_explicit_attrib_location = true [t=00:00:02.773266] [Font] [CheckGenFontConfigFull] Using Fontconfig cache dir "C:/gogor/steamapps/common/Zero-K/fontcache" [t=00:00:02.773320] [Font] [CheckGenFontConfigFull] fontconfig for directory "C:\Windows\fonts" up to date [t=00:00:02.774404] [WatchDog::RegisterThread] registering controls for thread [vfsi] [t=00:00:02.778573] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "C:\gogor\steamapps\common\Zero-K\" [t=00:00:02.778651] [DataDirLocater::Check] Isolation Mode! [t=00:00:02.778892] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: C:\gogor\steamapps\common\Zero-K\ [t=00:00:02.779076] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: C:\gogor\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\ [t=00:00:02.807542] Scanning: C:\gogor\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\base [t=00:00:02.808907] Scanning: C:\gogor\steamapps\common\Zero-K\maps [t=00:00:02.811280] Scanning: C:\gogor\steamapps\common\Zero-K\games [t=00:00:02.811788] Scanning: C:\gogor\steamapps\common\Zero-K\packages [t=00:00:02.915779] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 108ms [t=00:00:02.915969] [VFS] [SpringVFS::ReserveArchives<this=0000022faab3e710>] [t=00:00:02.916325] [VFS] [SpringVFS::AddArchive<this=0000022faab3e710>(arName="Spring content v1", overwrite=false)] section=2 cached=0 [t=00:00:02.926032] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0000022faab3e710 (SpringVFS) global=0000000000000000 (null) [t=00:00:02.926072] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [t=00:00:03.799097] [ThreadPool::SetThreadCount][1] wanted=4 current=1 maximum=8 (init=1) [t=00:00:03.801777] [ThreadPool::SetThreadCount][2] workers=3 [t=00:00:03.803421] [Threading] Worker 1 thread CPU affinity mask set: 0x1 [t=00:00:03.803462] [Threading] Worker 2 thread CPU affinity mask set: 0x2 [t=00:00:04.425103] [Threading] Worker 3 thread CPU affinity mask set: 0x4 [t=00:00:04.425201] [Threading] Main thread CPU affinity mask set: 0xf8 [t=00:00:04.429559][f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms [t=00:00:04.429934][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.3ms) [t=00:00:04.430303][f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32 [t=00:00:04.430436][f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio] [t=00:00:04.430506][f=-000001] [Sound] [Sound::InitThread][1] [t=00:00:04.430623][f=-000001] [Sound] [Sound::OpenLoopbackDevice] UseSDLAudio is set, rendering openal-soft audio to SDL buffer and let SDL audio handle the hardware [t=00:00:04.472204][f=-000001] [Sound] [Sound::OpenLoopbackDevice] SDL audio device(s): [t=00:00:04.472303][f=-000001] [Sound] [Sound::OpenLoopbackDevice] * "0" "Динамики (Realtek(R) Audio)" [t=00:00:04.472338][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device [t=00:00:04.532643][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening loopback device [t=00:00:04.537504][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (107.9ms) [t=00:00:04.551378][f=-000001] [Sound] [Sound::OpenLoopbackDevice] device=0000022fe42f18e0(default) context=0000022fe42eec90 numChannels=2 frameSize=8 [t=00:00:04.551473][f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info] [t=00:00:04.551700][f=-000001] [Sound] Vendor: OpenAL Community [t=00:00:04.551744][f=-000001] [Sound] Version: 1.1 ALSOFT 1.21.0 [t=00:00:04.551796][f=-000001] [Sound] Renderer: OpenAL Soft [t=00:00:04.551892][f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [t=00:00:04.552298][f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_loopback_bformat ALC_SOFT_output_limiter ALC_SOFT_pause_device [t=00:00:04.552410][f=-000001] [Sound] Devices: [t=00:00:04.557696][f=-000001] [Sound] [OpenAL Soft on Динамики (Realtek(R) Audio)] [t=00:00:04.557999][f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=29 [t=00:00:04.558078][f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255} [t=00:00:04.569838][f=-000001] [Sound] EFX Enabled: yes [t=00:00:04.569933][f=-000001] [Sound] [Sound::UpdateThread][2] [t=00:00:04.646201][f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 216ms [Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:32:DumpVersion():libcurl 7.86.0 OpenSSL/3.0.7 (Schannel) [Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:80:ConfigureCertificates():CURLOPT_CAINFO is nullptr (can be overriden by PRD_SSL_CERT_FILE env variable) [Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:82:ConfigureCertificates():CURLOPT_CAPATH is nullptr (can be overriden by PRD_SSL_CERT_DIR env variable) [Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:203:setWritePath():Using filesystem-writepath: C:\gogor\steamapps\common\Zero-K [Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:187:DownloadSetConfig():Free disk space: 26932 MB [t=00:00:04.671635][f=-000001] [CPreGame] using server IP localhost and port 8452 [t=00:00:04.671903][f=-000001] [NetProto::InitLocalClient] connecting to local server [t=00:00:04.672079][f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "C:\gogor\steamapps\common\Zero-K\demos\2024-06-03_20-31-39-071_Red Comet Remake 1_105.1.1-2457-g8095d30 BAR105.sdfz" for game data... [t=00:00:05.197188][f=-000001] [PreGame::StartServerForDemo] starting GameServer Fontconfig error: Cannot load default config file [t=00:00:05.222352][f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect! [t=00:00:05.222660][f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452 [t=00:00:05.222737][f=-000001] [UDPListener] successfully bound socket on port 8452 [t=00:00:05.308402][f=-000001] [PreGame::StartServerForDemo] started GameServer [t=00:00:05.311390][f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 639ms [t=00:00:05.311753][f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 13 to team 0 (#active=14) [t=00:00:05.576985][f=-000001] [PreGame::AddMapArchivesToVFS][server=0000022fe4894ea0] using map "Red Comet Remake 1.7" (loaded=0 cached=0) [t=00:00:05.578668][f=-000001] [VFS] [SpringVFS::AddArchive<this=0000022faab3e710>(arName="Red Comet Remake 1.7", overwrite=false)] section=1 cached=0 [t=00:00:05.600855][f=-000001] [VFS] [SpringVFS::AddArchive<this=0000022faab3e710>(arName="Map Helper v1", overwrite=false)] section=2 cached=0 [t=00:00:05.603650][f=-000001] [PreGame::AddModArchivesToVFS][server=0000022fe4894ea0] using game "Zero-K v1.12.5.1" (loaded=0 cached=0) [t=00:00:05.605157][f=-000001] [VFS] [SpringVFS::AddArchive<this=0000022faab3e710>(arName="Zero-K v1.12.5.1", overwrite=false)] section=0 cached=0 [t=00:00:05.661360][f=-000001] [VFS] [SpringVFS::AddArchive<this=0000022faab3e710>(arName="Spring content v1", overwrite=false)] section=2 cached=0 [t=00:00:05.662002][f=-000001] [VFS] [SpringVFS::AddArchive<this=0000022faab3e710>(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0 [t=00:00:05.677906][f=-000001] [CAS::GASCB] Archive file="red_comet_remake_1.7.sd7" cs="093fa4f41dac81b9065576da17fc9ac95bd2e750f36e30a7bee4522a754096fca8e50a16cd1e60ef5693a6867973541088635e5794bdb42a73e5ed2a65e0d5fa" [t=00:00:05.724318][f=-000001] [CAS::GASCB] Archive file="maphelper.sdz" cs="c2f5635fb58633282b715b3776b6e0edd938b1c9fddef720456eab8924194de978d8d605c6ff24e3e136e42214732673060586d9a72c701679589fd333f6aaba" [t=00:00:05.724567][f=-000001] Warning: [PreGame::GameDataReceived] Archive Red Comet Remake 1.7 (checksum cbcac7aba82ab2912d242ded614a7a2482ea56990eb0c787fb8af9a35159db15d03ddc130be1440cb7a542a46d0072638e66d88e3391c43c0abd72f956167f40) differs from the host's copy (checksum 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it. [t=00:00:05.727126][f=-000001] [CAS::GASCB] Archive file="72725e4feb8b22e7298c533536f89296.sdp" cs="be0a01878cd09901a255866d24c8d06cb3845a95d050b169cb9ba8926848418ee486d3581e746f6f73c42af47ebd4627673a42b9475a3b6ae57dfef9bba67d11" [t=00:00:05.993183][f=-000001] [CAS::GASCB] Archive file="springcontent.sdz" cs="9579ba863e4281b096f5375c12fdcd537e22f8e579024e08152359dc90769cb2e5641d731d2b18f2e7d140f041a65824890758117b6b2e93430d3f4e9208773b" [t=00:00:06.367414][f=-000001] [CAS::GASCB] Archive file="bitmaps.sdz" cs="ed5fc4f7d9e73b042c36ab1bbab84c1699bc25f327ea61bac92e86d89ffb780b8bfaa27e254ca7975ab27990723bcf2ad65db2650689e93c90aeded31f975de5" [t=00:00:06.367668][f=-000001] Warning: [PreGame::GameDataReceived] Archive 72725e4feb8b22e7298c533536f89296.sdp (checksum c62c7ff66b7523b518961a2a8c8d5129541a87838eb89edb1796779667c5a5378a186c552613d00acea713944d20d1293860a8cd3ab8fcc536de1f64363957cf) differs from the host's copy (checksum 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it. [t=00:00:06.367821][f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 1056ms [t=00:00:06.369175][f=-000001] [PreGame::UpdateClientNet] received local player number 13 (team 0, allyteam 0), creating LoadScreen [t=00:00:06.376010][f=-000001] forceSingleThreaded, false [t=00:00:06.398100][f=-000001] [CAS::GASCB] Archive file="red_comet_remake_1.7.sd7" cs="093fa4f41dac81b9065576da17fc9ac95bd2e750f36e30a7bee4522a754096fca8e50a16cd1e60ef5693a6867973541088635e5794bdb42a73e5ed2a65e0d5fa" [t=00:00:06.398599][f=-000001] [CAS::GASCB] Archive file="maphelper.sdz" cs="c2f5635fb58633282b715b3776b6e0edd938b1c9fddef720456eab8924194de978d8d605c6ff24e3e136e42214732673060586d9a72c701679589fd333f6aaba" [t=00:00:06.401131][f=-000001] [CAS::GASCB] Archive file="72725e4feb8b22e7298c533536f89296.sdp" cs="be0a01878cd09901a255866d24c8d06cb3845a95d050b169cb9ba8926848418ee486d3581e746f6f73c42af47ebd4627673a42b9475a3b6ae57dfef9bba67d11" [t=00:00:06.401670][f=-000001] [CAS::GASCB] Archive file="springcontent.sdz" cs="9579ba863e4281b096f5375c12fdcd537e22f8e579024e08152359dc90769cb2e5641d731d2b18f2e7d140f041a65824890758117b6b2e93430d3f4e9208773b" [t=00:00:06.402524][f=-000001] [CAS::GASCB] Archive file="bitmaps.sdz" cs="ed5fc4f7d9e73b042c36ab1bbab84c1699bc25f327ea61bac92e86d89ffb780b8bfaa27e254ca7975ab27990723bcf2ad65db2650689e93c90aeded31f975de5" [t=00:00:06.435249][f=-000001] [LuaIntro] Searching for new Widgets [t=00:00:06.435322][f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [t=00:00:06.435810][f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [t=00:00:06.436122][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [t=00:00:06.436400][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [t=00:00:06.436670][f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [t=00:00:06.439882][f=-000001] [LuaIntro] Found new widget "SpringLogo" [t=00:00:06.441074][f=-000001] [LuaIntro] Found new widget "LoadTexture" [t=00:00:06.441843][f=-000001] [LuaIntro] Found new widget "LoadProgress" [t=00:00:06.444027][f=-000001] [LuaIntro] Found new widget "Main" [t=00:00:06.445649][f=-000001] [LuaIntro] Found new widget "Music" [t=00:00:06.447126][f=-000001] [LuaIntro] Found new widget "WM Stuff" [t=00:00:06.447197][f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [t=00:00:06.448982][f=-000001] [LuaIntro] Loading widget: WM Stuff <wm.lua> [t=00:00:06.460550][f=-000001] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua> [t=00:00:06.476277][f=-000001] [LuaIntro] Loading widget: Main <main.lua> [t=00:00:06.479575][f=-000001] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua> [t=00:00:06.480380][f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1 with Recoil-specific changes) [t=00:00:06.482919][f=-000001] [LoadScreen::Init] single-threaded [t=00:00:06.482989][f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [t=00:00:06.483457][f=-000001] [Game::Load][1] globalQuit=0 threaded=0 [t=00:00:06.483544][f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information" [t=00:00:07.594211][f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF" [t=00:00:07.890191][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (40 MB)" [t=00:00:08.257512][f=-000001] Warning: [CSMFReadMap::CreateSplatDetailTextures] Invalid SMF splatDetailTex maps/irrelevant.tga. Creating fallback texture [t=00:00:10.975863][f=-000001] [~ScopedOnceTimer][Game::LoadMap] 4492ms [t=00:00:10.977707][f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions" [t=00:00:10.988128][f=-000001] [CAS::GASCB] Archive file="red_comet_remake_1.7.sd7" cs="093fa4f41dac81b9065576da17fc9ac95bd2e750f36e30a7bee4522a754096fca8e50a16cd1e60ef5693a6867973541088635e5794bdb42a73e5ed2a65e0d5fa" [t=00:00:10.988484][f=-000001] [CAS::GASCB] Archive file="maphelper.sdz" cs="c2f5635fb58633282b715b3776b6e0edd938b1c9fddef720456eab8924194de978d8d605c6ff24e3e136e42214732673060586d9a72c701679589fd333f6aaba" [t=00:00:10.990758][f=-000001] [CAS::GASCB] Archive file="72725e4feb8b22e7298c533536f89296.sdp" cs="be0a01878cd09901a255866d24c8d06cb3845a95d050b169cb9ba8926848418ee486d3581e746f6f73c42af47ebd4627673a42b9475a3b6ae57dfef9bba67d11" [t=00:00:10.991125][f=-000001] [CAS::GASCB] Archive file="springcontent.sdz" cs="9579ba863e4281b096f5375c12fdcd537e22f8e579024e08152359dc90769cb2e5641d731d2b18f2e7d140f041a65824890758117b6b2e93430d3f4e9208773b" [t=00:00:10.991412][f=-000001] [CAS::GASCB] Archive file="bitmaps.sdz" cs="ed5fc4f7d9e73b042c36ab1bbab84c1699bc25f327ea61bac92e86d89ffb780b8bfaa27e254ca7975ab27990723bcf2ad65db2650689e93c90aeded31f975de5" [t=00:00:11.507453][f=-000001] Loading UnitDefs_posts [t=00:00:11.912635][f=-000001] Loading FeatureDefs_posts [t=00:00:11.990323][f=-000001] Loading WeaponDefs_posts [t=00:00:12.067092][f=-000001] Loading ArmorDefs_posts [t=00:00:12.124464][f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 1131ms [t=00:00:12.320639][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 1343ms [t=00:00:12.320981][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons" [t=00:00:13.102309][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions" [t=00:00:13.115201][f=-000001] [Sound] Warning: [LoadSoundDefsImpl] sound incomingchat is missing file tag (ignoring) [t=00:00:13.128232][f=-000001] [Sound] [LoadSoundDefsImpl] parsed 378 sounds from gamedata/sounds.lua [t=00:00:13.128969][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 26ms [t=00:00:13.129015][f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0 [t=00:00:13.129435][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh" [t=00:00:13.132661][f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs" [t=00:00:13.138230][f=-000001] [Init] number of ArmorDefs: 5 [t=00:00:13.138797][f=-000001] Warning: [Init] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1! [t=00:00:13.557090][f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj; [t=00:00:13.593568][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures" [t=00:00:13.786610][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/glass100.bmp" (loaded=0) [t=00:00:13.787641][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/glass200.bmp" (loaded=0) [t=00:00:13.788167][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/glass300.bmp" (loaded=0) [t=00:00:13.789978][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/graynoise100.bmp" (loaded=0) [t=00:00:13.790938][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/graynoise200.bmp" (loaded=0) [t=00:00:13.794064][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/graynoise500.bmp" (loaded=0) [t=00:00:13.802413][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/metal1a00.bmp" (loaded=0) [t=00:00:13.806808][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/metal2a00.bmp" (loaded=0) [t=00:00:13.809137][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/metal3a00.bmp" (loaded=0) [t=00:00:13.809912][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/metal3b00.bmp" (loaded=0) [t=00:00:13.811330][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/metal3d00.bmp" (loaded=0) [t=00:00:13.823866][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/noise6b00.bmp" (loaded=0) [t=00:00:13.824968][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/noise6c00.bmp" (loaded=0) [t=00:00:13.825582][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/noise6d00.bmp" (loaded=0) [t=00:00:13.838069][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/vaff4c00.bmp" (loaded=0) [t=00:00:13.909872][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky" [t=00:00:13.984833][f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0 [t=00:00:13.985294][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions" [t=00:00:14.286537][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 301ms [t=00:00:14.314841][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions" ------- TRUNCATED ------- [t=00:00:33.889955][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=3da9497 [t=00:00:33.889974][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a [t=00:00:33.889991][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=c395ff14 [t=00:00:33.890019][f=-000001] [Path] TK CPathManager::Finalize PathFinder 0x0000022f8c1a45c8 has BLOCKSIZE 1 [t=00:00:33.895073][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=16 [t=00:00:33.895117][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=109 [t=00:00:33.895146][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=c665a2f3 [t=00:00:33.895203][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=f955c463 [t=00:00:33.895241][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=3da9497 [t=00:00:33.895297][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=c395fc6a [t=00:00:33.897141][f=-000001] [Path] [PathEstimator::ReadFile] hash=c395fc6a file="cache\105dev-BAR105\paths\Red Comet Remake 1.7.pe-c395fc6a.zip" (exists=1) [t=00:00:33.928073][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]" [t=00:00:33.952177][f=-000001] Path cache (48, 32) initialized. [t=00:00:33.952242][f=-000001] Path cache (48, 32) initialized. [t=00:00:33.957416][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=32 [t=00:00:33.957469][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=109 [t=00:00:33.957505][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=c665a2f3 [t=00:00:33.957537][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=f955c463 [t=00:00:33.957596][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=3da9497 [t=00:00:33.957619][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=c395fc7a [t=00:00:34.108999][f=-000001] [Path] [PathEstimator::ReadFile] hash=c395fc7a file="cache\105dev-BAR105\paths\Red Comet Remake 1.7.pe2-c395fc7a.zip" (exists=1) [t=00:00:34.132219][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]" [t=00:00:34.136678][f=-000001] Path cache (24, 16) initialized. [t=00:00:34.136987][f=-000001] Path cache (24, 16) initialized. [t=00:00:34.137198][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (341ms, checksum f1f13333)" [t=00:00:34.139005][f=-000001] [Game::Load][6] globalQuit=1 forcedQuit=0 [t=00:00:34.139055][f=-000001] [Game::LoadLua] Lua developer mode disabled [t=00:00:34.139110][f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules" [t=00:00:34.171322][f=-000001] [CAS::GASCB] Archive file="red_comet_remake_1.7.sd7" cs="093fa4f41dac81b9065576da17fc9ac95bd2e750f36e30a7bee4522a754096fca8e50a16cd1e60ef5693a6867973541088635e5794bdb42a73e5ed2a65e0d5fa" [t=00:00:34.171633][f=-000001] [CAS::GASCB] Archive file="maphelper.sdz" cs="c2f5635fb58633282b715b3776b6e0edd938b1c9fddef720456eab8924194de978d8d605c6ff24e3e136e42214732673060586d9a72c701679589fd333f6aaba" [t=00:00:34.173569][f=-000001] [CAS::GASCB] Archive file="72725e4feb8b22e7298c533536f89296.sdp" cs="be0a01878cd09901a255866d24c8d06cb3845a95d050b169cb9ba8926848418ee486d3581e746f6f73c42af47ebd4627673a42b9475a3b6ae57dfef9bba67d11" [t=00:00:34.173875][f=-000001] [CAS::GASCB] Archive file="springcontent.sdz" cs="9579ba863e4281b096f5375c12fdcd537e22f8e579024e08152359dc90769cb2e5641d731d2b18f2e7d140f041a65824890758117b6b2e93430d3f4e9208773b" [t=00:00:34.174159][f=-000001] [CAS::GASCB] Archive file="bitmaps.sdz" cs="ed5fc4f7d9e73b042c36ab1bbab84c1699bc25f327ea61bac92e86d89ffb780b8bfaa27e254ca7975ab27990723bcf2ad65db2650689e93c90aeded31f975de5" [t=00:00:34.311254][f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 136ms [t=00:00:34.311440][f=-000001] Synced LuaRules: starting loading Loaded gadget: API versioning stuff for maps and user widgets <api_versioning.lua> Loaded gadget: Dev Command Checker <dbg_command_checker.lua> Loaded gadget: Startbox handler <start_boxes.lua> Loaded gadget: Wanted Speed <unit_wanted_speed.lua> Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua> Loaded gadget: No Friendly Fire <unit_nofriendlyfire.lua> Loaded gadget: IconGenerator <unit_icongenerator.lua> Loaded gadget: Mex Placement <mex_placement.lua> Loaded gadget: Nano Frame Death Handeling <unit_nanoframe_death.lua> Loaded gadget: Nano Frame Rate Limit <unit_nanoframe_rate_limit.lua> Loaded gadget: No Self-D <unit_noselfd.lua> Loaded gadget: ShareControl <share_control.lua> Loaded gadget: UnitPriority <unit_priority.lua> Loaded gadget: Mex Control with energy link <unit_mex_overdrive.lua> Loaded gadget: Map Lava Gadget 2.4 <map_lava.lua> Loaded gadget: Script notification <unit_script_notification.lua> Loaded gadget: Antinuke Handler <unit_antinuke_handler.lua> Loaded gadget: Attributes <unit_attributes.lua> Loaded gadget: Attributes Generic <unit_attributes_generic.lua> Loaded gadget: Auto-Target Lookahead <unit_target_lookahead.lua> Loaded gadget: Bait Prevention <unit_bait_prevention.lua> Loaded gadget: Boolean Disable <unit_boolean_disable.lua> Loaded gadget: Impact Swap <weapon_projectile_chain.lua> Loaded gadget: Impulse Float Toggle <unit_impulsefloat_toggle.lua> Loaded gadget: LockOptions <lockunits_modoption.lua> Loaded gadget: Noexplode Speed Damage <weapon_noexplode_speed_damage.lua> Loaded gadget: Perks <game_perks.lua> Loaded gadget: Shield Charge <unit_shield_charge.lua> Loaded gadget: StartSetup <start_unit_setup.lua> Loaded gadget: Stockpile <unit_stockpile.lua> Loaded gadget: Teleport Throw <unit_thrower.lua> Loaded gadget: UnitMorph <unit_morph.lua> Loaded gadget: Zenith Skyline Checker <unit_zenithskylinecheck.lua> Loaded gadget: AirPlantParents <unit_air_plants.lua> Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua> Loaded gadget: Aircraft Command <unit_bomber_command.lua> Loaded gadget: Aircraft Crashing <unit_aircraft_crash.lua> Loaded gadget: Allow Builder Hold Fire <unit_allow_builder_hold_fire.lua> Loaded gadget: Area Guard <cmd_areaguard.lua> Loaded gadget: Block Ally and Neutral Attack <cmd_block_ally_attack.lua> Loaded gadget: Block direct control <unit_block_direct_control.lua> Loaded gadget: Blocking Tag Implementation <feature_blocking_tag_implementation.lua> Loaded gadget: Buggeroff Params <unit_buggeroff_params.lua> Loaded gadget: CAI <ai_cai.lua> Loaded gadget: CEG Spawner <dbg_ceg_spawner.lua> Loaded gadget: Capture <unit_capture.lua> Loaded gadget: Carrier Drones <unit_carrier_drones.lua> Loaded gadget: Command Raw Move <cmd_raw_move.lua> Loaded gadget: Command Transfer Unit <cmd_transfer_unit.lua> Loaded gadget: Commander Skin Renderer <gfx_commander_skins.lua> Loaded gadget: Constructor Auto Assist <unit_factory_guard.lua> Loaded gadget: Control gunship strafe range <unit_control_gunship_stafe_range.lua> Loaded gadget: D-Gun Aim Fix <unit_dgun_aim.lua> Loaded gadget: Debris physics <feature_debris_physics.lua> Loaded gadget: Decloak when damaged <unit_decloak_damaged.lua> Loaded gadget: Dev Commands <dbg_dev_commands.lua> Loaded gadget: Disable Buildoptions <unit_disable_buildoptions.lua> Loaded gadget: Dont fire at radar <unit_dont_fire_at_radar.lua> Loaded gadget: Experience <unit_xp.lua> Loaded gadget: Factory Anti Slacker <factory_anti_slacker.lua> Loaded gadget: Factory Parent Marker <unit_factory_parent_marker.lua> Loaded gadget: Factory Plate <unit_factory_plate.lua> Loaded gadget: Factory Stop Production <cmd_factory_stop_production.lua> Loaded gadget: Fall Damage <unit_fall_damage.lua> Loaded gadget: Feature Effects <feature_fx.lua> Loaded gadget: Fire Once command <cmd_fire_once.lua> Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua> Loaded gadget: Galaxy Campaign Battle Handler <mission_galaxy_campaign_battle.lua> Loaded gadget: GameID GameRulesParam <game_id.lua> Loaded gadget: GameRules Events <unit_gamerules_events.lua> Loaded gadget: Generic Plate Command <cmd_generic_plate.lua> Loaded gadget: Grey Goo <unit_grey_goo.lua> Loaded gadget: Gunship Bugger Off <unit_gunship_bugger_off.lua> Loaded gadget: Gunship Oscillate <unit_gunship_oscillate.lua> Loaded gadget: Gunship Strafe Control <unit_gunship_strafe_control.lua> Loaded gadget: Hide Autorepairlevel Command <cmd_hide_autorepairlevel.lua> Loaded gadget: Ignore Gibs <weapon_ignore_gibs.lua> Loaded gadget: Instant Self Destruct <unit_instant_self_destruct.lua> Loaded gadget: Invincibility <unit_invincibility.lua> Loaded gadget: Jumpjets <unit_jumpjets.lua> Loaded gadget: LUS <unit_script.lua> Loaded gadget: Lag Monitor <game_lagmonitor.lua> Loaded gadget: Mantis 6282 <mantis_6282.lua> Loaded gadget: Map Structure API <api_map_structures.lua> Loaded gadget: Missile Silo Controller <unit_missilesilo.lua> Loaded gadget: Missile fired callins <unit_missilewarn.lua> Loaded gadget: Mod statistics <mod_stats.lua> Loaded gadget: Model Rescaler <unit_model_rescale.lua> Loaded gadget: Modular Comm Info <api_modularcomms.lua> Loaded gadget: Nuke Explosion Chooser <exp_nuke_effect_chooser.lua> Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua> Loaded gadget: Orbital Drop <mission_orbital_drop.lua> Loaded gadget: Overkill Prevention <unit_overkill_prevention.lua> Loaded gadget: Overkill Prevention Placeholder <unit_overkill_prevention_placeholder.lua> Loaded gadget: Paralysis <unit_paralysis_damage.lua> Loaded gadget: Player extra information <player_extra_information.lua> Loaded gadget: Point Control Victory <game_point_control.lua> Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua> Loaded gadget: Prevent turret overshoot <unit_prevent_turret_overshoot.lua> Loaded gadget: Projectile Gravity <weapon_projectile_gravity.lua> Loaded gadget: Projectile Radar Homing <weapon_projectile_radar_homing.lua> Loaded gadget: Projectile Retarget <weapon_projectile_retarget.lua> Loaded gadget: Proximity Targetting <unit_proximity_targetting.lua> Loaded gadget: Puppy Handler <unit_puppy_handler.lua> Loaded gadget: Radar Wobble Control <unit_radar_wobble.lua> Loaded gadget: Refuel Pad Handler <unit_refuel_pad_handler.lua> Loaded gadget: Regeneration <unit_regeneration.lua> Loaded gadget: Remove Wait <cmd_remove_wait.lua> Loaded gadget: Repair Speed Changer <unit_repair_speed.lua> Loaded gadget: Resign Gadget <game_resign.lua> Loaded gadget: Retreat Command <cmd_retreat.lua> Loaded gadget: Rezz Hp changer + effect <unit_rezz_hp.lua> Loaded gadget: Scan Sweep <unit_scan_sweep.lua> Loaded gadget: Shield Link <unit_shield_link.lua> Loaded gadget: Shockwaves <lups_shockwaves.lua> Loaded gadget: Show Shooter <unit_show_shooter.lua> Loaded gadget: Spherical LOS <unit_spherical_los.lua> Loaded gadget: Static Con Unsticker <unit_unstick_staticcon.lua> Loaded gadget: Structure death flatten fix <unit_structure_death_flatten_fix.lua> [t=00:00:38.670034][f=-000001] InitializeInitializeInitialize Loaded gadget: Sudden Death <game_sudden_death.lua> Loaded gadget: Support Mana Handler <game_support_mana_handler.lua> Loaded gadget: Support Powers <game_support_powers.lua> Loaded gadget: Synced LOD <game_synced_lod.lua> Loaded gadget: Tactical Unit AI <unit_tactical_ai.lua> Loaded gadget: Target Features <unit_target_features.lua> Loaded gadget: Target Priority <unit_target_priority.lua> Loaded gadget: Target on the move <unit_target_on_the_move.lua> Loaded gadget: Teleport handler API <api_teleport_helper.lua> Loaded gadget: Teleporter <unit_teleporter.lua> Loaded gadget: Terraformers <unit_terraform.lua> Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua> Loaded gadget: Time slow v2 <unit_timeslow.lua> Loaded gadget: Torpedo Stay Underwater <weapon_torpedo_stay_underwater.lua> Loaded gadget: Transport Load Unload <unit_transport_load_unload.lua> Loaded gadget: Transport Selected Load <cmd_select_load_helper.lua> Loaded gadget: Transport Speed <unit_transport_speed.lua> Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua> Loaded gadget: Turn Without Interia <unit_turn_without_interia.lua> Loaded gadget: Typemap Options <typemap_options.lua> Loaded gadget: Unit removal from rezzed structures <unit_removal_from_rezzed_structure.lua> Loaded gadget: Unit tint API <unit_tint.lua> Loaded gadget: UnitStealth <unit_stealth.lua> Loaded gadget: Units on fire <unit_is_on_fire.lua> Loaded gadget: Wade Effects <wake_fx.lua> Loaded gadget: Ward Fire <unit_ward_fire.lua> Loaded gadget: Water Effects <unit_water_effects.lua> Loaded gadget: Weapon Impulse <weapon_impulse.lua> Loaded gadget: Weapon Reaim Time <weapon_reaim_time.lua> Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua> Loaded gadget: api_widget_events.lua <api_widget_events.lua> Loaded gadget: astar.lua <astar.lua> Loaded gadget: init_auto_ready.lua <init_auto_ready.lua> Loaded gadget: lups_cloak_fx.lua <lups_cloak_fx.lua> Loaded gadget: lups_nano_spray.lua <lups_nano_spray.lua> Loaded gadget: lups_thrusters.lua <lups_thrusters.lua> Loaded gadget: lups_wrapper.lua <lups_wrapper.lua> Loaded gadget: unit_prevent_wandering_nanoframe.lua <unit_prevent_wandering_nanoframe.lua> Loaded gadget: weapon_hide_sniper.lua <weapon_hide_sniper.lua> Loaded gadget: Center Offset and Growth Scale <unit_centeroffset.lua> Loaded gadget: Commander Upgrade <unit_commander_upgrade.lua> Loaded gadget: CustomUnitShaders <api_custom_unit_shaders.lua> Loaded gadget: Factory exit flatten <unit_factory_flatten.lua> Loaded gadget: Game Over <game_over.lua> Loaded gadget: On/Off <cmd_onoff.lua> Loaded gadget: Terraformer Explosions <weapon_terraform_explosions.lua> Loaded gadget: Unit glow API <unit_glow.lua> Loaded gadget: UnitCloakShield <unit_cloak_shield.lua> Loaded gadget: Water level modoption <start_waterlevel.lua> Loaded gadget: Windmill Control <unit_windmill_control.lua> Loaded gadget: Fighter pull-up <unit_fighter_pullup.lua> Loaded gadget: Energy Drain <unit_energy_drain.lua> Loaded gadget: Field Factory <unit_field_factory.lua> Loaded gadget: Share mode <game_share_mode.lua> Loaded gadget: Chicken control <chicken_control.lua> Loaded gadget: Area Denial <weapon_area_damage.lua> Loaded gadget: Cannot Damage Unit <unit_cannot_damage_unit.lua> Loaded gadget: Disallow unit for command targeting <unit_untargetable.lua> Loaded gadget: Single-Hit Weapon <weapon_single_hit.lua> Loaded gadget: Starlight Handler <unit_starlight_handler.lua> Loaded gadget: Noexplode Stopper <weapon_noexplode_stopper.lua> Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua> Loaded gadget: Economy Multiplier Handicap <unit_econ_mult.lua> Loaded gadget: Map Border <game_map_border.lua> Loaded gadget: Shield Merge <weapon_shield_merge.lua> Loaded gadget: Lups Shield <lups_shield.lua> Loaded gadget: Endgame Graphs <endgame_graphs.lua> Loaded gadget: Awards <awards.lua> [t=00:00:38.898883][f=-000001] allyTeamIDallyTeamID, 0 [t=00:00:38.898934][f=-000001] allyTeamIDallyTeamID, 1 [t=00:00:38.898958][f=-000001] allyTeamIDallyTeamID, 2 [t=00:00:38.898978][f=-000001] allyTeamIDallyTeamID, 3 [t=00:00:38.899029][f=-000001] allyTeamIDallyTeamID, 4 [t=00:00:38.899050][f=-000001] allyTeamIDallyTeamID, 5 [t=00:00:38.899069][f=-000001] allyTeamIDallyTeamID, 6 [t=00:00:38.899091][f=-000001] allyTeamIDallyTeamID, 7 [t=00:00:38.899109][f=-000001] allyTeamIDallyTeamID, 8 [t=00:00:38.899128][f=-000001] allyTeamIDallyTeamID, 9 [t=00:00:38.899147][f=-000001] allyTeamIDallyTeamID, 10 [t=00:00:38.899167][f=-000001] allyTeamIDallyTeamID, 11 [t=00:00:38.899188][f=-000001] allyTeamIDallyTeamID, 12 [t=00:00:38.899234][f=-000001] allyTeamIDallyTeamID, 13 [t=00:00:38.899266][f=-000001] allyTeamIDallyTeamID, 14 [t=00:00:38.899298][f=-000001] allyTeamIDallyTeamID, 15 [t=00:00:38.899330][f=-000001] allyTeamIDallyTeamID, 16 Loaded gadget: Backup allyteam names <start_teamnames.lua> Loaded gadget: Gadget Profiler New <dbg_gadget_profiler_new.lua> Loaded gadget: Gameframe Orders <api_gameframe_orders.lua> Loaded gadget: Planet Wars Structures <unit_planetwars.lua> Loaded gadget: Profiler <dbg_profiler.lua> Loaded gadget: Zombies! <unit_zombies.lua> [t=00:00:38.906929][f=-000001] Synced LuaRules: finished loading [t=00:00:38.938087][f=-000001] [CAS::GASCB] Archive file="red_comet_remake_1.7.sd7" cs="093fa4f41dac81b9065576da17fc9ac95bd2e750f36e30a7bee4522a754096fca8e50a16cd1e60ef5693a6867973541088635e5794bdb42a73e5ed2a65e0d5fa" [t=00:00:38.938484][f=-000001] [CAS::GASCB] Archive file="maphelper.sdz" cs="c2f5635fb58633282b715b3776b6e0edd938b1c9fddef720456eab8924194de978d8d605c6ff24e3e136e42214732673060586d9a72c701679589fd333f6aaba" [t=00:00:38.940913][f=-000001] [CAS::GASCB] Archive file="72725e4feb8b22e7298c533536f89296.sdp" cs="be0a01878cd09901a255866d24c8d06cb3845a95d050b169cb9ba8926848418ee486d3581e746f6f73c42af47ebd4627673a42b9475a3b6ae57dfef9bba67d11" [t=00:00:38.941260][f=-000001] [CAS::GASCB] Archive file="springcontent.sdz" cs="9579ba863e4281b096f5375c12fdcd537e22f8e579024e08152359dc90769cb2e5641d731d2b18f2e7d140f041a65824890758117b6b2e93430d3f4e9208773b" [t=00:00:38.941563][f=-000001] [CAS::GASCB] Archive file="bitmaps.sdz" cs="ed5fc4f7d9e73b042c36ab1bbab84c1699bc25f327ea61bac92e86d89ffb780b8bfaa27e254ca7975ab27990723bcf2ad65db2650689e93c90aeded31f975de5" [t=00:00:38.942153][f=-000001] Unsynced LuaRules: starting loading Loaded gadget: Dev Command Checker <dbg_command_checker.lua> Loaded gadget: Engine Taskbar Stuff <engine_taskbar_stuff.lua> Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua> Loaded gadget: IconGenerator <unit_icongenerator.lua> Loaded gadget: Mex Placement <mex_placement.lua> Loaded gadget: Map Lava Gadget 2.4 <map_lava.lua> Loaded gadget: Script notification <unit_script_notification.lua> Loaded gadget: StartSetup <start_unit_setup.lua> Loaded gadget: Teleport Throw <unit_thrower.lua> Loaded gadget: UnitMorph <unit_morph.lua> Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua> Loaded gadget: Aircraft Command <unit_bomber_command.lua> Loaded gadget: AutoReadyStartpos <init_auto_ready.lua> Loaded gadget: Block Ally and Neutral Attack <cmd_block_ally_attack.lua> Loaded gadget: Buggeroff Params <unit_buggeroff_params.lua> Loaded gadget: CAI <ai_cai.lua> Loaded gadget: Capture <unit_capture.lua> Loaded gadget: Command Raw Move <cmd_raw_move.lua> Loaded gadget: Command Transfer Unit <cmd_transfer_unit.lua> [t=00:00:40.017961][f=-000001] gfx_commander_skins fwd log, [t=00:00:40.020276][f=-000001] gfx_commander_skins dfr log, Loaded gadget: Commander Skin Renderer <gfx_commander_skins.lua> Loaded gadget: Constructor Auto Assist <unit_factory_guard.lua> Loaded gadget: Dev Commands <dbg_dev_commands.lua> Loaded gadget: Factory Parent Marker <unit_factory_parent_marker.lua> Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua> Loaded gadget: Galaxy Campaign Battle Handler <mission_galaxy_campaign_battle.lua> Loaded gadget: Generic Plate Command <cmd_generic_plate.lua> Loaded gadget: Invincibility <unit_invincibility.lua> Loaded gadget: Jumpjets <unit_jumpjets.lua> Loaded gadget: LupsNanoSpray <lups_nano_spray.lua> Loaded gadget: Mantis 6282 <mantis_6282.lua> Loaded gadget: Map Structure API <api_map_structures.lua> Loaded gadget: Missile fired callins <unit_missilewarn.lua> Loaded gadget: Modular Comm Info <api_modularcomms.lua> Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua> Loaded gadget: Orbital Drop <mission_orbital_drop.lua> Loaded gadget: Point Control Victory <game_point_control.lua> Loaded gadget: Proximity Targetting <unit_proximity_targetting.lua> Loaded gadget: Resign Gadget <game_resign.lua> Loaded gadget: Retreat Command <cmd_retreat.lua> Loaded gadget: Shield Link <unit_shield_link.lua> Loaded gadget: Shockwaves <lups_shockwaves.lua> Loaded gadget: Target Features <unit_target_features.lua> Loaded gadget: Target on the move <unit_target_on_the_move.lua> Loaded gadget: Teleport handler API <api_teleport_helper.lua> Loaded gadget: Teleporter <unit_teleporter.lua> Loaded gadget: Terraformers <unit_terraform.lua> Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua> Loaded gadget: Thrusters <lups_thrusters.lua> Loaded gadget: Time slow v2 <unit_timeslow.lua> Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua> Loaded gadget: Unit tint API <unit_tint.lua> Loaded gadget: Units on fire <unit_is_on_fire.lua> Loaded gadget: Widget Events <api_widget_events.lua> Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua> Loaded gadget: api_versioning.lua <api_versioning.lua> Loaded gadget: astar.lua <astar.lua> Loaded gadget: cmd_areaguard.lua <cmd_areaguard.lua> Loaded gadget: cmd_hide_autorepairlevel.lua <cmd_hide_autorepairlevel.lua> Loaded gadget: cmd_onoff.lua <cmd_onoff.lua> Loaded gadget: cmd_remove_wait.lua <cmd_remove_wait.lua> Loaded gadget: cmd_select_load_helper.lua <cmd_select_load_helper.lua> Loaded gadget: dbg_ceg_spawner.lua <dbg_ceg_spawner.lua> Loaded gadget: dbg_size_changer.lua <dbg_size_changer.lua> Loaded gadget: endgame_graphs.lua <endgame_graphs.lua> Loaded gadget: factory_anti_slacker.lua <factory_anti_slacker.lua> Loaded gadget: feature_debris_physics.lua <feature_debris_physics.lua> Loaded gadget: feature_fx.lua <feature_fx.lua> Loaded gadget: game_globallos.lua <game_globallos.lua> Loaded gadget: game_id.lua <game_id.lua> Loaded gadget: game_lagmonitor.lua <game_lagmonitor.lua> Loaded gadget: game_map_border.lua <game_map_border.lua> Loaded gadget: game_over.lua <game_over.lua> Loaded gadget: game_perks.lua <game_perks.lua> Loaded gadget: game_sudden_death.lua <game_sudden_death.lua> Loaded gadget: game_support_mana_handler.lua <game_support_mana_handler.lua> Loaded gadget: game_support_powers.lua <game_support_powers.lua> Loaded gadget: game_synced_lod.lua <game_synced_lod.lua> Loaded gadget: lockunits_modoption.lua <lockunits_modoption.lua> Loaded gadget: player_extra_information.lua <player_extra_information.lua> Loaded gadget: share_control.lua <share_control.lua> Loaded gadget: start_boxes.lua <start_boxes.lua> Loaded gadget: start_teamnames.lua <start_teamnames.lua> Loaded gadget: start_waterlevel.lua <start_waterlevel.lua> Loaded gadget: typemap_options.lua <typemap_options.lua> Loaded gadget: unit_air_plants.lua <unit_air_plants.lua> Loaded gadget: unit_aircraft_crash.lua <unit_aircraft_crash.lua> Loaded gadget: unit_allow_builder_hold_fire.lua <unit_allow_builder_hold_fire.lua> Loaded gadget: unit_attributes.lua <unit_attributes.lua> Loaded gadget: unit_attributes_generic.lua <unit_attributes_generic.lua> Loaded gadget: unit_bait_prevention.lua <unit_bait_prevention.lua> Loaded gadget: unit_block_direct_control.lua <unit_block_direct_control.lua> Loaded gadget: unit_bomber_dive.lua <unit_bomber_dive.lua> Loaded gadget: unit_cannot_damage_unit.lua <unit_cannot_damage_unit.lua> Loaded gadget: unit_carrier_drones.lua <unit_carrier_drones.lua> Loaded gadget: unit_centeroffset.lua <unit_centeroffset.lua> Loaded gadget: unit_control_gunship_stafe_range.lua <unit_control_gunship_stafe_range.lua> Loaded gadget: unit_dont_fire_at_radar.lua <unit_dont_fire_at_radar.lua> Loaded gadget: unit_econ_mult.lua <unit_econ_mult.lua> Loaded gadget: unit_factory_flatten.lua <unit_factory_flatten.lua> Loaded gadget: unit_factory_plate.lua <unit_factory_plate.lua> Loaded gadget: unit_fall_damage.lua <unit_fall_damage.lua> Loaded gadget: unit_fighter_pullup.lua <unit_fighter_pullup.lua> Loaded gadget: unit_gamerules_events.lua <unit_gamerules_events.lua> Loaded gadget: unit_grass_cutter.lua <unit_grass_cutter.lua> Loaded gadget: unit_gunship_climb.lua <unit_gunship_climb.lua> Loaded gadget: unit_gunship_oscillate.lua <unit_gunship_oscillate.lua> Loaded gadget: unit_impulsefloat_toggle.lua <unit_impulsefloat_toggle.lua> Loaded gadget: unit_manualfire_desc.lua <unit_manualfire_desc.lua> Loaded gadget: unit_marketplace.lua <unit_marketplace.lua> Loaded gadget: unit_mex_overdrive.lua <unit_mex_overdrive.lua> Loaded gadget: unit_model_rescale.lua <unit_model_rescale.lua> Loaded gadget: unit_overkill_prevention.lua <unit_overkill_prevention.lua> Loaded gadget: unit_overkill_prevention_placeholder.lua <unit_overkill_prevention_placeholder.lua> Loaded gadget: unit_planetwars.lua <unit_planetwars.lua> Loaded gadget: unit_prevent_lab_hax.lua <unit_prevent_lab_hax.lua> Loaded gadget: unit_prevent_turret_overshoot.lua <unit_prevent_turret_overshoot.lua> Loaded gadget: unit_prevent_wandering_nanoframe.lua <unit_prevent_wandering_nanoframe.lua> Loaded gadget: unit_priority.lua <unit_priority.lua> Loaded gadget: unit_radar_wobble.lua <unit_radar_wobble.lua> Loaded gadget: unit_regeneration.lua <unit_regeneration.lua> Loaded gadget: unit_removal_from_rezzed_structure.lua <unit_removal_from_rezzed_structure.lua> Loaded gadget: unit_rezz_hp.lua <unit_rezz_hp.lua> Loaded gadget: unit_self_destruct.lua <unit_self_destruct.lua> Loaded gadget: unit_solar_force_closed.lua <unit_solar_force_closed.lua> Loaded gadget: unit_spherical_los.lua <unit_spherical_los.lua> Loaded gadget: unit_starlight_handler.lua <unit_starlight_handler.lua> Loaded gadget: unit_structure_death_flatten_fix.lua <unit_structure_death_flatten_fix.lua> Loaded gadget: unit_target_lookahead.lua <unit_target_lookahead.lua> Loaded gadget: unit_target_priority.lua <unit_target_priority.lua> Loaded gadget: unit_transport_load_unload.lua <unit_transport_load_unload.lua> Loaded gadget: unit_transport_speed.lua <unit_transport_speed.lua> Loaded gadget: unit_turn_without_interia.lua <unit_turn_without_interia.lua> Loaded gadget: unit_unstick_staticcon.lua <unit_unstick_staticcon.lua> Loaded gadget: unit_untargetable.lua <unit_untargetable.lua> Loaded gadget: unit_wanted_speed.lua <unit_wanted_speed.lua> Loaded gadget: unit_ward_fire.lua <unit_ward_fire.lua> Loaded gadget: unit_water_effects.lua <unit_water_effects.lua> Loaded gadget: unit_windmill_control.lua <unit_windmill_control.lua> Loaded gadget: unit_xp.lua <unit_xp.lua> Loaded gadget: unit_zenithskylinecheck.lua <unit_zenithskylinecheck.lua> Loaded gadget: unit_zombies.lua <unit_zombies.lua> Loaded gadget: wake_fx.lua <wake_fx.lua> Loaded gadget: weapon_ignore_gibs.lua <weapon_ignore_gibs.lua> Loaded gadget: weapon_impulse.lua <weapon_impulse.lua> Loaded gadget: weapon_noexplode_speed_damage.lua <weapon_noexplode_speed_damage.lua> Loaded gadget: weapon_noexplode_stopper.lua <weapon_noexplode_stopper.lua> Loaded gadget: weapon_projectile_chain.lua <weapon_projectile_chain.lua> Loaded gadget: weapon_shield_merge.lua <weapon_shield_merge.lua> Loaded gadget: weapon_single_hit.lua <weapon_single_hit.lua> Loaded gadget: weapon_terraform_explosions.lua <weapon_terraform_explosions.lua> Loaded gadget: weapon_trail_burnout.lua <weapon_trail_burnout.lua> Loaded gadget: Commander Upgrade <unit_commander_upgrade.lua> [t=00:00:40.167630][f=-000001] Removing CUS due to 105+ Loaded gadget: CustomUnitShaders <api_custom_unit_shaders.lua> Loaded gadget: Unit glow API <unit_glow.lua> Loaded gadget: UnitCloakShield <unit_cloak_shield.lua> Loaded gadget: Field Factory <unit_field_factory.lua> Loaded gadget: Lups Cloak FX <lups_cloak_fx.lua> Loaded gadget: Share mode <game_share_mode.lua> Loaded gadget: Chicken control <chicken_control.lua> Loaded gadget: Area Denial <weapon_area_damage.lua> Loaded gadget: Lups <lups_wrapper.lua> Loaded gadget: Lups Shield <lups_shield.lua> Loaded gadget: Awards <awards.lua> Loaded gadget: Chicken Spawner <unit_spawner.lua> Loaded gadget: Gadget Profiler New <dbg_gadget_profiler_new.lua> Loaded gadget: Profiler <dbg_profiler.lua> [t=00:00:40.239589][f=-000001] Unsynced LuaRules: finished loading [t=00:00:40.382774][f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaGaia" [t=00:00:40.404747][f=-000001] [CAS::GASCB] Archive file="red_comet_remake_1.7.sd7" cs="093fa4f41dac81b9065576da17fc9ac95bd2e750f36e30a7bee4522a754096fca8e50a16cd1e60ef5693a6867973541088635e5794bdb42a73e5ed2a65e0d5fa" [t=00:00:40.405024][f=-000001] [CAS::GASCB] Archive file="maphelper.sdz" cs="c2f5635fb58633282b715b3776b6e0edd938b1c9fddef720456eab8924194de978d8d605c6ff24e3e136e42214732673060586d9a72c701679589fd333f6aaba" [t=00:00:40.406840][f=-000001] [CAS::GASCB] Archive file="72725e4feb8b22e7298c533536f89296.sdp" cs="be0a01878cd09901a255866d24c8d06cb3845a95d050b169cb9ba8926848418ee486d3581e746f6f73c42af47ebd4627673a42b9475a3b6ae57dfef9bba67d11" [t=00:00:40.407623][f=-000001] [CAS::GASCB] Archive file="springcontent.sdz" cs="9579ba863e4281b096f5375c12fdcd537e22f8e579024e08152359dc90769cb2e5641d731d2b18f2e7d140f041a65824890758117b6b2e93430d3f4e9208773b" [t=00:00:40.408016][f=-000001] [CAS::GASCB] Archive file="bitmaps.sdz" cs="ed5fc4f7d9e73b042c36ab1bbab84c1699bc25f327ea61bac92e86d89ffb780b8bfaa27e254ca7975ab27990723bcf2ad65db2650689e93c90aeded31f975de5" [t=00:00:42.081204][f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaGaia)] 1672ms
infolog_full.txt (truncated):