ZeroK-RTS / CrashReports

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Spring UserReport [105.1.1-2457-g8095d30] Externally launched spring crashed with code -805306369 #108585

Open Chobbyla opened 5 months ago

Chobbyla commented 5 months ago

infolog_full.txt (truncated):

[t=00:00:00.813844] [CpuId] found 4 cores and 8 logical cpus (mask: 0xff) of type general
[t=00:00:00.813891] [CpuId] setting logical cpu affinity mask to 0xff
[t=00:00:00.828711] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "C:\gogor\steamapps\common\Zero-K\"
[t=00:00:00.828964] Using writeable configuration source: "C:\gogor\steamapps\common\Zero-K\_springsettings.cfg"
[t=00:00:01.302496] LogOutput initialized. Logging to C:\gogor\steamapps\common\Zero-K\infolog.txt
Failed rotating the log file
[t=00:00:01.304909] ============== <Log Sections ([A]vailable, [E]nabled)> ==============
[t=00:00:01.305248]   
    [A] ArchiveScanner
    [A] AutohostInterface
    [A] BumpWater
    [A] CSMFGroundTextures
    [A] CregSerializer
    [A] DynWater
    [A] Font
    [A] GameServer
    [A] GroundMoveType
    [A] KeyBindings
    [A] LuaSocket
    [A] Model
    [A] Net
    [A] Path
    [A] Piece
    [A] RoamMeshDrawer
    [A] Shader
    [A] SkyBox
    [A] Sound
    [A] Texture
    [A] VFS
    [E] Sound (Notice)
    [E] VFS (Info)
[t=00:00:01.305448]   
[t=00:00:01.305539]   Enable or disable log sections using the LogSections configuration key
[t=00:00:01.305588]   or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:01.305636]   Use "none" to disable the default log sections.
[t=00:00:01.305673] ============== </Log Sections> ==============

[t=00:00:01.305726] ============== <User Config> ==============
[t=00:00:01.306350]   AnimationMT = 0
[t=00:00:01.306473]   BumpWaterDepthBits = 16
[t=00:00:01.306498]   BumpWaterReflection = 0
[t=00:00:01.306516]   BumpWaterRefraction = 0
[t=00:00:01.306534]   BumpWaterShoreWaves = 0
[t=00:00:01.306552]   BumpWaterTexSizeReflection = 64
[t=00:00:01.306586]   CamFreeScrollSpeed = 50
[t=00:00:01.306616]   CamMode = 1
[t=00:00:01.306636]   CubeTexSizeReflection = 64
[t=00:00:01.306654]   CubeTexSizeSpecular = 64
[t=00:00:01.306673]   DualScreenMiniMapOnLeft = 1
[t=00:00:01.306694]   EdgeMoveDynamic = 0
[t=00:00:01.306743]   EdgeMoveWidth = 0.003
[t=00:00:01.306779]   FPSFOV = 90
[t=00:00:01.306804]   FPSScrollSpeed = 50
[t=00:00:01.306832]   FontSize = 18
[t=00:00:01.306860]   GrassDetail = 0
[t=00:00:01.306885]   GroundDecals = 1
[t=00:00:01.306909]   GroundDetail = 70
[t=00:00:01.306933]   HangTimeout = 30
[t=00:00:01.306957]   HardwareCursor = 1
[t=00:00:01.306976]   InitialNetworkTimeout = 0
[t=00:00:01.306995]   LinkIncomingMaxPacketRate = 512
[t=00:00:01.307015]   LinkIncomingPeakBandwidth = 65536
[t=00:00:01.307052]   LinkIncomingSustainedBandwidth = 65536
[t=00:00:01.307074]   LinkOutgoingBandwidth = 131072
[t=00:00:01.307093]   LuaGarbageCollectionMemLoadMult = 2.5
[t=00:00:01.307116]   LuaGarbageCollectionRunTimeMult = 1.5
[t=00:00:01.307135]   MSAALevel = 8
[t=00:00:01.307156]   MaxParticles = 50000
[t=00:00:01.307197]   MaxSounds = 32
[t=00:00:01.307221]   MaximumTransmissionUnit = 0
[t=00:00:01.307245]   MiddleClickScrollSpeed = -0.0015
[t=00:00:01.307291]   MiniMapMarker = 0
[t=00:00:01.307342]   MouseDragScrollThreshold = 0
[t=00:00:01.307365]   NetworkLossFactor = 1
[t=00:00:01.307384]   OverheadMaxHeightFactor = 1.39999998
[t=00:00:01.307402]   OverheadScrollSpeed = 50
[t=00:00:01.307431]   ReconnectTimeout = 0
[t=00:00:01.307591]   RotOverheadScrollSpeed = 50
[t=00:00:01.307623]   RotateLogFiles = 1
[t=00:00:01.307644]   ShadowMapSize = 16384
[t=00:00:01.307667]   Shadows = 0
[t=00:00:01.307686]   ShowClock = 0
[t=00:00:01.307710]   SoftParticles = 2
[t=00:00:01.307731]   SplashScreenDir = ./MenuLoadscreens
[t=00:00:01.307805]   UnitIconDist = 110
[t=00:00:01.307832]   UpdateBoundingVolumeMT = 0
[t=00:00:01.307870]   UpdateWeaponVectorsMT = 0
[t=00:00:01.307889]   UseDistToGroundForIcons = 1.10000002
[t=00:00:01.307910]   UseLuaMemPools = 0
[t=00:00:01.307930]   UseNetMessageSmoothingBuffer = 0
[t=00:00:01.307953]   VFSCacheArchiveFiles = 0
[t=00:00:01.307971]   VSync = 0
[t=00:00:01.307988]   Water = 4
[t=00:00:01.308006]   XResolution = 1360
[t=00:00:01.308025]   YResolution = 768
[t=00:00:01.308116] ============== </User Config> ==============

[t=00:00:01.308142] ============== <User System> ==============
[t=00:00:01.308165]   Spring Engine Version: 105.1.1-2457-g8095d30 BAR105
[t=00:00:01.309085]       Build Environment: gcc libstdc++ version 20230727
[t=00:00:01.309121]        Compiler Version: gcc-13.2.0
[t=00:00:01.309235]        Operating System: Windows 10 TBA Insider Update (build 19045)
[t=00:00:01.309443]         Hardware Config: Intel(R) Core(TM) i5-10210U CPU @ 1.60GHz; 8025MB RAM, 16994MB pagefile
[t=00:00:01.309561]        Binary Word Size: 64-bit (native)
[t=00:00:01.309619]           Process Clock: std::chrono::high_resolution_clock
[t=00:00:01.309642]      Physical CPU Cores: 4
[t=00:00:01.309664]       Logical CPU Cores: 8
[t=00:00:01.309687] ============== </User System> ==============

[t=00:00:01.310260] [good_fpu_init][STREFLOP_SSE]
[t=00:00:01.310287]     SSE 1.0 : 1,  SSE 2.0 : 1
[t=00:00:01.310324]     SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:01.310342]     SSE 4.1 : 1,  SSE 4.2 : 1
[t=00:00:01.310385]     SSE 4.0A: 0,  SSE 5.0A: 0
[t=00:00:01.316220] [WatchDog::Install] installed (hang-timeout: 30s)
[t=00:00:01.316271] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:01.340462] [GL::CheckAvailableVideoModes] desktop={1360x768x24bpp@60Hz} current={1360x768x24bpp@60Hz}
[t=00:00:01.359516]     Display (Generic PnP Monitor)=1 modes=22 bounds={x=0, y=0, w=1360, h=768}
[t=00:00:01.359554]         [ 1] 1920x1080x24bpp@60Hz
[t=00:00:01.359577]         [ 2] 1680x1050x24bpp@60Hz
[t=00:00:01.359627]         [ 3] 1600x900x24bpp@60Hz
[t=00:00:01.359652]         [ 4] 1440x900x24bpp@60Hz
[t=00:00:01.359675]         [ 5] 1400x1050x24bpp@60Hz
[t=00:00:01.359697]         [ 6] 1366x768x24bpp@60Hz
[t=00:00:01.359715]         [ 7] 1360x768x24bpp@60Hz
[t=00:00:01.359734]         [ 8] 1280x1024x24bpp@60Hz
[t=00:00:01.359759]         [ 9] 1280x960x24bpp@60Hz
[t=00:00:01.359803]         [10] 1280x800x24bpp@60Hz
[t=00:00:01.359820]         [11] 1280x768x24bpp@60Hz
[t=00:00:01.359837]         [12] 1280x720x24bpp@60Hz
[t=00:00:01.359855]         [13] 1280x600x24bpp@60Hz
[t=00:00:01.359894]         [14] 1152x864x24bpp@60Hz
[t=00:00:01.359915]         [15] 1024x768x24bpp@60Hz
[t=00:00:01.359934]         [16] 800x600x24bpp@60Hz
[t=00:00:01.359958]         [17] 640x480x24bpp@60Hz
[t=00:00:01.359979]         [18] 640x400x24bpp@60Hz
[t=00:00:02.062734] [GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window
[t=00:00:02.064187] [GR::SetWindowAttributes][1] cfgFullScreen=1 numDisplays=1 winPos=<0,32> newRes=<1360,768>
[t=00:00:02.064265] [GR::SetWindowAttributes][2] cfgFullScreen=1 numDisplays=1 winPos=<0,32> newRes=<1360,736>
[t=00:00:02.099249] [GR::LogVersionInfo]
[t=00:00:02.099283]     SDL version : 2.0.18 (linked) / 2.0.18 (compiled)
[t=00:00:02.099331]     GL version  : 4.6.0 NVIDIA 472.19
[t=00:00:02.099417]     GL vendor   : NVIDIA Corporation
[t=00:00:02.099444]     GL renderer : NVIDIA GeForce MX330/PCIe/SSE2
[t=00:00:02.099464]     GLSL version: 4.60 NVIDIA
[t=00:00:02.099481]     GLEW version: 2.1.0
[t=00:00:02.099499]     GPU memory  : 2048MB (total) / 1301MB (available)
[t=00:00:02.099577]     SDL swap-int: 1
[t=00:00:02.099598]     SDL driver  : windows
[t=00:00:02.099614]     
[t=00:00:02.099630]     Initialized OpenGL Context: 4.6 (Compat)
[t=00:00:02.099649]     GLSL shader support       : 1
[t=00:00:02.099667]     GL4 support               : 1
[t=00:00:02.099686]     FBO extension support     : 1
[t=00:00:02.099723]     NVX GPU mem-info support  : 1
[t=00:00:02.099749]     ATI GPU mem-info support  : 0
[t=00:00:02.099782]     Texture clamping to edge  : 1
[t=00:00:02.099825]     NPOT-texture support      : 1 (1)
[t=00:00:02.099854]     S3TC/DXT1 texture support : 1/1
[t=00:00:02.099880]     texture query-LOD support : 1 (1)
[t=00:00:02.099904]     MSAA frame-buffer support : 1 (1)
[t=00:00:02.099923]     Z-buffer depth            : 32 (-)
[t=00:00:02.099956]     primitive-restart support : 1 (1)
[t=00:00:02.099978]     clip-space control support: 1 (1)
[t=00:00:02.099999]     seamless cube-map support : 1 (1)
[t=00:00:02.100020]     frag-depth layout support : 1 (1)
[t=00:00:02.100041]     persistent maps support   : 1 (1)
[t=00:00:02.100084]     explicit attribs location : 1 (1)
[t=00:00:02.100109]     multi draw indirect       : 1 (-)
[t=00:00:02.100134]     array textures            : 1 (-)
[t=00:00:02.100153]     buffer copy support       : 1 (-)
[t=00:00:02.100175]     indirect draw             : 1 (-)
[t=00:00:02.100196]     base instance             : 1 (-)
[t=00:00:02.100212]     
[t=00:00:02.100228]     max. FBO samples              : 32
[t=00:00:02.100247]     max. FS/program texture slots : 32/192
[t=00:00:02.100280]     max. texture size             : 32768
[t=00:00:02.100306]     max. texture anisotropy level : 16.000000
[t=00:00:02.100335]     max. vec4 varyings/attributes : 31/16
[t=00:00:02.100357]     max. draw-buffers             : 8
[t=00:00:02.100379]     max. rec. indices/vertices    : 1048576/1048576
[t=00:00:02.100400]     max. uniform buffer-bindings  : 84
[t=00:00:02.100419]     max. uniform block-size       : 64KB
[t=00:00:02.100439]     max. storage buffer-bindings  : 96
[t=00:00:02.100458]     max. storage block-size       : 2047MB
[t=00:00:02.100474]     
[t=00:00:02.100503]     enable AMD-hacks : 0
[t=00:00:02.100522]     compress MIP-maps: 0
[t=00:00:02.100715]     Number of compressed texture formats: 51
[t=00:00:02.100953]     Compressed texture formats: GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 0x8b90, 0x8b91, 0x8b92, 0x8b93, 0x8b94, 0x8b95, 0x8b96, 0x8b97, 0x8b98, 0x8b99, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_RGBA_ASTC_4x4_KHR, GL_COMPRESSED_RGBA_ASTC_5x4_KHR, GL_COMPRESSED_RGBA_ASTC_5x5_KHR, GL_COMPRESSED_RGBA_ASTC_6x5_KHR, GL_COMPRESSED_RGBA_ASTC_6x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x5_KHR, GL_COMPRESSED_RGBA_ASTC_8x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x8_KHR, GL_COMPRESSED_RGBA_ASTC_10x5_KHR, GL_COMPRESSED_RGBA_ASTC_10x6_KHR, GL_COMPRESSED_RGBA_ASTC_10x8_KHR, GL_COMPRESSED_RGBA_ASTC_10x10_KHR, GL_COMPRESSED_RGBA_ASTC_12x10_KHR, GL_COMPRESSED_RGBA_ASTC_12x12_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR. 
[t=00:00:02.101289] [GR::ToggleGLDebugOutput] OpenGL debug-message callback disabled
[t=00:00:02.103031] [GR::UpdateGLConfigs]
[t=00:00:02.103318] [VSync::SetInterval] interval=0 (disabled)
[t=00:00:02.103346] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:02.104548] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=1360.000000, vsy=768.000000, ssx=1360.000000, ssy=768.000000, screenPosX=0, screenPosY=0
[t=00:00:02.105531] [GR::UpdateGLGeometry][2] winSize=<1360,768>
[t=00:00:02.105562] [GR::InitGLState]
[t=00:00:02.105735] [GR::LogDisplayMode] display-mode set to 1360x768x24bpp@60Hz (fullscreen::exclusive)
[t=00:00:02.740458] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u
[t=00:00:02.754696] [~ScopedOnceTimer][FtLibraryHandler::FontConfigInit (version 2.13.1)] 13ms
[t=00:00:02.756308] [CglFont::CglShaderFontRenderer] Creating Font shaders: GLEW_ARB_explicit_attrib_location = true
[t=00:00:02.773266] [Font] [CheckGenFontConfigFull] Using Fontconfig cache dir "C:/gogor/steamapps/common/Zero-K/fontcache"
[t=00:00:02.773320] [Font] [CheckGenFontConfigFull] fontconfig for directory "C:\Windows\fonts" up to date
[t=00:00:02.774404] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:02.778573] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "C:\gogor\steamapps\common\Zero-K\"
[t=00:00:02.778651] [DataDirLocater::Check] Isolation Mode!
[t=00:00:02.778892] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: C:\gogor\steamapps\common\Zero-K\
[t=00:00:02.779076] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: C:\gogor\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\
[t=00:00:02.807542] Scanning: C:\gogor\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\base
[t=00:00:02.808907] Scanning: C:\gogor\steamapps\common\Zero-K\maps
[t=00:00:02.811280] Scanning: C:\gogor\steamapps\common\Zero-K\games
[t=00:00:02.811788] Scanning: C:\gogor\steamapps\common\Zero-K\packages
[t=00:00:02.915779] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 108ms
[t=00:00:02.915969] [VFS] [SpringVFS::ReserveArchives<this=0000022faab3e710>]
[t=00:00:02.916325] [VFS] [SpringVFS::AddArchive<this=0000022faab3e710>(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:02.926032] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0000022faab3e710 (SpringVFS) global=0000000000000000 (null)
[t=00:00:02.926072] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:03.799097] [ThreadPool::SetThreadCount][1] wanted=4 current=1 maximum=8 (init=1)
[t=00:00:03.801777] [ThreadPool::SetThreadCount][2] workers=3
[t=00:00:03.803421] [Threading] Worker 1 thread CPU affinity mask set: 0x1
[t=00:00:03.803462] [Threading] Worker 2 thread CPU affinity mask set: 0x2
[t=00:00:04.425103] [Threading] Worker 3 thread CPU affinity mask set: 0x4
[t=00:00:04.425201] [Threading] Main thread CPU affinity mask set: 0xf8
[t=00:00:04.429559][f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms
[t=00:00:04.429934][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.3ms)
[t=00:00:04.430303][f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[t=00:00:04.430436][f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[t=00:00:04.430506][f=-000001] [Sound] [Sound::InitThread][1]
[t=00:00:04.430623][f=-000001] [Sound] [Sound::OpenLoopbackDevice] UseSDLAudio is set, rendering openal-soft audio to SDL buffer and let SDL audio handle the hardware
[t=00:00:04.472204][f=-000001] [Sound] [Sound::OpenLoopbackDevice] SDL audio device(s): 
[t=00:00:04.472303][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "0" "Динамики (Realtek(R) Audio)"
[t=00:00:04.472338][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device
[t=00:00:04.532643][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening loopback device
[t=00:00:04.537504][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (107.9ms)
[t=00:00:04.551378][f=-000001] [Sound] [Sound::OpenLoopbackDevice] device=0000022fe42f18e0(default) context=0000022fe42eec90  numChannels=2 frameSize=8
[t=00:00:04.551473][f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
[t=00:00:04.551700][f=-000001] [Sound]   Vendor:         OpenAL Community
[t=00:00:04.551744][f=-000001] [Sound]   Version:        1.1 ALSOFT 1.21.0
[t=00:00:04.551796][f=-000001] [Sound]   Renderer:       OpenAL Soft
[t=00:00:04.551892][f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[t=00:00:04.552298][f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_loopback_bformat ALC_SOFT_output_limiter ALC_SOFT_pause_device
[t=00:00:04.552410][f=-000001] [Sound]   Devices:
[t=00:00:04.557696][f=-000001] [Sound]     [OpenAL Soft on Динамики (Realtek(R) Audio)]
[t=00:00:04.557999][f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=29
[t=00:00:04.558078][f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[t=00:00:04.569838][f=-000001] [Sound]   EFX Enabled: yes
[t=00:00:04.569933][f=-000001] [Sound] [Sound::UpdateThread][2]
[t=00:00:04.646201][f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 216ms
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:32:DumpVersion():libcurl 7.86.0 OpenSSL/3.0.7 (Schannel)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:80:ConfigureCertificates():CURLOPT_CAINFO is nullptr (can be overriden by PRD_SSL_CERT_FILE env variable)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:82:ConfigureCertificates():CURLOPT_CAPATH is nullptr (can be overriden by PRD_SSL_CERT_DIR env variable)
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:203:setWritePath():Using filesystem-writepath: C:\gogor\steamapps\common\Zero-K
[Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:187:DownloadSetConfig():Free disk space: 26932 MB
[t=00:00:04.671635][f=-000001] [CPreGame] using server IP localhost and port 8452
[t=00:00:04.671903][f=-000001] [NetProto::InitLocalClient] connecting to local server
[t=00:00:04.672079][f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "C:\gogor\steamapps\common\Zero-K\demos\2024-06-03_20-31-39-071_Red Comet Remake 1_105.1.1-2457-g8095d30 BAR105.sdfz" for game data...
[t=00:00:05.197188][f=-000001] [PreGame::StartServerForDemo] starting GameServer
Fontconfig error: Cannot load default config file
[t=00:00:05.222352][f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect!
[t=00:00:05.222660][f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452
[t=00:00:05.222737][f=-000001] [UDPListener] successfully bound socket on port 8452
[t=00:00:05.308402][f=-000001] [PreGame::StartServerForDemo] started GameServer
[t=00:00:05.311390][f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 639ms
[t=00:00:05.311753][f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 13 to team 0 (#active=14)
[t=00:00:05.576985][f=-000001] [PreGame::AddMapArchivesToVFS][server=0000022fe4894ea0] using map "Red Comet Remake 1.7" (loaded=0 cached=0)
[t=00:00:05.578668][f=-000001] [VFS] [SpringVFS::AddArchive<this=0000022faab3e710>(arName="Red Comet Remake 1.7", overwrite=false)] section=1 cached=0
[t=00:00:05.600855][f=-000001] [VFS] [SpringVFS::AddArchive<this=0000022faab3e710>(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[t=00:00:05.603650][f=-000001] [PreGame::AddModArchivesToVFS][server=0000022fe4894ea0] using game "Zero-K v1.12.5.1" (loaded=0 cached=0)
[t=00:00:05.605157][f=-000001] [VFS] [SpringVFS::AddArchive<this=0000022faab3e710>(arName="Zero-K v1.12.5.1", overwrite=false)] section=0 cached=0
[t=00:00:05.661360][f=-000001] [VFS] [SpringVFS::AddArchive<this=0000022faab3e710>(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:05.662002][f=-000001] [VFS] [SpringVFS::AddArchive<this=0000022faab3e710>(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[t=00:00:05.677906][f=-000001] [CAS::GASCB] Archive file="red_comet_remake_1.7.sd7" cs="093fa4f41dac81b9065576da17fc9ac95bd2e750f36e30a7bee4522a754096fca8e50a16cd1e60ef5693a6867973541088635e5794bdb42a73e5ed2a65e0d5fa"
[t=00:00:05.724318][f=-000001] [CAS::GASCB] Archive file="maphelper.sdz" cs="c2f5635fb58633282b715b3776b6e0edd938b1c9fddef720456eab8924194de978d8d605c6ff24e3e136e42214732673060586d9a72c701679589fd333f6aaba"
[t=00:00:05.724567][f=-000001] Warning: [PreGame::GameDataReceived] Archive Red Comet Remake 1.7 (checksum cbcac7aba82ab2912d242ded614a7a2482ea56990eb0c787fb8af9a35159db15d03ddc130be1440cb7a542a46d0072638e66d88e3391c43c0abd72f956167f40) differs from the host's copy (checksum 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[t=00:00:05.727126][f=-000001] [CAS::GASCB] Archive file="72725e4feb8b22e7298c533536f89296.sdp" cs="be0a01878cd09901a255866d24c8d06cb3845a95d050b169cb9ba8926848418ee486d3581e746f6f73c42af47ebd4627673a42b9475a3b6ae57dfef9bba67d11"
[t=00:00:05.993183][f=-000001] [CAS::GASCB] Archive file="springcontent.sdz" cs="9579ba863e4281b096f5375c12fdcd537e22f8e579024e08152359dc90769cb2e5641d731d2b18f2e7d140f041a65824890758117b6b2e93430d3f4e9208773b"
[t=00:00:06.367414][f=-000001] [CAS::GASCB] Archive file="bitmaps.sdz" cs="ed5fc4f7d9e73b042c36ab1bbab84c1699bc25f327ea61bac92e86d89ffb780b8bfaa27e254ca7975ab27990723bcf2ad65db2650689e93c90aeded31f975de5"
[t=00:00:06.367668][f=-000001] Warning: [PreGame::GameDataReceived] Archive 72725e4feb8b22e7298c533536f89296.sdp (checksum c62c7ff66b7523b518961a2a8c8d5129541a87838eb89edb1796779667c5a5378a186c552613d00acea713944d20d1293860a8cd3ab8fcc536de1f64363957cf) differs from the host's copy (checksum 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[t=00:00:06.367821][f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 1056ms
[t=00:00:06.369175][f=-000001] [PreGame::UpdateClientNet] received local player number 13 (team 0, allyteam 0), creating LoadScreen
[t=00:00:06.376010][f=-000001] forceSingleThreaded, false
[t=00:00:06.398100][f=-000001] [CAS::GASCB] Archive file="red_comet_remake_1.7.sd7" cs="093fa4f41dac81b9065576da17fc9ac95bd2e750f36e30a7bee4522a754096fca8e50a16cd1e60ef5693a6867973541088635e5794bdb42a73e5ed2a65e0d5fa"
[t=00:00:06.398599][f=-000001] [CAS::GASCB] Archive file="maphelper.sdz" cs="c2f5635fb58633282b715b3776b6e0edd938b1c9fddef720456eab8924194de978d8d605c6ff24e3e136e42214732673060586d9a72c701679589fd333f6aaba"
[t=00:00:06.401131][f=-000001] [CAS::GASCB] Archive file="72725e4feb8b22e7298c533536f89296.sdp" cs="be0a01878cd09901a255866d24c8d06cb3845a95d050b169cb9ba8926848418ee486d3581e746f6f73c42af47ebd4627673a42b9475a3b6ae57dfef9bba67d11"
[t=00:00:06.401670][f=-000001] [CAS::GASCB] Archive file="springcontent.sdz" cs="9579ba863e4281b096f5375c12fdcd537e22f8e579024e08152359dc90769cb2e5641d731d2b18f2e7d140f041a65824890758117b6b2e93430d3f4e9208773b"
[t=00:00:06.402524][f=-000001] [CAS::GASCB] Archive file="bitmaps.sdz" cs="ed5fc4f7d9e73b042c36ab1bbab84c1699bc25f327ea61bac92e86d89ffb780b8bfaa27e254ca7975ab27990723bcf2ad65db2650689e93c90aeded31f975de5"
[t=00:00:06.435249][f=-000001] [LuaIntro] Searching for new Widgets
[t=00:00:06.435322][f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[t=00:00:06.435810][f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[t=00:00:06.436122][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[t=00:00:06.436400][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[t=00:00:06.436670][f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[t=00:00:06.439882][f=-000001] [LuaIntro] Found new widget "SpringLogo"
[t=00:00:06.441074][f=-000001] [LuaIntro] Found new widget "LoadTexture"
[t=00:00:06.441843][f=-000001] [LuaIntro] Found new widget "LoadProgress"
[t=00:00:06.444027][f=-000001] [LuaIntro] Found new widget "Main"
[t=00:00:06.445649][f=-000001] [LuaIntro] Found new widget "Music"
[t=00:00:06.447126][f=-000001] [LuaIntro] Found new widget "WM Stuff"
[t=00:00:06.447197][f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[t=00:00:06.448982][f=-000001] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
[t=00:00:06.460550][f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[t=00:00:06.476277][f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[t=00:00:06.479575][f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[t=00:00:06.480380][f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1 with Recoil-specific changes)
[t=00:00:06.482919][f=-000001] [LoadScreen::Init] single-threaded
[t=00:00:06.482989][f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[t=00:00:06.483457][f=-000001] [Game::Load][1] globalQuit=0 threaded=0
[t=00:00:06.483544][f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information"
[t=00:00:07.594211][f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
[t=00:00:07.890191][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (40 MB)"
[t=00:00:08.257512][f=-000001] Warning: [CSMFReadMap::CreateSplatDetailTextures] Invalid SMF splatDetailTex maps/irrelevant.tga. Creating fallback texture
[t=00:00:10.975863][f=-000001] [~ScopedOnceTimer][Game::LoadMap] 4492ms
[t=00:00:10.977707][f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions"
[t=00:00:10.988128][f=-000001] [CAS::GASCB] Archive file="red_comet_remake_1.7.sd7" cs="093fa4f41dac81b9065576da17fc9ac95bd2e750f36e30a7bee4522a754096fca8e50a16cd1e60ef5693a6867973541088635e5794bdb42a73e5ed2a65e0d5fa"
[t=00:00:10.988484][f=-000001] [CAS::GASCB] Archive file="maphelper.sdz" cs="c2f5635fb58633282b715b3776b6e0edd938b1c9fddef720456eab8924194de978d8d605c6ff24e3e136e42214732673060586d9a72c701679589fd333f6aaba"
[t=00:00:10.990758][f=-000001] [CAS::GASCB] Archive file="72725e4feb8b22e7298c533536f89296.sdp" cs="be0a01878cd09901a255866d24c8d06cb3845a95d050b169cb9ba8926848418ee486d3581e746f6f73c42af47ebd4627673a42b9475a3b6ae57dfef9bba67d11"
[t=00:00:10.991125][f=-000001] [CAS::GASCB] Archive file="springcontent.sdz" cs="9579ba863e4281b096f5375c12fdcd537e22f8e579024e08152359dc90769cb2e5641d731d2b18f2e7d140f041a65824890758117b6b2e93430d3f4e9208773b"
[t=00:00:10.991412][f=-000001] [CAS::GASCB] Archive file="bitmaps.sdz" cs="ed5fc4f7d9e73b042c36ab1bbab84c1699bc25f327ea61bac92e86d89ffb780b8bfaa27e254ca7975ab27990723bcf2ad65db2650689e93c90aeded31f975de5"
[t=00:00:11.507453][f=-000001] Loading UnitDefs_posts
[t=00:00:11.912635][f=-000001] Loading FeatureDefs_posts
[t=00:00:11.990323][f=-000001] Loading WeaponDefs_posts
[t=00:00:12.067092][f=-000001] Loading ArmorDefs_posts
[t=00:00:12.124464][f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 1131ms
[t=00:00:12.320639][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 1343ms
[t=00:00:12.320981][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons"
[t=00:00:13.102309][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions"
[t=00:00:13.115201][f=-000001] [Sound] Warning: [LoadSoundDefsImpl] sound incomingchat is missing file tag (ignoring)
[t=00:00:13.128232][f=-000001] [Sound] [LoadSoundDefsImpl] parsed 378 sounds from gamedata/sounds.lua
[t=00:00:13.128969][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 26ms
[t=00:00:13.129015][f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0
[t=00:00:13.129435][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh"
[t=00:00:13.132661][f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs"
[t=00:00:13.138230][f=-000001] [Init] number of ArmorDefs: 5
[t=00:00:13.138797][f=-000001] Warning: [Init] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1!
[t=00:00:13.557090][f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[t=00:00:13.593568][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures"
[t=00:00:13.786610][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/glass100.bmp" (loaded=0)
[t=00:00:13.787641][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/glass200.bmp" (loaded=0)
[t=00:00:13.788167][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/glass300.bmp" (loaded=0)
[t=00:00:13.789978][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/graynoise100.bmp" (loaded=0)
[t=00:00:13.790938][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/graynoise200.bmp" (loaded=0)
[t=00:00:13.794064][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/graynoise500.bmp" (loaded=0)
[t=00:00:13.802413][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/metal1a00.bmp" (loaded=0)
[t=00:00:13.806808][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/metal2a00.bmp" (loaded=0)
[t=00:00:13.809137][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/metal3a00.bmp" (loaded=0)
[t=00:00:13.809912][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/metal3b00.bmp" (loaded=0)
[t=00:00:13.811330][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/metal3d00.bmp" (loaded=0)
[t=00:00:13.823866][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/noise6b00.bmp" (loaded=0)
[t=00:00:13.824968][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/noise6c00.bmp" (loaded=0)
[t=00:00:13.825582][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/noise6d00.bmp" (loaded=0)
[t=00:00:13.838069][f=-000001] Error: [BMP::Load] invalid bitmap "unittextures/tatex/vaff4c00.bmp" (loaded=0)
[t=00:00:13.909872][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky"
[t=00:00:13.984833][f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0
[t=00:00:13.985294][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions"
[t=00:00:14.286537][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 301ms
[t=00:00:14.314841][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions"
------- TRUNCATED -------
[t=00:00:33.889955][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=3da9497
[t=00:00:33.889974][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:33.889991][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=c395ff14
[t=00:00:33.890019][f=-000001] [Path] TK CPathManager::Finalize PathFinder 0x0000022f8c1a45c8 has BLOCKSIZE 1
[t=00:00:33.895073][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:33.895117][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=109
[t=00:00:33.895146][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=c665a2f3
[t=00:00:33.895203][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=f955c463
[t=00:00:33.895241][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=3da9497
[t=00:00:33.895297][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=c395fc6a
[t=00:00:33.897141][f=-000001] [Path] [PathEstimator::ReadFile] hash=c395fc6a file="cache\105dev-BAR105\paths\Red Comet Remake 1.7.pe-c395fc6a.zip" (exists=1)
[t=00:00:33.928073][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]"
[t=00:00:33.952177][f=-000001] Path cache (48, 32) initialized.
[t=00:00:33.952242][f=-000001] Path cache (48, 32) initialized.
[t=00:00:33.957416][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:33.957469][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=109
[t=00:00:33.957505][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=c665a2f3
[t=00:00:33.957537][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=f955c463
[t=00:00:33.957596][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=3da9497
[t=00:00:33.957619][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=c395fc7a
[t=00:00:34.108999][f=-000001] [Path] [PathEstimator::ReadFile] hash=c395fc7a file="cache\105dev-BAR105\paths\Red Comet Remake 1.7.pe2-c395fc7a.zip" (exists=1)
[t=00:00:34.132219][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]"
[t=00:00:34.136678][f=-000001] Path cache (24, 16) initialized.
[t=00:00:34.136987][f=-000001] Path cache (24, 16) initialized.
[t=00:00:34.137198][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (341ms, checksum f1f13333)"
[t=00:00:34.139005][f=-000001] [Game::Load][6] globalQuit=1 forcedQuit=0
[t=00:00:34.139055][f=-000001] [Game::LoadLua] Lua developer mode disabled
[t=00:00:34.139110][f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules"
[t=00:00:34.171322][f=-000001] [CAS::GASCB] Archive file="red_comet_remake_1.7.sd7" cs="093fa4f41dac81b9065576da17fc9ac95bd2e750f36e30a7bee4522a754096fca8e50a16cd1e60ef5693a6867973541088635e5794bdb42a73e5ed2a65e0d5fa"
[t=00:00:34.171633][f=-000001] [CAS::GASCB] Archive file="maphelper.sdz" cs="c2f5635fb58633282b715b3776b6e0edd938b1c9fddef720456eab8924194de978d8d605c6ff24e3e136e42214732673060586d9a72c701679589fd333f6aaba"
[t=00:00:34.173569][f=-000001] [CAS::GASCB] Archive file="72725e4feb8b22e7298c533536f89296.sdp" cs="be0a01878cd09901a255866d24c8d06cb3845a95d050b169cb9ba8926848418ee486d3581e746f6f73c42af47ebd4627673a42b9475a3b6ae57dfef9bba67d11"
[t=00:00:34.173875][f=-000001] [CAS::GASCB] Archive file="springcontent.sdz" cs="9579ba863e4281b096f5375c12fdcd537e22f8e579024e08152359dc90769cb2e5641d731d2b18f2e7d140f041a65824890758117b6b2e93430d3f4e9208773b"
[t=00:00:34.174159][f=-000001] [CAS::GASCB] Archive file="bitmaps.sdz" cs="ed5fc4f7d9e73b042c36ab1bbab84c1699bc25f327ea61bac92e86d89ffb780b8bfaa27e254ca7975ab27990723bcf2ad65db2650689e93c90aeded31f975de5"
[t=00:00:34.311254][f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 136ms
[t=00:00:34.311440][f=-000001] Synced LuaRules: starting loading
Loaded gadget:  API versioning stuff for maps and user widgets  <api_versioning.lua>
Loaded gadget:  Dev Command Checker  <dbg_command_checker.lua>
Loaded gadget:  Startbox handler    <start_boxes.lua>
Loaded gadget:  Wanted Speed        <unit_wanted_speed.lua>
Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
Loaded gadget:  No Friendly Fire    <unit_nofriendlyfire.lua>
Loaded gadget:  IconGenerator       <unit_icongenerator.lua>
Loaded gadget:  Mex Placement       <mex_placement.lua>
Loaded gadget:  Nano Frame Death Handeling  <unit_nanoframe_death.lua>
Loaded gadget:  Nano Frame Rate Limit  <unit_nanoframe_rate_limit.lua>
Loaded gadget:  No Self-D           <unit_noselfd.lua>
Loaded gadget:  ShareControl        <share_control.lua>
Loaded gadget:  UnitPriority        <unit_priority.lua>
Loaded gadget:  Mex Control with energy link  <unit_mex_overdrive.lua>
Loaded gadget:  Map Lava Gadget 2.4  <map_lava.lua>
Loaded gadget:  Script notification  <unit_script_notification.lua>
Loaded gadget:  Antinuke Handler    <unit_antinuke_handler.lua>
Loaded gadget:  Attributes          <unit_attributes.lua>
Loaded gadget:  Attributes Generic  <unit_attributes_generic.lua>
Loaded gadget:  Auto-Target Lookahead  <unit_target_lookahead.lua>
Loaded gadget:  Bait Prevention     <unit_bait_prevention.lua>
Loaded gadget:  Boolean Disable     <unit_boolean_disable.lua>
Loaded gadget:  Impact Swap         <weapon_projectile_chain.lua>
Loaded gadget:  Impulse Float Toggle  <unit_impulsefloat_toggle.lua>
Loaded gadget:  LockOptions         <lockunits_modoption.lua>
Loaded gadget:  Noexplode Speed Damage  <weapon_noexplode_speed_damage.lua>
Loaded gadget:  Perks               <game_perks.lua>
Loaded gadget:  Shield Charge       <unit_shield_charge.lua>
Loaded gadget:  StartSetup          <start_unit_setup.lua>
Loaded gadget:  Stockpile           <unit_stockpile.lua>
Loaded gadget:  Teleport Throw      <unit_thrower.lua>
Loaded gadget:  UnitMorph           <unit_morph.lua>
Loaded gadget:  Zenith Skyline Checker  <unit_zenithskylinecheck.lua>
Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
Loaded gadget:  Aircraft Crashing   <unit_aircraft_crash.lua>
Loaded gadget:  Allow Builder Hold Fire  <unit_allow_builder_hold_fire.lua>
Loaded gadget:  Area Guard          <cmd_areaguard.lua>
Loaded gadget:  Block Ally and Neutral Attack  <cmd_block_ally_attack.lua>
Loaded gadget:  Block direct control  <unit_block_direct_control.lua>
Loaded gadget:  Blocking Tag Implementation  <feature_blocking_tag_implementation.lua>
Loaded gadget:  Buggeroff Params    <unit_buggeroff_params.lua>
Loaded gadget:  CAI                 <ai_cai.lua>
Loaded gadget:  CEG Spawner         <dbg_ceg_spawner.lua>
Loaded gadget:  Capture             <unit_capture.lua>
Loaded gadget:  Carrier Drones      <unit_carrier_drones.lua>
Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
Loaded gadget:  Command Transfer Unit  <cmd_transfer_unit.lua>
Loaded gadget:  Commander Skin Renderer  <gfx_commander_skins.lua>
Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
Loaded gadget:  Control gunship strafe range  <unit_control_gunship_stafe_range.lua>
Loaded gadget:  D-Gun Aim Fix       <unit_dgun_aim.lua>
Loaded gadget:  Debris physics      <feature_debris_physics.lua>
Loaded gadget:  Decloak when damaged  <unit_decloak_damaged.lua>
Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
Loaded gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>
Loaded gadget:  Dont fire at radar  <unit_dont_fire_at_radar.lua>
Loaded gadget:  Experience          <unit_xp.lua>
Loaded gadget:  Factory Anti Slacker  <factory_anti_slacker.lua>
Loaded gadget:  Factory Parent Marker  <unit_factory_parent_marker.lua>
Loaded gadget:  Factory Plate       <unit_factory_plate.lua>
Loaded gadget:  Factory Stop Production  <cmd_factory_stop_production.lua>
Loaded gadget:  Fall Damage         <unit_fall_damage.lua>
Loaded gadget:  Feature Effects     <feature_fx.lua>
Loaded gadget:  Fire Once command   <cmd_fire_once.lua>
Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
Loaded gadget:  GameID GameRulesParam  <game_id.lua>
Loaded gadget:  GameRules Events    <unit_gamerules_events.lua>
Loaded gadget:  Generic Plate Command  <cmd_generic_plate.lua>
Loaded gadget:  Grey Goo            <unit_grey_goo.lua>
Loaded gadget:  Gunship Bugger Off  <unit_gunship_bugger_off.lua>
Loaded gadget:  Gunship Oscillate   <unit_gunship_oscillate.lua>
Loaded gadget:  Gunship Strafe Control  <unit_gunship_strafe_control.lua>
Loaded gadget:  Hide Autorepairlevel Command  <cmd_hide_autorepairlevel.lua>
Loaded gadget:  Ignore Gibs         <weapon_ignore_gibs.lua>
Loaded gadget:  Instant Self Destruct  <unit_instant_self_destruct.lua>
Loaded gadget:  Invincibility       <unit_invincibility.lua>
Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
Loaded gadget:  LUS                 <unit_script.lua>
Loaded gadget:  Lag Monitor         <game_lagmonitor.lua>
Loaded gadget:  Mantis 6282         <mantis_6282.lua>
Loaded gadget:  Map Structure API   <api_map_structures.lua>
Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
Loaded gadget:  Missile fired callins  <unit_missilewarn.lua>
Loaded gadget:  Mod statistics      <mod_stats.lua>
Loaded gadget:  Model Rescaler      <unit_model_rescale.lua>
Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
Loaded gadget:  Nuke Explosion Chooser  <exp_nuke_effect_chooser.lua>
Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>
Loaded gadget:  Overkill Prevention  <unit_overkill_prevention.lua>
Loaded gadget:  Overkill Prevention Placeholder  <unit_overkill_prevention_placeholder.lua>
Loaded gadget:  Paralysis           <unit_paralysis_damage.lua>
Loaded gadget:  Player extra information  <player_extra_information.lua>
Loaded gadget:  Point Control Victory  <game_point_control.lua>
Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
Loaded gadget:  Prevent turret overshoot  <unit_prevent_turret_overshoot.lua>
Loaded gadget:  Projectile Gravity  <weapon_projectile_gravity.lua>
Loaded gadget:  Projectile Radar Homing  <weapon_projectile_radar_homing.lua>
Loaded gadget:  Projectile Retarget  <weapon_projectile_retarget.lua>
Loaded gadget:  Proximity Targetting  <unit_proximity_targetting.lua>
Loaded gadget:  Puppy Handler       <unit_puppy_handler.lua>
Loaded gadget:  Radar Wobble Control  <unit_radar_wobble.lua>
Loaded gadget:  Refuel Pad Handler  <unit_refuel_pad_handler.lua>
Loaded gadget:  Regeneration        <unit_regeneration.lua>
Loaded gadget:  Remove Wait         <cmd_remove_wait.lua>
Loaded gadget:  Repair Speed Changer  <unit_repair_speed.lua>
Loaded gadget:  Resign Gadget       <game_resign.lua>
Loaded gadget:  Retreat Command     <cmd_retreat.lua>
Loaded gadget:  Rezz Hp changer + effect  <unit_rezz_hp.lua>
Loaded gadget:  Scan Sweep          <unit_scan_sweep.lua>
Loaded gadget:  Shield Link         <unit_shield_link.lua>
Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
Loaded gadget:  Show Shooter        <unit_show_shooter.lua>
Loaded gadget:  Spherical LOS       <unit_spherical_los.lua>
Loaded gadget:  Static Con Unsticker  <unit_unstick_staticcon.lua>
Loaded gadget:  Structure death flatten fix  <unit_structure_death_flatten_fix.lua>
[t=00:00:38.670034][f=-000001] InitializeInitializeInitialize
Loaded gadget:  Sudden Death        <game_sudden_death.lua>
Loaded gadget:  Support Mana Handler  <game_support_mana_handler.lua>
Loaded gadget:  Support Powers      <game_support_powers.lua>
Loaded gadget:  Synced LOD          <game_synced_lod.lua>
Loaded gadget:  Tactical Unit AI    <unit_tactical_ai.lua>
Loaded gadget:  Target Features     <unit_target_features.lua>
Loaded gadget:  Target Priority     <unit_target_priority.lua>
Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
Loaded gadget:  Teleport handler API  <api_teleport_helper.lua>
Loaded gadget:  Teleporter          <unit_teleporter.lua>
Loaded gadget:  Terraformers        <unit_terraform.lua>
Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
Loaded gadget:  Time slow v2        <unit_timeslow.lua>
Loaded gadget:  Torpedo Stay Underwater  <weapon_torpedo_stay_underwater.lua>
Loaded gadget:  Transport Load Unload  <unit_transport_load_unload.lua>
Loaded gadget:  Transport Selected Load  <cmd_select_load_helper.lua>
Loaded gadget:  Transport Speed     <unit_transport_speed.lua>
Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
Loaded gadget:  Turn Without Interia  <unit_turn_without_interia.lua>
Loaded gadget:  Typemap Options     <typemap_options.lua>
Loaded gadget:  Unit removal from rezzed structures  <unit_removal_from_rezzed_structure.lua>
Loaded gadget:  Unit tint API       <unit_tint.lua>
Loaded gadget:  UnitStealth         <unit_stealth.lua>
Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
Loaded gadget:  Wade Effects        <wake_fx.lua>
Loaded gadget:  Ward Fire           <unit_ward_fire.lua>
Loaded gadget:  Water Effects       <unit_water_effects.lua>
Loaded gadget:  Weapon Impulse      <weapon_impulse.lua>
Loaded gadget:  Weapon Reaim Time   <weapon_reaim_time.lua>
Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
Loaded gadget:  api_widget_events.lua  <api_widget_events.lua>
Loaded gadget:  astar.lua           <astar.lua>
Loaded gadget:  init_auto_ready.lua  <init_auto_ready.lua>
Loaded gadget:  lups_cloak_fx.lua   <lups_cloak_fx.lua>
Loaded gadget:  lups_nano_spray.lua  <lups_nano_spray.lua>
Loaded gadget:  lups_thrusters.lua  <lups_thrusters.lua>
Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
Loaded gadget:  unit_prevent_wandering_nanoframe.lua  <unit_prevent_wandering_nanoframe.lua>
Loaded gadget:  weapon_hide_sniper.lua  <weapon_hide_sniper.lua>
Loaded gadget:  Center Offset and Growth Scale  <unit_centeroffset.lua>
Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
Loaded gadget:  Factory exit flatten  <unit_factory_flatten.lua>
Loaded gadget:  Game Over           <game_over.lua>
Loaded gadget:  On/Off              <cmd_onoff.lua>
Loaded gadget:  Terraformer Explosions  <weapon_terraform_explosions.lua>
Loaded gadget:  Unit glow API       <unit_glow.lua>
Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
Loaded gadget:  Water level modoption  <start_waterlevel.lua>
Loaded gadget:  Windmill Control    <unit_windmill_control.lua>
Loaded gadget:  Fighter pull-up     <unit_fighter_pullup.lua>
Loaded gadget:  Energy Drain        <unit_energy_drain.lua>
Loaded gadget:  Field Factory       <unit_field_factory.lua>
Loaded gadget:  Share mode          <game_share_mode.lua>
Loaded gadget:  Chicken control     <chicken_control.lua>
Loaded gadget:  Area Denial         <weapon_area_damage.lua>
Loaded gadget:  Cannot Damage Unit  <unit_cannot_damage_unit.lua>
Loaded gadget:  Disallow unit for command targeting  <unit_untargetable.lua>
Loaded gadget:  Single-Hit Weapon   <weapon_single_hit.lua>
Loaded gadget:  Starlight Handler   <unit_starlight_handler.lua>
Loaded gadget:  Noexplode Stopper   <weapon_noexplode_stopper.lua>
Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
Loaded gadget:  Economy Multiplier Handicap  <unit_econ_mult.lua>
Loaded gadget:  Map Border          <game_map_border.lua>
Loaded gadget:  Shield Merge        <weapon_shield_merge.lua>
Loaded gadget:  Lups Shield         <lups_shield.lua>
Loaded gadget:  Endgame Graphs      <endgame_graphs.lua>
Loaded gadget:  Awards              <awards.lua>
[t=00:00:38.898883][f=-000001] allyTeamIDallyTeamID, 0
[t=00:00:38.898934][f=-000001] allyTeamIDallyTeamID, 1
[t=00:00:38.898958][f=-000001] allyTeamIDallyTeamID, 2
[t=00:00:38.898978][f=-000001] allyTeamIDallyTeamID, 3
[t=00:00:38.899029][f=-000001] allyTeamIDallyTeamID, 4
[t=00:00:38.899050][f=-000001] allyTeamIDallyTeamID, 5
[t=00:00:38.899069][f=-000001] allyTeamIDallyTeamID, 6
[t=00:00:38.899091][f=-000001] allyTeamIDallyTeamID, 7
[t=00:00:38.899109][f=-000001] allyTeamIDallyTeamID, 8
[t=00:00:38.899128][f=-000001] allyTeamIDallyTeamID, 9
[t=00:00:38.899147][f=-000001] allyTeamIDallyTeamID, 10
[t=00:00:38.899167][f=-000001] allyTeamIDallyTeamID, 11
[t=00:00:38.899188][f=-000001] allyTeamIDallyTeamID, 12
[t=00:00:38.899234][f=-000001] allyTeamIDallyTeamID, 13
[t=00:00:38.899266][f=-000001] allyTeamIDallyTeamID, 14
[t=00:00:38.899298][f=-000001] allyTeamIDallyTeamID, 15
[t=00:00:38.899330][f=-000001] allyTeamIDallyTeamID, 16
Loaded gadget:  Backup allyteam names  <start_teamnames.lua>
Loaded gadget:  Gadget Profiler New  <dbg_gadget_profiler_new.lua>
Loaded gadget:  Gameframe Orders    <api_gameframe_orders.lua>
Loaded gadget:  Planet Wars Structures  <unit_planetwars.lua>
Loaded gadget:  Profiler            <dbg_profiler.lua>
Loaded gadget:  Zombies!            <unit_zombies.lua>
[t=00:00:38.906929][f=-000001] Synced LuaRules: finished loading
[t=00:00:38.938087][f=-000001] [CAS::GASCB] Archive file="red_comet_remake_1.7.sd7" cs="093fa4f41dac81b9065576da17fc9ac95bd2e750f36e30a7bee4522a754096fca8e50a16cd1e60ef5693a6867973541088635e5794bdb42a73e5ed2a65e0d5fa"
[t=00:00:38.938484][f=-000001] [CAS::GASCB] Archive file="maphelper.sdz" cs="c2f5635fb58633282b715b3776b6e0edd938b1c9fddef720456eab8924194de978d8d605c6ff24e3e136e42214732673060586d9a72c701679589fd333f6aaba"
[t=00:00:38.940913][f=-000001] [CAS::GASCB] Archive file="72725e4feb8b22e7298c533536f89296.sdp" cs="be0a01878cd09901a255866d24c8d06cb3845a95d050b169cb9ba8926848418ee486d3581e746f6f73c42af47ebd4627673a42b9475a3b6ae57dfef9bba67d11"
[t=00:00:38.941260][f=-000001] [CAS::GASCB] Archive file="springcontent.sdz" cs="9579ba863e4281b096f5375c12fdcd537e22f8e579024e08152359dc90769cb2e5641d731d2b18f2e7d140f041a65824890758117b6b2e93430d3f4e9208773b"
[t=00:00:38.941563][f=-000001] [CAS::GASCB] Archive file="bitmaps.sdz" cs="ed5fc4f7d9e73b042c36ab1bbab84c1699bc25f327ea61bac92e86d89ffb780b8bfaa27e254ca7975ab27990723bcf2ad65db2650689e93c90aeded31f975de5"
[t=00:00:38.942153][f=-000001] Unsynced LuaRules: starting loading
Loaded gadget:  Dev Command Checker  <dbg_command_checker.lua>
Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
Loaded gadget:  IconGenerator       <unit_icongenerator.lua>
Loaded gadget:  Mex Placement       <mex_placement.lua>
Loaded gadget:  Map Lava Gadget 2.4  <map_lava.lua>
Loaded gadget:  Script notification  <unit_script_notification.lua>
Loaded gadget:  StartSetup          <start_unit_setup.lua>
Loaded gadget:  Teleport Throw      <unit_thrower.lua>
Loaded gadget:  UnitMorph           <unit_morph.lua>
Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
Loaded gadget:  AutoReadyStartpos   <init_auto_ready.lua>
Loaded gadget:  Block Ally and Neutral Attack  <cmd_block_ally_attack.lua>
Loaded gadget:  Buggeroff Params    <unit_buggeroff_params.lua>
Loaded gadget:  CAI                 <ai_cai.lua>
Loaded gadget:  Capture             <unit_capture.lua>
Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
Loaded gadget:  Command Transfer Unit  <cmd_transfer_unit.lua>
[t=00:00:40.017961][f=-000001] gfx_commander_skins fwd log, 
[t=00:00:40.020276][f=-000001] gfx_commander_skins dfr log, 
Loaded gadget:  Commander Skin Renderer  <gfx_commander_skins.lua>
Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
Loaded gadget:  Factory Parent Marker  <unit_factory_parent_marker.lua>
Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
Loaded gadget:  Generic Plate Command  <cmd_generic_plate.lua>
Loaded gadget:  Invincibility       <unit_invincibility.lua>
Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
Loaded gadget:  Mantis 6282         <mantis_6282.lua>
Loaded gadget:  Map Structure API   <api_map_structures.lua>
Loaded gadget:  Missile fired callins  <unit_missilewarn.lua>
Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>
Loaded gadget:  Point Control Victory  <game_point_control.lua>
Loaded gadget:  Proximity Targetting  <unit_proximity_targetting.lua>
Loaded gadget:  Resign Gadget       <game_resign.lua>
Loaded gadget:  Retreat Command     <cmd_retreat.lua>
Loaded gadget:  Shield Link         <unit_shield_link.lua>
Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
Loaded gadget:  Target Features     <unit_target_features.lua>
Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
Loaded gadget:  Teleport handler API  <api_teleport_helper.lua>
Loaded gadget:  Teleporter          <unit_teleporter.lua>
Loaded gadget:  Terraformers        <unit_terraform.lua>
Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
Loaded gadget:  Thrusters           <lups_thrusters.lua>
Loaded gadget:  Time slow v2        <unit_timeslow.lua>
Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
Loaded gadget:  Unit tint API       <unit_tint.lua>
Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
Loaded gadget:  Widget Events       <api_widget_events.lua>
Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
Loaded gadget:  api_versioning.lua  <api_versioning.lua>
Loaded gadget:  astar.lua           <astar.lua>
Loaded gadget:  cmd_areaguard.lua   <cmd_areaguard.lua>
Loaded gadget:  cmd_hide_autorepairlevel.lua  <cmd_hide_autorepairlevel.lua>
Loaded gadget:  cmd_onoff.lua       <cmd_onoff.lua>
Loaded gadget:  cmd_remove_wait.lua  <cmd_remove_wait.lua>
Loaded gadget:  cmd_select_load_helper.lua  <cmd_select_load_helper.lua>
Loaded gadget:  dbg_ceg_spawner.lua  <dbg_ceg_spawner.lua>
Loaded gadget:  dbg_size_changer.lua  <dbg_size_changer.lua>
Loaded gadget:  endgame_graphs.lua  <endgame_graphs.lua>
Loaded gadget:  factory_anti_slacker.lua  <factory_anti_slacker.lua>
Loaded gadget:  feature_debris_physics.lua  <feature_debris_physics.lua>
Loaded gadget:  feature_fx.lua      <feature_fx.lua>
Loaded gadget:  game_globallos.lua  <game_globallos.lua>
Loaded gadget:  game_id.lua         <game_id.lua>
Loaded gadget:  game_lagmonitor.lua  <game_lagmonitor.lua>
Loaded gadget:  game_map_border.lua  <game_map_border.lua>
Loaded gadget:  game_over.lua       <game_over.lua>
Loaded gadget:  game_perks.lua      <game_perks.lua>
Loaded gadget:  game_sudden_death.lua  <game_sudden_death.lua>
Loaded gadget:  game_support_mana_handler.lua  <game_support_mana_handler.lua>
Loaded gadget:  game_support_powers.lua  <game_support_powers.lua>
Loaded gadget:  game_synced_lod.lua  <game_synced_lod.lua>
Loaded gadget:  lockunits_modoption.lua  <lockunits_modoption.lua>
Loaded gadget:  player_extra_information.lua  <player_extra_information.lua>
Loaded gadget:  share_control.lua   <share_control.lua>
Loaded gadget:  start_boxes.lua     <start_boxes.lua>
Loaded gadget:  start_teamnames.lua  <start_teamnames.lua>
Loaded gadget:  start_waterlevel.lua  <start_waterlevel.lua>
Loaded gadget:  typemap_options.lua  <typemap_options.lua>
Loaded gadget:  unit_air_plants.lua  <unit_air_plants.lua>
Loaded gadget:  unit_aircraft_crash.lua  <unit_aircraft_crash.lua>
Loaded gadget:  unit_allow_builder_hold_fire.lua  <unit_allow_builder_hold_fire.lua>
Loaded gadget:  unit_attributes.lua  <unit_attributes.lua>
Loaded gadget:  unit_attributes_generic.lua  <unit_attributes_generic.lua>
Loaded gadget:  unit_bait_prevention.lua  <unit_bait_prevention.lua>
Loaded gadget:  unit_block_direct_control.lua  <unit_block_direct_control.lua>
Loaded gadget:  unit_bomber_dive.lua  <unit_bomber_dive.lua>
Loaded gadget:  unit_cannot_damage_unit.lua  <unit_cannot_damage_unit.lua>
Loaded gadget:  unit_carrier_drones.lua  <unit_carrier_drones.lua>
Loaded gadget:  unit_centeroffset.lua  <unit_centeroffset.lua>
Loaded gadget:  unit_control_gunship_stafe_range.lua  <unit_control_gunship_stafe_range.lua>
Loaded gadget:  unit_dont_fire_at_radar.lua  <unit_dont_fire_at_radar.lua>
Loaded gadget:  unit_econ_mult.lua  <unit_econ_mult.lua>
Loaded gadget:  unit_factory_flatten.lua  <unit_factory_flatten.lua>
Loaded gadget:  unit_factory_plate.lua  <unit_factory_plate.lua>
Loaded gadget:  unit_fall_damage.lua  <unit_fall_damage.lua>
Loaded gadget:  unit_fighter_pullup.lua  <unit_fighter_pullup.lua>
Loaded gadget:  unit_gamerules_events.lua  <unit_gamerules_events.lua>
Loaded gadget:  unit_grass_cutter.lua  <unit_grass_cutter.lua>
Loaded gadget:  unit_gunship_climb.lua  <unit_gunship_climb.lua>
Loaded gadget:  unit_gunship_oscillate.lua  <unit_gunship_oscillate.lua>
Loaded gadget:  unit_impulsefloat_toggle.lua  <unit_impulsefloat_toggle.lua>
Loaded gadget:  unit_manualfire_desc.lua  <unit_manualfire_desc.lua>
Loaded gadget:  unit_marketplace.lua  <unit_marketplace.lua>
Loaded gadget:  unit_mex_overdrive.lua  <unit_mex_overdrive.lua>
Loaded gadget:  unit_model_rescale.lua  <unit_model_rescale.lua>
Loaded gadget:  unit_overkill_prevention.lua  <unit_overkill_prevention.lua>
Loaded gadget:  unit_overkill_prevention_placeholder.lua  <unit_overkill_prevention_placeholder.lua>
Loaded gadget:  unit_planetwars.lua  <unit_planetwars.lua>
Loaded gadget:  unit_prevent_lab_hax.lua  <unit_prevent_lab_hax.lua>
Loaded gadget:  unit_prevent_turret_overshoot.lua  <unit_prevent_turret_overshoot.lua>
Loaded gadget:  unit_prevent_wandering_nanoframe.lua  <unit_prevent_wandering_nanoframe.lua>
Loaded gadget:  unit_priority.lua   <unit_priority.lua>
Loaded gadget:  unit_radar_wobble.lua  <unit_radar_wobble.lua>
Loaded gadget:  unit_regeneration.lua  <unit_regeneration.lua>
Loaded gadget:  unit_removal_from_rezzed_structure.lua  <unit_removal_from_rezzed_structure.lua>
Loaded gadget:  unit_rezz_hp.lua    <unit_rezz_hp.lua>
Loaded gadget:  unit_self_destruct.lua  <unit_self_destruct.lua>
Loaded gadget:  unit_solar_force_closed.lua  <unit_solar_force_closed.lua>
Loaded gadget:  unit_spherical_los.lua  <unit_spherical_los.lua>
Loaded gadget:  unit_starlight_handler.lua  <unit_starlight_handler.lua>
Loaded gadget:  unit_structure_death_flatten_fix.lua  <unit_structure_death_flatten_fix.lua>
Loaded gadget:  unit_target_lookahead.lua  <unit_target_lookahead.lua>
Loaded gadget:  unit_target_priority.lua  <unit_target_priority.lua>
Loaded gadget:  unit_transport_load_unload.lua  <unit_transport_load_unload.lua>
Loaded gadget:  unit_transport_speed.lua  <unit_transport_speed.lua>
Loaded gadget:  unit_turn_without_interia.lua  <unit_turn_without_interia.lua>
Loaded gadget:  unit_unstick_staticcon.lua  <unit_unstick_staticcon.lua>
Loaded gadget:  unit_untargetable.lua  <unit_untargetable.lua>
Loaded gadget:  unit_wanted_speed.lua  <unit_wanted_speed.lua>
Loaded gadget:  unit_ward_fire.lua  <unit_ward_fire.lua>
Loaded gadget:  unit_water_effects.lua  <unit_water_effects.lua>
Loaded gadget:  unit_windmill_control.lua  <unit_windmill_control.lua>
Loaded gadget:  unit_xp.lua         <unit_xp.lua>
Loaded gadget:  unit_zenithskylinecheck.lua  <unit_zenithskylinecheck.lua>
Loaded gadget:  unit_zombies.lua    <unit_zombies.lua>
Loaded gadget:  wake_fx.lua         <wake_fx.lua>
Loaded gadget:  weapon_ignore_gibs.lua  <weapon_ignore_gibs.lua>
Loaded gadget:  weapon_impulse.lua  <weapon_impulse.lua>
Loaded gadget:  weapon_noexplode_speed_damage.lua  <weapon_noexplode_speed_damage.lua>
Loaded gadget:  weapon_noexplode_stopper.lua  <weapon_noexplode_stopper.lua>
Loaded gadget:  weapon_projectile_chain.lua  <weapon_projectile_chain.lua>
Loaded gadget:  weapon_shield_merge.lua  <weapon_shield_merge.lua>
Loaded gadget:  weapon_single_hit.lua  <weapon_single_hit.lua>
Loaded gadget:  weapon_terraform_explosions.lua  <weapon_terraform_explosions.lua>
Loaded gadget:  weapon_trail_burnout.lua  <weapon_trail_burnout.lua>
Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
[t=00:00:40.167630][f=-000001] Removing CUS due to 105+
Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
Loaded gadget:  Unit glow API       <unit_glow.lua>
Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
Loaded gadget:  Field Factory       <unit_field_factory.lua>
Loaded gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
Loaded gadget:  Share mode          <game_share_mode.lua>
Loaded gadget:  Chicken control     <chicken_control.lua>
Loaded gadget:  Area Denial         <weapon_area_damage.lua>
Loaded gadget:  Lups                <lups_wrapper.lua>
Loaded gadget:  Lups Shield         <lups_shield.lua>
Loaded gadget:  Awards              <awards.lua>
Loaded gadget:  Chicken Spawner     <unit_spawner.lua>
Loaded gadget:  Gadget Profiler New  <dbg_gadget_profiler_new.lua>
Loaded gadget:  Profiler            <dbg_profiler.lua>
[t=00:00:40.239589][f=-000001] Unsynced LuaRules: finished loading
[t=00:00:40.382774][f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaGaia"
[t=00:00:40.404747][f=-000001] [CAS::GASCB] Archive file="red_comet_remake_1.7.sd7" cs="093fa4f41dac81b9065576da17fc9ac95bd2e750f36e30a7bee4522a754096fca8e50a16cd1e60ef5693a6867973541088635e5794bdb42a73e5ed2a65e0d5fa"
[t=00:00:40.405024][f=-000001] [CAS::GASCB] Archive file="maphelper.sdz" cs="c2f5635fb58633282b715b3776b6e0edd938b1c9fddef720456eab8924194de978d8d605c6ff24e3e136e42214732673060586d9a72c701679589fd333f6aaba"
[t=00:00:40.406840][f=-000001] [CAS::GASCB] Archive file="72725e4feb8b22e7298c533536f89296.sdp" cs="be0a01878cd09901a255866d24c8d06cb3845a95d050b169cb9ba8926848418ee486d3581e746f6f73c42af47ebd4627673a42b9475a3b6ae57dfef9bba67d11"
[t=00:00:40.407623][f=-000001] [CAS::GASCB] Archive file="springcontent.sdz" cs="9579ba863e4281b096f5375c12fdcd537e22f8e579024e08152359dc90769cb2e5641d731d2b18f2e7d140f041a65824890758117b6b2e93430d3f4e9208773b"
[t=00:00:40.408016][f=-000001] [CAS::GASCB] Archive file="bitmaps.sdz" cs="ed5fc4f7d9e73b042c36ab1bbab84c1699bc25f327ea61bac92e86d89ffb780b8bfaa27e254ca7975ab27990723bcf2ad65db2650689e93c90aeded31f975de5"
[t=00:00:42.081204][f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaGaia)] 1672ms