ZeroK-RTS / CrashReports

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Spring Crash [105.1.1-2511-g747f18b] #109134

Open Chobbyla opened 4 months ago

Chobbyla commented 4 months ago

infolog_full.txt (truncated):

Zero-K.exe Information: 0 : Connecting to steam API
Zero-K.exe Information: 0 : Steam online
Zero-K.exe Information: 0 : Starting
[t=00:00:00.000000] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "D:\SteamLibrary\steamapps\common\Zero-K\"
[t=00:00:00.000670] Using writeable configuration source: "D:\SteamLibrary\steamapps\common\Zero-K\springsettings.cfg"
[t=00:00:00.000680] Using additional read-only configuration source: "D:\SteamLibrary\steamapps\common\Zero-K\engine\win64\105.1.1-2511-g747f18b\springsettings.cfg"
[t=00:00:00.043105] LogOutput initialized. Logging to D:\SteamLibrary\steamapps\common\Zero-K\infolog.txt
[t=00:00:00.043143] ============== <Log Sections ([A]vailable, [E]nabled)> ==============
[t=00:00:00.053472]   
    [A] ArchiveScanner
    [A] AutohostInterface
    [A] BumpWater
    [A] CSMFGroundTextures
    [A] CregSerializer
    [A] DynWater
    [A] Font
    [A] GameServer
    [A] GroundMoveType
    [A] KeyBindings
    [A] LuaSocket
    [A] Model
    [A] Net
    [A] Path
    [A] Piece
    [A] RoamMeshDrawer
    [A] Shader
    [A] SkyBox
    [A] Sound
    [A] Texture
    [A] VFS
    [E] Sound (Notice)
    [E] VFS (Info)
[t=00:00:00.053500]   
[t=00:00:00.053516]   Enable or disable log sections using the LogSections configuration key
[t=00:00:00.053522]   or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.053527]   Use "none" to disable the default log sections.
[t=00:00:00.053532] ============== </Log Sections> ==============

[t=00:00:00.053539] ============== <User Config> ==============
[t=00:00:00.053662]   AllowDeferredMapRendering = 1
[t=00:00:00.053670]   AllowDeferredModelRendering = 1
[t=00:00:00.053675]   BumpWaterAnisotropy = 2
[t=00:00:00.053680]   BumpWaterBlurReflection = 1
[t=00:00:00.053689]   BumpWaterDepthBits = 32
[t=00:00:00.053695]   BumpWaterReflection = 2
[t=00:00:00.053699]   BumpWaterRefraction = 2
[t=00:00:00.053703]   BumpWaterTexSizeReflection = 1024
[t=00:00:00.053709]   CamFreeScrollSpeed = 50
[t=00:00:00.053713]   CamMode = 1
[t=00:00:00.053717]   CamTimeExponent = 4.0
[t=00:00:00.053722]   CamTimeFactor = 1.0
[t=00:00:00.053726]   CubeTexSizeReflection = 1024
[t=00:00:00.053732]   CubeTexSizeSpecular = 1024
[t=00:00:00.053739]   DualScreenMiniMapOnLeft = 1
[t=00:00:00.053752]   EdgeMoveDynamic = 0
[t=00:00:00.053760]   EdgeMoveWidth = 0.003
[t=00:00:00.053767]   FPSFOV = 90
[t=00:00:00.053773]   FPSScrollSpeed = 50
[t=00:00:00.053781]   FeatureDrawDistance = 600000
[t=00:00:00.053787]   FeatureFadeDistance = 600000
[t=00:00:00.053793]   FontSize = 18
[t=00:00:00.053800]   GrassDetail = 0
[t=00:00:00.053806]   GroundDecals = 10
[t=00:00:00.053812]   GroundDetail = 180
[t=00:00:00.053818]   HangTimeout = 30
[t=00:00:00.053825]   HardwareCursor = 1
[t=00:00:00.053838]   InitialNetworkTimeout = 0
[t=00:00:00.053849]   InputTextGeo = 0.26 0.73 0.02 0.028
[t=00:00:00.053856]   LODScale = 1.000
[t=00:00:00.053864]   LODScaleReflection = 1.000
[t=00:00:00.053871]   LODScaleRefraction = 1.000
[t=00:00:00.053881]   LODScaleShadow = 1.000
[t=00:00:00.053886]   LinkIncomingMaxPacketRate = 512
[t=00:00:00.053891]   LinkIncomingPeakBandwidth = 65536
[t=00:00:00.053895]   LinkIncomingSustainedBandwidth = 65536
[t=00:00:00.053900]   LinkOutgoingBandwidth = 131072
[t=00:00:00.053910]   LuaGarbageCollectionMemLoadMult = 2.5
[t=00:00:00.053915]   LuaGarbageCollectionRunTimeMult = 1.5
[t=00:00:00.053919]   MSAALevel = 8
[t=00:00:00.053923]   MaxParticles = 50000
[t=00:00:00.053927]   MaxSounds = 32
[t=00:00:00.053931]   MaximumTransmissionUnit = 0
[t=00:00:00.053936]   MiddleClickScrollSpeed = -0.0015
[t=00:00:00.053940]   MiniMapCanFlip = 1
[t=00:00:00.053944]   MiniMapMarker = 0
[t=00:00:00.053949]   MouseDragCircleCommandThreshold = 25
[t=00:00:00.053954]   MouseDragScrollThreshold = 0
[t=00:00:00.053991]   NetworkLossFactor = 1
[t=00:00:00.053999]   OverheadMaxHeightFactor = 1.39999998
[t=00:00:00.054004]   OverheadScrollSpeed = 50
[t=00:00:00.054009]   ReconnectTimeout = 0
[t=00:00:00.054013]   RotOverheadScrollSpeed = 50
[t=00:00:00.054017]   RotateLogFiles = 1
[t=00:00:00.054022]   ShadowMapSize = 16384
[t=00:00:00.054027]   Shadows = 1
[t=00:00:00.054031]   ShowClock = 0
[t=00:00:00.054037]   ShowPlayerInfo = 0
[t=00:00:00.054044]   SplashScreenDir = ./MenuLoadscreens
[t=00:00:00.054066]   TeamHighlight = 0
[t=00:00:00.054072]   UnitIconDist = 114
[t=00:00:00.054077]   UseDistToGroundForIcons = 1.10000002
[t=00:00:00.054081]   UseLuaMemPools = 0
[t=00:00:00.054086]   UseNetMessageSmoothingBuffer = 0
[t=00:00:00.054091]   VFSCacheArchiveFiles = 0
[t=00:00:00.054095]   Water = 4
[t=00:00:00.054099]   WindowPosY = 23
[t=00:00:00.054104]   XResolution = 1920
[t=00:00:00.054110]   XResolutionWindowed = 1920
[t=00:00:00.054113]   YResolution = 1080
[t=00:00:00.054120]   YResolutionWindowed = 1009
[t=00:00:00.054125]   snd_volbattle = 74
[t=00:00:00.054129]   snd_volmaster = 62
[t=00:00:00.054141] ============== </User Config> ==============

[t=00:00:00.054171] ============== <User System> ==============
[t=00:00:00.054178]   Spring Engine Version: 105.1.1-2511-g747f18b BAR105
[t=00:00:00.054191]       Build Environment: gcc libstdc++ version 20230727
[t=00:00:00.054197]        Compiler Version: gcc-13.2.0
[t=00:00:00.054257]        Operating System: Windows 10 TBA Insider Update (build 22631)
[t=00:00:00.054329]         Hardware Config: AMD Ryzen 7 5700G with Radeon Graphics         ; 16223MB RAM, 32095MB pagefile
[t=00:00:00.054341]        Binary Word Size: 64-bit (native)
[t=00:00:00.054349]           Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.054357]      Physical CPU Cores: 8
[t=00:00:00.054365]       Logical CPU Cores: 16
[t=00:00:00.054371] ============== </User System> ==============

[t=00:00:00.054381] Run: thread affinity ffff
[t=00:00:00.054781] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.054791]     SSE 1.0 : 1,  SSE 2.0 : 1
[t=00:00:00.054797]     SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.054803]     SSE 4.1 : 1,  SSE 4.2 : 1
[t=00:00:00.054808]     SSE 4.0A: 1,  SSE 5.0A: 0
[t=00:00:00.056280] [WatchDog::Install] installed (hang-timeout: 30s)
[t=00:00:00.056292] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.103764] [GL::CheckAvailableVideoModes] desktop={1920x1080x24bpp@60Hz} current={1920x1080x24bpp@60Hz}
[t=00:00:00.115434]     Display (Generic PnP Monitor)=1 modes=139 bounds={x=0, y=0, w=1920, h=1080}
[t=00:00:00.115449]         [ 1] 3840x2160x24bpp@165Hz
[t=00:00:00.115455]         [ 9] 1920x1080x24bpp@165Hz
[t=00:00:00.115460]         [17] 1680x1050x24bpp@165Hz
[t=00:00:00.115464]         [24] 1600x900x24bpp@165Hz
[t=00:00:00.115469]         [30] 1440x1080x24bpp@165Hz
[t=00:00:00.115473]         [38] 1440x900x24bpp@165Hz
[t=00:00:00.115477]         [44] 1366x768x24bpp@165Hz
[t=00:00:00.115480]         [50] 1360x768x24bpp@165Hz
[t=00:00:00.115485]         [56] 1280x1024x24bpp@165Hz
[t=00:00:00.115492]         [63] 1280x960x24bpp@165Hz
[t=00:00:00.115496]         [70] 1280x800x24bpp@165Hz
[t=00:00:00.115500]         [76] 1280x768x24bpp@165Hz
[t=00:00:00.115503]         [82] 1280x720x24bpp@165Hz
[t=00:00:00.115507]         [89] 1176x664x24bpp@60Hz
[t=00:00:00.115512]         [91] 1152x864x24bpp@165Hz
[t=00:00:00.115519]         [97] 1024x768x24bpp@165Hz
[t=00:00:00.115524]         [105] 800x600x24bpp@165Hz
[t=00:00:00.115527]         [114] 720x576x24bpp@165Hz
[t=00:00:00.115531]         [123] 720x480x24bpp@165Hz
[t=00:00:00.115535]         [132] 640x480x24bpp@165Hz
[t=00:00:00.543603] [GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window
[t=00:00:00.544475] [GR::SetWindowAttributes][1] cfgFullScreen=1 numDisplays=1 winPos=<0,23> newRes=<1920,1080>
[t=00:00:00.544499] [GR::SetWindowAttributes][2] cfgFullScreen=1 numDisplays=1 winPos=<0,23> newRes=<1920,1057>
[t=00:00:00.884574] [GR::LogVersionInfo]
[t=00:00:00.884588]     SDL version : 2.0.18 (linked) / 2.0.18 (compiled)
[t=00:00:00.884657]     GL version  : 4.6.0 NVIDIA 552.22
[t=00:00:00.884664]     GL vendor   : NVIDIA Corporation
[t=00:00:00.884669]     GL renderer : NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2
[t=00:00:00.884674]     GLSL version: 4.60 NVIDIA
[t=00:00:00.884678]     GLEW version: 2.1.0
[t=00:00:00.884682]     GPU memory  : 8192MB (total) / 6940MB (available)
[t=00:00:00.884701]     SDL swap-int: 1
[t=00:00:00.884705]     SDL driver  : windows
[t=00:00:00.884709]     
[t=00:00:00.884712]     Initialized OpenGL Context: 4.6 (Compat)
[t=00:00:00.884716]     GLSL shader support       : 1
[t=00:00:00.884727]     GL4 support               : 1
[t=00:00:00.884731]     FBO extension support     : 1
[t=00:00:00.884745]     NVX GPU mem-info support  : 1
[t=00:00:00.884750]     ATI GPU mem-info support  : 0
[t=00:00:00.884760]     Texture clamping to edge  : 1
[t=00:00:00.884766]     NPOT-texture support      : 1 (1)
[t=00:00:00.884772]     S3TC/DXT1 texture support : 1/1
[t=00:00:00.884777]     texture query-LOD support : 1 (1)
[t=00:00:00.884781]     MSAA frame-buffer support : 1 (1)
[t=00:00:00.884789]     Z-buffer depth            : 32 (-)
[t=00:00:00.884797]     primitive-restart support : 1 (1)
[t=00:00:00.884801]     clip-space control support: 1 (1)
[t=00:00:00.884806]     seamless cube-map support : 1 (1)
[t=00:00:00.884810]     frag-depth layout support : 1 (1)
[t=00:00:00.884814]     persistent maps support   : 1 (1)
[t=00:00:00.884818]     explicit attribs location : 1 (1)
[t=00:00:00.884823]     multi draw indirect       : 1 (-)
[t=00:00:00.884827]     array textures            : 1 (-)
[t=00:00:00.884831]     buffer copy support       : 1 (-)
[t=00:00:00.884838]     indirect draw             : 1 (-)
[t=00:00:00.884842]     base instance             : 1 (-)
[t=00:00:00.884845]     
[t=00:00:00.884849]     max. FBO samples              : 32
[t=00:00:00.884853]     max. FS/program texture slots : 32/192
[t=00:00:00.884857]     max. texture size             : 32768
[t=00:00:00.884864]     max. texture anisotropy level : 16.000000
[t=00:00:00.884868]     max. vec4 varyings/attributes : 31/16
[t=00:00:00.884892]     max. draw-buffers             : 8
[t=00:00:00.884908]     max. rec. indices/vertices    : 1048576/1048576
[t=00:00:00.884913]     max. uniform buffer-bindings  : 84
[t=00:00:00.884917]     max. uniform block-size       : 64KB
[t=00:00:00.884921]     max. storage buffer-bindings  : 96
[t=00:00:00.884925]     max. storage block-size       : 2047MB
[t=00:00:00.884928]     
[t=00:00:00.884932]     enable AMD-hacks : 0
[t=00:00:00.884935]     compress MIP-maps: 0
[t=00:00:00.885387]     Number of compressed texture formats: 23
[t=00:00:00.885430]     Compressed texture formats: GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 0x8b90, 0x8b91, 0x8b92, 0x8b93, 0x8b94, 0x8b95, 0x8b96, 0x8b97, 0x8b98, 0x8b99, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC. 
[t=00:00:00.885471] [GR::ToggleGLDebugOutput] OpenGL debug-message callback disabled
[t=00:00:00.886960] [GR::UpdateGLConfigs]
[t=00:00:00.887018] [VSync::SetInterval] interval=-1 (adaptive)
[t=00:00:00.887026] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:00.887660] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=1920.000000, vsy=1080.000000, ssx=1920.000000, ssy=1080.000000, screenPosX=0, screenPosY=0
[t=00:00:00.887673] [GR::UpdateGLGeometry][2] winSize=<1920,1080>
[t=00:00:00.887678] [GR::InitGLState]
[t=00:00:00.888566] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (fullscreen::exclusive)
[t=00:00:00.983160] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u
[t=00:00:02.833204] [~ScopedOnceTimer][FtLibraryHandler::FontConfigInit (version 2.13.1)] 1795ms
[t=00:00:02.836635] [CglFont::CglShaderFontRenderer] Creating Font shaders: GLEW_ARB_explicit_attrib_location = true
[t=00:00:03.351480] [Font] [CheckGenFontConfigFull] Using Fontconfig cache dir "D:/SteamLibrary/steamapps/common/Zero-K/fontcache"
[t=00:00:03.351528] [Font] [CheckGenFontConfigFull] fontconfig for directory "C:\WINDOWS\fonts" up to date
[t=00:00:03.352440] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:03.353958] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "D:\SteamLibrary\steamapps\common\Zero-K\"
[t=00:00:03.353971] [DataDirLocater::Check] Isolation Mode!
[t=00:00:03.354060] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: D:\SteamLibrary\steamapps\common\Zero-K\
[t=00:00:03.354143] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: D:\SteamLibrary\steamapps\common\Zero-K\engine\win64\105.1.1-2511-g747f18b\
[t=00:00:03.409300] Scanning: D:\SteamLibrary\steamapps\common\Zero-K\engine\win64\105.1.1-2511-g747f18b\base
[t=00:00:03.409877] Scanning: D:\SteamLibrary\steamapps\common\Zero-K\maps
[t=00:00:03.410222] Scanning: D:\SteamLibrary\steamapps\common\Zero-K\games
[t=00:00:03.410368] Scanning: D:\SteamLibrary\steamapps\common\Zero-K\packages
Fontconfig error: Cannot load default config file
[t=00:00:04.336820] Warning: [AS::ScanArchive] set the 'mapfile' key in mapinfo.lua of archive "D:\SteamLibrary\steamapps\common\Zero-K\maps\ZeroWars_v2.1.7.sd7" for faster loading!
[t=00:00:08.521774] Warning: [AS::ScanArchive] set the 'mapfile' key in mapinfo.lua of archive "D:\SteamLibrary\steamapps\common\Zero-K\maps\zed_2.5.sd7" for faster loading!
[t=00:00:08.707687] Warning: [AS::ScanArchive] set the 'mapfile' key in mapinfo.lua of archive "D:\SteamLibrary\steamapps\common\Zero-K\maps\wanderlust_v03.sd7" for faster loading!
[t=00:00:15.685697] Warning: [AS::ScanArchive] set the 'mapfile' key in mapinfo.lua of archive "D:\SteamLibrary\steamapps\common\Zero-K\maps\Volcanic_Duet_v0-5.sd7" for faster loading!
[t=00:00:15.896611] Warning: [AS::ScanArchive] set the 'mapfile' key in mapinfo.lua of archive "D:\SteamLibrary\steamapps\common\Zero-K\maps\violet_rampart_1.4.sdz" for faster loading!

Zero-K.exe Warning: 0 : Spring exit code is: 1, assuming crash
Zero-K.exe Information: 0 : Spring exited
Zero-K.exe Warning: 0 : Spring crash detected