Open Chobbyla opened 4 months ago
infolog_full.txt (truncated):
Zero-K.exe Information: 0 : Connecting to steam API Zero-K.exe Information: 0 : Steam online Zero-K.exe Information: 0 : Starting [t=00:00:00.000000] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "D:\SteamLibrary\steamapps\common\Zero-K\" [t=00:00:00.000670] Using writeable configuration source: "D:\SteamLibrary\steamapps\common\Zero-K\springsettings.cfg" [t=00:00:00.000680] Using additional read-only configuration source: "D:\SteamLibrary\steamapps\common\Zero-K\engine\win64\105.1.1-2511-g747f18b\springsettings.cfg" [t=00:00:00.043105] LogOutput initialized. Logging to D:\SteamLibrary\steamapps\common\Zero-K\infolog.txt [t=00:00:00.043143] ============== <Log Sections ([A]vailable, [E]nabled)> ============== [t=00:00:00.053472] [A] ArchiveScanner [A] AutohostInterface [A] BumpWater [A] CSMFGroundTextures [A] CregSerializer [A] DynWater [A] Font [A] GameServer [A] GroundMoveType [A] KeyBindings [A] LuaSocket [A] Model [A] Net [A] Path [A] Piece [A] RoamMeshDrawer [A] Shader [A] SkyBox [A] Sound [A] Texture [A] VFS [E] Sound (Notice) [E] VFS (Info) [t=00:00:00.053500] [t=00:00:00.053516] Enable or disable log sections using the LogSections configuration key [t=00:00:00.053522] or the SPRING_LOG_SECTIONS environment variable (both comma separated). [t=00:00:00.053527] Use "none" to disable the default log sections. [t=00:00:00.053532] ============== </Log Sections> ============== [t=00:00:00.053539] ============== <User Config> ============== [t=00:00:00.053662] AllowDeferredMapRendering = 1 [t=00:00:00.053670] AllowDeferredModelRendering = 1 [t=00:00:00.053675] BumpWaterAnisotropy = 2 [t=00:00:00.053680] BumpWaterBlurReflection = 1 [t=00:00:00.053689] BumpWaterDepthBits = 32 [t=00:00:00.053695] BumpWaterReflection = 2 [t=00:00:00.053699] BumpWaterRefraction = 2 [t=00:00:00.053703] BumpWaterTexSizeReflection = 1024 [t=00:00:00.053709] CamFreeScrollSpeed = 50 [t=00:00:00.053713] CamMode = 1 [t=00:00:00.053717] CamTimeExponent = 4.0 [t=00:00:00.053722] CamTimeFactor = 1.0 [t=00:00:00.053726] CubeTexSizeReflection = 1024 [t=00:00:00.053732] CubeTexSizeSpecular = 1024 [t=00:00:00.053739] DualScreenMiniMapOnLeft = 1 [t=00:00:00.053752] EdgeMoveDynamic = 0 [t=00:00:00.053760] EdgeMoveWidth = 0.003 [t=00:00:00.053767] FPSFOV = 90 [t=00:00:00.053773] FPSScrollSpeed = 50 [t=00:00:00.053781] FeatureDrawDistance = 600000 [t=00:00:00.053787] FeatureFadeDistance = 600000 [t=00:00:00.053793] FontSize = 18 [t=00:00:00.053800] GrassDetail = 0 [t=00:00:00.053806] GroundDecals = 10 [t=00:00:00.053812] GroundDetail = 180 [t=00:00:00.053818] HangTimeout = 30 [t=00:00:00.053825] HardwareCursor = 1 [t=00:00:00.053838] InitialNetworkTimeout = 0 [t=00:00:00.053849] InputTextGeo = 0.26 0.73 0.02 0.028 [t=00:00:00.053856] LODScale = 1.000 [t=00:00:00.053864] LODScaleReflection = 1.000 [t=00:00:00.053871] LODScaleRefraction = 1.000 [t=00:00:00.053881] LODScaleShadow = 1.000 [t=00:00:00.053886] LinkIncomingMaxPacketRate = 512 [t=00:00:00.053891] LinkIncomingPeakBandwidth = 65536 [t=00:00:00.053895] LinkIncomingSustainedBandwidth = 65536 [t=00:00:00.053900] LinkOutgoingBandwidth = 131072 [t=00:00:00.053910] LuaGarbageCollectionMemLoadMult = 2.5 [t=00:00:00.053915] LuaGarbageCollectionRunTimeMult = 1.5 [t=00:00:00.053919] MSAALevel = 8 [t=00:00:00.053923] MaxParticles = 50000 [t=00:00:00.053927] MaxSounds = 32 [t=00:00:00.053931] MaximumTransmissionUnit = 0 [t=00:00:00.053936] MiddleClickScrollSpeed = -0.0015 [t=00:00:00.053940] MiniMapCanFlip = 1 [t=00:00:00.053944] MiniMapMarker = 0 [t=00:00:00.053949] MouseDragCircleCommandThreshold = 25 [t=00:00:00.053954] MouseDragScrollThreshold = 0 [t=00:00:00.053991] NetworkLossFactor = 1 [t=00:00:00.053999] OverheadMaxHeightFactor = 1.39999998 [t=00:00:00.054004] OverheadScrollSpeed = 50 [t=00:00:00.054009] ReconnectTimeout = 0 [t=00:00:00.054013] RotOverheadScrollSpeed = 50 [t=00:00:00.054017] RotateLogFiles = 1 [t=00:00:00.054022] ShadowMapSize = 16384 [t=00:00:00.054027] Shadows = 1 [t=00:00:00.054031] ShowClock = 0 [t=00:00:00.054037] ShowPlayerInfo = 0 [t=00:00:00.054044] SplashScreenDir = ./MenuLoadscreens [t=00:00:00.054066] TeamHighlight = 0 [t=00:00:00.054072] UnitIconDist = 114 [t=00:00:00.054077] UseDistToGroundForIcons = 1.10000002 [t=00:00:00.054081] UseLuaMemPools = 0 [t=00:00:00.054086] UseNetMessageSmoothingBuffer = 0 [t=00:00:00.054091] VFSCacheArchiveFiles = 0 [t=00:00:00.054095] Water = 4 [t=00:00:00.054099] WindowPosY = 23 [t=00:00:00.054104] XResolution = 1920 [t=00:00:00.054110] XResolutionWindowed = 1920 [t=00:00:00.054113] YResolution = 1080 [t=00:00:00.054120] YResolutionWindowed = 1009 [t=00:00:00.054125] snd_volbattle = 74 [t=00:00:00.054129] snd_volmaster = 62 [t=00:00:00.054141] ============== </User Config> ============== [t=00:00:00.054171] ============== <User System> ============== [t=00:00:00.054178] Spring Engine Version: 105.1.1-2511-g747f18b BAR105 [t=00:00:00.054191] Build Environment: gcc libstdc++ version 20230727 [t=00:00:00.054197] Compiler Version: gcc-13.2.0 [t=00:00:00.054257] Operating System: Windows 10 TBA Insider Update (build 22631) [t=00:00:00.054329] Hardware Config: AMD Ryzen 7 5700G with Radeon Graphics ; 16223MB RAM, 32095MB pagefile [t=00:00:00.054341] Binary Word Size: 64-bit (native) [t=00:00:00.054349] Process Clock: std::chrono::high_resolution_clock [t=00:00:00.054357] Physical CPU Cores: 8 [t=00:00:00.054365] Logical CPU Cores: 16 [t=00:00:00.054371] ============== </User System> ============== [t=00:00:00.054381] Run: thread affinity ffff [t=00:00:00.054781] [good_fpu_init][STREFLOP_SSE] [t=00:00:00.054791] SSE 1.0 : 1, SSE 2.0 : 1 [t=00:00:00.054797] SSE 3.0 : 1, SSSE 3.0 : 1 [t=00:00:00.054803] SSE 4.1 : 1, SSE 4.2 : 1 [t=00:00:00.054808] SSE 4.0A: 1, SSE 5.0A: 0 [t=00:00:00.056280] [WatchDog::Install] installed (hang-timeout: 30s) [t=00:00:00.056292] [WatchDog::RegisterThread] registering controls for thread [main] [t=00:00:00.103764] [GL::CheckAvailableVideoModes] desktop={1920x1080x24bpp@60Hz} current={1920x1080x24bpp@60Hz} [t=00:00:00.115434] Display (Generic PnP Monitor)=1 modes=139 bounds={x=0, y=0, w=1920, h=1080} [t=00:00:00.115449] [ 1] 3840x2160x24bpp@165Hz [t=00:00:00.115455] [ 9] 1920x1080x24bpp@165Hz [t=00:00:00.115460] [17] 1680x1050x24bpp@165Hz [t=00:00:00.115464] [24] 1600x900x24bpp@165Hz [t=00:00:00.115469] [30] 1440x1080x24bpp@165Hz [t=00:00:00.115473] [38] 1440x900x24bpp@165Hz [t=00:00:00.115477] [44] 1366x768x24bpp@165Hz [t=00:00:00.115480] [50] 1360x768x24bpp@165Hz [t=00:00:00.115485] [56] 1280x1024x24bpp@165Hz [t=00:00:00.115492] [63] 1280x960x24bpp@165Hz [t=00:00:00.115496] [70] 1280x800x24bpp@165Hz [t=00:00:00.115500] [76] 1280x768x24bpp@165Hz [t=00:00:00.115503] [82] 1280x720x24bpp@165Hz [t=00:00:00.115507] [89] 1176x664x24bpp@60Hz [t=00:00:00.115512] [91] 1152x864x24bpp@165Hz [t=00:00:00.115519] [97] 1024x768x24bpp@165Hz [t=00:00:00.115524] [105] 800x600x24bpp@165Hz [t=00:00:00.115527] [114] 720x576x24bpp@165Hz [t=00:00:00.115531] [123] 720x480x24bpp@165Hz [t=00:00:00.115535] [132] 640x480x24bpp@165Hz [t=00:00:00.543603] [GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window [t=00:00:00.544475] [GR::SetWindowAttributes][1] cfgFullScreen=1 numDisplays=1 winPos=<0,23> newRes=<1920,1080> [t=00:00:00.544499] [GR::SetWindowAttributes][2] cfgFullScreen=1 numDisplays=1 winPos=<0,23> newRes=<1920,1057> [t=00:00:00.884574] [GR::LogVersionInfo] [t=00:00:00.884588] SDL version : 2.0.18 (linked) / 2.0.18 (compiled) [t=00:00:00.884657] GL version : 4.6.0 NVIDIA 552.22 [t=00:00:00.884664] GL vendor : NVIDIA Corporation [t=00:00:00.884669] GL renderer : NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2 [t=00:00:00.884674] GLSL version: 4.60 NVIDIA [t=00:00:00.884678] GLEW version: 2.1.0 [t=00:00:00.884682] GPU memory : 8192MB (total) / 6940MB (available) [t=00:00:00.884701] SDL swap-int: 1 [t=00:00:00.884705] SDL driver : windows [t=00:00:00.884709] [t=00:00:00.884712] Initialized OpenGL Context: 4.6 (Compat) [t=00:00:00.884716] GLSL shader support : 1 [t=00:00:00.884727] GL4 support : 1 [t=00:00:00.884731] FBO extension support : 1 [t=00:00:00.884745] NVX GPU mem-info support : 1 [t=00:00:00.884750] ATI GPU mem-info support : 0 [t=00:00:00.884760] Texture clamping to edge : 1 [t=00:00:00.884766] NPOT-texture support : 1 (1) [t=00:00:00.884772] S3TC/DXT1 texture support : 1/1 [t=00:00:00.884777] texture query-LOD support : 1 (1) [t=00:00:00.884781] MSAA frame-buffer support : 1 (1) [t=00:00:00.884789] Z-buffer depth : 32 (-) [t=00:00:00.884797] primitive-restart support : 1 (1) [t=00:00:00.884801] clip-space control support: 1 (1) [t=00:00:00.884806] seamless cube-map support : 1 (1) [t=00:00:00.884810] frag-depth layout support : 1 (1) [t=00:00:00.884814] persistent maps support : 1 (1) [t=00:00:00.884818] explicit attribs location : 1 (1) [t=00:00:00.884823] multi draw indirect : 1 (-) [t=00:00:00.884827] array textures : 1 (-) [t=00:00:00.884831] buffer copy support : 1 (-) [t=00:00:00.884838] indirect draw : 1 (-) [t=00:00:00.884842] base instance : 1 (-) [t=00:00:00.884845] [t=00:00:00.884849] max. FBO samples : 32 [t=00:00:00.884853] max. FS/program texture slots : 32/192 [t=00:00:00.884857] max. texture size : 32768 [t=00:00:00.884864] max. texture anisotropy level : 16.000000 [t=00:00:00.884868] max. vec4 varyings/attributes : 31/16 [t=00:00:00.884892] max. draw-buffers : 8 [t=00:00:00.884908] max. rec. indices/vertices : 1048576/1048576 [t=00:00:00.884913] max. uniform buffer-bindings : 84 [t=00:00:00.884917] max. uniform block-size : 64KB [t=00:00:00.884921] max. storage buffer-bindings : 96 [t=00:00:00.884925] max. storage block-size : 2047MB [t=00:00:00.884928] [t=00:00:00.884932] enable AMD-hacks : 0 [t=00:00:00.884935] compress MIP-maps: 0 [t=00:00:00.885387] Number of compressed texture formats: 23 [t=00:00:00.885430] Compressed texture formats: GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 0x8b90, 0x8b91, 0x8b92, 0x8b93, 0x8b94, 0x8b95, 0x8b96, 0x8b97, 0x8b98, 0x8b99, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC. [t=00:00:00.885471] [GR::ToggleGLDebugOutput] OpenGL debug-message callback disabled [t=00:00:00.886960] [GR::UpdateGLConfigs] [t=00:00:00.887018] [VSync::SetInterval] interval=-1 (adaptive) [t=00:00:00.887026] [GR::UpdateGLGeometry][1] winSize=<1,1> [t=00:00:00.887660] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=1920.000000, vsy=1080.000000, ssx=1920.000000, ssy=1080.000000, screenPosX=0, screenPosY=0 [t=00:00:00.887673] [GR::UpdateGLGeometry][2] winSize=<1920,1080> [t=00:00:00.887678] [GR::InitGLState] [t=00:00:00.888566] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (fullscreen::exclusive) [t=00:00:00.983160] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u [t=00:00:02.833204] [~ScopedOnceTimer][FtLibraryHandler::FontConfigInit (version 2.13.1)] 1795ms [t=00:00:02.836635] [CglFont::CglShaderFontRenderer] Creating Font shaders: GLEW_ARB_explicit_attrib_location = true [t=00:00:03.351480] [Font] [CheckGenFontConfigFull] Using Fontconfig cache dir "D:/SteamLibrary/steamapps/common/Zero-K/fontcache" [t=00:00:03.351528] [Font] [CheckGenFontConfigFull] fontconfig for directory "C:\WINDOWS\fonts" up to date [t=00:00:03.352440] [WatchDog::RegisterThread] registering controls for thread [vfsi] [t=00:00:03.353958] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "D:\SteamLibrary\steamapps\common\Zero-K\" [t=00:00:03.353971] [DataDirLocater::Check] Isolation Mode! [t=00:00:03.354060] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: D:\SteamLibrary\steamapps\common\Zero-K\ [t=00:00:03.354143] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: D:\SteamLibrary\steamapps\common\Zero-K\engine\win64\105.1.1-2511-g747f18b\ [t=00:00:03.409300] Scanning: D:\SteamLibrary\steamapps\common\Zero-K\engine\win64\105.1.1-2511-g747f18b\base [t=00:00:03.409877] Scanning: D:\SteamLibrary\steamapps\common\Zero-K\maps [t=00:00:03.410222] Scanning: D:\SteamLibrary\steamapps\common\Zero-K\games [t=00:00:03.410368] Scanning: D:\SteamLibrary\steamapps\common\Zero-K\packages Fontconfig error: Cannot load default config file [t=00:00:04.336820] Warning: [AS::ScanArchive] set the 'mapfile' key in mapinfo.lua of archive "D:\SteamLibrary\steamapps\common\Zero-K\maps\ZeroWars_v2.1.7.sd7" for faster loading! [t=00:00:08.521774] Warning: [AS::ScanArchive] set the 'mapfile' key in mapinfo.lua of archive "D:\SteamLibrary\steamapps\common\Zero-K\maps\zed_2.5.sd7" for faster loading! [t=00:00:08.707687] Warning: [AS::ScanArchive] set the 'mapfile' key in mapinfo.lua of archive "D:\SteamLibrary\steamapps\common\Zero-K\maps\wanderlust_v03.sd7" for faster loading! [t=00:00:15.685697] Warning: [AS::ScanArchive] set the 'mapfile' key in mapinfo.lua of archive "D:\SteamLibrary\steamapps\common\Zero-K\maps\Volcanic_Duet_v0-5.sd7" for faster loading! [t=00:00:15.896611] Warning: [AS::ScanArchive] set the 'mapfile' key in mapinfo.lua of archive "D:\SteamLibrary\steamapps\common\Zero-K\maps\violet_rampart_1.4.sdz" for faster loading! Zero-K.exe Warning: 0 : Spring exit code is: 1, assuming crash Zero-K.exe Information: 0 : Spring exited Zero-K.exe Warning: 0 : Spring crash detected
infolog_full.txt (truncated):