ZeroK-RTS / CrashReports

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Spring UserReport [105.1.1-1821-gaca6f20] Externally launched spring crashed with code 1 #109374

Open Chobbyla opened 2 months ago

Chobbyla commented 2 months ago

infolog_full.txt (truncated):

[t=00:00:00.168341] [CpuId] found 6 cores and 12 logical cpus (mask: 0xfff) of type general
[t=00:00:00.168370] [CpuId] setting logical cpu affinity mask to 0xfff
[t=00:00:00.506166] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "E:\SteamLibrary\steamapps\common\Zero-K\"
[t=00:00:00.506567] Using writeable configuration source: "E:\SteamLibrary\steamapps\common\Zero-K\_springsettings.cfg"
Failed rotating the log file
[t=00:00:00.813178] LogOutput initialized. Logging to E:\SteamLibrary\steamapps\common\Zero-K\infolog.txt
[t=00:00:00.813253] ============== <Log Sections ([A]vailable, [E]nabled)> ==============
[t=00:00:00.813302]   
    [A] ArchiveScanner
    [A] AutohostInterface
    [A] BumpWater
    [A] CSMFGroundTextures
    [A] CregSerializer
    [A] DecalsDrawerGL4
    [A] DynWater
    [A] Font
    [A] GameServer
    [A] GroundMoveType
    [A] KeyBindings
    [A] LuaSocket
    [A] Model
    [A] Net
    [A] Path
    [A] Piece
    [A] RoamMeshDrawer
    [A] Shader
    [A] SkyBox
    [A] Sound
    [A] Texture
    [A] VFS
    [E] Sound (Notice)
    [E] VFS (Info)
[t=00:00:00.813333]   
[t=00:00:00.813345]   Enable or disable log sections using the LogSections configuration key
[t=00:00:00.813360]   or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.813373]   Use "none" to disable the default log sections.
[t=00:00:00.813386] ============== </Log Sections> ==============

[t=00:00:00.813401] ============== <User Config> ==============
[t=00:00:00.813646]   AllowDeferredMapRendering = 1
[t=00:00:00.813664]   AllowDeferredModelRendering = 1
[t=00:00:00.813679]   BumpWaterAnisotropy = 2
[t=00:00:00.813691]   BumpWaterBlurReflection = 1
[t=00:00:00.813706]   BumpWaterDepthBits = 32
[t=00:00:00.813719]   BumpWaterReflection = 2
[t=00:00:00.813732]   BumpWaterRefraction = 2
[t=00:00:00.813747]   BumpWaterTexSizeReflection = 1024
[t=00:00:00.813761]   CamFreeScrollSpeed = 50
[t=00:00:00.813775]   CamMode = 1
[t=00:00:00.813803]   CubeTexSizeReflection = 1024
[t=00:00:00.813820]   CubeTexSizeSpecular = 1024
[t=00:00:00.813834]   DualScreenMiniMapOnLeft = 1
[t=00:00:00.813849]   EdgeMoveDynamic = 0
[t=00:00:00.813861]   EdgeMoveWidth = 0.003
[t=00:00:00.813876]   FPSFOV = 90
[t=00:00:00.813888]   FPSScrollSpeed = 50
[t=00:00:00.813901]   FeatureDrawDistance = 600000
[t=00:00:00.813916]   FeatureFadeDistance = 600000
[t=00:00:00.813929]   FontSize = 18
[t=00:00:00.813944]   GrassDetail = 0
[t=00:00:00.813956]   GroundDecals = 10
[t=00:00:00.813984]   GroundDetail = 180
[t=00:00:00.814001]   GroundScarAlphaFade = 1
[t=00:00:00.814014]   HangTimeout = 30
[t=00:00:00.814027]   HardwareCursor = 1
[t=00:00:00.814040]   InitialNetworkTimeout = 0
[t=00:00:00.814055]   LinkIncomingMaxPacketRate = 512
[t=00:00:00.814069]   LinkIncomingPeakBandwidth = 65536
[t=00:00:00.814084]   LinkIncomingSustainedBandwidth = 65536
[t=00:00:00.814098]   LinkOutgoingBandwidth = 131072
[t=00:00:00.814115]   LuaGarbageCollectionMemLoadMult = 2.5
[t=00:00:00.814144]   LuaGarbageCollectionRunTimeMult = 1.5
[t=00:00:00.814160]   MSAALevel = 8
[t=00:00:00.814172]   MaxParticles = 50000
[t=00:00:00.814188]   MaxSounds = 32
[t=00:00:00.814201]   MaximumTransmissionUnit = 0
[t=00:00:00.814216]   MiddleClickScrollSpeed = -0.0015
[t=00:00:00.814229]   MiniMapMarker = 0
[t=00:00:00.814244]   MouseDragScrollThreshold = 0
[t=00:00:00.814257]   NetworkLossFactor = 1
[t=00:00:00.814273]   OverheadMaxHeightFactor = 1.39999998
[t=00:00:00.814285]   OverheadScrollSpeed = 50
[t=00:00:00.814315]   ReconnectTimeout = 0
[t=00:00:00.814331]   RotOverheadScrollSpeed = 50
[t=00:00:00.814344]   RotateLogFiles = 1
[t=00:00:00.814356]   ShadowMapSize = 16384
[t=00:00:00.814371]   Shadows = 1
[t=00:00:00.814383]   ShowClock = 0
[t=00:00:00.814397]   SoftParticles = 2
[t=00:00:00.814410]   SplashScreenDir = ./MenuLoadscreens
[t=00:00:00.814425]   UnitIconDist = 250
[t=00:00:00.814439]   UseDistToGroundForIcons = 1.10000002
[t=00:00:00.814454]   UseLuaMemPools = 0
[t=00:00:00.814562]   UseNetMessageSmoothingBuffer = 0
[t=00:00:00.814580]   VFSCacheArchiveFiles = 0
[t=00:00:00.814594]   VSync = 0
[t=00:00:00.814608]   Water = 4
[t=00:00:00.814620]   XResolution = 1920
[t=00:00:00.814632]   YResolution = 1080
[t=00:00:00.814648]   snd_volmaster = 69
[t=00:00:00.814673] ============== </User Config> ==============

[t=00:00:00.814690] ============== <User System> ==============
[t=00:00:00.814705]   Spring Engine Version: 105.1.1-1821-gaca6f20 BAR105
[t=00:00:00.814743]       Build Environment: gcc libstdc++ version 20210728
[t=00:00:00.814760]        Compiler Version: gcc-11.2.0
[t=00:00:00.814849]        Operating System: Windows 10 TBA Insider Update (build 19045)
[t=00:00:00.814959]         Hardware Config: Intel(R) Core(TM) i7-4930K CPU @ 3.40GHz; 24514MB RAM, 44994MB pagefile
[t=00:00:00.814978]        Binary Word Size: 64-bit (native)
[t=00:00:00.814991]           Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.815006]      Physical CPU Cores: 6
[t=00:00:00.815017]       Logical CPU Cores: 12
[t=00:00:00.815042] ============== </User System> ==============

[t=00:00:00.815405] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.815422]     SSE 1.0 : 1,  SSE 2.0 : 1
[t=00:00:00.815434]     SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.815444]     SSE 4.1 : 1,  SSE 4.2 : 1
[t=00:00:00.815455]     SSE 4.0A: 0,  SSE 5.0A: 0
[t=00:00:00.818445] [WatchDog::Install] installed (hang-timeout: 30s)
[t=00:00:00.818485] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.834000] [GL::CheckAvailableVideoModes] desktop={1920x1080x24bpp@60Hz} current={1920x1080x24bpp@60Hz}
[t=00:00:00.871796]     Display (Generic PnP Monitor)=1 modes=66 bounds={x=0, y=0, w=1920, h=1080}
[t=00:00:00.871825]         [ 1] 1920x1080x24bpp@60Hz
[t=00:00:00.871835]         [ 6] 1680x1050x24bpp@60Hz
[t=00:00:00.871845]         [11] 1600x1024x24bpp@60Hz
[t=00:00:00.871853]         [16] 1600x900x24bpp@60Hz
[t=00:00:00.871863]         [21] 1440x1080x24bpp@60Hz
[t=00:00:00.871871]         [26] 1366x768x24bpp@60Hz
[t=00:00:00.871878]         [27] 1360x768x24bpp@60Hz
[t=00:00:00.871920]         [28] 1280x1024x24bpp@60Hz
[t=00:00:00.871944]         [33] 1280x960x24bpp@60Hz
[t=00:00:00.871964]         [38] 1280x800x24bpp@60Hz
[t=00:00:00.871979]         [43] 1280x768x24bpp@60Hz
[t=00:00:00.871996]         [44] 1280x720x24bpp@60Hz
[t=00:00:00.872010]         [47] 1176x664x24bpp@60Hz
[t=00:00:00.872026]         [50] 1152x864x24bpp@60Hz
[t=00:00:00.872041]         [55] 1024x768x24bpp@75Hz
[t=00:00:00.872058]         [58] 800x600x24bpp@75Hz
[t=00:00:00.872075]         [61] 720x576x24bpp@50Hz
[t=00:00:00.872093]         [62] 720x480x24bpp@60Hz
[t=00:00:00.872124]         [64] 640x480x24bpp@75Hz
[t=00:00:02.303279] [GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window
[t=00:00:03.428600] [GR::SetWindowAttributes][1] cfgFullScreen=1 numDisplays=1 winPos=<0,32> newRes=<1920,1080>
[t=00:00:03.428625] [GR::SetWindowAttributes][2] cfgFullScreen=1 numDisplays=1 winPos=<0,32> newRes=<1920,1048>
[t=00:00:03.481306] [GR::LogVersionInfo]
[t=00:00:03.481333]     SDL version : 2.0.18 (linked) / 2.0.18 (compiled)
[t=00:00:03.481379]     GL version  : 4.6.0 NVIDIA 555.85
[t=00:00:03.481399]     GL vendor   : NVIDIA Corporation
[t=00:00:03.481413]     GL renderer : NVIDIA GeForce RTX 2060 SUPER/PCIe/SSE2
[t=00:00:03.481424]     GLSL version: 4.60 NVIDIA
[t=00:00:03.481444]     GLEW version: 2.1.0
[t=00:00:03.481457]     GPU memory  : 8192MB (total) / 4956MB (available)
[t=00:00:03.481497]     SDL swap-int: 1
[t=00:00:03.481516]     SDL driver  : windows
[t=00:00:03.481529]     
[t=00:00:03.481543]     Initialized OpenGL Context: 4.6 (Compat)
[t=00:00:03.481575]     GLSL shader support       : 1
[t=00:00:03.481595]     GL4 support               : 1
[t=00:00:03.481610]     FBO extension support     : 1
[t=00:00:03.481687]     NVX GPU mem-info support  : 1
[t=00:00:03.481717]     ATI GPU mem-info support  : 0
[t=00:00:03.481766]     NPOT-texture support      : 1 (1)
[t=00:00:03.481796]     S3TC/DXT1 texture support : 1/1
[t=00:00:03.481814]     texture query-LOD support : 1 (1)
[t=00:00:03.481831]     MSAA frame-buffer support : 1 (1)
[t=00:00:03.481843]     Z-buffer depth            : 32 (-)
[t=00:00:03.481907]     primitive-restart support : 1 (1)
[t=00:00:03.481926]     clip-space control support: 1 (1)
[t=00:00:03.481942]     seamless cube-map support : 1 (1)
[t=00:00:03.481956]     frag-depth layout support : 1 (1)
[t=00:00:03.481969]     persistent maps support   : 1 (1)
[t=00:00:03.481982]     explicit attribs location : 1 (1)
[t=00:00:03.481996]     multi draw indirect       : 1 (-)
[t=00:00:03.482013]     array textures            : 1 (-)
[t=00:00:03.482027]     buffer copy support       : 1 (-)
[t=00:00:03.482059]     indirect draw             : 1 (-)
[t=00:00:03.482079]     base instance             : 1 (-)
[t=00:00:03.482090]     
[t=00:00:03.482107]     max. FBO samples              : 32
[t=00:00:03.482120]     max. FS/program texture slots : 32/192
[t=00:00:03.482132]     max. texture size             : 32768
[t=00:00:03.482150]     max. texture anisotropy level : 16.000000
[t=00:00:03.482168]     max. vec4 varyings/attributes : 31/16
[t=00:00:03.482181]     max. draw-buffers             : 8
[t=00:00:03.482211]     max. rec. indices/vertices    : 1048576/1048576
[t=00:00:03.482230]     max. uniform buffer-bindings  : 84
[t=00:00:03.482242]     max. uniform block-size       : 64KB
[t=00:00:03.482254]     max. storage buffer-bindings  : 96
[t=00:00:03.482286]     max. storage block-size       : 2047MB
[t=00:00:03.482301]     
[t=00:00:03.482312]     enable AMD-hacks : 0
[t=00:00:03.482324]     compress MIP-maps: 0
[t=00:00:03.482374] [GR::ToggleGLDebugOutput] OpenGL debug-message callback disabled
[t=00:00:03.483442] [GR::UpdateGLConfigs]
[t=00:00:03.483547] [VSync::SetInterval] interval=0 (disabled)
[t=00:00:03.483568] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:03.484933] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=1920.000000, vsy=1080.000000, ssx=1920.000000, ssy=1080.000000, screenPosX=0, screenPosY=0
[t=00:00:03.484970] [GR::UpdateGLGeometry][2] winSize=<1920,1080>
[t=00:00:03.484985] [GR::InitGLState]
[t=00:00:03.485125] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (fullscreen::exclusive)
[t=00:00:03.802910] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u
[t=00:00:03.810893] [~ScopedOnceTimer][FtLibraryHandler::FontConfigInit (version 2.13.1)] 7ms
[t=00:00:03.811770] [CglFont::CglShaderFontRenderer] Creating Font shaders: GLEW_ARB_explicit_attrib_location = true
[t=00:00:03.823265] [Font] [CheckGenFontConfigFull] Using Fontconfig cache dir "E:/SteamLibrary/steamapps/common/Zero-K/fontcache"
[t=00:00:03.823317] [Font] [CheckGenFontConfigFull] fontconfig for directory "C:\Windows\fonts" up to date
[t=00:00:03.824176] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:03.832089] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "E:\SteamLibrary\steamapps\common\Zero-K\"
[t=00:00:03.832109] [DataDirLocater::Check] Isolation Mode!
[t=00:00:03.832319] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: E:\SteamLibrary\steamapps\common\Zero-K\
[t=00:00:03.832523] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: E:\SteamLibrary\steamapps\common\Zero-K\engine\win64\105.1.1-1821-gaca6f20\
[t=00:00:03.847823] Scanning: E:\SteamLibrary\steamapps\common\Zero-K\engine\win64\105.1.1-1821-gaca6f20\base
[t=00:00:03.850113] Scanning: E:\SteamLibrary\steamapps\common\Zero-K\maps
[t=00:00:03.851096] Scanning: E:\SteamLibrary\steamapps\common\Zero-K\games
[t=00:00:03.851529] Scanning: E:\SteamLibrary\steamapps\common\Zero-K\packages
[t=00:00:03.908559] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 61ms
[t=00:00:03.908618] [VFS] [SpringVFS::ReserveArchives<this=0000027bf304c400>]
[t=00:00:03.908836] [VFS] [SpringVFS::AddArchive<this=0000027bf304c400>(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:03.917095] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0000027bf304c400 (SpringVFS) global=0000000000000000 (null)
[t=00:00:03.917128] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:04.101980] [ThreadPool::SetThreadCount][1] wanted=6 current=1 maximum=12 (init=1)
[t=00:00:04.102554] [ThreadPool::SetThreadCount][2] workers=5
[t=00:00:04.102881] [Threading] Worker 2 thread CPU affinity mask set: 0x2
[t=00:00:04.103193] [Threading] Worker 4 thread CPU affinity mask set: 0x8
[t=00:00:04.103510] [Threading] Worker 5 thread CPU affinity mask set: 0x10
[t=00:00:04.104391] [Threading] Worker 3 thread CPU affinity mask set: 0x4
[t=00:00:04.108087] [Threading] Worker 1 thread CPU affinity mask set: 0x1
[t=00:00:04.108141] [Threading] Main thread CPU affinity mask set: 0xfe0
[t=00:00:04.108859][f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms
[t=00:00:04.109066][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.2ms)
[t=00:00:04.109285][f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[t=00:00:04.109311][f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[t=00:00:04.109340][f=-000001] [Sound] [Sound::InitThread][1]
[t=00:00:04.109417][f=-000001] [Sound] [Sound::OpenLoopbackDevice] UseSDLAudio is set, rendering openal-soft audio to SDL buffer and let SDL audio handle the hardware
[t=00:00:04.119270][f=-000001] [Sound] [Sound::OpenLoopbackDevice] SDL audio device(s): 
[t=00:00:04.119302][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "0" "E320-A0 (NVIDIA High Definition Audio)"
[t=00:00:04.119316][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "1" "Digital Audio (S/PDIF) (High Definition Audio Device)"
[t=00:00:04.119330][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "2" "Digital Audio (S/PDIF) (High Definition Audio Device) (2)"
[t=00:00:04.119359][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "3" "Speakers (High Definition Audio Device)"
[t=00:00:04.119372][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device
[t=00:00:04.150336][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening loopback device
[t=00:00:04.154928][f=-000001] [Sound] [Sound::OpenLoopbackDevice] device=0000027bf317fa00(default) context=0000027bf317c9a0  numChannels=2 frameSize=8
[t=00:00:04.154984][f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
[t=00:00:04.155038][f=-000001] [Sound]   Vendor:         OpenAL Community
[t=00:00:04.155058][f=-000001] [Sound]   Version:        1.1 ALSOFT 1.21.0
[t=00:00:04.155085][f=-000001] [Sound]   Renderer:       OpenAL Soft
[t=00:00:04.155136][f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[t=00:00:04.155211][f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_loopback_bformat ALC_SOFT_output_limiter ALC_SOFT_pause_device
[t=00:00:04.155234][f=-000001] [Sound]   Devices:
[t=00:00:04.161486][f=-000001] [Sound]     [OpenAL Soft on Speakers (High Definition Audio Device)]
[t=00:00:04.161544][f=-000001] [Sound]     [OpenAL Soft on E320-A0 (NVIDIA High Definition Audio)]
[t=00:00:04.161568][f=-000001] [Sound]     [OpenAL Soft on Digital Audio (S/PDIF) (High Definition Audio Device)]
[t=00:00:04.161593][f=-000001] [Sound]     [OpenAL Soft on Digital Audio (S/PDIF) (High Definition Audio Device) #2]
[t=00:00:04.161637][f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=29
[t=00:00:04.161662][f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[t=00:00:04.163172][f=-000001] [Sound]   EFX Enabled: yes
[t=00:00:04.163326][f=-000001] [Sound] [Sound::UpdateThread][2]
[t=00:00:04.209236][f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 100ms
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:31:DumpVersion():libcurl 7.86.0 OpenSSL/3.0.7 (Schannel)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:79:ConfigureCertificates():CURLOPT_CAINFO is nullptr (can be overriden by PRD_SSL_CERT_FILE env variable)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:81:ConfigureCertificates():CURLOPT_CAPATH is nullptr (can be overriden by PRD_SSL_CERT_DIR env variable)
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:202:setWritePath():Using filesystem-writepath: E:\SteamLibrary\steamapps\common\Zero-K
[Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:187:DownloadSetConfig():Free disk space: 77349 MB
[t=00:00:04.213226][f=-000001] [CPreGame] using server IP localhost and port 8452
[t=00:00:04.213279][f=-000001] [NetProto::InitLocalClient] connecting to local server
[t=00:00:04.213316][f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "E:\SteamLibrary\steamapps\common\Zero-K\demos\20240225_074718_Ennead vBeta4_105.1.1-1821-gaca6f20 BAR105.sdfz" for game data...
[t=00:00:07.133425][f=-000001] [PreGame::StartServerForDemo] starting GameServer
Fontconfig error: Cannot load default config file
[t=00:00:07.142157][f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect!
[t=00:00:07.142342][f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv4-address 127.0.0.1 (localhost) on port 8452
[t=00:00:07.142379][f=-000001] [UDPListener] successfully bound socket on port 8452
[t=00:00:07.443727][f=-000001] [PreGame::StartServerForDemo] started GameServer
[t=00:00:07.447716][f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 3234ms
[t=00:00:07.708958][f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 2 to team 0 (#active=3)
[t=00:00:07.834195][f=-000001] [PreGame::AddMapArchivesToVFS][server=0000027bf363de70] using map "Ennead vBeta4" (loaded=0 cached=0)
[t=00:00:07.834549][f=-000001] [VFS] [SpringVFS::AddArchive<this=0000027bf304c400>(arName="Ennead vBeta4", overwrite=false)] section=1 cached=0
[t=00:00:07.877716][f=-000001] [VFS] [SpringVFS::AddArchive<this=0000027bf304c400>(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[t=00:00:07.878493][f=-000001] [PreGame::AddModArchivesToVFS][server=0000027bf363de70] using game "Future Wars v0.39.17" (loaded=0 cached=0)
[t=00:00:07.975251][f=-000001] [VFS] [SpringVFS::AddArchive<this=0000027bf304c400>(arName="Future Wars v0.39.17", overwrite=false)] section=0 cached=0
[t=00:00:08.165333][f=-000001] [VFS] [SpringVFS::AddArchive<this=0000027bf304c400>(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:08.165517][f=-000001] [VFS] [SpringVFS::AddArchive<this=0000027bf304c400>(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[t=00:00:08.170476][f=-000001] [VFS] [SpringVFS::AddArchive<this=0000027bf304c400>(arName="Zero-K v1.12.6.0", overwrite=false)] section=0 cached=0
[t=00:00:10.726192][f=-000001] Warning: [PreGame::GameDataReceived] Archive Ennead vBeta4 (checksum 42782aeae71be7f2b70744cd1bb5f1066bd217b3e10ac9dd52f754860eeda943f2b4723b5ae7a8efe3199a5d601761d9ab1f0d805a5d8f2e1759964d70446473) differs from the host's copy (checksum 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.