ZeroK-RTS / CrashReports

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Spring Crash [105.1.1-2511-g747f18b] #109944

Open Chobbyla opened 1 week ago

Chobbyla commented 1 week ago

infolog_full.txt (truncated):

Zero-K.exe Information: 0 : Connecting to steam API
Zero-K.exe Information: 0 : Steam online
Zero-K.exe Information: 0 : Starting
[t=00:00:00.000000] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "H:\Steam\steamapps\common\Zero-K\"
[t=00:00:00.000587] Using writeable configuration source: "H:\Steam\steamapps\common\Zero-K\springsettings.cfg"
[t=00:00:00.000596] Using additional read-only configuration source: "H:\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2511-g747f18b\springsettings.cfg"
[t=00:00:00.009327] LogOutput initialized. Logging to H:\Steam\steamapps\common\Zero-K\infolog.txt
[t=00:00:00.009352] ============== <Log Sections ([A]vailable, [E]nabled)> ==============
[t=00:00:00.009819]   
    [A] ArchiveScanner
    [A] AutohostInterface
    [A] BumpWater
    [A] CSMFGroundTextures
    [A] CregSerializer
    [A] DynWater
    [A] Font
    [A] GameServer
    [A] GroundMoveType
    [A] KeyBindings
    [A] LuaSocket
    [A] Model
    [A] Net
    [A] Path
    [A] Piece
    [A] RoamMeshDrawer
    [A] Shader
    [A] SkyBox
    [A] Sound
    [A] Texture
    [A] VFS
    [E] Sound (Notice)
    [E] VFS (Info)
[t=00:00:00.009831]   
[t=00:00:00.009835]   Enable or disable log sections using the LogSections configuration key
[t=00:00:00.009843]   or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.009847]   Use "none" to disable the default log sections.
[t=00:00:00.009851] ============== </Log Sections> ==============

[t=00:00:00.009855] ============== <User Config> ==============
[t=00:00:00.009940]   AllowDeferredMapRendering = 1
[t=00:00:00.009945]   AllowDeferredModelRendering = 1
[t=00:00:00.009948]   AnimationMT = 0
[t=00:00:00.009952]   BumpWaterAnisotropy = 2
[t=00:00:00.009960]   BumpWaterBlurReflection = 1
[t=00:00:00.009964]   BumpWaterDepthBits = 32
[t=00:00:00.009967]   BumpWaterReflection = 2
[t=00:00:00.009971]   BumpWaterRefraction = 2
[t=00:00:00.009974]   BumpWaterTexSizeReflection = 1024
[t=00:00:00.009978]   CamFreeScrollSpeed = 50
[t=00:00:00.009981]   CamMode = 1
[t=00:00:00.009985]   CamTimeExponent = 4.0
[t=00:00:00.009988]   CamTimeFactor = 1.0
[t=00:00:00.009992]   CubeTexSizeReflection = 1024
[t=00:00:00.009995]   CubeTexSizeSpecular = 1024
[t=00:00:00.010002]   DualScreenMiniMapOnLeft = 1
[t=00:00:00.010006]   EdgeMoveDynamic = 0
[t=00:00:00.010009]   EdgeMoveWidth = 0.003
[t=00:00:00.010012]   FPSFOV = 90
[t=00:00:00.010015]   FPSScrollSpeed = 50
[t=00:00:00.010019]   FeatureDrawDistance = 600000
[t=00:00:00.010023]   FeatureFadeDistance = 600000
[t=00:00:00.010026]   FontSize = 18
[t=00:00:00.010029]   Fullscreen = 0
[t=00:00:00.010033]   GrassDetail = 0
[t=00:00:00.010036]   GroundDecals = 10
[t=00:00:00.010039]   GroundDetail = 180
[t=00:00:00.010042]   HangTimeout = 30
[t=00:00:00.010048]   HardwareCursor = 1
[t=00:00:00.010052]   InitialNetworkTimeout = 0
[t=00:00:00.010055]   InputTextGeo = 0.26 0.73 0.02 0.028
[t=00:00:00.010058]   LODScale = 1.000
[t=00:00:00.010062]   LODScaleReflection = 1.000
[t=00:00:00.010065]   LODScaleRefraction = 1.000
[t=00:00:00.010069]   LODScaleShadow = 1.000
[t=00:00:00.010072]   LinkIncomingMaxPacketRate = 512
[t=00:00:00.010076]   LinkIncomingPeakBandwidth = 65536
[t=00:00:00.010082]   LinkIncomingSustainedBandwidth = 65536
[t=00:00:00.010090]   LinkOutgoingBandwidth = 131072
[t=00:00:00.010095]   LuaGarbageCollectionMemLoadMult = 2.5
[t=00:00:00.010099]   LuaGarbageCollectionRunTimeMult = 1.5
[t=00:00:00.010102]   MSAALevel = 8
[t=00:00:00.010105]   MaxParticles = 50000
[t=00:00:00.010108]   MaxSounds = 32
[t=00:00:00.010112]   MaximumTransmissionUnit = 0
[t=00:00:00.010116]   MiddleClickScrollSpeed = -0.0015
[t=00:00:00.010119]   MiniMapCanFlip = 1
[t=00:00:00.010122]   MiniMapMarker = 0
[t=00:00:00.010126]   MouseDragCircleCommandThreshold = 25
[t=00:00:00.010154]   MouseDragScrollThreshold = 0
[t=00:00:00.010158]   NetworkLossFactor = 1
[t=00:00:00.010162]   OverheadMaxHeightFactor = 1.39999998
[t=00:00:00.010165]   OverheadScrollSpeed = 50
[t=00:00:00.010169]   ReconnectTimeout = 0
[t=00:00:00.010173]   RotOverheadScrollSpeed = 50
[t=00:00:00.010176]   RotateLogFiles = 1
[t=00:00:00.010179]   ShadowMapSize = 16384
[t=00:00:00.010182]   Shadows = 1
[t=00:00:00.010185]   ShowClock = 0
[t=00:00:00.010189]   ShowPlayerInfo = 0
[t=00:00:00.010197]   SoftParticles = 2
[t=00:00:00.010201]   SplashScreenDir = ./MenuLoadscreens
[t=00:00:00.010204]   TeamHighlight = 0
[t=00:00:00.010207]   UnitIconDist = 151
[t=00:00:00.010211]   UpdateBoundingVolumeMT = 0
[t=00:00:00.010214]   UpdateWeaponVectorsMT = 0
[t=00:00:00.010218]   UseDistToGroundForIcons = 1.10000002
[t=00:00:00.010222]   UseLuaMemPools = 0
[t=00:00:00.010226]   UseNetMessageSmoothingBuffer = 0
[t=00:00:00.010229]   VFSCacheArchiveFiles = 0
[t=00:00:00.010233]   Water = 4
[t=00:00:00.010239]   WindowBorderless = 1
[t=00:00:00.010242]   WindowPosY = 0
[t=00:00:00.010245]   XResolution = 1920
[t=00:00:00.010249]   XResolutionWindowed = 1920
[t=00:00:00.010252]   YResolution = 1080
[t=00:00:00.010255]   YResolutionWindowed = 1080
[t=00:00:00.010259]   snd_volmaster = 4
[t=00:00:00.010268] ============== </User Config> ==============

[t=00:00:00.010272] ============== <User System> ==============
[t=00:00:00.010276]   Spring Engine Version: 105.1.1-2511-g747f18b BAR105
[t=00:00:00.010283]       Build Environment: gcc libstdc++ version 20230727
[t=00:00:00.010287]        Compiler Version: gcc-13.2.0
[t=00:00:00.010313]        Operating System: Windows 10 TBA Insider Update (build 19045)
[t=00:00:00.010341]         Hardware Config: AMD Ryzen 7 5800X 8-Core Processor             ; 32713MB RAM, 42953MB pagefile
[t=00:00:00.010346]        Binary Word Size: 64-bit (native)
[t=00:00:00.010350]           Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.010353]      Physical CPU Cores: 8
[t=00:00:00.010360]       Logical CPU Cores: 16
[t=00:00:00.010364] ============== </User System> ==============

[t=00:00:00.010369] Run: thread affinity ffff
[t=00:00:00.010449] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.010454]     SSE 1.0 : 1,  SSE 2.0 : 1
[t=00:00:00.010457]     SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.010460]     SSE 4.1 : 1,  SSE 4.2 : 1
[t=00:00:00.010463]     SSE 4.0A: 1,  SSE 5.0A: 0
[t=00:00:00.011082] [WatchDog::Install] installed (hang-timeout: 30s)
[t=00:00:00.011095] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.015398] [GL::CheckAvailableVideoModes] desktop={1920x1080x24bpp@60Hz} current={1920x1080x24bpp@60Hz}
[t=00:00:00.018410]     Display (Generic PnP Monitor)=1 modes=45 bounds={x=0, y=0, w=1920, h=1080}
[t=00:00:00.018418]         [ 1] 1920x1080x24bpp@60Hz
[t=00:00:00.018424]         [ 4] 1760x990x24bpp@60Hz
[t=00:00:00.018428]         [ 7] 1680x1050x24bpp@60Hz
[t=00:00:00.018431]         [ 8] 1600x1200x24bpp@60Hz
[t=00:00:00.018435]         [ 9] 1600x900x24bpp@60Hz
[t=00:00:00.018445]         [10] 1440x900x24bpp@60Hz
[t=00:00:00.018449]         [11] 1366x768x24bpp@60Hz
[t=00:00:00.018452]         [12] 1280x1024x24bpp@75Hz
[t=00:00:00.018456]         [14] 1280x960x24bpp@60Hz
[t=00:00:00.018460]         [15] 1280x720x24bpp@60Hz
[t=00:00:00.018463]         [18] 1152x870x24bpp@75Hz
[t=00:00:00.018467]         [21] 1152x864x24bpp@75Hz
[t=00:00:00.018470]         [24] 1128x634x24bpp@75Hz
[t=00:00:00.018473]         [27] 1024x768x24bpp@75Hz
[t=00:00:00.018476]         [30] 800x600x24bpp@75Hz
[t=00:00:00.018480]         [34] 720x576x24bpp@60Hz
[t=00:00:00.018487]         [37] 720x480x24bpp@60Hz
[t=00:00:00.018491]         [39] 720x400x24bpp@70Hz
[t=00:00:00.018495]         [42] 640x480x24bpp@75Hz
[t=00:00:00.098616] [GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window
[t=00:00:00.098899] [GR::SetWindowAttributes][1] cfgFullScreen=0 numDisplays=1 winPos=<0,0> newRes=<1920,1080>
[t=00:00:00.098909] [GR::SetWindowAttributes][2] cfgFullScreen=0 numDisplays=1 winPos=<0,0> newRes=<1920,1080>
[t=00:00:00.177042] [GR::LogVersionInfo]
[t=00:00:00.177110]     SDL version : 2.0.18 (linked) / 2.0.18 (compiled)
[t=00:00:00.177116]     GL version  : 4.6.0 Compatibility Profile Context 23.9.2.230911
[t=00:00:00.177121]     GL vendor   : ATI Technologies Inc.
[t=00:00:00.177124]     GL renderer : AMD Radeon RX 6700 XT
[t=00:00:00.177127]     GLSL version: 4.60
[t=00:00:00.177130]     GLEW version: 2.1.0
[t=00:00:00.177134]     GPU memory  : 28128MB (total) / 28128MB (available)
[t=00:00:00.177149]     SDL swap-int: 0
[t=00:00:00.177153]     SDL driver  : windows
[t=00:00:00.177161]     
[t=00:00:00.177164]     Initialized OpenGL Context: 4.6 (Compat)
[t=00:00:00.177168]     GLSL shader support       : 1
[t=00:00:00.177171]     GL4 support               : 1
[t=00:00:00.177174]     FBO extension support     : 1
[t=00:00:00.177184]     NVX GPU mem-info support  : 0
[t=00:00:00.177189]     ATI GPU mem-info support  : 1
[t=00:00:00.177197]     Texture clamping to edge  : 1
[t=00:00:00.177202]     NPOT-texture support      : 1 (1)
[t=00:00:00.177207]     S3TC/DXT1 texture support : 1/0
[t=00:00:00.177214]     texture query-LOD support : 1 (1)
[t=00:00:00.177219]     MSAA frame-buffer support : 1 (1)
[t=00:00:00.177222]     Z-buffer depth            : 24 (-)
[t=00:00:00.177228]     primitive-restart support : 1 (1)
[t=00:00:00.177232]     clip-space control support: 1 (1)
[t=00:00:00.177236]     seamless cube-map support : 1 (1)
[t=00:00:00.177239]     frag-depth layout support : 1 (1)
[t=00:00:00.177243]     persistent maps support   : 1 (1)
[t=00:00:00.177246]     explicit attribs location : 1 (1)
[t=00:00:00.177253]     multi draw indirect       : 1 (-)
[t=00:00:00.177258]     array textures            : 1 (-)
[t=00:00:00.177262]     buffer copy support       : 1 (-)
[t=00:00:00.177265]     indirect draw             : 1 (-)
[t=00:00:00.177268]     base instance             : 1 (-)
[t=00:00:00.177271]     
[t=00:00:00.177275]     max. FBO samples              : 8
[t=00:00:00.177279]     max. FS/program texture slots : 32/160
[t=00:00:00.177283]     max. texture size             : 16384
[t=00:00:00.177289]     max. texture anisotropy level : 16.000000
[t=00:00:00.177296]     max. vec4 varyings/attributes : 16/32
[t=00:00:00.177300]     max. draw-buffers             : 8
[t=00:00:00.177303]     max. rec. indices/vertices    : 536870911/536870911
[t=00:00:00.177306]     max. uniform buffer-bindings  : 84
[t=00:00:00.177310]     max. uniform block-size       : 4096KB
[t=00:00:00.177313]     max. storage buffer-bindings  : 96
[t=00:00:00.177316]     max. storage block-size       : 2047MB
[t=00:00:00.177319]     
[t=00:00:00.177322]     enable AMD-hacks : 1
[t=00:00:00.177325]     compress MIP-maps: 0
[t=00:00:00.177363]     Number of compressed texture formats: 33
[t=00:00:00.177383]     Compressed texture formats: 0x83a0, 0x83a1, 0x83a2, 0x83a3, 0x83a4, 0x83a5, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 0x8c4c, 0x8c4d, 0x8c4e, 0x8c4f, 0x8d64, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_SIGNED_RED_RGTC1, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_SIGNED_RG_RGTC2, GL_COMPRESSED_RGBA_BPTC_UNORM, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC. 
[t=00:00:00.177408] [GR::ToggleGLDebugOutput] OpenGL debug-message callback disabled
[t=00:00:00.177611] [GR::UpdateGLConfigs]
[t=00:00:00.177635] [VSync::SetInterval] interval=-1 (adaptive)
[t=00:00:00.177640] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:00.177648] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=1920.000000, vsy=1080.000000, ssx=1920.000000, ssy=1080.000000, screenPosX=0, screenPosY=0
[t=00:00:00.177654] [GR::UpdateGLGeometry][2] winSize=<1920,1080>
[t=00:00:00.177657] [GR::InitGLState]
[t=00:00:00.177701] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)
[t=00:00:00.260321] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u
[t=00:00:00.266320] [~ScopedOnceTimer][FtLibraryHandler::FontConfigInit (version 2.13.1)] 5ms
[t=00:00:00.276623] [Font] [CheckGenFontConfigFull] Using Fontconfig cache dir "H:/Steam/steamapps/common/Zero-K/fontcache"
[t=00:00:00.276644] [Font] [CheckGenFontConfigFull] fontconfig for directory "C:\Windows\fonts" up to date
[t=00:00:00.276926] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:00.278194] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "H:\Steam\steamapps\common\Zero-K\"
[t=00:00:00.278202] [DataDirLocater::Check] Isolation Mode!
[t=00:00:00.278273] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: H:\Steam\steamapps\common\Zero-K\
[t=00:00:00.278331] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: H:\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2511-g747f18b\
[t=00:00:00.291671] Scanning: H:\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2511-g747f18b\base
[t=00:00:00.292306] Scanning: H:\Steam\steamapps\common\Zero-K\maps
[t=00:00:00.292743] Scanning: H:\Steam\steamapps\common\Zero-K\games
[t=00:00:00.292917] Scanning: H:\Steam\steamapps\common\Zero-K\packages
[t=00:00:00.310870] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 19ms
[t=00:00:00.310883] [VFS] [SpringVFS::ReserveArchives<this=0000013e66ea4d30>]
[t=00:00:00.310966] [VFS] [SpringVFS::AddArchive<this=0000013e66ea4d30>(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.319335] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0000013e66ea4d30 (SpringVFS) global=0000000000000000 (null)
[t=00:00:00.319344] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:00.355939] [ThreadPool::SetThreadCount][1] wanted=8 current=1 maximum=16 (init=1)
[t=00:00:00.356210] [ThreadPool::SetThreadCount][2] workers=7
[t=00:00:00.356248] [Threading] Worker 3 thread CPU affinity mask set: 0x4
[t=00:00:00.356292] [Threading] Worker 4 thread CPU affinity mask set: 0x8
[t=00:00:00.356325] [Threading] Worker 5 thread CPU affinity mask set: 0x10
[t=00:00:00.356399] [Threading] Worker 6 thread CPU affinity mask set: 0x20
[t=00:00:00.356449] [Threading] Worker 7 thread CPU affinity mask set: 0x40
[t=00:00:00.357694] [Threading] Worker 1 thread CPU affinity mask set: 0x1
[t=00:00:00.357699] [Threading] Worker 2 thread CPU affinity mask set: 0x2
[t=00:00:00.357732] [Threading] Main thread CPU affinity mask set: 0xff80
[t=00:00:00.358019][f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms
[t=00:00:00.358072][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
[t=00:00:00.358143][f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[t=00:00:00.358164][f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[t=00:00:00.358172][f=-000001] [Sound] [Sound::InitThread][1]
[t=00:00:00.358209][f=-000001] [Sound] [Sound::OpenLoopbackDevice] UseSDLAudio is set, rendering openal-soft audio to SDL buffer and let SDL audio handle the hardware
[t=00:00:00.364899][f=-000001] [Sound] [Sound::OpenLoopbackDevice] SDL audio device(s): 
[t=00:00:00.364911][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "0" "VoiceMeeter Input (VB-Audio VoiceMeeter VAIO)"
[t=00:00:00.364917][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "1" "1 - VX238 (AMD High Definition Audio Device)"
[t=00:00:00.364923][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "2" "Realtek Digital Output (Realtek(R) Audio)"
[t=00:00:00.364937][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "3" "Speakers (Realtek(R) Audio)"
[t=00:00:00.364943][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device
[t=00:00:00.373299][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening loopback device
[t=00:00:00.375468][f=-000001] [Sound] [Sound::OpenLoopbackDevice] device=0000013e31517a10(default) context=0000013e3141cba0  numChannels=2 frameSize=8
[t=00:00:00.375481][f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
[t=00:00:00.375534][f=-000001] [Sound]   Vendor:         OpenAL Community
[t=00:00:00.375541][f=-000001] [Sound]   Version:        1.1 ALSOFT 1.21.0
[t=00:00:00.375547][f=-000001] [Sound]   Renderer:       OpenAL Soft
[t=00:00:00.375563][f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[t=00:00:00.375584][f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_loopback_bformat ALC_SOFT_output_limiter ALC_SOFT_pause_device
[t=00:00:00.375591][f=-000001] [Sound]   Devices:
[t=00:00:00.378083][f=-000001] [Sound]     [OpenAL Soft on VoiceMeeter Input (VB-Audio VoiceMeeter VAIO)]
[t=00:00:00.378098][f=-000001] [Sound]     [OpenAL Soft on 1 - VX238 (AMD High Definition Audio Device)]
[t=00:00:00.378104][f=-000001] [Sound]     [OpenAL Soft on Realtek Digital Output (Realtek(R) Audio)]
[t=00:00:00.378108][f=-000001] [Sound]     [OpenAL Soft on Speakers (Realtek(R) Audio)]
[t=00:00:00.378116][f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=29
[t=00:00:00.378123][f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[t=00:00:00.378739][f=-000001] [Sound]   EFX Enabled: yes
[t=00:00:00.378749][f=-000001] [Sound] [Sound::UpdateThread][2]
[t=00:00:00.463684][f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 105ms
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:32:DumpVersion():libcurl 7.86.0 OpenSSL/3.0.7 (Schannel)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:80:ConfigureCertificates():CURLOPT_CAINFO is nullptr (can be overriden by PRD_SSL_CERT_FILE env variable)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:82:ConfigureCertificates():CURLOPT_CAPATH is nullptr (can be overriden by PRD_SSL_CERT_DIR env variable)
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:203:setWritePath():Using filesystem-writepath: H:\Steam\steamapps\common\Zero-K
[Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:187:DownloadSetConfig():Free disk space: 191757 MB
[t=00:00:00.465079][f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.12.6.2"
[t=00:00:00.465500][f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=0000013e66ea4d30>(arName="Chobby v1.12.6.2", overwrite=false)] section=3 cached=0
[t=00:00:00.482915][f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=0000013e66ea4d30>(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.483017][f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=0000013e66ea4d30>(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[t=00:00:00.489414][f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=0000013e66ea4d30>(arName="Spring Cursors", overwrite=false)] section=2 cached=0
[t=00:00:00.570180][f=-000001] LuaMenu Entry Point: "LuaMenu/main.lua"
[t=00:00:00.584516][f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2
[t=00:00:00.585047][f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2
[t=00:00:00.590362][f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2
[t=00:00:00.590455][f=-000001] [LuaMenu] Searching for new Widgets
[t=00:00:00.590463][f=-000001] [LuaMenu] Scanning: LuaMenu/Addons/
[t=00:00:00.590495][f=-000001] [LuaMenu] Scanning: LuaMenu/Widgets/
[t=00:00:00.590630][f=-000001] [LuaMenu] Scanning: LuaMenu/SystemAddons/
[t=00:00:00.590642][f=-000001] [LuaMenu] Scanning: LuaMenu/SystemWidgets/
[t=00:00:00.590653][f=-000001] [LuaMenu] Scanning: LuaMenu/chili/
[t=00:00:00.590663][f=-000001] [LuaMenu] Scanning: libs/chilifx/LuaMenu/widgets
[t=00:00:00.590675][f=-000001] [LuaMenu] Scanning: libs/chilivn/LuaMenu/widgets
[t=00:00:00.590688][f=-000001] [LuaMenu] Scanning: libs/chotify/LuaMenu/widgets
[t=00:00:00.590707][f=-000001] [LuaMenu] Scanning: libs/i18n/LuaMenu/widgets
[t=00:00:00.590721][f=-000001] [LuaMenu] Scanning: libs/liblobby/LuaMenu/widgets
Fontconfig error: Cannot load default config file
[t=00:00:00.591127][f=-000001] [LuaMenu] Warning: Missing GetInfo() in: base64.lua
[t=00:00:00.591240][f=-000001] [LuaMenu] Warning: Missing GetInfo() in: engineversion.lua
[t=00:00:00.591412][f=-000001] Spring.GetWindowGeometry, 1920, 1080, 0, 0, 0, 0, 0, 0
[t=00:00:00.591420][f=-000001] Spring.GetViewGeometry, 1920, 1080, 0, 0
[t=00:00:00.591431][f=-000001] gl.GetViewSizes, 1920, 1080
[t=00:00:00.591442][f=-000001] [LuaMenu] Warning: Missing GetInfo() in: function_override.lua
[t=00:00:00.592236][f=-000001] [LuaMenu] Warning: Missing GetInfo() in: json.lua
[t=00:00:00.592370][f=-000001] [LuaMenu] Warning: Missing GetInfo() in: numberfunctions.lua
[t=00:00:00.592775][f=-000001] [LuaMenu] Warning: Missing GetInfo() in: tablefunctions.lua
[t=00:00:00.593566][f=-000001] [LuaMenu] Warning: Missing GetInfo() in: timefunctions.lua
[t=00:00:00.599878][f=-000001] [LuaMenu] Loading widgets   <>=vfs  **=raw  ()=unknown
[t=00:00:00.600475][f=-000001] [LuaMenu] Loading API widget:  Delay API              <api_delay.lua>
[t=00:00:00.602950][f=-000001] [LuaMenu] Loading API widget:  spring-launcher        <api_spring_launcher_loader.lua>
[t=00:00:00.603316][f=-000001] [spring-launcher] Disabling spring-launcher due to missing connection detalis.
[t=00:00:00.604221][f=-000001] [LuaMenu] Loading API widget:  Limit FPS              <api_limit_fps.lua>
[t=00:00:00.604736][f=-000001] [LuaMenu] Loading API widget:  Away Tracker           <gui_away_tracker.lua>
[t=00:00:00.605940][f=-000001] [LuaMenu] Loading API widget:  Chili Framework        <api_chili.lua>
[t=00:00:00.688934][f=-000001] [LuaMenu] Loading API widget:  LibLobby API           <api_lobby.lua>
[t=00:00:00.689472][f=-000001] [liblobby] liblobby configuration: 
[t=00:00:00.689481][f=-000001] [liblobby] serverName, Zero-K
[t=00:00:00.689486][f=-000001] [liblobby] port, 8200
[t=00:00:00.689491][f=-000001] [liblobby] protocol, zks
[t=00:00:00.689504][f=-000001] [liblobby] address, zero-k.info
[t=00:00:00.696221][f=-000001] [LuaMenu] Loading API widget:  i18n                   <api_i18n.lua>
[t=00:00:00.699050][f=-000001] [LuaMenu] Loading API widget:  ChiliFX                <api_chilifx.lua>
[t=00:00:00.700183][f=-000001] [ChiliFX] Enabled: true
[t=00:00:00.701268][f=-000001] [LuaMenu] Loading API widget:  Chotify                <api_chotify.lua>
[t=00:00:00.702023][f=-000001] [Chotify] Enabled: true
[t=00:00:00.704179][f=-000001] [LuaMenu] Loading API widget:  Download Handler       <api_download_handler.lua>
[t=00:00:00.710706][f=-000001] [LuaMenu] Loading API widget:  Ingame Interface       <api_ingame_interface.lua>
[t=00:00:00.710861][f=-000001] [liblobby] Error: Event: OnBattleAboutToStart, listener cannot be nil
[t=00:00:00.711329][f=-000001] [LuaMenu] Loading widget:      Test                   <dbg_test.lua>
[t=00:00:00.712624][f=-000001] [LuaMenu] Loading widget:      Command Buffering      <api_command_buffering.lua>
[t=00:00:00.713145][f=-000001] [LuaMenu] Loading widget:      Battle List Window     <gui_battle_list_window.lua>
[t=00:00:00.716076][f=-000001] [LuaMenu] Loading widget:      Campaign Options Window  <gui_campaign_options.lua>
[t=00:00:00.720076][f=-000001] [LuaMenu] Loading widget:      Community Window       <gui_community_window.lua>
[t=00:00:00.722551][f=-000001] [LuaMenu] Loading widget:      Download Window        <gui_download_window.lua>
[t=00:00:00.724095][f=-000001] [LuaMenu] Loading widget:      Featured Maps API      <api_featured_maps.lua>
[t=00:00:00.726049][f=-000001] [LuaMenu] Loading widget:      Friend Window          <gui_friend_window.lua>
[t=00:00:00.727897][f=-000001] [LuaMenu] Loading widget:      Missions Handles       <gui_mission_handler.lua>
[t=00:00:00.729950][f=-000001] [LuaMenu] Loading widget:      Notification Handler   <api_notification_handler.lua>
[t=00:00:00.735469][f=-000001] [LuaMenu] Loading widget:      Planetwars List Window  <gui_planetwars_list_window.lua>
[t=00:00:00.740430][f=-000001] [LuaMenu] Loading widget:      Queue List Window      <gui_queue_list_window.lua>
[t=00:00:00.742651][f=-000001] [LuaMenu] Loading widget:      Replays window         <gui_replay_handler.lua>
[t=00:00:00.750362][f=-000001] [LuaMenu] Loading widget:      Settings Window        <gui_settings_window.lua>
[t=00:00:00.752458][f=-000001] [LuaMenu] Loading widget:      SpringBoard Window     <gui_springboard_window.lua>
[t=00:00:00.756458][f=-000001] [LuaMenu] Loading widget:      Users Handler          <api_user_handler.lua>
[t=00:00:00.760823][f=-000001] [LuaMenu] Loading widget:      ZK wrapper loopback interface  <zk_loopback.lua>
[t=00:00:00.762186][f=-000001] [Chobby] Using wrapper port: , 60908
[t=00:00:00.763440][f=-000001] [LuaMenu] Loading widget:      Cache Handler API      <api_cache_handler.lua>
[t=00:00:00.764264][f=-000001] [LuaMenu] Loading widget:      Internet Browser API   <api_internet_browser.lua>
[t=00:00:00.764675][f=-000001] [LuaMenu] Loading widget:      Map Handler API        <api_map_handler.lua>
[t=00:00:00.765145][f=-000001] [LuaMenu] Loading widget:      Spring-Launcher log-upload  <sl_upload_log.lua>
[t=00:00:00.765545][f=-000001] [Chobby] spring-launcher doesn't exist.
[t=00:00:00.765926][f=-000001] [LuaMenu] Loading widget:      Spring-Launcher wrapper loopback interface  <sl_loopback.lua>
[t=00:00:00.766318][f=-000001] [Chobby] spring-launcher doesn't exist.
Zero-K.exe Information: 0 : Chobby connected to wrapper
[t=00:00:00.770697][f=-000001] [LuaMenu] Loading widget:      Campaign Data Handler  <api_campaign_data.lua>
[t=00:00:00.772772][f=-000001] [LuaMenu] Loading widget:      API Script Handler     <api_script_generator.lua>
[t=00:00:00.774010][f=-000001] [LuaMenu] Loading widget:      Analytics Handler      <api_analytics.lua>
Zero-K.exe Information: 0 : Chobbyla >> SteamOnline {}

[t=00:00:00.774647][f=-000001] [LuaMenu] Loading widget:      Animation control      <api_animation_control.lua>
[t=00:00:00.775937][f=-000001] [LuaMenu] Loading widget:      Battle Login Rejoin    <gui_battle_login_rejoin.lua>
[t=00:00:00.778107][f=-000001] [LuaMenu] Loading widget:      Battle Proposal Handler  <api_battle_proposal_handler.lua>
[t=00:00:00.786297][f=-000001] [LuaMenu] Loading widget:      Battle Room Window     <gui_battle_room_window.lua>
[t=00:00:00.788887][f=-000001] [LuaMenu] Loading widget:      Battle status panel    <gui_battle_status_panel.lua>
[t=00:00:00.791055][f=-000001] [LuaMenu] Loading widget:      Benchmark Handler      <gui_benchmark_handler.lua>
[t=00:00:00.794320][f=-000001] [LuaMenu] Loading widget:      Campaign Commander Loadout  <gui_campaign_commander_loadout.lua>
[t=00:00:00.801757][f=-000001] [LuaMenu] Loading widget:      Campaign Handler       <gui_campaign_handler.lua>
[t=00:00:00.804457][f=-000001] [LuaMenu] Loading widget:      Campaign Handler ZK    <zk_campaign_handler.lua>
[t=00:00:00.808976][f=-000001] [LuaMenu] Loading widget:      Campaign Save/Load     <gui_campaign_saveload.lua>
Zero-K.exe Information: 0 : Chobbyla >> WrapperOnline {"UserID":"REDACTED","InstallID":"REDACTED","DefaultServerHost":"zero-k.info","DefaultServerPort":8200,"IsSteamFolder":true}

[t=00:00:00.811176][f=-000001] [LuaMenu] Loading widget:      Campaign Technology Panel  <gui_campaign_technology_panel.lua>
[t=00:00:00.818267][f=-000001] [LuaMenu] Loading widget:      Chili Visual Novel     <campaign_chili_vn.lua>
Zero-K.exe Error: 0 : Error initializing discord-RPC: System.BadImageFormatException: An attempt was made to load a program with an incorrect format. (Exception from HRESULT: 0x8007000B)
   at DiscordRpc.Initialize(String applicationId, EventHandlers& handlers, Boolean autoRegister, String optionalSteamId)
   at DiscordController.Init()
[t=00:00:00.828373][f=-000001] [LuaMenu] Loading widget:      Codex Handler          <gui_campaign_codex_handler.lua>
[t=00:00:00.830141][f=-000001] [LuaMenu] Loading widget:      Color change window    <gui_color_change_window.lua>
[t=00:00:00.833849][f=-000001] [LuaMenu] Loading widget:      Cursor tooltip         <gui_tooltip.lua>
[t=00:00:00.837105][f=-000001] [LuaMenu] Loading widget:      Discord Handler        <api_discord_handler.lua>
[t=00:00:00.838951][f=-000001] [LuaMenu] Loading widget:      Load Game Menu         <gui_loadgame.lua>
[t=00:00:00.841269][f=-000001] [LuaMenu] Loading widget:      Login Window           <gui_login_window.lua>
[t=00:00:00.843828][f=-000001] [LuaMenu] Loading widget:      Maplist Panel          <gui_maplist_panel.lua>
[t=00:00:00.845655][f=-000001] [LuaMenu] Loading widget:      Mission Progress Handler  <api_mission_progress_handler.lua>
[t=00:00:00.848147][f=-000001] [LuaMenu] Loading widget:      Modoptions Panel       <gui_modoptions_panel.lua>
[t=00:00:00.850158][f=-000001] [LuaMenu] Loading widget:      Party status panel     <gui_party_status_panel.lua>
[t=00:00:00.853062][f=-000001] [LuaMenu] Loading widget:      Planet Battle Handler  <api_planet_battle_handler.lua>
[t=00:00:00.853873][f=-000001] [LuaMenu] Loading widget:      Popup Preloader        <gui_popup_preloader.lua>
[t=00:00:00.857351][f=-000001] [LuaMenu] Loading widget:      Queue status panel     <gui_queue_status_panel.lua>
[t=00:00:00.859066][f=-000001] [LuaMenu] Loading widget:      Rank update window     <gui_rank_update_window.lua>
------- TRUNCATED -------
[t=00:01:56.933895][f=-000001] Loaded widget:  UnitResurrected callin  <api_callin_rez.lua>
[t=00:01:56.934093][f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
[t=00:01:56.936191][f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>
[t=00:01:56.936350][f=-000001] Lua garbage collection rate: 30/s
[t=00:01:56.936360][f=-000001] Loaded widget:  GC Control          <api_gc_control.lua>
[t=00:01:56.936498][f=-000001] Loaded widget:  Font Cache          <api_font_cache.lua>
[t=00:01:56.936785][f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>
[t=00:01:56.943176][f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
[t=00:01:56.944227][f=-000001] Loaded widget:  Loading failure pop-up  <init_load_errors.lua>
[t=00:01:56.946823][f=-000001] Writing last game win data
[t=00:01:56.950143][f=-000001] LuaUI v0.3
[t=00:01:57.032138][f=-000001] [Game::Load][7] globalQuit=0 forcedQuit=0
[t=00:01:57.220807][f=-000001] [Game::Load][8] globalQuit=0 forcedQuit=0
[t=00:01:57.220834][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Skirmish AIs"
[t=00:01:57.234891][f=-000001] [EOH::CreateSkirmishAI(id=0)]
[t=00:01:57.234914][f=-000001] [AIWrapper::PreInit][AI=0 team=1] creating callbacks
[t=00:01:57.354756][f=-000001] Skirmish AI <Circuit Hard-stable>: 1.2.10
[t=00:01:57.389179][f=-000001] Skirmish AI <Circuit Hard-stable>: AngelScript Rules!
[t=00:01:57.390434][f=-000001] Skirmish AI <Circuit Hard-stable>: Loading the Terrain-Map ...
[t=00:01:57.390667][f=-000001] Skirmish AI <Circuit Hard-stable>:   Water Damage: 0.000000
[t=00:01:57.390994][f=-000001] Skirmish AI <Circuit Hard-stable>:   Sector-Map Block Size: 64
[t=00:01:57.391007][f=-000001] Skirmish AI <Circuit Hard-stable>:   Sector-Map Size: 16384 (x128, z128)
[t=00:01:57.394899][f=-000001] Skirmish AI <Circuit Hard-stable>:   Determining Usable Terrain for all units ...
[t=00:01:57.405424][f=-000001] Skirmish AI <Circuit Hard-stable>:   Map Land Percent: 94.56%
[t=00:01:57.405436][f=-000001] Skirmish AI <Circuit Hard-stable>:   Minimum Elevation: -24.97
[t=00:01:57.405450][f=-000001] Skirmish AI <Circuit Hard-stable>:   Maximum Elevation: 511.63
[t=00:01:57.405460][f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(-0.000000 / any)      Is buildable across 93.652344% of the map. (used by 33 unit-defs)
[t=00:01:57.405471][f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(any / any)    Is buildable across 100.000000% of the map. (used by 36 unit-defs)
[t=00:01:57.405481][f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(any / any)    Is buildable across 100.000000% of the map. (used by 40 unit-defs)
[t=00:01:57.405491][f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(any / -15.000000)     Is buildable across 2.832031% of the map. (used by 2 unit-defs)
[t=00:01:57.405499][f=-000001] Skirmish AI <Circuit Hard-stable>:   Immobile-Type: Min/Max Elevation=(any / -10.000000)     Is buildable across 2.856445% of the map. (used by 1 unit-defs)
[t=00:01:57.422379][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)     Max Slope=(0.41))   Move-Data used:'akbot4'     Has 5 Map-Area(s) occupying 82.32% of the map. (used by 355 unit-defs)
[t=00:01:57.422583][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(any / -15.00)   Max Slope=(1.00))   Move-Data used:'boat5'      Has 0 Map-Area(s) occupying 0.00% of the map. (used by 6 unit-defs)
[t=00:01:57.428041][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(0.41))   Move-Data used:'kbot4'      Has 5 Map-Area(s) occupying 77.12% of the map. (used by 32 unit-defs)
[t=00:01:57.433726][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(any / any)      Max Slope=(0.41))   Move-Data used:'bhover5'    Has 5 Map-Area(s) occupying 82.32% of the map. (used by 5 unit-defs)
[t=00:01:57.439367][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)     Max Slope=(1.00))   Move-Data used:'atkbot3'    Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs)
[t=00:01:57.445616][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(1.00))   Move-Data used:'tkbot4'     Has 1 Map-Area(s) occupying 94.80% of the map. (used by 10 unit-defs)
[t=00:01:57.451557][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)   Max Slope=(1.00))   Move-Data used:'tkbot2'     Has 1 Map-Area(s) occupying 94.51% of the map. (used by 4 unit-defs)
[t=00:01:57.456439][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(any / any)      Max Slope=(0.11))   Move-Data used:'hover3'     Has 5 Map-Area(s) occupying 66.97% of the map. (used by 13 unit-defs)
[t=00:01:57.461941][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)   Max Slope=(0.41))   Move-Data used:'skbot2'     Has 5 Map-Area(s) occupying 77.03% of the map. (used by 3 unit-defs)
[t=00:01:57.462122][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(any / -5.00)    Max Slope=(1.00))   Move-Data used:'boat4'      Has 0 Map-Area(s) occupying 0.00% of the map. (used by 8 unit-defs)
[t=00:01:57.466946][f=-000001] Skirmish AI <Circuit Hard-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(0.11))   Move-Data used:'tank4'      Has 5 Map-Area(s) occupying 66.97% of the map. (used by 21 unit-defs)
[t=00:01:57.523609][f=-000001] Skirmish AI <Circuit Hard-stable>: No config file! (LuaRules/Configs/1052188CircuitAIHard64/stable/Castel_godsV21.json)
[t=00:01:57.540704][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: H:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\behaviour.json
[t=00:01:57.558066][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: H:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\block_map.json
[t=00:01:57.590822][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: H:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\build_chain.json
[t=00:01:57.613167][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: H:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\commander.json
[t=00:01:57.631932][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: H:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\economy.json
[t=00:01:57.646351][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: H:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\factory.json
[t=00:01:57.666622][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: H:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\response.json
[t=00:01:57.938537][f=-000001] Skirmish AI <Circuit Hard-stable>: Circuit Hard 1.2.10 (0) Initialized!
[t=00:01:57.939025][f=-000001] [AIWrapper::SendUnitEvents][AI=0 team=1] numUnits=0
[t=00:01:57.939047][f=-000001] [EOH::CreateSkirmishAI(id=1)]
[t=00:01:57.939062][f=-000001] [AIWrapper::PreInit][AI=1 team=2] creating callbacks
[t=00:01:58.044504][f=-000001] Skirmish AI <Circuit Test-stable>: 1.2.8
[t=00:01:58.075128][f=-000001] Skirmish AI <Circuit Test-stable>: AngelScript Rules!
[t=00:01:58.076026][f=-000001] Skirmish AI <Circuit Test-stable>: Loading the Terrain-Map ...
[t=00:01:58.076446][f=-000001] Skirmish AI <Circuit Test-stable>:   Water Damage: 0.000000
[t=00:01:58.076771][f=-000001] Skirmish AI <Circuit Test-stable>:   Sector-Map Block Size: 64
[t=00:01:58.076783][f=-000001] Skirmish AI <Circuit Test-stable>:   Sector-Map Size: 16384 (x128, z128)
[t=00:01:58.080774][f=-000001] Skirmish AI <Circuit Test-stable>:   Determining Usable Terrain for all units ...
[t=00:01:58.090802][f=-000001] Skirmish AI <Circuit Test-stable>:   Map Land Percent: 94.56%
[t=00:01:58.090814][f=-000001] Skirmish AI <Circuit Test-stable>:   Minimum Elevation: -24.97
[t=00:01:58.090832][f=-000001] Skirmish AI <Circuit Test-stable>:   Maximum Elevation: 511.63
[t=00:01:58.090842][f=-000001] Skirmish AI <Circuit Test-stable>:   Immobile-Type: Min/Max Elevation=(-0.000000 / any)      Is buildable across 93.652344% of the map. (used by 33 unit-defs)
[t=00:01:58.090853][f=-000001] Skirmish AI <Circuit Test-stable>:   Immobile-Type: Min/Max Elevation=(any / any)    Is buildable across 100.000000% of the map. (used by 36 unit-defs)
[t=00:01:58.090865][f=-000001] Skirmish AI <Circuit Test-stable>:   Immobile-Type: Min/Max Elevation=(any / any)    Is buildable across 100.000000% of the map. (used by 40 unit-defs)
[t=00:01:58.090874][f=-000001] Skirmish AI <Circuit Test-stable>:   Immobile-Type: Min/Max Elevation=(any / -15.000000)     Is buildable across 2.832031% of the map. (used by 2 unit-defs)
[t=00:01:58.090882][f=-000001] Skirmish AI <Circuit Test-stable>:   Immobile-Type: Min/Max Elevation=(any / -10.000000)     Is buildable across 2.856445% of the map. (used by 1 unit-defs)
[t=00:01:58.129030][f=-000001] Skirmish AI <Circuit Test-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)     Max Slope=(0.41))   Move-Data used:'akbot4'     Has 5 Map-Area(s) occupying 82.32% of the map. (used by 355 unit-defs)
[t=00:01:58.129205][f=-000001] Skirmish AI <Circuit Test-stable>:   Mobile-Type: Min/Max Elevation=(any / -15.00)   Max Slope=(1.00))   Move-Data used:'boat5'      Has 0 Map-Area(s) occupying 0.00% of the map. (used by 6 unit-defs)
[t=00:01:58.134278][f=-000001] Skirmish AI <Circuit Test-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(0.41))   Move-Data used:'kbot4'      Has 5 Map-Area(s) occupying 77.12% of the map. (used by 32 unit-defs)
[t=00:01:58.139882][f=-000001] Skirmish AI <Circuit Test-stable>:   Mobile-Type: Min/Max Elevation=(any / any)      Max Slope=(0.41))   Move-Data used:'bhover5'    Has 5 Map-Area(s) occupying 82.32% of the map. (used by 5 unit-defs)
[t=00:01:58.145237][f=-000001] Skirmish AI <Circuit Test-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)     Max Slope=(1.00))   Move-Data used:'atkbot3'    Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs)
[t=00:01:58.151750][f=-000001] Skirmish AI <Circuit Test-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(1.00))   Move-Data used:'tkbot4'     Has 1 Map-Area(s) occupying 94.80% of the map. (used by 10 unit-defs)
[t=00:01:58.158481][f=-000001] Skirmish AI <Circuit Test-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)   Max Slope=(1.00))   Move-Data used:'tkbot2'     Has 1 Map-Area(s) occupying 94.51% of the map. (used by 4 unit-defs)
[t=00:01:58.163839][f=-000001] Skirmish AI <Circuit Test-stable>:   Mobile-Type: Min/Max Elevation=(any / any)      Max Slope=(0.11))   Move-Data used:'hover3'     Has 5 Map-Area(s) occupying 66.97% of the map. (used by 13 unit-defs)
[t=00:01:58.169637][f=-000001] Skirmish AI <Circuit Test-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)   Max Slope=(0.41))   Move-Data used:'skbot2'     Has 5 Map-Area(s) occupying 77.03% of the map. (used by 3 unit-defs)
[t=00:01:58.169809][f=-000001] Skirmish AI <Circuit Test-stable>:   Mobile-Type: Min/Max Elevation=(any / -5.00)    Max Slope=(1.00))   Move-Data used:'boat4'      Has 0 Map-Area(s) occupying 0.00% of the map. (used by 8 unit-defs)
[t=00:01:58.174612][f=-000001] Skirmish AI <Circuit Test-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(0.11))   Move-Data used:'tank4'      Has 5 Map-Area(s) occupying 66.97% of the map. (used by 21 unit-defs)
[t=00:01:58.259302][f=-000001] Skirmish AI <Circuit Test-stable>: No config file! (LuaRules/Configs/1052188CircuitTest64/stable/Castel_godsV21.json)
[t=00:01:58.279880][f=-000001] Skirmish AI <Circuit Test-stable>: Load config: H:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitTest64\stable\config\behaviour.json
[t=00:01:58.308475][f=-000001] Skirmish AI <Circuit Test-stable>: Load config: H:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitTest64\stable\config\block_map.json
[t=00:01:58.314984][f=-000001] Skirmish AI <Circuit Test-stable>: Load config: H:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitTest64\stable\config\build_chain.json
[t=00:01:58.336780][f=-000001] Skirmish AI <Circuit Test-stable>: Load config: H:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitTest64\stable\config\commander.json
[t=00:01:58.350358][f=-000001] Skirmish AI <Circuit Test-stable>: Load config: H:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitTest64\stable\config\economy.json
[t=00:01:58.355937][f=-000001] Skirmish AI <Circuit Test-stable>: Load config: H:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitTest64\stable\config\factory.json
[t=00:01:58.365747][f=-000001] Skirmish AI <Circuit Test-stable>: Load config: H:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitTest64\stable\config\response.json
[t=00:01:58.647469][f=-000001] Skirmish AI <Circuit Test-stable>: Circuit Test 1.2.8 (1) Initialized!
[t=00:01:58.647789][f=-000001] [AIWrapper::SendUnitEvents][AI=1 team=2] numUnits=0
[t=00:01:58.647799][f=-000001] [EOH::CreateSkirmishAI(id=2)]
[t=00:01:58.647820][f=-000001] [AIWrapper::PreInit][AI=2 team=3] creating callbacks
[t=00:01:58.749985][f=-000001] Skirmish AI <Circuit Easy-stable>: 1.2.10
[t=00:01:58.785478][f=-000001] Skirmish AI <Circuit Easy-stable>: AngelScript Rules!
[t=00:01:58.787441][f=-000001] Skirmish AI <Circuit Easy-stable>: Loading the Terrain-Map ...
[t=00:01:58.787462][f=-000001] Skirmish AI <Circuit Easy-stable>:   Water Damage: 0.000000
[t=00:01:58.787766][f=-000001] Skirmish AI <Circuit Easy-stable>:   Sector-Map Block Size: 64
[t=00:01:58.787781][f=-000001] Skirmish AI <Circuit Easy-stable>:   Sector-Map Size: 16384 (x128, z128)
[t=00:01:58.791651][f=-000001] Skirmish AI <Circuit Easy-stable>:   Determining Usable Terrain for all units ...
[t=00:01:58.801925][f=-000001] Skirmish AI <Circuit Easy-stable>:   Map Land Percent: 94.56%
[t=00:01:58.801939][f=-000001] Skirmish AI <Circuit Easy-stable>:   Minimum Elevation: -24.97
[t=00:01:58.801946][f=-000001] Skirmish AI <Circuit Easy-stable>:   Maximum Elevation: 511.63
[t=00:01:58.801966][f=-000001] Skirmish AI <Circuit Easy-stable>:   Immobile-Type: Min/Max Elevation=(-0.000000 / any)      Is buildable across 93.652344% of the map. (used by 33 unit-defs)
[t=00:01:58.801978][f=-000001] Skirmish AI <Circuit Easy-stable>:   Immobile-Type: Min/Max Elevation=(any / any)    Is buildable across 100.000000% of the map. (used by 36 unit-defs)
[t=00:01:58.801990][f=-000001] Skirmish AI <Circuit Easy-stable>:   Immobile-Type: Min/Max Elevation=(any / any)    Is buildable across 100.000000% of the map. (used by 40 unit-defs)
[t=00:01:58.802000][f=-000001] Skirmish AI <Circuit Easy-stable>:   Immobile-Type: Min/Max Elevation=(any / -15.000000)     Is buildable across 2.832031% of the map. (used by 2 unit-defs)
[t=00:01:58.802008][f=-000001] Skirmish AI <Circuit Easy-stable>:   Immobile-Type: Min/Max Elevation=(any / -10.000000)     Is buildable across 2.856445% of the map. (used by 1 unit-defs)
[t=00:01:58.808317][f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)     Max Slope=(0.41))   Move-Data used:'akbot4'     Has 5 Map-Area(s) occupying 82.32% of the map. (used by 355 unit-defs)
[t=00:01:58.808454][f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(any / -15.00)   Max Slope=(1.00))   Move-Data used:'boat5'      Has 0 Map-Area(s) occupying 0.00% of the map. (used by 6 unit-defs)
[t=00:01:58.813291][f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(0.41))   Move-Data used:'kbot4'      Has 5 Map-Area(s) occupying 77.12% of the map. (used by 32 unit-defs)
[t=00:01:58.818678][f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(any / any)      Max Slope=(0.41))   Move-Data used:'bhover5'    Has 5 Map-Area(s) occupying 82.32% of the map. (used by 5 unit-defs)
[t=00:01:58.823938][f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)     Max Slope=(1.00))   Move-Data used:'atkbot3'    Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs)
[t=00:01:58.829878][f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(1.00))   Move-Data used:'tkbot4'     Has 1 Map-Area(s) occupying 94.80% of the map. (used by 10 unit-defs)
[t=00:01:58.835506][f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)   Max Slope=(1.00))   Move-Data used:'tkbot2'     Has 1 Map-Area(s) occupying 94.51% of the map. (used by 4 unit-defs)
[t=00:01:58.840791][f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(any / any)      Max Slope=(0.11))   Move-Data used:'hover3'     Has 5 Map-Area(s) occupying 66.97% of the map. (used by 13 unit-defs)
[t=00:01:58.845784][f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)   Max Slope=(0.41))   Move-Data used:'skbot2'     Has 5 Map-Area(s) occupying 77.03% of the map. (used by 3 unit-defs)
[t=00:01:58.845931][f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(any / -5.00)    Max Slope=(1.00))   Move-Data used:'boat4'      Has 0 Map-Area(s) occupying 0.00% of the map. (used by 8 unit-defs)
[t=00:01:58.850258][f=-000001] Skirmish AI <Circuit Easy-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(0.11))   Move-Data used:'tank4'      Has 5 Map-Area(s) occupying 66.97% of the map. (used by 21 unit-defs)
[t=00:01:58.899538][f=-000001] Skirmish AI <Circuit Easy-stable>: No config file! (LuaRules/Configs/1052188CircuitAIEasy64/stable/Castel_godsV21.json)
[t=00:01:58.918871][f=-000001] Skirmish AI <Circuit Easy-stable>: Load config: H:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIEasy64\stable\config\behaviour.json
[t=00:01:58.936392][f=-000001] Skirmish AI <Circuit Easy-stable>: Load config: H:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIEasy64\stable\config\block_map.json
[t=00:01:58.942831][f=-000001] Skirmish AI <Circuit Easy-stable>: Load config: H:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIEasy64\stable\config\build_chain.json
[t=00:01:58.959738][f=-000001] Skirmish AI <Circuit Easy-stable>: Load config: H:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIEasy64\stable\config\commander.json
[t=00:01:58.982531][f=-000001] Skirmish AI <Circuit Easy-stable>: Load config: H:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIEasy64\stable\config\economy.json
[t=00:01:59.005570][f=-000001] Skirmish AI <Circuit Easy-stable>: Load config: H:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIEasy64\stable\config\factory.json
[t=00:01:59.009182][f=-000001] Skirmish AI <Circuit Easy-stable>: Load config: H:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIEasy64\stable\config\response.json
[t=00:01:59.283162][f=-000001] Skirmish AI <Circuit Easy-stable>: Circuit Easy 1.2.10 (2) Initialized!
[t=00:01:59.283498][f=-000001] [AIWrapper::SendUnitEvents][AI=2 team=3] numUnits=0
[t=00:01:59.283507][f=-000001] [EOH::CreateSkirmishAI(id=3)]
[t=00:01:59.283529][f=-000001] [AIWrapper::PreInit][AI=3 team=4] creating callbacks
[t=00:01:59.348576][f=-000001] Skirmish AI <Circuit Novice-stable>: 1.2.10
[t=00:01:59.409251][f=-000001] Skirmish AI <Circuit Novice-stable>: AngelScript Rules!
[t=00:01:59.410551][f=-000001] Skirmish AI <Circuit Novice-stable>: Loading the Terrain-Map ...
[t=00:01:59.410810][f=-000001] Skirmish AI <Circuit Novice-stable>:   Water Damage: 0.000000
[t=00:01:59.411125][f=-000001] Skirmish AI <Circuit Novice-stable>:   Sector-Map Block Size: 64
[t=00:01:59.411144][f=-000001] Skirmish AI <Circuit Novice-stable>:   Sector-Map Size: 16384 (x128, z128)
[t=00:01:59.415142][f=-000001] Skirmish AI <Circuit Novice-stable>:   Determining Usable Terrain for all units ...
[t=00:01:59.425669][f=-000001] Skirmish AI <Circuit Novice-stable>:   Map Land Percent: 94.56%
[t=00:01:59.425682][f=-000001] Skirmish AI <Circuit Novice-stable>:   Minimum Elevation: -24.97
[t=00:01:59.425688][f=-000001] Skirmish AI <Circuit Novice-stable>:   Maximum Elevation: 511.63
[t=00:01:59.425711][f=-000001] Skirmish AI <Circuit Novice-stable>:   Immobile-Type: Min/Max Elevation=(-0.000000 / any)    Is buildable across 93.652344% of the map. (used by 33 unit-defs)
[t=00:01:59.425723][f=-000001] Skirmish AI <Circuit Novice-stable>:   Immobile-Type: Min/Max Elevation=(any / any)      Is buildable across 100.000000% of the map. (used by 36 unit-defs)
[t=00:01:59.425735][f=-000001] Skirmish AI <Circuit Novice-stable>:   Immobile-Type: Min/Max Elevation=(any / any)      Is buildable across 100.000000% of the map. (used by 40 unit-defs)
[t=00:01:59.425745][f=-000001] Skirmish AI <Circuit Novice-stable>:   Immobile-Type: Min/Max Elevation=(any / -15.000000)   Is buildable across 2.832031% of the map. (used by 2 unit-defs)
[t=00:01:59.425755][f=-000001] Skirmish AI <Circuit Novice-stable>:   Immobile-Type: Min/Max Elevation=(any / -10.000000)   Is buildable across 2.856445% of the map. (used by 1 unit-defs)
[t=00:01:59.450115][f=-000001] Skirmish AI <Circuit Novice-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)   Max Slope=(0.41))   Move-Data used:'akbot4'     Has 5 Map-Area(s) occupying 82.32% of the map. (used by 355 unit-defs)
[t=00:01:59.450256][f=-000001] Skirmish AI <Circuit Novice-stable>:   Mobile-Type: Min/Max Elevation=(any / -15.00)     Max Slope=(1.00))   Move-Data used:'boat5'      Has 0 Map-Area(s) occupying 0.00% of the map. (used by 6 unit-defs)
[t=00:01:59.455486][f=-000001] Skirmish AI <Circuit Novice-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)     Max Slope=(0.41))   Move-Data used:'kbot4'      Has 5 Map-Area(s) occupying 77.12% of the map. (used by 32 unit-defs)
[t=00:01:59.460945][f=-000001] Skirmish AI <Circuit Novice-stable>:   Mobile-Type: Min/Max Elevation=(any / any)    Max Slope=(0.41))   Move-Data used:'bhover5'    Has 5 Map-Area(s) occupying 82.32% of the map. (used by 5 unit-defs)
[t=00:01:59.466380][f=-000001] Skirmish AI <Circuit Novice-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)   Max Slope=(1.00))   Move-Data used:'atkbot3'    Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs)
[t=00:01:59.472230][f=-000001] Skirmish AI <Circuit Novice-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)     Max Slope=(1.00))   Move-Data used:'tkbot4'     Has 1 Map-Area(s) occupying 94.80% of the map. (used by 10 unit-defs)
[t=00:01:59.477991][f=-000001] Skirmish AI <Circuit Novice-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)     Max Slope=(1.00))   Move-Data used:'tkbot2'     Has 1 Map-Area(s) occupying 94.51% of the map. (used by 4 unit-defs)
[t=00:01:59.482655][f=-000001] Skirmish AI <Circuit Novice-stable>:   Mobile-Type: Min/Max Elevation=(any / any)    Max Slope=(0.11))   Move-Data used:'hover3'     Has 5 Map-Area(s) occupying 66.97% of the map. (used by 13 unit-defs)
[t=00:01:59.487720][f=-000001] Skirmish AI <Circuit Novice-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)     Max Slope=(0.41))   Move-Data used:'skbot2'     Has 5 Map-Area(s) occupying 77.03% of the map. (used by 3 unit-defs)
[t=00:01:59.487857][f=-000001] Skirmish AI <Circuit Novice-stable>:   Mobile-Type: Min/Max Elevation=(any / -5.00)      Max Slope=(1.00))   Move-Data used:'boat4'      Has 0 Map-Area(s) occupying 0.00% of the map. (used by 8 unit-defs)
[t=00:01:59.492133][f=-000001] Skirmish AI <Circuit Novice-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)     Max Slope=(0.11))   Move-Data used:'tank4'      Has 5 Map-Area(s) occupying 66.97% of the map. (used by 21 unit-defs)
[t=00:01:59.568976][f=-000001] Skirmish AI <Circuit Novice-stable>: No config file! (LuaRules/Configs/1052188CircuitAINovice64/stable/Castel_godsV21.json)
[t=00:01:59.578970][f=-000001] Skirmish AI <Circuit Novice-stable>: Load config: H:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAINovice64\stable\config\behaviour.json
[t=00:01:59.617902][f=-000001] Skirmish AI <Circuit Novice-stable>: Load config: H:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAINovice64\stable\config\block_map.json
[t=00:01:59.625094][f=-000001] Skirmish AI <Circuit Novice-stable>: Load config: H:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAINovice64\stable\config\build_chain.json
[t=00:01:59.641562][f=-000001] Skirmish AI <Circuit Novice-stable>: Load config: H:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAINovice64\stable\config\commander.json
[t=00:01:59.657849][f=-000001] Skirmish AI <Circuit Novice-stable>: Load config: H:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAINovice64\stable\config\economy.json
[t=00:01:59.672654][f=-000001] Skirmish AI <Circuit Novice-stable>: Load config: H:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAINovice64\stable\config\factory.json
[t=00:01:59.676076][f=-000001] Skirmish AI <Circuit Novice-stable>: Load config: H:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAINovice64\stable\config\response.json
[t=00:01:59.931842][f=-000001] Skirmish AI <Circuit Novice-stable>: Circuit Novice 1.2.10 (3) Initialized!
[t=00:01:59.932205][f=-000001] [AIWrapper::SendUnitEvents][AI=3 team=4] numUnits=0
[t=00:01:59.932226][f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs] 2711ms
[t=00:01:59.946763][f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=2 numAllocs{int+, int-, ext, int_p}={0, 0, 10370, 0.0} allocedSize{int+, int-, ext}={0, 0, 1837106}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0014}
Zero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"details":"Playing 1v0 with AI","startTimestamp":1719350272,"state":"In running battle lobby"}
[t=00:02:00.442151][f=-000001] SetLobbyButtonEnabled, false
[t=00:02:00.444357][f=-000001] UpdateInterfacePreset, minimapRight
[t=00:02:00.485571][f=-000001] TotalHideLobbyInterface, true
[t=00:02:00.915400][f=-000001] GameID: bc337b66746da537cb53961975adfd43
[t=00:02:00.915712][f=-000001] Connection attempt from VaudevilleVillian
[t=00:02:00.915721][f=-000001]  -> Version: 105.1.1-2511-g747f18b BAR105 [Windows 64-bit (native)]
[t=00:02:00.915934][f=-000001]  -> Connection established (given id 0)
[t=00:02:00.915978][f=-000001] [Game::ClientReadNet][LOGMSG] sender="VaudevilleVillian" string="[PreGame::GameDataReceived][map-checksums]
    server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
    client=583400ee26a4f7e65e68943295cc7422761eb6f33b07ccfdf2a4136b8e3109c44503292a6015db79097c5a87f9d916ba917c6fb42e5a965c28b419f919e933e6"
[t=00:02:00.915998][f=-000001] [Game::ClientReadNet][LOGMSG] sender="VaudevilleVillian" string="[PreGame::GameDataReceived][mod-checksums]
    server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
    client=c62c7ff66b7523b518961a2a8c8d5129541a87838eb89edb1796779667c5a5378a186c552613d00acea713944d20d1293860a8cd3ab8fcc536de1f64363957cf"
[t=00:02:00.916012][f=-000001] [Game::ClientReadNet][LOGMSG] sender="VaudevilleVillian" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=7b9a64cc2ebab4bf395978899934fb954d1fea2da49f294f2f30fd032cea8c4a61e97a9e3e46f34f0d6fd7b9193c8c68a71d03527079d8e5bcc9faa2cee9f393]"
[t=00:02:00.916025][f=-000001] [Game::ClientReadNet][LOGMSG] sender="VaudevilleVillian" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=3f0da0c9ad9e588712370c10ed703754a61ce9b9905672bf0620ee98e2815f2c37b0ba381418a00426200d3fd915404ee0347477232462d37c5fa451198e18af]"
[t=00:02:00.916076][f=-000001] [Game::ClientReadNet][LOGMSG] sender="VaudevilleVillian" string="[Game::Load][lua{Rules,Gaia}={0000013fa609c6b0,0000000000000000}][locale="C"]"
[t=00:02:00.916128][f=-000001] [Game::ClientReadNet] local skirmish AI "AI: Hard (1)" (ID: 0, Short-Name: "1052188CircuitAIHard64", Version: "") took over control of team 1
[t=00:02:00.916160][f=-000001] [Game::ClientReadNet] local skirmish AI "AI: Bleeding edge test (1)" (ID: 1, Short-Name: "1052188CircuitTest64", Version: "") took over control of team 2
[t=00:02:00.916182][f=-000001] [Game::ClientReadNet] local skirmish AI "AI: Easy (1)" (ID: 2, Short-Name: "1052188CircuitAIEasy64", Version: "") took over control of team 3
[t=00:02:00.916207][f=-000001] [Game::ClientReadNet] local skirmish AI "AI: Novice (1)" (ID: 3, Short-Name: "1052188CircuitAINovice64", Version: "") took over control of team 4
[t=00:02:01.018859][f=-000001] Epicmenu: Switching to Default camera mode
[t=00:02:07.715986][f=-000001] <VaudevilleVillian> Allies: I choose: KikesSmasher1488!
[t=00:02:13.466926][f=-000001] [liblobby] Warning: Duplicate user(STIMYL_ANONIMYS) added to channel (zk)
[t=00:02:13.467753][f=-000001] [liblobby] Warning: Duplicate user(dodo_23) added to channel (zk)
Zero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"details":"Playing 1v0 with AI","startTimestamp":1719350272,"state":"In running battle lobby"}
[t=00:02:20.167017][f=0000122] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:02:22.866385][f=0000205] [liblobby] Error: Interface:_BattleUpdate no such battle with ID: 38023
[t=00:02:27.332992][f=0000339] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:02:33.334758][f=0000519] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:02:33.915674][f=0000536] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:02:34.601284][f=0000557] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:02:35.885013][f=0000596] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1

Zero-K.exe Information: 0 : ZkData.TcpTransport socket disconnected: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host.
Zero-K.exe Information: 0 : Chobby closed connection
Zero-K.exe Warning: 0 : Exception shutting down discord-RPC: System.BadImageFormatException: An attempt was made to load a program with an incorrect format. (Exception from HRESULT: 0x8007000B)
   at DiscordRpc.Shutdown()
   at DiscordController.Dispose()
Zero-K.exe Warning: 0 : Spring exit code is: -1073740940, assuming crash
Zero-K.exe Information: 0 : Spring exited
Zero-K.exe Warning: 0 : Spring crash detected