Open Chobbyla opened 4 months ago
infolog_full.txt (truncated):
Zero-K.exe Information: 0 : Connecting to steam API Zero-K.exe Information: 0 : Steam online Zero-K.exe Information: 0 : Starting [t=00:00:00.000000] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "H:\Steam\steamapps\common\Zero-K\" [t=00:00:00.000587] Using writeable configuration source: "H:\Steam\steamapps\common\Zero-K\springsettings.cfg" [t=00:00:00.000596] Using additional read-only configuration source: "H:\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2511-g747f18b\springsettings.cfg" [t=00:00:00.009327] LogOutput initialized. Logging to H:\Steam\steamapps\common\Zero-K\infolog.txt [t=00:00:00.009352] ============== <Log Sections ([A]vailable, [E]nabled)> ============== [t=00:00:00.009819] [A] ArchiveScanner [A] AutohostInterface [A] BumpWater [A] CSMFGroundTextures [A] CregSerializer [A] DynWater [A] Font [A] GameServer [A] GroundMoveType [A] KeyBindings [A] LuaSocket [A] Model [A] Net [A] Path [A] Piece [A] RoamMeshDrawer [A] Shader [A] SkyBox [A] Sound [A] Texture [A] VFS [E] Sound (Notice) [E] VFS (Info) [t=00:00:00.009831] [t=00:00:00.009835] Enable or disable log sections using the LogSections configuration key [t=00:00:00.009843] or the SPRING_LOG_SECTIONS environment variable (both comma separated). [t=00:00:00.009847] Use "none" to disable the default log sections. [t=00:00:00.009851] ============== </Log Sections> ============== [t=00:00:00.009855] ============== <User Config> ============== [t=00:00:00.009940] AllowDeferredMapRendering = 1 [t=00:00:00.009945] AllowDeferredModelRendering = 1 [t=00:00:00.009948] AnimationMT = 0 [t=00:00:00.009952] BumpWaterAnisotropy = 2 [t=00:00:00.009960] BumpWaterBlurReflection = 1 [t=00:00:00.009964] BumpWaterDepthBits = 32 [t=00:00:00.009967] BumpWaterReflection = 2 [t=00:00:00.009971] BumpWaterRefraction = 2 [t=00:00:00.009974] BumpWaterTexSizeReflection = 1024 [t=00:00:00.009978] CamFreeScrollSpeed = 50 [t=00:00:00.009981] CamMode = 1 [t=00:00:00.009985] CamTimeExponent = 4.0 [t=00:00:00.009988] CamTimeFactor = 1.0 [t=00:00:00.009992] CubeTexSizeReflection = 1024 [t=00:00:00.009995] CubeTexSizeSpecular = 1024 [t=00:00:00.010002] DualScreenMiniMapOnLeft = 1 [t=00:00:00.010006] EdgeMoveDynamic = 0 [t=00:00:00.010009] EdgeMoveWidth = 0.003 [t=00:00:00.010012] FPSFOV = 90 [t=00:00:00.010015] FPSScrollSpeed = 50 [t=00:00:00.010019] FeatureDrawDistance = 600000 [t=00:00:00.010023] FeatureFadeDistance = 600000 [t=00:00:00.010026] FontSize = 18 [t=00:00:00.010029] Fullscreen = 0 [t=00:00:00.010033] GrassDetail = 0 [t=00:00:00.010036] GroundDecals = 10 [t=00:00:00.010039] GroundDetail = 180 [t=00:00:00.010042] HangTimeout = 30 [t=00:00:00.010048] HardwareCursor = 1 [t=00:00:00.010052] InitialNetworkTimeout = 0 [t=00:00:00.010055] InputTextGeo = 0.26 0.73 0.02 0.028 [t=00:00:00.010058] LODScale = 1.000 [t=00:00:00.010062] LODScaleReflection = 1.000 [t=00:00:00.010065] LODScaleRefraction = 1.000 [t=00:00:00.010069] LODScaleShadow = 1.000 [t=00:00:00.010072] LinkIncomingMaxPacketRate = 512 [t=00:00:00.010076] LinkIncomingPeakBandwidth = 65536 [t=00:00:00.010082] LinkIncomingSustainedBandwidth = 65536 [t=00:00:00.010090] LinkOutgoingBandwidth = 131072 [t=00:00:00.010095] LuaGarbageCollectionMemLoadMult = 2.5 [t=00:00:00.010099] LuaGarbageCollectionRunTimeMult = 1.5 [t=00:00:00.010102] MSAALevel = 8 [t=00:00:00.010105] MaxParticles = 50000 [t=00:00:00.010108] MaxSounds = 32 [t=00:00:00.010112] MaximumTransmissionUnit = 0 [t=00:00:00.010116] MiddleClickScrollSpeed = -0.0015 [t=00:00:00.010119] MiniMapCanFlip = 1 [t=00:00:00.010122] MiniMapMarker = 0 [t=00:00:00.010126] MouseDragCircleCommandThreshold = 25 [t=00:00:00.010154] MouseDragScrollThreshold = 0 [t=00:00:00.010158] NetworkLossFactor = 1 [t=00:00:00.010162] OverheadMaxHeightFactor = 1.39999998 [t=00:00:00.010165] OverheadScrollSpeed = 50 [t=00:00:00.010169] ReconnectTimeout = 0 [t=00:00:00.010173] RotOverheadScrollSpeed = 50 [t=00:00:00.010176] RotateLogFiles = 1 [t=00:00:00.010179] ShadowMapSize = 16384 [t=00:00:00.010182] Shadows = 1 [t=00:00:00.010185] ShowClock = 0 [t=00:00:00.010189] ShowPlayerInfo = 0 [t=00:00:00.010197] SoftParticles = 2 [t=00:00:00.010201] SplashScreenDir = ./MenuLoadscreens [t=00:00:00.010204] TeamHighlight = 0 [t=00:00:00.010207] UnitIconDist = 151 [t=00:00:00.010211] UpdateBoundingVolumeMT = 0 [t=00:00:00.010214] UpdateWeaponVectorsMT = 0 [t=00:00:00.010218] UseDistToGroundForIcons = 1.10000002 [t=00:00:00.010222] UseLuaMemPools = 0 [t=00:00:00.010226] UseNetMessageSmoothingBuffer = 0 [t=00:00:00.010229] VFSCacheArchiveFiles = 0 [t=00:00:00.010233] Water = 4 [t=00:00:00.010239] WindowBorderless = 1 [t=00:00:00.010242] WindowPosY = 0 [t=00:00:00.010245] XResolution = 1920 [t=00:00:00.010249] XResolutionWindowed = 1920 [t=00:00:00.010252] YResolution = 1080 [t=00:00:00.010255] YResolutionWindowed = 1080 [t=00:00:00.010259] snd_volmaster = 4 [t=00:00:00.010268] ============== </User Config> ============== [t=00:00:00.010272] ============== <User System> ============== [t=00:00:00.010276] Spring Engine Version: 105.1.1-2511-g747f18b BAR105 [t=00:00:00.010283] Build Environment: gcc libstdc++ version 20230727 [t=00:00:00.010287] Compiler Version: gcc-13.2.0 [t=00:00:00.010313] Operating System: Windows 10 TBA Insider Update (build 19045) [t=00:00:00.010341] Hardware Config: AMD Ryzen 7 5800X 8-Core Processor ; 32713MB RAM, 42953MB pagefile [t=00:00:00.010346] Binary Word Size: 64-bit (native) [t=00:00:00.010350] Process Clock: std::chrono::high_resolution_clock [t=00:00:00.010353] Physical CPU Cores: 8 [t=00:00:00.010360] Logical CPU Cores: 16 [t=00:00:00.010364] ============== </User System> ============== [t=00:00:00.010369] Run: thread affinity ffff [t=00:00:00.010449] [good_fpu_init][STREFLOP_SSE] [t=00:00:00.010454] SSE 1.0 : 1, SSE 2.0 : 1 [t=00:00:00.010457] SSE 3.0 : 1, SSSE 3.0 : 1 [t=00:00:00.010460] SSE 4.1 : 1, SSE 4.2 : 1 [t=00:00:00.010463] SSE 4.0A: 1, SSE 5.0A: 0 [t=00:00:00.011082] [WatchDog::Install] installed (hang-timeout: 30s) [t=00:00:00.011095] [WatchDog::RegisterThread] registering controls for thread [main] [t=00:00:00.015398] [GL::CheckAvailableVideoModes] desktop={1920x1080x24bpp@60Hz} current={1920x1080x24bpp@60Hz} [t=00:00:00.018410] Display (Generic PnP Monitor)=1 modes=45 bounds={x=0, y=0, w=1920, h=1080} [t=00:00:00.018418] [ 1] 1920x1080x24bpp@60Hz [t=00:00:00.018424] [ 4] 1760x990x24bpp@60Hz [t=00:00:00.018428] [ 7] 1680x1050x24bpp@60Hz [t=00:00:00.018431] [ 8] 1600x1200x24bpp@60Hz [t=00:00:00.018435] [ 9] 1600x900x24bpp@60Hz [t=00:00:00.018445] [10] 1440x900x24bpp@60Hz [t=00:00:00.018449] [11] 1366x768x24bpp@60Hz [t=00:00:00.018452] [12] 1280x1024x24bpp@75Hz [t=00:00:00.018456] [14] 1280x960x24bpp@60Hz [t=00:00:00.018460] [15] 1280x720x24bpp@60Hz [t=00:00:00.018463] [18] 1152x870x24bpp@75Hz [t=00:00:00.018467] [21] 1152x864x24bpp@75Hz [t=00:00:00.018470] [24] 1128x634x24bpp@75Hz [t=00:00:00.018473] [27] 1024x768x24bpp@75Hz [t=00:00:00.018476] [30] 800x600x24bpp@75Hz [t=00:00:00.018480] [34] 720x576x24bpp@60Hz [t=00:00:00.018487] [37] 720x480x24bpp@60Hz [t=00:00:00.018491] [39] 720x400x24bpp@70Hz [t=00:00:00.018495] [42] 640x480x24bpp@75Hz [t=00:00:00.098616] [GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window [t=00:00:00.098899] [GR::SetWindowAttributes][1] cfgFullScreen=0 numDisplays=1 winPos=<0,0> newRes=<1920,1080> [t=00:00:00.098909] [GR::SetWindowAttributes][2] cfgFullScreen=0 numDisplays=1 winPos=<0,0> newRes=<1920,1080> [t=00:00:00.177042] [GR::LogVersionInfo] [t=00:00:00.177110] SDL version : 2.0.18 (linked) / 2.0.18 (compiled) [t=00:00:00.177116] GL version : 4.6.0 Compatibility Profile Context 23.9.2.230911 [t=00:00:00.177121] GL vendor : ATI Technologies Inc. [t=00:00:00.177124] GL renderer : AMD Radeon RX 6700 XT [t=00:00:00.177127] GLSL version: 4.60 [t=00:00:00.177130] GLEW version: 2.1.0 [t=00:00:00.177134] GPU memory : 28128MB (total) / 28128MB (available) [t=00:00:00.177149] SDL swap-int: 0 [t=00:00:00.177153] SDL driver : windows [t=00:00:00.177161] [t=00:00:00.177164] Initialized OpenGL Context: 4.6 (Compat) [t=00:00:00.177168] GLSL shader support : 1 [t=00:00:00.177171] GL4 support : 1 [t=00:00:00.177174] FBO extension support : 1 [t=00:00:00.177184] NVX GPU mem-info support : 0 [t=00:00:00.177189] ATI GPU mem-info support : 1 [t=00:00:00.177197] Texture clamping to edge : 1 [t=00:00:00.177202] NPOT-texture support : 1 (1) [t=00:00:00.177207] S3TC/DXT1 texture support : 1/0 [t=00:00:00.177214] texture query-LOD support : 1 (1) [t=00:00:00.177219] MSAA frame-buffer support : 1 (1) [t=00:00:00.177222] Z-buffer depth : 24 (-) [t=00:00:00.177228] primitive-restart support : 1 (1) [t=00:00:00.177232] clip-space control support: 1 (1) [t=00:00:00.177236] seamless cube-map support : 1 (1) [t=00:00:00.177239] frag-depth layout support : 1 (1) [t=00:00:00.177243] persistent maps support : 1 (1) [t=00:00:00.177246] explicit attribs location : 1 (1) [t=00:00:00.177253] multi draw indirect : 1 (-) [t=00:00:00.177258] array textures : 1 (-) [t=00:00:00.177262] buffer copy support : 1 (-) [t=00:00:00.177265] indirect draw : 1 (-) [t=00:00:00.177268] base instance : 1 (-) [t=00:00:00.177271] [t=00:00:00.177275] max. FBO samples : 8 [t=00:00:00.177279] max. FS/program texture slots : 32/160 [t=00:00:00.177283] max. texture size : 16384 [t=00:00:00.177289] max. texture anisotropy level : 16.000000 [t=00:00:00.177296] max. vec4 varyings/attributes : 16/32 [t=00:00:00.177300] max. draw-buffers : 8 [t=00:00:00.177303] max. rec. indices/vertices : 536870911/536870911 [t=00:00:00.177306] max. uniform buffer-bindings : 84 [t=00:00:00.177310] max. uniform block-size : 4096KB [t=00:00:00.177313] max. storage buffer-bindings : 96 [t=00:00:00.177316] max. storage block-size : 2047MB [t=00:00:00.177319] [t=00:00:00.177322] enable AMD-hacks : 1 [t=00:00:00.177325] compress MIP-maps: 0 [t=00:00:00.177363] Number of compressed texture formats: 33 [t=00:00:00.177383] Compressed texture formats: 0x83a0, 0x83a1, 0x83a2, 0x83a3, 0x83a4, 0x83a5, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 0x8c4c, 0x8c4d, 0x8c4e, 0x8c4f, 0x8d64, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_SIGNED_RED_RGTC1, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_SIGNED_RG_RGTC2, GL_COMPRESSED_RGBA_BPTC_UNORM, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC. [t=00:00:00.177408] [GR::ToggleGLDebugOutput] OpenGL debug-message callback disabled [t=00:00:00.177611] [GR::UpdateGLConfigs] [t=00:00:00.177635] [VSync::SetInterval] interval=-1 (adaptive) [t=00:00:00.177640] [GR::UpdateGLGeometry][1] winSize=<1,1> [t=00:00:00.177648] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=1920.000000, vsy=1080.000000, ssx=1920.000000, ssy=1080.000000, screenPosX=0, screenPosY=0 [t=00:00:00.177654] [GR::UpdateGLGeometry][2] winSize=<1920,1080> [t=00:00:00.177657] [GR::InitGLState] [t=00:00:00.177701] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless) [t=00:00:00.260321] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u [t=00:00:00.266320] [~ScopedOnceTimer][FtLibraryHandler::FontConfigInit (version 2.13.1)] 5ms [t=00:00:00.276623] [Font] [CheckGenFontConfigFull] Using Fontconfig cache dir "H:/Steam/steamapps/common/Zero-K/fontcache" [t=00:00:00.276644] [Font] [CheckGenFontConfigFull] fontconfig for directory "C:\Windows\fonts" up to date [t=00:00:00.276926] [WatchDog::RegisterThread] registering controls for thread [vfsi] [t=00:00:00.278194] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "H:\Steam\steamapps\common\Zero-K\" [t=00:00:00.278202] [DataDirLocater::Check] Isolation Mode! [t=00:00:00.278273] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: H:\Steam\steamapps\common\Zero-K\ [t=00:00:00.278331] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: H:\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2511-g747f18b\ [t=00:00:00.291671] Scanning: H:\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2511-g747f18b\base [t=00:00:00.292306] Scanning: H:\Steam\steamapps\common\Zero-K\maps [t=00:00:00.292743] Scanning: H:\Steam\steamapps\common\Zero-K\games [t=00:00:00.292917] Scanning: H:\Steam\steamapps\common\Zero-K\packages [t=00:00:00.310870] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 19ms [t=00:00:00.310883] [VFS] [SpringVFS::ReserveArchives<this=0000013e66ea4d30>] [t=00:00:00.310966] [VFS] [SpringVFS::AddArchive<this=0000013e66ea4d30>(arName="Spring content v1", overwrite=false)] section=2 cached=0 [t=00:00:00.319335] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0000013e66ea4d30 (SpringVFS) global=0000000000000000 (null) [t=00:00:00.319344] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [t=00:00:00.355939] [ThreadPool::SetThreadCount][1] wanted=8 current=1 maximum=16 (init=1) [t=00:00:00.356210] [ThreadPool::SetThreadCount][2] workers=7 [t=00:00:00.356248] [Threading] Worker 3 thread CPU affinity mask set: 0x4 [t=00:00:00.356292] [Threading] Worker 4 thread CPU affinity mask set: 0x8 [t=00:00:00.356325] [Threading] Worker 5 thread CPU affinity mask set: 0x10 [t=00:00:00.356399] [Threading] Worker 6 thread CPU affinity mask set: 0x20 [t=00:00:00.356449] [Threading] Worker 7 thread CPU affinity mask set: 0x40 [t=00:00:00.357694] [Threading] Worker 1 thread CPU affinity mask set: 0x1 [t=00:00:00.357699] [Threading] Worker 2 thread CPU affinity mask set: 0x2 [t=00:00:00.357732] [Threading] Main thread CPU affinity mask set: 0xff80 [t=00:00:00.358019][f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms [t=00:00:00.358072][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms) [t=00:00:00.358143][f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32 [t=00:00:00.358164][f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio] [t=00:00:00.358172][f=-000001] [Sound] [Sound::InitThread][1] [t=00:00:00.358209][f=-000001] [Sound] [Sound::OpenLoopbackDevice] UseSDLAudio is set, rendering openal-soft audio to SDL buffer and let SDL audio handle the hardware [t=00:00:00.364899][f=-000001] [Sound] [Sound::OpenLoopbackDevice] SDL audio device(s): [t=00:00:00.364911][f=-000001] [Sound] [Sound::OpenLoopbackDevice] * "0" "VoiceMeeter Input (VB-Audio VoiceMeeter VAIO)" [t=00:00:00.364917][f=-000001] [Sound] [Sound::OpenLoopbackDevice] * "1" "1 - VX238 (AMD High Definition Audio Device)" [t=00:00:00.364923][f=-000001] [Sound] [Sound::OpenLoopbackDevice] * "2" "Realtek Digital Output (Realtek(R) Audio)" [t=00:00:00.364937][f=-000001] [Sound] [Sound::OpenLoopbackDevice] * "3" "Speakers (Realtek(R) Audio)" [t=00:00:00.364943][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device [t=00:00:00.373299][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening loopback device [t=00:00:00.375468][f=-000001] [Sound] [Sound::OpenLoopbackDevice] device=0000013e31517a10(default) context=0000013e3141cba0 numChannels=2 frameSize=8 [t=00:00:00.375481][f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info] [t=00:00:00.375534][f=-000001] [Sound] Vendor: OpenAL Community [t=00:00:00.375541][f=-000001] [Sound] Version: 1.1 ALSOFT 1.21.0 [t=00:00:00.375547][f=-000001] [Sound] Renderer: OpenAL Soft [t=00:00:00.375563][f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [t=00:00:00.375584][f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_loopback_bformat ALC_SOFT_output_limiter ALC_SOFT_pause_device [t=00:00:00.375591][f=-000001] [Sound] Devices: [t=00:00:00.378083][f=-000001] [Sound] [OpenAL Soft on VoiceMeeter Input (VB-Audio VoiceMeeter VAIO)] [t=00:00:00.378098][f=-000001] [Sound] [OpenAL Soft on 1 - VX238 (AMD High Definition Audio Device)] [t=00:00:00.378104][f=-000001] [Sound] [OpenAL Soft on Realtek Digital Output (Realtek(R) Audio)] [t=00:00:00.378108][f=-000001] [Sound] [OpenAL Soft on Speakers (Realtek(R) Audio)] [t=00:00:00.378116][f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=29 [t=00:00:00.378123][f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255} [t=00:00:00.378739][f=-000001] [Sound] EFX Enabled: yes [t=00:00:00.378749][f=-000001] [Sound] [Sound::UpdateThread][2] [t=00:00:00.463684][f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 105ms [Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:32:DumpVersion():libcurl 7.86.0 OpenSSL/3.0.7 (Schannel) [Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:80:ConfigureCertificates():CURLOPT_CAINFO is nullptr (can be overriden by PRD_SSL_CERT_FILE env variable) [Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:82:ConfigureCertificates():CURLOPT_CAPATH is nullptr (can be overriden by PRD_SSL_CERT_DIR env variable) [Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:203:setWritePath():Using filesystem-writepath: H:\Steam\steamapps\common\Zero-K [Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:187:DownloadSetConfig():Free disk space: 191757 MB [t=00:00:00.465079][f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.12.6.2" [t=00:00:00.465500][f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=0000013e66ea4d30>(arName="Chobby v1.12.6.2", overwrite=false)] section=3 cached=0 [t=00:00:00.482915][f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=0000013e66ea4d30>(arName="Spring content v1", overwrite=false)] section=2 cached=0 [t=00:00:00.483017][f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=0000013e66ea4d30>(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0 [t=00:00:00.489414][f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=0000013e66ea4d30>(arName="Spring Cursors", overwrite=false)] section=2 cached=0 [t=00:00:00.570180][f=-000001] LuaMenu Entry Point: "LuaMenu/main.lua" [t=00:00:00.584516][f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2 [t=00:00:00.585047][f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2 [t=00:00:00.590362][f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2 [t=00:00:00.590455][f=-000001] [LuaMenu] Searching for new Widgets [t=00:00:00.590463][f=-000001] [LuaMenu] Scanning: LuaMenu/Addons/ [t=00:00:00.590495][f=-000001] [LuaMenu] Scanning: LuaMenu/Widgets/ [t=00:00:00.590630][f=-000001] [LuaMenu] Scanning: LuaMenu/SystemAddons/ [t=00:00:00.590642][f=-000001] [LuaMenu] Scanning: LuaMenu/SystemWidgets/ [t=00:00:00.590653][f=-000001] [LuaMenu] Scanning: LuaMenu/chili/ [t=00:00:00.590663][f=-000001] [LuaMenu] Scanning: libs/chilifx/LuaMenu/widgets [t=00:00:00.590675][f=-000001] [LuaMenu] Scanning: libs/chilivn/LuaMenu/widgets [t=00:00:00.590688][f=-000001] [LuaMenu] Scanning: libs/chotify/LuaMenu/widgets [t=00:00:00.590707][f=-000001] [LuaMenu] Scanning: libs/i18n/LuaMenu/widgets [t=00:00:00.590721][f=-000001] [LuaMenu] Scanning: libs/liblobby/LuaMenu/widgets Fontconfig error: Cannot load default config file [t=00:00:00.591127][f=-000001] [LuaMenu] Warning: Missing GetInfo() in: base64.lua [t=00:00:00.591240][f=-000001] [LuaMenu] Warning: Missing GetInfo() in: engineversion.lua [t=00:00:00.591412][f=-000001] Spring.GetWindowGeometry, 1920, 1080, 0, 0, 0, 0, 0, 0 [t=00:00:00.591420][f=-000001] Spring.GetViewGeometry, 1920, 1080, 0, 0 [t=00:00:00.591431][f=-000001] gl.GetViewSizes, 1920, 1080 [t=00:00:00.591442][f=-000001] [LuaMenu] Warning: Missing GetInfo() in: function_override.lua [t=00:00:00.592236][f=-000001] [LuaMenu] Warning: Missing GetInfo() in: json.lua [t=00:00:00.592370][f=-000001] [LuaMenu] Warning: Missing GetInfo() in: numberfunctions.lua [t=00:00:00.592775][f=-000001] [LuaMenu] Warning: Missing GetInfo() in: tablefunctions.lua [t=00:00:00.593566][f=-000001] [LuaMenu] Warning: Missing GetInfo() in: timefunctions.lua [t=00:00:00.599878][f=-000001] [LuaMenu] Loading widgets <>=vfs **=raw ()=unknown [t=00:00:00.600475][f=-000001] [LuaMenu] Loading API widget: Delay API <api_delay.lua> [t=00:00:00.602950][f=-000001] [LuaMenu] Loading API widget: spring-launcher <api_spring_launcher_loader.lua> [t=00:00:00.603316][f=-000001] [spring-launcher] Disabling spring-launcher due to missing connection detalis. [t=00:00:00.604221][f=-000001] [LuaMenu] Loading API widget: Limit FPS <api_limit_fps.lua> [t=00:00:00.604736][f=-000001] [LuaMenu] Loading API widget: Away Tracker <gui_away_tracker.lua> [t=00:00:00.605940][f=-000001] [LuaMenu] Loading API widget: Chili Framework <api_chili.lua> [t=00:00:00.688934][f=-000001] [LuaMenu] Loading API widget: LibLobby API <api_lobby.lua> [t=00:00:00.689472][f=-000001] [liblobby] liblobby configuration: [t=00:00:00.689481][f=-000001] [liblobby] serverName, Zero-K [t=00:00:00.689486][f=-000001] [liblobby] port, 8200 [t=00:00:00.689491][f=-000001] [liblobby] protocol, zks [t=00:00:00.689504][f=-000001] [liblobby] address, zero-k.info [t=00:00:00.696221][f=-000001] [LuaMenu] Loading API widget: i18n <api_i18n.lua> [t=00:00:00.699050][f=-000001] [LuaMenu] Loading API widget: ChiliFX <api_chilifx.lua> [t=00:00:00.700183][f=-000001] [ChiliFX] Enabled: true [t=00:00:00.701268][f=-000001] [LuaMenu] Loading API widget: Chotify <api_chotify.lua> [t=00:00:00.702023][f=-000001] [Chotify] Enabled: true [t=00:00:00.704179][f=-000001] [LuaMenu] Loading API widget: Download Handler <api_download_handler.lua> [t=00:00:00.710706][f=-000001] [LuaMenu] Loading API widget: Ingame Interface <api_ingame_interface.lua> [t=00:00:00.710861][f=-000001] [liblobby] Error: Event: OnBattleAboutToStart, listener cannot be nil [t=00:00:00.711329][f=-000001] [LuaMenu] Loading widget: Test <dbg_test.lua> [t=00:00:00.712624][f=-000001] [LuaMenu] Loading widget: Command Buffering <api_command_buffering.lua> [t=00:00:00.713145][f=-000001] [LuaMenu] Loading widget: Battle List Window <gui_battle_list_window.lua> [t=00:00:00.716076][f=-000001] [LuaMenu] Loading widget: Campaign Options Window <gui_campaign_options.lua> [t=00:00:00.720076][f=-000001] [LuaMenu] Loading widget: Community Window <gui_community_window.lua> [t=00:00:00.722551][f=-000001] [LuaMenu] Loading widget: Download Window <gui_download_window.lua> [t=00:00:00.724095][f=-000001] [LuaMenu] Loading widget: Featured Maps API <api_featured_maps.lua> [t=00:00:00.726049][f=-000001] [LuaMenu] Loading widget: Friend Window <gui_friend_window.lua> [t=00:00:00.727897][f=-000001] [LuaMenu] Loading widget: Missions Handles <gui_mission_handler.lua> [t=00:00:00.729950][f=-000001] [LuaMenu] Loading widget: Notification Handler <api_notification_handler.lua> [t=00:00:00.735469][f=-000001] [LuaMenu] Loading widget: Planetwars List Window <gui_planetwars_list_window.lua> [t=00:00:00.740430][f=-000001] [LuaMenu] Loading widget: Queue List Window <gui_queue_list_window.lua> [t=00:00:00.742651][f=-000001] [LuaMenu] Loading widget: Replays window <gui_replay_handler.lua> [t=00:00:00.750362][f=-000001] [LuaMenu] Loading widget: Settings Window <gui_settings_window.lua> [t=00:00:00.752458][f=-000001] [LuaMenu] Loading widget: SpringBoard Window <gui_springboard_window.lua> [t=00:00:00.756458][f=-000001] [LuaMenu] Loading widget: Users Handler <api_user_handler.lua> [t=00:00:00.760823][f=-000001] [LuaMenu] Loading widget: ZK wrapper loopback interface <zk_loopback.lua> [t=00:00:00.762186][f=-000001] [Chobby] Using wrapper port: , 60908 [t=00:00:00.763440][f=-000001] [LuaMenu] Loading widget: Cache Handler API <api_cache_handler.lua> [t=00:00:00.764264][f=-000001] [LuaMenu] Loading widget: Internet Browser API <api_internet_browser.lua> [t=00:00:00.764675][f=-000001] [LuaMenu] Loading widget: Map Handler API <api_map_handler.lua> [t=00:00:00.765145][f=-000001] [LuaMenu] Loading widget: Spring-Launcher log-upload <sl_upload_log.lua> [t=00:00:00.765545][f=-000001] [Chobby] spring-launcher doesn't exist. [t=00:00:00.765926][f=-000001] [LuaMenu] Loading widget: Spring-Launcher wrapper loopback interface <sl_loopback.lua> [t=00:00:00.766318][f=-000001] [Chobby] spring-launcher doesn't exist. Zero-K.exe Information: 0 : Chobby connected to wrapper [t=00:00:00.770697][f=-000001] [LuaMenu] Loading widget: Campaign Data Handler <api_campaign_data.lua> [t=00:00:00.772772][f=-000001] [LuaMenu] Loading widget: API Script Handler <api_script_generator.lua> [t=00:00:00.774010][f=-000001] [LuaMenu] Loading widget: Analytics Handler <api_analytics.lua> Zero-K.exe Information: 0 : Chobbyla >> SteamOnline {} [t=00:00:00.774647][f=-000001] [LuaMenu] Loading widget: Animation control <api_animation_control.lua> [t=00:00:00.775937][f=-000001] [LuaMenu] Loading widget: Battle Login Rejoin <gui_battle_login_rejoin.lua> [t=00:00:00.778107][f=-000001] [LuaMenu] Loading widget: Battle Proposal Handler <api_battle_proposal_handler.lua> [t=00:00:00.786297][f=-000001] [LuaMenu] Loading widget: Battle Room Window <gui_battle_room_window.lua> [t=00:00:00.788887][f=-000001] [LuaMenu] Loading widget: Battle status panel <gui_battle_status_panel.lua> [t=00:00:00.791055][f=-000001] [LuaMenu] Loading widget: Benchmark Handler <gui_benchmark_handler.lua> [t=00:00:00.794320][f=-000001] [LuaMenu] Loading widget: Campaign Commander Loadout <gui_campaign_commander_loadout.lua> [t=00:00:00.801757][f=-000001] [LuaMenu] Loading widget: Campaign Handler <gui_campaign_handler.lua> [t=00:00:00.804457][f=-000001] [LuaMenu] Loading widget: Campaign Handler ZK <zk_campaign_handler.lua> [t=00:00:00.808976][f=-000001] [LuaMenu] Loading widget: Campaign Save/Load <gui_campaign_saveload.lua> Zero-K.exe Information: 0 : Chobbyla >> WrapperOnline {"UserID":"REDACTED","InstallID":"REDACTED","DefaultServerHost":"zero-k.info","DefaultServerPort":8200,"IsSteamFolder":true} [t=00:00:00.811176][f=-000001] [LuaMenu] Loading widget: Campaign Technology Panel <gui_campaign_technology_panel.lua> [t=00:00:00.818267][f=-000001] [LuaMenu] Loading widget: Chili Visual Novel <campaign_chili_vn.lua> Zero-K.exe Error: 0 : Error initializing discord-RPC: System.BadImageFormatException: An attempt was made to load a program with an incorrect format. (Exception from HRESULT: 0x8007000B) at DiscordRpc.Initialize(String applicationId, EventHandlers& handlers, Boolean autoRegister, String optionalSteamId) at DiscordController.Init() [t=00:00:00.828373][f=-000001] [LuaMenu] Loading widget: Codex Handler <gui_campaign_codex_handler.lua> [t=00:00:00.830141][f=-000001] [LuaMenu] Loading widget: Color change window <gui_color_change_window.lua> [t=00:00:00.833849][f=-000001] [LuaMenu] Loading widget: Cursor tooltip <gui_tooltip.lua> [t=00:00:00.837105][f=-000001] [LuaMenu] Loading widget: Discord Handler <api_discord_handler.lua> [t=00:00:00.838951][f=-000001] [LuaMenu] Loading widget: Load Game Menu <gui_loadgame.lua> [t=00:00:00.841269][f=-000001] [LuaMenu] Loading widget: Login Window <gui_login_window.lua> [t=00:00:00.843828][f=-000001] [LuaMenu] Loading widget: Maplist Panel <gui_maplist_panel.lua> [t=00:00:00.845655][f=-000001] [LuaMenu] Loading widget: Mission Progress Handler <api_mission_progress_handler.lua> [t=00:00:00.848147][f=-000001] [LuaMenu] Loading widget: Modoptions Panel <gui_modoptions_panel.lua> [t=00:00:00.850158][f=-000001] [LuaMenu] Loading widget: Party status panel <gui_party_status_panel.lua> [t=00:00:00.853062][f=-000001] [LuaMenu] Loading widget: Planet Battle Handler <api_planet_battle_handler.lua> [t=00:00:00.853873][f=-000001] [LuaMenu] Loading widget: Popup Preloader <gui_popup_preloader.lua> [t=00:00:00.857351][f=-000001] [LuaMenu] Loading widget: Queue status panel <gui_queue_status_panel.lua> [t=00:00:00.859066][f=-000001] [LuaMenu] Loading widget: Rank update window <gui_rank_update_window.lua> ------- TRUNCATED ------- [t=00:01:56.933895][f=-000001] Loaded widget: UnitResurrected callin <api_callin_rez.lua> [t=00:01:56.934093][f=-000001] Loaded widget: Text To Speech Control <snd_text_to_speech.lua> [t=00:01:56.936191][f=-000001] Loaded widget: Layout Handler <cmd_layout_handler.lua> [t=00:01:56.936350][f=-000001] Lua garbage collection rate: 30/s [t=00:01:56.936360][f=-000001] Loaded widget: GC Control <api_gc_control.lua> [t=00:01:56.936498][f=-000001] Loaded widget: Font Cache <api_font_cache.lua> [t=00:01:56.936785][f=-000001] Loaded widget: Color Blindness Correction <gfx_color_blindness_correction.lua> [t=00:01:56.943176][f=-000001] Loaded widget: Chili Integral Menu <gui_chili_integral_menu.lua> [t=00:01:56.944227][f=-000001] Loaded widget: Loading failure pop-up <init_load_errors.lua> [t=00:01:56.946823][f=-000001] Writing last game win data [t=00:01:56.950143][f=-000001] LuaUI v0.3 [t=00:01:57.032138][f=-000001] [Game::Load][7] globalQuit=0 forcedQuit=0 [t=00:01:57.220807][f=-000001] [Game::Load][8] globalQuit=0 forcedQuit=0 [t=00:01:57.220834][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Skirmish AIs" [t=00:01:57.234891][f=-000001] [EOH::CreateSkirmishAI(id=0)] [t=00:01:57.234914][f=-000001] [AIWrapper::PreInit][AI=0 team=1] creating callbacks [t=00:01:57.354756][f=-000001] Skirmish AI <Circuit Hard-stable>: 1.2.10 [t=00:01:57.389179][f=-000001] Skirmish AI <Circuit Hard-stable>: AngelScript Rules! [t=00:01:57.390434][f=-000001] Skirmish AI <Circuit Hard-stable>: Loading the Terrain-Map ... [t=00:01:57.390667][f=-000001] Skirmish AI <Circuit Hard-stable>: Water Damage: 0.000000 [t=00:01:57.390994][f=-000001] Skirmish AI <Circuit Hard-stable>: Sector-Map Block Size: 64 [t=00:01:57.391007][f=-000001] Skirmish AI <Circuit Hard-stable>: Sector-Map Size: 16384 (x128, z128) [t=00:01:57.394899][f=-000001] Skirmish AI <Circuit Hard-stable>: Determining Usable Terrain for all units ... [t=00:01:57.405424][f=-000001] Skirmish AI <Circuit Hard-stable>: Map Land Percent: 94.56% [t=00:01:57.405436][f=-000001] Skirmish AI <Circuit Hard-stable>: Minimum Elevation: -24.97 [t=00:01:57.405450][f=-000001] Skirmish AI <Circuit Hard-stable>: Maximum Elevation: 511.63 [t=00:01:57.405460][f=-000001] Skirmish AI <Circuit Hard-stable>: Immobile-Type: Min/Max Elevation=(-0.000000 / any) Is buildable across 93.652344% of the map. (used by 33 unit-defs) [t=00:01:57.405471][f=-000001] Skirmish AI <Circuit Hard-stable>: Immobile-Type: Min/Max Elevation=(any / any) Is buildable across 100.000000% of the map. (used by 36 unit-defs) [t=00:01:57.405481][f=-000001] Skirmish AI <Circuit Hard-stable>: Immobile-Type: Min/Max Elevation=(any / any) Is buildable across 100.000000% of the map. (used by 40 unit-defs) [t=00:01:57.405491][f=-000001] Skirmish AI <Circuit Hard-stable>: Immobile-Type: Min/Max Elevation=(any / -15.000000) Is buildable across 2.832031% of the map. (used by 2 unit-defs) [t=00:01:57.405499][f=-000001] Skirmish AI <Circuit Hard-stable>: Immobile-Type: Min/Max Elevation=(any / -10.000000) Is buildable across 2.856445% of the map. (used by 1 unit-defs) [t=00:01:57.422379][f=-000001] Skirmish AI <Circuit Hard-stable>: Mobile-Type: Min/Max Elevation=(-5000.00 / any) Max Slope=(0.41)) Move-Data used:'akbot4' Has 5 Map-Area(s) occupying 82.32% of the map. (used by 355 unit-defs) [t=00:01:57.422583][f=-000001] Skirmish AI <Circuit Hard-stable>: Mobile-Type: Min/Max Elevation=(any / -15.00) Max Slope=(1.00)) Move-Data used:'boat5' Has 0 Map-Area(s) occupying 0.00% of the map. (used by 6 unit-defs) [t=00:01:57.428041][f=-000001] Skirmish AI <Circuit Hard-stable>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(0.41)) Move-Data used:'kbot4' Has 5 Map-Area(s) occupying 77.12% of the map. (used by 32 unit-defs) [t=00:01:57.433726][f=-000001] Skirmish AI <Circuit Hard-stable>: Mobile-Type: Min/Max Elevation=(any / any) Max Slope=(0.41)) Move-Data used:'bhover5' Has 5 Map-Area(s) occupying 82.32% of the map. (used by 5 unit-defs) [t=00:01:57.439367][f=-000001] Skirmish AI <Circuit Hard-stable>: Mobile-Type: Min/Max Elevation=(-5000.00 / any) Max Slope=(1.00)) Move-Data used:'atkbot3' Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs) [t=00:01:57.445616][f=-000001] Skirmish AI <Circuit Hard-stable>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(1.00)) Move-Data used:'tkbot4' Has 1 Map-Area(s) occupying 94.80% of the map. (used by 10 unit-defs) [t=00:01:57.451557][f=-000001] Skirmish AI <Circuit Hard-stable>: Mobile-Type: Min/Max Elevation=(-16.00 / any) Max Slope=(1.00)) Move-Data used:'tkbot2' Has 1 Map-Area(s) occupying 94.51% of the map. (used by 4 unit-defs) [t=00:01:57.456439][f=-000001] Skirmish AI <Circuit Hard-stable>: Mobile-Type: Min/Max Elevation=(any / any) Max Slope=(0.11)) Move-Data used:'hover3' Has 5 Map-Area(s) occupying 66.97% of the map. (used by 13 unit-defs) [t=00:01:57.461941][f=-000001] Skirmish AI <Circuit Hard-stable>: Mobile-Type: Min/Max Elevation=(-16.00 / any) Max Slope=(0.41)) Move-Data used:'skbot2' Has 5 Map-Area(s) occupying 77.03% of the map. (used by 3 unit-defs) [t=00:01:57.462122][f=-000001] Skirmish AI <Circuit Hard-stable>: Mobile-Type: Min/Max Elevation=(any / -5.00) Max Slope=(1.00)) Move-Data used:'boat4' Has 0 Map-Area(s) occupying 0.00% of the map. (used by 8 unit-defs) [t=00:01:57.466946][f=-000001] Skirmish AI <Circuit Hard-stable>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(0.11)) Move-Data used:'tank4' Has 5 Map-Area(s) occupying 66.97% of the map. (used by 21 unit-defs) [t=00:01:57.523609][f=-000001] Skirmish AI <Circuit Hard-stable>: No config file! (LuaRules/Configs/1052188CircuitAIHard64/stable/Castel_godsV21.json) [t=00:01:57.540704][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: H:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\behaviour.json [t=00:01:57.558066][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: H:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\block_map.json [t=00:01:57.590822][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: H:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\build_chain.json [t=00:01:57.613167][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: H:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\commander.json [t=00:01:57.631932][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: H:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\economy.json [t=00:01:57.646351][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: H:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\factory.json [t=00:01:57.666622][f=-000001] Skirmish AI <Circuit Hard-stable>: Load config: H:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIHard64\stable\config\response.json [t=00:01:57.938537][f=-000001] Skirmish AI <Circuit Hard-stable>: Circuit Hard 1.2.10 (0) Initialized! [t=00:01:57.939025][f=-000001] [AIWrapper::SendUnitEvents][AI=0 team=1] numUnits=0 [t=00:01:57.939047][f=-000001] [EOH::CreateSkirmishAI(id=1)] [t=00:01:57.939062][f=-000001] [AIWrapper::PreInit][AI=1 team=2] creating callbacks [t=00:01:58.044504][f=-000001] Skirmish AI <Circuit Test-stable>: 1.2.8 [t=00:01:58.075128][f=-000001] Skirmish AI <Circuit Test-stable>: AngelScript Rules! [t=00:01:58.076026][f=-000001] Skirmish AI <Circuit Test-stable>: Loading the Terrain-Map ... [t=00:01:58.076446][f=-000001] Skirmish AI <Circuit Test-stable>: Water Damage: 0.000000 [t=00:01:58.076771][f=-000001] Skirmish AI <Circuit Test-stable>: Sector-Map Block Size: 64 [t=00:01:58.076783][f=-000001] Skirmish AI <Circuit Test-stable>: Sector-Map Size: 16384 (x128, z128) [t=00:01:58.080774][f=-000001] Skirmish AI <Circuit Test-stable>: Determining Usable Terrain for all units ... [t=00:01:58.090802][f=-000001] Skirmish AI <Circuit Test-stable>: Map Land Percent: 94.56% [t=00:01:58.090814][f=-000001] Skirmish AI <Circuit Test-stable>: Minimum Elevation: -24.97 [t=00:01:58.090832][f=-000001] Skirmish AI <Circuit Test-stable>: Maximum Elevation: 511.63 [t=00:01:58.090842][f=-000001] Skirmish AI <Circuit Test-stable>: Immobile-Type: Min/Max Elevation=(-0.000000 / any) Is buildable across 93.652344% of the map. (used by 33 unit-defs) [t=00:01:58.090853][f=-000001] Skirmish AI <Circuit Test-stable>: Immobile-Type: Min/Max Elevation=(any / any) Is buildable across 100.000000% of the map. (used by 36 unit-defs) [t=00:01:58.090865][f=-000001] Skirmish AI <Circuit Test-stable>: Immobile-Type: Min/Max Elevation=(any / any) Is buildable across 100.000000% of the map. (used by 40 unit-defs) [t=00:01:58.090874][f=-000001] Skirmish AI <Circuit Test-stable>: Immobile-Type: Min/Max Elevation=(any / -15.000000) Is buildable across 2.832031% of the map. (used by 2 unit-defs) [t=00:01:58.090882][f=-000001] Skirmish AI <Circuit Test-stable>: Immobile-Type: Min/Max Elevation=(any / -10.000000) Is buildable across 2.856445% of the map. (used by 1 unit-defs) [t=00:01:58.129030][f=-000001] Skirmish AI <Circuit Test-stable>: Mobile-Type: Min/Max Elevation=(-5000.00 / any) Max Slope=(0.41)) Move-Data used:'akbot4' Has 5 Map-Area(s) occupying 82.32% of the map. (used by 355 unit-defs) [t=00:01:58.129205][f=-000001] Skirmish AI <Circuit Test-stable>: Mobile-Type: Min/Max Elevation=(any / -15.00) Max Slope=(1.00)) Move-Data used:'boat5' Has 0 Map-Area(s) occupying 0.00% of the map. (used by 6 unit-defs) [t=00:01:58.134278][f=-000001] Skirmish AI <Circuit Test-stable>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(0.41)) Move-Data used:'kbot4' Has 5 Map-Area(s) occupying 77.12% of the map. (used by 32 unit-defs) [t=00:01:58.139882][f=-000001] Skirmish AI <Circuit Test-stable>: Mobile-Type: Min/Max Elevation=(any / any) Max Slope=(0.41)) Move-Data used:'bhover5' Has 5 Map-Area(s) occupying 82.32% of the map. (used by 5 unit-defs) [t=00:01:58.145237][f=-000001] Skirmish AI <Circuit Test-stable>: Mobile-Type: Min/Max Elevation=(-5000.00 / any) Max Slope=(1.00)) Move-Data used:'atkbot3' Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs) [t=00:01:58.151750][f=-000001] Skirmish AI <Circuit Test-stable>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(1.00)) Move-Data used:'tkbot4' Has 1 Map-Area(s) occupying 94.80% of the map. (used by 10 unit-defs) [t=00:01:58.158481][f=-000001] Skirmish AI <Circuit Test-stable>: Mobile-Type: Min/Max Elevation=(-16.00 / any) Max Slope=(1.00)) Move-Data used:'tkbot2' Has 1 Map-Area(s) occupying 94.51% of the map. (used by 4 unit-defs) [t=00:01:58.163839][f=-000001] Skirmish AI <Circuit Test-stable>: Mobile-Type: Min/Max Elevation=(any / any) Max Slope=(0.11)) Move-Data used:'hover3' Has 5 Map-Area(s) occupying 66.97% of the map. (used by 13 unit-defs) [t=00:01:58.169637][f=-000001] Skirmish AI <Circuit Test-stable>: Mobile-Type: Min/Max Elevation=(-16.00 / any) Max Slope=(0.41)) Move-Data used:'skbot2' Has 5 Map-Area(s) occupying 77.03% of the map. (used by 3 unit-defs) [t=00:01:58.169809][f=-000001] Skirmish AI <Circuit Test-stable>: Mobile-Type: Min/Max Elevation=(any / -5.00) Max Slope=(1.00)) Move-Data used:'boat4' Has 0 Map-Area(s) occupying 0.00% of the map. (used by 8 unit-defs) [t=00:01:58.174612][f=-000001] Skirmish AI <Circuit Test-stable>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(0.11)) Move-Data used:'tank4' Has 5 Map-Area(s) occupying 66.97% of the map. (used by 21 unit-defs) [t=00:01:58.259302][f=-000001] Skirmish AI <Circuit Test-stable>: No config file! (LuaRules/Configs/1052188CircuitTest64/stable/Castel_godsV21.json) [t=00:01:58.279880][f=-000001] Skirmish AI <Circuit Test-stable>: Load config: H:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitTest64\stable\config\behaviour.json [t=00:01:58.308475][f=-000001] Skirmish AI <Circuit Test-stable>: Load config: H:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitTest64\stable\config\block_map.json [t=00:01:58.314984][f=-000001] Skirmish AI <Circuit Test-stable>: Load config: H:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitTest64\stable\config\build_chain.json [t=00:01:58.336780][f=-000001] Skirmish AI <Circuit Test-stable>: Load config: H:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitTest64\stable\config\commander.json [t=00:01:58.350358][f=-000001] Skirmish AI <Circuit Test-stable>: Load config: H:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitTest64\stable\config\economy.json [t=00:01:58.355937][f=-000001] Skirmish AI <Circuit Test-stable>: Load config: H:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitTest64\stable\config\factory.json [t=00:01:58.365747][f=-000001] Skirmish AI <Circuit Test-stable>: Load config: H:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitTest64\stable\config\response.json [t=00:01:58.647469][f=-000001] Skirmish AI <Circuit Test-stable>: Circuit Test 1.2.8 (1) Initialized! [t=00:01:58.647789][f=-000001] [AIWrapper::SendUnitEvents][AI=1 team=2] numUnits=0 [t=00:01:58.647799][f=-000001] [EOH::CreateSkirmishAI(id=2)] [t=00:01:58.647820][f=-000001] [AIWrapper::PreInit][AI=2 team=3] creating callbacks [t=00:01:58.749985][f=-000001] Skirmish AI <Circuit Easy-stable>: 1.2.10 [t=00:01:58.785478][f=-000001] Skirmish AI <Circuit Easy-stable>: AngelScript Rules! [t=00:01:58.787441][f=-000001] Skirmish AI <Circuit Easy-stable>: Loading the Terrain-Map ... [t=00:01:58.787462][f=-000001] Skirmish AI <Circuit Easy-stable>: Water Damage: 0.000000 [t=00:01:58.787766][f=-000001] Skirmish AI <Circuit Easy-stable>: Sector-Map Block Size: 64 [t=00:01:58.787781][f=-000001] Skirmish AI <Circuit Easy-stable>: Sector-Map Size: 16384 (x128, z128) [t=00:01:58.791651][f=-000001] Skirmish AI <Circuit Easy-stable>: Determining Usable Terrain for all units ... [t=00:01:58.801925][f=-000001] Skirmish AI <Circuit Easy-stable>: Map Land Percent: 94.56% [t=00:01:58.801939][f=-000001] Skirmish AI <Circuit Easy-stable>: Minimum Elevation: -24.97 [t=00:01:58.801946][f=-000001] Skirmish AI <Circuit Easy-stable>: Maximum Elevation: 511.63 [t=00:01:58.801966][f=-000001] Skirmish AI <Circuit Easy-stable>: Immobile-Type: Min/Max Elevation=(-0.000000 / any) Is buildable across 93.652344% of the map. (used by 33 unit-defs) [t=00:01:58.801978][f=-000001] Skirmish AI <Circuit Easy-stable>: Immobile-Type: Min/Max Elevation=(any / any) Is buildable across 100.000000% of the map. (used by 36 unit-defs) [t=00:01:58.801990][f=-000001] Skirmish AI <Circuit Easy-stable>: Immobile-Type: Min/Max Elevation=(any / any) Is buildable across 100.000000% of the map. (used by 40 unit-defs) [t=00:01:58.802000][f=-000001] Skirmish AI <Circuit Easy-stable>: Immobile-Type: Min/Max Elevation=(any / -15.000000) Is buildable across 2.832031% of the map. (used by 2 unit-defs) [t=00:01:58.802008][f=-000001] Skirmish AI <Circuit Easy-stable>: Immobile-Type: Min/Max Elevation=(any / -10.000000) Is buildable across 2.856445% of the map. (used by 1 unit-defs) [t=00:01:58.808317][f=-000001] Skirmish AI <Circuit Easy-stable>: Mobile-Type: Min/Max Elevation=(-5000.00 / any) Max Slope=(0.41)) Move-Data used:'akbot4' Has 5 Map-Area(s) occupying 82.32% of the map. (used by 355 unit-defs) [t=00:01:58.808454][f=-000001] Skirmish AI <Circuit Easy-stable>: Mobile-Type: Min/Max Elevation=(any / -15.00) Max Slope=(1.00)) Move-Data used:'boat5' Has 0 Map-Area(s) occupying 0.00% of the map. (used by 6 unit-defs) [t=00:01:58.813291][f=-000001] Skirmish AI <Circuit Easy-stable>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(0.41)) Move-Data used:'kbot4' Has 5 Map-Area(s) occupying 77.12% of the map. (used by 32 unit-defs) [t=00:01:58.818678][f=-000001] Skirmish AI <Circuit Easy-stable>: Mobile-Type: Min/Max Elevation=(any / any) Max Slope=(0.41)) Move-Data used:'bhover5' Has 5 Map-Area(s) occupying 82.32% of the map. (used by 5 unit-defs) [t=00:01:58.823938][f=-000001] Skirmish AI <Circuit Easy-stable>: Mobile-Type: Min/Max Elevation=(-5000.00 / any) Max Slope=(1.00)) Move-Data used:'atkbot3' Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs) [t=00:01:58.829878][f=-000001] Skirmish AI <Circuit Easy-stable>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(1.00)) Move-Data used:'tkbot4' Has 1 Map-Area(s) occupying 94.80% of the map. (used by 10 unit-defs) [t=00:01:58.835506][f=-000001] Skirmish AI <Circuit Easy-stable>: Mobile-Type: Min/Max Elevation=(-16.00 / any) Max Slope=(1.00)) Move-Data used:'tkbot2' Has 1 Map-Area(s) occupying 94.51% of the map. (used by 4 unit-defs) [t=00:01:58.840791][f=-000001] Skirmish AI <Circuit Easy-stable>: Mobile-Type: Min/Max Elevation=(any / any) Max Slope=(0.11)) Move-Data used:'hover3' Has 5 Map-Area(s) occupying 66.97% of the map. (used by 13 unit-defs) [t=00:01:58.845784][f=-000001] Skirmish AI <Circuit Easy-stable>: Mobile-Type: Min/Max Elevation=(-16.00 / any) Max Slope=(0.41)) Move-Data used:'skbot2' Has 5 Map-Area(s) occupying 77.03% of the map. (used by 3 unit-defs) [t=00:01:58.845931][f=-000001] Skirmish AI <Circuit Easy-stable>: Mobile-Type: Min/Max Elevation=(any / -5.00) Max Slope=(1.00)) Move-Data used:'boat4' Has 0 Map-Area(s) occupying 0.00% of the map. (used by 8 unit-defs) [t=00:01:58.850258][f=-000001] Skirmish AI <Circuit Easy-stable>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(0.11)) Move-Data used:'tank4' Has 5 Map-Area(s) occupying 66.97% of the map. (used by 21 unit-defs) [t=00:01:58.899538][f=-000001] Skirmish AI <Circuit Easy-stable>: No config file! (LuaRules/Configs/1052188CircuitAIEasy64/stable/Castel_godsV21.json) [t=00:01:58.918871][f=-000001] Skirmish AI <Circuit Easy-stable>: Load config: H:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIEasy64\stable\config\behaviour.json [t=00:01:58.936392][f=-000001] Skirmish AI <Circuit Easy-stable>: Load config: H:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIEasy64\stable\config\block_map.json [t=00:01:58.942831][f=-000001] Skirmish AI <Circuit Easy-stable>: Load config: H:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIEasy64\stable\config\build_chain.json [t=00:01:58.959738][f=-000001] Skirmish AI <Circuit Easy-stable>: Load config: H:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIEasy64\stable\config\commander.json [t=00:01:58.982531][f=-000001] Skirmish AI <Circuit Easy-stable>: Load config: H:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIEasy64\stable\config\economy.json [t=00:01:59.005570][f=-000001] Skirmish AI <Circuit Easy-stable>: Load config: H:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIEasy64\stable\config\factory.json [t=00:01:59.009182][f=-000001] Skirmish AI <Circuit Easy-stable>: Load config: H:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIEasy64\stable\config\response.json [t=00:01:59.283162][f=-000001] Skirmish AI <Circuit Easy-stable>: Circuit Easy 1.2.10 (2) Initialized! [t=00:01:59.283498][f=-000001] [AIWrapper::SendUnitEvents][AI=2 team=3] numUnits=0 [t=00:01:59.283507][f=-000001] [EOH::CreateSkirmishAI(id=3)] [t=00:01:59.283529][f=-000001] [AIWrapper::PreInit][AI=3 team=4] creating callbacks [t=00:01:59.348576][f=-000001] Skirmish AI <Circuit Novice-stable>: 1.2.10 [t=00:01:59.409251][f=-000001] Skirmish AI <Circuit Novice-stable>: AngelScript Rules! [t=00:01:59.410551][f=-000001] Skirmish AI <Circuit Novice-stable>: Loading the Terrain-Map ... [t=00:01:59.410810][f=-000001] Skirmish AI <Circuit Novice-stable>: Water Damage: 0.000000 [t=00:01:59.411125][f=-000001] Skirmish AI <Circuit Novice-stable>: Sector-Map Block Size: 64 [t=00:01:59.411144][f=-000001] Skirmish AI <Circuit Novice-stable>: Sector-Map Size: 16384 (x128, z128) [t=00:01:59.415142][f=-000001] Skirmish AI <Circuit Novice-stable>: Determining Usable Terrain for all units ... [t=00:01:59.425669][f=-000001] Skirmish AI <Circuit Novice-stable>: Map Land Percent: 94.56% [t=00:01:59.425682][f=-000001] Skirmish AI <Circuit Novice-stable>: Minimum Elevation: -24.97 [t=00:01:59.425688][f=-000001] Skirmish AI <Circuit Novice-stable>: Maximum Elevation: 511.63 [t=00:01:59.425711][f=-000001] Skirmish AI <Circuit Novice-stable>: Immobile-Type: Min/Max Elevation=(-0.000000 / any) Is buildable across 93.652344% of the map. (used by 33 unit-defs) [t=00:01:59.425723][f=-000001] Skirmish AI <Circuit Novice-stable>: Immobile-Type: Min/Max Elevation=(any / any) Is buildable across 100.000000% of the map. (used by 36 unit-defs) [t=00:01:59.425735][f=-000001] Skirmish AI <Circuit Novice-stable>: Immobile-Type: Min/Max Elevation=(any / any) Is buildable across 100.000000% of the map. (used by 40 unit-defs) [t=00:01:59.425745][f=-000001] Skirmish AI <Circuit Novice-stable>: Immobile-Type: Min/Max Elevation=(any / -15.000000) Is buildable across 2.832031% of the map. (used by 2 unit-defs) [t=00:01:59.425755][f=-000001] Skirmish AI <Circuit Novice-stable>: Immobile-Type: Min/Max Elevation=(any / -10.000000) Is buildable across 2.856445% of the map. (used by 1 unit-defs) [t=00:01:59.450115][f=-000001] Skirmish AI <Circuit Novice-stable>: Mobile-Type: Min/Max Elevation=(-5000.00 / any) Max Slope=(0.41)) Move-Data used:'akbot4' Has 5 Map-Area(s) occupying 82.32% of the map. (used by 355 unit-defs) [t=00:01:59.450256][f=-000001] Skirmish AI <Circuit Novice-stable>: Mobile-Type: Min/Max Elevation=(any / -15.00) Max Slope=(1.00)) Move-Data used:'boat5' Has 0 Map-Area(s) occupying 0.00% of the map. (used by 6 unit-defs) [t=00:01:59.455486][f=-000001] Skirmish AI <Circuit Novice-stable>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(0.41)) Move-Data used:'kbot4' Has 5 Map-Area(s) occupying 77.12% of the map. (used by 32 unit-defs) [t=00:01:59.460945][f=-000001] Skirmish AI <Circuit Novice-stable>: Mobile-Type: Min/Max Elevation=(any / any) Max Slope=(0.41)) Move-Data used:'bhover5' Has 5 Map-Area(s) occupying 82.32% of the map. (used by 5 unit-defs) [t=00:01:59.466380][f=-000001] Skirmish AI <Circuit Novice-stable>: Mobile-Type: Min/Max Elevation=(-5000.00 / any) Max Slope=(1.00)) Move-Data used:'atkbot3' Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs) [t=00:01:59.472230][f=-000001] Skirmish AI <Circuit Novice-stable>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(1.00)) Move-Data used:'tkbot4' Has 1 Map-Area(s) occupying 94.80% of the map. (used by 10 unit-defs) [t=00:01:59.477991][f=-000001] Skirmish AI <Circuit Novice-stable>: Mobile-Type: Min/Max Elevation=(-16.00 / any) Max Slope=(1.00)) Move-Data used:'tkbot2' Has 1 Map-Area(s) occupying 94.51% of the map. (used by 4 unit-defs) [t=00:01:59.482655][f=-000001] Skirmish AI <Circuit Novice-stable>: Mobile-Type: Min/Max Elevation=(any / any) Max Slope=(0.11)) Move-Data used:'hover3' Has 5 Map-Area(s) occupying 66.97% of the map. (used by 13 unit-defs) [t=00:01:59.487720][f=-000001] Skirmish AI <Circuit Novice-stable>: Mobile-Type: Min/Max Elevation=(-16.00 / any) Max Slope=(0.41)) Move-Data used:'skbot2' Has 5 Map-Area(s) occupying 77.03% of the map. (used by 3 unit-defs) [t=00:01:59.487857][f=-000001] Skirmish AI <Circuit Novice-stable>: Mobile-Type: Min/Max Elevation=(any / -5.00) Max Slope=(1.00)) Move-Data used:'boat4' Has 0 Map-Area(s) occupying 0.00% of the map. (used by 8 unit-defs) [t=00:01:59.492133][f=-000001] Skirmish AI <Circuit Novice-stable>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(0.11)) Move-Data used:'tank4' Has 5 Map-Area(s) occupying 66.97% of the map. (used by 21 unit-defs) [t=00:01:59.568976][f=-000001] Skirmish AI <Circuit Novice-stable>: No config file! (LuaRules/Configs/1052188CircuitAINovice64/stable/Castel_godsV21.json) [t=00:01:59.578970][f=-000001] Skirmish AI <Circuit Novice-stable>: Load config: H:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAINovice64\stable\config\behaviour.json [t=00:01:59.617902][f=-000001] Skirmish AI <Circuit Novice-stable>: Load config: H:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAINovice64\stable\config\block_map.json [t=00:01:59.625094][f=-000001] Skirmish AI <Circuit Novice-stable>: Load config: H:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAINovice64\stable\config\build_chain.json [t=00:01:59.641562][f=-000001] Skirmish AI <Circuit Novice-stable>: Load config: H:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAINovice64\stable\config\commander.json [t=00:01:59.657849][f=-000001] Skirmish AI <Circuit Novice-stable>: Load config: H:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAINovice64\stable\config\economy.json [t=00:01:59.672654][f=-000001] Skirmish AI <Circuit Novice-stable>: Load config: H:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAINovice64\stable\config\factory.json [t=00:01:59.676076][f=-000001] Skirmish AI <Circuit Novice-stable>: Load config: H:\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAINovice64\stable\config\response.json [t=00:01:59.931842][f=-000001] Skirmish AI <Circuit Novice-stable>: Circuit Novice 1.2.10 (3) Initialized! [t=00:01:59.932205][f=-000001] [AIWrapper::SendUnitEvents][AI=3 team=4] numUnits=0 [t=00:01:59.932226][f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs] 2711ms [t=00:01:59.946763][f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=2 numAllocs{int+, int-, ext, int_p}={0, 0, 10370, 0.0} allocedSize{int+, int-, ext}={0, 0, 1837106}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0014} Zero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"details":"Playing 1v0 with AI","startTimestamp":1719350272,"state":"In running battle lobby"} [t=00:02:00.442151][f=-000001] SetLobbyButtonEnabled, false [t=00:02:00.444357][f=-000001] UpdateInterfacePreset, minimapRight [t=00:02:00.485571][f=-000001] TotalHideLobbyInterface, true [t=00:02:00.915400][f=-000001] GameID: bc337b66746da537cb53961975adfd43 [t=00:02:00.915712][f=-000001] Connection attempt from VaudevilleVillian [t=00:02:00.915721][f=-000001] -> Version: 105.1.1-2511-g747f18b BAR105 [Windows 64-bit (native)] [t=00:02:00.915934][f=-000001] -> Connection established (given id 0) [t=00:02:00.915978][f=-000001] [Game::ClientReadNet][LOGMSG] sender="VaudevilleVillian" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=583400ee26a4f7e65e68943295cc7422761eb6f33b07ccfdf2a4136b8e3109c44503292a6015db79097c5a87f9d916ba917c6fb42e5a965c28b419f919e933e6" [t=00:02:00.915998][f=-000001] [Game::ClientReadNet][LOGMSG] sender="VaudevilleVillian" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=c62c7ff66b7523b518961a2a8c8d5129541a87838eb89edb1796779667c5a5378a186c552613d00acea713944d20d1293860a8cd3ab8fcc536de1f64363957cf" [t=00:02:00.916012][f=-000001] [Game::ClientReadNet][LOGMSG] sender="VaudevilleVillian" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=7b9a64cc2ebab4bf395978899934fb954d1fea2da49f294f2f30fd032cea8c4a61e97a9e3e46f34f0d6fd7b9193c8c68a71d03527079d8e5bcc9faa2cee9f393]" [t=00:02:00.916025][f=-000001] [Game::ClientReadNet][LOGMSG] sender="VaudevilleVillian" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=3f0da0c9ad9e588712370c10ed703754a61ce9b9905672bf0620ee98e2815f2c37b0ba381418a00426200d3fd915404ee0347477232462d37c5fa451198e18af]" [t=00:02:00.916076][f=-000001] [Game::ClientReadNet][LOGMSG] sender="VaudevilleVillian" string="[Game::Load][lua{Rules,Gaia}={0000013fa609c6b0,0000000000000000}][locale="C"]" [t=00:02:00.916128][f=-000001] [Game::ClientReadNet] local skirmish AI "AI: Hard (1)" (ID: 0, Short-Name: "1052188CircuitAIHard64", Version: "") took over control of team 1 [t=00:02:00.916160][f=-000001] [Game::ClientReadNet] local skirmish AI "AI: Bleeding edge test (1)" (ID: 1, Short-Name: "1052188CircuitTest64", Version: "") took over control of team 2 [t=00:02:00.916182][f=-000001] [Game::ClientReadNet] local skirmish AI "AI: Easy (1)" (ID: 2, Short-Name: "1052188CircuitAIEasy64", Version: "") took over control of team 3 [t=00:02:00.916207][f=-000001] [Game::ClientReadNet] local skirmish AI "AI: Novice (1)" (ID: 3, Short-Name: "1052188CircuitAINovice64", Version: "") took over control of team 4 [t=00:02:01.018859][f=-000001] Epicmenu: Switching to Default camera mode [t=00:02:07.715986][f=-000001] <VaudevilleVillian> Allies: I choose: KikesSmasher1488! [t=00:02:13.466926][f=-000001] [liblobby] Warning: Duplicate user(STIMYL_ANONIMYS) added to channel (zk) [t=00:02:13.467753][f=-000001] [liblobby] Warning: Duplicate user(dodo_23) added to channel (zk) Zero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"details":"Playing 1v0 with AI","startTimestamp":1719350272,"state":"In running battle lobby"} [t=00:02:20.167017][f=0000122] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1 [t=00:02:22.866385][f=0000205] [liblobby] Error: Interface:_BattleUpdate no such battle with ID: 38023 [t=00:02:27.332992][f=0000339] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1 [t=00:02:33.334758][f=0000519] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1 [t=00:02:33.915674][f=0000536] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1 [t=00:02:34.601284][f=0000557] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1 [t=00:02:35.885013][f=0000596] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1 Zero-K.exe Information: 0 : ZkData.TcpTransport socket disconnected: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host. Zero-K.exe Information: 0 : Chobby closed connection Zero-K.exe Warning: 0 : Exception shutting down discord-RPC: System.BadImageFormatException: An attempt was made to load a program with an incorrect format. (Exception from HRESULT: 0x8007000B) at DiscordRpc.Shutdown() at DiscordController.Dispose() Zero-K.exe Warning: 0 : Spring exit code is: -1073740940, assuming crash Zero-K.exe Information: 0 : Spring exited Zero-K.exe Warning: 0 : Spring crash detected
infolog_full.txt (truncated):