Open Chobbyla opened 5 months ago
infolog_full.txt (truncated):
Using writeable configuration source: "/home/qubic/.local/share/Steam/steamapps/common/Zero-K/_springsettings.cfg" LogOutput initialized. Logging to /home/qubic/.local/share/Steam/steamapps/common/Zero-K/infolog.txt ============== <Log Sections> ============== Available: ArchiveScanner AutohostInterface BumpWater CSMFGroundTextures CrashHandler CregSerializer DecalsDrawerGL4 DynWater FarTextureHandler Font GameServer GroundMoveType KeyBindings LuaSocket Model Net Path Piece RoamMeshDrawer Shader SkyBox Sound Texture VFS Enabled: Sound (Notice) Enable or disable log sections using the LogSections configuration key or the SPRING_LOG_SECTIONS environment variable (both comma separated). Use "none" to disable the default log sections. ============== </Log Sections> ============== ============== <User Config> ============== AllowDeferredMapRendering = 1 AllowDeferredModelRendering = 1 BumpWaterAnisotropy = 2 BumpWaterBlurReflection = 1 BumpWaterDepthBits = 32 BumpWaterReflection = 2 BumpWaterTexSizeReflection = 256 CamFreeScrollSpeed = 50 CamMode = 1 DualScreenMiniMapOnLeft = 1 EdgeMoveDynamic = 0 EdgeMoveWidth = 0 FPSFOV = 90 FPSScrollSpeed = 50 FeatureDrawDistance = 600000 FeatureFadeDistance = 600000 FontSize = 18 FullscreenEdgeMove = 0 GrassDetail = 9 GroundDecals = 5 GroundDetail = 120 GroundScarAlphaFade = 1 HangTimeout = 30 HardwareCursor = 1 InitialNetworkTimeout = 0 LuaGarbageCollectionMemLoadMult = 2.5 LuaGarbageCollectionRunTimeMult = 1.5 MSAALevel = 8 MaxParticles = 25000 MaxSounds = 32 MaximumTransmissionUnit = 0 MiddleClickScrollSpeed = -0.0018 MiniMapMarker = 0 MouseDragScrollThreshold = 0 OverheadMaxHeightFactor = 1.39999998 OverheadScrollSpeed = 50 ReconnectTimeout = 0 RotOverheadScrollSpeed = 50 RotateLogFiles = 1 ScrollWheelSpeed = -25 Shadows = 1 ShowClock = 0 SplashScreenDir = ./MenuLoadscreens TreeRadius = 1500 UnitLodDist = 999999 UseDistToGroundForIcons = 1.10000002 UseLuaMemPools = 0 VFSCacheArchiveFiles = 0 Water = 4 WindowedEdgeMove = 0 XResolution = 1920 YResolution = 1080 snd_volmaster = 2 ============== </User Config> ============== ============== <User System> ============== Spring 104.0.1-893-g4d798fb maintenance Build Environment: gcc libstdc++ version 20160609 Compiler Version: gcc-5.4.0 20160609 Operating System: Linux 6.6.35-rt34 #1-NixOS SMP PREEMPT_RT Fri Jun 21 12:38:50 UTC 2024 (x86_64) Hardware Config: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz; 15938MB RAM Binary Word Size: 64-bit (native) Process Clock: std::chrono::high_resolution_clock Physical CPU Cores: 4 Logical CPU Cores: 8 ============== </User System> ============== [CrashHandler] Core dumps enabled, not installing signal handler [CrashHandler] see /proc/sys/kernel/core_pattern where it gets written [good_fpu_init] CPU SSE mask: 127, flags: SSE 1.0: 1, SSE 2.0: 1 SSE 3.0: 1, SSSE 3.0: 1 SSE 4.1: 1, SSE 4.2: 1 SSE 4.0A: 0, SSE 5.0A: 0 using streflop SSE FP-math mode, CPU supports SSE instructions [WatchDogInstall] Installed (HangTimeout: 30sec) [WatchDog::RegisterThread] registering controls for thread [main] [GL::CheckAvailableVideoModes] desktop={2560x1440x24bpp@165Hz} current={2560x1440x24bpp@165Hz} display=1 modes=15 bounds={x=1920, y=0, w=2560, h=1440} [ 1] 2560x1440x24bpp@165Hz [ 6] 1920x1080x24bpp@120Hz [10] 1280x720x24bpp@60Hz display=2 modes=13 bounds={x=0, y=479, w=1920, h=1080} [ 1] 1920x1080x24bpp@60Hz [ 2] 1680x1050x24bpp@60Hz [ 3] 1600x900x24bpp@60Hz [ 6] 1280x800x24bpp@60Hz [ 7] 1280x720x24bpp@60Hz [GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window [GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for hidden window [GR::LogVersionInfo] SDL version : 2.30.3 (linked) / 2.0.4 (compiled) GL version : 4.6.0 NVIDIA 550.90.07 GL vendor : NVIDIA Corporation GL renderer : NVIDIA GeForce GTX 1080/PCIe/SSE2 GLSL version: 4.60 NVIDIA GLEW version: 2.1.0 GPU memory : 8192MB (total) / 7161MB (available) SDL swap-int: 1 ARB shader support : 1 GLSL shader support : 1 FBO extension support : 1 NVX GPU mem-info support : 1 ATI GPU mem-info support : 0 NPOT-texture support : 1 (1) S3TC/DXT1 texture support : 1/1 texture query-LOD support : 1 (1) 24-bit Z-buffer support : 1 (-) primitive-restart support : 1 (1) clip-space control support: 1 (1) frag-depth layout support : 1 (-) max. FBO samples : 32 max. texture size : 32768 max. texture anisotropy level: 16.000000 max. vec4 varyings/attributes: 31/16 max. draw-buffers : 8 max. rec. indices/vertices : 1048576/1048576 max. uniform buffer-bindings : 84 max. uniform block-size : 64KB enable ATI-hacks : 0 compress MIP-maps: 0 [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0) [GR::UpdateGLConfigs] [VSync::SetInterval] interval=0 (disabled) [GR::UpdateGLGeometry][1] winSize=<1,1> [GR::UpdateGLGeometry][2] winSize=<1920,1080> [GR::InitGLState] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (fullscreen::decorated) [TexMemPool::Resize] poolSize=134217728 allocSize=0 texCount=0 Fontconfig warning: line 5: unknown element "description" Fontconfig warning: "/etc/fonts/conf.d/10-hinting-slight.conf", line 4: unknown element "description" Fontconfig warning: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 4: unknown element "description" Fontconfig warning: "/etc/fonts/conf.d/10-sub-pixel-none.conf", line 4: unknown element "description" Fontconfig warning: "/etc/fonts/conf.d/10-yes-antialias.conf", line 4: unknown element "description" Fontconfig warning: "/etc/fonts/conf.d/11-lcdfilter-default.conf", line 4: unknown element "description" Fontconfig warning: "/etc/fonts/conf.d/20-unhint-small-vera.conf", line 4: unknown element "description" Fontconfig warning: "/etc/fonts/conf.d/30-metric-aliases.conf", line 4: unknown element "description" Fontconfig warning: "/etc/fonts/conf.d/40-nonlatin.conf", line 4: unknown element "description" Fontconfig warning: "/etc/fonts/conf.d/45-generic.conf", line 4: unknown element "description" Fontconfig warning: "/etc/fonts/conf.d/45-latin.conf", line 4: unknown element "description" Fontconfig warning: "/etc/fonts/conf.d/48-spacing.conf", line 4: unknown element "description" Fontconfig warning: "/etc/fonts/conf.d/49-sansserif.conf", line 4: unknown element "description" Fontconfig warning: "/etc/fonts/conf.d/50-user.conf", line 4: unknown element "description" Fontconfig warning: "/home/qubic/.config/fontconfig/conf.d/10-hm-fonts.conf", line 7: unknown element "description" Fontconfig warning: "/etc/fonts/conf.d/51-local.conf", line 4: unknown element "description" Fontconfig warning: "/etc/fonts/conf.d/60-generic.conf", line 4: unknown element "description" Fontconfig warning: "/etc/fonts/conf.d/60-latin.conf", line 4: unknown element "description" Fontconfig warning: "/etc/fonts/conf.d/65-nonlatin.conf", line 4: unknown element "description" [WatchDog::RegisterThread] registering controls for thread [vfsi] [DataDirLocater::Check] Isolation Mode! Using read-write data directory: /home/qubic/.local/share/Steam/steamapps/common/Zero-K/ Using read-only data directory: /home/qubic/.local/share/Steam/steamapps/common/Zero-K/engine/linux64/104.0.1-893-g4d798fb/ Scanning: /home/qubic/.local/share/Steam/steamapps/common/Zero-K/engine/linux64/104.0.1-893-g4d798fb/base Scanning: /home/qubic/.local/share/Steam/steamapps/common/Zero-K/maps Scanning: /home/qubic/.local/share/Steam/steamapps/common/Zero-K/games Scanning: /home/qubic/.local/share/Steam/steamapps/common/Zero-K/packages [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 2ms [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4 (init=1) [ThreadPool::SetThreadCount][2] workers=2 [Threading] Main thread CPU affinity mask set: 60 (config is 252) [f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms [f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32 [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.1ms) [f=-000001] [CrashHandler] Warning: Setting a ThreadControls object on a thread that already has such an object registered. [f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio] [f=-000001] [Sound] [Sound::InitThread][1] [f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device [f=-000001] [Sound] [Sound::OpenLoopbackDevice] device=0x7f7cb8093170 context=0x7f7cb80820d0 numChannels=2 frameSize=4 [f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info] [f=-000001] [Sound] Vendor: OpenAL Community [f=-000001] [Sound] Version: 1.1 ALSOFT 1.23.1 [f=-000001] [Sound] Renderer: OpenAL Soft [f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STATIC_BUFFER AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFT_buffer_length_query AL_SOFT_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFT_gain_clamp_ex AL_SOFTX_hold_on_disconnect AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize AL_SOFT_source_start_delay AL_SOFT_UHJ AL_SOFT_UHJ_ex [f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_loopback_bformat ALC_SOFT_output_limiter ALC_SOFT_output_mode ALC_SOFT_pause_device ALC_SOFT_reopen_device [f=-000001] [Sound] Devices: [f=-000001] [Sound] [GP104 High Definition Audio Controller Cyfrowe stereo (HDMI)] [f=-000001] [Sound] [Wbudowany d??wi??k Cyfrowe stereo (IEC958)] [f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=31 [f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255} [f=-000001] [Sound] EFX Enabled: yes [f=-000001] [Sound] [Sound::UpdateThread][2] [f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 100ms [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /home/qubic/.local/share/Steam/steamapps/common/Zero-K [Info] ../../tools/pr-downloader/src/pr-downloader.cpp:173:DownloadSetConfig():Free disk space: 138475 MB [f=-000001] [CPreGame] server using IP localhost and port 8452 [f=-000001] [NetProto::InitLocalClient] connecting to local server [f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "/home/qubic/.local/share/Steam/steamapps/common/Zero-K/demos/hide_benchmark_v3_104.0.1-893-g4d798fb maintenance.sdfz" for game data... [f=-000001] [PreGame::StartServerForDemo] starting GameServer [f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452 [f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect! [f=-000001] [UDPListener] successfully bound socket on port 8452 [f=-000001] [PreGame::StartServerForDemo] started GameServer [f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 126ms [f=-000001] [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=1 [f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms [f=-000001] [~ScopedOnceTimer][FBO::GLContextReinit] 0ms [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2] [f=-000001] [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][1] fullScreen=1 [f=-000001] [GR::UpdateGLConfigs] [f=-000001] [GR::UpdateGLGeometry][1] winSize=<1920,1080> [f=-000001] [GR::UpdateGLGeometry][2] winSize=<1920,1080> [f=-000001] [GR::InitGLState] [f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (fullscreen::decorated) [f=-000001] [~ScopedOnceTimer][GlobalRendering::UpdateGL] 0ms [f=-000001] [~ScopedOnceTimer][ActiveController::ResizeEvent] 0ms [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][2] [f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 1 to team 0 (#active=2) [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Comet Catcher Redux v3.1 [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K Benchmark v2 (archive: zerokBenchmark02.sdz) [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 68ms [f=-000001] [PreGame::UpdateClientNet] received local player number 1 (team 0, allyteam 0), creating load-screen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff <wm.lua> [f=-000001] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua> [f=-000001] [LuaIntro] Loading widget: Main <main.lua> [f=-000001] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua> [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0 [f=-000001] Parsing Map Information [f=-000001] Loading SMF [f=-000001] Loading Map (77 MB) [f=-000001] Loading GameData Definitions [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [defs.lua] loading all *Defs tables: 210ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 256ms [f=-000001] Loading Radar Icons [f=-000001] Loading Sound Definitions [f=-000001] [Sound] Warning: [LoadSoundDefsImpl] sound incomingchat is missing file tag (ignoring) [f=-000001] [Sound] [LoadSoundDefsImpl] parsed 342 sounds from gamedata/sounds.lua [f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "IncomingChat" [f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "IncomingChat" [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 9ms [f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0 [f=-000001] Creating Smooth Height Mesh [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 21ms [f=-000001] Creating QuadField & CEGs [f=-000001] [Init] number of ArmorDefs: 6 [f=-000001] Warning: [Init] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1! [f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj; [f=-000001] Creating Unit Textures [f=-000001] Creating Sky [f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0 [f=-000001] Loading Weapon Definitions [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 292ms [f=-000001] Loading Unit Definitions [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 50ms [f=-000001] Loading Feature Definitions [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 11ms [f=-000001] [IPathManager::GetInstance] using HAPFS [f=-000001] Initializing Map Features [f=-000001] Creating ShadowHandler [f=-000001] [Shader] Warning: [GLSL-SO::CompileShaderObject] shader-object name: GLSL/ShadowGenFragProg.glsl, compile-log: 0(13) : error C5514: 'varying' is deprecated and removed from this profile, use 'in/out' instead 0(14) : error C5514: 'varying' is deprecated and removed from this profile, use 'in/out' instead 0(15) : error C5514: 'varying' is deprecated and removed from this profile, use 'in/out' instead [f=-000001] [Shader] Warning: // SHADER VERSION #version 420 // SHADER FLAGS #define SHADOWGEN_PROGRAM_MAP #define SHADOWMATRIX_NONLINEAR 0 #define SHADOWGEN_PER_FRAGMENT 1 #define SUPPORT_CLIP_CONTROL 1 #define SUPPORT_DEPTH_LAYOUT 1 // SHADER SOURCE #line 1 #if (GL_FRAGMENT_PRECISION_HIGH == 1) // ancient GL3 ATI drivers confuse GLSL for GLSL-ES and require this precision highp float; #else precision mediump float; #endif uniform sampler2D alphaMaskTex; uniform vec4 shadowParams; uniform vec2 alphaParams; varying mat4 shadowViewMat; varying mat4 shadowProjMat; varying vec4 vertexModelPos; #if (SUPPORT_DEPTH_LAYOUT == 1) // preserve early-z performance if possible layout(depth_unchanged) out float gl_FragDepth; #endif void main() { #if 0 // TODO: bind this (as for models) if (texture2D(alphaMaskTex, gl_TexCoord[0].st).a <= alphaParams.x) discard; #endif #if (SHADOWGEN_PER_FRAGMENT == 1) // note: voids glPolygonOffset calls vec4 vertexShadowPos = shadowViewMat * vertexModelPos; vertexShadowPos.xy *= (inversesqrt(abs(vertexShadowPos.xy) + shadowParams.zz) + shadowParams.ww); vertexShadowPos.xy += shadowParams.xy; vertexShadowPos.z += 0.00250; vec4 vertexShadowClipPos = shadowProjMat * vertexShadowPos; float nearDepth = gl_DepthRange.near; float farDepth = gl_DepthRange.far; float depthRange = gl_DepthRange.diff; // far - near float clipDepth = vertexShadowClipPos.z / vertexShadowClipPos.w; #if (SUPPORT_CLIP_CONTROL == 1) // ZTO; shadow PM is pre-adjusted gl_FragDepth = (depthRange * clipDepth) + nearDepth; #else // NOTO; useful to keep around gl_FragDepth = ((depthRange * clipDepth) + nearDepth + farDepth) * 0.5; #endif #else // no-op gl_FragDepth = gl_FragCoord.z; #endif } [f=-000001] Creating InfoTextureHandler [f=-000001] InfoTexture: shaders [f=-000001] Creating GroundDrawer [f=-000001] Loading Map Tiles [f=-000001] Loading Square Textures [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] Creating TreeDrawer [f=-000001] Loaded DecalsDrawer: Legacy [f=-000001] Creating ProjectileDrawer & UnitDrawer [f=-000001] Creating Projectile Textures [f=-000001] Creating Water [f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0 [f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "MultiSelect" [f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "MultiSelect" [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 85ms [f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "FailedCommand" [f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "FailedCommand" [f=-000001] [Game::LoadLua] Lua developer mode disabled [f=-000001] Loading LuaRules [f=-000001] Synced LuaRules: starting loading LuaRules: Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua> LuaRules: Loaded gadget: Save/Load <api_saveload.lua> LuaRules: Loaded gadget: Startbox handler <start_boxes.lua> LuaRules: Loaded gadget: Wanted Speed <unit_wanted_speed.lua> LuaRules: Loaded gadget: No Friendly Fire <unit_nofriendlyfire.lua> LuaRules: Loaded gadget: IconGenerator <unit_icongenerator.lua> LuaRules: Loaded gadget: Mex Placement <mex_placement.lua> LuaRules: Loaded gadget: Nano Frame Death Handeling <unit_nanoframe_death.lua> LuaRules: Loaded gadget: Nano Frame Rate Limit <unit_nanoframe_rate_limit.lua> LuaRules: Loaded gadget: No Self-D <unit_noselfd.lua> LuaRules: Loaded gadget: ShareControl <share_control.lua> LuaRules: Loaded gadget: UnitPriority <unit_priority.lua> LuaRules: Loaded gadget: Mex Control with energy link <unit_mex_overdrive.lua> LuaRules: Loaded gadget: Script notification <unit_script_notification.lua> LuaRules: Loaded gadget: Antinuke Handler <unit_antinuke_handler.lua> LuaRules: Loaded gadget: Attributes <unit_attributes.lua> LuaRules: Loaded gadget: Boolean Disable <unit_boolean_disable.lua> LuaRules: Loaded gadget: Impulse Float Toggle <unit_impulsefloat_toggle.lua> LuaRules: Loaded gadget: LockOptions <lockunits_modoption.lua> LuaRules: Loaded gadget: Perks <game_perks.lua> LuaRules: Loaded gadget: Shield Charge <unit_shield_charge.lua> LuaRules: Loaded gadget: StartSetup <start_unit_setup.lua> LuaRules: Loaded gadget: Stockpile <unit_stockpile.lua> LuaRules: Loaded gadget: UnitMorph <unit_morph.lua> LuaRules: Loaded gadget: AirPlantParents <unit_air_plants.lua> LuaRules: Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua> LuaRules: Loaded gadget: Aircraft Command <unit_bomber_command.lua> LuaRules: Loaded gadget: Aircraft Crashing <unit_aircraft_crash.lua> LuaRules: Loaded gadget: Allow Builder Hold Fire <unit_allow_builder_hold_fire.lua> LuaRules: Loaded gadget: Area Guard <cmd_areaguard.lua> LuaRules: Loaded gadget: Block Ally and Neutral Attack <cmd_block_ally_attack.lua> LuaRules: Loaded gadget: Block direct control <unit_block_direct_control.lua> LuaRules: Loaded gadget: Blocking Tag Implementation <feature_blocking_tag_implementation.lua> LuaRules: Loaded gadget: Bomber Dive <unit_bomber_dive.lua> LuaRules: Loaded gadget: CAI <ai_cai.lua> LuaRules: Loaded gadget: CEG Spawner <dbg_ceg_spawner.lua> LuaRules: Loaded gadget: Capture <unit_capture.lua> LuaRules: Loaded gadget: Carrier Drones <unit_carrier_drones.lua> LuaRules: Loaded gadget: Command Raw Move <cmd_raw_move.lua> LuaRules: Loaded gadget: Command Transfer Unit <cmd_transfer_unit.lua> LuaRules: Loaded gadget: Constructor Auto Assist <unit_factory_guard.lua> LuaRules: Loaded gadget: Control gunship strafe range <unit_control_gunship_stafe_range.lua> LuaRules: Loaded gadget: D-Gun Aim Fix <unit_dgun_aim.lua> LuaRules: Loaded gadget: Debris physics <feature_debris_physics.lua> LuaRules: Loaded gadget: Decloak when damaged <unit_decloak_damaged.lua> LuaRules: Loaded gadget: Dev Commands <dbg_dev_commands.lua> LuaRules: Loaded gadget: Disable Buildoptions <unit_disable_buildoptions.lua> LuaRules: Loaded gadget: Dont fire at radar <unit_dont_fire_at_radar.lua> LuaRules: Loaded gadget: Experience <unit_xp.lua> LuaRules: Loaded gadget: Factory Anti Slacker <factory_anti_slacker.lua> LuaRules: Loaded gadget: Factory Stop Production <cmd_factory_stop_production.lua> LuaRules: Loaded gadget: Fall Damage <unit_fall_damage.lua> LuaRules: Loaded gadget: Feature Effects <feature_fx.lua> LuaRules: Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua> LuaRules: Loaded gadget: Galaxy Campaign Battle Handler <mission_galaxy_campaign_battle.lua> LuaRules: Loaded gadget: GameRules Events <unit_gamerules_events.lua> LuaRules: Loaded gadget: Grey Goo <unit_grey_goo.lua> LuaRules: Loaded gadget: Gunship Bugger Off <unit_gunship_bugger_off.lua> LuaRules: Loaded gadget: Gunship Climb <unit_gunship_climb.lua> LuaRules: Loaded gadget: Gunship Strafe Control <unit_gunship_strafe_control.lua> LuaRules: Loaded gadget: Hide Autorepairlevel Command <cmd_hide_autorepairlevel.lua> LuaRules: Loaded gadget: Instant Self Destruct <unit_instant_self_destruct.lua> LuaRules: Loaded gadget: Invincibility <unit_invincibility.lua> LuaRules: Loaded gadget: Jumpjets <unit_jumpjets.lua> LuaRules: Loaded gadget: LUS <unit_script.lua> LuaRules: Loaded gadget: Lag Monitor <game_lagmonitor.lua> LuaRules: Loaded gadget: LupsNanoSpray <lups_nano_spray.lua> LuaRules: Loaded gadget: Missile Silo Controller <unit_missilesilo.lua> LuaRules: Loaded gadget: Modular Comm Info <api_modularcomms.lua> LuaRules: Loaded gadget: NoAirNuke <exp_no_air_nuke.lua> LuaRules: Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua> LuaRules: Loaded gadget: Orbital Drop <mission_orbital_drop.lua> LuaRules: Loaded gadget: Overkill Prevention <unit_overkill_prevention.lua> LuaRules: Loaded gadget: Overkill Prevention Placeholder <unit_overkill_prevention_placeholder.lua> LuaRules: Loaded gadget: Paralysis <unit_paralysis_damage.lua> LuaRules: Loaded gadget: Player extra information <player_extra_information.lua> LuaRules: Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua> LuaRules: Loaded gadget: Prevent Landship <unit_prevent_landship.lua> LuaRules: Loaded gadget: Prevent turret overshoot <unit_prevent_turret_overshoot.lua> LuaRules: Loaded gadget: Projectile Hold <weapon_projectile_hold.lua> LuaRules: Loaded gadget: Projectile Radar Homing <weapon_projectile_radar_homing.lua> LuaRules: Loaded gadget: Projectile Retarget <weapon_projectile_retarget.lua> LuaRules: Loaded gadget: Puppy Handler <unit_puppy_handler.lua> LuaRules: Loaded gadget: Reclaim HP changer <unit_reclaim_hp.lua> LuaRules: Loaded gadget: Refuel Pad Handler <unit_refuel_pad_handler.lua> LuaRules: Loaded gadget: Regeneration <unit_regeneration.lua> LuaRules: Loaded gadget: Remove Wait <cmd_remove_wait.lua> LuaRules: Loaded gadget: Repair Speed Changer <unit_repair_speed.lua> LuaRules: Loaded gadget: Resign Gadget <game_resign.lua> LuaRules: Loaded gadget: Retreat Command <cmd_retreat.lua> LuaRules: Loaded gadget: Rezz Hp changer + effect <unit_rezz_hp.lua> LuaRules: Loaded gadget: Self destruct blocker <unit_self_destruct.lua> LuaRules: Loaded gadget: Set Nano Piece <unit_setnanopiece.lua> LuaRules: Loaded gadget: Share mode <game_share_mode.lua> LuaRules: Loaded gadget: Shield Link <unit_shield_link.lua> LuaRules: Loaded gadget: Shockwaves <lups_shockwaves.lua> LuaRules: Loaded gadget: Show Shooter <unit_show_shooter.lua> LuaRules: Loaded gadget: Spherical LOS <unit_spherical_los.lua> LuaRules: Loaded gadget: Tactical Unit AI <unit_tactical_ai.lua> LuaRules: Loaded gadget: Target Features <unit_target_features.lua> LuaRules: Loaded gadget: Target Priority <unit_target_priority.lua> LuaRules: Loaded gadget: Target on the move <unit_target_on_the_move.lua> LuaRules: Loaded gadget: Teleport Throw <unit_thrower.lua> LuaRules: Loaded gadget: Teleporter <unit_teleporter.lua> LuaRules: Loaded gadget: Terraformers <unit_terraform.lua> LuaRules: Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua> LuaRules: Loaded gadget: Time slow v2 <unit_timeslow.lua> LuaRules: Loaded gadget: Transport Selected Load <cmd_select_load_helper.lua> LuaRules: Loaded gadget: Transport Speed <unit_transport_speed.lua> LuaRules: Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua> LuaRules: Loaded gadget: Turn Without Interia <unit_turn_without_interia.lua> LuaRules: Loaded gadget: Typemap Options <typemap_options.lua> LuaRules: Loaded gadget: Unit removal from rezzed structures <unit_removal_from_rezzed_structure.lua> LuaRules: Loaded gadget: UnitStealth <unit_stealth.lua> LuaRules: Loaded gadget: Units on fire <unit_is_on_fire.lua> LuaRules: Loaded gadget: Wade Effects <wake_fx.lua> LuaRules: Loaded gadget: Water Effects <unit_water_effects.lua> LuaRules: Loaded gadget: Weapon Impulse <weapon_impulse.lua> LuaRules: Loaded gadget: Weapon Reaim Time <weapon_reaim_time.lua> LuaRules: Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua> LuaRules: Loaded gadget: api_widget_events.lua <api_widget_events.lua> LuaRules: Loaded gadget: astar.lua <astar.lua> LuaRules: Loaded gadget: init_auto_ready.lua <init_auto_ready.lua> LuaRules: Loaded gadget: lups_cloak_fx.lua <lups_cloak_fx.lua> LuaRules: Loaded gadget: lups_thrusters.lua <lups_thrusters.lua> LuaRules: Loaded gadget: lups_wrapper.lua <lups_wrapper.lua> LuaRules: Loaded gadget: weapon_hide_sniper.lua <weapon_hide_sniper.lua> LuaRules: Loaded gadget: Center Offset and Growth Scale <unit_centeroffset.lua> LuaRules: Loaded gadget: Commander Upgrade <unit_commander_upgrade.lua> LuaRules: Loaded gadget: CustomUnitShaders <api_custom_unit_shaders.lua> LuaRules: Loaded gadget: Factory exit flatten <unit_factory_flatten.lua> LuaRules: Loaded gadget: Game Over <game_over.lua> LuaRules: Loaded gadget: UnitCloakShield <unit_cloak_shield.lua> LuaRules: Loaded gadget: Water level modoption <start_waterlevel.lua> LuaRules: Loaded gadget: Windmill Control <unit_windmill_control.lua> LuaRules: Loaded gadget: Fighter pull-up <unit_fighter_pullup.lua> LuaRules: Loaded gadget: Energy Drain <unit_energy_drain.lua> LuaRules: Loaded gadget: Chicken control <chicken_control.lua> LuaRules: Loaded gadget: Area Denial <weapon_area_damage.lua> LuaRules: Loaded gadget: Cannot Damage Unit <unit_cannot_damage_unit.lua> LuaRules: Loaded gadget: Disallow unit for command targeting <unit_untargetable.lua> LuaRules: Loaded gadget: Single-Hit Weapon <weapon_single_hit.lua> LuaRules: Loaded gadget: Starlight Satellite Capture <unit_starlight_satellite_capture.lua> LuaRules: Loaded gadget: Noexplode Stopper <weapon_noexplode_stopper.lua> LuaRules: Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua> LuaRules: Loaded gadget: Shield Merge <weapon_shield_merge.lua> LuaRules: Loaded gadget: Lups Shield <lups_shield.lua> LuaRules: Loaded gadget: Endgame Graphs <endgame_graphs.lua> LuaRules: Loaded gadget: Awards <awards.lua> LuaRules: Loaded gadget: Backup allyteam names <start_teamnames.lua> LuaRules: Loaded gadget: Gadget Profiler New <dbg_gadget_profiler_new.lua> LuaRules: Loaded gadget: Gameframe Orders <api_gameframe_orders.lua> LuaRules: Loaded gadget: Planet Wars Structures <unit_planetwars.lua> LuaRules: Loaded gadget: Profiler <dbg_profiler.lua> LuaRules: Loaded gadget: Zombies! <unit_zombies.lua> ------- TRUNCATED ------- [f=-000001] Loaded API widget: Draw Mouse Build <api_draw_mouse_build.lua> [f=-000001] Loaded API widget: Modular Comm Info <api_modularcomms.lua> [f=-000001] Loaded API widget: CommandInsert <cmd_commandinsert.lua> [f=-000001] Loaded API widget: Lag (AFK) monitor <api_lag_monitor.lua> [f=-000001] Loaded API widget: Chili Framework <api_chili.lua> [f=-000001] Loaded API widget: Lups <lups_wrapper.lua> [f=-000001] Loaded API widget: Pre-Selection Handler <api_preselection.lua> [f=-000001] Loaded widget: Chili Highlight <gui_chili_highlight.lua> [f=-000001] Loaded widget: Selection Hierarchy <gui_selection_hierarchy.lua> [f=-000001] Loaded widget: Save/Load API <api_saveload.lua> [f=-000001] Loaded widget: Deferred rendering <gfx_deferred_rendering.lua> [f=-000001] Loaded widget: Custom Markers <gui_custom_markers.lua> [f=-000001] Hardware mouse-cursor is enabled! [f=-000001] Set "shadows" config-parameter to 1 [f=-000001] Ground-decals rendering is enabled! [f=-000001] Set maximum particles to: 25000 [f=-000001] Set UnitLodDist to 999999 [f=-000001] Set UnitIconDist to 200 [f=-000001] model shaders is enabled! [f=-000001] Loaded widget: EPIC Menu <gui_epicmenu.lua> [f=-000001] Loaded widget: Chili Minimap <gui_chili_minimap.lua> [f=-000001] Loaded widget: Chili Widget Selector <api_chili_widgetselector.lua> [f=-000001] Loaded widget: Hide Interface and Mouse Cursor <gui_hide_interface_action.lua> [f=-000001] Mexspot Fetcher fetching [f=-000001] Loaded widget: Mexspot Fetcher <api_mexspot_fetcher.lua> [f=-000001] Team highlighting: Disabled [f=-000001] Loaded widget: Teamhighlight option <gui_teamhighlight.lua> [f=-000001] Loaded widget: Local Team Colors <gui_local_colors.lua> [f=-000001] Loaded widget: Display Keys 2 <gui_chili_display_keys.lua> [f=-000001] Loaded widget: Save Game Menu <gui_savegame.lua> [f=-000001] Loaded widget: Specific Unit Reclaimer <unit_unit_reclaimer.lua> [f=-000001] Loaded widget: Area-reclaim trees <unit_tree_reclaim.lua> [f=-000001] Loaded widget: One click weapon handler <unit_oneclick_weapon.lua> [f=-000001] Loaded widget: Attack Command Helper <cmd_attack_command_helper.lua> [f=-000001] Loaded widget: Selection Modkeys <gui_selection_modkeys.lua> [f=-000001] Loaded widget: Chili Global Commands <gui_chili_global_commands.lua> [f=-000001] Loaded widget: Unit Icons <unit_icons.lua> [f=-000001] Loaded widget: Chili Commander Upgrade <gui_chili_commander_upgrade.lua> [f=-000001] Loaded widget: HealthBars <unit_healthbars.lua> [f=-000001] Loaded widget: Noises <snd_noises.lua> [f=-000001] Loaded widget: Terraform Icon Draw <unit_terraform_draw.lua> [f=-000001] Loaded widget: Chili Vote Display <gui_chili_vote.lua> [f=-000001] Loaded widget: Auto Patrol Nanos <unit_auto_patrol_nanos.lua> [f=-000001] Loaded widget: BuildETA <gui_build_eta.lua> [f=-000001] Loaded widget: Cloak Fire State 2 <unit_cloakfirestate2.lua> [f=-000001] Loaded widget: Double-Click attack-move <cmd_doubleclick_attackmove.lua> [f=-000001] Loaded widget: EndGame Stats <gui_chili_endgraph.lua> [f=-000001] Loaded widget: Objectives <mission_objectives.lua> [f=-000001] Loaded widget: Unit Marker Zero-K <unit_marker.lua> [f=-000001] Loaded widget: Depth of Field Shader <gfx_dof.lua> [f=-000001] Loaded widget: Initial Queue ZK <unit_initial_queue.lua> [f=-000001] Loaded widget: Guard Remove <cmd_guard_remove.lua> [f=-000001] Loaded widget: Antinuke Coverage <gui_antinuke_coverage.lua> [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info <init_startpointelocom_info.lua> [f=-000001] Loaded widget: Area Attack Tweak <cmd_area_attack_tweak.lua> [f=-000001] Loaded widget: Autoquit <autoquit.lua> [f=-000001] Loaded widget: Blast Radius <gui_blastradius.lua> [f=-000001] <Stockpiler>: disabled for spectators [f=-000001] Loaded widget: Stockpiler <unit_stockpile.lua> [f=-000001] Loaded widget: CameraShake <camera_shake.lua> [f=-000001] Loaded widget: Cheat Sheet <gui_chili_cheats.lua> [f=-000001] Loaded widget: Chili Economy Panel Default <gui_chili_economy_panel2.lua> [f=-000001] Loaded widget: Chili EndGame Window <gui_chili_endgamewindow.lua> [f=-000001] Loaded widget: Chili Inactivity Win <gui_chili_inactivity_win.lua> [f=-000001] Loaded widget: Chili Nuke Warning <gui_chili_nuke_warning.lua> [f=-000001] Loaded widget: Chili Rejoining Progress Bar <gui_chili_rejoin_progress.lua> [f=-000001] Loaded widget: Chili Selections & CursorTip v2 <gui_chili_selections_and_cursortip.lua> [f=-000001] Loaded widget: Chili Spectator Panels <gui_chili_spectator_panels.lua> [f=-000001] Loaded widget: Context Menu <gui_contextmenu.lua> [f=-000001] Loaded widget: Darkening <gui_darkening.lua> [f=-000001] Loaded widget: Decloak Range <unit_decloak_range.lua> [f=-000001] Loaded widget: Decoration Handler <unit_decoration_handler.lua> [f=-000001] Loaded widget: Defense Range Zero-K <gui_defenserange.lua> [f=-000001] Spectator mode detected. Removed: Auto First Build Facing [f=-000001] Loaded widget: Auto First Build Facing <init_autofirstbuildfacing.lua> [f=-000001] Loaded widget: Ferry Points <cmd_ferry_points.lua> [f=-000001] Loaded widget: Game Analytics Handler <api_game_analytics.lua> [f=-000001] Input grabbing is enabled! [f=-000001] Loaded widget: Grab Input <api_grabinput.lua> [f=-000001] Loaded widget: Auto Group <unit_auto_group.lua> [f=-000001] Loaded widget: Haven Handler <gui_havens.lua> [f=-000001] Loaded widget: Highlight Geos <gui_highlight_geos.lua> [f=-000001] Loaded widget: Attack Warning <unit_attack_warning.lua> [f=-000001] Loaded widget: In-game Guide <gui_ingame_guide.lua> [f=-000001] Loaded widget: Easy Facing <gui_easyfacing.lua> [f=-000001] Loaded widget: In-game Ignore <ignore.lua> [f=-000001] Loaded widget: Keep Target <cmd_keep_target.lua> [f=-000001] Loaded widget: Local Widgets Config <localwidgets.lua> [f=-000001] Loaded widget: MinimapEvents <minimap_events.lua> [f=-000001] Loaded widget: Misc default command replacements <unit_default_commands.lua> [f=-000001] Loaded widget: Projectile Lights <gfx_projectile_lights.lua> [f=-000001] Loaded widget: Missile Silo Commands <cmd_missile_silo.lua> [f=-000001] Loaded widget: Missile Silo Range <missilesilo_range.lua> [f=-000001] Loaded widget: Mission Results Handler <mission_results.lua> [f=-000001] Loaded widget: Orbit Command <cmd_orbit.lua> [f=-000001] Loaded widget: Economic Victory Announcer <gui_economic_victory_announcer.lua> [f=-000001] Loaded widget: Point Tracker <gui_point_tracker.lua> [f=-000001] Loaded widget: Raw Move Issue <cmd_raw_move_issue.lua> [f=-000001] Loaded widget: ReclaimInfo <gui_reclaiminfo.lua> [f=-000001] Loaded widget: Morph Finished notification <unit_morph_finished.lua> [f=-000001] Loaded widget: Show All Commands v2 <unit_showallcommands_2.lua> [f=-000001] Loaded widget: Show selected unit range <unit_show_selected_range.lua> [f=-000001] Loaded widget: Showeco and Grid Drawer <gui_showeco_action.lua> [f=-000001] Loaded widget: Simple Settings <gui_simple_settings.lua> [f=-000001] Loaded widget: Smart Bombers <unit_smart_bombers.lua> [f=-000001] Loaded widget: SmoothCam <camera_smoothcam.lua> [f=-000001] Loaded widget: Spectate Selected Team <gui_spectate_selected_team.lua> [f=-000001] Loaded widget: Stereo3D <gfx_stereo3d.lua> [f=-000001] Loaded widget: Stop Self-D <cmd_stop_selfd.lua> [f=-000001] Loaded widget: Transport Load Double Tap <cmd_select_load.lua> [f=-000001] Loaded widget: Block all input <gui_block_all_input.lua> [f=-000001] Loaded widget: MetalFeatures <gui_metal_features.lua> [f=-000001] Loaded widget: Music Player <snd_music.lua> [f=-000001] Loaded widget: Set Springsettings <api_set_springsettings.lua> [f=-000001] Loaded widget: State Reverse Toggle <cmd_state_reverse_toggle.lua> [f=-000001] Loaded widget: Voice Assistant <unit_voice.lua> [f=-000001] Loaded widget: Widget_Fps_Log <dbg_fpslog_direct.lua> [f=-000001] Loaded widget: Mex Placement Handler <cmd_mex_placement.lua> [f=-000001] Loaded widget: Galaxy Battle Handler <mission_galaxy_battle_handler.lua> [f=-000001] Loaded widget: Ghost Site <unit_ghostsite.lua> [f=-000001] Loaded widget: NoDuplicateOrders <cmd_no_duplicate_orders.lua> [f=-000001] Loaded widget: Transport AI <unit_transport_ai.lua> [f=-000001] Loaded widget: Startup Info and Selector <init_startup_info_selector.lua> [f=-000001] Loaded widget: Chili AI Set Start <gui_chili_ai_start_pos.lua> [f=-000001] Loaded widget: Start Point Remover & Comm Selector <init_start_point_remover.lua> [f=-000001] Loaded widget: Attack AoE <gui_attack_aoe.lua> [f=-000001] Loaded widget: Icon Sets <gui_icon_sets.lua> [f=-000001] Loaded widget: Persistent Build Spacing <gui_persistent_build_spacing.lua> [f=-000001] Loaded widget: Smooth Scroll <camera_smooth_move.lua> [f=-000001] Loaded widget: Replay control buttons <gui_replay_controls.lua> [f=-000001] Loaded widget: Unit Start State <unit_start_state.lua> [f=-000001] Loaded widget: UnitNoStuckInFactory <unit_nostuck_infactory.lua> [f=-000001] Loaded widget: Load all models <dbg_load_all_models.lua> [f=-000001] Loaded widget: Recorder (Save) <dbg_recorder_save.lua> [f=-000001] Loaded widget: Chili Custom Modoptions Info <gui_custommodoptions_info.lua> [f=-000001] Loaded widget: PlanetWars Info <gui_planetwars_info.lua> [f=-000001] Loaded widget: Commands FX <gfx_commands_fx.lua> [f=-000001] Loaded widget: MessageBoxes ZK <mission_messagebox_zk.lua> [f=-000001] Loaded widget: UnitShapes <unit_shapes.lua> [f=-000001] Loaded widget: Map Edge Extension <map_edge_extension.lua> [f=-000001] Loaded widget: AllyCursors <gui_ally_cursors.lua> [f=-000001] Loaded widget: Gadget Icons <api_gadget_icons.lua> [f=-000001] Loaded widget: Rank Icons 2 <unit_rank_icons.lua> [f=-000001] Loaded widget: Selection Send <api_selectionsend.lua> [f=-000001] Loaded widget: Shield Guard <unit_shield_guard.lua> [f=-000001] Loaded widget: State Icons <unit_state_icons.lua> [f=-000001] Loaded widget: Lua Metal Decals <gfx_dynamic_metal.lua> [f=-000001] <Building Starter>: disabled for spectators [f=-000001] Loaded widget: Building Starter <unit_building_starter.lua> [f=-000001] <Cloaker Guard>: disabled for spectators [f=-000001] Loaded widget: Cloaker Guard <unit_cloaker_guard.lua> [f=-000001] Loaded widget: Disable Bad Widgets <api_widget_disabler.lua> [f=-000001] Loaded widget: LupsManager <gfx_lups_manager.lua> [f=-000001] Loaded widget: Smoke Signals <gfx_lups_smokesignal.lua> [f=-000001] Loaded widget: Units on Fire <gfx_lups_units_on_fire.lua> [f=-000001] Loaded widget: Newton Firezone <cmd_newton_firezone.lua> [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 <gui_vertlineaid.lua> [f=-000001] Loaded widget: Receive Units Indicator <gui_recv_indicator.lua> [f=-000001] Loaded widget: Auto-toggle false color vision <gui_auto_engine_falsecolor.lua> [f=-000001] Loaded widget: Chili Crude Player List <gui_chili_crudeplayerlist.lua> [f=-000001] Loaded widget: Chili Docking <api_chili_docking.lua> [f=-000001] Loaded widget: Chili Pro Console <gui_chili_proconsole_test.lua> [f=-000001] Loaded widget: HUD Presets <gui_hud_presets.lua> [f=-000001] Loaded widget: Lasso Terraform GUI <gui_lasso_terraform.lua> [f=-000001] Loaded widget: Image Preloader <dbg_img_preload.lua> [f=-000001] Loaded widget: Chili Core Selector <gui_chili_core_selector.lua> [f=-000001] Loaded widget: Draw After Chili <gui_api_draw_after_chili.lua> [f=-000001] Loaded widget: Default Group Recall Fix <gui_group_recall_fix.lua> [f=-000001] Loaded widget: Select Keys <gui_selectkeys.lua> [f=-000001] Loaded widget: Start Boxes <minimap_startbox_new.lua> [f=-000001] Loaded widget: Chili Share menu v1.24 <gui_chili_share.lua> [f=-000001] Loaded widget: Pause Screen <gui_pausescreen.lua> [f=-000001] Loaded widget: Restricted Zones <gui_restrictedzones.lua> [f=-000001] Loaded widget: Jumpjet GUI <gui_jumpjets.lua> [f=-000001] Loaded widget: CustomFormations2 <cmd_customformations2.lua> [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. <gfx_sun_and_atmosphere.lua> [f=-000001] Loaded widget: Persistent Build Height <gui_persistent_build_height.lua> [f=-000001] Loaded widget: Chili Integral Menu <gui_chili_integral_menu.lua> [f=-000001] Loaded widget: Color Blindness Correction <gfx_color_blindness_correction.lua> [f=-000001] Lua garbage collection rate: 30/s [f=-000001] Loaded widget: GC Control <api_gc_control.lua> [f=-000001] Loaded widget: Layout Handler <cmd_layout_handler.lua> [f=-000001] Loaded widget: Text To Speech Control <snd_text_to_speech.lua> [f=-000001] Removed 'GC at >100MB': disabled. [f=-000001] Loaded widget: GC at >300MB <dbg_forcegc_spring97.lua> [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0 [f=-000001] !transmitlobby @voice@buildUnit@add;vehcon;Mason [f=-000001] !transmitlobby @voice@buildUnit@add;vehscout;Dart [f=-000001] !transmitlobby @voice@buildUnit@add;vehraid;Scorcher [f=-000001] !transmitlobby @voice@buildUnit@add;vehsupport;Fencer [f=-000001] !transmitlobby @voice@buildUnit@add;vehriot;Ripper [f=-000001] !transmitlobby @voice@buildUnit@add;vehassault;Ravager [f=-000001] !transmitlobby @voice@buildUnit@add;vehcapture;Dominatrix [f=-000001] !transmitlobby @voice@buildUnit@add;veharty;Badger [f=-000001] !transmitlobby @voice@buildUnit@add;vehheavyarty;Impaler [f=-000001] !transmitlobby @voice@buildUnit@add;vehaa;Crasher [f=-000001] !transmitlobby @voice@buildUnit@reload [f=-000001] !transmitlobby @voice@buildUnit@add;gunshipcon;Wasp [f=-000001] !transmitlobby @voice@buildUnit@add;gunshipbomb;Blastwing [f=-000001] !transmitlobby @voice@buildUnit@add;gunshipemp;Gnat [f=-000001] !transmitlobby @voice@buildUnit@add;gunshipraid;Locust [f=-000001] !transmitlobby @voice@buildUnit@add;gunshipskirm;Harpy [f=-000001] !transmitlobby @voice@buildUnit@add;gunshipheavyskirm;Nimbus [f=-000001] !transmitlobby @voice@buildUnit@add;gunshipassault;Revenant [f=-000001] !transmitlobby @voice@buildUnit@add;gunshipkrow;Krow [f=-000001] !transmitlobby @voice@buildUnit@add;gunshipaa;Trident [f=-000001] !transmitlobby @voice@buildUnit@add;gunshiptrans;Charon [f=-000001] !transmitlobby @voice@buildUnit@add;gunshipheavytrans;Hercules [f=-000001] !transmitlobby @voice@buildUnit@reload [f=-000001] [LoadFinalize] finalizing PFS [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=92 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=2dc9eab5 [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=d9916be0 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=c22a3a85 [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=db9219 [f=-000001] [Path] [PathEstimator::ReadFile] hash=db9219 file="cache/104dev-maintenance/paths/Comet Catcher Redux v3.1.pe-db9219.zip" (exists=1) [f=-000001] Reading Estimate PathCosts [16] [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=92 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=2dc9eab5 [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=d9916be0 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=c22a3a85 [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=db9229 [f=-000001] [Path] [PathEstimator::ReadFile] hash=db9229 file="cache/104dev-maintenance/paths/Comet Catcher Redux v3.1.pe2-db9229.zip" (exists=1) [f=-000001] Reading Estimate PathCosts [32] [f=-000001] [LoadFinalize] finalized PFS (178ms, checksum 3d40c88a) [f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0 [f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,11468,0} {chunk,block}Bytes={0,0} [f=-000001] <Easy Facing> Spectator mode. Widget removed. [f=-000001] Mex Placement Initialised with 80 spots. [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] Opening demofile /home/qubic/.local/share/Steam/steamapps/common/Zero-K/demos/hide_benchmark_v3_104.0.1-893-g4d798fb maintenance.sdfz [f=-000001] Connection attempt from UnnamedPlayer (spec) [f=-000001] -> Version: 104.0.1-893-g4d798fb maintenance [Linux 64-bit (native)] [f=-000001] [Game::ClientReadNet] added new player UnnamedPlayer (spec) with number 1 to team 0 [f=-000001] -> Connection established (given id 1) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][map-checksums] server=828d5d65d8f50366bd59ba0195fb2abaea3d0e356426e6f0328a59fa23e0c219d93a8e43d080c273c7036124610aa018a024e7a97738d77a3006b458544a981b client=828d5d65d8f50366bd59ba0195fb2abaea3d0e356426e6f0328a59fa23e0c219d93a8e43d080c273c7036124610aa018a024e7a97738d77a3006b458544a981b" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][mod-checksums] server=683b2eaca24baffd667cb5887af90c5ac7e712f2de483df8cc97bd1a53a19bb999bd763fef83c013682b0b0c2e0462e6bd5d0bdb9927f4ba9d8f20cedad03db9 client=683b2eaca24baffd667cb5887af90c5ac7e712f2de483df8cc97bd1a53a19bb999bd763fef83c013682b0b0c2e0462e6bd5d0bdb9927f4ba9d8f20cedad03db9" [f=-000001] Beginning demo playback [f=-000001] GameID: 6285365dc0aa4b92d9001788ad6edc64 [f=-000001] Connection attempt from GoogleFrog [f=-000001] -> Version: 104.0.1-893-g4d798fb maintenance [Windows 32-bit (emulated)] [f=-000001] -> Connection established (given id 0) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[PreGame::GameDataReceived][map-checksums] server=828d5d65d8f50366bd59ba0195fb2abaea3d0e356426e6f0328a59fa23e0c219d93a8e43d080c273c7036124610aa018a024e7a97738d77a3006b458544a981b client=828d5d65d8f50366bd59ba0195fb2abaea3d0e356426e6f0328a59fa23e0c219d93a8e43d080c273c7036124610aa018a024e7a97738d77a3006b458544a981b" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[PreGame::GameDataReceived][mod-checksums] server=683b2eaca24baffd667cb5887af90c5ac7e712f2de483df8cc97bd1a53a19bb999bd763fef83c013682b0b0c2e0462e6bd5d0bdb9927f4ba9d8f20cedad03db9 client=683b2eaca24baffd667cb5887af90c5ac7e712f2de483df8cc97bd1a53a19bb999bd763fef83c013682b0b0c2e0462e6bd5d0bdb9927f4ba9d8f20cedad03db9" [f=-000001] Epicmenu: Switching to Default camera mode [f=0000011] <Ghost Site> Spectator mode. Widget removed. [f=0000030] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=5b01eb4490b502e257ae0a7297eacdbb883f3fc08d5d3cdae1e04126616f26397d8bc35c8894d6efde166a2faf8316f2ca6be2484942e07feb7851cb26a28cd5]" [f=0000030] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=25f0754472b3c2416aa8b35895e6867e1c3928e78e50270be006c89ad6028dc4a5a9f8f63de723c17b106f9fd16fb06ce3f0c89a9c7bfb50231b0e4a6a20a7e8]" [f=0000030] Skirmish AI "AI 0" (ID:0) took over control of team 0 [f=0000030] Skirmish AI "AI 1" (ID:1) took over control of team 1 [f=0000030] Skirmish AI "AI 2" (ID:2) took over control of team 2 [f=0000030] Skirmish AI "AI 3" (ID:3) took over control of team 3 [f=0000030] Skirmish AI "AI 4" (ID:4) took over control of team 4 [f=0000030] Skirmish AI "AI 5" (ID:5) took over control of team 5 [f=0000030] Skirmish AI "AI 6" (ID:6) took over control of team 6 [f=0000030] Skirmish AI "AI 7" (ID:7) took over control of team 7 [f=0000030] Spectator GoogleFrog finished loading and is now ingame [f=0000046] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=5b01eb4490b502e257ae0a7297eacdbb883f3fc08d5d3cdae1e04126616f26397d8bc35c8894d6efde166a2faf8316f2ca6be2484942e07feb7851cb26a28cd5]" [f=0000046] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=25f0754472b3c2416aa8b35895e6867e1c3928e78e50270be006c89ad6028dc4a5a9f8f63de723c17b106f9fd16fb06ce3f0c89a9c7bfb50231b0e4a6a20a7e8]" [f=0000046] Spectator UnnamedPlayer (spec) finished loading and is now ingame [f=0001651] Part| Total Time|Time of the last 0.5s [f=0001651] Draw 24077.03ms 16.02% [f=0001651] Lua 53494.79ms 70.52% [f=0001651] Misc::Profiler::AddTime 98.08ms 0.10% [f=0001651] Sim 49191.68ms 78.34% [f=0001651] debug-info rendering mode is enabled! [f=0001681] End of demo reached [f=0001683] [QuitAction] user exited to system [f=0001683] [SpringApp::Kill][1] fromRun=1 [f=0001683] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4 (init=0) [f=0001683] [async=0] threads=3 tasks=44308 {sum,avg}{exec,wait}time={{1898.770, 0.043}, {822.982, 0.019}}ms [f=0001683] thread=1 tasks=22154 {sum,min,max,avg}{exec,wait}time={{1034.080, 0.000, 131.659, 0.047}, {242.386, 0.000, 3.300, 0.011}}ms [f=0001683] thread=2 tasks=22154 {sum,min,max,avg}{exec,wait}time={{864.690, 0.000, 134.320, 0.039}, {580.596, 0.000, 3.850, 0.026}}ms [f=0001683] [async=1] threads=3 tasks=4979 {sum,avg}{exec,wait}time={{5894.253, 1.184}, {329752.531, 66.229}}ms [f=0001683] thread=1 tasks=2488 {sum,min,max,avg}{exec,wait}time={{2877.313, 0.001, 320.941, 1.156}, {153999.641, 0.000, 1356.873, 61.897}}ms [f=0001683] thread=2 tasks=2491 {sum,min,max,avg}{exec,wait}time={{3016.941, 0.001, 246.348, 1.211}, {175752.922, 0.000, 1277.409, 70.555}}ms [f=0001683] [ThreadPool::SetThreadCount][2] workers=0 [f=0001683] [SpringApp::Kill][2] [f=0001683] [Game::KillLua][0] dtor=0 loadscreen=(nil) [f=0001683] [Game::KillLua][3] dtor=0 luaUI=0x69fefa70 [f=0001683] Start widgetHandler:Shutdown [f=0001683] Shutdown - SaveOrderList Complete [f=0001683] Writing last game win data [f=0001683] Shutdown - SaveConfigData Complete [f=0001683] Shutdown Widget - Chili Highlight [f=0001683] Shutdown Widget - Save/Load API [f=0001683] Shutdown Widget - Deferred rendering [f=0001683] Shutdown Widget - Custom Markers [f=0001683] Shutdown Widget - EPIC Menu [f=0001683] Shutdown Widget - Chili Minimap [f=0001683] Shutdown Widget - Chili Widget Selector [f=0001683] Shutdown Widget - Local Team Colors [f=0001683] Shutdown Widget - Display Keys 2 [f=0001683] Shutdown Widget - Save Game Menu [f=0001683] Shutdown Widget - Unit Icons [f=0001683] Shutdown Widget - HealthBars [f=0001683] Shutdown Widget - Noises [f=0001683] Shutdown Widget - Win Counter [f=0001683] Shutdown Widget - BuildETA [f=0001683] Shutdown Widget - Depth of Field Shader [f=0001683] Shutdown Widget - Modular Comm Info [f=0001683] Shutdown Widget - CameraShake [f=0001683] Shutdown Widget - Chili Economy Panel Default [f=0001683] Shutdown Widget - Chili EndGame Window [f=0001683] Shutdown Widget - Chili Nuke Warning [f=0001683] Shutdown Widget - Chili Selections & CursorTip v2 [f=0001683] Shutdown Widget - Chili Spectator Panels [f=0001683] Shutdown Widget - Context Menu [f=0001683] Shutdown Widget - Darkening [f=0001683] Shutdown Widget - Grab Input [f=0001683] Input grabbing is disabled! [f=0001683] Shutdown Widget - Highlight Geos [f=0001683] Shutdown Widget - Local Widgets Config [f=0001683] Shutdown Widget - MinimapEvents [f=0001683] Shutdown Widget - Missile Silo Range [f=0001683] Shutdown Widget - Point Tracker [f=0001683] Shutdown Widget - Showeco and Grid Drawer [f=0001683] Shutdown Widget - Stereo3D [f=0001683] Shutdown Widget - Music Player [f=0001683] Shutdown Widget - Mex Placement Handler [f=0001683] Shutdown Widget - Galaxy Battle Handler [f=0001683] Shutdown Widget - Attack AoE [f=0001683] Shutdown Widget - UnitShapes [f=0001683] Shutdown Widget - Map Edge Extension [f=0001683] Shutdown Widget - Selection Send [f=0001683] Shutdown Widget - LupsManager [f=0001683] Shutdown Widget - Newton Firezone [f=0001683] Shutdown Widget - Chili Pro Console [f=0001683] Shutdown Widget - Lasso Terraform GUI [f=0001683] Shutdown Widget - Chili Framework [f=0001683] Shutdown Widget - Lups [f=0001683] Shutdown Widget - Chili Core Selector [f=0001683] Shutdown Widget - Draw After Chili [f=0001683] Shutdown Widget - Pause Screen [f=0001683] Shutdown Widget - Persistent Build Height [f=0001683] Shutdown Widget - Color Blindness Correction [f=0001683] Shutdown Widget - Layout Handler [f=0001683] Shutdown Widget - Text To Speech Control [f=0001683] End widgetHandler:Shutdown [f=0001683] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,29636366,0} {chunk,block}Bytes={0,0} [f=0001683] [Game::KillLua][1] dtor=0 luaGaia=(nil) [f=0001683] [Game::KillLua][2] dtor=0 luaRules=0x64b2fc20 [f=0001683] Start gadgetHandler:Shutdown [f=0001683] Shutdown - StartSetup [f=0001683] Shutdown - UnitMorph [f=0001683] Shutdown - LupsNanoSpray [f=0001683] Shutdown - Missile Silo Controller [f=0001683] Shutdown - Modular Comm Info [f=0001683] Shutdown - Puppy Handler [f=0001683] Shutdown - Terrain Texture Handler [f=0001683] Shutdown - UnitCloakShield [f=0001683] End gadgetHandler:Shutdown [f=0001683] Start gadgetHandler:Shutdown [f=0001683] Shutdown - Save/Load [f=0001683] Shutdown - UnitMorph [f=0001683] Shutdown - Galaxy Campaign Battle Handler [f=0001683] Shutdown - Modular Comm Info [f=0001683] Shutdown - Retreat Command [f=0001683] Shutdown - Shockwaves [f=0001683] Shutdown - Teleport Throw [f=0001683] Shutdown - UnitCloakShield [f=0001683] Shutdown - Lups Cloak FX [f=0001683] Shutdown - Lups [f=0001683] Shutdown - Lups Shield [f=0001683] End gadgetHandler:Shutdown [f=0001683] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,29636489,0} {chunk,block}Bytes={0,0} [f=0001683] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,29636489,0} {chunk,block}Bytes={0,0} [f=0001683] [Game::KillLua][4] dtor=0 [f=0001683] [Sound] [Sound::Kill] soundThread.joinable()=1 [f=0001683] [WatchDog::DeregisterThread] deregistering controls for thread [audio] [f=0001683] [Sound] [Sound::UpdateThread][3] #sources=32 #items=76 [f=0001683] [Sound] [Sound::UpdateThread][4] ctx=0x7f7cb80820d0 dev=0x7f7cb8093170 [f=0001683] [Sound] [Sound::UpdateThread][5] ctx=0x7f7cb80820d0 dev=0x7f7cb8093170 [f=0001683] [Sound] [Sound::Cleanup][alcDestroyContext(0x7f7cb80820d0)] [f=0001683] [Sound] [Sound::Cleanup][alcCloseDevice(0x7f7cb8093170)] [f=0001683] [Sound] [Sound::Cleanup][SDL_CloseAudioDevice(2)] [f=0001683] [Sound] [Sound::UpdateThread][6] [f=0001683] [Game::~CGame][1] [f=0001683] [Game::KillLua][0] dtor=1 loadscreen=(nil) [f=0001683] [Game::KillLua][3] dtor=1 luaUI=(nil) [f=0001683] [Game::KillLua][1] dtor=1 luaGaia=(nil) [f=0001683] [Game::KillLua][2] dtor=1 luaRules=(nil) [f=0001683] [Game::KillLua][4] dtor=1 [f=0001683] [Game::KillMisc][1] [f=0001683] [Game::KillMisc][2] [f=0001683] [Game::KillMisc][3] [f=0001683] [Game::KillRendering][1] [f=0001683] [~CRectangleOverlapHandler] 18% overlap reduction [f=0001683] [3DOParser::Kill] allocated 74 pieces [f=0001683] [S3OParser::Kill] allocated 2665 pieces [f=0001683] [AssParser::Kill] allocated 288 pieces [f=0001683] [Game::KillInterface][1] [f=0001683] [Game::KillInterface][2] [f=0001683] [Game::KillSimulation][1] [f=0001683] [Game::KillSimulation][2] [f=0001683] [CCollisionHandler] dis-/continuous tests: 0/2024591 [f=0001683] [Game::KillSimulation][3] [f=0001683] [~CPathCache(24x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0001683] [~CPathCache(24x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0001683] [~CPathCache(48x64)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0001683] [~CPathCache(48x64)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=201 [f=0001683] [~CRectangleOverlapHandler] 18% overlap reduction [f=0001683] [~CRectangleOverlapHandler] 18% overlap reduction [f=0001683] LosHandler stats: total instances=4632; shared=2%; from cache=41% [f=0001683] [Game::KillSimulation][4] [f=0001683] [CommonDefHandler::KillStatic] 3235 sound-set data items added [f=0001683] [Game::~CGame][2] [f=0001683] [Game::~CGame][3] [f=0001683] [SpringApp::Kill][3] [f=0001683] [NetProto::~CNetProtocol] [LocalConnection::Statistics] 19699 bytes sent 33261 bytes recv'd [f=0001683] [SpringApp::Kill][4] font=0x463840e0 [f=0001683] [SpringApp::Kill][5] [f=0001683] [SpringApp::Kill][6] [SpringApp::Kill][7] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules: [LuaSocket] TCP_CONNECT ALLOW * -1 [LuaSocket] TCP_LISTEN ALLOW * -1 [LuaSocket] UDP_LISTEN ALLOW * -1 [~CPoolArchive] archiveFile="/home/qubic/.local/share/Steam/steamapps/common/Zero-K/packages/c7495381cd08d691c7427370aeb67553.sdp" numZipFiles=7628 sumInflSize=691974kb sumReadTime=1957ms file="sounds/music/war/morning adventure.ogg" indx=5881 inflSize=6536kb readTime=67ms file="unittextures/detriment_1.dds" indx=6973 inflSize=5461kb readTime=47ms file="unittextures/gritty1.dds" indx=7023 inflSize=5461kb readTime=44ms file="unittextures/bantha_1.dds" indx=6825 inflSize=5461kb readTime=38ms file="unittextures/largetransport1.dds" indx=7047 inflSize=5461kb readTime=35ms file="unittextures/gritty2.dds" indx=7024 inflSize=5461kb readTime=34ms file="sounds/music/peace/inaria.ogg" indx=5871 inflSize=3153kb readTime=31ms file="unittextures/penetrator_lordmuffe_tex1-v11.dds" indx=7083 inflSize=5461kb readTime=30ms file="unittextures/starlight.dds" indx=7206 inflSize=4096kb readTime=27ms file="unittextures/factorytank_1.png" indx=7001 inflSize=4103kb readTime=26ms [SpringApp::Kill][8] [WatchDog::DeregisterThread] deregistering controls for thread [main] [WatchDog::Uninstall][1] hangDetectorThread=0x1793850 (joinable=1) [WatchDog::Uninstall][2] [WatchDog::Uninstall][3] [SpringApp::Kill][9] [~CRectangleOverlapHandler] 18% overlap reduction
infolog_full.txt (truncated):