ZeroK-RTS / CrashReports

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Spring crash [103.0.1-927-g4bc4586] #1121

Open Chobbyla opened 7 years ago

Chobbyla commented 7 years ago
Chobby.exe Information: 0 : Querying default engine
Chobby.exe Information: 0 : Reseting configs and deploying AIs
Chobby.exe Information: 0 : Connecting to steam API
Chobby.exe Information: 0 : Starting
Using configuration source: "C:\Users\Nickelsen\Documents\My Games\Zero-K\springsettings.cfg"
Using additional configuration source: "C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\springsettings.cfg"
Available log sections: FarTextureHandler, VFS, CSMFGroundTextures, SkyBox, BumpWater, Font, Shader, Model, Sound, Piece, DecalsDrawerGL4, KeyBindings, ModelRenderContainer, Path, AutohostInterface, CregSerializer, DynWater, Texture, ArchiveScanner, Net, OBJParser, GameServer, RoamMeshDrawer, LuaSocket, GroundMoveType
Enabled log sections: Sound(Notice)
Enable or disable log sections using the LogSections configuration key
  or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  Use "none" to disable the default log sections.
LogOutput initialized.
============== <User Config> ==============
  AllowDeferredMapRendering = 1
  AllowDeferredModelRendering = 1
  BumpWaterBlurReflection = 1
  BumpWaterDepthBits = 16
  BumpWaterShoreWaves = 0
  BumpWaterTexSizeReflection = 128
  CamMode = 1
  CamTimeExponent = 4.0
  CamTimeFactor = 1.0
  DualScreenMiniMapOnLeft = 1
  EdgeMoveDynamic = 0
  EdgeMoveWidth = 0.003
  FPSFOV = 90
  FSAALevel = 2
  FontSize = 18
  Fullscreen = 0
  GroundDetail = 32
  GroundScarAlphaFade = 1
  HangTimeout = 0
  HardwareCursor = 1
  InitialNetworkTimeout = 0
  InputTextGeo = 0.26 0.73 0.02 0.028
  LODScale = 1.000
  LODScaleReflection = 1.000
  LODScaleRefraction = 1.000
  LODScaleShadow = 1.000
  LastSelectedMap = Tropical
  LastSelectedMod = Zero-K $VERSION
  LastSelectedScript = Commanders
  MaxParticles = 20000
  MaxSounds = 32
  MaximumTransmissionUnit = 0
  MiddleClickScrollSpeed = -0.005
  MouseDragScrollThreshold = 0
  OverheadMaxHeightFactor = 1.39999998
  OverheadScrollSpeed = 50
  ReconnectTimeout = 0
  RotateLogFiles = 1
  ScrollWheelSpeed = -25
  Shadows = 1
  ShowClock = 0
  ShowPlayerInfo = 0
  TreeRadius = 1000
  UnitIconDist = 151
  UnitLodDist = 9999
  UsePBO = 0
  WindowBorderless = 1
  WindowPosX = 0
  WindowPosY = 0
  XResolutionWindowed = 1920
  YResolutionWindowed = 1080
============== </User Config> ==============
============== <User System> ==============
  Spring 103.0.1-927-g4bc4586 develop
    Build Environment: boost-105500, GNU libstdc++ version 20130531
     Compiler Version: gcc-4.8.1
     Operating System: Microsoft Windows
Microsoft Business Edition, 64-bit (build 9200)
Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz; 8091MB RAM, 9371MB pagefile
     Binary Word Size: 32-bit emulated
     Deque Chunk Size: 128
        Process Clock: std::chrono::high_resolution_clock
   Physical CPU Cores: 4
    Logical CPU Cores: 4
============== </User System> ==============
[good_fpu_init] CPU SSE mask: 127, flags:
    SSE 1.0:  1,  SSE 2.0:  1
    SSE 3.0:  1, SSSE 3.0:  1
    SSE 4.1:  1,  SSE 4.2:  1
    SSE 4.0A: 0,  SSE 5.0A: 0
    using streflop SSE FP-math mode, CPU supports SSE instructions
[GL::PrintAvailableResolutions]
    display: 1, bounds: {x=0, y=0, w=1920, h=1080}, FS modes:
        [ 1] 1920x1080x24bpp@60Hz
        [ 2] 1680x1050x24bpp@60Hz
        [ 4] 1600x1024x24bpp@60Hz
        [ 6] 1600x900x24bpp@60Hz
        [ 8] 1440x900x24bpp@60Hz
        [13] 1280x800x24bpp@60Hz
        [15] 1280x720x24bpp@60Hz
[GR::CreateSDLWindow] using 2x anti-aliasing and 24-bit depth-buffer
[GR::LogVersionInfo]
    SDL version : 2.0.4 (linked) / 2.0.4 (compiled)
    GL version  : 4.5.0 NVIDIA 376.53
    GL vendor   : NVIDIA Corporation
    GL renderer : GeForce GT 610/PCIe/SSE2
    GLSL version: 4.50 NVIDIA
    GLEW version: 1.5.8
    GPU memory  : 1024MB (total) / 827MB (available)
    SwapInterval: 1

    ARB shader support       : 1
    GLSL shader support      : 1
    FBO extension support    : 1
    NPOT-texture support     : 1
    24-bit Z-buffer support  : 1
    primitive-restart support: 1
    clip-control support     : 0

    max. FBO samples             : 32
    max. texture size            : 16384
    max. vec4 varyings/attributes: 31/16
    max. draw-buffers            : 8
    max. rec. indices/vertices   : 1048576/1048576
    max. uniform buffer-bindings : 84
    max. uniform block-size      : 64KB

    enable ATI-hacks : 0
    compress MIP-maps: 0
[GR::ToggleGLDebugOutput] OpenGL debug context required (dbgTraces=0)
[VSync::SetInterval] interval=0 (disabled)
[LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)
[WatchDog::Install] disabled
[WatchDog::RegisterThread] registering controls for thread [main]
[DataDirs] Isolation Mode!
Using read-write data directory: C:\Users\Nickelsen\Documents\My Games\Zero-K\
Using read-only data directory: C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\
Scanning: C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\base
Scanning: C:\Users\Nickelsen\Documents\My Games\Zero-K\maps
Scanning: C:\Users\Nickelsen\Documents\My Games\Zero-K\games
Scanning: C:\Users\Nickelsen\Documents\My Games\Zero-K\packages
[~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 103ms
[ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4
[ThreadPool::SetThreadCount][2] workers=2
[Threading] Main thread CPU affinity mask set: 12
[f=-000001] [Sound] [Sound::InitThread] OpenAL info:
[f=-000001] [Sound]   Available Devices:
[f=-000001] [Sound]               Digital Audio (S/PDIF) (High Definition Audio Device)
[f=-000001] [Sound]               Digital Audio (S/PDIF) (High Definition Audio Device)
[f=-000001] [Sound]               Digital Audio (S/PDIF) (High Definition Audio Device)
[f=-000001] [Sound]   Device:     OpenAL Soft
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Max Sounds: 32
[f=-000001] [Sound] [Sound::UpdateThread][1] maxSounds=32
Fontconfig error: Cannot load default config file
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] Joysticks found: 0
[Info] Using filesystem-writepath: C:\Users\Nickelsen\Documents\My Games\Zero-K
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.5.4"
[f=-000001] LuaMenu Entry Point: "LuaMenu/main.lua"
[f=-000001] [LuaMenu] Searching for new Widgets
[f=-000001] [LuaMenu] Scanning: LuaMenu/Addons/
[f=-000001] [LuaMenu] Scanning: LuaMenu/Widgets/
[f=-000001] [LuaMenu] Scanning: LuaMenu/SystemAddons/
[f=-000001] [LuaMenu] Scanning: LuaMenu/SystemWidgets/
[f=-000001] [LuaMenu] Scanning: LuaMenu/chili/
[f=-000001] [LuaMenu] Scanning: libs/chilifx/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/chilivn/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/chotify/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/i18n/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/liblobby/LuaMenu/widgets
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: base64.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: engineversion.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: json.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: tablefunctions.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: timefunctions.lua
[f=-000001] [LuaMenu] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaMenu] Loading API widget:  Delay API              <api_delay.lua>
[f=-000001] [LuaMenu] Loading API widget:  Limit FPS              <api_limit_fps.lua>
[f=-000001] [LuaMenu] Loading API widget:  Away Tracker           <gui_away_tracker.lua>
[f=-000001] [LuaMenu] Loading API widget:  Chili Framework        <api_chili.lua>
[f=-000001] [liblobby] Warning: Missing chobby_config.json file.
[f=-000001] [liblobby] Warning: Missing chobby_config.json file.
[f=-000001] [LuaMenu] Loading API widget:  LibLobby API           <api_lobby.lua>
[f=-000001] [liblobby] liblobby configuration: 
[f=-000001] [liblobby] serverName, Zero-K
[f=-000001] [liblobby] port, 8200
[f=-000001] [liblobby] protocol, zks
[f=-000001] [liblobby] address, zero-k.info
[f=-000001] [LuaMenu] Loading API widget:  i18n                   <api_i18n.lua>
[f=-000001] [LuaMenu] Loading API widget:  ChiliFX                <api_chilifx.lua>
[f=-000001] [ChiliFX] Enabled: true
[f=-000001] [LuaMenu] Loading API widget:  Chotify                <api_chotify.lua>
[f=-000001] [Chotify] Enabled: true
[f=-000001] [LuaMenu] Loading API widget:  Download Handler       <api_download_handler.lua>
[f=-000001] [LuaMenu] Loading API widget:  Ingame Interface       <api_ingame_interface.lua>
[f=-000001] [LuaMenu] Loading widget:      Test                   <dbg_test.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Options Window  <gui_campaign_options.lua>
[f=-000001] [LuaMenu] Loading widget:      Download Window        <gui_download_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Friend Window          <gui_friend_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Missions Handles       <gui_mission_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Planetwars List Window  <gui_planetwars_list_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Queue List Window      <gui_queue_list_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Replays window         <gui_replay_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Settings Window        <gui_settings_window.lua>
[f=-000001] [LuaMenu] Loading widget:      SpringBoard Window     <gui_springboard_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Users Handler          <api_user_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      ZK wrapper loopback interface  <zk_loopback.lua>
[f=-000001] [Chobby] Using wrapper port: , 58952
[f=-000001] [LuaMenu] Loading widget:      Cache Handler API      <api_cache_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Internet Browser API   <api_internet_browser.lua>
[f=-000001] [LuaMenu] Loading widget:      Map Handler API        <api_map_handler.lua>
Chobby.exe Information: 0 : Chobby connected to wrapper
[f=-000001] [LuaMenu] Loading widget:      Campaign Data Handler  <api_campaign_data.lua>
[f=-000001] [LuaMenu] Loading widget:      Analytics Handler      <api_analytics.lua>
[f=-000001] [LuaMenu] Loading widget:      Animation control      <api_animation_control.lua>
[f=-000001] [LuaMenu] Loading widget:      Battle Login Rejoin    <gui_battle_login_rejoin.lua>
[f=-000001] [LuaMenu] Loading widget:      Battle Room Window     <gui_battle_room_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Battle status panel    <gui_battle_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Handler       <gui_campaign_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Handler ZK    <zk_campaign_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Save/Load     <gui_campaign_saveload.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Settings      <gui_campaign_settings.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Technology Panel  <gui_campaign_technology_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Chili Visual Novel     <campaign_chili_vn.lua>
[f=-000001] [LuaMenu] Loading widget:      Codex Handler          <gui_campaign_codex_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Cursor tooltip         <gui_tooltip.lua>
[f=-000001] [LuaMenu] Loading widget:      Load Game Menu         <gui_loadgame.lua>
[f=-000001] [LuaMenu] Loading widget:      Login Window           <gui_login_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Mission Launcher       <mission_launcher.lua>
[f=-000001] [LuaMenu] Loading widget:      Modoptions Panel       <gui_modoptions_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Party status panel     <gui_party_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Planet Battle Handler  <api_planet_battle_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Popup Preloader        <gui_popup_preloader.lua>
[f=-000001] [LuaMenu] Loading widget:      Queue status panel     <gui_queue_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Rank update window     <gui_rank_update_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Steam Coop Handler     <gui_steam_coop_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Steam Handler          <api_steam_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      User status panel      <gui_user_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      ZK Comm Config         <gui_zk_comm_config.lua>
[f=-000001] [LuaMenu] Loading widget:      ZK replay downloader   <zk_replay_launcher.lua>
[f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead!
[f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead!
[f=-000001] [LuaMenu] Loading widget:      Chili lobby            <gui_chili_lobby.lua>
Chobby.exe Information: 0 : Chobbyla >> WrapperOnline {"UserID":"160986402","DefaultServerHost":"zero-k.info","DefaultServerPort":8200}

Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"EventID":"lobby:started"}
[f=-000001] [liblobby] Warning: Missing chobby_config.json file.
[f=-000001] [Chobby] Warning: Missing game in chobby_config.json file.
[f=-000001] ATI/intel/other non-nvidia compatibility state:, false
[f=-000001] Number of battles: 0
[f=-000001] [LuaMenu] Loading widget:      Standalone lobby tools  <gui_standalone_lobby.lua>
[f=-000001] [LuaMenu] Loading widget:      Block Input            <gui_block_input.lua>
[f=-000001] [LuaMenu] Loading widget:      Music Player Lite      <snd_music_lite.lua>
[f=-000001] [LuaMenu] LuaMenu v1.0 (Lua 5.1)
[f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=0c3a6580
[f=-000001] SetLobbyButtonEnabled, true
[f=-000001] SetSettings Int, FontSize, 18
[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 1
[f=-000001] SetSettings Value, LODScaleShadow, 1
[f=-000001] SetSettings Int, UnitLodDist, 9999
[f=-000001] SetSettings Value, LODScale, 1
[f=-000001] SetSettings Int, BumpWaterDepthBits, 16
[f=-000001] SetSettings Value, HardwareCursor, 1
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDetail, 100
[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, TreeRadius, 1000
[f=-000001] SetSettings Value, CamTimeExponent, 4
[f=-000001] SetSettings Int, InitialNetworkTimeout, 0
[f=-000001] SetSettings Int, MaxParticles, 20000
[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] SetSettings Int, GrassDetail, 7
[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=-000001] SetSettings Value, LODScaleRefraction, 1
[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0
[f=-000001] SetSettings Value, LODScaleReflection, 1
[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=-000001] SetSettings Value, UsePBO, 0
[f=-000001] SetSettings Int, UnitIconDist, 151
[f=-000001] SetSettings Int, CamMode, 1
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.005
[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0
[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=-000001] SetSettings Int, ReconnectTimeout, 0
[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDecals, 3
[f=-000001] SetSettings Int, ROAM, 1
[f=-000001] SetSettings Int, HangTimeout, 0
[f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=-000001] SetSettings Value, ShowClock, 0
[f=-000001] SetSettings Int, Shadows, 1
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 0
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, MaxSounds, 32
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 128
[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=-000001] SetSettings Value, FPSFOV, 90
[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] SetSettings Int, FSAALevel, 2
[f=-000001] SetSettings Value, CamTimeFactor, 1
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 1
[f=-000001] Starting Track, sounds/lobbyMusic/The Secret of Ayers Rock.ogg, 0.5
[f=-000001] [VSync::SetInterval] interval=0 (disabled)
[f=-000001] [LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)
[f=-000001] LoopbackCommandReceived, WrapperOnline
[f=-000001] OnConnected
[f=-000001] [chobby] Showing battle with ID, 239
[f=-000001] [i18n] Warning: "spectator" is not translated in en
[f=-000001] [i18n] Error: No translation found for "spectator"
[f=-000001] [i18n] Warning: "player" is not translated in en
[f=-000001] [i18n] Error: No translation found for "player"
[f=-000001] Connecting to battle, Zero-K v1.5.4.22, IsisDelta_v02, 103.0.1-927-g4bc4586
[f=-000001] SetLobbyFullscreenMode, 1
[f=-000001] screenX, screenY, 1920, 1080
[f=-000001] SetSettings Int, XResolutionWindowed, 1920
[f=-000001] SetSettings Int, YResolutionWindowed, 1080
[f=-000001] SetSettings Int, WindowPosX, 0
[f=-000001] SetSettings Int, WindowPosY, 0
[f=-000001] SetSettings Value, WindowBorderless, 1
[f=-000001] SetSettings Int, FontSize, 18
[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 1
[f=-000001] SetSettings Value, LODScaleShadow, 1
[f=-000001] SetSettings Int, UnitLodDist, 9999
[f=-000001] SetSettings Value, LODScale, 1
[f=-000001] SetSettings Int, BumpWaterDepthBits, 16
[f=-000001] SetSettings Value, HardwareCursor, 1
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDetail, 100
[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, TreeRadius, 1000
[f=-000001] SetSettings Value, CamTimeExponent, 4
[f=-000001] SetSettings Int, InitialNetworkTimeout, 0
[f=-000001] SetSettings Int, MaxParticles, 20000
[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] SetSettings Int, GrassDetail, 7
[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=-000001] SetSettings Value, LODScaleRefraction, 1
[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0
[f=-000001] SetSettings Value, LODScaleReflection, 1
[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=-000001] SetSettings Value, UsePBO, 0
[f=-000001] SetSettings Int, UnitIconDist, 151
[f=-000001] SetSettings Int, CamMode, 1
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.005
[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0
[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=-000001] SetSettings Int, ReconnectTimeout, 0
[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDecals, 3
[f=-000001] SetSettings Int, ROAM, 1
[f=-000001] SetSettings Int, HangTimeout, 0
[f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=-000001] SetSettings Value, ShowClock, 0
[f=-000001] SetSettings Int, Shadows, 1
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 0
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, MaxSounds, 32
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 128
[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=-000001] SetSettings Value, FPSFOV, 90
[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] SetSettings Int, FSAALevel, 2
[f=-000001] SetSettings Value, CamTimeFactor, 1
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 1
[f=-000001] Game starts!
[f=-000001] [ReloadOrRestart] Spring "C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\spring.exe" should be reloading
[f=-000001] [SpringApp::Reload][1]
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4
[f=-000001]     [async=0] threads=3 tasks=2286 {sum,avg}{exec,wait}time={{26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -0.000}, {0.000, 0.000}}ms
[f=-000001]         thread=1 tasks=246 (0.000%) {sum,min,max,avg}{exec,wait}time={{-26815622267868126708162979542752525534666020367968948120949201361611125185946832641485894832396533273183587001460921624715436854882080992669403278332657664.000, 0.000, 0.000, 26815622240751717134189484836020985939340616855325346650614251062086338588698337411614803854526682982570029442976887002374610886634192716270490222885601280.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001]         thread=2 tasks=2040 (2.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, -0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001]     [async=1] threads=3 tasks=2 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[f=-000001]         thread=1 tasks=1 (0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001]         thread=2 tasks=1 (0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001] [ThreadPool::SetThreadCount][2] workers=0
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4
[f=-000001] [ThreadPool::SetThreadCount][2] workers=2
[f=-000001] [Threading] Main thread CPU affinity mask set: 12
[f=-000001] [SpringApp::Reload][2]
[f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000
[f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000
[f=-000001] [Game::KillLua][4] dtor=0
[f=-000001] [SpringApp::Reload][3]
[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][3] efx=03a07d10
[f=-000001] [Sound] [Sound::UpdateThread][4]
[f=-000001] [SpringApp::Reload][4]
[f=-000001] [SpringApp::Reload][5]
[f=-000001] [SpringApp::Reload][6]
[f=-000001] [DataDirs] Isolation Mode!
[f=-000001] Using read-write data directory: C:\Users\Nickelsen\Documents\My Games\Zero-K\
[f=-000001] Using read-only data directory: C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\
[f=-000001] Scanning: C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\base
[f=-000001] Scanning: C:\Users\Nickelsen\Documents\My Games\Zero-K\maps
[f=-000001] Scanning: C:\Users\Nickelsen\Documents\My Games\Zero-K\games
[f=-000001] Scanning: C:\Users\Nickelsen\Documents\My Games\Zero-K\packages
[f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 98ms
[f=-000001] [SpringApp::Reload][7]
[f=-000001] [SpringApp::Reload][8]
[f=-000001] [Sound] [Sound::InitThread] OpenAL info:
[f=-000001] [Sound]   Available Devices:
[f=-000001] [Sound]               Digital Audio (S/PDIF) (High Definition Audio Device)
[f=-000001] [Sound]               Digital Audio (S/PDIF) (High Definition Audio Device)
[f=-000001] [Sound]               Digital Audio (S/PDIF) (High Definition Audio Device)
[f=-000001] [Sound]   Device:     OpenAL Soft
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Max Sounds: 32
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [Sound] [Sound::UpdateThread][1] maxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.5.4"
[f=-000001] [SpringApp::Reload][12] #script=125
[f=-000001] [CPreGame] connecting to: 37.59.49.101:8454
[f=-000001] Connecting to 37.59.49.101:8454 using name filch
[f=-000001] [SpringApp::Reload][13]
[f=-000001] [VSync::SetInterval] interval=0 (disabled)
[f=-000001] [LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)
[f=-000001] [PreGame::UpdateClientNet] added new player filch with number 3 to team 0
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: IsisDelta_v02
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.5.4.22 (archive: 397490b205f35f83f376ff47134382f3.sdp)
[f=-000001] Warning: Incompatible map-checksum: Checksum of IsisDelta_v02 (checksum 0xb1eabc37) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=-000001] Warning: Incompatible game-checksum: Checksum of 397490b205f35f83f376ff47134382f3.sdp (checksum 0xfe0bee01) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=-000001] Recording demo to: C:\Users\Nickelsen\Documents\My Games\Zero-K\demos\20170520_203732_IsisDelta_v02_103.0.1-927-g4bc4586 develop.sdfz
[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 132ms
[f=-000001] [PreGame::UpdateClientNet] received user number 3 (team 0, allyteam 0), creating load-screen
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Found new widget "WM Stuff"
[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] [LoadScreen::Init] single-threaded
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0
[f=-000001] Parsing Map Information
[f=-000001] Loading SMF
[f=-000001] Loading Map (38 MB)
[f=-000001] Loading Radar Icons
[f=-000001] Loading GameData Definitions
[f=-000001] Loading UnitDefs_posts
[f=-000001] Loading FeatureDefs_posts
[f=-000001] Loading WeaponDefs_posts
[f=-000001] Loading ArmorDefs_posts
[f=-000001] [defs.lua] loading all *Defs tables: 379ms
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 468ms
[f=-000001] Loading Sound Definitions
[f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)
[f=-000001] [Sound]  parsed 319 sounds from gamedata/sounds.lua
[f=-000001] [Sound] Error: Unable to open audio file: IncomingChat
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 12ms
[f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0
[f=-000001] Creating Smooth Height Mesh
[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 20ms
[f=-000001] Creating QuadField & CEGs
[f=-000001] [CDamageArrayHandler] number of ArmorDefs: 6
[f=-000001] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1!
[f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
[f=-000001] Creating Unit Textures
[f=-000001] Creating Sky
[f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0
[f=-000001] Loading Weapon Definitions
[f=-000001] Loading Unit Definitions
[f=-000001] Loading Feature Definitions
[f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager
[f=-000001] Initializing Map Features
[f=-000001] Creating ShadowHandler
[f=-000001] Creating InfoTextureHandler
[f=-000001] InfoTexture: shaders
[f=-000001] Creating GroundDrawer
[f=-000001] Loading Map Tiles
[f=-000001] Loading Square Textures
[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] Creating TreeDrawer
[f=-000001] Loaded DecalsDrawer: Legacy
[f=-000001] Creating ProjectileDrawer & UnitDrawer
[f=-000001] Creating Projectile Textures
[f=-000001] Warning: [CCEG::Load] table for CEG "custom:gravityless_flamer" invalid (parse errors?)
[f=-000001] Warning: [CCEG::Load] yellowdisarmtrail: Unknown tag CExploSpikeProjectile::ttl
[f=-000001] Creating Water
[f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 232ms
[f=-000001] [Sound] Error: Unable to open audio file: MultiSelect
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: MultiSelect
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 47ms
[f=-000001] [Sound] Error: Unable to open audio file: FailedCommand
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand
[f=-000001] Loading LuaRules
[f=-000001] Synced LuaRules: starting loading
[f=-000001] Total: 294 quads
[f=-000001] Total: 294 quads
[f=-000001] Total: 294 quads
[f=-000001] Total: 294 quads
[f=-000001] Total: 294 quads
[f=-000001] Total: 294 quads
[f=-000001] Total: 294 quads
[f=-000001] Total: 294 quads
[f=-000001] Total: 294 quads
[f=-000001] Total: 294 quads
LuaRules: Loaded gadget:  GameRulesParam clearer  <hax_gamerulesparam_clear.lua>
LuaRules: Loaded gadget:  Mantis 5480         <hax_mantis_5480.lua>
LuaRules: Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
LuaRules: Loaded gadget:  Save/Load           <api_saveload.lua>
[f=-000001] Startboxes public_seed, 592860
[f=-000001] read public_random_seed, 592860, 592860
LuaRules: Loaded gadget:  Startbox handler    <start_boxes.lua>
LuaRules: Loaded gadget:  No Friendly Fire    <unit_nofriendlyfire.lua>
LuaRules: Loaded gadget:  Mex Placement       <mex_placement.lua>
LuaRules: Loaded gadget:  Nano Frame Death Handeling  <unit_nanoframe_death.lua>
LuaRules: Loaded gadget:  Nano Frame Rate Limit  <unit_nanoframe_rate_limit.lua>
LuaRules: Loaded gadget:  No Self-D           <unit_noselfd.lua>
LuaRules: Loaded gadget:  ShareControl        <share_control.lua>
LuaRules: Loaded gadget:  UnitPriority        <unit_priority.lua>
LuaRules: Loaded gadget:  Mex Control with energy link  <unit_mex_overdrive.lua>
LuaRules: Loaded gadget:  Script notification  <unit_script_notification.lua>
LuaRules: Loaded gadget:  Antinuke Handler    <unit_antinuke_handler.lua>
LuaRules: Loaded gadget:  Attributes          <unit_attributes.lua>
LuaRules: Loaded gadget:  Boolean Disable     <unit_boolean_disable.lua>
LuaRules: Loaded gadget:  Impulse Float Toggle  <unit_impulsefloat_toggle.lua>
LuaRules: Loaded gadget:  LockOptions         <lockunits_modoption.lua>
LuaRules: Loaded gadget:  Perks               <game_perks.lua>
LuaRules: Loaded gadget:  Shield Charge       <unit_shield_charge.lua>
LuaRules: Loaded gadget:  StartSetup          <start_unit_setup.lua>
LuaRules: Loaded gadget:  Stockpile           <unit_stockpile.lua>
[f=-000001] Setting morph for custom comms for player: 1
[f=-000001] Setting morph for custom comms for player: 0
LuaRules: Loaded gadget:  UnitMorph           <unit_morph.lua>
LuaRules: Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
LuaRules: Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
LuaRules: Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
LuaRules: Loaded gadget:  Aircraft Crashing   <unit_aircraft_crash.lua>
LuaRules: Loaded gadget:  Allow Builder Hold Fire  <unit_allow_builder_hold_fire.lua>
LuaRules: Loaded gadget:  Area Guard          <cmd_areaguard.lua>
LuaRules: Loaded gadget:  Blocking Tag Implementation  <feature_blocking_tag_implementation.lua>
LuaRules: Loaded gadget:  Bomber Dive         <unit_bomber_dive.lua>
LuaRules: Loaded gadget:  CAI                 <ai_cai.lua>
LuaRules: Loaded gadget:  CEG Spawner         <dbg_ceg_spawner.lua>
LuaRules: Loaded gadget:  Capture             <unit_capture.lua>
LuaRules: Loaded gadget:  Carrier Drones      <unit_carrier_drones.lua>
LuaRules: Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
LuaRules: Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
LuaRules: Loaded gadget:  Control gunship strafe range  <unit_control_gunship_stafe_range.lua>
LuaRules: Loaded gadget:  D-Gun Aim Fix       <unit_dgun_aim.lua>
LuaRules: Loaded gadget:  Debris physics      <feature_debris_physics.lua>
LuaRules: Loaded gadget:  Decloak when damaged  <unit_decloak_damaged.lua>
LuaRules: Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
LuaRules: Loaded gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>
LuaRules: Loaded gadget:  Dont fire at radar  <unit_dont_fire_at_radar.lua>
LuaRules: Loaded gadget:  Experience          <unit_xp.lua>
LuaRules: Loaded gadget:  Factory Anti Slacker  <factory_anti_slacker.lua>
LuaRules: Loaded gadget:  Factory Stop Production  <cmd_factory_stop_production.lua>
LuaRules: Loaded gadget:  Fall Damage         <unit_fall_damage.lua>
LuaRules: Loaded gadget:  Feature Effects     <feature_fx.lua>
LuaRules: Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
LuaRules: Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
LuaRules: Loaded gadget:  GameRules Events    <unit_gamerules_events.lua>
LuaRules: Loaded gadget:  Grey Goo            <unit_grey_goo.lua>
LuaRules: Loaded gadget:  Gunship Strafe Control  <unit_gunship_strafe_control.lua>
LuaRules: Loaded gadget:  Hide Autorepairlevel Command  <cmd_hide_autorepairlevel.lua>
LuaRules: Loaded gadget:  Instant Self Destruct  <unit_instant_self_destruct.lua>
LuaRules: Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
LuaRules: Loaded gadget:  LUS                 <unit_script.lua>
LuaRules: Loaded gadget:  Lag Monitor         <game_lagmonitor.lua>
LuaRules: Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
LuaRules: Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
LuaRules: Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
LuaRules: Loaded gadget:  NoAirNuke           <exp_no_air_nuke.lua>
LuaRules: Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
LuaRules: Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>
LuaRules: Loaded gadget:  Overkill Prevention  <unit_overkill_prevention.lua>
LuaRules: Loaded gadget:  Overkill Prevention Placeholder  <unit_overkill_prevention_placeholder.lua>
LuaRules: Loaded gadget:  Paralysis           <unit_paralysis_damage.lua>
LuaRules: Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
LuaRules: Loaded gadget:  Prevent Landship    <unit_prevent_landship.lua>
LuaRules: Loaded gadget:  Prevent turret overshoot  <unit_prevent_turret_overshoot.lua>
LuaRules: Loaded gadget:  Projectile Radar Homing  <weapon_projectile_radar_homing.lua>
LuaRules: Loaded gadget:  Projectile Retarget  <weapon_projectile_retarget.lua>
LuaRules: Loaded gadget:  Puppy Handler       <unit_puppy_handler.lua>
LuaRules: Loaded gadget:  Reclaim HP changer  <unit_reclaim_hp.lua>
LuaRules: Loaded gadget:  Refuel Pad Handler  <unit_refuel_pad_handler.lua>
LuaRules: Loaded gadget:  Regeneration        <unit_regeneration.lua>
LuaRules: Loaded gadget:  Remove Wait         <cmd_remove_wait.lua>
LuaRules: Loaded gadget:  Repair Speed Changer  <unit_repair_speed.lua>
LuaRules: Loaded gadget:  Resign Gadget       <game_resign.lua>
LuaRules: Loaded gadget:  Retreat Command     <cmd_retreat.lua>
LuaRules: Loaded gadget:  Rezz Hp changer + effect  <unit_rezz_hp.lua>
LuaRules: Loaded gadget:  Self destruct blocker  <unit_self_destruct.lua>
LuaRules: Loaded gadget:  Set Nano Piece      <unit_setnanopiece.lua>
LuaRules: Loaded gadget:  Share mode          <game_share_mode.lua>
LuaRules: Loaded gadget:  Shield Link         <unit_shield_link.lua>
LuaRules: Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
LuaRules: Loaded gadget:  Show Shooter        <unit_show_shooter.lua>
LuaRules: Loaded gadget:  Solar Force Closed  <unit_solar_force_closed.lua>
LuaRules: Loaded gadget:  Spherical LOS       <unit_spherical_los.lua>
LuaRules: Loaded gadget:  Tactical Unit AI Commands  <unit_tactical_ai_commands.lua>
LuaRules: Loaded gadget:  Target Priority     <unit_target_priority.lua>
LuaRules: Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
LuaRules: Loaded gadget:  Teleporter          <unit_teleporter.lua>
LuaRules: Loaded gadget:  Terraformers        <unit_terraform.lua>
LuaRules: Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
LuaRules: Loaded gadget:  Time slow v2        <unit_timeslow.lua>
LuaRules: Loaded gadget:  Transport Selected Load  <cmd_select_load_helper.lua>
LuaRules: Loaded gadget:  Transport Speed     <unit_transport_speed.lua>
LuaRules: Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
LuaRules: Loaded gadget:  Turn Without Interia  <unit_turn_without_interia.lua>
LuaRules: Loaded gadget:  Typemap Options     <typemap_options.lua>
LuaRules: Loaded gadget:  UnitStealth         <unit_stealth.lua>
LuaRules: Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
LuaRules: Loaded gadget:  Wade Effects        <wake_fx.lua>
LuaRules: Loaded gadget:  Water Effects       <unit_water_effects.lua>
LuaRules: Loaded gadget:  Weapon Impulse      <weapon_impulse.lua>
LuaRules: Loaded gadget:  Weapon Timed Replace  <weapon_timed_replace.lua>
LuaRules: Loaded gadget:  Windmill Control    <unit_windmill_control.lua>
LuaRules: Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
LuaRules: Loaded gadget:  api_widget_events.lua  <api_widget_events.lua>
LuaRules: Loaded gadget:  astar.lua           <astar.lua>
LuaRules: Loaded gadget:  init_auto_ready.lua  <init_auto_ready.lua>
LuaRules: Loaded gadget:  lups_cloak_fx.lua   <lups_cloak_fx.lua>
LuaRules: Loaded gadget:  lups_thrusters.lua  <lups_thrusters.lua>
LuaRules: Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
LuaRules: Loaded gadget:  weapon_hide_sniper.lua  <weapon_hide_sniper.lua>
LuaRules: Loaded gadget:  Center Offset and Growth Scale  <unit_centeroffset.lua>
LuaRules: Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
LuaRules: Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
LuaRules: Loaded gadget:  Game Over           <game_over.lua>
LuaRules: Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
LuaRules: Loaded gadget:  Water level modoption  <start_waterlevel.lua>
LuaRules: Loaded gadget:  Fighter pull-up     <unit_fighter_pullup.lua>
LuaRules: Loaded gadget:  Energy Drain        <unit_energy_drain.lua>
LuaRules: Loaded gadget:  Chicken control     <chicken_control.lua>
LuaRules: Loaded gadget:  Area Denial         <weapon_area_damage.lua>
LuaRules: Loaded gadget:  Cannot Damage Unit  <unit_cannot_damage_unit.lua>
LuaRules: Loaded gadget:  Disallow unit for command targeting  <unit_untargetable.lua>
LuaRules: Loaded gadget:  Single-Hit Weapon   <weapon_single_hit.lua>
LuaRules: Loaded gadget:  Starlight Satellite Capture  <unit_starlight_satellite_capture.lua>
LuaRules: Loaded gadget:  Noexplode Stopper   <weapon_noexplode_stopper.lua>
LuaRules: Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
LuaRules: Loaded gadget:  Shield Merge        <weapon_shield_merge.lua>
LuaRules: Loaded gadget:  Endgame Graphs      <endgame_graphs.lua>
LuaRules: Loaded gadget:  Awards              <awards.lua>
LuaRules: Loaded gadget:  Planet Wars Structures  <unit_planetwars.lua>
LuaRules: Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Initializing gadget
LuaRules: Loaded gadget:  Zombies!            <unit_zombies.lua>
[f=-000001] Synced LuaRules: finished loading
[f=-000001] Unsynced LuaRules: starting loading
>> Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
>> Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
>> Loaded gadget:  Save/Load           <api_saveload.lua>
>> Loaded gadget:  Script notification  <unit_script_notification.lua>
>> Loaded gadget:  StartSetup          <start_unit_setup.lua>
>> Loaded gadget:  UnitMorph           <unit_morph.lua>
>> Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
>> Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
>> Loaded gadget:  AutoReadyStartpos   <init_auto_ready.lua>
>> Loaded gadget:  CAI                 <ai_cai.lua>
>> Loaded gadget:  Capture             <unit_capture.lua>
>> Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
>> Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
>> Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
>> Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
>> Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
>> Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
>> Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
>> Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
>> Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
>> Loaded gadget:  Resign Gadget       <game_resign.lua>
>> Loaded gadget:  Retreat Command     <cmd_retreat.lua>
>> Loaded gadget:  Share mode          <game_share_mode.lua>
>> Loaded gadget:  Shield Link         <unit_shield_link.lua>
>> Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
>> Loaded gadget:  Teleporter          <unit_teleporter.lua>
>> Loaded gadget:  Terraformers        <unit_terraform.lua>
>> Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
>> Loaded gadget:  Thrusters           <lups_thrusters.lua>
>> Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
>> Loaded gadget:  Widget Events       <api_widget_events.lua>
>> Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
>> Loaded gadget:  astar.lua           <astar.lua>
>> Loaded gadget:  cmd_areaguard.lua   <cmd_areaguard.lua>
>> Loaded gadget:  cmd_hide_autorepairlevel.lua  <cmd_hide_autorepairlevel.lua>
>> Loaded gadget:  cmd_remove_wait.lua  <cmd_remove_wait.lua>
>> Loaded gadget:  cmd_select_load_helper.lua  <cmd_select_load_helper.lua>
>> Loaded gadget:  dbg_ceg_spawner.lua  <dbg_ceg_spawner.lua>
>> Loaded gadget:  endgame_graphs.lua  <endgame_graphs.lua>
>> Loaded gadget:  factory_anti_slacker.lua  <factory_anti_slacker.lua>
>> Loaded gadget:  feature_debris_physics.lua  <feature_debris_physics.lua>
>> Loaded gadget:  feature_fx.lua      <feature_fx.lua>
>> Loaded gadget:  game_lagmonitor.lua  <game_lagmonitor.lua>
>> Loaded gadget:  game_over.lua       <game_over.lua>
>> Loaded gadget:  game_perks.lua      <game_perks.lua>
>> Loaded gadget:  hax_gamerulesparam_clear.lua  <hax_gamerulesparam_clear.lua>
>> Loaded gadget:  hax_mantis_5480.lua  <hax_mantis_5480.lua>
>> Loaded gadget:  lockunits_modoption.lua  <lockunits_modoption.lua>
>> Loaded gadget:  mex_placement.lua   <mex_placement.lua>
>> Loaded gadget:  share_control.lua   <share_control.lua>
>> Loaded gadget:  start_boxes.lua     <start_boxes.lua>
>> Loaded gadget:  start_waterlevel.lua  <start_waterlevel.lua>
>> Loaded gadget:  typemap_options.lua  <typemap_options.lua>
>> Loaded gadget:  unit_air_plants.lua  <unit_air_plants.lua>
>> Loaded gadget:  unit_aircraft_crash.lua  <unit_aircraft_crash.lua>
>> Loaded gadget:  unit_allow_builder_hold_fire.lua  <unit_allow_builder_hold_fire.lua>
>> Loaded gadget:  unit_attributes.lua  <unit_attributes.lua>
>> Loaded gadget:  unit_bomber_dive.lua  <unit_bomber_dive.lua>
>> Loaded gadget:  unit_cannot_damage_unit.lua  <unit_cannot_damage_unit.lua>
>> Loaded gadget:  unit_carrier_drones.lua  <unit_carrier_drones.lua>
>> Loaded gadget:  unit_centeroffset.lua  <unit_centeroffset.lua>
>> Loaded gadget:  unit_control_gunship_stafe_range.lua  <unit_control_gunship_stafe_range.lua>
>> Loaded gadget:  unit_dont_fire_at_radar.lua  <unit_dont_fire_at_radar.lua>
>> Loaded gadget:  unit_fall_damage.lua  <unit_fall_damage.lua>
>> Loaded gadget:  unit_fighter_pullup.lua  <unit_fighter_pullup.lua>
>> Loaded gadget:  unit_gamerules_events.lua  <unit_gamerules_events.lua>
>> Loaded gadget:  unit_impulsefloat_toggle.lua  <unit_impulsefloat_toggle.lua>
>> Loaded gadget:  unit_is_on_fire.lua  <unit_is_on_fire.lua>
>> Loaded gadget:  unit_marketplace.lua  <unit_marketplace.lua>
>> Loaded gadget:  unit_mex_overdrive.lua  <unit_mex_overdrive.lua>
>> Loaded gadget:  unit_missilesilo.lua  <unit_missilesilo.lua>
>> Loaded gadget:  unit_overkill_prevention.lua  <unit_overkill_prevention.lua>
>> Loaded gadget:  unit_overkill_prevention_placeholder.lua  <unit_overkill_prevention_placeholder.lua>
>> Loaded gadget:  unit_planetwars.lua  <unit_planetwars.lua>
>> Loaded gadget:  unit_prevent_lab_hax.lua  <unit_prevent_lab_hax.lua>
>> Loaded gadget:  unit_prevent_landship.lua  <unit_prevent_landship.lua>
>> Loaded gadget:  unit_prevent_turret_overshoot.lua  <unit_prevent_turret_overshoot.lua>
>> Loaded gadget:  unit_priority.lua   <unit_priority.lua>
>> Loaded gadget:  unit_regeneration.lua  <unit_regeneration.lua>
>> Loaded gadget:  unit_rezz_hp.lua    <unit_rezz_hp.lua>
>> Loaded gadget:  unit_self_destruct.lua  <unit_self_destruct.lua>
>> Loaded gadget:  unit_solar_force_closed.lua  <unit_solar_force_closed.lua>
>> Loaded gadget:  unit_spherical_los.lua  <unit_spherical_los.lua>
>> Loaded gadget:  unit_starlight_satellite_capture.lua  <unit_starlight_satellite_capture.lua>
>> Loaded gadget:  unit_stealth.lua    <unit_stealth.lua>
>> Loaded gadget:  unit_target_on_the_move.lua  <unit_target_on_the_move.lua>
>> Loaded gadget:  unit_target_priority.lua  <unit_target_priority.lua>
>> Loaded gadget:  unit_transport_speed.lua  <unit_transport_speed.lua>
>> Loaded gadget:  unit_turn_without_interia.lua  <unit_turn_without_interia.lua>
>> Loaded gadget:  unit_untargetable.lua  <unit_untargetable.lua>
>> Loaded gadget:  unit_water_effects.lua  <unit_water_effects.lua>
>> Loaded gadget:  unit_windmill_control.lua  <unit_windmill_control.lua>
>> Loaded gadget:  unit_xp.lua         <unit_xp.lua>
>> Loaded gadget:  unit_zombies.lua    <unit_zombies.lua>
>> Loaded gadget:  wake_fx.lua         <wake_fx.lua>
>> Loaded gadget:  weapon_area_damage.lua  <weapon_area_damage.lua>
>> Loaded gadget:  weapon_impulse.lua  <weapon_impulse.lua>
>> Loaded gadget:  weapon_noexplode_stopper.lua  <weapon_noexplode_stopper.lua>
>> Loaded gadget:  weapon_shield_merge.lua  <weapon_shield_merge.lua>
>> Loaded gadget:  weapon_single_hit.lua  <weapon_single_hit.lua>
>> Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
[f=-000001] Custom Unit Shaders:, 0(32) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(40) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(47) : warning C7533: global function shadow2DProj is deprecated after version 120
0(60) : warning C7533: global variable gl_TexCoord is deprecated after version 120
0(78) : warning C7533: global function textureCube is deprecated after version 120
0(111) : warning C7533: global variable gl_FragColor is deprecated after version 120

>> Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
>> Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
>> Loaded gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
>> Loaded gadget:  Chicken control     <chicken_control.lua>
>> Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
>> Loaded gadget:  Lups                <lups_wrapper.lua>
>> Loaded gadget:  Awards              <awards.lua>
>> Loaded gadget:  Chicken Spawner     <unit_spawner.lua>
>> Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Unsynced LuaRules: finished loading
[f=-000001] Loading LuaGaia
[f=-000001] Loading LuaUI
[f=-000001] LuaUI Entry Point: "luaui.lua"
[f=-000001] LuaUI Access Lock: enabled
[f=-000001] LuaSocket Enabled: yes
[f=-000001] Using LUAUI_DIRNAME = LuaUI/
[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=-000001] LuaUI: bound F11 to the widget selector
[f=-000001] LuaUI: bound CTRL+F11 to tweak mode
[f=-000001] read public_random_seed, 592860, 0
[f=-000001] read public_random_seed, 592860, 0
[f=-000001] Loading last game win data
[f=-000001] Resetting win data
[f=-000001] Last game player count: 26, This game player count: 2
[f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3
[f=-000001] Loaded API widget:  Cluster Detection   <api_cluster_detection.lua>
[f=-000001] Loaded API widget:  Shared Functions    <api_shared_functions.lua>
[f=-000001] Loaded API widget:  i18n                <api_i18n.lua>
[f=-000001] Loaded API widget:  Hacky version fix   <hacky_version_fix.lua>
[f=-000001] Loaded API widget:  Startbox API        <api_startboxes.lua>
[f=-000001] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>
[f=-000001] Loaded API widget:  CommandInsert       <cmd_commandinsert.lua>
[f=-000001] Loaded API widget:  Chili Framework     <api_chili.lua>
[f=-000001] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>
[f=-000001] Loaded API widget:  Pre-Selection Handler  <api_preselection.lua>
[f=-000001] Loaded API widget:  Lups                <lups_wrapper.lua>
[f=-000001] Loaded widget:  Chili Highlight     <gui_chili_highlight.lua>
[f=-000001] Loaded widget:  Selection Hierarchy  <gui_selection_hierarchy.lua>
[f=-000001] Loaded widget:  Deferred rendering  <gfx_deferred_rendering.lua>
[f=-000001] Hardware mouse-cursor is enabled!
[f=-000001] Set "shadows" config-parameter to 1
[f=-000001] GroundDetail set to 32
[f=-000001] Ground-decals rendering is enabled!
[f=-000001] Set maximum particles to: 20000
[f=-000001] Set UnitLodDist to 9999
[f=-000001] Set UnitIconDist to 151
[f=-000001] model shaders is enabled!
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>
[f=-000001] Loaded widget:  Custom Markers      <gui_custom_markers.lua>
[f=-000001] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>
[f=-000001] Loaded widget:  Chili Widget Selector  <api_chili_widgetselector.lua>
[f=-000001] Loaded widget:  Custom Cursor Sets  <gui_customcursorsets.lua>
[f=-000001] Mexspot Fetcher fetching
[f=-000001] Loaded widget:  Mexspot Fetcher     <api_mexspot_fetcher.lua>
[f=-000001] UpdateColorConfig, default
[f=-000001] Loaded widget:  Local Team Colors   <gui_local_colors.lua>
[f=-000001] Loaded widget:  Save Game Menu      <gui_savegame.lua>
[f=-000001] Loaded widget:  Area-reclaim trees  <unit_tree_reclaim.lua>
[f=-000001] Loaded widget:  Chili Global Commands  <gui_chili_global_commands.lua>
[f=-000001] Loaded widget:  Chili Commander Upgrade  <gui_chili_commander_upgrade.lua>
[f=-000001] Loaded widget:  HealthBars          <unit_healthbars.lua>
[f=-000001] Loaded widget:  Noises              <snd_noises.lua>
[f=-000001] Loaded widget:  Unit Icons          <unit_icons.lua>
[f=-000001] Loaded widget:  Terraform Icon Draw  <unit_terraform_draw.lua>
[f=-000001] Loaded widget:  Chili Vote Display  <gui_chili_vote.lua>
[f=-000001] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
[f=-000001] Loaded widget:  BuildETA            <gui_build_eta.lua>
[f=-000001] Loaded widget:  Cloak Fire State 2  <unit_cloakfirestate2.lua>
[f=-000001] Loaded widget:  EndGame Stats       <gui_chili_endgraph.lua>
[f=-000001] Loaded widget:  Win Counter         <win_counter.lua>
[f=-000001] Loaded widget:  Depth of Field Shader  <gfx_dof.lua>
[f=-000001] Loaded widget:  Objectives          <mission_objectives.lua>
[f=-000001] Loaded widget:  Initial Queue ZK    <unit_initial_queue.lua>
[f=-000001] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>
[f=-000001] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>
[f=-000001] Loaded widget:  Autoquit            <autoquit.lua>
[f=-000001] Loaded widget:  Blast Radius        <gui_blastradius.lua>
[f=-000001] Loaded widget:  CameraShake         <camera_shake.lua>
[f=-000001] Loaded widget:  Chili Economy Panel Default  <gui_chili_economy_panel2.lua>
[f=-000001] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>
[f=-000001] Loaded widget:  Chili Inactivity Win  <gui_chili_inactivity_win.lua>
[f=-000001] Loaded widget:  Chili Nuke Warning  <gui_chili_nuke_warning.lua>
[f=-000001] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>
[f=-000001] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>
[f=-000001] Loaded widget:  Chili Selections & CursorTip  <gui_chili_selections_and_cursortip_old.lua>
[f=-000001] Loaded widget:  Chili Spectator Panels  <gui_chili_spectator_panels.lua>
[f=-000001] Loaded widget:  Context Menu        <gui_contextmenu.lua>
[f=-000001] Loaded widget:  Darkening           <gui_darkening.lua>
[f=-000001] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>
[f=-000001] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>
[f=-000001] Loaded widget:  Economic Victory Announcer  <gui_economic_victory_announcer.lua>
[f=-000001] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>
[f=-000001] Loaded widget:  Haven Handler       <gui_havens.lua>
[f=-000001] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>
[f=-000001] Loaded widget:  In-game Guide       <gui_ingame_guide.lua>
[f=-000001] Loaded widget:  Keep Target         <cmd_keep_target.lua>
[f=-000001] Loaded widget:  Local Widgets Config  <localwidgets.lua>
[f=-000001] Loaded widget:  MetalFeatures       <gui_metal_features.lua>
[f=-000001] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
[f=-000001] Loaded widget:  MinimapEvents       <minimap_events.lua>
[f=-000001] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>
[f=-000001] Loaded widget:  Mission Results Handler  <mission_results.lua>
[f=-000001] Loaded widget:  Morph Finished notification  <unit_morph_finished.lua>
[f=-000001] Loaded widget:  Music Player        <snd_music.lua>
[f=-000001] Loaded widget:  Orbit Command       <cmd_orbit.lua>
[f=-000001] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
[f=-000001] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
[f=-000001] Loaded widget:  Projectile Lights   <gfx_projectile_lights.lua>
[f=-000001] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
[f=-000001] Loaded widget:  Show All Commands v2  <unit_showallcommands_2.lua>
[f=-000001] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>
[f=-000001] Loaded widget:  SmoothCam           <camera_smoothcam.lua>
[f=-000001] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
[f=-000001] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
[f=-000001] Loaded widget:  Stereo3D            <gfx_stereo3d.lua>
[f=-000001] Loaded widget:  Transport Load Double Tap  <cmd_select_load.lua>
[f=-000001] Loaded widget:  Voice Assistant     <unit_voice.lua>
[f=-000001] Loaded widget:  Decloak Range       <unit_decloak_range.lua>
[f=-000001] Loaded widget:  In-game Ignore      <ignore.lua>
[f=-000001] Loaded widget:  Draw Mouse Build    <api_draw_mouse_build.lua>
[f=-000001] Input grabbing is enabled!
[f=-000001] Loaded widget:  Grab Input          <api_grabinput.lua>
[f=-000001] Loaded widget:  Set Springsettings  <api_set_springsettings.lua>
[f=-000001] Loaded widget:  Game Analytics Handler  <api_game_analytics.lua>
[f=-000001] Loaded widget:  Galaxy Battle Handler  <mission_galaxy_battle_handler.lua>
[f=-000001] Loaded widget:  Raw Move Issue      <cmd_raw_move_issue.lua>
[f=-000001] Spectator mode detected. Removed: Auto First Build Facing
[f=-000001] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>
[f=-000001] Loaded widget:  Auto Group          <unit_auto_group.lua>
[f=-000001] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>
[f=-000001] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[f=-000001] <Stockpiler>: disabled for spectators
[f=-000001] Loaded widget:  Stockpiler          <unit_stockpile.lua>
[f=-000001] Loaded widget:  Transport AI        <unit_transport_ai.lua>
[f=-000001] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
[f=-000001] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
[f=-000001] Spectating: Widget Removed
[f=-000001] Loaded widget:  Smart Bombers       <unit_smart_bombers.lua>
[f=-000001] Loaded widget:  Comm-n-Elo Startpos. Info  <init_startpointelocom_info.lua>
[f=-000001] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>
[f=-000001] Loaded widget:  Frame Gap Logger    <dbg_frame_gap_logger.lua>
[f=-000001] <Replay control buttons> Live mode. Widget removed.
[f=-000001] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
[f=-000001] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
[f=-000001] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>
[f=-000001] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
[f=-000001] Loaded widget:  Icon Sets           <gui_icon_sets.lua>
[f=-000001] Loaded widget:  Recorder (Save)     <dbg_recorder_save.lua>
[f=-000001] Loaded widget:  SmoothScroll        <camera_smooth_move.lua>
[f=-000001] Loaded widget:  Unit Start State    <unit_start_state.lua>
[f=-000001] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
[f=-000001] Loaded widget:  Commands FX         <gfx_commands_fx.lua>
[f=-000001] Loaded widget:  MessageBoxes ZK     <mission_messagebox_zk.lua>
[f=-000001] Loaded widget:  UnitShapes          <unit_shapes.lua>
[f=-000001] Loaded widget:  Map Edge Extension  <map_edge_extension.lua>
[f=-000001] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
[f=-000001] Loaded widget:  Gadget Icons        <api_gadget_icons.lua>
[f=-000001] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
[f=-000001] Loaded widget:  Selection Send      <api_selectionsend.lua>
[f=-000001] Loaded widget:  State Icons         <unit_state_icons.lua>
[f=-000001] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
[f=-000001] <Building Starter>: disabled for spectators
[f=-000001] Loaded widget:  Building Starter    <unit_building_starter.lua>
[f=-000001] <Cloaker Guard>: disabled for spectators
[f=-000001] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
[f=-000001] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
[f=-000001] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
[f=-000001] Loaded widget:  Vertical Line on Radar Dots v2  <gui_vertlineaid.lua>
[f=-000001] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
[f=-000001] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
[f=-000001] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
[f=-000001] Loaded widget:  Chili Crude Player List  <gui_chili_crudeplayerlist.lua>
[f=-000001] Loaded widget:  Chili Docking       <api_chili_docking.lua>
[f=-000001] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>
[f=-000001] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
[f=-000001] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
[f=-000001] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
[f=-000001] Loaded widget:  Select Keys         <gui_selectkeys.lua>
[f=-000001] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
[f=-000001] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>
[f=-000001] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
[f=-000001] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
[f=-000001] Loaded widget:  Chili Share menu v1.24  <gui_chili_share.lua>
[f=-000001] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
[f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
[f=-000001] SetSunLighting
[f=-000001] Loaded widget:  Sun and Atmosphere Handler.  <gfx_sun_and_atmosphere.lua>
[f=-000001] Removed 'GC at >100MB': disabled.
[f=-000001] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>
[f=-000001] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
[f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>
[f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
[f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>
[f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>
[f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
[f=-000001] Writing last game win data
[f=-000001] LuaUI v0.3
[f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0
[f=-000001] [LoadFinalize] finalizing PFS
[f=-000001] [Path] [PathEstimator::Hash] mapChecksum=3565288385
[f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=3791891944
[f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=386993725
[f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=2650680992
[f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=16
[f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=83
[f=-000001] [Path] [PathEstimator::ReadFile] hash=1804920553
[f=-000001] PathCosts: creating PE16 cache with 4 PF threads (18 MB)
[f=-000001] PathCosts: precached 0 of 1536 blocks
[f=-000001] PathCosts: precached 97 of 1536 blocks
[f=-000001] PathCosts: precached 195 of 1536 blocks
[f=-000001] PathCosts: precached 302 of 1536 blocks
[f=-000001] PathCosts: precached 485 of 1536 blocks
[f=-000001] PathCosts: precached 583 of 1536 blocks
[f=-000001] PathCosts: precached 778 of 1536 blocks
[f=-000001] PathCosts: precached 878 of 1536 blocks
[f=-000001] PathCosts: precached 978 of 1536 blocks
[f=-000001] PathCosts: precached 1077 of 1536 blocks
[f=-000001] PathCosts: precached 1235 of 1536 blocks
[f=-000001] PathCosts: precached 1374 of 1536 blocks
[f=-000001] PathCosts: precached 1473 of 1536 blocks
[f=-000001] PathCosts: writing
[f=-000001] [Path] [PathEstimator::Hash] mapChecksum=3565288385
[f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=3791891944
[f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=386993725
[f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=2650680992
[f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=16
[f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=83
[f=-000001] [Path] [PathEstimator::WriteFile] hash=1804920553
[f=-000001] PathCosts: written
[f=-000001] [Path] [PathEstimator::Hash] mapChecksum=3565288385
[f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=3791891944
[f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=386993725
[f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=2650680992
[f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=83
[f=-000001] [Path] [PathEstimator::ReadFile] hash=1804920569
[f=-000001] PathCosts: creating PE32 cache with 4 PF threads (5 MB)
[f=-000001] PathCosts: precached 3 of 384 blocks
[f=-000001] PathCosts: precached 27 of 384 blocks
[f=-000001] PathCosts: precached 57 of 384 blocks
[f=-000001] PathCosts: precached 81 of 384 blocks
[f=-000001] PathCosts: precached 113 of 384 blocks
[f=-000001] PathCosts: precached 139 of 384 blocks
[f=-000001] PathCosts: precached 165 of 384 blocks
[f=-000001] PathCosts: precached 202 of 384 blocks
[f=-000001] PathCosts: precached 254 of 384 blocks
[f=-000001] PathCosts: precached 343 of 384 blocks
[f=-000001] PathCosts: writing
[f=-000001] [Path] [PathEstimator::Hash] mapChecksum=3565288385
[f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=3791891944
[f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=386993725
[f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=2650680992
[f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=83
[f=-000001] [Path] [PathEstimator::WriteFile] hash=1804920569
[f=-000001] PathCosts: written
[f=-000001] [LoadFinalize] finalized PFS (1221ms, checksum 1e54fdbd)
[f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0
[f=-000001] Input grabbing is enabled!
[f=-000001] Mex Placement Initialised with 62 spots.
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] UpdateInterfacePreset, default
[f=-000001] GameID: a8e520597744777d1145d7f8fcda2bf2
[f=-000001] Connection attempt from BoBaH
[f=-000001]  -> Version: 103.0.1-927-g4bc4586 develop
[f=-000001] Epicmenu: Switching to Total Annihilation camera mode
[f=-000001] [VSync::SetInterval] interval=0 (disabled)
[f=-000001] [LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)
[f=-000001] UpdateInterfacePreset, default
[f=-000001]  -> Connection established (given id 1)
[f=-000001] Connection attempt from mv
[f=-000001]  -> Version: 103.0.1-927-g4bc4586 develop
[f=-000001]  -> Connection established (given id 0)
[f=-000001] <mv> CircuitAIHard64 0.9.15.a (0)
Good fun, have luck!
[f=-000001] Skirmish AI "CircuitAIHard64 (3)" (ID:0) took over control of team 1
[f=-000001] <mv> CircuitAIHard64 0.9.15.a (1)
Good fun, have luck!
[f=-000001] Skirmish AI "CircuitAIHard64 (2)" (ID:1) took over control of team 2
[f=-000001] <BoBaH> CircuitAIHard64 0.9.15.a (2)
Good fun, have luck!
[f=-000001] Skirmish AI "CircuitAIHard64 (1)" (ID:2) took over control of team 4
[f=-000001] <BoBaH> Allies: I choose: Robin!
[f=-000001] <mv> Allies: I choose: Bubbles!
[f=-000001] <Ghost Site> Spectator mode. Widget removed.
[f=0000067] !transmitlobby @voice@buildUnit@add;arm_spider;Weaver
[f=0000067] !transmitlobby @voice@buildUnit@add;armflea;Flea
[f=0000067] !transmitlobby @voice@buildUnit@add;spiderassault;Hermit
[f=0000067] !transmitlobby @voice@buildUnit@add;arm_venom;Venom
[f=0000067] !transmitlobby @voice@buildUnit@add;spiderriot;Redback
[f=0000067] !transmitlobby @voice@buildUnit@add;armsptk;Recluse
[f=0000067] !transmitlobby @voice@buildUnit@add;armcrabe;Crabe
[f=0000067] !transmitlobby @voice@buildUnit@add;spideraa;Tarantula
[f=0000067] !transmitlobby @voice@buildUnit@add;armspy;Infiltrator
[f=0000067] !transmitlobby @voice@buildUnit@reload
[f=0000410] BoBaH added point: pls cover north pass
[f=0010502] game_message: Morph complete: Bubbles lvl 1
[f=0014350] game_message: Morph complete: Bubbles lvl 2
[f=0018196] game_message: Morph complete: Bubbles lvl 3
[f=0024650] BoBaH added point: cover north pass PLS!
[f=0024911] <mv> Allies: oh that north pass
[f=0025292] <BoBaH> Allies: damn it
[f=0027740] game_message: Morph complete: Bubbles lvl 4
[f=0030544] !transmitlobby @voice@buildUnit@remove;arm_spider
[f=0030544] !transmitlobby @voice@buildUnit@remove;armflea
[f=0030544] !transmitlobby @voice@buildUnit@remove;spiderassault
[f=0030544] !transmitlobby @voice@buildUnit@remove;arm_venom
[f=0030544] !transmitlobby @voice@buildUnit@remove;spiderriot
[f=0030544] !transmitlobby @voice@buildUnit@remove;armsptk
[f=0030544] !transmitlobby @voice@buildUnit@remove;armcrabe
[f=0030544] !transmitlobby @voice@buildUnit@remove;spideraa
[f=0030544] !transmitlobby @voice@buildUnit@remove;armspy
[f=0030544] !transmitlobby @voice@buildUnit@reload
[f=0030924] game_message: Morph complete: Bubbles lvl 5
[f=0032573] !transmitlobby @voice@buildUnit@add;corned;Mason
[f=0032573] !transmitlobby @voice@buildUnit@add;corfav;Dart
[f=0032573] !transmitlobby @voice@buildUnit@add;corgator;Scorcher
[f=0032573] !transmitlobby @voice@buildUnit@add;cormist;Slasher
[f=0032573] !transmitlobby @voice@buildUnit@add;corlevlr;Leveler
[f=0032573] !transmitlobby @voice@buildUnit@add;corraid;Ravager
[f=0032573] !transmitlobby @voice@buildUnit@add;capturecar;Dominatrix
[f=0032573] !transmitlobby @voice@buildUnit@add;corgarp;Wolverine
[f=0032573] !transmitlobby @voice@buildUnit@add;armmerl;Impaler
[f=0032573] !transmitlobby @voice@buildUnit@add;vehaa;Crasher
[f=0032573] !transmitlobby @voice@buildUnit@reload
[f=0034606] <BoBaH> Allies: looks like we have to re again
[f=0041933] BoBaH added point: .
[f=0045593] game_message: Morph complete: Bubbles lvl 6
[f=0047602] [Game::ClientReadNet] added new player andrew_Y2K with number 2 to team 0
[f=0047603] > SPRINGIE:User andrew_Y2K|corarch|0_0||False|||US
[f=0053165] game_message: Morph complete: Bubbles lvl 7
[f=0068863] [liblobby] Warning: Duplicate user(GoogleFrog) added to channel (zk)
[f=0071665] BoBaH added point: gogogo
[f=0073354] [Game::ClientReadNet] added new player filch with number 3 to team 0
[f=0073355] > SPRINGIE:User filch|carrydrone|5_2||False||Dynasty|US
[f=0073525] > SPRINGIE:User filch|carrydrone|5_2||False||Dynasty|US
[f=0073544] Connection attempt from filch
[f=0073544]  -> Version: 103.0.1-927-g4bc4586 develop
[f=0073544]  -> Connection established (given id 3)
[f=0075403] game_message: Morph complete: Robin lvl 5
[f=0076710] game_message: Morph complete: Robin lvl 6
[f=0081237] Error: [GameEnd] lost connection to server; terminating game
[f=0081237] <autoquit> Automatically exiting in 10 seconds. Move mouse to cancel.
[f=0081680] <autoquit> Autoquit canceled.
[f=0081796] [ReloadOrRestart] Spring "C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\spring.exe" should be reloading
[f=0081796] [SpringApp::Reload][1]
[f=0081796] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4
[f=0081796]     [async=0] threads=3 tasks=2620709 {sum,avg}{exec,wait}time={{26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000}, {-2.000, 2.000}}ms
[f=0081796]         thread=0 tasks=31525 (-2.000%) {sum,min,max,avg}{exec,wait}time={{-26815622248249646419200041021430916813222841592834397411919937214742887733512042595780272330247996347566204290867543859526320968702797080982340370943705088.000, 0.000, -0.000, 2.000}, {26815622198760975494543536132192611633795164129161768520513906357160401702817979751167047272845003248118918543255934241566904803178874940915891157178777600.000, 0.000, -0.000, -26815622246988968213113397636166078715321654225552992079446132079286885067819520390150747116145800511912281323762142483478152671801505207915154643284393984.000}}ms
[f=0081796]         thread=1 tasks=1992153 (-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000%) {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, 0.000, -26815622270797766922550254783943052488156759920313553094831094072354697123322309296341730478976415875977684088592312550996562824241497753658833017883328512.000}, {26815622203828618817356931457219544339275386596567284451131131282469533692396905379926066019137674304459751633454971606417470846485609588401173794169815040.000, 0.000, -0.000, 0.000}}ms
[f=0081796]         thread=2 tasks=597031 (-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000%) {sum,min,max,avg}{exec,wait}time={{-26815622274602892172062712973706106656999821493695727358696247954756930223185801190183322499828433656124573041987064745926668024095284389800858569335111680.000, 0.000, 0.000, 2.000}, {-2.000, 0.000, 0.000, -2.000}}ms
[f=0081796]     [async=1] threads=3 tasks=499 {sum,avg}{exec,wait}time={{2.000, 0.000}, {0.000, -0.000}}ms
[f=0081796]         thread=1 tasks=256 (-2.000%) {sum,min,max,avg}{exec,wait}time={{26815622281966326568282113091225016721276318004515917541757693597702010409327902414623485674212929328829491640174203363637135253384572083380346802208243712.000, 0.000, -0.000, 26815622297498128335580184806425557726726777647953726017076879267594944052684331395265150896123369078262959409083446807536193330513913519047357528012750848.000}, {0.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000}}ms
[f=0081796]         thread=2 tasks=243 (2.000%) {sum,min,max,avg}{exec,wait}time={{2.000, 0.000, -0.000, -2.000}, {-26815622273217478113962348654040303668872390075550813072192046394741623359901131324190532686925768817645719705878697033856957469230741899434582627349168128.000, 0.000, 0.000, 0.000}}ms
[f=0081796] [ThreadPool::SetThreadCount][2] workers=0
[f=0081796] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4
[f=0081796] [ThreadPool::SetThreadCount][2] workers=2
[f=0081796] [Threading] Main thread CPU affinity mask set: 12
[f=0081796] [SpringApp::Reload][2]
[f=0081796] Writing demo: C:\Users\Nickelsen\Documents\My Games\Zero-K\demos\20170520_203732_IsisDelta_v02_103.0.1-927-g4bc4586 develop.sdfz
[f=0081796] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=0081796] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=0081796] [Game::KillLua][2] dtor=0 luaRules=0d7de3b8
[f=0081796] Start gadgetHandler:Shutdown
[f=0081796] Shutdown - StartSetup
[f=0081796] Shutdown - UnitMorph
[f=0081796] Shutdown - LupsNanoSpray
[f=0081796] Shutdown - Modular Comm Info
[f=0081796] Shutdown - Puppy Handler
[f=0081796] Shutdown - Terrain Texture Handler
[f=0081796] Shutdown - UnitCloakShield
[f=0081796] End gadgetHandler:Shutdown
[f=0081796] Start gadgetHandler:Shutdown
[f=0081796] Shutdown - UnitMorph
[f=0081796] Shutdown - Modular Comm Info
[f=0081796] Shutdown - Shockwaves
[f=0081796] Shutdown - UnitCloakShield
[f=0081796] Shutdown - Lups Cloak FX
[f=0081796] Shutdown - Lups
[f=0081796] End gadgetHandler:Shutdown
[f=0081796] [Game::KillLua][3] dtor=0 luaUI=217637c0
[f=0081796] Start widgetHandler:Shutdown
[f=0081796] Shutdown - SaveOrderList Complete
[f=0081796] Writing last game win data
[f=0081796] Shutdown - SaveConfigData Complete
[f=0081796] Shutdown Widget - Chili Highlight
[f=0081796] Shutdown Widget - Deferred rendering
[f=0081796] Shutdown Widget - EPIC Menu
[f=0081796] Shutdown Widget - Custom Markers
[f=0081796] Shutdown Widget - Chili Minimap
[f=0081796] Shutdown Widget - Chili Widget Selector
[f=0081796] Shutdown Widget - Local Team Colors
[f=0081796] Shutdown Widget - Save Game Menu
[f=0081796] Shutdown Widget - HealthBars
[f=0081796] Shutdown Widget - Noises
[f=0081796] Shutdown Widget - Unit Icons
[f=0081796] Shutdown Widget - BuildETA
[f=0081796] Shutdown Widget - Win Counter
[f=0081796] Shutdown Widget - Depth of Field Shader
[f=0081796] Shutdown Widget - Modular Comm Info
[f=0081796] Shutdown Widget - CameraShake
[f=0081796] Shutdown Widget - Chili Economy Panel Default
[f=0081796] Shutdown Widget - Chili EndGame Window
[f=0081796] Shutdown Widget - Chili Nuke Warning
[f=0081796] Shutdown Widget - Chili Selections & CursorTip
[f=0081796] Shutdown Widget - Chili Spectator Panels
[f=0081796] Shutdown Widget - Context Menu
[f=0081796] Shutdown Widget - Darkening
[f=0081796] Shutdown Widget - Highlight Geos
[f=0081796] Shutdown Widget - Local Widgets Config
[f=0081796] Shutdown Widget - Mex Placement Handler
[f=0081796] Shutdown Widget - MinimapEvents
[f=0081796] Shutdown Widget - Missile Silo Range
[f=0081796] Shutdown Widget - Morph Finished notification
[f=0081796] Shutdown Widget - Music Player
[f=0081796] Shutdown Widget - Point Tracker
[f=0081796] Shutdown Widget - Showeco and Grid Drawer
[f=0081796] Shutdown Widget - Stereo3D
[f=0081796] Shutdown Widget - Grab Input
[f=0081796] Input grabbing is disabled!
[f=0081796] Shutdown Widget - Attack AoE
[f=0081796] Shutdown Widget - MessageBoxes ZK
[f=0081796] Shutdown Widget - UnitShapes
[f=0081796] Shutdown Widget - Map Edge Extension
[f=0081796] Shutdown Widget - Selection Send
[f=0081796] Shutdown Widget - LupsManager
[f=0081796] Shutdown Widget - Units on Fire
[f=0081796] Shutdown Widget - Newton Firezone
[f=0081796] Shutdown Widget - Chili Crude Player List
[f=0081796] Shutdown Widget - Chili Pro Console
[f=0081796] Shutdown Widget - Chili Framework
[f=0081796] Shutdown Widget - Lups
[f=0081796] Shutdown Widget - Chili Core Selector
[f=0081796] Shutdown Widget - Pause Screen
[f=0081796] Shutdown Widget - Lasso Terraform GUI
[f=0081796] Shutdown Widget - Persistent Build Height
[f=0081796] Shutdown Widget - Text To Speech Control
[f=0081796] Shutdown Widget - Layout Handler
[f=0081796] Shutdown Widget - Color Blindness Correction
[f=0081796] End widgetHandler:Shutdown
[f=0081796] [Game::KillLua][4] dtor=0
[f=0081796] [SpringApp::Reload][3]
[f=0081796] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=0081796] [Sound] [Sound::UpdateThread][3] efx=0d1fe048
[f=0081796] [Sound] [Sound::UpdateThread][4]
[f=0081796] [SpringApp::Reload][4]
[f=0081796] [Game::~CGame][1]
[f=0081796] [Game::KillLua][0] dtor=1 loadscreen=00000000
[f=0081796] [Game::KillLua][1] dtor=1 luaGaia=00000000
[f=0081796] [Game::KillLua][2] dtor=1 luaRules=00000000
[f=0081796] [Game::KillLua][3] dtor=1 luaUI=00000000
[f=0081796] [Game::KillLua][4] dtor=1
[f=0081796] [Game::KillMisc][1]
[f=0081796] [Game::KillMisc][2]
[f=0081796] [Game::KillMisc][3]
[f=0081796] [Game::KillRendering][1]
[f=0081796] [Game::KillInterface][1]
[f=0081796] [Game::KillInterface][2]
[f=0081796] [Game::KillSimulation][1]
[f=0081796] [Game::KillSimulation][2] unitHandler=0ce6cb20
[f=0081796] [CCollisionHandler] dis-/continuous tests: 0/9656038
[f=0081796] [Game::KillSimulation][3]
[f=0081796] [~CPathCache(24x16)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0081796] [~CPathCache(24x16)] cacheHits=11951 hitPercentage=67% numHashColls=0 maxCacheSize=45
[f=0081796] [~CPathCache(48x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0081796] [~CPathCache(48x32)] cacheHits=7218 hitPercentage=0% numHashColls=0 maxCacheSize=201
[f=0081796] Statistics for RectangleOptimizer: 48%
[f=0081796] Statistics for RectangleOptimizer: 48%
[f=0081796] LosHandler stats: total instances=509402; shared=5%; from cache=36%
[f=0081796] [Game::KillSimulation][4]
[f=0081796] [Game::~CGame][2]
[f=0081796] [Game::~CGame][3]
[f=0081796] [UDPConnection::Statistics]
    Received: 7198949 bytes in 12618 packets (1954215679504928691557558719069299971280410395176062455223629538148433633195951810791897588126021568607776407930651459792038208395061788311718634654984252480815104.000000 bytes/package)
    Sent: 976362 bytes in 11335 packets (1954215679504735292991369542718581418568830248937088718071495157855695606703989099761934226006323875404079418476054166194001375011960169518729351387132957191831552.000000 bytes/package)
    Relative protocol overhead: 0.000000 up, 1954215679504735292991369542718581418568830248937088718071495157855695606703989099761934226006323875404079418476054166194001375011960169518729351387132957191831552.000000 down
    1 incoming chunks dropped, 7 outgoing chunks resent

[f=0081796] [SpringApp::Reload][5]
[f=0081796] [SpringApp::Reload][6]
[f=0081796] [DataDirs] Isolation Mode!
[f=0081796] Using read-write data directory: C:\Users\Nickelsen\Documents\My Games\Zero-K\
[f=0081796] Using read-only data directory: C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\
[f=0081796] Scanning: C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\base
[f=0081796] Scanning: C:\Users\Nickelsen\Documents\My Games\Zero-K\maps
[f=0081796] Scanning: C:\Users\Nickelsen\Documents\My Games\Zero-K\games
[f=0081796] Scanning: C:\Users\Nickelsen\Documents\My Games\Zero-K\packages
[f=0081796] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 100ms
[f=0081796] [SpringApp::Reload][7]
[f=0081796] [SpringApp::Reload][8]
[f=0081796] [Sound] [Sound::InitThread] OpenAL info:
[f=0081796] [Sound]   Available Devices:
[f=0081796] [Sound]               Digital Audio (S/PDIF) (High Definition Audio Device)
[f=0081796] [Sound]               Digital Audio (S/PDIF) (High Definition Audio Device)
[f=0081796] [Sound]               Digital Audio (S/PDIF) (High Definition Audio Device)
[f=0081796] [Sound]   Device:     OpenAL Soft
[f=0081796] [Sound]   Vendor:         OpenAL Community
[f=0081796] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=0081796] [Sound]   Renderer:       OpenAL Soft
[f=0081796] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=0081796] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=0081796] [Sound]   Max Sounds: 32
[f=0081796] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=0081796] [Sound] Error:   Initializing EFX failed!
[f=0081796] [Sound] [Sound::UpdateThread][1] maxSounds=32
[f=0081796] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=0081796] [Sound] [Sound::UpdateThread][2]
[f=0081796] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.5.4"
[f=-000001] [SpringApp::Reload][12] #script=0
[f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=0c3a6580
[f=-000001] SetLobbyButtonEnabled, true
[f=-000001] SetLobbyFullscreenMode, nil
[f=-000001] screenX, screenY, 1920, 1080
[f=-000001] Starting Track, sounds/lobbyMusic/Dream Infinity.ogg, 0.5
[f=-000001] [SpringApp::Reload][13]
[f=-000001] [chobby] Showing battle with ID, 240
[f=-000001] [chobby] Showing battle with ID, 255
[f=-000001] Connecting to battle, Zero-K v1.5.4.22, Red Comet, 103.0.1-927-g4bc4586
[f=-000001] SetLobbyFullscreenMode, 1
[f=-000001] screenX, screenY, 1920, 1080
[f=-000001] SetSettings Int, XResolutionWindowed, 1920
[f=-000001] SetSettings Int, YResolutionWindowed, 1080
[f=-000001] SetSettings Int, WindowPosX, 0
[f=-000001] SetSettings Int, WindowPosY, 0
[f=-000001] SetSettings Value, WindowBorderless, 1
[f=-000001] SetSettings Int, FontSize, 18
[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 1
[f=-000001] SetSettings Value, LODScaleShadow, 1
[f=-000001] SetSettings Int, UnitLodDist, 9999
[f=-000001] SetSettings Value, LODScale, 1
[f=-000001] SetSettings Int, BumpWaterDepthBits, 16
[f=-000001] SetSettings Value, HardwareCursor, 1
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDetail, 100
[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, TreeRadius, 1000
[f=-000001] SetSettings Value, CamTimeExponent, 4
[f=-000001] SetSettings Int, InitialNetworkTimeout, 0
[f=-000001] SetSettings Int, MaxParticles, 20000
[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] SetSettings Int, GrassDetail, 7
[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=-000001] SetSettings Value, LODScaleRefraction, 1
[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0
[f=-000001] SetSettings Value, LODScaleReflection, 1
[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=-000001] SetSettings Value, UsePBO, 0
[f=-000001] SetSettings Int, UnitIconDist, 151
[f=-000001] SetSettings Int, CamMode, 1
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.005
[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0
[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=-000001] SetSettings Int, ReconnectTimeout, 0
[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDecals, 3
[f=-000001] SetSettings Int, ROAM, 1
[f=-000001] SetSettings Int, HangTimeout, 0
[f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=-000001] SetSettings Value, ShowClock, 0
[f=-000001] SetSettings Int, Shadows, 1
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 0
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, MaxSounds, 32
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 128
[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=-000001] SetSettings Value, FPSFOV, 90
[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] SetSettings Int, FSAALevel, 2
[f=-000001] SetSettings Value, CamTimeFactor, 1
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 1
[f=-000001] Game starts!
[f=-000001] [ReloadOrRestart] Spring "C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\spring.exe" should be reloading
[f=-000001] [SpringApp::Reload][1]
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4
[f=-000001]     [async=0] threads=3 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[f=-000001]     [async=1] threads=3 tasks=2 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[f=-000001]         thread=1 tasks=1 (0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001]         thread=2 tasks=1 (0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001] [ThreadPool::SetThreadCount][2] workers=0
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4
[f=-000001] [ThreadPool::SetThreadCount][2] workers=2
[f=-000001] [Threading] Main thread CPU affinity mask set: 12
[f=-000001] [SpringApp::Reload][2]
[f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000
[f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000
[f=-000001] [Game::KillLua][4] dtor=0
[f=-000001] [SpringApp::Reload][3]
[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][3] efx=264f3020
[f=-000001] [Sound] [Sound::UpdateThread][4]
[f=-000001] [SpringApp::Reload][4]
[f=-000001] [SpringApp::Reload][5]
[f=-000001] [SpringApp::Reload][6]
[f=-000001] [DataDirs] Isolation Mode!
[f=-000001] Using read-write data directory: C:\Users\Nickelsen\Documents\My Games\Zero-K\
[f=-000001] Using read-only data directory: C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\
[f=-000001] Scanning: C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\base
[f=-000001] Scanning: C:\Users\Nickelsen\Documents\My Games\Zero-K\maps
[f=-000001] Scanning: C:\Users\Nickelsen\Documents\My Games\Zero-K\games
[f=-000001] Scanning: C:\Users\Nickelsen\Documents\My Games\Zero-K\packages
[f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 101ms
[f=-000001] [SpringApp::Reload][7]
[f=-000001] [SpringApp::Reload][8]
[f=-000001] [Sound] [Sound::InitThread] OpenAL info:
[f=-000001] [Sound]   Available Devices:
[f=-000001] [Sound]               Digital Audio (S/PDIF) (High Definition Audio Device)
[f=-000001] [Sound]               Digital Audio (S/PDIF) (High Definition Audio Device)
[f=-000001] [Sound]               Digital Audio (S/PDIF) (High Definition Audio Device)
[f=-000001] [Sound]   Device:     OpenAL Soft
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Max Sounds: 32
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [Sound] [Sound::UpdateThread][1] maxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.5.4"
[f=-000001] [SpringApp::Reload][12] #script=125
[f=-000001] [CPreGame] connecting to: 37.59.49.101:8454
[f=-000001] [LuaSocket] Error: Rule already exists: 37.59.49.101 8454
[f=-000001] Connecting to 37.59.49.101:8454 using name filch
[f=-000001] [SpringApp::Reload][13]
[f=-000001] [VSync::SetInterval] interval=0 (disabled)
[f=-000001] [LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Red Comet
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.5.4.22 (archive: 397490b205f35f83f376ff47134382f3.sdp)
[f=-000001] Warning: Incompatible map-checksum: Checksum of Red Comet (checksum 0xbc5202d9) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=-000001] Warning: Incompatible game-checksum: Checksum of 397490b205f35f83f376ff47134382f3.sdp (checksum 0xfe0bee01) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=-000001] Recording demo to: C:\Users\Nickelsen\Documents\My Games\Zero-K\demos\20170520_205404_Red Comet_103.0.1-927-g4bc4586 develop.sdfz
[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 209ms
[f=-000001] [PreGame::UpdateClientNet] received user number 0 (team 0, allyteam 0), creating load-screen
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Found new widget "WM Stuff"
[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] [LoadScreen::Init] single-threaded
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0
[f=-000001] Parsing Map Information
[f=-000001] Loading SMF
[f=-000001] Loading Map (38 MB)
[f=-000001] Loading Radar Icons
[f=-000001] Loading GameData Definitions
[f=-000001] Loading UnitDefs_posts
[f=-000001] Loading FeatureDefs_posts
[f=-000001] Loading WeaponDefs_posts
[f=-000001] Loading ArmorDefs_posts
[f=-000001] [defs.lua] loading all *Defs tables: 1105ms
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 1195ms
[f=-000001] Loading Sound Definitions
[f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)
[f=-000001] [Sound]  parsed 319 sounds from gamedata/sounds.lua
[f=-000001] [Sound] Error: Unable to open audio file: IncomingChat
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 18ms
[f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0
[f=-000001] Creating Smooth Height Mesh
[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 13ms
[f=-000001] Creating QuadField & CEGs
[f=-000001] [CDamageArrayHandler] number of ArmorDefs: 6
[f=-000001] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1!
[f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
[f=-000001] Creating Unit Textures
[f=-000001] Creating Sky
[f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0
[f=-000001] Loading Weapon Definitions
[f=-000001] Loading Unit Definitions
[f=-000001] Loading Feature Definitions
[f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager
[f=-000001] Initializing Map Features
[f=-000001] Creating ShadowHandler
[f=-000001] Creating InfoTextureHandler
[f=-000001] InfoTexture: shaders
[f=-000001] Creating GroundDrawer
[f=-000001] Loading Map Tiles
[f=-000001] Loading Square Textures
[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] Creating TreeDrawer
[f=-000001] Loaded DecalsDrawer: Legacy
[f=-000001] Creating ProjectileDrawer & UnitDrawer
[f=-000001] Creating Projectile Textures
[f=-000001] Warning: [CCEG::Load] table for CEG "custom:gravityless_flamer" invalid (parse errors?)
[f=-000001] Warning: [CCEG::Load] yellowdisarmtrail: Unknown tag CExploSpikeProjectile::ttl
[f=-000001] Creating Water
[f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 513ms
[f=-000001] [Sound] Error: Unable to open audio file: MultiSelect
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: MultiSelect
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 1ms
[f=-000001] [Sound] Error: Unable to open audio file: FailedCommand
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand
[f=-000001] Loading LuaRules
[f=-000001] Synced LuaRules: starting loading
[f=-000001] Total: 294 quads
[f=-000001] Total: 294 quads
[f=-000001] Total: 294 quads
[f=-000001] Total: 294 quads
[f=-000001] Total: 294 quads
[f=-000001] Total: 294 quads
[f=-000001] Total: 294 quads
[f=-000001] Total: 294 quads
[f=-000001] Total: 294 quads
[f=-000001] Total: 294 quads
LuaRules: Loaded gadget:  GameRulesParam clearer  <hax_gamerulesparam_clear.lua>
LuaRules: Loaded gadget:  Mantis 5480         <hax_mantis_5480.lua>
LuaRules: Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
LuaRules: Loaded gadget:  Save/Load           <api_saveload.lua>
[f=-000001] Startboxes public_seed, 492
[f=-000001] read public_random_seed, 492, 492
LuaRules: Loaded gadget:  Startbox handler    <start_boxes.lua>
LuaRules: Loaded gadget:  No Friendly Fire    <unit_nofriendlyfire.lua>
LuaRules: Loaded gadget:  Mex Placement       <mex_placement.lua>
LuaRules: Loaded gadget:  Nano Frame Death Handeling  <unit_nanoframe_death.lua>
LuaRules: Loaded gadget:  Nano Frame Rate Limit  <unit_nanoframe_rate_limit.lua>
LuaRules: Loaded gadget:  No Self-D           <unit_noselfd.lua>
LuaRules: Loaded gadget:  ShareControl        <share_control.lua>
LuaRules: Loaded gadget:  UnitPriority        <unit_priority.lua>
LuaRules: Loaded gadget:  Mex Control with energy link  <unit_mex_overdrive.lua>
LuaRules: Loaded gadget:  Script notification  <unit_script_notification.lua>
LuaRules: Loaded gadget:  Antinuke Handler    <unit_antinuke_handler.lua>
LuaRules: Loaded gadget:  Attributes          <unit_attributes.lua>
LuaRules: Loaded gadget:  Boolean Disable     <unit_boolean_disable.lua>
LuaRules: Loaded gadget:  Impulse Float Toggle  <unit_impulsefloat_toggle.lua>
LuaRules: Loaded gadget:  LockOptions         <lockunits_modoption.lua>
LuaRules: Loaded gadget:  Perks               <game_perks.lua>
LuaRules: Loaded gadget:  Shield Charge       <unit_shield_charge.lua>
LuaRules: Loaded gadget:  StartSetup          <start_unit_setup.lua>
LuaRules: Loaded gadget:  Stockpile           <unit_stockpile.lua>
LuaRules: Loaded gadget:  UnitMorph           <unit_morph.lua>
LuaRules: Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
LuaRules: Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
LuaRules: Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
LuaRules: Loaded gadget:  Aircraft Crashing   <unit_aircraft_crash.lua>
LuaRules: Loaded gadget:  Allow Builder Hold Fire  <unit_allow_builder_hold_fire.lua>
LuaRules: Loaded gadget:  Area Guard          <cmd_areaguard.lua>
LuaRules: Loaded gadget:  Blocking Tag Implementation  <feature_blocking_tag_implementation.lua>
LuaRules: Loaded gadget:  Bomber Dive         <unit_bomber_dive.lua>
LuaRules: Loaded gadget:  CAI                 <ai_cai.lua>
LuaRules: Loaded gadget:  CEG Spawner         <dbg_ceg_spawner.lua>
LuaRules: Loaded gadget:  Capture             <unit_capture.lua>
LuaRules: Loaded gadget:  Carrier Drones      <unit_carrier_drones.lua>
LuaRules: Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
LuaRules: Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
LuaRules: Loaded gadget:  Control gunship strafe range  <unit_control_gunship_stafe_range.lua>
LuaRules: Loaded gadget:  D-Gun Aim Fix       <unit_dgun_aim.lua>
LuaRules: Loaded gadget:  Debris physics      <feature_debris_physics.lua>
LuaRules: Loaded gadget:  Decloak when damaged  <unit_decloak_damaged.lua>
LuaRules: Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
LuaRules: Loaded gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>
LuaRules: Loaded gadget:  Dont fire at radar  <unit_dont_fire_at_radar.lua>
LuaRules: Loaded gadget:  Experience          <unit_xp.lua>
LuaRules: Loaded gadget:  Factory Anti Slacker  <factory_anti_slacker.lua>
LuaRules: Loaded gadget:  Factory Stop Production  <cmd_factory_stop_production.lua>
LuaRules: Loaded gadget:  Fall Damage         <unit_fall_damage.lua>
LuaRules: Loaded gadget:  Feature Effects     <feature_fx.lua>
LuaRules: Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
LuaRules: Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
LuaRules: Loaded gadget:  GameRules Events    <unit_gamerules_events.lua>
LuaRules: Loaded gadget:  Grey Goo            <unit_grey_goo.lua>
LuaRules: Loaded gadget:  Gunship Strafe Control  <unit_gunship_strafe_control.lua>
LuaRules: Loaded gadget:  Hide Autorepairlevel Command  <cmd_hide_autorepairlevel.lua>
LuaRules: Loaded gadget:  Instant Self Destruct  <unit_instant_self_destruct.lua>
LuaRules: Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
LuaRules: Loaded gadget:  LUS                 <unit_script.lua>
LuaRules: Loaded gadget:  Lag Monitor         <game_lagmonitor.lua>
LuaRules: Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
LuaRules: Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
LuaRules: Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
LuaRules: Loaded gadget:  NoAirNuke           <exp_no_air_nuke.lua>
LuaRules: Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
LuaRules: Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>
LuaRules: Loaded gadget:  Overkill Prevention  <unit_overkill_prevention.lua>
LuaRules: Loaded gadget:  Overkill Prevention Placeholder  <unit_overkill_prevention_placeholder.lua>
LuaRules: Loaded gadget:  Paralysis           <unit_paralysis_damage.lua>
LuaRules: Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
LuaRules: Loaded gadget:  Prevent Landship    <unit_prevent_landship.lua>
LuaRules: Loaded gadget:  Prevent turret overshoot  <unit_prevent_turret_overshoot.lua>
LuaRules: Loaded gadget:  Projectile Radar Homing  <weapon_projectile_radar_homing.lua>
LuaRules: Loaded gadget:  Projectile Retarget  <weapon_projectile_retarget.lua>
LuaRules: Loaded gadget:  Puppy Handler       <unit_puppy_handler.lua>
LuaRules: Loaded gadget:  Reclaim HP changer  <unit_reclaim_hp.lua>
LuaRules: Loaded gadget:  Refuel Pad Handler  <unit_refuel_pad_handler.lua>
LuaRules: Loaded gadget:  Regeneration        <unit_regeneration.lua>
LuaRules: Loaded gadget:  Remove Wait         <cmd_remove_wait.lua>
LuaRules: Loaded gadget:  Repair Speed Changer  <unit_repair_speed.lua>
LuaRules: Loaded gadget:  Resign Gadget       <game_resign.lua>
LuaRules: Loaded gadget:  Retreat Command     <cmd_retreat.lua>
LuaRules: Loaded gadget:  Rezz Hp changer + effect  <unit_rezz_hp.lua>
LuaRules: Loaded gadget:  Self destruct blocker  <unit_self_destruct.lua>
LuaRules: Loaded gadget:  Set Nano Piece      <unit_setnanopiece.lua>
LuaRules: Loaded gadget:  Share mode          <game_share_mode.lua>
LuaRules: Loaded gadget:  Shield Link         <unit_shield_link.lua>
LuaRules: Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
LuaRules: Loaded gadget:  Show Shooter        <unit_show_shooter.lua>
LuaRules: Loaded gadget:  Solar Force Closed  <unit_solar_force_closed.lua>
LuaRules: Loaded gadget:  Spherical LOS       <unit_spherical_los.lua>
LuaRules: Loaded gadget:  Tactical Unit AI Commands  <unit_tactical_ai_commands.lua>
LuaRules: Loaded gadget:  Target Priority     <unit_target_priority.lua>
LuaRules: Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
LuaRules: Loaded gadget:  Teleporter          <unit_teleporter.lua>
LuaRules: Loaded gadget:  Terraformers        <unit_terraform.lua>
LuaRules: Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
LuaRules: Loaded gadget:  Time slow v2        <unit_timeslow.lua>
LuaRules: Loaded gadget:  Transport Selected Load  <cmd_select_load_helper.lua>
LuaRules: Loaded gadget:  Transport Speed     <unit_transport_speed.lua>
LuaRules: Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
LuaRules: Loaded gadget:  Turn Without Interia  <unit_turn_without_interia.lua>
LuaRules: Loaded gadget:  Typemap Options     <typemap_options.lua>
LuaRules: Loaded gadget:  UnitStealth         <unit_stealth.lua>
LuaRules: Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
LuaRules: Loaded gadget:  Wade Effects        <wake_fx.lua>
LuaRules: Loaded gadget:  Water Effects       <unit_water_effects.lua>
LuaRules: Loaded gadget:  Weapon Impulse      <weapon_impulse.lua>
LuaRules: Loaded gadget:  Weapon Timed Replace  <weapon_timed_replace.lua>
LuaRules: Loaded gadget:  Windmill Control    <unit_windmill_control.lua>
LuaRules: Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
LuaRules: Loaded gadget:  api_widget_events.lua  <api_widget_events.lua>
LuaRules: Loaded gadget:  astar.lua           <astar.lua>
LuaRules: Loaded gadget:  init_auto_ready.lua  <init_auto_ready.lua>
LuaRules: Loaded gadget:  lups_cloak_fx.lua   <lups_cloak_fx.lua>
LuaRules: Loaded gadget:  lups_thrusters.lua  <lups_thrusters.lua>
LuaRules: Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
LuaRules: Loaded gadget:  weapon_hide_sniper.lua  <weapon_hide_sniper.lua>
LuaRules: Loaded gadget:  Center Offset and Growth Scale  <unit_centeroffset.lua>
LuaRules: Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
LuaRules: Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
LuaRules: Loaded gadget:  Game Over           <game_over.lua>
LuaRules: Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
LuaRules: Loaded gadget:  Water level modoption  <start_waterlevel.lua>
LuaRules: Loaded gadget:  Fighter pull-up     <unit_fighter_pullup.lua>
LuaRules: Loaded gadget:  Energy Drain        <unit_energy_drain.lua>
LuaRules: Loaded gadget:  Chicken control     <chicken_control.lua>
LuaRules: Loaded gadget:  Area Denial         <weapon_area_damage.lua>
LuaRules: Loaded gadget:  Cannot Damage Unit  <unit_cannot_damage_unit.lua>
LuaRules: Loaded gadget:  Disallow unit for command targeting  <unit_untargetable.lua>
LuaRules: Loaded gadget:  Single-Hit Weapon   <weapon_single_hit.lua>
LuaRules: Loaded gadget:  Starlight Satellite Capture  <unit_starlight_satellite_capture.lua>
LuaRules: Loaded gadget:  Noexplode Stopper   <weapon_noexplode_stopper.lua>
LuaRules: Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
LuaRules: Loaded gadget:  Shield Merge        <weapon_shield_merge.lua>
LuaRules: Loaded gadget:  Endgame Graphs      <endgame_graphs.lua>
LuaRules: Loaded gadget:  Awards              <awards.lua>
LuaRules: Loaded gadget:  Planet Wars Structures  <unit_planetwars.lua>
LuaRules: Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Initializing gadget
LuaRules: Loaded gadget:  Zombies!            <unit_zombies.lua>
[f=-000001] Synced LuaRules: finished loading
[f=-000001] Unsynced LuaRules: starting loading
>> Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
>> Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
>> Loaded gadget:  Save/Load           <api_saveload.lua>
>> Loaded gadget:  Script notification  <unit_script_notification.lua>
>> Loaded gadget:  StartSetup          <start_unit_setup.lua>
>> Loaded gadget:  UnitMorph           <unit_morph.lua>
>> Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
>> Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
>> Loaded gadget:  AutoReadyStartpos   <init_auto_ready.lua>
>> Loaded gadget:  CAI                 <ai_cai.lua>
>> Loaded gadget:  Capture             <unit_capture.lua>
>> Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
>> Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
>> Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
>> Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
>> Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
>> Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
>> Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
>> Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
>> Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
>> Loaded gadget:  Resign Gadget       <game_resign.lua>
>> Loaded gadget:  Retreat Command     <cmd_retreat.lua>
>> Loaded gadget:  Share mode          <game_share_mode.lua>
>> Loaded gadget:  Shield Link         <unit_shield_link.lua>
>> Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
>> Loaded gadget:  Teleporter          <unit_teleporter.lua>
>> Loaded gadget:  Terraformers        <unit_terraform.lua>
>> Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
>> Loaded gadget:  Thrusters           <lups_thrusters.lua>
>> Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
>> Loaded gadget:  Widget Events       <api_widget_events.lua>
>> Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
>> Loaded gadget:  astar.lua           <astar.lua>
>> Loaded gadget:  cmd_areaguard.lua   <cmd_areaguard.lua>
>> Loaded gadget:  cmd_hide_autorepairlevel.lua  <cmd_hide_autorepairlevel.lua>
>> Loaded gadget:  cmd_remove_wait.lua  <cmd_remove_wait.lua>
>> Loaded gadget:  cmd_select_load_helper.lua  <cmd_select_load_helper.lua>
>> Loaded gadget:  dbg_ceg_spawner.lua  <dbg_ceg_spawner.lua>
>> Loaded gadget:  endgame_graphs.lua  <endgame_graphs.lua>
>> Loaded gadget:  factory_anti_slacker.lua  <factory_anti_slacker.lua>
>> Loaded gadget:  feature_debris_physics.lua  <feature_debris_physics.lua>
>> Loaded gadget:  feature_fx.lua      <feature_fx.lua>
>> Loaded gadget:  game_lagmonitor.lua  <game_lagmonitor.lua>
>> Loaded gadget:  game_over.lua       <game_over.lua>
>> Loaded gadget:  game_perks.lua      <game_perks.lua>
>> Loaded gadget:  hax_gamerulesparam_clear.lua  <hax_gamerulesparam_clear.lua>
>> Loaded gadget:  hax_mantis_5480.lua  <hax_mantis_5480.lua>
>> Loaded gadget:  lockunits_modoption.lua  <lockunits_modoption.lua>
>> Loaded gadget:  mex_placement.lua   <mex_placement.lua>
>> Loaded gadget:  share_control.lua   <share_control.lua>
>> Loaded gadget:  start_boxes.lua     <start_boxes.lua>
>> Loaded gadget:  start_waterlevel.lua  <start_waterlevel.lua>
>> Loaded gadget:  typemap_options.lua  <typemap_options.lua>
>> Loaded gadget:  unit_air_plants.lua  <unit_air_plants.lua>
>> Loaded gadget:  unit_aircraft_crash.lua  <unit_aircraft_crash.lua>
>> Loaded gadget:  unit_allow_builder_hold_fire.lua  <unit_allow_builder_hold_fire.lua>
>> Loaded gadget:  unit_attributes.lua  <unit_attributes.lua>
>> Loaded gadget:  unit_bomber_dive.lua  <unit_bomber_dive.lua>
>> Loaded gadget:  unit_cannot_damage_unit.lua  <unit_cannot_damage_unit.lua>
>> Loaded gadget:  unit_carrier_drones.lua  <unit_carrier_drones.lua>
>> Loaded gadget:  unit_centeroffset.lua  <unit_centeroffset.lua>
>> Loaded gadget:  unit_control_gunship_stafe_range.lua  <unit_control_gunship_stafe_range.lua>
>> Loaded gadget:  unit_dont_fire_at_radar.lua  <unit_dont_fire_at_radar.lua>
>> Loaded gadget:  unit_fall_damage.lua  <unit_fall_damage.lua>
>> Loaded gadget:  unit_fighter_pullup.lua  <unit_fighter_pullup.lua>
>> Loaded gadget:  unit_gamerules_events.lua  <unit_gamerules_events.lua>
>> Loaded gadget:  unit_impulsefloat_toggle.lua  <unit_impulsefloat_toggle.lua>
>> Loaded gadget:  unit_is_on_fire.lua  <unit_is_on_fire.lua>
>> Loaded gadget:  unit_marketplace.lua  <unit_marketplace.lua>
>> Loaded gadget:  unit_mex_overdrive.lua  <unit_mex_overdrive.lua>
>> Loaded gadget:  unit_missilesilo.lua  <unit_missilesilo.lua>
>> Loaded gadget:  unit_overkill_prevention.lua  <unit_overkill_prevention.lua>
>> Loaded gadget:  unit_overkill_prevention_placeholder.lua  <unit_overkill_prevention_placeholder.lua>
>> Loaded gadget:  unit_planetwars.lua  <unit_planetwars.lua>
>> Loaded gadget:  unit_prevent_lab_hax.lua  <unit_prevent_lab_hax.lua>
>> Loaded gadget:  unit_prevent_landship.lua  <unit_prevent_landship.lua>
>> Loaded gadget:  unit_prevent_turret_overshoot.lua  <unit_prevent_turret_overshoot.lua>
>> Loaded gadget:  unit_priority.lua   <unit_priority.lua>
>> Loaded gadget:  unit_regeneration.lua  <unit_regeneration.lua>
>> Loaded gadget:  unit_rezz_hp.lua    <unit_rezz_hp.lua>
>> Loaded gadget:  unit_self_destruct.lua  <unit_self_destruct.lua>
>> Loaded gadget:  unit_solar_force_closed.lua  <unit_solar_force_closed.lua>
>> Loaded gadget:  unit_spherical_los.lua  <unit_spherical_los.lua>
>> Loaded gadget:  unit_starlight_satellite_capture.lua  <unit_starlight_satellite_capture.lua>
>> Loaded gadget:  unit_stealth.lua    <unit_stealth.lua>
>> Loaded gadget:  unit_target_on_the_move.lua  <unit_target_on_the_move.lua>
>> Loaded gadget:  unit_target_priority.lua  <unit_target_priority.lua>
>> Loaded gadget:  unit_transport_speed.lua  <unit_transport_speed.lua>
>> Loaded gadget:  unit_turn_without_interia.lua  <unit_turn_without_interia.lua>
>> Loaded gadget:  unit_untargetable.lua  <unit_untargetable.lua>
>> Loaded gadget:  unit_water_effects.lua  <unit_water_effects.lua>
>> Loaded gadget:  unit_windmill_control.lua  <unit_windmill_control.lua>
>> Loaded gadget:  unit_xp.lua         <unit_xp.lua>
>> Loaded gadget:  unit_zombies.lua    <unit_zombies.lua>
>> Loaded gadget:  wake_fx.lua         <wake_fx.lua>
>> Loaded gadget:  weapon_area_damage.lua  <weapon_area_damage.lua>
>> Loaded gadget:  weapon_impulse.lua  <weapon_impulse.lua>
>> Loaded gadget:  weapon_noexplode_stopper.lua  <weapon_noexplode_stopper.lua>
>> Loaded gadget:  weapon_shield_merge.lua  <weapon_shield_merge.lua>
>> Loaded gadget:  weapon_single_hit.lua  <weapon_single_hit.lua>
>> Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
[f=-000001] Custom Unit Shaders:, 0(32) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(40) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(47) : warning C7533: global function shadow2DProj is deprecated after version 120
0(60) : warning C7533: global variable gl_TexCoord is deprecated after version 120
0(78) : warning C7533: global function textureCube is deprecated after version 120
0(111) : warning C7533: global variable gl_FragColor is deprecated after version 120

>> Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
>> Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
>> Loaded gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
>> Loaded gadget:  Chicken control     <chicken_control.lua>
>> Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
>> Loaded gadget:  Lups                <lups_wrapper.lua>
>> Loaded gadget:  Awards              <awards.lua>
>> Loaded gadget:  Chicken Spawner     <unit_spawner.lua>
>> Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Unsynced LuaRules: finished loading
[f=-000001] Loading LuaGaia
[f=-000001] Loading LuaUI
[f=-000001] LuaUI Entry Point: "luaui.lua"
[f=-000001] LuaUI Access Lock: enabled
[f=-000001] LuaSocket Enabled: yes
[f=-000001] Using LUAUI_DIRNAME = LuaUI/
------- TRUNCATED -------
[f=-000001] Loaded widget:  Keep Target         <cmd_keep_target.lua>
[f=-000001] Loaded widget:  Local Widgets Config  <localwidgets.lua>
[f=-000001] Loaded widget:  MetalFeatures       <gui_metal_features.lua>
[f=-000001] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
[f=-000001] Loaded widget:  MinimapEvents       <minimap_events.lua>
[f=-000001] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>
[f=-000001] Loaded widget:  Mission Results Handler  <mission_results.lua>
[f=-000001] Loaded widget:  Morph Finished notification  <unit_morph_finished.lua>
[f=-000001] Loaded widget:  Music Player        <snd_music.lua>
[f=-000001] Loaded widget:  Orbit Command       <cmd_orbit.lua>
[f=-000001] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
[f=-000001] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
[f=-000001] Loaded widget:  Projectile Lights   <gfx_projectile_lights.lua>
[f=-000001] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
[f=-000001] Loaded widget:  Show All Commands v2  <unit_showallcommands_2.lua>
[f=-000001] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>
[f=-000001] Loaded widget:  SmoothCam           <camera_smoothcam.lua>
[f=-000001] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
[f=-000001] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
[f=-000001] Loaded widget:  Stereo3D            <gfx_stereo3d.lua>
[f=-000001] Loaded widget:  Transport Load Double Tap  <cmd_select_load.lua>
[f=-000001] Loaded widget:  Voice Assistant     <unit_voice.lua>
[f=-000001] Loaded widget:  Decloak Range       <unit_decloak_range.lua>
[f=-000001] Loaded widget:  In-game Ignore      <ignore.lua>
[f=-000001] Loaded widget:  Draw Mouse Build    <api_draw_mouse_build.lua>
[f=-000001] Input grabbing is enabled!
[f=-000001] Loaded widget:  Grab Input          <api_grabinput.lua>
[f=-000001] Loaded widget:  Set Springsettings  <api_set_springsettings.lua>
[f=-000001] Loaded widget:  Game Analytics Handler  <api_game_analytics.lua>
[f=-000001] Loaded widget:  Galaxy Battle Handler  <mission_galaxy_battle_handler.lua>
[f=-000001] Loaded widget:  Raw Move Issue      <cmd_raw_move_issue.lua>
[f=-000001] Spectator mode detected. Removed: Auto First Build Facing
[f=-000001] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>
[f=-000001] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
[f=-000001] Loaded widget:  Auto Group          <unit_auto_group.lua>
[f=-000001] Loaded widget:  Comm-n-Elo Startpos. Info  <init_startpointelocom_info.lua>
[f=-000001] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>
[f=-000001] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[f=-000001] <Stockpiler>: disabled for spectators
[f=-000001] Loaded widget:  Stockpiler          <unit_stockpile.lua>
[f=-000001] Loaded widget:  Transport AI        <unit_transport_ai.lua>
[f=-000001] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
[f=-000001] Spectating: Widget Removed
[f=-000001] Loaded widget:  Smart Bombers       <unit_smart_bombers.lua>
[f=-000001] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>
[f=-000001] Loaded widget:  Frame Gap Logger    <dbg_frame_gap_logger.lua>
[f=-000001] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
[f=-000001] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
[f=-000001] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>
[f=-000001] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
[f=-000001] Loaded widget:  Icon Sets           <gui_icon_sets.lua>
[f=-000001] Loaded widget:  Recorder (Save)     <dbg_recorder_save.lua>
[f=-000001] Loaded widget:  SmoothScroll        <camera_smooth_move.lua>
[f=-000001] Loaded widget:  Unit Start State    <unit_start_state.lua>
[f=-000001] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
[f=-000001] Loaded widget:  Commands FX         <gfx_commands_fx.lua>
[f=-000001] Loaded widget:  MessageBoxes ZK     <mission_messagebox_zk.lua>
[f=-000001] Loaded widget:  UnitShapes          <unit_shapes.lua>
[f=-000001] Loaded widget:  Map Edge Extension  <map_edge_extension.lua>
[f=-000001] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
[f=-000001] Loaded widget:  Gadget Icons        <api_gadget_icons.lua>
[f=-000001] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
[f=-000001] Loaded widget:  Music/Ambience Loop  <gfx_music_ambience_loop.lua>
[f=-000001] Loaded widget:  Selection Send      <api_selectionsend.lua>
[f=-000001] Loaded widget:  State Icons         <unit_state_icons.lua>
[f=-000001] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
[f=-000001] <Building Starter>: disabled for spectators
[f=-000001] Loaded widget:  Building Starter    <unit_building_starter.lua>
[f=-000001] <Cloaker Guard>: disabled for spectators
[f=-000001] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
[f=-000001] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
[f=-000001] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
[f=-000001] Loaded widget:  Vertical Line on Radar Dots v2  <gui_vertlineaid.lua>
[f=-000001] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
[f=-000001] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
[f=-000001] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
[f=-000001] Loaded widget:  Chili Crude Player List  <gui_chili_crudeplayerlist.lua>
[f=-000001] Loaded widget:  Chili Docking       <api_chili_docking.lua>
[f=-000001] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>
[f=-000001] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
[f=-000001] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
[f=-000001] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
[f=-000001] Loaded widget:  Select Keys         <gui_selectkeys.lua>
[f=-000001] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
[f=-000001] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>
[f=-000001] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
[f=-000001] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
[f=-000001] Loaded widget:  Chili Share menu v1.24  <gui_chili_share.lua>
[f=-000001] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
[f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
[f=-000001] SetSunLighting
[f=-000001] Loaded widget:  Sun and Atmosphere Handler.  <gfx_sun_and_atmosphere.lua>
[f=-000001] Removed 'GC at >100MB': disabled.
[f=-000001] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>
[f=-000001] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
[f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>
[f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
[f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>
[f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>
[f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
[f=-000001] Writing last game win data
[f=-000001] LuaUI v0.3
[f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0
[f=-000001] [LoadFinalize] finalizing PFS
[f=-000001] [Path] [PathEstimator::Hash] mapChecksum=1843529411
[f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=2776208535
[f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=2075345061
[f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=1433021312
[f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=16
[f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=83
[f=-000001] [Path] [PathEstimator::ReadFile] hash=3833137122
[f=-000001] Reading Estimate PathCosts [16]
[f=-000001] [Path] [PathEstimator::Hash] mapChecksum=1843529411
[f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=2776208535
[f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=2075345061
[f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=1433021312
[f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=83
[f=-000001] [Path] [PathEstimator::ReadFile] hash=3833137138
[f=-000001] Reading Estimate PathCosts [32]
[f=-000001] [LoadFinalize] finalized PFS (151ms, checksum 17f51b24)
[f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0
[f=-000001] Input grabbing is enabled!
[f=-000001] Mex Placement Initialised with 24 spots.
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] UpdateInterfacePreset, default
[f=-000001] Opening demofile demos\20170520_215518_Fairyland v1_103.0.1-927-g4bc4586 develop.sdfz
[f=-000001] Connection attempt from  (spec)
[f=-000001]  -> Version: 103.0.1-927-g4bc4586 develop
[f=-000001] [Game::ClientReadNet] added new player  (spec) with number 9 to team 0
[f=-000001] Epicmenu: Switching to Total Annihilation camera mode
[f=-000001] [VSync::SetInterval] interval=0 (disabled)
[f=-000001] [LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)
[f=-000001] UpdateInterfacePreset, default
[f=-000001]  -> Connection established (given id 9)
[f=-000001] Spectator  (spec) finished loading and is now ingame
[f=-000001] <Ghost Site> Spectator mode. Widget removed.
[f=-000001] [Sound] Error: Unable to open audio file: Sounds/lavaambient.ogg
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: Sounds/lavaambient.ogg
[f=-000001] Speed set to 5.0 [server]
[f=-000001] Skipping pregame chatter
[f=-000001] Beginning demo playback
[f=-000001] GameID: 96012159e7e01681b4d9bd3f08831ef5
[f=-000001] Connection attempt from Batman
[f=-000001]  -> Version: 103.0.1-927-g4bc4586 develop
[f=-000001]  -> Connection established (given id 4)
[f=-000001] Connection attempt from filch
[f=-000001]  -> Version: 103.0.1-927-g4bc4586 develop
[f=-000001]  -> Connection established (given id 2)
[f=-000001] Connection attempt from raaar
[f=-000001]  -> Version: 103.0.1-927-g4bc4586 develop
[f=-000001]  -> Connection established (given id 3)
[f=-000001] Connection attempt from Aquanim
[f=-000001]  -> Version: 103.0.1-927-g4bc4586 develop
[f=-000001]  -> Connection established (given id 1)
[f=-000001] Connection attempt from GoogleFrog
[f=-000001]  -> Version: 103.0.1-927-g4bc4586 develop
[f=-000001]  -> Connection established (given id 0)
[f=-000001] [Game::ClientReadNet] added new player Llamadeus with number 5 to team 0
[f=-000001] > SPRINGIE:User Llamadeus|commbattle1_1|5_5|player_elo|False|||GB
[f=-000001] > SPRINGIE:User Llamadeus|commbattle1_1|5_5|player_elo|False|||GB
[f=-000001] Connection attempt from Llamadeus
[f=-000001]  -> Version: 103.0.1-927-g4bc4586 develop
[f=-000001]  -> Connection established (given id 5)
[f=-000001] <filch> Allies: I choose: Strike Trainer!
[f=-000001] Skipping to frame 30
[f=-000001] <raaar> Allies: I choose: Striker!
[f=-000001] <raaar> Allies: I choose: Gunner!
[f=0000030] Skip finished
[f=0000033] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=RecvLuaMsg trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_priority.lua"]:137: table index is nil
[f=0000033] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=RecvLuaMsg trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_priority.lua"]:142: table index is nil
[f=0000077] !transmitlobby @voice@buildUnit@add;cornecro;Convict
[f=0000077] !transmitlobby @voice@buildUnit@add;corclog;Dirtbag
[f=0000077] !transmitlobby @voice@buildUnit@add;corak;Bandit
[f=0000077] !transmitlobby @voice@buildUnit@add;corstorm;Rogue
[f=0000077] !transmitlobby @voice@buildUnit@add;corthud;Thug
[f=0000077] !transmitlobby @voice@buildUnit@add;cormak;Outlaw
[f=0000077] !transmitlobby @voice@buildUnit@add;shieldfelon;Felon
[f=0000077] !transmitlobby @voice@buildUnit@add;shieldarty;Racketeer
[f=0000077] !transmitlobby @voice@buildUnit@add;corcrash;Vandal
[f=0000077] !transmitlobby @voice@buildUnit@add;corroach;Roach
[f=0000077] !transmitlobby @voice@buildUnit@add;core_spectre;Aspis
[f=0000077] !transmitlobby @voice@buildUnit@reload
[f=0002913] [Llamadeus] Allies: o/
[f=0007807] [Sound] Error: Unable to open audio file: Sounds/lavaambient.ogg
[f=0007807] [Sound] Error: CSound::GetSoundId: could not find sound: Sounds/lavaambient.ogg
[f=0009555] Speed set to 1.0 [server]
[f=0011342] [Sound] Error: Unable to open audio file: Sounds/lavaambient.ogg
[f=0011342] [Sound] Error: CSound::GetSoundId: could not find sound: Sounds/lavaambient.ogg
[f=0013478] [Sound] Error: Unable to open audio file: Sounds/lavaambient.ogg
[f=0013478] [Sound] Error: CSound::GetSoundId: could not find sound: Sounds/lavaambient.ogg
[f=0015613] [Sound] Error: Unable to open audio file: Sounds/lavaambient.ogg
[f=0015613] [Sound] Error: CSound::GetSoundId: could not find sound: Sounds/lavaambient.ogg
[f=0016483] [liblobby] Warning: Duplicate user(snoke) added to channel (zk)
[f=0016705] [liblobby] Warning: Duplicate user(venom69) added to channel (zk)
[f=0017504] Speed set to 5.0 [server]
[f=0018722] [Sound] Error: Unable to open audio file: Sounds/lavaambient.ogg
[f=0018722] [Sound] Error: CSound::GetSoundId: could not find sound: Sounds/lavaambient.ogg
[f=0025134] [Chobby] Warning: Missing minimap image for
[f=0025207] [Chobby] Warning: Missing minimap image for
[f=0026155] [Game::ClientReadNet] added new player Yukiechan with number 6 to team 0
[f=0026155] > SPRINGIE:User Yukiechan|armpw|3_1||False||Empire|FR
[f=0026231] game_message: Morph complete: Gunner lvl 11
[f=0026314] > SPRINGIE:User Yukiechan|armpw|3_1||False||Empire|FR
[f=0026328] Connection attempt from Yukiechan
[f=0026328]  -> Version: 103.0.1-927-g4bc4586 develop
[f=0026328]  -> Connection established (given id 6)
[f=0027950] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=RecvLuaMsg trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_priority.lua"]:137: table index is nil
[f=0027950] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=RecvLuaMsg trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_priority.lua"]:142: table index is nil
[f=0029424] [Sound] Error: Unable to open audio file: Sounds/lavaambient.ogg
[f=0029424] [Sound] Error: CSound::GetSoundId: could not find sound: Sounds/lavaambient.ogg
[f=0031944] <raaar> morphing an aspis costs twice!
[f=0032446] game_message: Morph complete: Aspis
[f=0033595] > <GoogleFrog>costs twice?
[f=0036098] Speed set to 1.0 [server]
[f=0036119] Playback paused
[f=0036120]  (spec) paused the demo
[f=0036120] Playback continued
[f=0036120]  (spec) unpaused the demo
[f=0036154] Speed set to 5.0 [server]
[f=0036534] [Game::ClientReadNet] added new player IRON_BRIGADE with number 7 to team 0
[f=0036535] > SPRINGIE:User IRON_BRIGADE|fakeunit|4_0||False|||US
[f=0038830] [Sound] Error: Unable to open audio file: Sounds/lavaambient.ogg
[f=0038830] [Sound] Error: CSound::GetSoundId: could not find sound: Sounds/lavaambient.ogg
[f=0046793] Playback paused
[f=0046795]  (spec) paused the demo
[f=0046795] Playback continued
[f=0046795]  (spec) unpaused the demo
[f=0048723] [Sound] Error: Unable to open audio file: Sounds/lavaambient.ogg
[f=0048723] [Sound] Error: CSound::GetSoundId: could not find sound: Sounds/lavaambient.ogg
[f=0049885] [Game::ClientReadNet] added new player niktu with number 8 to team 0
[f=0049885] > SPRINGIE:User niktu|armkam|6_2||False|||PL
[f=0050022] > SPRINGIE:User niktu|armkam|6_2||False|||PL
[f=0050063] Connection attempt from niktu
[f=0050063]  -> Version: 103.0.1-927-g4bc4586 develop
[f=0050063]  -> Connection established (given id 8)
[f=0050604] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=RecvLuaMsg trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_priority.lua"]:137: table index is nil
[f=0050604] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=RecvLuaMsg trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_priority.lua"]:142: table index is nil
[f=0055304] Spectator GoogleFrog left the game:  normal quit
[f=0059030] !transmitlobby @voice@buildUnit@add;amphcon;Conch
[f=0059030] !transmitlobby @voice@buildUnit@add;amphraider3;Duck
[f=0059030] !transmitlobby @voice@buildUnit@add;amphraider2;Archer
[f=0059030] !transmitlobby @voice@buildUnit@add;amphfloater;Buoy
[f=0059030] !transmitlobby @voice@buildUnit@add;amphriot;Scallop
[f=0059030] !transmitlobby @voice@buildUnit@add;amphassault;Grizzly
[f=0059030] !transmitlobby @voice@buildUnit@add;amphaa;Angler
[f=0059030] !transmitlobby @voice@buildUnit@add;amphtele;Djinn
[f=0059030] !transmitlobby @voice@buildUnit@reload
[f=0059342] [Sound] Error: Unable to open audio file: Sounds/lavaambient.ogg
[f=0059342] [Sound] Error: CSound::GetSoundId: could not find sound: Sounds/lavaambient.ogg
[f=0063735] game_message: Morph complete: Strike Trainer lvl 2
[f=0069338] [Sound] Error: Unable to open audio file: Sounds/lavaambient.ogg
[f=0069338] [Sound] Error: CSound::GetSoundId: could not find sound: Sounds/lavaambient.ogg
[f=0076043] !transmitlobby @voice@buildUnit@remove;amphcon
[f=0076043] !transmitlobby @voice@buildUnit@remove;amphraider3
[f=0076043] !transmitlobby @voice@buildUnit@remove;amphraider2
[f=0076043] !transmitlobby @voice@buildUnit@remove;amphfloater
[f=0076043] !transmitlobby @voice@buildUnit@remove;amphriot
[f=0076043] !transmitlobby @voice@buildUnit@remove;amphassault
[f=0076043] !transmitlobby @voice@buildUnit@remove;amphaa
[f=0076043] !transmitlobby @voice@buildUnit@remove;amphtele
[f=0076043] !transmitlobby @voice@buildUnit@reload
[f=0076854] <raaar> the chicken brothers got me
[f=0077040] game_message: raaar has been destroyed!
[f=0077040] game_message: filch wins!
[f=0077040] <autoquit> Automatically exiting in 10 seconds. Move mouse to cancel.
[f=0077051] <autoquit> Autoquit canceled.
[f=0077330] Spectator Yukiechan left the game:  normal quit
[f=0077336] Server shutdown
[f=0077341] Error: [ClientReadNet] keyframe difference: -2 (client: 77341, server: 77344)
[f=0077356] Error: [ClientReadNet] keyframe difference: -3 (client: 77356, server: 77360)
[f=0077371] Error: [ClientReadNet] keyframe difference: -4 (client: 77371, server: 77376)
[f=0077386] Error: [ClientReadNet] keyframe difference: -5 (client: 77386, server: 77392)
[f=0077401] Error: [ClientReadNet] keyframe difference: -6 (client: 77401, server: 77408)
[f=0077416] Error: [ClientReadNet] keyframe difference: -7 (client: 77416, server: 77424)
[f=0077431] Error: [ClientReadNet] keyframe difference: -8 (client: 77431, server: 77440)
[f=0077446] Error: [ClientReadNet] keyframe difference: -9 (client: 77446, server: 77456)
[f=0077461] Error: [ClientReadNet] keyframe difference: -10 (client: 77461, server: 77472)
[f=0077476] Error: [ClientReadNet] keyframe difference: -11 (client: 77476, server: 77488)
[f=0077491] Error: [ClientReadNet] keyframe difference: -12 (client: 77491, server: 77504)
[f=0077506] Error: [ClientReadNet] keyframe difference: -13 (client: 77506, server: 77520)
[f=0077521] Error: [ClientReadNet] keyframe difference: -14 (client: 77521, server: 77536)
[f=0077536] Error: [ClientReadNet] keyframe difference: -15 (client: 77536, server: 77552)
[f=0077551] Error: [ClientReadNet] keyframe difference: -16 (client: 77551, server: 77568)
[f=0077566] Error: [ClientReadNet] keyframe difference: -17 (client: 77566, server: 77584)
[f=0077581] Error: [ClientReadNet] keyframe difference: -18 (client: 77581, server: 77600)
[f=0077596] Error: [ClientReadNet] keyframe difference: -19 (client: 77596, server: 77616)
[f=0077611] Error: [ClientReadNet] keyframe difference: -20 (client: 77611, server: 77632)
[f=0077626] Error: [ClientReadNet] keyframe difference: -21 (client: 77626, server: 77648)
[f=0077641] Error: [ClientReadNet] keyframe difference: -22 (client: 77641, server: 77664)
[f=0077656] Error: [ClientReadNet] keyframe difference: -23 (client: 77656, server: 77680)
[f=0077671] Error: [ClientReadNet] keyframe difference: -24 (client: 77671, server: 77696)
[f=0077686] Error: [ClientReadNet] keyframe difference: -25 (client: 77686, server: 77712)
[f=0077701] Error: [ClientReadNet] keyframe difference: -26 (client: 77701, server: 77728)
[f=0077716] Error: [ClientReadNet] keyframe difference: -27 (client: 77716, server: 77744)
[f=0077731] Error: [ClientReadNet] keyframe difference: -28 (client: 77731, server: 77760)
[f=0077746] Error: [ClientReadNet] keyframe difference: -29 (client: 77746, server: 77776)
[f=0077746] [Sound] Error: Unable to open audio file: Sounds/lavaambient.ogg
[f=0077746] [Sound] Error: CSound::GetSoundId: could not find sound: Sounds/lavaambient.ogg
[f=0077746] [ReloadOrRestart] Spring "C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\spring.exe" should be reloading
[f=0077746] [SpringApp::Reload][1]
[f=0077746] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4
[f=0077746]     [async=0] threads=3 tasks=1882347 {sum,avg}{exec,wait}time={{0.000, 0.000}, {26815622199895852035569990682571603810616582328146633818582526726847681322697962180761675621060698100829258101306265077376248104794112155417265722095566848.000, -0.000}}ms
[f=0077746]         thread=0 tasks=20336 (-0.000%) {sum,min,max,avg}{exec,wait}time={{-26815622247484410514624576762121278800573709931517517977911988477908804189173638606939449237344398286844583874910112452817046566527084346023069033168896000.000, 0.000, 0.000, -0.000}, {-0.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000}}ms
[f=0077746]         thread=1 tasks=739521 (0.000%) {sum,min,max,avg}{exec,wait}time={{26815622279622008252816256963806891868311162915966029294595456227234980575914471272999307856449816232202711850484150913174696027285522186315327074541240320.000, 0.000, -0.000, -0.000}, {26815622199877340232433294019959899202104796908597507400229359392657272389082324819738744233516153820444384908445974737088359667159487773862877852682158080.000, 0.000, 2.000, 0.000}}ms
[f=0077746]         thread=2 tasks=1122490 (-2.000%) {sum,min,max,avg}{exec,wait}time={{26815622283591560470363413879212346411568169282159115762649325430855657774136221682327632031384365470319453882308275172128615702945083121789749220991827968.000, 0.000, 0.000, 2.000}, {0.000, 0.000, 0.000, -2.000}}ms
[f=0077746]     [async=1] threads=3 tasks=181 {sum,avg}{exec,wait}time={{0.000, -26815622326419280927416624233089641080344452775508799513549935762181531289313109598250274198257907670238835921940869153131851507025643761839489498568720384.000}, {2.000, 0.000}}ms
[f=0077746]         thread=1 tasks=92 (-2.000%) {sum,min,max,avg}{exec,wait}time={{-26815622281873868775066730081564499139748172621833757675502311685412312782700814302058648560738602025575612277441945916229502040264453911371168662532653056.000, 0.000, -26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 26815622297058715647293938326072204012042718338887649651162745163836887287497195348700245608888798861523534550060060981686855626892166941385499700103217152.000}, {-0.000, 0.000, 0.000, -2.000}}ms
[f=0077746]         thread=2 tasks=89 (2.000%) {sum,min,max,avg}{exec,wait}time={{26815622281550486806537578443383640666643129868172578869719464761251714650311338356572502986942608325999270052470820579666134740047636675410937213284777984.000, 0.000, 0.000, -0.000}, {0.000, 0.000, 2.000, -0.000}}ms
[f=0077746] [ThreadPool::SetThreadCount][2] workers=0
[f=0077746] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4
[f=0077746] [ThreadPool::SetThreadCount][2] workers=2
[f=0077746] [Threading] Main thread CPU affinity mask set: 12
[f=0077746] [SpringApp::Reload][2]
[f=0077746] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=0077746] [Game::KillLua][1] dtor=0 luaGaia=217f5df0
[f=0077746] [Game::KillLua][2] dtor=0 luaRules=0d7debb0
[f=0077746] Start gadgetHandler:Shutdown
[f=0077746] Shutdown - StartSetup
[f=0077746] Shutdown - UnitMorph
[f=0077746] Shutdown - LupsNanoSpray
[f=0077746] Shutdown - Modular Comm Info
[f=0077746] Shutdown - Puppy Handler
[f=0077746] Shutdown - Terrain Texture Handler
[f=0077746] Shutdown - UnitCloakShield
[f=0077746] End gadgetHandler:Shutdown
[f=0077746] Start gadgetHandler:Shutdown
[f=0077746] Shutdown - UnitMorph
[f=0077746] Shutdown - Modular Comm Info
[f=0077746] Shutdown - Shockwaves
[f=0077746] Shutdown - UnitCloakShield
[f=0077746] Shutdown - Lups Cloak FX
[f=0077746] Shutdown - Lups
[f=0077746] End gadgetHandler:Shutdown
[f=0077746] [Game::KillLua][3] dtor=0 luaUI=0db925d0
[f=0077746] Start widgetHandler:Shutdown
[f=0077746] Shutdown - SaveOrderList Complete
[f=0077746] Writing last game win data
[f=0077746] Shutdown - SaveConfigData Complete
[f=0077746] Shutdown Widget - Chili Highlight
[f=0077746] Shutdown Widget - Deferred rendering
[f=0077746] Shutdown Widget - EPIC Menu
[f=0077746] Shutdown Widget - Custom Markers
[f=0077746] Shutdown Widget - Chili Minimap
[f=0077746] Shutdown Widget - Chili Widget Selector
[f=0077746] Shutdown Widget - Local Team Colors
[f=0077746] Shutdown Widget - Save Game Menu
[f=0077746] Shutdown Widget - HealthBars
[f=0077746] Shutdown Widget - Noises
[f=0077746] Shutdown Widget - Unit Icons
[f=0077746] Shutdown Widget - BuildETA
[f=0077746] Shutdown Widget - Win Counter
[f=0077746] Shutdown Widget - Depth of Field Shader
[f=0077746] Shutdown Widget - Modular Comm Info
[f=0077746] Shutdown Widget - CameraShake
[f=0077746] Shutdown Widget - Chili Economy Panel Default
[f=0077746] Shutdown Widget - Chili EndGame Window
[f=0077746] Shutdown Widget - Chili Nuke Warning
[f=0077746] Shutdown Widget - Chili Selections & CursorTip
[f=0077746] Shutdown Widget - Chili Spectator Panels
[f=0077746] Shutdown Widget - Context Menu
[f=0077746] Shutdown Widget - Darkening
[f=0077746] Shutdown Widget - Highlight Geos
[f=0077746] Shutdown Widget - Local Widgets Config
[f=0077746] Shutdown Widget - Mex Placement Handler
[f=0077746] Shutdown Widget - MinimapEvents
[f=0077746] Shutdown Widget - Missile Silo Range
[f=0077746] Shutdown Widget - Morph Finished notification
[f=0077746] Shutdown Widget - Music Player
[f=0077746] Shutdown Widget - Point Tracker
[f=0077746] Shutdown Widget - Showeco and Grid Drawer
[f=0077746] Shutdown Widget - Stereo3D
[f=0077746] Shutdown Widget - Grab Input
[f=0077746] Input grabbing is disabled!
[f=0077746] Shutdown Widget - Attack AoE
[f=0077746] Shutdown Widget - MessageBoxes ZK
[f=0077746] Shutdown Widget - UnitShapes
[f=0077746] Shutdown Widget - Map Edge Extension
[f=0077746] Shutdown Widget - Selection Send
[f=0077746] Shutdown Widget - LupsManager
[f=0077746] Shutdown Widget - Units on Fire
[f=0077746] Shutdown Widget - Newton Firezone
[f=0077746] Shutdown Widget - Chili Crude Player List
[f=0077746] Shutdown Widget - Chili Pro Console
[f=0077746] Shutdown Widget - Chili Framework
[f=0077746] Shutdown Widget - Lups
[f=0077746] Shutdown Widget - Chili Core Selector
[f=0077746] Shutdown Widget - Pause Screen
[f=0077746] Shutdown Widget - Lasso Terraform GUI
[f=0077746] Shutdown Widget - Persistent Build Height
[f=0077746] Shutdown Widget - Text To Speech Control
[f=0077746] Shutdown Widget - Layout Handler
[f=0077746] Shutdown Widget - Color Blindness Correction
[f=0077746] End widgetHandler:Shutdown
[f=0077746] [Game::KillLua][4] dtor=0
[f=0077746] [SpringApp::Reload][3]
[f=0077746] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=0077746] [Sound] [Sound::UpdateThread][3] efx=1f4646d8
[f=0077746] [Sound] [Sound::UpdateThread][4]
[f=0077746] [SpringApp::Reload][4]
[f=0077746] [Game::~CGame][1]
[f=0077746] [Game::KillLua][0] dtor=1 loadscreen=00000000
[f=0077746] [Game::KillLua][1] dtor=1 luaGaia=00000000
[f=0077746] [Game::KillLua][2] dtor=1 luaRules=00000000
[f=0077746] [Game::KillLua][3] dtor=1 luaUI=00000000
[f=0077746] [Game::KillLua][4] dtor=1
[f=0077746] [Game::KillMisc][1]
[f=0077746] [Game::KillMisc][2]
[f=0077746] [Game::KillMisc][3]
[f=0077746] [Game::KillRendering][1]
[f=0077746] [Game::KillInterface][1]
[f=0077746] [Game::KillInterface][2]
[f=0077746] [Game::KillSimulation][1]
[f=0077746] [Game::KillSimulation][2] unitHandler=495ba9f0
[f=0077746] [CCollisionHandler] dis-/continuous tests: 0/32154854
[f=0077746] [Game::KillSimulation][3]
[f=0077746] [~CPathCache(20x20)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0077746] [~CPathCache(20x20)] cacheHits=4145 hitPercentage=74% numHashColls=0 maxCacheSize=26
[f=0077746] [~CPathCache(40x40)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0077746] [~CPathCache(40x40)] cacheHits=10900 hitPercentage=0% numHashColls=0 maxCacheSize=201
[f=0077746] Statistics for RectangleOptimizer: 45%
[f=0077746] Statistics for RectangleOptimizer: 45%
[f=0077746] LosHandler stats: total instances=1335333; shared=9%; from cache=38%
[f=0077746] [Game::KillSimulation][4]
[f=0077746] [Game::~CGame][2]
[f=0077746] [Game::~CGame][3]
[f=0077746] [LocalConnection::Statistics]
    Received: 915975 bytes
    Sent: 821606 bytes

[f=0077746] [SpringApp::Reload][5]
[f=0077746] [SpringApp::Reload][6]
[f=0077746] [DataDirs] Isolation Mode!
[f=0077746] Using read-write data directory: C:\Users\Nickelsen\Documents\My Games\Zero-K\
[f=0077746] Using read-only data directory: C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\
[f=0077746] Scanning: C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\base
[f=0077746] Scanning: C:\Users\Nickelsen\Documents\My Games\Zero-K\maps
[f=0077746] Scanning: C:\Users\Nickelsen\Documents\My Games\Zero-K\games
[f=0077746] Scanning: C:\Users\Nickelsen\Documents\My Games\Zero-K\packages
[f=0077746] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 96ms
[f=0077746] [SpringApp::Reload][7]
[f=0077746] [SpringApp::Reload][8]
[f=0077746] [Sound] [Sound::InitThread] OpenAL info:
[f=0077746] [Sound]   Available Devices:
[f=0077746] [Sound]               Digital Audio (S/PDIF) (High Definition Audio Device)
[f=0077746] [Sound]               Digital Audio (S/PDIF) (High Definition Audio Device)
[f=0077746] [Sound]               Digital Audio (S/PDIF) (High Definition Audio Device)
[f=0077746] [Sound]   Device:     OpenAL Soft
[f=0077746] [Sound]   Vendor:         OpenAL Community
[f=0077746] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=0077746] [Sound]   Renderer:       OpenAL Soft
[f=0077746] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=0077746] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=0077746] [Sound]   Max Sounds: 32
[f=0077746] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=0077746] [Sound] Error:   Initializing EFX failed!
[f=0077746] [Sound] [Sound::UpdateThread][1] maxSounds=32
[f=0077746] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=0077746] [Sound] [Sound::UpdateThread][2]
[f=0077746] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.5.4"
[f=-000001] [SpringApp::Reload][12] #script=0
[f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=0c3a6580
[f=-000001] SetLobbyButtonEnabled, true
[f=-000001] SetLobbyFullscreenMode, nil
[f=-000001] screenX, screenY, 1920, 1080
[f=-000001] Starting Track, sounds/lobbyMusic/Tomorrow Landscape.ogg, 0.5
[f=-000001] [SpringApp::Reload][13]
[f=-000001] [liblobby] Warning: Duplicate user(yuuji333) added to channel (zk)
[f=-000001] [chobby] Showing battle with ID, 273
[f=-000001] [Chobby] Warning: Missing minimap image for
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, Grts_DesertValley_012
[f=-000001] [Chobby] Warning: Missing minimap image for
[f=-000001] Connecting to battle, Zero-K v1.5.5.0, Fairyland v1.0, 103.0.1-927-g4bc4586
[f=-000001] SetLobbyFullscreenMode, 1
[f=-000001] screenX, screenY, 1920, 1080
[f=-000001] SetSettings Int, XResolutionWindowed, 1920
[f=-000001] SetSettings Int, YResolutionWindowed, 1080
[f=-000001] SetSettings Int, WindowPosX, 0
[f=-000001] SetSettings Int, WindowPosY, 0
[f=-000001] SetSettings Value, WindowBorderless, 1
[f=-000001] SetSettings Int, FontSize, 18
[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 1
[f=-000001] SetSettings Value, LODScaleShadow, 1
[f=-000001] SetSettings Int, UnitLodDist, 9999
[f=-000001] SetSettings Value, LODScale, 1
[f=-000001] SetSettings Int, BumpWaterDepthBits, 16
[f=-000001] SetSettings Value, HardwareCursor, 1
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDetail, 100
[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, TreeRadius, 1000
[f=-000001] SetSettings Value, CamTimeExponent, 4
[f=-000001] SetSettings Int, InitialNetworkTimeout, 0
[f=-000001] SetSettings Int, MaxParticles, 20000
[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] SetSettings Int, GrassDetail, 7
[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=-000001] SetSettings Value, LODScaleRefraction, 1
[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0
[f=-000001] SetSettings Value, LODScaleReflection, 1
[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=-000001] SetSettings Value, UsePBO, 0
[f=-000001] SetSettings Int, UnitIconDist, 151
[f=-000001] SetSettings Int, CamMode, 1
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.005
[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0
[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=-000001] SetSettings Int, ReconnectTimeout, 0
[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDecals, 3
[f=-000001] SetSettings Int, ROAM, 1
[f=-000001] SetSettings Int, HangTimeout, 0
[f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=-000001] SetSettings Value, ShowClock, 0
[f=-000001] SetSettings Int, Shadows, 1
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 0
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, MaxSounds, 32
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 128
[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=-000001] SetSettings Value, FPSFOV, 90
[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] SetSettings Int, FSAALevel, 2
[f=-000001] SetSettings Value, CamTimeFactor, 1
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 1
[f=-000001] Game starts!
[f=-000001] [ReloadOrRestart] Spring "C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\spring.exe" should be reloading
[f=-000001] [SpringApp::Reload][1]
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4
[f=-000001]     [async=0] threads=3 tasks=791 {sum,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -0.000}, {0.000, 0.000}}ms
[f=-000001]         thread=2 tasks=791 (0.000%) {sum,min,max,avg}{exec,wait}time={{-26815622287955677868565553440043088052812300965766937270455843900305102548740675650853631126559111325992968830851601647073920135213206060507357779326926848.000, 0.000, 0.000, -0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001]     [async=1] threads=3 tasks=2 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[f=-000001]         thread=1 tasks=1 (0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001]         thread=2 tasks=1 (0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001] [ThreadPool::SetThreadCount][2] workers=0
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4
[f=-000001] [ThreadPool::SetThreadCount][2] workers=2
[f=-000001] [Threading] Main thread CPU affinity mask set: 12
[f=-000001] [SpringApp::Reload][2]
[f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000
[f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000
[f=-000001] [Game::KillLua][4] dtor=0
[f=-000001] [SpringApp::Reload][3]
[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][3] efx=474938a8
[f=-000001] [Sound] [Sound::UpdateThread][4]
[f=-000001] [SpringApp::Reload][4]
[f=-000001] [SpringApp::Reload][5]
[f=-000001] [SpringApp::Reload][6]
[f=-000001] [DataDirs] Isolation Mode!
[f=-000001] Using read-write data directory: C:\Users\Nickelsen\Documents\My Games\Zero-K\
[f=-000001] Using read-only data directory: C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\
[f=-000001] Scanning: C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\base
[f=-000001] Scanning: C:\Users\Nickelsen\Documents\My Games\Zero-K\maps
[f=-000001] Scanning: C:\Users\Nickelsen\Documents\My Games\Zero-K\games
[f=-000001] Scanning: C:\Users\Nickelsen\Documents\My Games\Zero-K\packages
[f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 99ms
[f=-000001] [SpringApp::Reload][7]
[f=-000001] [SpringApp::Reload][8]
[f=-000001] [Sound] [Sound::InitThread] OpenAL info:
[f=-000001] [Sound]   Available Devices:
[f=-000001] [Sound]               Digital Audio (S/PDIF) (High Definition Audio Device)
[f=-000001] [Sound]               Digital Audio (S/PDIF) (High Definition Audio Device)
[f=-000001] [Sound]               Digital Audio (S/PDIF) (High Definition Audio Device)
[f=-000001] [Sound]   Device:     OpenAL Soft
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Max Sounds: 32
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [Sound] [Sound::UpdateThread][1] maxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.5.4"
[f=-000001] [SpringApp::Reload][12] #script=125
[f=-000001] [CPreGame] connecting to: 37.59.49.101:8452
[f=-000001] Connecting to 37.59.49.101:8452 using name filch
[f=-000001] [SpringApp::Reload][13]
[f=-000001] [VSync::SetInterval] interval=0 (disabled)
[f=-000001] [LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Fairyland v1.0
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.5.5.0 (archive: 197af64c603adf3b9a7ae944fccde7fa.sdp)
[f=-000001] Warning: Incompatible map-checksum: Checksum of Fairyland v1.0 (checksum 0x58eb52d2) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=-000001] Warning: Incompatible game-checksum: Checksum of 197af64c603adf3b9a7ae944fccde7fa.sdp (checksum 0x3b506804) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=-000001] Recording demo to: C:\Users\Nickelsen\Documents\My Games\Zero-K\demos\20170520_230109_Fairyland v1_103.0.1-927-g4bc4586 develop.sdfz
[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 124ms
[f=-000001] [PreGame::UpdateClientNet] received user number 0 (team 0, allyteam 0), creating load-screen
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Found new widget "WM Stuff"
[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] [LoadScreen::Init] single-threaded
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0
[f=-000001] Parsing Map Information
[f=-000001] Loading SMF
[f=-000001] Loading Map (40 MB)
[f=-000001] Loading Radar Icons
[f=-000001] Loading GameData Definitions
[f=-000001] Loading UnitDefs_posts
[f=-000001] Loading FeatureDefs_posts
[f=-000001] Loading WeaponDefs_posts
[f=-000001] [weapondefs.lua] Error: removed striderbantha_emp_missile weaponDef, missing model
[f=-000001] Loading ArmorDefs_posts
[f=-000001] [defs.lua] loading all *Defs tables: 357ms
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 449ms
[f=-000001] Loading Sound Definitions
[f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)
[f=-000001] [Sound]  parsed 319 sounds from gamedata/sounds.lua
[f=-000001] [Sound] Error: Unable to open audio file: IncomingChat
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 15ms
[f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0
[f=-000001] Creating Smooth Height Mesh
[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 26ms
[f=-000001] Creating QuadField & CEGs
[f=-000001] [CDamageArrayHandler] number of ArmorDefs: 6
[f=-000001] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1!
[f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
[f=-000001] Creating Unit Textures
[f=-000001] Creating Sky
[f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0
[f=-000001] Loading Weapon Definitions
[f=-000001] Loading Unit Definitions
[f=-000001] Loading Feature Definitions
[f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager
[f=-000001] Initializing Map Features
[f=-000001] Creating ShadowHandler
[f=-000001] Creating InfoTextureHandler
[f=-000001] InfoTexture: shaders
[f=-000001] Creating GroundDrawer
[f=-000001] Loading Map Tiles
[f=-000001] Loading Square Textures
[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] Creating TreeDrawer
[f=-000001] Loaded DecalsDrawer: Legacy
[f=-000001] Creating ProjectileDrawer & UnitDrawer
[f=-000001] Creating Projectile Textures
[f=-000001] Warning: [CCEG::Load] table for CEG "custom:gravityless_flamer" invalid (parse errors?)
[f=-000001] Warning: [CCEG::Load] table for CEG "ARMTICK_EXPLOSION" invalid (parse errors?)
[f=-000001] Warning: [CCEG::Load] yellowdisarmtrail: Unknown tag CExploSpikeProjectile::ttl
[f=-000001] Creating Water
[f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 229ms
[f=-000001] [Sound] Error: Unable to open audio file: MultiSelect
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: MultiSelect
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 1ms
[f=-000001] [Sound] Error: Unable to open audio file: FailedCommand
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand
[f=-000001] Loading LuaRules
[f=-000001] Synced LuaRules: starting loading
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
LuaRules: Loaded gadget:  GameRulesParam clearer  <hax_gamerulesparam_clear.lua>
LuaRules: Loaded gadget:  Mantis 5480         <hax_mantis_5480.lua>
LuaRules: Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
LuaRules: Loaded gadget:  Save/Load           <api_saveload.lua>
[f=-000001] Startboxes public_seed, 492
[f=-000001] read public_random_seed, 492, 492
LuaRules: Loaded gadget:  Startbox handler    <start_boxes.lua>
LuaRules: Loaded gadget:  No Friendly Fire    <unit_nofriendlyfire.lua>
LuaRules: Loaded gadget:  Mex Placement       <mex_placement.lua>
LuaRules: Loaded gadget:  Nano Frame Death Handeling  <unit_nanoframe_death.lua>
LuaRules: Loaded gadget:  Nano Frame Rate Limit  <unit_nanoframe_rate_limit.lua>
LuaRules: Loaded gadget:  No Self-D           <unit_noselfd.lua>
LuaRules: Loaded gadget:  ShareControl        <share_control.lua>
LuaRules: Loaded gadget:  UnitPriority        <unit_priority.lua>
LuaRules: Loaded gadget:  Mex Control with energy link  <unit_mex_overdrive.lua>
LuaRules: Loaded gadget:  Script notification  <unit_script_notification.lua>
LuaRules: Loaded gadget:  Antinuke Handler    <unit_antinuke_handler.lua>
LuaRules: Loaded gadget:  Attributes          <unit_attributes.lua>
LuaRules: Loaded gadget:  Boolean Disable     <unit_boolean_disable.lua>
LuaRules: Loaded gadget:  Impulse Float Toggle  <unit_impulsefloat_toggle.lua>
LuaRules: Loaded gadget:  LockOptions         <lockunits_modoption.lua>
LuaRules: Loaded gadget:  Perks               <game_perks.lua>
LuaRules: Loaded gadget:  Shield Charge       <unit_shield_charge.lua>
LuaRules: Loaded gadget:  StartSetup          <start_unit_setup.lua>
LuaRules: Loaded gadget:  Stockpile           <unit_stockpile.lua>
LuaRules: Loaded gadget:  UnitMorph           <unit_morph.lua>
LuaRules: Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
LuaRules: Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
LuaRules: Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
LuaRules: Loaded gadget:  Aircraft Crashing   <unit_aircraft_crash.lua>
LuaRules: Loaded gadget:  Allow Builder Hold Fire  <unit_allow_builder_hold_fire.lua>
LuaRules: Loaded gadget:  Area Guard          <cmd_areaguard.lua>
LuaRules: Loaded gadget:  Blocking Tag Implementation  <feature_blocking_tag_implementation.lua>
LuaRules: Loaded gadget:  Bomber Dive         <unit_bomber_dive.lua>
LuaRules: Loaded gadget:  CAI                 <ai_cai.lua>
LuaRules: Loaded gadget:  CEG Spawner         <dbg_ceg_spawner.lua>
LuaRules: Loaded gadget:  Capture             <unit_capture.lua>
LuaRules: Loaded gadget:  Carrier Drones      <unit_carrier_drones.lua>
LuaRules: Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
LuaRules: Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
LuaRules: Loaded gadget:  Control gunship strafe range  <unit_control_gunship_stafe_range.lua>
LuaRules: Loaded gadget:  D-Gun Aim Fix       <unit_dgun_aim.lua>
LuaRules: Loaded gadget:  Debris physics      <feature_debris_physics.lua>
LuaRules: Loaded gadget:  Decloak when damaged  <unit_decloak_damaged.lua>
LuaRules: Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
LuaRules: Loaded gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>
LuaRules: Loaded gadget:  Dont fire at radar  <unit_dont_fire_at_radar.lua>
LuaRules: Loaded gadget:  Experience          <unit_xp.lua>
LuaRules: Loaded gadget:  Factory Anti Slacker  <factory_anti_slacker.lua>
LuaRules: Loaded gadget:  Factory Stop Production  <cmd_factory_stop_production.lua>
LuaRules: Loaded gadget:  Fall Damage         <unit_fall_damage.lua>
LuaRules: Loaded gadget:  Feature Effects     <feature_fx.lua>
LuaRules: Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
LuaRules: Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
LuaRules: Loaded gadget:  GameRules Events    <unit_gamerules_events.lua>
LuaRules: Loaded gadget:  Grey Goo            <unit_grey_goo.lua>
LuaRules: Loaded gadget:  Gunship Strafe Control  <unit_gunship_strafe_control.lua>
LuaRules: Loaded gadget:  Hide Autorepairlevel Command  <cmd_hide_autorepairlevel.lua>
LuaRules: Loaded gadget:  Instant Self Destruct  <unit_instant_self_destruct.lua>
LuaRules: Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
LuaRules: Loaded gadget:  LUS                 <unit_script.lua>
LuaRules: Loaded gadget:  Lag Monitor         <game_lagmonitor.lua>
LuaRules: Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
LuaRules: Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
LuaRules: Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
LuaRules: Loaded gadget:  NoAirNuke           <exp_no_air_nuke.lua>
LuaRules: Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
LuaRules: Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>
LuaRules: Loaded gadget:  Overkill Prevention  <unit_overkill_prevention.lua>
LuaRules: Loaded gadget:  Overkill Prevention Placeholder  <unit_overkill_prevention_placeholder.lua>
LuaRules: Loaded gadget:  Paralysis           <unit_paralysis_damage.lua>
LuaRules: Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
LuaRules: Loaded gadget:  Prevent Landship    <unit_prevent_landship.lua>
LuaRules: Loaded gadget:  Prevent turret overshoot  <unit_prevent_turret_overshoot.lua>
LuaRules: Loaded gadget:  Projectile Radar Homing  <weapon_projectile_radar_homing.lua>
LuaRules: Loaded gadget:  Projectile Retarget  <weapon_projectile_retarget.lua>
LuaRules: Loaded gadget:  Puppy Handler       <unit_puppy_handler.lua>
LuaRules: Loaded gadget:  Reclaim HP changer  <unit_reclaim_hp.lua>
LuaRules: Loaded gadget:  Refuel Pad Handler  <unit_refuel_pad_handler.lua>
LuaRules: Loaded gadget:  Regeneration        <unit_regeneration.lua>
LuaRules: Loaded gadget:  Remove Wait         <cmd_remove_wait.lua>
LuaRules: Loaded gadget:  Repair Speed Changer  <unit_repair_speed.lua>
LuaRules: Loaded gadget:  Resign Gadget       <game_resign.lua>
LuaRules: Loaded gadget:  Retreat Command     <cmd_retreat.lua>
LuaRules: Loaded gadget:  Rezz Hp changer + effect  <unit_rezz_hp.lua>
LuaRules: Loaded gadget:  Self destruct blocker  <unit_self_destruct.lua>
LuaRules: Loaded gadget:  Set Nano Piece      <unit_setnanopiece.lua>
LuaRules: Loaded gadget:  Share mode          <game_share_mode.lua>
LuaRules: Loaded gadget:  Shield Link         <unit_shield_link.lua>
LuaRules: Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
LuaRules: Loaded gadget:  Show Shooter        <unit_show_shooter.lua>
LuaRules: Loaded gadget:  Solar Force Closed  <unit_solar_force_closed.lua>
LuaRules: Loaded gadget:  Spherical LOS       <unit_spherical_los.lua>
LuaRules: Loaded gadget:  Tactical Unit AI Commands  <unit_tactical_ai_commands.lua>
LuaRules: Loaded gadget:  Target Priority     <unit_target_priority.lua>
LuaRules: Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
LuaRules: Loaded gadget:  Teleporter          <unit_teleporter.lua>
LuaRules: Loaded gadget:  Terraformers        <unit_terraform.lua>
LuaRules: Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
LuaRules: Loaded gadget:  Time slow v2        <unit_timeslow.lua>
LuaRules: Loaded gadget:  Transport Selected Load  <cmd_select_load_helper.lua>
LuaRules: Loaded gadget:  Transport Speed     <unit_transport_speed.lua>
LuaRules: Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
LuaRules: Loaded gadget:  Turn Without Interia  <unit_turn_without_interia.lua>
LuaRules: Loaded gadget:  Typemap Options     <typemap_options.lua>
LuaRules: Loaded gadget:  UnitStealth         <unit_stealth.lua>
LuaRules: Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
LuaRules: Loaded gadget:  Wade Effects        <wake_fx.lua>
LuaRules: Loaded gadget:  Water Effects       <unit_water_effects.lua>
LuaRules: Loaded gadget:  Weapon Impulse      <weapon_impulse.lua>
LuaRules: Loaded gadget:  Weapon Timed Replace  <weapon_timed_replace.lua>
LuaRules: Loaded gadget:  Windmill Control    <unit_windmill_control.lua>
LuaRules: Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
LuaRules: Loaded gadget:  api_widget_events.lua  <api_widget_events.lua>
LuaRules: Loaded gadget:  astar.lua           <astar.lua>
LuaRules: Loaded gadget:  init_auto_ready.lua  <init_auto_ready.lua>
LuaRules: Loaded gadget:  lups_cloak_fx.lua   <lups_cloak_fx.lua>
LuaRules: Loaded gadget:  lups_thrusters.lua  <lups_thrusters.lua>
LuaRules: Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
LuaRules: Loaded gadget:  weapon_hide_sniper.lua  <weapon_hide_sniper.lua>
LuaRules: Loaded gadget:  Center Offset and Growth Scale  <unit_centeroffset.lua>
LuaRules: Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
LuaRules: Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
LuaRules: Loaded gadget:  Game Over           <game_over.lua>
LuaRules: Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
LuaRules: Loaded gadget:  Water level modoption  <start_waterlevel.lua>
LuaRules: Loaded gadget:  Fighter pull-up     <unit_fighter_pullup.lua>
LuaRules: Loaded gadget:  Energy Drain        <unit_energy_drain.lua>
LuaRules: Loaded gadget:  Chicken control     <chicken_control.lua>
LuaRules: Loaded gadget:  Area Denial         <weapon_area_damage.lua>
LuaRules: Loaded gadget:  Cannot Damage Unit  <unit_cannot_damage_unit.lua>
LuaRules: Loaded gadget:  Disallow unit for command targeting  <unit_untargetable.lua>
LuaRules: Loaded gadget:  Single-Hit Weapon   <weapon_single_hit.lua>
LuaRules: Loaded gadget:  Starlight Satellite Capture  <unit_starlight_satellite_capture.lua>
LuaRules: Loaded gadget:  Noexplode Stopper   <weapon_noexplode_stopper.lua>
LuaRules: Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
LuaRules: Loaded gadget:  Shield Merge        <weapon_shield_merge.lua>
LuaRules: Loaded gadget:  Endgame Graphs      <endgame_graphs.lua>
LuaRules: Loaded gadget:  Awards              <awards.lua>
LuaRules: Loaded gadget:  Planet Wars Structures  <unit_planetwars.lua>
LuaRules: Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Initializing gadget
LuaRules: Loaded gadget:  Zombies!            <unit_zombies.lua>
[f=-000001] Synced LuaRules: finished loading
[f=-000001] Unsynced LuaRules: starting loading
>> Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
>> Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
>> Loaded gadget:  Save/Load           <api_saveload.lua>
>> Loaded gadget:  Script notification  <unit_script_notification.lua>
>> Loaded gadget:  StartSetup          <start_unit_setup.lua>
>> Loaded gadget:  UnitMorph           <unit_morph.lua>
>> Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
>> Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
>> Loaded gadget:  AutoReadyStartpos   <init_auto_ready.lua>
>> Loaded gadget:  CAI                 <ai_cai.lua>
>> Loaded gadget:  Capture             <unit_capture.lua>
>> Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
>> Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
>> Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
>> Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
>> Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
>> Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
>> Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
>> Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
>> Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
>> Loaded gadget:  Resign Gadget       <game_resign.lua>
>> Loaded gadget:  Retreat Command     <cmd_retreat.lua>
>> Loaded gadget:  Share mode          <game_share_mode.lua>
>> Loaded gadget:  Shield Link         <unit_shield_link.lua>
>> Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
>> Loaded gadget:  Teleporter          <unit_teleporter.lua>
>> Loaded gadget:  Terraformers        <unit_terraform.lua>
>> Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
>> Loaded gadget:  Thrusters           <lups_thrusters.lua>
>> Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
>> Loaded gadget:  Widget Events       <api_widget_events.lua>
>> Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
>> Loaded gadget:  astar.lua           <astar.lua>
>> Loaded gadget:  cmd_areaguard.lua   <cmd_areaguard.lua>
>> Loaded gadget:  cmd_hide_autorepairlevel.lua  <cmd_hide_autorepairlevel.lua>
>> Loaded gadget:  cmd_remove_wait.lua  <cmd_remove_wait.lua>
>> Loaded gadget:  cmd_select_load_helper.lua  <cmd_select_load_helper.lua>
>> Loaded gadget:  dbg_ceg_spawner.lua  <dbg_ceg_spawner.lua>
>> Loaded gadget:  endgame_graphs.lua  <endgame_graphs.lua>
>> Loaded gadget:  factory_anti_slacker.lua  <factory_anti_slacker.lua>
>> Loaded gadget:  feature_debris_physics.lua  <feature_debris_physics.lua>
>> Loaded gadget:  feature_fx.lua      <feature_fx.lua>
>> Loaded gadget:  game_lagmonitor.lua  <game_lagmonitor.lua>
>> Loaded gadget:  game_over.lua       <game_over.lua>
>> Loaded gadget:  game_perks.lua      <game_perks.lua>
>> Loaded gadget:  hax_gamerulesparam_clear.lua  <hax_gamerulesparam_clear.lua>
>> Loaded gadget:  hax_mantis_5480.lua  <hax_mantis_5480.lua>
>> Loaded gadget:  lockunits_modoption.lua  <lockunits_modoption.lua>
>> Loaded gadget:  mex_placement.lua   <mex_placement.lua>
>> Loaded gadget:  share_control.lua   <share_control.lua>
>> Loaded gadget:  start_boxes.lua     <start_boxes.lua>
>> Loaded gadget:  start_waterlevel.lua  <start_waterlevel.lua>
>> Loaded gadget:  typemap_options.lua  <typemap_options.lua>
>> Loaded gadget:  unit_air_plants.lua  <unit_air_plants.lua>
>> Loaded gadget:  unit_aircraft_crash.lua  <unit_aircraft_crash.lua>
>> Loaded gadget:  unit_allow_builder_hold_fire.lua  <unit_allow_builder_hold_fire.lua>
>> Loaded gadget:  unit_attributes.lua  <unit_attributes.lua>
>> Loaded gadget:  unit_bomber_dive.lua  <unit_bomber_dive.lua>
>> Loaded gadget:  unit_cannot_damage_unit.lua  <unit_cannot_damage_unit.lua>
>> Loaded gadget:  unit_carrier_drones.lua  <unit_carrier_drones.lua>
>> Loaded gadget:  unit_centeroffset.lua  <unit_centeroffset.lua>
>> Loaded gadget:  unit_control_gunship_stafe_range.lua  <unit_control_gunship_stafe_range.lua>
[f=-000001] [Texture] Warning: [LoadAndCacheTexture] could not load primary texture "mtt-1.dds" from model "objects3d/features/beherith/btreea_1.s3o"
>> Loaded gadget:  unit_dont_fire_at_radar.lua  <unit_dont_fire_at_radar.lua>
>> Loaded gadget:  unit_fall_damage.lua  <unit_fall_damage.lua>
>> Loaded gadget:  unit_fighter_pullup.lua  <unit_fighter_pullup.lua>
>> Loaded gadget:  unit_gamerules_events.lua  <unit_gamerules_events.lua>
>> Loaded gadget:  unit_impulsefloat_toggle.lua  <unit_impulsefloat_toggle.lua>
>> Loaded gadget:  unit_is_on_fire.lua  <unit_is_on_fire.lua>
>> Loaded gadget:  unit_marketplace.lua  <unit_marketplace.lua>
>> Loaded gadget:  unit_mex_overdrive.lua  <unit_mex_overdrive.lua>
>> Loaded gadget:  unit_missilesilo.lua  <unit_missilesilo.lua>
>> Loaded gadget:  unit_overkill_prevention.lua  <unit_overkill_prevention.lua>
>> Loaded gadget:  unit_overkill_prevention_placeholder.lua  <unit_overkill_prevention_placeholder.lua>
>> Loaded gadget:  unit_planetwars.lua  <unit_planetwars.lua>
>> Loaded gadget:  unit_prevent_lab_hax.lua  <unit_prevent_lab_hax.lua>
>> Loaded gadget:  unit_prevent_landship.lua  <unit_prevent_landship.lua>
>> Loaded gadget:  unit_prevent_turret_overshoot.lua  <unit_prevent_turret_overshoot.lua>
>> Loaded gadget:  unit_priority.lua   <unit_priority.lua>
>> Loaded gadget:  unit_regeneration.lua  <unit_regeneration.lua>
>> Loaded gadget:  unit_rezz_hp.lua    <unit_rezz_hp.lua>
>> Loaded gadget:  unit_self_destruct.lua  <unit_self_destruct.lua>
>> Loaded gadget:  unit_solar_force_closed.lua  <unit_solar_force_closed.lua>
>> Loaded gadget:  unit_spherical_los.lua  <unit_spherical_los.lua>
>> Loaded gadget:  unit_starlight_satellite_capture.lua  <unit_starlight_satellite_capture.lua>
>> Loaded gadget:  unit_stealth.lua    <unit_stealth.lua>
>> Loaded gadget:  unit_target_on_the_move.lua  <unit_target_on_the_move.lua>
>> Loaded gadget:  unit_target_priority.lua  <unit_target_priority.lua>
>> Loaded gadget:  unit_transport_speed.lua  <unit_transport_speed.lua>
>> Loaded gadget:  unit_turn_without_interia.lua  <unit_turn_without_interia.lua>
>> Loaded gadget:  unit_untargetable.lua  <unit_untargetable.lua>
>> Loaded gadget:  unit_water_effects.lua  <unit_water_effects.lua>
>> Loaded gadget:  unit_windmill_control.lua  <unit_windmill_control.lua>
>> Loaded gadget:  unit_xp.lua         <unit_xp.lua>
>> Loaded gadget:  unit_zombies.lua    <unit_zombies.lua>
>> Loaded gadget:  wake_fx.lua         <wake_fx.lua>
>> Loaded gadget:  weapon_area_damage.lua  <weapon_area_damage.lua>
>> Loaded gadget:  weapon_impulse.lua  <weapon_impulse.lua>
>> Loaded gadget:  weapon_noexplode_stopper.lua  <weapon_noexplode_stopper.lua>
>> Loaded gadget:  weapon_shield_merge.lua  <weapon_shield_merge.lua>
>> Loaded gadget:  weapon_single_hit.lua  <weapon_single_hit.lua>
>> Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
[f=-000001] Custom Unit Shaders:, 0(32) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(40) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(47) : warning C7533: global function shadow2DProj is deprecated after version 120
0(60) : warning C7533: global variable gl_TexCoord is deprecated after version 120
0(78) : warning C7533: global function textureCube is deprecated after version 120
0(111) : warning C7533: global variable gl_FragColor is deprecated after version 120

>> Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
>> Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
>> Loaded gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
>> Loaded gadget:  Chicken control     <chicken_control.lua>
>> Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
>> Loaded gadget:  Lups                <lups_wrapper.lua>
>> Loaded gadget:  Awards              <awards.lua>
>> Loaded gadget:  Chicken Spawner     <unit_spawner.lua>
>> Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Unsynced LuaRules: finished loading
[f=-000001] Loading LuaGaia
[f=-000001] Error: Failed to load: gui_dualfog_gadget.lua  ([string "LuaGaia/Gadgets/gui_dualfog_gadget.lua"]:133: attempt to index field 'version' (a nil value))
[f=-000001] Loaded UNSYNCED gadget:  Precipitation       <precipitation.lua>
[f=-000001] Loading LuaUI
[f=-000001] LuaUI Entry Point: "luaui.lua"
[f=-000001] LuaUI Access Lock: enabled
[f=-000001] LuaSocket Enabled: yes
[f=-000001] Using LUAUI_DIRNAME = LuaUI/
[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=-000001] LuaUI: bound F11 to the widget selector
[f=-000001] LuaUI: bound CTRL+F11 to tweak mode
[f=-000001] read public_random_seed, 492, 0
[f=-000001] read public_random_seed, 492, 0
[f=-000001] Loading last game win data
[f=-000001] Resetting win data
[f=-000001] Last game player count: 2, This game player count: 1
[f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3
[f=-000001] Loaded API widget:  Cluster Detection   <api_cluster_detection.lua>
[f=-000001] Loaded API widget:  Shared Functions    <api_shared_functions.lua>
[f=-000001] Loaded API widget:  i18n                <api_i18n.lua>
[f=-000001] Loaded API widget:  Hacky version fix   <hacky_version_fix.lua>
[f=-000001] Loaded API widget:  Startbox API        <api_startboxes.lua>
[f=-000001] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>
[f=-000001] Loaded API widget:  CommandInsert       <cmd_commandinsert.lua>
[f=-000001] Loaded API widget:  Chili Framework     <api_chili.lua>
[f=-000001] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>
[f=-000001] Loaded API widget:  Pre-Selection Handler  <api_preselection.lua>
[f=-000001] Loaded API widget:  Lups                <lups_wrapper.lua>
[f=-000001] Loaded widget:  Chili Highlight     <gui_chili_highlight.lua>
[f=-000001] Loaded widget:  Selection Hierarchy  <gui_selection_hierarchy.lua>
[f=-000001] Loaded widget:  Deferred rendering  <gfx_deferred_rendering.lua>
[f=-000001] Hardware mouse-cursor is enabled!
[f=-000001] Set "shadows" config-parameter to 1
[f=-000001] GroundDetail set to 32
[f=-000001] Ground-decals rendering is enabled!
[f=-000001] Set maximum particles to: 20000
[f=-000001] Set UnitLodDist to 9999
[f=-000001] Set UnitIconDist to 151
[f=-000001] model shaders is enabled!
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>
[f=-000001] Loaded widget:  Custom Markers      <gui_custom_markers.lua>
[f=-000001] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>
[f=-000001] Loaded widget:  Chili Widget Selector  <api_chili_widgetselector.lua>
[f=-000001] Loaded widget:  Custom Cursor Sets  <gui_customcursorsets.lua>
[f=-000001] Mexspot Fetcher fetching
[f=-000001] Loaded widget:  Mexspot Fetcher     <api_mexspot_fetcher.lua>
[f=-000001] UpdateColorConfig, default
[f=-000001] Loaded widget:  Local Team Colors   <gui_local_colors.lua>
[f=-000001] Loaded widget:  Save Game Menu      <gui_savegame.lua>
[f=-000001] Loaded widget:  Area-reclaim trees  <unit_tree_reclaim.lua>
[f=-000001] Loaded widget:  Chili Global Commands  <gui_chili_global_commands.lua>
[f=-000001] Loaded widget:  Chili Commander Upgrade  <gui_chili_commander_upgrade.lua>
[f=-000001] Loaded widget:  HealthBars          <unit_healthbars.lua>
[f=-000001] Loaded widget:  Noises              <snd_noises.lua>
[f=-000001] Loaded widget:  Unit Icons          <unit_icons.lua>
[f=-000001] Loaded widget:  Terraform Icon Draw  <unit_terraform_draw.lua>
[f=-000001] Loaded widget:  Chili Vote Display  <gui_chili_vote.lua>
[f=-000001] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
[f=-000001] Loaded widget:  BuildETA            <gui_build_eta.lua>
[f=-000001] Loaded widget:  Cloak Fire State 2  <unit_cloakfirestate2.lua>
[f=-000001] Loaded widget:  EndGame Stats       <gui_chili_endgraph.lua>
[f=-000001] Loaded widget:  Win Counter         <win_counter.lua>
[f=-000001] Loaded widget:  Depth of Field Shader  <gfx_dof.lua>
[f=-000001] Loaded widget:  Objectives          <mission_objectives.lua>
[f=-000001] Loaded widget:  Initial Queue ZK    <unit_initial_queue.lua>
[f=-000001] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>
[f=-000001] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>
[f=-000001] Loaded widget:  Autoquit            <autoquit.lua>
[f=-000001] Loaded widget:  Blast Radius        <gui_blastradius.lua>
[f=-000001] Loaded widget:  CameraShake         <camera_shake.lua>
[f=-000001] Loaded widget:  Chili Economy Panel Default  <gui_chili_economy_panel2.lua>
[f=-000001] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>
[f=-000001] Loaded widget:  Chili Inactivity Win  <gui_chili_inactivity_win.lua>
[f=-000001] Loaded widget:  Chili Nuke Warning  <gui_chili_nuke_warning.lua>
[f=-000001] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>
[f=-000001] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>
[f=-000001] Loaded widget:  Chili Selections & CursorTip  <gui_chili_selections_and_cursortip_old.lua>
[f=-000001] Loaded widget:  Chili Spectator Panels  <gui_chili_spectator_panels.lua>
[f=-000001] Loaded widget:  Context Menu        <gui_contextmenu.lua>
[f=-000001] Loaded widget:  Darkening           <gui_darkening.lua>
[f=-000001] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>
[f=-000001] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>
[f=-000001] Loaded widget:  Economic Victory Announcer  <gui_economic_victory_announcer.lua>
[f=-000001] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>
[f=-000001] Loaded widget:  Haven Handler       <gui_havens.lua>
[f=-000001] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>
[f=-000001] Loaded widget:  In-game Guide       <gui_ingame_guide.lua>
[f=-000001] Loaded widget:  Keep Target         <cmd_keep_target.lua>
[f=-000001] Loaded widget:  Local Widgets Config  <localwidgets.lua>
[f=-000001] Loaded widget:  MetalFeatures       <gui_metal_features.lua>
[f=-000001] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
[f=-000001] Loaded widget:  MinimapEvents       <minimap_events.lua>
[f=-000001] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>
[f=-000001] Loaded widget:  Mission Results Handler  <mission_results.lua>
[f=-000001] Loaded widget:  Morph Finished notification  <unit_morph_finished.lua>
[f=-000001] Loaded widget:  Music Player        <snd_music.lua>
[f=-000001] Loaded widget:  Orbit Command       <cmd_orbit.lua>
[f=-000001] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
[f=-000001] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
[f=-000001] Loaded widget:  Projectile Lights   <gfx_projectile_lights.lua>
[f=-000001] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
[f=-000001] Loaded widget:  Show All Commands v2  <unit_showallcommands_2.lua>
[f=-000001] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>
[f=-000001] Loaded widget:  SmoothCam           <camera_smoothcam.lua>
[f=-000001] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
[f=-000001] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
[f=-000001] Loaded widget:  Stereo3D            <gfx_stereo3d.lua>
[f=-000001] Loaded widget:  Transport Load Double Tap  <cmd_select_load.lua>
[f=-000001] Loaded widget:  Voice Assistant     <unit_voice.lua>
[f=-000001] Loaded widget:  Decloak Range       <unit_decloak_range.lua>
[f=-000001] Loaded widget:  In-game Ignore      <ignore.lua>
[f=-000001] Loaded widget:  Draw Mouse Build    <api_draw_mouse_build.lua>
[f=-000001] Input grabbing is enabled!
[f=-000001] Loaded widget:  Grab Input          <api_grabinput.lua>
[f=-000001] Loaded widget:  Set Springsettings  <api_set_springsettings.lua>
[f=-000001] Loaded widget:  Game Analytics Handler  <api_game_analytics.lua>
[f=-000001] Loaded widget:  Galaxy Battle Handler  <mission_galaxy_battle_handler.lua>
[f=-000001] Loaded widget:  Raw Move Issue      <cmd_raw_move_issue.lua>
[f=-000001] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>
[f=-000001] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
[f=-000001] Loaded widget:  Comm-n-Elo Startpos. Info  <init_startpointelocom_info.lua>
[f=-000001] Loaded widget:  Auto Group          <unit_auto_group.lua>
[f=-000001] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>
[f=-000001] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[f=-000001] Loaded widget:  Stockpiler          <unit_stockpile.lua>
[f=-000001] Loaded widget:  Transport AI        <unit_transport_ai.lua>
[f=-000001] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
[f=-000001] Loaded widget:  Smart Bombers       <unit_smart_bombers.lua>
[f=-000001] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>
[f=-000001] Loaded widget:  Frame Gap Logger    <dbg_frame_gap_logger.lua>
[f=-000001] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
[f=-000001] <Replay control buttons> Live mode. Widget removed.
[f=-000001] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
[f=-000001] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
[f=-000001] Loaded widget:  Icon Sets           <gui_icon_sets.lua>
[f=-000001] Loaded widget:  Recorder (Save)     <dbg_recorder_save.lua>
[f=-000001] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>
[f=-000001] Loaded widget:  Unit Start State    <unit_start_state.lua>
[f=-000001] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
[f=-000001] Loaded widget:  Smooth Scroll       <camera_smooth_move.lua>
[f=-000001] Loaded widget:  Commands FX         <gfx_commands_fx.lua>
[f=-000001] Loaded widget:  MessageBoxes ZK     <mission_messagebox_zk.lua>
[f=-000001] Loaded widget:  UnitShapes          <unit_shapes.lua>
[f=-000001] Loaded widget:  Map Edge Extension  <map_edge_extension.lua>
[f=-000001] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
[f=-000001] Loaded widget:  Gadget Icons        <api_gadget_icons.lua>
[f=-000001] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
[f=-000001] Loaded widget:  Music/Ambience Loop  <gfx_music_ambience_loop.lua>
[f=-000001] Loaded widget:  Selection Send      <api_selectionsend.lua>
[f=-000001] Loaded widget:  State Icons         <unit_state_icons.lua>
[f=-000001] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
[f=-000001] Loaded widget:  Building Starter    <unit_building_starter.lua>
[f=-000001] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
[f=-000001] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
[f=-000001] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
[f=-000001] Loaded widget:  Vertical Line on Radar Dots v2  <gui_vertlineaid.lua>
[f=-000001] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
[f=-000001] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
[f=-000001] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
[f=-000001] Loaded widget:  Chili Crude Player List  <gui_chili_crudeplayerlist.lua>
[f=-000001] Loaded widget:  Chili Docking       <api_chili_docking.lua>
[f=-000001] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>
[f=-000001] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
[f=-000001] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
[f=-000001] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
[f=-000001] Loaded widget:  Select Keys         <gui_selectkeys.lua>
[f=-000001] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
[f=-000001] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>
[f=-000001] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
[f=-000001] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
[f=-000001] Loaded widget:  Chili Share menu v1.24  <gui_chili_share.lua>
[f=-000001] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
[f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
[f=-000001] SetSunLighting
[f=-000001] Loaded widget:  Sun and Atmosphere Handler.  <gfx_sun_and_atmosphere.lua>
[f=-000001] Removed 'GC at >100MB': disabled.
[f=-000001] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>
[f=-000001] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
[f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>
[f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
[f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>
[f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>
[f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
[f=-000001] Writing last game win data
[f=-000001] LuaUI v0.3
[f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0
[f=-000001] [LoadFinalize] finalizing PFS
[f=-000001] [Path] [PathEstimator::Hash] mapChecksum=1843529411
[f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=2776208535
[f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=2075345061
[f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=1433021312
[f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=16
[f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=83
[f=-000001] [Path] [PathEstimator::ReadFile] hash=3833137122
[f=-000001] Reading Estimate PathCosts [16]
[f=-000001] [Path] [PathEstimator::Hash] mapChecksum=1843529411
[f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=2776208535
[f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=2075345061
[f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=1433021312
[f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=83
[f=-000001] [Path] [PathEstimator::ReadFile] hash=3833137138
[f=-000001] Reading Estimate PathCosts [32]
[f=-000001] [LoadFinalize] finalized PFS (165ms, checksum 17f51b24)
[f=-000001] Loading Skirmish AIs
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: Loading the Terrain-Map ...
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Water Damage: 0.000000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Sector-Map Block Size: 64
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Sector-Map Size: 6400 (x80, z80)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Determining Usable Terrain for all units ...
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Map Land Percent: 89.54%
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Minimum Elevation: -300.00
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Immobile-Type: Min/Max Elevation=(-0.000000 / any)      Is buildable across 85.031250% of the map. (used by 27 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Immobile-Type: Min/Max Elevation=(-20.000000 / any)     Is buildable across 85.343750% of the map. (used by 2 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Immobile-Type: Min/Max Elevation=(any / any)    Is buildable across 100.000000% of the map. (used by 28 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Immobile-Type: Min/Max Elevation=(any / any)    Is buildable across 100.000000% of the map. (used by 36 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Immobile-Type: Min/Max Elevation=(any / -15.000000)     Is buildable across 6.312500% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Immobile-Type: Min/Max Elevation=(any / -10.000000)     Is buildable across 6.312500% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)     Max Slope=(0.41))   Move-Data used:'akbot6'     Has 5 Map-Area(s) occupying 81.64% of the map. (used by 294 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Mobile-Type: Min/Max Elevation=(any / -15.00)   Max Slope=(1.00))   Move-Data used:'boat10'     Has 6 Map-Area(s) occupying 4.97% of the map. (used by 6 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Mobile-Type: Min/Max Elevation=(any / any)      Max Slope=(0.41))   Move-Data used:'bhover3'    Has 7 Map-Area(s) occupying 83.52% of the map. (used by 5 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(0.41))   Move-Data used:'kbot4'      Has 1 Map-Area(s) occupying 78.55% of the map. (used by 37 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)   Max Slope=(1.00))   Move-Data used:'tkbot1'     Has 1 Map-Area(s) occupying 85.28% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)     Max Slope=(1.00))   Move-Data used:'atkbot3'    Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(1.00))   Move-Data used:'tkbot4'     Has 1 Map-Area(s) occupying 85.34% of the map. (used by 13 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Mobile-Type: Min/Max Elevation=(any / any)      Max Slope=(0.11))   Move-Data used:'hover3'     Has 7 Map-Area(s) occupying 80.84% of the map. (used by 13 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)   Max Slope=(0.41))   Move-Data used:'kbot1'      Has 1 Map-Area(s) occupying 78.55% of the map. (used by 2 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Mobile-Type: Min/Max Elevation=(any / -5.00)    Max Slope=(1.00))   Move-Data used:'boat4'      Has 6 Map-Area(s) occupying 4.97% of the map. (used by 9 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(0.11))   Move-Data used:'tank4'      Has 1 Map-Area(s) occupying 75.88% of the map. (used by 21 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: Missing config file! (LuaRules/Configs/CircuitAIHard32/stable/Fairyland_v1.0.json)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: Missing config file! (LuaRules/Configs/CircuitAIHard32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armnanotc'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corrl'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corllt'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armasp'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armfus'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'cormex'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armamd'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armestor'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'cafus'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armsolar'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armmstor'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armcomdgun'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'scorpion'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'dante'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armraven'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'funnelweb'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armbanth'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armorco'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corsilo'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armbrtha'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'screamer'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armwin'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armfus'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armsolar'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'cafus'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armestor'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armsolar'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armwin'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'amphraider2'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'amphraider3'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'arm_spider'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'arm_venom'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armaak'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armamd'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armanni'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armarad'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armartic'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armbanth'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armbrawl'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armbrtha'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armca'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armcir'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armcomdgun'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armcrabe'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armcybr'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armdeva'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armestor'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armflea'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armfus'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armham'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armjeth'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armkam'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armmanni'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armmerl'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armmstor'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armnanotc'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armorco'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armpb'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armpw'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armraven'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armrectr'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armrock'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armsnipe'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armsolar'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armsptk'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armspy'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armstiletto_laser'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armtick'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armwar'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armwin'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armzeus'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'blackdawn'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'bladew'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'blastwing'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'cafus'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'capturecar'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'carrydrone'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'coracv'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corak'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corawac'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corbhmth'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corbtrans'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corcan'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corch'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corclog'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corcrash'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corcrw'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'cordoom'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'core_spectre'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corfast'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corfav'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corflak'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corgarp'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corgator'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corgol'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corhlt'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corhurc2'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corlevlr'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corllt'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'cormak'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'cormart'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'cormex'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'cormist'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'cornecro'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corned'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corpyro'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corrad'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corraid'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corrazor'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'correap'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corrl'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corroach'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corsent'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corsh'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corshad'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corsilo'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corsktl'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corstorm'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corsumo'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corthud'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corvalk'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corvamp'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'dante'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'fighter'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'firewalker'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'funnelweb'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'gunshipsupport'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'logkoda'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'missilesilo'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'missiletower'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'nsaclash'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'panther'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'puppy'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'scorpion'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'screamer'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'slowmort'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'spherecloaker'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'spherepole'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'tawf114'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'trem'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'amphraider3'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'amphraider2'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armrectr'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armpw'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'spherepole'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armrock'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armwar'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armzeus'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armham'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armsnipe'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armtick'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'spherecloaker'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armjeth'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'blastwing'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'bladew'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armkam'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'gunshipsupport'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armbrawl'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'blackdawn'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corcrw'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corvalk'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corbtrans'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factorygunship's land_tier0 total probability = 0.170000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factorygunship's land_tier1 total probability = 0.200000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factorygunship's land_tier2 total probability = 0.020000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factorygunship's land_tier3 total probability = 0.050000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factorygunship's land_tier4 total probability = 0.040000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factorygunship's land_tier5 total probability = 0.050000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factorygunship's land_tier6 total probability = 0.050000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factorygunship's land_tier7 total probability = 0.050000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corch'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corsh'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'nsaclash'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armmanni'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryhover's land_tier0 total probability = 0.650000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryhover's land_tier1 total probability = 0.850000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryhover's land_tier2 total probability = 0.900000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryhover's land_tier3 total probability = 0.850000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryhover's land_tier4 total probability = 0.810000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryhover's water_tier4 total probability = 0.790000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryhover's land_tier5 total probability = 0.770000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryhover's water_tier5 total probability = 0.700000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryhover's land_tier6 total probability = 0.680000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryhover's land_tier7 total probability = 0.550000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corfast'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'puppy'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corpyro'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'slowmort'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corcan'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corsumo'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'firewalker'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corsktl'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armaak'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryjump's land_tier0 total probability = 0.100000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryjump's land_tier1 total probability = 0.100000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armca'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'fighter'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corvamp'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corshad'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corhurc2'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armstiletto_laser'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armcybr'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corawac'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'cornecro'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corclog'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corak'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corstorm'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corthud'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'cormak'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corroach'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'core_spectre'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corcrash'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryshield's land_tier0 total probability = 0.100000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryshield's land_tier1 total probability = 0.200000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryshield's land_tier2 total probability = 0.200000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryshield's land_tier3 total probability = 0.200000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryshield's land_tier4 total probability = 0.200000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryshield's land_tier5 total probability = 0.200000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'arm_spider'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armflea'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'arm_venom'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armsptk'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armcrabe'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armspy'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryspider's land_tier0 total probability = 0.930000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryspider's land_tier1 total probability = 0.870000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryspider's land_tier2 total probability = 0.850000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryspider's land_tier3 total probability = 0.830000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryspider's land_tier4 total probability = 0.790000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryspider's land_tier5 total probability = 0.810000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryspider's land_tier6 total probability = 0.820000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryspider's land_tier7 total probability = 0.810000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'coracv'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'logkoda'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'panther'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'tawf114'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'correap'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corgol'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'cormart'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'trem'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corsent'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corned'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corfav'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corgator'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'cormist'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corlevlr'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corraid'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'capturecar'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corgarp'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armmerl'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryveh's land_tier0 total probability = 0.000000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryveh's land_tier1 total probability = 0.100000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryveh's land_tier2 total probability = 0.100000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryveh's land_tier3 total probability = 0.100000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryveh's land_tier4 total probability = 0.120000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryveh's land_tier5 total probability = 0.140000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryveh's land_tier6 total probability = 0.160000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryveh's land_tier7 total probability = 0.170000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armcomdgun'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'scorpion'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'dante'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armraven'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'funnelweb'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armbanth'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armorco'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: striderhub's land_tier0 total probability = 0.920000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: striderhub's land_tier1 total probability = 0.390000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: striderhub's water_tier1 total probability = 0.500000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: striderhub's land_tier2 total probability = 0.310000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: striderhub's water_tier2 total probability = 0.100000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: striderhub's land_tier3 total probability = 0.160000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armbrtha'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corsilo'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corrad'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armcir'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corllt'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corrl'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armdeva'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corrl'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corrad'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armcir'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corllt'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corrl'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armdeva'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corrl'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'screamer'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armfus'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'cafus'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'cormex'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corllt'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corrl'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armdeva'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corhlt'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corrazor'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armnanotc'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'cordoom'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corjamt'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armartic'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armanni'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corbhmth'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armcir'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'screamer'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corsilo'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armbrtha'
[f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0
[f=-000001] Input grabbing is enabled!
[f=-000001] Mex Placement Initialised with 24 spots.
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] UpdateInterfacePreset, default
[f=-000001] GameID: 06112159c07bc3303a9d40fa1cdf4421
[f=-000001] Connection attempt from filch
[f=-000001]  -> Version: 103.0.1-927-g4bc4586 develop
[f=-000001] Epicmenu: Switching to Total Annihilation camera mode
[f=-000001] [VSync::SetInterval] interval=0 (disabled)
[f=-000001] [LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)
[f=-000001] UpdateInterfacePreset, default
[f=-000001]  -> Connection established (given id 0)
[f=-000001] <filch> CircuitAIHard32 0.9.15.a (0)
Good fun, have luck!
[f=-000001] Skirmish AI "CircuitAIHard32 (1)" (ID:0, Short-Name:"CircuitAIHard32", Version:"") took over control of team 1
[f=-000001] [Sound] Error: Unable to open audio file: Sounds/lavaambient.ogg
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: Sounds/lavaambient.ogg
[f=-000001] <filch> Allies: I choose: Strike Trainer!
[f=0000015] !transmitlobby @voice@buildUnit@add;shieldcon;Convict
[f=0000015] !transmitlobby @voice@buildUnit@add;shieldscout;Dirtbag
[f=0000015] !transmitlobby @voice@buildUnit@add;shieldraid;Bandit
[f=0000015] !transmitlobby @voice@buildUnit@add;shieldskirm;Rogue
[f=0000015] !transmitlobby @voice@buildUnit@add;shieldassault;Thug
[f=0000015] !transmitlobby @voice@buildUnit@add;shieldriot;Outlaw
[f=0000015] !transmitlobby @voice@buildUnit@add;shieldfelon;Felon
[f=0000015] !transmitlobby @voice@buildUnit@add;shieldarty;Racketeer
[f=0000015] !transmitlobby @voice@buildUnit@add;shieldaa;Vandal
[f=0000015] !transmitlobby @voice@buildUnit@add;shieldbomb;Roach
[f=0000015] !transmitlobby @voice@buildUnit@add;shieldshield;Aspis
[f=0000015] !transmitlobby @voice@buildUnit@reload
Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"67.625","EventID":"game_v2:unit:first_start_building:staticmex"}
Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"75.9580002","EventID":"game_v2:unit:first_start_building:energywind"}
Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"77.3729935","EventID":"game_v2:unit:first_start_building:shieldcon"}
[f=0000332] Error: Spring 103.0.1-927-g4bc4586 develop has crashed.
[f=0000332] Error: DLL information:
[f=0000332] Error: 0x00400000   spring
[f=0000332] Error: 0x77860000   ntdll
[f=0000332] Error: 0x76810000   KERNEL32
[f=0000332] Error: 0x776a0000   KERNELBASE
[f=0000332] Error: 0x77200000   ADVAPI32
[f=0000332] Error: 0x76450000   msvcrt
[f=0000332] Error: 0x74610000   sechost
[f=0000332] Error: 0x76740000   RPCRT4
[f=0000332] Error: 0x74320000   SspiCli
[f=0000332] Error: 0x74310000   CRYPTBASE
[f=0000332] Error: 0x76330000   bcryptPrimitives
[f=0000332] Error: 0x76420000   IMAGEHLP
[f=0000332] Error: 0x74a00000   ucrtbase
[f=0000332] Error: 0x74ae0000   SHELL32
[f=0000332] Error: 0x749c0000   cfgmgr32
[f=0000332] Error: 0x768f0000   windows.storage
[f=0000332] Error: 0x76fe0000   combase
[f=0000332] Error: 0x76670000   powrprof
[f=0000332] Error: 0x72220000   GLU32
[f=0000332] Error: 0x72250000   OPENGL32
[f=0000332] Error: 0x747e0000   shlwapi
[f=0000332] Error: 0x76710000   GDI32
[f=0000332] Error: 0x76510000   gdi32full
[f=0000332] Error: 0x75ec0000   USER32
[f=0000332] Error: 0x74590000   win32u
[f=0000332] Error: 0x76440000   kernel.appcore
[f=0000332] Error: 0x76390000   shcore
[f=0000332] Error: 0x762b0000   profapi
[f=0000332] Error: 0x72130000   DDRAW
[f=0000332] Error: 0x762c0000   WS2_32
[f=0000332] Error: 0x10000000   DevIL
[f=0000332] Error: 0x6b800000   OpenAL32
[f=0000332] Error: 0x70780000   vorbisfile
[f=0000332] Error: 0x62e80000   zlib1
[f=0000332] Error: 0x74350000   ole32
[f=0000332] Error: 0x70e40000   libfreetype-6
[f=0000332] Error: 0x65180000   libfontconfig-1
[f=0000332] Error: 0x62aa0000   glew32
[f=0000332] Error: 0x6c740000   SDL2
[f=0000332] Error: 0x72120000   DCIMAN32
[f=0000332] Error: 0x76280000   IMM32
[f=0000332] Error: 0x74830000   OLEAUT32
[f=0000332] Error: 0x76020000   msvcp_win
[f=0000332] Error: 0x68140000   ogg
[f=0000332] Error: 0x64cc0000   vorbis
[f=0000332] Error: 0x68f40000   libexpat-1
[f=0000332] Error: 0x71aa0000   WINMM
[f=0000332] Error: 0x73d70000   VERSION
[f=0000332] Error: 0x01920000   WINMMBASE
[f=0000332] Error: 0x5fff0000   MSVCP80
[f=0000332] Error: 0x60080000   MSVCR80
[f=0000332] Error: 0x5fc60000   nvapi
[f=0000332] Error: 0x77280000   SETUPAPI
[f=0000332] Error: 0x6f310000   dxgi
[f=0000332] Error: 0x73cb0000   uxtheme
[f=0000332] Error: 0x76140000   MSCTF
[f=0000332] Error: 0x71a50000   dwmapi
[f=0000332] Error: 0x5e150000   nvoglv32
[f=0000332] Error: 0x73d40000   WTSAPI32
[f=0000332] Error: 0x69e20000   DEVOBJ
[f=0000332] Error: 0x766c0000   WINTRUST
[f=0000332] Error: 0x77690000   MSASN1
[f=0000332] Error: 0x76e60000   CRYPT32
[f=0000332] Error: 0x737b0000   ntmarta
[f=0000332] Error: 0x5e100000   WINSTA
[f=0000332] Error: 0x748d0000   clbcatq
[f=0000332] Error: 0x6a000000   shfolder
[f=0000332] Error: 0x6a370000   MMDevApi
[f=0000332] Error: 0x6a150000   PROPSYS
[f=0000332] Error: 0x698d0000   dsound
[f=0000332] Error: 0x6a3d0000   AUDIOSES
[f=0000332] Error: 0x6a2a0000   wintypes
[f=0000332] Error: 0x6a010000   dinput8
[f=0000332] Error: 0x69f80000   HID
[f=0000332] Error: 0x69ed0000   XInput1_4
[f=0000332] Error: 0x73400000   mswsock
[f=0000332] Error: 0x733e0000   napinsp
[f=0000332] Error: 0x733c0000   pnrpnsp
[f=0000332] Error: 0x733a0000   NLAapi
[f=0000332] Error: 0x73320000   DNSAPI
[f=0000332] Error: 0x74340000   NSI
[f=0000332] Error: 0x73d80000   IPHLPAPI
[f=0000332] Error: 0x73310000   winrnr
[f=0000332] Error: 0x732c0000   fwpuclnt
[f=0000332] Error: 0x73a20000   bcrypt
[f=0000332] Error: 0x732b0000   rasadhlp
[f=0000332] Error: 0x69f70000   wshqos
[f=0000332] Error: 0x69300000   wshtcpip
[f=0000332] Error: 0x61bf0000   wship6
[f=0000332] Error: 0x0ff60000   AIInterface
[f=0000332] Error: 0x2a730000   SkirmishAI
[f=0000332] Error: 0x73660000   dbghelp
[f=0000332] Error: Exception: Access violation (0xc0000005)
[f=0000332] Error: Exception Address: 0x2a74591b
[f=0000332] Error: Stacktrace for Spring 103.0.1-927-g4bc4586 develop:
[f=0000332] Error: (0) C:\Users\Nickelsen\Documents\My Games\Zero-K\AI\Skirmish\CircuitAIHard32\stable\SkirmishAI.dll [0x0001591B]
[f=0000332] Error: (1) C:\Users\Nickelsen\Documents\My Games\Zero-K\AI\Skirmish\CircuitAIHard32\stable\SkirmishAI.dll [0x0001653D]
[f=0000332] Error: (2) C:\Users\Nickelsen\Documents\My Games\Zero-K\AI\Skirmish\CircuitAIHard32\stable\SkirmishAI.dll [0x000054EA]
[f=0000332] Error: (3) C:\Users\Nickelsen\Documents\My Games\Zero-K\AI\Skirmish\CircuitAIHard32\stable\SkirmishAI.dll [0x0000158A]
[f=0000332] Error: (4) C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\spring.exe [0x0090158A]
[f=0000332] Error: (5) C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\spring.exe [0x00905DD6]
[f=0000332] Error: (6) C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\spring.exe [0x009061FF]
[f=0000332] Error: (7) C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\spring.exe [0x008DA91E]
[f=0000332] Error: (8) C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\spring.exe [0x0042BBBC]
[f=0000332] Error: (9) C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\spring.exe [0x00530204]
[f=0000332] Error: (10) C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\spring.exe [0x00438AB5]
[f=0000332] Error: (11) C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\spring.exe [0x0086A8F1]
[f=0000332] Error: (12) C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\spring.exe [0x0086EB8F]
[f=0000332] Error: (13) C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\spring.exe [0x00852373]
[f=0000332] Error: (14) C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\spring.exe [0x00E86D3B]
[f=0000332] Error: (15) C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\spring.exe [0x00401402]
[f=0000332] Error: (16) C:\WINDOWS\System32\KERNEL32.DLL [0x000162C4]
[f=0000332] Error: (17) C:\WINDOWS\SYSTEM32\ntdll.dll [0x00060FD9]
[f=0000332] Error: (18) C:\WINDOWS\SYSTEM32\ntdll.dll [0x00060FA4]
[f=0000332] Error: (19) C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\spring.exe [0x0045006F]
[f=0000332] Error: [ErrorMessageBox][1] msg="Spring has crashed:
  Access violation.

A stacktrace has been written to:
  C:\Users\Nickelsen\Documents\My Games\Zero-K\infolog.txt" cap="Spring: Unhandled exception" mainThread=1
[f=0000332] Error: [ErrorMessageBox][2]
[f=0000332] [SpringApp::ShutDown][1] fromRun=0
[f=0000332] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4
[f=0000332]     [async=0] threads=3 tasks=23468 {sum,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -26815622303674639979381086138155726504178151761564890714605878336877715835178587156112151383750239517156162901201020795787773085346454921519840971928371200.000}, {0.000, -26815622276293605102479251200979674874086173980339164634792055141430013754919551162026798695799275861105191605087560765465401335884153203685849087166382080.000}}ms
[f=0000332]         thread=0 tasks=15 (26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=0000332]         thread=1 tasks=12489 (-0.000%) {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, 2.000, 0.000}, {-26815622210228075924280165737862564727053805246742598547951749680826439183919887325649753526330441009178238805298454636611606654825143824112944788566704128.000, 0.000, 0.000, 26815622240901562112554910442738952545261360460463112956267454385417258892130672512130433091884676343832724448291157412051355956274899434249816411903885312.000}}ms
[f=0000332]         thread=2 tasks=10964 (0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, -0.000, 0.000}, {26815622215517307138290784060346746389036470425155106971014494819032344561889274321558464002269369831528417624765972224625173086222115319313423488671285248.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -2.000}}ms
[f=0000332]     [async=1] threads=3 tasks=127 {sum,avg}{exec,wait}time={{0.000, 26815622322083797579161211674671150150690278017797326975142060493157199593434162245729188915467115961998854323177258421655333017692518780952389548792348672.000}, {-26815622278429887428947666127049987788552367739321047757849656458735674102454322362583044783289364637253655381478904885494088833930407582214761458952044544.000, -0.000}}ms
[f=0000332]         thread=1 tasks=65 (26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000%) {sum,min,max,avg}{exec,wait}time={{2.000, 0.000, -0.000, 0.000}, {-0.000, 0.000, -26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 2.000}}ms
[f=0000332]         thread=2 tasks=62 (-0.000%) {sum,min,max,avg}{exec,wait}time={{-2.000, 0.000, -2.000, -0.000}, {0.000, 0.000, -26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -26815622313817768389154235586749191454993862504528447340385558608573100613812731242342701143108230332721996979636085676070812239301448922346671547942436864.000}}ms
[f=0000332] [ThreadPool::SetThreadCount][2] workers=0
[f=0000332] [SpringApp::ShutDown][2]
[f=0000332] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=0000332] [Game::KillLua][1] dtor=0 luaGaia=6da18818
[f=0000332] [Game::KillLua][2] dtor=0 luaRules=0d7dce78
[f=0000332] Start gadgetHandler:Shutdown
[f=0000332] Shutdown - StartSetup
[f=0000332] Shutdown - UnitMorph
[f=0000332] Shutdown - LupsNanoSpray
[f=0000332] Shutdown - Modular Comm Info
[f=0000332] Shutdown - Puppy Handler
[f=0000332] Shutdown - Terrain Texture Handler
[f=0000332] Shutdown - UnitCloakShield
[f=0000332] End gadgetHandler:Shutdown
[f=0000332] Start gadgetHandler:Shutdown
[f=0000332] Shutdown - UnitMorph
[f=0000332] Shutdown - Modular Comm Info
[f=0000332] Shutdown - Shockwaves
[f=0000332] Shutdown - UnitCloakShield
[f=0000332] Shutdown - Lups Cloak FX
[f=0000332] Shutdown - Lups
[f=0000332] End gadgetHandler:Shutdown
[f=0000332] [Game::KillLua][3] dtor=0 luaUI=1f28ad80
[f=0000332] Start widgetHandler:Shutdown
[f=0000332] Shutdown - SaveOrderList Complete
[f=0000332] Writing last game win data
[f=0000332] Shutdown - SaveConfigData Complete
[f=0000332] Shutdown Widget - Chili Highlight
[f=0000332] Shutdown Widget - Deferred rendering
[f=0000332] Shutdown Widget - EPIC Menu
[f=0000332] Shutdown Widget - Custom Markers
[f=0000332] Shutdown Widget - Chili Minimap
[f=0000332] Shutdown Widget - Chili Widget Selector
[f=0000332] Shutdown Widget - Local Team Colors
[f=0000332] Shutdown Widget - Save Game Menu
[f=0000332] Shutdown Widget - HealthBars
[f=0000332] Shutdown Widget - Noises
[f=0000332] Shutdown Widget - Unit Icons
[f=0000332] Shutdown Widget - BuildETA
[f=0000332] Shutdown Widget - Win Counter
[f=0000332] Shutdown Widget - Depth of Field Shader
[f=0000332] Shutdown Widget - Modular Comm Info
[f=0000332] Shutdown Widget - CameraShake
[f=0000332] Shutdown Widget - Chili Economy Panel Default
[f=0000332] Shutdown Widget - Chili EndGame Window
[f=0000332] Shutdown Widget - Chili Nuke Warning
[f=0000332] Shutdown Widget - Chili Selections & CursorTip
[f=0000332] Shutdown Widget - Chili Spectator Panels
[f=0000332] Shutdown Widget - Context Menu
[f=0000332] Shutdown Widget - Darkening
[f=0000332] Shutdown Widget - Highlight Geos
[f=0000332] Shutdown Widget - Local Widgets Config
[f=0000332] Shutdown Widget - Mex Placement Handler
[f=0000332] Shutdown Widget - MinimapEvents
[f=0000332] Shutdown Widget - Missile Silo Range
[f=0000332] Shutdown Widget - Morph Finished notification
[f=0000332] Shutdown Widget - Music Player
[f=0000332] Shutdown Widget - Point Tracker
[f=0000332] Shutdown Widget - Showeco and Grid Drawer
[f=0000332] Shutdown Widget - Stereo3D
[f=0000332] Shutdown Widget - Grab Input
[f=0000332] Input grabbing is disabled!
[f=0000332] Shutdown Widget - Startup Info and Selector
[f=0000332] Shutdown Widget - Transport AI
[f=0000332] Shutdown Widget - Attack Warning
[f=0000332] Shutdown Widget - Attack AoE
[f=0000332] Shutdown Widget - MessageBoxes ZK
[f=0000332] Shutdown Widget - UnitShapes
[f=0000332] Shutdown Widget - Map Edge Extension
[f=0000332] Shutdown Widget - Selection Send
[f=0000332] Shutdown Widget - LupsManager
[f=0000332] Shutdown Widget - Units on Fire
[f=0000332] Shutdown Widget - Newton Firezone
[f=0000332] Shutdown Widget - Receive Units Indicator
[f=0000332] Shutdown Widget - Chili Crude Player List
[f=0000332] Shutdown Widget - Chili Pro Console
[f=0000332] Shutdown Widget - Chili Framework
[f=0000332] Shutdown Widget - Lups
[f=0000332] Shutdown Widget - Chili Core Selector
[f=0000332] Shutdown Widget - Pause Screen
[f=0000332] Shutdown Widget - Lasso Terraform GUI
[f=0000332] Shutdown Widget - Persistent Build Height
[f=0000332] Shutdown Widget - Text To Speech Control
[f=0000332] Shutdown Widget - Layout Handler
[f=0000332] Shutdown Widget - Color Blindness Correction
[f=0000332] End widgetHandler:Shutdown
[f=0000332] [Game::KillLua][4] dtor=0
[f=0000332] Writing demo: C:\Users\Nickelsen\Documents\My Games\Zero-K\demos\20170520_230109_Fairyland v1_103.0.1-927-g4bc4586 develop.sdfz
[f=0000332] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=0000332] [Sound] [Sound::UpdateThread][3] efx=47492388
[f=0000332] [Sound] [Sound::UpdateThread][4]
[f=0000332] [Game::~CGame][1]
[f=0000332] [Game::KillLua][0] dtor=1 loadscreen=00000000
[f=0000332] [Game::KillLua][1] dtor=1 luaGaia=00000000
[f=0000332] [Game::KillLua][2] dtor=1 luaRules=00000000
[f=0000332] [Game::KillLua][3] dtor=1 luaUI=00000000
[f=0000332] [Game::KillLua][4] dtor=1
[f=0000332] [Game::KillMisc][1]
[f=0000332] [Game::KillMisc][2]
[f=0000332] [Game::KillMisc][3]
[f=0000332] [Game::KillRendering][1]
[f=0000332] [Game::KillInterface][1]
[f=0000332] [Game::KillInterface][2]
[f=0000332] [Game::KillSimulation][1]
[f=0000332] [Game::KillSimulation][2] unitHandler=495b8ea0
[f=0000332] [CCollisionHandler] dis-/continuous tests: 0/32186432
[f=0000332] [Game::KillSimulation][3]
[f=0000332] [~CPathCache(20x20)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=201
[f=0000332] [~CPathCache(20x20)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0000332] [~CPathCache(40x40)] cacheHits=181 hitPercentage=69% numHashColls=0 maxCacheSize=82
[f=0000332] [~CPathCache(40x40)] cacheHits=482 hitPercentage=2% numHashColls=0 maxCacheSize=201
[f=0000332] Statistics for RectangleOptimizer: 45%
[f=0000332] Statistics for RectangleOptimizer: 45%
[f=0000332] LosHandler stats: total instances=1335343; shared=9%; from cache=38%
[f=0000332] [Game::KillSimulation][4]
[f=0000332] [Game::~CGame][2]
[f=0000332] [Game::~CGame][3]
[f=0000332] [Chobby] Chobby Shutdown
Chobby.exe Information: 0 : Chobby closed connection
[f=0000332] [SpringApp::ShutDown][3]
[f=0000332] [UDPConnection::Statistics]
    Received: 10184 bytes in 544 packets (0.000000 bytes/package)
    Sent: 12955 bytes in 561 packets (0.000000 bytes/package)
    Relative protocol overhead: 0.000000 up, 0.000000 down
    2 incoming chunks dropped, 0 outgoing chunks resent

[f=0000332] [SpringApp::ShutDown][4]
[f=0000332] [SpringApp::ShutDown][5]
[f=0000332] [SpringApp::ShutDown][6]
[f=0000332] [SpringApp::ShutDown][7]
[LuaSocket] Dumping luasocket rules:
[LuaSocket] TCP_CONNECT ALLOW * -1
[LuaSocket] TCP_LISTEN  ALLOW * -1
[LuaSocket] UDP_CONNECT DENY  37.59.49.101 8452
[LuaSocket] UDP_CONNECT DENY  37.59.49.101 8456
[LuaSocket] UDP_CONNECT DENY  37.59.49.101 8454
[LuaSocket] UDP_LISTEN  ALLOW * -1
[SpringApp::ShutDown][8]
[WatchDog::DeregisterThread] deregistering controls for thread [main]
[WatchDog::Uninstall][1] hangDetectorThread=00000000
[SpringApp::ShutDown][9]
Error: [ErrorMessageBox][3]

Chobby.exe Warning: 0 : Spring exit code is: -1073741819, assuming crash
Chobby.exe Information: 0 : Spring exited
Chobby.exe Warning: 0 : Spring crash detected
rlcevg commented 7 years ago

Config is wrong/corrupted, there're explicit warnings and error messages from AI. But probably it shouldn't crash, just turn into NullAI? (I like more when it crashes, so people actually look into infolog)