Open Chobbyla opened 7 years ago
Chobby.exe Information: 0 : Querying default engine Chobby.exe Information: 0 : Reseting configs and deploying AIs Chobby.exe Information: 0 : Connecting to steam API Chobby.exe Information: 0 : Starting Using configuration source: "C:\Users\Nickelsen\Documents\My Games\Zero-K\springsettings.cfg" Using additional configuration source: "C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\springsettings.cfg" Available log sections: FarTextureHandler, VFS, CSMFGroundTextures, SkyBox, BumpWater, Font, Shader, Model, Sound, Piece, DecalsDrawerGL4, KeyBindings, ModelRenderContainer, Path, AutohostInterface, CregSerializer, DynWater, Texture, ArchiveScanner, Net, OBJParser, GameServer, RoamMeshDrawer, LuaSocket, GroundMoveType Enabled log sections: Sound(Notice) Enable or disable log sections using the LogSections configuration key or the SPRING_LOG_SECTIONS environment variable (both comma separated). Use "none" to disable the default log sections. LogOutput initialized. ============== <User Config> ============== AllowDeferredMapRendering = 1 AllowDeferredModelRendering = 1 BumpWaterBlurReflection = 1 BumpWaterDepthBits = 16 BumpWaterShoreWaves = 0 BumpWaterTexSizeReflection = 128 CamMode = 1 CamTimeExponent = 4.0 CamTimeFactor = 1.0 DualScreenMiniMapOnLeft = 1 EdgeMoveDynamic = 0 EdgeMoveWidth = 0.003 FPSFOV = 90 FSAALevel = 2 FontSize = 18 Fullscreen = 0 GroundDetail = 32 GroundScarAlphaFade = 1 HangTimeout = 0 HardwareCursor = 1 InitialNetworkTimeout = 0 InputTextGeo = 0.26 0.73 0.02 0.028 LODScale = 1.000 LODScaleReflection = 1.000 LODScaleRefraction = 1.000 LODScaleShadow = 1.000 LastSelectedMap = Tropical LastSelectedMod = Zero-K $VERSION LastSelectedScript = Commanders MaxParticles = 20000 MaxSounds = 32 MaximumTransmissionUnit = 0 MiddleClickScrollSpeed = -0.005 MouseDragScrollThreshold = 0 OverheadMaxHeightFactor = 1.39999998 OverheadScrollSpeed = 50 ReconnectTimeout = 0 RotateLogFiles = 1 ScrollWheelSpeed = -25 Shadows = 1 ShowClock = 0 ShowPlayerInfo = 0 TreeRadius = 1000 UnitIconDist = 151 UnitLodDist = 9999 UsePBO = 0 WindowBorderless = 1 WindowPosX = 0 WindowPosY = 0 XResolutionWindowed = 1920 YResolutionWindowed = 1080 ============== </User Config> ============== ============== <User System> ============== Spring 103.0.1-927-g4bc4586 develop Build Environment: boost-105500, GNU libstdc++ version 20130531 Compiler Version: gcc-4.8.1 Operating System: Microsoft Windows Microsoft Business Edition, 64-bit (build 9200) Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz; 8091MB RAM, 9371MB pagefile Binary Word Size: 32-bit emulated Deque Chunk Size: 128 Process Clock: std::chrono::high_resolution_clock Physical CPU Cores: 4 Logical CPU Cores: 4 ============== </User System> ============== [good_fpu_init] CPU SSE mask: 127, flags: SSE 1.0: 1, SSE 2.0: 1 SSE 3.0: 1, SSSE 3.0: 1 SSE 4.1: 1, SSE 4.2: 1 SSE 4.0A: 0, SSE 5.0A: 0 using streflop SSE FP-math mode, CPU supports SSE instructions [GL::PrintAvailableResolutions] display: 1, bounds: {x=0, y=0, w=1920, h=1080}, FS modes: [ 1] 1920x1080x24bpp@60Hz [ 2] 1680x1050x24bpp@60Hz [ 4] 1600x1024x24bpp@60Hz [ 6] 1600x900x24bpp@60Hz [ 8] 1440x900x24bpp@60Hz [13] 1280x800x24bpp@60Hz [15] 1280x720x24bpp@60Hz [GR::CreateSDLWindow] using 2x anti-aliasing and 24-bit depth-buffer [GR::LogVersionInfo] SDL version : 2.0.4 (linked) / 2.0.4 (compiled) GL version : 4.5.0 NVIDIA 376.53 GL vendor : NVIDIA Corporation GL renderer : GeForce GT 610/PCIe/SSE2 GLSL version: 4.50 NVIDIA GLEW version: 1.5.8 GPU memory : 1024MB (total) / 827MB (available) SwapInterval: 1 ARB shader support : 1 GLSL shader support : 1 FBO extension support : 1 NPOT-texture support : 1 24-bit Z-buffer support : 1 primitive-restart support: 1 clip-control support : 0 max. FBO samples : 32 max. texture size : 16384 max. vec4 varyings/attributes: 31/16 max. draw-buffers : 8 max. rec. indices/vertices : 1048576/1048576 max. uniform buffer-bindings : 84 max. uniform block-size : 64KB enable ATI-hacks : 0 compress MIP-maps: 0 [GR::ToggleGLDebugOutput] OpenGL debug context required (dbgTraces=0) [VSync::SetInterval] interval=0 (disabled) [LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless) [WatchDog::Install] disabled [WatchDog::RegisterThread] registering controls for thread [main] [DataDirs] Isolation Mode! Using read-write data directory: C:\Users\Nickelsen\Documents\My Games\Zero-K\ Using read-only data directory: C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\ Scanning: C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\base Scanning: C:\Users\Nickelsen\Documents\My Games\Zero-K\maps Scanning: C:\Users\Nickelsen\Documents\My Games\Zero-K\games Scanning: C:\Users\Nickelsen\Documents\My Games\Zero-K\packages [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 103ms [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4 [ThreadPool::SetThreadCount][2] workers=2 [Threading] Main thread CPU affinity mask set: 12 [f=-000001] [Sound] [Sound::InitThread] OpenAL info: [f=-000001] [Sound] Available Devices: [f=-000001] [Sound] Digital Audio (S/PDIF) (High Definition Audio Device) [f=-000001] [Sound] Digital Audio (S/PDIF) (High Definition Audio Device) [f=-000001] [Sound] Digital Audio (S/PDIF) (High Definition Audio Device) [f=-000001] [Sound] Device: OpenAL Soft [f=-000001] [Sound] Vendor: OpenAL Community [f=-000001] [Sound] Version: 1.1 ALSOFT 1.16.0 [f=-000001] [Sound] Renderer: OpenAL Soft [f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length [f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device [f=-000001] [Sound] Max Sounds: 32 [f=-000001] [Sound] [Sound::UpdateThread][1] maxSounds=32 Fontconfig error: Cannot load default config file [f=-000001] [Sound] Error: EFX: AL_INVALID_VALUE (40963) [f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio] [f=-000001] [Sound] Error: Initializing EFX failed! [f=-000001] [Sound] [Sound::UpdateThread][2] [f=-000001] Joysticks found: 0 [Info] Using filesystem-writepath: C:\Users\Nickelsen\Documents\My Games\Zero-K [f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.5.4" [f=-000001] LuaMenu Entry Point: "LuaMenu/main.lua" [f=-000001] [LuaMenu] Searching for new Widgets [f=-000001] [LuaMenu] Scanning: LuaMenu/Addons/ [f=-000001] [LuaMenu] Scanning: LuaMenu/Widgets/ [f=-000001] [LuaMenu] Scanning: LuaMenu/SystemAddons/ [f=-000001] [LuaMenu] Scanning: LuaMenu/SystemWidgets/ [f=-000001] [LuaMenu] Scanning: LuaMenu/chili/ [f=-000001] [LuaMenu] Scanning: libs/chilifx/LuaMenu/widgets [f=-000001] [LuaMenu] Scanning: libs/chilivn/LuaMenu/widgets [f=-000001] [LuaMenu] Scanning: libs/chotify/LuaMenu/widgets [f=-000001] [LuaMenu] Scanning: libs/i18n/LuaMenu/widgets [f=-000001] [LuaMenu] Scanning: libs/liblobby/LuaMenu/widgets [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: base64.lua [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: engineversion.lua [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: json.lua [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: tablefunctions.lua [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: timefunctions.lua [f=-000001] [LuaMenu] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaMenu] Loading API widget: Delay API <api_delay.lua> [f=-000001] [LuaMenu] Loading API widget: Limit FPS <api_limit_fps.lua> [f=-000001] [LuaMenu] Loading API widget: Away Tracker <gui_away_tracker.lua> [f=-000001] [LuaMenu] Loading API widget: Chili Framework <api_chili.lua> [f=-000001] [liblobby] Warning: Missing chobby_config.json file. [f=-000001] [liblobby] Warning: Missing chobby_config.json file. [f=-000001] [LuaMenu] Loading API widget: LibLobby API <api_lobby.lua> [f=-000001] [liblobby] liblobby configuration: [f=-000001] [liblobby] serverName, Zero-K [f=-000001] [liblobby] port, 8200 [f=-000001] [liblobby] protocol, zks [f=-000001] [liblobby] address, zero-k.info [f=-000001] [LuaMenu] Loading API widget: i18n <api_i18n.lua> [f=-000001] [LuaMenu] Loading API widget: ChiliFX <api_chilifx.lua> [f=-000001] [ChiliFX] Enabled: true [f=-000001] [LuaMenu] Loading API widget: Chotify <api_chotify.lua> [f=-000001] [Chotify] Enabled: true [f=-000001] [LuaMenu] Loading API widget: Download Handler <api_download_handler.lua> [f=-000001] [LuaMenu] Loading API widget: Ingame Interface <api_ingame_interface.lua> [f=-000001] [LuaMenu] Loading widget: Test <dbg_test.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Options Window <gui_campaign_options.lua> [f=-000001] [LuaMenu] Loading widget: Download Window <gui_download_window.lua> [f=-000001] [LuaMenu] Loading widget: Friend Window <gui_friend_window.lua> [f=-000001] [LuaMenu] Loading widget: Missions Handles <gui_mission_handler.lua> [f=-000001] [LuaMenu] Loading widget: Planetwars List Window <gui_planetwars_list_window.lua> [f=-000001] [LuaMenu] Loading widget: Queue List Window <gui_queue_list_window.lua> [f=-000001] [LuaMenu] Loading widget: Replays window <gui_replay_handler.lua> [f=-000001] [LuaMenu] Loading widget: Settings Window <gui_settings_window.lua> [f=-000001] [LuaMenu] Loading widget: SpringBoard Window <gui_springboard_window.lua> [f=-000001] [LuaMenu] Loading widget: Users Handler <api_user_handler.lua> [f=-000001] [LuaMenu] Loading widget: ZK wrapper loopback interface <zk_loopback.lua> [f=-000001] [Chobby] Using wrapper port: , 58952 [f=-000001] [LuaMenu] Loading widget: Cache Handler API <api_cache_handler.lua> [f=-000001] [LuaMenu] Loading widget: Internet Browser API <api_internet_browser.lua> [f=-000001] [LuaMenu] Loading widget: Map Handler API <api_map_handler.lua> Chobby.exe Information: 0 : Chobby connected to wrapper [f=-000001] [LuaMenu] Loading widget: Campaign Data Handler <api_campaign_data.lua> [f=-000001] [LuaMenu] Loading widget: Analytics Handler <api_analytics.lua> [f=-000001] [LuaMenu] Loading widget: Animation control <api_animation_control.lua> [f=-000001] [LuaMenu] Loading widget: Battle Login Rejoin <gui_battle_login_rejoin.lua> [f=-000001] [LuaMenu] Loading widget: Battle Room Window <gui_battle_room_window.lua> [f=-000001] [LuaMenu] Loading widget: Battle status panel <gui_battle_status_panel.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Handler <gui_campaign_handler.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Handler ZK <zk_campaign_handler.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Save/Load <gui_campaign_saveload.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Settings <gui_campaign_settings.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Technology Panel <gui_campaign_technology_panel.lua> [f=-000001] [LuaMenu] Loading widget: Chili Visual Novel <campaign_chili_vn.lua> [f=-000001] [LuaMenu] Loading widget: Codex Handler <gui_campaign_codex_handler.lua> [f=-000001] [LuaMenu] Loading widget: Cursor tooltip <gui_tooltip.lua> [f=-000001] [LuaMenu] Loading widget: Load Game Menu <gui_loadgame.lua> [f=-000001] [LuaMenu] Loading widget: Login Window <gui_login_window.lua> [f=-000001] [LuaMenu] Loading widget: Mission Launcher <mission_launcher.lua> [f=-000001] [LuaMenu] Loading widget: Modoptions Panel <gui_modoptions_panel.lua> [f=-000001] [LuaMenu] Loading widget: Party status panel <gui_party_status_panel.lua> [f=-000001] [LuaMenu] Loading widget: Planet Battle Handler <api_planet_battle_handler.lua> [f=-000001] [LuaMenu] Loading widget: Popup Preloader <gui_popup_preloader.lua> [f=-000001] [LuaMenu] Loading widget: Queue status panel <gui_queue_status_panel.lua> [f=-000001] [LuaMenu] Loading widget: Rank update window <gui_rank_update_window.lua> [f=-000001] [LuaMenu] Loading widget: Steam Coop Handler <gui_steam_coop_handler.lua> [f=-000001] [LuaMenu] Loading widget: Steam Handler <api_steam_handler.lua> [f=-000001] [LuaMenu] Loading widget: User status panel <gui_user_status_panel.lua> [f=-000001] [LuaMenu] Loading widget: ZK Comm Config <gui_zk_comm_config.lua> [f=-000001] [LuaMenu] Loading widget: ZK replay downloader <zk_replay_launcher.lua> [f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead! [f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead! [f=-000001] [LuaMenu] Loading widget: Chili lobby <gui_chili_lobby.lua> Chobby.exe Information: 0 : Chobbyla >> WrapperOnline {"UserID":"160986402","DefaultServerHost":"zero-k.info","DefaultServerPort":8200} Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"EventID":"lobby:started"} [f=-000001] [liblobby] Warning: Missing chobby_config.json file. [f=-000001] [Chobby] Warning: Missing game in chobby_config.json file. [f=-000001] ATI/intel/other non-nvidia compatibility state:, false [f=-000001] Number of battles: 0 [f=-000001] [LuaMenu] Loading widget: Standalone lobby tools <gui_standalone_lobby.lua> [f=-000001] [LuaMenu] Loading widget: Block Input <gui_block_input.lua> [f=-000001] [LuaMenu] Loading widget: Music Player Lite <snd_music_lite.lua> [f=-000001] [LuaMenu] LuaMenu v1.0 (Lua 5.1) [f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=0c3a6580 [f=-000001] SetLobbyButtonEnabled, true [f=-000001] SetSettings Int, FontSize, 18 [f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway. [f=-000001] SetSettings Value, BumpWaterBlurReflection, 1 [f=-000001] SetSettings Value, LODScaleShadow, 1 [f=-000001] SetSettings Int, UnitLodDist, 9999 [f=-000001] SetSettings Value, LODScale, 1 [f=-000001] SetSettings Int, BumpWaterDepthBits, 16 [f=-000001] SetSettings Value, HardwareCursor, 1 [f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDetail, 100 [f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, TreeRadius, 1000 [f=-000001] SetSettings Value, CamTimeExponent, 4 [f=-000001] SetSettings Int, InitialNetworkTimeout, 0 [f=-000001] SetSettings Int, MaxParticles, 20000 [f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway. [f=-000001] SetSettings Value, AllowDeferredMapRendering, 1 [f=-000001] SetSettings Int, GrassDetail, 7 [f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway. [f=-000001] SetSettings Value, LODScaleRefraction, 1 [f=-000001] SetSettings Int, MaximumTransmissionUnit, 0 [f=-000001] SetSettings Value, LODScaleReflection, 1 [f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway. [f=-000001] SetSettings Value, UsePBO, 0 [f=-000001] SetSettings Int, UnitIconDist, 151 [f=-000001] SetSettings Int, CamMode, 1 [f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway. [f=-000001] SetSettings Value, ScrollWheelSpeed, -25 [f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.005 [f=-000001] SetSettings Value, MouseDragScrollThreshold, 0 [f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1 [f=-000001] SetSettings Int, ReconnectTimeout, 0 [f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDecals, 3 [f=-000001] SetSettings Int, ROAM, 1 [f=-000001] SetSettings Int, HangTimeout, 0 [f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway. [f=-000001] SetSettings Value, ShowClock, 0 [f=-000001] SetSettings Int, Shadows, 1 [f=-000001] SetSettings Value, BumpWaterShoreWaves, 0 [f=-000001] SetSettings Value, LuaShaders, 1 [f=-000001] SetSettings Int, MaxSounds, 32 [f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 128 [f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway. [f=-000001] SetSettings Value, FPSFOV, 90 [f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway. [f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998 [f=-000001] SetSettings Int, GroundScarAlphaFade, 1 [f=-000001] SetSettings Int, FSAALevel, 2 [f=-000001] SetSettings Value, CamTimeFactor, 1 [f=-000001] SetSettings Value, AllowDeferredModelRendering, 1 [f=-000001] Starting Track, sounds/lobbyMusic/The Secret of Ayers Rock.ogg, 0.5 [f=-000001] [VSync::SetInterval] interval=0 (disabled) [f=-000001] [LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless) [f=-000001] LoopbackCommandReceived, WrapperOnline [f=-000001] OnConnected [f=-000001] [chobby] Showing battle with ID, 239 [f=-000001] [i18n] Warning: "spectator" is not translated in en [f=-000001] [i18n] Error: No translation found for "spectator" [f=-000001] [i18n] Warning: "player" is not translated in en [f=-000001] [i18n] Error: No translation found for "player" [f=-000001] Connecting to battle, Zero-K v1.5.4.22, IsisDelta_v02, 103.0.1-927-g4bc4586 [f=-000001] SetLobbyFullscreenMode, 1 [f=-000001] screenX, screenY, 1920, 1080 [f=-000001] SetSettings Int, XResolutionWindowed, 1920 [f=-000001] SetSettings Int, YResolutionWindowed, 1080 [f=-000001] SetSettings Int, WindowPosX, 0 [f=-000001] SetSettings Int, WindowPosY, 0 [f=-000001] SetSettings Value, WindowBorderless, 1 [f=-000001] SetSettings Int, FontSize, 18 [f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway. [f=-000001] SetSettings Value, BumpWaterBlurReflection, 1 [f=-000001] SetSettings Value, LODScaleShadow, 1 [f=-000001] SetSettings Int, UnitLodDist, 9999 [f=-000001] SetSettings Value, LODScale, 1 [f=-000001] SetSettings Int, BumpWaterDepthBits, 16 [f=-000001] SetSettings Value, HardwareCursor, 1 [f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDetail, 100 [f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, TreeRadius, 1000 [f=-000001] SetSettings Value, CamTimeExponent, 4 [f=-000001] SetSettings Int, InitialNetworkTimeout, 0 [f=-000001] SetSettings Int, MaxParticles, 20000 [f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway. [f=-000001] SetSettings Value, AllowDeferredMapRendering, 1 [f=-000001] SetSettings Int, GrassDetail, 7 [f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway. [f=-000001] SetSettings Value, LODScaleRefraction, 1 [f=-000001] SetSettings Int, MaximumTransmissionUnit, 0 [f=-000001] SetSettings Value, LODScaleReflection, 1 [f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway. [f=-000001] SetSettings Value, UsePBO, 0 [f=-000001] SetSettings Int, UnitIconDist, 151 [f=-000001] SetSettings Int, CamMode, 1 [f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway. [f=-000001] SetSettings Value, ScrollWheelSpeed, -25 [f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.005 [f=-000001] SetSettings Value, MouseDragScrollThreshold, 0 [f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1 [f=-000001] SetSettings Int, ReconnectTimeout, 0 [f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDecals, 3 [f=-000001] SetSettings Int, ROAM, 1 [f=-000001] SetSettings Int, HangTimeout, 0 [f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway. [f=-000001] SetSettings Value, ShowClock, 0 [f=-000001] SetSettings Int, Shadows, 1 [f=-000001] SetSettings Value, BumpWaterShoreWaves, 0 [f=-000001] SetSettings Value, LuaShaders, 1 [f=-000001] SetSettings Int, MaxSounds, 32 [f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 128 [f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway. [f=-000001] SetSettings Value, FPSFOV, 90 [f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway. [f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998 [f=-000001] SetSettings Int, GroundScarAlphaFade, 1 [f=-000001] SetSettings Int, FSAALevel, 2 [f=-000001] SetSettings Value, CamTimeFactor, 1 [f=-000001] SetSettings Value, AllowDeferredModelRendering, 1 [f=-000001] Game starts! [f=-000001] [ReloadOrRestart] Spring "C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\spring.exe" should be reloading [f=-000001] [SpringApp::Reload][1] [f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4 [f=-000001] [async=0] threads=3 tasks=2286 {sum,avg}{exec,wait}time={{26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -0.000}, {0.000, 0.000}}ms [f=-000001] thread=1 tasks=246 (0.000%) {sum,min,max,avg}{exec,wait}time={{-26815622267868126708162979542752525534666020367968948120949201361611125185946832641485894832396533273183587001460921624715436854882080992669403278332657664.000, 0.000, 0.000, 26815622240751717134189484836020985939340616855325346650614251062086338588698337411614803854526682982570029442976887002374610886634192716270490222885601280.000}, {0.000, 0.000, 0.000, 0.000}}ms [f=-000001] thread=2 tasks=2040 (2.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, -0.000}, {0.000, 0.000, 0.000, 0.000}}ms [f=-000001] [async=1] threads=3 tasks=2 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=-000001] thread=1 tasks=1 (0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms [f=-000001] thread=2 tasks=1 (0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms [f=-000001] [ThreadPool::SetThreadCount][2] workers=0 [f=-000001] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4 [f=-000001] [ThreadPool::SetThreadCount][2] workers=2 [f=-000001] [Threading] Main thread CPU affinity mask set: 12 [f=-000001] [SpringApp::Reload][2] [f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000 [f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000 [f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000 [f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000 [f=-000001] [Game::KillLua][4] dtor=0 [f=-000001] [SpringApp::Reload][3] [f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio] [f=-000001] [Sound] [Sound::UpdateThread][3] efx=03a07d10 [f=-000001] [Sound] [Sound::UpdateThread][4] [f=-000001] [SpringApp::Reload][4] [f=-000001] [SpringApp::Reload][5] [f=-000001] [SpringApp::Reload][6] [f=-000001] [DataDirs] Isolation Mode! [f=-000001] Using read-write data directory: C:\Users\Nickelsen\Documents\My Games\Zero-K\ [f=-000001] Using read-only data directory: C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\ [f=-000001] Scanning: C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\base [f=-000001] Scanning: C:\Users\Nickelsen\Documents\My Games\Zero-K\maps [f=-000001] Scanning: C:\Users\Nickelsen\Documents\My Games\Zero-K\games [f=-000001] Scanning: C:\Users\Nickelsen\Documents\My Games\Zero-K\packages [f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 98ms [f=-000001] [SpringApp::Reload][7] [f=-000001] [SpringApp::Reload][8] [f=-000001] [Sound] [Sound::InitThread] OpenAL info: [f=-000001] [Sound] Available Devices: [f=-000001] [Sound] Digital Audio (S/PDIF) (High Definition Audio Device) [f=-000001] [Sound] Digital Audio (S/PDIF) (High Definition Audio Device) [f=-000001] [Sound] Digital Audio (S/PDIF) (High Definition Audio Device) [f=-000001] [Sound] Device: OpenAL Soft [f=-000001] [Sound] Vendor: OpenAL Community [f=-000001] [Sound] Version: 1.1 ALSOFT 1.16.0 [f=-000001] [Sound] Renderer: OpenAL Soft [f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length [f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device [f=-000001] [Sound] Max Sounds: 32 [f=-000001] [Sound] Error: EFX: AL_INVALID_VALUE (40963) [f=-000001] [Sound] Error: Initializing EFX failed! [f=-000001] [Sound] [Sound::UpdateThread][1] maxSounds=32 [f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio] [f=-000001] [Sound] [Sound::UpdateThread][2] [f=-000001] [SpringApp::Reload][10] [f=-000001] [SpringApp::Reload][11] [f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.5.4" [f=-000001] [SpringApp::Reload][12] #script=125 [f=-000001] [CPreGame] connecting to: 37.59.49.101:8454 [f=-000001] Connecting to 37.59.49.101:8454 using name filch [f=-000001] [SpringApp::Reload][13] [f=-000001] [VSync::SetInterval] interval=0 (disabled) [f=-000001] [LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless) [f=-000001] [PreGame::UpdateClientNet] added new player filch with number 3 to team 0 [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: IsisDelta_v02 [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.5.4.22 (archive: 397490b205f35f83f376ff47134382f3.sdp) [f=-000001] Warning: Incompatible map-checksum: Checksum of IsisDelta_v02 (checksum 0xb1eabc37) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it. [f=-000001] Warning: Incompatible game-checksum: Checksum of 397490b205f35f83f376ff47134382f3.sdp (checksum 0xfe0bee01) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it. [f=-000001] Recording demo to: C:\Users\Nickelsen\Documents\My Games\Zero-K\demos\20170520_203732_IsisDelta_v02_103.0.1-927-g4bc4586 develop.sdfz [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 132ms [f=-000001] [PreGame::UpdateClientNet] received user number 3 (team 0, allyteam 0), creating load-screen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff <wm.lua> [f=-000001] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua> [f=-000001] [LuaIntro] Loading widget: Main <main.lua> [f=-000001] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua> [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0 [f=-000001] Parsing Map Information [f=-000001] Loading SMF [f=-000001] Loading Map (38 MB) [f=-000001] Loading Radar Icons [f=-000001] Loading GameData Definitions [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [defs.lua] loading all *Defs tables: 379ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 468ms [f=-000001] Loading Sound Definitions [f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring) [f=-000001] [Sound] parsed 319 sounds from gamedata/sounds.lua [f=-000001] [Sound] Error: Unable to open audio file: IncomingChat [f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 12ms [f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0 [f=-000001] Creating Smooth Height Mesh [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 20ms [f=-000001] Creating QuadField & CEGs [f=-000001] [CDamageArrayHandler] number of ArmorDefs: 6 [f=-000001] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1! [f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo; [f=-000001] Creating Unit Textures [f=-000001] Creating Sky [f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0 [f=-000001] Loading Weapon Definitions [f=-000001] Loading Unit Definitions [f=-000001] Loading Feature Definitions [f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager [f=-000001] Initializing Map Features [f=-000001] Creating ShadowHandler [f=-000001] Creating InfoTextureHandler [f=-000001] InfoTexture: shaders [f=-000001] Creating GroundDrawer [f=-000001] Loading Map Tiles [f=-000001] Loading Square Textures [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] Creating TreeDrawer [f=-000001] Loaded DecalsDrawer: Legacy [f=-000001] Creating ProjectileDrawer & UnitDrawer [f=-000001] Creating Projectile Textures [f=-000001] Warning: [CCEG::Load] table for CEG "custom:gravityless_flamer" invalid (parse errors?) [f=-000001] Warning: [CCEG::Load] yellowdisarmtrail: Unknown tag CExploSpikeProjectile::ttl [f=-000001] Creating Water [f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 232ms [f=-000001] [Sound] Error: Unable to open audio file: MultiSelect [f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: MultiSelect [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 47ms [f=-000001] [Sound] Error: Unable to open audio file: FailedCommand [f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand [f=-000001] Loading LuaRules [f=-000001] Synced LuaRules: starting loading [f=-000001] Total: 294 quads [f=-000001] Total: 294 quads [f=-000001] Total: 294 quads [f=-000001] Total: 294 quads [f=-000001] Total: 294 quads [f=-000001] Total: 294 quads [f=-000001] Total: 294 quads [f=-000001] Total: 294 quads [f=-000001] Total: 294 quads [f=-000001] Total: 294 quads LuaRules: Loaded gadget: GameRulesParam clearer <hax_gamerulesparam_clear.lua> LuaRules: Loaded gadget: Mantis 5480 <hax_mantis_5480.lua> LuaRules: Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua> LuaRules: Loaded gadget: Save/Load <api_saveload.lua> [f=-000001] Startboxes public_seed, 592860 [f=-000001] read public_random_seed, 592860, 592860 LuaRules: Loaded gadget: Startbox handler <start_boxes.lua> LuaRules: Loaded gadget: No Friendly Fire <unit_nofriendlyfire.lua> LuaRules: Loaded gadget: Mex Placement <mex_placement.lua> LuaRules: Loaded gadget: Nano Frame Death Handeling <unit_nanoframe_death.lua> LuaRules: Loaded gadget: Nano Frame Rate Limit <unit_nanoframe_rate_limit.lua> LuaRules: Loaded gadget: No Self-D <unit_noselfd.lua> LuaRules: Loaded gadget: ShareControl <share_control.lua> LuaRules: Loaded gadget: UnitPriority <unit_priority.lua> LuaRules: Loaded gadget: Mex Control with energy link <unit_mex_overdrive.lua> LuaRules: Loaded gadget: Script notification <unit_script_notification.lua> LuaRules: Loaded gadget: Antinuke Handler <unit_antinuke_handler.lua> LuaRules: Loaded gadget: Attributes <unit_attributes.lua> LuaRules: Loaded gadget: Boolean Disable <unit_boolean_disable.lua> LuaRules: Loaded gadget: Impulse Float Toggle <unit_impulsefloat_toggle.lua> LuaRules: Loaded gadget: LockOptions <lockunits_modoption.lua> LuaRules: Loaded gadget: Perks <game_perks.lua> LuaRules: Loaded gadget: Shield Charge <unit_shield_charge.lua> LuaRules: Loaded gadget: StartSetup <start_unit_setup.lua> LuaRules: Loaded gadget: Stockpile <unit_stockpile.lua> [f=-000001] Setting morph for custom comms for player: 1 [f=-000001] Setting morph for custom comms for player: 0 LuaRules: Loaded gadget: UnitMorph <unit_morph.lua> LuaRules: Loaded gadget: AirPlantParents <unit_air_plants.lua> LuaRules: Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua> LuaRules: Loaded gadget: Aircraft Command <unit_bomber_command.lua> LuaRules: Loaded gadget: Aircraft Crashing <unit_aircraft_crash.lua> LuaRules: Loaded gadget: Allow Builder Hold Fire <unit_allow_builder_hold_fire.lua> LuaRules: Loaded gadget: Area Guard <cmd_areaguard.lua> LuaRules: Loaded gadget: Blocking Tag Implementation <feature_blocking_tag_implementation.lua> LuaRules: Loaded gadget: Bomber Dive <unit_bomber_dive.lua> LuaRules: Loaded gadget: CAI <ai_cai.lua> LuaRules: Loaded gadget: CEG Spawner <dbg_ceg_spawner.lua> LuaRules: Loaded gadget: Capture <unit_capture.lua> LuaRules: Loaded gadget: Carrier Drones <unit_carrier_drones.lua> LuaRules: Loaded gadget: Command Raw Move <cmd_raw_move.lua> LuaRules: Loaded gadget: Constructor Auto Assist <unit_factory_guard.lua> LuaRules: Loaded gadget: Control gunship strafe range <unit_control_gunship_stafe_range.lua> LuaRules: Loaded gadget: D-Gun Aim Fix <unit_dgun_aim.lua> LuaRules: Loaded gadget: Debris physics <feature_debris_physics.lua> LuaRules: Loaded gadget: Decloak when damaged <unit_decloak_damaged.lua> LuaRules: Loaded gadget: Dev Commands <dbg_dev_commands.lua> LuaRules: Loaded gadget: Disable Buildoptions <unit_disable_buildoptions.lua> LuaRules: Loaded gadget: Dont fire at radar <unit_dont_fire_at_radar.lua> LuaRules: Loaded gadget: Experience <unit_xp.lua> LuaRules: Loaded gadget: Factory Anti Slacker <factory_anti_slacker.lua> LuaRules: Loaded gadget: Factory Stop Production <cmd_factory_stop_production.lua> LuaRules: Loaded gadget: Fall Damage <unit_fall_damage.lua> LuaRules: Loaded gadget: Feature Effects <feature_fx.lua> LuaRules: Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua> LuaRules: Loaded gadget: Galaxy Campaign Battle Handler <mission_galaxy_campaign_battle.lua> LuaRules: Loaded gadget: GameRules Events <unit_gamerules_events.lua> LuaRules: Loaded gadget: Grey Goo <unit_grey_goo.lua> LuaRules: Loaded gadget: Gunship Strafe Control <unit_gunship_strafe_control.lua> LuaRules: Loaded gadget: Hide Autorepairlevel Command <cmd_hide_autorepairlevel.lua> LuaRules: Loaded gadget: Instant Self Destruct <unit_instant_self_destruct.lua> LuaRules: Loaded gadget: Jumpjets <unit_jumpjets.lua> LuaRules: Loaded gadget: LUS <unit_script.lua> LuaRules: Loaded gadget: Lag Monitor <game_lagmonitor.lua> LuaRules: Loaded gadget: LupsNanoSpray <lups_nano_spray.lua> LuaRules: Loaded gadget: Missile Silo Controller <unit_missilesilo.lua> LuaRules: Loaded gadget: Modular Comm Info <api_modularcomms.lua> LuaRules: Loaded gadget: NoAirNuke <exp_no_air_nuke.lua> LuaRules: Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua> LuaRules: Loaded gadget: Orbital Drop <mission_orbital_drop.lua> LuaRules: Loaded gadget: Overkill Prevention <unit_overkill_prevention.lua> LuaRules: Loaded gadget: Overkill Prevention Placeholder <unit_overkill_prevention_placeholder.lua> LuaRules: Loaded gadget: Paralysis <unit_paralysis_damage.lua> LuaRules: Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua> LuaRules: Loaded gadget: Prevent Landship <unit_prevent_landship.lua> LuaRules: Loaded gadget: Prevent turret overshoot <unit_prevent_turret_overshoot.lua> LuaRules: Loaded gadget: Projectile Radar Homing <weapon_projectile_radar_homing.lua> LuaRules: Loaded gadget: Projectile Retarget <weapon_projectile_retarget.lua> LuaRules: Loaded gadget: Puppy Handler <unit_puppy_handler.lua> LuaRules: Loaded gadget: Reclaim HP changer <unit_reclaim_hp.lua> LuaRules: Loaded gadget: Refuel Pad Handler <unit_refuel_pad_handler.lua> LuaRules: Loaded gadget: Regeneration <unit_regeneration.lua> LuaRules: Loaded gadget: Remove Wait <cmd_remove_wait.lua> LuaRules: Loaded gadget: Repair Speed Changer <unit_repair_speed.lua> LuaRules: Loaded gadget: Resign Gadget <game_resign.lua> LuaRules: Loaded gadget: Retreat Command <cmd_retreat.lua> LuaRules: Loaded gadget: Rezz Hp changer + effect <unit_rezz_hp.lua> LuaRules: Loaded gadget: Self destruct blocker <unit_self_destruct.lua> LuaRules: Loaded gadget: Set Nano Piece <unit_setnanopiece.lua> LuaRules: Loaded gadget: Share mode <game_share_mode.lua> LuaRules: Loaded gadget: Shield Link <unit_shield_link.lua> LuaRules: Loaded gadget: Shockwaves <lups_shockwaves.lua> LuaRules: Loaded gadget: Show Shooter <unit_show_shooter.lua> LuaRules: Loaded gadget: Solar Force Closed <unit_solar_force_closed.lua> LuaRules: Loaded gadget: Spherical LOS <unit_spherical_los.lua> LuaRules: Loaded gadget: Tactical Unit AI Commands <unit_tactical_ai_commands.lua> LuaRules: Loaded gadget: Target Priority <unit_target_priority.lua> LuaRules: Loaded gadget: Target on the move <unit_target_on_the_move.lua> LuaRules: Loaded gadget: Teleporter <unit_teleporter.lua> LuaRules: Loaded gadget: Terraformers <unit_terraform.lua> LuaRules: Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua> LuaRules: Loaded gadget: Time slow v2 <unit_timeslow.lua> LuaRules: Loaded gadget: Transport Selected Load <cmd_select_load_helper.lua> LuaRules: Loaded gadget: Transport Speed <unit_transport_speed.lua> LuaRules: Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua> LuaRules: Loaded gadget: Turn Without Interia <unit_turn_without_interia.lua> LuaRules: Loaded gadget: Typemap Options <typemap_options.lua> LuaRules: Loaded gadget: UnitStealth <unit_stealth.lua> LuaRules: Loaded gadget: Units on fire <unit_is_on_fire.lua> LuaRules: Loaded gadget: Wade Effects <wake_fx.lua> LuaRules: Loaded gadget: Water Effects <unit_water_effects.lua> LuaRules: Loaded gadget: Weapon Impulse <weapon_impulse.lua> LuaRules: Loaded gadget: Weapon Timed Replace <weapon_timed_replace.lua> LuaRules: Loaded gadget: Windmill Control <unit_windmill_control.lua> LuaRules: Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua> LuaRules: Loaded gadget: api_widget_events.lua <api_widget_events.lua> LuaRules: Loaded gadget: astar.lua <astar.lua> LuaRules: Loaded gadget: init_auto_ready.lua <init_auto_ready.lua> LuaRules: Loaded gadget: lups_cloak_fx.lua <lups_cloak_fx.lua> LuaRules: Loaded gadget: lups_thrusters.lua <lups_thrusters.lua> LuaRules: Loaded gadget: lups_wrapper.lua <lups_wrapper.lua> LuaRules: Loaded gadget: weapon_hide_sniper.lua <weapon_hide_sniper.lua> LuaRules: Loaded gadget: Center Offset and Growth Scale <unit_centeroffset.lua> LuaRules: Loaded gadget: Commander Upgrade <unit_commander_upgrade.lua> LuaRules: Loaded gadget: CustomUnitShaders <api_custom_unit_shaders.lua> LuaRules: Loaded gadget: Game Over <game_over.lua> LuaRules: Loaded gadget: UnitCloakShield <unit_cloak_shield.lua> LuaRules: Loaded gadget: Water level modoption <start_waterlevel.lua> LuaRules: Loaded gadget: Fighter pull-up <unit_fighter_pullup.lua> LuaRules: Loaded gadget: Energy Drain <unit_energy_drain.lua> LuaRules: Loaded gadget: Chicken control <chicken_control.lua> LuaRules: Loaded gadget: Area Denial <weapon_area_damage.lua> LuaRules: Loaded gadget: Cannot Damage Unit <unit_cannot_damage_unit.lua> LuaRules: Loaded gadget: Disallow unit for command targeting <unit_untargetable.lua> LuaRules: Loaded gadget: Single-Hit Weapon <weapon_single_hit.lua> LuaRules: Loaded gadget: Starlight Satellite Capture <unit_starlight_satellite_capture.lua> LuaRules: Loaded gadget: Noexplode Stopper <weapon_noexplode_stopper.lua> LuaRules: Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua> LuaRules: Loaded gadget: Shield Merge <weapon_shield_merge.lua> LuaRules: Loaded gadget: Endgame Graphs <endgame_graphs.lua> LuaRules: Loaded gadget: Awards <awards.lua> LuaRules: Loaded gadget: Planet Wars Structures <unit_planetwars.lua> LuaRules: Loaded gadget: Profiler <dbg_profiler.lua> [f=-000001] Initializing gadget LuaRules: Loaded gadget: Zombies! <unit_zombies.lua> [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading >> Loaded gadget: Engine Taskbar Stuff <engine_taskbar_stuff.lua> >> Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua> >> Loaded gadget: Save/Load <api_saveload.lua> >> Loaded gadget: Script notification <unit_script_notification.lua> >> Loaded gadget: StartSetup <start_unit_setup.lua> >> Loaded gadget: UnitMorph <unit_morph.lua> >> Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua> >> Loaded gadget: Aircraft Command <unit_bomber_command.lua> >> Loaded gadget: AutoReadyStartpos <init_auto_ready.lua> >> Loaded gadget: CAI <ai_cai.lua> >> Loaded gadget: Capture <unit_capture.lua> >> Loaded gadget: Command Raw Move <cmd_raw_move.lua> >> Loaded gadget: Constructor Auto Assist <unit_factory_guard.lua> >> Loaded gadget: Dev Commands <dbg_dev_commands.lua> >> Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua> >> Loaded gadget: Galaxy Campaign Battle Handler <mission_galaxy_campaign_battle.lua> >> Loaded gadget: Jumpjets <unit_jumpjets.lua> >> Loaded gadget: LupsNanoSpray <lups_nano_spray.lua> >> Loaded gadget: Modular Comm Info <api_modularcomms.lua> >> Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua> >> Loaded gadget: Resign Gadget <game_resign.lua> >> Loaded gadget: Retreat Command <cmd_retreat.lua> >> Loaded gadget: Share mode <game_share_mode.lua> >> Loaded gadget: Shield Link <unit_shield_link.lua> >> Loaded gadget: Shockwaves <lups_shockwaves.lua> >> Loaded gadget: Teleporter <unit_teleporter.lua> >> Loaded gadget: Terraformers <unit_terraform.lua> >> Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua> >> Loaded gadget: Thrusters <lups_thrusters.lua> >> Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua> >> Loaded gadget: Widget Events <api_widget_events.lua> >> Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua> >> Loaded gadget: astar.lua <astar.lua> >> Loaded gadget: cmd_areaguard.lua <cmd_areaguard.lua> >> Loaded gadget: cmd_hide_autorepairlevel.lua <cmd_hide_autorepairlevel.lua> >> Loaded gadget: cmd_remove_wait.lua <cmd_remove_wait.lua> >> Loaded gadget: cmd_select_load_helper.lua <cmd_select_load_helper.lua> >> Loaded gadget: dbg_ceg_spawner.lua <dbg_ceg_spawner.lua> >> Loaded gadget: endgame_graphs.lua <endgame_graphs.lua> >> Loaded gadget: factory_anti_slacker.lua <factory_anti_slacker.lua> >> Loaded gadget: feature_debris_physics.lua <feature_debris_physics.lua> >> Loaded gadget: feature_fx.lua <feature_fx.lua> >> Loaded gadget: game_lagmonitor.lua <game_lagmonitor.lua> >> Loaded gadget: game_over.lua <game_over.lua> >> Loaded gadget: game_perks.lua <game_perks.lua> >> Loaded gadget: hax_gamerulesparam_clear.lua <hax_gamerulesparam_clear.lua> >> Loaded gadget: hax_mantis_5480.lua <hax_mantis_5480.lua> >> Loaded gadget: lockunits_modoption.lua <lockunits_modoption.lua> >> Loaded gadget: mex_placement.lua <mex_placement.lua> >> Loaded gadget: share_control.lua <share_control.lua> >> Loaded gadget: start_boxes.lua <start_boxes.lua> >> Loaded gadget: start_waterlevel.lua <start_waterlevel.lua> >> Loaded gadget: typemap_options.lua <typemap_options.lua> >> Loaded gadget: unit_air_plants.lua <unit_air_plants.lua> >> Loaded gadget: unit_aircraft_crash.lua <unit_aircraft_crash.lua> >> Loaded gadget: unit_allow_builder_hold_fire.lua <unit_allow_builder_hold_fire.lua> >> Loaded gadget: unit_attributes.lua <unit_attributes.lua> >> Loaded gadget: unit_bomber_dive.lua <unit_bomber_dive.lua> >> Loaded gadget: unit_cannot_damage_unit.lua <unit_cannot_damage_unit.lua> >> Loaded gadget: unit_carrier_drones.lua <unit_carrier_drones.lua> >> Loaded gadget: unit_centeroffset.lua <unit_centeroffset.lua> >> Loaded gadget: unit_control_gunship_stafe_range.lua <unit_control_gunship_stafe_range.lua> >> Loaded gadget: unit_dont_fire_at_radar.lua <unit_dont_fire_at_radar.lua> >> Loaded gadget: unit_fall_damage.lua <unit_fall_damage.lua> >> Loaded gadget: unit_fighter_pullup.lua <unit_fighter_pullup.lua> >> Loaded gadget: unit_gamerules_events.lua <unit_gamerules_events.lua> >> Loaded gadget: unit_impulsefloat_toggle.lua <unit_impulsefloat_toggle.lua> >> Loaded gadget: unit_is_on_fire.lua <unit_is_on_fire.lua> >> Loaded gadget: unit_marketplace.lua <unit_marketplace.lua> >> Loaded gadget: unit_mex_overdrive.lua <unit_mex_overdrive.lua> >> Loaded gadget: unit_missilesilo.lua <unit_missilesilo.lua> >> Loaded gadget: unit_overkill_prevention.lua <unit_overkill_prevention.lua> >> Loaded gadget: unit_overkill_prevention_placeholder.lua <unit_overkill_prevention_placeholder.lua> >> Loaded gadget: unit_planetwars.lua <unit_planetwars.lua> >> Loaded gadget: unit_prevent_lab_hax.lua <unit_prevent_lab_hax.lua> >> Loaded gadget: unit_prevent_landship.lua <unit_prevent_landship.lua> >> Loaded gadget: unit_prevent_turret_overshoot.lua <unit_prevent_turret_overshoot.lua> >> Loaded gadget: unit_priority.lua <unit_priority.lua> >> Loaded gadget: unit_regeneration.lua <unit_regeneration.lua> >> Loaded gadget: unit_rezz_hp.lua <unit_rezz_hp.lua> >> Loaded gadget: unit_self_destruct.lua <unit_self_destruct.lua> >> Loaded gadget: unit_solar_force_closed.lua <unit_solar_force_closed.lua> >> Loaded gadget: unit_spherical_los.lua <unit_spherical_los.lua> >> Loaded gadget: unit_starlight_satellite_capture.lua <unit_starlight_satellite_capture.lua> >> Loaded gadget: unit_stealth.lua <unit_stealth.lua> >> Loaded gadget: unit_target_on_the_move.lua <unit_target_on_the_move.lua> >> Loaded gadget: unit_target_priority.lua <unit_target_priority.lua> >> Loaded gadget: unit_transport_speed.lua <unit_transport_speed.lua> >> Loaded gadget: unit_turn_without_interia.lua <unit_turn_without_interia.lua> >> Loaded gadget: unit_untargetable.lua <unit_untargetable.lua> >> Loaded gadget: unit_water_effects.lua <unit_water_effects.lua> >> Loaded gadget: unit_windmill_control.lua <unit_windmill_control.lua> >> Loaded gadget: unit_xp.lua <unit_xp.lua> >> Loaded gadget: unit_zombies.lua <unit_zombies.lua> >> Loaded gadget: wake_fx.lua <wake_fx.lua> >> Loaded gadget: weapon_area_damage.lua <weapon_area_damage.lua> >> Loaded gadget: weapon_impulse.lua <weapon_impulse.lua> >> Loaded gadget: weapon_noexplode_stopper.lua <weapon_noexplode_stopper.lua> >> Loaded gadget: weapon_shield_merge.lua <weapon_shield_merge.lua> >> Loaded gadget: weapon_single_hit.lua <weapon_single_hit.lua> >> Loaded gadget: Commander Upgrade <unit_commander_upgrade.lua> [f=-000001] Custom Unit Shaders:, 0(32) : warning C7555: 'varying' is deprecated, use 'in/out' instead 0(40) : warning C7555: 'varying' is deprecated, use 'in/out' instead 0(47) : warning C7533: global function shadow2DProj is deprecated after version 120 0(60) : warning C7533: global variable gl_TexCoord is deprecated after version 120 0(78) : warning C7533: global function textureCube is deprecated after version 120 0(111) : warning C7533: global variable gl_FragColor is deprecated after version 120 >> Loaded gadget: CustomUnitShaders <api_custom_unit_shaders.lua> >> Loaded gadget: UnitCloakShield <unit_cloak_shield.lua> >> Loaded gadget: Lups Cloak FX <lups_cloak_fx.lua> >> Loaded gadget: Chicken control <chicken_control.lua> >> Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua> >> Loaded gadget: Lups <lups_wrapper.lua> >> Loaded gadget: Awards <awards.lua> >> Loaded gadget: Chicken Spawner <unit_spawner.lua> >> Loaded gadget: Profiler <dbg_profiler.lua> [f=-000001] Unsynced LuaRules: finished loading [f=-000001] Loading LuaGaia [f=-000001] Loading LuaUI [f=-000001] LuaUI Entry Point: "luaui.lua" [f=-000001] LuaUI Access Lock: enabled [f=-000001] LuaSocket Enabled: yes [f=-000001] Using LUAUI_DIRNAME = LuaUI/ [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt [f=-000001] LuaUI: bound F11 to the widget selector [f=-000001] LuaUI: bound CTRL+F11 to tweak mode [f=-000001] read public_random_seed, 592860, 0 [f=-000001] read public_random_seed, 592860, 0 [f=-000001] Loading last game win data [f=-000001] Resetting win data [f=-000001] Last game player count: 26, This game player count: 2 [f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3 [f=-000001] Loaded API widget: Cluster Detection <api_cluster_detection.lua> [f=-000001] Loaded API widget: Shared Functions <api_shared_functions.lua> [f=-000001] Loaded API widget: i18n <api_i18n.lua> [f=-000001] Loaded API widget: Hacky version fix <hacky_version_fix.lua> [f=-000001] Loaded API widget: Startbox API <api_startboxes.lua> [f=-000001] Loaded API widget: Modular Comm Info <api_modularcomms.lua> [f=-000001] Loaded API widget: CommandInsert <cmd_commandinsert.lua> [f=-000001] Loaded API widget: Chili Framework <api_chili.lua> [f=-000001] Loaded API widget: Lag (AFK) monitor <api_lag_monitor.lua> [f=-000001] Loaded API widget: Pre-Selection Handler <api_preselection.lua> [f=-000001] Loaded API widget: Lups <lups_wrapper.lua> [f=-000001] Loaded widget: Chili Highlight <gui_chili_highlight.lua> [f=-000001] Loaded widget: Selection Hierarchy <gui_selection_hierarchy.lua> [f=-000001] Loaded widget: Deferred rendering <gfx_deferred_rendering.lua> [f=-000001] Hardware mouse-cursor is enabled! [f=-000001] Set "shadows" config-parameter to 1 [f=-000001] GroundDetail set to 32 [f=-000001] Ground-decals rendering is enabled! [f=-000001] Set maximum particles to: 20000 [f=-000001] Set UnitLodDist to 9999 [f=-000001] Set UnitIconDist to 151 [f=-000001] model shaders is enabled! [f=-000001] SetLobbyButtonEnabled, false [f=-000001] Loaded widget: EPIC Menu <gui_epicmenu.lua> [f=-000001] Loaded widget: Custom Markers <gui_custom_markers.lua> [f=-000001] Loaded widget: Chili Minimap <gui_chili_minimap.lua> [f=-000001] Loaded widget: Chili Widget Selector <api_chili_widgetselector.lua> [f=-000001] Loaded widget: Custom Cursor Sets <gui_customcursorsets.lua> [f=-000001] Mexspot Fetcher fetching [f=-000001] Loaded widget: Mexspot Fetcher <api_mexspot_fetcher.lua> [f=-000001] UpdateColorConfig, default [f=-000001] Loaded widget: Local Team Colors <gui_local_colors.lua> [f=-000001] Loaded widget: Save Game Menu <gui_savegame.lua> [f=-000001] Loaded widget: Area-reclaim trees <unit_tree_reclaim.lua> [f=-000001] Loaded widget: Chili Global Commands <gui_chili_global_commands.lua> [f=-000001] Loaded widget: Chili Commander Upgrade <gui_chili_commander_upgrade.lua> [f=-000001] Loaded widget: HealthBars <unit_healthbars.lua> [f=-000001] Loaded widget: Noises <snd_noises.lua> [f=-000001] Loaded widget: Unit Icons <unit_icons.lua> [f=-000001] Loaded widget: Terraform Icon Draw <unit_terraform_draw.lua> [f=-000001] Loaded widget: Chili Vote Display <gui_chili_vote.lua> [f=-000001] Loaded widget: Auto Patrol Nanos <unit_auto_patrol_nanos.lua> [f=-000001] Loaded widget: BuildETA <gui_build_eta.lua> [f=-000001] Loaded widget: Cloak Fire State 2 <unit_cloakfirestate2.lua> [f=-000001] Loaded widget: EndGame Stats <gui_chili_endgraph.lua> [f=-000001] Loaded widget: Win Counter <win_counter.lua> [f=-000001] Loaded widget: Depth of Field Shader <gfx_dof.lua> [f=-000001] Loaded widget: Objectives <mission_objectives.lua> [f=-000001] Loaded widget: Initial Queue ZK <unit_initial_queue.lua> [f=-000001] Loaded widget: Unit Marker Zero-K <unit_marker.lua> [f=-000001] Loaded widget: Area Attack Tweak <cmd_area_attack_tweak.lua> [f=-000001] Loaded widget: Autoquit <autoquit.lua> [f=-000001] Loaded widget: Blast Radius <gui_blastradius.lua> [f=-000001] Loaded widget: CameraShake <camera_shake.lua> [f=-000001] Loaded widget: Chili Economy Panel Default <gui_chili_economy_panel2.lua> [f=-000001] Loaded widget: Chili EndGame Window <gui_chili_endgamewindow.lua> [f=-000001] Loaded widget: Chili Inactivity Win <gui_chili_inactivity_win.lua> [f=-000001] Loaded widget: Chili Nuke Warning <gui_chili_nuke_warning.lua> [f=-000001] Loaded widget: Antinuke Coverage <gui_antinuke_coverage.lua> [f=-000001] Loaded widget: Chili Rejoining Progress Bar <gui_chili_rejoin_progress.lua> [f=-000001] Loaded widget: Chili Selections & CursorTip <gui_chili_selections_and_cursortip_old.lua> [f=-000001] Loaded widget: Chili Spectator Panels <gui_chili_spectator_panels.lua> [f=-000001] Loaded widget: Context Menu <gui_contextmenu.lua> [f=-000001] Loaded widget: Darkening <gui_darkening.lua> [f=-000001] Loaded widget: Decoration Handler <unit_decoration_handler.lua> [f=-000001] Loaded widget: Defense Range Zero-K <gui_defenserange.lua> [f=-000001] Loaded widget: Economic Victory Announcer <gui_economic_victory_announcer.lua> [f=-000001] Loaded widget: Ferry Points <cmd_ferry_points.lua> [f=-000001] Loaded widget: Haven Handler <gui_havens.lua> [f=-000001] Loaded widget: Highlight Geos <gui_highlight_geos.lua> [f=-000001] Loaded widget: In-game Guide <gui_ingame_guide.lua> [f=-000001] Loaded widget: Keep Target <cmd_keep_target.lua> [f=-000001] Loaded widget: Local Widgets Config <localwidgets.lua> [f=-000001] Loaded widget: MetalFeatures <gui_metal_features.lua> [f=-000001] Loaded widget: Mex Placement Handler <cmd_mex_placement.lua> [f=-000001] Loaded widget: MinimapEvents <minimap_events.lua> [f=-000001] Loaded widget: Missile Silo Range <missilesilo_range.lua> [f=-000001] Loaded widget: Mission Results Handler <mission_results.lua> [f=-000001] Loaded widget: Morph Finished notification <unit_morph_finished.lua> [f=-000001] Loaded widget: Music Player <snd_music.lua> [f=-000001] Loaded widget: Orbit Command <cmd_orbit.lua> [f=-000001] Loaded widget: Persistent Build Spacing <gui_persistent_build_spacing.lua> [f=-000001] Loaded widget: Point Tracker <gui_point_tracker.lua> [f=-000001] Loaded widget: Projectile Lights <gfx_projectile_lights.lua> [f=-000001] Loaded widget: ReclaimInfo <gui_reclaiminfo.lua> [f=-000001] Loaded widget: Show All Commands v2 <unit_showallcommands_2.lua> [f=-000001] Loaded widget: Showeco and Grid Drawer <gui_showeco_action.lua> [f=-000001] Loaded widget: SmoothCam <camera_smoothcam.lua> [f=-000001] Loaded widget: Spectate Selected Team <gui_spectate_selected_team.lua> [f=-000001] Loaded widget: State Reverse Toggle <cmd_state_reverse_toggle.lua> [f=-000001] Loaded widget: Stereo3D <gfx_stereo3d.lua> [f=-000001] Loaded widget: Transport Load Double Tap <cmd_select_load.lua> [f=-000001] Loaded widget: Voice Assistant <unit_voice.lua> [f=-000001] Loaded widget: Decloak Range <unit_decloak_range.lua> [f=-000001] Loaded widget: In-game Ignore <ignore.lua> [f=-000001] Loaded widget: Draw Mouse Build <api_draw_mouse_build.lua> [f=-000001] Input grabbing is enabled! [f=-000001] Loaded widget: Grab Input <api_grabinput.lua> [f=-000001] Loaded widget: Set Springsettings <api_set_springsettings.lua> [f=-000001] Loaded widget: Game Analytics Handler <api_game_analytics.lua> [f=-000001] Loaded widget: Galaxy Battle Handler <mission_galaxy_battle_handler.lua> [f=-000001] Loaded widget: Raw Move Issue <cmd_raw_move_issue.lua> [f=-000001] Spectator mode detected. Removed: Auto First Build Facing [f=-000001] Loaded widget: Auto First Build Facing <init_autofirstbuildfacing.lua> [f=-000001] Loaded widget: Auto Group <unit_auto_group.lua> [f=-000001] Loaded widget: Startup Info and Selector <init_startup_info_selector.lua> [f=-000001] Loaded widget: NoDuplicateOrders <cmd_no_duplicate_orders.lua> [f=-000001] <Stockpiler>: disabled for spectators [f=-000001] Loaded widget: Stockpiler <unit_stockpile.lua> [f=-000001] Loaded widget: Transport AI <unit_transport_ai.lua> [f=-000001] Loaded widget: Attack Warning <unit_attack_warning.lua> [f=-000001] Loaded widget: Ghost Site <unit_ghostsite.lua> [f=-000001] Spectating: Widget Removed [f=-000001] Loaded widget: Smart Bombers <unit_smart_bombers.lua> [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info <init_startpointelocom_info.lua> [f=-000001] Loaded widget: Start Point Remover & Comm Selector <init_start_point_remover.lua> [f=-000001] Loaded widget: Frame Gap Logger <dbg_frame_gap_logger.lua> [f=-000001] <Replay control buttons> Live mode. Widget removed. [f=-000001] Loaded widget: Replay control buttons <gui_replay_controls.lua> [f=-000001] Loaded widget: PlanetWars Info <gui_planetwars_info.lua> [f=-000001] Loaded widget: Chili Custom Modoptions Info <gui_custommodoptions_info.lua> [f=-000001] Loaded widget: Attack AoE <gui_attack_aoe.lua> [f=-000001] Loaded widget: Icon Sets <gui_icon_sets.lua> [f=-000001] Loaded widget: Recorder (Save) <dbg_recorder_save.lua> [f=-000001] Loaded widget: SmoothScroll <camera_smooth_move.lua> [f=-000001] Loaded widget: Unit Start State <unit_start_state.lua> [f=-000001] Loaded widget: UnitNoStuckInFactory <unit_nostuck_infactory.lua> [f=-000001] Loaded widget: Commands FX <gfx_commands_fx.lua> [f=-000001] Loaded widget: MessageBoxes ZK <mission_messagebox_zk.lua> [f=-000001] Loaded widget: UnitShapes <unit_shapes.lua> [f=-000001] Loaded widget: Map Edge Extension <map_edge_extension.lua> [f=-000001] Loaded widget: AllyCursors <gui_ally_cursors.lua> [f=-000001] Loaded widget: Gadget Icons <api_gadget_icons.lua> [f=-000001] Loaded widget: Rank Icons 2 <unit_rank_icons.lua> [f=-000001] Loaded widget: Selection Send <api_selectionsend.lua> [f=-000001] Loaded widget: State Icons <unit_state_icons.lua> [f=-000001] Loaded widget: Shield Guard <unit_shield_guard.lua> [f=-000001] <Building Starter>: disabled for spectators [f=-000001] Loaded widget: Building Starter <unit_building_starter.lua> [f=-000001] <Cloaker Guard>: disabled for spectators [f=-000001] Loaded widget: Cloaker Guard <unit_cloaker_guard.lua> [f=-000001] Loaded widget: LupsManager <gfx_lups_manager.lua> [f=-000001] Loaded widget: Units on Fire <gfx_lups_units_on_fire.lua> [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 <gui_vertlineaid.lua> [f=-000001] Loaded widget: Newton Firezone <cmd_newton_firezone.lua> [f=-000001] Loaded widget: Receive Units Indicator <gui_recv_indicator.lua> [f=-000001] Loaded widget: Auto-toggle false color vision <gui_auto_engine_falsecolor.lua> [f=-000001] Loaded widget: Chili Crude Player List <gui_chili_crudeplayerlist.lua> [f=-000001] Loaded widget: Chili Docking <api_chili_docking.lua> [f=-000001] Loaded widget: Chili Pro Console <gui_chili_proconsole_test.lua> [f=-000001] Loaded widget: HUD Presets <gui_hud_presets.lua> [f=-000001] Loaded widget: Image Preloader <dbg_img_preload.lua> [f=-000001] Loaded widget: Chili Core Selector <gui_chili_core_selector.lua> [f=-000001] Loaded widget: Select Keys <gui_selectkeys.lua> [f=-000001] Loaded widget: Default Group Recall Fix <gui_group_recall_fix.lua> [f=-000001] Loaded widget: Start Boxes <minimap_startbox_new.lua> [f=-000001] Loaded widget: Pause Screen <gui_pausescreen.lua> [f=-000001] Loaded widget: Restricted Zones <gui_restrictedzones.lua> [f=-000001] Loaded widget: Chili Share menu v1.24 <gui_chili_share.lua> [f=-000001] Loaded widget: Jumpjet GUI <gui_jumpjets.lua> [f=-000001] Loaded widget: CustomFormations2 <cmd_customformations2.lua> [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. <gfx_sun_and_atmosphere.lua> [f=-000001] Removed 'GC at >100MB': disabled. [f=-000001] Loaded widget: GC at >300MB <dbg_forcegc_spring97.lua> [f=-000001] Loaded widget: Lasso Terraform GUI <gui_lasso_terraform.lua> [f=-000001] Loaded widget: Persistent Build Height <gui_persistent_build_height.lua> [f=-000001] Loaded widget: Text To Speech Control <snd_text_to_speech.lua> [f=-000001] Loaded widget: Layout Handler <cmd_layout_handler.lua> [f=-000001] Loaded widget: Color Blindness Correction <gfx_color_blindness_correction.lua> [f=-000001] Loaded widget: Chili Integral Menu <gui_chili_integral_menu.lua> [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0 [f=-000001] [LoadFinalize] finalizing PFS [f=-000001] [Path] [PathEstimator::Hash] mapChecksum=3565288385 [f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=3791891944 [f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=386993725 [f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=2650680992 [f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=83 [f=-000001] [Path] [PathEstimator::ReadFile] hash=1804920553 [f=-000001] PathCosts: creating PE16 cache with 4 PF threads (18 MB) [f=-000001] PathCosts: precached 0 of 1536 blocks [f=-000001] PathCosts: precached 97 of 1536 blocks [f=-000001] PathCosts: precached 195 of 1536 blocks [f=-000001] PathCosts: precached 302 of 1536 blocks [f=-000001] PathCosts: precached 485 of 1536 blocks [f=-000001] PathCosts: precached 583 of 1536 blocks [f=-000001] PathCosts: precached 778 of 1536 blocks [f=-000001] PathCosts: precached 878 of 1536 blocks [f=-000001] PathCosts: precached 978 of 1536 blocks [f=-000001] PathCosts: precached 1077 of 1536 blocks [f=-000001] PathCosts: precached 1235 of 1536 blocks [f=-000001] PathCosts: precached 1374 of 1536 blocks [f=-000001] PathCosts: precached 1473 of 1536 blocks [f=-000001] PathCosts: writing [f=-000001] [Path] [PathEstimator::Hash] mapChecksum=3565288385 [f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=3791891944 [f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=386993725 [f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=2650680992 [f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=83 [f=-000001] [Path] [PathEstimator::WriteFile] hash=1804920553 [f=-000001] PathCosts: written [f=-000001] [Path] [PathEstimator::Hash] mapChecksum=3565288385 [f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=3791891944 [f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=386993725 [f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=2650680992 [f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=83 [f=-000001] [Path] [PathEstimator::ReadFile] hash=1804920569 [f=-000001] PathCosts: creating PE32 cache with 4 PF threads (5 MB) [f=-000001] PathCosts: precached 3 of 384 blocks [f=-000001] PathCosts: precached 27 of 384 blocks [f=-000001] PathCosts: precached 57 of 384 blocks [f=-000001] PathCosts: precached 81 of 384 blocks [f=-000001] PathCosts: precached 113 of 384 blocks [f=-000001] PathCosts: precached 139 of 384 blocks [f=-000001] PathCosts: precached 165 of 384 blocks [f=-000001] PathCosts: precached 202 of 384 blocks [f=-000001] PathCosts: precached 254 of 384 blocks [f=-000001] PathCosts: precached 343 of 384 blocks [f=-000001] PathCosts: writing [f=-000001] [Path] [PathEstimator::Hash] mapChecksum=3565288385 [f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=3791891944 [f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=386993725 [f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=2650680992 [f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=83 [f=-000001] [Path] [PathEstimator::WriteFile] hash=1804920569 [f=-000001] PathCosts: written [f=-000001] [LoadFinalize] finalized PFS (1221ms, checksum 1e54fdbd) [f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0 [f=-000001] Input grabbing is enabled! [f=-000001] Mex Placement Initialised with 62 spots. [f=-000001] SetLobbyButtonEnabled, false [f=-000001] UpdateInterfacePreset, default [f=-000001] GameID: a8e520597744777d1145d7f8fcda2bf2 [f=-000001] Connection attempt from BoBaH [f=-000001] -> Version: 103.0.1-927-g4bc4586 develop [f=-000001] Epicmenu: Switching to Total Annihilation camera mode [f=-000001] [VSync::SetInterval] interval=0 (disabled) [f=-000001] [LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless) [f=-000001] UpdateInterfacePreset, default [f=-000001] -> Connection established (given id 1) [f=-000001] Connection attempt from mv [f=-000001] -> Version: 103.0.1-927-g4bc4586 develop [f=-000001] -> Connection established (given id 0) [f=-000001] <mv> CircuitAIHard64 0.9.15.a (0) Good fun, have luck! [f=-000001] Skirmish AI "CircuitAIHard64 (3)" (ID:0) took over control of team 1 [f=-000001] <mv> CircuitAIHard64 0.9.15.a (1) Good fun, have luck! [f=-000001] Skirmish AI "CircuitAIHard64 (2)" (ID:1) took over control of team 2 [f=-000001] <BoBaH> CircuitAIHard64 0.9.15.a (2) Good fun, have luck! [f=-000001] Skirmish AI "CircuitAIHard64 (1)" (ID:2) took over control of team 4 [f=-000001] <BoBaH> Allies: I choose: Robin! [f=-000001] <mv> Allies: I choose: Bubbles! [f=-000001] <Ghost Site> Spectator mode. Widget removed. [f=0000067] !transmitlobby @voice@buildUnit@add;arm_spider;Weaver [f=0000067] !transmitlobby @voice@buildUnit@add;armflea;Flea [f=0000067] !transmitlobby @voice@buildUnit@add;spiderassault;Hermit [f=0000067] !transmitlobby @voice@buildUnit@add;arm_venom;Venom [f=0000067] !transmitlobby @voice@buildUnit@add;spiderriot;Redback [f=0000067] !transmitlobby @voice@buildUnit@add;armsptk;Recluse [f=0000067] !transmitlobby @voice@buildUnit@add;armcrabe;Crabe [f=0000067] !transmitlobby @voice@buildUnit@add;spideraa;Tarantula [f=0000067] !transmitlobby @voice@buildUnit@add;armspy;Infiltrator [f=0000067] !transmitlobby @voice@buildUnit@reload [f=0000410] BoBaH added point: pls cover north pass [f=0010502] game_message: Morph complete: Bubbles lvl 1 [f=0014350] game_message: Morph complete: Bubbles lvl 2 [f=0018196] game_message: Morph complete: Bubbles lvl 3 [f=0024650] BoBaH added point: cover north pass PLS! [f=0024911] <mv> Allies: oh that north pass [f=0025292] <BoBaH> Allies: damn it [f=0027740] game_message: Morph complete: Bubbles lvl 4 [f=0030544] !transmitlobby @voice@buildUnit@remove;arm_spider [f=0030544] !transmitlobby @voice@buildUnit@remove;armflea [f=0030544] !transmitlobby @voice@buildUnit@remove;spiderassault [f=0030544] !transmitlobby @voice@buildUnit@remove;arm_venom [f=0030544] !transmitlobby @voice@buildUnit@remove;spiderriot [f=0030544] !transmitlobby @voice@buildUnit@remove;armsptk [f=0030544] !transmitlobby @voice@buildUnit@remove;armcrabe [f=0030544] !transmitlobby @voice@buildUnit@remove;spideraa [f=0030544] !transmitlobby @voice@buildUnit@remove;armspy [f=0030544] !transmitlobby @voice@buildUnit@reload [f=0030924] game_message: Morph complete: Bubbles lvl 5 [f=0032573] !transmitlobby @voice@buildUnit@add;corned;Mason [f=0032573] !transmitlobby @voice@buildUnit@add;corfav;Dart [f=0032573] !transmitlobby @voice@buildUnit@add;corgator;Scorcher [f=0032573] !transmitlobby @voice@buildUnit@add;cormist;Slasher [f=0032573] !transmitlobby @voice@buildUnit@add;corlevlr;Leveler [f=0032573] !transmitlobby @voice@buildUnit@add;corraid;Ravager [f=0032573] !transmitlobby @voice@buildUnit@add;capturecar;Dominatrix [f=0032573] !transmitlobby @voice@buildUnit@add;corgarp;Wolverine [f=0032573] !transmitlobby @voice@buildUnit@add;armmerl;Impaler [f=0032573] !transmitlobby @voice@buildUnit@add;vehaa;Crasher [f=0032573] !transmitlobby @voice@buildUnit@reload [f=0034606] <BoBaH> Allies: looks like we have to re again [f=0041933] BoBaH added point: . [f=0045593] game_message: Morph complete: Bubbles lvl 6 [f=0047602] [Game::ClientReadNet] added new player andrew_Y2K with number 2 to team 0 [f=0047603] > SPRINGIE:User andrew_Y2K|corarch|0_0||False|||US [f=0053165] game_message: Morph complete: Bubbles lvl 7 [f=0068863] [liblobby] Warning: Duplicate user(GoogleFrog) added to channel (zk) [f=0071665] BoBaH added point: gogogo [f=0073354] [Game::ClientReadNet] added new player filch with number 3 to team 0 [f=0073355] > SPRINGIE:User filch|carrydrone|5_2||False||Dynasty|US [f=0073525] > SPRINGIE:User filch|carrydrone|5_2||False||Dynasty|US [f=0073544] Connection attempt from filch [f=0073544] -> Version: 103.0.1-927-g4bc4586 develop [f=0073544] -> Connection established (given id 3) [f=0075403] game_message: Morph complete: Robin lvl 5 [f=0076710] game_message: Morph complete: Robin lvl 6 [f=0081237] Error: [GameEnd] lost connection to server; terminating game [f=0081237] <autoquit> Automatically exiting in 10 seconds. Move mouse to cancel. [f=0081680] <autoquit> Autoquit canceled. [f=0081796] [ReloadOrRestart] Spring "C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\spring.exe" should be reloading [f=0081796] [SpringApp::Reload][1] [f=0081796] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4 [f=0081796] [async=0] threads=3 tasks=2620709 {sum,avg}{exec,wait}time={{26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000}, {-2.000, 2.000}}ms [f=0081796] thread=0 tasks=31525 (-2.000%) {sum,min,max,avg}{exec,wait}time={{-26815622248249646419200041021430916813222841592834397411919937214742887733512042595780272330247996347566204290867543859526320968702797080982340370943705088.000, 0.000, -0.000, 2.000}, {26815622198760975494543536132192611633795164129161768520513906357160401702817979751167047272845003248118918543255934241566904803178874940915891157178777600.000, 0.000, -0.000, -26815622246988968213113397636166078715321654225552992079446132079286885067819520390150747116145800511912281323762142483478152671801505207915154643284393984.000}}ms [f=0081796] thread=1 tasks=1992153 (-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000%) {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, 0.000, -26815622270797766922550254783943052488156759920313553094831094072354697123322309296341730478976415875977684088592312550996562824241497753658833017883328512.000}, {26815622203828618817356931457219544339275386596567284451131131282469533692396905379926066019137674304459751633454971606417470846485609588401173794169815040.000, 0.000, -0.000, 0.000}}ms [f=0081796] thread=2 tasks=597031 (-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000%) {sum,min,max,avg}{exec,wait}time={{-26815622274602892172062712973706106656999821493695727358696247954756930223185801190183322499828433656124573041987064745926668024095284389800858569335111680.000, 0.000, 0.000, 2.000}, {-2.000, 0.000, 0.000, -2.000}}ms [f=0081796] [async=1] threads=3 tasks=499 {sum,avg}{exec,wait}time={{2.000, 0.000}, {0.000, -0.000}}ms [f=0081796] thread=1 tasks=256 (-2.000%) {sum,min,max,avg}{exec,wait}time={{26815622281966326568282113091225016721276318004515917541757693597702010409327902414623485674212929328829491640174203363637135253384572083380346802208243712.000, 0.000, -0.000, 26815622297498128335580184806425557726726777647953726017076879267594944052684331395265150896123369078262959409083446807536193330513913519047357528012750848.000}, {0.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000}}ms [f=0081796] thread=2 tasks=243 (2.000%) {sum,min,max,avg}{exec,wait}time={{2.000, 0.000, -0.000, -2.000}, {-26815622273217478113962348654040303668872390075550813072192046394741623359901131324190532686925768817645719705878697033856957469230741899434582627349168128.000, 0.000, 0.000, 0.000}}ms [f=0081796] [ThreadPool::SetThreadCount][2] workers=0 [f=0081796] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4 [f=0081796] [ThreadPool::SetThreadCount][2] workers=2 [f=0081796] [Threading] Main thread CPU affinity mask set: 12 [f=0081796] [SpringApp::Reload][2] [f=0081796] Writing demo: C:\Users\Nickelsen\Documents\My Games\Zero-K\demos\20170520_203732_IsisDelta_v02_103.0.1-927-g4bc4586 develop.sdfz [f=0081796] [Game::KillLua][0] dtor=0 loadscreen=00000000 [f=0081796] [Game::KillLua][1] dtor=0 luaGaia=00000000 [f=0081796] [Game::KillLua][2] dtor=0 luaRules=0d7de3b8 [f=0081796] Start gadgetHandler:Shutdown [f=0081796] Shutdown - StartSetup [f=0081796] Shutdown - UnitMorph [f=0081796] Shutdown - LupsNanoSpray [f=0081796] Shutdown - Modular Comm Info [f=0081796] Shutdown - Puppy Handler [f=0081796] Shutdown - Terrain Texture Handler [f=0081796] Shutdown - UnitCloakShield [f=0081796] End gadgetHandler:Shutdown [f=0081796] Start gadgetHandler:Shutdown [f=0081796] Shutdown - UnitMorph [f=0081796] Shutdown - Modular Comm Info [f=0081796] Shutdown - Shockwaves [f=0081796] Shutdown - UnitCloakShield [f=0081796] Shutdown - Lups Cloak FX [f=0081796] Shutdown - Lups [f=0081796] End gadgetHandler:Shutdown [f=0081796] [Game::KillLua][3] dtor=0 luaUI=217637c0 [f=0081796] Start widgetHandler:Shutdown [f=0081796] Shutdown - SaveOrderList Complete [f=0081796] Writing last game win data [f=0081796] Shutdown - SaveConfigData Complete [f=0081796] Shutdown Widget - Chili Highlight [f=0081796] Shutdown Widget - Deferred rendering [f=0081796] Shutdown Widget - EPIC Menu [f=0081796] Shutdown Widget - Custom Markers [f=0081796] Shutdown Widget - Chili Minimap [f=0081796] Shutdown Widget - Chili Widget Selector [f=0081796] Shutdown Widget - Local Team Colors [f=0081796] Shutdown Widget - Save Game Menu [f=0081796] Shutdown Widget - HealthBars [f=0081796] Shutdown Widget - Noises [f=0081796] Shutdown Widget - Unit Icons [f=0081796] Shutdown Widget - BuildETA [f=0081796] Shutdown Widget - Win Counter [f=0081796] Shutdown Widget - Depth of Field Shader [f=0081796] Shutdown Widget - Modular Comm Info [f=0081796] Shutdown Widget - CameraShake [f=0081796] Shutdown Widget - Chili Economy Panel Default [f=0081796] Shutdown Widget - Chili EndGame Window [f=0081796] Shutdown Widget - Chili Nuke Warning [f=0081796] Shutdown Widget - Chili Selections & CursorTip [f=0081796] Shutdown Widget - Chili Spectator Panels [f=0081796] Shutdown Widget - Context Menu [f=0081796] Shutdown Widget - Darkening [f=0081796] Shutdown Widget - Highlight Geos [f=0081796] Shutdown Widget - Local Widgets Config [f=0081796] Shutdown Widget - Mex Placement Handler [f=0081796] Shutdown Widget - MinimapEvents [f=0081796] Shutdown Widget - Missile Silo Range [f=0081796] Shutdown Widget - Morph Finished notification [f=0081796] Shutdown Widget - Music Player [f=0081796] Shutdown Widget - Point Tracker [f=0081796] Shutdown Widget - Showeco and Grid Drawer [f=0081796] Shutdown Widget - Stereo3D [f=0081796] Shutdown Widget - Grab Input [f=0081796] Input grabbing is disabled! [f=0081796] Shutdown Widget - Attack AoE [f=0081796] Shutdown Widget - MessageBoxes ZK [f=0081796] Shutdown Widget - UnitShapes [f=0081796] Shutdown Widget - Map Edge Extension [f=0081796] Shutdown Widget - Selection Send [f=0081796] Shutdown Widget - LupsManager [f=0081796] Shutdown Widget - Units on Fire [f=0081796] Shutdown Widget - Newton Firezone [f=0081796] Shutdown Widget - Chili Crude Player List [f=0081796] Shutdown Widget - Chili Pro Console [f=0081796] Shutdown Widget - Chili Framework [f=0081796] Shutdown Widget - Lups [f=0081796] Shutdown Widget - Chili Core Selector [f=0081796] Shutdown Widget - Pause Screen [f=0081796] Shutdown Widget - Lasso Terraform GUI [f=0081796] Shutdown Widget - Persistent Build Height [f=0081796] Shutdown Widget - Text To Speech Control [f=0081796] Shutdown Widget - Layout Handler [f=0081796] Shutdown Widget - Color Blindness Correction [f=0081796] End widgetHandler:Shutdown [f=0081796] [Game::KillLua][4] dtor=0 [f=0081796] [SpringApp::Reload][3] [f=0081796] [WatchDog::DeregisterThread] deregistering controls for thread [audio] [f=0081796] [Sound] [Sound::UpdateThread][3] efx=0d1fe048 [f=0081796] [Sound] [Sound::UpdateThread][4] [f=0081796] [SpringApp::Reload][4] [f=0081796] [Game::~CGame][1] [f=0081796] [Game::KillLua][0] dtor=1 loadscreen=00000000 [f=0081796] [Game::KillLua][1] dtor=1 luaGaia=00000000 [f=0081796] [Game::KillLua][2] dtor=1 luaRules=00000000 [f=0081796] [Game::KillLua][3] dtor=1 luaUI=00000000 [f=0081796] [Game::KillLua][4] dtor=1 [f=0081796] [Game::KillMisc][1] [f=0081796] [Game::KillMisc][2] [f=0081796] [Game::KillMisc][3] [f=0081796] [Game::KillRendering][1] [f=0081796] [Game::KillInterface][1] [f=0081796] [Game::KillInterface][2] [f=0081796] [Game::KillSimulation][1] [f=0081796] [Game::KillSimulation][2] unitHandler=0ce6cb20 [f=0081796] [CCollisionHandler] dis-/continuous tests: 0/9656038 [f=0081796] [Game::KillSimulation][3] [f=0081796] [~CPathCache(24x16)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0081796] [~CPathCache(24x16)] cacheHits=11951 hitPercentage=67% numHashColls=0 maxCacheSize=45 [f=0081796] [~CPathCache(48x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0081796] [~CPathCache(48x32)] cacheHits=7218 hitPercentage=0% numHashColls=0 maxCacheSize=201 [f=0081796] Statistics for RectangleOptimizer: 48% [f=0081796] Statistics for RectangleOptimizer: 48% [f=0081796] LosHandler stats: total instances=509402; shared=5%; from cache=36% [f=0081796] [Game::KillSimulation][4] [f=0081796] [Game::~CGame][2] [f=0081796] [Game::~CGame][3] [f=0081796] [UDPConnection::Statistics] Received: 7198949 bytes in 12618 packets (1954215679504928691557558719069299971280410395176062455223629538148433633195951810791897588126021568607776407930651459792038208395061788311718634654984252480815104.000000 bytes/package) Sent: 976362 bytes in 11335 packets (1954215679504735292991369542718581418568830248937088718071495157855695606703989099761934226006323875404079418476054166194001375011960169518729351387132957191831552.000000 bytes/package) Relative protocol overhead: 0.000000 up, 1954215679504735292991369542718581418568830248937088718071495157855695606703989099761934226006323875404079418476054166194001375011960169518729351387132957191831552.000000 down 1 incoming chunks dropped, 7 outgoing chunks resent [f=0081796] [SpringApp::Reload][5] [f=0081796] [SpringApp::Reload][6] [f=0081796] [DataDirs] Isolation Mode! [f=0081796] Using read-write data directory: C:\Users\Nickelsen\Documents\My Games\Zero-K\ [f=0081796] Using read-only data directory: C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\ [f=0081796] Scanning: C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\base [f=0081796] Scanning: C:\Users\Nickelsen\Documents\My Games\Zero-K\maps [f=0081796] Scanning: C:\Users\Nickelsen\Documents\My Games\Zero-K\games [f=0081796] Scanning: C:\Users\Nickelsen\Documents\My Games\Zero-K\packages [f=0081796] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 100ms [f=0081796] [SpringApp::Reload][7] [f=0081796] [SpringApp::Reload][8] [f=0081796] [Sound] [Sound::InitThread] OpenAL info: [f=0081796] [Sound] Available Devices: [f=0081796] [Sound] Digital Audio (S/PDIF) (High Definition Audio Device) [f=0081796] [Sound] Digital Audio (S/PDIF) (High Definition Audio Device) [f=0081796] [Sound] Digital Audio (S/PDIF) (High Definition Audio Device) [f=0081796] [Sound] Device: OpenAL Soft [f=0081796] [Sound] Vendor: OpenAL Community [f=0081796] [Sound] Version: 1.1 ALSOFT 1.16.0 [f=0081796] [Sound] Renderer: OpenAL Soft [f=0081796] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length [f=0081796] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device [f=0081796] [Sound] Max Sounds: 32 [f=0081796] [Sound] Error: EFX: AL_INVALID_VALUE (40963) [f=0081796] [Sound] Error: Initializing EFX failed! [f=0081796] [Sound] [Sound::UpdateThread][1] maxSounds=32 [f=0081796] [WatchDog::RegisterThread] registering controls for thread [audio] [f=0081796] [Sound] [Sound::UpdateThread][2] [f=0081796] [SpringApp::Reload][10] [f=-000001] [SpringApp::Reload][11] [f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.5.4" [f=-000001] [SpringApp::Reload][12] #script=0 [f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=0c3a6580 [f=-000001] SetLobbyButtonEnabled, true [f=-000001] SetLobbyFullscreenMode, nil [f=-000001] screenX, screenY, 1920, 1080 [f=-000001] Starting Track, sounds/lobbyMusic/Dream Infinity.ogg, 0.5 [f=-000001] [SpringApp::Reload][13] [f=-000001] [chobby] Showing battle with ID, 240 [f=-000001] [chobby] Showing battle with ID, 255 [f=-000001] Connecting to battle, Zero-K v1.5.4.22, Red Comet, 103.0.1-927-g4bc4586 [f=-000001] SetLobbyFullscreenMode, 1 [f=-000001] screenX, screenY, 1920, 1080 [f=-000001] SetSettings Int, XResolutionWindowed, 1920 [f=-000001] SetSettings Int, YResolutionWindowed, 1080 [f=-000001] SetSettings Int, WindowPosX, 0 [f=-000001] SetSettings Int, WindowPosY, 0 [f=-000001] SetSettings Value, WindowBorderless, 1 [f=-000001] SetSettings Int, FontSize, 18 [f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway. [f=-000001] SetSettings Value, BumpWaterBlurReflection, 1 [f=-000001] SetSettings Value, LODScaleShadow, 1 [f=-000001] SetSettings Int, UnitLodDist, 9999 [f=-000001] SetSettings Value, LODScale, 1 [f=-000001] SetSettings Int, BumpWaterDepthBits, 16 [f=-000001] SetSettings Value, HardwareCursor, 1 [f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDetail, 100 [f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, TreeRadius, 1000 [f=-000001] SetSettings Value, CamTimeExponent, 4 [f=-000001] SetSettings Int, InitialNetworkTimeout, 0 [f=-000001] SetSettings Int, MaxParticles, 20000 [f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway. [f=-000001] SetSettings Value, AllowDeferredMapRendering, 1 [f=-000001] SetSettings Int, GrassDetail, 7 [f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway. [f=-000001] SetSettings Value, LODScaleRefraction, 1 [f=-000001] SetSettings Int, MaximumTransmissionUnit, 0 [f=-000001] SetSettings Value, LODScaleReflection, 1 [f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway. [f=-000001] SetSettings Value, UsePBO, 0 [f=-000001] SetSettings Int, UnitIconDist, 151 [f=-000001] SetSettings Int, CamMode, 1 [f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway. [f=-000001] SetSettings Value, ScrollWheelSpeed, -25 [f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.005 [f=-000001] SetSettings Value, MouseDragScrollThreshold, 0 [f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1 [f=-000001] SetSettings Int, ReconnectTimeout, 0 [f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDecals, 3 [f=-000001] SetSettings Int, ROAM, 1 [f=-000001] SetSettings Int, HangTimeout, 0 [f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway. [f=-000001] SetSettings Value, ShowClock, 0 [f=-000001] SetSettings Int, Shadows, 1 [f=-000001] SetSettings Value, BumpWaterShoreWaves, 0 [f=-000001] SetSettings Value, LuaShaders, 1 [f=-000001] SetSettings Int, MaxSounds, 32 [f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 128 [f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway. [f=-000001] SetSettings Value, FPSFOV, 90 [f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway. [f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998 [f=-000001] SetSettings Int, GroundScarAlphaFade, 1 [f=-000001] SetSettings Int, FSAALevel, 2 [f=-000001] SetSettings Value, CamTimeFactor, 1 [f=-000001] SetSettings Value, AllowDeferredModelRendering, 1 [f=-000001] Game starts! [f=-000001] [ReloadOrRestart] Spring "C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\spring.exe" should be reloading [f=-000001] [SpringApp::Reload][1] [f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4 [f=-000001] [async=0] threads=3 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=-000001] [async=1] threads=3 tasks=2 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=-000001] thread=1 tasks=1 (0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms [f=-000001] thread=2 tasks=1 (0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms [f=-000001] [ThreadPool::SetThreadCount][2] workers=0 [f=-000001] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4 [f=-000001] [ThreadPool::SetThreadCount][2] workers=2 [f=-000001] [Threading] Main thread CPU affinity mask set: 12 [f=-000001] [SpringApp::Reload][2] [f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000 [f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000 [f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000 [f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000 [f=-000001] [Game::KillLua][4] dtor=0 [f=-000001] [SpringApp::Reload][3] [f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio] [f=-000001] [Sound] [Sound::UpdateThread][3] efx=264f3020 [f=-000001] [Sound] [Sound::UpdateThread][4] [f=-000001] [SpringApp::Reload][4] [f=-000001] [SpringApp::Reload][5] [f=-000001] [SpringApp::Reload][6] [f=-000001] [DataDirs] Isolation Mode! [f=-000001] Using read-write data directory: C:\Users\Nickelsen\Documents\My Games\Zero-K\ [f=-000001] Using read-only data directory: C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\ [f=-000001] Scanning: C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\base [f=-000001] Scanning: C:\Users\Nickelsen\Documents\My Games\Zero-K\maps [f=-000001] Scanning: C:\Users\Nickelsen\Documents\My Games\Zero-K\games [f=-000001] Scanning: C:\Users\Nickelsen\Documents\My Games\Zero-K\packages [f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 101ms [f=-000001] [SpringApp::Reload][7] [f=-000001] [SpringApp::Reload][8] [f=-000001] [Sound] [Sound::InitThread] OpenAL info: [f=-000001] [Sound] Available Devices: [f=-000001] [Sound] Digital Audio (S/PDIF) (High Definition Audio Device) [f=-000001] [Sound] Digital Audio (S/PDIF) (High Definition Audio Device) [f=-000001] [Sound] Digital Audio (S/PDIF) (High Definition Audio Device) [f=-000001] [Sound] Device: OpenAL Soft [f=-000001] [Sound] Vendor: OpenAL Community [f=-000001] [Sound] Version: 1.1 ALSOFT 1.16.0 [f=-000001] [Sound] Renderer: OpenAL Soft [f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length [f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device [f=-000001] [Sound] Max Sounds: 32 [f=-000001] [Sound] Error: EFX: AL_INVALID_VALUE (40963) [f=-000001] [Sound] Error: Initializing EFX failed! [f=-000001] [Sound] [Sound::UpdateThread][1] maxSounds=32 [f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio] [f=-000001] [Sound] [Sound::UpdateThread][2] [f=-000001] [SpringApp::Reload][10] [f=-000001] [SpringApp::Reload][11] [f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.5.4" [f=-000001] [SpringApp::Reload][12] #script=125 [f=-000001] [CPreGame] connecting to: 37.59.49.101:8454 [f=-000001] [LuaSocket] Error: Rule already exists: 37.59.49.101 8454 [f=-000001] Connecting to 37.59.49.101:8454 using name filch [f=-000001] [SpringApp::Reload][13] [f=-000001] [VSync::SetInterval] interval=0 (disabled) [f=-000001] [LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless) [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Red Comet [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.5.4.22 (archive: 397490b205f35f83f376ff47134382f3.sdp) [f=-000001] Warning: Incompatible map-checksum: Checksum of Red Comet (checksum 0xbc5202d9) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it. [f=-000001] Warning: Incompatible game-checksum: Checksum of 397490b205f35f83f376ff47134382f3.sdp (checksum 0xfe0bee01) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it. [f=-000001] Recording demo to: C:\Users\Nickelsen\Documents\My Games\Zero-K\demos\20170520_205404_Red Comet_103.0.1-927-g4bc4586 develop.sdfz [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 209ms [f=-000001] [PreGame::UpdateClientNet] received user number 0 (team 0, allyteam 0), creating load-screen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff <wm.lua> [f=-000001] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua> [f=-000001] [LuaIntro] Loading widget: Main <main.lua> [f=-000001] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua> [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0 [f=-000001] Parsing Map Information [f=-000001] Loading SMF [f=-000001] Loading Map (38 MB) [f=-000001] Loading Radar Icons [f=-000001] Loading GameData Definitions [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [defs.lua] loading all *Defs tables: 1105ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 1195ms [f=-000001] Loading Sound Definitions [f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring) [f=-000001] [Sound] parsed 319 sounds from gamedata/sounds.lua [f=-000001] [Sound] Error: Unable to open audio file: IncomingChat [f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 18ms [f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0 [f=-000001] Creating Smooth Height Mesh [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 13ms [f=-000001] Creating QuadField & CEGs [f=-000001] [CDamageArrayHandler] number of ArmorDefs: 6 [f=-000001] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1! [f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo; [f=-000001] Creating Unit Textures [f=-000001] Creating Sky [f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0 [f=-000001] Loading Weapon Definitions [f=-000001] Loading Unit Definitions [f=-000001] Loading Feature Definitions [f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager [f=-000001] Initializing Map Features [f=-000001] Creating ShadowHandler [f=-000001] Creating InfoTextureHandler [f=-000001] InfoTexture: shaders [f=-000001] Creating GroundDrawer [f=-000001] Loading Map Tiles [f=-000001] Loading Square Textures [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] Creating TreeDrawer [f=-000001] Loaded DecalsDrawer: Legacy [f=-000001] Creating ProjectileDrawer & UnitDrawer [f=-000001] Creating Projectile Textures [f=-000001] Warning: [CCEG::Load] table for CEG "custom:gravityless_flamer" invalid (parse errors?) [f=-000001] Warning: [CCEG::Load] yellowdisarmtrail: Unknown tag CExploSpikeProjectile::ttl [f=-000001] Creating Water [f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 513ms [f=-000001] [Sound] Error: Unable to open audio file: MultiSelect [f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: MultiSelect [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 1ms [f=-000001] [Sound] Error: Unable to open audio file: FailedCommand [f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand [f=-000001] Loading LuaRules [f=-000001] Synced LuaRules: starting loading [f=-000001] Total: 294 quads [f=-000001] Total: 294 quads [f=-000001] Total: 294 quads [f=-000001] Total: 294 quads [f=-000001] Total: 294 quads [f=-000001] Total: 294 quads [f=-000001] Total: 294 quads [f=-000001] Total: 294 quads [f=-000001] Total: 294 quads [f=-000001] Total: 294 quads LuaRules: Loaded gadget: GameRulesParam clearer <hax_gamerulesparam_clear.lua> LuaRules: Loaded gadget: Mantis 5480 <hax_mantis_5480.lua> LuaRules: Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua> LuaRules: Loaded gadget: Save/Load <api_saveload.lua> [f=-000001] Startboxes public_seed, 492 [f=-000001] read public_random_seed, 492, 492 LuaRules: Loaded gadget: Startbox handler <start_boxes.lua> LuaRules: Loaded gadget: No Friendly Fire <unit_nofriendlyfire.lua> LuaRules: Loaded gadget: Mex Placement <mex_placement.lua> LuaRules: Loaded gadget: Nano Frame Death Handeling <unit_nanoframe_death.lua> LuaRules: Loaded gadget: Nano Frame Rate Limit <unit_nanoframe_rate_limit.lua> LuaRules: Loaded gadget: No Self-D <unit_noselfd.lua> LuaRules: Loaded gadget: ShareControl <share_control.lua> LuaRules: Loaded gadget: UnitPriority <unit_priority.lua> LuaRules: Loaded gadget: Mex Control with energy link <unit_mex_overdrive.lua> LuaRules: Loaded gadget: Script notification <unit_script_notification.lua> LuaRules: Loaded gadget: Antinuke Handler <unit_antinuke_handler.lua> LuaRules: Loaded gadget: Attributes <unit_attributes.lua> LuaRules: Loaded gadget: Boolean Disable <unit_boolean_disable.lua> LuaRules: Loaded gadget: Impulse Float Toggle <unit_impulsefloat_toggle.lua> LuaRules: Loaded gadget: LockOptions <lockunits_modoption.lua> LuaRules: Loaded gadget: Perks <game_perks.lua> LuaRules: Loaded gadget: Shield Charge <unit_shield_charge.lua> LuaRules: Loaded gadget: StartSetup <start_unit_setup.lua> LuaRules: Loaded gadget: Stockpile <unit_stockpile.lua> LuaRules: Loaded gadget: UnitMorph <unit_morph.lua> LuaRules: Loaded gadget: AirPlantParents <unit_air_plants.lua> LuaRules: Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua> LuaRules: Loaded gadget: Aircraft Command <unit_bomber_command.lua> LuaRules: Loaded gadget: Aircraft Crashing <unit_aircraft_crash.lua> LuaRules: Loaded gadget: Allow Builder Hold Fire <unit_allow_builder_hold_fire.lua> LuaRules: Loaded gadget: Area Guard <cmd_areaguard.lua> LuaRules: Loaded gadget: Blocking Tag Implementation <feature_blocking_tag_implementation.lua> LuaRules: Loaded gadget: Bomber Dive <unit_bomber_dive.lua> LuaRules: Loaded gadget: CAI <ai_cai.lua> LuaRules: Loaded gadget: CEG Spawner <dbg_ceg_spawner.lua> LuaRules: Loaded gadget: Capture <unit_capture.lua> LuaRules: Loaded gadget: Carrier Drones <unit_carrier_drones.lua> LuaRules: Loaded gadget: Command Raw Move <cmd_raw_move.lua> LuaRules: Loaded gadget: Constructor Auto Assist <unit_factory_guard.lua> LuaRules: Loaded gadget: Control gunship strafe range <unit_control_gunship_stafe_range.lua> LuaRules: Loaded gadget: D-Gun Aim Fix <unit_dgun_aim.lua> LuaRules: Loaded gadget: Debris physics <feature_debris_physics.lua> LuaRules: Loaded gadget: Decloak when damaged <unit_decloak_damaged.lua> LuaRules: Loaded gadget: Dev Commands <dbg_dev_commands.lua> LuaRules: Loaded gadget: Disable Buildoptions <unit_disable_buildoptions.lua> LuaRules: Loaded gadget: Dont fire at radar <unit_dont_fire_at_radar.lua> LuaRules: Loaded gadget: Experience <unit_xp.lua> LuaRules: Loaded gadget: Factory Anti Slacker <factory_anti_slacker.lua> LuaRules: Loaded gadget: Factory Stop Production <cmd_factory_stop_production.lua> LuaRules: Loaded gadget: Fall Damage <unit_fall_damage.lua> LuaRules: Loaded gadget: Feature Effects <feature_fx.lua> LuaRules: Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua> LuaRules: Loaded gadget: Galaxy Campaign Battle Handler <mission_galaxy_campaign_battle.lua> LuaRules: Loaded gadget: GameRules Events <unit_gamerules_events.lua> LuaRules: Loaded gadget: Grey Goo <unit_grey_goo.lua> LuaRules: Loaded gadget: Gunship Strafe Control <unit_gunship_strafe_control.lua> LuaRules: Loaded gadget: Hide Autorepairlevel Command <cmd_hide_autorepairlevel.lua> LuaRules: Loaded gadget: Instant Self Destruct <unit_instant_self_destruct.lua> LuaRules: Loaded gadget: Jumpjets <unit_jumpjets.lua> LuaRules: Loaded gadget: LUS <unit_script.lua> LuaRules: Loaded gadget: Lag Monitor <game_lagmonitor.lua> LuaRules: Loaded gadget: LupsNanoSpray <lups_nano_spray.lua> LuaRules: Loaded gadget: Missile Silo Controller <unit_missilesilo.lua> LuaRules: Loaded gadget: Modular Comm Info <api_modularcomms.lua> LuaRules: Loaded gadget: NoAirNuke <exp_no_air_nuke.lua> LuaRules: Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua> LuaRules: Loaded gadget: Orbital Drop <mission_orbital_drop.lua> LuaRules: Loaded gadget: Overkill Prevention <unit_overkill_prevention.lua> LuaRules: Loaded gadget: Overkill Prevention Placeholder <unit_overkill_prevention_placeholder.lua> LuaRules: Loaded gadget: Paralysis <unit_paralysis_damage.lua> LuaRules: Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua> LuaRules: Loaded gadget: Prevent Landship <unit_prevent_landship.lua> LuaRules: Loaded gadget: Prevent turret overshoot <unit_prevent_turret_overshoot.lua> LuaRules: Loaded gadget: Projectile Radar Homing <weapon_projectile_radar_homing.lua> LuaRules: Loaded gadget: Projectile Retarget <weapon_projectile_retarget.lua> LuaRules: Loaded gadget: Puppy Handler <unit_puppy_handler.lua> LuaRules: Loaded gadget: Reclaim HP changer <unit_reclaim_hp.lua> LuaRules: Loaded gadget: Refuel Pad Handler <unit_refuel_pad_handler.lua> LuaRules: Loaded gadget: Regeneration <unit_regeneration.lua> LuaRules: Loaded gadget: Remove Wait <cmd_remove_wait.lua> LuaRules: Loaded gadget: Repair Speed Changer <unit_repair_speed.lua> LuaRules: Loaded gadget: Resign Gadget <game_resign.lua> LuaRules: Loaded gadget: Retreat Command <cmd_retreat.lua> LuaRules: Loaded gadget: Rezz Hp changer + effect <unit_rezz_hp.lua> LuaRules: Loaded gadget: Self destruct blocker <unit_self_destruct.lua> LuaRules: Loaded gadget: Set Nano Piece <unit_setnanopiece.lua> LuaRules: Loaded gadget: Share mode <game_share_mode.lua> LuaRules: Loaded gadget: Shield Link <unit_shield_link.lua> LuaRules: Loaded gadget: Shockwaves <lups_shockwaves.lua> LuaRules: Loaded gadget: Show Shooter <unit_show_shooter.lua> LuaRules: Loaded gadget: Solar Force Closed <unit_solar_force_closed.lua> LuaRules: Loaded gadget: Spherical LOS <unit_spherical_los.lua> LuaRules: Loaded gadget: Tactical Unit AI Commands <unit_tactical_ai_commands.lua> LuaRules: Loaded gadget: Target Priority <unit_target_priority.lua> LuaRules: Loaded gadget: Target on the move <unit_target_on_the_move.lua> LuaRules: Loaded gadget: Teleporter <unit_teleporter.lua> LuaRules: Loaded gadget: Terraformers <unit_terraform.lua> LuaRules: Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua> LuaRules: Loaded gadget: Time slow v2 <unit_timeslow.lua> LuaRules: Loaded gadget: Transport Selected Load <cmd_select_load_helper.lua> LuaRules: Loaded gadget: Transport Speed <unit_transport_speed.lua> LuaRules: Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua> LuaRules: Loaded gadget: Turn Without Interia <unit_turn_without_interia.lua> LuaRules: Loaded gadget: Typemap Options <typemap_options.lua> LuaRules: Loaded gadget: UnitStealth <unit_stealth.lua> LuaRules: Loaded gadget: Units on fire <unit_is_on_fire.lua> LuaRules: Loaded gadget: Wade Effects <wake_fx.lua> LuaRules: Loaded gadget: Water Effects <unit_water_effects.lua> LuaRules: Loaded gadget: Weapon Impulse <weapon_impulse.lua> LuaRules: Loaded gadget: Weapon Timed Replace <weapon_timed_replace.lua> LuaRules: Loaded gadget: Windmill Control <unit_windmill_control.lua> LuaRules: Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua> LuaRules: Loaded gadget: api_widget_events.lua <api_widget_events.lua> LuaRules: Loaded gadget: astar.lua <astar.lua> LuaRules: Loaded gadget: init_auto_ready.lua <init_auto_ready.lua> LuaRules: Loaded gadget: lups_cloak_fx.lua <lups_cloak_fx.lua> LuaRules: Loaded gadget: lups_thrusters.lua <lups_thrusters.lua> LuaRules: Loaded gadget: lups_wrapper.lua <lups_wrapper.lua> LuaRules: Loaded gadget: weapon_hide_sniper.lua <weapon_hide_sniper.lua> LuaRules: Loaded gadget: Center Offset and Growth Scale <unit_centeroffset.lua> LuaRules: Loaded gadget: Commander Upgrade <unit_commander_upgrade.lua> LuaRules: Loaded gadget: CustomUnitShaders <api_custom_unit_shaders.lua> LuaRules: Loaded gadget: Game Over <game_over.lua> LuaRules: Loaded gadget: UnitCloakShield <unit_cloak_shield.lua> LuaRules: Loaded gadget: Water level modoption <start_waterlevel.lua> LuaRules: Loaded gadget: Fighter pull-up <unit_fighter_pullup.lua> LuaRules: Loaded gadget: Energy Drain <unit_energy_drain.lua> LuaRules: Loaded gadget: Chicken control <chicken_control.lua> LuaRules: Loaded gadget: Area Denial <weapon_area_damage.lua> LuaRules: Loaded gadget: Cannot Damage Unit <unit_cannot_damage_unit.lua> LuaRules: Loaded gadget: Disallow unit for command targeting <unit_untargetable.lua> LuaRules: Loaded gadget: Single-Hit Weapon <weapon_single_hit.lua> LuaRules: Loaded gadget: Starlight Satellite Capture <unit_starlight_satellite_capture.lua> LuaRules: Loaded gadget: Noexplode Stopper <weapon_noexplode_stopper.lua> LuaRules: Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua> LuaRules: Loaded gadget: Shield Merge <weapon_shield_merge.lua> LuaRules: Loaded gadget: Endgame Graphs <endgame_graphs.lua> LuaRules: Loaded gadget: Awards <awards.lua> LuaRules: Loaded gadget: Planet Wars Structures <unit_planetwars.lua> LuaRules: Loaded gadget: Profiler <dbg_profiler.lua> [f=-000001] Initializing gadget LuaRules: Loaded gadget: Zombies! <unit_zombies.lua> [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading >> Loaded gadget: Engine Taskbar Stuff <engine_taskbar_stuff.lua> >> Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua> >> Loaded gadget: Save/Load <api_saveload.lua> >> Loaded gadget: Script notification <unit_script_notification.lua> >> Loaded gadget: StartSetup <start_unit_setup.lua> >> Loaded gadget: UnitMorph <unit_morph.lua> >> Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua> >> Loaded gadget: Aircraft Command <unit_bomber_command.lua> >> Loaded gadget: AutoReadyStartpos <init_auto_ready.lua> >> Loaded gadget: CAI <ai_cai.lua> >> Loaded gadget: Capture <unit_capture.lua> >> Loaded gadget: Command Raw Move <cmd_raw_move.lua> >> Loaded gadget: Constructor Auto Assist <unit_factory_guard.lua> >> Loaded gadget: Dev Commands <dbg_dev_commands.lua> >> Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua> >> Loaded gadget: Galaxy Campaign Battle Handler <mission_galaxy_campaign_battle.lua> >> Loaded gadget: Jumpjets <unit_jumpjets.lua> >> Loaded gadget: LupsNanoSpray <lups_nano_spray.lua> >> Loaded gadget: Modular Comm Info <api_modularcomms.lua> >> Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua> >> Loaded gadget: Resign Gadget <game_resign.lua> >> Loaded gadget: Retreat Command <cmd_retreat.lua> >> Loaded gadget: Share mode <game_share_mode.lua> >> Loaded gadget: Shield Link <unit_shield_link.lua> >> Loaded gadget: Shockwaves <lups_shockwaves.lua> >> Loaded gadget: Teleporter <unit_teleporter.lua> >> Loaded gadget: Terraformers <unit_terraform.lua> >> Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua> >> Loaded gadget: Thrusters <lups_thrusters.lua> >> Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua> >> Loaded gadget: Widget Events <api_widget_events.lua> >> Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua> >> Loaded gadget: astar.lua <astar.lua> >> Loaded gadget: cmd_areaguard.lua <cmd_areaguard.lua> >> Loaded gadget: cmd_hide_autorepairlevel.lua <cmd_hide_autorepairlevel.lua> >> Loaded gadget: cmd_remove_wait.lua <cmd_remove_wait.lua> >> Loaded gadget: cmd_select_load_helper.lua <cmd_select_load_helper.lua> >> Loaded gadget: dbg_ceg_spawner.lua <dbg_ceg_spawner.lua> >> Loaded gadget: endgame_graphs.lua <endgame_graphs.lua> >> Loaded gadget: factory_anti_slacker.lua <factory_anti_slacker.lua> >> Loaded gadget: feature_debris_physics.lua <feature_debris_physics.lua> >> Loaded gadget: feature_fx.lua <feature_fx.lua> >> Loaded gadget: game_lagmonitor.lua <game_lagmonitor.lua> >> Loaded gadget: game_over.lua <game_over.lua> >> Loaded gadget: game_perks.lua <game_perks.lua> >> Loaded gadget: hax_gamerulesparam_clear.lua <hax_gamerulesparam_clear.lua> >> Loaded gadget: hax_mantis_5480.lua <hax_mantis_5480.lua> >> Loaded gadget: lockunits_modoption.lua <lockunits_modoption.lua> >> Loaded gadget: mex_placement.lua <mex_placement.lua> >> Loaded gadget: share_control.lua <share_control.lua> >> Loaded gadget: start_boxes.lua <start_boxes.lua> >> Loaded gadget: start_waterlevel.lua <start_waterlevel.lua> >> Loaded gadget: typemap_options.lua <typemap_options.lua> >> Loaded gadget: unit_air_plants.lua <unit_air_plants.lua> >> Loaded gadget: unit_aircraft_crash.lua <unit_aircraft_crash.lua> >> Loaded gadget: unit_allow_builder_hold_fire.lua <unit_allow_builder_hold_fire.lua> >> Loaded gadget: unit_attributes.lua <unit_attributes.lua> >> Loaded gadget: unit_bomber_dive.lua <unit_bomber_dive.lua> >> Loaded gadget: unit_cannot_damage_unit.lua <unit_cannot_damage_unit.lua> >> Loaded gadget: unit_carrier_drones.lua <unit_carrier_drones.lua> >> Loaded gadget: unit_centeroffset.lua <unit_centeroffset.lua> >> Loaded gadget: unit_control_gunship_stafe_range.lua <unit_control_gunship_stafe_range.lua> >> Loaded gadget: unit_dont_fire_at_radar.lua <unit_dont_fire_at_radar.lua> >> Loaded gadget: unit_fall_damage.lua <unit_fall_damage.lua> >> Loaded gadget: unit_fighter_pullup.lua <unit_fighter_pullup.lua> >> Loaded gadget: unit_gamerules_events.lua <unit_gamerules_events.lua> >> Loaded gadget: unit_impulsefloat_toggle.lua <unit_impulsefloat_toggle.lua> >> Loaded gadget: unit_is_on_fire.lua <unit_is_on_fire.lua> >> Loaded gadget: unit_marketplace.lua <unit_marketplace.lua> >> Loaded gadget: unit_mex_overdrive.lua <unit_mex_overdrive.lua> >> Loaded gadget: unit_missilesilo.lua <unit_missilesilo.lua> >> Loaded gadget: unit_overkill_prevention.lua <unit_overkill_prevention.lua> >> Loaded gadget: unit_overkill_prevention_placeholder.lua <unit_overkill_prevention_placeholder.lua> >> Loaded gadget: unit_planetwars.lua <unit_planetwars.lua> >> Loaded gadget: unit_prevent_lab_hax.lua <unit_prevent_lab_hax.lua> >> Loaded gadget: unit_prevent_landship.lua <unit_prevent_landship.lua> >> Loaded gadget: unit_prevent_turret_overshoot.lua <unit_prevent_turret_overshoot.lua> >> Loaded gadget: unit_priority.lua <unit_priority.lua> >> Loaded gadget: unit_regeneration.lua <unit_regeneration.lua> >> Loaded gadget: unit_rezz_hp.lua <unit_rezz_hp.lua> >> Loaded gadget: unit_self_destruct.lua <unit_self_destruct.lua> >> Loaded gadget: unit_solar_force_closed.lua <unit_solar_force_closed.lua> >> Loaded gadget: unit_spherical_los.lua <unit_spherical_los.lua> >> Loaded gadget: unit_starlight_satellite_capture.lua <unit_starlight_satellite_capture.lua> >> Loaded gadget: unit_stealth.lua <unit_stealth.lua> >> Loaded gadget: unit_target_on_the_move.lua <unit_target_on_the_move.lua> >> Loaded gadget: unit_target_priority.lua <unit_target_priority.lua> >> Loaded gadget: unit_transport_speed.lua <unit_transport_speed.lua> >> Loaded gadget: unit_turn_without_interia.lua <unit_turn_without_interia.lua> >> Loaded gadget: unit_untargetable.lua <unit_untargetable.lua> >> Loaded gadget: unit_water_effects.lua <unit_water_effects.lua> >> Loaded gadget: unit_windmill_control.lua <unit_windmill_control.lua> >> Loaded gadget: unit_xp.lua <unit_xp.lua> >> Loaded gadget: unit_zombies.lua <unit_zombies.lua> >> Loaded gadget: wake_fx.lua <wake_fx.lua> >> Loaded gadget: weapon_area_damage.lua <weapon_area_damage.lua> >> Loaded gadget: weapon_impulse.lua <weapon_impulse.lua> >> Loaded gadget: weapon_noexplode_stopper.lua <weapon_noexplode_stopper.lua> >> Loaded gadget: weapon_shield_merge.lua <weapon_shield_merge.lua> >> Loaded gadget: weapon_single_hit.lua <weapon_single_hit.lua> >> Loaded gadget: Commander Upgrade <unit_commander_upgrade.lua> [f=-000001] Custom Unit Shaders:, 0(32) : warning C7555: 'varying' is deprecated, use 'in/out' instead 0(40) : warning C7555: 'varying' is deprecated, use 'in/out' instead 0(47) : warning C7533: global function shadow2DProj is deprecated after version 120 0(60) : warning C7533: global variable gl_TexCoord is deprecated after version 120 0(78) : warning C7533: global function textureCube is deprecated after version 120 0(111) : warning C7533: global variable gl_FragColor is deprecated after version 120 >> Loaded gadget: CustomUnitShaders <api_custom_unit_shaders.lua> >> Loaded gadget: UnitCloakShield <unit_cloak_shield.lua> >> Loaded gadget: Lups Cloak FX <lups_cloak_fx.lua> >> Loaded gadget: Chicken control <chicken_control.lua> >> Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua> >> Loaded gadget: Lups <lups_wrapper.lua> >> Loaded gadget: Awards <awards.lua> >> Loaded gadget: Chicken Spawner <unit_spawner.lua> >> Loaded gadget: Profiler <dbg_profiler.lua> [f=-000001] Unsynced LuaRules: finished loading [f=-000001] Loading LuaGaia [f=-000001] Loading LuaUI [f=-000001] LuaUI Entry Point: "luaui.lua" [f=-000001] LuaUI Access Lock: enabled [f=-000001] LuaSocket Enabled: yes [f=-000001] Using LUAUI_DIRNAME = LuaUI/ ------- TRUNCATED ------- [f=-000001] Loaded widget: Keep Target <cmd_keep_target.lua> [f=-000001] Loaded widget: Local Widgets Config <localwidgets.lua> [f=-000001] Loaded widget: MetalFeatures <gui_metal_features.lua> [f=-000001] Loaded widget: Mex Placement Handler <cmd_mex_placement.lua> [f=-000001] Loaded widget: MinimapEvents <minimap_events.lua> [f=-000001] Loaded widget: Missile Silo Range <missilesilo_range.lua> [f=-000001] Loaded widget: Mission Results Handler <mission_results.lua> [f=-000001] Loaded widget: Morph Finished notification <unit_morph_finished.lua> [f=-000001] Loaded widget: Music Player <snd_music.lua> [f=-000001] Loaded widget: Orbit Command <cmd_orbit.lua> [f=-000001] Loaded widget: Persistent Build Spacing <gui_persistent_build_spacing.lua> [f=-000001] Loaded widget: Point Tracker <gui_point_tracker.lua> [f=-000001] Loaded widget: Projectile Lights <gfx_projectile_lights.lua> [f=-000001] Loaded widget: ReclaimInfo <gui_reclaiminfo.lua> [f=-000001] Loaded widget: Show All Commands v2 <unit_showallcommands_2.lua> [f=-000001] Loaded widget: Showeco and Grid Drawer <gui_showeco_action.lua> [f=-000001] Loaded widget: SmoothCam <camera_smoothcam.lua> [f=-000001] Loaded widget: Spectate Selected Team <gui_spectate_selected_team.lua> [f=-000001] Loaded widget: State Reverse Toggle <cmd_state_reverse_toggle.lua> [f=-000001] Loaded widget: Stereo3D <gfx_stereo3d.lua> [f=-000001] Loaded widget: Transport Load Double Tap <cmd_select_load.lua> [f=-000001] Loaded widget: Voice Assistant <unit_voice.lua> [f=-000001] Loaded widget: Decloak Range <unit_decloak_range.lua> [f=-000001] Loaded widget: In-game Ignore <ignore.lua> [f=-000001] Loaded widget: Draw Mouse Build <api_draw_mouse_build.lua> [f=-000001] Input grabbing is enabled! [f=-000001] Loaded widget: Grab Input <api_grabinput.lua> [f=-000001] Loaded widget: Set Springsettings <api_set_springsettings.lua> [f=-000001] Loaded widget: Game Analytics Handler <api_game_analytics.lua> [f=-000001] Loaded widget: Galaxy Battle Handler <mission_galaxy_battle_handler.lua> [f=-000001] Loaded widget: Raw Move Issue <cmd_raw_move_issue.lua> [f=-000001] Spectator mode detected. Removed: Auto First Build Facing [f=-000001] Loaded widget: Auto First Build Facing <init_autofirstbuildfacing.lua> [f=-000001] Loaded widget: Ghost Site <unit_ghostsite.lua> [f=-000001] Loaded widget: Auto Group <unit_auto_group.lua> [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info <init_startpointelocom_info.lua> [f=-000001] Loaded widget: Startup Info and Selector <init_startup_info_selector.lua> [f=-000001] Loaded widget: NoDuplicateOrders <cmd_no_duplicate_orders.lua> [f=-000001] <Stockpiler>: disabled for spectators [f=-000001] Loaded widget: Stockpiler <unit_stockpile.lua> [f=-000001] Loaded widget: Transport AI <unit_transport_ai.lua> [f=-000001] Loaded widget: Attack Warning <unit_attack_warning.lua> [f=-000001] Spectating: Widget Removed [f=-000001] Loaded widget: Smart Bombers <unit_smart_bombers.lua> [f=-000001] Loaded widget: Start Point Remover & Comm Selector <init_start_point_remover.lua> [f=-000001] Loaded widget: Frame Gap Logger <dbg_frame_gap_logger.lua> [f=-000001] Loaded widget: Replay control buttons <gui_replay_controls.lua> [f=-000001] Loaded widget: PlanetWars Info <gui_planetwars_info.lua> [f=-000001] Loaded widget: Chili Custom Modoptions Info <gui_custommodoptions_info.lua> [f=-000001] Loaded widget: Attack AoE <gui_attack_aoe.lua> [f=-000001] Loaded widget: Icon Sets <gui_icon_sets.lua> [f=-000001] Loaded widget: Recorder (Save) <dbg_recorder_save.lua> [f=-000001] Loaded widget: SmoothScroll <camera_smooth_move.lua> [f=-000001] Loaded widget: Unit Start State <unit_start_state.lua> [f=-000001] Loaded widget: UnitNoStuckInFactory <unit_nostuck_infactory.lua> [f=-000001] Loaded widget: Commands FX <gfx_commands_fx.lua> [f=-000001] Loaded widget: MessageBoxes ZK <mission_messagebox_zk.lua> [f=-000001] Loaded widget: UnitShapes <unit_shapes.lua> [f=-000001] Loaded widget: Map Edge Extension <map_edge_extension.lua> [f=-000001] Loaded widget: AllyCursors <gui_ally_cursors.lua> [f=-000001] Loaded widget: Gadget Icons <api_gadget_icons.lua> [f=-000001] Loaded widget: Rank Icons 2 <unit_rank_icons.lua> [f=-000001] Loaded widget: Music/Ambience Loop <gfx_music_ambience_loop.lua> [f=-000001] Loaded widget: Selection Send <api_selectionsend.lua> [f=-000001] Loaded widget: State Icons <unit_state_icons.lua> [f=-000001] Loaded widget: Shield Guard <unit_shield_guard.lua> [f=-000001] <Building Starter>: disabled for spectators [f=-000001] Loaded widget: Building Starter <unit_building_starter.lua> [f=-000001] <Cloaker Guard>: disabled for spectators [f=-000001] Loaded widget: Cloaker Guard <unit_cloaker_guard.lua> [f=-000001] Loaded widget: LupsManager <gfx_lups_manager.lua> [f=-000001] Loaded widget: Units on Fire <gfx_lups_units_on_fire.lua> [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 <gui_vertlineaid.lua> [f=-000001] Loaded widget: Newton Firezone <cmd_newton_firezone.lua> [f=-000001] Loaded widget: Receive Units Indicator <gui_recv_indicator.lua> [f=-000001] Loaded widget: Auto-toggle false color vision <gui_auto_engine_falsecolor.lua> [f=-000001] Loaded widget: Chili Crude Player List <gui_chili_crudeplayerlist.lua> [f=-000001] Loaded widget: Chili Docking <api_chili_docking.lua> [f=-000001] Loaded widget: Chili Pro Console <gui_chili_proconsole_test.lua> [f=-000001] Loaded widget: HUD Presets <gui_hud_presets.lua> [f=-000001] Loaded widget: Image Preloader <dbg_img_preload.lua> [f=-000001] Loaded widget: Chili Core Selector <gui_chili_core_selector.lua> [f=-000001] Loaded widget: Select Keys <gui_selectkeys.lua> [f=-000001] Loaded widget: Default Group Recall Fix <gui_group_recall_fix.lua> [f=-000001] Loaded widget: Start Boxes <minimap_startbox_new.lua> [f=-000001] Loaded widget: Pause Screen <gui_pausescreen.lua> [f=-000001] Loaded widget: Restricted Zones <gui_restrictedzones.lua> [f=-000001] Loaded widget: Chili Share menu v1.24 <gui_chili_share.lua> [f=-000001] Loaded widget: Jumpjet GUI <gui_jumpjets.lua> [f=-000001] Loaded widget: CustomFormations2 <cmd_customformations2.lua> [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. <gfx_sun_and_atmosphere.lua> [f=-000001] Removed 'GC at >100MB': disabled. [f=-000001] Loaded widget: GC at >300MB <dbg_forcegc_spring97.lua> [f=-000001] Loaded widget: Lasso Terraform GUI <gui_lasso_terraform.lua> [f=-000001] Loaded widget: Persistent Build Height <gui_persistent_build_height.lua> [f=-000001] Loaded widget: Text To Speech Control <snd_text_to_speech.lua> [f=-000001] Loaded widget: Layout Handler <cmd_layout_handler.lua> [f=-000001] Loaded widget: Color Blindness Correction <gfx_color_blindness_correction.lua> [f=-000001] Loaded widget: Chili Integral Menu <gui_chili_integral_menu.lua> [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0 [f=-000001] [LoadFinalize] finalizing PFS [f=-000001] [Path] [PathEstimator::Hash] mapChecksum=1843529411 [f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=2776208535 [f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=2075345061 [f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=1433021312 [f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=83 [f=-000001] [Path] [PathEstimator::ReadFile] hash=3833137122 [f=-000001] Reading Estimate PathCosts [16] [f=-000001] [Path] [PathEstimator::Hash] mapChecksum=1843529411 [f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=2776208535 [f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=2075345061 [f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=1433021312 [f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=83 [f=-000001] [Path] [PathEstimator::ReadFile] hash=3833137138 [f=-000001] Reading Estimate PathCosts [32] [f=-000001] [LoadFinalize] finalized PFS (151ms, checksum 17f51b24) [f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0 [f=-000001] Input grabbing is enabled! [f=-000001] Mex Placement Initialised with 24 spots. [f=-000001] SetLobbyButtonEnabled, false [f=-000001] UpdateInterfacePreset, default [f=-000001] Opening demofile demos\20170520_215518_Fairyland v1_103.0.1-927-g4bc4586 develop.sdfz [f=-000001] Connection attempt from (spec) [f=-000001] -> Version: 103.0.1-927-g4bc4586 develop [f=-000001] [Game::ClientReadNet] added new player (spec) with number 9 to team 0 [f=-000001] Epicmenu: Switching to Total Annihilation camera mode [f=-000001] [VSync::SetInterval] interval=0 (disabled) [f=-000001] [LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless) [f=-000001] UpdateInterfacePreset, default [f=-000001] -> Connection established (given id 9) [f=-000001] Spectator (spec) finished loading and is now ingame [f=-000001] <Ghost Site> Spectator mode. Widget removed. [f=-000001] [Sound] Error: Unable to open audio file: Sounds/lavaambient.ogg [f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: Sounds/lavaambient.ogg [f=-000001] Speed set to 5.0 [server] [f=-000001] Skipping pregame chatter [f=-000001] Beginning demo playback [f=-000001] GameID: 96012159e7e01681b4d9bd3f08831ef5 [f=-000001] Connection attempt from Batman [f=-000001] -> Version: 103.0.1-927-g4bc4586 develop [f=-000001] -> Connection established (given id 4) [f=-000001] Connection attempt from filch [f=-000001] -> Version: 103.0.1-927-g4bc4586 develop [f=-000001] -> Connection established (given id 2) [f=-000001] Connection attempt from raaar [f=-000001] -> Version: 103.0.1-927-g4bc4586 develop [f=-000001] -> Connection established (given id 3) [f=-000001] Connection attempt from Aquanim [f=-000001] -> Version: 103.0.1-927-g4bc4586 develop [f=-000001] -> Connection established (given id 1) [f=-000001] Connection attempt from GoogleFrog [f=-000001] -> Version: 103.0.1-927-g4bc4586 develop [f=-000001] -> Connection established (given id 0) [f=-000001] [Game::ClientReadNet] added new player Llamadeus with number 5 to team 0 [f=-000001] > SPRINGIE:User Llamadeus|commbattle1_1|5_5|player_elo|False|||GB [f=-000001] > SPRINGIE:User Llamadeus|commbattle1_1|5_5|player_elo|False|||GB [f=-000001] Connection attempt from Llamadeus [f=-000001] -> Version: 103.0.1-927-g4bc4586 develop [f=-000001] -> Connection established (given id 5) [f=-000001] <filch> Allies: I choose: Strike Trainer! [f=-000001] Skipping to frame 30 [f=-000001] <raaar> Allies: I choose: Striker! [f=-000001] <raaar> Allies: I choose: Gunner! [f=0000030] Skip finished [f=0000033] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=RecvLuaMsg trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_priority.lua"]:137: table index is nil [f=0000033] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=RecvLuaMsg trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_priority.lua"]:142: table index is nil [f=0000077] !transmitlobby @voice@buildUnit@add;cornecro;Convict [f=0000077] !transmitlobby @voice@buildUnit@add;corclog;Dirtbag [f=0000077] !transmitlobby @voice@buildUnit@add;corak;Bandit [f=0000077] !transmitlobby @voice@buildUnit@add;corstorm;Rogue [f=0000077] !transmitlobby @voice@buildUnit@add;corthud;Thug [f=0000077] !transmitlobby @voice@buildUnit@add;cormak;Outlaw [f=0000077] !transmitlobby @voice@buildUnit@add;shieldfelon;Felon [f=0000077] !transmitlobby @voice@buildUnit@add;shieldarty;Racketeer [f=0000077] !transmitlobby @voice@buildUnit@add;corcrash;Vandal [f=0000077] !transmitlobby @voice@buildUnit@add;corroach;Roach [f=0000077] !transmitlobby @voice@buildUnit@add;core_spectre;Aspis [f=0000077] !transmitlobby @voice@buildUnit@reload [f=0002913] [Llamadeus] Allies: o/ [f=0007807] [Sound] Error: Unable to open audio file: Sounds/lavaambient.ogg [f=0007807] [Sound] Error: CSound::GetSoundId: could not find sound: Sounds/lavaambient.ogg [f=0009555] Speed set to 1.0 [server] [f=0011342] [Sound] Error: Unable to open audio file: Sounds/lavaambient.ogg [f=0011342] [Sound] Error: CSound::GetSoundId: could not find sound: Sounds/lavaambient.ogg [f=0013478] [Sound] Error: Unable to open audio file: Sounds/lavaambient.ogg [f=0013478] [Sound] Error: CSound::GetSoundId: could not find sound: Sounds/lavaambient.ogg [f=0015613] [Sound] Error: Unable to open audio file: Sounds/lavaambient.ogg [f=0015613] [Sound] Error: CSound::GetSoundId: could not find sound: Sounds/lavaambient.ogg [f=0016483] [liblobby] Warning: Duplicate user(snoke) added to channel (zk) [f=0016705] [liblobby] Warning: Duplicate user(venom69) added to channel (zk) [f=0017504] Speed set to 5.0 [server] [f=0018722] [Sound] Error: Unable to open audio file: Sounds/lavaambient.ogg [f=0018722] [Sound] Error: CSound::GetSoundId: could not find sound: Sounds/lavaambient.ogg [f=0025134] [Chobby] Warning: Missing minimap image for [f=0025207] [Chobby] Warning: Missing minimap image for [f=0026155] [Game::ClientReadNet] added new player Yukiechan with number 6 to team 0 [f=0026155] > SPRINGIE:User Yukiechan|armpw|3_1||False||Empire|FR [f=0026231] game_message: Morph complete: Gunner lvl 11 [f=0026314] > SPRINGIE:User Yukiechan|armpw|3_1||False||Empire|FR [f=0026328] Connection attempt from Yukiechan [f=0026328] -> Version: 103.0.1-927-g4bc4586 develop [f=0026328] -> Connection established (given id 6) [f=0027950] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=RecvLuaMsg trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_priority.lua"]:137: table index is nil [f=0027950] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=RecvLuaMsg trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_priority.lua"]:142: table index is nil [f=0029424] [Sound] Error: Unable to open audio file: Sounds/lavaambient.ogg [f=0029424] [Sound] Error: CSound::GetSoundId: could not find sound: Sounds/lavaambient.ogg [f=0031944] <raaar> morphing an aspis costs twice! [f=0032446] game_message: Morph complete: Aspis [f=0033595] > <GoogleFrog>costs twice? [f=0036098] Speed set to 1.0 [server] [f=0036119] Playback paused [f=0036120] (spec) paused the demo [f=0036120] Playback continued [f=0036120] (spec) unpaused the demo [f=0036154] Speed set to 5.0 [server] [f=0036534] [Game::ClientReadNet] added new player IRON_BRIGADE with number 7 to team 0 [f=0036535] > SPRINGIE:User IRON_BRIGADE|fakeunit|4_0||False|||US [f=0038830] [Sound] Error: Unable to open audio file: Sounds/lavaambient.ogg [f=0038830] [Sound] Error: CSound::GetSoundId: could not find sound: Sounds/lavaambient.ogg [f=0046793] Playback paused [f=0046795] (spec) paused the demo [f=0046795] Playback continued [f=0046795] (spec) unpaused the demo [f=0048723] [Sound] Error: Unable to open audio file: Sounds/lavaambient.ogg [f=0048723] [Sound] Error: CSound::GetSoundId: could not find sound: Sounds/lavaambient.ogg [f=0049885] [Game::ClientReadNet] added new player niktu with number 8 to team 0 [f=0049885] > SPRINGIE:User niktu|armkam|6_2||False|||PL [f=0050022] > SPRINGIE:User niktu|armkam|6_2||False|||PL [f=0050063] Connection attempt from niktu [f=0050063] -> Version: 103.0.1-927-g4bc4586 develop [f=0050063] -> Connection established (given id 8) [f=0050604] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=RecvLuaMsg trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_priority.lua"]:137: table index is nil [f=0050604] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=RecvLuaMsg trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_priority.lua"]:142: table index is nil [f=0055304] Spectator GoogleFrog left the game: normal quit [f=0059030] !transmitlobby @voice@buildUnit@add;amphcon;Conch [f=0059030] !transmitlobby @voice@buildUnit@add;amphraider3;Duck [f=0059030] !transmitlobby @voice@buildUnit@add;amphraider2;Archer [f=0059030] !transmitlobby @voice@buildUnit@add;amphfloater;Buoy [f=0059030] !transmitlobby @voice@buildUnit@add;amphriot;Scallop [f=0059030] !transmitlobby @voice@buildUnit@add;amphassault;Grizzly [f=0059030] !transmitlobby @voice@buildUnit@add;amphaa;Angler [f=0059030] !transmitlobby @voice@buildUnit@add;amphtele;Djinn [f=0059030] !transmitlobby @voice@buildUnit@reload [f=0059342] [Sound] Error: Unable to open audio file: Sounds/lavaambient.ogg [f=0059342] [Sound] Error: CSound::GetSoundId: could not find sound: Sounds/lavaambient.ogg [f=0063735] game_message: Morph complete: Strike Trainer lvl 2 [f=0069338] [Sound] Error: Unable to open audio file: Sounds/lavaambient.ogg [f=0069338] [Sound] Error: CSound::GetSoundId: could not find sound: Sounds/lavaambient.ogg [f=0076043] !transmitlobby @voice@buildUnit@remove;amphcon [f=0076043] !transmitlobby @voice@buildUnit@remove;amphraider3 [f=0076043] !transmitlobby @voice@buildUnit@remove;amphraider2 [f=0076043] !transmitlobby @voice@buildUnit@remove;amphfloater [f=0076043] !transmitlobby @voice@buildUnit@remove;amphriot [f=0076043] !transmitlobby @voice@buildUnit@remove;amphassault [f=0076043] !transmitlobby @voice@buildUnit@remove;amphaa [f=0076043] !transmitlobby @voice@buildUnit@remove;amphtele [f=0076043] !transmitlobby @voice@buildUnit@reload [f=0076854] <raaar> the chicken brothers got me [f=0077040] game_message: raaar has been destroyed! [f=0077040] game_message: filch wins! [f=0077040] <autoquit> Automatically exiting in 10 seconds. Move mouse to cancel. [f=0077051] <autoquit> Autoquit canceled. [f=0077330] Spectator Yukiechan left the game: normal quit [f=0077336] Server shutdown [f=0077341] Error: [ClientReadNet] keyframe difference: -2 (client: 77341, server: 77344) [f=0077356] Error: [ClientReadNet] keyframe difference: -3 (client: 77356, server: 77360) [f=0077371] Error: [ClientReadNet] keyframe difference: -4 (client: 77371, server: 77376) [f=0077386] Error: [ClientReadNet] keyframe difference: -5 (client: 77386, server: 77392) [f=0077401] Error: [ClientReadNet] keyframe difference: -6 (client: 77401, server: 77408) [f=0077416] Error: [ClientReadNet] keyframe difference: -7 (client: 77416, server: 77424) [f=0077431] Error: [ClientReadNet] keyframe difference: -8 (client: 77431, server: 77440) [f=0077446] Error: [ClientReadNet] keyframe difference: -9 (client: 77446, server: 77456) [f=0077461] Error: [ClientReadNet] keyframe difference: -10 (client: 77461, server: 77472) [f=0077476] Error: [ClientReadNet] keyframe difference: -11 (client: 77476, server: 77488) [f=0077491] Error: [ClientReadNet] keyframe difference: -12 (client: 77491, server: 77504) [f=0077506] Error: [ClientReadNet] keyframe difference: -13 (client: 77506, server: 77520) [f=0077521] Error: [ClientReadNet] keyframe difference: -14 (client: 77521, server: 77536) [f=0077536] Error: [ClientReadNet] keyframe difference: -15 (client: 77536, server: 77552) [f=0077551] Error: [ClientReadNet] keyframe difference: -16 (client: 77551, server: 77568) [f=0077566] Error: [ClientReadNet] keyframe difference: -17 (client: 77566, server: 77584) [f=0077581] Error: [ClientReadNet] keyframe difference: -18 (client: 77581, server: 77600) [f=0077596] Error: [ClientReadNet] keyframe difference: -19 (client: 77596, server: 77616) [f=0077611] Error: [ClientReadNet] keyframe difference: -20 (client: 77611, server: 77632) [f=0077626] Error: [ClientReadNet] keyframe difference: -21 (client: 77626, server: 77648) [f=0077641] Error: [ClientReadNet] keyframe difference: -22 (client: 77641, server: 77664) [f=0077656] Error: [ClientReadNet] keyframe difference: -23 (client: 77656, server: 77680) [f=0077671] Error: [ClientReadNet] keyframe difference: -24 (client: 77671, server: 77696) [f=0077686] Error: [ClientReadNet] keyframe difference: -25 (client: 77686, server: 77712) [f=0077701] Error: [ClientReadNet] keyframe difference: -26 (client: 77701, server: 77728) [f=0077716] Error: [ClientReadNet] keyframe difference: -27 (client: 77716, server: 77744) [f=0077731] Error: [ClientReadNet] keyframe difference: -28 (client: 77731, server: 77760) [f=0077746] Error: [ClientReadNet] keyframe difference: -29 (client: 77746, server: 77776) [f=0077746] [Sound] Error: Unable to open audio file: Sounds/lavaambient.ogg [f=0077746] [Sound] Error: CSound::GetSoundId: could not find sound: Sounds/lavaambient.ogg [f=0077746] [ReloadOrRestart] Spring "C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\spring.exe" should be reloading [f=0077746] [SpringApp::Reload][1] [f=0077746] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4 [f=0077746] [async=0] threads=3 tasks=1882347 {sum,avg}{exec,wait}time={{0.000, 0.000}, {26815622199895852035569990682571603810616582328146633818582526726847681322697962180761675621060698100829258101306265077376248104794112155417265722095566848.000, -0.000}}ms [f=0077746] thread=0 tasks=20336 (-0.000%) {sum,min,max,avg}{exec,wait}time={{-26815622247484410514624576762121278800573709931517517977911988477908804189173638606939449237344398286844583874910112452817046566527084346023069033168896000.000, 0.000, 0.000, -0.000}, {-0.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000}}ms [f=0077746] thread=1 tasks=739521 (0.000%) {sum,min,max,avg}{exec,wait}time={{26815622279622008252816256963806891868311162915966029294595456227234980575914471272999307856449816232202711850484150913174696027285522186315327074541240320.000, 0.000, -0.000, -0.000}, {26815622199877340232433294019959899202104796908597507400229359392657272389082324819738744233516153820444384908445974737088359667159487773862877852682158080.000, 0.000, 2.000, 0.000}}ms [f=0077746] thread=2 tasks=1122490 (-2.000%) {sum,min,max,avg}{exec,wait}time={{26815622283591560470363413879212346411568169282159115762649325430855657774136221682327632031384365470319453882308275172128615702945083121789749220991827968.000, 0.000, 0.000, 2.000}, {0.000, 0.000, 0.000, -2.000}}ms [f=0077746] [async=1] threads=3 tasks=181 {sum,avg}{exec,wait}time={{0.000, -26815622326419280927416624233089641080344452775508799513549935762181531289313109598250274198257907670238835921940869153131851507025643761839489498568720384.000}, {2.000, 0.000}}ms [f=0077746] thread=1 tasks=92 (-2.000%) {sum,min,max,avg}{exec,wait}time={{-26815622281873868775066730081564499139748172621833757675502311685412312782700814302058648560738602025575612277441945916229502040264453911371168662532653056.000, 0.000, -26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 26815622297058715647293938326072204012042718338887649651162745163836887287497195348700245608888798861523534550060060981686855626892166941385499700103217152.000}, {-0.000, 0.000, 0.000, -2.000}}ms [f=0077746] thread=2 tasks=89 (2.000%) {sum,min,max,avg}{exec,wait}time={{26815622281550486806537578443383640666643129868172578869719464761251714650311338356572502986942608325999270052470820579666134740047636675410937213284777984.000, 0.000, 0.000, -0.000}, {0.000, 0.000, 2.000, -0.000}}ms [f=0077746] [ThreadPool::SetThreadCount][2] workers=0 [f=0077746] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4 [f=0077746] [ThreadPool::SetThreadCount][2] workers=2 [f=0077746] [Threading] Main thread CPU affinity mask set: 12 [f=0077746] [SpringApp::Reload][2] [f=0077746] [Game::KillLua][0] dtor=0 loadscreen=00000000 [f=0077746] [Game::KillLua][1] dtor=0 luaGaia=217f5df0 [f=0077746] [Game::KillLua][2] dtor=0 luaRules=0d7debb0 [f=0077746] Start gadgetHandler:Shutdown [f=0077746] Shutdown - StartSetup [f=0077746] Shutdown - UnitMorph [f=0077746] Shutdown - LupsNanoSpray [f=0077746] Shutdown - Modular Comm Info [f=0077746] Shutdown - Puppy Handler [f=0077746] Shutdown - Terrain Texture Handler [f=0077746] Shutdown - UnitCloakShield [f=0077746] End gadgetHandler:Shutdown [f=0077746] Start gadgetHandler:Shutdown [f=0077746] Shutdown - UnitMorph [f=0077746] Shutdown - Modular Comm Info [f=0077746] Shutdown - Shockwaves [f=0077746] Shutdown - UnitCloakShield [f=0077746] Shutdown - Lups Cloak FX [f=0077746] Shutdown - Lups [f=0077746] End gadgetHandler:Shutdown [f=0077746] [Game::KillLua][3] dtor=0 luaUI=0db925d0 [f=0077746] Start widgetHandler:Shutdown [f=0077746] Shutdown - SaveOrderList Complete [f=0077746] Writing last game win data [f=0077746] Shutdown - SaveConfigData Complete [f=0077746] Shutdown Widget - Chili Highlight [f=0077746] Shutdown Widget - Deferred rendering [f=0077746] Shutdown Widget - EPIC Menu [f=0077746] Shutdown Widget - Custom Markers [f=0077746] Shutdown Widget - Chili Minimap [f=0077746] Shutdown Widget - Chili Widget Selector [f=0077746] Shutdown Widget - Local Team Colors [f=0077746] Shutdown Widget - Save Game Menu [f=0077746] Shutdown Widget - HealthBars [f=0077746] Shutdown Widget - Noises [f=0077746] Shutdown Widget - Unit Icons [f=0077746] Shutdown Widget - BuildETA [f=0077746] Shutdown Widget - Win Counter [f=0077746] Shutdown Widget - Depth of Field Shader [f=0077746] Shutdown Widget - Modular Comm Info [f=0077746] Shutdown Widget - CameraShake [f=0077746] Shutdown Widget - Chili Economy Panel Default [f=0077746] Shutdown Widget - Chili EndGame Window [f=0077746] Shutdown Widget - Chili Nuke Warning [f=0077746] Shutdown Widget - Chili Selections & CursorTip [f=0077746] Shutdown Widget - Chili Spectator Panels [f=0077746] Shutdown Widget - Context Menu [f=0077746] Shutdown Widget - Darkening [f=0077746] Shutdown Widget - Highlight Geos [f=0077746] Shutdown Widget - Local Widgets Config [f=0077746] Shutdown Widget - Mex Placement Handler [f=0077746] Shutdown Widget - MinimapEvents [f=0077746] Shutdown Widget - Missile Silo Range [f=0077746] Shutdown Widget - Morph Finished notification [f=0077746] Shutdown Widget - Music Player [f=0077746] Shutdown Widget - Point Tracker [f=0077746] Shutdown Widget - Showeco and Grid Drawer [f=0077746] Shutdown Widget - Stereo3D [f=0077746] Shutdown Widget - Grab Input [f=0077746] Input grabbing is disabled! [f=0077746] Shutdown Widget - Attack AoE [f=0077746] Shutdown Widget - MessageBoxes ZK [f=0077746] Shutdown Widget - UnitShapes [f=0077746] Shutdown Widget - Map Edge Extension [f=0077746] Shutdown Widget - Selection Send [f=0077746] Shutdown Widget - LupsManager [f=0077746] Shutdown Widget - Units on Fire [f=0077746] Shutdown Widget - Newton Firezone [f=0077746] Shutdown Widget - Chili Crude Player List [f=0077746] Shutdown Widget - Chili Pro Console [f=0077746] Shutdown Widget - Chili Framework [f=0077746] Shutdown Widget - Lups [f=0077746] Shutdown Widget - Chili Core Selector [f=0077746] Shutdown Widget - Pause Screen [f=0077746] Shutdown Widget - Lasso Terraform GUI [f=0077746] Shutdown Widget - Persistent Build Height [f=0077746] Shutdown Widget - Text To Speech Control [f=0077746] Shutdown Widget - Layout Handler [f=0077746] Shutdown Widget - Color Blindness Correction [f=0077746] End widgetHandler:Shutdown [f=0077746] [Game::KillLua][4] dtor=0 [f=0077746] [SpringApp::Reload][3] [f=0077746] [WatchDog::DeregisterThread] deregistering controls for thread [audio] [f=0077746] [Sound] [Sound::UpdateThread][3] efx=1f4646d8 [f=0077746] [Sound] [Sound::UpdateThread][4] [f=0077746] [SpringApp::Reload][4] [f=0077746] [Game::~CGame][1] [f=0077746] [Game::KillLua][0] dtor=1 loadscreen=00000000 [f=0077746] [Game::KillLua][1] dtor=1 luaGaia=00000000 [f=0077746] [Game::KillLua][2] dtor=1 luaRules=00000000 [f=0077746] [Game::KillLua][3] dtor=1 luaUI=00000000 [f=0077746] [Game::KillLua][4] dtor=1 [f=0077746] [Game::KillMisc][1] [f=0077746] [Game::KillMisc][2] [f=0077746] [Game::KillMisc][3] [f=0077746] [Game::KillRendering][1] [f=0077746] [Game::KillInterface][1] [f=0077746] [Game::KillInterface][2] [f=0077746] [Game::KillSimulation][1] [f=0077746] [Game::KillSimulation][2] unitHandler=495ba9f0 [f=0077746] [CCollisionHandler] dis-/continuous tests: 0/32154854 [f=0077746] [Game::KillSimulation][3] [f=0077746] [~CPathCache(20x20)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0077746] [~CPathCache(20x20)] cacheHits=4145 hitPercentage=74% numHashColls=0 maxCacheSize=26 [f=0077746] [~CPathCache(40x40)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0077746] [~CPathCache(40x40)] cacheHits=10900 hitPercentage=0% numHashColls=0 maxCacheSize=201 [f=0077746] Statistics for RectangleOptimizer: 45% [f=0077746] Statistics for RectangleOptimizer: 45% [f=0077746] LosHandler stats: total instances=1335333; shared=9%; from cache=38% [f=0077746] [Game::KillSimulation][4] [f=0077746] [Game::~CGame][2] [f=0077746] [Game::~CGame][3] [f=0077746] [LocalConnection::Statistics] Received: 915975 bytes Sent: 821606 bytes [f=0077746] [SpringApp::Reload][5] [f=0077746] [SpringApp::Reload][6] [f=0077746] [DataDirs] Isolation Mode! [f=0077746] Using read-write data directory: C:\Users\Nickelsen\Documents\My Games\Zero-K\ [f=0077746] Using read-only data directory: C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\ [f=0077746] Scanning: C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\base [f=0077746] Scanning: C:\Users\Nickelsen\Documents\My Games\Zero-K\maps [f=0077746] Scanning: C:\Users\Nickelsen\Documents\My Games\Zero-K\games [f=0077746] Scanning: C:\Users\Nickelsen\Documents\My Games\Zero-K\packages [f=0077746] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 96ms [f=0077746] [SpringApp::Reload][7] [f=0077746] [SpringApp::Reload][8] [f=0077746] [Sound] [Sound::InitThread] OpenAL info: [f=0077746] [Sound] Available Devices: [f=0077746] [Sound] Digital Audio (S/PDIF) (High Definition Audio Device) [f=0077746] [Sound] Digital Audio (S/PDIF) (High Definition Audio Device) [f=0077746] [Sound] Digital Audio (S/PDIF) (High Definition Audio Device) [f=0077746] [Sound] Device: OpenAL Soft [f=0077746] [Sound] Vendor: OpenAL Community [f=0077746] [Sound] Version: 1.1 ALSOFT 1.16.0 [f=0077746] [Sound] Renderer: OpenAL Soft [f=0077746] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length [f=0077746] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device [f=0077746] [Sound] Max Sounds: 32 [f=0077746] [Sound] Error: EFX: AL_INVALID_VALUE (40963) [f=0077746] [Sound] Error: Initializing EFX failed! [f=0077746] [Sound] [Sound::UpdateThread][1] maxSounds=32 [f=0077746] [WatchDog::RegisterThread] registering controls for thread [audio] [f=0077746] [Sound] [Sound::UpdateThread][2] [f=0077746] [SpringApp::Reload][10] [f=-000001] [SpringApp::Reload][11] [f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.5.4" [f=-000001] [SpringApp::Reload][12] #script=0 [f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=0c3a6580 [f=-000001] SetLobbyButtonEnabled, true [f=-000001] SetLobbyFullscreenMode, nil [f=-000001] screenX, screenY, 1920, 1080 [f=-000001] Starting Track, sounds/lobbyMusic/Tomorrow Landscape.ogg, 0.5 [f=-000001] [SpringApp::Reload][13] [f=-000001] [liblobby] Warning: Duplicate user(yuuji333) added to channel (zk) [f=-000001] [chobby] Showing battle with ID, 273 [f=-000001] [Chobby] Warning: Missing minimap image for [f=-000001] [Chobby] Error: Tried to add duplicate list window item, Grts_DesertValley_012 [f=-000001] [Chobby] Warning: Missing minimap image for [f=-000001] Connecting to battle, Zero-K v1.5.5.0, Fairyland v1.0, 103.0.1-927-g4bc4586 [f=-000001] SetLobbyFullscreenMode, 1 [f=-000001] screenX, screenY, 1920, 1080 [f=-000001] SetSettings Int, XResolutionWindowed, 1920 [f=-000001] SetSettings Int, YResolutionWindowed, 1080 [f=-000001] SetSettings Int, WindowPosX, 0 [f=-000001] SetSettings Int, WindowPosY, 0 [f=-000001] SetSettings Value, WindowBorderless, 1 [f=-000001] SetSettings Int, FontSize, 18 [f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway. [f=-000001] SetSettings Value, BumpWaterBlurReflection, 1 [f=-000001] SetSettings Value, LODScaleShadow, 1 [f=-000001] SetSettings Int, UnitLodDist, 9999 [f=-000001] SetSettings Value, LODScale, 1 [f=-000001] SetSettings Int, BumpWaterDepthBits, 16 [f=-000001] SetSettings Value, HardwareCursor, 1 [f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDetail, 100 [f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, TreeRadius, 1000 [f=-000001] SetSettings Value, CamTimeExponent, 4 [f=-000001] SetSettings Int, InitialNetworkTimeout, 0 [f=-000001] SetSettings Int, MaxParticles, 20000 [f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway. [f=-000001] SetSettings Value, AllowDeferredMapRendering, 1 [f=-000001] SetSettings Int, GrassDetail, 7 [f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway. [f=-000001] SetSettings Value, LODScaleRefraction, 1 [f=-000001] SetSettings Int, MaximumTransmissionUnit, 0 [f=-000001] SetSettings Value, LODScaleReflection, 1 [f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway. [f=-000001] SetSettings Value, UsePBO, 0 [f=-000001] SetSettings Int, UnitIconDist, 151 [f=-000001] SetSettings Int, CamMode, 1 [f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway. [f=-000001] SetSettings Value, ScrollWheelSpeed, -25 [f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.005 [f=-000001] SetSettings Value, MouseDragScrollThreshold, 0 [f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1 [f=-000001] SetSettings Int, ReconnectTimeout, 0 [f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDecals, 3 [f=-000001] SetSettings Int, ROAM, 1 [f=-000001] SetSettings Int, HangTimeout, 0 [f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway. [f=-000001] SetSettings Value, ShowClock, 0 [f=-000001] SetSettings Int, Shadows, 1 [f=-000001] SetSettings Value, BumpWaterShoreWaves, 0 [f=-000001] SetSettings Value, LuaShaders, 1 [f=-000001] SetSettings Int, MaxSounds, 32 [f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 128 [f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway. [f=-000001] SetSettings Value, FPSFOV, 90 [f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway. [f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998 [f=-000001] SetSettings Int, GroundScarAlphaFade, 1 [f=-000001] SetSettings Int, FSAALevel, 2 [f=-000001] SetSettings Value, CamTimeFactor, 1 [f=-000001] SetSettings Value, AllowDeferredModelRendering, 1 [f=-000001] Game starts! [f=-000001] [ReloadOrRestart] Spring "C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\spring.exe" should be reloading [f=-000001] [SpringApp::Reload][1] [f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4 [f=-000001] [async=0] threads=3 tasks=791 {sum,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -0.000}, {0.000, 0.000}}ms [f=-000001] thread=2 tasks=791 (0.000%) {sum,min,max,avg}{exec,wait}time={{-26815622287955677868565553440043088052812300965766937270455843900305102548740675650853631126559111325992968830851601647073920135213206060507357779326926848.000, 0.000, 0.000, -0.000}, {0.000, 0.000, 0.000, 0.000}}ms [f=-000001] [async=1] threads=3 tasks=2 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=-000001] thread=1 tasks=1 (0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms [f=-000001] thread=2 tasks=1 (0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms [f=-000001] [ThreadPool::SetThreadCount][2] workers=0 [f=-000001] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4 [f=-000001] [ThreadPool::SetThreadCount][2] workers=2 [f=-000001] [Threading] Main thread CPU affinity mask set: 12 [f=-000001] [SpringApp::Reload][2] [f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000 [f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000 [f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000 [f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000 [f=-000001] [Game::KillLua][4] dtor=0 [f=-000001] [SpringApp::Reload][3] [f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio] [f=-000001] [Sound] [Sound::UpdateThread][3] efx=474938a8 [f=-000001] [Sound] [Sound::UpdateThread][4] [f=-000001] [SpringApp::Reload][4] [f=-000001] [SpringApp::Reload][5] [f=-000001] [SpringApp::Reload][6] [f=-000001] [DataDirs] Isolation Mode! [f=-000001] Using read-write data directory: C:\Users\Nickelsen\Documents\My Games\Zero-K\ [f=-000001] Using read-only data directory: C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\ [f=-000001] Scanning: C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\base [f=-000001] Scanning: C:\Users\Nickelsen\Documents\My Games\Zero-K\maps [f=-000001] Scanning: C:\Users\Nickelsen\Documents\My Games\Zero-K\games [f=-000001] Scanning: C:\Users\Nickelsen\Documents\My Games\Zero-K\packages [f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 99ms [f=-000001] [SpringApp::Reload][7] [f=-000001] [SpringApp::Reload][8] [f=-000001] [Sound] [Sound::InitThread] OpenAL info: [f=-000001] [Sound] Available Devices: [f=-000001] [Sound] Digital Audio (S/PDIF) (High Definition Audio Device) [f=-000001] [Sound] Digital Audio (S/PDIF) (High Definition Audio Device) [f=-000001] [Sound] Digital Audio (S/PDIF) (High Definition Audio Device) [f=-000001] [Sound] Device: OpenAL Soft [f=-000001] [Sound] Vendor: OpenAL Community [f=-000001] [Sound] Version: 1.1 ALSOFT 1.16.0 [f=-000001] [Sound] Renderer: OpenAL Soft [f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length [f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device [f=-000001] [Sound] Max Sounds: 32 [f=-000001] [Sound] Error: EFX: AL_INVALID_VALUE (40963) [f=-000001] [Sound] Error: Initializing EFX failed! [f=-000001] [Sound] [Sound::UpdateThread][1] maxSounds=32 [f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio] [f=-000001] [Sound] [Sound::UpdateThread][2] [f=-000001] [SpringApp::Reload][10] [f=-000001] [SpringApp::Reload][11] [f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.5.4" [f=-000001] [SpringApp::Reload][12] #script=125 [f=-000001] [CPreGame] connecting to: 37.59.49.101:8452 [f=-000001] Connecting to 37.59.49.101:8452 using name filch [f=-000001] [SpringApp::Reload][13] [f=-000001] [VSync::SetInterval] interval=0 (disabled) [f=-000001] [LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless) [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Fairyland v1.0 [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.5.5.0 (archive: 197af64c603adf3b9a7ae944fccde7fa.sdp) [f=-000001] Warning: Incompatible map-checksum: Checksum of Fairyland v1.0 (checksum 0x58eb52d2) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it. [f=-000001] Warning: Incompatible game-checksum: Checksum of 197af64c603adf3b9a7ae944fccde7fa.sdp (checksum 0x3b506804) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it. [f=-000001] Recording demo to: C:\Users\Nickelsen\Documents\My Games\Zero-K\demos\20170520_230109_Fairyland v1_103.0.1-927-g4bc4586 develop.sdfz [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 124ms [f=-000001] [PreGame::UpdateClientNet] received user number 0 (team 0, allyteam 0), creating load-screen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff <wm.lua> [f=-000001] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua> [f=-000001] [LuaIntro] Loading widget: Main <main.lua> [f=-000001] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua> [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0 [f=-000001] Parsing Map Information [f=-000001] Loading SMF [f=-000001] Loading Map (40 MB) [f=-000001] Loading Radar Icons [f=-000001] Loading GameData Definitions [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] [weapondefs.lua] Error: removed striderbantha_emp_missile weaponDef, missing model [f=-000001] Loading ArmorDefs_posts [f=-000001] [defs.lua] loading all *Defs tables: 357ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 449ms [f=-000001] Loading Sound Definitions [f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring) [f=-000001] [Sound] parsed 319 sounds from gamedata/sounds.lua [f=-000001] [Sound] Error: Unable to open audio file: IncomingChat [f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 15ms [f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0 [f=-000001] Creating Smooth Height Mesh [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 26ms [f=-000001] Creating QuadField & CEGs [f=-000001] [CDamageArrayHandler] number of ArmorDefs: 6 [f=-000001] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1! [f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo; [f=-000001] Creating Unit Textures [f=-000001] Creating Sky [f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0 [f=-000001] Loading Weapon Definitions [f=-000001] Loading Unit Definitions [f=-000001] Loading Feature Definitions [f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager [f=-000001] Initializing Map Features [f=-000001] Creating ShadowHandler [f=-000001] Creating InfoTextureHandler [f=-000001] InfoTexture: shaders [f=-000001] Creating GroundDrawer [f=-000001] Loading Map Tiles [f=-000001] Loading Square Textures [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] Creating TreeDrawer [f=-000001] Loaded DecalsDrawer: Legacy [f=-000001] Creating ProjectileDrawer & UnitDrawer [f=-000001] Creating Projectile Textures [f=-000001] Warning: [CCEG::Load] table for CEG "custom:gravityless_flamer" invalid (parse errors?) [f=-000001] Warning: [CCEG::Load] table for CEG "ARMTICK_EXPLOSION" invalid (parse errors?) [f=-000001] Warning: [CCEG::Load] yellowdisarmtrail: Unknown tag CExploSpikeProjectile::ttl [f=-000001] Creating Water [f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 229ms [f=-000001] [Sound] Error: Unable to open audio file: MultiSelect [f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: MultiSelect [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 1ms [f=-000001] [Sound] Error: Unable to open audio file: FailedCommand [f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand [f=-000001] Loading LuaRules [f=-000001] Synced LuaRules: starting loading [f=-000001] Total: 324 quads [f=-000001] Total: 324 quads [f=-000001] Total: 324 quads [f=-000001] Total: 324 quads [f=-000001] Total: 324 quads [f=-000001] Total: 324 quads [f=-000001] Total: 324 quads [f=-000001] Total: 324 quads [f=-000001] Total: 324 quads [f=-000001] Total: 324 quads LuaRules: Loaded gadget: GameRulesParam clearer <hax_gamerulesparam_clear.lua> LuaRules: Loaded gadget: Mantis 5480 <hax_mantis_5480.lua> LuaRules: Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua> LuaRules: Loaded gadget: Save/Load <api_saveload.lua> [f=-000001] Startboxes public_seed, 492 [f=-000001] read public_random_seed, 492, 492 LuaRules: Loaded gadget: Startbox handler <start_boxes.lua> LuaRules: Loaded gadget: No Friendly Fire <unit_nofriendlyfire.lua> LuaRules: Loaded gadget: Mex Placement <mex_placement.lua> LuaRules: Loaded gadget: Nano Frame Death Handeling <unit_nanoframe_death.lua> LuaRules: Loaded gadget: Nano Frame Rate Limit <unit_nanoframe_rate_limit.lua> LuaRules: Loaded gadget: No Self-D <unit_noselfd.lua> LuaRules: Loaded gadget: ShareControl <share_control.lua> LuaRules: Loaded gadget: UnitPriority <unit_priority.lua> LuaRules: Loaded gadget: Mex Control with energy link <unit_mex_overdrive.lua> LuaRules: Loaded gadget: Script notification <unit_script_notification.lua> LuaRules: Loaded gadget: Antinuke Handler <unit_antinuke_handler.lua> LuaRules: Loaded gadget: Attributes <unit_attributes.lua> LuaRules: Loaded gadget: Boolean Disable <unit_boolean_disable.lua> LuaRules: Loaded gadget: Impulse Float Toggle <unit_impulsefloat_toggle.lua> LuaRules: Loaded gadget: LockOptions <lockunits_modoption.lua> LuaRules: Loaded gadget: Perks <game_perks.lua> LuaRules: Loaded gadget: Shield Charge <unit_shield_charge.lua> LuaRules: Loaded gadget: StartSetup <start_unit_setup.lua> LuaRules: Loaded gadget: Stockpile <unit_stockpile.lua> LuaRules: Loaded gadget: UnitMorph <unit_morph.lua> LuaRules: Loaded gadget: AirPlantParents <unit_air_plants.lua> LuaRules: Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua> LuaRules: Loaded gadget: Aircraft Command <unit_bomber_command.lua> LuaRules: Loaded gadget: Aircraft Crashing <unit_aircraft_crash.lua> LuaRules: Loaded gadget: Allow Builder Hold Fire <unit_allow_builder_hold_fire.lua> LuaRules: Loaded gadget: Area Guard <cmd_areaguard.lua> LuaRules: Loaded gadget: Blocking Tag Implementation <feature_blocking_tag_implementation.lua> LuaRules: Loaded gadget: Bomber Dive <unit_bomber_dive.lua> LuaRules: Loaded gadget: CAI <ai_cai.lua> LuaRules: Loaded gadget: CEG Spawner <dbg_ceg_spawner.lua> LuaRules: Loaded gadget: Capture <unit_capture.lua> LuaRules: Loaded gadget: Carrier Drones <unit_carrier_drones.lua> LuaRules: Loaded gadget: Command Raw Move <cmd_raw_move.lua> LuaRules: Loaded gadget: Constructor Auto Assist <unit_factory_guard.lua> LuaRules: Loaded gadget: Control gunship strafe range <unit_control_gunship_stafe_range.lua> LuaRules: Loaded gadget: D-Gun Aim Fix <unit_dgun_aim.lua> LuaRules: Loaded gadget: Debris physics <feature_debris_physics.lua> LuaRules: Loaded gadget: Decloak when damaged <unit_decloak_damaged.lua> LuaRules: Loaded gadget: Dev Commands <dbg_dev_commands.lua> LuaRules: Loaded gadget: Disable Buildoptions <unit_disable_buildoptions.lua> LuaRules: Loaded gadget: Dont fire at radar <unit_dont_fire_at_radar.lua> LuaRules: Loaded gadget: Experience <unit_xp.lua> LuaRules: Loaded gadget: Factory Anti Slacker <factory_anti_slacker.lua> LuaRules: Loaded gadget: Factory Stop Production <cmd_factory_stop_production.lua> LuaRules: Loaded gadget: Fall Damage <unit_fall_damage.lua> LuaRules: Loaded gadget: Feature Effects <feature_fx.lua> LuaRules: Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua> LuaRules: Loaded gadget: Galaxy Campaign Battle Handler <mission_galaxy_campaign_battle.lua> LuaRules: Loaded gadget: GameRules Events <unit_gamerules_events.lua> LuaRules: Loaded gadget: Grey Goo <unit_grey_goo.lua> LuaRules: Loaded gadget: Gunship Strafe Control <unit_gunship_strafe_control.lua> LuaRules: Loaded gadget: Hide Autorepairlevel Command <cmd_hide_autorepairlevel.lua> LuaRules: Loaded gadget: Instant Self Destruct <unit_instant_self_destruct.lua> LuaRules: Loaded gadget: Jumpjets <unit_jumpjets.lua> LuaRules: Loaded gadget: LUS <unit_script.lua> LuaRules: Loaded gadget: Lag Monitor <game_lagmonitor.lua> LuaRules: Loaded gadget: LupsNanoSpray <lups_nano_spray.lua> LuaRules: Loaded gadget: Missile Silo Controller <unit_missilesilo.lua> LuaRules: Loaded gadget: Modular Comm Info <api_modularcomms.lua> LuaRules: Loaded gadget: NoAirNuke <exp_no_air_nuke.lua> LuaRules: Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua> LuaRules: Loaded gadget: Orbital Drop <mission_orbital_drop.lua> LuaRules: Loaded gadget: Overkill Prevention <unit_overkill_prevention.lua> LuaRules: Loaded gadget: Overkill Prevention Placeholder <unit_overkill_prevention_placeholder.lua> LuaRules: Loaded gadget: Paralysis <unit_paralysis_damage.lua> LuaRules: Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua> LuaRules: Loaded gadget: Prevent Landship <unit_prevent_landship.lua> LuaRules: Loaded gadget: Prevent turret overshoot <unit_prevent_turret_overshoot.lua> LuaRules: Loaded gadget: Projectile Radar Homing <weapon_projectile_radar_homing.lua> LuaRules: Loaded gadget: Projectile Retarget <weapon_projectile_retarget.lua> LuaRules: Loaded gadget: Puppy Handler <unit_puppy_handler.lua> LuaRules: Loaded gadget: Reclaim HP changer <unit_reclaim_hp.lua> LuaRules: Loaded gadget: Refuel Pad Handler <unit_refuel_pad_handler.lua> LuaRules: Loaded gadget: Regeneration <unit_regeneration.lua> LuaRules: Loaded gadget: Remove Wait <cmd_remove_wait.lua> LuaRules: Loaded gadget: Repair Speed Changer <unit_repair_speed.lua> LuaRules: Loaded gadget: Resign Gadget <game_resign.lua> LuaRules: Loaded gadget: Retreat Command <cmd_retreat.lua> LuaRules: Loaded gadget: Rezz Hp changer + effect <unit_rezz_hp.lua> LuaRules: Loaded gadget: Self destruct blocker <unit_self_destruct.lua> LuaRules: Loaded gadget: Set Nano Piece <unit_setnanopiece.lua> LuaRules: Loaded gadget: Share mode <game_share_mode.lua> LuaRules: Loaded gadget: Shield Link <unit_shield_link.lua> LuaRules: Loaded gadget: Shockwaves <lups_shockwaves.lua> LuaRules: Loaded gadget: Show Shooter <unit_show_shooter.lua> LuaRules: Loaded gadget: Solar Force Closed <unit_solar_force_closed.lua> LuaRules: Loaded gadget: Spherical LOS <unit_spherical_los.lua> LuaRules: Loaded gadget: Tactical Unit AI Commands <unit_tactical_ai_commands.lua> LuaRules: Loaded gadget: Target Priority <unit_target_priority.lua> LuaRules: Loaded gadget: Target on the move <unit_target_on_the_move.lua> LuaRules: Loaded gadget: Teleporter <unit_teleporter.lua> LuaRules: Loaded gadget: Terraformers <unit_terraform.lua> LuaRules: Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua> LuaRules: Loaded gadget: Time slow v2 <unit_timeslow.lua> LuaRules: Loaded gadget: Transport Selected Load <cmd_select_load_helper.lua> LuaRules: Loaded gadget: Transport Speed <unit_transport_speed.lua> LuaRules: Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua> LuaRules: Loaded gadget: Turn Without Interia <unit_turn_without_interia.lua> LuaRules: Loaded gadget: Typemap Options <typemap_options.lua> LuaRules: Loaded gadget: UnitStealth <unit_stealth.lua> LuaRules: Loaded gadget: Units on fire <unit_is_on_fire.lua> LuaRules: Loaded gadget: Wade Effects <wake_fx.lua> LuaRules: Loaded gadget: Water Effects <unit_water_effects.lua> LuaRules: Loaded gadget: Weapon Impulse <weapon_impulse.lua> LuaRules: Loaded gadget: Weapon Timed Replace <weapon_timed_replace.lua> LuaRules: Loaded gadget: Windmill Control <unit_windmill_control.lua> LuaRules: Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua> LuaRules: Loaded gadget: api_widget_events.lua <api_widget_events.lua> LuaRules: Loaded gadget: astar.lua <astar.lua> LuaRules: Loaded gadget: init_auto_ready.lua <init_auto_ready.lua> LuaRules: Loaded gadget: lups_cloak_fx.lua <lups_cloak_fx.lua> LuaRules: Loaded gadget: lups_thrusters.lua <lups_thrusters.lua> LuaRules: Loaded gadget: lups_wrapper.lua <lups_wrapper.lua> LuaRules: Loaded gadget: weapon_hide_sniper.lua <weapon_hide_sniper.lua> LuaRules: Loaded gadget: Center Offset and Growth Scale <unit_centeroffset.lua> LuaRules: Loaded gadget: Commander Upgrade <unit_commander_upgrade.lua> LuaRules: Loaded gadget: CustomUnitShaders <api_custom_unit_shaders.lua> LuaRules: Loaded gadget: Game Over <game_over.lua> LuaRules: Loaded gadget: UnitCloakShield <unit_cloak_shield.lua> LuaRules: Loaded gadget: Water level modoption <start_waterlevel.lua> LuaRules: Loaded gadget: Fighter pull-up <unit_fighter_pullup.lua> LuaRules: Loaded gadget: Energy Drain <unit_energy_drain.lua> LuaRules: Loaded gadget: Chicken control <chicken_control.lua> LuaRules: Loaded gadget: Area Denial <weapon_area_damage.lua> LuaRules: Loaded gadget: Cannot Damage Unit <unit_cannot_damage_unit.lua> LuaRules: Loaded gadget: Disallow unit for command targeting <unit_untargetable.lua> LuaRules: Loaded gadget: Single-Hit Weapon <weapon_single_hit.lua> LuaRules: Loaded gadget: Starlight Satellite Capture <unit_starlight_satellite_capture.lua> LuaRules: Loaded gadget: Noexplode Stopper <weapon_noexplode_stopper.lua> LuaRules: Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua> LuaRules: Loaded gadget: Shield Merge <weapon_shield_merge.lua> LuaRules: Loaded gadget: Endgame Graphs <endgame_graphs.lua> LuaRules: Loaded gadget: Awards <awards.lua> LuaRules: Loaded gadget: Planet Wars Structures <unit_planetwars.lua> LuaRules: Loaded gadget: Profiler <dbg_profiler.lua> [f=-000001] Initializing gadget LuaRules: Loaded gadget: Zombies! <unit_zombies.lua> [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading >> Loaded gadget: Engine Taskbar Stuff <engine_taskbar_stuff.lua> >> Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua> >> Loaded gadget: Save/Load <api_saveload.lua> >> Loaded gadget: Script notification <unit_script_notification.lua> >> Loaded gadget: StartSetup <start_unit_setup.lua> >> Loaded gadget: UnitMorph <unit_morph.lua> >> Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua> >> Loaded gadget: Aircraft Command <unit_bomber_command.lua> >> Loaded gadget: AutoReadyStartpos <init_auto_ready.lua> >> Loaded gadget: CAI <ai_cai.lua> >> Loaded gadget: Capture <unit_capture.lua> >> Loaded gadget: Command Raw Move <cmd_raw_move.lua> >> Loaded gadget: Constructor Auto Assist <unit_factory_guard.lua> >> Loaded gadget: Dev Commands <dbg_dev_commands.lua> >> Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua> >> Loaded gadget: Galaxy Campaign Battle Handler <mission_galaxy_campaign_battle.lua> >> Loaded gadget: Jumpjets <unit_jumpjets.lua> >> Loaded gadget: LupsNanoSpray <lups_nano_spray.lua> >> Loaded gadget: Modular Comm Info <api_modularcomms.lua> >> Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua> >> Loaded gadget: Resign Gadget <game_resign.lua> >> Loaded gadget: Retreat Command <cmd_retreat.lua> >> Loaded gadget: Share mode <game_share_mode.lua> >> Loaded gadget: Shield Link <unit_shield_link.lua> >> Loaded gadget: Shockwaves <lups_shockwaves.lua> >> Loaded gadget: Teleporter <unit_teleporter.lua> >> Loaded gadget: Terraformers <unit_terraform.lua> >> Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua> >> Loaded gadget: Thrusters <lups_thrusters.lua> >> Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua> >> Loaded gadget: Widget Events <api_widget_events.lua> >> Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua> >> Loaded gadget: astar.lua <astar.lua> >> Loaded gadget: cmd_areaguard.lua <cmd_areaguard.lua> >> Loaded gadget: cmd_hide_autorepairlevel.lua <cmd_hide_autorepairlevel.lua> >> Loaded gadget: cmd_remove_wait.lua <cmd_remove_wait.lua> >> Loaded gadget: cmd_select_load_helper.lua <cmd_select_load_helper.lua> >> Loaded gadget: dbg_ceg_spawner.lua <dbg_ceg_spawner.lua> >> Loaded gadget: endgame_graphs.lua <endgame_graphs.lua> >> Loaded gadget: factory_anti_slacker.lua <factory_anti_slacker.lua> >> Loaded gadget: feature_debris_physics.lua <feature_debris_physics.lua> >> Loaded gadget: feature_fx.lua <feature_fx.lua> >> Loaded gadget: game_lagmonitor.lua <game_lagmonitor.lua> >> Loaded gadget: game_over.lua <game_over.lua> >> Loaded gadget: game_perks.lua <game_perks.lua> >> Loaded gadget: hax_gamerulesparam_clear.lua <hax_gamerulesparam_clear.lua> >> Loaded gadget: hax_mantis_5480.lua <hax_mantis_5480.lua> >> Loaded gadget: lockunits_modoption.lua <lockunits_modoption.lua> >> Loaded gadget: mex_placement.lua <mex_placement.lua> >> Loaded gadget: share_control.lua <share_control.lua> >> Loaded gadget: start_boxes.lua <start_boxes.lua> >> Loaded gadget: start_waterlevel.lua <start_waterlevel.lua> >> Loaded gadget: typemap_options.lua <typemap_options.lua> >> Loaded gadget: unit_air_plants.lua <unit_air_plants.lua> >> Loaded gadget: unit_aircraft_crash.lua <unit_aircraft_crash.lua> >> Loaded gadget: unit_allow_builder_hold_fire.lua <unit_allow_builder_hold_fire.lua> >> Loaded gadget: unit_attributes.lua <unit_attributes.lua> >> Loaded gadget: unit_bomber_dive.lua <unit_bomber_dive.lua> >> Loaded gadget: unit_cannot_damage_unit.lua <unit_cannot_damage_unit.lua> >> Loaded gadget: unit_carrier_drones.lua <unit_carrier_drones.lua> >> Loaded gadget: unit_centeroffset.lua <unit_centeroffset.lua> >> Loaded gadget: unit_control_gunship_stafe_range.lua <unit_control_gunship_stafe_range.lua> [f=-000001] [Texture] Warning: [LoadAndCacheTexture] could not load primary texture "mtt-1.dds" from model "objects3d/features/beherith/btreea_1.s3o" >> Loaded gadget: unit_dont_fire_at_radar.lua <unit_dont_fire_at_radar.lua> >> Loaded gadget: unit_fall_damage.lua <unit_fall_damage.lua> >> Loaded gadget: unit_fighter_pullup.lua <unit_fighter_pullup.lua> >> Loaded gadget: unit_gamerules_events.lua <unit_gamerules_events.lua> >> Loaded gadget: unit_impulsefloat_toggle.lua <unit_impulsefloat_toggle.lua> >> Loaded gadget: unit_is_on_fire.lua <unit_is_on_fire.lua> >> Loaded gadget: unit_marketplace.lua <unit_marketplace.lua> >> Loaded gadget: unit_mex_overdrive.lua <unit_mex_overdrive.lua> >> Loaded gadget: unit_missilesilo.lua <unit_missilesilo.lua> >> Loaded gadget: unit_overkill_prevention.lua <unit_overkill_prevention.lua> >> Loaded gadget: unit_overkill_prevention_placeholder.lua <unit_overkill_prevention_placeholder.lua> >> Loaded gadget: unit_planetwars.lua <unit_planetwars.lua> >> Loaded gadget: unit_prevent_lab_hax.lua <unit_prevent_lab_hax.lua> >> Loaded gadget: unit_prevent_landship.lua <unit_prevent_landship.lua> >> Loaded gadget: unit_prevent_turret_overshoot.lua <unit_prevent_turret_overshoot.lua> >> Loaded gadget: unit_priority.lua <unit_priority.lua> >> Loaded gadget: unit_regeneration.lua <unit_regeneration.lua> >> Loaded gadget: unit_rezz_hp.lua <unit_rezz_hp.lua> >> Loaded gadget: unit_self_destruct.lua <unit_self_destruct.lua> >> Loaded gadget: unit_solar_force_closed.lua <unit_solar_force_closed.lua> >> Loaded gadget: unit_spherical_los.lua <unit_spherical_los.lua> >> Loaded gadget: unit_starlight_satellite_capture.lua <unit_starlight_satellite_capture.lua> >> Loaded gadget: unit_stealth.lua <unit_stealth.lua> >> Loaded gadget: unit_target_on_the_move.lua <unit_target_on_the_move.lua> >> Loaded gadget: unit_target_priority.lua <unit_target_priority.lua> >> Loaded gadget: unit_transport_speed.lua <unit_transport_speed.lua> >> Loaded gadget: unit_turn_without_interia.lua <unit_turn_without_interia.lua> >> Loaded gadget: unit_untargetable.lua <unit_untargetable.lua> >> Loaded gadget: unit_water_effects.lua <unit_water_effects.lua> >> Loaded gadget: unit_windmill_control.lua <unit_windmill_control.lua> >> Loaded gadget: unit_xp.lua <unit_xp.lua> >> Loaded gadget: unit_zombies.lua <unit_zombies.lua> >> Loaded gadget: wake_fx.lua <wake_fx.lua> >> Loaded gadget: weapon_area_damage.lua <weapon_area_damage.lua> >> Loaded gadget: weapon_impulse.lua <weapon_impulse.lua> >> Loaded gadget: weapon_noexplode_stopper.lua <weapon_noexplode_stopper.lua> >> Loaded gadget: weapon_shield_merge.lua <weapon_shield_merge.lua> >> Loaded gadget: weapon_single_hit.lua <weapon_single_hit.lua> >> Loaded gadget: Commander Upgrade <unit_commander_upgrade.lua> [f=-000001] Custom Unit Shaders:, 0(32) : warning C7555: 'varying' is deprecated, use 'in/out' instead 0(40) : warning C7555: 'varying' is deprecated, use 'in/out' instead 0(47) : warning C7533: global function shadow2DProj is deprecated after version 120 0(60) : warning C7533: global variable gl_TexCoord is deprecated after version 120 0(78) : warning C7533: global function textureCube is deprecated after version 120 0(111) : warning C7533: global variable gl_FragColor is deprecated after version 120 >> Loaded gadget: CustomUnitShaders <api_custom_unit_shaders.lua> >> Loaded gadget: UnitCloakShield <unit_cloak_shield.lua> >> Loaded gadget: Lups Cloak FX <lups_cloak_fx.lua> >> Loaded gadget: Chicken control <chicken_control.lua> >> Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua> >> Loaded gadget: Lups <lups_wrapper.lua> >> Loaded gadget: Awards <awards.lua> >> Loaded gadget: Chicken Spawner <unit_spawner.lua> >> Loaded gadget: Profiler <dbg_profiler.lua> [f=-000001] Unsynced LuaRules: finished loading [f=-000001] Loading LuaGaia [f=-000001] Error: Failed to load: gui_dualfog_gadget.lua ([string "LuaGaia/Gadgets/gui_dualfog_gadget.lua"]:133: attempt to index field 'version' (a nil value)) [f=-000001] Loaded UNSYNCED gadget: Precipitation <precipitation.lua> [f=-000001] Loading LuaUI [f=-000001] LuaUI Entry Point: "luaui.lua" [f=-000001] LuaUI Access Lock: enabled [f=-000001] LuaSocket Enabled: yes [f=-000001] Using LUAUI_DIRNAME = LuaUI/ [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt [f=-000001] LuaUI: bound F11 to the widget selector [f=-000001] LuaUI: bound CTRL+F11 to tweak mode [f=-000001] read public_random_seed, 492, 0 [f=-000001] read public_random_seed, 492, 0 [f=-000001] Loading last game win data [f=-000001] Resetting win data [f=-000001] Last game player count: 2, This game player count: 1 [f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3 [f=-000001] Loaded API widget: Cluster Detection <api_cluster_detection.lua> [f=-000001] Loaded API widget: Shared Functions <api_shared_functions.lua> [f=-000001] Loaded API widget: i18n <api_i18n.lua> [f=-000001] Loaded API widget: Hacky version fix <hacky_version_fix.lua> [f=-000001] Loaded API widget: Startbox API <api_startboxes.lua> [f=-000001] Loaded API widget: Modular Comm Info <api_modularcomms.lua> [f=-000001] Loaded API widget: CommandInsert <cmd_commandinsert.lua> [f=-000001] Loaded API widget: Chili Framework <api_chili.lua> [f=-000001] Loaded API widget: Lag (AFK) monitor <api_lag_monitor.lua> [f=-000001] Loaded API widget: Pre-Selection Handler <api_preselection.lua> [f=-000001] Loaded API widget: Lups <lups_wrapper.lua> [f=-000001] Loaded widget: Chili Highlight <gui_chili_highlight.lua> [f=-000001] Loaded widget: Selection Hierarchy <gui_selection_hierarchy.lua> [f=-000001] Loaded widget: Deferred rendering <gfx_deferred_rendering.lua> [f=-000001] Hardware mouse-cursor is enabled! [f=-000001] Set "shadows" config-parameter to 1 [f=-000001] GroundDetail set to 32 [f=-000001] Ground-decals rendering is enabled! [f=-000001] Set maximum particles to: 20000 [f=-000001] Set UnitLodDist to 9999 [f=-000001] Set UnitIconDist to 151 [f=-000001] model shaders is enabled! [f=-000001] SetLobbyButtonEnabled, false [f=-000001] Loaded widget: EPIC Menu <gui_epicmenu.lua> [f=-000001] Loaded widget: Custom Markers <gui_custom_markers.lua> [f=-000001] Loaded widget: Chili Minimap <gui_chili_minimap.lua> [f=-000001] Loaded widget: Chili Widget Selector <api_chili_widgetselector.lua> [f=-000001] Loaded widget: Custom Cursor Sets <gui_customcursorsets.lua> [f=-000001] Mexspot Fetcher fetching [f=-000001] Loaded widget: Mexspot Fetcher <api_mexspot_fetcher.lua> [f=-000001] UpdateColorConfig, default [f=-000001] Loaded widget: Local Team Colors <gui_local_colors.lua> [f=-000001] Loaded widget: Save Game Menu <gui_savegame.lua> [f=-000001] Loaded widget: Area-reclaim trees <unit_tree_reclaim.lua> [f=-000001] Loaded widget: Chili Global Commands <gui_chili_global_commands.lua> [f=-000001] Loaded widget: Chili Commander Upgrade <gui_chili_commander_upgrade.lua> [f=-000001] Loaded widget: HealthBars <unit_healthbars.lua> [f=-000001] Loaded widget: Noises <snd_noises.lua> [f=-000001] Loaded widget: Unit Icons <unit_icons.lua> [f=-000001] Loaded widget: Terraform Icon Draw <unit_terraform_draw.lua> [f=-000001] Loaded widget: Chili Vote Display <gui_chili_vote.lua> [f=-000001] Loaded widget: Auto Patrol Nanos <unit_auto_patrol_nanos.lua> [f=-000001] Loaded widget: BuildETA <gui_build_eta.lua> [f=-000001] Loaded widget: Cloak Fire State 2 <unit_cloakfirestate2.lua> [f=-000001] Loaded widget: EndGame Stats <gui_chili_endgraph.lua> [f=-000001] Loaded widget: Win Counter <win_counter.lua> [f=-000001] Loaded widget: Depth of Field Shader <gfx_dof.lua> [f=-000001] Loaded widget: Objectives <mission_objectives.lua> [f=-000001] Loaded widget: Initial Queue ZK <unit_initial_queue.lua> [f=-000001] Loaded widget: Unit Marker Zero-K <unit_marker.lua> [f=-000001] Loaded widget: Area Attack Tweak <cmd_area_attack_tweak.lua> [f=-000001] Loaded widget: Autoquit <autoquit.lua> [f=-000001] Loaded widget: Blast Radius <gui_blastradius.lua> [f=-000001] Loaded widget: CameraShake <camera_shake.lua> [f=-000001] Loaded widget: Chili Economy Panel Default <gui_chili_economy_panel2.lua> [f=-000001] Loaded widget: Chili EndGame Window <gui_chili_endgamewindow.lua> [f=-000001] Loaded widget: Chili Inactivity Win <gui_chili_inactivity_win.lua> [f=-000001] Loaded widget: Chili Nuke Warning <gui_chili_nuke_warning.lua> [f=-000001] Loaded widget: Antinuke Coverage <gui_antinuke_coverage.lua> [f=-000001] Loaded widget: Chili Rejoining Progress Bar <gui_chili_rejoin_progress.lua> [f=-000001] Loaded widget: Chili Selections & CursorTip <gui_chili_selections_and_cursortip_old.lua> [f=-000001] Loaded widget: Chili Spectator Panels <gui_chili_spectator_panels.lua> [f=-000001] Loaded widget: Context Menu <gui_contextmenu.lua> [f=-000001] Loaded widget: Darkening <gui_darkening.lua> [f=-000001] Loaded widget: Decoration Handler <unit_decoration_handler.lua> [f=-000001] Loaded widget: Defense Range Zero-K <gui_defenserange.lua> [f=-000001] Loaded widget: Economic Victory Announcer <gui_economic_victory_announcer.lua> [f=-000001] Loaded widget: Ferry Points <cmd_ferry_points.lua> [f=-000001] Loaded widget: Haven Handler <gui_havens.lua> [f=-000001] Loaded widget: Highlight Geos <gui_highlight_geos.lua> [f=-000001] Loaded widget: In-game Guide <gui_ingame_guide.lua> [f=-000001] Loaded widget: Keep Target <cmd_keep_target.lua> [f=-000001] Loaded widget: Local Widgets Config <localwidgets.lua> [f=-000001] Loaded widget: MetalFeatures <gui_metal_features.lua> [f=-000001] Loaded widget: Mex Placement Handler <cmd_mex_placement.lua> [f=-000001] Loaded widget: MinimapEvents <minimap_events.lua> [f=-000001] Loaded widget: Missile Silo Range <missilesilo_range.lua> [f=-000001] Loaded widget: Mission Results Handler <mission_results.lua> [f=-000001] Loaded widget: Morph Finished notification <unit_morph_finished.lua> [f=-000001] Loaded widget: Music Player <snd_music.lua> [f=-000001] Loaded widget: Orbit Command <cmd_orbit.lua> [f=-000001] Loaded widget: Persistent Build Spacing <gui_persistent_build_spacing.lua> [f=-000001] Loaded widget: Point Tracker <gui_point_tracker.lua> [f=-000001] Loaded widget: Projectile Lights <gfx_projectile_lights.lua> [f=-000001] Loaded widget: ReclaimInfo <gui_reclaiminfo.lua> [f=-000001] Loaded widget: Show All Commands v2 <unit_showallcommands_2.lua> [f=-000001] Loaded widget: Showeco and Grid Drawer <gui_showeco_action.lua> [f=-000001] Loaded widget: SmoothCam <camera_smoothcam.lua> [f=-000001] Loaded widget: Spectate Selected Team <gui_spectate_selected_team.lua> [f=-000001] Loaded widget: State Reverse Toggle <cmd_state_reverse_toggle.lua> [f=-000001] Loaded widget: Stereo3D <gfx_stereo3d.lua> [f=-000001] Loaded widget: Transport Load Double Tap <cmd_select_load.lua> [f=-000001] Loaded widget: Voice Assistant <unit_voice.lua> [f=-000001] Loaded widget: Decloak Range <unit_decloak_range.lua> [f=-000001] Loaded widget: In-game Ignore <ignore.lua> [f=-000001] Loaded widget: Draw Mouse Build <api_draw_mouse_build.lua> [f=-000001] Input grabbing is enabled! [f=-000001] Loaded widget: Grab Input <api_grabinput.lua> [f=-000001] Loaded widget: Set Springsettings <api_set_springsettings.lua> [f=-000001] Loaded widget: Game Analytics Handler <api_game_analytics.lua> [f=-000001] Loaded widget: Galaxy Battle Handler <mission_galaxy_battle_handler.lua> [f=-000001] Loaded widget: Raw Move Issue <cmd_raw_move_issue.lua> [f=-000001] Loaded widget: Auto First Build Facing <init_autofirstbuildfacing.lua> [f=-000001] Loaded widget: Ghost Site <unit_ghostsite.lua> [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info <init_startpointelocom_info.lua> [f=-000001] Loaded widget: Auto Group <unit_auto_group.lua> [f=-000001] Loaded widget: Startup Info and Selector <init_startup_info_selector.lua> [f=-000001] Loaded widget: NoDuplicateOrders <cmd_no_duplicate_orders.lua> [f=-000001] Loaded widget: Stockpiler <unit_stockpile.lua> [f=-000001] Loaded widget: Transport AI <unit_transport_ai.lua> [f=-000001] Loaded widget: Attack Warning <unit_attack_warning.lua> [f=-000001] Loaded widget: Smart Bombers <unit_smart_bombers.lua> [f=-000001] Loaded widget: Start Point Remover & Comm Selector <init_start_point_remover.lua> [f=-000001] Loaded widget: Frame Gap Logger <dbg_frame_gap_logger.lua> [f=-000001] Loaded widget: PlanetWars Info <gui_planetwars_info.lua> [f=-000001] <Replay control buttons> Live mode. Widget removed. [f=-000001] Loaded widget: Replay control buttons <gui_replay_controls.lua> [f=-000001] Loaded widget: Attack AoE <gui_attack_aoe.lua> [f=-000001] Loaded widget: Icon Sets <gui_icon_sets.lua> [f=-000001] Loaded widget: Recorder (Save) <dbg_recorder_save.lua> [f=-000001] Loaded widget: Chili Custom Modoptions Info <gui_custommodoptions_info.lua> [f=-000001] Loaded widget: Unit Start State <unit_start_state.lua> [f=-000001] Loaded widget: UnitNoStuckInFactory <unit_nostuck_infactory.lua> [f=-000001] Loaded widget: Smooth Scroll <camera_smooth_move.lua> [f=-000001] Loaded widget: Commands FX <gfx_commands_fx.lua> [f=-000001] Loaded widget: MessageBoxes ZK <mission_messagebox_zk.lua> [f=-000001] Loaded widget: UnitShapes <unit_shapes.lua> [f=-000001] Loaded widget: Map Edge Extension <map_edge_extension.lua> [f=-000001] Loaded widget: AllyCursors <gui_ally_cursors.lua> [f=-000001] Loaded widget: Gadget Icons <api_gadget_icons.lua> [f=-000001] Loaded widget: Rank Icons 2 <unit_rank_icons.lua> [f=-000001] Loaded widget: Music/Ambience Loop <gfx_music_ambience_loop.lua> [f=-000001] Loaded widget: Selection Send <api_selectionsend.lua> [f=-000001] Loaded widget: State Icons <unit_state_icons.lua> [f=-000001] Loaded widget: Shield Guard <unit_shield_guard.lua> [f=-000001] Loaded widget: Building Starter <unit_building_starter.lua> [f=-000001] Loaded widget: Cloaker Guard <unit_cloaker_guard.lua> [f=-000001] Loaded widget: LupsManager <gfx_lups_manager.lua> [f=-000001] Loaded widget: Units on Fire <gfx_lups_units_on_fire.lua> [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 <gui_vertlineaid.lua> [f=-000001] Loaded widget: Newton Firezone <cmd_newton_firezone.lua> [f=-000001] Loaded widget: Receive Units Indicator <gui_recv_indicator.lua> [f=-000001] Loaded widget: Auto-toggle false color vision <gui_auto_engine_falsecolor.lua> [f=-000001] Loaded widget: Chili Crude Player List <gui_chili_crudeplayerlist.lua> [f=-000001] Loaded widget: Chili Docking <api_chili_docking.lua> [f=-000001] Loaded widget: Chili Pro Console <gui_chili_proconsole_test.lua> [f=-000001] Loaded widget: HUD Presets <gui_hud_presets.lua> [f=-000001] Loaded widget: Image Preloader <dbg_img_preload.lua> [f=-000001] Loaded widget: Chili Core Selector <gui_chili_core_selector.lua> [f=-000001] Loaded widget: Select Keys <gui_selectkeys.lua> [f=-000001] Loaded widget: Default Group Recall Fix <gui_group_recall_fix.lua> [f=-000001] Loaded widget: Start Boxes <minimap_startbox_new.lua> [f=-000001] Loaded widget: Pause Screen <gui_pausescreen.lua> [f=-000001] Loaded widget: Restricted Zones <gui_restrictedzones.lua> [f=-000001] Loaded widget: Chili Share menu v1.24 <gui_chili_share.lua> [f=-000001] Loaded widget: Jumpjet GUI <gui_jumpjets.lua> [f=-000001] Loaded widget: CustomFormations2 <cmd_customformations2.lua> [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. <gfx_sun_and_atmosphere.lua> [f=-000001] Removed 'GC at >100MB': disabled. [f=-000001] Loaded widget: GC at >300MB <dbg_forcegc_spring97.lua> [f=-000001] Loaded widget: Lasso Terraform GUI <gui_lasso_terraform.lua> [f=-000001] Loaded widget: Persistent Build Height <gui_persistent_build_height.lua> [f=-000001] Loaded widget: Text To Speech Control <snd_text_to_speech.lua> [f=-000001] Loaded widget: Layout Handler <cmd_layout_handler.lua> [f=-000001] Loaded widget: Color Blindness Correction <gfx_color_blindness_correction.lua> [f=-000001] Loaded widget: Chili Integral Menu <gui_chili_integral_menu.lua> [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0 [f=-000001] [LoadFinalize] finalizing PFS [f=-000001] [Path] [PathEstimator::Hash] mapChecksum=1843529411 [f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=2776208535 [f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=2075345061 [f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=1433021312 [f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=83 [f=-000001] [Path] [PathEstimator::ReadFile] hash=3833137122 [f=-000001] Reading Estimate PathCosts [16] [f=-000001] [Path] [PathEstimator::Hash] mapChecksum=1843529411 [f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=2776208535 [f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=2075345061 [f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=1433021312 [f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=83 [f=-000001] [Path] [PathEstimator::ReadFile] hash=3833137138 [f=-000001] Reading Estimate PathCosts [32] [f=-000001] [LoadFinalize] finalized PFS (165ms, checksum 17f51b24) [f=-000001] Loading Skirmish AIs [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Loading the Terrain-Map ... [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Water Damage: 0.000000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Sector-Map Block Size: 64 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Sector-Map Size: 6400 (x80, z80) [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Determining Usable Terrain for all units ... [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Map Land Percent: 89.54% [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Minimum Elevation: -300.00 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Immobile-Type: Min/Max Elevation=(-0.000000 / any) Is buildable across 85.031250% of the map. (used by 27 unit-defs) [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Immobile-Type: Min/Max Elevation=(-20.000000 / any) Is buildable across 85.343750% of the map. (used by 2 unit-defs) [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Immobile-Type: Min/Max Elevation=(any / any) Is buildable across 100.000000% of the map. (used by 28 unit-defs) [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Immobile-Type: Min/Max Elevation=(any / any) Is buildable across 100.000000% of the map. (used by 36 unit-defs) [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Immobile-Type: Min/Max Elevation=(any / -15.000000) Is buildable across 6.312500% of the map. (used by 1 unit-defs) [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Immobile-Type: Min/Max Elevation=(any / -10.000000) Is buildable across 6.312500% of the map. (used by 1 unit-defs) [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Mobile-Type: Min/Max Elevation=(-5000.00 / any) Max Slope=(0.41)) Move-Data used:'akbot6' Has 5 Map-Area(s) occupying 81.64% of the map. (used by 294 unit-defs) [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Mobile-Type: Min/Max Elevation=(any / -15.00) Max Slope=(1.00)) Move-Data used:'boat10' Has 6 Map-Area(s) occupying 4.97% of the map. (used by 6 unit-defs) [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Mobile-Type: Min/Max Elevation=(any / any) Max Slope=(0.41)) Move-Data used:'bhover3' Has 7 Map-Area(s) occupying 83.52% of the map. (used by 5 unit-defs) [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(0.41)) Move-Data used:'kbot4' Has 1 Map-Area(s) occupying 78.55% of the map. (used by 37 unit-defs) [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Mobile-Type: Min/Max Elevation=(-16.00 / any) Max Slope=(1.00)) Move-Data used:'tkbot1' Has 1 Map-Area(s) occupying 85.28% of the map. (used by 4 unit-defs) [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Mobile-Type: Min/Max Elevation=(-5000.00 / any) Max Slope=(1.00)) Move-Data used:'atkbot3' Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs) [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(1.00)) Move-Data used:'tkbot4' Has 1 Map-Area(s) occupying 85.34% of the map. (used by 13 unit-defs) [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Mobile-Type: Min/Max Elevation=(any / any) Max Slope=(0.11)) Move-Data used:'hover3' Has 7 Map-Area(s) occupying 80.84% of the map. (used by 13 unit-defs) [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Mobile-Type: Min/Max Elevation=(-16.00 / any) Max Slope=(0.41)) Move-Data used:'kbot1' Has 1 Map-Area(s) occupying 78.55% of the map. (used by 2 unit-defs) [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Mobile-Type: Min/Max Elevation=(any / -5.00) Max Slope=(1.00)) Move-Data used:'boat4' Has 6 Map-Area(s) occupying 4.97% of the map. (used by 9 unit-defs) [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(0.11)) Move-Data used:'tank4' Has 1 Map-Area(s) occupying 75.88% of the map. (used by 21 unit-defs) [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Missing config file! (LuaRules/Configs/CircuitAIHard32/stable/Fairyland_v1.0.json) [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Missing config file! (LuaRules/Configs/CircuitAIHard32/stable/Default/circuit.json) [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armnanotc' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corrl' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corllt' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armasp' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armfus' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'cormex' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armamd' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armestor' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'cafus' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armsolar' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armmstor' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armcomdgun' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'scorpion' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'dante' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armraven' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'funnelweb' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armbanth' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armorco' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corsilo' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armbrtha' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'screamer' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armwin' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armfus' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armsolar' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'cafus' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armestor' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armsolar' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armwin' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'amphraider2' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'amphraider3' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'arm_spider' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'arm_venom' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armaak' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armamd' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armanni' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armarad' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armartic' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armbanth' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armbrawl' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armbrtha' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armca' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armcir' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armcomdgun' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armcrabe' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armcybr' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armdeva' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armestor' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armflea' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armfus' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armham' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armjeth' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armkam' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armmanni' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armmerl' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armmstor' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armnanotc' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armorco' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armpb' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armpw' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armraven' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armrectr' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armrock' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armsnipe' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armsolar' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armsptk' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armspy' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armstiletto_laser' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armtick' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armwar' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armwin' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armzeus' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'blackdawn' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'bladew' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'blastwing' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'cafus' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'capturecar' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'carrydrone' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'coracv' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corak' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corawac' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corbhmth' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corbtrans' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corcan' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corch' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corclog' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corcrash' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corcrw' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'cordoom' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'core_spectre' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corfast' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corfav' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corflak' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corgarp' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corgator' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corgol' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corhlt' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corhurc2' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corlevlr' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corllt' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'cormak' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'cormart' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'cormex' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'cormist' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'cornecro' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corned' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corpyro' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corrad' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corraid' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corrazor' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'correap' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corrl' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corroach' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corsent' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corsh' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corshad' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corsilo' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corsktl' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corstorm' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corsumo' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corthud' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corvalk' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corvamp' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'dante' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'fighter' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'firewalker' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'funnelweb' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'gunshipsupport' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'logkoda' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'missilesilo' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'missiletower' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'nsaclash' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'panther' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'puppy' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'scorpion' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'screamer' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'slowmort' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'spherecloaker' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'spherepole' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'tawf114' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'trem' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'amphraider3' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'amphraider2' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armrectr' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armpw' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'spherepole' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armrock' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armwar' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armzeus' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armham' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armsnipe' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armtick' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'spherecloaker' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armjeth' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'blastwing' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'bladew' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armkam' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'gunshipsupport' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armbrawl' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'blackdawn' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corcrw' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corvalk' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corbtrans' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factorygunship's land_tier0 total probability = 0.170000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factorygunship's land_tier1 total probability = 0.200000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factorygunship's land_tier2 total probability = 0.020000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factorygunship's land_tier3 total probability = 0.050000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factorygunship's land_tier4 total probability = 0.040000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factorygunship's land_tier5 total probability = 0.050000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factorygunship's land_tier6 total probability = 0.050000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factorygunship's land_tier7 total probability = 0.050000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corch' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corsh' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'nsaclash' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armmanni' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryhover's land_tier0 total probability = 0.650000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryhover's land_tier1 total probability = 0.850000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryhover's land_tier2 total probability = 0.900000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryhover's land_tier3 total probability = 0.850000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryhover's land_tier4 total probability = 0.810000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryhover's water_tier4 total probability = 0.790000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryhover's land_tier5 total probability = 0.770000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryhover's water_tier5 total probability = 0.700000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryhover's land_tier6 total probability = 0.680000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryhover's land_tier7 total probability = 0.550000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corfast' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'puppy' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corpyro' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'slowmort' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corcan' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corsumo' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'firewalker' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corsktl' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armaak' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryjump's land_tier0 total probability = 0.100000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryjump's land_tier1 total probability = 0.100000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armca' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'fighter' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corvamp' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corshad' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corhurc2' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armstiletto_laser' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armcybr' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corawac' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'cornecro' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corclog' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corak' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corstorm' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corthud' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'cormak' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corroach' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'core_spectre' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corcrash' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryshield's land_tier0 total probability = 0.100000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryshield's land_tier1 total probability = 0.200000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryshield's land_tier2 total probability = 0.200000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryshield's land_tier3 total probability = 0.200000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryshield's land_tier4 total probability = 0.200000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryshield's land_tier5 total probability = 0.200000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'arm_spider' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armflea' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'arm_venom' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armsptk' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armcrabe' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armspy' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryspider's land_tier0 total probability = 0.930000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryspider's land_tier1 total probability = 0.870000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryspider's land_tier2 total probability = 0.850000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryspider's land_tier3 total probability = 0.830000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryspider's land_tier4 total probability = 0.790000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryspider's land_tier5 total probability = 0.810000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryspider's land_tier6 total probability = 0.820000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryspider's land_tier7 total probability = 0.810000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'coracv' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'logkoda' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'panther' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'tawf114' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'correap' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corgol' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'cormart' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'trem' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corsent' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corned' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corfav' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corgator' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'cormist' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corlevlr' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corraid' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'capturecar' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corgarp' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armmerl' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryveh's land_tier0 total probability = 0.000000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryveh's land_tier1 total probability = 0.100000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryveh's land_tier2 total probability = 0.100000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryveh's land_tier3 total probability = 0.100000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryveh's land_tier4 total probability = 0.120000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryveh's land_tier5 total probability = 0.140000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryveh's land_tier6 total probability = 0.160000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryveh's land_tier7 total probability = 0.170000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armcomdgun' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'scorpion' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'dante' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armraven' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'funnelweb' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armbanth' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armorco' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: striderhub's land_tier0 total probability = 0.920000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: striderhub's land_tier1 total probability = 0.390000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: striderhub's water_tier1 total probability = 0.500000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: striderhub's land_tier2 total probability = 0.310000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: striderhub's water_tier2 total probability = 0.100000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: striderhub's land_tier3 total probability = 0.160000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armbrtha' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corsilo' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corrad' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armcir' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corllt' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corrl' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armdeva' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corrl' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corrad' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armcir' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corllt' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corrl' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armdeva' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corrl' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'screamer' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armfus' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'cafus' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'cormex' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corllt' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corrl' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armdeva' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corhlt' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corrazor' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armnanotc' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'cordoom' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corjamt' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armartic' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armanni' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corbhmth' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armcir' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'screamer' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corsilo' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'armbrtha' [f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0 [f=-000001] Input grabbing is enabled! [f=-000001] Mex Placement Initialised with 24 spots. [f=-000001] SetLobbyButtonEnabled, false [f=-000001] UpdateInterfacePreset, default [f=-000001] GameID: 06112159c07bc3303a9d40fa1cdf4421 [f=-000001] Connection attempt from filch [f=-000001] -> Version: 103.0.1-927-g4bc4586 develop [f=-000001] Epicmenu: Switching to Total Annihilation camera mode [f=-000001] [VSync::SetInterval] interval=0 (disabled) [f=-000001] [LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless) [f=-000001] UpdateInterfacePreset, default [f=-000001] -> Connection established (given id 0) [f=-000001] <filch> CircuitAIHard32 0.9.15.a (0) Good fun, have luck! [f=-000001] Skirmish AI "CircuitAIHard32 (1)" (ID:0, Short-Name:"CircuitAIHard32", Version:"") took over control of team 1 [f=-000001] [Sound] Error: Unable to open audio file: Sounds/lavaambient.ogg [f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: Sounds/lavaambient.ogg [f=-000001] <filch> Allies: I choose: Strike Trainer! [f=0000015] !transmitlobby @voice@buildUnit@add;shieldcon;Convict [f=0000015] !transmitlobby @voice@buildUnit@add;shieldscout;Dirtbag [f=0000015] !transmitlobby @voice@buildUnit@add;shieldraid;Bandit [f=0000015] !transmitlobby @voice@buildUnit@add;shieldskirm;Rogue [f=0000015] !transmitlobby @voice@buildUnit@add;shieldassault;Thug [f=0000015] !transmitlobby @voice@buildUnit@add;shieldriot;Outlaw [f=0000015] !transmitlobby @voice@buildUnit@add;shieldfelon;Felon [f=0000015] !transmitlobby @voice@buildUnit@add;shieldarty;Racketeer [f=0000015] !transmitlobby @voice@buildUnit@add;shieldaa;Vandal [f=0000015] !transmitlobby @voice@buildUnit@add;shieldbomb;Roach [f=0000015] !transmitlobby @voice@buildUnit@add;shieldshield;Aspis [f=0000015] !transmitlobby @voice@buildUnit@reload Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"67.625","EventID":"game_v2:unit:first_start_building:staticmex"} Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"75.9580002","EventID":"game_v2:unit:first_start_building:energywind"} Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"77.3729935","EventID":"game_v2:unit:first_start_building:shieldcon"} [f=0000332] Error: Spring 103.0.1-927-g4bc4586 develop has crashed. [f=0000332] Error: DLL information: [f=0000332] Error: 0x00400000 spring [f=0000332] Error: 0x77860000 ntdll [f=0000332] Error: 0x76810000 KERNEL32 [f=0000332] Error: 0x776a0000 KERNELBASE [f=0000332] Error: 0x77200000 ADVAPI32 [f=0000332] Error: 0x76450000 msvcrt [f=0000332] Error: 0x74610000 sechost [f=0000332] Error: 0x76740000 RPCRT4 [f=0000332] Error: 0x74320000 SspiCli [f=0000332] Error: 0x74310000 CRYPTBASE [f=0000332] Error: 0x76330000 bcryptPrimitives [f=0000332] Error: 0x76420000 IMAGEHLP [f=0000332] Error: 0x74a00000 ucrtbase [f=0000332] Error: 0x74ae0000 SHELL32 [f=0000332] Error: 0x749c0000 cfgmgr32 [f=0000332] Error: 0x768f0000 windows.storage [f=0000332] Error: 0x76fe0000 combase [f=0000332] Error: 0x76670000 powrprof [f=0000332] Error: 0x72220000 GLU32 [f=0000332] Error: 0x72250000 OPENGL32 [f=0000332] Error: 0x747e0000 shlwapi [f=0000332] Error: 0x76710000 GDI32 [f=0000332] Error: 0x76510000 gdi32full [f=0000332] Error: 0x75ec0000 USER32 [f=0000332] Error: 0x74590000 win32u [f=0000332] Error: 0x76440000 kernel.appcore [f=0000332] Error: 0x76390000 shcore [f=0000332] Error: 0x762b0000 profapi [f=0000332] Error: 0x72130000 DDRAW [f=0000332] Error: 0x762c0000 WS2_32 [f=0000332] Error: 0x10000000 DevIL [f=0000332] Error: 0x6b800000 OpenAL32 [f=0000332] Error: 0x70780000 vorbisfile [f=0000332] Error: 0x62e80000 zlib1 [f=0000332] Error: 0x74350000 ole32 [f=0000332] Error: 0x70e40000 libfreetype-6 [f=0000332] Error: 0x65180000 libfontconfig-1 [f=0000332] Error: 0x62aa0000 glew32 [f=0000332] Error: 0x6c740000 SDL2 [f=0000332] Error: 0x72120000 DCIMAN32 [f=0000332] Error: 0x76280000 IMM32 [f=0000332] Error: 0x74830000 OLEAUT32 [f=0000332] Error: 0x76020000 msvcp_win [f=0000332] Error: 0x68140000 ogg [f=0000332] Error: 0x64cc0000 vorbis [f=0000332] Error: 0x68f40000 libexpat-1 [f=0000332] Error: 0x71aa0000 WINMM [f=0000332] Error: 0x73d70000 VERSION [f=0000332] Error: 0x01920000 WINMMBASE [f=0000332] Error: 0x5fff0000 MSVCP80 [f=0000332] Error: 0x60080000 MSVCR80 [f=0000332] Error: 0x5fc60000 nvapi [f=0000332] Error: 0x77280000 SETUPAPI [f=0000332] Error: 0x6f310000 dxgi [f=0000332] Error: 0x73cb0000 uxtheme [f=0000332] Error: 0x76140000 MSCTF [f=0000332] Error: 0x71a50000 dwmapi [f=0000332] Error: 0x5e150000 nvoglv32 [f=0000332] Error: 0x73d40000 WTSAPI32 [f=0000332] Error: 0x69e20000 DEVOBJ [f=0000332] Error: 0x766c0000 WINTRUST [f=0000332] Error: 0x77690000 MSASN1 [f=0000332] Error: 0x76e60000 CRYPT32 [f=0000332] Error: 0x737b0000 ntmarta [f=0000332] Error: 0x5e100000 WINSTA [f=0000332] Error: 0x748d0000 clbcatq [f=0000332] Error: 0x6a000000 shfolder [f=0000332] Error: 0x6a370000 MMDevApi [f=0000332] Error: 0x6a150000 PROPSYS [f=0000332] Error: 0x698d0000 dsound [f=0000332] Error: 0x6a3d0000 AUDIOSES [f=0000332] Error: 0x6a2a0000 wintypes [f=0000332] Error: 0x6a010000 dinput8 [f=0000332] Error: 0x69f80000 HID [f=0000332] Error: 0x69ed0000 XInput1_4 [f=0000332] Error: 0x73400000 mswsock [f=0000332] Error: 0x733e0000 napinsp [f=0000332] Error: 0x733c0000 pnrpnsp [f=0000332] Error: 0x733a0000 NLAapi [f=0000332] Error: 0x73320000 DNSAPI [f=0000332] Error: 0x74340000 NSI [f=0000332] Error: 0x73d80000 IPHLPAPI [f=0000332] Error: 0x73310000 winrnr [f=0000332] Error: 0x732c0000 fwpuclnt [f=0000332] Error: 0x73a20000 bcrypt [f=0000332] Error: 0x732b0000 rasadhlp [f=0000332] Error: 0x69f70000 wshqos [f=0000332] Error: 0x69300000 wshtcpip [f=0000332] Error: 0x61bf0000 wship6 [f=0000332] Error: 0x0ff60000 AIInterface [f=0000332] Error: 0x2a730000 SkirmishAI [f=0000332] Error: 0x73660000 dbghelp [f=0000332] Error: Exception: Access violation (0xc0000005) [f=0000332] Error: Exception Address: 0x2a74591b [f=0000332] Error: Stacktrace for Spring 103.0.1-927-g4bc4586 develop: [f=0000332] Error: (0) C:\Users\Nickelsen\Documents\My Games\Zero-K\AI\Skirmish\CircuitAIHard32\stable\SkirmishAI.dll [0x0001591B] [f=0000332] Error: (1) C:\Users\Nickelsen\Documents\My Games\Zero-K\AI\Skirmish\CircuitAIHard32\stable\SkirmishAI.dll [0x0001653D] [f=0000332] Error: (2) C:\Users\Nickelsen\Documents\My Games\Zero-K\AI\Skirmish\CircuitAIHard32\stable\SkirmishAI.dll [0x000054EA] [f=0000332] Error: (3) C:\Users\Nickelsen\Documents\My Games\Zero-K\AI\Skirmish\CircuitAIHard32\stable\SkirmishAI.dll [0x0000158A] [f=0000332] Error: (4) C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\spring.exe [0x0090158A] [f=0000332] Error: (5) C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\spring.exe [0x00905DD6] [f=0000332] Error: (6) C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\spring.exe [0x009061FF] [f=0000332] Error: (7) C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\spring.exe [0x008DA91E] [f=0000332] Error: (8) C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\spring.exe [0x0042BBBC] [f=0000332] Error: (9) C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\spring.exe [0x00530204] [f=0000332] Error: (10) C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\spring.exe [0x00438AB5] [f=0000332] Error: (11) C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\spring.exe [0x0086A8F1] [f=0000332] Error: (12) C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\spring.exe [0x0086EB8F] [f=0000332] Error: (13) C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\spring.exe [0x00852373] [f=0000332] Error: (14) C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\spring.exe [0x00E86D3B] [f=0000332] Error: (15) C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\spring.exe [0x00401402] [f=0000332] Error: (16) C:\WINDOWS\System32\KERNEL32.DLL [0x000162C4] [f=0000332] Error: (17) C:\WINDOWS\SYSTEM32\ntdll.dll [0x00060FD9] [f=0000332] Error: (18) C:\WINDOWS\SYSTEM32\ntdll.dll [0x00060FA4] [f=0000332] Error: (19) C:\Users\Nickelsen\Documents\My Games\Zero-K\engine\win64\103.0.1-927-g4bc4586\spring.exe [0x0045006F] [f=0000332] Error: [ErrorMessageBox][1] msg="Spring has crashed: Access violation. A stacktrace has been written to: C:\Users\Nickelsen\Documents\My Games\Zero-K\infolog.txt" cap="Spring: Unhandled exception" mainThread=1 [f=0000332] Error: [ErrorMessageBox][2] [f=0000332] [SpringApp::ShutDown][1] fromRun=0 [f=0000332] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4 [f=0000332] [async=0] threads=3 tasks=23468 {sum,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -26815622303674639979381086138155726504178151761564890714605878336877715835178587156112151383750239517156162901201020795787773085346454921519840971928371200.000}, {0.000, -26815622276293605102479251200979674874086173980339164634792055141430013754919551162026798695799275861105191605087560765465401335884153203685849087166382080.000}}ms [f=0000332] thread=0 tasks=15 (26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms [f=0000332] thread=1 tasks=12489 (-0.000%) {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, 2.000, 0.000}, {-26815622210228075924280165737862564727053805246742598547951749680826439183919887325649753526330441009178238805298454636611606654825143824112944788566704128.000, 0.000, 0.000, 26815622240901562112554910442738952545261360460463112956267454385417258892130672512130433091884676343832724448291157412051355956274899434249816411903885312.000}}ms [f=0000332] thread=2 tasks=10964 (0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, -0.000, 0.000}, {26815622215517307138290784060346746389036470425155106971014494819032344561889274321558464002269369831528417624765972224625173086222115319313423488671285248.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -2.000}}ms [f=0000332] [async=1] threads=3 tasks=127 {sum,avg}{exec,wait}time={{0.000, 26815622322083797579161211674671150150690278017797326975142060493157199593434162245729188915467115961998854323177258421655333017692518780952389548792348672.000}, {-26815622278429887428947666127049987788552367739321047757849656458735674102454322362583044783289364637253655381478904885494088833930407582214761458952044544.000, -0.000}}ms [f=0000332] thread=1 tasks=65 (26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000%) {sum,min,max,avg}{exec,wait}time={{2.000, 0.000, -0.000, 0.000}, {-0.000, 0.000, -26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 2.000}}ms [f=0000332] thread=2 tasks=62 (-0.000%) {sum,min,max,avg}{exec,wait}time={{-2.000, 0.000, -2.000, -0.000}, {0.000, 0.000, -26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -26815622313817768389154235586749191454993862504528447340385558608573100613812731242342701143108230332721996979636085676070812239301448922346671547942436864.000}}ms [f=0000332] [ThreadPool::SetThreadCount][2] workers=0 [f=0000332] [SpringApp::ShutDown][2] [f=0000332] [Game::KillLua][0] dtor=0 loadscreen=00000000 [f=0000332] [Game::KillLua][1] dtor=0 luaGaia=6da18818 [f=0000332] [Game::KillLua][2] dtor=0 luaRules=0d7dce78 [f=0000332] Start gadgetHandler:Shutdown [f=0000332] Shutdown - StartSetup [f=0000332] Shutdown - UnitMorph [f=0000332] Shutdown - LupsNanoSpray [f=0000332] Shutdown - Modular Comm Info [f=0000332] Shutdown - Puppy Handler [f=0000332] Shutdown - Terrain Texture Handler [f=0000332] Shutdown - UnitCloakShield [f=0000332] End gadgetHandler:Shutdown [f=0000332] Start gadgetHandler:Shutdown [f=0000332] Shutdown - UnitMorph [f=0000332] Shutdown - Modular Comm Info [f=0000332] Shutdown - Shockwaves [f=0000332] Shutdown - UnitCloakShield [f=0000332] Shutdown - Lups Cloak FX [f=0000332] Shutdown - Lups [f=0000332] End gadgetHandler:Shutdown [f=0000332] [Game::KillLua][3] dtor=0 luaUI=1f28ad80 [f=0000332] Start widgetHandler:Shutdown [f=0000332] Shutdown - SaveOrderList Complete [f=0000332] Writing last game win data [f=0000332] Shutdown - SaveConfigData Complete [f=0000332] Shutdown Widget - Chili Highlight [f=0000332] Shutdown Widget - Deferred rendering [f=0000332] Shutdown Widget - EPIC Menu [f=0000332] Shutdown Widget - Custom Markers [f=0000332] Shutdown Widget - Chili Minimap [f=0000332] Shutdown Widget - Chili Widget Selector [f=0000332] Shutdown Widget - Local Team Colors [f=0000332] Shutdown Widget - Save Game Menu [f=0000332] Shutdown Widget - HealthBars [f=0000332] Shutdown Widget - Noises [f=0000332] Shutdown Widget - Unit Icons [f=0000332] Shutdown Widget - BuildETA [f=0000332] Shutdown Widget - Win Counter [f=0000332] Shutdown Widget - Depth of Field Shader [f=0000332] Shutdown Widget - Modular Comm Info [f=0000332] Shutdown Widget - CameraShake [f=0000332] Shutdown Widget - Chili Economy Panel Default [f=0000332] Shutdown Widget - Chili EndGame Window [f=0000332] Shutdown Widget - Chili Nuke Warning [f=0000332] Shutdown Widget - Chili Selections & CursorTip [f=0000332] Shutdown Widget - Chili Spectator Panels [f=0000332] Shutdown Widget - Context Menu [f=0000332] Shutdown Widget - Darkening [f=0000332] Shutdown Widget - Highlight Geos [f=0000332] Shutdown Widget - Local Widgets Config [f=0000332] Shutdown Widget - Mex Placement Handler [f=0000332] Shutdown Widget - MinimapEvents [f=0000332] Shutdown Widget - Missile Silo Range [f=0000332] Shutdown Widget - Morph Finished notification [f=0000332] Shutdown Widget - Music Player [f=0000332] Shutdown Widget - Point Tracker [f=0000332] Shutdown Widget - Showeco and Grid Drawer [f=0000332] Shutdown Widget - Stereo3D [f=0000332] Shutdown Widget - Grab Input [f=0000332] Input grabbing is disabled! [f=0000332] Shutdown Widget - Startup Info and Selector [f=0000332] Shutdown Widget - Transport AI [f=0000332] Shutdown Widget - Attack Warning [f=0000332] Shutdown Widget - Attack AoE [f=0000332] Shutdown Widget - MessageBoxes ZK [f=0000332] Shutdown Widget - UnitShapes [f=0000332] Shutdown Widget - Map Edge Extension [f=0000332] Shutdown Widget - Selection Send [f=0000332] Shutdown Widget - LupsManager [f=0000332] Shutdown Widget - Units on Fire [f=0000332] Shutdown Widget - Newton Firezone [f=0000332] Shutdown Widget - Receive Units Indicator [f=0000332] Shutdown Widget - Chili Crude Player List [f=0000332] Shutdown Widget - Chili Pro Console [f=0000332] Shutdown Widget - Chili Framework [f=0000332] Shutdown Widget - Lups [f=0000332] Shutdown Widget - Chili Core Selector [f=0000332] Shutdown Widget - Pause Screen [f=0000332] Shutdown Widget - Lasso Terraform GUI [f=0000332] Shutdown Widget - Persistent Build Height [f=0000332] Shutdown Widget - Text To Speech Control [f=0000332] Shutdown Widget - Layout Handler [f=0000332] Shutdown Widget - Color Blindness Correction [f=0000332] End widgetHandler:Shutdown [f=0000332] [Game::KillLua][4] dtor=0 [f=0000332] Writing demo: C:\Users\Nickelsen\Documents\My Games\Zero-K\demos\20170520_230109_Fairyland v1_103.0.1-927-g4bc4586 develop.sdfz [f=0000332] [WatchDog::DeregisterThread] deregistering controls for thread [audio] [f=0000332] [Sound] [Sound::UpdateThread][3] efx=47492388 [f=0000332] [Sound] [Sound::UpdateThread][4] [f=0000332] [Game::~CGame][1] [f=0000332] [Game::KillLua][0] dtor=1 loadscreen=00000000 [f=0000332] [Game::KillLua][1] dtor=1 luaGaia=00000000 [f=0000332] [Game::KillLua][2] dtor=1 luaRules=00000000 [f=0000332] [Game::KillLua][3] dtor=1 luaUI=00000000 [f=0000332] [Game::KillLua][4] dtor=1 [f=0000332] [Game::KillMisc][1] [f=0000332] [Game::KillMisc][2] [f=0000332] [Game::KillMisc][3] [f=0000332] [Game::KillRendering][1] [f=0000332] [Game::KillInterface][1] [f=0000332] [Game::KillInterface][2] [f=0000332] [Game::KillSimulation][1] [f=0000332] [Game::KillSimulation][2] unitHandler=495b8ea0 [f=0000332] [CCollisionHandler] dis-/continuous tests: 0/32186432 [f=0000332] [Game::KillSimulation][3] [f=0000332] [~CPathCache(20x20)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=201 [f=0000332] [~CPathCache(20x20)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0000332] [~CPathCache(40x40)] cacheHits=181 hitPercentage=69% numHashColls=0 maxCacheSize=82 [f=0000332] [~CPathCache(40x40)] cacheHits=482 hitPercentage=2% numHashColls=0 maxCacheSize=201 [f=0000332] Statistics for RectangleOptimizer: 45% [f=0000332] Statistics for RectangleOptimizer: 45% [f=0000332] LosHandler stats: total instances=1335343; shared=9%; from cache=38% [f=0000332] [Game::KillSimulation][4] [f=0000332] [Game::~CGame][2] [f=0000332] [Game::~CGame][3] [f=0000332] [Chobby] Chobby Shutdown Chobby.exe Information: 0 : Chobby closed connection [f=0000332] [SpringApp::ShutDown][3] [f=0000332] [UDPConnection::Statistics] Received: 10184 bytes in 544 packets (0.000000 bytes/package) Sent: 12955 bytes in 561 packets (0.000000 bytes/package) Relative protocol overhead: 0.000000 up, 0.000000 down 2 incoming chunks dropped, 0 outgoing chunks resent [f=0000332] [SpringApp::ShutDown][4] [f=0000332] [SpringApp::ShutDown][5] [f=0000332] [SpringApp::ShutDown][6] [f=0000332] [SpringApp::ShutDown][7] [LuaSocket] Dumping luasocket rules: [LuaSocket] TCP_CONNECT ALLOW * -1 [LuaSocket] TCP_LISTEN ALLOW * -1 [LuaSocket] UDP_CONNECT DENY 37.59.49.101 8452 [LuaSocket] UDP_CONNECT DENY 37.59.49.101 8456 [LuaSocket] UDP_CONNECT DENY 37.59.49.101 8454 [LuaSocket] UDP_LISTEN ALLOW * -1 [SpringApp::ShutDown][8] [WatchDog::DeregisterThread] deregistering controls for thread [main] [WatchDog::Uninstall][1] hangDetectorThread=00000000 [SpringApp::ShutDown][9] Error: [ErrorMessageBox][3] Chobby.exe Warning: 0 : Spring exit code is: -1073741819, assuming crash Chobby.exe Information: 0 : Spring exited Chobby.exe Warning: 0 : Spring crash detected
Config is wrong/corrupted, there're explicit warnings and error messages from AI. But probably it shouldn't crash, just turn into NullAI? (I like more when it crashes, so people actually look into infolog)