Open Chobbyla opened 1 month ago
infolog_full.txt (truncated):
Using writeable configuration source: "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\_springsettings.cfg" Failed rotating the log file LogOutput initialized. Logging to C:\Program Files (x86)\Steam\steamapps\common\Zero-K\infolog.txt ============== <Log Sections> ============== Available: ArchiveScanner AutohostInterface BumpWater CSMFGroundTextures CregSerializer DecalsDrawerGL4 DynWater FarTextureHandler Font GameServer GroundMoveType KeyBindings LuaSocket Model Net Path Piece RoamMeshDrawer Shader SkyBox Sound Texture VFS Enabled: Sound (Notice) VFS (Info) Enable or disable log sections using the LogSections configuration key or the SPRING_LOG_SECTIONS environment variable (both comma separated). Use "none" to disable the default log sections. ============== </Log Sections> ============== ============== <User Config> ============== AllowDeferredMapRendering = 1 AllowDeferredModelRendering = 1 BumpWaterAnisotropy = 2 BumpWaterBlurReflection = 1 BumpWaterDepthBits = 32 BumpWaterReflection = 2 BumpWaterTexSizeReflection = 256 CamFreeScrollSpeed = 50 CamMode = 1 DualScreenMiniMapOnLeft = 1 EdgeMoveDynamic = 0 EdgeMoveWidth = 0 FPSFOV = 90 FPSScrollSpeed = 50 FeatureDrawDistance = 600000 FeatureFadeDistance = 600000 FontSize = 18 FullscreenEdgeMove = 0 GrassDetail = 9 GroundDecals = 5 GroundDetail = 120 GroundScarAlphaFade = 1 HangTimeout = 30 HardwareCursor = 1 InitialNetworkTimeout = 0 LuaGarbageCollectionMemLoadMult = 2.5 LuaGarbageCollectionRunTimeMult = 1.5 MSAALevel = 8 MaxParticles = 25000 MaxSounds = 32 MaximumTransmissionUnit = 0 MiddleClickScrollSpeed = -0.0018 MiniMapMarker = 0 MouseDragScrollThreshold = 0 OverheadMaxHeightFactor = 1.39999998 OverheadScrollSpeed = 50 ReconnectTimeout = 0 RotOverheadScrollSpeed = 50 RotateLogFiles = 1 ScrollWheelSpeed = -25 Shadows = 1 ShowClock = 0 SplashScreenDir = ./MenuLoadscreens TreeRadius = 1500 UnitLodDist = 999999 UseDistToGroundForIcons = 1.10000002 VFSCacheArchiveFiles = 0 Water = 4 WindowedEdgeMove = 0 XResolution = 1920 YResolution = 1080 snd_volmaster = 2 ============== </User Config> ============== ============== <User System> ============== Spring Engine Version: 104.0.1-1322-gd3b03b5 maintenance Build Environment: gcc libstdc++ version 20171010 Compiler Version: gcc-5.5.0 Operating System: Windows 10 TBA Insider Update (build 22631) Hardware Config: 13th Gen Intel(R) Core(TM) i9-13900K; 32508MB RAM, 46332MB pagefile Binary Word Size: 32-bit (emulated) Process Clock: std::chrono::high_resolution_clock Physical CPU Cores: 24 Logical CPU Cores: 32 ============== </User System> ============== [good_fpu_init][STREFLOP_SSE] SSE 1.0 : 1, SSE 2.0 : 1 SSE 3.0 : 1, SSSE 3.0 : 1 SSE 4.1 : 1, SSE 4.2 : 1 SSE 4.0A: 0, SSE 5.0A: 0 [WatchDog::Install] installed (hang-timeout: 30s) [WatchDog::RegisterThread] registering controls for thread [main] [GL::CheckAvailableVideoModes] desktop={2560x1440x24bpp@165Hz} current={2560x1440x24bpp@165Hz} display=1 modes=93 bounds={x=0, y=0, w=2560, h=1440} [ 1] 2560x1440x24bpp@165Hz [11] 1920x1200x24bpp@165Hz [16] 1920x1080x24bpp@120Hz [21] 1680x1050x24bpp@120Hz [31] 1600x1024x24bpp@120Hz [36] 1600x900x24bpp@120Hz [66] 1280x800x24bpp@120Hz [76] 1280x720x24bpp@60Hz [GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window [GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for hidden window [GR::LogVersionInfo] SDL version : 2.0.8 (linked) / 2.0.8 (compiled) GL version : 4.6.0 NVIDIA 560.70 GL vendor : NVIDIA Corporation GL renderer : NVIDIA GeForce RTX 4090/PCIe/SSE2 GLSL version: 4.60 NVIDIA GLEW version: 2.1.0 GPU memory : 24564MB (total) / 21209MB (available) SDL swap-int: 1 ARB shader support : 1 GLSL shader support : 1 FBO extension support : 1 NVX GPU mem-info support : 1 ATI GPU mem-info support : 0 NPOT-texture support : 1 (1) S3TC/DXT1 texture support : 1/1 texture query-LOD support : 1 (1) MSAA frame-buffer support : 1 (1) 24-bit Z-buffer support : 1 (-) primitive-restart support : 1 (1) clip-space control support: 1 (1) seamless cube-map support : 1 (1) frag-depth layout support : 1 (-) max. FBO samples : 32 max. texture size : 32768 max. texture anisotropy level: 16.000000 max. vec4 varyings/attributes: 31/16 max. draw-buffers : 8 max. rec. indices/vertices : 1048576/1048576 max. uniform buffer-bindings : 84 max. uniform block-size : 64KB enable ATI-hacks : 0 compress MIP-maps: 0 [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0) [GR::UpdateGLConfigs] [VSync::SetInterval] interval=0 (disabled) [GR::UpdateGLGeometry][1] winSize=<1,1> [GR::UpdateGLGeometry][2] winSize=<1920,1080> [GR::InitGLState] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@120Hz (fullscreen::decorated) [TexMemPool::Resize] poolSize=134217728u allocSize=0u texCount=0u [~ScopedOnceTimer][FtLibraryHandler::FontConfigInit (version 2.10.2)] 0ms [WatchDog::RegisterThread] registering controls for thread [vfsi] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\" [DataDirLocater::Check] Isolation Mode! [DataDirLocater::FilterUsableDataDirs] using read-write data directory: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\104.0.1-1322-gd3b03b5\ Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\104.0.1-1322-gd3b03b5\base Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\games Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\packages [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 10ms [VFS] [SpringVFS::ReserveArchives<this=0780d818>] [VFS] [SpringVFS::AddArchive<this=0780d818>(arName="Spring content v1", overwrite=false)] section=2 [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0780d818 (SpringVFS) global=00000000 (null) [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [ThreadPool::SetThreadCount][1] wanted=8 current=1 maximum=16 (init=1) [ThreadPool::SetThreadCount][2] workers=7 [Threading] Main thread CPU affinity mask set: -128 [f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms) [f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32 [f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio] [f=-000001] [Sound] [Sound::InitThread][1] [f=-000001] [Sound] [Sound::OpenOpenALDevice] opening default device "OpenAL Soft" [f=-000001] [Sound] [Sound::OpenOpenALDevice] device=07893150 context=0721e920 [f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info] [f=-000001] [Sound] Vendor: OpenAL Community [f=-000001] [Sound] Version: 1.1 ALSOFT 1.16.0 [f=-000001] [Sound] Renderer: OpenAL Soft [f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length [f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device [f=-000001] [Sound] Devices: [f=-000001] [Sound] [Speakers (Logitech G733 Gaming Headset)] [f=-000001] [Sound] [Speakers (Logitech G733 Gaming Headset)] [f=-000001] [Sound] [Speakers (NVIDIA Broadcast)] [f=-000001] [Sound] [LG ULTRAGEAR (NVIDIA High Definition Audio)] [f=-000001] [Sound] [SPDIF Interface (Realtek USB2.0 Audio)] [f=-000001] [Sound] [Headphones (Oculus Virtual Audio Device)] [f=-000001] [Sound] [Speakers (HyperX Quadcast)] [f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15 [f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255} Fontconfig error: Cannot load default config file [f=-000001] [Sound] Error: EFX: AL_INVALID_VALUE (40963) [f=-000001] [Sound] Error: Initializing EFX failed! [f=-000001] [Sound] [Sound::UpdateThread][2] [f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 100ms [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:58:DumpVersion():libcurl 7.64.0 Schannel [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:42:GetTLSBackend():SSL backend #0: 'schannel' (ID: 8) [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: C:\Program Files (x86)\Steam\steamapps\common\Zero-K [Info] ../../tools/pr-downloader/src/pr-downloader.cpp:173:DownloadSetConfig():Free disk space: 175087 MB [f=-000001] [CPreGame] using server IP localhost and port 8452 [f=-000001] [NetProto::InitLocalClient] connecting to local server [f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\demos\hide_benchmark_v3_104.0.1-1322-gd3b03b5 maintenance.sdfz" for game data... [f=-000001] [PreGame::StartServerForDemo] starting GameServer [f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect! [f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452 [f=-000001] [UDPListener] successfully bound socket on port 8452 [f=-000001] [PreGame::StartServerForDemo] started GameServer [f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 89ms [f=-000001] [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=1 [f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms [f=-000001] [~ScopedOnceTimer][FBO::GLContextReinit] 0ms [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2] [f=-000001] [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][1] fullScreen=1 [f=-000001] [GR::UpdateGLConfigs] [f=-000001] [GR::UpdateGLGeometry][1] winSize=<1920,1080> [f=-000001] [GR::UpdateGLGeometry][2] winSize=<1920,1080> [f=-000001] [GR::InitGLState] [f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@120Hz (fullscreen::decorated) [f=-000001] [~ScopedOnceTimer][GlobalRendering::UpdateGL] 0ms [f=-000001] [~ScopedOnceTimer][ActiveController::ResizeEvent] 0ms [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][2] [f=-000001] [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][1] fullScreen=1 [f=-000001] [GR::UpdateGLConfigs] [f=-000001] [GR::UpdateGLGeometry][1] winSize=<1920,1080> [f=-000001] [GR::UpdateGLGeometry][2] winSize=<1920,1080> [f=-000001] [GR::InitGLState] [f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@120Hz (fullscreen::decorated) [f=-000001] [~ScopedOnceTimer][GlobalRendering::UpdateGL] 0ms [f=-000001] [~ScopedOnceTimer][ActiveController::ResizeEvent] 0ms [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][2] [f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 1 to team 0 (#active=2) [f=-000001] [PreGame::AddMapArchivesToVFS][server=07a15640] using map "Comet Catcher Redux v3.1" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive<this=0780d818>(arName="Comet Catcher Redux v3.1", overwrite=false)] section=1 [f=-000001] [VFS] [SpringVFS::AddArchive<this=0780d818>(arName="Map Helper v1", overwrite=false)] section=2 [f=-000001] [PreGame::AddModArchivesToVFS][server=07a15640] using game "Zero-K Benchmark v3" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive<this=0780d818>(arName="Zero-K Benchmark v3", overwrite=false)] section=0 [f=-000001] [VFS] [SpringVFS::AddArchive<this=0780d818>(arName="Spring content v1", overwrite=false)] section=2 [f=-000001] [VFS] [SpringVFS::AddArchive<this=0780d818>(arName="Spring Bitmaps", overwrite=false)] section=2 [f=-000001] [VFS] [SpringVFS::AddArchive<this=0780d818>(arName="Zero-K v1.7.6.4", overwrite=false)] section=0 [f=-000001] Warning: [PreGame::GameDataReceived] Archive zerokBenchmark03.sdz (checksum f91c034689550dc6435df6f85677ce04ed80f8d24f617640f67f8b688723539a3415021fa1f2371ce1c41d8f69259df835c5ecaa87336304369c12462964c591) differs from the host's copy (checksum aeb080ed24eb54097ec51c0d414ea01c24048310a832be73834971511ee42df99853ba0bb8200dc4751193752c57f30a9094e0a709d52e1a8d6880cbd5f0eb7c). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it. [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 50ms [f=-000001] [PreGame::UpdateClientNet] received local player number 1 (team 0, allyteam 0), creating LoadScreen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff <wm.lua> [f=-000001] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua> [f=-000001] [LuaIntro] Loading widget: Main <main.lua> [f=-000001] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua> [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::Load][1] globalQuit=0 threaded=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (77 MB)" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions" [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 118ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 150ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions" [f=-000001] [Sound] Warning: [LoadSoundDefsImpl] sound incomingchat is missing file tag (ignoring) [f=-000001] [Sound] [LoadSoundDefsImpl] parsed 340 sounds from gamedata/sounds.lua [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 6ms [f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh" [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 14ms [f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs" [f=-000001] [Init] number of ArmorDefs: 6 [f=-000001] Warning: [Init] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1! [f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj; [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky" [f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 344ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 64ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 14ms [f=-000001] [IPathManager::GetInstance] using HAPFS [f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler" [f=-000001] [Shader] Warning: [GLSL-SO::CompileShaderObject] shader-object name: GLSL/ShadowGenFragProg.glsl, compile-log: 0(13) : error C5514: 'varying' is deprecated and removed from this profile, use 'in/out' instead 0(14) : error C5514: 'varying' is deprecated and removed from this profile, use 'in/out' instead 0(15) : error C5514: 'varying' is deprecated and removed from this profile, use 'in/out' instead [f=-000001] [Shader] Warning: // SHADER VERSION #version 420 // SHADER FLAGS #define SHADOWGEN_PROGRAM_MAP #define SHADOWMATRIX_NONLINEAR 0 #define SHADOWGEN_PER_FRAGMENT 1 #define SUPPORT_CLIP_CONTROL 1 #define SUPPORT_DEPTH_LAYOUT 1 // SHADER SOURCE #line 1 #if (GL_FRAGMENT_PRECISION_HIGH == 1) // ancient GL3 ATI drivers confuse GLSL for GLSL-ES and require this precision highp float; #else precision mediump float; #endif uniform sampler2D alphaMaskTex; uniform vec4 shadowParams; uniform vec2 alphaParams; varying mat4 shadowViewMat; varying mat4 shadowProjMat; varying vec4 vertexModelPos; #if (SUPPORT_DEPTH_LAYOUT == 1) // preserve early-z performance if possible layout(depth_unchanged) out float gl_FragDepth; #endif void main() { #if 0 // TODO: bind this (as for models) if (texture2D(alphaMaskTex, gl_TexCoord[0].st).a <= alphaParams.x) discard; #endif #if (SHADOWGEN_PER_FRAGMENT == 1) // note: voids glPolygonOffset calls vec4 vertexShadowPos = shadowViewMat * vertexModelPos; vertexShadowPos.xy *= (inversesqrt(abs(vertexShadowPos.xy) + shadowParams.zz) + shadowParams.ww); vertexShadowPos.xy += shadowParams.xy; vertexShadowPos.z += 0.00250; vec4 vertexShadowClipPos = shadowProjMat * vertexShadowPos; float nearDepth = gl_DepthRange.near; float farDepth = gl_DepthRange.far; float depthRange = gl_DepthRange.diff; // far - near float clipDepth = vertexShadowClipPos.z / vertexShadowClipPos.w; #if (SUPPORT_CLIP_CONTROL == 1) // ZTO; shadow PM is pre-adjusted gl_FragDepth = (depthRange * clipDepth) + nearDepth; #else // NOTO; useful to keep around gl_FragDepth = ((depthRange * clipDepth) + nearDepth + farDepth) * 0.5; #endif #else // no-op gl_FragDepth = gl_FragCoord.z; #endif } [f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler" [f=-000001] InfoTexture: shaders [f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures" [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer" [f=-000001] Loaded DecalsDrawer: Legacy [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water" [f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 24ms [f=-000001] [Game::LoadLua] Lua developer mode disabled [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 34ms [f=-000001] Synced LuaRules: starting loading LuaRules: Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua> LuaRules: Loaded gadget: Save/Load <api_saveload.lua> LuaRules: Loaded gadget: Startbox handler <start_boxes.lua> LuaRules: Loaded gadget: Wanted Speed <unit_wanted_speed.lua> LuaRules: Loaded gadget: No Friendly Fire <unit_nofriendlyfire.lua> LuaRules: Loaded gadget: IconGenerator <unit_icongenerator.lua> LuaRules: Loaded gadget: Mex Placement <mex_placement.lua> LuaRules: Loaded gadget: Nano Frame Death Handeling <unit_nanoframe_death.lua> LuaRules: Loaded gadget: Nano Frame Rate Limit <unit_nanoframe_rate_limit.lua> LuaRules: Loaded gadget: No Self-D <unit_noselfd.lua> LuaRules: Loaded gadget: ShareControl <share_control.lua> LuaRules: Loaded gadget: UnitPriority <unit_priority.lua> LuaRules: Loaded gadget: Mex Control with energy link <unit_mex_overdrive.lua> LuaRules: Loaded gadget: Script notification <unit_script_notification.lua> LuaRules: Loaded gadget: Antinuke Handler <unit_antinuke_handler.lua> LuaRules: Loaded gadget: Attributes <unit_attributes.lua> LuaRules: Loaded gadget: Boolean Disable <unit_boolean_disable.lua> LuaRules: Loaded gadget: Impulse Float Toggle <unit_impulsefloat_toggle.lua> LuaRules: Loaded gadget: LockOptions <lockunits_modoption.lua> LuaRules: Loaded gadget: Perks <game_perks.lua> LuaRules: Loaded gadget: Shield Charge <unit_shield_charge.lua> LuaRules: Loaded gadget: StartSetup <start_unit_setup.lua> LuaRules: Loaded gadget: Stockpile <unit_stockpile.lua> LuaRules: Loaded gadget: UnitMorph <unit_morph.lua> LuaRules: Loaded gadget: AirPlantParents <unit_air_plants.lua> LuaRules: Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua> LuaRules: Loaded gadget: Aircraft Command <unit_bomber_command.lua> LuaRules: Loaded gadget: Aircraft Crashing <unit_aircraft_crash.lua> LuaRules: Loaded gadget: Allow Builder Hold Fire <unit_allow_builder_hold_fire.lua> LuaRules: Loaded gadget: Area Guard <cmd_areaguard.lua> LuaRules: Loaded gadget: Block Ally and Neutral Attack <cmd_block_ally_attack.lua> LuaRules: Loaded gadget: Block direct control <unit_block_direct_control.lua> LuaRules: Loaded gadget: Blocking Tag Implementation <feature_blocking_tag_implementation.lua> LuaRules: Loaded gadget: Bomber Dive <unit_bomber_dive.lua> LuaRules: Loaded gadget: CAI <ai_cai.lua> LuaRules: Loaded gadget: CEG Spawner <dbg_ceg_spawner.lua> LuaRules: Loaded gadget: Capture <unit_capture.lua> LuaRules: Loaded gadget: Carrier Drones <unit_carrier_drones.lua> LuaRules: Loaded gadget: Command Raw Move <cmd_raw_move.lua> LuaRules: Loaded gadget: Command Transfer Unit <cmd_transfer_unit.lua> LuaRules: Loaded gadget: Constructor Auto Assist <unit_factory_guard.lua> LuaRules: Loaded gadget: Control gunship strafe range <unit_control_gunship_stafe_range.lua> LuaRules: Loaded gadget: D-Gun Aim Fix <unit_dgun_aim.lua> LuaRules: Loaded gadget: Debris physics <feature_debris_physics.lua> LuaRules: Loaded gadget: Decloak when damaged <unit_decloak_damaged.lua> LuaRules: Loaded gadget: Dev Commands <dbg_dev_commands.lua> LuaRules: Loaded gadget: Disable Buildoptions <unit_disable_buildoptions.lua> LuaRules: Loaded gadget: Dont fire at radar <unit_dont_fire_at_radar.lua> LuaRules: Loaded gadget: Experience <unit_xp.lua> LuaRules: Loaded gadget: Factory Anti Slacker <factory_anti_slacker.lua> LuaRules: Loaded gadget: Factory Stop Production <cmd_factory_stop_production.lua> LuaRules: Loaded gadget: Fall Damage <unit_fall_damage.lua> LuaRules: Loaded gadget: Feature Effects <feature_fx.lua> LuaRules: Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua> LuaRules: Loaded gadget: Galaxy Campaign Battle Handler <mission_galaxy_campaign_battle.lua> LuaRules: Loaded gadget: GameRules Events <unit_gamerules_events.lua> LuaRules: Loaded gadget: Grey Goo <unit_grey_goo.lua> LuaRules: Loaded gadget: Gunship Bugger Off <unit_gunship_bugger_off.lua> LuaRules: Loaded gadget: Gunship Climb <unit_gunship_climb.lua> LuaRules: Loaded gadget: Gunship Strafe Control <unit_gunship_strafe_control.lua> LuaRules: Loaded gadget: Hide Autorepairlevel Command <cmd_hide_autorepairlevel.lua> LuaRules: Loaded gadget: Ignore Gibs <weapon_ignore_gibs.lua> LuaRules: Loaded gadget: Instant Self Destruct <unit_instant_self_destruct.lua> LuaRules: Loaded gadget: Invincibility <unit_invincibility.lua> LuaRules: Loaded gadget: Jumpjets <unit_jumpjets.lua> LuaRules: Loaded gadget: LUS <unit_script.lua> LuaRules: Loaded gadget: Lag Monitor <game_lagmonitor.lua> LuaRules: Loaded gadget: LupsNanoSpray <lups_nano_spray.lua> LuaRules: Loaded gadget: Missile Silo Controller <unit_missilesilo.lua> LuaRules: Loaded gadget: Mod statistics <mod_stats.lua> LuaRules: Loaded gadget: Modular Comm Info <api_modularcomms.lua> LuaRules: Loaded gadget: Nuke Explosion Chooser <exp_nuke_effect_chooser.lua> LuaRules: Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua> LuaRules: Loaded gadget: Orbital Drop <mission_orbital_drop.lua> LuaRules: Loaded gadget: Overkill Prevention <unit_overkill_prevention.lua> LuaRules: Loaded gadget: Overkill Prevention Placeholder <unit_overkill_prevention_placeholder.lua> LuaRules: Loaded gadget: Paralysis <unit_paralysis_damage.lua> LuaRules: Loaded gadget: Player extra information <player_extra_information.lua> LuaRules: Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua> LuaRules: Loaded gadget: Prevent Landship <unit_prevent_landship.lua> LuaRules: Loaded gadget: Prevent turret overshoot <unit_prevent_turret_overshoot.lua> LuaRules: Loaded gadget: Projectile Hold <weapon_projectile_hold.lua> LuaRules: Loaded gadget: Projectile Radar Homing <weapon_projectile_radar_homing.lua> LuaRules: Loaded gadget: Projectile Retarget <weapon_projectile_retarget.lua> LuaRules: Loaded gadget: Puppy Handler <unit_puppy_handler.lua> LuaRules: Loaded gadget: Reclaim HP changer <unit_reclaim_hp.lua> LuaRules: Loaded gadget: Refuel Pad Handler <unit_refuel_pad_handler.lua> LuaRules: Loaded gadget: Regeneration <unit_regeneration.lua> LuaRules: Loaded gadget: Remove Wait <cmd_remove_wait.lua> LuaRules: Loaded gadget: Repair Speed Changer <unit_repair_speed.lua> LuaRules: Loaded gadget: Resign Gadget <game_resign.lua> LuaRules: Loaded gadget: Retreat Command <cmd_retreat.lua> LuaRules: Loaded gadget: Rezz Hp changer + effect <unit_rezz_hp.lua> LuaRules: Loaded gadget: Self destruct blocker <unit_self_destruct.lua> LuaRules: Loaded gadget: Set Nano Piece <unit_setnanopiece.lua> LuaRules: Loaded gadget: Share mode <game_share_mode.lua> LuaRules: Loaded gadget: Shield Link <unit_shield_link.lua> LuaRules: Loaded gadget: Shockwaves <lups_shockwaves.lua> LuaRules: Loaded gadget: Show Shooter <unit_show_shooter.lua> LuaRules: Loaded gadget: Spherical LOS <unit_spherical_los.lua> LuaRules: Loaded gadget: Tactical Unit AI <unit_tactical_ai.lua> LuaRules: Loaded gadget: Target Features <unit_target_features.lua> LuaRules: Loaded gadget: Target Priority <unit_target_priority.lua> LuaRules: Loaded gadget: Target on the move <unit_target_on_the_move.lua> LuaRules: Loaded gadget: Teleport Throw <unit_thrower.lua> LuaRules: Loaded gadget: Teleporter <unit_teleporter.lua> LuaRules: Loaded gadget: Terraformers <unit_terraform.lua> LuaRules: Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua> LuaRules: Loaded gadget: Time slow v2 <unit_timeslow.lua> LuaRules: Loaded gadget: Torpedo Stay Underwater <weapon_torpedo_stay_underwater.lua> LuaRules: Loaded gadget: Transport Load Unload <unit_transport_load_unload.lua> LuaRules: Loaded gadget: Transport Selected Load <cmd_select_load_helper.lua> LuaRules: Loaded gadget: Transport Speed <unit_transport_speed.lua> LuaRules: Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua> LuaRules: Loaded gadget: Turn Without Interia <unit_turn_without_interia.lua> LuaRules: Loaded gadget: Typemap Options <typemap_options.lua> LuaRules: Loaded gadget: Unit removal from rezzed structures <unit_removal_from_rezzed_structure.lua> LuaRules: Loaded gadget: UnitStealth <unit_stealth.lua> LuaRules: Loaded gadget: Units on fire <unit_is_on_fire.lua> LuaRules: Loaded gadget: Wade Effects <wake_fx.lua> LuaRules: Loaded gadget: Water Effects <unit_water_effects.lua> LuaRules: Loaded gadget: Weapon Impulse <weapon_impulse.lua> LuaRules: Loaded gadget: Weapon Reaim Time <weapon_reaim_time.lua> LuaRules: Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua> LuaRules: Loaded gadget: api_widget_events.lua <api_widget_events.lua> LuaRules: Loaded gadget: astar.lua <astar.lua> LuaRules: Loaded gadget: init_auto_ready.lua <init_auto_ready.lua> LuaRules: Loaded gadget: lups_cloak_fx.lua <lups_cloak_fx.lua> LuaRules: Loaded gadget: lups_thrusters.lua <lups_thrusters.lua> LuaRules: Loaded gadget: lups_wrapper.lua <lups_wrapper.lua> LuaRules: Loaded gadget: weapon_hide_sniper.lua <weapon_hide_sniper.lua> LuaRules: Loaded gadget: Center Offset and Growth Scale <unit_centeroffset.lua> LuaRules: Loaded gadget: Commander Upgrade <unit_commander_upgrade.lua> LuaRules: Loaded gadget: CustomUnitShaders <api_custom_unit_shaders.lua> LuaRules: Loaded gadget: Factory exit flatten <unit_factory_flatten.lua> LuaRules: Loaded gadget: Game Over <game_over.lua> ------- TRUNCATED ------- [f=-000001] Loaded widget: Chili Nuke Warning <gui_chili_nuke_warning.lua> [f=-000001] Loaded widget: Blast Radius <gui_blastradius.lua> [f=-000001] Loaded widget: Chili Economy Panel Default <gui_chili_economy_panel2.lua> [f=-000001] Loaded widget: Autoquit <autoquit.lua> [f=-000001] Loaded widget: Easy Facing <gui_easyfacing.lua> [f=-000001] Loaded widget: Startup Info and Selector <init_startup_info_selector.lua> [f=-000001] Loaded widget: Cheat Sheet <gui_chili_cheats.lua> [f=-000001] Loaded widget: Area Attack Tweak <cmd_area_attack_tweak.lua> [f=-000001] Loaded widget: Antinuke Coverage <gui_antinuke_coverage.lua> [f=-000001] Loaded widget: Guard Remove <cmd_guard_remove.lua> [f=-000001] Loaded widget: Block all input <gui_block_all_input.lua> [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info <init_startpointelocom_info.lua> [f=-000001] Loaded widget: MetalFeatures <gui_metal_features.lua> [f=-000001] Loaded widget: NoDuplicateOrders <cmd_no_duplicate_orders.lua> [f=-000001] Loaded widget: Music Player <snd_music.lua> [f=-000001] Loaded widget: Set Springsettings <api_set_springsettings.lua> [f=-000001] Loaded widget: State Reverse Toggle <cmd_state_reverse_toggle.lua> [f=-000001] Loaded widget: Voice Assistant <unit_voice.lua> [f=-000001] Loaded widget: Widget_Fps_Log <dbg_fpslog_direct.lua> [f=-000001] Loaded widget: Auto Group <unit_auto_group.lua> [f=-000001] Loaded widget: Attack Warning <unit_attack_warning.lua> [f=-000001] Spectator mode detected. Removed: Auto First Build Facing [f=-000001] Loaded widget: Auto First Build Facing <init_autofirstbuildfacing.lua> [f=-000001] Loaded widget: Chili AI Set Start <gui_chili_ai_start_pos.lua> [f=-000001] Loaded widget: Start Point Remover & Comm Selector <init_start_point_remover.lua> [f=-000001] Loaded widget: Replay control buttons <gui_replay_controls.lua> [f=-000001] Loaded widget: UnitNoStuckInFactory <unit_nostuck_infactory.lua> [f=-000001] Loaded widget: Unit Start State <unit_start_state.lua> [f=-000001] Loaded widget: Smooth Scroll <camera_smooth_move.lua> [f=-000001] Loaded widget: Persistent Build Spacing <gui_persistent_build_spacing.lua> [f=-000001] Loaded widget: Icon Sets <gui_icon_sets.lua> [f=-000001] Loaded widget: Attack AoE <gui_attack_aoe.lua> [f=-000001] Loaded widget: Load all models <dbg_load_all_models.lua> [f=-000001] Loaded widget: Recorder (Save) <dbg_recorder_save.lua> [f=-000001] Loaded widget: Chili Custom Modoptions Info <gui_custommodoptions_info.lua> [f=-000001] Loaded widget: PlanetWars Info <gui_planetwars_info.lua> [f=-000001] Loaded widget: UnitShapes <unit_shapes.lua> [f=-000001] Loaded widget: MessageBoxes ZK <mission_messagebox_zk.lua> [f=-000001] Loaded widget: Commands FX <gfx_commands_fx.lua> [f=-000001] Loaded widget: Map Edge Extension <map_edge_extension.lua> [f=-000001] Loaded widget: State Icons <unit_state_icons.lua> [f=-000001] Loaded widget: Shield Guard <unit_shield_guard.lua> [f=-000001] Loaded widget: Selection Send <api_selectionsend.lua> [f=-000001] Loaded widget: Rank Icons 2 <unit_rank_icons.lua> [f=-000001] Loaded widget: Gadget Icons <api_gadget_icons.lua> [f=-000001] Loaded widget: AllyCursors <gui_ally_cursors.lua> [f=-000001] Loaded widget: Disable Bad Widgets <api_widget_disabler.lua> [f=-000001] <Cloaker Guard>: disabled for spectators [f=-000001] Loaded widget: Cloaker Guard <unit_cloaker_guard.lua> [f=-000001] <Building Starter>: disabled for spectators [f=-000001] Loaded widget: Building Starter <unit_building_starter.lua> [f=-000001] Loaded widget: Lua Metal Decals <gfx_dynamic_metal.lua> [f=-000001] Loaded widget: Units on Fire <gfx_lups_units_on_fire.lua> [f=-000001] Loaded widget: Smoke Signals <gfx_lups_smokesignal.lua> [f=-000001] Loaded widget: LupsManager <gfx_lups_manager.lua> [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 <gui_vertlineaid.lua> [f=-000001] Loaded widget: Newton Firezone <cmd_newton_firezone.lua> [f=-000001] Loaded widget: Receive Units Indicator <gui_recv_indicator.lua> [f=-000001] Loaded widget: Auto-toggle false color vision <gui_auto_engine_falsecolor.lua> [f=-000001] Loaded widget: Chili Docking <api_chili_docking.lua> [f=-000001] Loaded widget: Chili Pro Console <gui_chili_proconsole_test.lua> [f=-000001] Loaded widget: Chili Crude Player List <gui_chili_crudeplayerlist.lua> [f=-000001] Loaded widget: HUD Presets <gui_hud_presets.lua> [f=-000001] Loaded widget: Lasso Terraform GUI <gui_lasso_terraform.lua> [f=-000001] Loaded widget: Image Preloader <dbg_img_preload.lua> [f=-000001] Loaded widget: Custom Markers <gui_custom_markers.lua> [f=-000001] Loaded widget: Chili Core Selector <gui_chili_core_selector.lua> [f=-000001] Loaded widget: Select Keys <gui_selectkeys.lua> [f=-000001] Loaded widget: Default Group Recall Fix <gui_group_recall_fix.lua> [f=-000001] Loaded widget: Start Boxes <minimap_startbox_new.lua> [f=-000001] Loaded widget: Restricted Zones <gui_restrictedzones.lua> [f=-000001] Loaded widget: Pause Screen <gui_pausescreen.lua> [f=-000001] Loaded widget: Chili Share menu v1.24 <gui_chili_share.lua> [f=-000001] Loaded widget: Jumpjet GUI <gui_jumpjets.lua> [f=-000001] Loaded widget: CustomFormations2 <cmd_customformations2.lua> [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. <gfx_sun_and_atmosphere.lua> [f=-000001] Loaded widget: Text To Speech Control <snd_text_to_speech.lua> [f=-000001] Loaded widget: Layout Handler <cmd_layout_handler.lua> [f=-000001] Lua garbage collection rate: 30/s [f=-000001] Loaded widget: GC Control <api_gc_control.lua> [f=-000001] Loaded widget: Color Blindness Correction <gfx_color_blindness_correction.lua> [f=-000001] Loaded widget: Chili Integral Menu <gui_chili_integral_menu.lua> [f=-000001] Loaded widget: Persistent Build Height <gui_persistent_build_height.lua> [f=-000001] Loaded widget: Outline Shader <gfx_outline_shader.lua> [f=-000001] Removed 'GC at >100MB': disabled. [f=-000001] Loaded widget: GC at >300MB <dbg_forcegc_spring97.lua> [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0 [f=-000001] !transmitlobby @voice@buildUnit@add;vehcon;Mason [f=-000001] !transmitlobby @voice@buildUnit@add;vehscout;Dart [f=-000001] !transmitlobby @voice@buildUnit@add;vehraid;Scorcher [f=-000001] !transmitlobby @voice@buildUnit@add;vehsupport;Fencer [f=-000001] !transmitlobby @voice@buildUnit@add;vehriot;Ripper [f=-000001] !transmitlobby @voice@buildUnit@add;vehassault;Ravager [f=-000001] !transmitlobby @voice@buildUnit@add;vehcapture;Dominatrix [f=-000001] !transmitlobby @voice@buildUnit@add;veharty;Badger [f=-000001] !transmitlobby @voice@buildUnit@add;vehheavyarty;Impaler [f=-000001] !transmitlobby @voice@buildUnit@add;vehaa;Crasher [f=-000001] !transmitlobby @voice@buildUnit@reload [f=-000001] !transmitlobby @voice@buildUnit@add;gunshipcon;Wasp [f=-000001] !transmitlobby @voice@buildUnit@add;gunshipbomb;Blastwing [f=-000001] !transmitlobby @voice@buildUnit@add;gunshipemp;Gnat [f=-000001] !transmitlobby @voice@buildUnit@add;gunshipraid;Locust [f=-000001] !transmitlobby @voice@buildUnit@add;gunshipskirm;Harpy [f=-000001] !transmitlobby @voice@buildUnit@add;gunshipheavyskirm;Nimbus [f=-000001] !transmitlobby @voice@buildUnit@add;gunshipassault;Revenant [f=-000001] !transmitlobby @voice@buildUnit@add;gunshipkrow;Krow [f=-000001] !transmitlobby @voice@buildUnit@add;gunshipaa;Trident [f=-000001] !transmitlobby @voice@buildUnit@add;gunshiptrans;Charon [f=-000001] !transmitlobby @voice@buildUnit@add;gunshipheavytrans;Hercules [f=-000001] !transmitlobby @voice@buildUnit@reload [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=93 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=2dc9eab5 [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=c5de8888 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=bb516402 [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=e64fd83f [f=-000001] [Path] [PathEstimator::ReadFile] hash=e64fd83f file="cache\104dev-maintenance/paths/Comet Catcher Redux v3.1.pe-e64fd83f.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=93 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=2dc9eab5 [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=c5de8888 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=bb516402 [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=e64fd84f [f=-000001] [Path] [PathEstimator::ReadFile] hash=e64fd84f file="cache\104dev-maintenance/paths/Comet Catcher Redux v3.1.pe2-e64fd84f.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]" [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (127ms, checksum 8dcb249f)" [f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0 [f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,11542,0} {chunk,block}Bytes={0,0} [f=-000001] Mex Placement Initialised with 80 spots. [f=-000001] <Easy Facing> Spectator mode. Widget removed. [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] Opening demofile C:\Program Files (x86)\Steam\steamapps\common\Zero-K\demos\hide_benchmark_v3_104.0.1-1322-gd3b03b5 maintenance.sdfz [f=-000001] Connection attempt from UnnamedPlayer (spec) [f=-000001] -> Version: 104.0.1-1322-gd3b03b5 maintenance [Windows 32-bit (emulated)] [f=-000001] [Game::ClientReadNet] added new player UnnamedPlayer (spec) with number 1 to team 0 [f=-000001] -> Connection established (given id 1) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][map-checksums] server=828d5d65d8f50366bd59ba0195fb2abaea3d0e356426e6f0328a59fa23e0c219d93a8e43d080c273c7036124610aa018a024e7a97738d77a3006b458544a981b client=828d5d65d8f50366bd59ba0195fb2abaea3d0e356426e6f0328a59fa23e0c219d93a8e43d080c273c7036124610aa018a024e7a97738d77a3006b458544a981b" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][mod-checksums] server=aeb080ed24eb54097ec51c0d414ea01c24048310a832be73834971511ee42df99853ba0bb8200dc4751193752c57f30a9094e0a709d52e1a8d6880cbd5f0eb7c client=f91c034689550dc6435df6f85677ce04ed80f8d24f617640f67f8b688723539a3415021fa1f2371ce1c41d8f69259df835c5ecaa87336304369c12462964c591" [f=-000001] Beginning demo playback [f=-000001] GameID: 13773a5d9b85baa898b0cff6104c6b64 [f=-000001] Connection attempt from GoogleFrog [f=-000001] -> Version: 104.0.1-1322-gd3b03b5 maintenance [Windows 32-bit (emulated)] [f=-000001] -> Connection established (given id 0) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[PreGame::GameDataReceived][map-checksums] server=828d5d65d8f50366bd59ba0195fb2abaea3d0e356426e6f0328a59fa23e0c219d93a8e43d080c273c7036124610aa018a024e7a97738d77a3006b458544a981b client=828d5d65d8f50366bd59ba0195fb2abaea3d0e356426e6f0328a59fa23e0c219d93a8e43d080c273c7036124610aa018a024e7a97738d77a3006b458544a981b" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[PreGame::GameDataReceived][mod-checksums] server=aeb080ed24eb54097ec51c0d414ea01c24048310a832be73834971511ee42df99853ba0bb8200dc4751193752c57f30a9094e0a709d52e1a8d6880cbd5f0eb7c client=aeb080ed24eb54097ec51c0d414ea01c24048310a832be73834971511ee42df99853ba0bb8200dc4751193752c57f30a9094e0a709d52e1a8d6880cbd5f0eb7c" [f=-000001] Epicmenu: Switching to Default camera mode [f=0000016] <Ghost Site> Spectator mode. Widget removed. [f=0000016] Input grabbing is enabled! [f=0000016] Input grabbing is enabled! [f=0000030] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=029e4405a52d4dcab8a06290d144d023249a949adf1b5809418d466b9c6b60673051bc6aac260d938827216ba19f5ebeee532e0f783713648cc31f264a3b9360]" [f=0000030] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=8b2ce09a35641162d135ffc6da74b32f6213b1195b08c53d8d5d2e407e4e6be17decb99151fc20d79ac7d20f081fd30712a81426e6cab3795aec17db0500ba33]" [f=0000030] [Game::ClientReadNet] remote skirmish AI "n/a" (ID: 0, Short-Name: "n/a", Version: "n/a") took over control of team 0 [f=0000030] [Game::ClientReadNet] remote skirmish AI "n/a" (ID: 1, Short-Name: "n/a", Version: "n/a") took over control of team 1 [f=0000030] [Game::ClientReadNet] remote skirmish AI "n/a" (ID: 2, Short-Name: "n/a", Version: "n/a") took over control of team 2 [f=0000030] [Game::ClientReadNet] remote skirmish AI "n/a" (ID: 3, Short-Name: "n/a", Version: "n/a") took over control of team 3 [f=0000030] [Game::ClientReadNet] remote skirmish AI "n/a" (ID: 4, Short-Name: "n/a", Version: "n/a") took over control of team 4 [f=0000030] [Game::ClientReadNet] remote skirmish AI "n/a" (ID: 5, Short-Name: "n/a", Version: "n/a") took over control of team 5 [f=0000030] [Game::ClientReadNet] remote skirmish AI "n/a" (ID: 6, Short-Name: "n/a", Version: "n/a") took over control of team 6 [f=0000030] [Game::ClientReadNet] remote skirmish AI "n/a" (ID: 7, Short-Name: "n/a", Version: "n/a") took over control of team 7 [f=0000030] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Game::Load][lua{Rules,Gaia}={2b1c6248,00000000}]" [f=0000030] Spectator GoogleFrog finished loading and is now ingame [f=0000050] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=029e4405a52d4dcab8a06290d144d023249a949adf1b5809418d466b9c6b60673051bc6aac260d938827216ba19f5ebeee532e0f783713648cc31f264a3b9360]" [f=0000050] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=8b2ce09a35641162d135ffc6da74b32f6213b1195b08c53d8d5d2e407e4e6be17decb99151fc20d79ac7d20f081fd30712a81426e6cab3795aec17db0500ba33]" [f=0000050] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[Game::Load][lua{Rules,Gaia}={46ff3690,00000000}]" [f=0000050] Spectator UnnamedPlayer (spec) finished loading and is now ingame [f=0001651] Part| Total Time|Time of the last 0.5s [f=0001651] Draw 25323.84ms 56.17% [f=0001651] Lua 40476.90ms 41.69% [f=0001651] Misc::Profiler::AddTime 62.85ms 0.19% [f=0001651] Sim 32913.91ms 35.08% [f=0001681] End of demo reached [f=0001683] [QuitAction] user exited to system [f=0001683] [SpringApp::Kill][1] fromRun=1 [f=0001683] [ThreadPool::SetThreadCount][1] wanted=0 current=8 maximum=16 (init=0) [f=0001683] [async=0] threads=8 tasks=297381 {sum,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 2.000}, {0.000, -0.000}}ms [f=0001683] thread=1 tasks=42483 {sum,min,max,avg}{exec,wait}time={{2.000, 0.000, 2.000, -2.000}, {-2.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -26815622261046202744966055456504595084768528354059437293670580809674967633344178119596550262141526046796549562707396708350101166500131472285091881677750272.000}}ms [f=0001683] thread=2 tasks=42483 {sum,min,max,avg}{exec,wait}time={{2.000, 0.000, 0.000, 0.000}, {-2.000, 0.000, -0.000, 0.000}}ms [f=0001683] thread=3 tasks=42483 {sum,min,max,avg}{exec,wait}time={{-2.000, 0.000, 2.000, 0.000}, {0.000, 0.000, -0.000, -0.000}}ms [f=0001683] thread=4 tasks=42483 {sum,min,max,avg}{exec,wait}time={{-2.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 26815622285862933111905927834338418141703513121144401966953842308827769677113765622314005915790060754467918623516044908256245907023617322996677669088657408.000}, {-26815622197819028977716259858412028181643694841154965045372055997906583088732105321529003942068460461356041576089851590385467952588758090237377880371757056.000, 0.000, -0.000, -26815622268061550936177000477117666804368609417198080221368191664337221747061010728597482521166080056169307705888882931969234184107160772275157520177168384.000}}ms [f=0001683] thread=5 tasks=42483 {sum,min,max,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, 0.000, 0.000}, {2.000, 0.000, -0.000, 0.000}}ms [f=0001683] thread=6 tasks=42483 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 2.000, 2.000}, {-0.000, 0.000, -0.000, 2.000}}ms [f=0001683] thread=7 tasks=42483 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, -26815622285325799062063082567628262871890659246095610008240678842337969129842409450593632654164670103609311120162300425345208287525558313662058917147967488.000}, {-0.000, 0.000, -0.000, -2.000}}ms [f=0001683] [async=1] threads=8 tasks=5005 {sum,avg}{exec,wait}time={{2.000, -0.000}, {0.000, 0.000}}ms [f=0001683] thread=1 tasks=711 {sum,min,max,avg}{exec,wait}time={{-2.000, 0.000, 2.000, 26815622312607582331861155308254136271270848298320246262538597794099622154315321555682123554087326069169625854105229840595591498251432300350958683784478720.000}, {-0.000, 0.000, -0.000, -0.000}}ms [f=0001683] thread=2 tasks=715 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, -2.000, 26815622312656496601004919567937363469380953548109912884208353230051442479066836808433291565884827279643004200630570833025634442982355199826448020301414400.000}, {-2.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -0.000}}ms [f=0001683] thread=3 tasks=715 {sum,min,max,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 2.000}, {0.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -26815622316471815548481361252840732302029797250237054799479303984802977635652738210821444711045709584723602676758297316335561130526870990430072810233659392.000}}ms [f=0001683] thread=4 tasks=721 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, -0.000, 2.000}, {0.000, 0.000, -0.000, -0.000}}ms [f=0001683] thread=5 tasks=708 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, -0.000}, {26815622262016634455169322992406244746994099104633954112460405606615153676962766970313301781407325777065773700874968258835898996712005492907700226761949184.000, 0.000, -0.000, -0.000}}ms [f=0001683] thread=6 tasks=721 {sum,min,max,avg}{exec,wait}time={{26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, -2.000, -2.000}, {-26815622261169581025054666439449957321170170579365789340854878118056911510298060962232819571022356549805541981252934225592087759046626104060090608636657664.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000}}ms [f=0001683] thread=7 tasks=714 {sum,min,max,avg}{exec,wait}time={{-2.000, 0.000, -2.000, -2.000}, {-0.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -0.000}}ms [f=0001683] [ThreadPool::SetThreadCount][2] workers=0 [f=0001683] [SpringApp::Kill][2] [f=0001683] [Game::KillLua][0] dtor=0 loadscreen=00000000 [f=0001683] [Game::KillLua][3] dtor=0 luaUI=49b0be00 [f=0001683] Start widgetHandler:Shutdown [f=0001683] Shutdown - SaveOrderList Complete [f=0001683] Writing last game win data [f=0001683] Shutdown - SaveConfigData Complete [f=0001683] Shutdown Widget - Save/Load API [f=0001683] Shutdown Widget - Chili Highlight [f=0001683] Shutdown Widget - Draw After Chili [f=0001683] Shutdown Widget - EPIC Menu [f=0001683] Shutdown Widget - Chili Minimap [f=0001683] Shutdown Widget - Depth of Field Shader [f=0001683] Shutdown Widget - Chili Widget Selector [f=0001683] Shutdown Widget - Deferred rendering [f=0001683] Shutdown Widget - Local Team Colors [f=0001683] Shutdown Widget - Display Keys 2 [f=0001683] Shutdown Widget - Save Game Menu [f=0001683] Shutdown Widget - HealthBars [f=0001683] Shutdown Widget - Noises [f=0001683] Shutdown Widget - Unit Icons [f=0001683] Shutdown Widget - Win Counter [f=0001683] Shutdown Widget - BuildETA [f=0001683] Shutdown Widget - Modular Comm Info [f=0001683] Shutdown Widget - Galaxy Battle Handler [f=0001683] Shutdown Widget - Mex Placement Handler [f=0001683] Shutdown Widget - Stereo3D [f=0001683] Shutdown Widget - Showeco and Grid Drawer [f=0001683] Shutdown Widget - Point Tracker [f=0001683] Shutdown Widget - Missile Silo Range [f=0001683] Shutdown Widget - MinimapEvents [f=0001683] Shutdown Widget - Local Widgets Config [f=0001683] Shutdown Widget - Highlight Geos [f=0001683] Shutdown Widget - Grab Input [f=0001683] Input grabbing is disabled! [f=0001683] Shutdown Widget - Chili Spectator Panels [f=0001683] Shutdown Widget - Darkening [f=0001683] Shutdown Widget - Context Menu [f=0001683] Shutdown Widget - Chili EndGame Window [f=0001683] Shutdown Widget - CameraShake [f=0001683] Shutdown Widget - Chili Selections & CursorTip v2 [f=0001683] Shutdown Widget - Chili Nuke Warning [f=0001683] Shutdown Widget - Chili Economy Panel Default [f=0001683] Shutdown Widget - Music Player [f=0001683] Shutdown Widget - Attack AoE [f=0001683] Shutdown Widget - UnitShapes [f=0001683] Shutdown Widget - Map Edge Extension [f=0001683] Shutdown Widget - Selection Send [f=0001683] Shutdown Widget - LupsManager [f=0001683] Shutdown Widget - Newton Firezone [f=0001683] Shutdown Widget - Chili Pro Console [f=0001683] Shutdown Widget - Lasso Terraform GUI [f=0001683] Shutdown Widget - Lups [f=0001683] Shutdown Widget - Chili Framework [f=0001683] Shutdown Widget - Custom Markers [f=0001683] Shutdown Widget - Chili Core Selector [f=0001683] Shutdown Widget - Pause Screen [f=0001683] Shutdown Widget - Text To Speech Control [f=0001683] Shutdown Widget - Layout Handler [f=0001683] Shutdown Widget - Color Blindness Correction [f=0001683] Shutdown Widget - Persistent Build Height [f=0001683] Shutdown Widget - Outline Shader [f=0001683] End widgetHandler:Shutdown [f=0001683] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=4294967295 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,24843843,0} {chunk,block}Bytes={0,0} [f=0001683] [Game::KillLua][1] dtor=0 luaGaia=00000000 [f=0001683] [Game::KillLua][2] dtor=0 luaRules=46ff3690 [f=0001683] Start gadgetHandler:Shutdown [f=0001683] Shutdown - StartSetup [f=0001683] Shutdown - UnitMorph [f=0001683] Shutdown - LupsNanoSpray [f=0001683] Shutdown - Missile Silo Controller [f=0001683] Shutdown - Modular Comm Info [f=0001683] Shutdown - Terrain Texture Handler [f=0001683] Shutdown - UnitCloakShield [f=0001683] End gadgetHandler:Shutdown [f=0001683] Start gadgetHandler:Shutdown [f=0001683] Shutdown - Save/Load [f=0001683] Shutdown - UnitMorph [f=0001683] Shutdown - Galaxy Campaign Battle Handler [f=0001683] Shutdown - Modular Comm Info [f=0001683] Shutdown - Retreat Command [f=0001683] Shutdown - Shockwaves [f=0001683] Shutdown - Teleport Throw [f=0001683] Shutdown - UnitCloakShield [f=0001683] Shutdown - Lups Cloak FX [f=0001683] Shutdown - Lups [f=0001683] Shutdown - Lups Shield [f=0001683] End gadgetHandler:Shutdown [f=0001683] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=4294967295 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,24843957,0} {chunk,block}Bytes={0,0} [f=0001683] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=4294967295 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,24843957,0} {chunk,block}Bytes={0,0} [f=0001683] [Game::KillLua][4] dtor=0 [f=0001683] [Sound] [Sound::Kill] soundThread.joinable()=1 [f=0001683] [WatchDog::DeregisterThread] deregistering controls for thread [audio] [f=0001683] [Sound] [Sound::UpdateThread][3] #sources=32 #items=77 [f=0001683] [Sound] [Sound::UpdateThread][4] ctx=0721e920 dev=07893150 [f=0001683] [Sound] [Sound::UpdateThread][5] ctx=0721e920 dev=07893150 [f=0001683] [Sound] [Sound::Cleanup][alcDestroyContext(0721e920)] [f=0001683] [Sound] [Sound::Cleanup][alcCloseDevice(07893150)] [f=0001683] [Sound] [Sound::UpdateThread][6] [f=0001683] [Game::~CGame][1] [f=0001683] [Game::KillLua][0] dtor=1 loadscreen=00000000 [f=0001683] [Game::KillLua][3] dtor=1 luaUI=00000000 [f=0001683] [Game::KillLua][1] dtor=1 luaGaia=00000000 [f=0001683] [Game::KillLua][2] dtor=1 luaRules=00000000 [f=0001683] [Game::KillLua][4] dtor=1 [f=0001683] [Game::KillMisc][1] [f=0001683] [Game::KillMisc][2] [f=0001683] [Game::KillMisc][3] [f=0001683] [Game::KillRendering][1] [f=0001683] [~CRectangleOverlapHandler] 0% overlap reduction [f=0001683] [3DOParser::Kill] allocated 74 pieces [f=0001683] [S3OParser::Kill] allocated 2642 pieces [f=0001683] [AssParser::Kill] allocated 310 pieces [f=0001683] [Game::KillInterface][1] [f=0001683] [Game::KillInterface][2] [f=0001683] [Game::KillSimulation][1] [f=0001683] [Game::KillSimulation][2] [f=0001683] [CCollisionHandler] dis-/continuous tests: 0/1481105 [f=0001683] [Game::KillSimulation][3] [f=0001683] [~CPathCache(24x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0001683] [~CPathCache(24x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0001683] [~CPathCache(48x64)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0001683] [~CPathCache(48x64)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=201 [f=0001683] [~CRectangleOverlapHandler] 0% overlap reduction [f=0001683] [~CRectangleOverlapHandler] 0% overlap reduction [f=0001683] [LosHandler::Kill] raycast instance cache-{hits,misses}={1349,2407}; shared=1%; cached=35% [f=0001683] [Game::KillSimulation][4] [f=0001683] [CommonDefHandler::KillStatic] 3232 sound-set data items added [f=0001683] [Game::~CGame][2] [f=0001683] [Game::~CGame][3] [f=0001683] [SpringApp::Kill][3] [f=0001683] [NetProto::~CNetProtocol] [LocalConnection::Statistics] 20074 bytes sent 33186 bytes recv'd [f=0001683] [SpringApp::Kill][4] font=07693fd8 [f=0001683] [SpringApp::Kill][5] [f=0001683] [SpringApp::Kill][6] [SpringApp::Kill][7] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules: [LuaSocket] TCP_CONNECT ALLOW * -1 [LuaSocket] TCP_LISTEN ALLOW * -1 [LuaSocket] UDP_LISTEN ALLOW * -1 [VFS] [SpringVFS::DeleteArchives<this=0780d818>] [VFS] [SpringVFS::DeleteArchives<this=0780d818>(section=0)] #archives[section]=2 #files[section]=7801 [VFS] archive=C:\Program Files (x86)\Steam\steamapps\common\Zero-K\packages\f35f403427d63965bc3509eba29edccd.sdp (0778a508) [~CPoolArchive] archiveFile="C:\Program Files (x86)\Steam\steamapps\common\Zero-K\packages\f35f403427d63965bc3509eba29edccd.sdp" numZipFiles=7797 sumInflSize=693875kb sumReadTime=1001ms file="unittextures/gritty1.dds" indx=7192 inflSize=5461kb readTime=22ms file="unittextures/detriment_1.dds" indx=7140 inflSize=5461kb readTime=19ms file="unittextures/gritty2.dds" indx=7193 inflSize=5461kb readTime=16ms file="unittextures/bantha_1.dds" indx=6992 inflSize=5461kb readTime=15ms file="unittextures/largetransport1.dds" indx=7216 inflSize=5461kb readTime=15ms file="sounds/music/peace/a whole world on paper.ogg" indx=6035 inflSize=2558kb readTime=13ms file="sounds/music/war/the revolution (strings only).ogg" indx=6050 inflSize=1977kb readTime=11ms file="unittextures/factorytank_1.png" indx=7168 inflSize=4103kb readTime=11ms file="unittextures/starlight.dds" indx=7375 inflSize=4096kb readTime=11ms file="unittextures/penetrator_lordmuffe_tex1-v11.dds" indx=7252 inflSize=5461kb readTime=11ms [VFS] archive=C:\Program Files (x86)\Steam\steamapps\common\Zero-K\games\zerokBenchmark03.sdz (07784a60) [VFS] [SpringVFS::DeleteArchives<this=0780d818>(section=1)] #archives[section]=1 #files[section]=8 [VFS] archive=C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps\comet_catcher_redux_v3.1.sd7 (079e0948) [VFS] [SpringVFS::DeleteArchives<this=0780d818>(section=2)] #archives[section]=3 #files[section]=319 [VFS] archive=C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\104.0.1-1322-gd3b03b5\base\springcontent.sdz (077845e8) [VFS] archive=C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\104.0.1-1322-gd3b03b5\base\spring\bitmaps.sdz (07784f40) [VFS] archive=C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\104.0.1-1322-gd3b03b5\base\maphelper.sdz (077844b0) [VFS] [SpringVFS::DeleteArchives<this=0780d818>(section=3)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives<this=0780d818>(section=4)] #archives[section]=0 #files[section]=7795 [SpringApp::Kill][8] [WatchDog::DeregisterThread] deregistering controls for thread [main] [WatchDog::Uninstall][1] hangDetectorThread=014f8c6c (joinable=1) [WatchDog::Uninstall][2] [WatchDog::Uninstall][3] [SpringApp::Kill][9]
infolog_full.txt (truncated):