Open Chobbyla opened 3 months ago
infolog_full.txt (truncated):
Failed rotating the log file [t=00:00:00.083928] [CpuId] found 6 cores and 12 logical cpus (mask: 0xfff) of type general [t=00:00:00.083943] [CpuId] setting logical cpu affinity mask to 0xfff [t=00:00:00.088729] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "D:\SteamLibrary\steamapps\common\Zero-K\" [t=00:00:00.089306] Using writeable configuration source: "D:\SteamLibrary\steamapps\common\Zero-K\_springsettings.cfg" [t=00:00:00.111753] LogOutput initialized. Logging to D:\SteamLibrary\steamapps\common\Zero-K\infolog.txt [t=00:00:00.111796] ============== <Log Sections ([A]vailable, [E]nabled)> ============== [t=00:00:00.111817] [A] ArchiveScanner [A] AutohostInterface [A] BumpWater [A] CSMFGroundTextures [A] CregSerializer [A] DynWater [A] Font [A] GameServer [A] GroundMoveType [A] KeyBindings [A] LuaSocket [A] Model [A] Net [A] Path [A] Piece [A] RoamMeshDrawer [A] Shader [A] SkyBox [A] Sound [A] Texture [A] VFS [E] Sound (Notice) [E] VFS (Info) [t=00:00:00.111830] [t=00:00:00.111835] Enable or disable log sections using the LogSections configuration key [t=00:00:00.111842] or the SPRING_LOG_SECTIONS environment variable (both comma separated). [t=00:00:00.111848] Use "none" to disable the default log sections. [t=00:00:00.111854] ============== </Log Sections> ============== [t=00:00:00.111860] ============== <User Config> ============== [t=00:00:00.111982] AllowDeferredMapRendering = 1 [t=00:00:00.111989] AllowDeferredModelRendering = 1 [t=00:00:00.111994] AnimationMT = 0 [t=00:00:00.112000] BumpWaterAnisotropy = 2 [t=00:00:00.112005] BumpWaterBlurReflection = 1 [t=00:00:00.112010] BumpWaterDepthBits = 32 [t=00:00:00.112015] BumpWaterReflection = 2 [t=00:00:00.112020] BumpWaterTexSizeReflection = 256 [t=00:00:00.112026] CamFreeScrollSpeed = 50 [t=00:00:00.112031] CamMode = 1 [t=00:00:00.112037] DualScreenMiniMapOnLeft = 1 [t=00:00:00.112047] EdgeMoveDynamic = 0 [t=00:00:00.112051] EdgeMoveWidth = 0.003 [t=00:00:00.112056] FPSFOV = 90 [t=00:00:00.112061] FPSScrollSpeed = 50 [t=00:00:00.112066] FontSize = 18 [t=00:00:00.112071] GrassDetail = 0 [t=00:00:00.112075] GroundDecals = 5 [t=00:00:00.112080] GroundDetail = 120 [t=00:00:00.112084] HangTimeout = 30 [t=00:00:00.112089] HardwareCursor = 1 [t=00:00:00.112094] InitialNetworkTimeout = 0 [t=00:00:00.112100] LinkIncomingMaxPacketRate = 512 [t=00:00:00.112109] LinkIncomingPeakBandwidth = 65536 [t=00:00:00.112115] LinkIncomingSustainedBandwidth = 65536 [t=00:00:00.112120] LinkOutgoingBandwidth = 131072 [t=00:00:00.112127] LuaGarbageCollectionMemLoadMult = 2.5 [t=00:00:00.112132] LuaGarbageCollectionRunTimeMult = 1.5 [t=00:00:00.112137] MSAALevel = 8 [t=00:00:00.112142] MaxParticles = 25000 [t=00:00:00.112146] MaxSounds = 32 [t=00:00:00.112152] MaximumTransmissionUnit = 0 [t=00:00:00.112157] MiddleClickScrollSpeed = -0.0015 [t=00:00:00.112166] MiniMapMarker = 0 [t=00:00:00.112171] MouseDragScrollThreshold = 0 [t=00:00:00.112176] NetworkLossFactor = 1 [t=00:00:00.112182] OverheadMaxHeightFactor = 1.39999998 [t=00:00:00.112187] OverheadScrollSpeed = 50 [t=00:00:00.112192] ReconnectTimeout = 0 [t=00:00:00.112197] RotOverheadScrollSpeed = 50 [t=00:00:00.112202] RotateLogFiles = 1 [t=00:00:00.112207] ShadowMapSize = 8192 [t=00:00:00.112212] Shadows = 1 [t=00:00:00.112216] ShowClock = 0 [t=00:00:00.112221] SoftParticles = 2 [t=00:00:00.112231] SplashScreenDir = ./MenuLoadscreens [t=00:00:00.112236] UnitIconDist = 151 [t=00:00:00.112241] UpdateBoundingVolumeMT = 0 [t=00:00:00.112246] UpdateWeaponVectorsMT = 0 [t=00:00:00.112252] UseDistToGroundForIcons = 1.10000002 [t=00:00:00.112257] UseLuaMemPools = 0 [t=00:00:00.112262] UseNetMessageSmoothingBuffer = 0 [t=00:00:00.112267] VFSCacheArchiveFiles = 0 [t=00:00:00.112272] VSync = 0 [t=00:00:00.112277] Water = 4 [t=00:00:00.112282] WindowBorderless = 1 [t=00:00:02.779977] WindowPosY = 0 [t=00:00:02.779985] XResolutionWindowed = 1920 [t=00:00:02.779995] YResolutionWindowed = 1080 [t=00:00:02.780000] snd_volmaster = 9 [t=00:00:02.780022] ============== </User Config> ============== [t=00:00:02.780029] ============== <User System> ============== [t=00:00:02.780036] Spring Engine Version: 105.1.1-2457-g8095d30 BAR105 [t=00:00:02.780045] Build Environment: gcc libstdc++ version 20230727 [t=00:00:02.780055] Compiler Version: gcc-13.2.0 [t=00:00:02.780113] Operating System: Windows 10 TBA Insider Update (build 22631) [t=00:00:02.780161] Hardware Config: 12th Gen Intel(R) Core(TM) i5-12400F; 32581MB RAM, 42334MB pagefile [t=00:00:02.780171] Binary Word Size: 64-bit (native) [t=00:00:02.780177] Process Clock: std::chrono::high_resolution_clock [t=00:00:02.780183] Physical CPU Cores: 6 [t=00:00:02.780187] Logical CPU Cores: 12 [t=00:00:02.780191] ============== </User System> ============== [t=00:00:02.780442] [good_fpu_init][STREFLOP_SSE] [t=00:00:02.780453] SSE 1.0 : 1, SSE 2.0 : 1 [t=00:00:02.780458] SSE 3.0 : 1, SSSE 3.0 : 1 [t=00:00:02.780462] SSE 4.1 : 1, SSE 4.2 : 1 [t=00:00:02.780467] SSE 4.0A: 0, SSE 5.0A: 0 [t=00:00:02.781654] [WatchDog::Install] installed (hang-timeout: 30s) [t=00:00:02.781670] [WatchDog::RegisterThread] registering controls for thread [main] [t=00:00:02.791460] [GL::CheckAvailableVideoModes] desktop={1920x1080x24bpp@60Hz} current={1920x1080x24bpp@60Hz} [t=00:00:02.800200] Display (Generic PnP Monitor)=1 modes=35 bounds={x=0, y=0, w=1920, h=1080} [t=00:00:02.800214] [ 1] 1920x1080x24bpp@60Hz [t=00:00:02.800220] [ 4] 1680x1050x24bpp@60Hz [t=00:00:02.800226] [ 6] 1600x1024x24bpp@60Hz [t=00:00:02.800230] [ 8] 1600x900x24bpp@60Hz [t=00:00:02.800236] [ 9] 1440x1080x24bpp@60Hz [t=00:00:02.800240] [12] 1440x900x24bpp@60Hz [t=00:00:02.800244] [13] 1366x768x24bpp@60Hz [t=00:00:02.800248] [14] 1360x768x24bpp@60Hz [t=00:00:02.800253] [15] 1280x1024x24bpp@60Hz [t=00:00:02.800262] [16] 1280x960x24bpp@60Hz [t=00:00:02.800266] [17] 1280x800x24bpp@60Hz [t=00:00:02.800270] [18] 1280x768x24bpp@60Hz [t=00:00:02.800275] [19] 1280x720x24bpp@60Hz [t=00:00:02.800279] [22] 1176x664x24bpp@60Hz [t=00:00:02.800284] [25] 1152x864x24bpp@60Hz [t=00:00:02.800288] [26] 1024x768x24bpp@70Hz [t=00:00:02.800293] [28] 800x600x24bpp@72Hz [t=00:00:02.800298] [31] 720x576x24bpp@50Hz [t=00:00:02.800302] [32] 720x480x24bpp@60Hz [t=00:00:02.800307] [34] 640x480x24bpp@72Hz [t=00:00:02.812039] Display (Generic PnP Monitor)=2 modes=42 bounds={x=1920, y=0, w=1920, h=1080} [t=00:00:02.812052] [ 1] 1920x1080x24bpp@75Hz [t=00:00:02.812058] [ 5] 1680x1050x24bpp@60Hz [t=00:00:02.812064] [ 7] 1600x1024x24bpp@60Hz [t=00:00:02.812069] [ 9] 1600x900x24bpp@60Hz [t=00:00:02.812074] [10] 1440x1080x24bpp@75Hz [t=00:00:02.812078] [14] 1440x900x24bpp@60Hz [t=00:00:02.812081] [15] 1366x768x24bpp@60Hz [t=00:00:02.812085] [16] 1360x768x24bpp@60Hz [t=00:00:02.812088] [17] 1280x1024x24bpp@75Hz [t=00:00:02.812094] [19] 1280x960x24bpp@75Hz [t=00:00:02.812097] [21] 1280x800x24bpp@60Hz [t=00:00:02.812101] [22] 1280x768x24bpp@60Hz [t=00:00:02.812106] [23] 1280x720x24bpp@60Hz [t=00:00:02.812109] [26] 1176x664x24bpp@60Hz [t=00:00:02.812113] [29] 1152x864x24bpp@75Hz [t=00:00:02.812130] [30] 1024x768x24bpp@75Hz [t=00:00:02.812135] [33] 800x600x24bpp@75Hz [t=00:00:02.812138] [37] 720x576x24bpp@50Hz [t=00:00:02.812141] [38] 720x480x24bpp@60Hz [t=00:00:02.812145] [40] 640x480x24bpp@75Hz [t=00:00:03.686172] [GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window [t=00:00:03.686562] [GR::SetWindowAttributes][1] cfgFullScreen=1 numDisplays=2 winPos=<0,0> newRes=<1920,1080> [t=00:00:03.686583] [GR::SetWindowAttributes][2] cfgFullScreen=1 numDisplays=2 winPos=<0,0> newRes=<1920,1080> [t=00:00:03.754194] [GR::LogVersionInfo] [t=00:00:03.754210] SDL version : 2.0.18 (linked) / 2.0.18 (compiled) [t=00:00:03.754217] GL version : 4.6.0 NVIDIA 555.85 [t=00:00:03.754237] GL vendor : NVIDIA Corporation [t=00:00:03.754243] GL renderer : NVIDIA GeForce RTX 3060/PCIe/SSE2 [t=00:00:03.754248] GLSL version: 4.60 NVIDIA [t=00:00:03.754252] GLEW version: 2.1.0 [t=00:00:03.754257] GPU memory : 12288MB (total) / 7648MB (available) [t=00:00:03.754273] SDL swap-int: 1 [t=00:00:03.754277] SDL driver : windows [t=00:00:03.754281] [t=00:00:03.754290] Initialized OpenGL Context: 4.6 (Compat) [t=00:00:03.754294] GLSL shader support : 1 [t=00:00:03.754302] GL4 support : 1 [t=00:00:03.754307] FBO extension support : 1 [t=00:00:03.754319] NVX GPU mem-info support : 1 [t=00:00:03.754399] ATI GPU mem-info support : 0 [t=00:00:03.754590] Texture clamping to edge : 1 [t=00:00:03.754656] NPOT-texture support : 1 (1) [t=00:00:03.754682] S3TC/DXT1 texture support : 1/1 [t=00:00:03.754691] texture query-LOD support : 1 (1) [t=00:00:03.754705] MSAA frame-buffer support : 1 (1) [t=00:00:03.754799] Z-buffer depth : 32 (-) [t=00:00:03.754835] primitive-restart support : 1 (1) [t=00:00:03.754843] clip-space control support: 1 (1) [t=00:00:03.754849] seamless cube-map support : 1 (1) [t=00:00:03.754962] frag-depth layout support : 1 (1) [t=00:00:03.755039] persistent maps support : 1 (1) [t=00:00:03.755358] explicit attribs location : 1 (1) [t=00:00:03.755441] multi draw indirect : 1 (-) [t=00:00:03.755501] array textures : 1 (-) [t=00:00:03.755513] buffer copy support : 1 (-) [t=00:00:03.755529] indirect draw : 1 (-) [t=00:00:03.755556] base instance : 1 (-) [t=00:00:03.755663] [t=00:00:03.755692] max. FBO samples : 32 [t=00:00:03.755821] max. FS/program texture slots : 32/192 [t=00:00:03.755831] max. texture size : 32768 [t=00:00:03.755840] max. texture anisotropy level : 16.000000 [t=00:00:03.755845] max. vec4 varyings/attributes : 31/16 [t=00:00:03.755850] max. draw-buffers : 8 [t=00:00:03.755864] max. rec. indices/vertices : 1048576/1048576 [t=00:00:03.755869] max. uniform buffer-bindings : 84 [t=00:00:03.755874] max. uniform block-size : 64KB [t=00:00:03.755879] max. storage buffer-bindings : 96 [t=00:00:03.755884] max. storage block-size : 2047MB [t=00:00:03.755888] [t=00:00:03.755901] enable AMD-hacks : 0 [t=00:00:03.755923] compress MIP-maps: 0 [t=00:00:03.756310] Number of compressed texture formats: 23 [t=00:00:03.756370] Compressed texture formats: GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 0x8b90, 0x8b91, 0x8b92, 0x8b93, 0x8b94, 0x8b95, 0x8b96, 0x8b97, 0x8b98, 0x8b99, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC. [t=00:00:03.756689] [GR::ToggleGLDebugOutput] OpenGL debug-message callback disabled [t=00:00:03.757112] [GR::UpdateGLConfigs] [t=00:00:03.757171] [VSync::SetInterval] interval=0 (disabled) [t=00:00:03.757181] [GR::UpdateGLGeometry][1] winSize=<1,1> [t=00:00:03.757239] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=1920.000000, vsy=1080.000000, ssx=1920.000000, ssy=1080.000000, screenPosX=0, screenPosY=0 [t=00:00:03.757250] [GR::UpdateGLGeometry][2] winSize=<1920,1080> [t=00:00:03.757256] [GR::InitGLState] [t=00:00:03.757330] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (fullscreen::non-exclusive) [t=00:00:04.106919] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u [t=00:00:04.113337] [~ScopedOnceTimer][FtLibraryHandler::FontConfigInit (version 2.13.1)] 6ms [t=00:00:04.114042] [CglFont::CglShaderFontRenderer] Creating Font shaders: GLEW_ARB_explicit_attrib_location = true [t=00:00:04.124720] [Font] [CheckGenFontConfigFull] Using Fontconfig cache dir "D:/SteamLibrary/steamapps/common/Zero-K/fontcache" [t=00:00:04.124803] [Font] [CheckGenFontConfigFull] fontconfig for directory "C:\Windows\fonts" up to date [t=00:00:04.125355] [WatchDog::RegisterThread] registering controls for thread [vfsi] [t=00:00:04.129973] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "D:\SteamLibrary\steamapps\common\Zero-K\" [t=00:00:04.129992] [DataDirLocater::Check] Isolation Mode! [t=00:00:04.130151] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: D:\SteamLibrary\steamapps\common\Zero-K\ [t=00:00:04.130282] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: D:\SteamLibrary\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\ [t=00:00:04.137509] Scanning: D:\SteamLibrary\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\base [t=00:00:04.138321] Scanning: D:\SteamLibrary\steamapps\common\Zero-K\maps [t=00:00:04.139046] Scanning: D:\SteamLibrary\steamapps\common\Zero-K\games [t=00:00:04.139631] Scanning: D:\SteamLibrary\steamapps\common\Zero-K\packages [t=00:00:04.155741] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 18ms [t=00:00:04.155764] [VFS] [SpringVFS::ReserveArchives<this=00000153ca4617f0>] [t=00:00:04.155871] [VFS] [SpringVFS::AddArchive<this=00000153ca4617f0>(arName="Spring content v1", overwrite=false)] section=2 cached=0 [t=00:00:04.158635] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=00000153ca4617f0 (SpringVFS) global=0000000000000000 (null) [t=00:00:04.158657] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [t=00:00:04.168209] [ThreadPool::SetThreadCount][1] wanted=6 current=1 maximum=12 (init=1) [t=00:00:04.169969] [ThreadPool::SetThreadCount][2] workers=5 [t=00:00:04.170289] [Threading] Worker 5 thread CPU affinity mask set: 0x10 [t=00:00:04.170958] [Threading] Worker 2 thread CPU affinity mask set: 0x2 [t=00:00:04.170960] [Threading] Worker 4 thread CPU affinity mask set: 0x8 [t=00:00:04.171495] [Threading] Worker 3 thread CPU affinity mask set: 0x4 [t=00:00:04.173865] [Threading] Worker 1 thread CPU affinity mask set: 0x1 [t=00:00:04.180948] [Threading] Main thread CPU affinity mask set: 0xfe0 [t=00:00:04.181409][f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms [t=00:00:04.181551][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.1ms) [t=00:00:04.181815][f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32 [t=00:00:04.182030][f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio] [t=00:00:04.182045][f=-000001] [Sound] [Sound::InitThread][1] [t=00:00:04.182104][f=-000001] [Sound] [Sound::OpenLoopbackDevice] UseSDLAudio is set, rendering openal-soft audio to SDL buffer and let SDL audio handle the hardware [t=00:00:04.197878][f=-000001] [Sound] [Sound::OpenLoopbackDevice] SDL audio device(s): [t=00:00:04.197906][f=-000001] [Sound] [Sound::OpenLoopbackDevice] * "0" "Wave Link Voice Chat (Elgato Wave:3)" [t=00:00:04.197916][f=-000001] [Sound] [Sound::OpenLoopbackDevice] * "1" "Wave Link Aux 2 (Elgato Wave:3)" [t=00:00:04.197958][f=-000001] [Sound] [Sound::OpenLoopbackDevice] * "2" "Line (Voicemod Virtual Audio Device (WDM))" [t=00:00:04.197972][f=-000001] [Sound] [Sound::OpenLoopbackDevice] * "3" "Wave Link SFX (Elgato Wave:3)" [t=00:00:04.197981][f=-000001] [Sound] [Sound::OpenLoopbackDevice] * "4" "C24F390 (NVIDIA High Definition Audio)" [t=00:00:04.197988][f=-000001] [Sound] [Sound::OpenLoopbackDevice] * "5" "Headphones (Elgato Wave:3)" [t=00:00:04.197996][f=-000001] [Sound] [Sound::OpenLoopbackDevice] * "6" "Wave Link System (Elgato Wave:3)" [t=00:00:04.198016][f=-000001] [Sound] [Sound::OpenLoopbackDevice] * "7" "Wave Link Game (Elgato Wave:3)" [t=00:00:04.198024][f=-000001] [Sound] [Sound::OpenLoopbackDevice] * "8" "Wave Link Music (Elgato Wave:3)" [t=00:00:04.198031][f=-000001] [Sound] [Sound::OpenLoopbackDevice] * "9" "Wave Link Browser (Elgato Wave:3)" [t=00:00:04.198040][f=-000001] [Sound] [Sound::OpenLoopbackDevice] * "10" "Speakers (BW01)" [t=00:00:04.198054][f=-000001] [Sound] [Sound::OpenLoopbackDevice] * "11" "Digital Audio (S/PDIF) (High Definition Audio Device)" [t=00:00:04.198083][f=-000001] [Sound] [Sound::OpenLoopbackDevice] * "12" "Wave Link Aux 1 (Elgato Wave:3)" [t=00:00:04.198095][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device [t=00:00:04.224424][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening loopback device [t=00:00:04.230364][f=-000001] [Sound] [Sound::OpenLoopbackDevice] device=00000153e849c010(default) context=00000153e83c7030 numChannels=2 frameSize=8 [t=00:00:04.230439][f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info] [t=00:00:04.230452][f=-000001] [Sound] Vendor: OpenAL Community [t=00:00:04.230471][f=-000001] [Sound] Version: 1.1 ALSOFT 1.21.0 [t=00:00:04.230479][f=-000001] [Sound] Renderer: OpenAL Soft [t=00:00:04.230515][f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [t=00:00:04.230579][f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_loopback_bformat ALC_SOFT_output_limiter ALC_SOFT_pause_device [t=00:00:04.230621][f=-000001] [Sound] Devices: [t=00:00:04.236637][f=-000001] [Sound] [OpenAL Soft on Wave Link System (Elgato Wave:3)] [t=00:00:04.236666][f=-000001] [Sound] [OpenAL Soft on Wave Link Voice Chat (Elgato Wave:3)] [t=00:00:04.236674][f=-000001] [Sound] [OpenAL Soft on Wave Link Aux 2 (Elgato Wave:3)] [t=00:00:04.236683][f=-000001] [Sound] [OpenAL Soft on Line (Voicemod Virtual Audio Device (WDM))] [t=00:00:04.236691][f=-000001] [Sound] [OpenAL Soft on Wave Link SFX (Elgato Wave:3)] [t=00:00:04.236699][f=-000001] [Sound] [OpenAL Soft on C24F390 (NVIDIA High Definition Audio)] [t=00:00:04.236708][f=-000001] [Sound] [OpenAL Soft on Headphones (Elgato Wave:3)] [t=00:00:04.236719][f=-000001] [Sound] [OpenAL Soft on Wave Link Game (Elgato Wave:3)] [t=00:00:04.236729][f=-000001] [Sound] [OpenAL Soft on Wave Link Music (Elgato Wave:3)] [t=00:00:04.236737][f=-000001] [Sound] [OpenAL Soft on Wave Link Browser (Elgato Wave:3)] [t=00:00:04.236744][f=-000001] [Sound] [OpenAL Soft on Speakers (BW01)] [t=00:00:04.236752][f=-000001] [Sound] [OpenAL Soft on Digital Audio (S/PDIF) (High Definition Audio Device)] [t=00:00:04.236764][f=-000001] [Sound] [OpenAL Soft on Wave Link Aux 1 (Elgato Wave:3)] [t=00:00:04.236776][f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=29 [t=00:00:04.236783][f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255} [t=00:00:04.237725][f=-000001] [Sound] EFX Enabled: yes [t=00:00:04.237749][f=-000001] [Sound] [Sound::UpdateThread][2] [t=00:00:04.288367][f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 106ms [Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:32:DumpVersion():libcurl 7.86.0 OpenSSL/3.0.7 (Schannel) [Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:80:ConfigureCertificates():CURLOPT_CAINFO is nullptr (can be overriden by PRD_SSL_CERT_FILE env variable) [Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:82:ConfigureCertificates():CURLOPT_CAPATH is nullptr (can be overriden by PRD_SSL_CERT_DIR env variable) [Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:203:setWritePath():Using filesystem-writepath: D:\SteamLibrary\steamapps\common\Zero-K [Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:187:DownloadSetConfig():Free disk space: 74216 MB [t=00:00:04.292143][f=-000001] [CPreGame] using server IP localhost and port 8452 [t=00:00:04.292182][f=-000001] [NetProto::InitLocalClient] connecting to local server [t=00:00:04.292199][f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "D:\SteamLibrary\steamapps\common\Zero-K\demos\2024-05-27_00-30-25-392_Adamantine Mountain 2_105.1.1-2457-g8095d30 BAR105.sdfz" for game data... [t=00:00:04.578870][f=-000001] [PreGame::StartServerForDemo] starting GameServer Fontconfig error: Cannot load default config file [t=00:00:04.583402][f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect! [t=00:00:04.583678][f=-000001] Error: [UDPListener::TryBindSocket] binding UDP socket to IP localhost failed: bind: Only one usage of each socket address (protocol/network address/port) is normally permitted. [t=00:00:05.705079][f=-000001] Error: [ExitSpringProcess] errorMsg="bind: Only one usage of each socket address (protocol/network address/port) is normally permitted." msgCaption="Spring: caught network_error: " mainThread=1 [t=00:00:05.705487][f=-000001] Error: [Watchdog::ClearTimer(id)] Invalid thread 4 (_threadId=0000000000000000) [t=00:00:04.583755][f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 291ms [t=00:00:04.583768][f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [main] [t=00:00:05.705672][f=-000001] [SpringApp::Kill][1] fromRun=0 [t=00:00:05.705687][f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=6 maximum=12 (init=0) [t=00:00:05.730187][f=-000001] [async=0] threads=6 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [t=00:00:05.730205][f=-000001] [async=1] threads=6 tasks=5 {sum,avg}{exec,wait}time={{36.052, 7.210}, {3.985, 0.797}}ms [t=00:00:05.730227][f=-000001] thread=1 tasks=1 {sum,min,max,avg}{exec,wait}time={{10.003, 10.003, 10.003, 10.003}, {0.924, 0.924, 0.924, 0.924}}ms [t=00:00:05.730239][f=-000001] thread=2 tasks=1 {sum,min,max,avg}{exec,wait}time={{6.577, 6.577, 6.577, 6.577}, {0.923, 0.923, 0.923, 0.923}}ms [t=00:00:05.730247][f=-000001] thread=3 tasks=1 {sum,min,max,avg}{exec,wait}time={{9.872, 9.872, 9.872, 9.872}, {0.996, 0.996, 0.996, 0.996}}ms [t=00:00:05.730258][f=-000001] thread=4 tasks=1 {sum,min,max,avg}{exec,wait}time={{9.503, 9.503, 9.503, 9.503}, {0.931, 0.931, 0.931, 0.931}}ms [t=00:00:05.730269][f=-000001] thread=5 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.097, 0.097, 0.097, 0.097}, {0.211, 0.211, 0.211, 0.211}}ms [t=00:00:05.730274][f=-000001] [ThreadPool::SetThreadCount][2] workers=0 [t=00:00:05.730279][f=-000001] [SpringApp::Kill][2] [t=00:00:05.730314][f=-000001] [Sound] [Sound::Kill] soundThread.joinable()=1 [t=00:00:05.769274][f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio] [t=00:00:05.769299][f=-000001] [Sound] [Sound::UpdateThread][3] #sources=32 #items=1 [t=00:00:05.769365][f=-000001] [Sound] [Sound::UpdateThread][4] ctx=00000153e83c7030 dev=00000153e849c010 [t=00:00:05.769427][f=-000001] [Sound] [Sound::UpdateThread][5] ctx=00000153e83c7030 dev=00000153e849c010 [t=00:00:05.769436][f=-000001] [Sound] [Sound::Cleanup][alcDestroyContext(00000153e83c7030)] [t=00:00:05.770110][f=-000001] [Sound] [Sound::Cleanup][alcCloseDevice(00000153e849c010)] [t=00:00:05.770150][f=-000001] [Sound] [Sound::Cleanup][SDL_CloseAudioDevice(2)] [t=00:00:05.800475][f=-000001] [Sound] [Sound::UpdateThread][6] [t=00:00:05.800979][f=-000001] [SpringApp::Kill][3] [t=00:00:05.800993][f=-000001] [NetProto::~CNetProtocol] [LocalConnection::Statistics] 17 bytes sent 0 bytes recv'd [t=00:00:05.801001][f=-000001] [SpringApp::Kill][4] font=00000153ca323480 [t=00:00:05.801218][f=-000001] [SpringApp::Kill][5] [t=00:00:05.801336][f=-000001] [SpringApp::Kill][6] [t=00:00:05.801341] [SpringApp::Kill][7] [t=00:00:05.801408] [RenderBuffer::KillStatic] Type = VA_TYPE_0 max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072} [t=00:00:05.801414] [RenderBuffer::KillStatic] Type = VA_TYPE_C max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152} [t=00:00:05.801421] [RenderBuffer::KillStatic] Type = VA_TYPE_N max size/init. capacity/curr. capacity: VBO = {0, 1024, 1024}, EBO = {0, 2048, 2048} [t=00:00:05.801430] [RenderBuffer::KillStatic] Type = VA_TYPE_T max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152} [t=00:00:05.801437] [RenderBuffer::KillStatic] Type = VA_TYPE_T4 max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 262144, 262144} [t=00:00:05.801443] [RenderBuffer::KillStatic] Type = VA_TYPE_TN max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072} [t=00:00:05.801449] [RenderBuffer::KillStatic] Type = VA_TYPE_TC max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152} [t=00:00:05.801457] [RenderBuffer::KillStatic] Type = VA_TYPE_PROJ max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152} [t=00:00:05.801463] [RenderBuffer::KillStatic] Type = VA_TYPE_TNT max size/init. capacity/curr. capacity: VBO = {0, 0, 0}, EBO = {0, 0, 0} [t=00:00:05.801470] [RenderBuffer::KillStatic] Type = VA_TYPE_2D0 max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072} [t=00:00:10.890997] [RenderBuffer::KillStatic] Type = VA_TYPE_2DC max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072} [t=00:00:10.891009] [RenderBuffer::KillStatic] Type = VA_TYPE_2DT max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152} [t=00:00:10.891021] [RenderBuffer::KillStatic] Type = VA_TYPE_2DTC max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152} terminate called without an active exception [t=00:00:10.924232] Error: Spring received an ABORT signal [t=00:00:10.924247] Error: Error handler invoked for Spring 105.1.1-2457-g8095d30 BAR105. [t=00:00:10.941276] Error: Spring 105.1.1-2457-g8095d30 BAR105 has crashed. [t=00:00:11.024420] Error: DLL information: [t=00:00:11.024662] Error: 0x00007ff69bed0000 spring [t=00:00:11.024673] Error: 0x00007ffdac510000 ntdll [t=00:00:11.024680] Error: 0x00007ffdac0a0000 KERNEL32 [t=00:00:11.024685] Error: 0x00007ffda99d0000 KERNELBASE [t=00:00:11.024690] Error: 0x00007ffdaaa80000 ADVAPI32 [t=00:00:11.024696] Error: 0x00007ffdaad00000 msvcrt [t=00:00:11.024701] Error: 0x00007ffdaae90000 sechost [t=00:00:11.024706] Error: 0x00007ffdaa010000 bcrypt [t=00:00:11.024711] Error: 0x00007ffdaa8e0000 RPCRT4
infolog_full.txt (truncated):