ZeroK-RTS / CrashReports

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Spring UserReport [105.1.1-2457-g8095d30] Externally launched spring crashed with code -1073741819 #112604

Open Chobbyla opened 3 months ago

Chobbyla commented 3 months ago

infolog_full.txt (truncated):

Failed rotating the log file
[t=00:00:00.083928] [CpuId] found 6 cores and 12 logical cpus (mask: 0xfff) of type general
[t=00:00:00.083943] [CpuId] setting logical cpu affinity mask to 0xfff
[t=00:00:00.088729] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "D:\SteamLibrary\steamapps\common\Zero-K\"
[t=00:00:00.089306] Using writeable configuration source: "D:\SteamLibrary\steamapps\common\Zero-K\_springsettings.cfg"
[t=00:00:00.111753] LogOutput initialized. Logging to D:\SteamLibrary\steamapps\common\Zero-K\infolog.txt
[t=00:00:00.111796] ============== <Log Sections ([A]vailable, [E]nabled)> ==============
[t=00:00:00.111817]   
    [A] ArchiveScanner
    [A] AutohostInterface
    [A] BumpWater
    [A] CSMFGroundTextures
    [A] CregSerializer
    [A] DynWater
    [A] Font
    [A] GameServer
    [A] GroundMoveType
    [A] KeyBindings
    [A] LuaSocket
    [A] Model
    [A] Net
    [A] Path
    [A] Piece
    [A] RoamMeshDrawer
    [A] Shader
    [A] SkyBox
    [A] Sound
    [A] Texture
    [A] VFS
    [E] Sound (Notice)
    [E] VFS (Info)
[t=00:00:00.111830]   
[t=00:00:00.111835]   Enable or disable log sections using the LogSections configuration key
[t=00:00:00.111842]   or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.111848]   Use "none" to disable the default log sections.
[t=00:00:00.111854] ============== </Log Sections> ==============

[t=00:00:00.111860] ============== <User Config> ==============
[t=00:00:00.111982]   AllowDeferredMapRendering = 1
[t=00:00:00.111989]   AllowDeferredModelRendering = 1
[t=00:00:00.111994]   AnimationMT = 0
[t=00:00:00.112000]   BumpWaterAnisotropy = 2
[t=00:00:00.112005]   BumpWaterBlurReflection = 1
[t=00:00:00.112010]   BumpWaterDepthBits = 32
[t=00:00:00.112015]   BumpWaterReflection = 2
[t=00:00:00.112020]   BumpWaterTexSizeReflection = 256
[t=00:00:00.112026]   CamFreeScrollSpeed = 50
[t=00:00:00.112031]   CamMode = 1
[t=00:00:00.112037]   DualScreenMiniMapOnLeft = 1
[t=00:00:00.112047]   EdgeMoveDynamic = 0
[t=00:00:00.112051]   EdgeMoveWidth = 0.003
[t=00:00:00.112056]   FPSFOV = 90
[t=00:00:00.112061]   FPSScrollSpeed = 50
[t=00:00:00.112066]   FontSize = 18
[t=00:00:00.112071]   GrassDetail = 0
[t=00:00:00.112075]   GroundDecals = 5
[t=00:00:00.112080]   GroundDetail = 120
[t=00:00:00.112084]   HangTimeout = 30
[t=00:00:00.112089]   HardwareCursor = 1
[t=00:00:00.112094]   InitialNetworkTimeout = 0
[t=00:00:00.112100]   LinkIncomingMaxPacketRate = 512
[t=00:00:00.112109]   LinkIncomingPeakBandwidth = 65536
[t=00:00:00.112115]   LinkIncomingSustainedBandwidth = 65536
[t=00:00:00.112120]   LinkOutgoingBandwidth = 131072
[t=00:00:00.112127]   LuaGarbageCollectionMemLoadMult = 2.5
[t=00:00:00.112132]   LuaGarbageCollectionRunTimeMult = 1.5
[t=00:00:00.112137]   MSAALevel = 8
[t=00:00:00.112142]   MaxParticles = 25000
[t=00:00:00.112146]   MaxSounds = 32
[t=00:00:00.112152]   MaximumTransmissionUnit = 0
[t=00:00:00.112157]   MiddleClickScrollSpeed = -0.0015
[t=00:00:00.112166]   MiniMapMarker = 0
[t=00:00:00.112171]   MouseDragScrollThreshold = 0
[t=00:00:00.112176]   NetworkLossFactor = 1
[t=00:00:00.112182]   OverheadMaxHeightFactor = 1.39999998
[t=00:00:00.112187]   OverheadScrollSpeed = 50
[t=00:00:00.112192]   ReconnectTimeout = 0
[t=00:00:00.112197]   RotOverheadScrollSpeed = 50
[t=00:00:00.112202]   RotateLogFiles = 1
[t=00:00:00.112207]   ShadowMapSize = 8192
[t=00:00:00.112212]   Shadows = 1
[t=00:00:00.112216]   ShowClock = 0
[t=00:00:00.112221]   SoftParticles = 2
[t=00:00:00.112231]   SplashScreenDir = ./MenuLoadscreens
[t=00:00:00.112236]   UnitIconDist = 151
[t=00:00:00.112241]   UpdateBoundingVolumeMT = 0
[t=00:00:00.112246]   UpdateWeaponVectorsMT = 0
[t=00:00:00.112252]   UseDistToGroundForIcons = 1.10000002
[t=00:00:00.112257]   UseLuaMemPools = 0
[t=00:00:00.112262]   UseNetMessageSmoothingBuffer = 0
[t=00:00:00.112267]   VFSCacheArchiveFiles = 0
[t=00:00:00.112272]   VSync = 0
[t=00:00:00.112277]   Water = 4
[t=00:00:00.112282]   WindowBorderless = 1
[t=00:00:02.779977]   WindowPosY = 0
[t=00:00:02.779985]   XResolutionWindowed = 1920
[t=00:00:02.779995]   YResolutionWindowed = 1080
[t=00:00:02.780000]   snd_volmaster = 9
[t=00:00:02.780022] ============== </User Config> ==============

[t=00:00:02.780029] ============== <User System> ==============
[t=00:00:02.780036]   Spring Engine Version: 105.1.1-2457-g8095d30 BAR105
[t=00:00:02.780045]       Build Environment: gcc libstdc++ version 20230727
[t=00:00:02.780055]        Compiler Version: gcc-13.2.0
[t=00:00:02.780113]        Operating System: Windows 10 TBA Insider Update (build 22631)
[t=00:00:02.780161]         Hardware Config: 12th Gen Intel(R) Core(TM) i5-12400F; 32581MB RAM, 42334MB pagefile
[t=00:00:02.780171]        Binary Word Size: 64-bit (native)
[t=00:00:02.780177]           Process Clock: std::chrono::high_resolution_clock
[t=00:00:02.780183]      Physical CPU Cores: 6
[t=00:00:02.780187]       Logical CPU Cores: 12
[t=00:00:02.780191] ============== </User System> ==============

[t=00:00:02.780442] [good_fpu_init][STREFLOP_SSE]
[t=00:00:02.780453]     SSE 1.0 : 1,  SSE 2.0 : 1
[t=00:00:02.780458]     SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:02.780462]     SSE 4.1 : 1,  SSE 4.2 : 1
[t=00:00:02.780467]     SSE 4.0A: 0,  SSE 5.0A: 0
[t=00:00:02.781654] [WatchDog::Install] installed (hang-timeout: 30s)
[t=00:00:02.781670] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:02.791460] [GL::CheckAvailableVideoModes] desktop={1920x1080x24bpp@60Hz} current={1920x1080x24bpp@60Hz}
[t=00:00:02.800200]     Display (Generic PnP Monitor)=1 modes=35 bounds={x=0, y=0, w=1920, h=1080}
[t=00:00:02.800214]         [ 1] 1920x1080x24bpp@60Hz
[t=00:00:02.800220]         [ 4] 1680x1050x24bpp@60Hz
[t=00:00:02.800226]         [ 6] 1600x1024x24bpp@60Hz
[t=00:00:02.800230]         [ 8] 1600x900x24bpp@60Hz
[t=00:00:02.800236]         [ 9] 1440x1080x24bpp@60Hz
[t=00:00:02.800240]         [12] 1440x900x24bpp@60Hz
[t=00:00:02.800244]         [13] 1366x768x24bpp@60Hz
[t=00:00:02.800248]         [14] 1360x768x24bpp@60Hz
[t=00:00:02.800253]         [15] 1280x1024x24bpp@60Hz
[t=00:00:02.800262]         [16] 1280x960x24bpp@60Hz
[t=00:00:02.800266]         [17] 1280x800x24bpp@60Hz
[t=00:00:02.800270]         [18] 1280x768x24bpp@60Hz
[t=00:00:02.800275]         [19] 1280x720x24bpp@60Hz
[t=00:00:02.800279]         [22] 1176x664x24bpp@60Hz
[t=00:00:02.800284]         [25] 1152x864x24bpp@60Hz
[t=00:00:02.800288]         [26] 1024x768x24bpp@70Hz
[t=00:00:02.800293]         [28] 800x600x24bpp@72Hz
[t=00:00:02.800298]         [31] 720x576x24bpp@50Hz
[t=00:00:02.800302]         [32] 720x480x24bpp@60Hz
[t=00:00:02.800307]         [34] 640x480x24bpp@72Hz
[t=00:00:02.812039]     Display (Generic PnP Monitor)=2 modes=42 bounds={x=1920, y=0, w=1920, h=1080}
[t=00:00:02.812052]         [ 1] 1920x1080x24bpp@75Hz
[t=00:00:02.812058]         [ 5] 1680x1050x24bpp@60Hz
[t=00:00:02.812064]         [ 7] 1600x1024x24bpp@60Hz
[t=00:00:02.812069]         [ 9] 1600x900x24bpp@60Hz
[t=00:00:02.812074]         [10] 1440x1080x24bpp@75Hz
[t=00:00:02.812078]         [14] 1440x900x24bpp@60Hz
[t=00:00:02.812081]         [15] 1366x768x24bpp@60Hz
[t=00:00:02.812085]         [16] 1360x768x24bpp@60Hz
[t=00:00:02.812088]         [17] 1280x1024x24bpp@75Hz
[t=00:00:02.812094]         [19] 1280x960x24bpp@75Hz
[t=00:00:02.812097]         [21] 1280x800x24bpp@60Hz
[t=00:00:02.812101]         [22] 1280x768x24bpp@60Hz
[t=00:00:02.812106]         [23] 1280x720x24bpp@60Hz
[t=00:00:02.812109]         [26] 1176x664x24bpp@60Hz
[t=00:00:02.812113]         [29] 1152x864x24bpp@75Hz
[t=00:00:02.812130]         [30] 1024x768x24bpp@75Hz
[t=00:00:02.812135]         [33] 800x600x24bpp@75Hz
[t=00:00:02.812138]         [37] 720x576x24bpp@50Hz
[t=00:00:02.812141]         [38] 720x480x24bpp@60Hz
[t=00:00:02.812145]         [40] 640x480x24bpp@75Hz
[t=00:00:03.686172] [GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window
[t=00:00:03.686562] [GR::SetWindowAttributes][1] cfgFullScreen=1 numDisplays=2 winPos=<0,0> newRes=<1920,1080>
[t=00:00:03.686583] [GR::SetWindowAttributes][2] cfgFullScreen=1 numDisplays=2 winPos=<0,0> newRes=<1920,1080>
[t=00:00:03.754194] [GR::LogVersionInfo]
[t=00:00:03.754210]     SDL version : 2.0.18 (linked) / 2.0.18 (compiled)
[t=00:00:03.754217]     GL version  : 4.6.0 NVIDIA 555.85
[t=00:00:03.754237]     GL vendor   : NVIDIA Corporation
[t=00:00:03.754243]     GL renderer : NVIDIA GeForce RTX 3060/PCIe/SSE2
[t=00:00:03.754248]     GLSL version: 4.60 NVIDIA
[t=00:00:03.754252]     GLEW version: 2.1.0
[t=00:00:03.754257]     GPU memory  : 12288MB (total) / 7648MB (available)
[t=00:00:03.754273]     SDL swap-int: 1
[t=00:00:03.754277]     SDL driver  : windows
[t=00:00:03.754281]     
[t=00:00:03.754290]     Initialized OpenGL Context: 4.6 (Compat)
[t=00:00:03.754294]     GLSL shader support       : 1
[t=00:00:03.754302]     GL4 support               : 1
[t=00:00:03.754307]     FBO extension support     : 1
[t=00:00:03.754319]     NVX GPU mem-info support  : 1
[t=00:00:03.754399]     ATI GPU mem-info support  : 0
[t=00:00:03.754590]     Texture clamping to edge  : 1
[t=00:00:03.754656]     NPOT-texture support      : 1 (1)
[t=00:00:03.754682]     S3TC/DXT1 texture support : 1/1
[t=00:00:03.754691]     texture query-LOD support : 1 (1)
[t=00:00:03.754705]     MSAA frame-buffer support : 1 (1)
[t=00:00:03.754799]     Z-buffer depth            : 32 (-)
[t=00:00:03.754835]     primitive-restart support : 1 (1)
[t=00:00:03.754843]     clip-space control support: 1 (1)
[t=00:00:03.754849]     seamless cube-map support : 1 (1)
[t=00:00:03.754962]     frag-depth layout support : 1 (1)
[t=00:00:03.755039]     persistent maps support   : 1 (1)
[t=00:00:03.755358]     explicit attribs location : 1 (1)
[t=00:00:03.755441]     multi draw indirect       : 1 (-)
[t=00:00:03.755501]     array textures            : 1 (-)
[t=00:00:03.755513]     buffer copy support       : 1 (-)
[t=00:00:03.755529]     indirect draw             : 1 (-)
[t=00:00:03.755556]     base instance             : 1 (-)
[t=00:00:03.755663]     
[t=00:00:03.755692]     max. FBO samples              : 32
[t=00:00:03.755821]     max. FS/program texture slots : 32/192
[t=00:00:03.755831]     max. texture size             : 32768
[t=00:00:03.755840]     max. texture anisotropy level : 16.000000
[t=00:00:03.755845]     max. vec4 varyings/attributes : 31/16
[t=00:00:03.755850]     max. draw-buffers             : 8
[t=00:00:03.755864]     max. rec. indices/vertices    : 1048576/1048576
[t=00:00:03.755869]     max. uniform buffer-bindings  : 84
[t=00:00:03.755874]     max. uniform block-size       : 64KB
[t=00:00:03.755879]     max. storage buffer-bindings  : 96
[t=00:00:03.755884]     max. storage block-size       : 2047MB
[t=00:00:03.755888]     
[t=00:00:03.755901]     enable AMD-hacks : 0
[t=00:00:03.755923]     compress MIP-maps: 0
[t=00:00:03.756310]     Number of compressed texture formats: 23
[t=00:00:03.756370]     Compressed texture formats: GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 0x8b90, 0x8b91, 0x8b92, 0x8b93, 0x8b94, 0x8b95, 0x8b96, 0x8b97, 0x8b98, 0x8b99, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC. 
[t=00:00:03.756689] [GR::ToggleGLDebugOutput] OpenGL debug-message callback disabled
[t=00:00:03.757112] [GR::UpdateGLConfigs]
[t=00:00:03.757171] [VSync::SetInterval] interval=0 (disabled)
[t=00:00:03.757181] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:03.757239] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=1920.000000, vsy=1080.000000, ssx=1920.000000, ssy=1080.000000, screenPosX=0, screenPosY=0
[t=00:00:03.757250] [GR::UpdateGLGeometry][2] winSize=<1920,1080>
[t=00:00:03.757256] [GR::InitGLState]
[t=00:00:03.757330] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (fullscreen::non-exclusive)
[t=00:00:04.106919] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u
[t=00:00:04.113337] [~ScopedOnceTimer][FtLibraryHandler::FontConfigInit (version 2.13.1)] 6ms
[t=00:00:04.114042] [CglFont::CglShaderFontRenderer] Creating Font shaders: GLEW_ARB_explicit_attrib_location = true
[t=00:00:04.124720] [Font] [CheckGenFontConfigFull] Using Fontconfig cache dir "D:/SteamLibrary/steamapps/common/Zero-K/fontcache"
[t=00:00:04.124803] [Font] [CheckGenFontConfigFull] fontconfig for directory "C:\Windows\fonts" up to date
[t=00:00:04.125355] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:04.129973] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "D:\SteamLibrary\steamapps\common\Zero-K\"
[t=00:00:04.129992] [DataDirLocater::Check] Isolation Mode!
[t=00:00:04.130151] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: D:\SteamLibrary\steamapps\common\Zero-K\
[t=00:00:04.130282] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: D:\SteamLibrary\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\
[t=00:00:04.137509] Scanning: D:\SteamLibrary\steamapps\common\Zero-K\engine\win64\105.1.1-2457-g8095d30\base
[t=00:00:04.138321] Scanning: D:\SteamLibrary\steamapps\common\Zero-K\maps
[t=00:00:04.139046] Scanning: D:\SteamLibrary\steamapps\common\Zero-K\games
[t=00:00:04.139631] Scanning: D:\SteamLibrary\steamapps\common\Zero-K\packages
[t=00:00:04.155741] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 18ms
[t=00:00:04.155764] [VFS] [SpringVFS::ReserveArchives<this=00000153ca4617f0>]
[t=00:00:04.155871] [VFS] [SpringVFS::AddArchive<this=00000153ca4617f0>(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:04.158635] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=00000153ca4617f0 (SpringVFS) global=0000000000000000 (null)
[t=00:00:04.158657] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:04.168209] [ThreadPool::SetThreadCount][1] wanted=6 current=1 maximum=12 (init=1)
[t=00:00:04.169969] [ThreadPool::SetThreadCount][2] workers=5
[t=00:00:04.170289] [Threading] Worker 5 thread CPU affinity mask set: 0x10
[t=00:00:04.170958] [Threading] Worker 2 thread CPU affinity mask set: 0x2
[t=00:00:04.170960] [Threading] Worker 4 thread CPU affinity mask set: 0x8
[t=00:00:04.171495] [Threading] Worker 3 thread CPU affinity mask set: 0x4
[t=00:00:04.173865] [Threading] Worker 1 thread CPU affinity mask set: 0x1
[t=00:00:04.180948] [Threading] Main thread CPU affinity mask set: 0xfe0
[t=00:00:04.181409][f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms
[t=00:00:04.181551][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.1ms)
[t=00:00:04.181815][f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[t=00:00:04.182030][f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[t=00:00:04.182045][f=-000001] [Sound] [Sound::InitThread][1]
[t=00:00:04.182104][f=-000001] [Sound] [Sound::OpenLoopbackDevice] UseSDLAudio is set, rendering openal-soft audio to SDL buffer and let SDL audio handle the hardware
[t=00:00:04.197878][f=-000001] [Sound] [Sound::OpenLoopbackDevice] SDL audio device(s): 
[t=00:00:04.197906][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "0" "Wave Link Voice Chat (Elgato Wave:3)"
[t=00:00:04.197916][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "1" "Wave Link Aux 2 (Elgato Wave:3)"
[t=00:00:04.197958][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "2" "Line (Voicemod Virtual Audio Device (WDM))"
[t=00:00:04.197972][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "3" "Wave Link SFX (Elgato Wave:3)"
[t=00:00:04.197981][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "4" "C24F390 (NVIDIA High Definition Audio)"
[t=00:00:04.197988][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "5" "Headphones (Elgato Wave:3)"
[t=00:00:04.197996][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "6" "Wave Link System (Elgato Wave:3)"
[t=00:00:04.198016][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "7" "Wave Link Game (Elgato Wave:3)"
[t=00:00:04.198024][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "8" "Wave Link Music (Elgato Wave:3)"
[t=00:00:04.198031][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "9" "Wave Link Browser (Elgato Wave:3)"
[t=00:00:04.198040][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "10" "Speakers (BW01)"
[t=00:00:04.198054][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "11" "Digital Audio (S/PDIF) (High Definition Audio Device)"
[t=00:00:04.198083][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "12" "Wave Link Aux 1 (Elgato Wave:3)"
[t=00:00:04.198095][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device
[t=00:00:04.224424][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening loopback device
[t=00:00:04.230364][f=-000001] [Sound] [Sound::OpenLoopbackDevice] device=00000153e849c010(default) context=00000153e83c7030  numChannels=2 frameSize=8
[t=00:00:04.230439][f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
[t=00:00:04.230452][f=-000001] [Sound]   Vendor:         OpenAL Community
[t=00:00:04.230471][f=-000001] [Sound]   Version:        1.1 ALSOFT 1.21.0
[t=00:00:04.230479][f=-000001] [Sound]   Renderer:       OpenAL Soft
[t=00:00:04.230515][f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[t=00:00:04.230579][f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_loopback_bformat ALC_SOFT_output_limiter ALC_SOFT_pause_device
[t=00:00:04.230621][f=-000001] [Sound]   Devices:
[t=00:00:04.236637][f=-000001] [Sound]     [OpenAL Soft on Wave Link System (Elgato Wave:3)]
[t=00:00:04.236666][f=-000001] [Sound]     [OpenAL Soft on Wave Link Voice Chat (Elgato Wave:3)]
[t=00:00:04.236674][f=-000001] [Sound]     [OpenAL Soft on Wave Link Aux 2 (Elgato Wave:3)]
[t=00:00:04.236683][f=-000001] [Sound]     [OpenAL Soft on Line (Voicemod Virtual Audio Device (WDM))]
[t=00:00:04.236691][f=-000001] [Sound]     [OpenAL Soft on Wave Link SFX (Elgato Wave:3)]
[t=00:00:04.236699][f=-000001] [Sound]     [OpenAL Soft on C24F390 (NVIDIA High Definition Audio)]
[t=00:00:04.236708][f=-000001] [Sound]     [OpenAL Soft on Headphones (Elgato Wave:3)]
[t=00:00:04.236719][f=-000001] [Sound]     [OpenAL Soft on Wave Link Game (Elgato Wave:3)]
[t=00:00:04.236729][f=-000001] [Sound]     [OpenAL Soft on Wave Link Music (Elgato Wave:3)]
[t=00:00:04.236737][f=-000001] [Sound]     [OpenAL Soft on Wave Link Browser (Elgato Wave:3)]
[t=00:00:04.236744][f=-000001] [Sound]     [OpenAL Soft on Speakers (BW01)]
[t=00:00:04.236752][f=-000001] [Sound]     [OpenAL Soft on Digital Audio (S/PDIF) (High Definition Audio Device)]
[t=00:00:04.236764][f=-000001] [Sound]     [OpenAL Soft on Wave Link Aux 1 (Elgato Wave:3)]
[t=00:00:04.236776][f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=29
[t=00:00:04.236783][f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[t=00:00:04.237725][f=-000001] [Sound]   EFX Enabled: yes
[t=00:00:04.237749][f=-000001] [Sound] [Sound::UpdateThread][2]
[t=00:00:04.288367][f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 106ms
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:32:DumpVersion():libcurl 7.86.0 OpenSSL/3.0.7 (Schannel)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:80:ConfigureCertificates():CURLOPT_CAINFO is nullptr (can be overriden by PRD_SSL_CERT_FILE env variable)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:82:ConfigureCertificates():CURLOPT_CAPATH is nullptr (can be overriden by PRD_SSL_CERT_DIR env variable)
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:203:setWritePath():Using filesystem-writepath: D:\SteamLibrary\steamapps\common\Zero-K
[Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:187:DownloadSetConfig():Free disk space: 74216 MB
[t=00:00:04.292143][f=-000001] [CPreGame] using server IP localhost and port 8452
[t=00:00:04.292182][f=-000001] [NetProto::InitLocalClient] connecting to local server
[t=00:00:04.292199][f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "D:\SteamLibrary\steamapps\common\Zero-K\demos\2024-05-27_00-30-25-392_Adamantine Mountain 2_105.1.1-2457-g8095d30 BAR105.sdfz" for game data...
[t=00:00:04.578870][f=-000001] [PreGame::StartServerForDemo] starting GameServer
Fontconfig error: Cannot load default config file
[t=00:00:04.583402][f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect!
[t=00:00:04.583678][f=-000001] Error: [UDPListener::TryBindSocket] binding UDP socket to IP localhost failed: bind: Only one usage of each socket address (protocol/network address/port) is normally permitted.
[t=00:00:05.705079][f=-000001] Error: [ExitSpringProcess] errorMsg="bind: Only one usage of each socket address (protocol/network address/port) is normally permitted." msgCaption="Spring: caught network_error: " mainThread=1
[t=00:00:05.705487][f=-000001] Error: [Watchdog::ClearTimer(id)] Invalid thread 4 (_threadId=0000000000000000)
[t=00:00:04.583755][f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 291ms
[t=00:00:04.583768][f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [main]
[t=00:00:05.705672][f=-000001] [SpringApp::Kill][1] fromRun=0
[t=00:00:05.705687][f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=6 maximum=12 (init=0)
[t=00:00:05.730187][f=-000001]  [async=0] threads=6 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:05.730205][f=-000001]  [async=1] threads=6 tasks=5 {sum,avg}{exec,wait}time={{36.052, 7.210}, {3.985, 0.797}}ms
[t=00:00:05.730227][f=-000001]      thread=1 tasks=1 {sum,min,max,avg}{exec,wait}time={{10.003, 10.003, 10.003, 10.003}, {0.924, 0.924, 0.924, 0.924}}ms
[t=00:00:05.730239][f=-000001]      thread=2 tasks=1 {sum,min,max,avg}{exec,wait}time={{6.577, 6.577, 6.577, 6.577}, {0.923, 0.923, 0.923, 0.923}}ms
[t=00:00:05.730247][f=-000001]      thread=3 tasks=1 {sum,min,max,avg}{exec,wait}time={{9.872, 9.872, 9.872, 9.872}, {0.996, 0.996, 0.996, 0.996}}ms
[t=00:00:05.730258][f=-000001]      thread=4 tasks=1 {sum,min,max,avg}{exec,wait}time={{9.503, 9.503, 9.503, 9.503}, {0.931, 0.931, 0.931, 0.931}}ms
[t=00:00:05.730269][f=-000001]      thread=5 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.097, 0.097, 0.097, 0.097}, {0.211, 0.211, 0.211, 0.211}}ms
[t=00:00:05.730274][f=-000001] [ThreadPool::SetThreadCount][2] workers=0
[t=00:00:05.730279][f=-000001] [SpringApp::Kill][2]
[t=00:00:05.730314][f=-000001] [Sound] [Sound::Kill] soundThread.joinable()=1
[t=00:00:05.769274][f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[t=00:00:05.769299][f=-000001] [Sound] [Sound::UpdateThread][3] #sources=32 #items=1
[t=00:00:05.769365][f=-000001] [Sound] [Sound::UpdateThread][4] ctx=00000153e83c7030 dev=00000153e849c010
[t=00:00:05.769427][f=-000001] [Sound] [Sound::UpdateThread][5] ctx=00000153e83c7030 dev=00000153e849c010
[t=00:00:05.769436][f=-000001] [Sound] [Sound::Cleanup][alcDestroyContext(00000153e83c7030)]
[t=00:00:05.770110][f=-000001] [Sound] [Sound::Cleanup][alcCloseDevice(00000153e849c010)]
[t=00:00:05.770150][f=-000001] [Sound] [Sound::Cleanup][SDL_CloseAudioDevice(2)]
[t=00:00:05.800475][f=-000001] [Sound] [Sound::UpdateThread][6]
[t=00:00:05.800979][f=-000001] [SpringApp::Kill][3]
[t=00:00:05.800993][f=-000001] [NetProto::~CNetProtocol] [LocalConnection::Statistics]
    17 bytes sent  
    0 bytes recv'd

[t=00:00:05.801001][f=-000001] [SpringApp::Kill][4] font=00000153ca323480
[t=00:00:05.801218][f=-000001] [SpringApp::Kill][5]
[t=00:00:05.801336][f=-000001] [SpringApp::Kill][6]
[t=00:00:05.801341] [SpringApp::Kill][7]
[t=00:00:05.801408] [RenderBuffer::KillStatic] Type = VA_TYPE_0 max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:00:05.801414] [RenderBuffer::KillStatic] Type = VA_TYPE_C max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152}
[t=00:00:05.801421] [RenderBuffer::KillStatic] Type = VA_TYPE_N max size/init. capacity/curr. capacity: VBO = {0, 1024, 1024}, EBO = {0, 2048, 2048}
[t=00:00:05.801430] [RenderBuffer::KillStatic] Type = VA_TYPE_T max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152}
[t=00:00:05.801437] [RenderBuffer::KillStatic] Type = VA_TYPE_T4 max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 262144, 262144}
[t=00:00:05.801443] [RenderBuffer::KillStatic] Type = VA_TYPE_TN max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:00:05.801449] [RenderBuffer::KillStatic] Type = VA_TYPE_TC max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152}
[t=00:00:05.801457] [RenderBuffer::KillStatic] Type = VA_TYPE_PROJ max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152}
[t=00:00:05.801463] [RenderBuffer::KillStatic] Type = VA_TYPE_TNT max size/init. capacity/curr. capacity: VBO = {0, 0, 0}, EBO = {0, 0, 0}
[t=00:00:05.801470] [RenderBuffer::KillStatic] Type = VA_TYPE_2D0 max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:00:10.890997] [RenderBuffer::KillStatic] Type = VA_TYPE_2DC max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:00:10.891009] [RenderBuffer::KillStatic] Type = VA_TYPE_2DT max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152}
[t=00:00:10.891021] [RenderBuffer::KillStatic] Type = VA_TYPE_2DTC max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152}
terminate called without an active exception
[t=00:00:10.924232] Error: Spring received an ABORT signal
[t=00:00:10.924247] Error: Error handler invoked for Spring 105.1.1-2457-g8095d30 BAR105.
[t=00:00:10.941276] Error: Spring 105.1.1-2457-g8095d30 BAR105 has crashed.
[t=00:00:11.024420] Error: DLL information:
[t=00:00:11.024662] Error: 0x00007ff69bed0000   spring
[t=00:00:11.024673] Error: 0x00007ffdac510000   ntdll
[t=00:00:11.024680] Error: 0x00007ffdac0a0000   KERNEL32
[t=00:00:11.024685] Error: 0x00007ffda99d0000   KERNELBASE
[t=00:00:11.024690] Error: 0x00007ffdaaa80000   ADVAPI32
[t=00:00:11.024696] Error: 0x00007ffdaad00000   msvcrt
[t=00:00:11.024701] Error: 0x00007ffdaae90000   sechost
[t=00:00:11.024706] Error: 0x00007ffdaa010000   bcrypt
[t=00:00:11.024711] Error: 0x00007ffdaa8e0000   RPCRT4