ZeroK-RTS / CrashReports

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Spring desync [103.0.1-927-g4bc4586] #1127

Open Chobbyla opened 7 years ago

Chobbyla commented 7 years ago

LuaRules: Loaded gadget:  weapon_hide_sniper.lua  <weapon_hide_sniper.lua>
LuaRules: Loaded gadget:  Center Offset and Growth Scale  <unit_centeroffset.lua>
LuaRules: Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
LuaRules: Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
LuaRules: Loaded gadget:  Game Over           <game_over.lua>
LuaRules: Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
LuaRules: Loaded gadget:  Water level modoption  <start_waterlevel.lua>
LuaRules: Loaded gadget:  Fighter pull-up     <unit_fighter_pullup.lua>
LuaRules: Loaded gadget:  Energy Drain        <unit_energy_drain.lua>
LuaRules: Loaded gadget:  Chicken control     <chicken_control.lua>
LuaRules: Loaded gadget:  Area Denial         <weapon_area_damage.lua>
LuaRules: Loaded gadget:  Cannot Damage Unit  <unit_cannot_damage_unit.lua>
LuaRules: Loaded gadget:  Disallow unit for command targeting  <unit_untargetable.lua>
LuaRules: Loaded gadget:  Single-Hit Weapon   <weapon_single_hit.lua>
LuaRules: Loaded gadget:  Starlight Satellite Capture  <unit_starlight_satellite_capture.lua>
LuaRules: Loaded gadget:  Noexplode Stopper   <weapon_noexplode_stopper.lua>
LuaRules: Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
LuaRules: Loaded gadget:  Shield Merge        <weapon_shield_merge.lua>
LuaRules: Loaded gadget:  Endgame Graphs      <endgame_graphs.lua>
LuaRules: Loaded gadget:  Awards              <awards.lua>
LuaRules: Loaded gadget:  Planet Wars Structures  <unit_planetwars.lua>
LuaRules: Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Initializing gadget
LuaRules: Loaded gadget:  Zombies!            <unit_zombies.lua>
[f=-000001] Synced LuaRules: finished loading
[f=-000001] Unsynced LuaRules: starting loading
>> Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
>> Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
>> Loaded gadget:  Save/Load           <api_saveload.lua>
>> Loaded gadget:  Script notification  <unit_script_notification.lua>
>> Loaded gadget:  StartSetup          <start_unit_setup.lua>
>> Loaded gadget:  UnitMorph           <unit_morph.lua>
>> Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
>> Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
>> Loaded gadget:  AutoReadyStartpos   <init_auto_ready.lua>
>> Loaded gadget:  CAI                 <ai_cai.lua>
>> Loaded gadget:  Capture             <unit_capture.lua>
>> Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
>> Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
>> Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
>> Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
>> Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
>> Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
>> Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
>> Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
>> Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
>> Loaded gadget:  Resign Gadget       <game_resign.lua>
>> Loaded gadget:  Retreat Command     <cmd_retreat.lua>
>> Loaded gadget:  Share mode          <game_share_mode.lua>
>> Loaded gadget:  Shield Link         <unit_shield_link.lua>
>> Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
>> Loaded gadget:  Teleporter          <unit_teleporter.lua>
>> Loaded gadget:  Terraformers        <unit_terraform.lua>
>> Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
>> Loaded gadget:  Thrusters           <lups_thrusters.lua>
>> Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
>> Loaded gadget:  Widget Events       <api_widget_events.lua>
>> Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
>> Loaded gadget:  astar.lua           <astar.lua>
>> Loaded gadget:  cmd_areaguard.lua   <cmd_areaguard.lua>
>> Loaded gadget:  cmd_hide_autorepairlevel.lua  <cmd_hide_autorepairlevel.lua>
>> Loaded gadget:  cmd_remove_wait.lua  <cmd_remove_wait.lua>
>> Loaded gadget:  cmd_select_load_helper.lua  <cmd_select_load_helper.lua>
>> Loaded gadget:  dbg_ceg_spawner.lua  <dbg_ceg_spawner.lua>
>> Loaded gadget:  endgame_graphs.lua  <endgame_graphs.lua>
>> Loaded gadget:  factory_anti_slacker.lua  <factory_anti_slacker.lua>
>> Loaded gadget:  feature_debris_physics.lua  <feature_debris_physics.lua>
>> Loaded gadget:  feature_fx.lua      <feature_fx.lua>
>> Loaded gadget:  game_lagmonitor.lua  <game_lagmonitor.lua>
>> Loaded gadget:  game_over.lua       <game_over.lua>
>> Loaded gadget:  game_perks.lua      <game_perks.lua>
>> Loaded gadget:  hax_gamerulesparam_clear.lua  <hax_gamerulesparam_clear.lua>
>> Loaded gadget:  hax_mantis_5480.lua  <hax_mantis_5480.lua>
>> Loaded gadget:  lockunits_modoption.lua  <lockunits_modoption.lua>
>> Loaded gadget:  mex_placement.lua   <mex_placement.lua>
>> Loaded gadget:  share_control.lua   <share_control.lua>
>> Loaded gadget:  start_boxes.lua     <start_boxes.lua>
>> Loaded gadget:  start_waterlevel.lua  <start_waterlevel.lua>
>> Loaded gadget:  typemap_options.lua  <typemap_options.lua>
>> Loaded gadget:  unit_air_plants.lua  <unit_air_plants.lua>
>> Loaded gadget:  unit_aircraft_crash.lua  <unit_aircraft_crash.lua>
>> Loaded gadget:  unit_allow_builder_hold_fire.lua  <unit_allow_builder_hold_fire.lua>
>> Loaded gadget:  unit_attributes.lua  <unit_attributes.lua>
>> Loaded gadget:  unit_bomber_dive.lua  <unit_bomber_dive.lua>
>> Loaded gadget:  unit_cannot_damage_unit.lua  <unit_cannot_damage_unit.lua>
>> Loaded gadget:  unit_carrier_drones.lua  <unit_carrier_drones.lua>
>> Loaded gadget:  unit_centeroffset.lua  <unit_centeroffset.lua>
>> Loaded gadget:  unit_control_gunship_stafe_range.lua  <unit_control_gunship_stafe_range.lua>
>> Loaded gadget:  unit_dont_fire_at_radar.lua  <unit_dont_fire_at_radar.lua>
>> Loaded gadget:  unit_fall_damage.lua  <unit_fall_damage.lua>
>> Loaded gadget:  unit_fighter_pullup.lua  <unit_fighter_pullup.lua>
>> Loaded gadget:  unit_gamerules_events.lua  <unit_gamerules_events.lua>
>> Loaded gadget:  unit_impulsefloat_toggle.lua  <unit_impulsefloat_toggle.lua>
>> Loaded gadget:  unit_is_on_fire.lua  <unit_is_on_fire.lua>
>> Loaded gadget:  unit_marketplace.lua  <unit_marketplace.lua>
>> Loaded gadget:  unit_mex_overdrive.lua  <unit_mex_overdrive.lua>
>> Loaded gadget:  unit_missilesilo.lua  <unit_missilesilo.lua>
>> Loaded gadget:  unit_overkill_prevention.lua  <unit_overkill_prevention.lua>
>> Loaded gadget:  unit_overkill_prevention_placeholder.lua  <unit_overkill_prevention_placeholder.lua>
>> Loaded gadget:  unit_planetwars.lua  <unit_planetwars.lua>
>> Loaded gadget:  unit_prevent_lab_hax.lua  <unit_prevent_lab_hax.lua>
>> Loaded gadget:  unit_prevent_landship.lua  <unit_prevent_landship.lua>
>> Loaded gadget:  unit_prevent_turret_overshoot.lua  <unit_prevent_turret_overshoot.lua>
>> Loaded gadget:  unit_priority.lua   <unit_priority.lua>
>> Loaded gadget:  unit_regeneration.lua  <unit_regeneration.lua>
>> Loaded gadget:  unit_rezz_hp.lua    <unit_rezz_hp.lua>
>> Loaded gadget:  unit_self_destruct.lua  <unit_self_destruct.lua>
>> Loaded gadget:  unit_solar_force_closed.lua  <unit_solar_force_closed.lua>
>> Loaded gadget:  unit_spherical_los.lua  <unit_spherical_los.lua>
>> Loaded gadget:  unit_starlight_satellite_capture.lua  <unit_starlight_satellite_capture.lua>
>> Loaded gadget:  unit_stealth.lua    <unit_stealth.lua>
>> Loaded gadget:  unit_target_on_the_move.lua  <unit_target_on_the_move.lua>
>> Loaded gadget:  unit_target_priority.lua  <unit_target_priority.lua>
>> Loaded gadget:  unit_transport_speed.lua  <unit_transport_speed.lua>
>> Loaded gadget:  unit_turn_without_interia.lua  <unit_turn_without_interia.lua>
>> Loaded gadget:  unit_untargetable.lua  <unit_untargetable.lua>
>> Loaded gadget:  unit_water_effects.lua  <unit_water_effects.lua>
>> Loaded gadget:  unit_windmill_control.lua  <unit_windmill_control.lua>
>> Loaded gadget:  unit_xp.lua         <unit_xp.lua>
>> Loaded gadget:  unit_zombies.lua    <unit_zombies.lua>
>> Loaded gadget:  wake_fx.lua         <wake_fx.lua>
>> Loaded gadget:  weapon_area_damage.lua  <weapon_area_damage.lua>
>> Loaded gadget:  weapon_impulse.lua  <weapon_impulse.lua>
>> Loaded gadget:  weapon_noexplode_stopper.lua  <weapon_noexplode_stopper.lua>
>> Loaded gadget:  weapon_shield_merge.lua  <weapon_shield_merge.lua>
>> Loaded gadget:  weapon_single_hit.lua  <weapon_single_hit.lua>
>> Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
[f=-000001] Custom Unit Shaders:, 0(32) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(40) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(47) : warning C7533: global function shadow2DProj is deprecated after version 120
0(60) : warning C7533: global variable gl_TexCoord is deprecated after version 120
0(78) : warning C7533: global function textureCube is deprecated after version 120
0(111) : warning C7533: global variable gl_FragColor is deprecated after version 120

>> Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
>> Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
>> Loaded gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
>> Loaded gadget:  Chicken control     <chicken_control.lua>
>> Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
>> Loaded gadget:  Lups                <lups_wrapper.lua>
>> Loaded gadget:  Awards              <awards.lua>
>> Loaded gadget:  Chicken Spawner     <unit_spawner.lua>
>> Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Unsynced LuaRules: finished loading
[f=-000001] Loading LuaGaia
[f=-000001] Loading LuaUI
[f=-000001] LuaUI Entry Point: "luaui.lua"
[f=-000001] LuaUI Access Lock: enabled
[f=-000001] LuaSocket Enabled: yes
[f=-000001] Using LUAUI_DIRNAME = LuaUI/
[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=-000001] LuaUI: bound F11 to the widget selector
[f=-000001] LuaUI: bound CTRL+F11 to tweak mode
[f=-000001] read public_random_seed, 404424, 0
[f=-000001] read public_random_seed, 404424, 0
[f=-000001] Loading last game win data
[f=-000001] Resetting win data
[f=-000001] Last game player count: 1, This game player count: 1
[f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3
[f=-000001] Player and team counts match, continuing
[f=-000001] Testing last game's team 0 mapped to this game's team 0
[f=-000001] All players and teams match from last game, using last game's scores as base
[f=-000001] Loaded API widget:  Cluster Detection   <api_cluster_detection.lua>
[f=-000001] Loaded API widget:  Shared Functions    <api_shared_functions.lua>
[f=-000001] Loaded API widget:  i18n                <api_i18n.lua>
[f=-000001] Loaded API widget:  Hacky version fix   <hacky_version_fix.lua>
[f=-000001] Loaded API widget:  Startbox API        <api_startboxes.lua>
[f=-000001] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>
[f=-000001] Loaded API widget:  CommandInsert       <cmd_commandinsert.lua>
[f=-000001] Loaded API widget:  Chili Framework     <api_chili.lua>
[f=-000001] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>
[f=-000001] Loaded API widget:  Lups                <lups_wrapper.lua>
[f=-000001] Loaded API widget:  Pre-Selection Handler  <api_preselection.lua>
[f=-000001] Loaded widget:  Chili Highlight     <gui_chili_highlight.lua>
[f=-000001] Loaded widget:  Selection Hierarchy  <gui_selection_hierarchy.lua>
[f=-000001] Loaded widget:  Deferred rendering  <gfx_deferred_rendering.lua>
[f=-000001] Hardware mouse-cursor is enabled!
[f=-000001] Set "shadows" config-parameter to 2
[f=-000001] Ground-decals rendering is enabled!
[f=-000001] Set maximum particles to: 5000
[f=-000001] Set UnitLodDist to 9999
[f=-000001] Set UnitIconDist to 151
[f=-000001] model shaders is enabled!
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>
[f=-000001] Loaded widget:  Custom Markers      <gui_custom_markers.lua>
[f=-000001] Loaded widget:  Chili Widget Selector  <api_chili_widgetselector.lua>
[f=-000001] Loaded widget:  Custom Cursor Sets  <gui_customcursorsets.lua>
[f=-000001] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>
[f=-000001] Mexspot Fetcher fetching
[f=-000001] Loaded widget:  Mexspot Fetcher     <api_mexspot_fetcher.lua>
[f=-000001] UpdateColorConfig, default
[f=-000001] Loaded widget:  Local Team Colors   <gui_local_colors.lua>
[f=-000001] Loaded widget:  Save Game Menu      <gui_savegame.lua>
[f=-000001] Loaded widget:  Area-reclaim trees  <unit_tree_reclaim.lua>
[f=-000001] Loaded widget:  Chili Global Commands  <gui_chili_global_commands.lua>
[f=-000001] Loaded widget:  HealthBars          <unit_healthbars.lua>
[f=-000001] Loaded widget:  Noises              <snd_noises.lua>
[f=-000001] Loaded widget:  Unit Icons          <unit_icons.lua>
[f=-000001] Loaded widget:  Chili Commander Upgrade  <gui_chili_commander_upgrade.lua>
[f=-000001] Loaded widget:  Terraform Icon Draw  <unit_terraform_draw.lua>
[f=-000001] Loaded widget:  Chili Vote Display  <gui_chili_vote.lua>
[f=-000001] Loaded widget:  Commander Name Tags   <unit_comm_nametags.lua>
[f=-000001] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
[f=-000001] Loaded widget:  BuildETA            <gui_build_eta.lua>
[f=-000001] Loaded widget:  EndGame Stats       <gui_chili_endgraph.lua>
[f=-000001] Loaded widget:  Win Counter         <win_counter.lua>
[f=-000001] Loaded widget:  Cloak Fire State 2  <unit_cloakfirestate2.lua>
[f=-000001] Loaded widget:  Depth of Field Shader  <gfx_dof.lua>
[f=-000001] Loaded widget:  Initial Queue ZK    <unit_initial_queue.lua>
[f=-000001] Loaded widget:  Objectives          <mission_objectives.lua>
[f=-000001] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>
[f=-000001] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>
[f=-000001] Loaded widget:  Autoquit            <autoquit.lua>
[f=-000001] Loaded widget:  Blast Radius        <gui_blastradius.lua>
[f=-000001] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>
[f=-000001] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>
[f=-000001] Loaded widget:  Chili Selections & CursorTip  <gui_chili_selections_and_cursortip_old.lua>
[f=-000001] Loaded widget:  Darkening           <gui_darkening.lua>
[f=-000001] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>
[f=-000001] Loaded widget:  Context Menu        <gui_contextmenu.lua>
[f=-000001] Loaded widget:  Haven Handler       <gui_havens.lua>
[f=-000001] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>
[f=-000001] Loaded widget:  Keep Target         <cmd_keep_target.lua>
[f=-000001] Loaded widget:  Local Widgets Config  <localwidgets.lua>
[f=-000001] Loaded widget:  MetalFeatures       <gui_metal_features.lua>
[f=-000001] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
[f=-000001] Loaded widget:  MinimapEvents       <minimap_events.lua>
[f=-000001] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>
[f=-000001] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
[f=-000001] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>
[f=-000001] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
[f=-000001] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
[f=-000001] Loaded widget:  Show All Commands v2  <unit_showallcommands_2.lua>
[f=-000001] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
[f=-000001] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
[f=-000001] Loaded widget:  Voice Assistant     <unit_voice.lua>
[f=-000001] Loaded widget:  Replace Cloak Con Orders  <gui_replace_cloak_con_order.lua>
[f=-000001] Loaded widget:  Chat Shortcut       <chat_shortcut.lua>
[f=-000001] Loaded widget:  News Ticker         <gui_news_ticker.lua>
[f=-000001] Loaded widget:  Transporting        <gui_transporting.lua>
[f=-000001] Loaded widget:  ComCounter          <unit_com_counter.lua>
[f=-000001] Loaded widget:  DCIcon              <dbg_dcicon.lua>
[f=-000001] Loaded widget:  Chili Economy Panel Default  <gui_chili_economy_panel2.lua>
[f=-000001] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>
[f=-000001] Loaded widget:  Frame Gap Logger    <dbg_frame_gap_logger.lua>
[f=-000001] Loaded widget:  In-game Guide       <gui_ingame_guide.lua>
[f=-000001] Loaded widget:  Morph Finished notification  <unit_morph_finished.lua>
[f=-000001] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>
[f=-000001] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>
[f=-000001] Loaded widget:  ShowMapOptions      <showmapoptions.lua>
[f=-000001] Loaded widget:  Chili Inactivity Win  <gui_chili_inactivity_win.lua>
[f=-000001] Loaded widget:  Chili Nuke Warning  <gui_chili_nuke_warning.lua>
[f=-000001] Loaded widget:  Chili Spectator Panels  <gui_chili_spectator_panels.lua>
[f=-000001] Loaded widget:  Orbit Command       <cmd_orbit.lua>
[f=-000001] Loaded widget:  Projectile Lights   <gfx_projectile_lights.lua>
[f=-000001] Loaded widget:  Transport Load Double Tap  <cmd_select_load.lua>
[f=-000001] Loaded widget:  Economic Victory Announcer  <gui_economic_victory_announcer.lua>
[f=-000001] Loaded widget:  Mission Results Handler  <mission_results.lua>
[f=-000001] Loaded widget:  Decloak Range       <unit_decloak_range.lua>
[f=-000001] Loaded widget:  In-game Ignore      <ignore.lua>
[f=-000001] Loaded widget:  Draw Mouse Build    <api_draw_mouse_build.lua>
[f=-000001] Input grabbing is enabled!
[f=-000001] Loaded widget:  Grab Input          <api_grabinput.lua>
[f=-000001] Loaded widget:  Set Springsettings  <api_set_springsettings.lua>
[f=-000001] Loaded widget:  Game Analytics Handler  <api_game_analytics.lua>
[f=-000001] Loaded widget:  Galaxy Battle Handler  <mission_galaxy_battle_handler.lua>
[f=-000001] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>
[f=-000001] Loaded widget:  Raw Move Issue      <cmd_raw_move_issue.lua>
[f=-000001] Loaded widget:  Auto Group          <unit_auto_group.lua>
[f=-000001] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[f=-000001] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>
[f=-000001] Loaded widget:  Stockpiler          <unit_stockpile.lua>
[f=-000001] Loaded widget:  Transport AI        <unit_transport_ai.lua>
[f=-000001] Loaded widget:  Auto Reclaim/Heal/Assist  <unit_auto_reclaim_heal_assist.lua>
[f=-000001] Loaded widget:  Resurrect Congregate  <unit_resurrect_congregate.lua>
[f=-000001] Loaded widget:  Unit Mover          <cmd_unit_mover.lua>
[f=-000001] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
[f=-000001] Loaded widget:  Nuke Button Zero-K  <gui_nukebutton.lua>
[f=-000001] Loaded widget:  Easy Facing         <gui_easyfacing.lua>
[f=-000001] Loaded widget:  Clippy Comments     <unit_clippy.lua>
[f=-000001] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
[f=-000001] Loaded widget:  Smart Bombers       <unit_smart_bombers.lua>
[f=-000001] Loaded widget:  Comm-n-Elo Startpos. Info  <init_startpointelocom_info.lua>
[f=-000001] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>
[f=-000001] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
[f=-000001] <Replay control buttons> Live mode. Widget removed.
[f=-000001] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
[f=-000001] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
[f=-000001] Loaded widget:  Unit Start State    <unit_start_state.lua>
[f=-000001] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>
[f=-000001] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
[f=-000001] Loaded widget:  Recorder (Save)     <dbg_recorder_save.lua>
[f=-000001] Loaded widget:  Starlight Drawer    <unit_mah_lazor_drawer.lua>
[f=-000001] Loaded widget:  Icon Sets           <gui_icon_sets.lua>
[f=-000001] Loaded widget:  Auto Repair         <unit_auto_repair.lua>
[f=-000001] Loaded widget:  Smooth Scroll       <camera_smooth_move.lua>
[f=-000001] Loaded widget:  Commands FX         <gfx_commands_fx.lua>
[f=-000001] Loaded widget:  MessageBoxes ZK     <mission_messagebox_zk.lua>
[f=-000001] Loaded widget:  UnitShapes          <unit_shapes.lua>
[f=-000001] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
[f=-000001] Loaded widget:  Gadget Icons        <api_gadget_icons.lua>
[f=-000001] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
[f=-000001] Loaded widget:  Selection Send      <api_selectionsend.lua>
[f=-000001] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
[f=-000001] Loaded widget:  State Icons         <unit_state_icons.lua>
[f=-000001] Loaded widget:  Spotter             <gui_spotter.lua>
[f=-000001] Reloaded cmdcolors from file: cmdcolors.tmp
[f=-000001] Loaded widget:  TeamPlatter         <gui_team_platter.lua>
[f=-000001] Loaded widget:  CEG Spawner         <dbg_ceg_spawner.lua>
[f=-000001] Loaded widget:  Building Starter    <unit_building_starter.lua>
[f=-000001] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
[f=-000001] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
[f=-000001] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
[f=-000001] Loaded widget:  Global Build Command  <unit_global_build_command.lua>
[f=-000001] Loaded widget:  Vertical Line on Radar Dots v2  <gui_vertlineaid.lua>
[f=-000001] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
[f=-000001] Loaded widget:  Dynamic Avoidance System  <unit_dynamic_avoidance_ex.lua>
[f=-000001] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
[f=-000001] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
[f=-000001] Loaded widget:  Teleport AI (experimental) v2  <unit_teleport_ai_2.lua>
[f=-000001] Chili: tried to add multiple times "scrollpanel2" to "Player List"!
[f=-000001] Loaded widget:  Chili Deluxe Player List - Alpha 2.02  <gui_chili_deluxeplayerlist.lua>
[f=-000001] Loaded widget:  Chili Docking       <api_chili_docking.lua>
[f=-000001] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>
[f=-000001] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
[f=-000001] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
[f=-000001] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
[f=-000001] Loaded widget:  Select Keys         <gui_selectkeys.lua>
[f=-000001] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
[f=-000001] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>
[f=-000001] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
[f=-000001] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
[f=-000001] Loaded widget:  Chili Share menu v1.24  <gui_chili_share.lua>
[f=-000001] Loaded widget:  Double-Click Fight  <cmd_doubleclickfight.lua>
[f=-000001] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
[f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
[f=-000001] SetSunLighting
[f=-000001] Loaded widget:  Sun and Atmosphere Handler.  <gfx_sun_and_atmosphere.lua>
[f=-000001] Removed 'GC at >100MB': disabled.
[f=-000001] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>
[f=-000001] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
[f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
[f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>
[f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>
[f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>
[f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
[f=-000001] Writing last game win data
[f=-000001] LuaUI v0.3
[f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0
[f=-000001] [LoadFinalize] finalizing PFS
[f=-000001] [Path] [PathEstimator::Hash] mapChecksum=43075641
[f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=3330400951
[f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=2445589263
[f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=4030279195
[f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=16
[f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=83
[f=-000001] [Path] [PathEstimator::ReadFile] hash=1259410557
[f=-000001] Reading Estimate PathCosts [16]
[f=-000001] [Path] [PathEstimator::Hash] mapChecksum=43075641
[f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=3330400951
[f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=2445589263
[f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=4030279195
[f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=83
[f=-000001] [Path] [PathEstimator::ReadFile] hash=1259410573
[f=-000001] Reading Estimate PathCosts [32]
[f=-000001] [LoadFinalize] finalized PFS (247ms, checksum 2a03a749)
[f=-000001] Loading Skirmish AIs
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: Loading the Terrain-Map ...
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Water Damage: 0.000000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Sector-Map Block Size: 64
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Sector-Map Size: 10752 (x112, z96)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Determining Usable Terrain for all units ...
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Map Land Percent: 99.06%
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Minimum Elevation: -118.71
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Immobile-Type: Min/Max Elevation=(-0.000000 / any)      Is buildable across 98.567711% of the map. (used by 27 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Immobile-Type: Min/Max Elevation=(-20.000000 / any)     Is buildable across 98.670013% of the map. (used by 2 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Immobile-Type: Min/Max Elevation=(any / any)    Is buildable across 100.000000% of the map. (used by 28 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Immobile-Type: Min/Max Elevation=(any / any)    Is buildable across 100.000000% of the map. (used by 36 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Immobile-Type: Min/Max Elevation=(any / -15.000000)     Is buildable across 0.427827% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Immobile-Type: Min/Max Elevation=(any / -10.000000)     Is buildable across 0.455729% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)     Max Slope=(0.41))   Move-Data used:'akbot6'     Has 1 Map-Area(s) occupying 79.35% of the map. (used by 298 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Mobile-Type: Min/Max Elevation=(any / -15.00)   Max Slope=(1.00))   Move-Data used:'boat10'     Has 0 Map-Area(s) occupying 0.00% of the map. (used by 6 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Mobile-Type: Min/Max Elevation=(any / any)      Max Slope=(0.41))   Move-Data used:'bhover3'    Has 1 Map-Area(s) occupying 79.35% of the map. (used by 5 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(0.41))   Move-Data used:'kbot4'      Has 1 Map-Area(s) occupying 79.35% of the map. (used by 37 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)   Max Slope=(1.00))   Move-Data used:'tkbot1'     Has 1 Map-Area(s) occupying 98.61% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)     Max Slope=(1.00))   Move-Data used:'atkbot3'    Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(1.00))   Move-Data used:'tkbot4'     Has 1 Map-Area(s) occupying 98.64% of the map. (used by 13 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Mobile-Type: Min/Max Elevation=(any / any)      Max Slope=(0.11))   Move-Data used:'hover3'     Has 1 Map-Area(s) occupying 74.08% of the map. (used by 13 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)   Max Slope=(0.41))   Move-Data used:'kbot1'      Has 1 Map-Area(s) occupying 79.35% of the map. (used by 2 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Mobile-Type: Min/Max Elevation=(any / -5.00)    Max Slope=(1.00))   Move-Data used:'boat4'      Has 0 Map-Area(s) occupying 0.00% of the map. (used by 9 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(0.11))   Move-Data used:'tank4'      Has 1 Map-Area(s) occupying 74.08% of the map. (used by 21 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: Missing config file! (LuaRules/Configs/CircuitAIHard32/stable/Desert_Needle_Small_3.2.json)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: Missing config file! (LuaRules/Configs/CircuitAIHard32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corhurc2'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corhurc2'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's air_tier0 total probability = 0.950000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's land_tier0 total probability = 0.950000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's air_tier1 total probability = 0.580000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's land_tier1 total probability = 0.550000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryspider's land_tier2 total probability = 0.990000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: Missing config file! (LuaRules/Configs/CircuitAIHard32/stable/Desert_Needle_Small_3.2.json)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: Missing config file! (LuaRules/Configs/CircuitAIHard32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corhurc2'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corhurc2'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's air_tier0 total probability = 0.950000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's land_tier0 total probability = 0.950000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's air_tier1 total probability = 0.580000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's land_tier1 total probability = 0.550000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryspider's land_tier2 total probability = 0.990000
[f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0
[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [load]
[f=-000001] Input grabbing is enabled!
[f=-000001] Mex Placement Initialised with 62 spots.
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] UpdateInterfacePreset, minimapRight
[f=-000001] GameID: 455721590491c9770b47a4f81cdf4421
[f=-000001] Connection attempt from LogicDaemon
[f=-000001]  -> Version: 103.0.1-927-g4bc4586 develop
[f=-000001] Epicmenu: Switching to Total Annihilation camera mode
[f=-000001]  -> Connection established (given id 0)
[f=-000001] <LogicDaemon> CircuitAIHard32 0.9.15.a (0)
Good fun, have luck!
[f=-000001] Skirmish AI "CircuitAIHard32 (2)" (ID:0, Short-Name:"CircuitAIHard32", Version:"") took over control of team 1
[f=-000001] <LogicDaemon> CircuitAIHard32 0.9.15.a (1)
Good fun, have luck!
[f=-000001] Skirmish AI "CircuitAIHard32 (1)" (ID:1, Short-Name:"CircuitAIHard32", Version:"") took over control of team 2
[f=-000001] <LogicDaemon> Allies: I choose: Engineer!
[f=0000013] !transmitlobby @voice@buildUnit@add;shieldcon;Convict
[f=0000013] !transmitlobby @voice@buildUnit@add;shieldscout;Dirtbag
[f=0000013] !transmitlobby @voice@buildUnit@add;shieldraid;Bandit
[f=0000013] !transmitlobby @voice@buildUnit@add;shieldskirm;Rogue
[f=0000013] !transmitlobby @voice@buildUnit@add;shieldassault;Thug
[f=0000013] !transmitlobby @voice@buildUnit@add;shieldriot;Outlaw
[f=0000013] !transmitlobby @voice@buildUnit@add;shieldfelon;Felon
[f=0000013] !transmitlobby @voice@buildUnit@add;shieldarty;Racketeer
[f=0000013] !transmitlobby @voice@buildUnit@add;shieldaa;Vandal
[f=0000013] !transmitlobby @voice@buildUnit@add;shieldbomb;Roach
[f=0000013] !transmitlobby @voice@buildUnit@add;shieldshield;Aspis
[f=0000013] !transmitlobby @voice@buildUnit@reload
[f=0004326] Upgrade UI Debug - Number of units selected, 0
[f=0004326] Upgrade UI Debug - Commander Deselected
[f=0004576] Upgrade UI Debug - Upgrade Command Sent
[f=0006210] game_message: Morph complete: Engineer lvl 1
[f=0006225] Commanders Remaining: 1
[f=0008266] game_message: Defender is under attack
[f=0009411] game_message: Rogue is under attack
[f=0009844] game_message: Bandit is under attack
[f=0010248] Upgrade UI Debug - Upgrade Command Sent
[f=0012338] game_message: Morph complete: Engineer lvl 2
[f=0013341] game_message: Solar Collector is under attack
[f=0013520] game_message: Solar Collector is under attack
[f=0013674] game_message: Bandit is under attack
[f=0013912] Warning: AI for team 1 (ID: 0) failed handling event with topic 17, error: 217
[f=0014274] game_message: Rogue is under attack
[f=0014424] game_message: Rogue is under attack
[f=0014576] game_message: Rogue is under attack
[f=0014747] game_message: Rogue is under attack
[f=0014952] game_message: Rogue is under attack
[f=0015498] [Chobby] Warning: Missing minimap image for
[f=0015839] game_message: Vandal is under attack
[f=0015994] game_message: Bandit is under attack
[f=0016144] game_message: Razor is under attack
[f=0016212] Upgrade UI Debug - Upgrade Command Sent
[f=0016235] Warning: AI for team 1 (ID: 0) failed handling event with topic 17, error: 217
[f=0016299] game_message: Faraday is under attack
[f=0016456] game_message: Outlaw is under attack
[f=0016812] game_message: Lotus is under attack
[f=0016971] game_message: Firefly is under attack
[f=0017121] game_message: Lotus is under attack
[f=0017271] game_message: Lotus is under attack
[f=0017421] game_message: Lotus is under attack
[f=0018067] game_message: Bandit is under attack
[f=0018418] game_message: Bandit is under attack
[f=0018570] game_message: Outlaw is under attack
[f=0018593] Warning: AI for team 1 (ID: 0) failed handling event with topic 17, error: 217
[f=0018595] Warning: AI for team 1 (ID: 0) failed handling event with topic 14, error: 214
[f=0018595] Warning: AI for team 2 (ID: 1) failed handling event with topic 14, error: 214
[f=0018595] Warning: AI for team 1 (ID: 0) failed handling event with topic 16, error: 216
[f=0018595] Warning: AI for team 2 (ID: 1) failed handling event with topic 16, error: 216
[f=0018800] game_message: Vandal is under attack
[f=0019111] game_message: Vandal is under attack
[f=0019386] game_message: Rogue is under attack
[f=0019671] game_message: Bandit is under attack
[f=0019821] game_message: Convict is under attack
[f=0019996] game_message: Defender is under attack
[f=0020177] game_message: Metal Extractor is under attack
[f=0020887] game_message: Bandit is under attack
[f=0021243] game_message: Morph complete: Engineer lvl 3
[f=0021287] game_message: Rogue is under attack
[f=0021924] game_message: Rogue is under attack
[f=0022100] game_message: Convict is under attack
[f=0022277] game_message: Rogue is under attack
[f=0022436] game_message: Rogue is under attack
[f=0022671] game_message: Bandit is under attack
[f=0022880] game_message: Rogue is under attack
[f=0023264] game_message: Rogue is under attack
[f=0023414] game_message: Rogue is under attack
[f=0023736] game_message: Rogue is under attack
[f=0023888] game_message: Bandit is under attack
[f=0024125] game_message: Stinger is under attack
[f=0024242] Upgrade UI Debug - Upgrade Command Sent
[f=0024332] game_message: Rogue is under attack
[f=0024608] game_message: Bandit is under attack
[f=0025018] game_message: Razor is under attack
[f=0025158] Warning: AI for team 1 (ID: 0) failed handling event with topic 17, error: 217
[f=0025213] game_message: Razor is under attack
[f=0025410] game_message: Bandit is under attack
[f=0025589] game_message: Razor is under attack
[f=0025788] game_message: Razor is under attack
[f=0026042] game_message: Solar Collector is under attack
[f=0026192] game_message: Rogue is under attack
[f=0026355] game_message: Convict is under attack
[f=0026526] game_message: Solar Collector is under attack
[f=0026886] game_message: Convict is under attack
[f=0027037] game_message: Defender is under attack
[f=0027191] game_message: Convict is under attack
[f=0027396] game_message: Light Vehicle Factory is under attack
[f=0027512] !transmitlobby @voice@buildUnit@add;vehcon;Mason
[f=0027512] !transmitlobby @voice@buildUnit@add;vehscout;Dart
[f=0027512] !transmitlobby @voice@buildUnit@add;vehraid;Scorcher
[f=0027512] !transmitlobby @voice@buildUnit@add;vehsupport;Slasher
[f=0027512] !transmitlobby @voice@buildUnit@add;vehriot;Leveler
[f=0027512] !transmitlobby @voice@buildUnit@add;vehassault;Ravager
[f=0027512] !transmitlobby @voice@buildUnit@add;vehcapture;Dominatrix
[f=0027512] !transmitlobby @voice@buildUnit@add;veharty;Wolverine
[f=0027512] !transmitlobby @voice@buildUnit@add;vehheavyarty;Impaler
[f=0027512] !transmitlobby @voice@buildUnit@add;vehaa;Crasher
[f=0027512] !transmitlobby @voice@buildUnit@reload
[f=0027556] game_message: Light Vehicle Factory is under attack
[f=0027591] game_message: Morph complete: Engineer lvl 4
Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"933.854919","EventID":"game_v2:unit:first_start_building:vehheavyarty"}
[f=0027824] game_message: Stardust is under attack
[f=0027977] game_message: Stardust is under attack
[f=0028560] game_message: Defender is under attack
[f=0028770] game_message: Rogue is under attack
Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"974.992981","EventID":"game_v2:unit:first_start_building:veharty"}
[f=0028955] game_message: Razor is under attack
[f=0029171] game_message: Firefly is under attack
[f=0029394] game_message: Rogue is under attack
[f=0030070] game_message: Rogue is under attack
[f=0030482] game_message: Rogue is under attack
[f=0030825] game_message: Defender is under attack
[f=0031008] game_message: Gauss is under attack
[f=0031158] game_message: Defender is under attack
[f=0031314] game_message: Convict is under attack
[f=0031590] game_message: Added Wolverine to autogroup #2.
[f=0031809] game_message: Bandit is under attack
[f=0032096] game_message: Razor is under attack
[f=0032247] game_message: Lotus is under attack
[f=0032400] game_message: Caretaker is under attack
[f=0032550] game_message: Solar Collector is under attack
[f=0032700] game_message: Solar Collector is under attack
[f=0032800] Warning: AI for team 1 (ID: 0) failed handling event with topic 17, error: 217
[f=0032854] game_message: Lotus is under attack
[f=0033004] game_message: Lotus is under attack
[f=0033154] game_message: Lotus is under attack
[f=0033304] game_message: Lotus is under attack
[f=0033456] game_message: Shield Bot Factory is under attack
[f=0033612] game_message: Shield Bot Factory is under attack
[f=0033674] Warning: AI for team 1 (ID: 0) failed handling event with topic 17, error: 217
[f=0033762] game_message: Shield Bot Factory is under attack
[f=0033810] Warning: AI for team 1 (ID: 0) failed handling event with topic 17, error: 217
[f=0033912] game_message: Shield Bot Factory is under attack
[f=0034062] game_message: Shield Bot Factory is under attack
[f=0034202] Warning: AI for team 1 (ID: 0) failed handling event with topic 17, error: 217
[f=0034276] game_message: Solar Collector is under attack
[f=0034286] Warning: AI for team 1 (ID: 0) failed handling event with topic 17, error: 217
[f=0034536] game_message: Radar Tower is under attack
[f=0034836] game_message: Faraday is under attack
[f=0035046] game_message: Lotus is under attack
[f=0035196] game_message: Convict is under attack
[f=0035256] Warning: AI for team 1 (ID: 0) failed handling event with topic 17, error: 217
[f=0035346] game_message: Convict is under attack
[f=0035496] game_message: Convict is under attack
[f=0035654] game_message: Wind/Tidal Generator is under attack
[f=0035804] game_message: Metal Extractor is under attack
[f=0035954] game_message: Fusion Reactor is under attack
[f=0036032] [cawidgets.lua] Error: Error in Update(): [string "LuaUI/Widgets/cmd_unit_mover.lua"]:64: bad argument #1 to 'getn' (table expected, got nil)
[f=0036032] [cawidgets.lua] Error: Removed widget: Unit Mover
[f=0036114] game_message: Convict is under attack
[f=0036372] game_message: Convict is under attack
[f=0036372] Warning: AI for team 1 (ID: 0) failed handling event with topic 17, error: 217
[f=0036553] game_message: Crasher is under attack
[f=0036719] game_message: Convict is under attack
[f=0036886] game_message: Razor is under attack
[f=0037036] game_message: Crasher is under attack
[f=0037186] game_message: Crasher is under attack
[f=0037336] game_message: Light Vehicle Factory is under attack
[f=0037486] game_message: Light Vehicle Factory is under attack
[f=0037628] Warning: AI for team 1 (ID: 0) failed handling event with topic 17, error: 217
[f=0037642] game_message: Strider Hub is under attack
[f=0037808] game_message: Light Vehicle Factory is under attack
[f=0037829] Warning: AI for team 1 (ID: 0) failed handling event with topic 17, error: 217
[f=0037958] game_message: Crasher is under attack
[f=0038021] Warning: AI for team 1 (ID: 0) failed handling event with topic 17, error: 217
[f=0038221] game_message: Bandit is under attack
[f=0038412] game_message: Wolverine is under attack
[f=0038594] game_message: Rogue is under attack
[f=0038685] Warning: AI for team 1 (ID: 0) failed handling event with topic 17, error: 217
[f=0038970] Warning: AI for team 1 (ID: 0) failed handling event with topic 17, error: 217
[f=0038995] game_message: Claw is under attack
[f=0039093] Warning: AI for team 1 (ID: 0) failed handling event with topic 17, error: 217
[f=0039195] game_message: Vandal is under attack
[f=0039389] game_message: Claw is under attack
[f=0039620] game_message: Claw is under attack
[f=0039621] Warning: AI for team 1 (ID: 0) failed handling event with topic 17, error: 217
[f=0039694] Warning: AI for team 1 (ID: 0) failed handling event with topic 17, error: 217
[f=0039813] game_message: Faraday is under attack
[f=0039869] Warning: AI for team 1 (ID: 0) failed handling event with topic 17, error: 217
[f=0040093] game_message: Claw is under attack
[f=0040269] game_message: Claw is under attack
[f=0040446] game_message: Bandit is under attack
Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"1364.05701","EventID":"game_v2:unit:first_start_building:vehassault"}
[f=0040619] game_message: Lotus is under attack
[f=0040774] game_message: Energy Pylon is under attack
Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"1375.10693","EventID":"game_v2:unit:first_start_building:vehcon"}
[f=0040920] Upgrade UI Debug - Upgrade Command Sent
[f=0040953] Warning: AI for team 1 (ID: 0) failed handling event with topic 17, error: 217
[f=0040958] game_message: Razor is under attack
[f=0041170] game_message: Rogue is under attack
[f=0041325] game_message: Bandit is under attack
[f=0041906] [Chobby] Warning: Missing minimap image for
[f=0041925] game_message: Razor is under attack
[f=0041952] [Chobby] Warning: Missing minimap image for
[f=0041957] Warning: AI for team 1 (ID: 0) failed handling event with topic 17, error: 217
[f=0042088] game_message: Metal Extractor is under attack
[f=0042468] game_message: Solar Collector is under attack
[f=0042621] game_message: Defender is under attack
[f=0042773] game_message: Stinger is under attack
[f=0042923] game_message: Solar Collector is under attack
[f=0043074] game_message: Defender is under attack
[f=0043224] game_message: Razor is under attack
Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"1455.14795","EventID":"game_v2:unit:first_start_building:striderfunnelweb"}
[f=0043371] game_message: Added Ravager to autogroup #1.
[f=0043374] game_message: Razor is under attack
[f=0043534] game_message: Lotus is under attack
[f=0043684] game_message: Lotus is under attack
[f=0043836] game_message: Rogue is under attack
[f=0043986] game_message: Vandal is under attack
[f=0044136] game_message: Vandal is under attack
[f=0044286] game_message: Vandal is under attack
[f=0044436] game_message: Wolverine is under attack
[f=0044586] game_message: Vandal is under attack
[f=0044922] game_message: Claw is under attack
[f=0045120] game_message: Ravager is under attack
[f=0045270] game_message: Faraday is under attack
[f=0045327] Warning: AI for team 1 (ID: 0) failed handling event with topic 17, error: 217
[f=0045425] game_message: Stinger is under attack
[f=0045465] Warning: AI for team 1 (ID: 0) failed handling event with topic 17, error: 217
[f=0045470] game_message: Added Mason to autogroup #0.
[f=0045618] game_message: Ravager is under attack
[f=0045772] game_message: Lotus is under attack
[f=0045922] game_message: Razor is under attack
[f=0046095] game_message: Claw is under attack
[f=0046245] game_message: Racketeer is under attack
[f=0046395] game_message: Shield Bot Factory is under attack
[f=0046546] game_message: Wolverine is under attack
[f=0046643] !transmitlobby @voice@buildUnit@remove;shieldcon
[f=0046643] !transmitlobby @voice@buildUnit@remove;shieldscout
[f=0046643] !transmitlobby @voice@buildUnit@remove;shieldraid
[f=0046643] !transmitlobby @voice@buildUnit@remove;shieldskirm
[f=0046643] !transmitlobby @voice@buildUnit@remove;shieldassault
[f=0046643] !transmitlobby @voice@buildUnit@remove;shieldriot
[f=0046643] !transmitlobby @voice@buildUnit@remove;shieldfelon
[f=0046643] !transmitlobby @voice@buildUnit@remove;shieldarty
[f=0046643] !transmitlobby @voice@buildUnit@remove;shieldaa
[f=0046643] !transmitlobby @voice@buildUnit@remove;shieldbomb
[f=0046643] !transmitlobby @voice@buildUnit@remove;shieldshield
[f=0046643] !transmitlobby @voice@buildUnit@reload
[f=0046707] game_message: Metal Extractor is under attack
[f=0046821] [liblobby] Warning: Duplicate user(2plus2is5) added to channel (zk)
[f=0046922] game_message: Wolverine is under attack
[f=0047156] game_message: Bandit is under attack
[f=0047306] game_message: Metal Extractor is under attack
[f=0047456] game_message: Faraday is under attack
[f=0047535] Warning: AI for team 1 (ID: 0) failed handling event with topic 17, error: 217
[f=0047833] [liblobby] Warning: Duplicate user(mv) added to channel (zk)
[f=0047964] game_message: Claw is under attack
[f=0048115] [Game::ClientReadNet] added new player mv with number 1 to team 0
[f=0048116] > SPRINGIE:User mv|corsktl|2_2||False||Federation|US
[f=0048348] game_message: Racketeer is under attack
[f=0048498] game_message: Lotus is under attack
[f=0048523] > SPRINGIE:User mv|corsktl|2_2||False||Federation|US
[f=0048532] Connection attempt from mv
[f=0048532]  -> Version: 103.0.1-927-g4bc4586 develop
[f=0048532]  -> Connection established (given id 1)
[f=0048650] game_message: Viper is under attack
[f=0048940] game_message: Engineer Commander is under attack
[f=0049330] [liblobby] Warning: Duplicate user(Nicoss125) added to channel (zk)
[f=0049333] game_message: Firefly is under attack
[f=0049589] game_message: Viper is under attack
[f=0049807] game_message: Viper is under attack
[f=0050313] LogicDaemon paused the game
[f=0050313] LogicDaemon unpaused the game
[f=0050334] Spectating: Widget Removed
[f=0050334] <Global Build Command> Spectator mode. Widget removed.
[f=0050334] Chili: tried to add multiple times "scrollpanel9" to "Player List"!
[f=0050340] <Nuke Icon> Spectator mode. Widget removed.
[f=0050340] <Clippy Comments> Spectator mode or replay. Widget removed.
[f=0050342] <Easy Facing> Spectator mode. Widget removed.
[f=0050355] game_message: LogicDaemon has been destroyed!
[f=0050355] game_message: AI wins!
[f=0050355] <autoquit> Automatically exiting in 10 seconds. Move mouse to cancel.
[f=0050364] <Ghost Site> Spectator mode. Widget removed.
[f=0050374] <autoquit> Autoquit canceled.
[f=0050396] !transmitlobby @voice@buildUnit@remove;vehcon
[f=0050396] !transmitlobby @voice@buildUnit@remove;vehscout
[f=0050396] !transmitlobby @voice@buildUnit@remove;vehraid
[f=0050396] !transmitlobby @voice@buildUnit@remove;vehsupport
[f=0050396] !transmitlobby @voice@buildUnit@remove;vehriot
[f=0050396] !transmitlobby @voice@buildUnit@remove;vehassault
[f=0050396] !transmitlobby @voice@buildUnit@remove;vehcapture
[f=0050396] !transmitlobby @voice@buildUnit@remove;veharty
[f=0050396] !transmitlobby @voice@buildUnit@remove;vehheavyarty
[f=0050396] !transmitlobby @voice@buildUnit@remove;vehaa
[f=0050396] !transmitlobby @voice@buildUnit@reload
[f=0050490] [ReloadOrRestart] Spring "D:\Games\Spring\Zero-K\engine\win64\103.0.1-927-g4bc4586\spring.exe" should be reloading
[f=0050490] [SpringApp::Reload][1]
[f=0050490] [ThreadPool::SetThreadCount][1] wanted=0 current=2 maximum=2
[f=0050490]     [async=0] threads=2 tasks=2181805 {sum,avg}{exec,wait}time={{2.000, 0.000}, {2.000, 26815622328972992803805031513311180525633171019183849791662908301987290929243465498669379036213683587159869675387058752807598126594245162964708069484789760.000}}ms
[f=0050490]         thread=0 tasks=16714 (-0.000%) {sum,min,max,avg}{exec,wait}time={{26815622244061554893024329069731671904508112404604776066794244059114948042368214971390947603030588079868889471153025145896824153608170633706471466345693184.000, 0.000, -26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -2.000}, {0.000, 0.000, -2.000, -0.000}}ms
[f=0050490]         thread=1 tasks=2165091 (-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000%) {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, -0.000, -26815622275495215862469522864017424683825713526468558633595159567422499222362469519221459049068716541720665451643446626455399104583452190664554057885024256.000}, {2.000, 0.000, 2.000, -0.000}}ms
[f=0050490]     [async=1] threads=2 tasks=333 {sum,avg}{exec,wait}time={{-0.000, 0.000}, {-2.000, -2.000}}ms
[f=0050490]         thread=1 tasks=333 (0.000%) {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000}, {-2.000, 0.000, -0.000, -2.000}}ms
[f=0050490] [ThreadPool::SetThreadCount][2] workers=0
[f=0050490] [ThreadPool::SetThreadCount][1] wanted=2 current=1 maximum=2
[f=0050490] [ThreadPool::SetThreadCount][2] workers=1
[f=0050490] [Threading] Main thread CPU affinity mask set: 14
[f=0050490] [SpringApp::Reload][2]
[f=0050490] Writing demo: D:\Games\Spring\Zero-K\demos\20170521_120051_Desert Needle Small 3_103.0.1-927-g4bc4586 develop.sdfz
[f=0050490] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=0050490] [Game::KillLua][1] dtor=0 luaGaia=4b90cd70
[f=0050490] [Game::KillLua][2] dtor=0 luaRules=15d16d80
[f=0050490] Start gadgetHandler:Shutdown
[f=0050490] Shutdown - StartSetup
[f=0050490] Shutdown - UnitMorph
[f=0050490] Shutdown - LupsNanoSpray
[f=0050490] Shutdown - Modular Comm Info
[f=0050490] Shutdown - Puppy Handler
[f=0050490] Shutdown - Terrain Texture Handler
[f=0050490] Shutdown - UnitCloakShield
[f=0050490] End gadgetHandler:Shutdown
[f=0050490] Start gadgetHandler:Shutdown
[f=0050490] Shutdown - UnitMorph
[f=0050490] Shutdown - Modular Comm Info
[f=0050490] Shutdown - Shockwaves
[f=0050490] Shutdown - UnitCloakShield
[f=0050490] Shutdown - Lups Cloak FX
[f=0050490] Shutdown - Lups
[f=0050490] End gadgetHandler:Shutdown
[f=0050490] [Game::KillLua][3] dtor=0 luaUI=2d4698e0
[f=0050490] Start widgetHandler:Shutdown
[f=0050490] Shutdown - SaveOrderList Complete
[f=0050490] Writing last game win data
[f=0050490] Shutdown - SaveConfigData Complete
[f=0050490] Shutdown Widget - Chili Highlight
[f=0050490] Shutdown Widget - Deferred rendering
[f=0050490] Shutdown Widget - EPIC Menu
[f=0050490] Shutdown Widget - Custom Markers
[f=0050490] Shutdown Widget - Chili Widget Selector
[f=0050490] Shutdown Widget - Chili Minimap
[f=0050490] Shutdown Widget - Local Team Colors
[f=0050490] Shutdown Widget - Save Game Menu
[f=0050490] Shutdown Widget - HealthBars
[f=0050490] Shutdown Widget - Noises
[f=0050490] Shutdown Widget - Unit Icons
[f=0050490] Shutdown Widget - BuildETA
[f=0050490] Shutdown Widget - Win Counter
[f=0050490] Shutdown Widget - Depth of Field Shader
[f=0050490] Shutdown Widget - Modular Comm Info
[f=0050490] Shutdown Widget - Chili EndGame Window
[f=0050490] Shutdown Widget - Chili Selections & CursorTip
[f=0050490] Shutdown Widget - Darkening
[f=0050490] Shutdown Widget - Context Menu
[f=0050490] Shutdown Widget - Highlight Geos
[f=0050490] Shutdown Widget - Local Widgets Config
[f=0050490] Shutdown Widget - Mex Placement Handler
[f=0050490] Shutdown Widget - MinimapEvents
[f=0050490] Shutdown Widget - Missile Silo Range
[f=0050490] Shutdown Widget - Point Tracker
[f=0050490] Shutdown Widget - DCIcon
[f=0050490] Shutdown Widget - Chili Economy Panel Default
[f=0050490] Shutdown Widget - Morph Finished notification
[f=0050490] Shutdown Widget - Showeco and Grid Drawer
[f=0050490] Shutdown Widget - Chili Nuke Warning
[f=0050490] Shutdown Widget - Chili Spectator Panels
[f=0050490] Shutdown Widget - Grab Input
[f=0050490] Input grabbing is disabled!
[f=0050490] Shutdown Widget - Startup Info and Selector
[f=0050490] Shutdown Widget - Transport AI
[f=0050490] Shutdown Widget - Attack Warning
[f=0050490] Shutdown Widget - Attack AoE
[f=0050490] Shutdown Widget - MessageBoxes ZK
[f=0050490] Shutdown Widget - UnitShapes
[f=0050490] Shutdown Widget - Selection Send
[f=0050490] Shutdown Widget - Spotter
[f=0050490] Shutdown Widget - TeamPlatter
[f=0050490] Reloaded cmdcolors from file: cmdcolors.tmp
[f=0050490] Shutdown Widget - LupsManager
[f=0050490] Shutdown Widget - Units on Fire
[f=0050490] Shutdown Widget - Newton Firezone
[f=0050490] Shutdown Widget - Receive Units Indicator
[f=0050490] Shutdown Widget - Chili Deluxe Player List - Alpha 2.02
[f=0050490] Shutdown Widget - Chili Pro Console
[f=0050490] Shutdown Widget - Chili Framework
[f=0050490] Shutdown Widget - Lups
[f=0050490] Shutdown Widget - Chili Core Selector
[f=0050490] Shutdown Widget - Pause Screen
[f=0050490] Shutdown Widget - Lasso Terraform GUI
[f=0050490] Shutdown Widget - Text To Speech Control
[f=0050490] Shutdown Widget - Persistent Build Height
[f=0050490] Shutdown Widget - Layout Handler
[f=0050490] Shutdown Widget - Color Blindness Correction
[f=0050490] End widgetHandler:Shutdown
[f=0050490] [Game::KillLua][4] dtor=0
[f=0050490] [SpringApp::Reload][3]
[f=0050490] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=0050490] [Sound] [Sound::UpdateThread][3] efx=58fa0a10
[f=0050490] [Sound] [Sound::UpdateThread][4]
[f=0050490] [SpringApp::Reload][4]
[f=0050490] [Game::~CGame][1]
[f=0050490] [Game::KillLua][0] dtor=1 loadscreen=00000000
[f=0050490] [Game::KillLua][1] dtor=1 luaGaia=00000000
[f=0050490] [Game::KillLua][2] dtor=1 luaRules=00000000
[f=0050490] [Game::KillLua][3] dtor=1 luaUI=00000000
[f=0050490] [Game::KillLua][4] dtor=1
[f=0050490] [Game::KillMisc][1]
[f=0050490] [Game::KillMisc][2]
[f=0050490] [Game::KillMisc][3]
[f=0050490] [Game::KillRendering][1]
[f=0050490] Statistics for RectangleOptimizer: 46%
[f=0050490] [Game::KillInterface][1]
[f=0050490] [Game::KillInterface][2]
[f=0050490] [Game::KillSimulation][1]
[f=0050490] [Game::KillSimulation][2] unitHandler=32378510
[f=0050490] [CCollisionHandler] dis-/continuous tests: 11/712926212
[f=0050490] [Game::KillSimulation][3]
[f=0050490] [~CPathCache(28x24)] cacheHits=2359 hitPercentage=32% numHashColls=0 maxCacheSize=201
[f=0050490] [~CPathCache(28x24)] cacheHits=5381 hitPercentage=61% numHashColls=0 maxCacheSize=49
[f=0050490] [~CPathCache(56x48)] cacheHits=4654 hitPercentage=49% numHashColls=0 maxCacheSize=201
[f=0050490] [~CPathCache(56x48)] cacheHits=13560 hitPercentage=0% numHashColls=0 maxCacheSize=201
[f=0050490] Statistics for RectangleOptimizer: 46%
[f=0050490] Statistics for RectangleOptimizer: 46%
[f=0050490] LosHandler stats: total instances=837558; shared=7%; from cache=32%
[f=0050490] [Game::KillSimulation][4]
[f=0050490] [Game::~CGame][2]
[f=0050490] [Game::~CGame][3]
[f=0050490] [UDPConnection::Statistics]
    Received: 4246697 bytes in 32417 packets (0.007813 bytes/package)
    Sent: 4747931 bytes in 38450 packets (0.007813 bytes/package)
    Relative protocol overhead: 0.000000 up, 0.007813 down
    1 incoming chunks dropped, 4 outgoing chunks resent

[f=0050490] [SpringApp::Reload][5]
[f=0050490] [SpringApp::Reload][6]
[f=0050490] [DataDirs] Isolation Mode!
[f=0050490] Using read-write data directory: D:\Games\Spring\Zero-K\
[f=0050490] Using read-only data directory: D:\Games\Spring\Zero-K\engine\win64\103.0.1-927-g4bc4586\
[f=0050490] Scanning: D:\Games\Spring\Zero-K\engine\win64\103.0.1-927-g4bc4586\base
[f=0050490] Scanning: D:\Games\Spring\Zero-K\maps
[f=0050490] Scanning: D:\Games\Spring\Zero-K\games
[f=0050490] Scanning: D:\Games\Spring\Zero-K\packages
[f=0050490] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 72ms
[f=0050490] [SpringApp::Reload][7]
[f=0050490] [SpringApp::Reload][8]
[f=0050490] [Sound] [Sound::InitThread] OpenAL info:
[f=0050490] [Sound]   Available Devices:
[f=0050490] [Sound]               Speakers (Realtek High Definition Audio)
[f=0050490] [Sound]               Realtek Digital Output (Realtek High Definition Audio)
[f=0050490] [Sound]               Realtek HD Audio 2nd output (Realtek High Definition Audio)
[f=0050490] [Sound]               Speakers (Realtek High Definition Audio)
[f=0050490] [Sound]   Device:     OpenAL Soft
[f=0050490] [Sound]   Vendor:         OpenAL Community
[f=0050490] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=0050490] [Sound]   Renderer:       OpenAL Soft
[f=0050490] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=0050490] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=0050490] [Sound]   Max Sounds: 32
[f=0050490] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=0050490] [Sound] Error:   Initializing EFX failed!
[f=0050490] [Sound] [Sound::UpdateThread][1] maxSounds=32
[f=0050490] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=0050490] [Sound] [Sound::UpdateThread][2]
[f=0050490] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.5.5"
[f=-000001] [SpringApp::Reload][12] #script=0
[f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=12b434e0
[f=-000001] SetLobbyButtonEnabled, true
[f=-000001] SetLobbyFullscreenMode, 2
[f=-000001] screenX, screenY, 1920, 1080
[f=-000001] Starting Track, sounds/lobbyMusic/Tomorrow Landscape.ogg, 0
[f=-000001] [SpringApp::Reload][13]
[f=-000001] [VSync::SetInterval] interval=0 (disabled)
[f=-000001] [LogDisplayMode] display-mode set to 879x928x24bpp@60Hz (windowed::decorated)
[f=-000001] [liblobby] Error: [string "LuaMenu/widgets/chobby/components/console.l..."]:231: attempt to concatenate local 'color' (a boolean value)
[f=-000001] [liblobby] Error: [string "LuaMenu/widgets/chobby/components/console.l..."]:231: attempt to concatenate local 'color' (a boolean value)
stack traceback:
    [string "libs/liblobby/lobby/observable.lua"]:51: in function '_PrintError'
    [string "libs/liblobby/lobby/observable.lua"]:43: in function <[string "libs/liblobby/lobby/observable.lua"]:43>
    [string "LuaMenu/widgets/chobby/components/console.l..."]:231: in function 'AddMessage'
    [string "LuaMenu/widgets/chobby/components/chat_wind..."]:94: in function 'listener'
    [string "libs/liblobby/lobby/observable.lua"]:42: in function <[string "libs/liblobby/lobby/observable.lua"]:42>
    [C]: in function 'xpcall'
    [string "libs/liblobby/lobby/observable.lua"]:42: in function '_CallListeners'
    [string "libs/liblobby/lobby/lobby.lua"]:984: in function '_OnSayPrivateEx'
    [string "libs/liblobby/lobby/interface_zerok.lua"]:1230: in function 'jsonCommandFunction'
    [string "libs/liblobby/lobby/interface_shared.lua"]:158: in function '_OnCommandReceived'
    [string "libs/liblobby/lobby/interface_shared.lua"]:109: in function 'CommandReceived'
    [string "libs/liblobby/lobby/interface_shared.lua"]:203: in function '_SocketUpdate'
    [string "libs/liblobby/lobby/interface_shared.lua"]:221: in function 'SafeUpdate'
    [string "libs/liblobby/lobby/interface_shared.lua"]:232: in function <[string "libs/liblobby/lobby/interface_shared.lua"]:232>
    [C]: in function 'xpcall'
    [string "libs/liblobby/lobby/interface_shared.lua"]:232: in function 'Update'
    [string "libs/liblobby/LuaMenu/widgets/api_lobby.lua"]:70: in function <[string "libs/liblobby/LuaMenu/widgets/api_lobby.lua"]:69>
    (tail call): ?
    [C]: in function 'pcall'
    [string "LuaHandler/Utilities/crashHandler.lua"]:50: in function 'f'
    [string "LuaHandler/Utilities/specialCallinHandlers...."]:80: in function <[string "LuaHandler/Utilities/specialCallinHandlers...."]:76>
[f=-000001] Connecting to battle, Zero-K v1.5.5.0, Desert Needle Small 3.2, 103.0.1-927-g4bc4586
[f=-000001] SetLobbyFullscreenMode, 3
[f=-000001] screenX, screenY, 1920, 1080
[f=-000001] SetSettings Int, XResolution, 1920
[f=-000001] SetSettings Int, YResolution, 1080
[f=-000001] SetSettings Value, Fullscreen, 1
[f=-000001] SetSettings Value, DynamicSky, 1
[f=-000001] SetSettings Value, CamTimeFactor, 1
[f=-000001] SetSettings Value, LODScale, 1
[f=-000001] SetSettings Int, BumpWaterDepthBits, 16
[f=-000001] SetSettings Value, HardwareCursor, 1
[f=-000001] SetSettings Int, FSAALevel, 2
[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDetail, 120
[f=-000001] SetSettings Value, CamTimeExponent, 4
[f=-000001] SetSettings Int, ShadowMapSize, 1024
[f=-000001] SetSettings Int, InitialNetworkTimeout, 0
[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=-000001] SetSettings Int, GrassDetail, 0
[f=-000001] SetSettings Int, BumpWaterReflection, 0
[f=-000001] SetSettings Value, LODScaleRefraction, 1
[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0
[f=-000001] SetSettings Value, AdvSky, 1
[f=-000001] SetSettings Int, CamMode, 1
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.005
[f=-000001] SetSettings Int, HangTimeout, 0
[f=-000001] SetSettings Int, Water, 4
[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0
[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=-000001] SetSettings Value, UsePBO, 1
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 64
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=-000001] SetSettings Int, OverheadScrollSpeed, 10
[f=-000001] SetSettings Int, FontSize, 18
[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 0
[f=-000001] SetSettings Value, LODScaleShadow, 1
[f=-000001] SetSettings Int, UnitLodDist, 9999
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] SetSettings Int, XResolution, 1920
[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, YResolution, 1080
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] SetSettings Value, AdvUnitShading, 1
[f=-000001] SetSettings Int, LoadingMT, 1
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDecals, 2
[f=-000001] SetSettings Int, UnitIconDist, 151
[f=-000001] SetSettings Int, BumpWaterRefraction, 0
[f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway.
[f=-000001] SetSettings Int, TreeRadius, 1000
[f=-000001] SetSettings Value, ShowClock, 0
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] SetSettings Int, Shadows, 2
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 0
[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=-000001] SetSettings Int, MaxSounds, 32
[f=-000001] SetSettings Int, ReconnectTimeout, 0
[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.
[f=-000001] SetSettings Int, ROAM, 1
[f=-000001] SetSettings Value, FPSFOV, 90
[f=-000001] SetSettings Value, BumpWaterAnisotropy, 0
[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998
[f=-000001] SetSettings Int, MaxParticles, 5000
[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=-000001] SetSettings Value, LODScaleReflection, 1
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 1
[f=-000001] Game starts!
[f=-000001] [ReloadOrRestart] Spring "D:\Games\Spring\Zero-K\engine\win64\103.0.1-927-g4bc4586\spring.exe" should be reloading
[f=-000001] [SpringApp::Reload][1]
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=2 maximum=2
[f=-000001]     [async=0] threads=2 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[f=-000001]     [async=1] threads=2 tasks=1 {sum,avg}{exec,wait}time={{0.000, 0.000}, {-0.000, -0.000}}ms
[f=-000001]         thread=1 tasks=1 (0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {-0.000, -0.000, -0.000, -0.000}}ms
[f=-000001] [ThreadPool::SetThreadCount][2] workers=0
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=2 current=1 maximum=2
[f=-000001] [ThreadPool::SetThreadCount][2] workers=1
[f=-000001] [Threading] Main thread CPU affinity mask set: 14
[f=-000001] [SpringApp::Reload][2]
[f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000
[f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000
[f=-000001] [Game::KillLua][4] dtor=0
[f=-000001] [SpringApp::Reload][3]
[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][3] efx=2808c5f8
[f=-000001] [Sound] [Sound::UpdateThread][4]
[f=-000001] [SpringApp::Reload][4]
[f=-000001] [SpringApp::Reload][5]
[f=-000001] [SpringApp::Reload][6]
[f=-000001] [DataDirs] Isolation Mode!
[f=-000001] Using read-write data directory: D:\Games\Spring\Zero-K\
[f=-000001] Using read-only data directory: D:\Games\Spring\Zero-K\engine\win64\103.0.1-927-g4bc4586\
[f=-000001] Scanning: D:\Games\Spring\Zero-K\engine\win64\103.0.1-927-g4bc4586\base
[f=-000001] Scanning: D:\Games\Spring\Zero-K\maps
[f=-000001] Scanning: D:\Games\Spring\Zero-K\games
[f=-000001] Scanning: D:\Games\Spring\Zero-K\packages
[f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 72ms
[f=-000001] [SpringApp::Reload][7]
[f=-000001] [SpringApp::Reload][8]
[f=-000001] [Sound] [Sound::InitThread] OpenAL info:
[f=-000001] [Sound]   Available Devices:
[f=-000001] [Sound]               Speakers (Realtek High Definition Audio)
[f=-000001] [Sound]               Realtek Digital Output (Realtek High Definition Audio)
[f=-000001] [Sound]               Realtek HD Audio 2nd output (Realtek High Definition Audio)
[f=-000001] [Sound]               Speakers (Realtek High Definition Audio)
[f=-000001] [Sound]   Device:     OpenAL Soft
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Max Sounds: 32
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [Sound] [Sound::UpdateThread][1] maxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.5.5"
[f=-000001] [SpringApp::Reload][12] #script=131
[f=-000001] [CPreGame] connecting to: 37.59.49.101:8457
[f=-000001] [LuaSocket] Error: Rule already exists: 37.59.49.101 8457
[f=-000001] Connecting to 37.59.49.101:8457 using name LogicDaemon
[f=-000001] [SpringApp::Reload][13]
[f=-000001] [VSync::SetInterval] interval=0 (disabled)
[f=-000001] [LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (fullscreen::decorated)
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Desert Needle Small 3.2
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.5.5.0 (archive: 197af64c603adf3b9a7ae944fccde7fa.sdp)
[f=-000001] Warning: Incompatible map-checksum: Checksum of Desert Needle Small 3.2 (checksum 0x29865753) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=-000001] Warning: Incompatible game-checksum: Checksum of 197af64c603adf3b9a7ae944fccde7fa.sdp (checksum 0x3b506804) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=-000001] Recording demo to: D:\Games\Spring\Zero-K\demos\20170521_123032_Desert Needle Small 3_103.0.1-927-g4bc4586 develop.sdfz
[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 87ms
[f=-000001] [PreGame::UpdateClientNet] received user number 2 (team 0, allyteam 0), creating load-screen
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Found new widget "WM Stuff"
[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=1
[f=-000001] Parsing Map Information
[f=-000001] Loading SMF
[f=-000001] Loading Map (68 MB)
[f=-000001] Loading Radar Icons
[f=-000001] Loading GameData Definitions
[f=-000001] Loading UnitDefs_posts
[f=-000001] Loading FeatureDefs_posts
[f=-000001] Loading WeaponDefs_posts
[f=-000001] [weapondefs.lua] Error: removed striderbantha_emp_missile weaponDef, missing model
[f=-000001] Loading ArmorDefs_posts
[f=-000001] [defs.lua] loading all *Defs tables: 231ms
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 313ms
[f=-000001] Loading Sound Definitions
[f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)
[f=-000001] [Sound]  parsed 319 sounds from gamedata/sounds.lua
[f=-000001] [Sound] Error: Unable to open audio file: IncomingChat
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 9ms
[f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0
[f=-000001] Creating Smooth Height Mesh
[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 46ms
[f=-000001] Creating QuadField & CEGs
[f=-000001] [CDamageArrayHandler] number of ArmorDefs: 6
[f=-000001] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1!
[f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
[f=-000001] Creating Unit Textures
[f=-000001] Creating Sky
[f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0
[f=-000001] Loading Weapon Definitions
[f=-000001] Loading Unit Definitions
[f=-000001] Loading Feature Definitions
[f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager
[f=-000001] Initializing Map Features
[f=-000001] Creating ShadowHandler
[f=-000001] Creating InfoTextureHandler
[f=-000001] InfoTexture: shaders
[f=-000001] Creating GroundDrawer
[f=-000001] Loading Map Tiles
[f=-000001] Loading Square Textures
[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 2ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] Creating TreeDrawer
[f=-000001] Loaded DecalsDrawer: Legacy
[f=-000001] Creating ProjectileDrawer & UnitDrawer
[f=-000001] Creating Projectile Textures
[f=-000001] Warning: [CCEG::Load] table for CEG "custom:gravityless_flamer" invalid (parse errors?)
[f=-000001] Warning: [CCEG::Load] table for CEG "ARMTICK_EXPLOSION" invalid (parse errors?)
[f=-000001] Warning: [CCEG::Load] yellowdisarmtrail: Unknown tag CExploSpikeProjectile::ttl
[f=-000001] Creating Water
[f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 58ms
[f=-000001] [Sound] Error: Unable to open audio file: MultiSelect
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: MultiSelect
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 1ms
[f=-000001] [Sound] Error: Unable to open audio file: FailedCommand
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand
[f=-000001] Loading LuaRules
[f=-000001] Synced LuaRules: starting loading
[f=-000001] Total: 504 quads
[f=-000001] Total: 504 quads
[f=-000001] Total: 504 quads
[f=-000001] Total: 504 quads
[f=-000001] Total: 504 quads
[f=-000001] Total: 504 quads
[f=-000001] Total: 504 quads
[f=-000001] Total: 504 quads
[f=-000001] Total: 504 quads
[f=-000001] Total: 504 quads
LuaRules: Loaded gadget:  GameRulesParam clearer  <hax_gamerulesparam_clear.lua>
LuaRules: Loaded gadget:  Mantis 5480         <hax_mantis_5480.lua>
LuaRules: Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
LuaRules: Loaded gadget:  Save/Load           <api_saveload.lua>
[f=-000001] Startboxes public_seed, 404424
[f=-000001] read public_random_seed, 404424, 404424
LuaRules: Loaded gadget:  Startbox handler    <start_boxes.lua>
LuaRules: Loaded gadget:  No Friendly Fire    <unit_nofriendlyfire.lua>
LuaRules: Loaded gadget:  Mex Placement       <mex_placement.lua>
LuaRules: Loaded gadget:  Nano Frame Death Handeling  <unit_nanoframe_death.lua>
LuaRules: Loaded gadget:  Nano Frame Rate Limit  <unit_nanoframe_rate_limit.lua>
LuaRules: Loaded gadget:  No Self-D           <unit_noselfd.lua>
LuaRules: Loaded gadget:  ShareControl        <share_control.lua>
LuaRules: Loaded gadget:  UnitPriority        <unit_priority.lua>
LuaRules: Loaded gadget:  Mex Control with energy link  <unit_mex_overdrive.lua>
LuaRules: Loaded gadget:  Script notification  <unit_script_notification.lua>
LuaRules: Loaded gadget:  Antinuke Handler    <unit_antinuke_handler.lua>
LuaRules: Loaded gadget:  Attributes          <unit_attributes.lua>
LuaRules: Loaded gadget:  Boolean Disable     <unit_boolean_disable.lua>
LuaRules: Loaded gadget:  Impulse Float Toggle  <unit_impulsefloat_toggle.lua>
LuaRules: Loaded gadget:  LockOptions         <lockunits_modoption.lua>
LuaRules: Loaded gadget:  Perks               <game_perks.lua>
LuaRules: Loaded gadget:  Shield Charge       <unit_shield_charge.lua>
LuaRules: Loaded gadget:  StartSetup          <start_unit_setup.lua>
LuaRules: Loaded gadget:  Stockpile           <unit_stockpile.lua>
[f=-000001] Setting morph for custom comms for player: 2
LuaRules: Loaded gadget:  UnitMorph           <unit_morph.lua>
LuaRules: Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
LuaRules: Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
LuaRules: Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
LuaRules: Loaded gadget:  Aircraft Crashing   <unit_aircraft_crash.lua>
LuaRules: Loaded gadget:  Allow Builder Hold Fire  <unit_allow_builder_hold_fire.lua>
LuaRules: Loaded gadget:  Area Guard          <cmd_areaguard.lua>
LuaRules: Loaded gadget:  Blocking Tag Implementation  <feature_blocking_tag_implementation.lua>
LuaRules: Loaded gadget:  Bomber Dive         <unit_bomber_dive.lua>
LuaRules: Loaded gadget:  CAI                 <ai_cai.lua>
LuaRules: Loaded gadget:  CEG Spawner         <dbg_ceg_spawner.lua>
LuaRules: Loaded gadget:  Capture             <unit_capture.lua>
LuaRules: Loaded gadget:  Carrier Drones      <unit_carrier_drones.lua>
LuaRules: Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
LuaRules: Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
LuaRules: Loaded gadget:  Control gunship strafe range  <unit_control_gunship_stafe_range.lua>
LuaRules: Loaded gadget:  D-Gun Aim Fix       <unit_dgun_aim.lua>
LuaRules: Loaded gadget:  Debris physics      <feature_debris_physics.lua>
LuaRules: Loaded gadget:  Decloak when damaged  <unit_decloak_damaged.lua>
LuaRules: Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
LuaRules: Loaded gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>
LuaRules: Loaded gadget:  Dont fire at radar  <unit_dont_fire_at_radar.lua>
LuaRules: Loaded gadget:  Experience          <unit_xp.lua>
LuaRules: Loaded gadget:  Factory Anti Slacker  <factory_anti_slacker.lua>
LuaRules: Loaded gadget:  Factory Stop Production  <cmd_factory_stop_production.lua>
LuaRules: Loaded gadget:  Fall Damage         <unit_fall_damage.lua>
LuaRules: Loaded gadget:  Feature Effects     <feature_fx.lua>
LuaRules: Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
LuaRules: Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
LuaRules: Loaded gadget:  GameRules Events    <unit_gamerules_events.lua>
LuaRules: Loaded gadget:  Grey Goo            <unit_grey_goo.lua>
LuaRules: Loaded gadget:  Gunship Strafe Control  <unit_gunship_strafe_control.lua>
LuaRules: Loaded gadget:  Hide Autorepairlevel Command  <cmd_hide_autorepairlevel.lua>
LuaRules: Loaded gadget:  Instant Self Destruct  <unit_instant_self_destruct.lua>
LuaRules: Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
LuaRules: Loaded gadget:  LUS                 <unit_script.lua>
LuaRules: Loaded gadget:  Lag Monitor         <game_lagmonitor.lua>
LuaRules: Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
LuaRules: Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
LuaRules: Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
LuaRules: Loaded gadget:  NoAirNuke           <exp_no_air_nuke.lua>
LuaRules: Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
LuaRules: Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>
LuaRules: Loaded gadget:  Overkill Prevention  <unit_overkill_prevention.lua>
LuaRules: Loaded gadget:  Overkill Prevention Placeholder  <unit_overkill_prevention_placeholder.lua>
LuaRules: Loaded gadget:  Paralysis           <unit_paralysis_damage.lua>
LuaRules: Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
LuaRules: Loaded gadget:  Prevent Landship    <unit_prevent_landship.lua>
LuaRules: Loaded gadget:  Prevent turret overshoot  <unit_prevent_turret_overshoot.lua>
LuaRules: Loaded gadget:  Projectile Radar Homing  <weapon_projectile_radar_homing.lua>
LuaRules: Loaded gadget:  Projectile Retarget  <weapon_projectile_retarget.lua>
LuaRules: Loaded gadget:  Puppy Handler       <unit_puppy_handler.lua>
LuaRules: Loaded gadget:  Reclaim HP changer  <unit_reclaim_hp.lua>
LuaRules: Loaded gadget:  Refuel Pad Handler  <unit_refuel_pad_handler.lua>
LuaRules: Loaded gadget:  Regeneration        <unit_regeneration.lua>
LuaRules: Loaded gadget:  Remove Wait         <cmd_remove_wait.lua>
LuaRules: Loaded gadget:  Repair Speed Changer  <unit_repair_speed.lua>
LuaRules: Loaded gadget:  Resign Gadget       <game_resign.lua>
LuaRules: Loaded gadget:  Retreat Command     <cmd_retreat.lua>
LuaRules: Loaded gadget:  Rezz Hp changer + effect  <unit_rezz_hp.lua>
LuaRules: Loaded gadget:  Self destruct blocker  <unit_self_destruct.lua>
LuaRules: Loaded gadget:  Set Nano Piece      <unit_setnanopiece.lua>
LuaRules: Loaded gadget:  Share mode          <game_share_mode.lua>
LuaRules: Loaded gadget:  Shield Link         <unit_shield_link.lua>
LuaRules: Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
LuaRules: Loaded gadget:  Show Shooter        <unit_show_shooter.lua>
LuaRules: Loaded gadget:  Solar Force Closed  <unit_solar_force_closed.lua>
LuaRules: Loaded gadget:  Spherical LOS       <unit_spherical_los.lua>
LuaRules: Loaded gadget:  Tactical Unit AI Commands  <unit_tactical_ai_commands.lua>
LuaRules: Loaded gadget:  Target Priority     <unit_target_priority.lua>
LuaRules: Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
LuaRules: Loaded gadget:  Teleporter          <unit_teleporter.lua>
LuaRules: Loaded gadget:  Terraformers        <unit_terraform.lua>
LuaRules: Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
LuaRules: Loaded gadget:  Time slow v2        <unit_timeslow.lua>
LuaRules: Loaded gadget:  Transport Selected Load  <cmd_select_load_helper.lua>
LuaRules: Loaded gadget:  Transport Speed     <unit_transport_speed.lua>
LuaRules: Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
LuaRules: Loaded gadget:  Turn Without Interia  <unit_turn_without_interia.lua>
LuaRules: Loaded gadget:  Typemap Options     <typemap_options.lua>
LuaRules: Loaded gadget:  UnitStealth         <unit_stealth.lua>
LuaRules: Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
LuaRules: Loaded gadget:  Wade Effects        <wake_fx.lua>
LuaRules: Loaded gadget:  Water Effects       <unit_water_effects.lua>
LuaRules: Loaded gadget:  Weapon Impulse      <weapon_impulse.lua>
LuaRules: Loaded gadget:  Weapon Timed Replace  <weapon_timed_replace.lua>
LuaRules: Loaded gadget:  Windmill Control    <unit_windmill_control.lua>
LuaRules: Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
LuaRules: Loaded gadget:  api_widget_events.lua  <api_widget_events.lua>
LuaRules: Loaded gadget:  astar.lua           <astar.lua>
LuaRules: Loaded gadget:  init_auto_ready.lua  <init_auto_ready.lua>
LuaRules: Loaded gadget:  lups_cloak_fx.lua   <lups_cloak_fx.lua>
LuaRules: Loaded gadget:  lups_thrusters.lua  <lups_thrusters.lua>
LuaRules: Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
LuaRules: Loaded gadget:  weapon_hide_sniper.lua  <weapon_hide_sniper.lua>
LuaRules: Loaded gadget:  Center Offset and Growth Scale  <unit_centeroffset.lua>
LuaRules: Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
LuaRules: Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
LuaRules: Loaded gadget:  Game Over           <game_over.lua>
LuaRules: Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
LuaRules: Loaded gadget:  Water level modoption  <start_waterlevel.lua>
LuaRules: Loaded gadget:  Fighter pull-up     <unit_fighter_pullup.lua>
LuaRules: Loaded gadget:  Energy Drain        <unit_energy_drain.lua>
LuaRules: Loaded gadget:  Chicken control     <chicken_control.lua>
LuaRules: Loaded gadget:  Area Denial         <weapon_area_damage.lua>
LuaRules: Loaded gadget:  Cannot Damage Unit  <unit_cannot_damage_unit.lua>
LuaRules: Loaded gadget:  Disallow unit for command targeting  <unit_untargetable.lua>
LuaRules: Loaded gadget:  Single-Hit Weapon   <weapon_single_hit.lua>
LuaRules: Loaded gadget:  Starlight Satellite Capture  <unit_starlight_satellite_capture.lua>
LuaRules: Loaded gadget:  Noexplode Stopper   <weapon_noexplode_stopper.lua>
LuaRules: Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
LuaRules: Loaded gadget:  Shield Merge        <weapon_shield_merge.lua>
LuaRules: Loaded gadget:  Endgame Graphs      <endgame_graphs.lua>
LuaRules: Loaded gadget:  Awards              <awards.lua>
LuaRules: Loaded gadget:  Planet Wars Structures  <unit_planetwars.lua>
LuaRules: Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Initializing gadget
LuaRules: Loaded gadget:  Zombies!            <unit_zombies.lua>
[f=-000001] Synced LuaRules: finished loading
[f=-000001] Unsynced LuaRules: starting loading
>> Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
>> Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
>> Loaded gadget:  Save/Load           <api_saveload.lua>
>> Loaded gadget:  Script notification  <unit_script_notification.lua>
>> Loaded gadget:  StartSetup          <start_unit_setup.lua>
>> Loaded gadget:  UnitMorph           <unit_morph.lua>
>> Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
>> Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
>> Loaded gadget:  AutoReadyStartpos   <init_auto_ready.lua>
>> Loaded gadget:  CAI                 <ai_cai.lua>
>> Loaded gadget:  Capture             <unit_capture.lua>
>> Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
>> Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
>> Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
>> Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
>> Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
>> Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
>> Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
>> Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
>> Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
>> Loaded gadget:  Resign Gadget       <game_resign.lua>
>> Loaded gadget:  Retreat Command     <cmd_retreat.lua>
>> Loaded gadget:  Share mode          <game_share_mode.lua>
>> Loaded gadget:  Shield Link         <unit_shield_link.lua>
>> Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
>> Loaded gadget:  Teleporter          <unit_teleporter.lua>
>> Loaded gadget:  Terraformers        <unit_terraform.lua>
>> Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
>> Loaded gadget:  Thrusters           <lups_thrusters.lua>
>> Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
>> Loaded gadget:  Widget Events       <api_widget_events.lua>
>> Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
>> Loaded gadget:  astar.lua           <astar.lua>
>> Loaded gadget:  cmd_areaguard.lua   <cmd_areaguard.lua>
>> Loaded gadget:  cmd_hide_autorepairlevel.lua  <cmd_hide_autorepairlevel.lua>
>> Loaded gadget:  cmd_remove_wait.lua  <cmd_remove_wait.lua>
>> Loaded gadget:  cmd_select_load_helper.lua  <cmd_select_load_helper.lua>
>> Loaded gadget:  dbg_ceg_spawner.lua  <dbg_ceg_spawner.lua>
>> Loaded gadget:  endgame_graphs.lua  <endgame_graphs.lua>
>> Loaded gadget:  factory_anti_slacker.lua  <factory_anti_slacker.lua>
>> Loaded gadget:  feature_debris_physics.lua  <feature_debris_physics.lua>
>> Loaded gadget:  feature_fx.lua      <feature_fx.lua>
>> Loaded gadget:  game_lagmonitor.lua  <game_lagmonitor.lua>
>> Loaded gadget:  game_over.lua       <game_over.lua>
>> Loaded gadget:  game_perks.lua      <game_perks.lua>
>> Loaded gadget:  hax_gamerulesparam_clear.lua  <hax_gamerulesparam_clear.lua>
>> Loaded gadget:  hax_mantis_5480.lua  <hax_mantis_5480.lua>
>> Loaded gadget:  lockunits_modoption.lua  <lockunits_modoption.lua>
>> Loaded gadget:  mex_placement.lua   <mex_placement.lua>
>> Loaded gadget:  share_control.lua   <share_control.lua>
>> Loaded gadget:  start_boxes.lua     <start_boxes.lua>
>> Loaded gadget:  start_waterlevel.lua  <start_waterlevel.lua>
>> Loaded gadget:  typemap_options.lua  <typemap_options.lua>
>> Loaded gadget:  unit_air_plants.lua  <unit_air_plants.lua>
>> Loaded gadget:  unit_aircraft_crash.lua  <unit_aircraft_crash.lua>
>> Loaded gadget:  unit_allow_builder_hold_fire.lua  <unit_allow_builder_hold_fire.lua>
>> Loaded gadget:  unit_attributes.lua  <unit_attributes.lua>
>> Loaded gadget:  unit_bomber_dive.lua  <unit_bomber_dive.lua>
>> Loaded gadget:  unit_cannot_damage_unit.lua  <unit_cannot_damage_unit.lua>
>> Loaded gadget:  unit_carrier_drones.lua  <unit_carrier_drones.lua>
>> Loaded gadget:  unit_centeroffset.lua  <unit_centeroffset.lua>
>> Loaded gadget:  unit_control_gunship_stafe_range.lua  <unit_control_gunship_stafe_range.lua>
>> Loaded gadget:  unit_dont_fire_at_radar.lua  <unit_dont_fire_at_radar.lua>
>> Loaded gadget:  unit_fall_damage.lua  <unit_fall_damage.lua>
>> Loaded gadget:  unit_fighter_pullup.lua  <unit_fighter_pullup.lua>
>> Loaded gadget:  unit_gamerules_events.lua  <unit_gamerules_events.lua>
>> Loaded gadget:  unit_impulsefloat_toggle.lua  <unit_impulsefloat_toggle.lua>
>> Loaded gadget:  unit_is_on_fire.lua  <unit_is_on_fire.lua>
>> Loaded gadget:  unit_marketplace.lua  <unit_marketplace.lua>
>> Loaded gadget:  unit_mex_overdrive.lua  <unit_mex_overdrive.lua>
>> Loaded gadget:  unit_missilesilo.lua  <unit_missilesilo.lua>
>> Loaded gadget:  unit_overkill_prevention.lua  <unit_overkill_prevention.lua>
>> Loaded gadget:  unit_overkill_prevention_placeholder.lua  <unit_overkill_prevention_placeholder.lua>
>> Loaded gadget:  unit_planetwars.lua  <unit_planetwars.lua>
>> Loaded gadget:  unit_prevent_lab_hax.lua  <unit_prevent_lab_hax.lua>
>> Loaded gadget:  unit_prevent_landship.lua  <unit_prevent_landship.lua>
>> Loaded gadget:  unit_prevent_turret_overshoot.lua  <unit_prevent_turret_overshoot.lua>
>> Loaded gadget:  unit_priority.lua   <unit_priority.lua>
>> Loaded gadget:  unit_regeneration.lua  <unit_regeneration.lua>
>> Loaded gadget:  unit_rezz_hp.lua    <unit_rezz_hp.lua>
>> Loaded gadget:  unit_self_destruct.lua  <unit_self_destruct.lua>
>> Loaded gadget:  unit_solar_force_closed.lua  <unit_solar_force_closed.lua>
>> Loaded gadget:  unit_spherical_los.lua  <unit_spherical_los.lua>
>> Loaded gadget:  unit_starlight_satellite_capture.lua  <unit_starlight_satellite_capture.lua>
>> Loaded gadget:  unit_stealth.lua    <unit_stealth.lua>
>> Loaded gadget:  unit_target_on_the_move.lua  <unit_target_on_the_move.lua>
>> Loaded gadget:  unit_target_priority.lua  <unit_target_priority.lua>
>> Loaded gadget:  unit_transport_speed.lua  <unit_transport_speed.lua>
>> Loaded gadget:  unit_turn_without_interia.lua  <unit_turn_without_interia.lua>
>> Loaded gadget:  unit_untargetable.lua  <unit_untargetable.lua>
>> Loaded gadget:  unit_water_effects.lua  <unit_water_effects.lua>
>> Loaded gadget:  unit_windmill_control.lua  <unit_windmill_control.lua>
>> Loaded gadget:  unit_xp.lua         <unit_xp.lua>
>> Loaded gadget:  unit_zombies.lua    <unit_zombies.lua>
>> Loaded gadget:  wake_fx.lua         <wake_fx.lua>
>> Loaded gadget:  weapon_area_damage.lua  <weapon_area_damage.lua>
>> Loaded gadget:  weapon_impulse.lua  <weapon_impulse.lua>
>> Loaded gadget:  weapon_noexplode_stopper.lua  <weapon_noexplode_stopper.lua>
>> Loaded gadget:  weapon_shield_merge.lua  <weapon_shield_merge.lua>
>> Loaded gadget:  weapon_single_hit.lua  <weapon_single_hit.lua>
>> Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
[f=-000001] Custom Unit Shaders:, 0(32) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(40) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(47) : warning C7533: global function shadow2DProj is deprecated after version 120
0(60) : warning C7533: global variable gl_TexCoord is deprecated after version 120
0(78) : warning C7533: global function textureCube is deprecated after version 120
0(111) : warning C7533: global variable gl_FragColor is deprecated after version 120

>> Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
>> Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
>> Loaded gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
>> Loaded gadget:  Chicken control     <chicken_control.lua>
>> Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
>> Loaded gadget:  Lups                <lups_wrapper.lua>
>> Loaded gadget:  Awards              <awards.lua>
>> Loaded gadget:  Chicken Spawner     <unit_spawner.lua>
>> Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Unsynced LuaRules: finished loading
[f=-000001] Loading LuaGaia
[f=-000001] Loading LuaUI
[f=-000001] LuaUI Entry Point: "luaui.lua"
[f=-000001] LuaUI Access Lock: enabled
[f=-000001] LuaSocket Enabled: yes
[f=-000001] Using LUAUI_DIRNAME = LuaUI/
[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=-000001] LuaUI: bound F11 to the widget selector
[f=-000001] LuaUI: bound CTRL+F11 to tweak mode
[f=-000001] read public_random_seed, 404424, 0
[f=-000001] read public_random_seed, 404424, 0
[f=-000001] Loading last game win data
[f=-000001] Resetting win data
[f=-000001] Last game player count: 1, This game player count: 1
[f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3
[f=-000001] Player and team counts match, continuing
[f=-000001] Testing last game's team 0 mapped to this game's team 0
[f=-000001] All players and teams match from last game, using last game's scores as base
[f=-000001] Loaded API widget:  Cluster Detection   <api_cluster_detection.lua>
[f=-000001] Loaded API widget:  Shared Functions    <api_shared_functions.lua>
[f=-000001] Loaded API widget:  i18n                <api_i18n.lua>
[f=-000001] Loaded API widget:  Hacky version fix   <hacky_version_fix.lua>
[f=-000001] Loaded API widget:  Startbox API        <api_startboxes.lua>
[f=-000001] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>
[f=-000001] Loaded API widget:  CommandInsert       <cmd_commandinsert.lua>
[f=-000001] Loaded API widget:  Chili Framework     <api_chili.lua>
[f=-000001] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>
[f=-000001] Loaded API widget:  Lups                <lups_wrapper.lua>
[f=-000001] Loaded API widget:  Pre-Selection Handler  <api_preselection.lua>
[f=-000001] Loaded widget:  Chili Highlight     <gui_chili_highlight.lua>
[f=-000001] Loaded widget:  Selection Hierarchy  <gui_selection_hierarchy.lua>
[f=-000001] Loaded widget:  Deferred rendering  <gfx_deferred_rendering.lua>
[f=-000001] Hardware mouse-cursor is enabled!
[f=-000001] Set "shadows" config-parameter to 2
[f=-000001] Ground-decals rendering is enabled!
[f=-000001] Set maximum particles to: 5000
[f=-000001] Set UnitLodDist to 9999
[f=-000001] Set UnitIconDist to 151
[f=-000001] model shaders is enabled!
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>
[f=-000001] Loaded widget:  Custom Markers      <gui_custom_markers.lua>
[f=-000001] Loaded widget:  Chili Widget Selector  <api_chili_widgetselector.lua>
[f=-000001] Loaded widget:  Custom Cursor Sets  <gui_customcursorsets.lua>
[f=-000001] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>
[f=-000001] Mexspot Fetcher fetching
[f=-000001] Loaded widget:  Mexspot Fetcher     <api_mexspot_fetcher.lua>
[f=-000001] UpdateColorConfig, default
[f=-000001] Loaded widget:  Local Team Colors   <gui_local_colors.lua>
[f=-000001] Loaded widget:  Save Game Menu      <gui_savegame.lua>
[f=-000001] Loaded widget:  Area-reclaim trees  <unit_tree_reclaim.lua>
[f=-000001] Loaded widget:  Chili Global Commands  <gui_chili_global_commands.lua>
[f=-000001] Loaded widget:  HealthBars          <unit_healthbars.lua>
[f=-000001] Loaded widget:  Noises              <snd_noises.lua>
[f=-000001] Loaded widget:  Unit Icons          <unit_icons.lua>
[f=-000001] Loaded widget:  Chili Commander Upgrade  <gui_chili_commander_upgrade.lua>
[f=-000001] Loaded widget:  Terraform Icon Draw  <unit_terraform_draw.lua>
[f=-000001] Loaded widget:  Chili Vote Display  <gui_chili_vote.lua>
[f=-000001] Loaded widget:  Commander Name Tags   <unit_comm_nametags.lua>
[f=-000001] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
[f=-000001] Loaded widget:  BuildETA            <gui_build_eta.lua>
[f=-000001] Loaded widget:  EndGame Stats       <gui_chili_endgraph.lua>
[f=-000001] Loaded widget:  Win Counter         <win_counter.lua>
[f=-000001] Loaded widget:  Cloak Fire State 2  <unit_cloakfirestate2.lua>
[f=-000001] Loaded widget:  Depth of Field Shader  <gfx_dof.lua>
[f=-000001] Loaded widget:  Initial Queue ZK    <unit_initial_queue.lua>
[f=-000001] Loaded widget:  Objectives          <mission_objectives.lua>
[f=-000001] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>
[f=-000001] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>
[f=-000001] Loaded widget:  Autoquit            <autoquit.lua>
[f=-000001] Loaded widget:  Blast Radius        <gui_blastradius.lua>
[f=-000001] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>
[f=-000001] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>
[f=-000001] Loaded widget:  Chili Selections & CursorTip  <gui_chili_selections_and_cursortip_old.lua>
[f=-000001] Loaded widget:  Darkening           <gui_darkening.lua>
[f=-000001] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>
[f=-000001] Loaded widget:  Context Menu        <gui_contextmenu.lua>
[f=-000001] Loaded widget:  Haven Handler       <gui_havens.lua>
[f=-000001] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>
[f=-000001] Loaded widget:  Keep Target         <cmd_keep_target.lua>
[f=-000001] Loaded widget:  Local Widgets Config  <localwidgets.lua>
[f=-000001] Loaded widget:  MetalFeatures       <gui_metal_features.lua>
[f=-000001] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
[f=-000001] Loaded widget:  MinimapEvents       <minimap_events.lua>
[f=-000001] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>
[f=-000001] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
[f=-000001] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>
[f=-000001] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
[f=-000001] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
[f=-000001] Loaded widget:  Show All Commands v2  <unit_showallcommands_2.lua>
[f=-000001] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
[f=-000001] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
[f=-000001] Loaded widget:  Voice Assistant     <unit_voice.lua>
[f=-000001] Loaded widget:  Replace Cloak Con Orders  <gui_replace_cloak_con_order.lua>
[f=-000001] Loaded widget:  Chat Shortcut       <chat_shortcut.lua>
[f=-000001] Loaded widget:  News Ticker         <gui_news_ticker.lua>
[f=-000001] Loaded widget:  Transporting        <gui_transporting.lua>
[f=-000001] Loaded widget:  ComCounter          <unit_com_counter.lua>
[f=-000001] Loaded widget:  DCIcon              <dbg_dcicon.lua>
[f=-000001] Loaded widget:  Chili Economy Panel Default  <gui_chili_economy_panel2.lua>
[f=-000001] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>
[f=-000001] Loaded widget:  Frame Gap Logger    <dbg_frame_gap_logger.lua>
[f=-000001] Loaded widget:  In-game Guide       <gui_ingame_guide.lua>
[f=-000001] Loaded widget:  Morph Finished notification  <unit_morph_finished.lua>
[f=-000001] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>
[f=-000001] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>
[f=-000001] Loaded widget:  ShowMapOptions      <showmapoptions.lua>
[f=-000001] Loaded widget:  Chili Inactivity Win  <gui_chili_inactivity_win.lua>
[f=-000001] Loaded widget:  Chili Nuke Warning  <gui_chili_nuke_warning.lua>
[f=-000001] Loaded widget:  Chili Spectator Panels  <gui_chili_spectator_panels.lua>
[f=-000001] Loaded widget:  Orbit Command       <cmd_orbit.lua>
[f=-000001] Loaded widget:  Projectile Lights   <gfx_projectile_lights.lua>
[f=-000001] Loaded widget:  Transport Load Double Tap  <cmd_select_load.lua>
[f=-000001] Loaded widget:  Economic Victory Announcer  <gui_economic_victory_announcer.lua>
[f=-000001] Loaded widget:  Mission Results Handler  <mission_results.lua>
[f=-000001] Loaded widget:  Decloak Range       <unit_decloak_range.lua>
[f=-000001] Loaded widget:  In-game Ignore      <ignore.lua>
[f=-000001] Loaded widget:  Draw Mouse Build    <api_draw_mouse_build.lua>
[f=-000001] Input grabbing is enabled!
[f=-000001] Loaded widget:  Grab Input          <api_grabinput.lua>
[f=-000001] Loaded widget:  Set Springsettings  <api_set_springsettings.lua>
[f=-000001] Loaded widget:  Game Analytics Handler  <api_game_analytics.lua>
[f=-000001] Loaded widget:  Galaxy Battle Handler  <mission_galaxy_battle_handler.lua>
[f=-000001] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>
[f=-000001] Loaded widget:  Raw Move Issue      <cmd_raw_move_issue.lua>
[f=-000001] Loaded widget:  Auto Group          <unit_auto_group.lua>
[f=-000001] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[f=-000001] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>
[f=-000001] Loaded widget:  Stockpiler          <unit_stockpile.lua>
[f=-000001] Loaded widget:  Transport AI        <unit_transport_ai.lua>
[f=-000001] Loaded widget:  Auto Reclaim/Heal/Assist  <unit_auto_reclaim_heal_assist.lua>
[f=-000001] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
[f=-000001] Loaded widget:  Resurrect Congregate  <unit_resurrect_congregate.lua>
[f=-000001] Loaded widget:  Unit Mover          <cmd_unit_mover.lua>
[f=-000001] Loaded widget:  Nuke Button Zero-K  <gui_nukebutton.lua>
[f=-000001] Loaded widget:  Easy Facing         <gui_easyfacing.lua>
[f=-000001] Loaded widget:  Clippy Comments     <unit_clippy.lua>
[f=-000001] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
[f=-000001] Loaded widget:  Smart Bombers       <unit_smart_bombers.lua>
[f=-000001] Loaded widget:  Comm-n-Elo Startpos. Info  <init_startpointelocom_info.lua>
[f=-000001] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>
[f=-000001] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
[f=-000001] <Replay control buttons> Live mode. Widget removed.
[f=-000001] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
[f=-000001] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
[f=-000001] Loaded widget:  Unit Start State    <unit_start_state.lua>
[f=-000001] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>
[f=-000001] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
[f=-000001] Loaded widget:  Recorder (Save)     <dbg_recorder_save.lua>
[f=-000001] Loaded widget:  Starlight Drawer    <unit_mah_lazor_drawer.lua>
[f=-000001] Loaded widget:  Icon Sets           <gui_icon_sets.lua>
[f=-000001] Loaded widget:  Auto Repair         <unit_auto_repair.lua>
[f=-000001] Loaded widget:  Smooth Scroll       <camera_smooth_move.lua>
[f=-000001] Loaded widget:  Commands FX         <gfx_commands_fx.lua>
[f=-000001] Loaded widget:  MessageBoxes ZK     <mission_messagebox_zk.lua>
[f=-000001] Loaded widget:  UnitShapes          <unit_shapes.lua>
[f=-000001] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
[f=-000001] Loaded widget:  Gadget Icons        <api_gadget_icons.lua>
[f=-000001] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
[f=-000001] Loaded widget:  Selection Send      <api_selectionsend.lua>
[f=-000001] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
[f=-000001] Loaded widget:  State Icons         <unit_state_icons.lua>
[f=-000001] Loaded widget:  Spotter             <gui_spotter.lua>
[f=-000001] Reloaded cmdcolors from file: cmdcolors.tmp
[f=-000001] Loaded widget:  TeamPlatter         <gui_team_platter.lua>
[f=-000001] Loaded widget:  CEG Spawner         <dbg_ceg_spawner.lua>
[f=-000001] Loaded widget:  Building Starter    <unit_building_starter.lua>
[f=-000001] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
[f=-000001] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
[f=-000001] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
[f=-000001] Loaded widget:  Global Build Command  <unit_global_build_command.lua>
[f=-000001] Loaded widget:  Vertical Line on Radar Dots v2  <gui_vertlineaid.lua>
[f=-000001] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
[f=-000001] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
[f=-000001] Loaded widget:  Dynamic Avoidance System  <unit_dynamic_avoidance_ex.lua>
[f=-000001] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
[f=-000001] Loaded widget:  Teleport AI (experimental) v2  <unit_teleport_ai_2.lua>
[f=-000001] Chili: tried to add multiple times "scrollpanel2" to "Player List"!
[f=-000001] Loaded widget:  Chili Deluxe Player List - Alpha 2.02  <gui_chili_deluxeplayerlist.lua>
[f=-000001] Loaded widget:  Chili Docking       <api_chili_docking.lua>
[f=-000001] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>
[f=-000001] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
[f=-000001] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
[f=-000001] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
[f=-000001] Loaded widget:  Select Keys         <gui_selectkeys.lua>
[f=-000001] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
[f=-000001] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>
[f=-000001] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
[f=-000001] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
[f=-000001] Loaded widget:  Chili Share menu v1.24  <gui_chili_share.lua>
[f=-000001] Loaded widget:  Double-Click Fight  <cmd_doubleclickfight.lua>
[f=-000001] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
[f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
[f=-000001] SetSunLighting
[f=-000001] Loaded widget:  Sun and Atmosphere Handler.  <gfx_sun_and_atmosphere.lua>
[f=-000001] Removed 'GC at >100MB': disabled.
[f=-000001] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>
[f=-000001] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
[f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
[f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>
[f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>
[f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>
[f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
[f=-000001] Writing last game win data
[f=-000001] LuaUI v0.3
[f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0
[f=-000001] [LoadFinalize] finalizing PFS
[f=-000001] [Path] [PathEstimator::Hash] mapChecksum=43075641
[f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=3330400951
[f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=2445589263
[f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=4030279195
[f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=16
[f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=83
[f=-000001] [Path] [PathEstimator::ReadFile] hash=1259410557
[f=-000001] Reading Estimate PathCosts [16]
[f=-000001] [Path] [PathEstimator::Hash] mapChecksum=43075641
[f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=3330400951
[f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=2445589263
[f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=4030279195
[f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=83
[f=-000001] [Path] [PathEstimator::ReadFile] hash=1259410573
[f=-000001] Reading Estimate PathCosts [32]
[f=-000001] [LoadFinalize] finalized PFS (240ms, checksum 2a03a749)
[f=-000001] Loading Skirmish AIs
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: Loading the Terrain-Map ...
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Water Damage: 0.000000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Sector-Map Block Size: 64
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Sector-Map Size: 10752 (x112, z96)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Determining Usable Terrain for all units ...
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Map Land Percent: 99.06%
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Minimum Elevation: -118.71
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Immobile-Type: Min/Max Elevation=(-0.000000 / any)      Is buildable across 98.567711% of the map. (used by 27 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Immobile-Type: Min/Max Elevation=(-20.000000 / any)     Is buildable across 98.670013% of the map. (used by 2 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Immobile-Type: Min/Max Elevation=(any / any)    Is buildable across 100.000000% of the map. (used by 28 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Immobile-Type: Min/Max Elevation=(any / any)    Is buildable across 100.000000% of the map. (used by 36 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Immobile-Type: Min/Max Elevation=(any / -15.000000)     Is buildable across 0.427827% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Immobile-Type: Min/Max Elevation=(any / -10.000000)     Is buildable across 0.455729% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)     Max Slope=(0.41))   Move-Data used:'akbot6'     Has 1 Map-Area(s) occupying 79.35% of the map. (used by 298 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Mobile-Type: Min/Max Elevation=(any / -15.00)   Max Slope=(1.00))   Move-Data used:'boat10'     Has 0 Map-Area(s) occupying 0.00% of the map. (used by 6 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Mobile-Type: Min/Max Elevation=(any / any)      Max Slope=(0.41))   Move-Data used:'bhover3'    Has 1 Map-Area(s) occupying 79.35% of the map. (used by 5 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(0.41))   Move-Data used:'kbot4'      Has 1 Map-Area(s) occupying 79.35% of the map. (used by 37 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)   Max Slope=(1.00))   Move-Data used:'tkbot1'     Has 1 Map-Area(s) occupying 98.61% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)     Max Slope=(1.00))   Move-Data used:'atkbot3'    Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(1.00))   Move-Data used:'tkbot4'     Has 1 Map-Area(s) occupying 98.64% of the map. (used by 13 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Mobile-Type: Min/Max Elevation=(any / any)      Max Slope=(0.11))   Move-Data used:'hover3'     Has 1 Map-Area(s) occupying 74.08% of the map. (used by 13 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)   Max Slope=(0.41))   Move-Data used:'kbot1'      Has 1 Map-Area(s) occupying 79.35% of the map. (used by 2 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Mobile-Type: Min/Max Elevation=(any / -5.00)    Max Slope=(1.00))   Move-Data used:'boat4'      Has 0 Map-Area(s) occupying 0.00% of the map. (used by 9 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(0.11))   Move-Data used:'tank4'      Has 1 Map-Area(s) occupying 74.08% of the map. (used by 21 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: Missing config file! (LuaRules/Configs/CircuitAIHard32/stable/Desert_Needle_Small_3.2.json)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: Missing config file! (LuaRules/Configs/CircuitAIHard32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corhurc2'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corhurc2'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's air_tier0 total probability = 0.950000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's land_tier0 total probability = 0.950000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's air_tier1 total probability = 0.580000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's land_tier1 total probability = 0.550000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryspider's land_tier2 total probability = 0.990000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: Missing config file! (LuaRules/Configs/CircuitAIHard32/stable/Desert_Needle_Small_3.2.json)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: Missing config file! (LuaRules/Configs/CircuitAIHard32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corhurc2'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corhurc2'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's air_tier0 total probability = 0.950000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's land_tier0 total probability = 0.950000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's air_tier1 total probability = 0.580000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's land_tier1 total probability = 0.550000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryspider's land_tier2 total probability = 0.990000
[f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0
[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [load]
[f=-000001] Input grabbing is enabled!
[f=-000001] Mex Placement Initialised with 62 spots.
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] UpdateInterfacePreset, minimapRight
[f=-000001] GameID: 3a5e2159139af29080c41d3bfcda2bf2
[f=-000001] Connection attempt from Nicoss125
[f=-000001]  -> Version: 103.0.1-927-g4bc4586 develop
[f=-000001]  -> Connection established (given id 0)
[f=-000001] Connection attempt from LogicDaemon
[f=-000001]  -> Version: 103.0.1-927-g4bc4586 develop
[f=-000001] Epicmenu: Switching to Total Annihilation camera mode
[f=-000001]  -> Connection established (given id 2)
[f=-000001] Connection attempt from mv
[f=-000001]  -> Version: 103.0.1-927-g4bc4586 develop
[f=-000001]  -> Connection established (given id 1)
[f=-000001] <LogicDaemon> CircuitAIHard32 0.9.15.a (0)
Good fun, have luck!
[f=-000001] Skirmish AI "CircuitAIHard32 (2)" (ID:0, Short-Name:"CircuitAIHard32", Version:"") took over control of team 1
[f=-000001] <LogicDaemon> CircuitAIHard32 0.9.15.a (1)
Good fun, have luck!
[f=-000001] Skirmish AI "CircuitAIHard32 (1)" (ID:1, Short-Name:"CircuitAIHard32", Version:"") took over control of team 2
[f=-000001] <LogicDaemon> Allies: I choose: Engineer!
[f=0000015] !transmitlobby @voice@buildUnit@add;shieldcon;Convict
[f=0000015] !transmitlobby @voice@buildUnit@add;shieldscout;Dirtbag
[f=0000015] !transmitlobby @voice@buildUnit@add;shieldraid;Bandit
[f=0000015] !transmitlobby @voice@buildUnit@add;shieldskirm;Rogue
[f=0000015] !transmitlobby @voice@buildUnit@add;shieldassault;Thug
[f=0000015] !transmitlobby @voice@buildUnit@add;shieldriot;Outlaw
[f=0000015] !transmitlobby @voice@buildUnit@add;shieldfelon;Felon
[f=0000015] !transmitlobby @voice@buildUnit@add;shieldarty;Racketeer
[f=0000015] !transmitlobby @voice@buildUnit@add;shieldaa;Vandal
[f=0000015] !transmitlobby @voice@buildUnit@add;shieldbomb;Roach
[f=0000015] !transmitlobby @voice@buildUnit@add;shieldshield;Aspis
[f=0000015] !transmitlobby @voice@buildUnit@reload
[f=0000024] [mv] hello
[f=0000921] Spectator mv left the game:  normal quit
[f=0001889] > <mv>i'd play
[f=0004089] Upgrade UI Debug - Upgrade Command Sent
[f=0004090] Spectator Nicoss125 left the game:  normal quit
[f=0004183] > SPRINGIE:User Nicoss125|chickenblobber|6_2||False|LM||BE
[f=0004193] Connection attempt from Nicoss125
[f=0004193]  -> Version: 103.0.1-927-g4bc4586 develop
[f=0004193]  -> Connection established (given id 0)
[f=0005383] game_message: Morph complete: Engineer lvl 1
[f=0005398] Commanders Remaining: 1
[f=0005565] Upgrade UI Debug - Upgrade Command Sent
[f=0006604] [liblobby] Warning: Duplicate user([GBC]1v0ry_k1ng) added to channel (zk)
[f=0007164] [Game::ClientReadNet] added new player [GBC]1v0ry_k1ng with number 3 to team 0
[f=0007164] > SPRINGIE:User [GBC]1v0ry_k1ng|commsupport1_1|6_3|dev_content,donator_0|False|TheGBC|Dynasty|GB
[f=0007333] > SPRINGIE:User [GBC]1v0ry_k1ng|commsupport1_1|6_3|dev_content,donator_0|False|TheGBC|Dynasty|GB
[f=0007348] Connection attempt from [GBC]1v0ry_k1ng
[f=0007348]  -> Version: 103.0.1-927-g4bc4586 develop
[f=0007348]  -> Connection established (given id 3)
[f=0007832] game_message: Morph complete: Engineer lvl 2
[f=0008786] > SPRINGIE:User mv|corsktl|2_2||False||Federation|US
[f=0008795] Connection attempt from mv
[f=0008795]  -> Version: 103.0.1-927-g4bc4586 develop
[f=0008795]  -> Connection established (given id 1)
[f=0009452] game_message: Bandit is under attack
Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"333.949005","EventID":"game_v2:unit:first_start_building:staticstorage"}
[f=0010337] game_message: Wind/Tidal Generator is under attack
[f=0010503] game_message: Firefly is under attack
[f=0011473] [[GBC]1v0ry_k1ng] hey
[f=0011695] game_message: Engineer Commander is under attack
[f=0011863] game_message: Engineer Commander is under attack
[f=0012020] game_message: Defender is under attack
[f=0012198] game_message: Metal Extractor is under attack
[f=0012364] game_message: Defender is under attack
[f=0012545] game_message: Wind/Tidal Generator is under attack
[f=0012695] game_message: Convict is under attack
[f=0012845] game_message: Metal Extractor is under attack
[f=0012995] game_message: Wind/Tidal Generator is under attack
[f=0013146] game_message: Convict is under attack
[f=0013320] game_message: Bandit is under attack
[f=0013499] game_message: Lotus is under attack
[f=0013649] game_message: Lotus is under attack
[f=0013737] [[GBC]1v0ry_k1ng] I think you'd get more from playing 1v1 vs CAI on a less defensive map
[f=0013813] [liblobby] Warning: Duplicate user(BlueTemplar) added to channel (zk)
[f=0013943] game_message: Lotus is under attack
[f=0013985] [[GBC]1v0ry_k1ng] than 2v1 on a defensive one
[f=0014144] game_message: Solar Collector is under attack
[f=0014680] game_message: Metal Extractor is under attack
[f=0014831] game_message: Lotus is under attack
[f=0014983] game_message: Lotus is under attack
[f=0015134] game_message: Defender is under attack
[f=0015539] game_message: Bandit is under attack
[f=0015709] game_message: Bandit is under attack
[f=0015861] game_message: Defender is under attack
[f=0016020] game_message: Solar Collector is under attack
[f=0016366] game_message: Bandit is under attack
[f=0016516] game_message: Convict is under attack
[f=0016666] game_message: Metal Extractor is under attack
[f=0016821] game_message: Convict is under attack
[f=0016975] game_message: Solar Collector is under attack
[f=0017044] Spectator [GBC]1v0ry_k1ng left the game:  normal quit
[f=0017111] > SPRINGIE:User [GBC]1v0ry_k1ng|commsupport1_1|6_3|dev_content,donator_0|False|TheGBC|Dynasty|GB
[f=0017125] game_message: Wind/Tidal Generator is under attack
[f=0017128] Connection attempt from [GBC]1v0ry_k1ng
[f=0017128]  -> Version: 103.0.1-927-g4bc4586 develop
[f=0017128]  -> Connection established (given id 3)
[f=0017277] game_message: Metal Extractor is under attack
[f=0017448] game_message: Bandit is under attack
[f=0017602] game_message: Defender is under attack
[f=0017771] game_message: Convict is under attack
[f=0017934] game_message: Convict is under attack
[f=0018084] game_message: Wind/Tidal Generator is under attack
[f=0018164] Upgrade UI Debug - Upgrade Command Sent
[f=0018235] game_message: Metal Extractor is under attack
[f=0018293] Warning: AI for team 1 (ID: 0) failed handling event with topic 17, error: 217
[f=0018354] Spectator [GBC]1v0ry_k1ng left the game:  normal quit
[f=0018379] > SPRINGIE:User [GBC]1v0ry_k1ng|commsupport1_1|6_3|dev_content,donator_0|False|TheGBC|Dynasty|GB
[f=0018401] Connection attempt from [GBC]1v0ry_k1ng
[f=0018401]  -> Version: 103.0.1-927-g4bc4586 develop
[f=0018401]  -> Connection established (given id 3)
[f=0018506] game_message: Convict is under attack
[f=0018660] game_message: Wind/Tidal Generator is under attack
[f=0018700] Warning: AI for team 1 (ID: 0) failed handling event with topic 17, error: 217
[f=0018818] game_message: Wind/Tidal Generator is under attack
[f=0018825] Warning: AI for team 1 (ID: 0) failed handling event with topic 17, error: 217
[f=0018982] game_message: Bandit is under attack
[f=0019195] game_message: Rogue is under attack
[f=0019236] Warning: AI for team 1 (ID: 0) failed handling event with topic 17, error: 217
[f=0019354] game_message: Rogue is under attack
[f=0019537] game_message: Rogue is under attack
[f=0019687] game_message: Rogue is under attack
[f=0019871] game_message: Firefly is under attack
[f=0020150] game_message: Outlaw is under attack
[f=0020286] Warning: AI for team 1 (ID: 0) failed handling event with topic 17, error: 217
[f=0020452] game_message: Bandit is under attack
[f=0020706] game_message: Metal Extractor is under attack
[f=0020862] game_message: Bandit is under attack
[f=0021299] game_message: Convict is under attack
[f=0021452] game_message: Convict is under attack
[f=0021750] game_message: Radar Tower is under attack
[f=0022179] game_message: Bandit is under attack
[f=0022465] game_message: Wind/Tidal Generator is under attack
Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"772.334961","EventID":"game_v2:unit:first_start_building:turretaafar"}
[f=0022880] game_message: Morph complete: Engineer lvl 3
[f=0022931] game_message: Vandal is under attack
[f=0024116] game_message: Vandal is under attack
Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"823.771973","EventID":"game_v2:unit:first_start_building:striderdante"}
[f=0024308] game_message: Solar Collector is under attack
[f=0024324] Sync error for LogicDaemon in frame 24311 (got d0e63362, correct is 92c623b2)
[f=0024526] !transmitlobby @voice@buildUnit@add;vehcon;Mason
[f=0024526] !transmitlobby @voice@buildUnit@add;vehscout;Dart
[f=0024526] !transmitlobby @voice@buildUnit@add;vehraid;Scorcher
[f=0024526] !transmitlobby @voice@buildUnit@add;vehsupport;Slasher
[f=0024526] !transmitlobby @voice@buildUnit@add;vehriot;Leveler
[f=0024526] !transmitlobby @voice@buildUnit@add;vehassault;Ravager
[f=0024526] !transmitlobby @voice@buildUnit@add;vehcapture;Dominatrix
[f=0024526] !transmitlobby @voice@buildUnit@add;veharty;Wolverine
[f=0024526] !transmitlobby @voice@buildUnit@add;vehheavyarty;Impaler
[f=0024526] !transmitlobby @voice@buildUnit@add;vehaa;Crasher
[f=0024526] !transmitlobby @voice@buildUnit@reload
[f=0024725] Sync error for LogicDaemon in frame 24712 (got 962aff09, correct is cccfadfc)
[f=0024844] game_message: Vandal is under attack
[f=0024996] game_message: Bandit is under attack
[f=0025126] Sync error for LogicDaemon in frame 25113 (got 9f251795, correct is 89a149c6)
[f=0025344] game_message: Solar Collector is under attack
[f=0025390] Spectator [GBC]1v0ry_k1ng left the game:  normal quit
[f=0025494] game_message: Solar Collector is under attack
[f=0025526] Sync error for LogicDaemon in frame 25514 (got 57085fa1, correct is 3451fc0e)
[f=0025526] Sync error for LogicDaemon in frame 25510 (got 1aac359e, correct is 50dc6484)
[f=0025861] <LogicDaemon> oh lol sync errors in solo
[f=0025910] game_message: Solar Collector is under attack
[f=0025925] Sync error for LogicDaemon in frame 25911 (got 9802767d, correct is 763606bd)
[f=0026325] Sync error for LogicDaemon in frame 26312 (got 3400f6da, correct is 9783447e)
[f=0026325] Sync error for LogicDaemon in frame 26311 (got cb440e82, correct is cb7fd5f1)
[f=0026688] game_message: Metal Extractor is under attack
[f=0026722] Sync error for LogicDaemon in frame 26712 (got 847d1bea, correct is 34af344c)
[f=0026722] Sync error for LogicDaemon in frame 26707 (got 928a3102, correct is e782f2ea)
[f=0026902] game_message: Razor is under attack
[f=0027052] game_message: Solar Collector is under attack
[f=0027114] Sync error for LogicDaemon in frame 27108 (got 9a47af3f, correct is 8b045429)
[f=0027114] Sync error for LogicDaemon in frame 27100 (got 3aab47c3, correct is 9c2d2139)
[f=0027202] game_message: Solar Collector is under attack
[f=0027352] game_message: Solar Collector is under attack
[f=0027413] Upgrade UI Debug - Upgrade Command Sent
[f=0027502] game_message: Solar Collector is under attack
[f=0027507] Sync error for LogicDaemon in frame 27501 (got 4a619c18, correct is 47b2f13)
[f=0027508] Sync error for LogicDaemon in frame 27492 (got f97a0e8, correct is 79575807)
[f=0027652] game_message: Convict is under attack
[f=0027802] game_message: Convict is under attack
[f=0027898] Sync error for LogicDaemon in frame 27893 (got 6e4811d, correct is 4bc35e2)
[f=0027899] Sync error for LogicDaemon in frame 27891 (got 1108efaf, correct is 44504c3d)
[f=0027952] game_message: Convict is under attack
[f=0028102] game_message: Stinger is under attack
[f=0028252] game_message: Convict is under attack
[f=0028298] Sync error for LogicDaemon in frame 28292 (got 5f5f7ee8, correct is dead7032)
[f=0028298] Sync error for LogicDaemon in frame 28284 (got 3d725785, correct is 97183ba7)
[f=0028413] game_message: Vandal is under attack
[f=0028619] game_message: Faraday is under attack
[f=0028697] Sync error for LogicDaemon in frame 28685 (got 181d6696, correct is 3045e209)
[f=0028698] Sync error for LogicDaemon in frame 28684 (got b8e7b267, correct is a8d700f1)
[f=0028782] game_message: Radar Tower is under attack
[f=0028873] Warning: AI for team 1 (ID: 0) failed handling event with topic 17, error: 217
[f=0028932] game_message: Convict is under attack
[f=0028966] Warning: AI for team 1 (ID: 0) failed handling event with topic 17, error: 217
[f=0029082] game_message: Stinger is under attack
[f=0029098] Sync error for LogicDaemon in frame 29085 (got c595791c, correct is 6482180)
[f=0029232] game_message: Stinger is under attack
[f=0029261] Warning: AI for team 1 (ID: 0) failed handling event with topic 17, error: 217
[f=0029382] game_message: Stinger is under attack
[f=0029493] Warning: AI for team 1 (ID: 0) failed handling event with topic 17, error: 217
[f=0029498] Sync error for LogicDaemon in frame 29486 (got 2aae3a15, correct is 62ef1aef)
[f=0029499] Sync error for LogicDaemon in frame 29485 (got 89344020, correct is bbcae9a4)
[f=0029532] game_message: Stinger is under attack
[f=0029682] game_message: Razor is under attack
[f=0029792] Warning: AI for team 1 (ID: 0) failed handling event with topic 17, error: 217
[f=0029832] game_message: Razor is under attack
[f=0029899] Sync error for LogicDaemon in frame 29886 (got d2ec8a20, correct is aba160d1)
[f=0029899] Sync error for LogicDaemon in frame 29885 (got 568880ee, correct is 7f5375cc)
[f=0029992] game_message: Razor is under attack
[f=0030142] game_message: Stinger is under attack
[f=0030254] Warning: AI for team 1 (ID: 0) failed handling event with topic 17, error: 217
[f=0030299] Sync error for LogicDaemon in frame 30286 (got 950645, correct is f6b5d8c8)
[f=0030314] game_message: Stinger is under attack
[f=0030480] game_message: Convict is under attack
[f=0030700] Sync error for LogicDaemon in frame 30687 (got 48a87b1e, correct is 5150b111)
[f=0030776] game_message: Convict is under attack
[f=0030926] game_message: Vandal is under attack
[f=0031076] game_message: Convict is under attack
[f=0031101] Sync error for LogicDaemon in frame 31088 (got 27c3ba66, correct is a265ee91)
[f=0031101] Sync error for LogicDaemon in frame 31086 (got c2d54066, correct is 514a1d44)
[f=0031228] game_message: Defender is under attack
[f=0031378] game_message: Faraday is under attack
[f=0031500] Sync error for LogicDaemon in frame 31487 (got f8ce0500, correct is cd429fb)
[f=0031500] Sync error for LogicDaemon in frame 31486 (got 201ba8c4, correct is df403253)
[f=0031528] game_message: Faraday is under attack
[f=0031678] game_message: Convict is under attack
[f=0031828] game_message: Convict is under attack
[f=0031886] [Game::ClientReadNet] added new player Chesti with number 4 to team 0
[f=0031886] > SPRINGIE:User Chesti|corned|7_5|donator_0|False|MC|Federation|DE
[f=0031898] Sync error for LogicDaemon in frame 31887 (got c8a915b, correct is 66760e3e)
[f=0031899] Sync error for LogicDaemon in frame 31884 (got 1ce58823, correct is d7f6e526)
[f=0031978] game_message: Dante is under attack
[f=0032158] game_message: Dante is under attack
[f=0032263] Warning: AI for team 1 (ID: 0) failed handling event with topic 17, error: 217
[f=0032296] Sync error for LogicDaemon in frame 32285 (got dac47c86, correct is 544b4c96)
[f=0032297] Sync error for LogicDaemon in frame 32282 (got 4436521f, correct is 54abff68)
[f=0032316] game_message: Vandal is under attack
[f=0032466] game_message: Razor is under attack
[f=0032562] > SPRINGIE:User Chesti|corned|7_5|donator_0|False|MC|Federation|DE
[f=0032616] game_message: Convict is under attack
[f=0032694] Sync error for LogicDaemon in frame 32683 (got f0e7a9aa, correct is 36384242)
[f=0032695] Sync error for LogicDaemon in frame 32681 (got e6c5020c, correct is ef8dc09e)
[f=0032766] game_message: Convict is under attack
[f=0032936] > SPRINGIE:User Chesti|corned|7_5|donator_0|False|MC|Federation|DE
[f=0032945] Connection attempt from Chesti
[f=0032945]  -> Version: 103.0.1-927-g4bc4586 develop
[f=0032945]  -> Connection established (given id 4)
[f=0032949] Spectator Chesti left the game:  normal quit
[f=0033057] > SPRINGIE:User Chesti|corned|7_5|donator_0|False|MC|Federation|DE
[f=0033066] Connection attempt from Chesti
[f=0033066]  -> Version: 103.0.1-927-g4bc4586 develop
[f=0033066]  -> Connection established (given id 4)
[f=0033095] Sync error for LogicDaemon in frame 33082 (got d8f802dc, correct is e1003a9f)
[f=0033096] Sync error for LogicDaemon in frame 33051 (got fd226aea, correct is f27f8c12)
[f=0033154] game_message: Convict is under attack
[f=0033228] [liblobby] Warning: Duplicate user(Senaven) added to channel (zk)
[f=0033272] Warning: [DESYNC WARNING] path-checksum ac3d1555 for spectator 4 (Chesti) does not match local checksum 2a03a749; stale PathEstimator-cache?
[f=0033304] game_message: Rogue is under attack
[f=0033454] game_message: Razor is under attack
[f=0033466] Sync error for LogicDaemon in frame 33452 (got f0914628, correct is f800432d)
[f=0033466] Sync error for LogicDaemon in frame 33166 (got 43c8805, correct is fd9c8bae)
[f=0033488] [Game::ClientReadNet] added new player Senaven with number 5 to team 0
[f=0033489] > SPRINGIE:User Senaven|chickenq|7_4||False|MC|Federation|LV
[f=0033580] Sync error for LogicDaemon in frame 33567 (got cf518489, correct is efdd3a0e)
[f=0033581] Sync error for LogicDaemon in frame 33280 (got 4db881b4, correct is dee8dc01)
[f=0033604] game_message: Razor is under attack
[f=0033694] Sync error for LogicDaemon in frame 33681 (got 92270d9, correct is 43958530)
[f=0033695] Sync error for LogicDaemon in frame 33394 (got d8949b23, correct is 8747e9f4)
[f=0033809] Sync error for LogicDaemon in frame 33795 (got d47a5e15, correct is da0a668e)
[f=0033809] Sync error for LogicDaemon in frame 33509 (got 878ea902, correct is 49f3b8b)
[f=0033865] game_message: Faraday is under attack
[f=0033894] > SPRINGIE:User Senaven|chickenq|7_4||False|MC|Federation|LV
[f=0033906] Connection attempt from Senaven
[f=0033906]  -> Version: 103.0.1-927-g4bc4586 develop
[f=0033906]  -> Connection established (given id 5)
[f=0033923] Sync error for LogicDaemon in frame 33910 (got 84c9bb0b, correct is e987788e)
[f=0033924] Sync error for LogicDaemon in frame 33623 (got 884abe27, correct is 396cacdd)
[f=0034038] Sync error for LogicDaemon in frame 34024 (got 56dd2e7c, correct is 9a6c3f3b)
[f=0034038] Sync error for LogicDaemon in frame 33738 (got 6b0b66ef, correct is 9131f5c0)
[f=0034045] game_message: Faraday is under attack
[f=0034151] Sync error for LogicDaemon in frame 34139 (got 70c2501c, correct is b19ec1a4)
[f=0034151] Sync error for LogicDaemon in frame 33851 (got f695c52a, correct is a75d54db)
[f=0034226] game_message: Faraday is under attack
[f=0034264] Sync error for LogicDaemon in frame 34252 (got 489b4ee7, correct is 593e18dd)
[f=0034264] Sync error for LogicDaemon in frame 33964 (got 4135ea6c, correct is 5114698d)
[f=0034377] Sync error for LogicDaemon in frame 34365 (got 7237161a, correct is ec6dfc46)
[f=0034377] Sync error for LogicDaemon in frame 34077 (got 352c79a0, correct is c8c7d0f9)
[f=0034407] game_message: Wind/Tidal Generator is under attack
[f=0034478] [Chesti] you cannot win vs two cai
[f=0034490] Sync error for LogicDaemon in frame 34478 (got 21ed9179, correct is 1b19d305)
[f=0034490] Sync error for LogicDaemon in frame 34190 (got 2e66f3c6, correct is 9feb9118)
[f=0034604] Sync error for LogicDaemon in frame 34591 (got 9b9f1cdb, correct is 2bd6d5a7)
[f=0034604] Sync error for LogicDaemon in frame 34304 (got 2cbda0b8, correct is d99a42da)
[f=0034718] Sync error for LogicDaemon in frame 34705 (got 1896882d, correct is e4aabe9a)
[f=0034718] Sync error for LogicDaemon in frame 34418 (got 29234a0c, correct is 1c378862)
[f=0034765] game_message: Faraday is under attack
[f=0034831] Sync error for LogicDaemon in frame 34819 (got 56c9ab3b, correct is b0ea07b8)
[f=0034832] Sync error for LogicDaemon in frame 34531 (got c0279c0c, correct is 3bcc3fb0)
[f=0034916] game_message: Razor is under attack
[f=0034943] Sync error for LogicDaemon in frame 34932 (got 7b48c1dc, correct is 4acd1708)
[f=0034944] Sync error for LogicDaemon in frame 34643 (got baba3859, correct is 7491a65e)
[f=0035056] Sync error for LogicDaemon in frame 35044 (got 9e280f49, correct is 773b1a8)
[f=0035057] Sync error for LogicDaemon in frame 34756 (got eb30431f, correct is 801cc1da)
[f=0035066] game_message: Razor is under attack
[f=0035169] Sync error for LogicDaemon in frame 35157 (got 7c1b550b, correct is 3d427c95)
[f=0035170] Sync error for LogicDaemon in frame 34869 (got aefeb831, correct is 16e7edc3)
[f=0035230] game_message: Faraday is under attack
[f=0035283] Sync error for LogicDaemon in frame 35270 (got fbe9d58b, correct is c72ca61c)
[f=0035284] Sync error for LogicDaemon in frame 34983 (got 88a7b9fe, correct is 5d4ebecd)
[f=0035396] Sync error for LogicDaemon in frame 35384 (got 440a5c4a, correct is faff8ad1)
[f=0035397] Sync error for LogicDaemon in frame 35096 (got 62f73328, correct is ce67e521)
[f=0035449] game_message: Rogue is under attack
[f=0035510] Sync error for LogicDaemon in frame 35497 (got 43af8a44, correct is 646af4b5)
[f=0035511] Sync error for LogicDaemon in frame 35210 (got 873bdb99, correct is 196a661d)
[f=0035600] game_message: Solar Collector is under attack
[f=0035625] Sync error for LogicDaemon in frame 35611 (got beb7ec26, correct is c4d2e677)
[f=0035625] Sync error for LogicDaemon in frame 35325 (got f143251, correct is 55bad774)
[f=0035739] Sync error for LogicDaemon in frame 35726 (got fc56480c, correct is a15ddba1)
[f=0035739] Sync error for LogicDaemon in frame 35439 (got c6e1deee, correct is f23019da)
[f=0035750] game_message: Convict is under attack
[f=0035853] Sync error for LogicDaemon in frame 35840 (got 86fa542b, correct is 8809c7fc)
[f=0035854] Sync error for LogicDaemon in frame 35553 (got 2a8390fd, correct is 5d1b37e9)
[f=0035900] game_message: Convict is under attack
[f=0035967] Sync error for LogicDaemon in frame 35954 (got 6a8d4f3, correct is 7702c411)
[f=0035968] Sync error for LogicDaemon in frame 35667 (got 922116d1, correct is f776136c)
[f=0036050] game_message: Convict is under attack
[f=0036082] Sync error for LogicDaemon in frame 36068 (got 8c91f330, correct is 223e5a22)
[f=0036082] Sync error for LogicDaemon in frame 35782 (got 93f078bb, correct is e7e5c065)
[f=0036129] Warning: AI for team 1 (ID: 0) failed handling event with topic 14, error: 214
[f=0036129] Warning: AI for team 2 (ID: 1) failed handling event with topic 14, error: 214
[f=0036129] Warning: AI for team 1 (ID: 0) failed handling event with topic 16, error: 216
[f=0036129] Warning: AI for team 2 (ID: 1) failed handling event with topic 16, error: 216
[f=0036197] Sync error for LogicDaemon in frame 36183 (got 998b0b3a, correct is 8acfb273)
[f=0036197] Sync error for LogicDaemon in frame 35897 (got 60f8db5b, correct is 1db0c4d6)
[f=0036224] game_message: Radar Tower is under attack
[f=0036311] Sync error for LogicDaemon in frame 36298 (got a46d1df, correct is 1fef6632)
[f=0036312] Sync error for LogicDaemon in frame 36011 (got d5d872be, correct is 7f59c7cd)
[f=0036402] game_message: Razor is under attack
[f=0036425] Sync error for LogicDaemon in frame 36412 (got e6f3b59, correct is 6def3ee2)
[f=0036426] Sync error for LogicDaemon in frame 36125 (got 1e512578, correct is 6832be26)
[f=0036539] Sync error for LogicDaemon in frame 36526 (got 356de1a0, correct is 9ebc0123)
[f=0036540] Sync error for LogicDaemon in frame 36239 (got 24ba8a34, correct is b9e24cb1)
[f=0036585] game_message: Rogue is under attack
[f=0036653] Sync error for LogicDaemon in frame 36640 (got 7f8c988a, correct is 431313ec)
[f=0036654] Sync error for LogicDaemon in frame 36353 (got dd7c1982, correct is 551d041a)
[f=0036736] game_message: Stinger is under attack
[f=0036767] Sync error for LogicDaemon in frame 36754 (got 55a1a4c1, correct is f6c84c7c)
[f=0036768] Sync error for LogicDaemon in frame 36467 (got e0e245a4, correct is 213f2201)
[f=0036881] Sync error for LogicDaemon in frame 36868 (got 32216782, correct is 2f111748)
[f=0036882] Sync error for LogicDaemon in frame 36581 (got 15598d76, correct is 7b60fd1c)
[f=0036886] game_message: Stinger is under attack
[f=0036995] Sync error for LogicDaemon in frame 36982 (got 52fddfbf, correct is 17bd93da)
[f=0036995] Sync error for LogicDaemon in frame 36695 (got ce87cd91, correct is dd06156e)
[f=0037036] game_message: Stinger is under attack
[f=0037109] Sync error for LogicDaemon in frame 37096 (got cf8d7a9c, correct is 6bff2ba5)
[f=0037109] Sync error for LogicDaemon in frame 36809 (got 737779dc, correct is 610d714f)
[f=0037213] game_message: Metal Extractor is under attack
[f=0037223] Sync error for LogicDaemon in frame 37210 (got 434b0e34, correct is 13490d58)
[f=0037224] Sync error for LogicDaemon in frame 36923 (got 554807a0, correct is ec3c1a53)
[f=0037337] Sync error for LogicDaemon in frame 37324 (got 346e9196, correct is 2e373054)
[f=0037338] Sync error for LogicDaemon in frame 37037 (got a2496f13, correct is 27ede51b)
[f=0037373] game_message: Metal Extractor is under attack
[f=0037451] Sync error for LogicDaemon in frame 37438 (got e90f1847, correct is d9d813f2)
[f=0037451] Sync error for LogicDaemon in frame 37151 (got eb8d240a, correct is ee24a175)
[f=0037530] game_message: Razor is under attack
[f=0037565] Sync error for LogicDaemon in frame 37552 (got f3d4c25b, correct is 649b14be)
[f=0037566] Sync error for LogicDaemon in frame 37265 (got 4ad61674, correct is 75f690d8)
[f=0037663] Warning: AI for team 1 (ID: 0) failed handling event with topic 17, error: 217
[f=0037680] game_message: Faraday is under attack
[f=0037680] Sync error for LogicDaemon in frame 37666 (got 29beed2d, correct is 8a18821b)
[f=0037680] Sync error for LogicDaemon in frame 37380 (got 6d039ee4, correct is 1d3a5fcb)
[f=0037794] Sync error for LogicDaemon in frame 37781 (got 21b61999, correct is 1ee31835)
[f=0037795] Sync error for LogicDaemon in frame 37494 (got 69650b4d, correct is 7f88d9b7)
[f=0037830] game_message: Razor is under attack
[f=0037908] Sync error for LogicDaemon in frame 37895 (got d25aec51, correct is 5e73df1d)
[f=0037909] Sync error for LogicDaemon in frame 37608 (got 5cd53ff8, correct is 958a6b1f)
[f=0037980] game_message: Catapult is under attack
[f=0038021] Sync error for LogicDaemon in frame 38009 (got 372289b6, correct is d5eedf9f)
[f=0038022] Sync error for LogicDaemon in frame 37721 (got 398ea4c6, correct is 311f8e9f)
[f=0038130] game_message: Catapult is under attack
[f=0038134] Sync error for LogicDaemon in frame 38122 (got c8f99cd9, correct is b7416db0)
[f=0038135] Sync error for LogicDaemon in frame 37834 (got 4e343267, correct is 5062bcac)
[f=0038249] Sync error for LogicDaemon in frame 38235 (got 34c35a21, correct is c32bf9e9)
[f=0038249] Sync error for LogicDaemon in frame 37949 (got f175811d, correct is 9b93d776)
[f=0038306] game_message: Claw is under attack
[f=0038362] Sync error for LogicDaemon in frame 38350 (got c8430397, correct is b3766847)
[f=0038363] Sync error for LogicDaemon in frame 38062 (got 930bd4a3, correct is ec4def91)
[f=0038460] game_message: Razor is under attack
[f=0038477] Sync error for LogicDaemon in frame 38463 (got 12a5697f, correct is 272e037a)
[f=0038478] Sync error for LogicDaemon in frame 38177 (got fe4ca9d4, correct is d5cefc3c)
[f=0038562] Spectator Senaven left the game:  normal quit
[f=0038587] Sync error for LogicDaemon in frame 38578 (got d73aa42c, correct is bf22c67e)
[f=0038587] Sync error for LogicDaemon in frame 38577 (got b947717a, correct is cd9e3554)
[f=0038636] game_message: Razor is under attack
[f=0038786] game_message: Light Vehicle Factory is under attack
[f=0038800] !transmitlobby @voice@buildUnit@remove;vehcon
[f=0038800] !transmitlobby @voice@buildUnit@remove;vehscout
[f=0038800] !transmitlobby @voice@buildUnit@remove;vehraid
[f=0038800] !transmitlobby @voice@buildUnit@remove;vehsupport
[f=0038800] !transmitlobby @voice@buildUnit@remove;vehriot
[f=0038800] !transmitlobby @voice@buildUnit@remove;vehassault
[f=0038800] !transmitlobby @voice@buildUnit@remove;vehcapture
[f=0038800] !transmitlobby @voice@buildUnit@remove;veharty
[f=0038800] !transmitlobby @voice@buildUnit@remove;vehheavyarty
[f=0038800] !transmitlobby @voice@buildUnit@remove;vehaa
[f=0038800] !transmitlobby @voice@buildUnit@reload
[f=0038940] game_message: Razor is under attack
[f=0038983] Sync error for LogicDaemon in frame 38978 (got 7b9018fc, correct is 2703dc5)
[f=0038983] Sync error for LogicDaemon in frame 38969 (got ac21cf7c, correct is 31a99300)
[f=0039102] game_message: Convict is under attack
[f=0039188] Warning: AI for team 1 (ID: 0) failed handling event with topic 17, error: 217
[f=0039252] game_message: Vandal is under attack
[f=0039375] Sync error for LogicDaemon in frame 39370 (got b64f7041, correct is ac1cf450)
[f=0039376] Sync error for LogicDaemon in frame 39360 (got 8ad664dd, correct is 86bc9d7a)
[f=0039459] game_message: Razor is under attack
[f=0039518] game_message: Added Catapult to autogroup #5.
[f=0039617] game_message: Razor is under attack
[f=0039653] > SPRINGIE:User Senaven|chickenq|7_4||False|MC|Federation|LV
[f=0039679] Warning: AI for team 1 (ID: 0) failed handling event with topic 17, error: 217
[f=0039774] game_message: Defender is under attack
[f=0039775] Sync error for LogicDaemon in frame 39761 (got f64e5837, correct is f4026c5c)
[f=0039804] Warning: AI for team 1 (ID: 0) failed handling event with topic 17, error: 217
[f=0039970] game_message: Metal Extractor is under attack
[f=0040137] game_message: Rogue is under attack
[f=0040168] Sync error for LogicDaemon in frame 40162 (got e942971e, correct is 61a6326)
[f=0040168] Sync error for LogicDaemon in frame 40155 (got 4bda5597, correct is 727463bf)
[f=0040201] > <Senaven>Circuit Hard isnt incloded in default bot selection?
[f=0040402] game_message: Wolverine is under attack
[f=0040562] Sync error for LogicDaemon in frame 40556 (got 914b55a3, correct is 8005e56e)
[f=0040563] Sync error for LogicDaemon in frame 40550 (got 82810582, correct is 55893fc6)
[f=0040869] [Chesti] your face is hardcoded
[f=0040875] game_message: Radar Tower is under attack
[f=0040964] Sync error for LogicDaemon in frame 40951 (got 2550d508, correct is c69802c8)
[f=0041032] game_message: Rogue is under attack
[f=0041203] Warning: AI for team 1 (ID: 0) failed handling event with topic 17, error: 217
[f=0041359] Sync error for LogicDaemon in frame 41352 (got f57a23fd, correct is 3c4a2153)
[f=0041359] Sync error for LogicDaemon in frame 41345 (got cf7ddca2, correct is ad84fba0)
[f=0041752] Sync error for LogicDaemon in frame 41746 (got 1eed495e, correct is 721db8b0)
[f=0041752] Sync error for LogicDaemon in frame 41737 (got f4c1ce9a, correct is 4798a16f)
[f=0041862] Upgrade UI Debug - Upgrade Command Sent
[f=0041916] game_message: Vandal is under attack
[f=0042087] game_message: Razor is under attack
[f=0042144] Sync error for LogicDaemon in frame 42138 (got 57043d13, correct is 8818cb24)
[f=0042144] Sync error for LogicDaemon in frame 42131 (got 5b747459, correct is 8b62a930)
[f=0042187] > <Senaven>Where can i get it?
[f=0042252] game_message: Vandal is under attack
[f=0042420] game_message: Razor is under attack
[f=0042538] Sync error for LogicDaemon in frame 42532 (got 34b04b78, correct is bdd4787b)
[f=0042538] Sync error for LogicDaemon in frame 42525 (got 737ef03a, correct is 10923622)
[f=0042657] game_message: Stardust is under attack
[f=0042676] Warning: AI for team 1 (ID: 0) failed handling event with topic 17, error: 217
[f=0042719] > <[GBC]1v0ry_k1ng>Senaven
[f=0042791] > <[GBC]1v0ry_k1ng>it is included
[f=0042940] Sync error for LogicDaemon in frame 42926 (got 45dc4e9, correct is 208ad38a)
[f=0043335] Sync error for Chesti in frame 43327 (got 3eaa347, correct is 5d0b146)
[f=0043336] Sync error for LogicDaemon in frame 43322 (got a6c74e76, correct is 9e6c3119)
[f=0043430] [Chesti] 1v0ry do you still play like 1400 elo?
[f=0043587] > <[GBC]1v0ry_k1ng>if you dont have it, its probably time for a fresh re-install
[f=0043736] Sync error for LogicDaemon in frame 43723 (got b1bf13c9, correct is 37c6ae49)
[f=0043737] Sync error for LogicDaemon in frame 43722 (got a334e7a, correct is cf18da53)
[f=0043762] > <[GBC]1v0ry_k1ng>more like 1200 elo
[f=0043879] [Chesti] k
[f=0043883] > <Senaven>strange
[f=0044049] > <Senaven>I saw only CAI
[f=0044135] Sync error for LogicDaemon in frame 44123 (got 3948ff2a, correct is 27c66df6)
[f=0044136] Sync error for LogicDaemon in frame 44122 (got 806e27d2, correct is db98664d)
[f=0044277] > <Senaven>when make room 
[f=0044536] Sync error for LogicDaemon in frame 44523 (got 9c6dc556, correct is 5448be7)
[f=0044602] > <[GBC]1v0ry_k1ng>using chobby?
[f=0044745] game_message: Rogue is under attack
[f=0044937] Sync error for LogicDaemon in frame 44924 (got 338d59a4, correct is f3c6fe1d)
[f=0044937] Sync error for LogicDaemon in frame 44922 (got a44b5c79, correct is 45ef3e01)
[f=0044939] > <Senaven>Yes
[f=0044973] > <[GBC]1v0ry_k1ng>it autodownloads into the AI folder of ZK
[f=0045019] game_message: Claw is under attack
[f=0045332] [liblobby] Warning: Duplicate user(DeinFreund) added to channel (zk)
[f=0045336] Sync error for LogicDaemon in frame 45323 (got ea6184aa, correct is e65979b5)
[f=0045336] Sync error for LogicDaemon in frame 45322 (got 1e8351c9, correct is 282989fd)
[f=0045456] game_message: Racketeer is under attack
[f=0045593] > SPRINGIE:User [GBC]1v0ry_k1ng|commsupport1_1|6_3|dev_content,donator_0|False|TheGBC|Dynasty|GB
[f=0045606] game_message: Vandal is under attack
[f=0045631] > <Senaven>Yes i found folder
[f=0045671] > <Senaven>Hmm
[f=0045735] Sync error for LogicDaemon in frame 45723 (got decf0a2c, correct is f29a6aa9)
[f=0045736] Sync error for LogicDaemon in frame 45721 (got b28d7127, correct is 3eb29803)
[f=0045756] game_message: Vandal is under attack
[f=0045781] > <[GBC]1v0ry_k1ng>if you go to single player
[f=0045786] > <Senaven>need try again then
[f=0045820] > <[GBC]1v0ry_k1ng>skirmish
[f=0045848] > <[GBC]1v0ry_k1ng>1v1
[f=0045906] game_message: Vandal is under attack
[f=0046036] > <Senaven>Ah its in single player
[f=0046068] game_message: Vandal is under attack
[f=0046121] > <[GBC]1v0ry_k1ng>then go to advanced
[f=0046135] Sync error for LogicDaemon in frame 46122 (got ef980469, correct is 76133cb)
[f=0046135] Sync error for LogicDaemon in frame 46121 (got 3f7f3014, correct is 79c93cc2)
[f=0046177] > <[GBC]1v0ry_k1ng>do you see it?
[f=0046349] > <[GBC]1v0ry_k1ng>it should be avaliable to add in multi too
[f=0046535] Sync error for LogicDaemon in frame 46522 (got 78e75faa, correct is de50aaf4)
[f=0046536] Sync error for LogicDaemon in frame 46521 (got ab06b7e5, correct is 95dbd5d5)
[f=0046551] > <Senaven>I go throught multi
[f=0046606] game_message: Lotus is under attack
[f=0046696] > <Senaven>Didnt go throught just signle
[f=0046767] > <[GBC]1v0ry_k1ng>it shows up in either
[f=0046875] game_message: Claw is under attack
[f=0046934] Sync error for LogicDaemon in frame 46922 (got e0d160fa, correct is cf496839)
[f=0046935] Sync error for LogicDaemon in frame 46921 (got 3ac34f97, correct is 97974242)
[f=0047019] > <[GBC]1v0ry_k1ng>but single auto adds a circuit bot
[f=0047211] Warning: AI for team 1 (ID: 0) failed handling event with topic 17, error: 217
[f=0047230] Warning: AI for team 1 (ID: 0) failed handling event with topic 17, error: 217
[f=0047278] > <[GBC]1v0ry_k1ng>just checking if its user error
[f=0047335] Sync error for LogicDaemon in frame 47322 (got 5f591a7, correct is 3a78940c)
[f=0047736] Sync error for LogicDaemon in frame 47723 (got b6aeec7e, correct is 7c0e569e)
[f=0047737] Sync error for LogicDaemon in frame 47722 (got 16956c68, correct is c02e49ec)
[f=0047738] > <[GBC]1v0ry_k1ng>if it doesnt show up in single player then its gonna be your install
[f=0047956] game_message: Lotus is under attack
[f=0048136] Sync error for LogicDaemon in frame 48123 (got be10c84c, correct is 67f2d3d9)
[f=0048180] game_message: Stinger is under attack
[f=0048538] Sync error for LogicDaemon in frame 48524 (got 2934edb9, correct is db38075e)
[f=0048583] game_message: Vandal is under attack
[f=0048599] > <[GBC]1v0ry_k1ng>when adding an AI you should see all the chicken versions, then circuit versions
[f=0048940] Sync error for LogicDaemon in frame 48925 (got 5028c183, correct is eb25563f)
[f=0048977] game_message: Metal Extractor is under attack
[f=0049334] Sync error for LogicDaemon in frame 49326 (got 1909f244, correct is 4b39ba56)
[f=0049335] Sync error for LogicDaemon in frame 49321 (got 845bc96b, correct is abf99a53)
[f=0049520] LogicDaemon paused the game
[f=0049520] LogicDaemon unpaused the game
[f=0049525] Sync error for LogicDaemon in frame 49521 (got ca230483, correct is 7464489d)
[f=0049547] Spectating: Widget Removed
[f=0049547] <Global Build Command> Spectator mode. Widget removed.
[f=0049547] Chili: tried to add multiple times "scrollpanel9" to "Player List"!
[f=0049548] <Clippy Comments> Spectator mode or replay. Widget removed.
[f=0049552] <Ghost Site> Spectator mode. Widget removed.
[f=0049561] <Nuke Icon> Spectator mode. Widget removed.
[f=0049563] <Easy Facing> Spectator mode. Widget removed.
[f=0049590] game_message: LogicDaemon has been destroyed!
[f=0049590] game_message: AI wins!
[f=0049590] <autoquit> Automatically exiting in 10 seconds. Move mouse to cancel.
[f=0049628] !transmitlobby @voice@buildUnit@remove;shieldcon
[f=0049628] !transmitlobby @voice@buildUnit@remove;shieldscout
[f=0049628] !transmitlobby @voice@buildUnit@remove;shieldraid
[f=0049628] !transmitlobby @voice@buildUnit@remove;shieldskirm
[f=0049628] !transmitlobby @voice@buildUnit@remove;shieldassault
[f=0049628] !transmitlobby @voice@buildUnit@remove;shieldriot
[f=0049628] !transmitlobby @voice@buildUnit@remove;shieldfelon
[f=0049628] !transmitlobby @voice@buildUnit@remove;shieldarty
[f=0049628] !transmitlobby @voice@buildUnit@remove;shieldaa
[f=0049628] !transmitlobby @voice@buildUnit@remove;shieldbomb
[f=0049628] !transmitlobby @voice@buildUnit@remove;shieldshield
[f=0049628] !transmitlobby @voice@buildUnit@reload
[f=0049665] <autoquit> Autoquit canceled.
[f=0049749] [ReloadOrRestart] Spring "D:\Games\Spring\Zero-K\engine\win64\103.0.1-927-g4bc4586\spring.exe" should be reloading
[f=0049749] [SpringApp::Reload][1]
[f=0049749] [ThreadPool::SetThreadCount][1] wanted=0 current=2 maximum=2
[f=0049749]     [async=0] threads=2 tasks=2265777 {sum,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -26815622335993503340889092007222530757803119550559576220393711848429244156966331427711122331906336628727444498597451932048988871904464986855595284948320256.000}, {-2.000, 2.000}}ms
[f=0049749]         thread=0 tasks=13938 (-2.000%) {sum,min,max,avg}{exec,wait}time={{26815622242177143838503616145957182934929996816207517138898216046276475955005549273771665370323956236676527634672630425841751580097858990504725792551862272.000, 0.000, -2.000, -2.000}, {-0.000, 0.000, -26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -26815622247013940391420025427415190689621566753564904655378323716338855176402339010971002580720203442737034675597477860502084517230779783739890160917020672.000}}ms
[f=0049749]         thread=1 tasks=2251839 (26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, -0.000, 0.000}, {-2.000, 0.000, -0.000, -2.000}}ms
[f=0049749]     [async=1] threads=2 tasks=316 {sum,avg}{exec,wait}time={{0.000, 0.000}, {26815622269480606579263642102591167135079375547614645927523533603309045327916716647912743334270312982192237445876517425198986447764121324970893565793140736.000, 0.000}}ms
[f=0049749]         thread=1 tasks=316 (0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {26815622269480606579263642102591167135079375547614645927523533603309045327916716647912743334270312982192237445876517425198986447764121324970893565793140736.000, 26815622357738381880023592299279801493059689319654604502636171466750430850534490930872937494937067989728128714707911364748974692130814961413711489428094976.000, 26815622240689280734160085928286558623530201316762419785753745218946863491273579171767116968134887767351058616237419486048204274528476645193194887192772608.000, 0.000}}ms
[f=0049749] [ThreadPool::SetThreadCount][2] workers=0
[f=0049749] [ThreadPool::SetThreadCount][1] wanted=2 current=1 maximum=2
[f=0049749] [ThreadPool::SetThreadCount][2] workers=1
[f=0049749] [Threading] Main thread CPU affinity mask set: 14
[f=0049749] [SpringApp::Reload][2]
[f=0049749] Writing demo: D:\Games\Spring\Zero-K\demos\20170521_123032_Desert Needle Small 3_103.0.1-927-g4bc4586 develop.sdfz
[f=0049749] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=0049749] [Game::KillLua][1] dtor=0 luaGaia=478cbef8
[f=0049749] [Game::KillLua][2] dtor=0 luaRules=15d19aa8
[f=0049749] Start gadgetHandler:Shutdown
[f=0049749] Shutdown - StartSetup
[f=0049749] Shutdown - UnitMorph
[f=0049749] Shutdown - LupsNanoSpray
[f=0049749] Shutdown - Modular Comm Info
[f=0049749] Shutdown - Puppy Handler
[f=0049749] Shutdown - Terrain Texture Handler
[f=0049749] Shutdown - UnitCloakShield
[f=0049749] End gadgetHandler:Shutdown
[f=0049749] Start gadgetHandler:Shutdown
[f=0049749] Shutdown - UnitMorph
[f=0049749] Shutdown - Modular Comm Info
[f=0049749] Shutdown - Shockwaves
[f=0049749] Shutdown - UnitCloakShield
[f=0049749] Shutdown - Lups Cloak FX
[f=0049749] Shutdown - Lups
[f=0049749] End gadgetHandler:Shutdown
[f=0049749] [Game::KillLua][3] dtor=0 luaUI=36474e20
[f=0049749] Start widgetHandler:Shutdown
[f=0049749] Shutdown - SaveOrderList Complete
[f=0049749] Writing last game win data
[f=0049749] Shutdown - SaveConfigData Complete
[f=0049749] Shutdown Widget - Chili Highlight
[f=0049749] Shutdown Widget - Deferred rendering
[f=0049749] Shutdown Widget - EPIC Menu
[f=0049749] Shutdown Widget - Custom Markers
[f=0049749] Shutdown Widget - Chili Widget Selector
[f=0049749] Shutdown Widget - Chili Minimap
[f=0049749] Shutdown Widget - Local Team Colors
[f=0049749] Shutdown Widget - Save Game Menu
[f=0049749] Shutdown Widget - HealthBars
[f=0049749] Shutdown Widget - Noises
[f=0049749] Shutdown Widget - Unit Icons
[f=0049749] Shutdown Widget - BuildETA
[f=0049749] Shutdown Widget - Win Counter
[f=0049749] Shutdown Widget - Depth of Field Shader
[f=0049749] Shutdown Widget - Modular Comm Info
[f=0049749] Shutdown Widget - Chili EndGame Window
[f=0049749] Shutdown Widget - Chili Selections & CursorTip
[f=0049749] Shutdown Widget - Darkening
[f=0049749] Shutdown Widget - Context Menu
[f=0049749] Shutdown Widget - Highlight Geos
[f=0049749] Shutdown Widget - Local Widgets Config
[f=0049749] Shutdown Widget - Mex Placement Handler
[f=0049749] Shutdown Widget - MinimapEvents
[f=0049749] Shutdown Widget - Missile Silo Range
[f=0049749] Shutdown Widget - Point Tracker
[f=0049749] Shutdown Widget - DCIcon
[f=0049749] Shutdown Widget - Chili Economy Panel Default
[f=0049749] Shutdown Widget - Morph Finished notification
[f=0049749] Shutdown Widget - Showeco and Grid Drawer
[f=0049749] Shutdown Widget - Chili Nuke Warning
[f=0049749] Shutdown Widget - Chili Spectator Panels
[f=0049749] Shutdown Widget - Grab Input
[f=0049749] Input grabbing is disabled!
[f=0049749] Shutdown Widget - Startup Info and Selector
[f=0049749] Shutdown Widget - Transport AI
[f=0049749] Shutdown Widget - Attack AoE
[f=0049749] Shutdown Widget - MessageBoxes ZK
[f=0049749] Shutdown Widget - UnitShapes
[f=0049749] Shutdown Widget - Selection Send
[f=0049749] Shutdown Widget - Spotter
[f=0049749] Shutdown Widget - TeamPlatter
[f=0049749] Reloaded cmdcolors from file: cmdcolors.tmp
[f=0049749] Shutdown Widget - LupsManager
[f=0049749] Shutdown Widget - Units on Fire
[f=0049749] Shutdown Widget - Newton Firezone
[f=0049749] Shutdown Widget - Chili Deluxe Player List - Alpha 2.02
[f=0049749] Shutdown Widget - Chili Pro Console
[f=0049749] Shutdown Widget - Chili Framework
[f=0049749] Shutdown Widget - Lups
[f=0049749] Shutdown Widget - Chili Core Selector
[f=0049749] Shutdown Widget - Pause Screen
[f=0049749] Shutdown Widget - Lasso Terraform GUI
[f=0049749] Shutdown Widget - Text To Speech Control
[f=0049749] Shutdown Widget - Persistent Build Height
[f=0049749] Shutdown Widget - Layout Handler
[f=0049749] Shutdown Widget - Color Blindness Correction
[f=0049749] End widgetHandler:Shutdown
[f=0049749] [Game::KillLua][4] dtor=0
[f=0049749] [SpringApp::Reload][3]
[f=0049749] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=0049749] [Sound] [Sound::UpdateThread][3] efx=2808cba8
[f=0049749] [Sound] [Sound::UpdateThread][4]
[f=0049749] [SpringApp::Reload][4]
[f=0049749] [Game::~CGame][1]
[f=0049749] [Game::KillLua][0] dtor=1 loadscreen=00000000
[f=0049749] [Game::KillLua][1] dtor=1 luaGaia=00000000
[f=0049749] [Game::KillLua][2] dtor=1 luaRules=00000000
[f=0049749] [Game::KillLua][3] dtor=1 luaUI=00000000
[f=0049749] [Game::KillLua][4] dtor=1
[f=0049749] [Game::KillMisc][1]
[f=0049749] [Game::KillMisc][2]
[f=0049749] [Game::KillMisc][3]
[f=0049749] [Game::KillRendering][1]
[f=0049749] Statistics for RectangleOptimizer: 46%
[f=0049749] [Game::KillInterface][1]
[f=0049749] [Game::KillInterface][2]
[f=0049749] [Game::KillSimulation][1]
[f=0049749] [Game::KillSimulation][2] unitHandler=3c390040
[f=0049749] [CCollisionHandler] dis-/continuous tests: 194/1046088781
[f=0049749] [Game::KillSimulation][3]
[f=0049749] [~CPathCache(28x24)] cacheHits=5253 hitPercentage=44% numHashColls=0 maxCacheSize=201
[f=0049749] [~CPathCache(28x24)] cacheHits=7294 hitPercentage=61% numHashColls=0 maxCacheSize=67
[f=0049749] [~CPathCache(56x48)] cacheHits=8372 hitPercentage=54% numHashColls=0 maxCacheSize=201
[f=0049749] [~CPathCache(56x48)] cacheHits=18164 hitPercentage=1% numHashColls=0 maxCacheSize=201
[f=0049749] Statistics for RectangleOptimizer: 46%
[f=0049749] Statistics for RectangleOptimizer: 46%
[f=0049749] LosHandler stats: total instances=1336447; shared=7%; from cache=33%
[f=0049749] [Game::KillSimulation][4]
[f=0049749] [Game::~CGame][2]
[f=0049749] [Game::~CGame][3]
[f=0049749] [UDPConnection::Statistics]
    Received: 4532145 bytes in 32122 packets (0.000000 bytes/package)
    Sent: 4897816 bytes in 37548 packets (0.000000 bytes/package)
    Relative protocol overhead: 0.000000 up, 0.000000 down
    1 incoming chunks dropped, 8 outgoing chunks resent

[f=0049749] [SpringApp::Reload][5]
[f=0049749] [SpringApp::Reload][6]
[f=0049749] [DataDirs] Isolation Mode!
[f=0049749] Using read-write data directory: D:\Games\Spring\Zero-K\
[f=0049749] Using read-only data directory: D:\Games\Spring\Zero-K\engine\win64\103.0.1-927-g4bc4586\
[f=0049749] Scanning: D:\Games\Spring\Zero-K\engine\win64\103.0.1-927-g4bc4586\base
[f=0049749] Scanning: D:\Games\Spring\Zero-K\maps
[f=0049749] Scanning: D:\Games\Spring\Zero-K\games
[f=0049749] Scanning: D:\Games\Spring\Zero-K\packages
[f=0049749] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 72ms
[f=0049749] [SpringApp::Reload][7]
[f=0049749] [SpringApp::Reload][8]
[f=0049749] [Sound] [Sound::InitThread] OpenAL info:
[f=0049749] [Sound]   Available Devices:
[f=0049749] [Sound]               Speakers (Realtek High Definition Audio)
[f=0049749] [Sound]               Realtek Digital Output (Realtek High Definition Audio)
[f=0049749] [Sound]               Realtek HD Audio 2nd output (Realtek High Definition Audio)
[f=0049749] [Sound]               Speakers (Realtek High Definition Audio)
[f=0049749] [Sound]   Device:     OpenAL Soft
[f=0049749] [Sound]   Vendor:         OpenAL Community
[f=0049749] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=0049749] [Sound]   Renderer:       OpenAL Soft
[f=0049749] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=0049749] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=0049749] [Sound]   Max Sounds: 32
[f=0049749] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=0049749] [Sound] Error:   Initializing EFX failed!
[f=0049749] [Sound] [Sound::UpdateThread][1] maxSounds=32
[f=0049749] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=0049749] [Sound] [Sound::UpdateThread][2]
[f=0049749] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.5.5"
[f=-000001] [SpringApp::Reload][12] #script=0
[f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=12b434e0
[f=-000001] SetLobbyButtonEnabled, true
[f=-000001] SetLobbyFullscreenMode, 2
[f=-000001] screenX, screenY, 1920, 1080
[f=-000001] Starting Track, sounds/lobbyMusic/A Magnificent Journey (Alternative Version).ogg, 0
[f=-000001] [SpringApp::Reload][13]
[f=-000001] [VSync::SetInterval] interval=0 (disabled)
[f=-000001] [LogDisplayMode] display-mode set to 879x928x24bpp@60Hz (windowed::decorated)
[f=-000001] Opening URL, http://zero-k.info/Battles/Detail/457639?asmallcake=a9f41185-434e-4233-84f6-eaf418dd36bb
Chobby.exe Information: 0 : Chobbyla << OpenUrl {"Url":"http://zero-k.info/Battles/Detail/457639?asmallcake=a9f41185-434e-4233-84f6-eaf418dd36bb"}
[f=-000001] Connecting to battle, Zero-K v1.5.5.0, TitanDuel, 103.0.1-927-g4bc4586
[f=-000001] SetLobbyFullscreenMode, 3
[f=-000001] screenX, screenY, 1920, 1080
[f=-000001] SetSettings Int, XResolution, 1920
[f=-000001] SetSettings Int, YResolution, 1080
[f=-000001] SetSettings Value, Fullscreen, 1
[f=-000001] SetSettings Value, DynamicSky, 1
[f=-000001] SetSettings Value, CamTimeFactor, 1
[f=-000001] SetSettings Value, LODScale, 1
[f=-000001] SetSettings Int, BumpWaterDepthBits, 16
[f=-000001] SetSettings Value, HardwareCursor, 1
[f=-000001] SetSettings Int, FSAALevel, 2
[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDetail, 120
[f=-000001] SetSettings Value, CamTimeExponent, 4
[f=-000001] SetSettings Int, ShadowMapSize, 1024
[f=-000001] SetSettings Int, InitialNetworkTimeout, 0
[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=-000001] SetSettings Int, GrassDetail, 0
[f=-000001] SetSettings Int, BumpWaterReflection, 0
[f=-000001] SetSettings Value, LODScaleRefraction, 1
[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0
[f=-000001] SetSettings Value, AdvSky, 1
[f=-000001] SetSettings Int, CamMode, 1
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.005
[f=-000001] SetSettings Int, HangTimeout, 0
[f=-000001] SetSettings Int, Water, 4
[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0
[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=-000001] SetSettings Value, UsePBO, 1
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 64
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=-000001] SetSettings Int, OverheadScrollSpeed, 10
[f=-000001] SetSettings Int, FontSize, 18
[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 0
[f=-000001] SetSettings Value, LODScaleShadow, 1
[f=-000001] SetSettings Int, UnitLodDist, 9999
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] SetSettings Int, XResolution, 1920
[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, YResolution, 1080
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] SetSettings Value, AdvUnitShading, 1
[f=-000001] SetSettings Int, LoadingMT, 1
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDecals, 2
[f=-000001] SetSettings Int, UnitIconDist, 151
[f=-000001] SetSettings Int, BumpWaterRefraction, 0
[f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway.
[f=-000001] SetSettings Int, TreeRadius, 1000
[f=-000001] SetSettings Value, ShowClock, 0
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] SetSettings Int, Shadows, 2
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 0
[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=-000001] SetSettings Int, MaxSounds, 32
[f=-000001] SetSettings Int, ReconnectTimeout, 0
[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.
[f=-000001] SetSettings Int, ROAM, 1
[f=-000001] SetSettings Value, FPSFOV, 90
[f=-000001] SetSettings Value, BumpWaterAnisotropy, 0
[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998
[f=-000001] SetSettings Int, MaxParticles, 5000
[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=-000001] SetSettings Value, LODScaleReflection, 1
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 1
[f=-000001] Game starts!
[f=-000001] [ReloadOrRestart] Spring "D:\Games\Spring\Zero-K\engine\win64\103.0.1-927-g4bc4586\spring.exe" should be reloading
[f=-000001] [SpringApp::Reload][1]
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=2 maximum=2
[f=-000001]     [async=0] threads=2 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[f=-000001]     [async=1] threads=2 tasks=1 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[f=-000001]         thread=1 tasks=1 (0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001] [ThreadPool::SetThreadCount][2] workers=0
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=2 current=1 maximum=2
[f=-000001] [ThreadPool::SetThreadCount][2] workers=1
[f=-000001] [Threading] Main thread CPU affinity mask set: 14
[f=-000001] [SpringApp::Reload][2]
[f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000
[f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000
[f=-000001] [Game::KillLua][4] dtor=0
[f=-000001] [SpringApp::Reload][3]
[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][3] efx=6c9f61e8
[f=-000001] [Sound] [Sound::UpdateThread][4]
[f=-000001] [SpringApp::Reload][4]
[f=-000001] [SpringApp::Reload][5]
[f=-000001] [SpringApp::Reload][6]
[f=-000001] [DataDirs] Isolation Mode!
[f=-000001] Using read-write data directory: D:\Games\Spring\Zero-K\
[f=-000001] Using read-only data directory: D:\Games\Spring\Zero-K\engine\win64\103.0.1-927-g4bc4586\
[f=-000001] Scanning: D:\Games\Spring\Zero-K\engine\win64\103.0.1-927-g4bc4586\base
[f=-000001] Scanning: D:\Games\Spring\Zero-K\maps
[f=-000001] Scanning: D:\Games\Spring\Zero-K\games
[f=-000001] Scanning: D:\Games\Spring\Zero-K\packages
[f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 71ms
[f=-000001] [SpringApp::Reload][7]
[f=-000001] [SpringApp::Reload][8]
[f=-000001] [Sound] [Sound::InitThread] OpenAL info:
[f=-000001] [Sound]   Available Devices:
[f=-000001] [Sound]               Speakers (Realtek High Definition Audio)
[f=-000001] [Sound]               Realtek Digital Output (Realtek High Definition Audio)
[f=-000001] [Sound]               Realtek HD Audio 2nd output (Realtek High Definition Audio)
[f=-000001] [Sound]               Speakers (Realtek High Definition Audio)
[f=-000001] [Sound]   Device:     OpenAL Soft
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Max Sounds: 32
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [Sound] [Sound::UpdateThread][1] maxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.5.5"
[f=-000001] [SpringApp::Reload][12] #script=131
[f=-000001] [CPreGame] connecting to: 37.59.49.101:8457
[f=-000001] [LuaSocket] Error: Rule already exists: 37.59.49.101 8457
[f=-000001] Connecting to 37.59.49.101:8457 using name LogicDaemon
[f=-000001] [SpringApp::Reload][13]
[f=-000001] [VSync::SetInterval] interval=0 (disabled)
[f=-000001] [LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (fullscreen::decorated)
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: TitanDuel
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.5.5.0 (archive: 197af64c603adf3b9a7ae944fccde7fa.sdp)
[f=-000001] Warning: Incompatible map-checksum: Checksum of TitanDuel (checksum 0xc0e74d43) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=-000001] Warning: Incompatible game-checksum: Checksum of 197af64c603adf3b9a7ae944fccde7fa.sdp (checksum 0x3b506804) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=-000001] Recording demo to: D:\Games\Spring\Zero-K\demos\20170521_125956_TitanDuel_103.0.1-927-g4bc4586 develop.sdfz
[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 92ms
[f=-000001] [PreGame::UpdateClientNet] received user number 3 (team 2, allyteam 0), creating load-screen
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Found new widget "WM Stuff"
[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=1
[f=-000001] Parsing Map Information
[f=-000001] Loading SMF
[f=-000001] Loading Map (40 MB)
[f=-000001] Loading Radar Icons
[f=-000001] Loading GameData Definitions
[f=-000001] Loading UnitDefs_posts
[f=-000001] Loading FeatureDefs_posts
[f=-000001] Loading WeaponDefs_posts
[f=-000001] [weapondefs.lua] Error: removed striderbantha_emp_missile weaponDef, missing model
[f=-000001] Loading ArmorDefs_posts
[f=-000001] [defs.lua] loading all *Defs tables: 242ms
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 324ms
[f=-000001] Loading Sound Definitions
[f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)
[f=-000001] [Sound]  parsed 319 sounds from gamedata/sounds.lua
[f=-000001] [Sound] Error: Unable to open audio file: IncomingChat
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 9ms
[f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0
[f=-000001] Creating Smooth Height Mesh
[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 17ms
[f=-000001] Creating QuadField & CEGs
[f=-000001] [CDamageArrayHandler] number of ArmorDefs: 6
[f=-000001] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1!
[f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
[f=-000001] Creating Unit Textures
[f=-000001] Creating Sky
[f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0
[f=-000001] Loading Weapon Definitions
[f=-000001] Loading Unit Definitions
[f=-000001] Loading Feature Definitions
[f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager
[f=-000001] Initializing Map Features
[f=-000001] Creating ShadowHandler
[f=-000001] Creating InfoTextureHandler
[f=-000001] InfoTexture: shaders
[f=-000001] Creating GroundDrawer
[f=-000001] Loading Map Tiles
[f=-000001] Loading Square Textures
[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] Creating TreeDrawer
[f=-000001] Loaded DecalsDrawer: Legacy
[f=-000001] Creating ProjectileDrawer & UnitDrawer
[f=-000001] Creating Projectile Textures
[f=-000001] Warning: [CCEG::Load] table for CEG "custom:gravityless_flamer" invalid (parse errors?)
[f=-000001] Warning: [CCEG::Load] table for CEG "ARMTICK_EXPLOSION" invalid (parse errors?)
[f=-000001] Warning: [CCEG::Load] yellowdisarmtrail: Unknown tag CExploSpikeProjectile::ttl
[f=-000001] Creating Water
[f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 59ms
[f=-000001] [Sound] Error: Unable to open audio file: MultiSelect
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: MultiSelect
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 1ms
[f=-000001] [Sound] Error: Unable to open audio file: FailedCommand
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand
[f=-000001] Loading LuaRules
[f=-000001] Synced LuaRules: starting loading
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
LuaRules: Loaded gadget:  GameRulesParam clearer  <hax_gamerulesparam_clear.lua>
LuaRules: Loaded gadget:  Mantis 5480         <hax_mantis_5480.lua>
LuaRules: Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
LuaRules: Loaded gadget:  Save/Load           <api_saveload.lua>
[f=-000001] Startboxes public_seed, 714876
[f=-000001] read public_random_seed, 714876, 714876
LuaRules: Loaded gadget:  Startbox handler    <start_boxes.lua>
LuaRules: Loaded gadget:  No Friendly Fire    <unit_nofriendlyfire.lua>
LuaRules: Loaded gadget:  Mex Placement       <mex_placement.lua>
LuaRules: Loaded gadget:  Nano Frame Death Handeling  <unit_nanoframe_death.lua>
LuaRules: Loaded gadget:  Nano Frame Rate Limit  <unit_nanoframe_rate_limit.lua>
LuaRules: Loaded gadget:  No Self-D           <unit_noselfd.lua>
LuaRules: Loaded gadget:  ShareControl        <share_control.lua>
LuaRules: Loaded gadget:  UnitPriority        <unit_priority.lua>
LuaRules: Loaded gadget:  Mex Control with energy link  <unit_mex_overdrive.lua>
LuaRules: Loaded gadget:  Script notification  <unit_script_notification.lua>
LuaRules: Loaded gadget:  Antinuke Handler    <unit_antinuke_handler.lua>
LuaRules: Loaded gadget:  Attributes          <unit_attributes.lua>
LuaRules: Loaded gadget:  Boolean Disable     <unit_boolean_disable.lua>
LuaRules: Loaded gadget:  Impulse Float Toggle  <unit_impulsefloat_toggle.lua>
LuaRules: Loaded gadget:  LockOptions         <lockunits_modoption.lua>
LuaRules: Loaded gadget:  Perks               <game_perks.lua>
LuaRules: Loaded gadget:  Shield Charge       <unit_shield_charge.lua>
LuaRules: Loaded gadget:  StartSetup          <start_unit_setup.lua>
LuaRules: Loaded gadget:  Stockpile           <unit_stockpile.lua>
[f=-000001] Setting morph for custom comms for player: 0
[f=-000001] Setting morph for custom comms for player: 2
[f=-000001] Setting morph for custom comms for player: 3
LuaRules: Loaded gadget:  UnitMorph           <unit_morph.lua>
LuaRules: Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
LuaRules: Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
LuaRules: Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
LuaRules: Loaded gadget:  Aircraft Crashing   <unit_aircraft_crash.lua>
LuaRules: Loaded gadget:  Allow Builder Hold Fire  <unit_allow_builder_hold_fire.lua>
LuaRules: Loaded gadget:  Area Guard          <cmd_areaguard.lua>
LuaRules: Loaded gadget:  Blocking Tag Implementation  <feature_blocking_tag_implementation.lua>
LuaRules: Loaded gadget:  Bomber Dive         <unit_bomber_dive.lua>
LuaRules: Loaded gadget:  CAI                 <ai_cai.lua>
LuaRules: Loaded gadget:  CEG Spawner         <dbg_ceg_spawner.lua>
LuaRules: Loaded gadget:  Capture             <unit_capture.lua>
LuaRules: Loaded gadget:  Carrier Drones      <unit_carrier_drones.lua>
LuaRules: Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
LuaRules: Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
LuaRules: Loaded gadget:  Control gunship strafe range  <unit_control_gunship_stafe_range.lua>
LuaRules: Loaded gadget:  D-Gun Aim Fix       <unit_dgun_aim.lua>
LuaRules: Loaded gadget:  Debris physics      <feature_debris_physics.lua>
LuaRules: Loaded gadget:  Decloak when damaged  <unit_decloak_damaged.lua>
LuaRules: Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
LuaRules: Loaded gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>
LuaRules: Loaded gadget:  Dont fire at radar  <unit_dont_fire_at_radar.lua>
LuaRules: Loaded gadget:  Experience          <unit_xp.lua>
LuaRules: Loaded gadget:  Factory Anti Slacker  <factory_anti_slacker.lua>
LuaRules: Loaded gadget:  Factory Stop Production  <cmd_factory_stop_production.lua>
LuaRules: Loaded gadget:  Fall Damage         <unit_fall_damage.lua>
LuaRules: Loaded gadget:  Feature Effects     <feature_fx.lua>
LuaRules: Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
LuaRules: Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
LuaRules: Loaded gadget:  GameRules Events    <unit_gamerules_events.lua>
LuaRules: Loaded gadget:  Grey Goo            <unit_grey_goo.lua>
LuaRules: Loaded gadget:  Gunship Strafe Control  <unit_gunship_strafe_control.lua>
LuaRules: Loaded gadget:  Hide Autorepairlevel Command  <cmd_hide_autorepairlevel.lua>
LuaRules: Loaded gadget:  Instant Self Destruct  <unit_instant_self_destruct.lua>
LuaRules: Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
LuaRules: Loaded gadget:  LUS                 <unit_script.lua>
LuaRules: Loaded gadget:  Lag Monitor         <game_lagmonitor.lua>
LuaRules: Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
LuaRules: Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
LuaRules: Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
LuaRules: Loaded gadget:  NoAirNuke           <exp_no_air_nuke.lua>
LuaRules: Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
LuaRules: Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>
LuaRules: Loaded gadget:  Overkill Prevention  <unit_overkill_prevention.lua>
LuaRules: Loaded gadget:  Overkill Prevention Placeholder  <unit_overkill_prevention_placeholder.lua>
LuaRules: Loaded gadget:  Paralysis           <unit_paralysis_damage.lua>
LuaRules: Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
LuaRules: Loaded gadget:  Prevent Landship    <unit_prevent_landship.lua>
LuaRules: Loaded gadget:  Prevent turret overshoot  <unit_prevent_turret_overshoot.lua>
LuaRules: Loaded gadget:  Projectile Radar Homing  <weapon_projectile_radar_homing.lua>
LuaRules: Loaded gadget:  Projectile Retarget  <weapon_projectile_retarget.lua>
LuaRules: Loaded gadget:  Puppy Handler       <unit_puppy_handler.lua>
LuaRules: Loaded gadget:  Reclaim HP changer  <unit_reclaim_hp.lua>
LuaRules: Loaded gadget:  Refuel Pad Handler  <unit_refuel_pad_handler.lua>
LuaRules: Loaded gadget:  Regeneration        <unit_regeneration.lua>
LuaRules: Loaded gadget:  Remove Wait         <cmd_remove_wait.lua>
LuaRules: Loaded gadget:  Repair Speed Changer  <unit_repair_speed.lua>
LuaRules: Loaded gadget:  Resign Gadget       <game_resign.lua>
LuaRules: Loaded gadget:  Retreat Command     <cmd_retreat.lua>
LuaRules: Loaded gadget:  Rezz Hp changer + effect  <unit_rezz_hp.lua>
LuaRules: Loaded gadget:  Self destruct blocker  <unit_self_destruct.lua>
LuaRules: Loaded gadget:  Set Nano Piece      <unit_setnanopiece.lua>
LuaRules: Loaded gadget:  Share mode          <game_share_mode.lua>
LuaRules: Loaded gadget:  Shield Link         <unit_shield_link.lua>
LuaRules: Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
LuaRules: Loaded gadget:  Show Shooter        <unit_show_shooter.lua>
LuaRules: Loaded gadget:  Solar Force Closed  <unit_solar_force_closed.lua>
LuaRules: Loaded gadget:  Spherical LOS       <unit_spherical_los.lua>
LuaRules: Loaded gadget:  Tactical Unit AI Commands  <unit_tactical_ai_commands.lua>
LuaRules: Loaded gadget:  Target Priority     <unit_target_priority.lua>
LuaRules: Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
LuaRules: Loaded gadget:  Teleporter          <unit_teleporter.lua>
LuaRules: Loaded gadget:  Terraformers        <unit_terraform.lua>
LuaRules: Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
LuaRules: Loaded gadget:  Time slow v2        <unit_timeslow.lua>
LuaRules: Loaded gadget:  Transport Selected Load  <cmd_select_load_helper.lua>
LuaRules: Loaded gadget:  Transport Speed     <unit_transport_speed.lua>
LuaRules: Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
LuaRules: Loaded gadget:  Turn Without Interia  <unit_turn_without_interia.lua>
LuaRules: Loaded gadget:  Typemap Options     <typemap_options.lua>
LuaRules: Loaded gadget:  UnitStealth         <unit_stealth.lua>
LuaRules: Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
LuaRules: Loaded gadget:  Wade Effects        <wake_fx.lua>
LuaRules: Loaded gadget:  Water Effects       <unit_water_effects.lua>
LuaRules: Loaded gadget:  Weapon Impulse      <weapon_impulse.lua>
LuaRules: Loaded gadget:  Weapon Timed Replace  <weapon_timed_replace.lua>
LuaRules: Loaded gadget:  Windmill Control    <unit_windmill_control.lua>
LuaRules: Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
LuaRules: Loaded gadget:  api_widget_events.lua  <api_widget_events.lua>
LuaRules: Loaded gadget:  astar.lua           <astar.lua>
LuaRules: Loaded gadget:  init_auto_ready.lua  <init_auto_ready.lua>
LuaRules: Loaded gadget:  lups_cloak_fx.lua   <lups_cloak_fx.lua>
LuaRules: Loaded gadget:  lups_thrusters.lua  <lups_thrusters.lua>
LuaRules: Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
LuaRules: Loaded gadget:  weapon_hide_sniper.lua  <weapon_hide_sniper.lua>
LuaRules: Loaded gadget:  Center Offset and Growth Scale  <unit_centeroffset.lua>
LuaRules: Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
LuaRules: Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
LuaRules: Loaded gadget:  Game Over           <game_over.lua>
LuaRules: Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
LuaRules: Loaded gadget:  Water level modoption  <start_waterlevel.lua>
LuaRules: Loaded gadget:  Fighter pull-up     <unit_fighter_pullup.lua>
LuaRules: Loaded gadget:  Energy Drain        <unit_energy_drain.lua>
LuaRules: Loaded gadget:  Chicken control     <chicken_control.lua>
LuaRules: Loaded gadget:  Area Denial         <weapon_area_damage.lua>
LuaRules: Loaded gadget:  Cannot Damage Unit  <unit_cannot_damage_unit.lua>
LuaRules: Loaded gadget:  Disallow unit for command targeting  <unit_untargetable.lua>
LuaRules: Loaded gadget:  Single-Hit Weapon   <weapon_single_hit.lua>
LuaRules: Loaded gadget:  Starlight Satellite Capture  <unit_starlight_satellite_capture.lua>
LuaRules: Loaded gadget:  Noexplode Stopper   <weapon_noexplode_stopper.lua>
LuaRules: Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
LuaRules: Loaded gadget:  Shield Merge        <weapon_shield_merge.lua>
LuaRules: Loaded gadget:  Endgame Graphs      <endgame_graphs.lua>
LuaRules: Loaded gadget:  Awards              <awards.lua>
LuaRules: Loaded gadget:  Planet Wars Structures  <unit_planetwars.lua>
LuaRules: Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Initializing gadget
LuaRules: Loaded gadget:  Zombies!            <unit_zombies.lua>
[f=-000001] Synced LuaRules: finished loading
[f=-000001] Unsynced LuaRules: starting loading
>> Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
>> Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
>> Loaded gadget:  Save/Load           <api_saveload.lua>
>> Loaded gadget:  Script notification  <unit_script_notification.lua>
>> Loaded gadget:  StartSetup          <start_unit_setup.lua>
>> Loaded gadget:  UnitMorph           <unit_morph.lua>
>> Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
>> Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
>> Loaded gadget:  AutoReadyStartpos   <init_auto_ready.lua>
>> Loaded gadget:  CAI                 <ai_cai.lua>
>> Loaded gadget:  Capture             <unit_capture.lua>
>> Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
>> Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
>> Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
>> Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
>> Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
>> Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
>> Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
>> Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
>> Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
>> Loaded gadget:  Resign Gadget       <game_resign.lua>
>> Loaded gadget:  Retreat Command     <cmd_retreat.lua>
>> Loaded gadget:  Share mode          <game_share_mode.lua>
>> Loaded gadget:  Shield Link         <unit_shield_link.lua>
>> Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
>> Loaded gadget:  Teleporter          <unit_teleporter.lua>
>> Loaded gadget:  Terraformers        <unit_terraform.lua>
>> Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
>> Loaded gadget:  Thrusters           <lups_thrusters.lua>
>> Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
>> Loaded gadget:  Widget Events       <api_widget_events.lua>
>> Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
>> Loaded gadget:  astar.lua           <astar.lua>
>> Loaded gadget:  cmd_areaguard.lua   <cmd_areaguard.lua>
>> Loaded gadget:  cmd_hide_autorepairlevel.lua  <cmd_hide_autorepairlevel.lua>
>> Loaded gadget:  cmd_remove_wait.lua  <cmd_remove_wait.lua>
>> Loaded gadget:  cmd_select_load_helper.lua  <cmd_select_load_helper.lua>
>> Loaded gadget:  dbg_ceg_spawner.lua  <dbg_ceg_spawner.lua>
>> Loaded gadget:  endgame_graphs.lua  <endgame_graphs.lua>
>> Loaded gadget:  factory_anti_slacker.lua  <factory_anti_slacker.lua>
>> Loaded gadget:  feature_debris_physics.lua  <feature_debris_physics.lua>
>> Loaded gadget:  feature_fx.lua      <feature_fx.lua>
>> Loaded gadget:  game_lagmonitor.lua  <game_lagmonitor.lua>
>> Loaded gadget:  game_over.lua       <game_over.lua>
>> Loaded gadget:  game_perks.lua      <game_perks.lua>
>> Loaded gadget:  hax_gamerulesparam_clear.lua  <hax_gamerulesparam_clear.lua>
>> Loaded gadget:  hax_mantis_5480.lua  <hax_mantis_5480.lua>
>> Loaded gadget:  lockunits_modoption.lua  <lockunits_modoption.lua>
>> Loaded gadget:  mex_placement.lua   <mex_placement.lua>
>> Loaded gadget:  share_control.lua   <share_control.lua>
>> Loaded gadget:  start_boxes.lua     <start_boxes.lua>
>> Loaded gadget:  start_waterlevel.lua  <start_waterlevel.lua>
>> Loaded gadget:  typemap_options.lua  <typemap_options.lua>
>> Loaded gadget:  unit_air_plants.lua  <unit_air_plants.lua>
>> Loaded gadget:  unit_aircraft_crash.lua  <unit_aircraft_crash.lua>
>> Loaded gadget:  unit_allow_builder_hold_fire.lua  <unit_allow_builder_hold_fire.lua>
>> Loaded gadget:  unit_attributes.lua  <unit_attributes.lua>
>> Loaded gadget:  unit_bomber_dive.lua  <unit_bomber_dive.lua>
>> Loaded gadget:  unit_cannot_damage_unit.lua  <unit_cannot_damage_unit.lua>
>> Loaded gadget:  unit_carrier_drones.lua  <unit_carrier_drones.lua>
>> Loaded gadget:  unit_centeroffset.lua  <unit_centeroffset.lua>
>> Loaded gadget:  unit_control_gunship_stafe_range.lua  <unit_control_gunship_stafe_range.lua>
>> Loaded gadget:  unit_dont_fire_at_radar.lua  <unit_dont_fire_at_radar.lua>
>> Loaded gadget:  unit_fall_damage.lua  <unit_fall_damage.lua>
>> Loaded gadget:  unit_fighter_pullup.lua  <unit_fighter_pullup.lua>
>> Loaded gadget:  unit_gamerules_events.lua  <unit_gamerules_events.lua>
>> Loaded gadget:  unit_impulsefloat_toggle.lua  <unit_impulsefloat_toggle.lua>
>> Loaded gadget:  unit_is_on_fire.lua  <unit_is_on_fire.lua>
>> Loaded gadget:  unit_marketplace.lua  <unit_marketplace.lua>
>> Loaded gadget:  unit_mex_overdrive.lua  <unit_mex_overdrive.lua>
>> Loaded gadget:  unit_missilesilo.lua  <unit_missilesilo.lua>
>> Loaded gadget:  unit_overkill_prevention.lua  <unit_overkill_prevention.lua>
>> Loaded gadget:  unit_overkill_prevention_placeholder.lua  <unit_overkill_prevention_placeholder.lua>
>> Loaded gadget:  unit_planetwars.lua  <unit_planetwars.lua>
>> Loaded gadget:  unit_prevent_lab_hax.lua  <unit_prevent_lab_hax.lua>
>> Loaded gadget:  unit_prevent_landship.lua  <unit_prevent_landship.lua>
>> Loaded gadget:  unit_prevent_turret_overshoot.lua  <unit_prevent_turret_overshoot.lua>
>> Loaded gadget:  unit_priority.lua   <unit_priority.lua>
>> Loaded gadget:  unit_regeneration.lua  <unit_regeneration.lua>
>> Loaded gadget:  unit_rezz_hp.lua    <unit_rezz_hp.lua>
>> Loaded gadget:  unit_self_destruct.lua  <unit_self_destruct.lua>
>> Loaded gadget:  unit_solar_force_closed.lua  <unit_solar_force_closed.lua>
>> Loaded gadget:  unit_spherical_los.lua  <unit_spherical_los.lua>
>> Loaded gadget:  unit_starlight_satellite_capture.lua  <unit_starlight_satellite_capture.lua>
>> Loaded gadget:  unit_stealth.lua    <unit_stealth.lua>
>> Loaded gadget:  unit_target_on_the_move.lua  <unit_target_on_the_move.lua>
>> Loaded gadget:  unit_target_priority.lua  <unit_target_priority.lua>
>> Loaded gadget:  unit_transport_speed.lua  <unit_transport_speed.lua>
>> Loaded gadget:  unit_turn_without_interia.lua  <unit_turn_without_interia.lua>
>> Loaded gadget:  unit_untargetable.lua  <unit_untargetable.lua>
>> Loaded gadget:  unit_water_effects.lua  <unit_water_effects.lua>
>> Loaded gadget:  unit_windmill_control.lua  <unit_windmill_control.lua>
>> Loaded gadget:  unit_xp.lua         <unit_xp.lua>
>> Loaded gadget:  unit_zombies.lua    <unit_zombies.lua>
>> Loaded gadget:  wake_fx.lua         <wake_fx.lua>
>> Loaded gadget:  weapon_area_damage.lua  <weapon_area_damage.lua>
>> Loaded gadget:  weapon_impulse.lua  <weapon_impulse.lua>
>> Loaded gadget:  weapon_noexplode_stopper.lua  <weapon_noexplode_stopper.lua>
>> Loaded gadget:  weapon_shield_merge.lua  <weapon_shield_merge.lua>
>> Loaded gadget:  weapon_single_hit.lua  <weapon_single_hit.lua>
>> Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
[f=-000001] Custom Unit Shaders:, 0(32) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(40) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(47) : warning C7533: global function shadow2DProj is deprecated after version 120
0(60) : warning C7533: global variable gl_TexCoord is deprecated after version 120
0(78) : warning C7533: global function textureCube is deprecated after version 120
0(111) : warning C7533: global variable gl_FragColor is deprecated after version 120

>> Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
>> Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
>> Loaded gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
>> Loaded gadget:  Chicken control     <chicken_control.lua>
>> Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
>> Loaded gadget:  Lups                <lups_wrapper.lua>
>> Loaded gadget:  Awards              <awards.lua>
>> Loaded gadget:  Chicken Spawner     <unit_spawner.lua>
>> Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Unsynced LuaRules: finished loading
[f=-000001] Loading LuaGaia
[f=-000001] Loading LuaUI
[f=-000001] LuaUI Entry Point: "luaui.lua"
[f=-000001] LuaUI Access Lock: enabled
[f=-000001] LuaSocket Enabled: yes
[f=-000001] Using LUAUI_DIRNAME = LuaUI/
[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=-000001] LuaUI: bound F11 to the widget selector
[f=-000001] LuaUI: bound CTRL+F11 to tweak mode
[f=-000001] read public_random_seed, 714876, 0
[f=-000001] read public_random_seed, 714876, 0
[f=-000001] Loading last game win data
[f=-000001] Resetting win data
[f=-000001] Last game player count: 1, This game player count: 3
[f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3
[f=-000001] Loaded API widget:  Cluster Detection   <api_cluster_detection.lua>
[f=-000001] Loaded API widget:  Shared Functions    <api_shared_functions.lua>
[f=-000001] Loaded API widget:  i18n                <api_i18n.lua>
[f=-000001] Loaded API widget:  Hacky version fix   <hacky_version_fix.lua>
[f=-000001] Loaded API widget:  Startbox API        <api_startboxes.lua>
[f=-000001] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>
[f=-000001] Loaded API widget:  CommandInsert       <cmd_commandinsert.lua>
[f=-000001] Loaded API widget:  Chili Framework     <api_chili.lua>
[f=-000001] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>
[f=-000001] Loaded API widget:  Lups                <lups_wrapper.lua>
[f=-000001] Loaded API widget:  Pre-Selection Handler  <api_preselection.lua>
[f=-000001] Loaded widget:  Chili Highlight     <gui_chili_highlight.lua>
[f=-000001] Loaded widget:  Selection Hierarchy  <gui_selection_hierarchy.lua>
[f=-000001] Loaded widget:  Deferred rendering  <gfx_deferred_rendering.lua>
[f=-000001] Hardware mouse-cursor is enabled!
[f=-000001] Set "shadows" config-parameter to 2
[f=-000001] Ground-decals rendering is enabled!
[f=-000001] Set maximum particles to: 5000
[f=-000001] Set UnitLodDist to 9999
[f=-000001] Set UnitIconDist to 151
[f=-000001] model shaders is enabled!
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>
[f=-000001] Loaded widget:  Custom Markers      <gui_custom_markers.lua>
[f=-000001] Loaded widget:  Chili Widget Selector  <api_chili_widgetselector.lua>
[f=-000001] Loaded widget:  Custom Cursor Sets  <gui_customcursorsets.lua>
[f=-000001] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>
[f=-000001] Mexspot Fetcher fetching
[f=-000001] Loaded widget:  Mexspot Fetcher     <api_mexspot_fetcher.lua>
[f=-000001] UpdateColorConfig, default
[f=-000001] Loaded widget:  Local Team Colors   <gui_local_colors.lua>
[f=-000001] Loaded widget:  Save Game Menu      <gui_savegame.lua>
[f=-000001] Loaded widget:  Area-reclaim trees  <unit_tree_reclaim.lua>
[f=-000001] Loaded widget:  Chili Global Commands  <gui_chili_global_commands.lua>
[f=-000001] Loaded widget:  HealthBars          <unit_healthbars.lua>
[f=-000001] Loaded widget:  Noises              <snd_noises.lua>
[f=-000001] Loaded widget:  Unit Icons          <unit_icons.lua>
[f=-000001] Loaded widget:  Chili Commander Upgrade  <gui_chili_commander_upgrade.lua>
[f=-000001] Loaded widget:  Terraform Icon Draw  <unit_terraform_draw.lua>
[f=-000001] Loaded widget:  Chili Vote Display  <gui_chili_vote.lua>
[f=-000001] Loaded widget:  Commander Name Tags   <unit_comm_nametags.lua>
[f=-000001] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
[f=-000001] Loaded widget:  BuildETA            <gui_build_eta.lua>
[f=-000001] Loaded widget:  EndGame Stats       <gui_chili_endgraph.lua>
[f=-000001] Loaded widget:  Win Counter         <win_counter.lua>
[f=-000001] Loaded widget:  Cloak Fire State 2  <unit_cloakfirestate2.lua>
[f=-000001] Loaded widget:  Depth of Field Shader  <gfx_dof.lua>
[f=-000001] Loaded widget:  Initial Queue ZK    <unit_initial_queue.lua>
[f=-000001] Loaded widget:  Objectives          <mission_objectives.lua>
[f=-000001] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>
[f=-000001] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>
[f=-000001] Loaded widget:  Autoquit            <autoquit.lua>
[f=-000001] Loaded widget:  Blast Radius        <gui_blastradius.lua>
[f=-000001] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>
[f=-000001] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>
[f=-000001] Loaded widget:  Chili Selections & CursorTip  <gui_chili_selections_and_cursortip_old.lua>
[f=-000001] Loaded widget:  Darkening           <gui_darkening.lua>
[f=-000001] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>
[f=-000001] Loaded widget:  Context Menu        <gui_contextmenu.lua>
[f=-000001] Loaded widget:  Haven Handler       <gui_havens.lua>
[f=-000001] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>
[f=-000001] Loaded widget:  Keep Target         <cmd_keep_target.lua>
[f=-000001] Loaded widget:  Local Widgets Config  <localwidgets.lua>
[f=-000001] Loaded widget:  MetalFeatures       <gui_metal_features.lua>
[f=-000001] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
[f=-000001] Loaded widget:  MinimapEvents       <minimap_events.lua>
[f=-000001] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>
[f=-000001] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
[f=-000001] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>
[f=-000001] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
[f=-000001] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
[f=-000001] Loaded widget:  Show All Commands v2  <unit_showallcommands_2.lua>
[f=-000001] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
[f=-000001] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
[f=-000001] Loaded widget:  Voice Assistant     <unit_voice.lua>
[f=-000001] Loaded widget:  Replace Cloak Con Orders  <gui_replace_cloak_con_order.lua>
[f=-000001] Loaded widget:  Chat Shortcut       <chat_shortcut.lua>
[f=-000001] Loaded widget:  News Ticker         <gui_news_ticker.lua>
[f=-000001] Loaded widget:  Transporting        <gui_transporting.lua>
[f=-000001] Loaded widget:  ComCounter          <unit_com_counter.lua>
[f=-000001] Loaded widget:  DCIcon              <dbg_dcicon.lua>
[f=-000001] Loaded widget:  Chili Economy Panel Default  <gui_chili_economy_panel2.lua>
[f=-000001] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>
[f=-000001] Loaded widget:  Frame Gap Logger    <dbg_frame_gap_logger.lua>
[f=-000001] Loaded widget:  In-game Guide       <gui_ingame_guide.lua>
[f=-000001] Loaded widget:  Morph Finished notification  <unit_morph_finished.lua>
[f=-000001] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>
[f=-000001] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>
[f=-000001] Loaded widget:  Chili Inactivity Win  <gui_chili_inactivity_win.lua>
[f=-000001] Loaded widget:  Chili Nuke Warning  <gui_chili_nuke_warning.lua>
[f=-000001] Loaded widget:  Chili Spectator Panels  <gui_chili_spectator_panels.lua>
[f=-000001] Loaded widget:  Orbit Command       <cmd_orbit.lua>
[f=-000001] Loaded widget:  Projectile Lights   <gfx_projectile_lights.lua>
[f=-000001] Loaded widget:  Transport Load Double Tap  <cmd_select_load.lua>
[f=-000001] Loaded widget:  Economic Victory Announcer  <gui_economic_victory_announcer.lua>
[f=-000001] Loaded widget:  Mission Results Handler  <mission_results.lua>
[f=-000001] Loaded widget:  Decloak Range       <unit_decloak_range.lua>
[f=-000001] Loaded widget:  In-game Ignore      <ignore.lua>
[f=-000001] Loaded widget:  Draw Mouse Build    <api_draw_mouse_build.lua>
[f=-000001] Input grabbing is enabled!
[f=-000001] Loaded widget:  Grab Input          <api_grabinput.lua>
[f=-000001] Loaded widget:  Set Springsettings  <api_set_springsettings.lua>
[f=-000001] Loaded widget:  Game Analytics Handler  <api_game_analytics.lua>
[f=-000001] Loaded widget:  Galaxy Battle Handler  <mission_galaxy_battle_handler.lua>
[f=-000001] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>
[f=-000001] Loaded widget:  Raw Move Issue      <cmd_raw_move_issue.lua>
[f=-000001] Loaded widget:  Auto Group          <unit_auto_group.lua>
[f=-000001] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[f=-000001] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>
[f=-000001] Loaded widget:  Stockpiler          <unit_stockpile.lua>
[f=-000001] Loaded widget:  Transport AI        <unit_transport_ai.lua>
[f=-000001] Loaded widget:  Auto Reclaim/Heal/Assist  <unit_auto_reclaim_heal_assist.lua>
[f=-000001] Loaded widget:  Resurrect Congregate  <unit_resurrect_congregate.lua>
[f=-000001] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
[f=-000001] Loaded widget:  Unit Mover          <cmd_unit_mover.lua>
[f=-000001] Loaded widget:  Nuke Button Zero-K  <gui_nukebutton.lua>
[f=-000001] Loaded widget:  Easy Facing         <gui_easyfacing.lua>
[f=-000001] Loaded widget:  Clippy Comments     <unit_clippy.lua>
[f=-000001] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
[f=-000001] Loaded widget:  Smart Bombers       <unit_smart_bombers.lua>
[f=-000001] Loaded widget:  Comm-n-Elo Startpos. Info  <init_startpointelocom_info.lua>
[f=-000001] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>
[f=-000001] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
[f=-000001] <Replay control buttons> Live mode. Widget removed.
[f=-000001] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
[f=-000001] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
[f=-000001] Loaded widget:  Unit Start State    <unit_start_state.lua>
[f=-000001] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>
[f=-000001] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
[f=-000001] Loaded widget:  Recorder (Save)     <dbg_recorder_save.lua>
[f=-000001] Loaded widget:  Starlight Drawer    <unit_mah_lazor_drawer.lua>
[f=-000001] Loaded widget:  Icon Sets           <gui_icon_sets.lua>
[f=-000001] Loaded widget:  Auto Repair         <unit_auto_repair.lua>
[f=-000001] Loaded widget:  Smooth Scroll       <camera_smooth_move.lua>
[f=-000001] Loaded widget:  Commands FX         <gfx_commands_fx.lua>
[f=-000001] Loaded widget:  MessageBoxes ZK     <mission_messagebox_zk.lua>
[f=-000001] Loaded widget:  UnitShapes          <unit_shapes.lua>
[f=-000001] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
[f=-000001] Loaded widget:  Gadget Icons        <api_gadget_icons.lua>
[f=-000001] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
[f=-000001] Loaded widget:  Selection Send      <api_selectionsend.lua>
[f=-000001] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
[f=-000001] Loaded widget:  State Icons         <unit_state_icons.lua>
[f=-000001] Loaded widget:  Spotter             <gui_spotter.lua>
[f=-000001] Reloaded cmdcolors from file: cmdcolors.tmp
[f=-000001] Loaded widget:  TeamPlatter         <gui_team_platter.lua>
[f=-000001] Loaded widget:  CEG Spawner         <dbg_ceg_spawner.lua>
[f=-000001] Loaded widget:  Building Starter    <unit_building_starter.lua>
[f=-000001] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
[f=-000001] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
[f=-000001] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
[f=-000001] Loaded widget:  Global Build Command  <unit_global_build_command.lua>
[f=-000001] Loaded widget:  Vertical Line on Radar Dots v2  <gui_vertlineaid.lua>
[f=-000001] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
[f=-000001] Loaded widget:  Dynamic Avoidance System  <unit_dynamic_avoidance_ex.lua>
[f=-000001] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
[f=-000001] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
[f=-000001] Loaded widget:  Teleport AI (experimental) v2  <unit_teleport_ai_2.lua>
[f=-000001] Chili: tried to add multiple times "scrollpanel2" to "Player List"!
[f=-000001] Loaded widget:  Chili Deluxe Player List - Alpha 2.02  <gui_chili_deluxeplayerlist.lua>
[f=-000001] Loaded widget:  Chili Docking       <api_chili_docking.lua>
[f=-000001] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>
[f=-000001] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
[f=-000001] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
[f=-000001] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
[f=-000001] Loaded widget:  Select Keys         <gui_selectkeys.lua>
[f=-000001] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
[f=-000001] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>
[f=-000001] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
[f=-000001] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
[f=-000001] Loaded widget:  Chili Share menu v1.24  <gui_chili_share.lua>
[f=-000001] Loaded widget:  Double-Click Fight  <cmd_doubleclickfight.lua>
[f=-000001] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
[f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
[f=-000001] SetSunLighting
[f=-000001] Loaded widget:  Sun and Atmosphere Handler.  <gfx_sun_and_atmosphere.lua>
[f=-000001] Removed 'GC at >100MB': disabled.
[f=-000001] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>
[f=-000001] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
[f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
[f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>
[f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>
[f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>
[f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
[f=-000001] Writing last game win data
[f=-000001] LuaUI v0.3
[f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0
[f=-000001] [LoadFinalize] finalizing PFS
[f=-000001] [Path] [PathEstimator::Hash] mapChecksum=186074432
[f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=2776208535
[f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=2075345061
[f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=666
[f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=16
[f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=83
[f=-000001] [Path] [PathEstimator::ReadFile] hash=742661497
[f=-000001] Reading Estimate PathCosts [16]
[f=-000001] [Path] [PathEstimator::Hash] mapChecksum=186074432
[f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=2776208535
[f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=2075345061
[f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=666
[f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=83
[f=-000001] [Path] [PathEstimator::ReadFile] hash=742661513
[f=-000001] Reading Estimate PathCosts [32]
[f=-000001] [LoadFinalize] finalized PFS (155ms, checksum 34fe79d9)
[f=-000001] Loading Skirmish AIs
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: Loading the Terrain-Map ...
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Water Damage: 0.000000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Sector-Map Block Size: 64
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Sector-Map Size: 6400 (x80, z80)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Determining Usable Terrain for all units ...
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Map Land Percent: 98.41%
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Minimum Elevation: -55.00
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Immobile-Type: Min/Max Elevation=(-0.000000 / any)      Is buildable across 96.125000% of the map. (used by 27 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Immobile-Type: Min/Max Elevation=(-20.000000 / any)     Is buildable across 96.578125% of the map. (used by 2 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Immobile-Type: Min/Max Elevation=(any / any)    Is buildable across 100.000000% of the map. (used by 28 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Immobile-Type: Min/Max Elevation=(any / any)    Is buildable across 100.000000% of the map. (used by 36 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Immobile-Type: Min/Max Elevation=(any / -15.000000)     Is buildable across 0.234375% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Immobile-Type: Min/Max Elevation=(any / -10.000000)     Is buildable across 0.234375% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)     Max Slope=(0.41))   Move-Data used:'akbot6'     Has 1 Map-Area(s) occupying 87.31% of the map. (used by 301 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Mobile-Type: Min/Max Elevation=(any / -15.00)   Max Slope=(1.00))   Move-Data used:'boat10'     Has 0 Map-Area(s) occupying 0.00% of the map. (used by 6 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Mobile-Type: Min/Max Elevation=(any / any)      Max Slope=(0.41))   Move-Data used:'bhover3'    Has 1 Map-Area(s) occupying 87.31% of the map. (used by 5 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(0.41))   Move-Data used:'kbot4'      Has 1 Map-Area(s) occupying 87.31% of the map. (used by 37 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)   Max Slope=(1.00))   Move-Data used:'tkbot1'     Has 1 Map-Area(s) occupying 96.53% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)     Max Slope=(1.00))   Move-Data used:'atkbot3'    Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(1.00))   Move-Data used:'tkbot4'     Has 1 Map-Area(s) occupying 96.61% of the map. (used by 13 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Mobile-Type: Min/Max Elevation=(any / any)      Max Slope=(0.11))   Move-Data used:'hover3'     Has 1 Map-Area(s) occupying 77.97% of the map. (used by 13 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)   Max Slope=(0.41))   Move-Data used:'kbot1'      Has 1 Map-Area(s) occupying 87.31% of the map. (used by 2 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Mobile-Type: Min/Max Elevation=(any / -5.00)    Max Slope=(1.00))   Move-Data used:'boat4'      Has 0 Map-Area(s) occupying 0.00% of the map. (used by 9 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(0.11))   Move-Data used:'tank4'      Has 1 Map-Area(s) occupying 77.97% of the map. (used by 21 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: Missing config file! (LuaRules/Configs/CircuitAIHard32/stable/TitanDuel.json)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: Missing config file! (LuaRules/Configs/CircuitAIHard32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corhurc2'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corhurc2'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's air_tier0 total probability = 0.950000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's land_tier0 total probability = 0.950000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's air_tier1 total probability = 0.580000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's land_tier1 total probability = 0.550000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryspider's land_tier2 total probability = 0.990000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: Missing config file! (LuaRules/Configs/CircuitAIHard32/stable/TitanDuel.json)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: Missing config file! (LuaRules/Configs/CircuitAIHard32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corhurc2'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corhurc2'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's air_tier0 total probability = 0.950000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's land_tier0 total probability = 0.950000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's air_tier1 total probability = 0.580000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's land_tier1 total probability = 0.550000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryspider's land_tier2 total probability = 0.990000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: Missing config file! (LuaRules/Configs/CircuitAIHard32/stable/TitanDuel.json)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: Missing config file! (LuaRules/Configs/CircuitAIHard32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corhurc2'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corhurc2'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's air_tier0 total probability = 0.950000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's land_tier0 total probability = 0.950000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's air_tier1 total probability = 0.580000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's land_tier1 total probability = 0.550000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryspider's land_tier2 total probability = 0.990000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: Missing config file! (LuaRules/Configs/CircuitAIHard32/stable/TitanDuel.json)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: Missing config file! (LuaRules/Configs/CircuitAIHard32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corhurc2'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corhurc2'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's air_tier0 total probability = 0.950000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's land_tier0 total probability = 0.950000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's air_tier1 total probability = 0.580000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's land_tier1 total probability = 0.550000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryspider's land_tier2 total probability = 0.990000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: Missing config file! (LuaRules/Configs/CircuitAIHard32/stable/TitanDuel.json)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: Missing config file! (LuaRules/Configs/CircuitAIHard32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corhurc2'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corhurc2'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's air_tier0 total probability = 0.950000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's land_tier0 total probability = 0.950000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's air_tier1 total probability = 0.580000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's land_tier1 total probability = 0.550000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryspider's land_tier2 total probability = 0.990000
[f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0
[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [load]
[f=-000001] Input grabbing is enabled!
[f=-000001] Mex Placement Initialised with 32 spots.
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] UpdateInterfacePreset, minimapRight
[f=-000001] GameID: 1e652159e3c958185af02e226ea2bdc0
[f=-000001] Connection attempt from Nicoss125
[f=-000001]  -> Version: 103.0.1-927-g4bc4586 develop
[f=-000001]  -> Connection established (given id 1)
[f=-000001] Connection attempt from mv
[f=-000001]  -> Version: 103.0.1-927-g4bc4586 develop
[f=-000001] Epicmenu: Switching to Total Annihilation camera mode
[f=-000001]  -> Connection established (given id 2)
[f=-000001] Connection attempt from LogicDaemon
[f=-000001]  -> Version: 103.0.1-927-g4bc4586 develop
[f=-000001]  -> Connection established (given id 3)
[f=-000001] Connection attempt from [GBC]1v0ry_k1ng
[f=-000001]  -> Version: 103.0.1-927-g4bc4586 develop
[f=-000001]  -> Connection established (given id 0)
[f=-000001] <mv> Allies: I choose: Tricksie!
[f=-000001] <LogicDaemon> CircuitAIHard32 0.9.15.a (0)
Good fun, have luck!
[f=-000001] Skirmish AI "CircuitAIHard32 (5)" (ID:0, Short-Name:"CircuitAIHard32", Version:"") took over control of team 3
[f=-000001] <LogicDaemon> CircuitAIHard32 0.9.15.a (1)
Good fun, have luck!
[f=-000001] Skirmish AI "CircuitAIHard32 (4)" (ID:1, Short-Name:"CircuitAIHard32", Version:"") took over control of team 4
[f=-000001] <LogicDaemon> CircuitAIHard32 0.9.15.a (2)
Good fun, have luck!
[f=-000001] Skirmish AI "CircuitAIHard32 (3)" (ID:2, Short-Name:"CircuitAIHard32", Version:"") took over control of team 5
[f=-000001] <LogicDaemon> CircuitAIHard32 0.9.15.a (3)
Good fun, have luck!
[f=-000001] Skirmish AI "CircuitAIHard32 (2)" (ID:3, Short-Name:"CircuitAIHard32", Version:"") took over control of team 6
[f=-000001] <LogicDaemon> CircuitAIHard32 0.9.15.a (4)
Good fun, have luck!
[f=-000001] Skirmish AI "CircuitAIHard32 (1)" (ID:4, Short-Name:"CircuitAIHard32", Version:"") took over control of team 7
[f=-000001] <LogicDaemon> Allies: I choose: Engineer!
[f=-000001] SendLuaMenuMsg showLobby
[f=-000001] HandleLobbyOverlay SetMainInterfaceVisibley
[f=-000001] Input grabbing is disabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] [liblobby] Warning: Duplicate user(dolchmesser) added to channel (zk)
[f=-000001] <mv> Allies: !ring GBC
[f=-000001] <LogicDaemon> [GBC]1v0ry_k1ng r u here?
[f=-000001] <LogicDaemon> !force
[f=-000001] > Force starting game
[f=0000048] [cawidgets.lua] Error: Error in Update(): [string "LuaUI/Widgets/unit_shapes.lua"]:549: attempt to get length of local 'unitList' (a nil value)
[f=0000048] [cawidgets.lua] Error: Removed widget: UnitShapes
[f=0000064] !transmitlobby @voice@buildUnit@add;shieldcon;Convict
[f=0000064] !transmitlobby @voice@buildUnit@add;shieldscout;Dirtbag
[f=0000064] !transmitlobby @voice@buildUnit@add;shieldraid;Bandit
[f=0000064] !transmitlobby @voice@buildUnit@add;shieldskirm;Rogue
[f=0000064] !transmitlobby @voice@buildUnit@add;shieldassault;Thug
[f=0000064] !transmitlobby @voice@buildUnit@add;shieldriot;Outlaw
[f=0000064] !transmitlobby @voice@buildUnit@add;shieldfelon;Felon
[f=0000064] !transmitlobby @voice@buildUnit@add;shieldarty;Racketeer
[f=0000064] !transmitlobby @voice@buildUnit@add;shieldaa;Vandal
[f=0000064] !transmitlobby @voice@buildUnit@add;shieldbomb;Roach
[f=0000064] !transmitlobby @voice@buildUnit@add;shieldshield;Aspis
[f=0000064] !transmitlobby @voice@buildUnit@reload
[f=0000900] game_message: Giving all units of [GBC]1v0ry_k1ng to LogicDaemon due to lag/AFK
[f=0000906] LogicDaemon added point: Unit received from [GBC]1v0ry_k1ng
[f=0000915] Commanders Remaining: 3
[f=0000960] game_message: Player [GBC]1v0ry_k1ng is no longer lagging or AFK; returning all their units.
[f=0001507] <[GBC]1v0ry_k1ng> !poll resign
[f=0001590] game_message: Giving all units of Unknown Player on team 0 to LogicDaemon due to lag/AFK
[f=0001597] LogicDaemon added point: Unit received from [GBC]1v0ry_k1ng
[f=0001827] !transmitlobby @voice@buildUnit@add;planecon;Crane
[f=0001827] !transmitlobby @voice@buildUnit@add;planefighter;Swift
[f=0001827] !transmitlobby @voice@buildUnit@add;planeheavyfighter;Hawk
[f=0001827] !transmitlobby @voice@buildUnit@add;bomberprec;Raven
[f=0001827] !transmitlobby @voice@buildUnit@add;bomberriot;Phoenix
[f=0001827] !transmitlobby @voice@buildUnit@add;bomberdisarm;Thunderbird
[f=0001827] !transmitlobby @voice@buildUnit@add;bomberheavy;Wyvern
[f=0001827] !transmitlobby @voice@buildUnit@add;planescout;Vulture
[f=0001827] !transmitlobby @voice@buildUnit@reload
[f=0002035] > <[GBC]1v0ry_k1ng>dangit thought I was resigned
Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"155.304993","EventID":"game_v2:unit:first_start_building:planefighter"}
Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"157.299988","EventID":"game_v2:unit:first_start_building:bomberprec"}
Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"159.187988","EventID":"game_v2:unit:first_start_building:bomberheavy"}
[f=0002756] [[GBC]1v0ry_k1ng] Logic maybe win 1v1 before you progress to 5v1 :P
[f=0003223] Upgrade UI Debug - Upgrade Command Sent
[f=0003354] Upgrade UI Debug - Upgrade Command Sent
[f=0005078] game_message: Morph complete: Strike Trainer lvl 1
[f=0005796] game_message: Morph complete: Engineer lvl 1
[f=0006805] game_message: Defender is under attack
[f=0007278] [Game::ClientReadNet] added new player cleanrock with number 4 to team 0
[f=0007278] > SPRINGIE:User cleanrock|chicken_drone|6_0||False|||SE
[f=0007436] game_message: Bandit is under attack
[f=0007692] > SPRINGIE:User cleanrock|chicken_drone|6_0||False|||SE
[f=0007701] Connection attempt from cleanrock
[f=0007701]  -> Version: 103.0.1-927-g4bc4586 develop
[f=0007701]  -> Connection established (given id 4)
[f=0007937] Warning: [DESYNC WARNING] path-checksum 145d1b2a for spectator 4 (cleanrock) does not match local checksum 34fe79d9; stale PathEstimator-cache?
[f=0007939] [Game::ClientReadNet] added new player Chesti with number 5 to team 0
[f=0007939] > SPRINGIE:User Chesti|corned|7_5|donator_0|False|MC|Federation|DE
[f=0007982] > SPRINGIE:User Chesti|corned|7_5|donator_0|False|MC|Federation|DE
[f=0007994] Connection attempt from Chesti
[f=0007994]  -> Version: 103.0.1-927-g4bc4586 develop
[f=0007994]  -> Connection established (given id 5)
[f=0008187] Warning: [DESYNC WARNING] path-checksum 145d1b2a for spectator 5 (Chesti) does not match local checksum 34fe79d9; stale PathEstimator-cache?
[f=0008675] game_message: Lotus is under attack
[f=0008679] Warning: AI for team 3 (ID: 0) failed handling event with topic 9, error: 209
[f=0008779] Warning: AI for team 3 (ID: 0) failed handling event with topic 9, error: 209
[f=0010242] game_message: Lotus is under attack
[f=0010745] Upgrade UI Debug - Upgrade Command Sent
[f=0010782] game_message: Metal Extractor is under attack
[f=0010803] Warning: AI for team 3 (ID: 0) failed handling event with topic 9, error: 209
[f=0010981] game_message: Solar Collector is under attack
[f=0011136] game_message: Solar Collector is under attack
[f=0011286] game_message: Solar Collector is under attack
[f=0012029] game_message: Convict is under attack
[f=0012356] game_message: Convict is under attack
[f=0012521] Spectator Nicoss125 left the game:  normal quit
[f=0012880] game_message: Lotus is under attack
[f=0013547] game_message: Defender is under attack
[f=0013739] game_message: Razor is under attack
[f=0013936] game_message: Razor is under attack
[f=0014184] game_message: Lotus is under attack
[f=0014361] game_message: Razor is under attack
[f=0014923] Warning: AI for team 3 (ID: 0) failed handling event with topic 9, error: 209
[f=0015259] game_message: Convict is under attack
[f=0015556] game_message: Convict is under attack
[f=0015820] game_message: Convict is under attack
[f=0015993] game_message: Convict is under attack
[f=0016265] game_message: Razor is under attack
[f=0016513] game_message: Convict is under attack
[f=0016670] game_message: Razor is under attack
[f=0016940] game_message: Razor is under attack
[f=0017093] game_message: Razor is under attack
[f=0017291] game_message: Razor is under attack
[f=0017442] game_message: Razor is under attack
[f=0017592] game_message: Razor is under attack
[f=0017754] game_message: Faraday is under attack
[f=0017904] game_message: Strike Commander is under attack
[f=0017938] Warning: AI for team 3 (ID: 0) failed handling event with topic 14, error: 214
[f=0017938] Warning: AI for team 3 (ID: 0) failed handling event with topic 16, error: 216
[f=0018054] game_message: Strike Commander is under attack
[f=0018204] game_message: Strike Commander is under attack
[f=0018357] game_message: Radar Tower is under attack
[f=0018582] game_message: Razor is under attack
[f=0018753] game_message: Engineer Commander is under attack
[f=0019086] game_message: Lotus is under attack
[f=0019276] game_message: Defender is under attack
[f=0019546] game_message: Solar Collector is under attack
[f=0019696] game_message: Strike Commander is under attack
[f=0019846] game_message: Strike Commander is under attack
[f=0020121] game_message: Razor is under attack
[f=0021495] game_message: Rogue is under attack
[f=0022458] game_message: Solar Collector is under attack
[f=0022779] Warning: AI for team 3 (ID: 0) failed handling event with topic 17, error: 217
[f=0022863] game_message: Solar Collector is under attack
[f=0023028] game_message: Solar Collector is under attack
[f=0023401] Warning: AI for team 3 (ID: 0) failed handling event with topic 17, error: 217
[f=0023426] game_message: Razor is under attack
[f=0023579] game_message: Razor is under attack
[f=0024416] game_message: Radar Tower is under attack
[f=0024751] game_message: Razor is under attack
[f=0024901] game_message: Razor is under attack
[f=0025051] game_message: Convict is under attack
[f=0025202] game_message: Razor is under attack
[f=0025318] Warning: AI for team 3 (ID: 0) failed handling event with topic 17, error: 217
[f=0025383] game_message: Convict is under attack
[f=0025876] Warning: AI for team 3 (ID: 0) failed handling event with topic 17, error: 217
[f=0026002] game_message: Bandit is under attack
[f=0026016] <mv> !poll resign
[f=0026017] > Poll: Resign team 1? [!y=1/2, !n=0/2]
[f=0026018] > Poll: Resign team 1? [!y=0/2, !n=0/2]
[f=0026103] <LogicDaemon> !vote 1
[f=0026104] > Poll: Resign team 1? [!y=2/2, !n=0/2]
[f=0026104] > Poll: Resign team 1? [END:SUCCESS]
[f=0026106] Spectating: Widget Removed
[f=0026106] <Global Build Command> Spectator mode. Widget removed.
[f=0026106] Chili: tried to add multiple times "scrollpanel8" to "Player List"!
[f=0026106] game_message: North-West has been destroyed!
[f=0026106] game_message: AI wins!
[f=0026106] <autoquit> Automatically exiting in 10 seconds. Move mouse to cancel.
[f=0026106] <Clippy Comments> Spectator mode or replay. Widget removed.
[f=0026106] > Team 1 resigned
[f=0026117] <autoquit> Autoquit canceled.
[f=0026119] !transmitlobby @voice@buildUnit@remove;planecon
[f=0026119] !transmitlobby @voice@buildUnit@remove;planefighter
[f=0026119] !transmitlobby @voice@buildUnit@remove;planeheavyfighter
[f=0026119] !transmitlobby @voice@buildUnit@remove;bomberprec
[f=0026119] !transmitlobby @voice@buildUnit@remove;bomberriot
[f=0026119] !transmitlobby @voice@buildUnit@remove;bomberdisarm
[f=0026119] !transmitlobby @voice@buildUnit@remove;bomberheavy
[f=0026119] !transmitlobby @voice@buildUnit@remove;planescout
[f=0026119] !transmitlobby @voice@buildUnit@reload
[f=0026122] <Ghost Site> Spectator mode. Widget removed.
[f=0026122] Chili: tried to add multiple times "scrollpanel9" to "Player List"!
[f=0026130] <Nuke Icon> Spectator mode. Widget removed.
[f=0026130] <Easy Facing> Spectator mode. Widget removed.
[f=0026135] Commanders Remaining: 1
[f=0026141] !transmitlobby @voice@buildUnit@remove;shieldcon
[f=0026141] !transmitlobby @voice@buildUnit@remove;shieldscout
[f=0026141] !transmitlobby @voice@buildUnit@remove;shieldraid
[f=0026141] !transmitlobby @voice@buildUnit@remove;shieldskirm
[f=0026141] !transmitlobby @voice@buildUnit@remove;shieldassault
[f=0026141] !transmitlobby @voice@buildUnit@remove;shieldriot
[f=0026141] !transmitlobby @voice@buildUnit@remove;shieldfelon
[f=0026141] !transmitlobby @voice@buildUnit@remove;shieldarty
[f=0026141] !transmitlobby @voice@buildUnit@remove;shieldaa
[f=0026141] !transmitlobby @voice@buildUnit@remove;shieldbomb
[f=0026141] !transmitlobby @voice@buildUnit@remove;shieldshield
[f=0026141] !transmitlobby @voice@buildUnit@reload
[f=0026162] Commanders Remaining: 0
[f=0026216] [ReloadOrRestart] Spring "D:\Games\Spring\Zero-K\engine\win64\103.0.1-927-g4bc4586\spring.exe" should be reloading
[f=0026216] [SpringApp::Reload][1]
[f=0026216] [ThreadPool::SetThreadCount][1] wanted=0 current=2 maximum=2
[f=0026216]     [async=0] threads=2 tasks=1051635 {sum,avg}{exec,wait}time={{0.000, -2.000}, {-2.000, -2.000}}ms
[f=0026216]         thread=0 tasks=8503 (2.000%) {sum,min,max,avg}{exec,wait}time={{-2.000, 0.000, -0.000, 26815622241188760025869618330938682389892257188199543854577738463043564618736221714954515609357673712788650335850901469126303174309145950780644489512878080.000}, {-26815622199072782376132276605330963269027286054388241067924750290756138153975934619191443532589342370317263506432140175904586956158088510828605714133417984.000, 0.000, 0.000, 26815622246995214234821469298784180398926949466822542935944193363804652507949080889254335094767295188697013385296540864617424132425088667629066793498181632.000}}ms
[f=0026216]         thread=1 tasks=1043132 (-2.000%) {sum,min,max,avg}{exec,wait}time={{26815622287876795794601269944938597009530173838656346472661453149789008128496235715558746912281169020898468972693632387461843576260647743739094513328586752.000, 0.000, 0.000, 2.000}, {0.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 2.000}}ms
[f=0026216]     [async=1] threads=2 tasks=438 {sum,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 26815622318880332725774127453040908968753096563160915720389965349236231052933587180219584002113832791067237649922023118031198534360407887147524190527029248.000}, {0.000, -26815622361189174902819523729518915633621040204085680654639429276352070437843153710171710621807649429758125151562612784448474219678759744252402296292376576.000}}ms
[f=0026216]         thread=1 tasks=438 (0.000%) {sum,min,max,avg}{exec,wait}time={{-26815622287955677868565553440043088052812300965766937270455843900305102548740675650853631126559111325992968830851601647073920135213206060507357779326926848.000, 0.000, 0.000, 26815622297265269024846851554119818315443759253702443942790720340120350107415645028303169325170639030887076222727629944242934720345084212572928194780332032.000}, {0.000, 0.000, -26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -26815622312728942116850589652851036667117490440890299224543826679744175028214942235119044602956062486925973688418011350967975588270381848386189804525584384.000}}ms
[f=0026216] [ThreadPool::SetThreadCount][2] workers=0
[f=0026216] [ThreadPool::SetThreadCount][1] wanted=2 current=1 maximum=2
[f=0026216] [ThreadPool::SetThreadCount][2] workers=1
[f=0026216] [Threading] Main thread CPU affinity mask set: 14
[f=0026216] [SpringApp::Reload][2]
[f=0026216] Writing demo: D:\Games\Spring\Zero-K\demos\20170521_125956_TitanDuel_103.0.1-927-g4bc4586 develop.sdfz
[f=0026216] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=0026216] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=0026216] [Game::KillLua][2] dtor=0 luaRules=15536110
[f=0026216] Start gadgetHandler:Shutdown
[f=0026216] Shutdown - StartSetup
[f=0026216] Shutdown - UnitMorph
[f=0026216] Shutdown - LupsNanoSpray
[f=0026216] Shutdown - Modular Comm Info
[f=0026216] Shutdown - Puppy Handler
[f=0026216] Shutdown - Terrain Texture Handler
[f=0026216] Shutdown - UnitCloakShield
[f=0026216] End gadgetHandler:Shutdown
[f=0026216] Start gadgetHandler:Shutdown
[f=0026216] Shutdown - UnitMorph
[f=0026216] Shutdown - Modular Comm Info
[f=0026216] Shutdown - Shockwaves
[f=0026216] Shutdown - UnitCloakShield
[f=0026216] Shutdown - Lups Cloak FX
[f=0026216] Shutdown - Lups
[f=0026216] End gadgetHandler:Shutdown
[f=0026216] [Game::KillLua][3] dtor=0 luaUI=36000e90
[f=0026216] Start widgetHandler:Shutdown
[f=0026216] Shutdown - SaveOrderList Complete
[f=0026216] Writing last game win data
[f=0026216] Shutdown - SaveConfigData Complete
[f=0026216] Shutdown Widget - Chili Highlight
[f=0026216] Shutdown Widget - Deferred rendering
[f=0026216] Shutdown Widget - EPIC Menu
[f=0026216] Shutdown Widget - Custom Markers
[f=0026216] Shutdown Widget - Chili Widget Selector
[f=0026216] Shutdown Widget - Chili Minimap
[f=0026216] Shutdown Widget - Local Team Colors
[f=0026216] [cawidgets.lua] Error: Error in Shutdown()
[f=0026216] [cawidgets.lua] Error: Error in Shutdown(): [string "LuaUI/Widgets/gui_chili_deluxeplayerlist.lu..."]:1076: bad argument #1 to 'len' (string expected, got nil)
[f=0026216] [cawidgets.lua] Error: Removed widget: Local Team Colors
[f=0026216] Shutdown Widget - Save Game Menu
[f=0026216] Shutdown Widget - HealthBars
[f=0026216] Shutdown Widget - Noises
[f=0026216] Shutdown Widget - Unit Icons
[f=0026216] Shutdown Widget - BuildETA
[f=0026216] Shutdown Widget - Win Counter
[f=0026216] Shutdown Widget - Depth of Field Shader
[f=0026216] Shutdown Widget - Modular Comm Info
[f=0026216] Shutdown Widget - Chili EndGame Window
[f=0026216] Shutdown Widget - Chili Selections & CursorTip
[f=0026216] Shutdown Widget - Darkening
[f=0026216] Shutdown Widget - Context Menu
[f=0026216] Shutdown Widget - Highlight Geos
[f=0026216] Shutdown Widget - Local Widgets Config
[f=0026216] Shutdown Widget - Mex Placement Handler
[f=0026216] Shutdown Widget - MinimapEvents
[f=0026216] Shutdown Widget - Missile Silo Range
[f=0026216] Shutdown Widget - Point Tracker
[f=0026216] Shutdown Widget - DCIcon
[f=0026216] Shutdown Widget - Chili Economy Panel Default
[f=0026216] Shutdown Widget - Morph Finished notification
[f=0026216] Shutdown Widget - Showeco and Grid Drawer
[f=0026216] Shutdown Widget - Chili Nuke Warning
[f=0026216] Shutdown Widget - Chili Spectator Panels
[f=0026216] Shutdown Widget - Grab Input
[f=0026216] Input grabbing is disabled!
[f=0026216] Shutdown Widget - Startup Info and Selector
[f=0026216] Shutdown Widget - Transport AI
[f=0026216] Shutdown Widget - Attack Warning
[f=0026216] Shutdown Widget - Attack AoE
[f=0026216] Shutdown Widget - MessageBoxes ZK
[f=0026216] Shutdown Widget - Selection Send
[f=0026216] Shutdown Widget - Spotter
[f=0026216] Shutdown Widget - TeamPlatter
[f=0026216] Reloaded cmdcolors from file: cmdcolors.tmp
[f=0026216] Shutdown Widget - LupsManager
[f=0026216] Shutdown Widget - Units on Fire
[f=0026216] Shutdown Widget - Newton Firezone
[f=0026216] Shutdown Widget - Receive Units Indicator
[f=0026216] Shutdown Widget - Chili Deluxe Player List - Alpha 2.02
[f=0026216] Shutdown Widget - Chili Pro Console
[f=0026216] Shutdown Widget - Chili Framework
[f=0026216] Shutdown Widget - Lups
[f=0026216] Shutdown Widget - Chili Core Selector
[f=0026216] Shutdown Widget - Pause Screen
[f=0026216] Shutdown Widget - Lasso Terraform GUI
[f=0026216] Shutdown Widget - Text To Speech Control
[f=0026216] Shutdown Widget - Persistent Build Height
[f=0026216] Shutdown Widget - Layout Handler
[f=0026216] Shutdown Widget - Color Blindness Correction
[f=0026216] End widgetHandler:Shutdown
[f=0026216] [Game::KillLua][4] dtor=0
[f=0026216] [SpringApp::Reload][3]
[f=0026216] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=0026216] [Sound] [Sound::UpdateThread][3] efx=6c9f6938
[f=0026216] [Sound] [Sound::UpdateThread][4]
[f=0026216] [SpringApp::Reload][4]
[f=0026216] [Game::~CGame][1]
[f=0026216] [Game::KillLua][0] dtor=1 loadscreen=00000000
[f=0026216] [Game::KillLua][1] dtor=1 luaGaia=00000000
[f=0026216] [Game::KillLua][2] dtor=1 luaRules=00000000
[f=0026216] [Game::KillLua][3] dtor=1 luaUI=00000000
[f=0026216] [Game::KillLua][4] dtor=1
[f=0026216] [Game::KillMisc][1]
[f=0026216] [Game::KillMisc][2]
[f=0026216] [Game::KillMisc][3]
[f=0026216] [Game::KillRendering][1]
[f=0026216] Statistics for RectangleOptimizer: 46%
[f=0026216] [Game::KillInterface][1]
[f=0026216] [Game::KillInterface][2]
[f=0026216] [Game::KillSimulation][1]
[f=0026216] [Game::KillSimulation][2] unitHandler=45bf1a38
[f=0026216] [CCollisionHandler] dis-/continuous tests: 214/1113076344
[f=0026216] [Game::KillSimulation][3]
[f=0026216] [~CPathCache(20x20)] cacheHits=941 hitPercentage=34% numHashColls=0 maxCacheSize=201
[f=0026216] [~CPathCache(20x20)] cacheHits=1689 hitPercentage=57% numHashColls=0 maxCacheSize=26
[f=0026216] [~CPathCache(40x40)] cacheHits=2023 hitPercentage=49% numHashColls=0 maxCacheSize=196
[f=0026216] [~CPathCache(40x40)] cacheHits=5553 hitPercentage=0% numHashColls=0 maxCacheSize=201
[f=0026216] Statistics for RectangleOptimizer: 46%
[f=0026216] Statistics for RectangleOptimizer: 46%
[f=0026216] LosHandler stats: total instances=1449817; shared=6%; from cache=33%
[f=0026216] [Game::KillSimulation][4]
[f=0026216] [Game::~CGame][2]
[f=0026216] [Game::~CGame][3]
[f=0026216] [UDPConnection::Statistics]
    Received: 1302218 bytes in 15507 packets (0.000000 bytes/package)
    Sent: 1458509 bytes in 18519 packets (0.000000 bytes/package)
    Relative protocol overhead: 0.000000 up, 0.000000 down
    0 incoming chunks dropped, 2 outgoing chunks resent

[f=0026216] [SpringApp::Reload][5]
[f=0026216] [SpringApp::Reload][6]
[f=0026216] [DataDirs] Isolation Mode!
[f=0026216] Using read-write data directory: D:\Games\Spring\Zero-K\
[f=0026216] Using read-only data directory: D:\Games\Spring\Zero-K\engine\win64\103.0.1-927-g4bc4586\
[f=0026216] Scanning: D:\Games\Spring\Zero-K\engine\win64\103.0.1-927-g4bc4586\base
[f=0026216] Scanning: D:\Games\Spring\Zero-K\maps
[f=0026216] Scanning: D:\Games\Spring\Zero-K\games
[f=0026216] Scanning: D:\Games\Spring\Zero-K\packages
[f=0026216] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 72ms
[f=0026216] [SpringApp::Reload][7]
[f=0026216] [SpringApp::Reload][8]
[f=0026216] [Sound] [Sound::InitThread] OpenAL info:
[f=0026216] [Sound]   Available Devices:
[f=0026216] [Sound]               Speakers (Realtek High Definition Audio)
[f=0026216] [Sound]               Realtek Digital Output (Realtek High Definition Audio)
[f=0026216] [Sound]               Realtek HD Audio 2nd output (Realtek High Definition Audio)
[f=0026216] [Sound]               Speakers (Realtek High Definition Audio)
[f=0026216] [Sound]   Device:     OpenAL Soft
[f=0026216] [Sound]   Vendor:         OpenAL Community
[f=0026216] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=0026216] [Sound]   Renderer:       OpenAL Soft
[f=0026216] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=0026216] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=0026216] [Sound]   Max Sounds: 32
[f=0026216] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=0026216] [Sound] Error:   Initializing EFX failed!
[f=0026216] [Sound] [Sound::UpdateThread][1] maxSounds=32
[f=0026216] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=0026216] [Sound] [Sound::UpdateThread][2]
[f=0026216] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.5.5"
[f=-000001] [SpringApp::Reload][12] #script=0
[f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=12b434e0
[f=-000001] SetLobbyButtonEnabled, true
[f=-000001] SetLobbyFullscreenMode, 2
[f=-000001] screenX, screenY, 1920, 1080
[f=-000001] Starting Track, sounds/lobbyMusic/Interstellar.ogg, 0
[f=-000001] [SpringApp::Reload][13]
[f=-000001] [VSync::SetInterval] interval=0 (disabled)
[f=-000001] [LogDisplayMode] display-mode set to 879x928x24bpp@60Hz (windowed::decorated)
[f=-000001] Connecting to battle, Zero-K v1.5.5.0, TitanDuel, 103.0.1-927-g4bc4586
[f=-000001] SetLobbyFullscreenMode, 3
[f=-000001] screenX, screenY, 1920, 1080
[f=-000001] SetSettings Int, XResolution, 1920
[f=-000001] SetSettings Int, YResolution, 1080
[f=-000001] SetSettings Value, Fullscreen, 1
[f=-000001] SetSettings Value, DynamicSky, 1
[f=-000001] SetSettings Value, CamTimeFactor, 1
[f=-000001] SetSettings Value, LODScale, 1
[f=-000001] SetSettings Int, BumpWaterDepthBits, 16
[f=-000001] SetSettings Value, HardwareCursor, 1
[f=-000001] SetSettings Int, FSAALevel, 2
[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDetail, 120
[f=-000001] SetSettings Value, CamTimeExponent, 4
[f=-000001] SetSettings Int, ShadowMapSize, 1024
[f=-000001] SetSettings Int, InitialNetworkTimeout, 0
[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=-000001] SetSettings Int, GrassDetail, 0
[f=-000001] SetSettings Int, BumpWaterReflection, 0
[f=-000001] SetSettings Value, LODScaleRefraction, 1
[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0
[f=-000001] SetSettings Value, AdvSky, 1
[f=-000001] SetSettings Int, CamMode, 1
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.005
[f=-000001] SetSettings Int, HangTimeout, 0
[f=-000001] SetSettings Int, Water, 4
[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0
[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=-000001] SetSettings Value, UsePBO, 1
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 64
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=-000001] SetSettings Int, OverheadScrollSpeed, 10
[f=-000001] SetSettings Int, FontSize, 18
[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 0
[f=-000001] SetSettings Value, LODScaleShadow, 1
[f=-000001] SetSettings Int, UnitLodDist, 9999
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] SetSettings Int, XResolution, 1920
[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, YResolution, 1080
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] SetSettings Value, AdvUnitShading, 1
[f=-000001] SetSettings Int, LoadingMT, 1
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDecals, 2
[f=-000001] SetSettings Int, UnitIconDist, 151
[f=-000001] SetSettings Int, BumpWaterRefraction, 0
[f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway.
[f=-000001] SetSettings Int, TreeRadius, 1000
[f=-000001] SetSettings Value, ShowClock, 0
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] SetSettings Int, Shadows, 2
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 0
------- TRUNCATED -------```
LogicDaemon commented 7 years ago

It's auto-submitted, but it's not about desync, it's crash!

GoogleFrog commented 7 years ago

You seem to always desync. Did you delete path cache?

LogicDaemon commented 7 years ago

yes I did, and no, I'm not always desync, only in some games. Funny thing, it happens even in solo (vs. AI).