Open Chobbyla opened 1 month ago
infolog_full.txt (truncated):
[t=00:00:00.000106] Using writeable configuration source: "D:\Games\Steam\steamapps\common\Zero-K\_springsettings.cfg" [t=00:00:00.016130] LogOutput initialized. Logging to D:\Games\Steam\steamapps\common\Zero-K\infolog.txt [t=00:00:00.016170] ============== <Log Sections ([A]vailable, [E]nabled)> ============== [t=00:00:00.016193] [A] ArchiveScanner [A] AutohostInterface [A] BumpWater [A] CSMFGroundTextures [A] CregSerializer [A] DynWater [A] Font [A] GameServer [A] GroundMoveType [A] KeyBindings [A] LuaSocket [A] Model [A] Net [A] Path [A] Piece [A] RoamMeshDrawer [A] Shader [A] SkyBox [A] Sound [A] Texture [A] VFS [E] Sound (Notice) [E] VFS (Info) [t=00:00:00.016208] [t=00:00:00.016220] Enable or disable log sections using the LogSections configuration key [t=00:00:00.016227] or the SPRING_LOG_SECTIONS environment variable (both comma separated). [t=00:00:00.016233] Use "none" to disable the default log sections. [t=00:00:00.016242] ============== </Log Sections> ============== [t=00:00:00.016251] ============== <User Config> ============== Failed rotating the log file [t=00:00:00.016352] AllowDeferredMapRendering = 1 [t=00:00:00.016361] AllowDeferredModelRendering = 1 [t=00:00:00.016366] AnimationMT = 0 [t=00:00:00.016372] BumpWaterBlurReflection = 1 [t=00:00:00.016377] BumpWaterTexSizeReflection = 128 [t=00:00:00.016383] CamFreeScrollSpeed = 50 [t=00:00:00.016390] CamMode = 1 [t=00:00:00.016395] CubeTexSizeReflection = 1 [t=00:00:00.016404] CubeTexSizeSpecular = 1 [t=00:00:00.016411] DualScreenMiniMapOnLeft = 1 [t=00:00:00.016416] EdgeMoveDynamic = 0 [t=00:00:00.016422] EdgeMoveWidth = 0.003 [t=00:00:00.016427] FPSFOV = 90 [t=00:00:00.016433] FPSScrollSpeed = 50 [t=00:00:00.016438] FontSize = 18 [t=00:00:00.016443] FullscreenEdgeMove = 0 [t=00:00:00.016447] GrassDetail = 0 [t=00:00:00.016452] GroundDecals = 2 [t=00:00:00.016456] GroundDetail = 90 [t=00:00:00.016461] HangTimeout = 30 [t=00:00:00.016472] HardwareCursor = 1 [t=00:00:00.016481] InitialNetworkTimeout = 0 [t=00:00:00.016489] LinkIncomingMaxPacketRate = 2048 [t=00:00:00.016494] LinkIncomingPeakBandwidth = 262144 [t=00:00:00.016500] LinkIncomingSustainedBandwidth = 262144 [t=00:00:00.016505] LinkOutgoingBandwidth = 262144 [t=00:00:00.016513] LuaGarbageCollectionMemLoadMult = 2.5 [t=00:00:00.016518] LuaGarbageCollectionRunTimeMult = 1.5 [t=00:00:00.016524] MSAALevel = 1 [t=00:00:00.016533] MaxParticles = 15000 [t=00:00:00.016545] MaxSounds = 32 [t=00:00:00.016556] MaximumTransmissionUnit = 0 [t=00:00:00.016563] MiddleClickScrollSpeed = -0.0015 [t=00:00:00.016571] MiniMapMarker = 0 [t=00:00:00.016583] MouseDragScrollThreshold = 0 [t=00:00:00.016598] NetworkLossFactor = 2 [t=00:00:00.016603] OverheadMaxHeightFactor = 1.39999998 [t=00:00:00.016608] OverheadScrollSpeed = 50 [t=00:00:00.016614] ReconnectTimeout = 0 [t=00:00:00.016620] RotOverheadScrollSpeed = 50 [t=00:00:00.016630] RotateLogFiles = 1 [t=00:00:00.016641] ShadowMapSize = 1024 [t=00:00:00.016648] Shadows = 1 [t=00:00:00.016652] ShowClock = 0 [t=00:00:00.016657] SoftParticles = 2 [t=00:00:00.016662] SplashScreenDir = ./MenuLoadscreens [t=00:00:00.016669] UnitIconDist = 151 [t=00:00:00.016674] UpdateBoundingVolumeMT = 0 [t=00:00:00.016679] UpdateWeaponVectorsMT = 0 [t=00:00:00.016686] UseDistToGroundForIcons = 1.10000002 [t=00:00:00.016691] UseLuaMemPools = 0 [t=00:00:00.016696] UseNetMessageSmoothingBuffer = 0 [t=00:00:00.016727] VFSCacheArchiveFiles = 0 [t=00:00:00.016736] VSync = 1 [t=00:00:00.016740] Water = 4 [t=00:00:00.016745] WindowBorderless = 1 [t=00:00:00.016749] WindowPosY = 0 [t=00:00:00.016753] WindowedEdgeMove = 0 [t=00:00:00.016758] XResolutionWindowed = 1920 [t=00:00:00.016763] YResolutionWindowed = 1080 [t=00:00:00.016775] ============== </User Config> ============== [t=00:00:00.016785] ============== <User System> ============== [t=00:00:00.016800] Spring Engine Version: 105.1.1-2511-g747f18b BAR105 [t=00:00:00.016811] Build Environment: gcc libstdc++ version 20230727 [t=00:00:00.016823] Compiler Version: gcc-13.2.0 [t=00:00:00.016866] Operating System: Windows 10 TBA Insider Update (build 22631) [t=00:00:00.016920] Hardware Config: Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz; 65367MB RAM, 81751MB pagefile [t=00:00:00.016933] Binary Word Size: 64-bit (native) [t=00:00:00.016939] Process Clock: std::chrono::high_resolution_clock [t=00:00:00.016951] Physical CPU Cores: 6 [t=00:00:00.016958] Logical CPU Cores: 12 [t=00:00:00.016963] ============== </User System> ============== [t=00:00:00.016971] Run: thread affinity fff [t=00:00:00.017097] [good_fpu_init][STREFLOP_SSE] [t=00:00:00.017105] SSE 1.0 : 1, SSE 2.0 : 1 [t=00:00:00.017109] SSE 3.0 : 1, SSSE 3.0 : 1 [t=00:00:00.017114] SSE 4.1 : 1, SSE 4.2 : 1 [t=00:00:00.017118] SSE 4.0A: 0, SSE 5.0A: 0 [t=00:00:00.018576] [WatchDog::Install] installed (hang-timeout: 30s) [t=00:00:00.018599] [WatchDog::RegisterThread] registering controls for thread [main] [t=00:00:00.023961] [GL::CheckAvailableVideoModes] desktop={3440x1440x24bpp@120Hz} current={3440x1440x24bpp@120Hz} [t=00:00:00.042858] Display (Generic PnP Monitor)=1 modes=148 bounds={x=0, y=0, w=3440, h=1440} [t=00:00:00.042876] [ 1] 3440x1440x24bpp@144Hz [t=00:00:00.042883] [ 6] 2560x1440x24bpp@144Hz [t=00:00:00.042890] [11] 2560x1080x24bpp@144Hz [t=00:00:00.042895] [14] 1920x1440x24bpp@144Hz [t=00:00:00.042916] [19] 1920x1200x24bpp@144Hz [t=00:00:00.042922] [23] 1920x1080x24bpp@144Hz [t=00:00:00.042926] [30] 1720x1440x24bpp@144Hz [t=00:00:00.042931] [34] 1680x1050x24bpp@144Hz [t=00:00:00.042936] [40] 1600x1200x24bpp@144Hz [t=00:00:00.042942] [44] 1600x1024x24bpp@144Hz [t=00:00:00.042978] [50] 1600x900x24bpp@144Hz [t=00:00:00.042983] [55] 1440x1080x24bpp@144Hz [t=00:00:00.042988] [62] 1440x900x24bpp@144Hz [t=00:00:00.042993] [67] 1400x1050x24bpp@144Hz [t=00:00:00.043001] [73] 1366x768x24bpp@144Hz [t=00:00:00.043010] [78] 1360x768x24bpp@144Hz [t=00:00:00.043016] [83] 1280x1024x24bpp@144Hz [t=00:00:00.043024] [89] 1280x960x24bpp@144Hz [t=00:00:00.043028] [94] 1280x800x24bpp@144Hz [t=00:00:00.043033] [99] 1280x768x24bpp@144Hz [t=00:00:00.043054] [104] 1280x720x24bpp@144Hz [t=00:00:00.043061] [111] 1152x864x24bpp@144Hz [t=00:00:00.043066] [116] 1024x768x24bpp@144Hz [t=00:00:00.043071] [123] 800x600x24bpp@144Hz [t=00:00:00.043077] [130] 720x576x24bpp@144Hz [t=00:00:00.043082] [135] 720x480x24bpp@144Hz [t=00:00:00.043090] [141] 640x480x24bpp@144Hz [t=00:00:00.049209] Display (Generic PnP Monitor)=2 modes=44 bounds={x=-1920, y=0, w=1920, h=1080} [t=00:00:00.049226] [ 1] 1920x1080x24bpp@144Hz [t=00:00:00.049231] [ 3] 1680x1050x24bpp@144Hz [t=00:00:00.049237] [ 5] 1600x900x24bpp@144Hz [t=00:00:00.049242] [ 7] 1440x900x24bpp@144Hz [t=00:00:00.049247] [ 9] 1400x1050x24bpp@144Hz [t=00:00:00.049254] [11] 1366x768x24bpp@144Hz [t=00:00:00.049276] [13] 1360x768x24bpp@144Hz [t=00:00:00.049316] [15] 1280x1024x24bpp@144Hz [t=00:00:00.049326] [17] 1280x960x24bpp@144Hz [t=00:00:00.049332] [19] 1280x800x24bpp@144Hz [t=00:00:00.049339] [21] 1280x768x24bpp@144Hz [t=00:00:00.049345] [23] 1280x720x24bpp@144Hz [t=00:00:00.049352] [25] 1280x600x24bpp@144Hz [t=00:00:00.049359] [27] 1152x864x24bpp@144Hz [t=00:00:00.049366] [29] 1024x768x24bpp@144Hz [t=00:00:00.049377] [31] 800x600x24bpp@144Hz [t=00:00:00.049382] [33] 640x480x24bpp@144Hz [t=00:00:00.049386] [35] 640x400x24bpp@144Hz [t=00:00:00.265490] [GR::CreateSDLWindow] using 2x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window [t=00:00:00.266115] [GR::SetWindowAttributes][1] cfgFullScreen=1 numDisplays=2 winPos=<0,0> newRes=<3440,1440> [t=00:00:00.266133] [GR::SetWindowAttributes][2] cfgFullScreen=1 numDisplays=2 winPos=<0,0> newRes=<3440,1440> [t=00:00:00.308526] [GR::LogVersionInfo] [t=00:00:00.308546] SDL version : 2.0.18 (linked) / 2.0.18 (compiled) [t=00:00:00.308552] GL version : 4.6.0 NVIDIA 556.12 [t=00:00:00.308572] GL vendor : NVIDIA Corporation [t=00:00:00.308578] GL renderer : NVIDIA GeForce RTX 3060 Laptop GPU/PCIe/SSE2 [t=00:00:00.308584] GLSL version: 4.60 NVIDIA [t=00:00:00.308589] GLEW version: 2.1.0 [t=00:00:00.308595] GPU memory : 6144MB (total) / 4555MB (available) [t=00:00:00.308615] SDL swap-int: 1 [t=00:00:00.308622] SDL driver : windows [t=00:00:00.308628] [t=00:00:00.308660] Initialized OpenGL Context: 4.6 (Compat) [t=00:00:00.308676] GLSL shader support : 1 [t=00:00:00.308695] GL4 support : 1 [t=00:00:00.308703] FBO extension support : 1 [t=00:00:00.308722] NVX GPU mem-info support : 1 [t=00:00:00.308736] ATI GPU mem-info support : 0 [t=00:00:00.308752] Texture clamping to edge : 1 [t=00:00:00.308762] NPOT-texture support : 1 (1) [t=00:00:00.308772] S3TC/DXT1 texture support : 1/1 [t=00:00:00.308782] texture query-LOD support : 1 (1) [t=00:00:00.308795] MSAA frame-buffer support : 1 (1) [t=00:00:00.308810] Z-buffer depth : 32 (-) [t=00:00:00.308826] primitive-restart support : 1 (1) [t=00:00:00.308838] clip-space control support: 1 (1) [t=00:00:00.308847] seamless cube-map support : 1 (1) [t=00:00:00.308855] frag-depth layout support : 1 (1) [t=00:00:00.308864] persistent maps support : 1 (1) [t=00:00:00.308875] explicit attribs location : 1 (1) [t=00:00:00.308884] multi draw indirect : 1 (-) [t=00:00:00.308902] array textures : 1 (-) [t=00:00:00.308913] buffer copy support : 1 (-) [t=00:00:00.308928] indirect draw : 1 (-) [t=00:00:00.308937] base instance : 1 (-) [t=00:00:00.308944] [t=00:00:00.308951] max. FBO samples : 32 [t=00:00:00.308961] max. FS/program texture slots : 32/192 [t=00:00:00.308969] max. texture size : 32768 [t=00:00:00.308980] max. texture anisotropy level : 16.000000 [t=00:00:00.308991] max. vec4 varyings/attributes : 31/16 [t=00:00:00.308998] max. draw-buffers : 8 [t=00:00:00.309013] max. rec. indices/vertices : 1048576/1048576 [t=00:00:00.309024] max. uniform buffer-bindings : 84 [t=00:00:00.309031] max. uniform block-size : 64KB [t=00:00:00.309040] max. storage buffer-bindings : 96 [t=00:00:00.309048] max. storage block-size : 2047MB [t=00:00:00.309058] [t=00:00:00.309064] enable AMD-hacks : 0 [t=00:00:00.309074] compress MIP-maps: 0 [t=00:00:00.309183] Number of compressed texture formats: 23 [t=00:00:00.309281] Compressed texture formats: GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 0x8b90, 0x8b91, 0x8b92, 0x8b93, 0x8b94, 0x8b95, 0x8b96, 0x8b97, 0x8b98, 0x8b99, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC. [t=00:00:00.309354] [GR::ToggleGLDebugOutput] OpenGL debug-message callback disabled [t=00:00:00.309780] [GR::UpdateGLConfigs] [t=00:00:00.309885] [VSync::SetInterval] interval=1 (standard) [t=00:00:00.309894] [GR::UpdateGLGeometry][1] winSize=<1,1> [t=00:00:00.309913] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=3440.000000, vsy=1440.000000, ssx=3440.000000, ssy=1440.000000, screenPosX=0, screenPosY=0 [t=00:00:00.309928] [GR::UpdateGLGeometry][2] winSize=<3440,1440> [t=00:00:00.309936] [GR::InitGLState] [t=00:00:00.310034] [GR::LogDisplayMode] display-mode set to 3440x1440x24bpp@120Hz (fullscreen::non-exclusive) [t=00:00:00.454538] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u [t=00:00:00.457846] [~ScopedOnceTimer][FtLibraryHandler::FontConfigInit (version 2.13.1)] 3ms [t=00:00:00.458465] [CglFont::CglShaderFontRenderer] Creating Font shaders: GLEW_ARB_explicit_attrib_location = true [t=00:00:00.464416] [Font] [CheckGenFontConfigFull] Using Fontconfig cache dir "D:/Games/Steam/steamapps/common/Zero-K/fontcache" [t=00:00:00.464461] [Font] [CheckGenFontConfigFull] fontconfig for directory "C:\WINDOWS\fonts" up to date [t=00:00:00.464814] [WatchDog::RegisterThread] registering controls for thread [vfsi] [t=00:00:00.465687] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "D:\Games\Steam\steamapps\common\Zero-K\" [t=00:00:00.465700] [DataDirLocater::Check] Isolation Mode! [t=00:00:00.465770] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: D:\Games\Steam\steamapps\common\Zero-K\ [t=00:00:00.465830] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: D:\Games\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2511-g747f18b\ [t=00:00:00.486124] Scanning: D:\Games\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2511-g747f18b\base [t=00:00:00.487096] Scanning: D:\Games\Steam\steamapps\common\Zero-K\maps [t=00:00:00.489105] Scanning: D:\Games\Steam\steamapps\common\Zero-K\games [t=00:00:00.489313] Scanning: D:\Games\Steam\steamapps\common\Zero-K\packages [t=00:00:00.523388] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 37ms [t=00:00:00.523409] [VFS] [SpringVFS::ReserveArchives<this=00000227c75be3e0>] [t=00:00:00.523665] [VFS] [SpringVFS::AddArchive<this=00000227c75be3e0>(arName="Spring content v1", overwrite=false)] section=2 cached=0 [t=00:00:00.525780] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=00000227c75be3e0 (SpringVFS) global=0000000000000000 (null) [t=00:00:00.525802] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [t=00:00:00.611765] [ThreadPool::SetThreadCount][1] wanted=6 current=1 maximum=12 (init=1) [t=00:00:00.612196] [ThreadPool::SetThreadCount][2] workers=5 [t=00:00:00.612398] [Threading] Worker 5 thread CPU affinity mask set: 0x10 [t=00:00:00.612451] [Threading] Worker 2 thread CPU affinity mask set: 0x2 [t=00:00:00.612529] [Threading] Worker 3 thread CPU affinity mask set: 0x4 [t=00:00:00.612609] [Threading] Worker 1 thread CPU affinity mask set: 0x1 [t=00:00:00.612706] [Threading] Worker 4 thread CPU affinity mask set: 0x8 [t=00:00:00.612758] [Threading] Main thread CPU affinity mask set: 0xfe0 [t=00:00:00.613674][f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms [t=00:00:00.613794][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.1ms) [t=00:00:00.613901][f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32 [t=00:00:00.613924][f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio] [t=00:00:00.613935][f=-000001] [Sound] [Sound::InitThread][1] [t=00:00:00.613992][f=-000001] [Sound] [Sound::OpenLoopbackDevice] UseSDLAudio is set, rendering openal-soft audio to SDL buffer and let SDL audio handle the hardware [t=00:00:00.642483][f=-000001] [Sound] [Sound::OpenLoopbackDevice] SDL audio device(s): [t=00:00:00.642505][f=-000001] [Sound] [Sound::OpenLoopbackDevice] * "0" "Speakers (Realtek(R) Audio)" [t=00:00:00.642516][f=-000001] [Sound] [Sound::OpenLoopbackDevice] * "1" "Headphones (Realtek(R) Audio)" [t=00:00:00.642555][f=-000001] [Sound] [Sound::OpenLoopbackDevice] * "2" "Headset Earphone (DELL PRO STEREO HEADSET UC150)" [t=00:00:00.642565][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device [t=00:00:00.714601][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (100.9ms) [t=00:00:00.767055][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening loopback device [t=00:00:00.769365][f=-000001] [Sound] [Sound::OpenLoopbackDevice] device=00000227e26c61e0(default) context=00000227e2702c80 numChannels=2 frameSize=8 [t=00:00:00.769539][f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info] [t=00:00:00.769557][f=-000001] [Sound] Vendor: OpenAL Community [t=00:00:00.769565][f=-000001] [Sound] Version: 1.1 ALSOFT 1.21.0 [t=00:00:00.769574][f=-000001] [Sound] Renderer: OpenAL Soft [t=00:00:00.769607][f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [t=00:00:00.769654][f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_loopback_bformat ALC_SOFT_output_limiter ALC_SOFT_pause_device [t=00:00:00.769666][f=-000001] [Sound] Devices: [t=00:00:00.772369][f=-000001] [Sound] [OpenAL Soft on Headphones (Realtek(R) Audio)] [t=00:00:00.772393][f=-000001] [Sound] [OpenAL Soft on Speakers (Realtek(R) Audio)] [t=00:00:00.772402][f=-000001] [Sound] [OpenAL Soft on Headset Earphone (DELL PRO STEREO HEADSET UC150)] [t=00:00:00.772416][f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=29 [t=00:00:00.772455][f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255} [t=00:00:00.773291][f=-000001] [Sound] EFX Enabled: yes [t=00:00:00.773340][f=-000001] [Sound] [Sound::UpdateThread][2] [t=00:00:00.822063][f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 208ms [Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:32:DumpVersion():libcurl 7.86.0 OpenSSL/3.0.7 (Schannel) [Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:80:ConfigureCertificates():CURLOPT_CAINFO is nullptr (can be overriden by PRD_SSL_CERT_FILE env variable) [Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:82:ConfigureCertificates():CURLOPT_CAPATH is nullptr (can be overriden by PRD_SSL_CERT_DIR env variable) [Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:203:setWritePath():Using filesystem-writepath: D:\Games\Steam\steamapps\common\Zero-K [Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:187:DownloadSetConfig():Free disk space: 652873 MB [t=00:00:00.824082][f=-000001] [StartScript] Loading StartScript from: D:\Games\Steam\steamapps\common\Zero-K\_script.txt [t=00:00:00.824935][f=-000001] [CPreGame] using client IP 149.56.22.68 and port 8481 [t=00:00:00.826427][f=-000001] [NetProto::InitClient] connecting to IP 149.56.22.68 on port 8481 using name LogicDaemon [t=00:00:01.090952][f=-000001] [PreGame::AddMapArchivesToVFS][server=0000000000000000] using map "Kappa_Basin_Flooded_ZK-v07" (loaded=0 cached=0) [t=00:00:01.091826][f=-000001] [VFS] [SpringVFS::AddArchive<this=00000227c75be3e0>(arName="Kappa_Basin_Flooded_ZK-v07", overwrite=false)] section=1 cached=0 [t=00:00:01.097974][f=-000001] [VFS] [SpringVFS::AddArchive<this=00000227c75be3e0>(arName="Map Helper v1", overwrite=false)] section=2 cached=0 [t=00:00:01.098809][f=-000001] [PreGame::AddModArchivesToVFS][server=0000000000000000] using game "Unit Level Ups v77" (loaded=0 cached=0) [t=00:00:01.174017][f=-000001] [VFS] [SpringVFS::AddArchive<this=00000227c75be3e0>(arName="Unit Level Ups v77", overwrite=false)] section=0 cached=0 [t=00:00:01.175264][f=-000001] [VFS] [SpringVFS::AddArchive<this=00000227c75be3e0>(arName="Spring content v1", overwrite=false)] section=2 cached=0 [t=00:00:01.175588][f=-000001] [VFS] [SpringVFS::AddArchive<this=00000227c75be3e0>(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0 [t=00:00:01.177555][f=-000001] [VFS] [SpringVFS::AddArchive<this=00000227c75be3e0>(arName="Zero-K v1.12.7.0", overwrite=false)] section=0 cached=0 [t=00:00:02.282729][f=-000001] [CAS::GASCB] Archive file="kappa_basin_flooded_zk-v07.sd7" cs="5109ba2d58ee8243a1826d79e5a672723c642078f1e877d5108622516867febc845e6f6ef07ea4fbc3048a04784dffaa72f7a60cd570debbe1c7b92ebdbc4b35" [t=00:00:02.282999][f=-000001] [CAS::GASCB] Archive file="maphelper.sdz" cs="c2f5635fb58633282b715b3776b6e0edd938b1c9fddef720456eab8924194de978d8d605c6ff24e3e136e42214732673060586d9a72c701679589fd333f6aaba" Fontconfig error: Cannot load default config file [t=00:00:02.283069][f=-000001] Warning: [PreGame::GameDataReceived] Archive Kappa_Basin_Flooded_ZK-v07 (checksum 93fcd972ed68b16b8af3364e9310929fe55c91b10c3680f555e889d84c7eb355fc86b96b3681801822326e266c3ed9d974f220d5725caead989f26fd8e4ae18f) differs from the host's copy (checksum 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it. [t=00:00:02.340529][f=-000001] [CAS::GASCB] Archive file="unitlevelupsv77.sdz" cs="175c9ae46f4d9f435d12fc8af19ebd73925f4ab952d945f877973371568b2da851f5f6c8d608e48c5be04bcb42f10e9f4f3ee11d74b6b6e3b832440fb4cfb63a" [t=00:00:02.340672][f=-000001] [CAS::GASCB] Archive file="springcontent.sdz" cs="9579ba863e4281b096f5375c12fdcd537e22f8e579024e08152359dc90769cb2e5641d731d2b18f2e7d140f041a65824890758117b6b2e93430d3f4e9208773b" [t=00:00:02.340816][f=-000001] [CAS::GASCB] Archive file="bitmaps.sdz" cs="ed5fc4f7d9e73b042c36ab1bbab84c1699bc25f327ea61bac92e86d89ffb780b8bfaa27e254ca7975ab27990723bcf2ad65db2650689e93c90aeded31f975de5" [t=00:00:02.340931][f=-000001] [CAS::GASCB] Archive file="fa8e19b0edab9ca3fbc66dd27b0cf142.sdp" cs="be0a01878cd09901a255866d24c8d06cb3845a95d050b169cb9ba8926848418ee486d3581e746f6f73c42af47ebd4627673a42b9475a3b6ae57dfef9bba67d11" [t=00:00:02.341033][f=-000001] Warning: [PreGame::GameDataReceived] Archive unitlevelupsv77.sdz (checksum d170e5120438bcf64584e6a07d13ec5ac645cd3adc61db23600144e7314e889fdbed9a9df01b34869547585f0fd1dfb6775e49d04e0e4a268eec5b6b82f6e1f5) differs from the host's copy (checksum 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it. ------- TRUNCATED ------- [t=00:00:18.075046][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\commander.json [t=00:00:18.075962][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\economy.json [t=00:00:18.076191][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\factory.json [t=00:00:18.078957][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\response.json [t=00:00:18.086403][f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 1.2.10 (2) Initialized! [t=00:00:18.086769][f=-000001] [AIWrapper::SendUnitEvents][AI=2 team=4] numUnits=0 [t=00:00:18.086783][f=-000001] [EOH::CreateSkirmishAI(id=3)] [t=00:00:18.086796][f=-000001] [AIWrapper::PreInit][AI=3 team=5] creating callbacks [t=00:00:18.086938][f=-000001] Skirmish AI <Circuit Brutal-stable>: 1.2.10 [t=00:00:18.090683][f=-000001] Skirmish AI <Circuit Brutal-stable>: AngelScript Rules! [t=00:00:18.136398][f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/1052188CircuitAIBrutal64/stable/Kappa_Basin_Flooded_ZK-v07.json) [t=00:00:18.136656][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\behaviour.json [t=00:00:18.138259][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\block_map.json [t=00:00:18.138534][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\build_chain.json [t=00:00:18.139087][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\commander.json [t=00:00:18.140009][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\economy.json [t=00:00:18.140239][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\factory.json [t=00:00:18.143046][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\response.json [t=00:00:18.150462][f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 1.2.10 (3) Initialized! [t=00:00:18.150859][f=-000001] [AIWrapper::SendUnitEvents][AI=3 team=5] numUnits=0 [t=00:00:18.150875][f=-000001] [EOH::CreateSkirmishAI(id=4)] [t=00:00:18.150888][f=-000001] [AIWrapper::PreInit][AI=4 team=6] creating callbacks [t=00:00:18.151026][f=-000001] Skirmish AI <Circuit Brutal-stable>: 1.2.10 [t=00:00:18.154976][f=-000001] Skirmish AI <Circuit Brutal-stable>: AngelScript Rules! [t=00:00:18.202865][f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/1052188CircuitAIBrutal64/stable/Kappa_Basin_Flooded_ZK-v07.json) [t=00:00:18.203128][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\behaviour.json [t=00:00:18.204901][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\block_map.json [t=00:00:18.205247][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\build_chain.json [t=00:00:18.205825][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\commander.json [t=00:00:18.206818][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\economy.json [t=00:00:18.207073][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\factory.json [t=00:00:18.209980][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\response.json [t=00:00:18.218226][f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 1.2.10 (4) Initialized! [t=00:00:18.218691][f=-000001] [AIWrapper::SendUnitEvents][AI=4 team=6] numUnits=0 [t=00:00:18.218726][f=-000001] [EOH::CreateSkirmishAI(id=5)] [t=00:00:18.218740][f=-000001] [AIWrapper::PreInit][AI=5 team=7] creating callbacks [t=00:00:18.218905][f=-000001] Skirmish AI <Circuit Brutal-stable>: 1.2.10 [t=00:00:18.222314][f=-000001] Skirmish AI <Circuit Brutal-stable>: AngelScript Rules! [t=00:00:18.269905][f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/1052188CircuitAIBrutal64/stable/Kappa_Basin_Flooded_ZK-v07.json) [t=00:00:18.270243][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\behaviour.json [t=00:00:18.272054][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\block_map.json [t=00:00:18.272313][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\build_chain.json [t=00:00:18.272815][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\commander.json [t=00:00:18.273672][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\economy.json [t=00:00:18.273905][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\factory.json [t=00:00:18.276678][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\response.json [t=00:00:18.284463][f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 1.2.10 (5) Initialized! [t=00:00:18.284866][f=-000001] [AIWrapper::SendUnitEvents][AI=5 team=7] numUnits=0 [t=00:00:18.284880][f=-000001] [EOH::CreateSkirmishAI(id=6)] [t=00:00:18.284901][f=-000001] [AIWrapper::PreInit][AI=6 team=8] creating callbacks [t=00:00:18.285120][f=-000001] Skirmish AI <Circuit Brutal-stable>: 1.2.10 [t=00:00:18.288477][f=-000001] Skirmish AI <Circuit Brutal-stable>: AngelScript Rules! [t=00:00:18.337459][f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/1052188CircuitAIBrutal64/stable/Kappa_Basin_Flooded_ZK-v07.json) [t=00:00:18.337713][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\behaviour.json [t=00:00:18.339435][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\block_map.json [t=00:00:18.339716][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\build_chain.json [t=00:00:18.340258][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\commander.json [t=00:00:18.341299][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\economy.json [t=00:00:18.341537][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\factory.json [t=00:00:18.344323][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\response.json [t=00:00:18.352983][f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 1.2.10 (6) Initialized! [t=00:00:18.353505][f=-000001] [AIWrapper::SendUnitEvents][AI=6 team=8] numUnits=0 [t=00:00:18.353521][f=-000001] [EOH::CreateSkirmishAI(id=7)] [t=00:00:18.353534][f=-000001] [AIWrapper::PreInit][AI=7 team=9] creating callbacks [t=00:00:18.353726][f=-000001] Skirmish AI <Circuit Brutal-stable>: 1.2.10 [t=00:00:18.357638][f=-000001] Skirmish AI <Circuit Brutal-stable>: AngelScript Rules! [t=00:00:18.404434][f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/1052188CircuitAIBrutal64/stable/Kappa_Basin_Flooded_ZK-v07.json) [t=00:00:18.404743][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\behaviour.json [t=00:00:18.406477][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\block_map.json [t=00:00:18.406791][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\build_chain.json [t=00:00:18.407297][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\commander.json [t=00:00:18.408223][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\economy.json [t=00:00:18.408455][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\factory.json [t=00:00:18.411165][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\response.json [t=00:00:18.419784][f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 1.2.10 (7) Initialized! [t=00:00:18.420178][f=-000001] [AIWrapper::SendUnitEvents][AI=7 team=9] numUnits=0 [t=00:00:18.420191][f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs] 682ms [t=00:00:18.432178][f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 numAllocs{int+, int-, ext, int_p}={0, 0, 10314, 0.0} allocedSize{int+, int-, ext}={0, 0, 1840555}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0166} [t=00:00:19.081912][f=-000001] UpdateInterfacePreset, minimapRight [t=00:00:19.574818][f=-000001] GameID: c627a566d40098bbb052e1ab12728da2 [t=00:00:19.575249][f=-000001] Connection attempt from ok051323 [t=00:00:19.575266][f=-000001] -> Version: 105.1.1-2511-g747f18b BAR105 [Windows 64-bit (native)] [t=00:00:19.575507][f=-000001] -> Connection established (given id 0) [t=00:00:19.575520][f=-000001] Connection attempt from LogicDaemon [t=00:00:19.575540][f=-000001] -> Version: 105.1.1-2511-g747f18b BAR105 [Windows 64-bit (native)] [t=00:00:19.575704][f=-000001] -> Connection established (given id 1) [t=00:00:19.575747][f=-000001] [Game::ClientReadNet][LOGMSG] sender="ok051323" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=93fcd972ed68b16b8af3364e9310929fe55c91b10c3680f555e889d84c7eb355fc86b96b3681801822326e266c3ed9d974f220d5725caead989f26fd8e4ae18f" [t=00:00:19.575770][f=-000001] [Game::ClientReadNet][LOGMSG] sender="ok051323" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=d170e5120438bcf64584e6a07d13ec5ac645cd3adc61db23600144e7314e889fdbed9a9df01b34869547585f0fd1dfb6775e49d04e0e4a268eec5b6b82f6e1f5" [t=00:00:19.575843][f=-000001] [Game::ClientReadNet][LOGMSG] sender="LogicDaemon" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=93fcd972ed68b16b8af3364e9310929fe55c91b10c3680f555e889d84c7eb355fc86b96b3681801822326e266c3ed9d974f220d5725caead989f26fd8e4ae18f" [t=00:00:19.575873][f=-000001] [Game::ClientReadNet][LOGMSG] sender="LogicDaemon" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=d170e5120438bcf64584e6a07d13ec5ac645cd3adc61db23600144e7314e889fdbed9a9df01b34869547585f0fd1dfb6775e49d04e0e4a268eec5b6b82f6e1f5" [t=00:00:19.575895][f=-000001] [Game::ClientReadNet][LOGMSG] sender="LogicDaemon" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=cb92cd450e8887d6392098eb3f11b2d20386856a8b96160f5b4037db354ccc5c6300f527a22c745ce28ea89c31455b8156afff89cca1e863121dce9b46fab0c3]" [t=00:00:19.575946][f=-000001] [Game::ClientReadNet][LOGMSG] sender="ok051323" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=cb92cd450e8887d6392098eb3f11b2d20386856a8b96160f5b4037db354ccc5c6300f527a22c745ce28ea89c31455b8156afff89cca1e863121dce9b46fab0c3]" [t=00:00:19.575962][f=-000001] [Game::ClientReadNet][LOGMSG] sender="LogicDaemon" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=eddf70f1b5b23fddcaa548eb8b801ccffba7b505dce394f27d318b18f26a26901934de17dd66637e2c346fb511efefa5e07f19cc56206df1b9f2afe1444ccc29]" [t=00:00:19.575981][f=-000001] [Game::ClientReadNet][LOGMSG] sender="ok051323" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=eddf70f1b5b23fddcaa548eb8b801ccffba7b505dce394f27d318b18f26a26901934de17dd66637e2c346fb511efefa5e07f19cc56206df1b9f2afe1444ccc29]" [t=00:00:19.576037][f=-000001] [Game::ClientReadNet][LOGMSG] sender="LogicDaemon" string="[Game::Load][lua{Rules,Gaia}={000002284b8f5c90,0000000000000000}][locale="C"]" [t=00:00:19.576126][f=-000001] [Game::ClientReadNet] local skirmish AI "AI: Brutal (6)" (ID: 0, Short-Name: "1052188CircuitAIBrutal64", Version: "") took over control of team 2 [t=00:00:19.576161][f=-000001] [Game::ClientReadNet] local skirmish AI "AI: Brutal (7)" (ID: 1, Short-Name: "1052188CircuitAIBrutal64", Version: "") took over control of team 3 [t=00:00:19.576192][f=-000001] [Game::ClientReadNet] local skirmish AI "AI: Brutal (8)" (ID: 2, Short-Name: "1052188CircuitAIBrutal64", Version: "") took over control of team 4 [t=00:00:19.576226][f=-000001] [Game::ClientReadNet] local skirmish AI "AI: Brutal (1)" (ID: 3, Short-Name: "1052188CircuitAIBrutal64", Version: "") took over control of team 5 [t=00:00:19.576255][f=-000001] [Game::ClientReadNet] local skirmish AI "AI: Brutal (2)" (ID: 4, Short-Name: "1052188CircuitAIBrutal64", Version: "") took over control of team 6 [t=00:00:19.576284][f=-000001] [Game::ClientReadNet] local skirmish AI "AI: Brutal (3)" (ID: 5, Short-Name: "1052188CircuitAIBrutal64", Version: "") took over control of team 7 [t=00:00:19.610691][f=-000001] Epicmenu: Switching to Default camera mode [t=00:00:19.611934][f=-000001] [Game::ClientReadNet][LOGMSG] sender="ok051323" string="[Game::Load][lua{Rules,Gaia}={0000017963c8fa90,0000000000000000}][locale="C"]" [t=00:00:19.778838][f=-000001] [Game::ClientReadNet] local skirmish AI "AI: Brutal (4)" (ID: 6, Short-Name: "1052188CircuitAIBrutal64", Version: "") took over control of team 8 [t=00:00:19.778901][f=-000001] [Game::ClientReadNet] local skirmish AI "AI: Brutal (5)" (ID: 7, Short-Name: "1052188CircuitAIBrutal64", Version: "") took over control of team 9 [t=00:00:24.673814][f=-000001] <ok051323> Allies: I choose: bulder! [t=00:00:27.200965][f=-000001] <LogicDaemon> Allies: I choose: Swarmhost! [t=00:01:20.146922][f=-000001] Warning: Couldn't find texture "%%425:1"! [t=00:02:35.393288][f=0002256] game_message: Morph complete: Swarmhost lvl 1 -> Swarmhost lvl 2 [t=00:04:11.795907][f=0005147] <LogicDaemon> Allies: re and again? [t=00:04:16.202469][f=0005279] <ok051323> Allies: sure [t=00:04:23.450491][f=0005497] <ok051323> Allies: !exit [t=00:04:23.479965][f=0005498] > Poll: Do you want to exit the game? [!y=0/2, !n=0/2] [t=00:04:23.512708][f=0005499] > Poll: Do you want to exit the game? [!y=1/2, !n=0/2] [t=00:04:25.686762][f=0005564] <LogicDaemon> !vote 1 [t=00:04:25.721726][f=0005565] > Poll: Do you want to exit the game? [!y=2/2, !n=0/2] [t=00:04:26.146817][f=0005566] > Poll: Do you want to exit the game? [END:SUCCESS] [t=00:04:26.146841][f=0005566] > exiting game [t=00:04:26.146884][f=0005566] No clients connected, shutting down server [t=00:04:26.146911][f=0005566] Server shutdown [t=00:04:26.147241][f=0005566] Submitting stats [t=00:04:26.195395][f=0005566] <autoquit> Automatically exiting in 10 seconds. Move mouse to cancel. [t=00:04:26.223448][f=0005566] <autoquit> Autoquit canceled. [t=00:04:29.774538][f=0005566] [QuitAction] user exited to system [t=00:04:29.791932][f=0005566] [SpringApp::Kill][1] fromRun=1 [t=00:04:29.791952][f=0005566] [ThreadPool::SetThreadCount][1] wanted=0 current=6 maximum=12 (init=0) [t=00:04:29.821183][f=0005566] [async=0] threads=6 tasks=332300 {sum,avg}{exec,wait}time={{11525.253, 0.035}, {11074.471, 0.033}}ms [t=00:04:29.821271][f=0005566] thread=1 tasks=66460 {sum,min,max,avg}{exec,wait}time={{2334.043, 0.000, 437.975, 0.035}, {1776.264, 0.000, 18446744027136.000, 0.027}}ms [t=00:04:29.821326][f=0005566] thread=2 tasks=66460 {sum,min,max,avg}{exec,wait}time={{2365.294, 0.000, 438.093, 0.036}, {2259.726, 0.000, 18446744027136.000, 0.034}}ms [t=00:04:29.821392][f=0005566] thread=3 tasks=66460 {sum,min,max,avg}{exec,wait}time={{2631.429, 0.000, 438.169, 0.040}, {1901.003, 0.000, 18446744027136.000, 0.029}}ms [t=00:04:29.821441][f=0005566] thread=4 tasks=66460 {sum,min,max,avg}{exec,wait}time={{1949.697, 0.000, 438.067, 0.029}, {2768.435, 0.000, 6.452, 0.042}}ms [t=00:04:29.821491][f=0005566] thread=5 tasks=66460 {sum,min,max,avg}{exec,wait}time={{2244.790, 0.000, 438.115, 0.034}, {2369.043, 0.000, 7.640, 0.036}}ms [t=00:04:29.821547][f=0005566] [async=1] threads=6 tasks=5108 {sum,avg}{exec,wait}time={{30489.502, 5.969}, {15273278.000, 2990.070}}ms [t=00:04:29.821667][f=0005566] thread=1 tasks=1022 {sum,min,max,avg}{exec,wait}time={{5693.484, 0.000, 706.375, 5.571}, {3045106.500, 0.006, 5703.457, 2979.556}}ms [t=00:04:29.821720][f=0005566] thread=2 tasks=1023 {sum,min,max,avg}{exec,wait}time={{5701.342, 0.000, 707.433, 5.573}, {3053652.500, 0.007, 5703.243, 2984.998}}ms [t=00:04:29.821785][f=0005566] thread=3 tasks=1028 {sum,min,max,avg}{exec,wait}time={{6670.180, 0.000, 977.163, 6.489}, {3058846.750, 0.121, 5703.420, 2975.532}}ms [t=00:04:29.821836][f=0005566] thread=4 tasks=1021 {sum,min,max,avg}{exec,wait}time={{6735.863, 0.000, 1046.765, 6.597}, {3056012.000, 0.122, 5702.838, 2993.156}}ms [t=00:04:29.821911][f=0005566] thread=5 tasks=1014 {sum,min,max,avg}{exec,wait}time={{5688.632, 0.000, 629.928, 5.610}, {3059660.000, 0.069, 5703.462, 3017.416}}ms [t=00:04:29.821957][f=0005566] [ThreadPool::SetThreadCount][2] workers=0 [t=00:04:29.821993][f=0005566] [SpringApp::Kill][2] [t=00:04:29.822198][f=0005566] [Game::KillLua][0] dtor=0 loadscreen=0000000000000000 [t=00:04:29.822246][f=0005566] [Game::KillLua][1] dtor=0 luaUI=0000022872789790 [t=00:04:29.822386][f=0005566] Start widgetHandler:Shutdown [t=00:04:29.828357][f=0005566] Shutdown - SaveOrderList Complete [t=00:04:29.829931][f=0005566] Writing last game win data [t=00:04:29.838640][f=0005566] Shutdown - SaveConfigData Complete [t=00:04:29.838665][f=0005566] Shutdown Widget - Chili Highlight [t=00:04:29.838706][f=0005566] Shutdown Widget - Draw After Chili [t=00:04:29.838720][f=0005566] Shutdown Widget - API Unit Tracker GL4 [t=00:04:29.838736][f=0005566] Shutdown Widget - EPIC Menu [t=00:04:29.840195][f=0005566] Shutdown Widget - Chili Widget Selector [t=00:04:29.841557][f=0005566] Shutdown Widget - Depth of Field Shader [t=00:04:29.841573][f=0005566] Shutdown Widget - Chili Minimap [t=00:04:29.841698][f=0005566] Shutdown Widget - Deferred rendering [t=00:04:29.841712][f=0005566] SSAO: Deferred rendering disabled, disabling. [t=00:04:29.846192][f=0005566] Shutdown Widget - Deferred rendering [t=00:04:29.846214][f=0005566] SSAO: Deferred rendering disabled, disabling. [t=00:04:29.847197][f=0005566] Shutdown Widget - Local Team Colors [t=00:04:29.847215][f=0005566] Shutdown Widget - Display Keys 2 [t=00:04:29.847237][f=0005566] Shutdown Widget - Save Game Menu [t=00:04:29.847245][f=0005566] Shutdown Widget - Highlight Model Api GL4 [t=00:04:29.847282][f=0005566] Shutdown Widget - Unit Icons [t=00:04:29.847380][f=0005566] Shutdown Widget - Noises [t=00:04:29.847402][f=0005566] Shutdown Widget - RoI Tracker [t=00:04:29.848104][f=0005566] Shutdown Widget - Attrition Counter [t=00:04:29.848290][f=0005566] Shutdown Widget - HealthBars [t=00:04:29.849565][f=0005566] Shutdown Widget - Selected Units GL4 2 [t=00:04:29.849580][f=0005566] Shutdown Widget - BuildETA [t=00:04:29.849591][f=0005566] Shutdown Widget - External VR Grid [t=00:04:29.849601][f=0005566] Shutdown Widget - Win Counter [t=00:04:29.849609][f=0005566] Shutdown Widget - EndGame APM stats [t=00:04:29.849625][f=0005566] Shutdown Widget - Modular Comm Info [t=00:04:29.849634][f=0005566] Shutdown Widget - Transport AI [t=00:04:29.849643][f=0005566] Shutdown Widget - Reclaim Field Highlight [t=00:04:29.849661][f=0005566] Shutdown Widget - State Reverse and Latency [t=00:04:29.849676][f=0005566] Shutdown Widget - Attack Warning [t=00:04:29.849689][f=0005566] Shutdown Widget - Music Player v2 [t=00:04:29.849708][f=0005566] Shutdown Widget - Stereo3D [t=00:04:29.849761][f=0005566] Shutdown Widget - Chili EndGame Window [t=00:04:29.849779][f=0005566] Shutdown Widget - Darkening [t=00:04:29.849793][f=0005566] Shutdown Widget - Showeco and Grid Drawer [t=00:04:29.849804][f=0005566] Shutdown Widget - Defense Range Zero-K [t=00:04:29.849826][f=0005566] Shutdown Widget - Grab Input [t=00:04:29.849968][f=0005566] Input grabbing is disabled! [t=00:04:29.849982][f=0005566] Shutdown Widget - Highlight Geos [t=00:04:29.849994][f=0005566] Shutdown Widget - Missile Silo Range [t=00:04:29.850011][f=0005566] Shutdown Widget - Startup Info and Selector [t=00:04:29.850032][f=0005566] Shutdown Widget - Local Widgets Config [t=00:04:29.850046][f=0005566] Shutdown Widget - MinimapEvents [t=00:04:29.850063][f=0005566] Shutdown Widget - Point Tracker [t=00:04:29.850075][f=0005566] Shutdown Widget - Context Menu [t=00:04:29.850085][f=0005566] Shutdown Widget - Chili Spectator Panels [t=00:04:29.850097][f=0005566] Shutdown Widget - Chili Selections & CursorTip v2 [t=00:04:29.850111][f=0005566] Shutdown Widget - Chili Nuke Warning [t=00:04:29.850128][f=0005566] Shutdown Widget - Chili Economy Panel Default [t=00:04:29.850207][f=0005566] Shutdown Widget - Attack AoE [t=00:04:29.850223][f=0005566] Shutdown Widget - Spotter [t=00:04:29.850232][f=0005566] Shutdown Widget - Selection Send [t=00:04:29.850242][f=0005566] Shutdown Widget - TeamPlatter [t=00:04:29.850693][f=0005566] Reloaded cmdcolors from file: cmdcolors.tmp [t=00:04:29.850784][f=0005566] Shutdown Widget - Highlight Unit GL4 v2 [t=00:04:29.850803][f=0005566] Shutdown Widget - Global Build Command [t=00:04:29.851034][f=0005566] Shutdown Widget - LupsManager [t=00:04:29.851114][f=0005566] Shutdown Widget - Receive Units Indicator [t=00:04:29.851132][f=0005566] Shutdown Widget - Newton Firezone [t=00:04:29.851149][f=0005566] Shutdown Widget - Chili Pro Console [t=00:04:29.851593][f=0005566] Shutdown Widget - Persistent Build Height [t=00:04:29.851608][f=0005566] Shutdown Widget - Lasso Terraform GUI [t=00:04:29.851617][f=0005566] Shutdown Widget - Chili Framework [t=00:04:29.851662][f=0005566] Shutdown Widget - Lups [t=00:04:29.852273][f=0005566] Shutdown Widget - Mex Placement Handler [t=00:04:29.852326][f=0005566] Shutdown Widget - Custom Markers [t=00:04:29.852344][f=0005566] Shutdown Widget - Chili Core Selector [t=00:04:29.852429][f=0005566] Shutdown Widget - Select Keys [t=00:04:29.852452][f=0005566] Shutdown Widget - Contrast Adaptive Sharpen [t=00:04:29.852492][f=0005566] Shutdown Widget - Pause Screen [t=00:04:29.852601][f=0005566] Shutdown Widget - Bloom Shader Deferred [t=00:04:29.852793][f=0005566] Shutdown Widget - Color Blindness Correction [t=00:04:29.852937][f=0005566] Shutdown Widget - Layout Handler [t=00:04:29.852956][f=0005566] Shutdown Widget - Text To Speech Control [t=00:04:29.852965][f=0005566] End widgetHandler:Shutdown [t=00:04:29.922188][f=0005566] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 21534888, 0.0} allocedSize{int+, int-, ext}={0, 0, 3969237506}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0161} [t=00:04:29.925965][f=0005566] [Game::KillLua][2] dtor=0 luaGaia=0000000000000000 [t=00:04:29.925982][f=0005566] [Game::KillLua][3] dtor=0 luaRules=000002284b8f5c90 [t=00:04:29.926022][f=0005566] Start gadgetHandler:Shutdown [t=00:04:29.926033][f=0005566] Shutdown - StartSetup [t=00:04:29.926041][f=0005566] Shutdown - UnitMorph [t=00:04:29.927563][f=0005566] Shutdown - Carrier Drones [t=00:04:29.927742][f=0005566] Shutdown - Missile Silo Controller [t=00:04:29.927775][f=0005566] Shutdown - Modular Comm Info [t=00:04:29.927788][f=0005566] Shutdown - Terrain Texture Handler [t=00:04:29.927797][f=0005566] Shutdown - UnitCloakShield [t=00:04:29.928253][f=0005566] Shutdown - Starlight Handler [t=00:04:29.928310][f=0005566] End gadgetHandler:Shutdown [t=00:04:29.954695][f=0005566] Start gadgetHandler:Shutdown [t=00:04:29.954737][f=0005566] Shutdown - Teleport Throw [t=00:04:29.954748][f=0005566] Shutdown - UnitMorph [t=00:04:29.954763][f=0005566] Shutdown - Commander Skin Renderer [t=00:04:29.956830][f=0005566] Shutdown - Missile fired callins [t=00:04:29.956867][f=0005566] Shutdown - Modular Comm Info [t=00:04:29.956884][f=0005566] Shutdown - Retreat Command [t=00:04:29.956899][f=0005566] Shutdown - Shockwaves [t=00:04:29.956908][f=0005566] Shutdown - Unit tint API [t=00:04:29.956928][f=0005566] Shutdown - Unit glow API [t=00:04:29.956966][f=0005566] Shutdown - UnitCloakShield [t=00:04:29.957008][f=0005566] Shutdown - Lups Cloak FX [t=00:04:29.957042][f=0005566] Shutdown - Lups [t=00:04:29.957992][f=0005566] Shutdown - Lups Shield [t=00:04:29.958147][f=0005566] End gadgetHandler:Shutdown [t=00:04:29.976291][f=0005566] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 2840, 0.0} allocedSize{int+, int-, ext}={0, 0, 441663}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0028} [t=00:04:29.980613][f=0005566] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 0, 0.0} allocedSize{int+, int-, ext}={0, 0, 0}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0000} [t=00:04:29.980690][f=0005566] [Game::KillLua][4] dtor=0 [t=00:04:29.980700][f=0005566] [Game::KillLua][5] dtor=0 [t=00:04:29.993374][f=0005566] [DemoRecorder::WriteDemoFile] writing client-demo "D:\Games\Steam\steamapps\common\Zero-K\demos\2024-07-27_17-00-57-618_Kappa_Basin_Flooded_ZK-v07_105.1.1-2511-g747f18b BAR105.sdfz" (579776 bytes) [t=00:04:29.993490][f=0005566] [Sound] [Sound::Kill] soundThread.joinable()=1 [t=00:04:30.026108][f=0005566] [WatchDog::DeregisterThread] deregistering controls for thread [audio] [t=00:04:30.026131][f=0005566] [Sound] [Sound::UpdateThread][3] #sources=32 #items=41 [t=00:04:30.026480][f=0005566] [Sound] [Sound::UpdateThread][4] ctx=00000227e2702c80 dev=00000227e26c61e0 [t=00:04:30.026785][f=0005566] [Sound] [Sound::UpdateThread][5] ctx=00000227e2702c80 dev=00000227e26c61e0 [t=00:04:30.026799][f=0005566] [Sound] [Sound::Cleanup][alcDestroyContext(00000227e2702c80)] [t=00:04:30.028022][f=0005566] [Sound] [Sound::Cleanup][alcCloseDevice(00000227e26c61e0)] [t=00:04:30.028262][f=0005566] [Sound] [Sound::Cleanup][SDL_CloseAudioDevice(2)] [t=00:04:30.053974][f=0005566] [Sound] [Sound::UpdateThread][6] [t=00:04:30.056058][f=0005566] [Game::~CGame][1] [t=00:04:30.056075][f=0005566] [Game::KillLua][0] dtor=1 loadscreen=0000000000000000 [t=00:04:30.056083][f=0005566] [Game::KillLua][1] dtor=1 luaUI=0000000000000000 [t=00:04:30.056090][f=0005566] [Game::KillLua][2] dtor=1 luaGaia=0000000000000000 [t=00:04:30.056112][f=0005566] [Game::KillLua][3] dtor=1 luaRules=0000000000000000 [t=00:04:30.056119][f=0005566] [Game::KillLua][4] dtor=1 [t=00:04:30.056128][f=0005566] [Game::KillLua][5] dtor=1 [t=00:04:30.056310][f=0005566] [Game::KillMisc][1] [t=00:04:30.056336][f=0005566] [Game::KillMisc][2] [t=00:04:30.056346][f=0005566] [EOH::DestroySkirmishAI(id=7)] [t=00:04:30.057149][f=0005566] [EOH::DestroySkirmishAI(id=6)] [t=00:04:30.060987][f=0005566] [EOH::DestroySkirmishAI(id=5)] [t=00:04:30.064928][f=0005566] [EOH::DestroySkirmishAI(id=4)] [t=00:04:30.068606][f=0005566] [EOH::DestroySkirmishAI(id=3)] [t=00:04:30.072649][f=0005566] [EOH::DestroySkirmishAI(id=2)] [t=00:04:30.078592][f=0005566] [EOH::DestroySkirmishAI(id=1)] [t=00:04:30.082177][f=0005566] [EOH::DestroySkirmishAI(id=0)] [t=00:04:30.109403][f=0005566] [Game::KillMisc][3] [t=00:04:30.109512][f=0005566] [Game::KillRendering][1] [t=00:04:30.114090][f=0005566] [~CRectangleOverlapHandler] 0% overlap reduction [t=00:04:30.140319][f=0005566] [3DOParser::Kill] allocated 29 pieces [t=00:04:30.140671][f=0005566] [S3OParser::Kill] allocated 5521 pieces [t=00:04:30.141008][f=0005566] [AssParser::Kill] allocated 701 pieces [t=00:04:30.202451][f=0005566] [Game::KillInterface][1] [t=00:04:30.203021][f=0005566] [Game::KillInterface][2] [t=00:04:30.203494][f=0005566] [Game::KillSimulation][1] [t=00:04:30.203611][f=0005566] [Game::KillSimulation][2] [t=00:04:30.228807][f=0005566] [CCollisionHandler] dis-/continuous tests: 0/1643340 [t=00:04:30.228844][f=0005566] [Game::KillSimulation][3] [t=00:04:30.230372][f=0005566] [~CPathCache(36x20)] cacheHits=12 hitPercentage=1% numHashColls=0 maxCacheSize=201 [t=00:04:30.230451][f=0005566] [~CPathCache(36x20)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [t=00:04:30.230589][f=0005566] [~CPathCache(72x40)] cacheHits=13 hitPercentage=5% numHashColls=0 maxCacheSize=191 [t=00:04:30.230643][f=0005566] [~CPathCache(72x40)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [t=00:04:30.231538][f=0005566] [~CRectangleOverlapHandler] 0% overlap reduction [t=00:04:30.243770][f=0005566] [LosHandler::Kill] raycast instance cache-{hits,misses}={4850,17623}; shared=1%; cached=21% [t=00:04:30.255770][f=0005566] [Game::KillSimulation][4] [t=00:04:30.324654][f=0005566] [CommonDefHandler::KillStatic] 7810 sound-set data items added [t=00:04:30.324684][f=0005566] [Game::~CGame][2] [t=00:04:30.324691][f=0005566] [Game::~CGame][3] [t=00:04:30.324747][f=0005566] [SpringApp::Kill][3] [t=00:04:30.324790][f=0005566] [NetProto::~CNetProtocol] [UDPConnection::Statistics] 2460416 bytes sent in 10333 packets (238.112 bytes/packet) 1993426 bytes recv'd in 5558 packets (358.659 bytes/packet) {0.047x, 0.017x} relative protocol overhead {up, down} 16697 incoming chunks dropped, 22213 outgoing chunks resent 4727 incoming chunks processed [t=00:04:30.325046][f=0005566] [SpringApp::Kill][4] font=00000227c729cf80 [t=00:04:30.326945][f=0005566] [SpringApp::Kill][5] [t=00:04:30.335226][f=0005566] [SpringApp::Kill][6] [t=00:04:30.335297] [SpringApp::Kill][7] [t=00:04:30.335368] [RenderBuffer::KillStatic] Type = VA_TYPE_0 max size/init. capacity/curr. capacity: VBO = {240, 65536, 65536}, EBO = {0, 131072, 131072} [t=00:04:30.335395] [RenderBuffer::KillStatic] Type = VA_TYPE_C max size/init. capacity/curr. capacity: VBO = {1760, 1048576, 1048576}, EBO = {3136, 2097152, 2097152} [t=00:04:30.335426] [RenderBuffer::KillStatic] Type = VA_TYPE_N max size/init. capacity/curr. capacity: VBO = {0, 1024, 1024}, EBO = {0, 2048, 2048} [t=00:04:30.335443] [RenderBuffer::KillStatic] Type = VA_TYPE_T max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152} [t=00:04:30.335452] [RenderBuffer::KillStatic] Type = VA_TYPE_T4 max size/init. capacity/curr. capacity: VBO = {668, 65536, 65536}, EBO = {1002, 262144, 262144} [t=00:04:30.335461] [RenderBuffer::KillStatic] Type = VA_TYPE_TN max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072} [t=00:04:30.335474] [RenderBuffer::KillStatic] Type = VA_TYPE_TC max size/init. capacity/curr. capacity: VBO = {176, 1048576, 1048576}, EBO = {264, 2097152, 2097152} [t=00:04:30.335485] [RenderBuffer::KillStatic] Type = VA_TYPE_PROJ max size/init. capacity/curr. capacity: VBO = {18108, 1048576, 1048576}, EBO = {27162, 2097152, 2097152} [t=00:04:30.335495] [RenderBuffer::KillStatic] Type = VA_TYPE_TNT max size/init. capacity/curr. capacity: VBO = {0, 0, 0}, EBO = {0, 0, 0} [t=00:04:30.335507] [RenderBuffer::KillStatic] Type = VA_TYPE_2D0 max size/init. capacity/curr. capacity: VBO = {4, 65536, 65536}, EBO = {0, 131072, 131072} [t=00:04:30.335516] [RenderBuffer::KillStatic] Type = VA_TYPE_2DC max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072} [t=00:04:30.335527] [RenderBuffer::KillStatic] Type = VA_TYPE_2DT max size/init. capacity/curr. capacity: VBO = {1312, 1048576, 1048576}, EBO = {1968, 2097152, 2097152} [t=00:04:30.335547] [RenderBuffer::KillStatic] Type = VA_TYPE_2DTC max size/init. capacity/curr. capacity: VBO = {248, 1048576, 1048576}, EBO = {372, 2097152, 2097152} [t=00:04:30.441665] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules: [t=00:04:30.441701] [LuaSocket] TCP_CONNECT ALLOW * -1 [t=00:04:30.441714] [LuaSocket] TCP_LISTEN ALLOW * -1 [t=00:04:30.441726] [LuaSocket] UDP_CONNECT DENY 149.56.22.68 8481 [t=00:04:30.441737] [LuaSocket] UDP_LISTEN ALLOW * -1 [t=00:04:30.455287] [VFS] [SpringVFS::DeleteArchives<this=00000227c75be3e0>] [t=00:04:30.455319] [VFS] [SpringVFS::DeleteArchives<this=00000227c75be3e0>(section=0)] #archives[section]=2 #files[section]=8283 [t=00:04:30.455330] [VFS] archive=D:\Games\Steam\steamapps\common\Zero-K\packages\fa8e19b0edab9ca3fbc66dd27b0cf142.sdp (00000227e27cea40) [t=00:04:30.455472] [~CPoolArchive] archiveFile="D:\Games\Steam\steamapps\common\Zero-K\packages\fa8e19b0edab9ca3fbc66dd27b0cf142.sdp" numZipFiles=8203 sumInflSize=971615kb sumReadTime=2649ms [t=00:04:30.455507] file="unittextures/bomberheavy_1.dds" indx=7391 inflSize=21845kb readTime=73ms [t=00:04:30.455522] file="unittextures/bomberheavy_2.dds" indx=7392 inflSize=21845kb readTime=68ms [t=00:04:30.455530] file="unittextures/3do2s3o_atlas_1.tga" indx=7297 inflSize=16384kb readTime=36ms [t=00:04:30.455537] file="unittextures/gritty1.dds" indx=7576 inflSize=5461kb readTime=27ms [t=00:04:30.455545] file="unittextures/detriment_1.dds" indx=7513 inflSize=5461kb readTime=22ms [t=00:04:30.455556] file="unittextures/benzcom_1.dds" indx=7380 inflSize=5461kb readTime=22ms [t=00:04:30.455567] file="unittextures/largetransport1.dds" indx=7602 inflSize=5461kb readTime=20ms [t=00:04:30.455574] file="unittextures/3do2s3o_atlas_2.tga" indx=7298 inflSize=16384kb readTime=20ms [t=00:04:30.455581] file="unittextures/bantha_1.dds" indx=7362 inflSize=5461kb readTime=19ms [t=00:04:30.455588] file="sounds/music/victory/modern warstory.ogg" indx=6365 inflSize=3745kb readTime=19ms [t=00:04:30.457120] [VFS] archive=D:\Games\Steam\steamapps\common\Zero-K\games\unitlevelupsv77.sdz (00000227e26f2530) [t=00:04:30.457628] [VFS] [SpringVFS::DeleteArchives<this=00000227c75be3e0>(section=1)] #archives[section]=1 #files[section]=3 [t=00:04:30.457643] [VFS] archive=D:\Games\Steam\steamapps\common\Zero-K\maps\kappa_basin_flooded_zk-v07.sd7 (00000227e25987b0) [t=00:04:30.458655] [VFS] [SpringVFS::DeleteArchives<this=00000227c75be3e0>(section=2)] #archives[section]=3 #files[section]=327 [t=00:04:30.458679] [VFS] archive=D:\Games\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2511-g747f18b\base\maphelper.sdz (00000227e26f27f0) [t=00:04:30.458770] [VFS] archive=D:\Games\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2511-g747f18b\base\springcontent.sdz (00000227e26f1350) [t=00:04:30.458891] [VFS] archive=D:\Games\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2511-g747f18b\base\spring\bitmaps.sdz (00000227e26f2ed0) [t=00:04:30.459084] [VFS] [SpringVFS::DeleteArchives<this=00000227c75be3e0>(section=3)] #archives[section]=0 #files[section]=0 [t=00:04:30.459119] [VFS] [SpringVFS::DeleteArchives<this=00000227c75be3e0>(section=4)] #archives[section]=0 #files[section]=8191 [t=00:04:30.459187] [VFS] [SpringVFS::DeleteArchives<this=00000227c75be3e0>(section=5)] #archives[section]=0 #files[section]=0 [t=00:04:30.459205] [VFS] [SpringVFS::DeleteArchives<this=00000227c75be3e0>(section=6)] #archives[section]=0 #files[section]=0 [t=00:04:30.459218] [VFS] [SpringVFS::DeleteArchives<this=00000227c75be3e0>(section=7)] #archives[section]=0 #files[section]=0 [t=00:04:30.459241] [VFS] [SpringVFS::DeleteArchives<this=00000227c75be3e0>(section=8)] #archives[section]=0 #files[section]=0 [t=00:04:30.459590] [SpringApp::Kill][8] [t=00:04:30.459605] [WatchDog::DeregisterThread] deregistering controls for thread [main] [t=00:04:30.459613] [WatchDog::Uninstall][1] hangDetectorThread=00007ff68d5b04d0 (joinable=1) [t=00:04:30.459620] [WatchDog::Uninstall][2] [t=00:04:31.167770] [WatchDog::Uninstall][3] [t=00:04:31.167786] [SpringApp::Kill][9]
infolog_full.txt (truncated):