ZeroK-RTS / CrashReports

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Spring UserReport [105.1.1-1393-gfffa38b] Externally launched spring crashed with code -805306369 #112858

Open Chobbyla opened 2 months ago

Chobbyla commented 2 months ago

infolog_full.txt (truncated):

[t=00:00:00.000021] [CpuId] setting logical cpu affinity mask to 0xfff
[t=00:00:00.003801] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "D:\Steam\steamapps\common\Zero-K\"
[t=00:00:00.003933] Using writeable configuration source: "D:\Steam\steamapps\common\Zero-K\_springsettings.cfg"
Failed rotating the log file
[t=00:00:00.014409] LogOutput initialized. Logging to D:\Steam\steamapps\common\Zero-K\infolog.txt
[t=00:00:00.014472] ============== <Log Sections ([A]vailable, [E]nabled)> ==============
[t=00:00:00.014492]   
    [A] ArchiveScanner
    [A] AutohostInterface
    [A] BumpWater
    [A] CSMFGroundTextures
    [A] CregSerializer
    [A] DecalsDrawerGL4
    [A] DynWater
    [A] Font
    [A] GameServer
    [A] GroundMoveType
    [A] KeyBindings
    [A] LuaSocket
    [A] Model
    [A] Net
    [A] Path
    [A] Piece
    [A] RoamMeshDrawer
    [A] Shader
    [A] SkyBox
    [A] Sound
    [A] Texture
    [A] VFS
    [E] Sound (Notice)
    [E] VFS (Info)
[t=00:00:00.014504]   
[t=00:00:00.014508]   Enable or disable log sections using the LogSections configuration key
[t=00:00:00.014513]   or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.014518]   Use "none" to disable the default log sections.
[t=00:00:00.014523] ============== </Log Sections> ==============

[t=00:00:00.014528] ============== <User Config> ==============
[t=00:00:00.014618]   AdvMapShading = 0
[t=00:00:00.014628]   AdvUnitShading = 0
[t=00:00:00.014633]   AllowDeferredMapRendering = 1
[t=00:00:00.014640]   AllowDeferredModelRendering = 1
[t=00:00:00.014648]   BumpWaterAnisotropy = 2
[t=00:00:00.014655]   BumpWaterBlurReflection = 1
[t=00:00:00.014662]   BumpWaterDepthBits = 32
[t=00:00:00.014668]   BumpWaterReflection = 2
[t=00:00:00.014674]   BumpWaterRefraction = 2
[t=00:00:00.014679]   BumpWaterTexSizeReflection = 1024
[t=00:00:00.014684]   CamFreeScrollSpeed = 50
[t=00:00:00.014688]   CamMode = 1
[t=00:00:00.014697]   CubeTexSizeReflection = 1024
[t=00:00:00.014701]   CubeTexSizeSpecular = 1024
[t=00:00:00.014706]   DualScreenMiniMapOnLeft = 1
[t=00:00:00.014710]   EdgeMoveDynamic = 0
[t=00:00:00.014715]   EdgeMoveWidth = 0.003
[t=00:00:00.014719]   FPSFOV = 90
[t=00:00:00.014723]   FPSScrollSpeed = 50
[t=00:00:00.014727]   FontSize = 18
[t=00:00:00.014732]   GrassDetail = 0
[t=00:00:00.014736]   GroundDecals = 10
[t=00:00:00.014739]   GroundDetail = 180
[t=00:00:00.014744]   GroundScarAlphaFade = 1
[t=00:00:00.014751]   HangTimeout = 30
[t=00:00:00.014755]   HardwareCursor = 1
[t=00:00:00.014760]   InitialNetworkTimeout = 0
[t=00:00:00.014765]   LinkIncomingMaxPacketRate = 2048
[t=00:00:00.014770]   LinkIncomingPeakBandwidth = 262144
[t=00:00:00.014774]   LinkIncomingSustainedBandwidth = 262144
[t=00:00:00.014779]   LinkOutgoingBandwidth = 262144
[t=00:00:00.014784]   LuaGarbageCollectionMemLoadMult = 2.5
[t=00:00:00.014789]   LuaGarbageCollectionRunTimeMult = 1.5
[t=00:00:00.014796]   LuaShaders = 0
[t=00:00:00.014808]   MSAALevel = 8
[t=00:00:00.014815]   MaxDynamicMapLights = 0
[t=00:00:00.014821]   MaxDynamicModelLights = 0
[t=00:00:00.014829]   MaxParticles = 15000
[t=00:00:00.014835]   MaxSounds = 32
[t=00:00:00.014841]   MaxTextureAtlasSizeX = 4096
[t=00:00:00.014847]   MaxTextureAtlasSizeY = 4096
[t=00:00:00.014855]   MaximumTransmissionUnit = 0
[t=00:00:00.014862]   MiddleClickScrollSpeed = -0.0015
[t=00:00:00.014869]   MiniMapMarker = 0
[t=00:00:00.014876]   MouseDragScrollThreshold = 0
[t=00:00:00.014901]   NetworkLossFactor = 2
[t=00:00:00.014918]   OverheadMaxHeightFactor = 1.39999998
[t=00:00:00.014927]   OverheadScrollSpeed = 50
[t=00:00:00.014934]   ReconnectTimeout = 0
[t=00:00:00.014943]   RotOverheadScrollSpeed = 50
[t=00:00:00.014950]   RotateLogFiles = 1
[t=00:00:00.014957]   Shadows = 1
[t=00:00:00.014963]   ShowClock = 0
[t=00:00:00.014970]   SoftParticles = 0
[t=00:00:00.014976]   SplashScreenDir = ./MenuLoadscreens
[t=00:00:00.014985]   UnitIconDist = 151
[t=00:00:00.015033]   UseDistToGroundForIcons = 1.10000002
[t=00:00:00.015039]   UseLuaMemPools = 0
[t=00:00:00.015044]   UseNetMessageSmoothingBuffer = 0
[t=00:00:00.015048]   UsePBO = 0
[t=00:00:00.015053]   VFSCacheArchiveFiles = 0
[t=00:00:00.015057]   VSync = 1
[t=00:00:00.015062]   Water = 4
[t=00:00:00.015066]   WindowBorderless = 1
[t=00:00:00.015073]   WindowPosY = 0
[t=00:00:00.015080]   XResolutionWindowed = 2560
[t=00:00:00.015084]   YResolutionWindowed = 1440
[t=00:00:00.015089]   snd_volmaster = 11
[t=00:00:00.015107] ============== </User Config> ==============

[t=00:00:00.015112] ============== <User System> ==============
[t=00:00:00.015117]   Spring Engine Version: 105.1.1-1393-gfffa38b BAR105
[t=00:00:00.015124]       Build Environment: gcc libstdc++ version 20210728
[t=00:00:00.015130]        Compiler Version: gcc-11.2.0
[t=00:00:00.015161]        Operating System: Windows 10 TBA Insider Update (build 19045)
[t=00:00:00.015193]         Hardware Config: AMD Ryzen 5 5600X 6-Core Processor             ; 16287MB RAM, 35112MB pagefile
[t=00:00:00.015204]        Binary Word Size: 64-bit (native)
[t=00:00:00.015210]           Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.015215]      Physical CPU Cores: 6
[t=00:00:00.015222]       Logical CPU Cores: 12
[t=00:00:00.015227] ============== </User System> ==============

[t=00:00:00.015335] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.015341]     SSE 1.0 : 1,  SSE 2.0 : 1
[t=00:00:00.015345]     SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.015349]     SSE 4.1 : 1,  SSE 4.2 : 1
[t=00:00:00.015358]     SSE 4.0A: 1,  SSE 5.0A: 0
[t=00:00:00.017216] [WatchDog::Install] installed (hang-timeout: 30s)
[t=00:00:00.017228] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.022851] [GL::CheckAvailableVideoModes] desktop={2560x1440x24bpp@75Hz} current={2560x1440x24bpp@75Hz}
[t=00:00:00.027271]     Display (Generic PnP Monitor)=1 modes=63 bounds={x=0, y=0, w=2560, h=1440}
[t=00:00:00.027279]         [ 1] 2560x1440x24bpp@75Hz
[t=00:00:00.027283]         [ 3] 1920x1200x24bpp@75Hz
[t=00:00:00.027294]         [ 5] 1920x1080x24bpp@75Hz
[t=00:00:00.027297]         [14] 1760x990x24bpp@75Hz
[t=00:00:00.027302]         [23] 1680x1050x24bpp@75Hz
[t=00:00:00.027305]         [25] 1600x1200x24bpp@75Hz
[t=00:00:00.027309]         [27] 1600x900x24bpp@75Hz
[t=00:00:00.027312]         [29] 1440x900x24bpp@75Hz
[t=00:00:00.027317]         [31] 1366x768x24bpp@75Hz
[t=00:00:00.027322]         [33] 1280x1024x24bpp@75Hz
[t=00:00:00.027325]         [35] 1280x960x24bpp@75Hz
[t=00:00:00.027329]         [37] 1280x800x24bpp@75Hz
[t=00:00:00.027332]         [39] 1280x720x24bpp@75Hz
[t=00:00:00.027339]         [48] 1152x870x24bpp@75Hz
[t=00:00:00.027343]         [50] 1128x634x24bpp@75Hz
[t=00:00:00.027347]         [52] 1024x768x24bpp@75Hz
[t=00:00:00.027351]         [54] 800x600x24bpp@75Hz
[t=00:00:00.027354]         [56] 720x576x24bpp@75Hz
[t=00:00:00.027357]         [58] 720x480x24bpp@75Hz
[t=00:00:00.027361]         [61] 640x480x24bpp@75Hz
[t=00:00:00.146055] [GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window
[t=00:00:00.162627] [GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for hidden window
[t=00:00:00.162677] [GR::SetWindowAttributes][1] cfgFullScreen=1 numDisplays=1 winPos=<0,0> newRes=<2560,1440>
[t=00:00:00.162690] [GR::SetWindowAttributes][2] cfgFullScreen=1 numDisplays=1 winPos=<0,0> newRes=<2560,1440>
[t=00:00:00.268468] [GR::LogVersionInfo]
[t=00:00:00.268482]     SDL version : 2.0.18 (linked) / 2.0.18 (compiled)
[t=00:00:00.268487]     GL version  : 4.6.0 Compatibility Profile Context 24.4.1.240409
[t=00:00:00.268504]     GL vendor   : ATI Technologies Inc.
[t=00:00:00.268508]     GL renderer : AMD Radeon RX 6650 XT
[t=00:00:00.268511]     GLSL version: 4.60
[t=00:00:00.268515]     GLEW version: 2.1.0
[t=00:00:00.268519]     GPU memory  : 15190MB (total) / 15190MB (available)
[t=00:00:00.268534]     SDL swap-int: 0
[t=00:00:00.268538]     SDL driver  : windows
[t=00:00:00.268541]     
[t=00:00:00.268547]     Initialized OpenGL Context: 4.6 (Compat)
[t=00:00:00.268550]     GLSL shader support       : 1
[t=00:00:00.268554]     GL4 support               : 1
[t=00:00:00.268564]     FBO extension support     : 1
[t=00:00:00.268576]     NVX GPU mem-info support  : 0
[t=00:00:00.268580]     ATI GPU mem-info support  : 1
[t=00:00:00.268589]     NPOT-texture support      : 1 (1)
[t=00:00:00.268595]     S3TC/DXT1 texture support : 1/0
[t=00:00:00.268601]     texture query-LOD support : 1 (1)
[t=00:00:00.268605]     MSAA frame-buffer support : 1 (1)
[t=00:00:00.268608]     Z-buffer depth            : 24 (-)
[t=00:00:00.268616]     primitive-restart support : 1 (1)
[t=00:00:00.268626]     clip-space control support: 1 (1)
[t=00:00:00.268631]     seamless cube-map support : 1 (1)
[t=00:00:00.268635]     frag-depth layout support : 1 (1)
[t=00:00:00.268638]     persistent maps support   : 1 (1)
[t=00:00:00.268642]     explicit attribs location : 1 (1)
[t=00:00:00.268647]     multi draw indirect       : 1 (-)
[t=00:00:00.268650]     
[t=00:00:00.268653]     max. FBO samples              : 8
[t=00:00:00.268657]     max. FS/program texture slots : 32/160
[t=00:00:00.268661]     max. texture size             : 16384
[t=00:00:00.268671]     max. texture anisotropy level : 16.000000
[t=00:00:00.268675]     max. vec4 varyings/attributes : 16/32
[t=00:00:00.268679]     max. draw-buffers             : 8
[t=00:00:00.268683]     max. rec. indices/vertices    : 536870911/536870911
[t=00:00:00.268686]     max. uniform buffer-bindings  : 84
[t=00:00:00.268690]     max. uniform block-size       : 4096KB
[t=00:00:00.268694]     max. storage buffer-bindings  : 96
[t=00:00:00.268698]     max. storage block-size       : 2047MB
[t=00:00:00.268701]     
[t=00:00:00.268707]     enable AMD-hacks : 1
[t=00:00:00.268711]     compress MIP-maps: 0
[t=00:00:00.268723] [GR::ToggleGLDebugOutput] OpenGL debug-message callback disabled
[t=00:00:00.268962] [GR::UpdateGLConfigs]
[t=00:00:00.268979] [VSync::SetInterval] interval=1 (standard)
[t=00:00:00.268983] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:00.268992] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=2560.000000, vsy=1440.000000, ssx=2560.000000, ssy=1440.000000, screenPosX=0, screenPosY=0
[t=00:00:00.269005] [GR::UpdateGLGeometry][2] winSize=<2560,1440>
[t=00:00:00.269009] [GR::InitGLState]
[t=00:00:00.269054] [GR::LogDisplayMode] display-mode set to 2560x1440x24bpp@75Hz (fullscreen::non-exclusive)
[t=00:00:00.366800] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u
[t=00:00:00.370296] [~ScopedOnceTimer][FtLibraryHandler::FontConfigInit (version 2.13.1)] 3ms
[t=00:00:00.376470] [Font] [CheckGenFontConfigFull] Using Fontconfig cache dir "D:/Steam/steamapps/common/Zero-K/fontcache"
[t=00:00:00.376504] [Font] [CheckGenFontConfigFull] fontconfig for directory "C:\WINDOWS\fonts" up to date
[t=00:00:00.376874] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:00.378779] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "D:\Steam\steamapps\common\Zero-K\"
[t=00:00:00.378788] [DataDirLocater::Check] Isolation Mode!
[t=00:00:00.378852] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: D:\Steam\steamapps\common\Zero-K\
[t=00:00:00.378918] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: D:\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-1393-gfffa38b\
[t=00:00:00.385174] Scanning: D:\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-1393-gfffa38b\base
[t=00:00:00.385660] Scanning: D:\Steam\steamapps\common\Zero-K\maps
[t=00:00:00.386097] Scanning: D:\Steam\steamapps\common\Zero-K\games
[t=00:00:00.386257] Scanning: D:\Steam\steamapps\common\Zero-K\packages
[t=00:00:00.412585] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 27ms
[t=00:00:00.412619] [VFS] [SpringVFS::ReserveArchives<this=000001e30b908690>]
[t=00:00:00.412793] [VFS] [SpringVFS::AddArchive<this=000001e30b908690>(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.416639] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=000001e30b908690 (SpringVFS) global=0000000000000000 (null)
[t=00:00:00.416653] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:00.561025] [ThreadPool::SetThreadCount][1] wanted=6 current=1 maximum=12 (init=1)
[t=00:00:00.561377] [ThreadPool::SetThreadCount][2] workers=5
[t=00:00:00.569029] [Threading] Main thread CPU affinity mask set: 4064
[t=00:00:00.569471][f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms
[t=00:00:00.569544][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.1ms)
[t=00:00:00.569639][f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[t=00:00:00.569662][f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[t=00:00:00.569683][f=-000001] [Sound] [Sound::InitThread][1]
[t=00:00:00.569719][f=-000001] [Sound] [Sound::OpenLoopbackDevice] UseSDLAudio is set, rendering openal-soft audio to SDL buffer and let SDL audio handle the hardware
[t=00:00:00.577137][f=-000001] [Sound] [Sound::OpenLoopbackDevice] SDL audio device(s): 
[t=00:00:00.577160][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "0" "Динамики (Razer Audio Controller - Game)"
[t=00:00:00.577180][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "1" "Динамики (Steam Streaming Microphone)"
[t=00:00:00.577193][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "2" "2 - HDMI (AMD High Definition Audio Device)"
[t=00:00:00.577203][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "3" "Наушники гарнитуры (Razer Audio Controller - Chat)"
[t=00:00:00.577214][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "4" "Динамики (Steam Streaming Speakers)"
[t=00:00:00.577223][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device
[t=00:00:00.592767][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening loopback device
[t=00:00:00.594612][f=-000001] [Sound] [Sound::OpenLoopbackDevice] device=000001e30b95d780(default) context=000001e2970ca2a0  numChannels=2 frameSize=8
[t=00:00:00.594629][f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
[t=00:00:00.594636][f=-000001] [Sound]   Vendor:         OpenAL Community
[t=00:00:00.594643][f=-000001] [Sound]   Version:        1.1 ALSOFT 1.21.0
[t=00:00:00.594657][f=-000001] [Sound]   Renderer:       OpenAL Soft
[t=00:00:00.594674][f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[t=00:00:00.594696][f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_loopback_bformat ALC_SOFT_output_limiter ALC_SOFT_pause_device
[t=00:00:00.594709][f=-000001] [Sound]   Devices:
[t=00:00:00.599823][f=-000001] [Sound]     [OpenAL Soft on Динамики (Razer Audio Controller - Game)]
[t=00:00:00.599835][f=-000001] [Sound]     [OpenAL Soft on Динамики (Steam Streaming Microphone)]
[t=00:00:00.599842][f=-000001] [Sound]     [OpenAL Soft on 2 - HDMI (AMD High Definition Audio Device)]
[t=00:00:00.599857][f=-000001] [Sound]     [OpenAL Soft on Наушники гарнитуры (Razer Audio Controller - Chat)]
[t=00:00:00.599865][f=-000001] [Sound]     [OpenAL Soft on Динамики (Steam Streaming Speakers)]
[t=00:00:00.599878][f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=29
[t=00:00:00.599887][f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[t=00:00:00.600617][f=-000001] [Sound]   EFX Enabled: yes
[t=00:00:00.600629][f=-000001] [Sound] [Sound::UpdateThread][2]
[t=00:00:00.675133][f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 105ms
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:32:DumpVersion():libcurl 7.83.1 OpenSSL/3.0.2 (Schannel)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:80:ConfigureCertificates():CURLOPT_CAINFO is nullptr (can be overriden by SSL_CERT_FILE env variable)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:81:ConfigureCertificates():CURLOPT_CAPATH is nullptr (can be overriden by SSL_CERT_DIR env variable)
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:189:setWritePath():Using filesystem-writepath: D:\Steam\steamapps\common\Zero-K
[Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:182:DownloadSetConfig():Free disk space: 115801 MB
[t=00:00:00.677021][f=-000001] [CPreGame] using server IP localhost and port 8452
[t=00:00:00.677039][f=-000001] [NetProto::InitLocalClient] connecting to local server
[t=00:00:00.677052][f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "D:\Steam\steamapps\common\Zero-K\demos\20230109_180406_Malibu Beach v1_105.1.1-1393-gfffa38b BAR105.sdfz" for game data...
[t=00:00:00.808910][f=-000001] [PreGame::StartServerForDemo] starting GameServer
Fontconfig error: Cannot load default config file
[t=00:00:00.812439][f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect!
[t=00:00:00.812474][f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452
[t=00:00:00.812493][f=-000001] [UDPListener] successfully bound socket on port 8452
[t=00:00:00.828096][f=-000001] [PreGame::StartServerForDemo] started GameServer
[t=00:00:00.828391][f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 151ms
[t=00:00:00.828428][f=-000001] 
[t=00:00:00.828437][f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=1
[t=00:00:00.828447][f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms
[t=00:00:00.828456][f=-000001] [~ScopedOnceTimer][FBO::GLContextReinit] 0ms
[t=00:00:00.828463][f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2]

[t=00:00:00.828472][f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][1] fullScreen=1
[t=00:00:00.828490][f=-000001] [GR::UpdateGLConfigs]
[t=00:00:00.828504][f=-000001] [GR::UpdateGLGeometry][1] winSize=<2560,1440>
[t=00:00:00.828520][f=-000001] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=2560.000000, vsy=1440.000000, ssx=2560.000000, ssy=1440.000000, screenPosX=0, screenPosY=0
[t=00:00:00.828532][f=-000001] [GR::UpdateGLGeometry][2] winSize=<2560,1440>
[t=00:00:00.828539][f=-000001] [GR::InitGLState]
[t=00:00:00.828567][f=-000001] [GR::LogDisplayMode] display-mode set to 2560x1440x24bpp@75Hz (fullscreen::non-exclusive)
[t=00:00:00.828583][f=-000001] [~ScopedOnceTimer][GlobalRendering::UpdateGL] 0ms
[t=00:00:00.828599][f=-000001] [~ScopedOnceTimer][ActiveController::ResizeEvent] 0ms
[t=00:00:00.828607][f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][2]

[t=00:00:00.828615][f=-000001] 
[t=00:00:00.828621][f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=1
[t=00:00:00.828628][f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms
[t=00:00:00.828641][f=-000001] [~ScopedOnceTimer][FBO::GLContextReinit] 0ms
[t=00:00:00.828650][f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2]

[t=00:00:00.828823][f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 6 to team 0 (#active=7)
[t=00:00:00.889630][f=-000001] [PreGame::AddMapArchivesToVFS][server=000001e30be858a0] using map "Malibu Beach v1" (loaded=0 cached=0)
[t=00:00:00.889936][f=-000001] [VFS] [SpringVFS::AddArchive<this=000001e30b908690>(arName="Malibu Beach v1", overwrite=false)] section=1 cached=0
[t=00:00:00.890120][f=-000001] [VFS] [SpringVFS::AddArchive<this=000001e30b908690>(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[t=00:00:00.890377][f=-000001] [PreGame::AddModArchivesToVFS][server=000001e30be858a0] using game "Zero-K v1.10.12.2" (loaded=0 cached=0)
[t=00:00:00.890593][f=-000001] [VFS] [SpringVFS::AddArchive<this=000001e30b908690>(arName="Zero-K v1.10.12.2", overwrite=false)] section=0 cached=0
[t=00:00:00.896804][f=-000001] [VFS] [SpringVFS::AddArchive<this=000001e30b908690>(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.896912][f=-000001] [VFS] [SpringVFS::AddArchive<this=000001e30b908690>(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[t=00:00:00.899678][f=-000001] Warning: [PreGame::GameDataReceived] Archive Malibu Beach v1 (checksum b5c8571c5dc9fd6cf4ea836c433c8b57b1409ed93aa297123558acb0a8c4238f42d5676666a493e7c8379639f0e270d50963baa18a411b4bf013c5bdeb9057f0) differs from the host's copy (checksum 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.