Open Chobbyla opened 1 month ago
infolog_full.txt (truncated):
[t=00:00:00.000109] Using writeable configuration source: "D:\Games\Steam\steamapps\common\Zero-K\_springsettings.cfg" [t=00:00:00.021248] LogOutput initialized. Logging to D:\Games\Steam\steamapps\common\Zero-K\infolog.txt [t=00:00:00.021296] ============== <Log Sections ([A]vailable, [E]nabled)> ============== [t=00:00:00.021325] [A] ArchiveScanner [A] AutohostInterface [A] BumpWater [A] CSMFGroundTextures [A] CregSerializer [A] DynWater [A] Font [A] GameServer [A] GroundMoveType [A] KeyBindings [A] LuaSocket [A] Model [A] Net [A] Path [A] Piece [A] RoamMeshDrawer [A] Shader [A] SkyBox [A] Sound [A] Texture [A] VFS [E] Sound (Notice) [E] VFS (Info) [t=00:00:00.021342] [t=00:00:00.021349] Enable or disable log sections using the LogSections configuration key [t=00:00:00.021356] or the SPRING_LOG_SECTIONS environment variable (both comma separated). [t=00:00:00.021362] Use "none" to disable the default log sections. [t=00:00:00.021372] ============== </Log Sections> ============== [t=00:00:00.021382] ============== <User Config> ============== Failed rotating the log file [t=00:00:00.021531] AllowDeferredMapRendering = 1 [t=00:00:00.021543] AllowDeferredModelRendering = 1 [t=00:00:00.021549] AnimationMT = 0 [t=00:00:00.021555] BumpWaterBlurReflection = 1 [t=00:00:00.021561] BumpWaterTexSizeReflection = 128 [t=00:00:00.021566] CamFreeScrollSpeed = 50 [t=00:00:00.021582] CamMode = 1 [t=00:00:00.021593] CubeTexSizeReflection = 1 [t=00:00:00.021608] CubeTexSizeSpecular = 1 [t=00:00:00.021616] DualScreenMiniMapOnLeft = 1 [t=00:00:00.021625] EdgeMoveDynamic = 0 [t=00:00:00.021650] EdgeMoveWidth = 0.003 [t=00:00:00.021658] FPSFOV = 90 [t=00:00:00.021666] FPSScrollSpeed = 50 [t=00:00:00.021673] FontSize = 18 [t=00:00:00.021681] FullscreenEdgeMove = 0 [t=00:00:00.021689] GrassDetail = 0 [t=00:00:00.021696] GroundDecals = 2 [t=00:00:00.021704] GroundDetail = 90 [t=00:00:00.021712] HangTimeout = 30 [t=00:00:00.021726] HardwareCursor = 1 [t=00:00:00.021737] InitialNetworkTimeout = 0 [t=00:00:00.021746] LinkIncomingMaxPacketRate = 2048 [t=00:00:00.021754] LinkIncomingPeakBandwidth = 262144 [t=00:00:00.021762] LinkIncomingSustainedBandwidth = 262144 [t=00:00:00.021771] LinkOutgoingBandwidth = 262144 [t=00:00:00.021779] LuaGarbageCollectionMemLoadMult = 2.5 [t=00:00:00.021788] LuaGarbageCollectionRunTimeMult = 1.5 [t=00:00:00.021799] MSAALevel = 1 [t=00:00:00.021806] MaxParticles = 15000 [t=00:00:00.021819] MaxSounds = 32 [t=00:00:00.021825] MaximumTransmissionUnit = 0 [t=00:00:00.021830] MiddleClickScrollSpeed = -0.0015 [t=00:00:00.021836] MiniMapMarker = 0 [t=00:00:00.021842] MouseDragScrollThreshold = 0 [t=00:00:00.021847] NetworkLossFactor = 2 [t=00:00:00.021854] OverheadMaxHeightFactor = 1.39999998 [t=00:00:00.021864] OverheadScrollSpeed = 50 [t=00:00:00.021871] ReconnectTimeout = 0 [t=00:00:00.021878] RotOverheadScrollSpeed = 50 [t=00:00:00.021886] RotateLogFiles = 1 [t=00:00:00.021902] ShadowMapSize = 1024 [t=00:00:00.021910] Shadows = 1 [t=00:00:00.021922] ShowClock = 0 [t=00:00:00.021929] SoftParticles = 2 [t=00:00:00.021937] SplashScreenDir = ./MenuLoadscreens [t=00:00:00.021946] UnitIconDist = 151 [t=00:00:00.021958] UpdateBoundingVolumeMT = 0 [t=00:00:00.021966] UpdateWeaponVectorsMT = 0 [t=00:00:00.021974] UseDistToGroundForIcons = 1.10000002 [t=00:00:00.021983] UseLuaMemPools = 0 [t=00:00:00.021994] UseNetMessageSmoothingBuffer = 0 [t=00:00:00.022055] VFSCacheArchiveFiles = 0 [t=00:00:00.022067] VSync = 1 [t=00:00:00.022074] Water = 4 [t=00:00:00.022082] WindowBorderless = 1 [t=00:00:00.022111] WindowPosY = 0 [t=00:00:00.022123] WindowedEdgeMove = 0 [t=00:00:00.022131] XResolutionWindowed = 1920 [t=00:00:00.022139] YResolutionWindowed = 1080 [t=00:00:00.022157] ============== </User Config> ============== [t=00:00:00.022168] ============== <User System> ============== [t=00:00:00.022182] Spring Engine Version: 105.1.1-2511-g747f18b BAR105 [t=00:00:00.022191] Build Environment: gcc libstdc++ version 20230727 [t=00:00:00.022201] Compiler Version: gcc-13.2.0 [t=00:00:00.022247] Operating System: Windows 10 TBA Insider Update (build 22631) [t=00:00:00.022306] Hardware Config: Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz; 65367MB RAM, 81751MB pagefile [t=00:00:00.022320] Binary Word Size: 64-bit (native) [t=00:00:00.022326] Process Clock: std::chrono::high_resolution_clock [t=00:00:00.022338] Physical CPU Cores: 6 [t=00:00:00.022344] Logical CPU Cores: 12 [t=00:00:00.022355] ============== </User System> ============== [t=00:00:00.022374] Run: thread affinity fff [t=00:00:00.022573] [good_fpu_init][STREFLOP_SSE] [t=00:00:00.022583] SSE 1.0 : 1, SSE 2.0 : 1 [t=00:00:00.022588] SSE 3.0 : 1, SSSE 3.0 : 1 [t=00:00:00.022593] SSE 4.1 : 1, SSE 4.2 : 1 [t=00:00:00.022597] SSE 4.0A: 0, SSE 5.0A: 0 [t=00:00:00.024201] [WatchDog::Install] installed (hang-timeout: 30s) [t=00:00:00.024228] [WatchDog::RegisterThread] registering controls for thread [main] [t=00:00:00.032951] [GL::CheckAvailableVideoModes] desktop={3440x1440x24bpp@120Hz} current={3440x1440x24bpp@120Hz} [t=00:00:00.051817] Display (Generic PnP Monitor)=1 modes=148 bounds={x=0, y=0, w=3440, h=1440} [t=00:00:00.051869] [ 1] 3440x1440x24bpp@144Hz [t=00:00:00.051881] [ 6] 2560x1440x24bpp@144Hz [t=00:00:00.051895] [11] 2560x1080x24bpp@144Hz [t=00:00:00.051903] [14] 1920x1440x24bpp@144Hz [t=00:00:00.051985] [19] 1920x1200x24bpp@144Hz [t=00:00:00.052002] [23] 1920x1080x24bpp@144Hz [t=00:00:00.052010] [30] 1720x1440x24bpp@144Hz [t=00:00:00.052018] [34] 1680x1050x24bpp@144Hz [t=00:00:00.052028] [40] 1600x1200x24bpp@144Hz [t=00:00:00.052037] [44] 1600x1024x24bpp@144Hz [t=00:00:00.052045] [50] 1600x900x24bpp@144Hz [t=00:00:00.052056] [55] 1440x1080x24bpp@144Hz [t=00:00:00.052065] [62] 1440x900x24bpp@144Hz [t=00:00:00.052072] [67] 1400x1050x24bpp@144Hz [t=00:00:00.052079] [73] 1366x768x24bpp@144Hz [t=00:00:00.052096] [78] 1360x768x24bpp@144Hz [t=00:00:00.052111] [83] 1280x1024x24bpp@144Hz [t=00:00:00.052120] [89] 1280x960x24bpp@144Hz [t=00:00:00.052126] [94] 1280x800x24bpp@144Hz [t=00:00:00.052135] [99] 1280x768x24bpp@144Hz [t=00:00:00.052144] [104] 1280x720x24bpp@144Hz [t=00:00:00.052177] [111] 1152x864x24bpp@144Hz [t=00:00:00.052204] [116] 1024x768x24bpp@144Hz [t=00:00:00.052213] [123] 800x600x24bpp@144Hz [t=00:00:00.052222] [130] 720x576x24bpp@144Hz [t=00:00:00.052230] [135] 720x480x24bpp@144Hz [t=00:00:00.052250] [141] 640x480x24bpp@144Hz [t=00:00:00.058900] Display (Generic PnP Monitor)=2 modes=44 bounds={x=-1920, y=0, w=1920, h=1080} [t=00:00:00.058926] [ 1] 1920x1080x24bpp@144Hz [t=00:00:00.058931] [ 3] 1680x1050x24bpp@144Hz [t=00:00:00.058936] [ 5] 1600x900x24bpp@144Hz [t=00:00:00.058940] [ 7] 1440x900x24bpp@144Hz [t=00:00:00.058945] [ 9] 1400x1050x24bpp@144Hz [t=00:00:00.058953] [11] 1366x768x24bpp@144Hz [t=00:00:00.058957] [13] 1360x768x24bpp@144Hz [t=00:00:00.058981] [15] 1280x1024x24bpp@144Hz [t=00:00:00.058986] [17] 1280x960x24bpp@144Hz [t=00:00:00.058990] [19] 1280x800x24bpp@144Hz [t=00:00:00.058995] [21] 1280x768x24bpp@144Hz [t=00:00:00.059004] [23] 1280x720x24bpp@144Hz [t=00:00:00.059010] [25] 1280x600x24bpp@144Hz [t=00:00:00.059017] [27] 1152x864x24bpp@144Hz [t=00:00:00.059025] [29] 1024x768x24bpp@144Hz [t=00:00:00.059036] [31] 800x600x24bpp@144Hz [t=00:00:00.059041] [33] 640x480x24bpp@144Hz [t=00:00:00.059046] [35] 640x400x24bpp@144Hz [t=00:00:00.341715] [GR::CreateSDLWindow] using 2x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window [t=00:00:00.342198] [GR::SetWindowAttributes][1] cfgFullScreen=1 numDisplays=2 winPos=<0,0> newRes=<3440,1440> [t=00:00:00.342217] [GR::SetWindowAttributes][2] cfgFullScreen=1 numDisplays=2 winPos=<0,0> newRes=<3440,1440> [t=00:00:00.378883] [GR::LogVersionInfo] [t=00:00:00.378902] SDL version : 2.0.18 (linked) / 2.0.18 (compiled) [t=00:00:00.378909] GL version : 4.6.0 NVIDIA 556.12 [t=00:00:00.378943] GL vendor : NVIDIA Corporation [t=00:00:00.378952] GL renderer : NVIDIA GeForce RTX 3060 Laptop GPU/PCIe/SSE2 [t=00:00:00.378958] GLSL version: 4.60 NVIDIA [t=00:00:00.378963] GLEW version: 2.1.0 [t=00:00:00.378969] GPU memory : 6144MB (total) / 4749MB (available) [t=00:00:00.378999] SDL swap-int: 1 [t=00:00:00.379011] SDL driver : windows [t=00:00:00.379017] [t=00:00:00.379024] Initialized OpenGL Context: 4.6 (Compat) [t=00:00:00.379032] GLSL shader support : 1 [t=00:00:00.379046] GL4 support : 1 [t=00:00:00.379055] FBO extension support : 1 [t=00:00:00.379069] NVX GPU mem-info support : 1 [t=00:00:00.379076] ATI GPU mem-info support : 0 [t=00:00:00.379091] Texture clamping to edge : 1 [t=00:00:00.379099] NPOT-texture support : 1 (1) [t=00:00:00.379109] S3TC/DXT1 texture support : 1/1 [t=00:00:00.379117] texture query-LOD support : 1 (1) [t=00:00:00.379126] MSAA frame-buffer support : 1 (1) [t=00:00:00.379136] Z-buffer depth : 32 (-) [t=00:00:00.379150] primitive-restart support : 1 (1) [t=00:00:00.379160] clip-space control support: 1 (1) [t=00:00:00.379166] seamless cube-map support : 1 (1) [t=00:00:00.379172] frag-depth layout support : 1 (1) [t=00:00:00.379177] persistent maps support : 1 (1) [t=00:00:00.379183] explicit attribs location : 1 (1) [t=00:00:00.379188] multi draw indirect : 1 (-) [t=00:00:00.379195] array textures : 1 (-) [t=00:00:00.379201] buffer copy support : 1 (-) [t=00:00:00.379213] indirect draw : 1 (-) [t=00:00:00.379219] base instance : 1 (-) [t=00:00:00.379224] [t=00:00:00.379229] max. FBO samples : 32 [t=00:00:00.379235] max. FS/program texture slots : 32/192 [t=00:00:00.379241] max. texture size : 32768 [t=00:00:00.379256] max. texture anisotropy level : 16.000000 [t=00:00:00.379270] max. vec4 varyings/attributes : 31/16 [t=00:00:00.379279] max. draw-buffers : 8 [t=00:00:00.379293] max. rec. indices/vertices : 1048576/1048576 [t=00:00:00.379302] max. uniform buffer-bindings : 84 [t=00:00:00.379308] max. uniform block-size : 64KB [t=00:00:00.379314] max. storage buffer-bindings : 96 [t=00:00:00.379323] max. storage block-size : 2047MB [t=00:00:00.379329] [t=00:00:00.379334] enable AMD-hacks : 0 [t=00:00:00.379338] compress MIP-maps: 0 [t=00:00:00.379473] Number of compressed texture formats: 23 [t=00:00:00.379522] Compressed texture formats: GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 0x8b90, 0x8b91, 0x8b92, 0x8b93, 0x8b94, 0x8b95, 0x8b96, 0x8b97, 0x8b98, 0x8b99, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC. [t=00:00:00.379593] [GR::ToggleGLDebugOutput] OpenGL debug-message callback disabled [t=00:00:00.380010] [GR::UpdateGLConfigs] [t=00:00:00.380125] [VSync::SetInterval] interval=1 (standard) [t=00:00:00.380138] [GR::UpdateGLGeometry][1] winSize=<1,1> [t=00:00:00.380162] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=3440.000000, vsy=1440.000000, ssx=3440.000000, ssy=1440.000000, screenPosX=0, screenPosY=0 [t=00:00:00.380173] [GR::UpdateGLGeometry][2] winSize=<3440,1440> [t=00:00:00.380179] [GR::InitGLState] [t=00:00:00.380287] [GR::LogDisplayMode] display-mode set to 3440x1440x24bpp@120Hz (fullscreen::non-exclusive) [t=00:00:00.477759] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u [t=00:00:00.480747] [~ScopedOnceTimer][FtLibraryHandler::FontConfigInit (version 2.13.1)] 2ms [t=00:00:00.481330] [CglFont::CglShaderFontRenderer] Creating Font shaders: GLEW_ARB_explicit_attrib_location = true [t=00:00:00.487354] [Font] [CheckGenFontConfigFull] Using Fontconfig cache dir "D:/Games/Steam/steamapps/common/Zero-K/fontcache" [t=00:00:00.487489] [Font] [CheckGenFontConfigFull] fontconfig for directory "C:\WINDOWS\fonts" up to date [t=00:00:00.488171] [WatchDog::RegisterThread] registering controls for thread [vfsi] [t=00:00:00.489099] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "D:\Games\Steam\steamapps\common\Zero-K\" [t=00:00:00.489113] [DataDirLocater::Check] Isolation Mode! [t=00:00:00.489184] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: D:\Games\Steam\steamapps\common\Zero-K\ [t=00:00:00.489242] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: D:\Games\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2511-g747f18b\ [t=00:00:00.506129] Scanning: D:\Games\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2511-g747f18b\base [t=00:00:00.506583] Scanning: D:\Games\Steam\steamapps\common\Zero-K\maps [t=00:00:00.508109] Scanning: D:\Games\Steam\steamapps\common\Zero-K\games [t=00:00:00.508315] Scanning: D:\Games\Steam\steamapps\common\Zero-K\packages [t=00:00:00.542598] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 36ms [t=00:00:00.542617] [VFS] [SpringVFS::ReserveArchives<this=000001f1f62d3c60>] [t=00:00:00.542921] [VFS] [SpringVFS::AddArchive<this=000001f1f62d3c60>(arName="Spring content v1", overwrite=false)] section=2 cached=0 [t=00:00:00.545480] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=000001f1f62d3c60 (SpringVFS) global=0000000000000000 (null) [t=00:00:00.545498] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [t=00:00:00.643066] [ThreadPool::SetThreadCount][1] wanted=6 current=1 maximum=12 (init=1) [t=00:00:00.643850] [ThreadPool::SetThreadCount][2] workers=5 [t=00:00:00.644888] [Threading] Worker 1 thread CPU affinity mask set: 0x1 [t=00:00:00.645348] [Threading] Worker 2 thread CPU affinity mask set: 0x2 [t=00:00:00.645423] [Threading] Worker 3 thread CPU affinity mask set: 0x4 [t=00:00:00.645677] [Threading] Worker 4 thread CPU affinity mask set: 0x8 [t=00:00:00.645831] [Threading] Worker 5 thread CPU affinity mask set: 0x10 [t=00:00:00.645876] [Threading] Main thread CPU affinity mask set: 0xfe0 [t=00:00:00.646582][f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms [t=00:00:00.646700][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.1ms) [t=00:00:00.646844][f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32 [t=00:00:00.646868][f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio] [t=00:00:00.646877][f=-000001] [Sound] [Sound::InitThread][1] [t=00:00:00.646927][f=-000001] [Sound] [Sound::OpenLoopbackDevice] UseSDLAudio is set, rendering openal-soft audio to SDL buffer and let SDL audio handle the hardware [t=00:00:00.681954][f=-000001] [Sound] [Sound::OpenLoopbackDevice] SDL audio device(s): [t=00:00:00.681976][f=-000001] [Sound] [Sound::OpenLoopbackDevice] * "0" "Speakers (Realtek(R) Audio)" [t=00:00:00.681986][f=-000001] [Sound] [Sound::OpenLoopbackDevice] * "1" "Headphones (Realtek(R) Audio)" [t=00:00:00.682012][f=-000001] [Sound] [Sound::OpenLoopbackDevice] * "2" "Headset Earphone (DELL PRO STEREO HEADSET UC150)" [t=00:00:00.682022][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device [t=00:00:00.746411][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (99.8ms) [t=00:00:00.812227][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening loopback device [t=00:00:00.814184][f=-000001] [Sound] [Sound::OpenLoopbackDevice] device=000001f1b9f74650(default) context=000001f1f6406780 numChannels=2 frameSize=8 [t=00:00:00.814267][f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info] [t=00:00:00.814283][f=-000001] [Sound] Vendor: OpenAL Community [t=00:00:00.814291][f=-000001] [Sound] Version: 1.1 ALSOFT 1.21.0 [t=00:00:00.814299][f=-000001] [Sound] Renderer: OpenAL Soft [t=00:00:00.814329][f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [t=00:00:00.814364][f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_loopback_bformat ALC_SOFT_output_limiter ALC_SOFT_pause_device [t=00:00:00.814375][f=-000001] [Sound] Devices: [t=00:00:00.817466][f=-000001] [Sound] [OpenAL Soft on Headphones (Realtek(R) Audio)] [t=00:00:00.817520][f=-000001] [Sound] [OpenAL Soft on Speakers (Realtek(R) Audio)] [t=00:00:00.817533][f=-000001] [Sound] [OpenAL Soft on Headset Earphone (DELL PRO STEREO HEADSET UC150)] [t=00:00:00.817552][f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=29 [t=00:00:00.817566][f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255} [t=00:00:00.818454][f=-000001] [Sound] EFX Enabled: yes [t=00:00:00.818479][f=-000001] [Sound] [Sound::UpdateThread][2] [t=00:00:00.860271][f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 213ms [Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:32:DumpVersion():libcurl 7.86.0 OpenSSL/3.0.7 (Schannel) [Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:80:ConfigureCertificates():CURLOPT_CAINFO is nullptr (can be overriden by PRD_SSL_CERT_FILE env variable) [Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:82:ConfigureCertificates():CURLOPT_CAPATH is nullptr (can be overriden by PRD_SSL_CERT_DIR env variable) [Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:203:setWritePath():Using filesystem-writepath: D:\Games\Steam\steamapps\common\Zero-K [Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:187:DownloadSetConfig():Free disk space: 650791 MB [t=00:00:00.862978][f=-000001] [StartScript] Loading StartScript from: D:\Games\Steam\steamapps\common\Zero-K\_script.txt [t=00:00:00.863849][f=-000001] [CPreGame] using client IP 149.56.22.68 and port 8491 [t=00:00:00.865337][f=-000001] [NetProto::InitClient] connecting to IP 149.56.22.68 on port 8491 using name LogicDaemon [t=00:00:01.128100][f=-000001] [PreGame::AddMapArchivesToVFS][server=0000000000000000] using map "MoonQ10x" (loaded=0 cached=0) [t=00:00:01.128938][f=-000001] [VFS] [SpringVFS::AddArchive<this=000001f1f62d3c60>(arName="MoonQ10x", overwrite=false)] section=1 cached=0 [t=00:00:01.135119][f=-000001] [VFS] [SpringVFS::AddArchive<this=000001f1f62d3c60>(arName="Map Helper v1", overwrite=false)] section=2 cached=0 [t=00:00:01.136000][f=-000001] [PreGame::AddModArchivesToVFS][server=0000000000000000] using game "Unit Level Ups v77" (loaded=0 cached=0) [t=00:00:01.200469][f=-000001] [VFS] [SpringVFS::AddArchive<this=000001f1f62d3c60>(arName="Unit Level Ups v77", overwrite=false)] section=0 cached=0 [t=00:00:01.201675][f=-000001] [VFS] [SpringVFS::AddArchive<this=000001f1f62d3c60>(arName="Spring content v1", overwrite=false)] section=2 cached=0 [t=00:00:01.201857][f=-000001] [VFS] [SpringVFS::AddArchive<this=000001f1f62d3c60>(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0 [t=00:00:01.203795][f=-000001] [VFS] [SpringVFS::AddArchive<this=000001f1f62d3c60>(arName="Zero-K v1.12.7.0", overwrite=false)] section=0 cached=0 [t=00:00:01.891664][f=-000001] [CAS::GASCB] Archive file="moonq10x.sd7" cs="a1e3bc26cde846fdc203c872180eac0c68af70b924759be9a816fce816f61209c1ce246d2e2468b9521aef0d6013c4ad366fbfe40ebaea15b14719f2ca01b8fe" [t=00:00:01.891930][f=-000001] [CAS::GASCB] Archive file="maphelper.sdz" cs="c2f5635fb58633282b715b3776b6e0edd938b1c9fddef720456eab8924194de978d8d605c6ff24e3e136e42214732673060586d9a72c701679589fd333f6aaba" Fontconfig error: Cannot load default config file [t=00:00:01.892008][f=-000001] Warning: [PreGame::GameDataReceived] Archive MoonQ10x (checksum 6316df79786e75d5e97293456eb84ce1b197c170d9ab6cc9ed78576132ef5fe0b916f268e8db4c5ab32c0b2f7460e2de306a393da9969a03c81f8621f9f71244) differs from the host's copy (checksum 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it. [t=00:00:01.963534][f=-000001] [CAS::GASCB] Archive file="unitlevelupsv77.sdz" cs="175c9ae46f4d9f435d12fc8af19ebd73925f4ab952d945f877973371568b2da851f5f6c8d608e48c5be04bcb42f10e9f4f3ee11d74b6b6e3b832440fb4cfb63a" [t=00:00:01.963691][f=-000001] [CAS::GASCB] Archive file="springcontent.sdz" cs="9579ba863e4281b096f5375c12fdcd537e22f8e579024e08152359dc90769cb2e5641d731d2b18f2e7d140f041a65824890758117b6b2e93430d3f4e9208773b" [t=00:00:01.963796][f=-000001] [CAS::GASCB] Archive file="bitmaps.sdz" cs="ed5fc4f7d9e73b042c36ab1bbab84c1699bc25f327ea61bac92e86d89ffb780b8bfaa27e254ca7975ab27990723bcf2ad65db2650689e93c90aeded31f975de5" [t=00:00:01.963903][f=-000001] [CAS::GASCB] Archive file="fa8e19b0edab9ca3fbc66dd27b0cf142.sdp" cs="be0a01878cd09901a255866d24c8d06cb3845a95d050b169cb9ba8926848418ee486d3581e746f6f73c42af47ebd4627673a42b9475a3b6ae57dfef9bba67d11" [t=00:00:01.963961][f=-000001] Warning: [PreGame::GameDataReceived] Archive unitlevelupsv77.sdz (checksum d170e5120438bcf64584e6a07d13ec5ac645cd3adc61db23600144e7314e889fdbed9a9df01b34869547585f0fd1dfb6775e49d04e0e4a268eec5b6b82f6e1f5) differs from the host's copy (checksum 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it. ------- TRUNCATED ------- [t=00:00:16.904454][f=-000001] Loaded widget: ssao 3 <gfx_ssao.lua> [t=00:00:16.905277][f=-000001] Loaded widget: CustomFormations2 <cmd_customformations2.lua> [t=00:00:16.905578][f=-000001] SetSunLighting [t=00:00:16.906043][f=-000001] Loaded widget: Sun and Atmosphere Handler <gfx_sun_and_atmosphere.lua> [t=00:00:16.906929][f=-000001] Loaded widget: Color Blindness Correction <gfx_color_blindness_correction.lua> [t=00:00:16.909569][f=-000001] Loaded widget: Layout Handler <cmd_layout_handler.lua> [t=00:00:16.910008][f=-000001] Loaded widget: Text To Speech Control <snd_text_to_speech.lua> [t=00:00:16.910262][f=-000001] Loaded widget: UnitResurrected callin <api_callin_rez.lua> [t=00:00:16.910537][f=-000001] Lua garbage collection rate: 30/s [t=00:00:16.910555][f=-000001] Loaded widget: GC Control <api_gc_control.lua> [t=00:00:16.910755][f=-000001] Loaded widget: Font Cache <api_font_cache.lua> [t=00:00:16.912005][f=-000001] Loaded widget: Loading failure pop-up <init_load_errors.lua> [t=00:00:16.921025][f=-000001] Loaded widget: Chili Integral Menu <gui_chili_integral_menu.lua> [t=00:00:16.926342][f=-000001] Writing last game win data [t=00:00:16.935838][f=-000001] LuaUI v0.3 [t=00:00:17.056684][f=-000001] [Game::Load][7] globalQuit=0 forcedQuit=0 [t=00:00:17.533257][f=-000001] [Game::Load][8] globalQuit=0 forcedQuit=0 [t=00:00:17.533330][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Skirmish AIs" [t=00:00:17.533687][f=-000001] [EOH::CreateSkirmishAI(id=0)] [t=00:00:17.533714][f=-000001] [AIWrapper::PreInit][AI=0 team=1] creating callbacks [t=00:00:17.536504][f=-000001] Skirmish AI <Circuit Brutal-stable>: 1.2.10 [t=00:00:17.540455][f=-000001] Skirmish AI <Circuit Brutal-stable>: AngelScript Rules! [t=00:00:17.541172][f=-000001] Skirmish AI <Circuit Brutal-stable>: Loading the Terrain-Map ... [t=00:00:17.541195][f=-000001] Skirmish AI <Circuit Brutal-stable>: Water Damage: 0.000000 [t=00:00:17.541451][f=-000001] Skirmish AI <Circuit Brutal-stable>: Sector-Map Block Size: 64 [t=00:00:17.541462][f=-000001] Skirmish AI <Circuit Brutal-stable>: Sector-Map Size: 6400 (x80, z80) [t=00:00:17.544637][f=-000001] Skirmish AI <Circuit Brutal-stable>: Determining Usable Terrain for all units ... [t=00:00:17.548814][f=-000001] Skirmish AI <Circuit Brutal-stable>: Map Land Percent: 100.00% [t=00:00:17.548834][f=-000001] Skirmish AI <Circuit Brutal-stable>: Minimum Elevation: 200.00 [t=00:00:17.548860][f=-000001] Skirmish AI <Circuit Brutal-stable>: Maximum Elevation: 444.82 [t=00:00:17.548875][f=-000001] Skirmish AI <Circuit Brutal-stable>: Immobile-Type: Min/Max Elevation=(-0.000000 / any) Is buildable across 100.000000% of the map. (used by 44 unit-defs) [t=00:00:17.548891][f=-000001] Skirmish AI <Circuit Brutal-stable>: Immobile-Type: Min/Max Elevation=(any / any) Is buildable across 100.000000% of the map. (used by 54 unit-defs) [t=00:00:17.548914][f=-000001] Skirmish AI <Circuit Brutal-stable>: Immobile-Type: Min/Max Elevation=(any / any) Is buildable across 100.000000% of the map. (used by 215 unit-defs) [t=00:00:17.548929][f=-000001] Skirmish AI <Circuit Brutal-stable>: Immobile-Type: Min/Max Elevation=(any / -15.000000) Is buildable across 0.000000% of the map. (used by 2 unit-defs) [t=00:00:17.548951][f=-000001] Skirmish AI <Circuit Brutal-stable>: Immobile-Type: Min/Max Elevation=(any / -10.000000) Is buildable across 0.000000% of the map. (used by 1 unit-defs) [t=00:00:17.552325][f=-000001] Skirmish AI <Circuit Brutal-stable>: Mobile-Type: Min/Max Elevation=(-5000.00 / any) Max Slope=(0.41)) Move-Data used:'akbot4' Has 1 Map-Area(s) occupying 98.75% of the map. (used by 383 unit-defs) [t=00:00:17.552378][f=-000001] Skirmish AI <Circuit Brutal-stable>: Mobile-Type: Min/Max Elevation=(any / -15.00) Max Slope=(1.00)) Move-Data used:'boat5' Has 0 Map-Area(s) occupying 0.00% of the map. (used by 11 unit-defs) [t=00:00:17.555559][f=-000001] Skirmish AI <Circuit Brutal-stable>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(0.41)) Move-Data used:'kbot4' Has 1 Map-Area(s) occupying 98.75% of the map. (used by 63 unit-defs) [t=00:00:17.558776][f=-000001] Skirmish AI <Circuit Brutal-stable>: Mobile-Type: Min/Max Elevation=(any / any) Max Slope=(0.41)) Move-Data used:'bhover5' Has 1 Map-Area(s) occupying 98.75% of the map. (used by 10 unit-defs) [t=00:00:17.562061][f=-000001] Skirmish AI <Circuit Brutal-stable>: Mobile-Type: Min/Max Elevation=(-5000.00 / any) Max Slope=(1.00)) Move-Data used:'atkbot3' Has 1 Map-Area(s) occupying 100.00% of the map. (used by 8 unit-defs) [t=00:00:17.565136][f=-000001] Skirmish AI <Circuit Brutal-stable>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(1.00)) Move-Data used:'tkbot4' Has 1 Map-Area(s) occupying 100.00% of the map. (used by 20 unit-defs) [t=00:00:17.568362][f=-000001] Skirmish AI <Circuit Brutal-stable>: Mobile-Type: Min/Max Elevation=(-16.00 / any) Max Slope=(1.00)) Move-Data used:'tkbot2' Has 1 Map-Area(s) occupying 100.00% of the map. (used by 7 unit-defs) [t=00:00:17.570658][f=-000001] Skirmish AI <Circuit Brutal-stable>: Mobile-Type: Min/Max Elevation=(any / any) Max Slope=(0.11)) Move-Data used:'hover3' Has 6 Map-Area(s) occupying 68.27% of the map. (used by 26 unit-defs) [t=00:00:17.574405][f=-000001] Skirmish AI <Circuit Brutal-stable>: Mobile-Type: Min/Max Elevation=(-16.00 / any) Max Slope=(0.41)) Move-Data used:'skbot2' Has 1 Map-Area(s) occupying 98.75% of the map. (used by 4 unit-defs) [t=00:00:17.574478][f=-000001] Skirmish AI <Circuit Brutal-stable>: Mobile-Type: Min/Max Elevation=(any / -5.00) Max Slope=(1.00)) Move-Data used:'boat4' Has 0 Map-Area(s) occupying 0.00% of the map. (used by 16 unit-defs) [t=00:00:17.577953][f=-000001] Skirmish AI <Circuit Brutal-stable>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(0.11)) Move-Data used:'tank4' Has 6 Map-Area(s) occupying 68.27% of the map. (used by 42 unit-defs) [t=00:00:17.640833][f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/1052188CircuitAIBrutal64/stable/MoonQ10x.json) [t=00:00:17.641111][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\behaviour.json [t=00:00:17.642949][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\block_map.json [t=00:00:17.643263][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\build_chain.json [t=00:00:17.643846][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\commander.json [t=00:00:17.644920][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\economy.json [t=00:00:17.645217][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\factory.json [t=00:00:17.648121][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\response.json [t=00:00:17.686910][f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 1.2.10 (0) Initialized! [t=00:00:17.687408][f=-000001] [AIWrapper::SendUnitEvents][AI=0 team=1] numUnits=0 [t=00:00:17.687424][f=-000001] [EOH::CreateSkirmishAI(id=1)] [t=00:00:17.687437][f=-000001] [AIWrapper::PreInit][AI=1 team=2] creating callbacks [t=00:00:17.687605][f=-000001] Skirmish AI <Circuit Brutal-stable>: 1.2.10 [t=00:00:17.691008][f=-000001] Skirmish AI <Circuit Brutal-stable>: AngelScript Rules! [t=00:00:17.738455][f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/1052188CircuitAIBrutal64/stable/MoonQ10x.json) [t=00:00:17.738747][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\behaviour.json [t=00:00:17.740465][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\block_map.json [t=00:00:17.740888][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\build_chain.json [t=00:00:17.741412][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\commander.json [t=00:00:17.742666][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\economy.json [t=00:00:17.742935][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\factory.json [t=00:00:17.746349][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\response.json [t=00:00:17.753575][f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 1.2.10 (1) Initialized! [t=00:00:17.753982][f=-000001] [AIWrapper::SendUnitEvents][AI=1 team=2] numUnits=0 [t=00:00:17.754010][f=-000001] [EOH::CreateSkirmishAI(id=2)] [t=00:00:17.754024][f=-000001] [AIWrapper::PreInit][AI=2 team=3] creating callbacks [t=00:00:17.754204][f=-000001] Skirmish AI <Circuit Brutal-stable>: 1.2.10 [t=00:00:17.757991][f=-000001] Skirmish AI <Circuit Brutal-stable>: AngelScript Rules! [t=00:00:17.805989][f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/1052188CircuitAIBrutal64/stable/MoonQ10x.json) [t=00:00:17.806299][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\behaviour.json [t=00:00:17.808397][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\block_map.json [t=00:00:17.808811][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\build_chain.json [t=00:00:17.809632][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\commander.json [t=00:00:17.810932][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\economy.json [t=00:00:17.811325][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\factory.json [t=00:00:17.815329][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\response.json [t=00:00:17.822839][f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 1.2.10 (2) Initialized! [t=00:00:17.823238][f=-000001] [AIWrapper::SendUnitEvents][AI=2 team=3] numUnits=0 [t=00:00:17.823253][f=-000001] [EOH::CreateSkirmishAI(id=3)] [t=00:00:17.823282][f=-000001] [AIWrapper::PreInit][AI=3 team=4] creating callbacks [t=00:00:17.823608][f=-000001] Skirmish AI <Circuit Brutal-stable>: 1.2.10 [t=00:00:17.827571][f=-000001] Skirmish AI <Circuit Brutal-stable>: AngelScript Rules! [t=00:00:17.883120][f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/1052188CircuitAIBrutal64/stable/MoonQ10x.json) [t=00:00:17.883472][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\behaviour.json [t=00:00:17.886328][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\block_map.json [t=00:00:17.886670][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\build_chain.json [t=00:00:17.887235][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\commander.json [t=00:00:17.888184][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\economy.json [t=00:00:17.888416][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\factory.json [t=00:00:17.891196][f=-000001] Skirmish AI <Circuit Brutal-stable>: Load config: D:\Games\Steam\steamapps\common\Zero-K\AI\Skirmish\1052188CircuitAIBrutal64\stable\config\response.json [t=00:00:17.898553][f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 1.2.10 (3) Initialized! [t=00:00:17.898933][f=-000001] [AIWrapper::SendUnitEvents][AI=3 team=4] numUnits=0 [t=00:00:17.898946][f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs] 365ms [t=00:00:17.910786][f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 numAllocs{int+, int-, ext, int_p}={0, 0, 10307, 0.0} allocedSize{int+, int-, ext}={0, 0, 1842364}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0313} [t=00:00:18.680660][f=-000001] UpdateInterfacePreset, minimapRight [t=00:00:19.015666][f=-000001] GameID: b9d1ab66fd5b6d4e870e3936869ef718 [t=00:00:19.016125][f=-000001] Connection attempt from LogicDaemon [t=00:00:19.016140][f=-000001] -> Version: 105.1.1-2511-g747f18b BAR105 [Windows 64-bit (native)] [t=00:00:19.016324][f=-000001] -> Connection established (given id 0) [t=00:00:19.016367][f=-000001] [Game::ClientReadNet][LOGMSG] sender="LogicDaemon" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=6316df79786e75d5e97293456eb84ce1b197c170d9ab6cc9ed78576132ef5fe0b916f268e8db4c5ab32c0b2f7460e2de306a393da9969a03c81f8621f9f71244" [t=00:00:19.016391][f=-000001] [Game::ClientReadNet][LOGMSG] sender="LogicDaemon" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=d170e5120438bcf64584e6a07d13ec5ac645cd3adc61db23600144e7314e889fdbed9a9df01b34869547585f0fd1dfb6775e49d04e0e4a268eec5b6b82f6e1f5" [t=00:00:19.016421][f=-000001] [Game::ClientReadNet][LOGMSG] sender="LogicDaemon" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=e01e1989a2d36ff8ff83deb26225a9d8b11f6aa7ac13c4f7971c4014bd361a1a24917a97cce14c5d909de3d9465535cd13fce43d0aa95ffbdace3123feba0660]" [t=00:00:19.016444][f=-000001] [Game::ClientReadNet][LOGMSG] sender="LogicDaemon" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=dfddd1eaaef5c9baf2a80bf43bedf971f1b7fe2ddc5da15f17bb3f261f481a4f9d4a3861369ffe5f67eebee6eca83c28b3757d5dc8356d982a67c328c16c36df]" [t=00:00:19.016515][f=-000001] [Game::ClientReadNet][LOGMSG] sender="LogicDaemon" string="[Game::Load][lua{Rules,Gaia}={000001f18a9a0160,0000000000000000}][locale="C"]" [t=00:00:19.016601][f=-000001] [Game::ClientReadNet] local skirmish AI "AI: Brutal (1)" (ID: 0, Short-Name: "1052188CircuitAIBrutal64", Version: "") took over control of team 1 [t=00:00:19.016657][f=-000001] [Game::ClientReadNet] local skirmish AI "AI: Brutal (2)" (ID: 1, Short-Name: "1052188CircuitAIBrutal64", Version: "") took over control of team 2 [t=00:00:19.016700][f=-000001] [Game::ClientReadNet] local skirmish AI "AI: Brutal (3)" (ID: 2, Short-Name: "1052188CircuitAIBrutal64", Version: "") took over control of team 3 [t=00:00:19.045611][f=-000001] Epicmenu: Switching to Default camera mode [t=00:00:19.229932][f=-000001] [Game::ClientReadNet] local skirmish AI "AI: Brutal (4)" (ID: 3, Short-Name: "1052188CircuitAIBrutal64", Version: "") took over control of team 4 [t=00:00:32.515059][f=-000001] <LogicDaemon> Allies: I choose: Swarmhost! [t=00:00:42.951690][f=-000001] Warning: Couldn't find texture "%%419:1"! [t=00:01:39.708034][f=0001702] Input grabbing is enabled! [t=00:02:17.121506][f=0002825] [uapn] compare [t=00:02:17.121563][f=0002825] [uapn] issued : 90(712, 200, 4744, 50000, nil) 64 (reclaim all) [t=00:02:17.121584][f=0002825] [uapn] current: 90(52304, 712, 200, 4744, 50000) 72 [t=00:02:17.121592][f=0002825] [uapn] -> reclaim [t=00:02:25.301003][f=0003070] [uapn] compare [t=00:02:25.301041][f=0003070] [uapn] issued : 90(712, 200, 4744, 50000, nil) 64 (reclaim all) [t=00:02:25.301065][f=0003070] [uapn] current: 40(511, nil, nil, nil, nil) 0 [t=00:02:25.301073][f=0003070] [uapn] -> false [t=00:02:25.301081][f=0003070] [uapn] compare [t=00:02:25.301110][f=0003070] [uapn] issued : 90(712, 200, 4744, 50000, nil) 64 (reclaim all) [t=00:02:25.301125][f=0003070] [uapn] current: 40(511, nil, nil, nil, nil) 0 [t=00:02:25.301132][f=0003070] [uapn] -> false [t=00:02:25.301138][f=0003070] [uapn] compare [t=00:02:25.301157][f=0003070] [uapn] issued : 40(712, 200, 4744, 50000, nil) 0 (build assist) [t=00:02:25.301169][f=0003070] [uapn] current: 40(511, nil, nil, nil, nil) 0 [t=00:02:25.301176][f=0003070] [uapn] -> false [t=00:02:25.301189][f=0003070] [uapn] compare [t=00:02:25.301202][f=0003070] [uapn] issued : 40(712, 200, 4744, 50000, nil) 4 (repair units) [t=00:02:25.301215][f=0003070] [uapn] current: 40(511, nil, nil, nil, nil) 0 [t=00:02:25.301221][f=0003070] [uapn] -> false [t=00:03:00.375385][f=0004122] [SpringApp::Kill][1] fromRun=1 [t=00:03:00.375406][f=0004122] [ThreadPool::SetThreadCount][1] wanted=0 current=6 maximum=12 (init=0) [t=00:03:00.405144][f=0004122] [async=0] threads=6 tasks=204255 {sum,avg}{exec,wait}time={{8717.755, 0.043}, {8443.163, 0.041}}ms [t=00:03:00.405171][f=0004122] thread=1 tasks=40851 {sum,min,max,avg}{exec,wait}time={{1780.263, 0.000, 428.861, 0.044}, {939.445, 0.000, 18446744027136.000, 0.023}}ms [t=00:03:00.405185][f=0004122] thread=2 tasks=40851 {sum,min,max,avg}{exec,wait}time={{1777.768, 0.000, 428.897, 0.044}, {1772.682, 0.000, 18446744027136.000, 0.043}}ms [t=00:03:00.405203][f=0004122] thread=3 tasks=40851 {sum,min,max,avg}{exec,wait}time={{1778.570, 0.000, 428.898, 0.044}, {1812.319, 0.000, 18446744027136.000, 0.044}}ms [t=00:03:00.405215][f=0004122] thread=4 tasks=40851 {sum,min,max,avg}{exec,wait}time={{1647.311, 0.000, 428.896, 0.040}, {2027.601, 0.000, 18446744027136.000, 0.050}}ms [t=00:03:00.405228][f=0004122] thread=5 tasks=40851 {sum,min,max,avg}{exec,wait}time={{1733.843, 0.000, 428.858, 0.042}, {1891.115, 0.000, 11.263, 0.046}}ms [t=00:03:00.405240][f=0004122] [async=1] threads=6 tasks=3894 {sum,avg}{exec,wait}time={{34091.242, 8.755}, {17053644.000, 4379.467}}ms [t=00:03:00.405263][f=0004122] thread=1 tasks=781 {sum,min,max,avg}{exec,wait}time={{6944.626, 0.000, 708.056, 8.892}, {3425873.000, 0.036, 6325.693, 4386.521}}ms [t=00:03:00.405279][f=0004122] thread=2 tasks=780 {sum,min,max,avg}{exec,wait}time={{6898.491, 0.000, 683.938, 8.844}, {3412484.750, 0.228, 6325.509, 4374.980}}ms [t=00:03:00.405293][f=0004122] thread=3 tasks=779 {sum,min,max,avg}{exec,wait}time={{6902.524, 0.000, 683.673, 8.861}, {3414908.250, 0.217, 6325.776, 4383.708}}ms [t=00:03:00.405319][f=0004122] thread=4 tasks=777 {sum,min,max,avg}{exec,wait}time={{6959.497, 0.000, 674.363, 8.957}, {3394377.250, 0.221, 6325.750, 4368.568}}ms [t=00:03:00.405337][f=0004122] thread=5 tasks=777 {sum,min,max,avg}{exec,wait}time={{6386.106, 0.000, 684.029, 8.219}, {3406001.750, 0.102, 6325.699, 4383.529}}ms [t=00:03:00.405345][f=0004122] [ThreadPool::SetThreadCount][2] workers=0 [t=00:03:00.405354][f=0004122] [SpringApp::Kill][2] [t=00:03:00.405404][f=0004122] [Game::KillLua][0] dtor=0 loadscreen=0000000000000000 [t=00:03:00.405419][f=0004122] [Game::KillLua][1] dtor=0 luaUI=000001f1a4cc72e0 [t=00:03:00.405460][f=0004122] Start widgetHandler:Shutdown [t=00:03:00.408565][f=0004122] Shutdown - SaveOrderList Complete [t=00:03:00.410586][f=0004122] Writing last game win data [t=00:03:00.423851][f=0004122] Shutdown - SaveConfigData Complete [t=00:03:00.423875][f=0004122] Shutdown Widget - Chili Highlight [t=00:03:00.423902][f=0004122] Shutdown Widget - Draw After Chili [t=00:03:00.423921][f=0004122] Shutdown Widget - API Unit Tracker GL4 [t=00:03:00.423937][f=0004122] Shutdown Widget - EPIC Menu [t=00:03:00.425803][f=0004122] Shutdown Widget - Chili Widget Selector [t=00:03:00.427291][f=0004122] Shutdown Widget - Depth of Field Shader [t=00:03:00.427318][f=0004122] Shutdown Widget - Chili Minimap [t=00:03:00.427476][f=0004122] Shutdown Widget - Deferred rendering [t=00:03:00.427513][f=0004122] SSAO: Deferred rendering disabled, disabling. [t=00:03:00.432866][f=0004122] Shutdown Widget - Deferred rendering [t=00:03:00.432899][f=0004122] SSAO: Deferred rendering disabled, disabling. [t=00:03:00.433940][f=0004122] Shutdown Widget - Local Team Colors [t=00:03:00.433958][f=0004122] Shutdown Widget - Display Keys 2 [t=00:03:00.433983][f=0004122] Shutdown Widget - Save Game Menu [t=00:03:00.433991][f=0004122] Shutdown Widget - Highlight Model Api GL4 [t=00:03:00.434030][f=0004122] Shutdown Widget - Unit Icons [t=00:03:00.434126][f=0004122] Shutdown Widget - Noises [t=00:03:00.434139][f=0004122] Shutdown Widget - Attrition Counter [t=00:03:00.434328][f=0004122] Shutdown Widget - HealthBars [t=00:03:00.435787][f=0004122] Shutdown Widget - Selected Units GL4 2 [t=00:03:00.435815][f=0004122] Shutdown Widget - BuildETA [t=00:03:00.435831][f=0004122] Shutdown Widget - External VR Grid [t=00:03:00.435844][f=0004122] Shutdown Widget - Win Counter [t=00:03:00.435856][f=0004122] Shutdown Widget - EndGame APM stats [t=00:03:00.437453][f=0004122] Shutdown Widget - Modular Comm Info [t=00:03:00.437469][f=0004122] Shutdown Widget - Transport AI [t=00:03:00.437489][f=0004122] Shutdown Widget - Reclaim Field Highlight [t=00:03:00.437511][f=0004122] Shutdown Widget - State Reverse and Latency [t=00:03:00.437523][f=0004122] Shutdown Widget - Attack Warning [t=00:03:00.437533][f=0004122] Shutdown Widget - Music Player v2 [t=00:03:00.437546][f=0004122] Shutdown Widget - Stereo3D [t=00:03:00.437605][f=0004122] Shutdown Widget - Chili EndGame Window [t=00:03:00.437626][f=0004122] Shutdown Widget - Darkening [t=00:03:00.437661][f=0004122] Shutdown Widget - Showeco and Grid Drawer [t=00:03:00.437682][f=0004122] Shutdown Widget - Defense Range Zero-K [t=00:03:00.437699][f=0004122] Shutdown Widget - Grab Input [t=00:03:00.437844][f=0004122] Input grabbing is disabled! [t=00:03:00.437858][f=0004122] Shutdown Widget - Highlight Geos [t=00:03:00.437874][f=0004122] Shutdown Widget - Missile Silo Range [t=00:03:00.437887][f=0004122] Shutdown Widget - Startup Info and Selector [t=00:03:00.437907][f=0004122] Shutdown Widget - Local Widgets Config [t=00:03:00.437930][f=0004122] Shutdown Widget - MinimapEvents [t=00:03:00.437948][f=0004122] Shutdown Widget - Point Tracker [t=00:03:00.437959][f=0004122] Shutdown Widget - Context Menu [t=00:03:00.437968][f=0004122] Shutdown Widget - Chili Spectator Panels [t=00:03:00.437980][f=0004122] Shutdown Widget - Chili Selections & CursorTip v2 [t=00:03:00.438005][f=0004122] Shutdown Widget - Chili Nuke Warning [t=00:03:00.438024][f=0004122] Shutdown Widget - Chili Economy Panel Default [t=00:03:00.438131][f=0004122] Shutdown Widget - Attack AoE [t=00:03:00.438149][f=0004122] Shutdown Widget - Spotter [t=00:03:00.438162][f=0004122] Shutdown Widget - Selection Send [t=00:03:00.438175][f=0004122] Shutdown Widget - TeamPlatter [t=00:03:00.438678][f=0004122] Reloaded cmdcolors from file: cmdcolors.tmp [t=00:03:00.438796][f=0004122] Shutdown Widget - Highlight Unit GL4 v2 [t=00:03:00.438814][f=0004122] Shutdown Widget - Global Build Command [t=00:03:00.438937][f=0004122] Shutdown Widget - LupsManager [t=00:03:00.438963][f=0004122] Shutdown Widget - Receive Units Indicator [t=00:03:00.438976][f=0004122] Shutdown Widget - Newton Firezone [t=00:03:00.438990][f=0004122] Shutdown Widget - Chili Pro Console [t=00:03:00.439554][f=0004122] Shutdown Widget - Persistent Build Height [t=00:03:00.439569][f=0004122] Shutdown Widget - Lasso Terraform GUI [t=00:03:00.439579][f=0004122] Shutdown Widget - Chili Framework [t=00:03:00.439590][f=0004122] Shutdown Widget - Lups [t=00:03:00.440241][f=0004122] Shutdown Widget - Mex Placement Handler [t=00:03:00.440291][f=0004122] Shutdown Widget - Custom Markers [t=00:03:00.440310][f=0004122] Shutdown Widget - Chili Core Selector [t=00:03:00.440387][f=0004122] Shutdown Widget - Select Keys [t=00:03:00.440410][f=0004122] Shutdown Widget - Contrast Adaptive Sharpen [t=00:03:00.440450][f=0004122] Shutdown Widget - Pause Screen [t=00:03:00.440561][f=0004122] Shutdown Widget - Bloom Shader Deferred [t=00:03:00.440760][f=0004122] Shutdown Widget - Color Blindness Correction [t=00:03:00.440906][f=0004122] Shutdown Widget - Layout Handler [t=00:03:00.440922][f=0004122] Shutdown Widget - Text To Speech Control [t=00:03:00.440931][f=0004122] End widgetHandler:Shutdown [t=00:03:00.514659][f=0004122] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 11216999, 0.0} allocedSize{int+, int-, ext}={0, 0, 2237914130}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0240} [t=00:03:00.518892][f=0004122] [Game::KillLua][2] dtor=0 luaGaia=0000000000000000 [t=00:03:00.518927][f=0004122] [Game::KillLua][3] dtor=0 luaRules=000001f18a9a0160 [t=00:03:00.518972][f=0004122] Start gadgetHandler:Shutdown [t=00:03:00.518988][f=0004122] Shutdown - StartSetup [t=00:03:00.518996][f=0004122] Shutdown - UnitMorph [t=00:03:00.519558][f=0004122] Shutdown - Carrier Drones [t=00:03:00.519665][f=0004122] Shutdown - Missile Silo Controller [t=00:03:00.519680][f=0004122] Shutdown - Modular Comm Info [t=00:03:00.519690][f=0004122] Shutdown - Terrain Texture Handler [t=00:03:00.519726][f=0004122] Shutdown - UnitCloakShield [t=00:03:00.519887][f=0004122] Shutdown - Starlight Handler [t=00:03:00.519912][f=0004122] End gadgetHandler:Shutdown [t=00:03:00.547352][f=0004122] Start gadgetHandler:Shutdown [t=00:03:00.547375][f=0004122] Shutdown - Teleport Throw [t=00:03:00.547386][f=0004122] Shutdown - UnitMorph [t=00:03:00.547402][f=0004122] Shutdown - Commander Skin Renderer [t=00:03:00.548262][f=0004122] Shutdown - Missile fired callins [t=00:03:00.548279][f=0004122] Shutdown - Modular Comm Info [t=00:03:00.548375][f=0004122] Shutdown - Retreat Command [t=00:03:00.548426][f=0004122] Shutdown - Shockwaves [t=00:03:00.548456][f=0004122] Shutdown - Unit tint API [t=00:03:00.548475][f=0004122] Shutdown - Unit glow API [t=00:03:00.548496][f=0004122] Shutdown - UnitCloakShield [t=00:03:00.548518][f=0004122] Shutdown - Lups Cloak FX [t=00:03:00.548533][f=0004122] Shutdown - Lups [t=00:03:00.549697][f=0004122] Shutdown - Lups Shield [t=00:03:00.549764][f=0004122] End gadgetHandler:Shutdown [t=00:03:00.570586][f=0004122] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 927, 0.0} allocedSize{int+, int-, ext}={0, 0, 141882}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0065} [t=00:03:00.573491][f=0004122] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 numAllocs{int+, int-, ext, int_p}={0, 0, 0, 0.0} allocedSize{int+, int-, ext}={0, 0, 0}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.0000} [t=00:03:00.573648][f=0004122] [Game::KillLua][4] dtor=0 [t=00:03:00.573660][f=0004122] [Game::KillLua][5] dtor=0 [t=00:03:00.584202][f=0004122] [DemoRecorder::WriteDemoFile] writing client-demo "D:\Games\Steam\steamapps\common\Zero-K\demos\2024-08-01_18-19-40-907_MoonQ10x_105.1.1-2511-g747f18b BAR105.sdfz" (209185 bytes) [t=00:03:00.584303][f=0004122] [Sound] [Sound::Kill] soundThread.joinable()=1 [t=00:03:00.622655][f=0004122] [WatchDog::DeregisterThread] deregistering controls for thread [audio] [t=00:03:00.622697][f=0004122] [Sound] [Sound::UpdateThread][3] #sources=32 #items=34 [t=00:03:00.622798][f=0004122] [Sound] [Sound::UpdateThread][4] ctx=000001f1f6406780 dev=000001f1b9f74650 [t=00:03:00.623062][f=0004122] [Sound] [Sound::UpdateThread][5] ctx=000001f1f6406780 dev=000001f1b9f74650 [t=00:03:00.623075][f=0004122] [Sound] [Sound::Cleanup][alcDestroyContext(000001f1f6406780)] [t=00:03:00.624519][f=0004122] [Sound] [Sound::Cleanup][alcCloseDevice(000001f1b9f74650)] [t=00:03:00.627036][f=0004122] [Sound] [Sound::Cleanup][SDL_CloseAudioDevice(2)] [t=00:03:00.659401][f=0004122] [Sound] [Sound::UpdateThread][6] [t=00:03:00.661111][f=0004122] [Game::~CGame][1] [t=00:03:00.661130][f=0004122] [Game::KillLua][0] dtor=1 loadscreen=0000000000000000 [t=00:03:00.661139][f=0004122] [Game::KillLua][1] dtor=1 luaUI=0000000000000000 [t=00:03:00.661145][f=0004122] [Game::KillLua][2] dtor=1 luaGaia=0000000000000000 [t=00:03:00.661152][f=0004122] [Game::KillLua][3] dtor=1 luaRules=0000000000000000 [t=00:03:00.661158][f=0004122] [Game::KillLua][4] dtor=1 [t=00:03:00.661199][f=0004122] [Game::KillLua][5] dtor=1 [t=00:03:00.661352][f=0004122] [Game::KillMisc][1] [t=00:03:00.661362][f=0004122] [Game::KillMisc][2] [t=00:03:00.661373][f=0004122] [EOH::DestroySkirmishAI(id=3)] [t=00:03:00.662226][f=0004122] [EOH::DestroySkirmishAI(id=2)] [t=00:03:00.663001][f=0004122] [EOH::DestroySkirmishAI(id=1)] [t=00:03:00.666449][f=0004122] [EOH::DestroySkirmishAI(id=0)] [t=00:03:00.690051][f=0004122] [Game::KillMisc][3] [t=00:03:00.690219][f=0004122] [Game::KillRendering][1] [t=00:03:00.694473][f=0004122] [~CRectangleOverlapHandler] 0% overlap reduction [t=00:03:00.708312][f=0004122] [3DOParser::Kill] allocated 29 pieces [t=00:03:00.708448][f=0004122] [S3OParser::Kill] allocated 5528 pieces [t=00:03:00.708750][f=0004122] [AssParser::Kill] allocated 701 pieces [t=00:03:00.754381][f=0004122] [Game::KillInterface][1] [t=00:03:00.755016][f=0004122] [Game::KillInterface][2] [t=00:03:00.755605][f=0004122] [Game::KillSimulation][1] [t=00:03:00.755724][f=0004122] [Game::KillSimulation][2] [t=00:03:00.773021][f=0004122] [CCollisionHandler] dis-/continuous tests: 0/2689305 [t=00:03:00.773043][f=0004122] [Game::KillSimulation][3] [t=00:03:00.774335][f=0004122] [~CPathCache(20x20)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=201 [t=00:03:00.774424][f=0004122] [~CPathCache(20x20)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [t=00:03:00.774575][f=0004122] [~CPathCache(40x40)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=66 [t=00:03:00.774659][f=0004122] [~CPathCache(40x40)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [t=00:03:00.776347][f=0004122] [~CRectangleOverlapHandler] 0% overlap reduction [t=00:03:00.781826][f=0004122] [LosHandler::Kill] raycast instance cache-{hits,misses}={969,5585}; shared=1%; cached=14% [t=00:03:00.792253][f=0004122] [Game::KillSimulation][4] [t=00:03:00.822088][f=0004122] [CommonDefHandler::KillStatic] 7810 sound-set data items added [t=00:03:00.822123][f=0004122] [Game::~CGame][2] [t=00:03:00.822153][f=0004122] [Game::~CGame][3] [t=00:03:00.822193][f=0004122] [SpringApp::Kill][3] [t=00:03:00.822328][f=0004122] [NetProto::~CNetProtocol] [UDPConnection::Statistics] 922292 bytes sent in 4390 packets (210.089 bytes/packet) 687120 bytes recv'd in 3727 packets (184.363 bytes/packet) {0.058x, 0.033x} relative protocol overhead {up, down} 11012 incoming chunks dropped, 12673 outgoing chunks resent 3142 incoming chunks processed [t=00:03:00.822373][f=0004122] [SpringApp::Kill][4] font=000001f1b9c6a440 [t=00:03:00.824287][f=0004122] [SpringApp::Kill][5] [t=00:03:00.830645][f=0004122] [SpringApp::Kill][6] [t=00:03:00.830664] [SpringApp::Kill][7] [t=00:03:00.830686] [RenderBuffer::KillStatic] Type = VA_TYPE_0 max size/init. capacity/curr. capacity: VBO = {400, 65536, 65536}, EBO = {0, 131072, 131072} [t=00:03:00.830695] [RenderBuffer::KillStatic] Type = VA_TYPE_C max size/init. capacity/curr. capacity: VBO = {2240, 1048576, 1048576}, EBO = {4480, 2097152, 2097152} [t=00:03:00.830718] [RenderBuffer::KillStatic] Type = VA_TYPE_N max size/init. capacity/curr. capacity: VBO = {0, 1024, 1024}, EBO = {0, 2048, 2048} [t=00:03:00.830730] [RenderBuffer::KillStatic] Type = VA_TYPE_T max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152} [t=00:03:00.830739] [RenderBuffer::KillStatic] Type = VA_TYPE_T4 max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 262144, 262144} [t=00:03:00.830753] [RenderBuffer::KillStatic] Type = VA_TYPE_TN max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072} [t=00:03:00.830762] [RenderBuffer::KillStatic] Type = VA_TYPE_TC max size/init. capacity/curr. capacity: VBO = {28, 1048576, 1048576}, EBO = {42, 2097152, 2097152} [t=00:03:00.830773] [RenderBuffer::KillStatic] Type = VA_TYPE_PROJ max size/init. capacity/curr. capacity: VBO = {12544, 1048576, 1048576}, EBO = {18816, 2097152, 2097152} [t=00:03:00.830784] [RenderBuffer::KillStatic] Type = VA_TYPE_TNT max size/init. capacity/curr. capacity: VBO = {0, 0, 0}, EBO = {0, 0, 0} [t=00:03:00.830795] [RenderBuffer::KillStatic] Type = VA_TYPE_2D0 max size/init. capacity/curr. capacity: VBO = {4, 65536, 65536}, EBO = {0, 131072, 131072} [t=00:03:00.830803] [RenderBuffer::KillStatic] Type = VA_TYPE_2DC max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072} [t=00:03:00.830814] [RenderBuffer::KillStatic] Type = VA_TYPE_2DT max size/init. capacity/curr. capacity: VBO = {1312, 1048576, 1048576}, EBO = {1968, 2097152, 2097152} [t=00:03:00.830826] [RenderBuffer::KillStatic] Type = VA_TYPE_2DTC max size/init. capacity/curr. capacity: VBO = {88, 1048576, 1048576}, EBO = {132, 2097152, 2097152} [t=00:03:00.932734] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules: [t=00:03:00.932766] [LuaSocket] TCP_CONNECT ALLOW * -1 [t=00:03:00.932773] [LuaSocket] TCP_LISTEN ALLOW * -1 [t=00:03:00.932779] [LuaSocket] UDP_CONNECT DENY 149.56.22.68 8491 [t=00:03:00.932786] [LuaSocket] UDP_LISTEN ALLOW * -1 [t=00:03:00.945262] [VFS] [SpringVFS::DeleteArchives<this=000001f1f62d3c60>] [t=00:03:00.945288] [VFS] [SpringVFS::DeleteArchives<this=000001f1f62d3c60>(section=0)] #archives[section]=2 #files[section]=8283 [t=00:03:00.945298] [VFS] archive=D:\Games\Steam\steamapps\common\Zero-K\packages\fa8e19b0edab9ca3fbc66dd27b0cf142.sdp (000001f1f6355800) [t=00:03:00.945426] [~CPoolArchive] archiveFile="D:\Games\Steam\steamapps\common\Zero-K\packages\fa8e19b0edab9ca3fbc66dd27b0cf142.sdp" numZipFiles=8203 sumInflSize=971615kb sumReadTime=2268ms [t=00:03:00.945466] file="unittextures/bomberheavy_1.dds" indx=7391 inflSize=21845kb readTime=80ms [t=00:03:00.945475] file="unittextures/bomberheavy_2.dds" indx=7392 inflSize=21845kb readTime=73ms [t=00:03:00.945482] file="unittextures/3do2s3o_atlas_1.tga" indx=7297 inflSize=16384kb readTime=38ms [t=00:03:00.945490] file="unittextures/gritty1.dds" indx=7576 inflSize=5461kb readTime=30ms [t=00:03:00.945497] file="unittextures/benzcom_1.dds" indx=7380 inflSize=5461kb readTime=25ms [t=00:03:00.945510] file="unittextures/detriment_1.dds" indx=7513 inflSize=5461kb readTime=24ms [t=00:03:00.945524] file="unittextures/bantha_1.dds" indx=7362 inflSize=5461kb readTime=21ms [t=00:03:00.945534] file="unittextures/3do2s3o_atlas_2.tga" indx=7298 inflSize=16384kb readTime=20ms [t=00:03:00.945543] file="unittextures/gritty2.dds" indx=7577 inflSize=5461kb readTime=19ms [t=00:03:00.945553] file="unittextures/bcore_abc_1.tga" indx=7371 inflSize=3210kb readTime=19ms [t=00:03:00.946644] [VFS] archive=D:\Games\Steam\steamapps\common\Zero-K\games\unitlevelupsv77.sdz (000001f1f648ce60) [t=00:03:00.948220] [VFS] [SpringVFS::DeleteArchives<this=000001f1f62d3c60>(section=1)] #archives[section]=1 #files[section]=29 [t=00:03:00.948238] [VFS] archive=D:\Games\Steam\steamapps\common\Zero-K\maps\MoonQ10x.sd7 (000001f1f6583520) [t=00:03:00.948924] [VFS] [SpringVFS::DeleteArchives<this=000001f1f62d3c60>(section=2)] #archives[section]=3 #files[section]=327 [t=00:03:00.948949] [VFS] archive=D:\Games\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2511-g747f18b\base\maphelper.sdz (000001f1f648c360) [t=00:03:00.949019] [VFS] archive=D:\Games\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2511-g747f18b\base\springcontent.sdz (000001f1f648cba0) [t=00:03:00.949085] [VFS] archive=D:\Games\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2511-g747f18b\base\spring\bitmaps.sdz (000001f1f648d5f0) [t=00:03:00.949227] [VFS] [SpringVFS::DeleteArchives<this=000001f1f62d3c60>(section=3)] #archives[section]=0 #files[section]=0 [t=00:03:00.949248] [VFS] [SpringVFS::DeleteArchives<this=000001f1f62d3c60>(section=4)] #archives[section]=0 #files[section]=8191 [t=00:03:00.949304] [VFS] [SpringVFS::DeleteArchives<this=000001f1f62d3c60>(section=5)] #archives[section]=0 #files[section]=0 [t=00:03:00.949316] [VFS] [SpringVFS::DeleteArchives<this=000001f1f62d3c60>(section=6)] #archives[section]=0 #files[section]=0 [t=00:03:00.949324] [VFS] [SpringVFS::DeleteArchives<this=000001f1f62d3c60>(section=7)] #archives[section]=0 #files[section]=0 [t=00:03:00.949336] [VFS] [SpringVFS::DeleteArchives<this=000001f1f62d3c60>(section=8)] #archives[section]=0 #files[section]=0 [t=00:03:00.949519] [SpringApp::Kill][8] [t=00:03:00.949531] [WatchDog::DeregisterThread] deregistering controls for thread [main] [t=00:03:00.949538] [WatchDog::Uninstall][1] hangDetectorThread=00007ff68d5b04d0 (joinable=1) [t=00:03:00.949544] [WatchDog::Uninstall][2] [t=00:03:01.131678] [WatchDog::Uninstall][3] [t=00:03:01.131693] [SpringApp::Kill][9]
infolog_full.txt (truncated):