ZeroK-RTS / CrashReports

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Spring Crash [105.1.1-2511-g747f18b] #113448

Open Chobbyla opened 3 months ago

Chobbyla commented 3 months ago

infolog_full.txt (truncated):

Zero-K.exe Information: 0 : Connecting to steam API
Zero-K.exe Information: 0 : Steam online
Zero-K.exe Information: 0 : Starting
[t=00:00:00.000000] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\"
[t=00:00:00.001672] Using writeable configuration source: "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\springsettings.cfg"
[t=00:00:00.001691] Using additional read-only configuration source: "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2511-g747f18b\springsettings.cfg"
[t=00:00:00.020783] LogOutput initialized. Logging to C:\Program Files (x86)\Steam\steamapps\common\Zero-K\infolog.txt
[t=00:00:00.021219] ============== <Log Sections ([A]vailable, [E]nabled)> ==============
[t=00:00:00.021378]   
    [A] ArchiveScanner
    [A] AutohostInterface
    [A] BumpWater
    [A] CSMFGroundTextures
    [A] CregSerializer
    [A] DynWater
    [A] Font
    [A] GameServer
    [A] GroundMoveType
    [A] KeyBindings
    [A] LuaSocket
    [A] Model
    [A] Net
    [A] Path
    [A] Piece
    [A] RoamMeshDrawer
    [A] Shader
    [A] SkyBox
    [A] Sound
    [A] Texture
    [A] VFS
    [E] Sound (Notice)
    [E] VFS (Info)
[t=00:00:00.021400]   
[t=00:00:00.021421]   Enable or disable log sections using the LogSections configuration key
[t=00:00:00.021431]   or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.021440]   Use "none" to disable the default log sections.
[t=00:00:00.021449] ============== </Log Sections> ==============

[t=00:00:00.021458] ============== <User Config> ==============
[t=00:00:00.021593]   BumpWaterDepthBits = 16
[t=00:00:00.021629]   BumpWaterReflection = 0
[t=00:00:00.021686]   BumpWaterRefraction = 0
[t=00:00:00.021747]   BumpWaterShoreWaves = 0
[t=00:00:00.021759]   BumpWaterTexSizeReflection = 64
[t=00:00:00.021768]   CamFreeScrollSpeed = 50
[t=00:00:00.021776]   CamMode = 1
[t=00:00:00.021784]   CamTimeExponent = 4.0
[t=00:00:00.021791]   CamTimeFactor = 1.0
[t=00:00:00.021800]   CubeTexSizeReflection = 64
[t=00:00:00.021808]   CubeTexSizeSpecular = 64
[t=00:00:00.021815]   DualScreenMiniMapOnLeft = 1
[t=00:00:00.021823]   EdgeMoveDynamic = 0
[t=00:00:00.021831]   EdgeMoveWidth = 0.003
[t=00:00:00.021838]   FPSFOV = 90
[t=00:00:00.021856]   FPSScrollSpeed = 50
[t=00:00:00.021864]   FontSize = 18
[t=00:00:00.021871]   Fullscreen = 0
[t=00:00:00.021878]   GrassDetail = 0
[t=00:00:00.021885]   GroundDecals = 1
[t=00:00:00.021892]   GroundDetail = 70
[t=00:00:00.021900]   HangTimeout = 30
[t=00:00:00.021907]   HardwareCursor = 1
[t=00:00:00.021915]   InitialNetworkTimeout = 0
[t=00:00:00.021924]   InputTextGeo = 0.26 0.73 0.02 0.028
[t=00:00:00.021931]   LODScale = 1.000
[t=00:00:00.021939]   LODScaleReflection = 1.000
[t=00:00:00.021956]   LODScaleRefraction = 1.000
[t=00:00:00.021964]   LODScaleShadow = 1.000
[t=00:00:00.021972]   LinkIncomingMaxPacketRate = 512
[t=00:00:00.021980]   LinkIncomingPeakBandwidth = 65536
[t=00:00:00.021988]   LinkIncomingSustainedBandwidth = 65536
[t=00:00:00.021996]   LinkOutgoingBandwidth = 131072
[t=00:00:00.022004]   LuaGarbageCollectionMemLoadMult = 2.5
[t=00:00:00.022012]   LuaGarbageCollectionRunTimeMult = 1.5
[t=00:00:00.022019]   MSAALevel = 4
[t=00:00:00.022026]   MaxParticles = 12000
[t=00:00:00.022042]   MaxSounds = 32
[t=00:00:00.022051]   MaximumTransmissionUnit = 0
[t=00:00:00.022059]   MiddleClickScrollSpeed = -0.0015
[t=00:00:00.022068]   MiniMapCanFlip = 1
[t=00:00:00.022075]   MiniMapMarker = 0
[t=00:00:00.022083]   MouseDragCircleCommandThreshold = 25
[t=00:00:00.022091]   MouseDragScrollThreshold = 0
[t=00:00:00.022099]   NetworkLossFactor = 1
[t=00:00:00.022108]   OverheadMaxHeightFactor = 1.39999998
[t=00:00:00.022115]   OverheadScrollSpeed = 50
[t=00:00:00.022123]   ReconnectTimeout = 0
[t=00:00:00.022176]   RotOverheadScrollSpeed = 50
[t=00:00:00.022186]   RotateLogFiles = 1
[t=00:00:00.022194]   Shadows = 0
[t=00:00:00.022201]   ShowClock = 0
[t=00:00:00.022209]   ShowPlayerInfo = 0
[t=00:00:00.022217]   SplashScreenDir = ./MenuLoadscreens
[t=00:00:00.022226]   TeamHighlight = 0
[t=00:00:00.022234]   UnitIconDist = 151
[t=00:00:00.022242]   UseDistToGroundForIcons = 1.10000002
[t=00:00:00.022250]   UseLuaMemPools = 0
[t=00:00:00.022258]   UseNetMessageSmoothingBuffer = 0
[t=00:00:00.022278]   VFSCacheArchiveFiles = 0
[t=00:00:00.022318]   VSync = 1
[t=00:00:00.022326]   Water = 4
[t=00:00:00.022334]   WindowBorderless = 1
[t=00:00:00.022341]   WindowPosY = 0
[t=00:00:00.022349]   XResolutionWindowed = 1920
[t=00:00:00.022357]   YResolutionWindowed = 1080
[t=00:00:00.022380] ============== </User Config> ==============

[t=00:00:00.022390] ============== <User System> ==============
[t=00:00:00.022398]   Spring Engine Version: 105.1.1-2511-g747f18b BAR105
[t=00:00:00.022419]       Build Environment: gcc libstdc++ version 20230727
[t=00:00:00.022695]        Compiler Version: gcc-13.2.0
[t=00:00:00.022759]        Operating System: Windows 10 TBA Insider Update (build 19045)
[t=00:00:00.022860]         Hardware Config: Intel(R) Core(TM) i5-6600 CPU @ 3.30GHz; 8056MB RAM, 16113MB pagefile
[t=00:00:00.022871]        Binary Word Size: 64-bit (native)
[t=00:00:00.022880]           Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.022888]      Physical CPU Cores: 4
[t=00:00:00.022908]       Logical CPU Cores: 4
[t=00:00:00.022916] ============== </User System> ==============

[t=00:00:00.022932] Run: thread affinity f
[t=00:00:00.023434] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.023445]     SSE 1.0 : 1,  SSE 2.0 : 1
[t=00:00:00.023452]     SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.023458]     SSE 4.1 : 1,  SSE 4.2 : 1
[t=00:00:00.023465]     SSE 4.0A: 0,  SSE 5.0A: 0
[t=00:00:00.030543] [WatchDog::Install] installed (hang-timeout: 30s)
[t=00:00:00.030589] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.046158] [GL::CheckAvailableVideoModes] desktop={1920x1080x24bpp@60Hz} current={1920x1080x24bpp@60Hz}
[t=00:00:00.105299]     Display (Generic PnP Monitor)=1 modes=80 bounds={x=0, y=0, w=1920, h=1080}
[t=00:00:00.105396]         [ 1] 1920x1080x24bpp@60Hz
[t=00:00:00.105448]         [ 7] 1680x1050x24bpp@60Hz
[t=00:00:00.105467]         [10] 1600x900x24bpp@60Hz
[t=00:00:00.105480]         [13] 1440x900x24bpp@60Hz
[t=00:00:00.105492]         [16] 1400x1050x24bpp@60Hz
[t=00:00:00.105505]         [19] 1366x768x24bpp@60Hz
[t=00:00:00.105556]         [22] 1360x768x24bpp@60Hz
[t=00:00:00.105567]         [25] 1280x1024x24bpp@75Hz
[t=00:00:00.105581]         [29] 1280x960x24bpp@60Hz
[t=00:00:00.105595]         [32] 1280x800x24bpp@60Hz
[t=00:00:00.105608]         [35] 1280x768x24bpp@60Hz
[t=00:00:00.105621]         [38] 1280x720x24bpp@60Hz
[t=00:00:00.105630]         [41] 1280x600x24bpp@60Hz
[t=00:00:00.105637]         [44] 1152x864x24bpp@75Hz
[t=00:00:00.105644]         [48] 1024x768x24bpp@75Hz
[t=00:00:00.105653]         [52] 800x600x24bpp@75Hz
[t=00:00:00.105661]         [56] 720x576x24bpp@60Hz
[t=00:00:00.105680]         [59] 720x480x24bpp@60Hz
[t=00:00:00.105688]         [62] 640x480x24bpp@75Hz
[t=00:00:00.105696]         [66] 640x400x24bpp@60Hz
[t=00:00:00.268577] [GR::CreateSDLWindow] using 4x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window
[t=00:00:00.269675] [GR::SetWindowAttributes][1] cfgFullScreen=0 numDisplays=1 winPos=<0,0> newRes=<1920,1080>
[t=00:00:00.269758] [GR::SetWindowAttributes][2] cfgFullScreen=0 numDisplays=1 winPos=<0,0> newRes=<1920,1080>
[t=00:00:00.435352] [GR::LogVersionInfo]
[t=00:00:00.435367]     SDL version : 2.0.18 (linked) / 2.0.18 (compiled)
[t=00:00:00.435376]     GL version  : 3.0.0 - Build 31.0.101.2112
[t=00:00:00.435383]     GL vendor   : Intel
[t=00:00:00.435390]     GL renderer : Intel(R) HD Graphics 530
[t=00:00:00.435398]     GLSL version: 1.30 - Build 31.0.101.2112
[t=00:00:00.435405]     GLEW version: 2.1.0
[t=00:00:00.435412]     GPU memory  : unknown
[t=00:00:00.435422]     SDL swap-int: 1
[t=00:00:00.435430]     SDL driver  : windows
[t=00:00:00.435436]     
[t=00:00:00.435537]     Initialized OpenGL Context: 3.0 (Core)
[t=00:00:00.435549]     GLSL shader support       : 1
[t=00:00:00.435557]     GL4 support               : 1
[t=00:00:00.435564]     FBO extension support     : 1
[t=00:00:00.435584]     NVX GPU mem-info support  : 0
[t=00:00:00.435596]     ATI GPU mem-info support  : 0
[t=00:00:00.435612]     Texture clamping to edge  : 1
[t=00:00:00.435623]     NPOT-texture support      : 1 (1)
[t=00:00:00.435634]     S3TC/DXT1 texture support : 1/0
[t=00:00:00.435658]     texture query-LOD support : 1 (1)
[t=00:00:00.435667]     MSAA frame-buffer support : 1 (1)
[t=00:00:00.435684]     Z-buffer depth            : 32 (-)
[t=00:00:00.435699]     primitive-restart support : 1 (1)
[t=00:00:00.435709]     clip-space control support: 1 (1)
[t=00:00:00.435718]     seamless cube-map support : 1 (1)
[t=00:00:00.435727]     frag-depth layout support : 1 (1)
[t=00:00:00.435735]     persistent maps support   : 1 (1)
[t=00:00:00.435743]     explicit attribs location : 1 (1)
[t=00:00:00.435751]     multi draw indirect       : 1 (-)
[t=00:00:00.435769]     array textures            : 1 (-)
[t=00:00:00.435778]     buffer copy support       : 1 (-)
[t=00:00:00.435802]     indirect draw             : 1 (-)
[t=00:00:00.435813]     base instance             : 1 (-)
[t=00:00:00.435820]     
[t=00:00:00.435828]     max. FBO samples              : 16
[t=00:00:00.435837]     max. FS/program texture slots : 32/192
[t=00:00:00.435845]     max. texture size             : 16384
[t=00:00:00.435856]     max. texture anisotropy level : 16.000000
[t=00:00:00.435885]     max. vec4 varyings/attributes : 16/16
[t=00:00:00.435895]     max. draw-buffers             : 8
[t=00:00:00.435903]     max. rec. indices/vertices    : 1048576/1048576
[t=00:00:00.435912]     max. uniform buffer-bindings  : 84
[t=00:00:00.435920]     max. uniform block-size       : 64KB
[t=00:00:00.435942]     max. storage buffer-bindings  : 16
[t=00:00:00.435954]     max. storage block-size       : 128MB
[t=00:00:00.435962]     
[t=00:00:00.435969]     enable AMD-hacks : 0
[t=00:00:00.435977]     compress MIP-maps: 0
[t=00:00:00.436053]     Number of compressed texture formats: 48
[t=00:00:00.436484]     Compressed texture formats: GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 0x86b0, 0x86b1, GL_COMPRESSED_RGBA_BPTC_UNORM, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_RGBA_ASTC_4x4_KHR, GL_COMPRESSED_RGBA_ASTC_5x4_KHR, GL_COMPRESSED_RGBA_ASTC_5x5_KHR, GL_COMPRESSED_RGBA_ASTC_6x5_KHR, GL_COMPRESSED_RGBA_ASTC_6x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x5_KHR, GL_COMPRESSED_RGBA_ASTC_8x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x8_KHR, GL_COMPRESSED_RGBA_ASTC_10x5_KHR, GL_COMPRESSED_RGBA_ASTC_10x6_KHR, GL_COMPRESSED_RGBA_ASTC_10x8_KHR, GL_COMPRESSED_RGBA_ASTC_10x10_KHR, GL_COMPRESSED_RGBA_ASTC_12x10_KHR, GL_COMPRESSED_RGBA_ASTC_12x12_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR. 
[t=00:00:00.437101] [GR::ToggleGLDebugOutput] OpenGL debug-message callback disabled
[t=00:00:00.440598] [GR::UpdateGLConfigs]
[t=00:00:00.440634] [VSync::SetInterval] interval=1 (standard)
[t=00:00:00.440644] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:00.440689] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=1920.000000, vsy=1080.000000, ssx=1920.000000, ssy=1080.000000, screenPosX=0, screenPosY=0
[t=00:00:00.440708] [GR::UpdateGLGeometry][2] winSize=<1920,1080>
[t=00:00:00.440716] [GR::InitGLState]
[t=00:00:00.443874] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)
[t=00:00:00.622890] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u
[t=00:00:00.666460] [~ScopedOnceTimer][FtLibraryHandler::FontConfigInit (version 2.13.1)] 35ms
[t=00:00:00.667871] [CglFont::CglShaderFontRenderer] Creating Font shaders: GLEW_ARB_explicit_attrib_location = true
[t=00:00:00.759627] [Font] [CheckGenFontConfigFull] Using Fontconfig cache dir "C:/Program Files (x86)/Steam/steamapps/common/Zero-K/fontcache"
[t=00:00:00.759690] [Font] [CheckGenFontConfigFull] fontconfig for directory "C:\WINDOWS\fonts" up to date
[t=00:00:00.767164] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:00.768685] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\"
[t=00:00:00.768705] [DataDirLocater::Check] Isolation Mode!
[t=00:00:00.768857] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\
[t=00:00:00.768974] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2511-g747f18b\
[t=00:00:00.796369] Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2511-g747f18b\base
[t=00:00:00.797705] Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps
[t=00:00:00.800351] Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\games
[t=00:00:00.800590] Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\packages
[t=00:00:00.814936] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 18ms
[t=00:00:00.814971] [VFS] [SpringVFS::ReserveArchives<this=00000283d1445970>]
[t=00:00:00.815167] [VFS] [SpringVFS::AddArchive<this=00000283d1445970>(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.826439] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=00000283d1445970 (SpringVFS) global=0000000000000000 (null)
[t=00:00:00.826459] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:00.842183] [ThreadPool::SetThreadCount][1] wanted=4 current=1 maximum=4 (init=1)
[t=00:00:00.842870] [ThreadPool::SetThreadCount][2] workers=3
[t=00:00:00.843812] [Threading] Worker 1 thread CPU affinity mask set: 0x1
[t=00:00:00.843819] [Threading] Worker 3 thread CPU affinity mask set: 0x4
[t=00:00:00.844002] [Threading] Worker 2 thread CPU affinity mask set: 0x2
[t=00:00:00.844104] [Threading] Main thread CPU affinity mask set: 0xf
[t=00:00:00.848273][f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms
[t=00:00:00.849789][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (1.0ms)
[t=00:00:00.850162][f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[t=00:00:00.850218][f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[t=00:00:00.850230][f=-000001] [Sound] [Sound::InitThread][1]
[t=00:00:00.851231][f=-000001] [Sound] [Sound::OpenLoopbackDevice] UseSDLAudio is set, rendering openal-soft audio to SDL buffer and let SDL audio handle the hardware
[t=00:00:00.878023][f=-000001] [Sound] [Sound::OpenLoopbackDevice] SDL audio device(s): 
[t=00:00:00.878112][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "0" "Realtek Digital Output (Realtek High Definition Audio)"
[t=00:00:00.878126][f=-000001] [Sound] [Sound::OpenLoopbackDevice]  * "1" "LG FULL HD (Intel(R) Display Audio)"
[t=00:00:00.878160][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device
[t=00:00:00.956853][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (108.1ms)
[t=00:00:01.008653][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening loopback device
[t=00:00:01.029850][f=-000001] [Sound] [Sound::OpenLoopbackDevice] device=00000283eb72af20(default) context=00000283eb786690  numChannels=2 frameSize=8
[t=00:00:01.030218][f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
[t=00:00:01.030562][f=-000001] [Sound]   Vendor:         OpenAL Community
[t=00:00:01.030577][f=-000001] [Sound]   Version:        1.1 ALSOFT 1.21.0
[t=00:00:01.030587][f=-000001] [Sound]   Renderer:       OpenAL Soft
[t=00:00:01.030660][f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[t=00:00:01.030697][f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_loopback_bformat ALC_SOFT_output_limiter ALC_SOFT_pause_device
[t=00:00:01.030712][f=-000001] [Sound]   Devices:
[t=00:00:01.036352][f=-000001] [Sound]     [OpenAL Soft on LG FULL HD (Intel(R) Display Audio)]
[t=00:00:01.036388][f=-000001] [Sound]     [OpenAL Soft on Realtek Digital Output (Realtek High Definition Audio)]
[t=00:00:01.036406][f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=29
[t=00:00:01.036430][f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[t=00:00:01.040189][f=-000001] [Sound]   EFX Enabled: yes
[t=00:00:01.040209][f=-000001] [Sound] [Sound::UpdateThread][2]
[t=00:00:01.064060][f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 215ms
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:32:DumpVersion():libcurl 7.86.0 OpenSSL/3.0.7 (Schannel)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:80:ConfigureCertificates():CURLOPT_CAINFO is nullptr (can be overriden by PRD_SSL_CERT_FILE env variable)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:82:ConfigureCertificates():CURLOPT_CAPATH is nullptr (can be overriden by PRD_SSL_CERT_DIR env variable)
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:203:setWritePath():Using filesystem-writepath: C:\Program Files (x86)\Steam\steamapps\common\Zero-K
[Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:187:DownloadSetConfig():Free disk space: 28298 MB
[t=00:00:01.096671][f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.12.7.0"
[t=00:00:01.097364][f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=00000283d1445970>(arName="Chobby v1.12.7.0", overwrite=false)] section=3 cached=0
[t=00:00:01.139746][f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=00000283d1445970>(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:01.140004][f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=00000283d1445970>(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[t=00:00:01.150054][f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=00000283d1445970>(arName="Spring Cursors", overwrite=false)] section=2 cached=0
[t=00:00:01.313757][f=-000001] LuaMenu Entry Point: "LuaMenu/main.lua"
[t=00:00:01.340727][f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2
[t=00:00:01.341579][f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2
[t=00:00:01.343653][f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2
[t=00:00:01.343829][f=-000001] [LuaMenu] Searching for new Widgets
[t=00:00:01.343902][f=-000001] [LuaMenu] Scanning: LuaMenu/Addons/
[t=00:00:01.343985][f=-000001] [LuaMenu] Scanning: LuaMenu/Widgets/
[t=00:00:01.344190][f=-000001] [LuaMenu] Scanning: LuaMenu/SystemAddons/
[t=00:00:01.344212][f=-000001] [LuaMenu] Scanning: LuaMenu/SystemWidgets/
[t=00:00:01.344233][f=-000001] [LuaMenu] Scanning: LuaMenu/chili/
[t=00:00:01.344252][f=-000001] [LuaMenu] Scanning: libs/chilifx/LuaMenu/widgets
[t=00:00:01.344277][f=-000001] [LuaMenu] Scanning: libs/chilivn/LuaMenu/widgets
[t=00:00:01.344301][f=-000001] [LuaMenu] Scanning: libs/chotify/LuaMenu/widgets
[t=00:00:01.344341][f=-000001] [LuaMenu] Scanning: libs/i18n/LuaMenu/widgets
[t=00:00:01.344369][f=-000001] [LuaMenu] Scanning: libs/liblobby/LuaMenu/widgets
Fontconfig error: Cannot load default config file
[t=00:00:01.346566][f=-000001] [LuaMenu] Warning: Missing GetInfo() in: base64.lua
[t=00:00:01.346829][f=-000001] [LuaMenu] Warning: Missing GetInfo() in: engineversion.lua
[t=00:00:01.347154][f=-000001] Spring.GetWindowGeometry, 1920, 1080, 0, 0, 0, 0, 0, 0
[t=00:00:01.347414][f=-000001] Spring.GetViewGeometry, 1920, 1080, 0, 0
[t=00:00:01.347446][f=-000001] gl.GetViewSizes, 1920, 1080
[t=00:00:01.347498][f=-000001] [LuaMenu] Warning: Missing GetInfo() in: function_override.lua
[t=00:00:01.348964][f=-000001] [LuaMenu] Warning: Missing GetInfo() in: json.lua
[t=00:00:01.349363][f=-000001] [LuaMenu] Warning: Missing GetInfo() in: numberfunctions.lua
[t=00:00:01.350150][f=-000001] [LuaMenu] Warning: Missing GetInfo() in: tablefunctions.lua
[t=00:00:01.351473][f=-000001] [LuaMenu] Warning: Missing GetInfo() in: timefunctions.lua
[t=00:00:01.369172][f=-000001] [LuaMenu] Loading widgets   <>=vfs  **=raw  ()=unknown
[t=00:00:01.370281][f=-000001] [LuaMenu] Loading API widget:  Delay API              <api_delay.lua>
[t=00:00:01.374322][f=-000001] [LuaMenu] Loading API widget:  spring-launcher        <api_spring_launcher_loader.lua>
[t=00:00:01.374838][f=-000001] [spring-launcher] Disabling spring-launcher due to missing connection detalis.
[t=00:00:01.376560][f=-000001] [LuaMenu] Loading API widget:  Limit FPS              <api_limit_fps.lua>
[t=00:00:01.377478][f=-000001] [LuaMenu] Loading API widget:  Away Tracker           <gui_away_tracker.lua>
[t=00:00:01.379375][f=-000001] [LuaMenu] Loading API widget:  Chili Framework        <api_chili.lua>
[t=00:00:01.580245][f=-000001] [LuaMenu] Loading API widget:  LibLobby API           <api_lobby.lua>
[t=00:00:01.581273][f=-000001] [liblobby] liblobby configuration: 
[t=00:00:01.581319][f=-000001] [liblobby] serverName, Zero-K
[t=00:00:01.581337][f=-000001] [liblobby] port, 8200
[t=00:00:01.581349][f=-000001] [liblobby] protocol, zks
[t=00:00:01.581394][f=-000001] [liblobby] address, zero-k.info
[t=00:00:01.591445][f=-000001] [LuaMenu] Loading API widget:  i18n                   <api_i18n.lua>
[t=00:00:01.595989][f=-000001] [LuaMenu] Loading API widget:  ChiliFX                <api_chilifx.lua>
[t=00:00:01.600912][f=-000001] [ChiliFX] Enabled: true
[t=00:00:01.602730][f=-000001] [LuaMenu] Loading API widget:  Chotify                <api_chotify.lua>
[t=00:00:01.603764][f=-000001] [Chotify] Enabled: true
[t=00:00:01.606323][f=-000001] [LuaMenu] Loading API widget:  Download Handler       <api_download_handler.lua>
[t=00:00:01.617509][f=-000001] [LuaMenu] Loading API widget:  Ingame Interface       <api_ingame_interface.lua>
[t=00:00:01.617847][f=-000001] [liblobby] Error: Event: OnBattleAboutToStart, listener cannot be nil
[t=00:00:01.618774][f=-000001] [LuaMenu] Loading widget:      Test                   <dbg_test.lua>
[t=00:00:01.621417][f=-000001] [LuaMenu] Loading widget:      Command Buffering      <api_command_buffering.lua>
[t=00:00:01.622391][f=-000001] [LuaMenu] Loading widget:      Battle List Window     <gui_battle_list_window.lua>
[t=00:00:01.627384][f=-000001] [LuaMenu] Loading widget:      Campaign Options Window  <gui_campaign_options.lua>
[t=00:00:01.633786][f=-000001] [LuaMenu] Loading widget:      Community Window       <gui_community_window.lua>
[t=00:00:01.638572][f=-000001] [LuaMenu] Loading widget:      Download Window        <gui_download_window.lua>
[t=00:00:01.641562][f=-000001] [LuaMenu] Loading widget:      Featured Maps API      <api_featured_maps.lua>
[t=00:00:01.644172][f=-000001] [LuaMenu] Loading widget:      Friend Window          <gui_friend_window.lua>
[t=00:00:01.647746][f=-000001] [LuaMenu] Loading widget:      Missions Handles       <gui_mission_handler.lua>
[t=00:00:01.650973][f=-000001] [LuaMenu] Loading widget:      Notification Handler   <api_notification_handler.lua>
[t=00:00:01.659321][f=-000001] [LuaMenu] Loading widget:      Planetwars List Window  <gui_planetwars_list_window.lua>
[t=00:00:01.667145][f=-000001] [LuaMenu] Loading widget:      Queue List Window      <gui_queue_list_window.lua>
[t=00:00:01.671000][f=-000001] [LuaMenu] Loading widget:      Replays window         <gui_replay_handler.lua>
[t=00:00:01.682622][f=-000001] [LuaMenu] Loading widget:      Settings Window        <gui_settings_window.lua>
[t=00:00:01.686122][f=-000001] [LuaMenu] Loading widget:      SpringBoard Window     <gui_springboard_window.lua>
[t=00:00:01.692377][f=-000001] [LuaMenu] Loading widget:      Users Handler          <api_user_handler.lua>
[t=00:00:01.699323][f=-000001] [LuaMenu] Loading widget:      ZK wrapper loopback interface  <zk_loopback.lua>
[t=00:00:01.701457][f=-000001] [Chobby] Using wrapper port: , 51611
[t=00:00:01.704284][f=-000001] [LuaMenu] Loading widget:      Cache Handler API      <api_cache_handler.lua>
[t=00:00:01.705748][f=-000001] [LuaMenu] Loading widget:      Internet Browser API   <api_internet_browser.lua>
[t=00:00:01.706704][f=-000001] [LuaMenu] Loading widget:      Map Handler API        <api_map_handler.lua>
[t=00:00:01.707624][f=-000001] [LuaMenu] Loading widget:      Spring-Launcher log-upload  <sl_upload_log.lua>
[t=00:00:01.708271][f=-000001] [Chobby] spring-launcher doesn't exist.
[t=00:00:01.709098][f=-000001] [LuaMenu] Loading widget:      Spring-Launcher wrapper loopback interface  <sl_loopback.lua>
[t=00:00:01.709701][f=-000001] [Chobby] spring-launcher doesn't exist.
Zero-K.exe Information: 0 : Chobby connected to wrapper
[t=00:00:01.715084][f=-000001] [LuaMenu] Loading widget:      Campaign Data Handler  <api_campaign_data.lua>
[t=00:00:01.718972][f=-000001] [LuaMenu] Loading widget:      API Script Handler     <api_script_generator.lua>
[t=00:00:01.720976][f=-000001] [LuaMenu] Loading widget:      Analytics Handler      <api_analytics.lua>
[t=00:00:01.721858][f=-000001] [LuaMenu] Loading widget:      Animation control      <api_animation_control.lua>
[t=00:00:01.724517][f=-000001] [LuaMenu] Loading widget:      Battle Login Rejoin    <gui_battle_login_rejoin.lua>
[t=00:00:01.728456][f=-000001] [LuaMenu] Loading widget:      Battle Proposal Handler  <api_battle_proposal_handler.lua>
Zero-K.exe Information: 0 : Chobbyla >> SteamOnline {}

[t=00:00:01.742068][f=-000001] [LuaMenu] Loading widget:      Battle Room Window     <gui_battle_room_window.lua>
[t=00:00:01.746043][f=-000001] [LuaMenu] Loading widget:      Battle status panel    <gui_battle_status_panel.lua>
[t=00:00:01.749967][f=-000001] [LuaMenu] Loading widget:      Benchmark Handler      <gui_benchmark_handler.lua>
[t=00:00:01.756172][f=-000001] [LuaMenu] Loading widget:      Campaign Commander Loadout  <gui_campaign_commander_loadout.lua>
[t=00:00:01.768345][f=-000001] [LuaMenu] Loading widget:      Campaign Handler       <gui_campaign_handler.lua>
[t=00:00:01.772658][f=-000001] [LuaMenu] Loading widget:      Campaign Handler ZK    <zk_campaign_handler.lua>
[t=00:00:01.781608][f=-000001] [LuaMenu] Loading widget:      Campaign Save/Load     <gui_campaign_saveload.lua>
[t=00:00:01.785433][f=-000001] [LuaMenu] Loading widget:      Campaign Technology Panel  <gui_campaign_technology_panel.lua>
[t=00:00:01.789246][f=-000001] [LuaMenu] Loading widget:      Codex Handler          <gui_campaign_codex_handler.lua>
[t=00:00:01.792351][f=-000001] [LuaMenu] Loading widget:      Color change window    <gui_color_change_window.lua>
[t=00:00:01.797986][f=-000001] [LuaMenu] Loading widget:      Cursor tooltip         <gui_tooltip.lua>
[t=00:00:01.805587][f=-000001] [LuaMenu] Loading widget:      Discord Handler        <api_discord_handler.lua>
[t=00:00:01.808526][f=-000001] [LuaMenu] Loading widget:      Load Game Menu         <gui_loadgame.lua>
[t=00:00:01.812499][f=-000001] [LuaMenu] Loading widget:      Login Window           <gui_login_window.lua>
[t=00:00:01.817444][f=-000001] [LuaMenu] Loading widget:      Maplist Panel          <gui_maplist_panel.lua>
[t=00:00:01.820629][f=-000001] [LuaMenu] Loading widget:      Mission Progress Handler  <api_mission_progress_handler.lua>
[t=00:00:01.824746][f=-000001] [LuaMenu] Loading widget:      Modoptions Panel       <gui_modoptions_panel.lua>
[t=00:00:01.829057][f=-000001] [LuaMenu] Loading widget:      Party status panel     <gui_party_status_panel.lua>
Zero-K.exe Information: 0 : Chobbyla >> WrapperOnline {"UserID":"REDACTED","InstallID":"REDACTED","DefaultServerHost":"zero-k.info","DefaultServerPort":8200,"IsSteamFolder":true}

[t=00:00:01.834484][f=-000001] [LuaMenu] Loading widget:      Planet Battle Handler  <api_planet_battle_handler.lua>
[t=00:00:01.836025][f=-000001] [LuaMenu] Loading widget:      Popup Preloader        <gui_popup_preloader.lua>
[t=00:00:01.843409][f=-000001] [LuaMenu] Loading widget:      Queue status panel     <gui_queue_status_panel.lua>
[t=00:00:01.847565][f=-000001] [LuaMenu] Loading widget:      Rank update window     <gui_rank_update_window.lua>
[t=00:00:01.851501][f=-000001] [LuaMenu] Loading widget:      Report Panel           <gui_report_panel.lua>
[t=00:00:01.857346][f=-000001] [LuaMenu] Loading widget:      Steam Coop Handler     <gui_steam_coop_handler.lua>
[t=00:00:01.860825][f=-000001] [LuaMenu] Loading widget:      Steam Handler          <api_steam_handler.lua>
[t=00:00:01.862688][f=-000001] [LuaMenu] Loading widget:      User status panel      <gui_user_status_panel.lua>
[t=00:00:01.866005][f=-000001] [LuaMenu] Loading widget:      ZK replay downloader   <zk_replay_launcher.lua>
[t=00:00:01.870101][f=-000001] [LuaMenu] Loading widget:      ChiliProfiler          <dbg_chili_profiler.lua>
[t=00:00:01.871340][f=-000001] [LuaMenu] Loading widget:      Image Preloader        <dbg_img_preload.lua>
------- TRUNCATED -------
[t=00:16:47.560876][f=-000001] [liblobby] Error: Failed to parse JSON: {"NewsItems":[{"Header":"Cold Take #15 - Experiences With Veterancy","Text":"Zero-K flirted with many forms of veterancy, from stat boosts to a full on evolutionary tree. Join Sprung as reviews these systems and investigates why each of them went extinct.","Url":"https://store.steampowered.com/news/app/334920/view/4356753927297880954","Image":"http://zero-k.info"},{"Header":"Zero-K v1.12.7.0 - Revenant Revised, Scallop Superior","Text":"Revenant was brought back from the dead just over a year ago, but it lurked in the background until the appearance of combat engineers. Killing those in two shots was a bit too punishing, so this patch reduces Revenant's damage slightly and makes it a bit worse early in the game.\r\n\r\nScallop replaces Revenant as the newly revived unit, with buffs aimed at turning into a decent riot. It now 2-shots Ducks and can fight similar riots on an even footing.","Url":"http://zero-k.info/Forum/Thread/37940","Image":"http://zero-k.info/img/lobbynews/1162.png"},{"Header":"Cold Take #14 - Free Factories For All","Text":"How long should players spend setting up their base at the start of the game? Zero-K tried to make this phase as short as possible and found other issues to solve along the way.","Url":"https://store.steampowered.com/news/app/334920/view/4268931197552327328","Image":"http://zero-k.info"},{"Header":"Zero-K v1.12.6.0 - Likho's New Look","Text":"Likho has a new model by brunocb, giving it a proper singularity bomb. This update also has many fixes and a few balance changes. Some of the fixes are due to an engine update, such as a decades-old bug that caused reverse-built units to sometimes try to slide off the map. On the balance front, Bulkhead now has a bit more range than Stinger, Duck is a bit better, and Disco Rave Party spins faster.","Url":"https://zero-k.info/Forum/Thread/37806","Image":"http://zero-k.info/img/lobbynews/1160.png"},{"Header":"Cold Take #13 - Pro-Simplicity, Anti-Nuke","Text":"Zero-K has nukes and missiles that shoot down nukes, but keeps the system simple because anything else would feel unfair when the stakes are so high.","Url":"https://store.steampowered.com/news/app/334920/view/4155212770698415116","Image":"http://zero-k.info"},{"Header":"Cold Take #12 - Mighty Morphing","Text":"This is the first in a series of guest articles about unit improvement mechanics, and why Zero-K avoids using many of them.","Url":"https://store.steampowered.com/news/app/334920/view/6398004206839876250","Image":"http://zero-k.info"},{"Header":"Cold Take #11 - The Atomic Solution to Monospam","Text":"Zero-K units are the simple \"atoms\" of more complicated armies. But using a single unit type is simple, so we need way to encourage unit mixing, to keep things interesting.","Url":"https://store.steampowered.com/news/app/334920BattleUpdate {"Header":{"BattleID":4269,"Engine":"105.1.1-2511-g747f18b","Founder":"susdragonbreath","Game":"Zero-K v1.12.7.0","IsMatchMaker":false,"IsRunning":true,"Map":"Wanderlust v03","MaxPlayers":10,"Mode":5,"Password":"","PlayerCount":1,"RunningSince":"2024-08-04T21:54:05.080706Z","SpectatorCount":0,"Title":"susdragonbreath's Battle","TimeQueueEnabled":false,"MaxEvenPlayers":0}}
[t=00:16:49.296769][f=-000001] [liblobby] Error: Failed to parse JSON: {"NewsItems":[{"Header":"Cold Take #15 - Experiences With Veterancy","Text":"Zero-K flirted with many forms of veterancy, from stat boosts to a full on evolutionary tree. Join Sprung as reviews these systems and investigates why each of them went extinct.","Url":"https://store.steampowered.com/news/app/334920/view/4356753927297880954","Image":"http://zero-k.info"},{"Header":"Zero-K v1.12.7.0 - Revenant Revised, Scallop Superior","Text":"Revenant was brought back from the dead just over a year ago, but it lurked in the background until the appearance of combat engineers. Killing those in two shots was a bit too punishing, so this patch reduces Revenant's damage slightly and makes it a bit worse early in the game.\r\n\r\nScallop replaces Revenant as the newly revived unit, with buffs aimed at turning into a decent riot. It now 2-shots Ducks and can fight similar riots on an even footing.","Url":"http://zero-k.info/Forum/Thread/37940","Image":"http://zero-k.info/img/lobbynews/1162.png"},{"Header":"Cold Take #14 - Free Factories For All","Text":"How long should players spend setting up their base at the start of the game? Zero-K tried to make this phase as short as possible and found other issues to solve along the way.","Url":"https://store.steampowered.com/news/app/334920/view/4268931197552327328","Image":"http://zero-k.info"},{"Header":"Zero-K v1.12.6.0 - Likho's New Look","Text":"Likho has a new model by brunocb, giving it a proper singularity bomb. This update also has many fixes and a few balance changes. Some of the fixes are due to an engine update, such as a decades-old bug that caused reverse-built units to sometimes try to slide off the map. On the balance front, Bulkhead now has a bit more range than Stinger, Duck is a bit better, and Disco Rave Party spins faster.","Url":"https://zero-k.info/Forum/Thread/37806","Image":"http://zero-k.info/img/lobbynews/1160.png"},{"Header":"Cold Take #13 - Pro-Simplicity, Anti-Nuke","Text":"Zero-K has nukes and missiles that shoot down nukes, but keeps the system simple because anything else would feel unfair when the stakes are so high.","Url":"https://store.steampowered.com/news/app/334920/view/4155212770698415116","Image":"http://zero-k.info"},{"Header":"Cold Take #12 - Mighty Morphing","Text":"This is the first in a series of guest articles about unit improvement mechanics, and why Zero-K avoids using many of them.","Url":"https://store.steampowered.com/news/app/334920/view/6398004206839876250","Image":"http://zero-k.info"},{"Header":"Cold Take #11 - The Atomic Solution to Monospam","Text":"Zero-K units are the simple \"atoms\" of more complicated armies. But using a single unit type is simple, so we need way to encourage unit mixing, to keep things interesting.","Url":"https://store.steampowered.com/news/app/334920BattleUpdate {"Header":{"BattleID":4248,"Engine":"105.1.1-2511-g747f18b","Founder":"literalmong28","Game":"Zero-K v1.12.7.0","IsMatchMaker":false,"IsRunning":true,"Map":"Crubick Plains v1.2","MaxPlayers":2,"Mode":3,"Password":"?","PlayerCount":2,"RunningSince":"2024-08-04T21:54:07.0973347Z","SpectatorCount":0,"Title":"literalmong28's Battle","TimeQueueEnabled":true,"MaxEvenPlayers":0}}
[t=00:16:49.429327][f=-000001] [liblobby] Error: Failed to parse JSON: {"NewsItems":[{"Header":"Cold Take #15 - Experiences With Veterancy","Text":"Zero-K flirted with many forms of veterancy, from stat boosts to a full on evolutionary tree. Join Sprung as reviews these systems and investigates why each of them went extinct.","Url":"https://store.steampowered.com/news/app/334920/view/4356753927297880954","Image":"http://zero-k.info"},{"Header":"Zero-K v1.12.7.0 - Revenant Revised, Scallop Superior","Text":"Revenant was brought back from the dead just over a year ago, but it lurked in the background until the appearance of combat engineers. Killing those in two shots was a bit too punishing, so this patch reduces Revenant's damage slightly and makes it a bit worse early in the game.\r\n\r\nScallop replaces Revenant as the newly revived unit, with buffs aimed at turning into a decent riot. It now 2-shots Ducks and can fight similar riots on an even footing.","Url":"http://zero-k.info/Forum/Thread/37940","Image":"http://zero-k.info/img/lobbynews/1162.png"},{"Header":"Cold Take #14 - Free Factories For All","Text":"How long should players spend setting up their base at the start of the game? Zero-K tried to make this phase as short as possible and found other issues to solve along the way.","Url":"https://store.steampowered.com/news/app/334920/view/4268931197552327328","Image":"http://zero-k.info"},{"Header":"Zero-K v1.12.6.0 - Likho's New Look","Text":"Likho has a new model by brunocb, giving it a proper singularity bomb. This update also has many fixes and a few balance changes. Some of the fixes are due to an engine update, such as a decades-old bug that caused reverse-built units to sometimes try to slide off the map. On the balance front, Bulkhead now has a bit more range than Stinger, Duck is a bit better, and Disco Rave Party spins faster.","Url":"https://zero-k.info/Forum/Thread/37806","Image":"http://zero-k.info/img/lobbynews/1160.png"},{"Header":"Cold Take #13 - Pro-Simplicity, Anti-Nuke","Text":"Zero-K has nukes and missiles that shoot down nukes, but keeps the system simple because anything else would feel unfair when the stakes are so high.","Url":"https://store.steampowered.com/news/app/334920/view/4155212770698415116","Image":"http://zero-k.info"},{"Header":"Cold Take #12 - Mighty Morphing","Text":"This is the first in a series of guest articles about unit improvement mechanics, and why Zero-K avoids using many of them.","Url":"https://store.steampowered.com/news/app/334920/view/6398004206839876250","Image":"http://zero-k.info"},{"Header":"Cold Take #11 - The Atomic Solution to Monospam","Text":"Zero-K units are the simple \"atoms\" of more complicated armies. But using a single unit type is simple, so we need way to encourage unit mixing, to keep things interesting.","Url":"https://store.steampowered.com/news/app/334920MatchMakerStatus {"MatchMakerEnabled":false,"QueueCounts":{"Sortie":0,"Sortie Wide":0,"Battle":0,"Battle Wide":0,"Coop":0,"1v1":0,"1v1 Narrow":0,"1v1 Wide":0,"2v2+":0,"3v3+":0,"4v4+":0,"5v5+":0,"6v6+":0,"7v7+":0,"8v8+":0,"9v9+":0,"10v10+":0},"InstantStartQueues":[],"IngameCounts":{"Sortie":0,"Sortie Wide":0,"Battle":0,"Battle Wide":0,"Coop":0,"1v1":0,"1v1 Narrow":2,"1v1 Wide":0,"2v2+":0,"3v3+":0,"4v4+":0,"5v5+":0,"6v6+":0,"7v7+":0,"8v8+":0,"9v9+":0,"10v10+":0},"UserCount":99,"UserCountDiscord":4409}
[t=00:16:50.010375][f=-000001] [liblobby] Error: Failed to parse JSON: {"NewsItems":[{"Header":"Cold Take #15 - Experiences With Veterancy","Text":"Zero-K flirted with many forms of veterancy, from stat boosts to a full on evolutionary tree. Join Sprung as reviews these systems and investigates why each of them went extinct.","Url":"https://store.steampowered.com/news/app/334920/view/4356753927297880954","Image":"http://zero-k.info"},{"Header":"Zero-K v1.12.7.0 - Revenant Revised, Scallop Superior","Text":"Revenant was brought back from the dead just over a year ago, but it lurked in the background until the appearance of combat engineers. Killing those in two shots was a bit too punishing, so this patch reduces Revenant's damage slightly and makes it a bit worse early in the game.\r\n\r\nScallop replaces Revenant as the newly revived unit, with buffs aimed at turning into a decent riot. It now 2-shots Ducks and can fight similar riots on an even footing.","Url":"http://zero-k.info/Forum/Thread/37940","Image":"http://zero-k.info/img/lobbynews/1162.png"},{"Header":"Cold Take #14 - Free Factories For All","Text":"How long should players spend setting up their base at the start of the game? Zero-K tried to make this phase as short as possible and found other issues to solve along the way.","Url":"https://store.steampowered.com/news/app/334920/view/4268931197552327328","Image":"http://zero-k.info"},{"Header":"Zero-K v1.12.6.0 - Likho's New Look","Text":"Likho has a new model by brunocb, giving it a proper singularity bomb. This update also has many fixes and a few balance changes. Some of the fixes are due to an engine update, such as a decades-old bug that caused reverse-built units to sometimes try to slide off the map. On the balance front, Bulkhead now has a bit more range than Stinger, Duck is a bit better, and Disco Rave Party spins faster.","Url":"https://zero-k.info/Forum/Thread/37806","Image":"http://zero-k.info/img/lobbynews/1160.png"},{"Header":"Cold Take #13 - Pro-Simplicity, Anti-Nuke","Text":"Zero-K has nukes and missiles that shoot down nukes, but keeps the system simple because anything else would feel unfair when the stakes are so high.","Url":"https://store.steampowered.com/news/app/334920/view/4155212770698415116","Image":"http://zero-k.info"},{"Header":"Cold Take #12 - Mighty Morphing","Text":"This is the first in a series of guest articles about unit improvement mechanics, and why Zero-K avoids using many of them.","Url":"https://store.steampowered.com/news/app/334920/view/6398004206839876250","Image":"http://zero-k.info"},{"Header":"Cold Take #11 - The Atomic Solution to Monospam","Text":"Zero-K units are the simple \"atoms\" of more complicated armies. But using a single unit type is simple, so we need way to encourage unit mixing, to keep things interesting.","Url":"https://store.steampowered.com/news/app/334920MatchMakerStatus {"MatchMakerEnabled":false,"QueueCounts":{"Sortie":0,"Sortie Wide":0,"Battle":0,"Battle Wide":0,"Coop":0,"1v1":0,"1v1 Narrow":0,"1v1 Wide":0,"2v2+":0,"3v3+":0,"4v4+":0,"5v5+":0,"6v6+":0,"7v7+":0,"8v8+":0,"9v9+":0,"10v10+":0},"InstantStartQueues":[],"IngameCounts":{"Sortie":0,"Sortie Wide":0,"Battle":0,"Battle Wide":0,"Coop":0,"1v1":0,"1v1 Narrow":2,"1v1 Wide":0,"2v2+":0,"3v3+":0,"4v4+":0,"5v5+":0,"6v6+":0,"7v7+":0,"8v8+":0,"9v9+":0,"10v10+":0},"UserCount":99,"UserCountDiscord":4409}
[t=00:16:57.565897][f=-000001] [liblobby] Error: Failed to parse JSON: {"NewsItems":[{"Header":"Cold Take #15 - Experiences With Veterancy","Text":"Zero-K flirted with many forms of veterancy, from stat boosts to a full on evolutionary tree. Join Sprung as reviews these systems and investigates why each of them went extinct.","Url":"https://store.steampowered.com/news/app/334920/view/4356753927297880954","Image":"http://zero-k.info"},{"Header":"Zero-K v1.12.7.0 - Revenant Revised, Scallop Superior","Text":"Revenant was brought back from the dead just over a year ago, but it lurked in the background until the appearance of combat engineers. Killing those in two shots was a bit too punishing, so this patch reduces Revenant's damage slightly and makes it a bit worse early in the game.\r\n\r\nScallop replaces Revenant as the newly revived unit, with buffs aimed at turning into a decent riot. It now 2-shots Ducks and can fight similar riots on an even footing.","Url":"http://zero-k.info/Forum/Thread/37940","Image":"http://zero-k.info/img/lobbynews/1162.png"},{"Header":"Cold Take #14 - Free Factories For All","Text":"How long should players spend setting up their base at the start of the game? Zero-K tried to make this phase as short as possible and found other issues to solve along the way.","Url":"https://store.steampowered.com/news/app/334920/view/4268931197552327328","Image":"http://zero-k.info"},{"Header":"Zero-K v1.12.6.0 - Likho's New Look","Text":"Likho has a new model by brunocb, giving it a proper singularity bomb. This update also has many fixes and a few balance changes. Some of the fixes are due to an engine update, such as a decades-old bug that caused reverse-built units to sometimes try to slide off the map. On the balance front, Bulkhead now has a bit more range than Stinger, Duck is a bit better, and Disco Rave Party spins faster.","Url":"https://zero-k.info/Forum/Thread/37806","Image":"http://zero-k.info/img/lobbynews/1160.png"},{"Header":"Cold Take #13 - Pro-Simplicity, Anti-Nuke","Text":"Zero-K has nukes and missiles that shoot down nukes, but keeps the system simple because anything else would feel unfair when the stakes are so high.","Url":"https://store.steampowered.com/news/app/334920/view/4155212770698415116","Image":"http://zero-k.info"},{"Header":"Cold Take #12 - Mighty Morphing","Text":"This is the first in a series of guest articles about unit improvement mechanics, and why Zero-K avoids using many of them.","Url":"https://store.steampowered.com/news/app/334920/view/6398004206839876250","Image":"http://zero-k.info"},{"Header":"Cold Take #11 - The Atomic Solution to Monospam","Text":"Zero-K units are the simple \"atoms\" of more complicated armies. But using a single unit type is simple, so we need way to encourage unit mixing, to keep things interesting.","Url":"https://store.steampowered.com/news/app/334920BattleUpdate {"Header":{"BattleID":11,"PlayerCount":3,"SpectatorCount":2}}
[t=00:17:00.476670][f=-000001] [liblobby] Error: Failed to parse JSON: {"NewsItems":[{"Header":"Cold Take #15 - Experiences With Veterancy","Text":"Zero-K flirted with many forms of veterancy, from stat boosts to a full on evolutionary tree. Join Sprung as reviews these systems and investigates why each of them went extinct.","Url":"https://store.steampowered.com/news/app/334920/view/4356753927297880954","Image":"http://zero-k.info"},{"Header":"Zero-K v1.12.7.0 - Revenant Revised, Scallop Superior","Text":"Revenant was brought back from the dead just over a year ago, but it lurked in the background until the appearance of combat engineers. Killing those in two shots was a bit too punishing, so this patch reduces Revenant's damage slightly and makes it a bit worse early in the game.\r\n\r\nScallop replaces Revenant as the newly revived unit, with buffs aimed at turning into a decent riot. It now 2-shots Ducks and can fight similar riots on an even footing.","Url":"http://zero-k.info/Forum/Thread/37940","Image":"http://zero-k.info/img/lobbynews/1162.png"},{"Header":"Cold Take #14 - Free Factories For All","Text":"How long should players spend setting up their base at the start of the game? Zero-K tried to make this phase as short as possible and found other issues to solve along the way.","Url":"https://store.steampowered.com/news/app/334920/view/4268931197552327328","Image":"http://zero-k.info"},{"Header":"Zero-K v1.12.6.0 - Likho's New Look","Text":"Likho has a new model by brunocb, giving it a proper singularity bomb. This update also has many fixes and a few balance changes. Some of the fixes are due to an engine update, such as a decades-old bug that caused reverse-built units to sometimes try to slide off the map. On the balance front, Bulkhead now has a bit more range than Stinger, Duck is a bit better, and Disco Rave Party spins faster.","Url":"https://zero-k.info/Forum/Thread/37806","Image":"http://zero-k.info/img/lobbynews/1160.png"},{"Header":"Cold Take #13 - Pro-Simplicity, Anti-Nuke","Text":"Zero-K has nukes and missiles that shoot down nukes, but keeps the system simple because anything else would feel unfair when the stakes are so high.","Url":"https://store.steampowered.com/news/app/334920/view/4155212770698415116","Image":"http://zero-k.info"},{"Header":"Cold Take #12 - Mighty Morphing","Text":"This is the first in a series of guest articles about unit improvement mechanics, and why Zero-K avoids using many of them.","Url":"https://store.steampowered.com/news/app/334920/view/6398004206839876250","Image":"http://zero-k.info"},{"Header":"Cold Take #11 - The Atomic Solution to Monospam","Text":"Zero-K units are the simple \"atoms\" of more complicated armies. But using a single unit type is simple, so we need way to encourage unit mixing, to keep things interesting.","Url":"https://store.steampowered.com/news/app/334920ChannelUserRemoved {"ChannelName":"zk","UserName":"jumjemslimlams"}
[t=00:17:00.609431][f=-000001] [liblobby] Error: Failed to parse JSON: {"NewsItems":[{"Header":"Cold Take #15 - Experiences With Veterancy","Text":"Zero-K flirted with many forms of veterancy, from stat boosts to a full on evolutionary tree. Join Sprung as reviews these systems and investigates why each of them went extinct.","Url":"https://store.steampowered.com/news/app/334920/view/4356753927297880954","Image":"http://zero-k.info"},{"Header":"Zero-K v1.12.7.0 - Revenant Revised, Scallop Superior","Text":"Revenant was brought back from the dead just over a year ago, but it lurked in the background until the appearance of combat engineers. Killing those in two shots was a bit too punishing, so this patch reduces Revenant's damage slightly and makes it a bit worse early in the game.\r\n\r\nScallop replaces Revenant as the newly revived unit, with buffs aimed at turning into a decent riot. It now 2-shots Ducks and can fight similar riots on an even footing.","Url":"http://zero-k.info/Forum/Thread/37940","Image":"http://zero-k.info/img/lobbynews/1162.png"},{"Header":"Cold Take #14 - Free Factories For All","Text":"How long should players spend setting up their base at the start of the game? Zero-K tried to make this phase as short as possible and found other issues to solve along the way.","Url":"https://store.steampowered.com/news/app/334920/view/4268931197552327328","Image":"http://zero-k.info"},{"Header":"Zero-K v1.12.6.0 - Likho's New Look","Text":"Likho has a new model by brunocb, giving it a proper singularity bomb. This update also has many fixes and a few balance changes. Some of the fixes are due to an engine update, such as a decades-old bug that caused reverse-built units to sometimes try to slide off the map. On the balance front, Bulkhead now has a bit more range than Stinger, Duck is a bit better, and Disco Rave Party spins faster.","Url":"https://zero-k.info/Forum/Thread/37806","Image":"http://zero-k.info/img/lobbynews/1160.png"},{"Header":"Cold Take #13 - Pro-Simplicity, Anti-Nuke","Text":"Zero-K has nukes and missiles that shoot down nukes, but keeps the system simple because anything else would feel unfair when the stakes are so high.","Url":"https://store.steampowered.com/news/app/334920/view/4155212770698415116","Image":"http://zero-k.info"},{"Header":"Cold Take #12 - Mighty Morphing","Text":"This is the first in a series of guest articles about unit improvement mechanics, and why Zero-K avoids using many of them.","Url":"https://store.steampowered.com/news/app/334920/view/6398004206839876250","Image":"http://zero-k.info"},{"Header":"Cold Take #11 - The Atomic Solution to Monospam","Text":"Zero-K units are the simple \"atoms\" of more complicated armies. But using a single unit type is simple, so we need way to encourage unit mixing, to keep things interesting.","Url":"https://store.steampowered.com/news/app/334920UserDisconnected {"Name":"jumjemslimlams","Reason":"connection failed"}
[t=00:17:01.936694][f=-000001] Campaign Data, Saved game to Saves/campaign/saveFile1.lua
[t=00:17:11.711922][f=-000001] Quitting...
[t=00:17:11.735662][f=-000001] [SpringApp::Kill][1] fromRun=1
[t=00:17:11.735685][f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=4 maximum=4 (init=0)
[t=00:17:11.742763][f=-000001]  [async=0] threads=4 tasks=72 {sum,avg}{exec,wait}time={{24.749, 0.344}, {19.816, 0.275}}ms
[t=00:17:11.742907][f=-000001]      thread=1 tasks=24 {sum,min,max,avg}{exec,wait}time={{12.824, 0.231, 0.986, 0.534}, {0.040, 0.000, 0.013, 0.002}}ms
[t=00:17:11.742937][f=-000001]      thread=2 tasks=24 {sum,min,max,avg}{exec,wait}time={{5.677, 0.000, 0.885, 0.237}, {10.195, 0.000, 1.766, 0.425}}ms
[t=00:17:11.742961][f=-000001]      thread=3 tasks=24 {sum,min,max,avg}{exec,wait}time={{6.248, 0.000, 0.909, 0.260}, {9.582, 0.000, 1.766, 0.399}}ms
[t=00:17:11.742981][f=-000001]  [async=1] threads=4 tasks=3 {sum,avg}{exec,wait}time={{2.464, 0.821}, {1.474, 0.491}}ms
[t=00:17:11.743053][f=-000001]      thread=1 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.088, 0.088, 0.088, 0.088}, {1.418, 1.418, 1.418, 1.418}}ms
[t=00:17:11.743105][f=-000001]      thread=2 tasks=1 {sum,min,max,avg}{exec,wait}time={{1.178, 1.178, 1.178, 1.178}, {0.054, 0.054, 0.054, 0.054}}ms
[t=00:17:11.743138][f=-000001]      thread=3 tasks=1 {sum,min,max,avg}{exec,wait}time={{1.197, 1.197, 1.197, 1.197}, {0.002, 0.002, 0.002, 0.002}}ms
[t=00:17:11.743211][f=-000001] [ThreadPool::SetThreadCount][2] workers=0
[t=00:17:11.743284][f=-000001] [SpringApp::Kill][2]
[t=00:17:11.744263][f=-000001] [Sound] [Sound::Kill] soundThread.joinable()=1
[t=00:17:11.781506][f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[t=00:17:11.781538][f=-000001] [Sound] [Sound::UpdateThread][3] #sources=32 #items=1
[t=00:17:11.781778][f=-000001] [Sound] [Sound::UpdateThread][4] ctx=00000284535400b0 dev=00000283b224c030
[t=00:17:11.781911][f=-000001] [Sound] [Sound::UpdateThread][5] ctx=00000284535400b0 dev=00000283b224c030
[t=00:17:11.781970][f=-000001] [Sound] [Sound::Cleanup][alcDestroyContext(00000284535400b0)]
[t=00:17:11.782782][f=-000001] [Sound] [Sound::Cleanup][alcCloseDevice(00000283b224c030)]
[t=00:17:11.782974][f=-000001] [Sound] [Sound::Cleanup][SDL_CloseAudioDevice(2)]
[t=00:17:11.809307][f=-000001] [Sound] [Sound::UpdateThread][6]
[t=00:17:11.814597][f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2
[t=00:17:11.816964][f=-000001] [Chobby] Chobby Shutdown
Zero-K.exe Information: 0 : Chobby closed connection
[t=00:17:11.962787][f=-000001] [LuaMemPool::LogStats][handle=LuaMenu (unsynced)] index=0 numAllocs{int+, int-, ext, int_p}={0, 0, 3282610, 0.0} allocedSize{int+, int-, ext}={0, 0, 505252952}, avgAllocTime{int+, int-, ext}={0.0000, 0.0000, 0.1551}
[t=00:17:11.964323][f=-000001] [SpringApp::Kill][3]
[t=00:17:11.964346][f=-000001] [SpringApp::Kill][4] font=00000283d13083c0
[t=00:17:11.981578][f=-000001] [SpringApp::Kill][5]
[t=00:17:11.989422][f=-000001] [SpringApp::Kill][6]
[t=00:17:11.989475] [SpringApp::Kill][7]
[t=00:17:11.989529] [RenderBuffer::KillStatic] Type = VA_TYPE_0 max size/init. capacity/curr. capacity: VBO = {480, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:17:11.989544] [RenderBuffer::KillStatic] Type = VA_TYPE_C max size/init. capacity/curr. capacity: VBO = {2240, 1048576, 1048576}, EBO = {4480, 2097152, 2097152}
[t=00:17:11.989557] [RenderBuffer::KillStatic] Type = VA_TYPE_N max size/init. capacity/curr. capacity: VBO = {0, 1024, 1024}, EBO = {0, 2048, 2048}
[t=00:17:11.989585] [RenderBuffer::KillStatic] Type = VA_TYPE_T max size/init. capacity/curr. capacity: VBO = {0, 1048576, 1048576}, EBO = {0, 2097152, 2097152}
[t=00:17:11.989598] [RenderBuffer::KillStatic] Type = VA_TYPE_T4 max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 262144, 262144}
[t=00:17:11.989610] [RenderBuffer::KillStatic] Type = VA_TYPE_TN max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:17:11.989634] [RenderBuffer::KillStatic] Type = VA_TYPE_TC max size/init. capacity/curr. capacity: VBO = {240, 1048576, 1048576}, EBO = {360, 2097152, 2097152}
[t=00:17:11.989647] [RenderBuffer::KillStatic] Type = VA_TYPE_PROJ max size/init. capacity/curr. capacity: VBO = {16504, 1048576, 1048576}, EBO = {24756, 2097152, 2097152}
[t=00:17:11.989659] [RenderBuffer::KillStatic] Type = VA_TYPE_TNT max size/init. capacity/curr. capacity: VBO = {0, 0, 0}, EBO = {0, 0, 0}
[t=00:17:11.989679] [RenderBuffer::KillStatic] Type = VA_TYPE_2D0 max size/init. capacity/curr. capacity: VBO = {4, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:17:11.989692] [RenderBuffer::KillStatic] Type = VA_TYPE_2DC max size/init. capacity/curr. capacity: VBO = {0, 65536, 65536}, EBO = {0, 131072, 131072}
[t=00:17:11.989704] [RenderBuffer::KillStatic] Type = VA_TYPE_2DT max size/init. capacity/curr. capacity: VBO = {1312, 1048576, 1048576}, EBO = {1968, 2097152, 2097152}
[t=00:17:11.989725] [RenderBuffer::KillStatic] Type = VA_TYPE_2DTC max size/init. capacity/curr. capacity: VBO = {240, 1048576, 1048576}, EBO = {360, 2097152, 2097152}
[t=00:17:12.118359] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules:
[t=00:17:12.118521] [LuaSocket] TCP_CONNECT ALLOW * -1
[t=00:17:12.118534] [LuaSocket] TCP_LISTEN  ALLOW * -1
[t=00:17:12.118543] [LuaSocket] UDP_LISTEN  ALLOW * -1
[t=00:17:12.119084] [VFS] [SpringVFS::DeleteArchives<this=00000283d1445970>]
[t=00:17:12.119102] [VFS] [SpringVFS::DeleteArchives<this=00000283d1445970>(section=0)] #archives[section]=0 #files[section]=0
[t=00:17:12.119141] [VFS] [SpringVFS::DeleteArchives<this=00000283d1445970>(section=1)] #archives[section]=0 #files[section]=0
[t=00:17:12.119155] [VFS] [SpringVFS::DeleteArchives<this=00000283d1445970>(section=2)] #archives[section]=4 #files[section]=437
[t=00:17:12.119167] [VFS]   archive=C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2511-g747f18b\base\cursors.sdz (00000283d04418c0)
[t=00:17:12.119787] [VFS]   archive=C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2511-g747f18b\base\spring\bitmaps.sdz (00000283d0441810)
[t=00:17:12.120365] [VFS]   archive=C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2511-g747f18b\base\maphelper.sdz (00000283a8baf660)
[t=00:17:12.121138] [VFS]   archive=C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2511-g747f18b\base\springcontent.sdz (00000283d0441ad0)
[t=00:17:12.121725] [VFS] [SpringVFS::DeleteArchives<this=00000283d1445970>(section=3)] #archives[section]=0 #files[section]=2885
[t=00:17:12.121886] [VFS] [SpringVFS::DeleteArchives<this=00000283d1445970>(section=4)] #archives[section]=0 #files[section]=0
[t=00:17:12.121985] [VFS] [SpringVFS::DeleteArchives<this=00000283d1445970>(section=5)] #archives[section]=1 #files[section]=0
[t=00:17:12.122032] [VFS]   archive=C:\Program Files (x86)\Steam\steamapps\common\Zero-K\games\zk-stable.sdz (00000283a8baea00)
[t=00:17:12.132064] [VFS] [SpringVFS::DeleteArchives<this=00000283d1445970>(section=6)] #archives[section]=1 #files[section]=0
[t=00:17:12.132128] [VFS]   archive=C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps\apophis_v2_3.sd7 (00000283eb73fc20)
[t=00:17:12.134262] [VFS] [SpringVFS::DeleteArchives<this=00000283d1445970>(section=7)] #archives[section]=0 #files[section]=0
[t=00:17:12.134333] [VFS] [SpringVFS::DeleteArchives<this=00000283d1445970>(section=8)] #archives[section]=1 #files[section]=0
[t=00:17:12.134370] [VFS]   archive=C:\Program Files (x86)\Steam\steamapps\common\Zero-K\games\zkmenu-stable.sdz (00000283d0440e70)
[t=00:17:12.138330] [SpringApp::Kill][8]
[t=00:17:12.138417] [WatchDog::DeregisterThread] deregistering controls for thread [main]
[t=00:17:12.138433] [WatchDog::Uninstall][1] hangDetectorThread=00007ff64fcf04d0 (joinable=1)
[t=00:17:12.138442] [WatchDog::Uninstall][2]
[t=00:17:12.581360] [WatchDog::Uninstall][3]
[t=00:17:12.581391] [SpringApp::Kill][9]

Zero-K.exe Warning: 0 : Spring exit code is: -1073741819, assuming crash
Zero-K.exe Information: 0 : Spring exited
Zero-K.exe Warning: 0 : Spring crash detected