ZeroK-RTS / CrashReports

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Spring UserReport [104.0.1-1544-ge1f249f] Externally launched spring crashed with code 0 #114225

Open Chobbyla opened 2 months ago

Chobbyla commented 2 months ago

infolog_full.txt (truncated):

Using writeable configuration source: "E:\Shahzad\SteamLibrary\steamapps\common\Zero-K\_springsettings.cfg"
Failed rotating the log file
LogOutput initialized. Logging to E:\Shahzad\SteamLibrary\steamapps\common\Zero-K\infolog.txt
============== <Log Sections> ==============
  Available:
    ArchiveScanner
    AutohostInterface
    BumpWater
    CSMFGroundTextures
    CregSerializer
    DecalsDrawerGL4
    DynWater
    FarTextureHandler
    Font
    GameServer
    GroundMoveType
    KeyBindings
    LuaSocket
    Model
    Net
    Path
    Piece
    RoamMeshDrawer
    Shader
    SkyBox
    Sound
    Texture
    VFS
  Enabled:
    Sound (Notice)
    VFS (Info)

  Enable or disable log sections using the LogSections configuration key
  or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  Use "none" to disable the default log sections.
============== </Log Sections> ==============

============== <User Config> ==============
  AllowDeferredMapRendering = 1
  AllowDeferredModelRendering = 1
  BumpWaterAnisotropy = 2
  BumpWaterBlurReflection = 1
  BumpWaterDepthBits = 32
  BumpWaterReflection = 2
  BumpWaterTexSizeReflection = 256
  CamFreeScrollSpeed = 50
  CamMode = 1
  DualScreenMiniMapOnLeft = 1
  EdgeMoveDynamic = 0
  EdgeMoveWidth = 0.003
  FPSFOV = 90
  FPSScrollSpeed = 50
  FontSize = 18
  GrassDetail = 0
  GroundDecals = 5
  GroundDetail = 120
  GroundScarAlphaFade = 1
  HangTimeout = 30
  HardwareCursor = 1
  InitialNetworkTimeout = 0
  LinkIncomingMaxPacketRate = 512
  LinkIncomingPeakBandwidth = 65536
  LinkIncomingSustainedBandwidth = 65536
  LinkOutgoingBandwidth = 131072
  LuaGarbageCollectionMemLoadMult = 2.5
  LuaGarbageCollectionRunTimeMult = 1.5
  MSAALevel = 8
  MaxParticles = 25000
  MaxSounds = 32
  MaximumTransmissionUnit = 0
  MiddleClickScrollSpeed = -0.0015
  MiniMapMarker = 0
  MouseDragScrollThreshold = 0
  NetworkLossFactor = 1
  OverheadMaxHeightFactor = 1.39999998
  OverheadScrollSpeed = 50
  ReconnectTimeout = 0
  RotOverheadScrollSpeed = 50
  RotateLogFiles = 1
  ScrollWheelSpeed = -25
  ShadowMapSize = 8192
  Shadows = 1
  ShowClock = 0
  SplashScreenDir = ./MenuLoadscreens
  TreeRadius = 1500
  UnitIconDist = 151
  UnitLodDist = 999999
  UseDistToGroundForIcons = 1.10000002
  UseLuaMemPools = 0
  UseNetMessageSmoothingBuffer = 0
  VFSCacheArchiveFiles = 0
  Water = 4
  XResolution = 1920
  YResolution = 1080
  snd_volmaster = 34
============== </User Config> ==============

============== <User System> ==============
  Spring Engine Version: 104.0.1-1544-ge1f249f maintenance
      Build Environment: gcc libstdc++ version 20171010
       Compiler Version: gcc-5.5.0
       Operating System: Windows 10 TBA Insider Update (build 19045)
        Hardware Config: Intel(R) Core(TM) i7-6800K CPU @ 3.40GHz; 16295MB RAM, 26061MB pagefile
       Binary Word Size: 64-bit (native)
          Process Clock: std::chrono::high_resolution_clock
     Physical CPU Cores: 6
      Logical CPU Cores: 12
============== </User System> ==============

[good_fpu_init][STREFLOP_SSE]
    SSE 1.0 : 1,  SSE 2.0 : 1
    SSE 3.0 : 1, SSSE 3.0 : 1
    SSE 4.1 : 1,  SSE 4.2 : 1
    SSE 4.0A: 0,  SSE 5.0A: 0
[WatchDog::Install] installed (hang-timeout: 30s)
[WatchDog::RegisterThread] registering controls for thread [main]
[GL::CheckAvailableVideoModes] desktop={3840x2160x24bpp@60Hz} current={3840x2160x24bpp@60Hz}
    display=1 modes=58 bounds={x=0, y=0, w=3840, h=2160}
        [ 1] 3840x2160x24bpp@60Hz
        [ 4] 2560x1600x24bpp@60Hz
        [ 7] 2560x1440x24bpp@60Hz
        [14] 1920x1200x24bpp@60Hz
        [16] 1920x1080x24bpp@60Hz
        [20] 1680x1050x24bpp@60Hz
        [24] 1600x1024x24bpp@60Hz
        [26] 1600x900x24bpp@60Hz
        [29] 1440x900x24bpp@60Hz
        [36] 1280x800x24bpp@60Hz
        [38] 1280x720x24bpp@60Hz
    display=2 modes=157 bounds={x=-1920, y=558, w=1920, h=1080}
        [ 1] 1920x1080x24bpp@144Hz
        [14] 1680x1050x24bpp@144Hz
        [24] 1600x1024x24bpp@144Hz
        [34] 1600x900x24bpp@144Hz
        [54] 1440x900x24bpp@144Hz
        [96] 1280x800x24bpp@144Hz
        [108] 1280x720x24bpp@144Hz
[GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window
[GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for hidden window
[GR::LogVersionInfo]
    SDL version : 2.0.8 (linked) / 2.0.8 (compiled)
    GL version  : 4.6.0 NVIDIA 536.23
    GL vendor   : NVIDIA Corporation
    GL renderer : NVIDIA GeForce GTX 1080/PCIe/SSE2
    GLSL version: 4.60 NVIDIA
    GLEW version: 2.1.0
    GPU memory  : 8192MB (total) / 4184MB (available)
    SDL swap-int: 1

    ARB shader support        : 1
    GLSL shader support       : 1
    FBO extension support     : 1
    NVX GPU mem-info support  : 1
    ATI GPU mem-info support  : 0
    NPOT-texture support      : 1 (1)
    S3TC/DXT1 texture support : 1/1
    texture query-LOD support : 1 (1)
    MSAA frame-buffer support : 1 (1)
    24-bit Z-buffer support   : 1 (-)
    primitive-restart support : 1 (1)
    clip-space control support: 1 (1)
    seamless cube-map support : 1 (1)
    frag-depth layout support : 1 (-)

    max. FBO samples             : 32
    max. texture size            : 32768
    max. texture anisotropy level: 16.000000
    max. vec4 varyings/attributes: 31/16
    max. draw-buffers            : 8
    max. rec. indices/vertices   : 1048576/1048576
    max. uniform buffer-bindings : 84
    max. uniform block-size      : 64KB

    enable ATI-hacks : 0
    compress MIP-maps: 0
[GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0)
[GR::UpdateGLConfigs]
[VSync::SetInterval] interval=0 (disabled)
[GR::UpdateGLGeometry][1] winSize=<1,1>
[GR::UpdateGLGeometry][2] winSize=<1920,1080>
[GR::InitGLState]
[GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (fullscreen::decorated)
[TexMemPool::Resize] poolSize=268435456u allocSize=0u texCount=0u
[WatchDog::RegisterThread] registering controls for thread [vfsi]
[DataDirLocater::FindWriteableDataDir] using writeable data-directory "E:\Shahzad\SteamLibrary\steamapps\common\Zero-K\"
[DataDirLocater::Check] Isolation Mode!
[DataDirLocater::FilterUsableDataDirs] using read-write data directory: E:\Shahzad\SteamLibrary\steamapps\common\Zero-K\
[DataDirLocater::FilterUsableDataDirs] using read-only data directory: E:\Shahzad\SteamLibrary\steamapps\common\Zero-K\engine\win64\104.0.1-1544-ge1f249f\
Scanning: E:\Shahzad\SteamLibrary\steamapps\common\Zero-K\engine\win64\104.0.1-1544-ge1f249f\base
Scanning: E:\Shahzad\SteamLibrary\steamapps\common\Zero-K\maps
Scanning: E:\Shahzad\SteamLibrary\steamapps\common\Zero-K\games
Scanning: E:\Shahzad\SteamLibrary\steamapps\common\Zero-K\packages
[~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 25ms
[VFS] [SpringVFS::ReserveArchives<this=00000000483be690>]
[VFS] [SpringVFS::AddArchive<this=00000000483be690>(arName="Spring content v1", overwrite=false)] section=2 cached=0
[VFS] [VFSHandler::SetGlobalInstanceRaw] handler=00000000483be690 (SpringVFS) global=0000000000000000 (null)
[WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=6 (init=1)
[ThreadPool::SetThreadCount][2] workers=2
[Threading] Main thread CPU affinity mask set: 4092
[f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
[f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::InitThread][1]
[f=-000001] [Sound] [Sound::OpenOpenALDevice] opening default device "OpenAL Soft"
[f=-000001] [Sound] [Sound::OpenOpenALDevice] device=000000004845cd20 context=0000000046ee5050
[f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Devices:
[f=-000001] [Sound]     [Headphones (JBL TUNE510BT Stereo)]
[f=-000001] [Sound]     [Realtek Digital Output(Optical) (Realtek High Definition Audio)]
[f=-000001] [Sound]     [CABLE Input (VB-Audio Virtual Cable)]
[f=-000001] [Sound]     [Headphones (JBL TUNE510BT Stereo)]
[f=-000001] [Sound]     [Realtek Digital Output (Realtek High Definition Audio)]
[f=-000001] [Sound]     [Speakers (Realtek High Definition Audio)]
[f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15
[f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[f=-000001] [Sound]   EFX Enabled: yes
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 100ms
[Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:60:DumpVersion():libcurl 7.64.0 Schannel
[Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:42:GetTLSBackend():SSL backend #0: 'schannel' (ID: 8)
[Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: E:\Shahzad\SteamLibrary\steamapps\common\Zero-K
[Info] ../../tools/pr-downloader/src/pr-downloader.cpp:173:DownloadSetConfig():Free disk space: 508621 MB
[f=-000001] [CPreGame] using server IP localhost and port 8452
[f=-000001] [NetProto::InitLocalClient] connecting to local server
[f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "E:\Shahzad\SteamLibrary\steamapps\common\Zero-K\demos\20201227_233446_Grts_Messa_008_104.0.1-1544-ge1f249f maintenance.sdfz" for game data...
[f=-000001] [PreGame::StartServerForDemo] starting GameServer
[f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect!
[f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452
[f=-000001] [UDPListener] successfully bound socket on port 8452
[f=-000001] [PreGame::StartServerForDemo] started GameServer
[f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 265ms
[f=-000001] 
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=1
[f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms
[f=-000001] [~ScopedOnceTimer][FBO::GLContextReinit] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2]

[f=-000001] 
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][1] fullScreen=1
[f=-000001] [GR::UpdateGLConfigs]
[f=-000001] [GR::UpdateGLGeometry][1] winSize=<1920,1080>
[f=-000001] [GR::UpdateGLGeometry][2] winSize=<1920,1080>
[f=-000001] [GR::InitGLState]
[f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (fullscreen::decorated)
[f=-000001] [~ScopedOnceTimer][GlobalRendering::UpdateGL] 0ms
[f=-000001] [~ScopedOnceTimer][ActiveController::ResizeEvent] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][2]

[f=-000001] 
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][1] fullScreen=1
[f=-000001] [GR::UpdateGLConfigs]
[f=-000001] [GR::UpdateGLGeometry][1] winSize=<1920,1080>
[f=-000001] [GR::UpdateGLGeometry][2] winSize=<1920,1080>
[f=-000001] [GR::InitGLState]
[f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (fullscreen::decorated)
[f=-000001] [~ScopedOnceTimer][GlobalRendering::UpdateGL] 0ms
[f=-000001] [~ScopedOnceTimer][ActiveController::ResizeEvent] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][2]

[f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 3 to team 0 (#active=4)
[f=-000001] [PreGame::AddMapArchivesToVFS][server=0000000048518b40] using map "Grts_Messa_008" (loaded=0 cached=0)
[f=-000001] [VFS] [SpringVFS::AddArchive<this=00000000483be690>(arName="Grts_Messa_008", overwrite=false)] section=1 cached=0
[f=-000001] [VFS] [SpringVFS::AddArchive<this=00000000483be690>(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[f=-000001] [PreGame::AddModArchivesToVFS][server=0000000048518b40] using game "Zero-K v1.8.12.1" (loaded=0 cached=0)
[f=-000001] [VFS] [SpringVFS::AddArchive<this=00000000483be690>(arName="Zero-K v1.8.12.1", overwrite=false)] section=0 cached=0
[f=-000001] [VFS] [SpringVFS::AddArchive<this=00000000483be690>(arName="Spring content v1", overwrite=false)] section=2 cached=0
[f=-000001] [VFS] [SpringVFS::AddArchive<this=00000000483be690>(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[f=-000001] Warning: [PreGame::GameDataReceived] Archive Grts_Messa_008 (checksum 1f15ab54e181a8da1943f2e891f24292df400fd53933ab71f228466da4a3bf776c261ac2f5b588aac5c9ee1b1e67771ec445ab858936c65f746954a8dea1d6f2) differs from the host's copy (checksum 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=-000001] Warning: [PreGame::GameDataReceived] Archive 7aaa689c1e2aad568a0b00b270a1e509.sdp (checksum f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac) differs from the host's copy (checksum 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 3629ms
[f=-000001] [PreGame::UpdateClientNet] received local player number 3 (team 0, allyteam 0), creating LoadScreen
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Found new widget "WM Stuff"
[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] [LoadScreen::Init] single-threaded
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[f=-000001] [Game::Load][1] globalQuit=0 threaded=0
[f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (233 MB)"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions"
[f=-000001] Loading UnitDefs_posts
[f=-000001] Loading FeatureDefs_posts
[f=-000001] Loading WeaponDefs_posts
[f=-000001] Loading ArmorDefs_posts
[f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 307ms
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 371ms
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions"
[f=-000001] [Sound] Warning: [LoadSoundDefsImpl] sound incomingchat is missing file tag (ignoring)
[f=-000001] [Sound] [LoadSoundDefsImpl] parsed 350 sounds from gamedata/sounds.lua
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 8ms
[f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh"
[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 166ms
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs"
[f=-000001] [Init] number of ArmorDefs: 6
[f=-000001] Warning: [Init] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1!
[f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky"
[f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions"
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 521ms
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions"
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 82ms
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions"
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 18ms
[f=-000001] [IPathManager::GetInstance] using HAPFS
[f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features"
[f=-000001] Error: [LoadFeatureDefsFromMap] unknown map default feature-type "" (only "treetype" and "geovent" are recognized)
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler"
[f=-000001] [Shader] Warning: [GLSL-SO::CompileShaderObject] shader-object name: GLSL/ShadowGenFragProg.glsl, compile-log:
0(13) : error C5514: 'varying' is deprecated and removed from this profile, use 'in/out' instead
0(14) : error C5514: 'varying' is deprecated and removed from this profile, use 'in/out' instead
0(15) : error C5514: 'varying' is deprecated and removed from this profile, use 'in/out' instead

[f=-000001] [Shader] Warning: 
// SHADER VERSION
#version 420
// SHADER FLAGS
#define SHADOWGEN_PROGRAM_MAP
#define SHADOWMATRIX_NONLINEAR 0
#define SHADOWGEN_PER_FRAGMENT 1
#define SUPPORT_CLIP_CONTROL 1
#define SUPPORT_DEPTH_LAYOUT 1

// SHADER SOURCE
#line 1
#if (GL_FRAGMENT_PRECISION_HIGH == 1)
// ancient GL3 ATI drivers confuse GLSL for GLSL-ES and require this
precision highp float;
#else
precision mediump float;
#endif

uniform sampler2D alphaMaskTex;

uniform vec4 shadowParams;
uniform vec2 alphaParams;

varying mat4 shadowViewMat;
varying mat4 shadowProjMat;
varying vec4 vertexModelPos;

#if (SUPPORT_DEPTH_LAYOUT == 1)
// preserve early-z performance if possible
layout(depth_unchanged) out float gl_FragDepth;
#endif

void main() {
    #if 0
    // TODO: bind this (as for models)
    if (texture2D(alphaMaskTex, gl_TexCoord[0].st).a <= alphaParams.x)
        discard;
    #endif

    #if (SHADOWGEN_PER_FRAGMENT == 1)
    // note: voids glPolygonOffset calls
    vec4 vertexShadowPos = shadowViewMat * vertexModelPos;
        vertexShadowPos.xy *= (inversesqrt(abs(vertexShadowPos.xy) + shadowParams.zz) + shadowParams.ww);
        vertexShadowPos.xy += shadowParams.xy;
        vertexShadowPos.z  += 0.00250;
    vec4 vertexShadowClipPos = shadowProjMat * vertexShadowPos;

    float  nearDepth = gl_DepthRange.near;
    float   farDepth = gl_DepthRange.far;
    float depthRange = gl_DepthRange.diff; // far - near
    float  clipDepth = vertexShadowClipPos.z / vertexShadowClipPos.w;

    #if (SUPPORT_CLIP_CONTROL == 1)
    // ZTO; shadow PM is pre-adjusted
    gl_FragDepth = (depthRange * clipDepth) + nearDepth;
    #else
    // NOTO; useful to keep around
    gl_FragDepth = ((depthRange * clipDepth) + nearDepth + farDepth) * 0.5;
    #endif

    #else

    // no-op
    gl_FragDepth = gl_FragCoord.z;
    #endif
}

[f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler"
[f=-000001] InfoTexture: shaders
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures"
[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 2ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] [TriNodePool::Resize] to 2097152
[f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0)
[f=-000001] [TriNodePool::Resize] to 2097152
[f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1)
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer"
[f=-000001] Loaded DecalsDrawer: Legacy
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water"
[f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 50ms
[f=-000001] [Game::LoadLua] Lua developer mode disabled
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules"
[f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 59ms
[f=-000001] Synced LuaRules: starting loading
Loaded gadget:  API versioning stuff for maps and user widgets  <api_versioning.lua>
Loaded gadget:  Dev Command Checker  <dbg_command_checker.lua>
Loaded gadget:  Save/Load           <api_saveload.lua>
Loaded gadget:  Startbox handler    <start_boxes.lua>
Loaded gadget:  Wanted Speed        <unit_wanted_speed.lua>
Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
Loaded gadget:  No Friendly Fire    <unit_nofriendlyfire.lua>
Loaded gadget:  IconGenerator       <unit_icongenerator.lua>
Loaded gadget:  Mex Placement       <mex_placement.lua>
Loaded gadget:  Nano Frame Death Handeling  <unit_nanoframe_death.lua>
Loaded gadget:  Nano Frame Rate Limit  <unit_nanoframe_rate_limit.lua>
Loaded gadget:  No Self-D           <unit_noselfd.lua>
Loaded gadget:  ShareControl        <share_control.lua>
Loaded gadget:  UnitPriority        <unit_priority.lua>
Loaded gadget:  Mex Control with energy link  <unit_mex_overdrive.lua>
Loaded gadget:  Script notification  <unit_script_notification.lua>
Loaded gadget:  Antinuke Handler    <unit_antinuke_handler.lua>
Loaded gadget:  Attributes          <unit_attributes.lua>
Loaded gadget:  Attributes Generic  <unit_attributes_generic.lua>
Loaded gadget:  Auto-Target Lookahead  <unit_target_lookahead.lua>
Loaded gadget:  Boolean Disable     <unit_boolean_disable.lua>
Loaded gadget:  Impulse Float Toggle  <unit_impulsefloat_toggle.lua>
Loaded gadget:  LockOptions         <lockunits_modoption.lua>
Loaded gadget:  Perks               <game_perks.lua>
Loaded gadget:  Shield Charge       <unit_shield_charge.lua>
Loaded gadget:  StartSetup          <start_unit_setup.lua>
Loaded gadget:  Stockpile           <unit_stockpile.lua>
Loaded gadget:  Teleport Throw      <unit_thrower.lua>
[f=-000001] Setting morph for custom comms for player: 0
Loaded gadget:  UnitMorph           <unit_morph.lua>
Loaded gadget:  Zenith Skyline Checker  <unit_zenithskylinecheck.lua>
Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
Loaded gadget:  Aircraft Crashing   <unit_aircraft_crash.lua>
Loaded gadget:  Allow Builder Hold Fire  <unit_allow_builder_hold_fire.lua>
Loaded gadget:  Area Guard          <cmd_areaguard.lua>
Loaded gadget:  Block Ally and Neutral Attack  <cmd_block_ally_attack.lua>
Loaded gadget:  Block direct control  <unit_block_direct_control.lua>
Loaded gadget:  Blocking Tag Implementation  <feature_blocking_tag_implementation.lua>
Loaded gadget:  Bomber Dive         <unit_bomber_dive.lua>
Loaded gadget:  CAI                 <ai_cai.lua>
Loaded gadget:  CEG Spawner         <dbg_ceg_spawner.lua>
Loaded gadget:  Capture             <unit_capture.lua>
Loaded gadget:  Carrier Drones      <unit_carrier_drones.lua>
Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
Loaded gadget:  Command Transfer Unit  <cmd_transfer_unit.lua>
Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
Loaded gadget:  Control gunship strafe range  <unit_control_gunship_stafe_range.lua>
Loaded gadget:  D-Gun Aim Fix       <unit_dgun_aim.lua>
Loaded gadget:  Debris physics      <feature_debris_physics.lua>
Loaded gadget:  Decloak when damaged  <unit_decloak_damaged.lua>
Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
Loaded gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>
Loaded gadget:  Dont fire at radar  <unit_dont_fire_at_radar.lua>
Loaded gadget:  Experience          <unit_xp.lua>
Loaded gadget:  Factory Anti Slacker  <factory_anti_slacker.lua>
Loaded gadget:  Factory Plate       <unit_factory_plate.lua>
Loaded gadget:  Factory Stop Production  <cmd_factory_stop_production.lua>
Loaded gadget:  Fall Damage         <unit_fall_damage.lua>
Loaded gadget:  Feature Effects     <feature_fx.lua>
Loaded gadget:  Fire Once command   <cmd_fire_once.lua>
Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
Loaded gadget:  GameRules Events    <unit_gamerules_events.lua>
Loaded gadget:  Grey Goo            <unit_grey_goo.lua>
Loaded gadget:  Gunship Bugger Off  <unit_gunship_bugger_off.lua>
Loaded gadget:  Gunship Oscillate   <unit_gunship_oscillate.lua>
Loaded gadget:  Gunship Strafe Control  <unit_gunship_strafe_control.lua>
Loaded gadget:  Hide Autorepairlevel Command  <cmd_hide_autorepairlevel.lua>
Loaded gadget:  Ignore Gibs         <weapon_ignore_gibs.lua>
Loaded gadget:  Instant Self Destruct  <unit_instant_self_destruct.lua>
Loaded gadget:  Invincibility       <unit_invincibility.lua>
Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
Loaded gadget:  LUS                 <unit_script.lua>
Loaded gadget:  Lag Monitor         <game_lagmonitor.lua>
Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
Loaded gadget:  Mantis 6282         <mantis_6282.lua>
Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
Loaded gadget:  Mod statistics      <mod_stats.lua>
Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
Loaded gadget:  Nuke Explosion Chooser  <exp_nuke_effect_chooser.lua>
Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>
Loaded gadget:  Overkill Prevention  <unit_overkill_prevention.lua>
Loaded gadget:  Overkill Prevention Placeholder  <unit_overkill_prevention_placeholder.lua>
Loaded gadget:  Paralysis           <unit_paralysis_damage.lua>
Loaded gadget:  Player extra information  <player_extra_information.lua>
Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
Loaded gadget:  Prevent Landship    <unit_prevent_landship.lua>
Loaded gadget:  Prevent turret overshoot  <unit_prevent_turret_overshoot.lua>
Loaded gadget:  Projectile Radar Homing  <weapon_projectile_radar_homing.lua>
Loaded gadget:  Projectile Retarget  <weapon_projectile_retarget.lua>
Loaded gadget:  Puppy Handler       <unit_puppy_handler.lua>
Loaded gadget:  Radar Wobble Control  <unit_radar_wobble.lua>
Loaded gadget:  Reclaim HP changer  <unit_reclaim_hp.lua>
Loaded gadget:  Refuel Pad Handler  <unit_refuel_pad_handler.lua>
Loaded gadget:  Regeneration        <unit_regeneration.lua>
Loaded gadget:  Remove Wait         <cmd_remove_wait.lua>
Loaded gadget:  Repair Speed Changer  <unit_repair_speed.lua>
Loaded gadget:  Resign Gadget       <game_resign.lua>
Loaded gadget:  Retreat Command     <cmd_retreat.lua>
Loaded gadget:  Rezz Hp changer + effect  <unit_rezz_hp.lua>
Loaded gadget:  Shield Link         <unit_shield_link.lua>
Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
Loaded gadget:  Show Shooter        <unit_show_shooter.lua>
Loaded gadget:  Spherical LOS       <unit_spherical_los.lua>
Loaded gadget:  Tactical Unit AI    <unit_tactical_ai.lua>
Loaded gadget:  Target Features     <unit_target_features.lua>
Loaded gadget:  Target Priority     <unit_target_priority.lua>
Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
Loaded gadget:  Teleporter          <unit_teleporter.lua>
Loaded gadget:  Terraformers        <unit_terraform.lua>
Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
Loaded gadget:  Time slow v2        <unit_timeslow.lua>
Loaded gadget:  Torpedo Stay Underwater  <weapon_torpedo_stay_underwater.lua>
Loaded gadget:  Transport Load Unload  <unit_transport_load_unload.lua>
Loaded gadget:  Transport Selected Load  <cmd_select_load_helper.lua>
Loaded gadget:  Transport Speed     <unit_transport_speed.lua>
Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
Loaded gadget:  Turn Without Interia  <unit_turn_without_interia.lua>
Loaded gadget:  Typemap Options     <typemap_options.lua>
Loaded gadget:  Unit removal from rezzed structures  <unit_removal_from_rezzed_structure.lua>
Loaded gadget:  UnitStealth         <unit_stealth.lua>
Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
Loaded gadget:  Wade Effects        <wake_fx.lua>
Loaded gadget:  Water Effects       <unit_water_effects.lua>
Loaded gadget:  Weapon Impulse      <weapon_impulse.lua>
Loaded gadget:  Weapon Reaim Time   <weapon_reaim_time.lua>
Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
Loaded gadget:  api_widget_events.lua  <api_widget_events.lua>
Loaded gadget:  astar.lua           <astar.lua>
Loaded gadget:  init_auto_ready.lua  <init_auto_ready.lua>
Loaded gadget:  lups_cloak_fx.lua   <lups_cloak_fx.lua>
Loaded gadget:  lups_thrusters.lua  <lups_thrusters.lua>
Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
Loaded gadget:  weapon_hide_sniper.lua  <weapon_hide_sniper.lua>
------- TRUNCATED -------
[f=-000001] Loaded widget:  MetalFeatures (new)  <gui_metal_features_new.lua>
[f=-000001] Loaded widget:  Decloak Range       <unit_decloak_range.lua>
[f=-000001] Loaded widget:  Darkening           <gui_darkening.lua>
[f=-000001] Loaded widget:  Context Menu        <gui_contextmenu.lua>
[f=-000001] Loaded widget:  Command Alpha       <gui_command_alpha.lua>
[f=-000001] Loaded widget:  Chili Spectator Panels  <gui_chili_spectator_panels.lua>
[f=-000001] Loaded widget:  Chili Selections & CursorTip v2  <gui_chili_selections_and_cursortip.lua>
[f=-000001] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>
[f=-000001] Loaded widget:  Chili Nuke Warning  <gui_chili_nuke_warning.lua>
[f=-000001] Loaded widget:  Comm-n-Elo Startpos. Info  <init_startpointelocom_info.lua>
[f=-000001] Loaded widget:  Chili Inactivity Win  <gui_chili_inactivity_win.lua>
[f=-000001] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
[f=-000001] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>
[f=-000001] Loaded widget:  Outline Shader      <gfx_outline_shader.lua>
[f=-000001] Loaded widget:  Chili Economy Panel Default  <gui_chili_economy_panel2.lua>
[f=-000001] Loaded widget:  Cheat Sheet         <gui_chili_cheats.lua>
[f=-000001] Loaded widget:  CameraShake         <camera_shake.lua>
[f=-000001] Loaded widget:  Camera Save Position  <camera_save_position.lua>
[f=-000001] Loaded widget:  Blast Radius        <gui_blastradius.lua>
[f=-000001] Loaded widget:  Autoquit            <autoquit.lua>
[f=-000001] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>
[f=-000001] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>
[f=-000001] Loaded widget:  Galaxy Battle Handler  <mission_galaxy_battle_handler.lua>
[f=-000001] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[f=-000001] Loaded widget:  Transport AI        <unit_transport_ai.lua>
[f=-000001] Loaded widget:  Chili AI Set Start  <gui_chili_ai_start_pos.lua>
[f=-000001] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
[f=-000001] Loaded widget:  Unit Start State    <unit_start_state.lua>
[f=-000001] Loaded widget:  Smooth Scroll       <camera_smooth_move.lua>
[f=-000001] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
[f=-000001] Loaded widget:  Icon Sets           <gui_icon_sets.lua>
[f=-000001] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
[f=-000001] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>
[f=-000001] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
[f=-000001] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
[f=-000001] Loaded widget:  MessageBoxes ZK     <mission_messagebox_zk.lua>
[f=-000001] Loaded widget:  Commands FX         <gfx_commands_fx.lua>
[f=-000001] Loaded widget:  UnitShapes          <unit_shapes.lua>
[f=-000001] <Stockpiler>: disabled for spectators
[f=-000001] Loaded widget:  Stockpiler          <unit_stockpile.lua>
[f=-000001] Loaded widget:  Map Edge Extension  <map_edge_extension.lua>
[f=-000001] Loaded widget:  State Icons         <unit_state_icons.lua>
[f=-000001] Loaded widget:  Disable Bad Widgets  <api_widget_disabler.lua>
[f=-000001] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
[f=-000001] Loaded widget:  Selection Send      <api_selectionsend.lua>
[f=-000001] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
[f=-000001] Loaded widget:  Gadget Icons        <api_gadget_icons.lua>
[f=-000001] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
[f=-000001] <Building Starter>: disabled for spectators
[f=-000001] Loaded widget:  Building Starter    <unit_building_starter.lua>
[f=-000001] <Cloaker Guard>: disabled for spectators
[f=-000001] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
[f=-000001] Loaded widget:  Lua Metal Decals    <gfx_dynamic_metal.lua>
[f=-000001] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
[f=-000001] Loaded widget:  Smoke Signals       <gfx_lups_smokesignal.lua>
[f=-000001] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
[f=-000001] Loaded widget:  Vertical Line on Radar Dots v2  <gui_vertlineaid.lua>
[f=-000001] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
[f=-000001] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
[f=-000001] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
[f=-000001] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>
[f=-000001] Loaded widget:  Chili Docking       <api_chili_docking.lua>
[f=-000001] Loaded widget:  Chili Crude Player List  <gui_chili_crudeplayerlist.lua>
[f=-000001] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
[f=-000001] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
[f=-000001] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
[f=-000001] Mex Placement Initialised with 32 spots.
[f=-000001] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
[f=-000001] Loaded widget:  Custom Markers      <gui_custom_markers.lua>
[f=-000001] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
[f=-000001] Loaded widget:  Select Keys         <gui_selectkeys.lua>
[f=-000001] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>
[f=-000001] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
[f=-000001] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
[f=-000001] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
[f=-000001] Loaded widget:  Chili Share menu v1.24  <gui_chili_share.lua>
[f=-000001] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
[f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
[f=-000001] SetSunLighting
[f=-000001] Loaded widget:  Sun and Atmosphere Handler.  <gfx_sun_and_atmosphere.lua>
[f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>
[f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
[f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>
[f=-000001] Lua garbage collection rate: 30/s
[f=-000001] Loaded widget:  GC Control          <api_gc_control.lua>
[f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>
[f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
[f=-000001] Writing last game win data
[f=-000001] LuaUI v0.3
[f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0
[f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS"
[f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16
[f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100
[f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=3b93fc1
[f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093
[f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=7aa91f52
[f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=9a57c8a8
[f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=501028c2
[f=-000001] [Path] [PathEstimator::ReadFile] hash=501028c2 file="cache\104dev-maintenance/paths/Grts_Messa_008.pe-501028c2.zip" (exists=1)
[f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]"
[f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100
[f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=3b93fc1
[f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093
[f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=7aa91f52
[f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=9a57c8a8
[f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=501028d2
[f=-000001] [Path] [PathEstimator::ReadFile] hash=501028d2 file="cache\104dev-maintenance/paths/Grts_Messa_008.pe2-501028d2.zip" (exists=1)
[f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]"
[f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (647ms, checksum 4da9351a)"
[f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0
[f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,11314,0} {chunk,block}Bytes={0,0}
[f=-000001] <Easy Facing> Spectator mode. Widget removed.
[f=-000001] UpdateInterfacePreset, minimapRight
[f=-000001] Opening demofile E:\Shahzad\SteamLibrary\steamapps\common\Zero-K\demos\20201227_233446_Grts_Messa_008_104.0.1-1544-ge1f249f maintenance.sdfz
[f=-000001] Connection attempt from UnnamedPlayer (spec)
[f=-000001]  -> Version: 104.0.1-1544-ge1f249f maintenance [Windows 64-bit (native)]
[f=-000001] [Game::ClientReadNet] added new player UnnamedPlayer (spec) with number 3 to team 0
[f=-000001]  -> Connection established (given id 3)
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][map-checksums]
    server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
    client=1f15ab54e181a8da1943f2e891f24292df400fd53933ab71f228466da4a3bf776c261ac2f5b588aac5c9ee1b1e67771ec445ab858936c65f746954a8dea1d6f2"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][mod-checksums]
    server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
    client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=e9a41f832f21ff6e377b056e2b214ea372b2b6a20a9c0daf3b64ffbf67e4a1a36d3d67df1654c09acab55d5012f367c491ddb644d2d33b6a5e7d2ffcacb1dea2]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=640515979f7f5936a85dbd9e90ba472dafb50fe73eec99b3089dcfd003b9e2ee86145aace328491fe0b016eec910646d19d678ee8eb2f0ca434558e7ca1a6f93]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[Game::Load][lua{Rules,Gaia}={00000000e852a120,00000000f580be00}]"
[f=-000001] Spectator UnnamedPlayer (spec) finished loading and is now ingame
[f=-000001] <Ghost Site> Spectator mode. Widget removed.
[f=-000001] Playback paused
[f=-000001] Epicmenu: Switching to Default camera mode
[f=-000001] Beginning demo playback
[f=-000001] GameID: 968ae95f1bd0f28e46f7e7b54596f592
[f=-000001] Connection attempt from TheOfficialLadder
[f=-000001]  -> Version: 104.0.1-1544-ge1f249f maintenance [Windows 64-bit (native)]
[f=-000001]  -> Connection established (given id 1)
[f=-000001] Connection attempt from BirdBow
[f=-000001]  -> Version: 104.0.1-1544-ge1f249f maintenance [Windows 64-bit (native)]
[f=-000001]  -> Connection established (given id 2)
[f=-000001] Connection attempt from Meijin001
[f=-000001]  -> Version: 104.0.1-1544-ge1f249f maintenance [Windows 64-bit (native)]
[f=-000001]  -> Connection established (given id 0)
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="BirdBow" string="[PreGame::GameDataReceived][map-checksums]
    server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
    client=1f15ab54e181a8da1943f2e891f24292df400fd53933ab71f228466da4a3bf776c261ac2f5b588aac5c9ee1b1e67771ec445ab858936c65f746954a8dea1d6f2"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="BirdBow" string="[PreGame::GameDataReceived][mod-checksums]
    server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
    client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="TheOfficialLadder" string="[PreGame::GameDataReceived][map-checksums]
    server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
    client=1f15ab54e181a8da1943f2e891f24292df400fd53933ab71f228466da4a3bf776c261ac2f5b588aac5c9ee1b1e67771ec445ab858936c65f746954a8dea1d6f2"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="TheOfficialLadder" string="[PreGame::GameDataReceived][mod-checksums]
    server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
    client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Meijin001" string="[PreGame::GameDataReceived][map-checksums]
    server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
    client=1f15ab54e181a8da1943f2e891f24292df400fd53933ab71f228466da4a3bf776c261ac2f5b588aac5c9ee1b1e67771ec445ab858936c65f746954a8dea1d6f2"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Meijin001" string="[PreGame::GameDataReceived][mod-checksums]
    server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
    client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="TheOfficialLadder" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=e9a41f832f21ff6e377b056e2b214ea372b2b6a20a9c0daf3b64ffbf67e4a1a36d3d67df1654c09acab55d5012f367c491ddb644d2d33b6a5e7d2ffcacb1dea2]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="TheOfficialLadder" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=640515979f7f5936a85dbd9e90ba472dafb50fe73eec99b3089dcfd003b9e2ee86145aace328491fe0b016eec910646d19d678ee8eb2f0ca434558e7ca1a6f93]"
[f=-000001] [Game::ClientReadNet] remote skirmish AI "n/a" (ID: 0, Short-Name: "n/a", Version: "n/a") took over control of team 2
[f=-000001] [Game::ClientReadNet] remote skirmish AI "n/a" (ID: 1, Short-Name: "n/a", Version: "n/a") took over control of team 3
[f=-000001] [Game::ClientReadNet] remote skirmish AI "n/a" (ID: 2, Short-Name: "n/a", Version: "n/a") took over control of team 4
[f=-000001] [Game::ClientReadNet] remote skirmish AI "n/a" (ID: 3, Short-Name: "n/a", Version: "n/a") took over control of team 5
[f=-000001] [Game::ClientReadNet] remote skirmish AI "n/a" (ID: 4, Short-Name: "n/a", Version: "n/a") took over control of team 6
[f=-000001] [Game::ClientReadNet] remote skirmish AI "n/a" (ID: 5, Short-Name: "n/a", Version: "n/a") took over control of team 7
[f=-000001] [Game::ClientReadNet] remote skirmish AI "n/a" (ID: 6, Short-Name: "n/a", Version: "n/a") took over control of team 8
[f=-000001] [Game::ClientReadNet] remote skirmish AI "n/a" (ID: 7, Short-Name: "n/a", Version: "n/a") took over control of team 9
[f=-000001] [Game::ClientReadNet] remote skirmish AI "n/a" (ID: 8, Short-Name: "n/a", Version: "n/a") took over control of team 10
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="TheOfficialLadder" string="[Game::Load][lua{Rules,Gaia}={00000000e7426400,0000000107ea92e0}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="BirdBow" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=e9a41f832f21ff6e377b056e2b214ea372b2b6a20a9c0daf3b64ffbf67e4a1a36d3d67df1654c09acab55d5012f367c491ddb644d2d33b6a5e7d2ffcacb1dea2]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="BirdBow" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=640515979f7f5936a85dbd9e90ba472dafb50fe73eec99b3089dcfd003b9e2ee86145aace328491fe0b016eec910646d19d678ee8eb2f0ca434558e7ca1a6f93]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="BirdBow" string="[Game::Load][lua{Rules,Gaia}={00000000dc8bddc0,00000000f4839ab0}]"
[f=-000001] <TheOfficialLadder> Allies: I choose: Engineer!
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Meijin001" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=e9a41f832f21ff6e377b056e2b214ea372b2b6a20a9c0daf3b64ffbf67e4a1a36d3d67df1654c09acab55d5012f367c491ddb644d2d33b6a5e7d2ffcacb1dea2]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Meijin001" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=640515979f7f5936a85dbd9e90ba472dafb50fe73eec99b3089dcfd003b9e2ee86145aace328491fe0b016eec910646d19d678ee8eb2f0ca434558e7ca1a6f93]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="Meijin001" string="[Game::Load][lua{Rules,Gaia}={00000001584daa00,0000000135c1be60}]"
[f=-000001] <BirdBow> Allies: I choose: Engineer!
[f=-000001] Input grabbing is enabled!
[f=-000001] Input grabbing is enabled!
[f=-000001] <Meijin001> Allies: I choose: Strike!
[f=-000001] Speed set to 10.0 [server]
[f=0000000] Playback continued
[f=0000035] Playback paused
[f=0000066] UnnamedPlayer (spec) paused the demo
[f=0000066] Playback continued
[f=0000066] UnnamedPlayer (spec) unpaused the demo
[f=0000207] [Game::ClientReadNet] remote skirmish AI "AI: Hard (4)" (ID: 8) being removed from team 10
[f=0000207] [Game::ClientReadNet] remote skirmish AI "AI: Normal (4)" (ID: 7) being removed from team 9
[f=0000207] [Game::ClientReadNet] remote skirmish AI "AI: Normal (5)" (ID: 6) being removed from team 8
[f=0000207] [Game::ClientReadNet] remote skirmish AI "AI: Hard (3)" (ID: 5) being removed from team 7
[f=0000207] [Game::ClientReadNet] remote skirmish AI "AI: Hard (2)" (ID: 4) being removed from team 6
[f=0000207] [Game::ClientReadNet] remote skirmish AI "AI: Hard (1)" (ID: 3) being removed from team 5
[f=0000207] [Game::ClientReadNet] remote skirmish AI "AI: Normal (2)" (ID: 2) being removed from team 4
[f=0000207] [Game::ClientReadNet] remote skirmish AI "AI: Hard (6)" (ID: 1) being removed from team 3
[f=0000207] [Game::ClientReadNet] remote skirmish AI "AI: Hard (5)" (ID: 0) being removed from team 2
[f=0000207] Player TheOfficialLadder left the game:  normal quit
[f=0000210] game_message: Giving all units of TheOfficialLadder to Meijin001 due to lag/AFK
[f=0000224] End of demo reached
[f=0000225] game_message: AI has been destroyed!
[f=0000225] game_message: AI has been destroyed!
[f=0000225] game_message: AI has been destroyed!
[f=0000225] game_message: Team Meijin001 wins!
[f=0000225] Submitting stats
[f=0000225] <autoquit> Automatically exiting in 10 seconds. Move mouse to cancel.
[f=0000258] <autoquit> Autoquit canceled.
[f=0002769] Playback paused
[f=0002771] UnnamedPlayer (spec) paused the game
[f=0002771] Playback continued
[f=0002771] UnnamedPlayer (spec) unpaused the game
[f=0003598] Speed set to 0.5 [server]
[f=0003604] Speed set to 1.0 [server]
[f=0004079] [QuitAction] user exited to system
[f=0004079] [SpringApp::Kill][1] fromRun=1
[f=0004079] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=6 (init=0)
[f=0004079]     [async=0] threads=3 tasks=19658 {sum,avg}{exec,wait}time={{9570.676, 0.487}, {3826.512, 0.195}}ms
[f=0004079]         thread=1 tasks=9829 {sum,min,max,avg}{exec,wait}time={{4880.379, 0.000, 3496.433, 0.497}, {22.925, 0.000, 1.000, 0.002}}ms
[f=0004079]         thread=2 tasks=9829 {sum,min,max,avg}{exec,wait}time={{4690.297, 0.000, 3501.428, 0.477}, {3803.587, 0.000, 4.995, 0.387}}ms
[f=0004079]     [async=1] threads=3 tasks=842 {sum,avg}{exec,wait}time={{2985.478, 3.546}, {1039797.375, 1234.914}}ms
[f=0004079]         thread=1 tasks=421 {sum,min,max,avg}{exec,wait}time={{1509.222, 0.000, 329.145, 3.585}, {522374.531, 0.000, 1484.248, 1240.795}}ms
[f=0004079]         thread=2 tasks=421 {sum,min,max,avg}{exec,wait}time={{1476.256, 0.000, 211.370, 3.507}, {517422.812, 0.000, 1450.885, 1229.033}}ms
[f=0004079] [ThreadPool::SetThreadCount][2] workers=0
[f=0004079] [SpringApp::Kill][2]
[f=0004079] [Game::KillLua][0] dtor=0 loadscreen=0000000000000000
[f=0004079] [Game::KillLua][3] dtor=0 luaUI=00000001087d0390
[f=0004079] Start widgetHandler:Shutdown
[f=0004079] Shutdown - SaveOrderList Complete
[f=0004079] Writing last game win data
[f=0004079] Shutdown - SaveConfigData Complete
[f=0004079] Shutdown Widget - Chili Highlight
[f=0004079] Shutdown Widget - Save/Load API
[f=0004079] Shutdown Widget - Draw After Chili
[f=0004079] Shutdown Widget - EPIC Menu
[f=0004079] Shutdown Widget - Depth of Field Shader
[f=0004079] Shutdown Widget - Chili Widget Selector
[f=0004079] Shutdown Widget - Chili Minimap
[f=0004079] Shutdown Widget - Deferred rendering
[f=0004079] Shutdown Widget - Local Team Colors
[f=0004079] Shutdown Widget - Display Keys 2
[f=0004079] Shutdown Widget - Save Game Menu
[f=0004079] Shutdown Widget - Unit Icons
[f=0004079] Shutdown Widget - Noises
[f=0004079] Shutdown Widget - HealthBars
[f=0004079] Shutdown Widget - Win Counter
[f=0004079] Shutdown Widget - BuildETA
[f=0004079] Shutdown Widget - Modular Comm Info
[f=0004079] Shutdown Widget - Stereo3D
[f=0004079] Shutdown Widget - State Reverse and Latency
[f=0004079] Shutdown Widget - Showeco and Grid Drawer
[f=0004079] Shutdown Widget - Point Tracker
[f=0004079] Shutdown Widget - Music Player v2
[f=0004079] Shutdown Widget - Missile Silo Range
[f=0004079] Shutdown Widget - MinimapEvents
[f=0004079] Shutdown Widget - Local Widgets Config
[f=0004079] Shutdown Widget - Highlight Geos
[f=0004079] Shutdown Widget - Grab Input
[f=0004079] Input grabbing is disabled!
[f=0004079] Shutdown Widget - Defense Range Zero-K
[f=0004079] Shutdown Widget - MetalFeatures (new)
[f=0004079] Shutdown Widget - Darkening
[f=0004079] Shutdown Widget - Context Menu
[f=0004079] Shutdown Widget - Chili Spectator Panels
[f=0004079] Shutdown Widget - Chili Selections & CursorTip v2
[f=0004079] Shutdown Widget - Chili Nuke Warning
[f=0004079] Shutdown Widget - Chili EndGame Window
[f=0004079] Shutdown Widget - Outline Shader
[f=0004079] Shutdown Widget - Chili Economy Panel Default
[f=0004079] Shutdown Widget - CameraShake
[f=0004079] Shutdown Widget - Attack AoE
[f=0004079] Shutdown Widget - UnitShapes
[f=0004079] Shutdown Widget - Map Edge Extension
[f=0004079] Shutdown Widget - Selection Send
[f=0004079] Shutdown Widget - LupsManager
[f=0004079] Shutdown Widget - Newton Firezone
[f=0004079] Shutdown Widget - Chili Pro Console
[f=0004079] Shutdown Widget - Lasso Terraform GUI
[f=0004079] Shutdown Widget - Lups
[f=0004079] Shutdown Widget - Chili Framework
[f=0004079] Shutdown Widget - Mex Placement Handler
[f=0004079] Shutdown Widget - Custom Markers
[f=0004079] Shutdown Widget - Chili Core Selector
[f=0004079] Shutdown Widget - Select Keys
[f=0004079] Shutdown Widget - Pause Screen
[f=0004079] Shutdown Widget - Persistent Build Height
[f=0004079] Shutdown Widget - Text To Speech Control
[f=0004079] Shutdown Widget - Layout Handler
[f=0004079] Shutdown Widget - Color Blindness Correction
[f=0004079] End widgetHandler:Shutdown
[f=0004079] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,20314582,0} {chunk,block}Bytes={0,0}
[f=0004079] [Game::KillLua][1] dtor=0 luaGaia=00000000f580be00
[f=0004079] [LuaMemPool::LogStats][handle=LuaGaia (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,20314584,0} {chunk,block}Bytes={0,0}
[f=0004079] [LuaMemPool::LogStats][handle=LuaGaia (synced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,20314584,0} {chunk,block}Bytes={0,0}
[f=0004079] [Game::KillLua][2] dtor=0 luaRules=00000000e852a120
[f=0004079] Start gadgetHandler:Shutdown
[f=0004079] Shutdown - StartSetup
[f=0004079] Shutdown - UnitMorph
[f=0004079] Shutdown - Carrier Drones
[f=0004079] Shutdown - LupsNanoSpray
[f=0004079] Shutdown - Missile Silo Controller
[f=0004079] Shutdown - Modular Comm Info
[f=0004079] Shutdown - Terrain Texture Handler
[f=0004079] Shutdown - UnitCloakShield
[f=0004079] Shutdown - Starlight Handler
[f=0004079] End gadgetHandler:Shutdown
[f=0004079] Start gadgetHandler:Shutdown
[f=0004079] Shutdown - Save/Load
[f=0004079] Shutdown - Teleport Throw
[f=0004079] Shutdown - UnitMorph
[f=0004079] Shutdown - Modular Comm Info
[f=0004079] Shutdown - Retreat Command
[f=0004079] Shutdown - Shockwaves
[f=0004079] Shutdown - CustomUnitShaders
[f=0004079] Shutdown - UnitCloakShield
[f=0004079] Shutdown - Lups Cloak FX
[f=0004079] Shutdown - Lups
[f=0004079] Shutdown - Lups Shield
[f=0004079] End gadgetHandler:Shutdown
[f=0004079] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,20314668,0} {chunk,block}Bytes={0,0}
[f=0004079] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,20314668,0} {chunk,block}Bytes={0,0}
[f=0004079] [Game::KillLua][4] dtor=0
[f=0004079] [Sound] [Sound::Kill] soundThread.joinable()=1
[f=0004079] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=0004079] [Sound] [Sound::UpdateThread][3] #sources=32 #items=10
[f=0004079] [Sound] [Sound::UpdateThread][4] ctx=0000000046ee5050 dev=000000004845cd20
[f=0004079] [Sound] [Sound::UpdateThread][5] ctx=0000000046ee5050 dev=000000004845cd20
[f=0004079] [Sound] [Sound::Cleanup][alcDestroyContext(0000000046ee5050)]
[f=0004079] [Sound] [Sound::Cleanup][alcCloseDevice(000000004845cd20)]
[f=0004079] [Sound] [Sound::UpdateThread][6]
[f=0004079] [Game::~CGame][1]
[f=0004079] [Game::KillLua][0] dtor=1 loadscreen=0000000000000000
[f=0004079] [Game::KillLua][3] dtor=1 luaUI=0000000000000000
[f=0004079] [Game::KillLua][1] dtor=1 luaGaia=0000000000000000
[f=0004079] [Game::KillLua][2] dtor=1 luaRules=0000000000000000
[f=0004079] [Game::KillLua][4] dtor=1
[f=0004079] [Game::KillMisc][1]
[f=0004079] [Game::KillMisc][2]
[f=0004079] [Game::KillMisc][3]
[f=0004079] [Game::KillRendering][1]
[f=0004079] [~CRectangleOverlapHandler] 0% overlap reduction
[f=0004079] [3DOParser::Kill] allocated 165 pieces
[f=0004079] [S3OParser::Kill] allocated 3205 pieces
[f=0004079] [AssParser::Kill] allocated 367 pieces
[f=0004079] [Game::KillInterface][1]
[f=0004079] [Game::KillInterface][2]
[f=0004079] [Game::KillSimulation][1]
[f=0004079] [Game::KillSimulation][2]
[f=0004079] [CCollisionHandler] dis-/continuous tests: 0/1797991
[f=0004079] [Game::KillSimulation][3]
[f=0004079] [~CPathCache(48x48)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0004079] [~CPathCache(48x48)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=1
[f=0004079] [~CPathCache(96x96)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0004079] [~CPathCache(96x96)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=201
[f=0004079] [~CRectangleOverlapHandler] 0% overlap reduction
[f=0004079] [~CRectangleOverlapHandler] 0% overlap reduction
[f=0004079] [LosHandler::Kill] raycast instance cache-{hits,misses}={29,205}; shared=3%; cached=10%
[f=0004079] [Game::KillSimulation][4]
[f=0004079] [CommonDefHandler::KillStatic] 3172 sound-set data items added
[f=0004079] [Game::~CGame][2]
[f=0004079] [Game::~CGame][3]
[f=0004079] [SpringApp::Kill][3]
[f=0004079] [NetProto::~CNetProtocol] [LocalConnection::Statistics]
    46145 bytes sent  
    30900 bytes recv'd

[f=0004079] [SpringApp::Kill][4] font=000000004817efd0
[f=0004079] [SpringApp::Kill][5]
[f=0004079] [SpringApp::Kill][6]
[SpringApp::Kill][7]
[LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules:
[LuaSocket] TCP_CONNECT ALLOW * -1
[LuaSocket] TCP_LISTEN  ALLOW * -1
[LuaSocket] UDP_LISTEN  ALLOW * -1
[VFS] [SpringVFS::DeleteArchives<this=00000000483be690>]
[VFS] [SpringVFS::DeleteArchives<this=00000000483be690>(section=0)] #archives[section]=1 #files[section]=7811
[VFS]   archive=E:\Shahzad\SteamLibrary\steamapps\common\Zero-K\packages\7aaa689c1e2aad568a0b00b270a1e509.sdp (0000000048387240)
[~CPoolArchive] archiveFile="E:\Shahzad\SteamLibrary\steamapps\common\Zero-K\packages\7aaa689c1e2aad568a0b00b270a1e509.sdp" numZipFiles=7811 sumInflSize=722900kb sumReadTime=1535ms
    file="unittextures/gritty1.dds" indx=7186 inflSize=5461kb readTime=33ms
    file="unittextures/benzcom_1.dds" indx=6993 inflSize=5461kb readTime=28ms
    file="unittextures/detriment_1.dds" indx=7123 inflSize=5461kb readTime=28ms
    file="unittextures/bantha_1.dds" indx=6975 inflSize=5461kb readTime=22ms
    file="sounds/music/victory/modern warstory.ogg" indx=6003 inflSize=3745kb readTime=21ms
    file="unittextures/gritty2.dds" indx=7187 inflSize=5461kb readTime=20ms
    file="unittextures/benzcom_normals.dds" indx=6996 inflSize=4096kb readTime=18ms
    file="unittextures/benzcom_2.dds" indx=6995 inflSize=5461kb readTime=17ms
    file="unittextures/bcore_abc_1.tga" indx=6984 inflSize=3210kb readTime=17ms
    file="unittextures/bantha_2.dds" indx=6976 inflSize=5461kb readTime=15ms
[VFS] [SpringVFS::DeleteArchives<this=00000000483be690>(section=1)] #archives[section]=1 #files[section]=64
[VFS]   archive=E:\Shahzad\SteamLibrary\steamapps\common\Zero-K\maps\Grts_Messa_008.sd7 (00000000486882e0)
[VFS] [SpringVFS::DeleteArchives<this=00000000483be690>(section=2)] #archives[section]=3 #files[section]=319
[VFS]   archive=E:\Shahzad\SteamLibrary\steamapps\common\Zero-K\engine\win64\104.0.1-1544-ge1f249f\base\spring\bitmaps.sdz (00000000483ae660)
[VFS]   archive=E:\Shahzad\SteamLibrary\steamapps\common\Zero-K\engine\win64\104.0.1-1544-ge1f249f\base\springcontent.sdz (00000000483aded0)
[VFS]   archive=E:\Shahzad\SteamLibrary\steamapps\common\Zero-K\engine\win64\104.0.1-1544-ge1f249f\base\maphelper.sdz (00000000483adcc0)
[VFS] [SpringVFS::DeleteArchives<this=00000000483be690>(section=3)] #archives[section]=0 #files[section]=0
[VFS] [SpringVFS::DeleteArchives<this=00000000483be690>(section=4)] #archives[section]=0 #files[section]=130
[VFS] [SpringVFS::DeleteArchives<this=00000000483be690>(section=5)] #archives[section]=0 #files[section]=0
[VFS] [SpringVFS::DeleteArchives<this=00000000483be690>(section=6)] #archives[section]=0 #files[section]=0
[VFS] [SpringVFS::DeleteArchives<this=00000000483be690>(section=7)] #archives[section]=0 #files[section]=0
[VFS] [SpringVFS::DeleteArchives<this=00000000483be690>(section=8)] #archives[section]=0 #files[section]=0
[SpringApp::Kill][8]
[WatchDog::DeregisterThread] deregistering controls for thread [main]
[WatchDog::Uninstall][1] hangDetectorThread=00000000018ed1f0 (joinable=1)
[WatchDog::Uninstall][2]
[WatchDog::Uninstall][3]
[SpringApp::Kill][9]