Open Chobbyla opened 3 months ago
infolog_full.txt (truncated):
Using writeable configuration source: "E:\Shahzad\SteamLibrary\steamapps\common\Zero-K\_springsettings.cfg" Failed rotating the log file LogOutput initialized. Logging to E:\Shahzad\SteamLibrary\steamapps\common\Zero-K\infolog.txt ============== <Log Sections> ============== Available: ArchiveScanner AutohostInterface BumpWater CSMFGroundTextures CregSerializer DecalsDrawerGL4 DynWater FarTextureHandler Font GameServer GroundMoveType KeyBindings LuaSocket Model Net Path Piece RoamMeshDrawer Shader SkyBox Sound Texture VFS Enabled: Sound (Notice) VFS (Info) Enable or disable log sections using the LogSections configuration key or the SPRING_LOG_SECTIONS environment variable (both comma separated). Use "none" to disable the default log sections. ============== </Log Sections> ============== ============== <User Config> ============== AllowDeferredMapRendering = 1 AllowDeferredModelRendering = 1 BumpWaterAnisotropy = 2 BumpWaterBlurReflection = 1 BumpWaterDepthBits = 32 BumpWaterReflection = 2 BumpWaterTexSizeReflection = 256 CamFreeScrollSpeed = 50 CamMode = 1 DualScreenMiniMapOnLeft = 1 EdgeMoveDynamic = 0 EdgeMoveWidth = 0.003 FPSFOV = 90 FPSScrollSpeed = 50 FontSize = 18 GrassDetail = 0 GroundDecals = 5 GroundDetail = 120 GroundScarAlphaFade = 1 HangTimeout = 30 HardwareCursor = 1 InitialNetworkTimeout = 0 LinkIncomingMaxPacketRate = 512 LinkIncomingPeakBandwidth = 65536 LinkIncomingSustainedBandwidth = 65536 LinkOutgoingBandwidth = 131072 LuaGarbageCollectionMemLoadMult = 2.5 LuaGarbageCollectionRunTimeMult = 1.5 MSAALevel = 8 MaxParticles = 25000 MaxSounds = 32 MaximumTransmissionUnit = 0 MiddleClickScrollSpeed = -0.0015 MiniMapMarker = 0 MouseDragScrollThreshold = 0 NetworkLossFactor = 1 OverheadMaxHeightFactor = 1.39999998 OverheadScrollSpeed = 50 ReconnectTimeout = 0 RotOverheadScrollSpeed = 50 RotateLogFiles = 1 ScrollWheelSpeed = -25 ShadowMapSize = 8192 Shadows = 1 ShowClock = 0 SplashScreenDir = ./MenuLoadscreens TreeRadius = 1500 UnitIconDist = 151 UnitLodDist = 999999 UseDistToGroundForIcons = 1.10000002 UseLuaMemPools = 0 UseNetMessageSmoothingBuffer = 0 VFSCacheArchiveFiles = 0 Water = 4 XResolution = 1920 YResolution = 1080 snd_volmaster = 34 ============== </User Config> ============== ============== <User System> ============== Spring Engine Version: 104.0.1-1544-ge1f249f maintenance Build Environment: gcc libstdc++ version 20171010 Compiler Version: gcc-5.5.0 Operating System: Windows 10 TBA Insider Update (build 19045) Hardware Config: Intel(R) Core(TM) i7-6800K CPU @ 3.40GHz; 16295MB RAM, 25887MB pagefile Binary Word Size: 64-bit (native) Process Clock: std::chrono::high_resolution_clock Physical CPU Cores: 6 Logical CPU Cores: 12 ============== </User System> ============== [good_fpu_init][STREFLOP_SSE] SSE 1.0 : 1, SSE 2.0 : 1 SSE 3.0 : 1, SSSE 3.0 : 1 SSE 4.1 : 1, SSE 4.2 : 1 SSE 4.0A: 0, SSE 5.0A: 0 [WatchDog::Install] installed (hang-timeout: 30s) [WatchDog::RegisterThread] registering controls for thread [main] [GL::CheckAvailableVideoModes] desktop={3840x2160x24bpp@60Hz} current={3840x2160x24bpp@60Hz} display=1 modes=58 bounds={x=0, y=0, w=3840, h=2160} [ 1] 3840x2160x24bpp@60Hz [ 4] 2560x1600x24bpp@60Hz [ 7] 2560x1440x24bpp@60Hz [14] 1920x1200x24bpp@60Hz [16] 1920x1080x24bpp@60Hz [20] 1680x1050x24bpp@60Hz [24] 1600x1024x24bpp@60Hz [26] 1600x900x24bpp@60Hz [29] 1440x900x24bpp@60Hz [36] 1280x800x24bpp@60Hz [38] 1280x720x24bpp@60Hz display=2 modes=157 bounds={x=-1920, y=558, w=1920, h=1080} [ 1] 1920x1080x24bpp@144Hz [14] 1680x1050x24bpp@144Hz [24] 1600x1024x24bpp@144Hz [34] 1600x900x24bpp@144Hz [54] 1440x900x24bpp@144Hz [96] 1280x800x24bpp@144Hz [108] 1280x720x24bpp@144Hz [GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window [GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for hidden window [GR::LogVersionInfo] SDL version : 2.0.8 (linked) / 2.0.8 (compiled) GL version : 4.6.0 NVIDIA 536.23 GL vendor : NVIDIA Corporation GL renderer : NVIDIA GeForce GTX 1080/PCIe/SSE2 GLSL version: 4.60 NVIDIA GLEW version: 2.1.0 GPU memory : 8192MB (total) / 4352MB (available) SDL swap-int: 1 ARB shader support : 1 GLSL shader support : 1 FBO extension support : 1 NVX GPU mem-info support : 1 ATI GPU mem-info support : 0 NPOT-texture support : 1 (1) S3TC/DXT1 texture support : 1/1 texture query-LOD support : 1 (1) MSAA frame-buffer support : 1 (1) 24-bit Z-buffer support : 1 (-) primitive-restart support : 1 (1) clip-space control support: 1 (1) seamless cube-map support : 1 (1) frag-depth layout support : 1 (-) max. FBO samples : 32 max. texture size : 32768 max. texture anisotropy level: 16.000000 max. vec4 varyings/attributes: 31/16 max. draw-buffers : 8 max. rec. indices/vertices : 1048576/1048576 max. uniform buffer-bindings : 84 max. uniform block-size : 64KB enable ATI-hacks : 0 compress MIP-maps: 0 [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0) [GR::UpdateGLConfigs] [VSync::SetInterval] interval=0 (disabled) [GR::UpdateGLGeometry][1] winSize=<1,1> [GR::UpdateGLGeometry][2] winSize=<1920,1080> [GR::InitGLState] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (fullscreen::decorated) [TexMemPool::Resize] poolSize=268435456u allocSize=0u texCount=0u [WatchDog::RegisterThread] registering controls for thread [vfsi] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "E:\Shahzad\SteamLibrary\steamapps\common\Zero-K\" [DataDirLocater::Check] Isolation Mode! [DataDirLocater::FilterUsableDataDirs] using read-write data directory: E:\Shahzad\SteamLibrary\steamapps\common\Zero-K\ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: E:\Shahzad\SteamLibrary\steamapps\common\Zero-K\engine\win64\104.0.1-1544-ge1f249f\ Scanning: E:\Shahzad\SteamLibrary\steamapps\common\Zero-K\engine\win64\104.0.1-1544-ge1f249f\base Scanning: E:\Shahzad\SteamLibrary\steamapps\common\Zero-K\maps Scanning: E:\Shahzad\SteamLibrary\steamapps\common\Zero-K\games Scanning: E:\Shahzad\SteamLibrary\steamapps\common\Zero-K\packages Warning: [AS::ScanArchive] set the 'mapfile' key in mapinfo.lua of archive "E:\Shahzad\SteamLibrary\steamapps\common\Zero-K\maps\badlands_2.1.sd7" for faster loading! [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 19ms [VFS] [SpringVFS::ReserveArchives<this=00000000483ed5d0>] [VFS] [SpringVFS::AddArchive<this=00000000483ed5d0>(arName="Spring content v1", overwrite=false)] section=2 cached=0 [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=00000000483ed5d0 (SpringVFS) global=0000000000000000 (null) [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=6 (init=1) [ThreadPool::SetThreadCount][2] workers=2 [Threading] Main thread CPU affinity mask set: 4092 [f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms) [f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32 [f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio] [f=-000001] [Sound] [Sound::InitThread][1] [f=-000001] [Sound] [Sound::OpenOpenALDevice] opening default device "OpenAL Soft" [f=-000001] [Sound] [Sound::OpenOpenALDevice] device=000000004847c9b0 context=00000000483d0ef0 [f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info] [f=-000001] [Sound] Vendor: OpenAL Community [f=-000001] [Sound] Version: 1.1 ALSOFT 1.16.0 [f=-000001] [Sound] Renderer: OpenAL Soft [f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length [f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device [f=-000001] [Sound] Devices: [f=-000001] [Sound] [Headphones (JBL TUNE510BT Stereo)] [f=-000001] [Sound] [Realtek Digital Output(Optical) (Realtek High Definition Audio)] [f=-000001] [Sound] [CABLE Input (VB-Audio Virtual Cable)] [f=-000001] [Sound] [Headphones (JBL TUNE510BT Stereo)] [f=-000001] [Sound] [Realtek Digital Output (Realtek High Definition Audio)] [f=-000001] [Sound] [Speakers (Realtek High Definition Audio)] [f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15 [f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255} [f=-000001] [Sound] EFX Enabled: yes [f=-000001] [Sound] [Sound::UpdateThread][2] [f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 100ms [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:60:DumpVersion():libcurl 7.64.0 Schannel [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:42:GetTLSBackend():SSL backend #0: 'schannel' (ID: 8) [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: E:\Shahzad\SteamLibrary\steamapps\common\Zero-K [Info] ../../tools/pr-downloader/src/pr-downloader.cpp:173:DownloadSetConfig():Free disk space: 508597 MB [f=-000001] [CPreGame] using server IP localhost and port 8452 [f=-000001] [NetProto::InitLocalClient] connecting to local server [f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "E:\Shahzad\SteamLibrary\steamapps\common\Zero-K\demos\20201217_203459_Badlands 2_104.0.1-1544-ge1f249f maintenance.sdfz" for game data... [f=-000001] [PreGame::StartServerForDemo] starting GameServer [f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect! [f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452 [f=-000001] [UDPListener] successfully bound socket on port 8452 [f=-000001] [PreGame::StartServerForDemo] started GameServer [f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 186ms [f=-000001] [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=1 [f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms [f=-000001] [~ScopedOnceTimer][FBO::GLContextReinit] 0ms [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2] [f=-000001] [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][1] fullScreen=1 [f=-000001] [GR::UpdateGLConfigs] [f=-000001] [GR::UpdateGLGeometry][1] winSize=<1920,1080> [f=-000001] [GR::UpdateGLGeometry][2] winSize=<1920,1080> [f=-000001] [GR::InitGLState] [f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (fullscreen::decorated) [f=-000001] [~ScopedOnceTimer][GlobalRendering::UpdateGL] 1ms [f=-000001] [~ScopedOnceTimer][ActiveController::ResizeEvent] 0ms [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][2] [f=-000001] [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][1] fullScreen=1 [f=-000001] [GR::UpdateGLConfigs] [f=-000001] [GR::UpdateGLGeometry][1] winSize=<1920,1080> [f=-000001] [GR::UpdateGLGeometry][2] winSize=<1920,1080> [f=-000001] [GR::InitGLState] [f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (fullscreen::decorated) [f=-000001] [~ScopedOnceTimer][GlobalRendering::UpdateGL] 0ms [f=-000001] [~ScopedOnceTimer][ActiveController::ResizeEvent] 0ms [f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][2] [f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 4 to team 0 (#active=5) [f=-000001] [PreGame::AddMapArchivesToVFS][server=0000000048531690] using map "Badlands 2.1" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive<this=00000000483ed5d0>(arName="Badlands 2.1", overwrite=false)] section=1 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive<this=00000000483ed5d0>(arName="Map Helper v1", overwrite=false)] section=2 cached=0 [f=-000001] [PreGame::AddModArchivesToVFS][server=0000000048531690] using game "Zero-K v1.8.12.1" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive<this=00000000483ed5d0>(arName="Zero-K v1.8.12.1", overwrite=false)] section=0 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive<this=00000000483ed5d0>(arName="Spring content v1", overwrite=false)] section=2 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive<this=00000000483ed5d0>(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0 [f=-000001] Warning: [PreGame::GameDataReceived] Archive Badlands 2.1 (checksum 93137201eb92abe10abfba6ba83a3bf0273cb78b0a7e775510c34bd5b247817b458adb8962298eec773580e74cb8f7d0d49db8d419c8da2316fd2d6d0c3456a5) differs from the host's copy (checksum 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it. [f=-000001] Warning: [PreGame::GameDataReceived] Archive 7aaa689c1e2aad568a0b00b270a1e509.sdp (checksum f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac) differs from the host's copy (checksum 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000). This may be caused by a corrupted download or there may even be two different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it. [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 1434ms [f=-000001] [PreGame::UpdateClientNet] received local player number 4 (team 0, allyteam 0), creating LoadScreen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff <wm.lua> [f=-000001] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua> [f=-000001] [LuaIntro] Loading widget: Main <main.lua> [f=-000001] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua> [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::Load][1] globalQuit=0 threaded=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (25 MB)" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions" [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 364ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 435ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions" [f=-000001] [Sound] Warning: [LoadSoundDefsImpl] sound incomingchat is missing file tag (ignoring) [f=-000001] [Sound] [LoadSoundDefsImpl] parsed 350 sounds from gamedata/sounds.lua [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 10ms [f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh" [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 13ms [f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs" [f=-000001] [Init] number of ArmorDefs: 6 [f=-000001] Warning: [Init] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1! [f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj; [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky" [f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 613ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 96ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 19ms [f=-000001] [IPathManager::GetInstance] using HAPFS [f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler" [f=-000001] [Shader] Warning: [GLSL-SO::CompileShaderObject] shader-object name: GLSL/ShadowGenFragProg.glsl, compile-log: 0(13) : error C5514: 'varying' is deprecated and removed from this profile, use 'in/out' instead 0(14) : error C5514: 'varying' is deprecated and removed from this profile, use 'in/out' instead 0(15) : error C5514: 'varying' is deprecated and removed from this profile, use 'in/out' instead [f=-000001] [Shader] Warning: // SHADER VERSION #version 420 // SHADER FLAGS #define SHADOWGEN_PROGRAM_MAP #define SHADOWMATRIX_NONLINEAR 0 #define SHADOWGEN_PER_FRAGMENT 1 #define SUPPORT_CLIP_CONTROL 1 #define SUPPORT_DEPTH_LAYOUT 1 // SHADER SOURCE #line 1 #if (GL_FRAGMENT_PRECISION_HIGH == 1) // ancient GL3 ATI drivers confuse GLSL for GLSL-ES and require this precision highp float; #else precision mediump float; #endif uniform sampler2D alphaMaskTex; uniform vec4 shadowParams; uniform vec2 alphaParams; varying mat4 shadowViewMat; varying mat4 shadowProjMat; varying vec4 vertexModelPos; #if (SUPPORT_DEPTH_LAYOUT == 1) // preserve early-z performance if possible layout(depth_unchanged) out float gl_FragDepth; #endif void main() { #if 0 // TODO: bind this (as for models) if (texture2D(alphaMaskTex, gl_TexCoord[0].st).a <= alphaParams.x) discard; #endif #if (SHADOWGEN_PER_FRAGMENT == 1) // note: voids glPolygonOffset calls vec4 vertexShadowPos = shadowViewMat * vertexModelPos; vertexShadowPos.xy *= (inversesqrt(abs(vertexShadowPos.xy) + shadowParams.zz) + shadowParams.ww); vertexShadowPos.xy += shadowParams.xy; vertexShadowPos.z += 0.00250; vec4 vertexShadowClipPos = shadowProjMat * vertexShadowPos; float nearDepth = gl_DepthRange.near; float farDepth = gl_DepthRange.far; float depthRange = gl_DepthRange.diff; // far - near float clipDepth = vertexShadowClipPos.z / vertexShadowClipPos.w; #if (SUPPORT_CLIP_CONTROL == 1) // ZTO; shadow PM is pre-adjusted gl_FragDepth = (depthRange * clipDepth) + nearDepth; #else // NOTO; useful to keep around gl_FragDepth = ((depthRange * clipDepth) + nearDepth + farDepth) * 0.5; #endif #else // no-op gl_FragDepth = gl_FragCoord.z; #endif } [f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler" [f=-000001] InfoTexture: shaders [f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures" [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 0ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] [TriNodePool::Resize] to 2097152 [f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0) [f=-000001] [TriNodePool::Resize] to 2097152 [f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer" [f=-000001] Loaded DecalsDrawer: Legacy [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water" [f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 50ms [f=-000001] [Game::LoadLua] Lua developer mode disabled [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 65ms [f=-000001] Synced LuaRules: starting loading Loaded gadget: API versioning stuff for maps and user widgets <api_versioning.lua> Loaded gadget: Dev Command Checker <dbg_command_checker.lua> Loaded gadget: Save/Load <api_saveload.lua> Loaded gadget: Startbox handler <start_boxes.lua> Loaded gadget: Wanted Speed <unit_wanted_speed.lua> Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua> Loaded gadget: No Friendly Fire <unit_nofriendlyfire.lua> Loaded gadget: IconGenerator <unit_icongenerator.lua> Loaded gadget: Mex Placement <mex_placement.lua> Loaded gadget: Nano Frame Death Handeling <unit_nanoframe_death.lua> Loaded gadget: Nano Frame Rate Limit <unit_nanoframe_rate_limit.lua> Loaded gadget: No Self-D <unit_noselfd.lua> Loaded gadget: ShareControl <share_control.lua> Loaded gadget: UnitPriority <unit_priority.lua> Loaded gadget: Mex Control with energy link <unit_mex_overdrive.lua> Loaded gadget: Script notification <unit_script_notification.lua> Loaded gadget: Antinuke Handler <unit_antinuke_handler.lua> Loaded gadget: Attributes <unit_attributes.lua> Loaded gadget: Attributes Generic <unit_attributes_generic.lua> Loaded gadget: Auto-Target Lookahead <unit_target_lookahead.lua> Loaded gadget: Boolean Disable <unit_boolean_disable.lua> Loaded gadget: Impulse Float Toggle <unit_impulsefloat_toggle.lua> Loaded gadget: LockOptions <lockunits_modoption.lua> Loaded gadget: Perks <game_perks.lua> Loaded gadget: Shield Charge <unit_shield_charge.lua> Loaded gadget: StartSetup <start_unit_setup.lua> Loaded gadget: Stockpile <unit_stockpile.lua> Loaded gadget: Teleport Throw <unit_thrower.lua> Loaded gadget: UnitMorph <unit_morph.lua> Loaded gadget: Zenith Skyline Checker <unit_zenithskylinecheck.lua> Loaded gadget: AirPlantParents <unit_air_plants.lua> Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua> Loaded gadget: Aircraft Command <unit_bomber_command.lua> Loaded gadget: Aircraft Crashing <unit_aircraft_crash.lua> Loaded gadget: Allow Builder Hold Fire <unit_allow_builder_hold_fire.lua> Loaded gadget: Area Guard <cmd_areaguard.lua> Loaded gadget: Block Ally and Neutral Attack <cmd_block_ally_attack.lua> Loaded gadget: Block direct control <unit_block_direct_control.lua> Loaded gadget: Blocking Tag Implementation <feature_blocking_tag_implementation.lua> Loaded gadget: Bomber Dive <unit_bomber_dive.lua> Loaded gadget: CAI <ai_cai.lua> Loaded gadget: CEG Spawner <dbg_ceg_spawner.lua> Loaded gadget: Capture <unit_capture.lua> Loaded gadget: Carrier Drones <unit_carrier_drones.lua> Loaded gadget: Command Raw Move <cmd_raw_move.lua> Loaded gadget: Command Transfer Unit <cmd_transfer_unit.lua> Loaded gadget: Constructor Auto Assist <unit_factory_guard.lua> Loaded gadget: Control gunship strafe range <unit_control_gunship_stafe_range.lua> Loaded gadget: D-Gun Aim Fix <unit_dgun_aim.lua> Loaded gadget: Debris physics <feature_debris_physics.lua> Loaded gadget: Decloak when damaged <unit_decloak_damaged.lua> Loaded gadget: Dev Commands <dbg_dev_commands.lua> Loaded gadget: Disable Buildoptions <unit_disable_buildoptions.lua> Loaded gadget: Dont fire at radar <unit_dont_fire_at_radar.lua> Loaded gadget: Experience <unit_xp.lua> Loaded gadget: Factory Anti Slacker <factory_anti_slacker.lua> Loaded gadget: Factory Plate <unit_factory_plate.lua> Loaded gadget: Factory Stop Production <cmd_factory_stop_production.lua> Loaded gadget: Fall Damage <unit_fall_damage.lua> Loaded gadget: Feature Effects <feature_fx.lua> Loaded gadget: Fire Once command <cmd_fire_once.lua> Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua> Loaded gadget: Galaxy Campaign Battle Handler <mission_galaxy_campaign_battle.lua> Loaded gadget: GameRules Events <unit_gamerules_events.lua> Loaded gadget: Grey Goo <unit_grey_goo.lua> Loaded gadget: Gunship Bugger Off <unit_gunship_bugger_off.lua> Loaded gadget: Gunship Oscillate <unit_gunship_oscillate.lua> Loaded gadget: Gunship Strafe Control <unit_gunship_strafe_control.lua> Loaded gadget: Hide Autorepairlevel Command <cmd_hide_autorepairlevel.lua> Loaded gadget: Ignore Gibs <weapon_ignore_gibs.lua> Loaded gadget: Instant Self Destruct <unit_instant_self_destruct.lua> Loaded gadget: Invincibility <unit_invincibility.lua> Loaded gadget: Jumpjets <unit_jumpjets.lua> Loaded gadget: LUS <unit_script.lua> Loaded gadget: Lag Monitor <game_lagmonitor.lua> Loaded gadget: LupsNanoSpray <lups_nano_spray.lua> Loaded gadget: Mantis 6282 <mantis_6282.lua> Loaded gadget: Missile Silo Controller <unit_missilesilo.lua> Loaded gadget: Mod statistics <mod_stats.lua> Loaded gadget: Modular Comm Info <api_modularcomms.lua> Loaded gadget: Nuke Explosion Chooser <exp_nuke_effect_chooser.lua> Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua> Loaded gadget: Orbital Drop <mission_orbital_drop.lua> Loaded gadget: Overkill Prevention <unit_overkill_prevention.lua> Loaded gadget: Overkill Prevention Placeholder <unit_overkill_prevention_placeholder.lua> Loaded gadget: Paralysis <unit_paralysis_damage.lua> Loaded gadget: Player extra information <player_extra_information.lua> Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua> Loaded gadget: Prevent Landship <unit_prevent_landship.lua> Loaded gadget: Prevent turret overshoot <unit_prevent_turret_overshoot.lua> Loaded gadget: Projectile Radar Homing <weapon_projectile_radar_homing.lua> Loaded gadget: Projectile Retarget <weapon_projectile_retarget.lua> Loaded gadget: Puppy Handler <unit_puppy_handler.lua> Loaded gadget: Radar Wobble Control <unit_radar_wobble.lua> Loaded gadget: Reclaim HP changer <unit_reclaim_hp.lua> Loaded gadget: Refuel Pad Handler <unit_refuel_pad_handler.lua> Loaded gadget: Regeneration <unit_regeneration.lua> Loaded gadget: Remove Wait <cmd_remove_wait.lua> Loaded gadget: Repair Speed Changer <unit_repair_speed.lua> Loaded gadget: Resign Gadget <game_resign.lua> Loaded gadget: Retreat Command <cmd_retreat.lua> Loaded gadget: Rezz Hp changer + effect <unit_rezz_hp.lua> Loaded gadget: Self destruct blocker <unit_self_destruct.lua> Loaded gadget: Shield Link <unit_shield_link.lua> Loaded gadget: Shockwaves <lups_shockwaves.lua> Loaded gadget: Show Shooter <unit_show_shooter.lua> Loaded gadget: Spherical LOS <unit_spherical_los.lua> Loaded gadget: Tactical Unit AI <unit_tactical_ai.lua> Loaded gadget: Target Features <unit_target_features.lua> Loaded gadget: Target Priority <unit_target_priority.lua> Loaded gadget: Target on the move <unit_target_on_the_move.lua> Loaded gadget: Teleporter <unit_teleporter.lua> Loaded gadget: Terraformers <unit_terraform.lua> Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua> Loaded gadget: Time slow v2 <unit_timeslow.lua> Loaded gadget: Torpedo Stay Underwater <weapon_torpedo_stay_underwater.lua> Loaded gadget: Transport Load Unload <unit_transport_load_unload.lua> Loaded gadget: Transport Selected Load <cmd_select_load_helper.lua> Loaded gadget: Transport Speed <unit_transport_speed.lua> Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua> Loaded gadget: Turn Without Interia <unit_turn_without_interia.lua> Loaded gadget: Typemap Options <typemap_options.lua> Loaded gadget: Unit removal from rezzed structures <unit_removal_from_rezzed_structure.lua> Loaded gadget: UnitStealth <unit_stealth.lua> Loaded gadget: Units on fire <unit_is_on_fire.lua> Loaded gadget: Wade Effects <wake_fx.lua> Loaded gadget: Water Effects <unit_water_effects.lua> Loaded gadget: Weapon Impulse <weapon_impulse.lua> Loaded gadget: Weapon Reaim Time <weapon_reaim_time.lua> Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua> Loaded gadget: api_widget_events.lua <api_widget_events.lua> Loaded gadget: astar.lua <astar.lua> Loaded gadget: feature placer v3 <fp_featureplacer.lua> Loaded gadget: init_auto_ready.lua <init_auto_ready.lua> Loaded gadget: lups_cloak_fx.lua <lups_cloak_fx.lua> Loaded gadget: lups_thrusters.lua <lups_thrusters.lua> Loaded gadget: lups_wrapper.lua <lups_wrapper.lua> ------- TRUNCATED ------- [f=-000001] Loaded widget: Stop Self-D <cmd_stop_selfd.lua> [f=-000001] Loaded widget: Transport Load Double Tap <cmd_select_load.lua> [f=-000001] Loaded widget: Guard Remove <cmd_guard_remove.lua> [f=-000001] Loaded widget: Ghost Site <unit_ghostsite.lua> [f=-000001] Loaded widget: NoDuplicateOrders <cmd_no_duplicate_orders.lua> [f=-000001] Loaded widget: Transport AI <unit_transport_ai.lua> [f=-000001] Loaded widget: Chili AI Set Start <gui_chili_ai_start_pos.lua> [f=-000001] Loaded widget: Replay control buttons <gui_replay_controls.lua> [f=-000001] Loaded widget: Attack AoE <gui_attack_aoe.lua> [f=-000001] Loaded widget: Icon Sets <gui_icon_sets.lua> [f=-000001] Loaded widget: Persistent Build Spacing <gui_persistent_build_spacing.lua> [f=-000001] Loaded widget: Chili Custom Modoptions Info <gui_custommodoptions_info.lua> [f=-000001] Loaded widget: Smooth Scroll <camera_smooth_move.lua> [f=-000001] Loaded widget: Unit Start State <unit_start_state.lua> [f=-000001] Loaded widget: UnitNoStuckInFactory <unit_nostuck_infactory.lua> [f=-000001] Loaded widget: PlanetWars Info <gui_planetwars_info.lua> [f=-000001] Loaded widget: UnitShapes <unit_shapes.lua> [f=-000001] Loaded widget: Commands FX <gfx_commands_fx.lua> [f=-000001] Loaded widget: MessageBoxes ZK <mission_messagebox_zk.lua> [f=-000001] <Stockpiler>: disabled for spectators [f=-000001] Loaded widget: Stockpiler <unit_stockpile.lua> [f=-000001] Loaded widget: Map Edge Extension <map_edge_extension.lua> [f=-000001] Loaded widget: AllyCursors <gui_ally_cursors.lua> [f=-000001] Loaded widget: Gadget Icons <api_gadget_icons.lua> [f=-000001] Loaded widget: Rank Icons 2 <unit_rank_icons.lua> [f=-000001] Loaded widget: Selection Send <api_selectionsend.lua> [f=-000001] Loaded widget: Shield Guard <unit_shield_guard.lua> [f=-000001] Loaded widget: State Icons <unit_state_icons.lua> [f=-000001] Loaded widget: Disable Bad Widgets <api_widget_disabler.lua> [f=-000001] <Building Starter>: disabled for spectators [f=-000001] Loaded widget: Building Starter <unit_building_starter.lua> [f=-000001] <Cloaker Guard>: disabled for spectators [f=-000001] Loaded widget: Cloaker Guard <unit_cloaker_guard.lua> [f=-000001] Loaded widget: Lua Metal Decals <gfx_dynamic_metal.lua> [f=-000001] Loaded widget: LupsManager <gfx_lups_manager.lua> [f=-000001] Loaded widget: Smoke Signals <gfx_lups_smokesignal.lua> [f=-000001] Loaded widget: Units on Fire <gfx_lups_units_on_fire.lua> [f=-000001] Loaded widget: Newton Firezone <cmd_newton_firezone.lua> [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 <gui_vertlineaid.lua> [f=-000001] Loaded widget: Receive Units Indicator <gui_recv_indicator.lua> [f=-000001] Loaded widget: Auto-toggle false color vision <gui_auto_engine_falsecolor.lua> [f=-000001] Loaded widget: Chili Crude Player List <gui_chili_crudeplayerlist.lua> [f=-000001] Loaded widget: Chili Docking <api_chili_docking.lua> [f=-000001] Loaded widget: Chili Pro Console <gui_chili_proconsole_test.lua> [f=-000001] Loaded widget: HUD Presets <gui_hud_presets.lua> [f=-000001] Loaded widget: Lasso Terraform GUI <gui_lasso_terraform.lua> [f=-000001] Loaded widget: Image Preloader <dbg_img_preload.lua> [f=-000001] Loaded widget: Chili Core Selector <gui_chili_core_selector.lua> [f=-000001] Loaded widget: Custom Markers <gui_custom_markers.lua> [f=-000001] Mex Placement Initialised with 26 spots. [f=-000001] Loaded widget: Mex Placement Handler <cmd_mex_placement.lua> [f=-000001] Loaded widget: Default Group Recall Fix <gui_group_recall_fix.lua> [f=-000001] Loaded widget: Select Keys <gui_selectkeys.lua> [f=-000001] Loaded widget: Start Boxes <minimap_startbox_new.lua> [f=-000001] Loaded widget: Chili Share menu v1.24 <gui_chili_share.lua> [f=-000001] Loaded widget: Pause Screen <gui_pausescreen.lua> [f=-000001] Loaded widget: Restricted Zones <gui_restrictedzones.lua> [f=-000001] Loaded widget: Jumpjet GUI <gui_jumpjets.lua> [f=-000001] Loaded widget: CustomFormations2 <cmd_customformations2.lua> [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. <gfx_sun_and_atmosphere.lua> [f=-000001] Loaded widget: Chili Integral Menu <gui_chili_integral_menu.lua> [f=-000001] Loaded widget: Color Blindness Correction <gfx_color_blindness_correction.lua> [f=-000001] Lua garbage collection rate: 30/s [f=-000001] Loaded widget: GC Control <api_gc_control.lua> [f=-000001] Loaded widget: Layout Handler <cmd_layout_handler.lua> [f=-000001] Loaded widget: Text To Speech Control <snd_text_to_speech.lua> [f=-000001] Loaded widget: Persistent Build Height <gui_persistent_build_height.lua> [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0 [f=-000001] placing 0 unit(s) [f=-000001] placing 20 feature(s) [f=-000001] placing 0 building(s) [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=a11efb5e [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=6f767fcb [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=7aa91f52 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=2f49bbf6 [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=ba8856e5 [f=-000001] [Path] [PathEstimator::ReadFile] hash=ba8856e5 file="cache\104dev-maintenance/paths/Badlands 2.1.pe-ba8856e5.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=a11efb5e [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=6f767fcb [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=7aa91f52 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=2f49bbf6 [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=ba8856f5 [f=-000001] [Path] [PathEstimator::ReadFile] hash=ba8856f5 file="cache\104dev-maintenance/paths/Badlands 2.1.pe2-ba8856f5.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]" [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (120ms, checksum 1536d3dc)" [f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0 [f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,11315,0} {chunk,block}Bytes={0,0} [f=-000001] <Easy Facing> Spectator mode. Widget removed. [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] Opening demofile E:\Shahzad\SteamLibrary\steamapps\common\Zero-K\demos\20201217_203459_Badlands 2_104.0.1-1544-ge1f249f maintenance.sdfz [f=-000001] Connection attempt from UnnamedPlayer (spec) [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Windows 64-bit (native)] [f=-000001] [Game::ClientReadNet] added new player UnnamedPlayer (spec) with number 4 to team 0 [f=-000001] -> Connection established (given id 4) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=93137201eb92abe10abfba6ba83a3bf0273cb78b0a7e775510c34bd5b247817b458adb8962298eec773580e74cb8f7d0d49db8d419c8da2316fd2d6d0c3456a5" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=f97660ec36c22b6926bf4884fc898e167b826f1e73d8132c9270f905456f1b609d10e460870d5fef041bcd792ff90eebe0ae2a80c83fc994d455d3aedba84200]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=1bc072f0cc873b5292f78b9768c71623dc109d31a09eb6104062e07f418bcfae5368985b3dc4b50d34cf6a9332b54302123b651a7bbf6380acb5e1a49c6efc7a]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[Game::Load][lua{Rules,Gaia}={00000000ba30a030,0000000000000000}]" [f=-000001] Spectator UnnamedPlayer (spec) finished loading and is now ingame [f=-000001] <Ghost Site> Spectator mode. Widget removed. [f=-000001] Playback paused [f=-000001] Epicmenu: Switching to Default camera mode [f=-000001] Beginning demo playback [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] GameID: 7231dc5fe052d15fd0e5437124ac5a3e [f=-000001] Connection attempt from TDBFluff [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Windows 64-bit (native)] [f=-000001] -> Connection established (given id 3) [f=-000001] Connection attempt from BirdBow [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Windows 64-bit (native)] [f=-000001] -> Connection established (given id 2) [f=-000001] Connection attempt from TheOfficialLadder [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Windows 64-bit (native)] [f=-000001] -> Connection established (given id 1) [f=-000001] Connection attempt from Meijin001 [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Windows 64-bit (native)] [f=-000001] -> Connection established (given id 0) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="TDBFluff" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=93137201eb92abe10abfba6ba83a3bf0273cb78b0a7e775510c34bd5b247817b458adb8962298eec773580e74cb8f7d0d49db8d419c8da2316fd2d6d0c3456a5" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="TDBFluff" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="BirdBow" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=93137201eb92abe10abfba6ba83a3bf0273cb78b0a7e775510c34bd5b247817b458adb8962298eec773580e74cb8f7d0d49db8d419c8da2316fd2d6d0c3456a5" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="BirdBow" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Meijin001" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=93137201eb92abe10abfba6ba83a3bf0273cb78b0a7e775510c34bd5b247817b458adb8962298eec773580e74cb8f7d0d49db8d419c8da2316fd2d6d0c3456a5" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Meijin001" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="TheOfficialLadder" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=93137201eb92abe10abfba6ba83a3bf0273cb78b0a7e775510c34bd5b247817b458adb8962298eec773580e74cb8f7d0d49db8d419c8da2316fd2d6d0c3456a5" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="TheOfficialLadder" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="TDBFluff" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=f97660ec36c22b6926bf4884fc898e167b826f1e73d8132c9270f905456f1b609d10e460870d5fef041bcd792ff90eebe0ae2a80c83fc994d455d3aedba84200]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="BirdBow" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=f97660ec36c22b6926bf4884fc898e167b826f1e73d8132c9270f905456f1b609d10e460870d5fef041bcd792ff90eebe0ae2a80c83fc994d455d3aedba84200]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="TDBFluff" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=1bc072f0cc873b5292f78b9768c71623dc109d31a09eb6104062e07f418bcfae5368985b3dc4b50d34cf6a9332b54302123b651a7bbf6380acb5e1a49c6efc7a]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="TDBFluff" string="[Game::Load][lua{Rules,Gaia}={00000000ea32eb90,0000000000000000}]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="BirdBow" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=1bc072f0cc873b5292f78b9768c71623dc109d31a09eb6104062e07f418bcfae5368985b3dc4b50d34cf6a9332b54302123b651a7bbf6380acb5e1a49c6efc7a]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="BirdBow" string="[Game::Load][lua{Rules,Gaia}={0000000067f708e0,0000000000000000}]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="TheOfficialLadder" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=f97660ec36c22b6926bf4884fc898e167b826f1e73d8132c9270f905456f1b609d10e460870d5fef041bcd792ff90eebe0ae2a80c83fc994d455d3aedba84200]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="TheOfficialLadder" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=1bc072f0cc873b5292f78b9768c71623dc109d31a09eb6104062e07f418bcfae5368985b3dc4b50d34cf6a9332b54302123b651a7bbf6380acb5e1a49c6efc7a]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Meijin001" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=f97660ec36c22b6926bf4884fc898e167b826f1e73d8132c9270f905456f1b609d10e460870d5fef041bcd792ff90eebe0ae2a80c83fc994d455d3aedba84200]" [f=-000001] [Game::ClientReadNet] remote skirmish AI "n/a" (ID: 0, Short-Name: "n/a", Version: "n/a") took over control of team 2 [f=-000001] [Game::ClientReadNet] remote skirmish AI "n/a" (ID: 1, Short-Name: "n/a", Version: "n/a") took over control of team 3 [f=-000001] [Game::ClientReadNet] remote skirmish AI "n/a" (ID: 2, Short-Name: "n/a", Version: "n/a") took over control of team 4 [f=-000001] [Game::ClientReadNet] remote skirmish AI "n/a" (ID: 3, Short-Name: "n/a", Version: "n/a") took over control of team 5 [f=-000001] [Game::ClientReadNet][LOGMSG] sender="TheOfficialLadder" string="[Game::Load][lua{Rules,Gaia}={0000000060f8e930,0000000000000000}]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Meijin001" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=1bc072f0cc873b5292f78b9768c71623dc109d31a09eb6104062e07f418bcfae5368985b3dc4b50d34cf6a9332b54302123b651a7bbf6380acb5e1a49c6efc7a]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Meijin001" string="[Game::Load][lua{Rules,Gaia}={000000011b6546a0,0000000000000000}]" [f=-000001] Input grabbing is disabled! [f=-000001] Input grabbing is enabled! [f=-000001] <TDBFluff> Allies: I choose: Recon! [f=-000001] Input grabbing is disabled! [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is disabled! [f=-000001] Input grabbing is enabled! [f=-000001] <TheOfficialLadder> Allies: I choose: Strike! [f=-000001] <Meijin001> Allies: I choose: Guardian! [f=-000001] <BirdBow> Allies: I choose: Engineer! [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is disabled! [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is disabled! [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] <BirdBow> Hello gamers what is up it's your boy shahzad [f=0000000] Playback continued [f=0000375] Input grabbing is disabled! [f=0000375] Input grabbing is enabled! [f=0001875] [SpecTeamAction] local client 4 now spectating team 7 and allyteam 0 [f=0001953] [SpecTeamAction] local client 4 now spectating team 6 and allyteam 0 [f=0001988] [SpecTeamAction] local client 4 now spectating team 0 and allyteam 0 [f=0002915] Speed set to 10.0 [server] [f=0003420] game_message: Giving all units of TheOfficialLadder to Meijin001 due to lag/AFK [f=0005070] game_message: Player TheOfficialLadder is no longer lagging or AFK; returning all their units. [f=0007200] game_message: Giving all units of TheOfficialLadder to Meijin001 due to lag/AFK [f=0007320] game_message: Player TheOfficialLadder is no longer lagging or AFK; returning all their units. [f=0009480] game_message: Giving all units of TheOfficialLadder to Meijin001 due to lag/AFK [f=0009510] game_message: Player TheOfficialLadder is no longer lagging or AFK; returning all their units. [f=0012883] [Game::ClientReadNet] remote skirmish AI "AI: Beginner (4)" (ID: 3) being removed from team 5 [f=0012883] [Game::ClientReadNet] remote skirmish AI "AI: Beginner (3)" (ID: 2) being removed from team 4 [f=0012883] [Game::ClientReadNet] remote skirmish AI "AI: Beginner (2)" (ID: 1) being removed from team 3 [f=0012883] [Game::ClientReadNet] remote skirmish AI "AI: Beginner (1)" (ID: 0) being removed from team 2 [f=0012883] Player TheOfficialLadder left the game: normal quit [f=0012900] game_message: Giving all units of TheOfficialLadder to Meijin001 due to lag/AFK [f=0012915] game_message: AI has been destroyed! [f=0012915] game_message: South-West wins! [f=0012915] Submitting stats [f=0012915] <autoquit> Automatically exiting in 10 seconds. Move mouse to cancel. [f=0012978] <autoquit> Autoquit canceled. [f=0013222] No clients connected, shutting down server [f=0013222] Server shutdown [f=0016267] Speed set to 3.0 [server] [f=0016309] Speed set to 2.0 [server] [f=0017528] [QuitAction] user exited to system [f=0017528] [SpringApp::Kill][1] fromRun=1 [f=0017528] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=6 (init=0) [f=0017528] [async=0] threads=3 tasks=67598 {sum,avg}{exec,wait}time={{4726.432, 0.070}, {5000.166, 0.074}}ms [f=0017528] thread=1 tasks=33799 {sum,min,max,avg}{exec,wait}time={{2593.720, 0.000, 1328.329, 0.077}, {370.235, 0.000, 51.946, 0.011}}ms [f=0017528] thread=2 tasks=33799 {sum,min,max,avg}{exec,wait}time={{2132.712, 0.000, 1294.781, 0.063}, {4629.931, 0.000, 26.971, 0.137}}ms [f=0017528] [async=1] threads=3 tasks=3439 {sum,avg}{exec,wait}time={{3080.317, 0.896}, {731462.438, 212.696}}ms [f=0017528] thread=1 tasks=1719 {sum,min,max,avg}{exec,wait}time={{1552.051, 0.000, 231.799, 0.903}, {370361.969, 0.767, 1539.027, 215.452}}ms [f=0017528] thread=2 tasks=1720 {sum,min,max,avg}{exec,wait}time={{1528.266, 0.000, 315.840, 0.889}, {361100.438, 0.984, 1499.792, 209.942}}ms [f=0017528] [ThreadPool::SetThreadCount][2] workers=0 [f=0017528] [SpringApp::Kill][2] [f=0017528] [Game::KillLua][0] dtor=0 loadscreen=0000000000000000 [f=0017528] [Game::KillLua][3] dtor=0 luaUI=00000000d329fa60 [f=0017528] Start widgetHandler:Shutdown [f=0017528] Shutdown - SaveOrderList Complete [f=0017528] Writing last game win data [f=0017528] Shutdown - SaveConfigData Complete [f=0017528] Shutdown Widget - Save/Load API [f=0017528] Shutdown Widget - Chili Highlight [f=0017528] Shutdown Widget - Draw After Chili [f=0017528] Shutdown Widget - EPIC Menu [f=0017528] Shutdown Widget - Chili Minimap [f=0017528] Shutdown Widget - Chili Widget Selector [f=0017528] Shutdown Widget - Depth of Field Shader [f=0017528] Shutdown Widget - Deferred rendering [f=0017528] Shutdown Widget - Local Team Colors [f=0017528] Shutdown Widget - Display Keys 2 [f=0017528] Shutdown Widget - Save Game Menu [f=0017528] Shutdown Widget - HealthBars [f=0017528] Shutdown Widget - Noises [f=0017528] Shutdown Widget - Unit Icons [f=0017528] Shutdown Widget - Win Counter [f=0017528] Shutdown Widget - BuildETA [f=0017528] Shutdown Widget - Modular Comm Info [f=0017528] Shutdown Widget - CameraShake [f=0017528] Shutdown Widget - Chili Economy Panel Default [f=0017528] Shutdown Widget - Outline Shader [f=0017528] Shutdown Widget - Chili EndGame Window [f=0017528] Shutdown Widget - Chili Nuke Warning [f=0017528] Shutdown Widget - Chili Selections & CursorTip v2 [f=0017528] Shutdown Widget - Chili Spectator Panels [f=0017528] Shutdown Widget - Context Menu [f=0017528] Shutdown Widget - Darkening [f=0017528] Shutdown Widget - MetalFeatures (new) [f=0017528] Shutdown Widget - Defense Range Zero-K [f=0017528] Shutdown Widget - Grab Input [f=0017528] Input grabbing is disabled! [f=0017528] Shutdown Widget - Highlight Geos [f=0017528] Shutdown Widget - Local Widgets Config [f=0017528] Shutdown Widget - MinimapEvents [f=0017528] Shutdown Widget - Missile Silo Range [f=0017528] Shutdown Widget - Music Player v2 [f=0017528] Shutdown Widget - Point Tracker [f=0017528] Shutdown Widget - Showeco and Grid Drawer [f=0017528] Shutdown Widget - State Reverse and Latency [f=0017528] Shutdown Widget - Stereo3D [f=0017528] Shutdown Widget - Attack AoE [f=0017528] Shutdown Widget - UnitShapes [f=0017528] Shutdown Widget - Map Edge Extension [f=0017528] Shutdown Widget - Selection Send [f=0017528] Shutdown Widget - LupsManager [f=0017528] Shutdown Widget - Newton Firezone [f=0017528] Shutdown Widget - Chili Pro Console [f=0017528] Shutdown Widget - Lasso Terraform GUI [f=0017528] Shutdown Widget - Chili Framework [f=0017528] Shutdown Widget - Lups [f=0017528] Shutdown Widget - Chili Core Selector [f=0017528] Shutdown Widget - Custom Markers [f=0017528] Shutdown Widget - Mex Placement Handler [f=0017528] Shutdown Widget - Select Keys [f=0017528] Shutdown Widget - Pause Screen [f=0017528] Shutdown Widget - Color Blindness Correction [f=0017528] Shutdown Widget - Layout Handler [f=0017528] Shutdown Widget - Text To Speech Control [f=0017528] Shutdown Widget - Persistent Build Height [f=0017528] End widgetHandler:Shutdown [f=0017528] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,29874893,0} {chunk,block}Bytes={0,0} [f=0017528] [Game::KillLua][1] dtor=0 luaGaia=0000000000000000 [f=0017528] [Game::KillLua][2] dtor=0 luaRules=00000000ba30a030 [f=0017528] Start gadgetHandler:Shutdown [f=0017528] Shutdown - StartSetup [f=0017528] Shutdown - UnitMorph [f=0017528] Shutdown - Carrier Drones [f=0017528] Shutdown - LupsNanoSpray [f=0017528] Shutdown - Missile Silo Controller [f=0017528] Shutdown - Modular Comm Info [f=0017528] Shutdown - Terrain Texture Handler [f=0017528] Shutdown - UnitCloakShield [f=0017528] Shutdown - Starlight Handler [f=0017528] End gadgetHandler:Shutdown [f=0017528] Start gadgetHandler:Shutdown [f=0017528] Shutdown - Save/Load [f=0017528] Shutdown - Teleport Throw [f=0017528] Shutdown - UnitMorph [f=0017528] Shutdown - Modular Comm Info [f=0017528] Shutdown - Retreat Command [f=0017528] Shutdown - Shockwaves [f=0017528] Shutdown - CustomUnitShaders [f=0017528] Shutdown - UnitCloakShield [f=0017528] Shutdown - Lups Cloak FX [f=0017528] Shutdown - Lups [f=0017528] Shutdown - Lups Shield [f=0017528] End gadgetHandler:Shutdown [f=0017528] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,29875139,0} {chunk,block}Bytes={0,0} [f=0017528] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,29875139,0} {chunk,block}Bytes={0,0} [f=0017528] [Game::KillLua][4] dtor=0 [f=0017528] [Sound] [Sound::Kill] soundThread.joinable()=1 [f=0017528] [WatchDog::DeregisterThread] deregistering controls for thread [audio] [f=0017528] [Sound] [Sound::UpdateThread][3] #sources=32 #items=17 [f=0017528] [Sound] [Sound::UpdateThread][4] ctx=00000000483d0ef0 dev=000000004847c9b0 [f=0017528] [Sound] [Sound::UpdateThread][5] ctx=00000000483d0ef0 dev=000000004847c9b0 [f=0017528] [Sound] [Sound::Cleanup][alcDestroyContext(00000000483d0ef0)] [f=0017528] [Sound] [Sound::Cleanup][alcCloseDevice(000000004847c9b0)] [f=0017528] [Sound] [Sound::UpdateThread][6] [f=0017528] [Game::~CGame][1] [f=0017528] [Game::KillLua][0] dtor=1 loadscreen=0000000000000000 [f=0017528] [Game::KillLua][3] dtor=1 luaUI=0000000000000000 [f=0017528] [Game::KillLua][1] dtor=1 luaGaia=0000000000000000 [f=0017528] [Game::KillLua][2] dtor=1 luaRules=0000000000000000 [f=0017528] [Game::KillLua][4] dtor=1 [f=0017528] [Game::KillMisc][1] [f=0017528] [Game::KillMisc][2] [f=0017528] [Game::KillMisc][3] [f=0017528] [Game::KillRendering][1] [f=0017528] [~CRectangleOverlapHandler] 0% overlap reduction [f=0017528] [3DOParser::Kill] allocated 165 pieces [f=0017528] [S3OParser::Kill] allocated 3278 pieces [f=0017528] [AssParser::Kill] allocated 348 pieces [f=0017528] [Game::KillInterface][1] [f=0017528] [Game::KillInterface][2] [f=0017528] [Game::KillSimulation][1] [f=0017528] [Game::KillSimulation][2] [f=0017528] [CCollisionHandler] dis-/continuous tests: 0/1933545 [f=0017528] [Game::KillSimulation][3] [f=0017528] [~CPathCache(16x16)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0017528] [~CPathCache(16x16)] cacheHits=127 hitPercentage=46% numHashColls=0 maxCacheSize=12 [f=0017528] [~CPathCache(32x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0017528] [~CPathCache(32x32)] cacheHits=397 hitPercentage=0% numHashColls=0 maxCacheSize=201 [f=0017528] [~CRectangleOverlapHandler] 0% overlap reduction [f=0017528] [~CRectangleOverlapHandler] 0% overlap reduction [f=0017528] [LosHandler::Kill] raycast instance cache-{hits,misses}={14836,11838}; shared=20%; cached=36% [f=0017528] [Game::KillSimulation][4] [f=0017528] [CommonDefHandler::KillStatic] 3172 sound-set data items added [f=0017528] [Game::~CGame][2] [f=0017528] [Game::~CGame][3] [f=0017528] [SpringApp::Kill][3] [f=0017528] [NetProto::~CNetProtocol] [LocalConnection::Statistics] 191923 bytes sent 276291 bytes recv'd [f=0017528] [SpringApp::Kill][4] font=00000000481aef60 [f=0017528] [SpringApp::Kill][5] [f=0017528] [SpringApp::Kill][6] [SpringApp::Kill][7] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules: [LuaSocket] TCP_CONNECT ALLOW * -1 [LuaSocket] TCP_LISTEN ALLOW * -1 [LuaSocket] UDP_LISTEN ALLOW * -1 [VFS] [SpringVFS::DeleteArchives<this=00000000483ed5d0>] [VFS] [SpringVFS::DeleteArchives<this=00000000483ed5d0>(section=0)] #archives[section]=1 #files[section]=7811 [VFS] archive=E:\Shahzad\SteamLibrary\steamapps\common\Zero-K\packages\7aaa689c1e2aad568a0b00b270a1e509.sdp (0000000048397600) [~CPoolArchive] archiveFile="E:\Shahzad\SteamLibrary\steamapps\common\Zero-K\packages\7aaa689c1e2aad568a0b00b270a1e509.sdp" numZipFiles=7811 sumInflSize=722900kb sumReadTime=1624ms file="unittextures/gritty1.dds" indx=7186 inflSize=5461kb readTime=38ms file="unittextures/detriment_1.dds" indx=7123 inflSize=5461kb readTime=28ms file="unittextures/benzcom_1.dds" indx=6993 inflSize=5461kb readTime=25ms file="unittextures/gritty2.dds" indx=7187 inflSize=5461kb readTime=23ms file="unittextures/bantha_1.dds" indx=6975 inflSize=5461kb readTime=22ms file="sounds/music/victory/modern warstory.ogg" indx=6003 inflSize=3745kb readTime=20ms file="unittextures/benzcom_normals.dds" indx=6996 inflSize=4096kb readTime=18ms file="sounds/music/peace/inaria.ogg" indx=5997 inflSize=3153kb readTime=17ms file="unittextures/detriment_2.dds" indx=7124 inflSize=5461kb readTime=17ms file="unittextures/bcore_abc_1.tga" indx=6984 inflSize=3210kb readTime=16ms [VFS] [SpringVFS::DeleteArchives<this=00000000483ed5d0>(section=1)] #archives[section]=1 #files[section]=27 [VFS] archive=E:\Shahzad\SteamLibrary\steamapps\common\Zero-K\maps\badlands_2.1.sd7 (000000004860a0e0) [VFS] [SpringVFS::DeleteArchives<this=00000000483ed5d0>(section=2)] #archives[section]=3 #files[section]=319 [VFS] archive=E:\Shahzad\SteamLibrary\steamapps\common\Zero-K\engine\win64\104.0.1-1544-ge1f249f\base\spring\bitmaps.sdz (00000000483de500) [VFS] archive=E:\Shahzad\SteamLibrary\steamapps\common\Zero-K\engine\win64\104.0.1-1544-ge1f249f\base\springcontent.sdz (00000000483dff20) [VFS] archive=E:\Shahzad\SteamLibrary\steamapps\common\Zero-K\engine\win64\104.0.1-1544-ge1f249f\base\maphelper.sdz (00000000483de190) [VFS] [SpringVFS::DeleteArchives<this=00000000483ed5d0>(section=3)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives<this=00000000483ed5d0>(section=4)] #archives[section]=0 #files[section]=130 [VFS] [SpringVFS::DeleteArchives<this=00000000483ed5d0>(section=5)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives<this=00000000483ed5d0>(section=6)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives<this=00000000483ed5d0>(section=7)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives<this=00000000483ed5d0>(section=8)] #archives[section]=0 #files[section]=0 [SpringApp::Kill][8] [WatchDog::DeregisterThread] deregistering controls for thread [main] [WatchDog::Uninstall][1] hangDetectorThread=00000000018ed1f0 (joinable=1) [WatchDog::Uninstall][2] [WatchDog::Uninstall][3] [SpringApp::Kill][9]
infolog_full.txt (truncated):