ZeroK-RTS / CrashReports

7 stars 0 forks source link

Spring crash [103.0.1-939-g2b3f946] #1144

Open Chobbyla opened 7 years ago

Chobbyla commented 7 years ago
Chobby.exe Information: 0 : Querying default engine
Chobby.exe Information: 0 : Reseting configs and deploying AIs
Chobby.exe Information: 0 : Connecting to steam API
Chobby.exe Information: 0 : Starting
Using configuration source: "C:\Users\holemansth\Documents\My Games\Zero-K\springsettings.cfg"
Using additional configuration source: "C:\Users\holemansth\Documents\My Games\Zero-K\engine\win64\103.0.1-939-g2b3f946\springsettings.cfg"
Available log sections: FarTextureHandler, Path, CregSerializer, CSMFGroundTextures, SkyBox, BumpWater, Font, Shader, Model, ArchiveScanner, Piece, LuaSocket, DecalsDrawerGL4, KeyBindings, GroundMoveType, ModelRenderContainer, VFS, AutohostInterface, DynWater, Texture, Net, OBJParser, Sound, GameServer, RoamMeshDrawer
Enabled log sections: Sound(Notice)
Enable or disable log sections using the LogSections configuration key
  or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  Use "none" to disable the default log sections.
LogOutput initialized.
============== <User Config> ==============
  AllowDeferredMapRendering = 1
  AllowDeferredModelRendering = 1
  BumpWaterAnisotropy = 2
  BumpWaterBlurReflection = 1
  BumpWaterDepthBits = 32
  BumpWaterReflection = 2
  BumpWaterRefraction = 2
  BumpWaterTexSizeReflection = 1024
  CamMode = 1
  CamTimeExponent = 4.0
  CamTimeFactor = 1.0
  CubeTexSizeReflection = 1024
  CubeTexSizeSpecular = 1024
  DualScreenMiniMapOnLeft = 1
  DynamicSky = 1
  EdgeMoveDynamic = 0
  EdgeMoveWidth = 0.003
  FPSFOV = 90
  FSAALevel = 8
  FontSize = 18
  Fullscreen = 0
  GrassDetail = 16
  GroundDecals = 10
  GroundDetail = 250
  GroundScarAlphaFade = 1
  HangTimeout = 0
  HardwareCursor = 1
  InitialNetworkTimeout = 0
  InputTextGeo = 0.36596295 0.21648286 0.02 0.28592592
  LODScale = 1.000
  LODScaleReflection = 1.000
  LODScaleRefraction = 1.000
  LODScaleShadow = 1.000
  LastSelectedMap = Tropical
  LastSelectedMod = Zero-K $VERSION
  LastSelectedScript = Commanders
  LoadingMT = 1
  MaxParticles = 50000
  MaxSounds = 32
  MaximumTransmissionUnit = 0
  MiddleClickScrollSpeed = -0.005
  MouseDragScrollThreshold = 0
  OverheadMaxHeightFactor = 1.39999998
  OverheadScrollSpeed = 50
  ReconnectTimeout = 0
  RotateLogFiles = 1
  ScreenshotCounter = 5
  ScrollWheelSpeed = -25
  ShadowMapSize = 8192
  Shadows = 1
  ShowClock = 0
  ShowPlayerInfo = 0
  TreeRadius = 2500
  UnitIconDist = 0
  UnitLodDist = 9999
  WindowPosX = 8
  WindowPosY = 31
  WindowState = 0
  XResolution = 1366
  XResolutionWindowed = 1350
  YResolution = 768
  YResolutionWindowed = 729
  snd_volmaster = 6
============== </User Config> ==============
============== <User System> ==============
  Spring 103.0.1-939-g2b3f946 develop
    Build Environment: boost-105500, GNU libstdc++ version 20130531
     Compiler Version: gcc-4.8.1
     Operating System: Microsoft Windows
Microsoft Business Edition, 64-bit (build 9200)
Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz; 8077MB RAM, 9982MB pagefile
     Binary Word Size: 32-bit emulated
     Deque Chunk Size: 128
        Process Clock: std::chrono::high_resolution_clock
   Physical CPU Cores: 2
    Logical CPU Cores: 4
============== </User System> ==============
[good_fpu_init] CPU SSE mask: 127, flags:
    SSE 1.0:  1,  SSE 2.0:  1
    SSE 3.0:  1, SSSE 3.0:  1
    SSE 4.1:  1,  SSE 4.2:  1
    SSE 4.0A: 0,  SSE 5.0A: 0
    using streflop SSE FP-math mode, CPU supports SSE instructions
[GL::CheckAvailableVideoModes] desktop={1366x768x24bpp@60Hz} current={1366x768x24bpp@60Hz}
    display=1 bounds={x=0, y=0, w=1366, h=768} modes=13
        [ 4] 1280x720x24bpp@60Hz
        [ 9] 640x400x24bpp@60Hz
        [13] 320x200x24bpp@60Hz
[GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer
[GR::LogVersionInfo]
    SDL version : 2.0.4 (linked) / 2.0.4 (compiled)
    GL version  : 3.0.0 - Build 10.18.10.4276
    GL vendor   : Intel
    GL renderer : Intel(R) HD Graphics 4000
    GLSL version: 1.30 - Build 10.18.10.4276
    GLEW version: 1.5.8
    GPU memory  : unknown
    SwapInterval: 1

    ARB shader support       : 1
    GLSL shader support      : 1
    FBO extension support    : 1
    NPOT-texture support     : 1
    24-bit Z-buffer support  : 1
    primitive-restart support: 1
    clip-control support     : 0

    max. FBO samples             : 8
    max. texture size            : 16384
    max. vec4 varyings/attributes: 16/16
    max. draw-buffers            : 8
    max. rec. indices/vertices   : 1048576/1048576
    max. uniform buffer-bindings : 70
    max. uniform block-size      : 64KB

    enable ATI-hacks : 0
    compress MIP-maps: 0
[GR::ToggleGLDebugOutput] OpenGL debug context required (dbgTraces=0)
[VSync::SetInterval] interval=0 (disabled)
[LogDisplayMode] display-mode set to 1350x729x24bpp@60Hz (windowed::decorated)
[WatchDog::Install] disabled
[WatchDog::RegisterThread] registering controls for thread [main]
[DataDirs] Isolation Mode!
Using read-write data directory: C:\Users\holemansth\Documents\My Games\Zero-K\
Using read-only data directory: C:\Users\holemansth\Documents\My Games\Zero-K\engine\win64\103.0.1-939-g2b3f946\
Scanning: C:\Users\holemansth\Documents\My Games\Zero-K\engine\win64\103.0.1-939-g2b3f946\base
Scanning: C:\Users\holemansth\Documents\My Games\Zero-K\maps
Scanning: C:\Users\holemansth\Documents\My Games\Zero-K\games
Scanning: C:\Users\holemansth\Documents\My Games\Zero-K\packages
[~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 27ms
[ThreadPool::SetThreadCount][1] wanted=2 current=1 maximum=2
[ThreadPool::SetThreadCount][2] workers=1
[Threading] Main thread CPU affinity mask set: 14
[f=-000001] [Sound] [Sound::InitThread] OpenAL info:
[f=-000001] [Sound]   Available Devices:
[f=-000001] [Sound]               Haut-parleurs (Realtek High Definition Audio)
[f=-000001] [Sound]               Haut-parleurs (Realtek High Definition Audio)
[f=-000001] [Sound]   Device:     OpenAL Soft
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Max Sounds: 32
[f=-000001] [Sound] [Sound::UpdateThread][1] maxSounds=32
Fontconfig error: Cannot load default config file
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] Joysticks found: 0
[Info] Using filesystem-writepath: C:\Users\holemansth\Documents\My Games\Zero-K
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.5.6"
[f=-000001] LuaMenu Entry Point: "LuaMenu/main.lua"
[f=-000001] [LuaMenu] Searching for new Widgets
[f=-000001] [LuaMenu] Scanning: LuaMenu/Addons/
[f=-000001] [LuaMenu] Scanning: LuaMenu/Widgets/
[f=-000001] [LuaMenu] Scanning: LuaMenu/SystemAddons/
[f=-000001] [LuaMenu] Scanning: LuaMenu/SystemWidgets/
[f=-000001] [LuaMenu] Scanning: LuaMenu/chili/
[f=-000001] [LuaMenu] Scanning: libs/chilifx/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/chilivn/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/chotify/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/i18n/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/liblobby/LuaMenu/widgets
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: base64.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: engineversion.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: json.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: tablefunctions.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: timefunctions.lua
[f=-000001] [LuaMenu] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaMenu] Loading API widget:  Delay API              <api_delay.lua>
[f=-000001] [LuaMenu] Loading API widget:  Limit FPS              <api_limit_fps.lua>
[f=-000001] [LuaMenu] Loading API widget:  Away Tracker           <gui_away_tracker.lua>
[f=-000001] [LuaMenu] Loading API widget:  Chili Framework        <api_chili.lua>
[f=-000001] [liblobby] Warning: Missing chobby_config.json file.
[f=-000001] [liblobby] Warning: Missing chobby_config.json file.
[f=-000001] [LuaMenu] Loading API widget:  LibLobby API           <api_lobby.lua>
[f=-000001] [liblobby] liblobby configuration: 
[f=-000001] [liblobby] serverName, Zero-K
[f=-000001] [liblobby] port, 8200
[f=-000001] [liblobby] protocol, zks
[f=-000001] [liblobby] address, zero-k.info
[f=-000001] [LuaMenu] Loading API widget:  i18n                   <api_i18n.lua>
[f=-000001] [LuaMenu] Loading API widget:  ChiliFX                <api_chilifx.lua>
[f=-000001] [ChiliFX] Enabled: true
[f=-000001] [LuaMenu] Loading API widget:  Chotify                <api_chotify.lua>
[f=-000001] [Chotify] Enabled: true
[f=-000001] [LuaMenu] Loading API widget:  Download Handler       <api_download_handler.lua>
[f=-000001] [LuaMenu] Loading API widget:  Ingame Interface       <api_ingame_interface.lua>
[f=-000001] [LuaMenu] Loading widget:      Test                   <dbg_test.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Options Window  <gui_campaign_options.lua>
[f=-000001] [LuaMenu] Loading widget:      Download Window        <gui_download_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Friend Window          <gui_friend_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Missions Handles       <gui_mission_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Planetwars List Window  <gui_planetwars_list_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Queue List Window      <gui_queue_list_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Replays window         <gui_replay_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Settings Window        <gui_settings_window.lua>
[f=-000001] [LuaMenu] Loading widget:      SpringBoard Window     <gui_springboard_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Users Handler          <api_user_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      ZK wrapper loopback interface  <zk_loopback.lua>
[f=-000001] [Chobby] Using wrapper port: , 57680
[f=-000001] [LuaMenu] Loading widget:      Cache Handler API      <api_cache_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Internet Browser API   <api_internet_browser.lua>
[f=-000001] [LuaMenu] Loading widget:      Map Handler API        <api_map_handler.lua>
Chobby.exe Information: 0 : Chobby connected to wrapper
[f=-000001] [LuaMenu] Loading widget:      Campaign Data Handler  <api_campaign_data.lua>
[f=-000001] [LuaMenu] Loading widget:      Analytics Handler      <api_analytics.lua>
[f=-000001] [LuaMenu] Loading widget:      Animation control      <api_animation_control.lua>
[f=-000001] [LuaMenu] Loading widget:      Battle Login Rejoin    <gui_battle_login_rejoin.lua>
[f=-000001] [LuaMenu] Loading widget:      Battle Room Window     <gui_battle_room_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Battle status panel    <gui_battle_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Handler       <gui_campaign_handler.lua>
Chobby.exe Information: 0 : Chobbyla >> WrapperOnline {"UserID":"2631686124","DefaultServerHost":"zero-k.info","DefaultServerPort":8200}

[f=-000001] [LuaMenu] Loading widget:      Campaign Handler ZK    <zk_campaign_handler.lua>
Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"EventID":"lobby:started"}
[f=-000001] [LuaMenu] Loading widget:      Campaign Save/Load     <gui_campaign_saveload.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Settings      <gui_campaign_settings.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Technology Panel  <gui_campaign_technology_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Chili Visual Novel     <campaign_chili_vn.lua>
[f=-000001] [LuaMenu] Loading widget:      Codex Handler          <gui_campaign_codex_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Cursor tooltip         <gui_tooltip.lua>
[f=-000001] [LuaMenu] Loading widget:      Load Game Menu         <gui_loadgame.lua>
[f=-000001] [LuaMenu] Loading widget:      Login Window           <gui_login_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Mission Launcher       <mission_launcher.lua>
[f=-000001] [LuaMenu] Loading widget:      Modoptions Panel       <gui_modoptions_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Party status panel     <gui_party_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Planet Battle Handler  <api_planet_battle_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Popup Preloader        <gui_popup_preloader.lua>
[f=-000001] [LuaMenu] Loading widget:      Queue status panel     <gui_queue_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Rank update window     <gui_rank_update_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Steam Coop Handler     <gui_steam_coop_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Steam Handler          <api_steam_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      User status panel      <gui_user_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      ZK Comm Config         <gui_zk_comm_config.lua>
[f=-000001] [LuaMenu] Loading widget:      ZK replay downloader   <zk_replay_launcher.lua>
[f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead!
[f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead!
[f=-000001] [LuaMenu] Loading widget:      Chili lobby            <gui_chili_lobby.lua>
[f=-000001] [liblobby] Warning: Missing chobby_config.json file.
[f=-000001] [Chobby] Warning: Missing game in chobby_config.json file.
[f=-000001] ATI/intel/other non-nvidia compatibility state:, true
[f=-000001] Number of battles: 0
[f=-000001] [LuaMenu] Loading widget:      Standalone lobby tools  <gui_standalone_lobby.lua>
[f=-000001] [LuaMenu] Loading widget:      Block Input            <gui_block_input.lua>
[f=-000001] [LuaMenu] Loading widget:      Music Player Lite      <snd_music_lite.lua>
[f=-000001] [LuaMenu] LuaMenu v1.0 (Lua 5.1)
[f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=0a1a2420
[f=-000001] SetLobbyButtonEnabled, true
[f=-000001] SetSettings Int, MaxDynamicMapLights, 1
[f=-000001] SetSettings Value, DynamicSky, 1
[f=-000001] SetSettings Value, CamTimeFactor, 1
[f=-000001] SetSettings Value, LODScale, 1
[f=-000001] SetSettings Int, BumpWaterDepthBits, 32
[f=-000001] SetSettings Value, HardwareCursor, 1
[f=-000001] SetSettings Int, FSAALevel, 8
[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDetail, 250
[f=-000001] SetSettings Value, CamTimeExponent, 4
[f=-000001] SetSettings Int, ShadowMapSize, 8192
[f=-000001] SetSettings Int, InitialNetworkTimeout, 0
[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=-000001] SetSettings Int, GrassDetail, 16
[f=-000001] SetSettings Int, BumpWaterReflection, 2
[f=-000001] SetSettings Value, LODScaleRefraction, 1
[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0
[f=-000001] SetSettings Value, AdvSky, 0
[f=-000001] SetSettings Int, CamMode, 1
[f=-000001] SetSettings Int, MaxDynamicModelLights, 1
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.005
[f=-000001] SetSettings Int, HangTimeout, 0
[f=-000001] SetSettings Int, Water, 1
[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0
[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=-000001] SetSettings Value, UsePBO, 1
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 1024
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=-000001] SetSettings Int, FontSize, 18
[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 1
[f=-000001] SetSettings Value, LODScaleShadow, 1
[f=-000001] SetSettings Int, UnitLodDist, 9999
[f=-000001] SetSettings Value, AdvMapShading, 1
[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeReflection, 1024
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] SetSettings Value, AdvUnitShading, 1
[f=-000001] SetSettings Value, 3DTrees, 1
[f=-000001] SetSettings Int, LoadingMT, 1
[f=-000001] SetSettings Int, UnitIconDist, 151
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=-000001] SetSettings Int, TreeRadius, 2500
[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDecals, 10
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] SetSettings Int, BumpWaterRefraction, 2
[f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway.
[f=-000001] SetSettings Int, ReconnectTimeout, 0
[f=-000001] SetSettings Value, ShowClock, 0
[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=-000001] SetSettings Int, Shadows, 1
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 1
[f=-000001] SetSettings Int, ROAM, 1
[f=-000001] SetSettings Int, MaxSounds, 32
[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=-000001] SetSettings Value, FPSFOV, 90
[f=-000001] SetSettings Value, BumpWaterAnisotropy, 2
[f=-000001] SetSettings Int, MaxParticles, 50000
[f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998
[f=-000001] SetSettings Value, LODScaleReflection, 1
[f=-000001] SetSettings Int, CubeTexSizeSpecular, 1024
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 1
[f=-000001] Starting Track, sounds/lobbyMusic/The Secret of Ayers Rock.ogg, 0
[f=-000001] [VSync::SetInterval] interval=0 (disabled)
[f=-000001] [LogDisplayMode] display-mode set to 1350x729x24bpp@60Hz (windowed::decorated)
[f=-000001] SetSettings Int, Water, 4
[f=-000001] SetSettings Value, AdvSky, 1
[f=-000001] SetSettings Int, Water, 1
[f=-000001] SetSettings Value, AdvSky, 0
[f=-000001] [ChiliFX] ChiliFX disabled.
[f=-000001] LoopbackCommandReceived, WrapperOnline
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, ChangJoeRim
[f=-000001] [chobby] Showing battle with ID, 421
[f=-000001] [i18n] Warning: "spectator" is not translated in en
[f=-000001] [i18n] Error: No translation found for "spectator"
[f=-000001] [i18n] Warning: "player" is not translated in en
[f=-000001] [i18n] Error: No translation found for "player"
[f=-000001] [Chobby] Warning: Missing minimap image for
[f=-000001] [Chobby] Warning: Missing minimap image for
[f=-000001] [Chobby] Warning: Missing minimap image for
[f=-000001] [Chobby] Warning: Missing minimap image for
[f=-000001] [Chobby] Warning: Missing minimap image for
[f=-000001] [Chobby] Warning: Missing minimap image for
[f=-000001] [Chobby] Warning: Missing minimap image for
[f=-000001] [Chobby] Warning: Missing minimap image for
[f=-000001] [Chobby] Warning: Missing minimap image for
[f=-000001] [Chobby] Warning: Missing minimap image for
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, TitanDuel
[f=-000001] [Chobby] Warning: Missing minimap image for
[f=-000001] [Chobby] Warning: Missing minimap image for
[f=-000001] Connecting to battle, Zero-K v1.5.5.1, Ravaged_v2, 103.0.1-939-g2b3f946
[f=-000001] SetLobbyFullscreenMode, 2
[f=-000001] screenX, screenY, 1366, 768
[f=-000001] SetSettings Int, WindowPosX, 0
[f=-000001] SetSettings Int, WindowPosY, 80
[f=-000001] SetSettings Int, XResolutionWindowed, 1366
[f=-000001] SetSettings Int, YResolutionWindowed, 688
[f=-000001] SetSettings Value, WindowBorderless, 0
[f=-000001] SetSettings Value, WindowBorderless, 0
[f=-000001] SetSettings Value, Fullscreen, 0
[f=-000001] SetSettings Int, MaxDynamicMapLights, 1
[f=-000001] SetSettings Value, DynamicSky, 1
[f=-000001] SetSettings Value, CamTimeFactor, 1
[f=-000001] SetSettings Value, LODScale, 1
[f=-000001] SetSettings Int, BumpWaterDepthBits, 32
[f=-000001] SetSettings Value, HardwareCursor, 1
[f=-000001] SetSettings Int, FSAALevel, 8
[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDetail, 250
[f=-000001] SetSettings Value, CamTimeExponent, 4
[f=-000001] SetSettings Int, ShadowMapSize, 8192
[f=-000001] SetSettings Int, InitialNetworkTimeout, 0
[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=-000001] SetSettings Int, GrassDetail, 16
[f=-000001] SetSettings Int, BumpWaterReflection, 2
[f=-000001] SetSettings Value, LODScaleRefraction, 1
[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0
[f=-000001] SetSettings Value, AdvSky, 0
[f=-000001] SetSettings Int, CamMode, 1
[f=-000001] SetSettings Int, MaxDynamicModelLights, 1
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.005
[f=-000001] SetSettings Int, HangTimeout, 0
[f=-000001] SetSettings Int, Water, 1
[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0
[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=-000001] SetSettings Value, UsePBO, 1
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 1024
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=-000001] SetSettings Int, FontSize, 18
[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 1
[f=-000001] SetSettings Value, LODScaleShadow, 1
[f=-000001] SetSettings Int, UnitLodDist, 9999
[f=-000001] SetSettings Value, AdvMapShading, 1
[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeReflection, 1024
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] SetSettings Value, AdvUnitShading, 1
[f=-000001] SetSettings Value, 3DTrees, 1
[f=-000001] SetSettings Int, LoadingMT, 1
[f=-000001] SetSettings Int, UnitIconDist, 151
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=-000001] SetSettings Int, TreeRadius, 2500
[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDecals, 10
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] SetSettings Int, BumpWaterRefraction, 2
[f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway.
[f=-000001] SetSettings Int, ReconnectTimeout, 0
[f=-000001] SetSettings Value, ShowClock, 0
[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=-000001] SetSettings Int, Shadows, 1
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 1
[f=-000001] SetSettings Int, ROAM, 1
[f=-000001] SetSettings Int, MaxSounds, 32
[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=-000001] SetSettings Value, FPSFOV, 90
[f=-000001] SetSettings Value, BumpWaterAnisotropy, 2
[f=-000001] SetSettings Int, MaxParticles, 50000
[f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998
[f=-000001] SetSettings Value, LODScaleReflection, 1
[f=-000001] SetSettings Int, CubeTexSizeSpecular, 1024
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 1
[f=-000001] Game starts!
[f=-000001] [ReloadOrRestart] Spring "C:\Users\holemansth\Documents\My Games\Zero-K\engine\win64\103.0.1-939-g2b3f946\spring.exe" should be reloading
[f=-000001] [SpringApp::Reload][1]
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=2 maximum=2
[f=-000001]     [async=0] threads=2 tasks=2344 {sum,avg}{exec,wait}time={{26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 2.000}, {0.000, -26815622246982728145668155403159624411776993202816586647978097545278667453657671578844207362480093723284636709378873176105458209710451379716699034681868288.000}}ms
[f=-000001]         thread=1 tasks=2344 (0.000%) {sum,min,max,avg}{exec,wait}time={{26815622287955677868565553440043088052812300965766937270455843900305102548740675650853631126559111325992968830851601647073920135213206060507357779326926848.000, 0.000, -0.000, 2.000}, {0.000, 0.000, 0.000, -26815622240739231045036170940396429952190660591319390362648155243560353534406928101204676122239481517157652767059219313862644963919555428358122464069287936.000}}ms
[f=-000001]     [async=1] threads=2 tasks=12 {sum,avg}{exec,wait}time={{0.000, 0.000}, {26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -26815622293187873198933065512557016113979786815179419330892345907533224981999805238837394751005859491602491389653721625046417623508837269149624385153269760.000}}ms
[f=-000001]         thread=1 tasks=12 (0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, 2.000, -26815622276056351545777798895278168978055102308626558888346154337907648245479639200843227107475084353798772421198487462438317808708455838804492044822642688.000}}ms
[f=-000001] [ThreadPool::SetThreadCount][2] workers=0
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=2 current=1 maximum=2
[f=-000001] [ThreadPool::SetThreadCount][2] workers=1
[f=-000001] [Threading] Main thread CPU affinity mask set: 14
[f=-000001] [SpringApp::Reload][2]
[f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000
[f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000
[f=-000001] [Game::KillLua][4] dtor=0
[f=-000001] [SpringApp::Reload][3]
[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][3] efx=021ca228
[f=-000001] [Sound] [Sound::UpdateThread][4]
[f=-000001] [SpringApp::Reload][4]
[f=-000001] [SpringApp::Reload][5]
[f=-000001] [SpringApp::Reload][6]
[f=-000001] [DataDirs] Isolation Mode!
[f=-000001] Using read-write data directory: C:\Users\holemansth\Documents\My Games\Zero-K\
[f=-000001] Using read-only data directory: C:\Users\holemansth\Documents\My Games\Zero-K\engine\win64\103.0.1-939-g2b3f946\
[f=-000001] Scanning: C:\Users\holemansth\Documents\My Games\Zero-K\engine\win64\103.0.1-939-g2b3f946\base
[f=-000001] Scanning: C:\Users\holemansth\Documents\My Games\Zero-K\maps
[f=-000001] Scanning: C:\Users\holemansth\Documents\My Games\Zero-K\games
[f=-000001] Scanning: C:\Users\holemansth\Documents\My Games\Zero-K\packages
[f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 25ms
[f=-000001] [SpringApp::Reload][7]
[f=-000001] [SpringApp::Reload][8]
[f=-000001] [Sound] [Sound::InitThread] OpenAL info:
[f=-000001] [Sound]   Available Devices:
[f=-000001] [Sound]               Haut-parleurs (Realtek High Definition Audio)
[f=-000001] [Sound]               Haut-parleurs (Realtek High Definition Audio)
[f=-000001] [Sound]   Device:     OpenAL Soft
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Max Sounds: 32
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [Sound] [Sound::UpdateThread][1] maxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.5.6"
[f=-000001] [SpringApp::Reload][12] #script=124
[f=-000001] [CPreGame] connecting to: 37.59.49.101:8452
[f=-000001] Connecting to 37.59.49.101:8452 using name THOL
[f=-000001] [SpringApp::Reload][13]
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Ravaged_v2
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.5.5.1 (archive: d05b1b8c38aa4f093b0f7d3dad437bd6.sdp)
[f=-000001] Warning: Incompatible map-checksum: Checksum of Ravaged_v2 (checksum 0x771f892) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=-000001] Warning: Incompatible game-checksum: Checksum of d05b1b8c38aa4f093b0f7d3dad437bd6.sdp (checksum 0x5a4ce858) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=-000001] Recording demo to: C:\Users\holemansth\Documents\My Games\Zero-K\demos\20170523_160107_Ravaged_v2_103.0.1-939-g2b3f946 develop.sdfz
[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 132ms
[f=-000001] [PreGame::UpdateClientNet] received user number 0 (team 0, allyteam 0), creating load-screen
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Found new widget "WM Stuff"
[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=1
[f=-000001] Parsing Map Information
[f=-000001] Loading SMF
[f=-000001] Loading Map (40 MB)
[f=-000001] Loading Radar Icons
[f=-000001] Loading GameData Definitions
[f=-000001] Loading UnitDefs_posts
[f=-000001] Loading FeatureDefs_posts
[f=-000001] Loading WeaponDefs_posts
[f=-000001] [weapondefs.lua] Error: removed striderbantha_emp_missile weaponDef, missing model
[f=-000001] Loading ArmorDefs_posts
[f=-000001] [defs.lua] loading all *Defs tables: 335ms
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 451ms
[f=-000001] Loading Sound Definitions
[f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)
[f=-000001] [Sound]  parsed 319 sounds from gamedata/sounds.lua
[f=-000001] [Sound] Error: Unable to open audio file: IncomingChat
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 14ms
[f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0
[f=-000001] Creating Smooth Height Mesh
[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 24ms
[f=-000001] Creating QuadField & CEGs
[f=-000001] [CDamageArrayHandler] number of ArmorDefs: 6
[f=-000001] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1!
[f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
[f=-000001] Creating Unit Textures
[f=-000001] Creating Sky
[f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0
[f=-000001] Loading Weapon Definitions
[f=-000001] Loading Unit Definitions
[f=-000001] Loading Feature Definitions
[f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager
[f=-000001] Initializing Map Features
[f=-000001] Creating ShadowHandler
[f=-000001] Creating InfoTextureHandler
[f=-000001] InfoTexture: shaders
[f=-000001] Creating GroundDrawer
[f=-000001] Loading Map Tiles
[f=-000001] Loading Square Textures
[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] Creating TreeDrawer
[f=-000001] Loaded DecalsDrawer: Legacy
[f=-000001] Creating ProjectileDrawer & UnitDrawer
[f=-000001] Creating Projectile Textures
[f=-000001] Warning: [CCEG::Load] table for CEG "custom:gravityless_flamer" invalid (parse errors?)
[f=-000001] Warning: [CCEG::Load] table for CEG "ARMTICK_EXPLOSION" invalid (parse errors?)
[f=-000001] Warning: [CCEG::Load] yellowdisarmtrail: Unknown tag CExploSpikeProjectile::ttl
[f=-000001] Creating Water
[f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 133ms
[f=-000001] [Sound] Error: Unable to open audio file: MultiSelect
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: MultiSelect
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 1ms
[f=-000001] [Sound] Error: Unable to open audio file: FailedCommand
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand
[f=-000001] Loading LuaRules
[f=-000001] Synced LuaRules: starting loading
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
LuaRules: Loaded gadget:  GameRulesParam clearer  <hax_gamerulesparam_clear.lua>
LuaRules: Loaded gadget:  Mantis 5480         <hax_mantis_5480.lua>
LuaRules: Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
LuaRules: Loaded gadget:  Save/Load           <api_saveload.lua>
[f=-000001] Startboxes public_seed, 315864
[f=-000001] read public_random_seed, 315864, 315864
LuaRules: Loaded gadget:  Startbox handler    <start_boxes.lua>
LuaRules: Loaded gadget:  No Friendly Fire    <unit_nofriendlyfire.lua>
LuaRules: Loaded gadget:  Mex Placement       <mex_placement.lua>
LuaRules: Loaded gadget:  Nano Frame Death Handeling  <unit_nanoframe_death.lua>
LuaRules: Loaded gadget:  Nano Frame Rate Limit  <unit_nanoframe_rate_limit.lua>
LuaRules: Loaded gadget:  No Self-D           <unit_noselfd.lua>
LuaRules: Loaded gadget:  ShareControl        <share_control.lua>
LuaRules: Loaded gadget:  UnitPriority        <unit_priority.lua>
LuaRules: Loaded gadget:  Mex Control with energy link  <unit_mex_overdrive.lua>
LuaRules: Loaded gadget:  Script notification  <unit_script_notification.lua>
LuaRules: Loaded gadget:  Antinuke Handler    <unit_antinuke_handler.lua>
LuaRules: Loaded gadget:  Attributes          <unit_attributes.lua>
LuaRules: Loaded gadget:  Boolean Disable     <unit_boolean_disable.lua>
LuaRules: Loaded gadget:  Impulse Float Toggle  <unit_impulsefloat_toggle.lua>
LuaRules: Loaded gadget:  LockOptions         <lockunits_modoption.lua>
LuaRules: Loaded gadget:  Perks               <game_perks.lua>
LuaRules: Loaded gadget:  Shield Charge       <unit_shield_charge.lua>
LuaRules: Loaded gadget:  StartSetup          <start_unit_setup.lua>
LuaRules: Loaded gadget:  Stockpile           <unit_stockpile.lua>
[f=-000001] Setting morph for custom comms for player: 0
LuaRules: Loaded gadget:  UnitMorph           <unit_morph.lua>
LuaRules: Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
LuaRules: Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
LuaRules: Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
LuaRules: Loaded gadget:  Aircraft Crashing   <unit_aircraft_crash.lua>
LuaRules: Loaded gadget:  Allow Builder Hold Fire  <unit_allow_builder_hold_fire.lua>
LuaRules: Loaded gadget:  Area Guard          <cmd_areaguard.lua>
LuaRules: Loaded gadget:  Blocking Tag Implementation  <feature_blocking_tag_implementation.lua>
LuaRules: Loaded gadget:  Bomber Dive         <unit_bomber_dive.lua>
[f=-000001] AI taken control of team 1 on allyTeam 1
[f=-000001] CAI: team 1 has selected strategy: Defensive, using commander dyntrainer_strike_base
[f=-000001] AI taken control of team 2 on allyTeam 1
[f=-000001] CAI: team 2 has selected strategy: Econ, using commander dyntrainer_strike_base
[f=-000001] AI taken control of team 3 on allyTeam 1
[f=-000001] CAI: team 3 has selected strategy: Econ, using commander dyntrainer_support_base
[f=-000001] AI taken control of team 4 on allyTeam 1
[f=-000001] CAI: team 4 has selected strategy: Econ, using commander dyntrainer_strike_base
[f=-000001] AI taken control of team 5 on allyTeam 1
[f=-000001] CAI: team 5 has selected strategy: Standard, using commander dyntrainer_strike_base
[f=-000001] AI taken control of team 6 on allyTeam 1
[f=-000001] CAI: team 6 has selected strategy: Econ, using commander dyntrainer_support_base
[f=-000001] Ally Team 0 intialised
[f=-000001] Team 0 on allyTeam 0
[f=-000001] Ally Team 1 intialised
[f=-000001] Team 1 on allyTeam 1
[f=-000001] Team 2 on allyTeam 1
[f=-000001] Team 3 on allyTeam 1
[f=-000001] Team 4 on allyTeam 1
[f=-000001] Team 5 on allyTeam 1
[f=-000001] Team 6 on allyTeam 1
[f=-000001] AI on ally team 1
[f=-000001] Ally Team 2 intialised
[f=-000001] Ally Team 3 intialised
[f=-000001] Ally Team 4 intialised
[f=-000001] Ally Team 5 intialised
[f=-000001] Ally Team 6 intialised
[f=-000001] Ally Team 7 intialised
[f=-000001] Ally Team 8 intialised
[f=-000001] Ally Team 9 intialised
[f=-000001] Ally Team 10 intialised
[f=-000001] Ally Team 11 intialised
[f=-000001] Ally Team 12 intialised
[f=-000001] Ally Team 13 intialised
[f=-000001] Ally Team 14 intialised
[f=-000001] Ally Team 15 intialised
[f=-000001] Ally Team 16 intialised
[f=-000001] Team 7 on allyTeam 16
LuaRules: Loaded gadget:  CAI                 <ai_cai.lua>
LuaRules: Loaded gadget:  CEG Spawner         <dbg_ceg_spawner.lua>
LuaRules: Loaded gadget:  Capture             <unit_capture.lua>
LuaRules: Loaded gadget:  Carrier Drones      <unit_carrier_drones.lua>
LuaRules: Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
LuaRules: Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
LuaRules: Loaded gadget:  Control gunship strafe range  <unit_control_gunship_stafe_range.lua>
LuaRules: Loaded gadget:  D-Gun Aim Fix       <unit_dgun_aim.lua>
LuaRules: Loaded gadget:  Debris physics      <feature_debris_physics.lua>
LuaRules: Loaded gadget:  Decloak when damaged  <unit_decloak_damaged.lua>
LuaRules: Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
LuaRules: Loaded gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>
LuaRules: Loaded gadget:  Dont fire at radar  <unit_dont_fire_at_radar.lua>
LuaRules: Loaded gadget:  Experience          <unit_xp.lua>
LuaRules: Loaded gadget:  Factory Anti Slacker  <factory_anti_slacker.lua>
LuaRules: Loaded gadget:  Factory Stop Production  <cmd_factory_stop_production.lua>
LuaRules: Loaded gadget:  Fall Damage         <unit_fall_damage.lua>
LuaRules: Loaded gadget:  Feature Effects     <feature_fx.lua>
LuaRules: Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
LuaRules: Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
LuaRules: Loaded gadget:  GameRules Events    <unit_gamerules_events.lua>
LuaRules: Loaded gadget:  Grey Goo            <unit_grey_goo.lua>
LuaRules: Loaded gadget:  Gunship Strafe Control  <unit_gunship_strafe_control.lua>
LuaRules: Loaded gadget:  Hide Autorepairlevel Command  <cmd_hide_autorepairlevel.lua>
LuaRules: Loaded gadget:  Instant Self Destruct  <unit_instant_self_destruct.lua>
LuaRules: Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
LuaRules: Loaded gadget:  LUS                 <unit_script.lua>
LuaRules: Loaded gadget:  Lag Monitor         <game_lagmonitor.lua>
LuaRules: Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
LuaRules: Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
LuaRules: Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
LuaRules: Loaded gadget:  NoAirNuke           <exp_no_air_nuke.lua>
LuaRules: Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
LuaRules: Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>
LuaRules: Loaded gadget:  Overkill Prevention  <unit_overkill_prevention.lua>
LuaRules: Loaded gadget:  Overkill Prevention Placeholder  <unit_overkill_prevention_placeholder.lua>
LuaRules: Loaded gadget:  Paralysis           <unit_paralysis_damage.lua>
LuaRules: Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
LuaRules: Loaded gadget:  Prevent Landship    <unit_prevent_landship.lua>
LuaRules: Loaded gadget:  Prevent turret overshoot  <unit_prevent_turret_overshoot.lua>
LuaRules: Loaded gadget:  Projectile Radar Homing  <weapon_projectile_radar_homing.lua>
LuaRules: Loaded gadget:  Projectile Retarget  <weapon_projectile_retarget.lua>
LuaRules: Loaded gadget:  Puppy Handler       <unit_puppy_handler.lua>
LuaRules: Loaded gadget:  Reclaim HP changer  <unit_reclaim_hp.lua>
LuaRules: Loaded gadget:  Refuel Pad Handler  <unit_refuel_pad_handler.lua>
LuaRules: Loaded gadget:  Regeneration        <unit_regeneration.lua>
LuaRules: Loaded gadget:  Remove Wait         <cmd_remove_wait.lua>
LuaRules: Loaded gadget:  Repair Speed Changer  <unit_repair_speed.lua>
LuaRules: Loaded gadget:  Resign Gadget       <game_resign.lua>
LuaRules: Loaded gadget:  Retreat Command     <cmd_retreat.lua>
LuaRules: Loaded gadget:  Rezz Hp changer + effect  <unit_rezz_hp.lua>
LuaRules: Loaded gadget:  Self destruct blocker  <unit_self_destruct.lua>
LuaRules: Loaded gadget:  Set Nano Piece      <unit_setnanopiece.lua>
LuaRules: Loaded gadget:  Share mode          <game_share_mode.lua>
LuaRules: Loaded gadget:  Shield Link         <unit_shield_link.lua>
LuaRules: Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
LuaRules: Loaded gadget:  Show Shooter        <unit_show_shooter.lua>
LuaRules: Loaded gadget:  Solar Force Closed  <unit_solar_force_closed.lua>
LuaRules: Loaded gadget:  Spherical LOS       <unit_spherical_los.lua>
LuaRules: Loaded gadget:  Tactical Unit AI Commands  <unit_tactical_ai_commands.lua>
LuaRules: Loaded gadget:  Target Priority     <unit_target_priority.lua>
LuaRules: Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
LuaRules: Loaded gadget:  Teleporter          <unit_teleporter.lua>
LuaRules: Loaded gadget:  Terraformers        <unit_terraform.lua>
LuaRules: Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
LuaRules: Loaded gadget:  Time slow v2        <unit_timeslow.lua>
LuaRules: Loaded gadget:  Transport Selected Load  <cmd_select_load_helper.lua>
LuaRules: Loaded gadget:  Transport Speed     <unit_transport_speed.lua>
LuaRules: Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
LuaRules: Loaded gadget:  Turn Without Interia  <unit_turn_without_interia.lua>
LuaRules: Loaded gadget:  Typemap Options     <typemap_options.lua>
LuaRules: Loaded gadget:  UnitStealth         <unit_stealth.lua>
LuaRules: Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
LuaRules: Loaded gadget:  Wade Effects        <wake_fx.lua>
LuaRules: Loaded gadget:  Water Effects       <unit_water_effects.lua>
LuaRules: Loaded gadget:  Weapon Impulse      <weapon_impulse.lua>
LuaRules: Loaded gadget:  Weapon Timed Replace  <weapon_timed_replace.lua>
LuaRules: Loaded gadget:  Windmill Control    <unit_windmill_control.lua>
LuaRules: Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
LuaRules: Loaded gadget:  api_widget_events.lua  <api_widget_events.lua>
LuaRules: Loaded gadget:  astar.lua           <astar.lua>
LuaRules: Loaded gadget:  init_auto_ready.lua  <init_auto_ready.lua>
LuaRules: Loaded gadget:  lups_cloak_fx.lua   <lups_cloak_fx.lua>
LuaRules: Loaded gadget:  lups_thrusters.lua  <lups_thrusters.lua>
LuaRules: Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
LuaRules: Loaded gadget:  weapon_hide_sniper.lua  <weapon_hide_sniper.lua>
LuaRules: Loaded gadget:  Center Offset and Growth Scale  <unit_centeroffset.lua>
LuaRules: Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
LuaRules: Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
LuaRules: Loaded gadget:  Game Over           <game_over.lua>
LuaRules: Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
LuaRules: Loaded gadget:  Water level modoption  <start_waterlevel.lua>
LuaRules: Loaded gadget:  Fighter pull-up     <unit_fighter_pullup.lua>
LuaRules: Loaded gadget:  Energy Drain        <unit_energy_drain.lua>
LuaRules: Loaded gadget:  Chicken control     <chicken_control.lua>
LuaRules: Loaded gadget:  Area Denial         <weapon_area_damage.lua>
LuaRules: Loaded gadget:  Cannot Damage Unit  <unit_cannot_damage_unit.lua>
LuaRules: Loaded gadget:  Disallow unit for command targeting  <unit_untargetable.lua>
LuaRules: Loaded gadget:  Single-Hit Weapon   <weapon_single_hit.lua>
LuaRules: Loaded gadget:  Starlight Satellite Capture  <unit_starlight_satellite_capture.lua>
LuaRules: Loaded gadget:  Noexplode Stopper   <weapon_noexplode_stopper.lua>
LuaRules: Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
LuaRules: Loaded gadget:  Shield Merge        <weapon_shield_merge.lua>
LuaRules: Loaded gadget:  Endgame Graphs      <endgame_graphs.lua>
LuaRules: Loaded gadget:  Awards              <awards.lua>
LuaRules: Loaded gadget:  Planet Wars Structures  <unit_planetwars.lua>
LuaRules: Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Initializing gadget
LuaRules: Loaded gadget:  Zombies!            <unit_zombies.lua>
[f=-000001] Synced LuaRules: finished loading
[f=-000001] Unsynced LuaRules: starting loading
>> Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
>> Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
>> Loaded gadget:  Save/Load           <api_saveload.lua>
>> Loaded gadget:  Script notification  <unit_script_notification.lua>
>> Loaded gadget:  StartSetup          <start_unit_setup.lua>
>> Loaded gadget:  UnitMorph           <unit_morph.lua>
>> Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
>> Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
>> Loaded gadget:  AutoReadyStartpos   <init_auto_ready.lua>
>> Loaded gadget:  CAI                 <ai_cai.lua>
>> Loaded gadget:  Capture             <unit_capture.lua>
>> Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
>> Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
>> Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
>> Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
>> Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
>> Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
>> Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
>> Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
>> Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
>> Loaded gadget:  Resign Gadget       <game_resign.lua>
>> Loaded gadget:  Retreat Command     <cmd_retreat.lua>
>> Loaded gadget:  Share mode          <game_share_mode.lua>
>> Loaded gadget:  Shield Link         <unit_shield_link.lua>
>> Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
>> Loaded gadget:  Teleporter          <unit_teleporter.lua>
>> Loaded gadget:  Terraformers        <unit_terraform.lua>
>> Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
>> Loaded gadget:  Thrusters           <lups_thrusters.lua>
>> Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
>> Loaded gadget:  Widget Events       <api_widget_events.lua>
>> Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
>> Loaded gadget:  astar.lua           <astar.lua>
>> Loaded gadget:  cmd_areaguard.lua   <cmd_areaguard.lua>
>> Loaded gadget:  cmd_hide_autorepairlevel.lua  <cmd_hide_autorepairlevel.lua>
>> Loaded gadget:  cmd_remove_wait.lua  <cmd_remove_wait.lua>
>> Loaded gadget:  cmd_select_load_helper.lua  <cmd_select_load_helper.lua>
>> Loaded gadget:  dbg_ceg_spawner.lua  <dbg_ceg_spawner.lua>
>> Loaded gadget:  endgame_graphs.lua  <endgame_graphs.lua>
>> Loaded gadget:  factory_anti_slacker.lua  <factory_anti_slacker.lua>
>> Loaded gadget:  feature_debris_physics.lua  <feature_debris_physics.lua>
>> Loaded gadget:  feature_fx.lua      <feature_fx.lua>
>> Loaded gadget:  game_lagmonitor.lua  <game_lagmonitor.lua>
>> Loaded gadget:  game_over.lua       <game_over.lua>
>> Loaded gadget:  game_perks.lua      <game_perks.lua>
>> Loaded gadget:  hax_gamerulesparam_clear.lua  <hax_gamerulesparam_clear.lua>
>> Loaded gadget:  hax_mantis_5480.lua  <hax_mantis_5480.lua>
>> Loaded gadget:  lockunits_modoption.lua  <lockunits_modoption.lua>
>> Loaded gadget:  mex_placement.lua   <mex_placement.lua>
>> Loaded gadget:  share_control.lua   <share_control.lua>
>> Loaded gadget:  start_boxes.lua     <start_boxes.lua>
>> Loaded gadget:  start_waterlevel.lua  <start_waterlevel.lua>
>> Loaded gadget:  typemap_options.lua  <typemap_options.lua>
>> Loaded gadget:  unit_air_plants.lua  <unit_air_plants.lua>
>> Loaded gadget:  unit_aircraft_crash.lua  <unit_aircraft_crash.lua>
>> Loaded gadget:  unit_allow_builder_hold_fire.lua  <unit_allow_builder_hold_fire.lua>
>> Loaded gadget:  unit_attributes.lua  <unit_attributes.lua>
>> Loaded gadget:  unit_bomber_dive.lua  <unit_bomber_dive.lua>
>> Loaded gadget:  unit_cannot_damage_unit.lua  <unit_cannot_damage_unit.lua>
>> Loaded gadget:  unit_carrier_drones.lua  <unit_carrier_drones.lua>
>> Loaded gadget:  unit_centeroffset.lua  <unit_centeroffset.lua>
>> Loaded gadget:  unit_control_gunship_stafe_range.lua  <unit_control_gunship_stafe_range.lua>
>> Loaded gadget:  unit_dont_fire_at_radar.lua  <unit_dont_fire_at_radar.lua>
>> Loaded gadget:  unit_fall_damage.lua  <unit_fall_damage.lua>
>> Loaded gadget:  unit_fighter_pullup.lua  <unit_fighter_pullup.lua>
>> Loaded gadget:  unit_gamerules_events.lua  <unit_gamerules_events.lua>
>> Loaded gadget:  unit_impulsefloat_toggle.lua  <unit_impulsefloat_toggle.lua>
>> Loaded gadget:  unit_is_on_fire.lua  <unit_is_on_fire.lua>
>> Loaded gadget:  unit_marketplace.lua  <unit_marketplace.lua>
>> Loaded gadget:  unit_mex_overdrive.lua  <unit_mex_overdrive.lua>
>> Loaded gadget:  unit_missilesilo.lua  <unit_missilesilo.lua>
>> Loaded gadget:  unit_overkill_prevention.lua  <unit_overkill_prevention.lua>
>> Loaded gadget:  unit_overkill_prevention_placeholder.lua  <unit_overkill_prevention_placeholder.lua>
>> Loaded gadget:  unit_planetwars.lua  <unit_planetwars.lua>
>> Loaded gadget:  unit_prevent_lab_hax.lua  <unit_prevent_lab_hax.lua>
>> Loaded gadget:  unit_prevent_landship.lua  <unit_prevent_landship.lua>
>> Loaded gadget:  unit_prevent_turret_overshoot.lua  <unit_prevent_turret_overshoot.lua>
>> Loaded gadget:  unit_priority.lua   <unit_priority.lua>
>> Loaded gadget:  unit_regeneration.lua  <unit_regeneration.lua>
>> Loaded gadget:  unit_rezz_hp.lua    <unit_rezz_hp.lua>
>> Loaded gadget:  unit_self_destruct.lua  <unit_self_destruct.lua>
>> Loaded gadget:  unit_solar_force_closed.lua  <unit_solar_force_closed.lua>
>> Loaded gadget:  unit_spherical_los.lua  <unit_spherical_los.lua>
>> Loaded gadget:  unit_starlight_satellite_capture.lua  <unit_starlight_satellite_capture.lua>
>> Loaded gadget:  unit_stealth.lua    <unit_stealth.lua>
>> Loaded gadget:  unit_target_on_the_move.lua  <unit_target_on_the_move.lua>
>> Loaded gadget:  unit_target_priority.lua  <unit_target_priority.lua>
>> Loaded gadget:  unit_transport_speed.lua  <unit_transport_speed.lua>
>> Loaded gadget:  unit_turn_without_interia.lua  <unit_turn_without_interia.lua>
>> Loaded gadget:  unit_untargetable.lua  <unit_untargetable.lua>
>> Loaded gadget:  unit_water_effects.lua  <unit_water_effects.lua>
>> Loaded gadget:  unit_windmill_control.lua  <unit_windmill_control.lua>
>> Loaded gadget:  unit_xp.lua         <unit_xp.lua>
>> Loaded gadget:  unit_zombies.lua    <unit_zombies.lua>
>> Loaded gadget:  wake_fx.lua         <wake_fx.lua>
>> Loaded gadget:  weapon_area_damage.lua  <weapon_area_damage.lua>
>> Loaded gadget:  weapon_impulse.lua  <weapon_impulse.lua>
>> Loaded gadget:  weapon_noexplode_stopper.lua  <weapon_noexplode_stopper.lua>
>> Loaded gadget:  weapon_shield_merge.lua  <weapon_shield_merge.lua>
>> Loaded gadget:  weapon_single_hit.lua  <weapon_single_hit.lua>
>> Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
>> Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
>> Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
>> Loaded gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
>> Loaded gadget:  Chicken control     <chicken_control.lua>
>> Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
>> Loaded gadget:  Lups                <lups_wrapper.lua>
>> Loaded gadget:  Awards              <awards.lua>
>> Loaded gadget:  Chicken Spawner     <unit_spawner.lua>
>> Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Unsynced LuaRules: finished loading
[f=-000001] Loading LuaGaia
[f=-000001] Loading LuaUI
[f=-000001] LuaUI Entry Point: "luaui.lua"
[f=-000001] LuaUI Access Lock: enabled
[f=-000001] LuaSocket Enabled: yes
[f=-000001] Using LUAUI_DIRNAME = LuaUI/
[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=-000001] LuaUI: bound F11 to the widget selector
[f=-000001] LuaUI: bound CTRL+F11 to tweak mode
[f=-000001] read public_random_seed, 315864, 0
[f=-000001] read public_random_seed, 315864, 0
[f=-000001] Loaded API widget:  Cluster Detection   <api_cluster_detection.lua>
[f=-000001] Loaded API widget:  Shared Functions    <api_shared_functions.lua>
[f=-000001] Loaded API widget:  i18n                <api_i18n.lua>
[f=-000001] Loaded API widget:  Hacky version fix   <hacky_version_fix.lua>
[f=-000001] Loaded API widget:  Startbox API        <api_startboxes.lua>
[f=-000001] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>
[f=-000001] Loaded API widget:  CommandInsert       <cmd_commandinsert.lua>
[f=-000001] Loaded API widget:  Chili Framework     <api_chili.lua>
[f=-000001] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>
[f=-000001] Loaded API widget:  Pre-Selection Handler  <api_preselection.lua>
[f=-000001] Loaded widget:  Selection Hierarchy  <gui_selection_hierarchy.lua>
[f=-000001] Loaded widget:  Chili Highlight     <gui_chili_highlight.lua>
[f=-000001] Loaded widget:  Deferred rendering  <gfx_deferred_rendering.lua>
[f=-000001] Hardware mouse-cursor is enabled!
[f=-000001] Set "shadows" config-parameter to 1
[f=-000001] Ground-decals rendering is enabled!
[f=-000001] Set maximum particles to: 50000
[f=-000001] Set UnitLodDist to 9999
[f=-000001] Set UnitIconDist to 151
[f=-000001] model shaders is enabled!
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] [KeyBindings] Warning: Bind: could not parse key: unknown
[f=-000001] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>
[f=-000001] Loaded widget:  Custom Markers      <gui_custom_markers.lua>
[f=-000001] Loaded widget:  Chili Widget Selector  <api_chili_widgetselector.lua>
[f=-000001] Loaded widget:  Custom Cursor Sets  <gui_customcursorsets.lua>
[f=-000001] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>
[f=-000001] Mexspot Fetcher fetching
[f=-000001] Loaded widget:  Mexspot Fetcher     <api_mexspot_fetcher.lua>
[f=-000001] UpdateColorConfig, default
[f=-000001] Loaded widget:  Local Team Colors   <gui_local_colors.lua>
[f=-000001] Loaded widget:  Area-reclaim trees  <unit_tree_reclaim.lua>
[f=-000001] Loaded widget:  BlobShadow          <unit_blobshadow.lua>
[f=-000001] Reloaded cmdcolors from file: cmdcolors.tmp
[f=-000001] Loaded widget:  Selection BlurryHalo  <unit_selectionblurryhalo.lua>
[f=-000001] Loaded widget:  Chili Global Commands  <gui_chili_global_commands.lua>
[f=-000001] Loaded widget:  Noises              <snd_noises.lua>
[f=-000001] Loaded widget:  Terraform Icon Draw  <unit_terraform_draw.lua>
[f=-000001] Loaded widget:  Chili Commander Upgrade  <gui_chili_commander_upgrade.lua>
[f=-000001] Loaded widget:  HealthBars          <unit_healthbars.lua>
[f=-000001] Loaded widget:  Unit Icons          <unit_icons.lua>
[f=-000001] Loaded widget:  Commander Name Tags   <unit_comm_nametags.lua>
[f=-000001] Loaded widget:  External VR Grid    <map_external_grid.lua>
[f=-000001] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
[f=-000001] Loaded widget:  Cloak Fire State 2  <unit_cloakfirestate2.lua>
[f=-000001] Loaded widget:  EndGame Stats       <gui_chili_endgraph.lua>
[f=-000001] Loaded widget:  Objectives          <mission_objectives.lua>
[f=-000001] Loaded widget:  BuildETA            <gui_build_eta.lua>
[f=-000001] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>
[f=-000001] Loaded widget:  Depth of Field Shader  <gfx_dof.lua>
[f=-000001] Loaded widget:  Initial Queue ZK    <unit_initial_queue.lua>
[f=-000001] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>
[f=-000001] Loaded widget:  Autoquit            <autoquit.lua>
[f=-000001] Loaded widget:  Keep Target         <cmd_keep_target.lua>
[f=-000001] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
[f=-000001] Loaded widget:  MinimapEvents       <minimap_events.lua>
[f=-000001] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>
[f=-000001] Loaded widget:  Mission Results Handler  <mission_results.lua>
[f=-000001] Loaded widget:  Morph Finished notification  <unit_morph_finished.lua>
[f=-000001] Loaded widget:  Orbit Command       <cmd_orbit.lua>
[f=-000001] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
[f=-000001] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
[f=-000001] TableEcho = {
[f=-000001]     b = 0.80000001
[f=-000001]     radius = 200
[f=-000001]     g = 0.80000001
[f=-000001]     r = 0.80000001
[f=-000001] },
[f=-000001] light_color = [[0.80 0.80 0.80]]
[f=-000001] light_radius = 200.00,
[f=-000001] Loaded widget:  Projectile Lights   <gfx_projectile_lights.lua>
[f=-000001] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
[f=-000001] Loaded widget:  Show All Commands v2  <unit_showallcommands_2.lua>
[f=-000001] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
[f=-000001] Loaded widget:  Transport Load Double Tap  <cmd_select_load.lua>
[f=-000001] Set UnitIconDist to 0
[f=-000001] Loaded widget:  Icon Height         <gui_iconheight.lua>
[f=-000001] Loaded widget:  Transporting        <gui_transporting.lua>
[f=-000001] Loaded widget:  ComCounter          <unit_com_counter.lua>
[f=-000001] Loaded widget:  Decloak Range       <unit_decloak_range.lua>
[f=-000001] Loaded widget:  CameraShake         <camera_shake.lua>
[f=-000001] Loaded widget:  In-game Ignore      <ignore.lua>
[f=-000001] Input grabbing is enabled!
[f=-000001] Loaded widget:  Grab Input          <api_grabinput.lua>
[f=-000001] Loaded widget:  Set Springsettings  <api_set_springsettings.lua>
[f=-000001] Loaded widget:  GroupMove           <cmd_group_move.lua>
[f=-000001] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>
[f=-000001] Loaded widget:  Haven Handler       <gui_havens.lua>
[f=-000001] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>
[f=-000001] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
[f=-000001] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
[f=-000001] Loaded widget:  Draw Mouse Build    <api_draw_mouse_build.lua>
[f=-000001] Loaded widget:  Chili Nuke Warning  <gui_chili_nuke_warning.lua>
[f=-000001] Loaded widget:  Local Widgets Config  <localwidgets.lua>
[f=-000001] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>
[f=-000001] Loaded widget:  Economic Victory Announcer  <gui_economic_victory_announcer.lua>
[f=-000001] Loaded widget:  Replace Cloak Con Orders  <gui_replace_cloak_con_order.lua>
[f=-000001] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>
[f=-000001] Loaded widget:  Game Analytics Handler  <api_game_analytics.lua>
[f=-000001] Loaded widget:  Music Player        <snd_music.lua>
[f=-000001] Loaded widget:  Darkening           <gui_darkening.lua>
[f=-000001] Loaded widget:  Galaxy Battle Handler  <mission_galaxy_battle_handler.lua>
[f=-000001] Loaded widget:  Blast Radius        <gui_blastradius.lua>
[f=-000001] Loaded widget:  Raw Move Issue      <cmd_raw_move_issue.lua>
[f=-000001] Loaded widget:  Chili Economy Panel Default  <gui_chili_economy_panel2.lua>
[f=-000001] Loaded widget:  Chili Inactivity Win  <gui_chili_inactivity_win.lua>
[f=-000001] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>
[f=-000001] Loaded widget:  Chili Spectator Panels  <gui_chili_spectator_panels.lua>
[f=-000001] Loaded widget:  Constructor locater  <gui_con_locater.lua>
[f=-000001] Loaded widget:  MetalFeatures       <gui_metal_features.lua>
[f=-000001] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[f=-000001] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>
[f=-000001] Loaded widget:  Chili Selections & CursorTip  <gui_chili_selections_and_cursortip_old.lua>
[f=-000001] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>
[f=-000001] Loaded widget:  Stupid Overlay Hax  <gui_stupid_overlay_hax.lua>
[f=-000001] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>
[f=-000001] Loaded widget:  Transport AI        <unit_transport_ai.lua>
[f=-000001] Loaded widget:  Smart Nanos         <unit_smart_nanos.lua>
[f=-000001] Loaded widget:  Auto Group          <unit_auto_group.lua>
[f=-000001] Loaded widget:  Smart Bombers       <unit_smart_bombers.lua>
[f=-000001] Loaded widget:  Resurrect Congregate  <unit_resurrect_congregate.lua>
[f=-000001] Loaded widget:  Stockpiler          <unit_stockpile.lua>
[f=-000001] Factory marker v 0.72: storing team
[f=-000001] Factory marker v 0.72: storing team
[f=-000001] Factory marker v 0.72: storing team
[f=-000001] Factory marker v 0.72: storing team
[f=-000001] Factory marker v 0.72: storing team
[f=-000001] Factory marker v 0.72: storing team
[f=-000001] Factory marker v 0.72: gaia found
[f=-000001] Loaded widget:  Factory marker v 0.72  <gui_factory_marker.lua>
[f=-000001] Ghost Site shader compilation failed: 
[f=-000001] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
[f=-000001] Loaded widget:  Comm-n-Elo Startpos. Info  <init_startpointelocom_info.lua>
[f=-000001] Loaded widget:  LupsStats           <gui_lups_stats.lua>
[f=-000001] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>
[f=-000001] Loaded widget:  Frame Gap Logger    <dbg_frame_gap_logger.lua>
[f=-000001] <Replay control buttons> Live mode. Widget removed.
[f=-000001] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
[f=-000001] Loaded widget:  Recorder (Save)     <dbg_recorder_save.lua>
[f=-000001] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
[f=-000001] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
[f=-000001] Loaded widget:  Specialmap Hide Decals  <gui_specialmaphidedecals.lua>
[f=-000001] Loaded widget:  Unit Start State    <unit_start_state.lua>
[f=-000001] Loaded widget:  Smooth Scroll       <camera_smooth_move.lua>
[f=-000001] Loaded widget:  Commands FX         <gfx_commands_fx.lua>
[f=-000001] Loaded widget:  MessageBoxes ZK     <mission_messagebox_zk.lua>
[f=-000001] Loaded widget:  UnitShapes          <unit_shapes.lua>
[f=-000001] Loaded widget:  Gadget Icons        <api_gadget_icons.lua>
[f=-000001] Loaded widget:  Selection Send      <api_selectionsend.lua>
[f=-000001] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
[f=-000001] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
[f=-000001] Loaded widget:  State Icons         <unit_state_icons.lua>
[f=-000001] Loaded widget:  Building Starter    <unit_building_starter.lua>
[f=-000001] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
[f=-000001] Reloaded cmdcolors from file: cmdcolors.tmp
[f=-000001] Loaded widget:  TeamPlatter         <gui_team_platter.lua>
[f=-000001] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
[f=-000001] Loaded widget:  Vertical Line on Radar Dots v2  <gui_vertlineaid.lua>
[f=-000001] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
[f=-000001] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
[f=-000001] Loaded widget:  Dynamic Avoidance System  <unit_dynamic_avoidance_ex.lua>
[f=-000001] Loaded widget:  Auto Jump Over Terrain  <unit_jumper_jumpoverobstacle.lua>
[f=-000001] Loaded widget:  Chili Docking       <api_chili_docking.lua>
[f=-000001] Chili: tried to add multiple times "scrollpanel2" to "Player List"!
[f=-000001] Loaded widget:  Chili Deluxe Player List - Alpha 2.02  <gui_chili_deluxeplayerlist.lua>
[f=-000001] Loaded widget:  Chili Pro Console2  <gui_chili_proconsole2.lua>
[f=-000001] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>
[f=-000001] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
[f=-000001] Loaded widget:  Print Wind Speed V1.1  <printwindspeed.lua>
[f=-000001] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
[f=-000001] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
[f=-000001] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
[f=-000001] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>
[f=-000001] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
[f=-000001] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
[f=-000001] Loaded widget:  Chili Share menu v1.24  <gui_chili_share.lua>
[f=-000001] Loaded widget:  Follow And Shove (v1.1)  <follow_and_shove.lua>
[f=-000001] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
[f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
[f=-000001] SetSunLighting
[f=-000001] Loaded widget:  Sun and Atmosphere Handler.  <gfx_sun_and_atmosphere.lua>
[f=-000001] Removed 'GC at >100MB': disabled.
[f=-000001] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>
[f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>
[f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
[f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>
[f=-000001] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
[f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
[f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>
[f=-000001] LuaUI v0.3
[f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0
[f=-000001] [LoadFinalize] finalizing PFS
[f=-000001] [Path] [PathEstimator::Hash] mapChecksum=136037292
[f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=2776208535
[f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=2075345061
[f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=3670759958
[f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=16
[f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=83
[f=-000001] [Path] [PathEstimator::ReadFile] hash=68416353
[f=-000001] Reading Estimate PathCosts [16]
[f=-000001] [Path] [PathEstimator::Hash] mapChecksum=136037292
[f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=2776208535
[f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=2075345061
[f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=3670759958
[f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=83
[f=-000001] [Path] [PathEstimator::ReadFile] hash=68416369
[f=-000001] Reading Estimate PathCosts [32]
[f=-000001] [LoadFinalize] finalized PFS (187ms, checksum a9be0f7e)
[f=-000001] Loading Skirmish AIs
[f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0
[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [load]
[f=-000001] Input grabbing is enabled!
[f=-000001] [KeyBindings] Warning: Bind: could not parse key: unknown
[f=-000001] Mex Placement Initialised with 32 spots.
[f=-000001] Ground-decals rendering is enabled!
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] UpdateInterfacePreset, minimapRight
[f=-000001] [cawidgets.lua] Error: Error in DrawScreen(): [string "LuaUI/Widgets/gui_lups_stats.lua"]:58: attempt to index field 'Lups' (a nil value)
[f=-000001] [cawidgets.lua] Error: Removed widget: LupsStats
[f=-000001] GameID: 55fa2359650d3b2da42cb0f9e6843537
[f=-000001] Connection attempt from THOL
[f=-000001]  -> Version: 103.0.1-939-g2b3f946 develop
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] Epicmenu: Switching to Total Annihilation camera mode
[f=-000001]  -> Connection established (given id 0)
[f=-000001] Skirmish AI "CAI (6)" (ID:0, Short-Name:"CAI", Version:"") took over control of team 1
[f=-000001] Skirmish AI "CAI (5)" (ID:1, Short-Name:"CAI", Version:"") took over control of team 2
[f=-000001] Skirmish AI "CAI (4)" (ID:2, Short-Name:"CAI", Version:"") took over control of team 3
[f=-000001] Skirmish AI "CAI (3)" (ID:3, Short-Name:"CAI", Version:"") took over control of team 4
[f=-000001] Skirmish AI "CAI (2)" (ID:4, Short-Name:"CAI", Version:"") took over control of team 5
[f=-000001] Skirmish AI "CAI (1)" (ID:5, Short-Name:"CAI", Version:"") took over control of team 6
[f=-000001] <THOL> Allies: I choose: home sweet home!
[f=-000001] Set UnitIconDist to 100000
[f=0000562] Set UnitIconDist to 0
[f=0000580] Set UnitIconDist to 100000
[f=0013361] Set UnitIconDist to 0
[f=0013416] Set UnitIconDist to 100000
[f=0016138] Set UnitIconDist to 0
[f=0016195] Set UnitIconDist to 100000
[f=0016584] Set UnitIconDist to 0
[f=0016619] Set UnitIconDist to 100000
[f=0017075] Set UnitIconDist to 0
[f=0017103] Set UnitIconDist to 100000
[f=0017209] Set UnitIconDist to 0
[f=0017241] Set UnitIconDist to 100000
[f=0017875] Set UnitIconDist to 0
[f=0018017] Set UnitIconDist to 100000
[f=0018176] Set UnitIconDist to 0
[f=0018231] Set UnitIconDist to 100000
[f=0018293] Set UnitIconDist to 0
[f=0018422] Set UnitIconDist to 100000
[f=0018466] Set UnitIconDist to 0
[f=0018557] Set UnitIconDist to 100000
[f=0018613] Set UnitIconDist to 0
[f=0018717] Set UnitIconDist to 100000
[f=0020541] Set UnitIconDist to 0
[f=0020591] Set UnitIconDist to 100000
[f=0020667] Set UnitIconDist to 0
[f=0020684] Set UnitIconDist to 100000
[f=0021352] Set UnitIconDist to 0
[f=0021397] Set UnitIconDist to 100000
[f=0022203] Set UnitIconDist to 0
[f=0022296] Set UnitIconDist to 100000
[f=0022537] Upgrade UI Debug - Upgrade Command Sent
[f=0022647] Set UnitIconDist to 0
[f=0022698] Set UnitIconDist to 100000
[f=0023224] game_message: Morph complete: home sweet home lvl 1
[f=0023239] Commanders Remaining: 1
[f=0023334] Upgrade UI Debug - Upgrade Command Sent
[f=0024141] game_message: Morph complete: home sweet home lvl 2
[f=0025379] Upgrade UI Debug - Upgrade Command Sent
[f=0025916] Set UnitIconDist to 0
[f=0025940] Set UnitIconDist to 100000
[f=0028123] game_message: Morph complete: home sweet home lvl 3
[f=0028233] Upgrade UI Debug - Upgrade Command Sent
[f=0028295] Set UnitIconDist to 0
[f=0028306] Set UnitIconDist to 100000
[f=0028340] Set UnitIconDist to 0
[f=0028356] Set UnitIconDist to 100000
[f=0028450] Set UnitIconDist to 0
[f=0028459] Set UnitIconDist to 100000
[f=0028550] [liblobby] Warning: Duplicate user(exploit) added to channel (zk)
[f=0029239] Set UnitIconDist to 0
[f=0029243] Set UnitIconDist to 100000
[f=0029347] Set UnitIconDist to 0
[f=0029356] Set UnitIconDist to 100000
[f=0029429] Set UnitIconDist to 0
[f=0029442] Set UnitIconDist to 100000
[f=0029487] Set UnitIconDist to 0
[f=0029497] Set UnitIconDist to 100000
[f=0029970] game_message: Firefly is under attack
[f=0030617] Set UnitIconDist to 0
[f=0030629] Set UnitIconDist to 100000
[f=0031143] game_message: Morph complete: home sweet home lvl 4
[f=0031398] Set UnitIconDist to 0
[f=0031402] Set UnitIconDist to 100000
[f=0031456] Set UnitIconDist to 0
[f=0031459] Set UnitIconDist to 100000
[f=0031523] Set UnitIconDist to 0
[f=0031528] Set UnitIconDist to 100000
[f=0031822] Set UnitIconDist to 0
[f=0031829] Set UnitIconDist to 100000
[f=0032011] Set UnitIconDist to 0
[f=0032016] Set UnitIconDist to 100000
[f=0032065] Set UnitIconDist to 0
[f=0032072] Set UnitIconDist to 100000
[f=0032096] Upgrade UI Debug - Upgrade Command Sent
[f=0032374] game_message: Firefly is under attack
[f=0032497] [liblobby] Warning: Duplicate user(TheMooseIsLoose) added to channel (zk)
[f=0032704] Set UnitIconDist to 0
[f=0032710] Set UnitIconDist to 100000
[f=0032736] game_message: Firefly is under attack
[f=0032979] game_message: Firefly is under attack
[f=0033098] game_message: Morph complete: home sweet home lvl 5
[f=0033694] game_message: Funnelweb is under attack
[f=0034054] Set UnitIconDist to 0
[f=0034061] Set UnitIconDist to 100000
[f=0034078] Set UnitIconDist to 0
[f=0034080] Set UnitIconDist to 100000
[f=0034725] game_message: Firefly is under attack
[f=0035189] game_message: Firefly is under attack
[f=0035343] Upgrade UI Debug - Upgrade Command Sent
[f=0035381] Set UnitIconDist to 0
[f=0035386] Set UnitIconDist to 100000
[f=0035527] game_message: Firefly is under attack
[f=0035679] game_message: Viper is under attack
[f=0035846] game_message: Viper is under attack
[f=0036071] game_message: Firefly is under attack
[f=0036100] [Chobby] Warning: Missing minimap image for
[f=0036273] game_message: Firefly is under attack
[f=0036451] game_message: Firefly is under attack
[f=0036864] Set UnitIconDist to 0
[f=0036869] Set UnitIconDist to 100000
[f=0036931] game_message: Firefly is under attack
[f=0037137] Set UnitIconDist to 0
[f=0037146] Set UnitIconDist to 100000
[f=0037262] [liblobby] Warning: Duplicate user(Firepluk) added to channel (zk)
[f=0037266] Set UnitIconDist to 0
[f=0037269] Set UnitIconDist to 100000
[f=0037317] game_message: Viper is under attack
[f=0037407] game_message: Morph complete: home sweet home lvl 6
[f=0037502] game_message: Firefly is under attack
[f=0037593] Set UnitIconDist to 0
[f=0037600] Set UnitIconDist to 100000
[f=0037669] game_message: Firefly is under attack
[f=0037793] Set UnitIconDist to 0
[f=0037814] Set UnitIconDist to 100000
[f=0038025] Set UnitIconDist to 0
[f=0038030] Set UnitIconDist to 100000
[f=0038096] game_message: Viper is under attack
[f=0038213] Set UnitIconDist to 0
[f=0038220] Set UnitIconDist to 100000
[f=0038504] Set UnitIconDist to 0
[f=0038509] Set UnitIconDist to 100000
[f=0038825] Set UnitIconDist to 0
[f=0038835] Set UnitIconDist to 100000
[f=0038865] Set UnitIconDist to 0
[f=0038868] Set UnitIconDist to 100000
[f=0039041] THOL paused the game
[f=0039041] THOL unpaused the game
[f=0039044] [ReloadOrRestart] Spring "C:\Users\holemansth\Documents\My Games\Zero-K\engine\win64\103.0.1-939-g2b3f946\spring.exe" should be reloading
[f=0039044] [SpringApp::Reload][1]
[f=0039044] [ThreadPool::SetThreadCount][1] wanted=0 current=2 maximum=2
[f=0039044]     [async=0] threads=2 tasks=1648288 {sum,avg}{exec,wait}time={{-0.000, 2.000}, {0.000, 26815622334822484424487999714143941612931994855381980990062715885774520913076404070033768502058160662496300733193643333117264477834364473533013139671482368.000}}ms
[f=0039044]         thread=0 tasks=31849 (0.000%) {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, 0.000, 26815622253226225246300139865922818871363325814313782933308039846996981372908415056483738602720705929411620651698527038348271455501347331075275605294448640.000}, {0.000, 0.000, 2.000, -26815622256351093830338753213807643252928822631430583791707028264860247139614711200956774099673865426788934930049988623156025309442322220853791694902001664.000}}ms
[f=0039044]         thread=1 tasks=1616439 (0.000%) {sum,min,max,avg}{exec,wait}time={{-26815622287767177815911470794510330093254210643449071669868976268976712062924063371900925476226148048918566920407384344779300592390131544184163449996050432.000, 0.000, 0.000, -26815622272742226717705765341181369369230969415482423450546900974003164095057346427192361390803899783396950444209416206980665598313143230239800841253945344.000}, {-2.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -0.000}}ms
[f=0039044]     [async=1] threads=2 tasks=1256 {sum,avg}{exec,wait}time={{2.000, -26815622324857960082546420896525288960900303232648593564965443898535715861922047144061774516513663006925531400026275155077873305638197410340604735070928896.000}, {0.000, -0.000}}ms
[f=0039044]         thread=1 tasks=1256 (0.000%) {sum,min,max,avg}{exec,wait}time={{2.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -26815622304398571162708797181467489036207709458451956715318258788964656641501012896829437958353257432162162429776067483752408667364113833757083152379019264.000}, {0.000, 0.000, 0.000, -0.000}}ms
[f=0039044] [ThreadPool::SetThreadCount][2] workers=0
[f=0039044] [ThreadPool::SetThreadCount][1] wanted=2 current=1 maximum=2
[f=0039044] [ThreadPool::SetThreadCount][2] workers=1
[f=0039044] [Threading] Main thread CPU affinity mask set: 14
[f=0039044] [SpringApp::Reload][2]
[f=0039044] Writing demo: C:\Users\holemansth\Documents\My Games\Zero-K\demos\20170523_160107_Ravaged_v2_103.0.1-939-g2b3f946 develop.sdfz
[f=0039044] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=0039044] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=0039044] [Game::KillLua][2] dtor=0 luaRules=0b401e80
[f=0039044] Start gadgetHandler:Shutdown
[f=0039044] Shutdown - StartSetup
[f=0039044] Shutdown - UnitMorph
[f=0039044] Shutdown - CAI
[f=0039044] Shutdown - LupsNanoSpray
[f=0039044] Shutdown - Modular Comm Info
[f=0039044] Shutdown - Puppy Handler
[f=0039044] Shutdown - Terrain Texture Handler
[f=0039044] Shutdown - UnitCloakShield
[f=0039044] End gadgetHandler:Shutdown
[f=0039044] Start gadgetHandler:Shutdown
[f=0039044] Shutdown - UnitMorph
[f=0039044] Shutdown - Modular Comm Info
[f=0039044] Shutdown - Shockwaves
[f=0039044] Shutdown - UnitCloakShield
[f=0039044] Shutdown - Lups Cloak FX
[f=0039044] Shutdown - Lups
[f=0039044] End gadgetHandler:Shutdown
[f=0039044] [Game::KillLua][3] dtor=0 luaUI=3324d9a0
[f=0039044] Start widgetHandler:Shutdown
[f=0039044] Shutdown - SaveOrderList Complete
[f=0039044] Shutdown - SaveConfigData Complete
[f=0039044] Shutdown Widget - Chili Highlight
[f=0039044] Shutdown Widget - Deferred rendering
[f=0039044] Shutdown Widget - EPIC Menu
[f=0039044] Shutdown Widget - Custom Markers
[f=0039044] Shutdown Widget - Chili Widget Selector
[f=0039044] Shutdown Widget - Chili Minimap
[f=0039044] Shutdown Widget - Local Team Colors
[f=0039044] [cawidgets.lua] Error: Error in Shutdown()
[f=0039044] [cawidgets.lua] Error: Error in Shutdown(): [string "LuaUI/Widgets/gui_chili_deluxeplayerlist.lu..."]:1076: bad argument #1 to 'len' (string expected, got nil)
[f=0039044] [cawidgets.lua] Error: Removed widget: Local Team Colors
[f=0039044] Shutdown Widget - Selection BlurryHalo
[f=0039044] Reloaded cmdcolors from file: cmdcolors.tmp
[f=0039044] Shutdown Widget - Noises
[f=0039044] Shutdown Widget - HealthBars
[f=0039044] Shutdown Widget - Unit Icons
[f=0039044] Shutdown Widget - External VR Grid
[f=0039044] Shutdown Widget - BuildETA
[f=0039044] Shutdown Widget - Depth of Field Shader
[f=0039044] Shutdown Widget - Modular Comm Info
[f=0039044] Shutdown Widget - Mex Placement Handler
[f=0039044] Shutdown Widget - MinimapEvents
[f=0039044] Shutdown Widget - Missile Silo Range
[f=0039044] Shutdown Widget - Morph Finished notification
[f=0039044] Shutdown Widget - Point Tracker
[f=0039044] Shutdown Widget - CameraShake
[f=0039044] Shutdown Widget - Grab Input
[f=0039044] Input grabbing is disabled!
[f=0039044] Shutdown Widget - Highlight Geos
[f=0039044] Shutdown Widget - Attack Warning
[f=0039044] Shutdown Widget - Chili Nuke Warning
[f=0039044] Shutdown Widget - Local Widgets Config
[f=0039044] Shutdown Widget - Chili EndGame Window
[f=0039044] Shutdown Widget - Music Player
[f=0039044] Shutdown Widget - Darkening
[f=0039044] Shutdown Widget - Chili Economy Panel Default
[f=0039044] Shutdown Widget - Chili Spectator Panels
[f=0039044] Shutdown Widget - Showeco and Grid Drawer
[f=0039044] Shutdown Widget - Chili Selections & CursorTip
[f=0039044] Shutdown Widget - Startup Info and Selector
[f=0039044] Shutdown Widget - Transport AI
[f=0039044] Shutdown Widget - Attack AoE
[f=0039044] Shutdown Widget - MessageBoxes ZK
[f=0039044] Shutdown Widget - UnitShapes
[f=0039044] Shutdown Widget - Selection Send
[f=0039044] Shutdown Widget - TeamPlatter
[f=0039044] Reloaded cmdcolors from file: cmdcolors.tmp
[f=0039044] Shutdown Widget - Units on Fire
[f=0039044] Shutdown Widget - Newton Firezone
[f=0039044] Shutdown Widget - Receive Units Indicator
[f=0039044] Shutdown Widget - Chili Deluxe Player List - Alpha 2.02
[f=0039044] Shutdown Widget - Chili Pro Console2
[f=0039044] Shutdown Widget - Chili Pro Console
[f=0039044] Shutdown Widget - Chili Framework
[f=0039044] Shutdown Widget - Chili Core Selector
[f=0039044] Shutdown Widget - Pause Screen
[f=0039044] Shutdown Widget - Persistent Build Height
[f=0039044] Shutdown Widget - Text To Speech Control
[f=0039044] Shutdown Widget - Layout Handler
[f=0039044] Shutdown Widget - Lasso Terraform GUI
[f=0039044] Shutdown Widget - Color Blindness Correction
[f=0039044] End widgetHandler:Shutdown
[f=0039044] [Game::KillLua][4] dtor=0
[f=0039044] [SpringApp::Reload][3]
[f=0039044] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=0039044] [Sound] [Sound::UpdateThread][3] efx=0c9263a0
[f=0039044] [Sound] [Sound::UpdateThread][4]
[f=0039044] [SpringApp::Reload][4]
[f=0039044] [Game::~CGame][1]
[f=0039044] [Game::KillLua][0] dtor=1 loadscreen=00000000
[f=0039044] [Game::KillLua][1] dtor=1 luaGaia=00000000
[f=0039044] [Game::KillLua][2] dtor=1 luaRules=00000000
[f=0039044] [Game::KillLua][3] dtor=1 luaUI=00000000
[f=0039044] [Game::KillLua][4] dtor=1
[f=0039044] [Game::KillMisc][1]
[f=0039044] [Game::KillMisc][2]
[f=0039044] [Game::KillMisc][3]
[f=0039044] [Game::KillRendering][1]
[f=0039044] [Game::KillInterface][1]
[f=0039044] [Game::KillInterface][2]
[f=0039044] [Game::KillSimulation][1]
[f=0039044] [Game::KillSimulation][2] unitHandler=0b3f2a38
[f=0039044] [CCollisionHandler] dis-/continuous tests: 0/27757371
[f=0039044] [Game::KillSimulation][3]
[f=0039044] [~CPathCache(20x20)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0039044] [~CPathCache(20x20)] cacheHits=12671 hitPercentage=59% numHashColls=0 maxCacheSize=84
[f=0039044] [~CPathCache(40x40)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0039044] [~CPathCache(40x40)] cacheHits=11461 hitPercentage=1% numHashColls=0 maxCacheSize=201
[f=0039044] Statistics for RectangleOptimizer: 50%
[f=0039044] Statistics for RectangleOptimizer: 50%
[f=0039044] LosHandler stats: total instances=216425; shared=0%; from cache=40%
[f=0039044] [Game::KillSimulation][4]
[f=0039044] [Game::~CGame][2]
[f=0039044] [Game::~CGame][3]
[f=0039044] [UDPConnection::Statistics]
    Received: 439149 bytes in 26684 packets (0.000000 bytes/package)
    Sent: 658948 bytes in 13991 packets (0.000000 bytes/package)
    Relative protocol overhead: 0.000000 up, 0.000000 down
    34 incoming chunks dropped, 10 outgoing chunks resent

[f=0039044] [SpringApp::Reload][5]
[f=0039044] [SpringApp::Reload][6]
[f=0039044] [DataDirs] Isolation Mode!
[f=0039044] Using read-write data directory: C:\Users\holemansth\Documents\My Games\Zero-K\
[f=0039044] Using read-only data directory: C:\Users\holemansth\Documents\My Games\Zero-K\engine\win64\103.0.1-939-g2b3f946\
[f=0039044] Scanning: C:\Users\holemansth\Documents\My Games\Zero-K\engine\win64\103.0.1-939-g2b3f946\base
[f=0039044] Scanning: C:\Users\holemansth\Documents\My Games\Zero-K\maps
[f=0039044] Scanning: C:\Users\holemansth\Documents\My Games\Zero-K\games
[f=0039044] Scanning: C:\Users\holemansth\Documents\My Games\Zero-K\packages
[f=0039044] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 56ms
[f=0039044] [SpringApp::Reload][7]
[f=0039044] [SpringApp::Reload][8]
[f=0039044] [Sound] [Sound::InitThread] OpenAL info:
[f=0039044] [Sound]   Available Devices:
[f=0039044] [Sound]               Haut-parleurs (Realtek High Definition Audio)
[f=0039044] [Sound]               Haut-parleurs (Realtek High Definition Audio)
[f=0039044] [Sound]   Device:     OpenAL Soft
[f=0039044] [Sound]   Vendor:         OpenAL Community
[f=0039044] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=0039044] [Sound]   Renderer:       OpenAL Soft
[f=0039044] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=0039044] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=0039044] [Sound]   Max Sounds: 32
[f=0039044] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=0039044] [Sound] Error:   Initializing EFX failed!
[f=0039044] [Sound] [Sound::UpdateThread][1] maxSounds=32
[f=0039044] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=0039044] [Sound] [Sound::UpdateThread][2]
[f=0039044] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.5.6"
[f=-000001] [SpringApp::Reload][12] #script=0
[f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=0a1a2420
[f=-000001] SetLobbyButtonEnabled, true
[f=-000001] SetLobbyFullscreenMode, 3
[f=-000001] screenX, screenY, 1366, 768
[f=-000001] Starting Track, sounds/lobbyMusic/Tomorrow Landscape.ogg, 0
[f=-000001] [SpringApp::Reload][13]
[f=-000001] [VSync::SetInterval] interval=0 (disabled)
[f=-000001] [LogDisplayMode] display-mode set to 1366x768x24bpp@60Hz (fullscreen::decorated)
[f=-000001] [i18n] Warning: "User is now offline" is not translated in en
[f=-000001] [i18n] Error: No translation found for "User is now offline"
[f=-000001] [Chobby] Warning: Missing minimap image for
[f=-000001] [Chobby] Error: Tried to add duplicate list window item, ChangJoeRim
[f=-000001] [liblobby] Warning: Duplicate user(dmdr) added to channel (zk)
[f=-000001] [liblobby] Warning: Duplicate user(Supro123) added to channel (zk)
[f=-000001] LeaveBattle sent while not in battle
[f=-000001] [chobby] Showing battle with ID, 423
[f=-000001] Connecting to battle, Zero-K v1.5.5.1, MoonQ10x, 103.0.1-939-g2b3f946
[f=-000001] SetLobbyFullscreenMode, 2
[f=-000001] screenX, screenY, 1366, 768
[f=-000001] SetSettings Int, WindowPosX, 0
[f=-000001] SetSettings Int, WindowPosY, 80
[f=-000001] SetSettings Int, XResolutionWindowed, 1366
[f=-000001] SetSettings Int, YResolutionWindowed, 688
[f=-000001] SetSettings Value, WindowBorderless, 0
[f=-000001] SetSettings Value, WindowBorderless, 0
[f=-000001] SetSettings Value, Fullscreen, 0
[f=-000001] SetSettings Int, MaxDynamicMapLights, 1
[f=-000001] SetSettings Value, DynamicSky, 1
[f=-000001] SetSettings Value, CamTimeFactor, 1
[f=-000001] SetSettings Value, LODScale, 1
[f=-000001] SetSettings Int, BumpWaterDepthBits, 32
[f=-000001] SetSettings Value, HardwareCursor, 1
[f=-000001] SetSettings Int, FSAALevel, 8
[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDetail, 250
[f=-000001] SetSettings Value, CamTimeExponent, 4
[f=-000001] SetSettings Int, ShadowMapSize, 8192
[f=-000001] SetSettings Int, InitialNetworkTimeout, 0
[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=-000001] SetSettings Int, GrassDetail, 16
[f=-000001] SetSettings Int, BumpWaterReflection, 2
[f=-000001] SetSettings Value, LODScaleRefraction, 1
[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0
[f=-000001] SetSettings Value, AdvSky, 0
[f=-000001] SetSettings Int, CamMode, 1
[f=-000001] SetSettings Int, MaxDynamicModelLights, 1
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.005
[f=-000001] SetSettings Int, HangTimeout, 0
[f=-000001] SetSettings Int, Water, 1
[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0
[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=-000001] SetSettings Value, UsePBO, 1
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 1024
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=-000001] SetSettings Int, FontSize, 18
[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 1
[f=-000001] SetSettings Value, LODScaleShadow, 1
[f=-000001] SetSettings Int, UnitLodDist, 9999
[f=-000001] SetSettings Value, AdvMapShading, 1
[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeReflection, 1024
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] SetSettings Value, AdvUnitShading, 1
[f=-000001] SetSettings Value, 3DTrees, 1
[f=-000001] SetSettings Int, LoadingMT, 1
[f=-000001] SetSettings Int, UnitIconDist, 151
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=-000001] SetSettings Int, TreeRadius, 2500
[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDecals, 10
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] SetSettings Int, BumpWaterRefraction, 2
[f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway.
[f=-000001] SetSettings Int, ReconnectTimeout, 0
[f=-000001] SetSettings Value, ShowClock, 0
[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=-000001] SetSettings Int, Shadows, 1
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 1
[f=-000001] SetSettings Int, ROAM, 1
[f=-000001] SetSettings Int, MaxSounds, 32
[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=-000001] SetSettings Value, FPSFOV, 90
[f=-000001] SetSettings Value, BumpWaterAnisotropy, 2
[f=-000001] SetSettings Int, MaxParticles, 50000
[f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998
[f=-000001] SetSettings Value, LODScaleReflection, 1
[f=-000001] SetSettings Int, CubeTexSizeSpecular, 1024
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 1
[f=-000001] Game starts!
[f=-000001] [ReloadOrRestart] Spring "C:\Users\holemansth\Documents\My Games\Zero-K\engine\win64\103.0.1-939-g2b3f946\spring.exe" should be reloading
[f=-000001] [SpringApp::Reload][1]
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=2 maximum=2
[f=-000001]     [async=0] threads=2 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[f=-000001]     [async=1] threads=2 tasks=330 {sum,avg}{exec,wait}time={{0.000, 0.000}, {2.000, 2.000}}ms
[f=-000001]         thread=1 tasks=330 (0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {2.000, 26815622323212493595370718288160161824573377379377241092042913833931759858829412741987759759574982907652423738355610687757751842541998482409873921219231744.000, 0.000, 2.000}}ms
[f=-000001] [ThreadPool::SetThreadCount][2] workers=0
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=2 current=1 maximum=2
[f=-000001] [ThreadPool::SetThreadCount][2] workers=1
[f=-000001] [Threading] Main thread CPU affinity mask set: 14
[f=-000001] [SpringApp::Reload][2]
[f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000
[f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000
[f=-000001] [Game::KillLua][4] dtor=0
[f=-000001] [SpringApp::Reload][3]
[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][3] efx=5836dfd0
[f=-000001] [Sound] [Sound::UpdateThread][4]
[f=-000001] [SpringApp::Reload][4]
[f=-000001] [SpringApp::Reload][5]
[f=-000001] [SpringApp::Reload][6]
[f=-000001] [DataDirs] Isolation Mode!
[f=-000001] Using read-write data directory: C:\Users\holemansth\Documents\My Games\Zero-K\
[f=-000001] Using read-only data directory: C:\Users\holemansth\Documents\My Games\Zero-K\engine\win64\103.0.1-939-g2b3f946\
[f=-000001] Scanning: C:\Users\holemansth\Documents\My Games\Zero-K\engine\win64\103.0.1-939-g2b3f946\base
[f=-000001] Scanning: C:\Users\holemansth\Documents\My Games\Zero-K\maps
[f=-000001] Scanning: C:\Users\holemansth\Documents\My Games\Zero-K\games
[f=-000001] Scanning: C:\Users\holemansth\Documents\My Games\Zero-K\packages
[f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 25ms
[f=-000001] [SpringApp::Reload][7]
[f=-000001] [SpringApp::Reload][8]
[f=-000001] [Sound] [Sound::InitThread] OpenAL info:
[f=-000001] [Sound]   Available Devices:
[f=-000001] [Sound]               Haut-parleurs (Realtek High Definition Audio)
[f=-000001] [Sound]               Haut-parleurs (Realtek High Definition Audio)
[f=-000001] [Sound]   Device:     OpenAL Soft
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Max Sounds: 32
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [Sound] [Sound::UpdateThread][1] maxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.5.6"
[f=-000001] [SpringApp::Reload][12] #script=124
[f=-000001] [CPreGame] connecting to: 37.59.49.101:8452
[f=-000001] [LuaSocket] Error: Rule already exists: 37.59.49.101 8452
[f=-000001] Connecting to 37.59.49.101:8452 using name THOL
[f=-000001] [SpringApp::Reload][13]
[f=-000001] [VSync::SetInterval] interval=0 (disabled)
[f=-000001] [LogDisplayMode] display-mode set to 1362x688x24bpp@60Hz (windowed::decorated)
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: MoonQ10x
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.5.5.1 (archive: d05b1b8c38aa4f093b0f7d3dad437bd6.sdp)
[f=-000001] Warning: Incompatible map-checksum: Checksum of MoonQ10x (checksum 0xc44bdc78) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=-000001] Warning: Incompatible game-checksum: Checksum of d05b1b8c38aa4f093b0f7d3dad437bd6.sdp (checksum 0x5a4ce858) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=-000001] Recording demo to: C:\Users\holemansth\Documents\My Games\Zero-K\demos\20170523_173558_MoonQ10x_103.0.1-939-g2b3f946 develop.sdfz
[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 130ms
[f=-000001] [PreGame::UpdateClientNet] received user number 0 (team 0, allyteam 0), creating load-screen
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Found new widget "WM Stuff"
[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=1
[f=-000001] Parsing Map Information
[f=-000001] Loading SMF
[f=-000001] Loading Map (40 MB)
[f=-000001] Loading Radar Icons
[f=-000001] Loading GameData Definitions
[f=-000001] Loading UnitDefs_posts
[f=-000001] Loading FeatureDefs_posts
[f=-000001] Loading WeaponDefs_posts
[f=-000001] [weapondefs.lua] Error: removed striderbantha_emp_missile weaponDef, missing model
[f=-000001] Loading ArmorDefs_posts
[f=-000001] [defs.lua] loading all *Defs tables: 339ms
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 460ms
[f=-000001] Loading Sound Definitions
[f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)
[f=-000001] [Sound]  parsed 319 sounds from gamedata/sounds.lua
[f=-000001] [Sound] Error: Unable to open audio file: IncomingChat
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 15ms
[f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0
[f=-000001] Creating Smooth Height Mesh
[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 32ms
[f=-000001] Creating QuadField & CEGs
[f=-000001] [CDamageArrayHandler] number of ArmorDefs: 6
[f=-000001] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1!
[f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
[f=-000001] Creating Unit Textures
[f=-000001] Creating Sky
[f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0
[f=-000001] Loading Weapon Definitions
[f=-000001] [VSync::SetInterval] interval=0 (disabled)
[f=-000001] [LogDisplayMode] display-mode set to 1366x705x24bpp@60Hz (windowed::decorated)
[f=-000001] Loading Unit Definitions
[f=-000001] Loading Feature Definitions
[f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager
[f=-000001] Initializing Map Features
[f=-000001] Creating ShadowHandler
[f=-000001] Creating InfoTextureHandler
[f=-000001] InfoTexture: shaders
[f=-000001] Creating GroundDrawer
[f=-000001] Loading Map Tiles
[f=-000001] Loading Square Textures
[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] Creating TreeDrawer
[f=-000001] Loaded DecalsDrawer: Legacy
[f=-000001] Creating ProjectileDrawer & UnitDrawer
[f=-000001] Creating Projectile Textures
[f=-000001] Warning: [CCEG::Load] table for CEG "custom:gravityless_flamer" invalid (parse errors?)
[f=-000001] Warning: [CCEG::Load] table for CEG "ARMTICK_EXPLOSION" invalid (parse errors?)
[f=-000001] Warning: [CCEG::Load] yellowdisarmtrail: Unknown tag CExploSpikeProjectile::ttl
[f=-000001] Creating Water
[f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 138ms
[f=-000001] [Sound] Error: Unable to open audio file: MultiSelect
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: MultiSelect
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 1ms
[f=-000001] [Sound] Error: Unable to open audio file: FailedCommand
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand
[f=-000001] Loading LuaRules
[f=-000001] Synced LuaRules: starting loading
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
[f=-000001] Total: 324 quads
LuaRules: Loaded gadget:  GameRulesParam clearer  <hax_gamerulesparam_clear.lua>
LuaRules: Loaded gadget:  Mantis 5480         <hax_mantis_5480.lua>
LuaRules: Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
LuaRules: Loaded gadget:  Save/Load           <api_saveload.lua>
[f=-000001] Startboxes public_seed, 315864
[f=-000001] read public_random_seed, 315864, 315864
LuaRules: Loaded gadget:  Startbox handler    <start_boxes.lua>
LuaRules: Loaded gadget:  No Friendly Fire    <unit_nofriendlyfire.lua>
LuaRules: Loaded gadget:  Mex Placement       <mex_placement.lua>
LuaRules: Loaded gadget:  Nano Frame Death Handeling  <unit_nanoframe_death.lua>
LuaRules: Loaded gadget:  Nano Frame Rate Limit  <unit_nanoframe_rate_limit.lua>
LuaRules: Loaded gadget:  No Self-D           <unit_noselfd.lua>
LuaRules: Loaded gadget:  ShareControl        <share_control.lua>
LuaRules: Loaded gadget:  UnitPriority        <unit_priority.lua>
LuaRules: Loaded gadget:  Mex Control with energy link  <unit_mex_overdrive.lua>
LuaRules: Loaded gadget:  Script notification  <unit_script_notification.lua>
LuaRules: Loaded gadget:  Antinuke Handler    <unit_antinuke_handler.lua>
LuaRules: Loaded gadget:  Attributes          <unit_attributes.lua>
LuaRules: Loaded gadget:  Boolean Disable     <unit_boolean_disable.lua>
LuaRules: Loaded gadget:  Impulse Float Toggle  <unit_impulsefloat_toggle.lua>
LuaRules: Loaded gadget:  LockOptions         <lockunits_modoption.lua>
LuaRules: Loaded gadget:  Perks               <game_perks.lua>
LuaRules: Loaded gadget:  Shield Charge       <unit_shield_charge.lua>
LuaRules: Loaded gadget:  StartSetup          <start_unit_setup.lua>
LuaRules: Loaded gadget:  Stockpile           <unit_stockpile.lua>
[f=-000001] Setting morph for custom comms for player: 0
LuaRules: Loaded gadget:  UnitMorph           <unit_morph.lua>
LuaRules: Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
LuaRules: Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
LuaRules: Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
LuaRules: Loaded gadget:  Aircraft Crashing   <unit_aircraft_crash.lua>
LuaRules: Loaded gadget:  Allow Builder Hold Fire  <unit_allow_builder_hold_fire.lua>
LuaRules: Loaded gadget:  Area Guard          <cmd_areaguard.lua>
LuaRules: Loaded gadget:  Blocking Tag Implementation  <feature_blocking_tag_implementation.lua>
LuaRules: Loaded gadget:  Bomber Dive         <unit_bomber_dive.lua>
LuaRules: Loaded gadget:  CAI                 <ai_cai.lua>
LuaRules: Loaded gadget:  CEG Spawner         <dbg_ceg_spawner.lua>
LuaRules: Loaded gadget:  Capture             <unit_capture.lua>
LuaRules: Loaded gadget:  Carrier Drones      <unit_carrier_drones.lua>
LuaRules: Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
LuaRules: Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
LuaRules: Loaded gadget:  Control gunship strafe range  <unit_control_gunship_stafe_range.lua>
LuaRules: Loaded gadget:  D-Gun Aim Fix       <unit_dgun_aim.lua>
LuaRules: Loaded gadget:  Debris physics      <feature_debris_physics.lua>
LuaRules: Loaded gadget:  Decloak when damaged  <unit_decloak_damaged.lua>
LuaRules: Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
LuaRules: Loaded gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>
LuaRules: Loaded gadget:  Dont fire at radar  <unit_dont_fire_at_radar.lua>
LuaRules: Loaded gadget:  Experience          <unit_xp.lua>
LuaRules: Loaded gadget:  Factory Anti Slacker  <factory_anti_slacker.lua>
LuaRules: Loaded gadget:  Factory Stop Production  <cmd_factory_stop_production.lua>
LuaRules: Loaded gadget:  Fall Damage         <unit_fall_damage.lua>
LuaRules: Loaded gadget:  Feature Effects     <feature_fx.lua>
LuaRules: Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
LuaRules: Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
LuaRules: Loaded gadget:  GameRules Events    <unit_gamerules_events.lua>
LuaRules: Loaded gadget:  Grey Goo            <unit_grey_goo.lua>
LuaRules: Loaded gadget:  Gunship Strafe Control  <unit_gunship_strafe_control.lua>
LuaRules: Loaded gadget:  Hide Autorepairlevel Command  <cmd_hide_autorepairlevel.lua>
LuaRules: Loaded gadget:  Instant Self Destruct  <unit_instant_self_destruct.lua>
LuaRules: Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
LuaRules: Loaded gadget:  LUS                 <unit_script.lua>
LuaRules: Loaded gadget:  Lag Monitor         <game_lagmonitor.lua>
LuaRules: Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
LuaRules: Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
LuaRules: Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
LuaRules: Loaded gadget:  NoAirNuke           <exp_no_air_nuke.lua>
LuaRules: Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
LuaRules: Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>
LuaRules: Loaded gadget:  Overkill Prevention  <unit_overkill_prevention.lua>
LuaRules: Loaded gadget:  Overkill Prevention Placeholder  <unit_overkill_prevention_placeholder.lua>
LuaRules: Loaded gadget:  Paralysis           <unit_paralysis_damage.lua>
LuaRules: Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
LuaRules: Loaded gadget:  Prevent Landship    <unit_prevent_landship.lua>
LuaRules: Loaded gadget:  Prevent turret overshoot  <unit_prevent_turret_overshoot.lua>
LuaRules: Loaded gadget:  Projectile Radar Homing  <weapon_projectile_radar_homing.lua>
LuaRules: Loaded gadget:  Projectile Retarget  <weapon_projectile_retarget.lua>
LuaRules: Loaded gadget:  Puppy Handler       <unit_puppy_handler.lua>
LuaRules: Loaded gadget:  Reclaim HP changer  <unit_reclaim_hp.lua>
LuaRules: Loaded gadget:  Refuel Pad Handler  <unit_refuel_pad_handler.lua>
LuaRules: Loaded gadget:  Regeneration        <unit_regeneration.lua>
LuaRules: Loaded gadget:  Remove Wait         <cmd_remove_wait.lua>
LuaRules: Loaded gadget:  Repair Speed Changer  <unit_repair_speed.lua>
LuaRules: Loaded gadget:  Resign Gadget       <game_resign.lua>
LuaRules: Loaded gadget:  Retreat Command     <cmd_retreat.lua>
LuaRules: Loaded gadget:  Rezz Hp changer + effect  <unit_rezz_hp.lua>
LuaRules: Loaded gadget:  Self destruct blocker  <unit_self_destruct.lua>
LuaRules: Loaded gadget:  Set Nano Piece      <unit_setnanopiece.lua>
LuaRules: Loaded gadget:  Share mode          <game_share_mode.lua>
LuaRules: Loaded gadget:  Shield Link         <unit_shield_link.lua>
LuaRules: Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
LuaRules: Loaded gadget:  Show Shooter        <unit_show_shooter.lua>
LuaRules: Loaded gadget:  Solar Force Closed  <unit_solar_force_closed.lua>
LuaRules: Loaded gadget:  Spherical LOS       <unit_spherical_los.lua>
LuaRules: Loaded gadget:  Tactical Unit AI Commands  <unit_tactical_ai_commands.lua>
LuaRules: Loaded gadget:  Target Priority     <unit_target_priority.lua>
LuaRules: Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
LuaRules: Loaded gadget:  Teleporter          <unit_teleporter.lua>
LuaRules: Loaded gadget:  Terraformers        <unit_terraform.lua>
LuaRules: Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
LuaRules: Loaded gadget:  Time slow v2        <unit_timeslow.lua>
LuaRules: Loaded gadget:  Transport Selected Load  <cmd_select_load_helper.lua>
LuaRules: Loaded gadget:  Transport Speed     <unit_transport_speed.lua>
LuaRules: Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
LuaRules: Loaded gadget:  Turn Without Interia  <unit_turn_without_interia.lua>
LuaRules: Loaded gadget:  Typemap Options     <typemap_options.lua>
LuaRules: Loaded gadget:  UnitStealth         <unit_stealth.lua>
LuaRules: Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
LuaRules: Loaded gadget:  Wade Effects        <wake_fx.lua>
LuaRules: Loaded gadget:  Water Effects       <unit_water_effects.lua>
LuaRules: Loaded gadget:  Weapon Impulse      <weapon_impulse.lua>
LuaRules: Loaded gadget:  Weapon Timed Replace  <weapon_timed_replace.lua>
LuaRules: Loaded gadget:  Windmill Control    <unit_windmill_control.lua>
LuaRules: Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
LuaRules: Loaded gadget:  api_widget_events.lua  <api_widget_events.lua>
LuaRules: Loaded gadget:  astar.lua           <astar.lua>
LuaRules: Loaded gadget:  init_auto_ready.lua  <init_auto_ready.lua>
LuaRules: Loaded gadget:  lups_cloak_fx.lua   <lups_cloak_fx.lua>
LuaRules: Loaded gadget:  lups_thrusters.lua  <lups_thrusters.lua>
LuaRules: Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
LuaRules: Loaded gadget:  weapon_hide_sniper.lua  <weapon_hide_sniper.lua>
LuaRules: Loaded gadget:  Center Offset and Growth Scale  <unit_centeroffset.lua>
LuaRules: Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
LuaRules: Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
LuaRules: Loaded gadget:  Game Over           <game_over.lua>
LuaRules: Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
LuaRules: Loaded gadget:  Water level modoption  <start_waterlevel.lua>
LuaRules: Loaded gadget:  Fighter pull-up     <unit_fighter_pullup.lua>
LuaRules: Loaded gadget:  Energy Drain        <unit_energy_drain.lua>
LuaRules: Loaded gadget:  Chicken control     <chicken_control.lua>
LuaRules: Loaded gadget:  Area Denial         <weapon_area_damage.lua>
LuaRules: Loaded gadget:  Cannot Damage Unit  <unit_cannot_damage_unit.lua>
LuaRules: Loaded gadget:  Disallow unit for command targeting  <unit_untargetable.lua>
LuaRules: Loaded gadget:  Single-Hit Weapon   <weapon_single_hit.lua>
LuaRules: Loaded gadget:  Starlight Satellite Capture  <unit_starlight_satellite_capture.lua>
LuaRules: Loaded gadget:  Noexplode Stopper   <weapon_noexplode_stopper.lua>
LuaRules: Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
LuaRules: Loaded gadget:  Shield Merge        <weapon_shield_merge.lua>
LuaRules: Loaded gadget:  Endgame Graphs      <endgame_graphs.lua>
LuaRules: Loaded gadget:  Awards              <awards.lua>
LuaRules: Loaded gadget:  Planet Wars Structures  <unit_planetwars.lua>
LuaRules: Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Initializing gadget
LuaRules: Loaded gadget:  Zombies!            <unit_zombies.lua>
[f=-000001] Synced LuaRules: finished loading
[f=-000001] Unsynced LuaRules: starting loading
>> Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
>> Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
>> Loaded gadget:  Save/Load           <api_saveload.lua>
>> Loaded gadget:  Script notification  <unit_script_notification.lua>
>> Loaded gadget:  StartSetup          <start_unit_setup.lua>
>> Loaded gadget:  UnitMorph           <unit_morph.lua>
>> Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
>> Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
>> Loaded gadget:  AutoReadyStartpos   <init_auto_ready.lua>
>> Loaded gadget:  CAI                 <ai_cai.lua>
>> Loaded gadget:  Capture             <unit_capture.lua>
>> Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
>> Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
>> Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
>> Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
>> Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
>> Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
>> Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
>> Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
>> Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
>> Loaded gadget:  Resign Gadget       <game_resign.lua>
>> Loaded gadget:  Retreat Command     <cmd_retreat.lua>
>> Loaded gadget:  Share mode          <game_share_mode.lua>
>> Loaded gadget:  Shield Link         <unit_shield_link.lua>
>> Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
>> Loaded gadget:  Teleporter          <unit_teleporter.lua>
>> Loaded gadget:  Terraformers        <unit_terraform.lua>
>> Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
>> Loaded gadget:  Thrusters           <lups_thrusters.lua>
>> Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
>> Loaded gadget:  Widget Events       <api_widget_events.lua>
>> Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
>> Loaded gadget:  astar.lua           <astar.lua>
>> Loaded gadget:  cmd_areaguard.lua   <cmd_areaguard.lua>
>> Loaded gadget:  cmd_hide_autorepairlevel.lua  <cmd_hide_autorepairlevel.lua>
>> Loaded gadget:  cmd_remove_wait.lua  <cmd_remove_wait.lua>
>> Loaded gadget:  cmd_select_load_helper.lua  <cmd_select_load_helper.lua>
>> Loaded gadget:  dbg_ceg_spawner.lua  <dbg_ceg_spawner.lua>
>> Loaded gadget:  endgame_graphs.lua  <endgame_graphs.lua>
>> Loaded gadget:  factory_anti_slacker.lua  <factory_anti_slacker.lua>
>> Loaded gadget:  feature_debris_physics.lua  <feature_debris_physics.lua>
>> Loaded gadget:  feature_fx.lua      <feature_fx.lua>
>> Loaded gadget:  game_lagmonitor.lua  <game_lagmonitor.lua>
>> Loaded gadget:  game_over.lua       <game_over.lua>
>> Loaded gadget:  game_perks.lua      <game_perks.lua>
>> Loaded gadget:  hax_gamerulesparam_clear.lua  <hax_gamerulesparam_clear.lua>
>> Loaded gadget:  hax_mantis_5480.lua  <hax_mantis_5480.lua>
>> Loaded gadget:  lockunits_modoption.lua  <lockunits_modoption.lua>
>> Loaded gadget:  mex_placement.lua   <mex_placement.lua>
>> Loaded gadget:  share_control.lua   <share_control.lua>
>> Loaded gadget:  start_boxes.lua     <start_boxes.lua>
>> Loaded gadget:  start_waterlevel.lua  <start_waterlevel.lua>
>> Loaded gadget:  typemap_options.lua  <typemap_options.lua>
>> Loaded gadget:  unit_air_plants.lua  <unit_air_plants.lua>
>> Loaded gadget:  unit_aircraft_crash.lua  <unit_aircraft_crash.lua>
>> Loaded gadget:  unit_allow_builder_hold_fire.lua  <unit_allow_builder_hold_fire.lua>
>> Loaded gadget:  unit_attributes.lua  <unit_attributes.lua>
>> Loaded gadget:  unit_bomber_dive.lua  <unit_bomber_dive.lua>
>> Loaded gadget:  unit_cannot_damage_unit.lua  <unit_cannot_damage_unit.lua>
>> Loaded gadget:  unit_carrier_drones.lua  <unit_carrier_drones.lua>
>> Loaded gadget:  unit_centeroffset.lua  <unit_centeroffset.lua>
>> Loaded gadget:  unit_control_gunship_stafe_range.lua  <unit_control_gunship_stafe_range.lua>
>> Loaded gadget:  unit_dont_fire_at_radar.lua  <unit_dont_fire_at_radar.lua>
>> Loaded gadget:  unit_fall_damage.lua  <unit_fall_damage.lua>
>> Loaded gadget:  unit_fighter_pullup.lua  <unit_fighter_pullup.lua>
>> Loaded gadget:  unit_gamerules_events.lua  <unit_gamerules_events.lua>
>> Loaded gadget:  unit_impulsefloat_toggle.lua  <unit_impulsefloat_toggle.lua>
>> Loaded gadget:  unit_is_on_fire.lua  <unit_is_on_fire.lua>
>> Loaded gadget:  unit_marketplace.lua  <unit_marketplace.lua>
>> Loaded gadget:  unit_mex_overdrive.lua  <unit_mex_overdrive.lua>
>> Loaded gadget:  unit_missilesilo.lua  <unit_missilesilo.lua>
>> Loaded gadget:  unit_overkill_prevention.lua  <unit_overkill_prevention.lua>
>> Loaded gadget:  unit_overkill_prevention_placeholder.lua  <unit_overkill_prevention_placeholder.lua>
>> Loaded gadget:  unit_planetwars.lua  <unit_planetwars.lua>
>> Loaded gadget:  unit_prevent_lab_hax.lua  <unit_prevent_lab_hax.lua>
>> Loaded gadget:  unit_prevent_landship.lua  <unit_prevent_landship.lua>
>> Loaded gadget:  unit_prevent_turret_overshoot.lua  <unit_prevent_turret_overshoot.lua>
>> Loaded gadget:  unit_priority.lua   <unit_priority.lua>
>> Loaded gadget:  unit_regeneration.lua  <unit_regeneration.lua>
>> Loaded gadget:  unit_rezz_hp.lua    <unit_rezz_hp.lua>
>> Loaded gadget:  unit_self_destruct.lua  <unit_self_destruct.lua>
>> Loaded gadget:  unit_solar_force_closed.lua  <unit_solar_force_closed.lua>
>> Loaded gadget:  unit_spherical_los.lua  <unit_spherical_los.lua>
>> Loaded gadget:  unit_starlight_satellite_capture.lua  <unit_starlight_satellite_capture.lua>
>> Loaded gadget:  unit_stealth.lua    <unit_stealth.lua>
>> Loaded gadget:  unit_target_on_the_move.lua  <unit_target_on_the_move.lua>
>> Loaded gadget:  unit_target_priority.lua  <unit_target_priority.lua>
>> Loaded gadget:  unit_transport_speed.lua  <unit_transport_speed.lua>
>> Loaded gadget:  unit_turn_without_interia.lua  <unit_turn_without_interia.lua>
>> Loaded gadget:  unit_untargetable.lua  <unit_untargetable.lua>
>> Loaded gadget:  unit_water_effects.lua  <unit_water_effects.lua>
>> Loaded gadget:  unit_windmill_control.lua  <unit_windmill_control.lua>
>> Loaded gadget:  unit_xp.lua         <unit_xp.lua>
>> Loaded gadget:  unit_zombies.lua    <unit_zombies.lua>
>> Loaded gadget:  wake_fx.lua         <wake_fx.lua>
>> Loaded gadget:  weapon_area_damage.lua  <weapon_area_damage.lua>
>> Loaded gadget:  weapon_impulse.lua  <weapon_impulse.lua>
>> Loaded gadget:  weapon_noexplode_stopper.lua  <weapon_noexplode_stopper.lua>
>> Loaded gadget:  weapon_shield_merge.lua  <weapon_shield_merge.lua>
>> Loaded gadget:  weapon_single_hit.lua  <weapon_single_hit.lua>
>> Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
>> Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
>> Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
>> Loaded gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
>> Loaded gadget:  Chicken control     <chicken_control.lua>
>> Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
>> Loaded gadget:  Lups                <lups_wrapper.lua>
>> Loaded gadget:  Awards              <awards.lua>
>> Loaded gadget:  Chicken Spawner     <unit_spawner.lua>
>> Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Unsynced LuaRules: finished loading
[f=-000001] Loading LuaGaia
[f=-000001] Loading LuaUI
[f=-000001] LuaUI Entry Point: "luaui.lua"
[f=-000001] LuaUI Access Lock: enabled
[f=-000001] LuaSocket Enabled: yes
[f=-000001] Using LUAUI_DIRNAME = LuaUI/
[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=-000001] LuaUI: bound F11 to the widget selector
[f=-000001] LuaUI: bound CTRL+F11 to tweak mode
[f=-000001] read public_random_seed, 315864, 0
[f=-000001] read public_random_seed, 315864, 0
[f=-000001] Loaded API widget:  Cluster Detection   <api_cluster_detection.lua>
[f=-000001] Loaded API widget:  Shared Functions    <api_shared_functions.lua>
[f=-000001] Loaded API widget:  i18n                <api_i18n.lua>
[f=-000001] Loaded API widget:  Hacky version fix   <hacky_version_fix.lua>
[f=-000001] Loaded API widget:  Startbox API        <api_startboxes.lua>
[f=-000001] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>
[f=-000001] Loaded API widget:  CommandInsert       <cmd_commandinsert.lua>
[f=-000001] Loaded API widget:  Chili Framework     <api_chili.lua>
[f=-000001] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>
[f=-000001] Loaded API widget:  Pre-Selection Handler  <api_preselection.lua>
[f=-000001] Loaded widget:  Selection Hierarchy  <gui_selection_hierarchy.lua>
[f=-000001] Loaded widget:  Chili Highlight     <gui_chili_highlight.lua>
[f=-000001] Loaded widget:  Deferred rendering  <gfx_deferred_rendering.lua>
[f=-000001] Hardware mouse-cursor is enabled!
[f=-000001] Set "shadows" config-parameter to 1
[f=-000001] Ground-decals rendering is enabled!
[f=-000001] Set maximum particles to: 50000
[f=-000001] Set UnitLodDist to 9999
[f=-000001] Set UnitIconDist to 151
[f=-000001] model shaders is enabled!
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] [KeyBindings] Warning: Bind: could not parse key: unknown
[f=-000001] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>
[f=-000001] Loaded widget:  Custom Markers      <gui_custom_markers.lua>
[f=-000001] Loaded widget:  Chili Widget Selector  <api_chili_widgetselector.lua>
[f=-000001] Loaded widget:  Custom Cursor Sets  <gui_customcursorsets.lua>
[f=-000001] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>
[f=-000001] Mexspot Fetcher fetching
[f=-000001] Loaded widget:  Mexspot Fetcher     <api_mexspot_fetcher.lua>
[f=-000001] UpdateColorConfig, default
[f=-000001] Loaded widget:  Local Team Colors   <gui_local_colors.lua>
[f=-000001] Loaded widget:  Area-reclaim trees  <unit_tree_reclaim.lua>
[f=-000001] Loaded widget:  BlobShadow          <unit_blobshadow.lua>
[f=-000001] Reloaded cmdcolors from file: cmdcolors.tmp
[f=-000001] Loaded widget:  Selection BlurryHalo  <unit_selectionblurryhalo.lua>
[f=-000001] Loaded widget:  Chili Global Commands  <gui_chili_global_commands.lua>
[f=-000001] Loaded widget:  Noises              <snd_noises.lua>
[f=-000001] Loaded widget:  Terraform Icon Draw  <unit_terraform_draw.lua>
[f=-000001] Loaded widget:  Chili Commander Upgrade  <gui_chili_commander_upgrade.lua>
[f=-000001] Loaded widget:  HealthBars          <unit_healthbars.lua>
[f=-000001] Loaded widget:  Unit Icons          <unit_icons.lua>
[f=-000001] Loaded widget:  Commander Name Tags   <unit_comm_nametags.lua>
[f=-000001] Loaded widget:  External VR Grid    <map_external_grid.lua>
[f=-000001] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
[f=-000001] Loaded widget:  Cloak Fire State 2  <unit_cloakfirestate2.lua>
[f=-000001] Loaded widget:  EndGame Stats       <gui_chili_endgraph.lua>
[f=-000001] Loaded widget:  Objectives          <mission_objectives.lua>
[f=-000001] Loaded widget:  BuildETA            <gui_build_eta.lua>
[f=-000001] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>
[f=-000001] Loaded widget:  Depth of Field Shader  <gfx_dof.lua>
[f=-000001] Loaded widget:  Initial Queue ZK    <unit_initial_queue.lua>
[f=-000001] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>
[f=-000001] Loaded widget:  Autoquit            <autoquit.lua>
[f=-000001] Loaded widget:  Keep Target         <cmd_keep_target.lua>
[f=-000001] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
[f=-000001] Loaded widget:  MinimapEvents       <minimap_events.lua>
[f=-000001] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>
[f=-000001] Loaded widget:  Mission Results Handler  <mission_results.lua>
[f=-000001] Loaded widget:  Morph Finished notification  <unit_morph_finished.lua>
[f=-000001] Loaded widget:  Orbit Command       <cmd_orbit.lua>
[f=-000001] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
[f=-000001] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
[f=-000001] TableEcho = {
[f=-000001]     b = 0.80000001
[f=-000001]     radius = 200
[f=-000001]     g = 0.80000001
[f=-000001]     r = 0.80000001
[f=-000001] },
[f=-000001] light_color = [[0.80 0.80 0.80]]
[f=-000001] light_radius = 200.00,
[f=-000001] Loaded widget:  Projectile Lights   <gfx_projectile_lights.lua>
[f=-000001] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
[f=-000001] Loaded widget:  Show All Commands v2  <unit_showallcommands_2.lua>
[f=-000001] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
[f=-000001] Loaded widget:  Transport Load Double Tap  <cmd_select_load.lua>
[f=-000001] Set UnitIconDist to 0
[f=-000001] Loaded widget:  Icon Height         <gui_iconheight.lua>
[f=-000001] Loaded widget:  Transporting        <gui_transporting.lua>
[f=-000001] Loaded widget:  ComCounter          <unit_com_counter.lua>
[f=-000001] Loaded widget:  Decloak Range       <unit_decloak_range.lua>
[f=-000001] Loaded widget:  CameraShake         <camera_shake.lua>
[f=-000001] Loaded widget:  In-game Ignore      <ignore.lua>
[f=-000001] Input grabbing is enabled!
[f=-000001] Loaded widget:  Grab Input          <api_grabinput.lua>
[f=-000001] Loaded widget:  Set Springsettings  <api_set_springsettings.lua>
[f=-000001] Loaded widget:  GroupMove           <cmd_group_move.lua>
[f=-000001] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>
[f=-000001] Loaded widget:  Haven Handler       <gui_havens.lua>
[f=-000001] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>
[f=-000001] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
[f=-000001] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
[f=-000001] Loaded widget:  Draw Mouse Build    <api_draw_mouse_build.lua>
[f=-000001] Loaded widget:  Chili Nuke Warning  <gui_chili_nuke_warning.lua>
[f=-000001] Loaded widget:  Local Widgets Config  <localwidgets.lua>
[f=-000001] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>
[f=-000001] Loaded widget:  Economic Victory Announcer  <gui_economic_victory_announcer.lua>
[f=-000001] Loaded widget:  Replace Cloak Con Orders  <gui_replace_cloak_con_order.lua>
[f=-000001] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>
[f=-000001] Loaded widget:  Game Analytics Handler  <api_game_analytics.lua>
[f=-000001] Loaded widget:  Music Player        <snd_music.lua>
[f=-000001] Loaded widget:  Darkening           <gui_darkening.lua>
[f=-000001] Loaded widget:  Galaxy Battle Handler  <mission_galaxy_battle_handler.lua>
[f=-000001] Loaded widget:  Blast Radius        <gui_blastradius.lua>
[f=-000001] Loaded widget:  Raw Move Issue      <cmd_raw_move_issue.lua>
[f=-000001] Loaded widget:  Chili Economy Panel Default  <gui_chili_economy_panel2.lua>
[f=-000001] Loaded widget:  Chili Inactivity Win  <gui_chili_inactivity_win.lua>
[f=-000001] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>
[f=-000001] Loaded widget:  Chili Spectator Panels  <gui_chili_spectator_panels.lua>
[f=-000001] Loaded widget:  Constructor locater  <gui_con_locater.lua>
[f=-000001] Loaded widget:  MetalFeatures       <gui_metal_features.lua>
[f=-000001] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[f=-000001] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>
[f=-000001] Loaded widget:  Chili Selections & CursorTip  <gui_chili_selections_and_cursortip_old.lua>
[f=-000001] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>
[f=-000001] Loaded widget:  Stupid Overlay Hax  <gui_stupid_overlay_hax.lua>
[f=-000001] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>
[f=-000001] Loaded widget:  Transport AI        <unit_transport_ai.lua>
[f=-000001] Loaded widget:  Smart Nanos         <unit_smart_nanos.lua>
[f=-000001] Loaded widget:  Auto Group          <unit_auto_group.lua>
[f=-000001] Loaded widget:  Smart Bombers       <unit_smart_bombers.lua>
[f=-000001] Loaded widget:  Resurrect Congregate  <unit_resurrect_congregate.lua>
[f=-000001] Loaded widget:  Stockpiler          <unit_stockpile.lua>
[f=-000001] Factory marker v 0.72: storing team
[f=-000001] Factory marker v 0.72: storing team
[f=-000001] Factory marker v 0.72: storing team
[f=-000001] Factory marker v 0.72: storing team
[f=-000001] Factory marker v 0.72: gaia found
[f=-000001] Loaded widget:  Factory marker v 0.72  <gui_factory_marker.lua>
[f=-000001] Ghost Site shader compilation failed: 
[f=-000001] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
[f=-000001] Loaded widget:  Comm-n-Elo Startpos. Info  <init_startpointelocom_info.lua>
[f=-000001] Loaded widget:  LupsStats           <gui_lups_stats.lua>
[f=-000001] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>
[f=-000001] Loaded widget:  Frame Gap Logger    <dbg_frame_gap_logger.lua>
[f=-000001] <Replay control buttons> Live mode. Widget removed.
[f=-000001] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
[f=-000001] Loaded widget:  Recorder (Save)     <dbg_recorder_save.lua>
[f=-000001] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
[f=-000001] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
[f=-000001] Loaded widget:  Specialmap Hide Decals  <gui_specialmaphidedecals.lua>
[f=-000001] Loaded widget:  Unit Start State    <unit_start_state.lua>
[f=-000001] Loaded widget:  Smooth Scroll       <camera_smooth_move.lua>
[f=-000001] Loaded widget:  Commands FX         <gfx_commands_fx.lua>
[f=-000001] Loaded widget:  MessageBoxes ZK     <mission_messagebox_zk.lua>
[f=-000001] Loaded widget:  UnitShapes          <unit_shapes.lua>
[f=-000001] Loaded widget:  Gadget Icons        <api_gadget_icons.lua>
[f=-000001] Loaded widget:  Selection Send      <api_selectionsend.lua>
[f=-000001] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
[f=-000001] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
[f=-000001] Loaded widget:  State Icons         <unit_state_icons.lua>
[f=-000001] Loaded widget:  Building Starter    <unit_building_starter.lua>
[f=-000001] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
[f=-000001] Reloaded cmdcolors from file: cmdcolors.tmp
[f=-000001] Loaded widget:  TeamPlatter         <gui_team_platter.lua>
[f=-000001] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
[f=-000001] Loaded widget:  Vertical Line on Radar Dots v2  <gui_vertlineaid.lua>
[f=-000001] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
[f=-000001] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
[f=-000001] Loaded widget:  Dynamic Avoidance System  <unit_dynamic_avoidance_ex.lua>
[f=-000001] Loaded widget:  Auto Jump Over Terrain  <unit_jumper_jumpoverobstacle.lua>
[f=-000001] Loaded widget:  Chili Docking       <api_chili_docking.lua>
[f=-000001] Chili: tried to add multiple times "scrollpanel2" to "Player List"!
[f=-000001] Loaded widget:  Chili Deluxe Player List - Alpha 2.02  <gui_chili_deluxeplayerlist.lua>
[f=-000001] Loaded widget:  Chili Pro Console2  <gui_chili_proconsole2.lua>
[f=-000001] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>
[f=-000001] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
[f=-000001] Loaded widget:  Print Wind Speed V1.1  <printwindspeed.lua>
[f=-000001] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
[f=-000001] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
[f=-000001] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
[f=-000001] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>
[f=-000001] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
[f=-000001] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
[f=-000001] Loaded widget:  Chili Share menu v1.24  <gui_chili_share.lua>
[f=-000001] Loaded widget:  Follow And Shove (v1.1)  <follow_and_shove.lua>
[f=-000001] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
[f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
[f=-000001] SetSunLighting
[f=-000001] Loaded widget:  Sun and Atmosphere Handler.  <gfx_sun_and_atmosphere.lua>
[f=-000001] Removed 'GC at >100MB': disabled.
[f=-000001] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>
[f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>
[f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
[f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>
[f=-000001] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
[f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
[f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>
[f=-000001] LuaUI v0.3
[f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0
[f=-000001] [LoadFinalize] finalizing PFS
[f=-000001] [Path] [PathEstimator::Hash] mapChecksum=2467083523
[f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=3515880800
[f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=1909008563
[f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=726449568
[f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=16
[f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=83
[f=-000001] [Path] [PathEstimator::ReadFile] hash=28487961
[f=-000001] PathCosts: creating PE16 cache with 4 PF threads (19 MB)
[f=-000001] PathCosts: precached 1 of 1600 blocks
[f=-000001] PathCosts: precached 102 of 1600 blocks
[f=-000001] PathCosts: precached 202 of 1600 blocks
[f=-000001] PathCosts: precached 305 of 1600 blocks
[f=-000001] PathCosts: precached 406 of 1600 blocks
[f=-000001] PathCosts: precached 509 of 1600 blocks
[f=-000001] PathCosts: precached 611 of 1600 blocks
[f=-000001] PathCosts: precached 713 of 1600 blocks
[f=-000001] PathCosts: precached 815 of 1600 blocks
[f=-000001] PathCosts: precached 918 of 1600 blocks
[f=-000001] PathCosts: precached 1018 of 1600 blocks
[f=-000001] PathCosts: precached 1120 of 1600 blocks
[f=-000001] PathCosts: precached 1221 of 1600 blocks
[f=-000001] PathCosts: precached 1321 of 1600 blocks
[f=-000001] PathCosts: precached 1424 of 1600 blocks
[f=-000001] PathCosts: precached 1530 of 1600 blocks
[f=-000001] PathCosts: writing
[f=-000001] [Path] [PathEstimator::Hash] mapChecksum=2467083523
[f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=3515880800
[f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=1909008563
[f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=726449568
[f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=16
[f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=83
[f=-000001] [Path] [PathEstimator::WriteFile] hash=28487961
[f=-000001] PathCosts: written
[f=-000001] [Path] [PathEstimator::Hash] mapChecksum=2467083523
[f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=3515880800
[f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=1909008563
[f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=726449568
[f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=83
[f=-000001] [Path] [PathEstimator::ReadFile] hash=28487977
[f=-000001] PathCosts: creating PE32 cache with 4 PF threads (5 MB)
[f=-000001] PathCosts: precached 0 of 400 blocks
[f=-000001] PathCosts: precached 28 of 400 blocks
[f=-000001] PathCosts: precached 53 of 400 blocks
[f=-000001] PathCosts: precached 83 of 400 blocks
[f=-000001] PathCosts: precached 108 of 400 blocks
[f=-000001] PathCosts: precached 136 of 400 blocks
[f=-000001] PathCosts: precached 166 of 400 blocks
[f=-000001] PathCosts: precached 194 of 400 blocks
[f=-000001] PathCosts: precached 224 of 400 blocks
[f=-000001] PathCosts: precached 254 of 400 blocks
[f=-000001] PathCosts: precached 279 of 400 blocks
[f=-000001] PathCosts: precached 305 of 400 blocks
[f=-000001] PathCosts: precached 331 of 400 blocks
[f=-000001] PathCosts: precached 356 of 400 blocks
[f=-000001] PathCosts: precached 387 of 400 blocks
[f=-000001] PathCosts: writing
[f=-000001] [Path] [PathEstimator::Hash] mapChecksum=2467083523
[f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=3515880800
[f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=1909008563
[f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=726449568
[f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=83
[f=-000001] [Path] [PathEstimator::WriteFile] hash=28487977
[f=-000001] PathCosts: written
[f=-000001] [LoadFinalize] finalized PFS (2065ms, checksum d4e6b867)
[f=-000001] Loading Skirmish AIs
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: Loading the Terrain-Map ...
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Water Damage: 0.000000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Sector-Map Block Size: 64
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Sector-Map Size: 6400 (x80, z80)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Determining Usable Terrain for all units ...
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Map Land Percent: 100.00%
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Minimum Elevation: 0.00
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Immobile-Type: Min/Max Elevation=(-0.000000 / any)      Is buildable across 100.000000% of the map. (used by 27 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Immobile-Type: Min/Max Elevation=(-20.000000 / any)     Is buildable across 100.000000% of the map. (used by 2 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Immobile-Type: Min/Max Elevation=(any / any)    Is buildable across 100.000000% of the map. (used by 28 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Immobile-Type: Min/Max Elevation=(any / any)    Is buildable across 100.000000% of the map. (used by 36 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Immobile-Type: Min/Max Elevation=(any / -15.000000)     Is buildable across 0.000000% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Immobile-Type: Min/Max Elevation=(any / -10.000000)     Is buildable across 0.000000% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)     Max Slope=(0.41))   Move-Data used:'akbot6'     Has 1 Map-Area(s) occupying 98.75% of the map. (used by 298 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Mobile-Type: Min/Max Elevation=(any / -15.00)   Max Slope=(1.00))   Move-Data used:'boat10'     Has 0 Map-Area(s) occupying 0.00% of the map. (used by 6 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Mobile-Type: Min/Max Elevation=(any / any)      Max Slope=(0.41))   Move-Data used:'bhover3'    Has 1 Map-Area(s) occupying 98.75% of the map. (used by 5 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(0.41))   Move-Data used:'kbot4'      Has 1 Map-Area(s) occupying 98.75% of the map. (used by 37 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)   Max Slope=(1.00))   Move-Data used:'tkbot1'     Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)     Max Slope=(1.00))   Move-Data used:'atkbot3'    Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(1.00))   Move-Data used:'tkbot4'     Has 1 Map-Area(s) occupying 100.00% of the map. (used by 13 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Mobile-Type: Min/Max Elevation=(any / any)      Max Slope=(0.11))   Move-Data used:'hover3'     Has 6 Map-Area(s) occupying 68.27% of the map. (used by 13 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)   Max Slope=(0.41))   Move-Data used:'kbot1'      Has 1 Map-Area(s) occupying 98.75% of the map. (used by 2 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Mobile-Type: Min/Max Elevation=(any / -5.00)    Max Slope=(1.00))   Move-Data used:'boat4'      Has 0 Map-Area(s) occupying 0.00% of the map. (used by 9 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)   Max Slope=(0.11))   Move-Data used:'tank4'      Has 6 Map-Area(s) occupying 68.27% of the map. (used by 21 unit-defs)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: Missing config file! (LuaRules/Configs/CircuitAIHard32/stable/MoonQ10x.json)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: Missing config file! (LuaRules/Configs/CircuitAIHard32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corhurc2'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corhurc2'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's air_tier0 total probability = 0.950000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's land_tier0 total probability = 0.950000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's air_tier1 total probability = 0.580000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's land_tier1 total probability = 0.550000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryspider's land_tier2 total probability = 0.990000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: Missing config file! (LuaRules/Configs/CircuitAIHard32/stable/MoonQ10x.json)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: Missing config file! (LuaRules/Configs/CircuitAIHard32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corhurc2'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corhurc2'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's air_tier0 total probability = 0.950000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's land_tier0 total probability = 0.950000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's air_tier1 total probability = 0.580000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's land_tier1 total probability = 0.550000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryspider's land_tier2 total probability = 0.990000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: Missing config file! (LuaRules/Configs/CircuitAIHard32/stable/MoonQ10x.json)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: Missing config file! (LuaRules/Configs/CircuitAIHard32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corhurc2'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corhurc2'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's air_tier0 total probability = 0.950000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's land_tier0 total probability = 0.950000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's air_tier1 total probability = 0.580000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's land_tier1 total probability = 0.550000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryspider's land_tier2 total probability = 0.990000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: Missing config file! (LuaRules/Configs/CircuitAIHard32/stable/MoonQ10x.json)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: Missing config file! (LuaRules/Configs/CircuitAIHard32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corhurc2'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corhurc2'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's air_tier0 total probability = 0.950000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's land_tier0 total probability = 0.950000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's air_tier1 total probability = 0.580000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's land_tier1 total probability = 0.550000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryspider's land_tier2 total probability = 0.990000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: Missing config file! (LuaRules/Configs/CircuitAIHard32/stable/MoonQ10x.json)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: Missing config file! (LuaRules/Configs/CircuitAIHard32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corhurc2'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corhurc2'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's air_tier0 total probability = 0.950000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's land_tier0 total probability = 0.950000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's air_tier1 total probability = 0.580000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's land_tier1 total probability = 0.550000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryspider's land_tier2 total probability = 0.990000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: Missing config file! (LuaRules/Configs/CircuitAIHard32/stable/MoonQ10x.json)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: Missing config file! (LuaRules/Configs/CircuitAIHard32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corhurc2'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corhurc2'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's air_tier0 total probability = 0.950000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's land_tier0 total probability = 0.950000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's air_tier1 total probability = 0.580000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's land_tier1 total probability = 0.550000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryspider's land_tier2 total probability = 0.990000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: Missing config file! (LuaRules/Configs/CircuitAIHard32/stable/MoonQ10x.json)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: Missing config file! (LuaRules/Configs/CircuitAIHard32/stable/Default/circuit.json)
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corhurc2'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corhurc2'
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's air_tier0 total probability = 0.950000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's land_tier0 total probability = 0.950000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's air_tier1 total probability = 0.580000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's land_tier1 total probability = 0.550000
[f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryspider's land_tier2 total probability = 0.990000
[f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0
[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [load]
[f=-000001] Input grabbing is enabled!
[f=-000001] [KeyBindings] Warning: Bind: could not parse key: unknown
[f=-000001] Mex Placement Initialised with 35 spots.
[f=-000001] Ground-decals rendering is enabled!
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] UpdateInterfacePreset, minimapRight
[f=-000001] Error: Spring 103.0.1-939-g2b3f946 develop has crashed.
[f=-000001] Error: DLL information:
[f=-000001] Error: 0x00400000   spring
[f=-000001] Error: 0x77cc0000   ntdll
[f=-000001] Error: 0x753e0000   KERNEL32
[f=-000001] Error: 0x74960000   KERNELBASE
[f=-000001] Error: 0x75360000   ADVAPI32
[f=-000001] Error: 0x75eb0000   msvcrt
[f=-000001] Error: 0x75110000   sechost
[f=-000001] Error: 0x75b00000   RPCRT4
[f=-000001] Error: 0x74790000   SspiCli
[f=-000001] Error: 0x74780000   CRYPTBASE
[f=-000001] Error: 0x77640000   bcryptPrimitives
[f=-000001] Error: 0x74940000   IMAGEHLP
[f=-000001] Error: 0x76030000   ucrtbase
[f=-000001] Error: 0x762f0000   SHELL32
[f=-000001] Error: 0x776a0000   cfgmgr32
[f=-000001] Error: 0x62ff0000   GLU32
[f=-000001] Error: 0x75170000   USER32
[f=-000001] Error: 0x754b0000   shcore
[f=-000001] Error: 0x62120000   OPENGL32
[f=-000001] Error: 0x75090000   win32u
[f=-000001] Error: 0x75bc0000   combase
[f=-000001] Error: 0x75ad0000   GDI32
[f=-000001] Error: 0x75540000   windows.storage
[f=-000001] Error: 0x77b50000   gdi32full
[f=-000001] Error: 0x74b30000   msvcp_win
[f=-000001] Error: 0x75fd0000   shlwapi
[f=-000001] Error: 0x77cb0000   kernel.appcore
[f=-000001] Error: 0x75040000   powrprof
[f=-000001] Error: 0x75ea0000   profapi
[f=-000001] Error: 0x74bb0000   WS2_32
[f=-000001] Error: 0x10000000   DevIL
[f=-000001] Error: 0x6b800000   OpenAL32
[f=-000001] Error: 0x70780000   vorbisfile
[f=-000001] Error: 0x62e80000   zlib1
[f=-000001] Error: 0x776e0000   ole32
[f=-000001] Error: 0x70e40000   libfreetype-6
[f=-000001] Error: 0x65180000   libfontconfig-1
[f=-000001] Error: 0x62aa0000   glew32
[f=-000001] Error: 0x6c740000   SDL2
[f=-000001] Error: 0x68140000   ogg
[f=-000001] Error: 0x762c0000   IMM32
[f=-000001] Error: 0x64cc0000   vorbis
[f=-000001] Error: 0x75e00000   OLEAUT32
[f=-000001] Error: 0x71bc0000   WINMM
[f=-000001] Error: 0x68f40000   libexpat-1
[f=-000001] Error: 0x74770000   VERSION
[f=-000001] Error: 0x71b90000   winmmbase
[f=-000001] Error: 0x62090000   MSVCP80
[f=-000001] Error: 0x61ff0000   MSVCR80
[f=-000001] Error: 0x71940000   uxtheme
[f=-000001] Error: 0x777e0000   MSCTF
[f=-000001] Error: 0x71150000   dwmapi
[f=-000001] Error: 0x619a0000   ig7icd32
[f=-000001] Error: 0x74730000   WTSAPI32
[f=-000001] Error: 0x61620000   igdusc32
[f=-000001] Error: 0x77930000   clbcatq
[f=-000001] Error: 0x710e0000   TextInputFramework
[f=-000001] Error: 0x71050000   CoreMessaging
[f=-000001] Error: 0x04450000   CoreUIComponents
[f=-000001] Error: 0x73f80000   ntmarta
[f=-000001] Error: 0x72690000   usermgrcli
[f=-000001] Error: 0x70d40000   wintypes
[f=-000001] Error: 0x6be50000   shfolder
[f=-000001] Error: 0x615c0000   MMDevApi
[f=-000001] Error: 0x72ee0000   DEVOBJ
[f=-000001] Error: 0x711b0000   PROPSYS
[f=-000001] Error: 0x62f50000   dsound
[f=-000001] Error: 0x614e0000   AUDIOSES
[f=-000001] Error: 0x67370000   AVRT
[f=-000001] Error: 0x614a0000   dinput8
[f=-000001] Error: 0x62fe0000   HID
[f=-000001] Error: 0x74c20000   SETUPAPI
[f=-000001] Error: 0x752b0000   WINTRUST
[f=-000001] Error: 0x747b0000   MSASN1
[f=-000001] Error: 0x747c0000   CRYPT32
[f=-000001] Error: 0x62fd0000   XInput1_4
[f=-000001] Error: 0x73700000   mswsock
[f=-000001] Error: 0x0c7f0000   idmmkb
[f=-000001] Error: 0x73800000   napinsp
[f=-000001] Error: 0x737e0000   pnrpnsp
[f=-000001] Error: 0x73750000   NLAapi
[f=-000001] Error: 0x73580000   DNSAPI
[f=-000001] Error: 0x75160000   NSI
[f=-000001] Error: 0x74140000   IPHLPAPI
[f=-000001] Error: 0x73330000   winrnr
[f=-000001] Error: 0x73320000   wshbth
[f=-000001] Error: 0x71cc0000   fwpuclnt
[f=-000001] Error: 0x74650000   bcrypt
[f=-000001] Error: 0x731a0000   rasadhlp
[f=-000001] Error: 0x61490000   wshqos
[f=-000001] Error: 0x61480000   wshtcpip
[f=-000001] Error: 0x61470000   wship6
[f=-000001] Error: 0x02050000   AIInterface
[f=-000001] Error: 0x201d0000   SkirmishAI
[f=-000001] Error: 0x5d850000   dbghelp
[f=-000001] Error: Exception: Access violation (0xc0000005)
[f=-000001] Error: Exception Address: 0x61b4c125
[f=-000001] Error: Stacktrace for Spring 103.0.1-939-g2b3f946 develop:
[f=-000001] Error: (0) C:\WINDOWS\SYSTEM32\ig7icd32.dll [0x001AC125]
[f=-000001] Error: (1) C:\WINDOWS\SYSTEM32\ig7icd32.dll [0x0005A112]
[f=-000001] Error: (2) C:\WINDOWS\SYSTEM32\ig7icd32.dll [0x001EC3C7]
[f=-000001] Error: (3) C:\WINDOWS\SYSTEM32\ig7icd32.dll [0x0007BBCD]
[f=-000001] Error: (4) C:\WINDOWS\SYSTEM32\ig7icd32.dll [0x0023ED24]
[f=-000001] Error: (5) C:\WINDOWS\SYSTEM32\ig7icd32.dll [0x0023F054]
[f=-000001] Error: (6) C:\WINDOWS\SYSTEM32\ig7icd32.dll [0x00240B11]
[f=-000001] Error: (7) C:\Users\holemansth\Documents\My Games\Zero-K\engine\win64\103.0.1-939-g2b3f946\spring.exe [0x006A1FA9]
[f=-000001] Error: (8) C:\WINDOWS\SYSTEM32\ig7icd32.dll [0x001157DD]
[f=-000001] Error: (9) C:\WINDOWS\SYSTEM32\ig7icd32.dll [0x0023ABF2]
[f=-000001] Error: (10) C:\Users\holemansth\Documents\My Games\Zero-K\engine\win64\103.0.1-939-g2b3f946\spring.exe [0x00681088]
[f=-000001] Error: (11) C:\WINDOWS\SYSTEM32\ig7icd32.dll [0x00096FA9]
[f=-000001] Error: (12) C:\Users\holemansth\Documents\My Games\Zero-K\engine\win64\103.0.1-939-g2b3f946\spring.exe [0x007CD0EA]
[f=-000001] Error: (13) C:\Users\holemansth\Documents\My Games\Zero-K\engine\win64\103.0.1-939-g2b3f946\spring.exe [0x007CE870]
[f=-000001] Error: (14) C:\Users\holemansth\Documents\My Games\Zero-K\engine\win64\103.0.1-939-g2b3f946\spring.exe [0x00801E0C]
[f=-000001] Error: (15) C:\Users\holemansth\Documents\My Games\Zero-K\engine\win64\103.0.1-939-g2b3f946\spring.exe [0x0042FD95]
[f=-000001] Error: (16) C:\Users\holemansth\Documents\My Games\Zero-K\engine\win64\103.0.1-939-g2b3f946\spring.exe [0x0086B8E9]
[f=-000001] Error: (17) C:\Users\holemansth\Documents\My Games\Zero-K\engine\win64\103.0.1-939-g2b3f946\spring.exe [0x0086FB6F]
[f=-000001] Error: (18) C:\Users\holemansth\Documents\My Games\Zero-K\engine\win64\103.0.1-939-g2b3f946\spring.exe [0x00853353]
[f=-000001] Error: (19) C:\Users\holemansth\Documents\My Games\Zero-K\engine\win64\103.0.1-939-g2b3f946\spring.exe [0x00E8745B]
[f=-000001] Error: (20) C:\Users\holemansth\Documents\My Games\Zero-K\engine\win64\103.0.1-939-g2b3f946\spring.exe [0x00401402]
[f=-000001] Error: (21) C:\WINDOWS\System32\KERNEL32.DLL [0x00018744]
[f=-000001] Error: (22) C:\WINDOWS\SYSTEM32\ntdll.dll [0x0006587D]
[f=-000001] Error: (23) C:\WINDOWS\SYSTEM32\ntdll.dll [0x0006584D]
[f=-000001] Error: [ErrorMessageBox][1] msg="Spring has crashed:
  Access violation.

A stacktrace has been written to:
  C:\Users\holemansth\Documents\My Games\Zero-K\infolog.txt" cap="Spring: Unhandled exception" mainThread=1
[f=-000001] Error: [ErrorMessageBox][2]
[f=-000001] [SpringApp::ShutDown][1] fromRun=0
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=2 maximum=2
[f=-000001]     [async=0] threads=2 tasks=13209 {sum,avg}{exec,wait}time={{-0.000, 2.000}, {0.000, -0.000}}ms
[f=-000001]         thread=1 tasks=13209 (0.000%) {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, 0.000, 2.000}, {0.000, 0.000, 0.000, -0.000}}ms
[f=-000001]     [async=1] threads=2 tasks=2 {sum,avg}{exec,wait}time={{26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 26815622240689280734160085928286558623530201316762419785753745218946863491273579171767116968134887767351058616237419486048204274528476645193194887192772608.000}, {-0.000, -0.000}}ms
[f=-000001]         thread=1 tasks=2 (0.000%) {sum,min,max,avg}{exec,wait}time={{26815622287955677868565553440043088052812300965766937270455843900305102548740675650853631126559111325992968830851601647073920135213206060507357779326926848.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 26815622240689280734160085928286558623530201316762419785753745218946863491273579171767116968134887767351058616237419486048204274528476645193194887192772608.000}, {-0.000, 0.000, -0.000, -0.000}}ms
[f=-000001] [ThreadPool::SetThreadCount][2] workers=0
[f=-000001] [SpringApp::ShutDown][2]
[f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=-000001] [Game::KillLua][2] dtor=0 luaRules=0b400940
[f=-000001] Start gadgetHandler:Shutdown
[f=-000001] Shutdown - StartSetup
[f=-000001] Shutdown - UnitMorph
[f=-000001] Shutdown - LupsNanoSpray
[f=-000001] Shutdown - Modular Comm Info
[f=-000001] Shutdown - Puppy Handler
[f=-000001] Shutdown - Terrain Texture Handler
[f=-000001] Shutdown - UnitCloakShield
[f=-000001] End gadgetHandler:Shutdown
[f=-000001] Start gadgetHandler:Shutdown
[f=-000001] Shutdown - UnitMorph
[f=-000001] Shutdown - Modular Comm Info
[f=-000001] Shutdown - Shockwaves
[f=-000001] Shutdown - UnitCloakShield
[f=-000001] Shutdown - Lups Cloak FX
[f=-000001] Shutdown - Lups
[f=-000001] End gadgetHandler:Shutdown
[f=-000001] [Game::KillLua][3] dtor=0 luaUI=0b385238
[f=-000001] Start widgetHandler:Shutdown
[f=-000001] Shutdown - SaveOrderList Complete
[f=-000001] Shutdown - SaveConfigData Complete
[f=-000001] Shutdown Widget - Chili Highlight
[f=-000001] Shutdown Widget - Deferred rendering
[f=-000001] Shutdown Widget - EPIC Menu
[f=-000001] Shutdown Widget - Custom Markers
[f=-000001] Shutdown Widget - Chili Widget Selector
[f=-000001] Shutdown Widget - Chili Minimap
[f=-000001] Shutdown Widget - Local Team Colors
[f=-000001] [cawidgets.lua] Error: Error in Shutdown()
[f=-000001] [cawidgets.lua] Error: Error in Shutdown(): [string "LuaUI/Widgets/gui_chili_deluxeplayerlist.lu..."]:1076: bad argument #1 to 'len' (string expected, got nil)
[f=-000001] [cawidgets.lua] Error: Removed widget: Local Team Colors
[f=-000001] Shutdown Widget - Selection BlurryHalo
[f=-000001] Reloaded cmdcolors from file: cmdcolors.tmp
[f=-000001] Shutdown Widget - Noises
[f=-000001] Shutdown Widget - HealthBars
[f=-000001] Shutdown Widget - Unit Icons
[f=-000001] Shutdown Widget - External VR Grid
[f=-000001] Shutdown Widget - BuildETA
[f=-000001] Shutdown Widget - Depth of Field Shader
[f=-000001] Shutdown Widget - Initial Queue ZK
[f=-000001] Shutdown Widget - Modular Comm Info
[f=-000001] Shutdown Widget - Mex Placement Handler
[f=-000001] Shutdown Widget - MinimapEvents
[f=-000001] Shutdown Widget - Missile Silo Range
[f=-000001] Shutdown Widget - Morph Finished notification
[f=-000001] Shutdown Widget - Point Tracker
[f=-000001] Shutdown Widget - CameraShake
[f=-000001] Shutdown Widget - Grab Input
[f=-000001] Input grabbing is disabled!
[f=-000001] Shutdown Widget - Highlight Geos
[f=-000001] Shutdown Widget - Attack Warning
[f=-000001] Shutdown Widget - Chili Nuke Warning
[f=-000001] Shutdown Widget - Local Widgets Config
[f=-000001] Shutdown Widget - Chili EndGame Window
[f=-000001] Shutdown Widget - Music Player
[f=-000001] Shutdown Widget - Darkening
[f=-000001] Shutdown Widget - Chili Economy Panel Default
[f=-000001] Shutdown Widget - Chili Spectator Panels
[f=-000001] Shutdown Widget - Showeco and Grid Drawer
[f=-000001] Shutdown Widget - Chili Selections & CursorTip
[f=-000001] Shutdown Widget - Startup Info and Selector
[f=-000001] Shutdown Widget - Transport AI
[f=-000001] Shutdown Widget - Comm-n-Elo Startpos. Info
[f=-000001] Shutdown Widget - Attack AoE
[f=-000001] Shutdown Widget - MessageBoxes ZK
[f=-000001] Shutdown Widget - UnitShapes
[f=-000001] Shutdown Widget - Selection Send
[f=-000001] Shutdown Widget - TeamPlatter
[f=-000001] Reloaded cmdcolors from file: cmdcolors.tmp
[f=-000001] Shutdown Widget - Units on Fire
[f=-000001] Shutdown Widget - Newton Firezone
[f=-000001] Shutdown Widget - Receive Units Indicator
[f=-000001] Shutdown Widget - Chili Deluxe Player List - Alpha 2.02
[f=-000001] Shutdown Widget - Chili Pro Console2
[f=-000001] Shutdown Widget - Chili Pro Console
[f=-000001] Shutdown Widget - Chili Framework
[f=-000001] Shutdown Widget - Chili Core Selector
[f=-000001] Shutdown Widget - Start Boxes
[f=-000001] Shutdown Widget - Pause Screen
[f=-000001] Shutdown Widget - Persistent Build Height
[f=-000001] Shutdown Widget - Text To Speech Control
[f=-000001] Shutdown Widget - Layout Handler
[f=-000001] Shutdown Widget - Lasso Terraform GUI
[f=-000001] Shutdown Widget - Color Blindness Correction
[f=-000001] End widgetHandler:Shutdown
[f=-000001] [Game::KillLua][4] dtor=0
[f=-000001] Writing demo: C:\Users\holemansth\Documents\My Games\Zero-K\demos\20170523_173558_MoonQ10x_103.0.1-939-g2b3f946 develop.sdfz
[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][3] efx=5836d470
[f=-000001] [Sound] [Sound::UpdateThread][4]
[f=-000001] [Game::~CGame][1]
[f=-000001] [Game::KillLua][0] dtor=1 loadscreen=00000000
[f=-000001] [Game::KillLua][1] dtor=1 luaGaia=00000000
[f=-000001] [Game::KillLua][2] dtor=1 luaRules=00000000
[f=-000001] [Game::KillLua][3] dtor=1 luaUI=00000000
[f=-000001] [Game::KillLua][4] dtor=1
[f=-000001] [Game::KillMisc][1]
[f=-000001] [Game::KillMisc][2]
[f=-000001] [Game::KillMisc][3]
[f=-000001] [Game::KillRendering][1]
[f=-000001] [Game::KillInterface][1]
[f=-000001] [Game::KillInterface][2]
[f=-000001] [Game::KillSimulation][1]
[f=-000001] [Game::KillSimulation][2] unitHandler=57ec93b8
[f=-000001] [CCollisionHandler] dis-/continuous tests: 0/27757376
[f=-000001] [Game::KillSimulation][3]
[f=-000001] [~CPathCache(20x20)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=201
[f=-000001] [~CPathCache(20x20)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=-000001] [~CPathCache(40x40)] cacheHits=372 hitPercentage=65% numHashColls=0 maxCacheSize=199
[f=-000001] [~CPathCache(40x40)] cacheHits=965 hitPercentage=97% numHashColls=0 maxCacheSize=34
[f=-000001] Statistics for RectangleOptimizer: 50%
[f=-000001] Statistics for RectangleOptimizer: 50%
[f=-000001] LosHandler stats: total instances=216425; shared=0%; from cache=40%
[f=-000001] [Game::KillSimulation][4]
[f=-000001] [Game::~CGame][2]
[f=-000001] [Game::~CGame][3]
[f=-000001] SetLobbyFullscreenMode, 3
[f=-000001] screenX, screenY, 1366, 768
[f=-000001] [Chobby] Chobby Shutdown
Chobby.exe Information: 0 : Chobby closed connection
[f=-000001] [SpringApp::ShutDown][3]
[f=-000001] [UDPConnection::Statistics]
    Received: 3782 bytes in 105 packets (0.000000 bytes/package)
    Sent: 2990 bytes in 109 packets (0.000000 bytes/package)
    Relative protocol overhead: 0.000000 up, 0.000000 down
    0 incoming chunks dropped, 0 outgoing chunks resent

[f=-000001] [SpringApp::ShutDown][4]
[f=-000001] [SpringApp::ShutDown][5]
[f=-000001] [SpringApp::ShutDown][6]
[f=-000001] [SpringApp::ShutDown][7]
[LuaSocket] Dumping luasocket rules:
[LuaSocket] TCP_CONNECT ALLOW * -1
[LuaSocket] TCP_LISTEN  ALLOW * -1
[LuaSocket] UDP_CONNECT DENY  37.59.49.101 8452
[LuaSocket] UDP_LISTEN  ALLOW * -1
[SpringApp::ShutDown][8]
[WatchDog::DeregisterThread] deregistering controls for thread [main]
[WatchDog::Uninstall][1] hangDetectorThread=00000000
[SpringApp::ShutDown][9]
Error: [ErrorMessageBox][3]

Chobby.exe Warning: 0 : Spring exit code is: -1073741819, assuming crash
Chobby.exe Information: 0 : Spring exited
Chobby.exe Warning: 0 : Spring crash detected
GoogleFrog commented 7 years ago

Try setting Minimal graphics in settings.