Open Chobbyla opened 7 years ago
Chobby.exe Information: 0 : Querying default engine Chobby.exe Information: 0 : Reseting configs and deploying AIs Chobby.exe Information: 0 : Connecting to steam API Chobby.exe Information: 0 : Starting Using configuration source: "C:\Users\holemansth\Documents\My Games\Zero-K\springsettings.cfg" Using additional configuration source: "C:\Users\holemansth\Documents\My Games\Zero-K\engine\win64\103.0.1-939-g2b3f946\springsettings.cfg" Available log sections: FarTextureHandler, Path, CregSerializer, CSMFGroundTextures, SkyBox, BumpWater, Font, Shader, Model, ArchiveScanner, Piece, LuaSocket, DecalsDrawerGL4, KeyBindings, GroundMoveType, ModelRenderContainer, VFS, AutohostInterface, DynWater, Texture, Net, OBJParser, Sound, GameServer, RoamMeshDrawer Enabled log sections: Sound(Notice) Enable or disable log sections using the LogSections configuration key or the SPRING_LOG_SECTIONS environment variable (both comma separated). Use "none" to disable the default log sections. LogOutput initialized. ============== <User Config> ============== AllowDeferredMapRendering = 1 AllowDeferredModelRendering = 1 BumpWaterAnisotropy = 2 BumpWaterBlurReflection = 1 BumpWaterDepthBits = 32 BumpWaterReflection = 2 BumpWaterRefraction = 2 BumpWaterTexSizeReflection = 1024 CamMode = 1 CamTimeExponent = 4.0 CamTimeFactor = 1.0 CubeTexSizeReflection = 1024 CubeTexSizeSpecular = 1024 DualScreenMiniMapOnLeft = 1 DynamicSky = 1 EdgeMoveDynamic = 0 EdgeMoveWidth = 0.003 FPSFOV = 90 FSAALevel = 8 FontSize = 18 Fullscreen = 0 GrassDetail = 16 GroundDecals = 10 GroundDetail = 250 GroundScarAlphaFade = 1 HangTimeout = 0 HardwareCursor = 1 InitialNetworkTimeout = 0 InputTextGeo = 0.36596295 0.21648286 0.02 0.28592592 LODScale = 1.000 LODScaleReflection = 1.000 LODScaleRefraction = 1.000 LODScaleShadow = 1.000 LastSelectedMap = Tropical LastSelectedMod = Zero-K $VERSION LastSelectedScript = Commanders LoadingMT = 1 MaxParticles = 50000 MaxSounds = 32 MaximumTransmissionUnit = 0 MiddleClickScrollSpeed = -0.005 MouseDragScrollThreshold = 0 OverheadMaxHeightFactor = 1.39999998 OverheadScrollSpeed = 50 ReconnectTimeout = 0 RotateLogFiles = 1 ScreenshotCounter = 5 ScrollWheelSpeed = -25 ShadowMapSize = 8192 Shadows = 1 ShowClock = 0 ShowPlayerInfo = 0 TreeRadius = 2500 UnitIconDist = 0 UnitLodDist = 9999 WindowPosX = 8 WindowPosY = 31 WindowState = 0 XResolution = 1366 XResolutionWindowed = 1350 YResolution = 768 YResolutionWindowed = 729 snd_volmaster = 6 ============== </User Config> ============== ============== <User System> ============== Spring 103.0.1-939-g2b3f946 develop Build Environment: boost-105500, GNU libstdc++ version 20130531 Compiler Version: gcc-4.8.1 Operating System: Microsoft Windows Microsoft Business Edition, 64-bit (build 9200) Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz; 8077MB RAM, 9982MB pagefile Binary Word Size: 32-bit emulated Deque Chunk Size: 128 Process Clock: std::chrono::high_resolution_clock Physical CPU Cores: 2 Logical CPU Cores: 4 ============== </User System> ============== [good_fpu_init] CPU SSE mask: 127, flags: SSE 1.0: 1, SSE 2.0: 1 SSE 3.0: 1, SSSE 3.0: 1 SSE 4.1: 1, SSE 4.2: 1 SSE 4.0A: 0, SSE 5.0A: 0 using streflop SSE FP-math mode, CPU supports SSE instructions [GL::CheckAvailableVideoModes] desktop={1366x768x24bpp@60Hz} current={1366x768x24bpp@60Hz} display=1 bounds={x=0, y=0, w=1366, h=768} modes=13 [ 4] 1280x720x24bpp@60Hz [ 9] 640x400x24bpp@60Hz [13] 320x200x24bpp@60Hz [GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer [GR::LogVersionInfo] SDL version : 2.0.4 (linked) / 2.0.4 (compiled) GL version : 3.0.0 - Build 10.18.10.4276 GL vendor : Intel GL renderer : Intel(R) HD Graphics 4000 GLSL version: 1.30 - Build 10.18.10.4276 GLEW version: 1.5.8 GPU memory : unknown SwapInterval: 1 ARB shader support : 1 GLSL shader support : 1 FBO extension support : 1 NPOT-texture support : 1 24-bit Z-buffer support : 1 primitive-restart support: 1 clip-control support : 0 max. FBO samples : 8 max. texture size : 16384 max. vec4 varyings/attributes: 16/16 max. draw-buffers : 8 max. rec. indices/vertices : 1048576/1048576 max. uniform buffer-bindings : 70 max. uniform block-size : 64KB enable ATI-hacks : 0 compress MIP-maps: 0 [GR::ToggleGLDebugOutput] OpenGL debug context required (dbgTraces=0) [VSync::SetInterval] interval=0 (disabled) [LogDisplayMode] display-mode set to 1350x729x24bpp@60Hz (windowed::decorated) [WatchDog::Install] disabled [WatchDog::RegisterThread] registering controls for thread [main] [DataDirs] Isolation Mode! Using read-write data directory: C:\Users\holemansth\Documents\My Games\Zero-K\ Using read-only data directory: C:\Users\holemansth\Documents\My Games\Zero-K\engine\win64\103.0.1-939-g2b3f946\ Scanning: C:\Users\holemansth\Documents\My Games\Zero-K\engine\win64\103.0.1-939-g2b3f946\base Scanning: C:\Users\holemansth\Documents\My Games\Zero-K\maps Scanning: C:\Users\holemansth\Documents\My Games\Zero-K\games Scanning: C:\Users\holemansth\Documents\My Games\Zero-K\packages [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 27ms [ThreadPool::SetThreadCount][1] wanted=2 current=1 maximum=2 [ThreadPool::SetThreadCount][2] workers=1 [Threading] Main thread CPU affinity mask set: 14 [f=-000001] [Sound] [Sound::InitThread] OpenAL info: [f=-000001] [Sound] Available Devices: [f=-000001] [Sound] Haut-parleurs (Realtek High Definition Audio) [f=-000001] [Sound] Haut-parleurs (Realtek High Definition Audio) [f=-000001] [Sound] Device: OpenAL Soft [f=-000001] [Sound] Vendor: OpenAL Community [f=-000001] [Sound] Version: 1.1 ALSOFT 1.16.0 [f=-000001] [Sound] Renderer: OpenAL Soft [f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length [f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device [f=-000001] [Sound] Max Sounds: 32 [f=-000001] [Sound] [Sound::UpdateThread][1] maxSounds=32 Fontconfig error: Cannot load default config file [f=-000001] [Sound] Error: EFX: AL_INVALID_VALUE (40963) [f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio] [f=-000001] [Sound] Error: Initializing EFX failed! [f=-000001] [Sound] [Sound::UpdateThread][2] [f=-000001] Joysticks found: 0 [Info] Using filesystem-writepath: C:\Users\holemansth\Documents\My Games\Zero-K [f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.5.6" [f=-000001] LuaMenu Entry Point: "LuaMenu/main.lua" [f=-000001] [LuaMenu] Searching for new Widgets [f=-000001] [LuaMenu] Scanning: LuaMenu/Addons/ [f=-000001] [LuaMenu] Scanning: LuaMenu/Widgets/ [f=-000001] [LuaMenu] Scanning: LuaMenu/SystemAddons/ [f=-000001] [LuaMenu] Scanning: LuaMenu/SystemWidgets/ [f=-000001] [LuaMenu] Scanning: LuaMenu/chili/ [f=-000001] [LuaMenu] Scanning: libs/chilifx/LuaMenu/widgets [f=-000001] [LuaMenu] Scanning: libs/chilivn/LuaMenu/widgets [f=-000001] [LuaMenu] Scanning: libs/chotify/LuaMenu/widgets [f=-000001] [LuaMenu] Scanning: libs/i18n/LuaMenu/widgets [f=-000001] [LuaMenu] Scanning: libs/liblobby/LuaMenu/widgets [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: base64.lua [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: engineversion.lua [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: json.lua [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: tablefunctions.lua [f=-000001] [LuaMenu] Warning: Missing GetInfo() in: timefunctions.lua [f=-000001] [LuaMenu] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaMenu] Loading API widget: Delay API <api_delay.lua> [f=-000001] [LuaMenu] Loading API widget: Limit FPS <api_limit_fps.lua> [f=-000001] [LuaMenu] Loading API widget: Away Tracker <gui_away_tracker.lua> [f=-000001] [LuaMenu] Loading API widget: Chili Framework <api_chili.lua> [f=-000001] [liblobby] Warning: Missing chobby_config.json file. [f=-000001] [liblobby] Warning: Missing chobby_config.json file. [f=-000001] [LuaMenu] Loading API widget: LibLobby API <api_lobby.lua> [f=-000001] [liblobby] liblobby configuration: [f=-000001] [liblobby] serverName, Zero-K [f=-000001] [liblobby] port, 8200 [f=-000001] [liblobby] protocol, zks [f=-000001] [liblobby] address, zero-k.info [f=-000001] [LuaMenu] Loading API widget: i18n <api_i18n.lua> [f=-000001] [LuaMenu] Loading API widget: ChiliFX <api_chilifx.lua> [f=-000001] [ChiliFX] Enabled: true [f=-000001] [LuaMenu] Loading API widget: Chotify <api_chotify.lua> [f=-000001] [Chotify] Enabled: true [f=-000001] [LuaMenu] Loading API widget: Download Handler <api_download_handler.lua> [f=-000001] [LuaMenu] Loading API widget: Ingame Interface <api_ingame_interface.lua> [f=-000001] [LuaMenu] Loading widget: Test <dbg_test.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Options Window <gui_campaign_options.lua> [f=-000001] [LuaMenu] Loading widget: Download Window <gui_download_window.lua> [f=-000001] [LuaMenu] Loading widget: Friend Window <gui_friend_window.lua> [f=-000001] [LuaMenu] Loading widget: Missions Handles <gui_mission_handler.lua> [f=-000001] [LuaMenu] Loading widget: Planetwars List Window <gui_planetwars_list_window.lua> [f=-000001] [LuaMenu] Loading widget: Queue List Window <gui_queue_list_window.lua> [f=-000001] [LuaMenu] Loading widget: Replays window <gui_replay_handler.lua> [f=-000001] [LuaMenu] Loading widget: Settings Window <gui_settings_window.lua> [f=-000001] [LuaMenu] Loading widget: SpringBoard Window <gui_springboard_window.lua> [f=-000001] [LuaMenu] Loading widget: Users Handler <api_user_handler.lua> [f=-000001] [LuaMenu] Loading widget: ZK wrapper loopback interface <zk_loopback.lua> [f=-000001] [Chobby] Using wrapper port: , 57680 [f=-000001] [LuaMenu] Loading widget: Cache Handler API <api_cache_handler.lua> [f=-000001] [LuaMenu] Loading widget: Internet Browser API <api_internet_browser.lua> [f=-000001] [LuaMenu] Loading widget: Map Handler API <api_map_handler.lua> Chobby.exe Information: 0 : Chobby connected to wrapper [f=-000001] [LuaMenu] Loading widget: Campaign Data Handler <api_campaign_data.lua> [f=-000001] [LuaMenu] Loading widget: Analytics Handler <api_analytics.lua> [f=-000001] [LuaMenu] Loading widget: Animation control <api_animation_control.lua> [f=-000001] [LuaMenu] Loading widget: Battle Login Rejoin <gui_battle_login_rejoin.lua> [f=-000001] [LuaMenu] Loading widget: Battle Room Window <gui_battle_room_window.lua> [f=-000001] [LuaMenu] Loading widget: Battle status panel <gui_battle_status_panel.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Handler <gui_campaign_handler.lua> Chobby.exe Information: 0 : Chobbyla >> WrapperOnline {"UserID":"2631686124","DefaultServerHost":"zero-k.info","DefaultServerPort":8200} [f=-000001] [LuaMenu] Loading widget: Campaign Handler ZK <zk_campaign_handler.lua> Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"EventID":"lobby:started"} [f=-000001] [LuaMenu] Loading widget: Campaign Save/Load <gui_campaign_saveload.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Settings <gui_campaign_settings.lua> [f=-000001] [LuaMenu] Loading widget: Campaign Technology Panel <gui_campaign_technology_panel.lua> [f=-000001] [LuaMenu] Loading widget: Chili Visual Novel <campaign_chili_vn.lua> [f=-000001] [LuaMenu] Loading widget: Codex Handler <gui_campaign_codex_handler.lua> [f=-000001] [LuaMenu] Loading widget: Cursor tooltip <gui_tooltip.lua> [f=-000001] [LuaMenu] Loading widget: Load Game Menu <gui_loadgame.lua> [f=-000001] [LuaMenu] Loading widget: Login Window <gui_login_window.lua> [f=-000001] [LuaMenu] Loading widget: Mission Launcher <mission_launcher.lua> [f=-000001] [LuaMenu] Loading widget: Modoptions Panel <gui_modoptions_panel.lua> [f=-000001] [LuaMenu] Loading widget: Party status panel <gui_party_status_panel.lua> [f=-000001] [LuaMenu] Loading widget: Planet Battle Handler <api_planet_battle_handler.lua> [f=-000001] [LuaMenu] Loading widget: Popup Preloader <gui_popup_preloader.lua> [f=-000001] [LuaMenu] Loading widget: Queue status panel <gui_queue_status_panel.lua> [f=-000001] [LuaMenu] Loading widget: Rank update window <gui_rank_update_window.lua> [f=-000001] [LuaMenu] Loading widget: Steam Coop Handler <gui_steam_coop_handler.lua> [f=-000001] [LuaMenu] Loading widget: Steam Handler <api_steam_handler.lua> [f=-000001] [LuaMenu] Loading widget: User status panel <gui_user_status_panel.lua> [f=-000001] [LuaMenu] Loading widget: ZK Comm Config <gui_zk_comm_config.lua> [f=-000001] [LuaMenu] Loading widget: ZK replay downloader <zk_replay_launcher.lua> [f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead! [f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead! [f=-000001] [LuaMenu] Loading widget: Chili lobby <gui_chili_lobby.lua> [f=-000001] [liblobby] Warning: Missing chobby_config.json file. [f=-000001] [Chobby] Warning: Missing game in chobby_config.json file. [f=-000001] ATI/intel/other non-nvidia compatibility state:, true [f=-000001] Number of battles: 0 [f=-000001] [LuaMenu] Loading widget: Standalone lobby tools <gui_standalone_lobby.lua> [f=-000001] [LuaMenu] Loading widget: Block Input <gui_block_input.lua> [f=-000001] [LuaMenu] Loading widget: Music Player Lite <snd_music_lite.lua> [f=-000001] [LuaMenu] LuaMenu v1.0 (Lua 5.1) [f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=0a1a2420 [f=-000001] SetLobbyButtonEnabled, true [f=-000001] SetSettings Int, MaxDynamicMapLights, 1 [f=-000001] SetSettings Value, DynamicSky, 1 [f=-000001] SetSettings Value, CamTimeFactor, 1 [f=-000001] SetSettings Value, LODScale, 1 [f=-000001] SetSettings Int, BumpWaterDepthBits, 32 [f=-000001] SetSettings Value, HardwareCursor, 1 [f=-000001] SetSettings Int, FSAALevel, 8 [f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDetail, 250 [f=-000001] SetSettings Value, CamTimeExponent, 4 [f=-000001] SetSettings Int, ShadowMapSize, 8192 [f=-000001] SetSettings Int, InitialNetworkTimeout, 0 [f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway. [f=-000001] SetSettings Int, GrassDetail, 16 [f=-000001] SetSettings Int, BumpWaterReflection, 2 [f=-000001] SetSettings Value, LODScaleRefraction, 1 [f=-000001] SetSettings Int, MaximumTransmissionUnit, 0 [f=-000001] SetSettings Value, AdvSky, 0 [f=-000001] SetSettings Int, CamMode, 1 [f=-000001] SetSettings Int, MaxDynamicModelLights, 1 [f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.005 [f=-000001] SetSettings Int, HangTimeout, 0 [f=-000001] SetSettings Int, Water, 1 [f=-000001] SetSettings Value, MouseDragScrollThreshold, 0 [f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway. [f=-000001] SetSettings Value, UsePBO, 1 [f=-000001] SetSettings Value, LuaShaders, 1 [f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 1024 [f=-000001] SetSettings Int, GroundScarAlphaFade, 1 [f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway. [f=-000001] SetSettings Int, FontSize, 18 [f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway. [f=-000001] SetSettings Value, BumpWaterBlurReflection, 1 [f=-000001] SetSettings Value, LODScaleShadow, 1 [f=-000001] SetSettings Int, UnitLodDist, 9999 [f=-000001] SetSettings Value, AdvMapShading, 1 [f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, CubeTexSizeReflection, 1024 [f=-000001] SetSettings Value, AllowDeferredMapRendering, 1 [f=-000001] SetSettings Value, AdvUnitShading, 1 [f=-000001] SetSettings Value, 3DTrees, 1 [f=-000001] SetSettings Int, LoadingMT, 1 [f=-000001] SetSettings Int, UnitIconDist, 151 [f=-000001] SetSettings Value, ScrollWheelSpeed, -25 [f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway. [f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1 [f=-000001] SetSettings Int, TreeRadius, 2500 [f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDecals, 10 [f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway. [f=-000001] SetSettings Int, BumpWaterRefraction, 2 [f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway. [f=-000001] SetSettings Int, ReconnectTimeout, 0 [f=-000001] SetSettings Value, ShowClock, 0 [f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway. [f=-000001] SetSettings Int, Shadows, 1 [f=-000001] SetSettings Value, BumpWaterShoreWaves, 1 [f=-000001] SetSettings Int, ROAM, 1 [f=-000001] SetSettings Int, MaxSounds, 32 [f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway. [f=-000001] SetSettings Value, FPSFOV, 90 [f=-000001] SetSettings Value, BumpWaterAnisotropy, 2 [f=-000001] SetSettings Int, MaxParticles, 50000 [f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998 [f=-000001] SetSettings Value, LODScaleReflection, 1 [f=-000001] SetSettings Int, CubeTexSizeSpecular, 1024 [f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway. [f=-000001] SetSettings Value, AllowDeferredModelRendering, 1 [f=-000001] Starting Track, sounds/lobbyMusic/The Secret of Ayers Rock.ogg, 0 [f=-000001] [VSync::SetInterval] interval=0 (disabled) [f=-000001] [LogDisplayMode] display-mode set to 1350x729x24bpp@60Hz (windowed::decorated) [f=-000001] SetSettings Int, Water, 4 [f=-000001] SetSettings Value, AdvSky, 1 [f=-000001] SetSettings Int, Water, 1 [f=-000001] SetSettings Value, AdvSky, 0 [f=-000001] [ChiliFX] ChiliFX disabled. [f=-000001] LoopbackCommandReceived, WrapperOnline [f=-000001] [Chobby] Error: Tried to add duplicate list window item, ChangJoeRim [f=-000001] [chobby] Showing battle with ID, 421 [f=-000001] [i18n] Warning: "spectator" is not translated in en [f=-000001] [i18n] Error: No translation found for "spectator" [f=-000001] [i18n] Warning: "player" is not translated in en [f=-000001] [i18n] Error: No translation found for "player" [f=-000001] [Chobby] Warning: Missing minimap image for [f=-000001] [Chobby] Warning: Missing minimap image for [f=-000001] [Chobby] Warning: Missing minimap image for [f=-000001] [Chobby] Warning: Missing minimap image for [f=-000001] [Chobby] Warning: Missing minimap image for [f=-000001] [Chobby] Warning: Missing minimap image for [f=-000001] [Chobby] Warning: Missing minimap image for [f=-000001] [Chobby] Warning: Missing minimap image for [f=-000001] [Chobby] Warning: Missing minimap image for [f=-000001] [Chobby] Warning: Missing minimap image for [f=-000001] [Chobby] Error: Tried to add duplicate list window item, TitanDuel [f=-000001] [Chobby] Warning: Missing minimap image for [f=-000001] [Chobby] Warning: Missing minimap image for [f=-000001] Connecting to battle, Zero-K v1.5.5.1, Ravaged_v2, 103.0.1-939-g2b3f946 [f=-000001] SetLobbyFullscreenMode, 2 [f=-000001] screenX, screenY, 1366, 768 [f=-000001] SetSettings Int, WindowPosX, 0 [f=-000001] SetSettings Int, WindowPosY, 80 [f=-000001] SetSettings Int, XResolutionWindowed, 1366 [f=-000001] SetSettings Int, YResolutionWindowed, 688 [f=-000001] SetSettings Value, WindowBorderless, 0 [f=-000001] SetSettings Value, WindowBorderless, 0 [f=-000001] SetSettings Value, Fullscreen, 0 [f=-000001] SetSettings Int, MaxDynamicMapLights, 1 [f=-000001] SetSettings Value, DynamicSky, 1 [f=-000001] SetSettings Value, CamTimeFactor, 1 [f=-000001] SetSettings Value, LODScale, 1 [f=-000001] SetSettings Int, BumpWaterDepthBits, 32 [f=-000001] SetSettings Value, HardwareCursor, 1 [f=-000001] SetSettings Int, FSAALevel, 8 [f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDetail, 250 [f=-000001] SetSettings Value, CamTimeExponent, 4 [f=-000001] SetSettings Int, ShadowMapSize, 8192 [f=-000001] SetSettings Int, InitialNetworkTimeout, 0 [f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway. [f=-000001] SetSettings Int, GrassDetail, 16 [f=-000001] SetSettings Int, BumpWaterReflection, 2 [f=-000001] SetSettings Value, LODScaleRefraction, 1 [f=-000001] SetSettings Int, MaximumTransmissionUnit, 0 [f=-000001] SetSettings Value, AdvSky, 0 [f=-000001] SetSettings Int, CamMode, 1 [f=-000001] SetSettings Int, MaxDynamicModelLights, 1 [f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.005 [f=-000001] SetSettings Int, HangTimeout, 0 [f=-000001] SetSettings Int, Water, 1 [f=-000001] SetSettings Value, MouseDragScrollThreshold, 0 [f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway. [f=-000001] SetSettings Value, UsePBO, 1 [f=-000001] SetSettings Value, LuaShaders, 1 [f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 1024 [f=-000001] SetSettings Int, GroundScarAlphaFade, 1 [f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway. [f=-000001] SetSettings Int, FontSize, 18 [f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway. [f=-000001] SetSettings Value, BumpWaterBlurReflection, 1 [f=-000001] SetSettings Value, LODScaleShadow, 1 [f=-000001] SetSettings Int, UnitLodDist, 9999 [f=-000001] SetSettings Value, AdvMapShading, 1 [f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, CubeTexSizeReflection, 1024 [f=-000001] SetSettings Value, AllowDeferredMapRendering, 1 [f=-000001] SetSettings Value, AdvUnitShading, 1 [f=-000001] SetSettings Value, 3DTrees, 1 [f=-000001] SetSettings Int, LoadingMT, 1 [f=-000001] SetSettings Int, UnitIconDist, 151 [f=-000001] SetSettings Value, ScrollWheelSpeed, -25 [f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway. [f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1 [f=-000001] SetSettings Int, TreeRadius, 2500 [f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDecals, 10 [f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway. [f=-000001] SetSettings Int, BumpWaterRefraction, 2 [f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway. [f=-000001] SetSettings Int, ReconnectTimeout, 0 [f=-000001] SetSettings Value, ShowClock, 0 [f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway. [f=-000001] SetSettings Int, Shadows, 1 [f=-000001] SetSettings Value, BumpWaterShoreWaves, 1 [f=-000001] SetSettings Int, ROAM, 1 [f=-000001] SetSettings Int, MaxSounds, 32 [f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway. [f=-000001] SetSettings Value, FPSFOV, 90 [f=-000001] SetSettings Value, BumpWaterAnisotropy, 2 [f=-000001] SetSettings Int, MaxParticles, 50000 [f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998 [f=-000001] SetSettings Value, LODScaleReflection, 1 [f=-000001] SetSettings Int, CubeTexSizeSpecular, 1024 [f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway. [f=-000001] SetSettings Value, AllowDeferredModelRendering, 1 [f=-000001] Game starts! [f=-000001] [ReloadOrRestart] Spring "C:\Users\holemansth\Documents\My Games\Zero-K\engine\win64\103.0.1-939-g2b3f946\spring.exe" should be reloading [f=-000001] [SpringApp::Reload][1] [f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=2 maximum=2 [f=-000001] [async=0] threads=2 tasks=2344 {sum,avg}{exec,wait}time={{26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 2.000}, {0.000, -26815622246982728145668155403159624411776993202816586647978097545278667453657671578844207362480093723284636709378873176105458209710451379716699034681868288.000}}ms [f=-000001] thread=1 tasks=2344 (0.000%) {sum,min,max,avg}{exec,wait}time={{26815622287955677868565553440043088052812300965766937270455843900305102548740675650853631126559111325992968830851601647073920135213206060507357779326926848.000, 0.000, -0.000, 2.000}, {0.000, 0.000, 0.000, -26815622240739231045036170940396429952190660591319390362648155243560353534406928101204676122239481517157652767059219313862644963919555428358122464069287936.000}}ms [f=-000001] [async=1] threads=2 tasks=12 {sum,avg}{exec,wait}time={{0.000, 0.000}, {26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -26815622293187873198933065512557016113979786815179419330892345907533224981999805238837394751005859491602491389653721625046417623508837269149624385153269760.000}}ms [f=-000001] thread=1 tasks=12 (0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, 2.000, -26815622276056351545777798895278168978055102308626558888346154337907648245479639200843227107475084353798772421198487462438317808708455838804492044822642688.000}}ms [f=-000001] [ThreadPool::SetThreadCount][2] workers=0 [f=-000001] [ThreadPool::SetThreadCount][1] wanted=2 current=1 maximum=2 [f=-000001] [ThreadPool::SetThreadCount][2] workers=1 [f=-000001] [Threading] Main thread CPU affinity mask set: 14 [f=-000001] [SpringApp::Reload][2] [f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000 [f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000 [f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000 [f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000 [f=-000001] [Game::KillLua][4] dtor=0 [f=-000001] [SpringApp::Reload][3] [f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio] [f=-000001] [Sound] [Sound::UpdateThread][3] efx=021ca228 [f=-000001] [Sound] [Sound::UpdateThread][4] [f=-000001] [SpringApp::Reload][4] [f=-000001] [SpringApp::Reload][5] [f=-000001] [SpringApp::Reload][6] [f=-000001] [DataDirs] Isolation Mode! [f=-000001] Using read-write data directory: C:\Users\holemansth\Documents\My Games\Zero-K\ [f=-000001] Using read-only data directory: C:\Users\holemansth\Documents\My Games\Zero-K\engine\win64\103.0.1-939-g2b3f946\ [f=-000001] Scanning: C:\Users\holemansth\Documents\My Games\Zero-K\engine\win64\103.0.1-939-g2b3f946\base [f=-000001] Scanning: C:\Users\holemansth\Documents\My Games\Zero-K\maps [f=-000001] Scanning: C:\Users\holemansth\Documents\My Games\Zero-K\games [f=-000001] Scanning: C:\Users\holemansth\Documents\My Games\Zero-K\packages [f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 25ms [f=-000001] [SpringApp::Reload][7] [f=-000001] [SpringApp::Reload][8] [f=-000001] [Sound] [Sound::InitThread] OpenAL info: [f=-000001] [Sound] Available Devices: [f=-000001] [Sound] Haut-parleurs (Realtek High Definition Audio) [f=-000001] [Sound] Haut-parleurs (Realtek High Definition Audio) [f=-000001] [Sound] Device: OpenAL Soft [f=-000001] [Sound] Vendor: OpenAL Community [f=-000001] [Sound] Version: 1.1 ALSOFT 1.16.0 [f=-000001] [Sound] Renderer: OpenAL Soft [f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length [f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device [f=-000001] [Sound] Max Sounds: 32 [f=-000001] [Sound] Error: EFX: AL_INVALID_VALUE (40963) [f=-000001] [Sound] Error: Initializing EFX failed! [f=-000001] [Sound] [Sound::UpdateThread][1] maxSounds=32 [f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio] [f=-000001] [Sound] [Sound::UpdateThread][2] [f=-000001] [SpringApp::Reload][10] [f=-000001] [SpringApp::Reload][11] [f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.5.6" [f=-000001] [SpringApp::Reload][12] #script=124 [f=-000001] [CPreGame] connecting to: 37.59.49.101:8452 [f=-000001] Connecting to 37.59.49.101:8452 using name THOL [f=-000001] [SpringApp::Reload][13] [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Ravaged_v2 [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.5.5.1 (archive: d05b1b8c38aa4f093b0f7d3dad437bd6.sdp) [f=-000001] Warning: Incompatible map-checksum: Checksum of Ravaged_v2 (checksum 0x771f892) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it. [f=-000001] Warning: Incompatible game-checksum: Checksum of d05b1b8c38aa4f093b0f7d3dad437bd6.sdp (checksum 0x5a4ce858) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it. [f=-000001] Recording demo to: C:\Users\holemansth\Documents\My Games\Zero-K\demos\20170523_160107_Ravaged_v2_103.0.1-939-g2b3f946 develop.sdfz [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 132ms [f=-000001] [PreGame::UpdateClientNet] received user number 0 (team 0, allyteam 0), creating load-screen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff <wm.lua> [f=-000001] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua> [f=-000001] [LuaIntro] Loading widget: Main <main.lua> [f=-000001] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua> [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=1 [f=-000001] Parsing Map Information [f=-000001] Loading SMF [f=-000001] Loading Map (40 MB) [f=-000001] Loading Radar Icons [f=-000001] Loading GameData Definitions [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] [weapondefs.lua] Error: removed striderbantha_emp_missile weaponDef, missing model [f=-000001] Loading ArmorDefs_posts [f=-000001] [defs.lua] loading all *Defs tables: 335ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 451ms [f=-000001] Loading Sound Definitions [f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring) [f=-000001] [Sound] parsed 319 sounds from gamedata/sounds.lua [f=-000001] [Sound] Error: Unable to open audio file: IncomingChat [f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 14ms [f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0 [f=-000001] Creating Smooth Height Mesh [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 24ms [f=-000001] Creating QuadField & CEGs [f=-000001] [CDamageArrayHandler] number of ArmorDefs: 6 [f=-000001] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1! [f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo; [f=-000001] Creating Unit Textures [f=-000001] Creating Sky [f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0 [f=-000001] Loading Weapon Definitions [f=-000001] Loading Unit Definitions [f=-000001] Loading Feature Definitions [f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager [f=-000001] Initializing Map Features [f=-000001] Creating ShadowHandler [f=-000001] Creating InfoTextureHandler [f=-000001] InfoTexture: shaders [f=-000001] Creating GroundDrawer [f=-000001] Loading Map Tiles [f=-000001] Loading Square Textures [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] Creating TreeDrawer [f=-000001] Loaded DecalsDrawer: Legacy [f=-000001] Creating ProjectileDrawer & UnitDrawer [f=-000001] Creating Projectile Textures [f=-000001] Warning: [CCEG::Load] table for CEG "custom:gravityless_flamer" invalid (parse errors?) [f=-000001] Warning: [CCEG::Load] table for CEG "ARMTICK_EXPLOSION" invalid (parse errors?) [f=-000001] Warning: [CCEG::Load] yellowdisarmtrail: Unknown tag CExploSpikeProjectile::ttl [f=-000001] Creating Water [f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 133ms [f=-000001] [Sound] Error: Unable to open audio file: MultiSelect [f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: MultiSelect [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 1ms [f=-000001] [Sound] Error: Unable to open audio file: FailedCommand [f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand [f=-000001] Loading LuaRules [f=-000001] Synced LuaRules: starting loading [f=-000001] Total: 324 quads [f=-000001] Total: 324 quads [f=-000001] Total: 324 quads [f=-000001] Total: 324 quads [f=-000001] Total: 324 quads [f=-000001] Total: 324 quads [f=-000001] Total: 324 quads [f=-000001] Total: 324 quads [f=-000001] Total: 324 quads [f=-000001] Total: 324 quads LuaRules: Loaded gadget: GameRulesParam clearer <hax_gamerulesparam_clear.lua> LuaRules: Loaded gadget: Mantis 5480 <hax_mantis_5480.lua> LuaRules: Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua> LuaRules: Loaded gadget: Save/Load <api_saveload.lua> [f=-000001] Startboxes public_seed, 315864 [f=-000001] read public_random_seed, 315864, 315864 LuaRules: Loaded gadget: Startbox handler <start_boxes.lua> LuaRules: Loaded gadget: No Friendly Fire <unit_nofriendlyfire.lua> LuaRules: Loaded gadget: Mex Placement <mex_placement.lua> LuaRules: Loaded gadget: Nano Frame Death Handeling <unit_nanoframe_death.lua> LuaRules: Loaded gadget: Nano Frame Rate Limit <unit_nanoframe_rate_limit.lua> LuaRules: Loaded gadget: No Self-D <unit_noselfd.lua> LuaRules: Loaded gadget: ShareControl <share_control.lua> LuaRules: Loaded gadget: UnitPriority <unit_priority.lua> LuaRules: Loaded gadget: Mex Control with energy link <unit_mex_overdrive.lua> LuaRules: Loaded gadget: Script notification <unit_script_notification.lua> LuaRules: Loaded gadget: Antinuke Handler <unit_antinuke_handler.lua> LuaRules: Loaded gadget: Attributes <unit_attributes.lua> LuaRules: Loaded gadget: Boolean Disable <unit_boolean_disable.lua> LuaRules: Loaded gadget: Impulse Float Toggle <unit_impulsefloat_toggle.lua> LuaRules: Loaded gadget: LockOptions <lockunits_modoption.lua> LuaRules: Loaded gadget: Perks <game_perks.lua> LuaRules: Loaded gadget: Shield Charge <unit_shield_charge.lua> LuaRules: Loaded gadget: StartSetup <start_unit_setup.lua> LuaRules: Loaded gadget: Stockpile <unit_stockpile.lua> [f=-000001] Setting morph for custom comms for player: 0 LuaRules: Loaded gadget: UnitMorph <unit_morph.lua> LuaRules: Loaded gadget: AirPlantParents <unit_air_plants.lua> LuaRules: Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua> LuaRules: Loaded gadget: Aircraft Command <unit_bomber_command.lua> LuaRules: Loaded gadget: Aircraft Crashing <unit_aircraft_crash.lua> LuaRules: Loaded gadget: Allow Builder Hold Fire <unit_allow_builder_hold_fire.lua> LuaRules: Loaded gadget: Area Guard <cmd_areaguard.lua> LuaRules: Loaded gadget: Blocking Tag Implementation <feature_blocking_tag_implementation.lua> LuaRules: Loaded gadget: Bomber Dive <unit_bomber_dive.lua> [f=-000001] AI taken control of team 1 on allyTeam 1 [f=-000001] CAI: team 1 has selected strategy: Defensive, using commander dyntrainer_strike_base [f=-000001] AI taken control of team 2 on allyTeam 1 [f=-000001] CAI: team 2 has selected strategy: Econ, using commander dyntrainer_strike_base [f=-000001] AI taken control of team 3 on allyTeam 1 [f=-000001] CAI: team 3 has selected strategy: Econ, using commander dyntrainer_support_base [f=-000001] AI taken control of team 4 on allyTeam 1 [f=-000001] CAI: team 4 has selected strategy: Econ, using commander dyntrainer_strike_base [f=-000001] AI taken control of team 5 on allyTeam 1 [f=-000001] CAI: team 5 has selected strategy: Standard, using commander dyntrainer_strike_base [f=-000001] AI taken control of team 6 on allyTeam 1 [f=-000001] CAI: team 6 has selected strategy: Econ, using commander dyntrainer_support_base [f=-000001] Ally Team 0 intialised [f=-000001] Team 0 on allyTeam 0 [f=-000001] Ally Team 1 intialised [f=-000001] Team 1 on allyTeam 1 [f=-000001] Team 2 on allyTeam 1 [f=-000001] Team 3 on allyTeam 1 [f=-000001] Team 4 on allyTeam 1 [f=-000001] Team 5 on allyTeam 1 [f=-000001] Team 6 on allyTeam 1 [f=-000001] AI on ally team 1 [f=-000001] Ally Team 2 intialised [f=-000001] Ally Team 3 intialised [f=-000001] Ally Team 4 intialised [f=-000001] Ally Team 5 intialised [f=-000001] Ally Team 6 intialised [f=-000001] Ally Team 7 intialised [f=-000001] Ally Team 8 intialised [f=-000001] Ally Team 9 intialised [f=-000001] Ally Team 10 intialised [f=-000001] Ally Team 11 intialised [f=-000001] Ally Team 12 intialised [f=-000001] Ally Team 13 intialised [f=-000001] Ally Team 14 intialised [f=-000001] Ally Team 15 intialised [f=-000001] Ally Team 16 intialised [f=-000001] Team 7 on allyTeam 16 LuaRules: Loaded gadget: CAI <ai_cai.lua> LuaRules: Loaded gadget: CEG Spawner <dbg_ceg_spawner.lua> LuaRules: Loaded gadget: Capture <unit_capture.lua> LuaRules: Loaded gadget: Carrier Drones <unit_carrier_drones.lua> LuaRules: Loaded gadget: Command Raw Move <cmd_raw_move.lua> LuaRules: Loaded gadget: Constructor Auto Assist <unit_factory_guard.lua> LuaRules: Loaded gadget: Control gunship strafe range <unit_control_gunship_stafe_range.lua> LuaRules: Loaded gadget: D-Gun Aim Fix <unit_dgun_aim.lua> LuaRules: Loaded gadget: Debris physics <feature_debris_physics.lua> LuaRules: Loaded gadget: Decloak when damaged <unit_decloak_damaged.lua> LuaRules: Loaded gadget: Dev Commands <dbg_dev_commands.lua> LuaRules: Loaded gadget: Disable Buildoptions <unit_disable_buildoptions.lua> LuaRules: Loaded gadget: Dont fire at radar <unit_dont_fire_at_radar.lua> LuaRules: Loaded gadget: Experience <unit_xp.lua> LuaRules: Loaded gadget: Factory Anti Slacker <factory_anti_slacker.lua> LuaRules: Loaded gadget: Factory Stop Production <cmd_factory_stop_production.lua> LuaRules: Loaded gadget: Fall Damage <unit_fall_damage.lua> LuaRules: Loaded gadget: Feature Effects <feature_fx.lua> LuaRules: Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua> LuaRules: Loaded gadget: Galaxy Campaign Battle Handler <mission_galaxy_campaign_battle.lua> LuaRules: Loaded gadget: GameRules Events <unit_gamerules_events.lua> LuaRules: Loaded gadget: Grey Goo <unit_grey_goo.lua> LuaRules: Loaded gadget: Gunship Strafe Control <unit_gunship_strafe_control.lua> LuaRules: Loaded gadget: Hide Autorepairlevel Command <cmd_hide_autorepairlevel.lua> LuaRules: Loaded gadget: Instant Self Destruct <unit_instant_self_destruct.lua> LuaRules: Loaded gadget: Jumpjets <unit_jumpjets.lua> LuaRules: Loaded gadget: LUS <unit_script.lua> LuaRules: Loaded gadget: Lag Monitor <game_lagmonitor.lua> LuaRules: Loaded gadget: LupsNanoSpray <lups_nano_spray.lua> LuaRules: Loaded gadget: Missile Silo Controller <unit_missilesilo.lua> LuaRules: Loaded gadget: Modular Comm Info <api_modularcomms.lua> LuaRules: Loaded gadget: NoAirNuke <exp_no_air_nuke.lua> LuaRules: Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua> LuaRules: Loaded gadget: Orbital Drop <mission_orbital_drop.lua> LuaRules: Loaded gadget: Overkill Prevention <unit_overkill_prevention.lua> LuaRules: Loaded gadget: Overkill Prevention Placeholder <unit_overkill_prevention_placeholder.lua> LuaRules: Loaded gadget: Paralysis <unit_paralysis_damage.lua> LuaRules: Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua> LuaRules: Loaded gadget: Prevent Landship <unit_prevent_landship.lua> LuaRules: Loaded gadget: Prevent turret overshoot <unit_prevent_turret_overshoot.lua> LuaRules: Loaded gadget: Projectile Radar Homing <weapon_projectile_radar_homing.lua> LuaRules: Loaded gadget: Projectile Retarget <weapon_projectile_retarget.lua> LuaRules: Loaded gadget: Puppy Handler <unit_puppy_handler.lua> LuaRules: Loaded gadget: Reclaim HP changer <unit_reclaim_hp.lua> LuaRules: Loaded gadget: Refuel Pad Handler <unit_refuel_pad_handler.lua> LuaRules: Loaded gadget: Regeneration <unit_regeneration.lua> LuaRules: Loaded gadget: Remove Wait <cmd_remove_wait.lua> LuaRules: Loaded gadget: Repair Speed Changer <unit_repair_speed.lua> LuaRules: Loaded gadget: Resign Gadget <game_resign.lua> LuaRules: Loaded gadget: Retreat Command <cmd_retreat.lua> LuaRules: Loaded gadget: Rezz Hp changer + effect <unit_rezz_hp.lua> LuaRules: Loaded gadget: Self destruct blocker <unit_self_destruct.lua> LuaRules: Loaded gadget: Set Nano Piece <unit_setnanopiece.lua> LuaRules: Loaded gadget: Share mode <game_share_mode.lua> LuaRules: Loaded gadget: Shield Link <unit_shield_link.lua> LuaRules: Loaded gadget: Shockwaves <lups_shockwaves.lua> LuaRules: Loaded gadget: Show Shooter <unit_show_shooter.lua> LuaRules: Loaded gadget: Solar Force Closed <unit_solar_force_closed.lua> LuaRules: Loaded gadget: Spherical LOS <unit_spherical_los.lua> LuaRules: Loaded gadget: Tactical Unit AI Commands <unit_tactical_ai_commands.lua> LuaRules: Loaded gadget: Target Priority <unit_target_priority.lua> LuaRules: Loaded gadget: Target on the move <unit_target_on_the_move.lua> LuaRules: Loaded gadget: Teleporter <unit_teleporter.lua> LuaRules: Loaded gadget: Terraformers <unit_terraform.lua> LuaRules: Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua> LuaRules: Loaded gadget: Time slow v2 <unit_timeslow.lua> LuaRules: Loaded gadget: Transport Selected Load <cmd_select_load_helper.lua> LuaRules: Loaded gadget: Transport Speed <unit_transport_speed.lua> LuaRules: Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua> LuaRules: Loaded gadget: Turn Without Interia <unit_turn_without_interia.lua> LuaRules: Loaded gadget: Typemap Options <typemap_options.lua> LuaRules: Loaded gadget: UnitStealth <unit_stealth.lua> LuaRules: Loaded gadget: Units on fire <unit_is_on_fire.lua> LuaRules: Loaded gadget: Wade Effects <wake_fx.lua> LuaRules: Loaded gadget: Water Effects <unit_water_effects.lua> LuaRules: Loaded gadget: Weapon Impulse <weapon_impulse.lua> LuaRules: Loaded gadget: Weapon Timed Replace <weapon_timed_replace.lua> LuaRules: Loaded gadget: Windmill Control <unit_windmill_control.lua> LuaRules: Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua> LuaRules: Loaded gadget: api_widget_events.lua <api_widget_events.lua> LuaRules: Loaded gadget: astar.lua <astar.lua> LuaRules: Loaded gadget: init_auto_ready.lua <init_auto_ready.lua> LuaRules: Loaded gadget: lups_cloak_fx.lua <lups_cloak_fx.lua> LuaRules: Loaded gadget: lups_thrusters.lua <lups_thrusters.lua> LuaRules: Loaded gadget: lups_wrapper.lua <lups_wrapper.lua> LuaRules: Loaded gadget: weapon_hide_sniper.lua <weapon_hide_sniper.lua> LuaRules: Loaded gadget: Center Offset and Growth Scale <unit_centeroffset.lua> LuaRules: Loaded gadget: Commander Upgrade <unit_commander_upgrade.lua> LuaRules: Loaded gadget: CustomUnitShaders <api_custom_unit_shaders.lua> LuaRules: Loaded gadget: Game Over <game_over.lua> LuaRules: Loaded gadget: UnitCloakShield <unit_cloak_shield.lua> LuaRules: Loaded gadget: Water level modoption <start_waterlevel.lua> LuaRules: Loaded gadget: Fighter pull-up <unit_fighter_pullup.lua> LuaRules: Loaded gadget: Energy Drain <unit_energy_drain.lua> LuaRules: Loaded gadget: Chicken control <chicken_control.lua> LuaRules: Loaded gadget: Area Denial <weapon_area_damage.lua> LuaRules: Loaded gadget: Cannot Damage Unit <unit_cannot_damage_unit.lua> LuaRules: Loaded gadget: Disallow unit for command targeting <unit_untargetable.lua> LuaRules: Loaded gadget: Single-Hit Weapon <weapon_single_hit.lua> LuaRules: Loaded gadget: Starlight Satellite Capture <unit_starlight_satellite_capture.lua> LuaRules: Loaded gadget: Noexplode Stopper <weapon_noexplode_stopper.lua> LuaRules: Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua> LuaRules: Loaded gadget: Shield Merge <weapon_shield_merge.lua> LuaRules: Loaded gadget: Endgame Graphs <endgame_graphs.lua> LuaRules: Loaded gadget: Awards <awards.lua> LuaRules: Loaded gadget: Planet Wars Structures <unit_planetwars.lua> LuaRules: Loaded gadget: Profiler <dbg_profiler.lua> [f=-000001] Initializing gadget LuaRules: Loaded gadget: Zombies! <unit_zombies.lua> [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading >> Loaded gadget: Engine Taskbar Stuff <engine_taskbar_stuff.lua> >> Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua> >> Loaded gadget: Save/Load <api_saveload.lua> >> Loaded gadget: Script notification <unit_script_notification.lua> >> Loaded gadget: StartSetup <start_unit_setup.lua> >> Loaded gadget: UnitMorph <unit_morph.lua> >> Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua> >> Loaded gadget: Aircraft Command <unit_bomber_command.lua> >> Loaded gadget: AutoReadyStartpos <init_auto_ready.lua> >> Loaded gadget: CAI <ai_cai.lua> >> Loaded gadget: Capture <unit_capture.lua> >> Loaded gadget: Command Raw Move <cmd_raw_move.lua> >> Loaded gadget: Constructor Auto Assist <unit_factory_guard.lua> >> Loaded gadget: Dev Commands <dbg_dev_commands.lua> >> Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua> >> Loaded gadget: Galaxy Campaign Battle Handler <mission_galaxy_campaign_battle.lua> >> Loaded gadget: Jumpjets <unit_jumpjets.lua> >> Loaded gadget: LupsNanoSpray <lups_nano_spray.lua> >> Loaded gadget: Modular Comm Info <api_modularcomms.lua> >> Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua> >> Loaded gadget: Resign Gadget <game_resign.lua> >> Loaded gadget: Retreat Command <cmd_retreat.lua> >> Loaded gadget: Share mode <game_share_mode.lua> >> Loaded gadget: Shield Link <unit_shield_link.lua> >> Loaded gadget: Shockwaves <lups_shockwaves.lua> >> Loaded gadget: Teleporter <unit_teleporter.lua> >> Loaded gadget: Terraformers <unit_terraform.lua> >> Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua> >> Loaded gadget: Thrusters <lups_thrusters.lua> >> Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua> >> Loaded gadget: Widget Events <api_widget_events.lua> >> Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua> >> Loaded gadget: astar.lua <astar.lua> >> Loaded gadget: cmd_areaguard.lua <cmd_areaguard.lua> >> Loaded gadget: cmd_hide_autorepairlevel.lua <cmd_hide_autorepairlevel.lua> >> Loaded gadget: cmd_remove_wait.lua <cmd_remove_wait.lua> >> Loaded gadget: cmd_select_load_helper.lua <cmd_select_load_helper.lua> >> Loaded gadget: dbg_ceg_spawner.lua <dbg_ceg_spawner.lua> >> Loaded gadget: endgame_graphs.lua <endgame_graphs.lua> >> Loaded gadget: factory_anti_slacker.lua <factory_anti_slacker.lua> >> Loaded gadget: feature_debris_physics.lua <feature_debris_physics.lua> >> Loaded gadget: feature_fx.lua <feature_fx.lua> >> Loaded gadget: game_lagmonitor.lua <game_lagmonitor.lua> >> Loaded gadget: game_over.lua <game_over.lua> >> Loaded gadget: game_perks.lua <game_perks.lua> >> Loaded gadget: hax_gamerulesparam_clear.lua <hax_gamerulesparam_clear.lua> >> Loaded gadget: hax_mantis_5480.lua <hax_mantis_5480.lua> >> Loaded gadget: lockunits_modoption.lua <lockunits_modoption.lua> >> Loaded gadget: mex_placement.lua <mex_placement.lua> >> Loaded gadget: share_control.lua <share_control.lua> >> Loaded gadget: start_boxes.lua <start_boxes.lua> >> Loaded gadget: start_waterlevel.lua <start_waterlevel.lua> >> Loaded gadget: typemap_options.lua <typemap_options.lua> >> Loaded gadget: unit_air_plants.lua <unit_air_plants.lua> >> Loaded gadget: unit_aircraft_crash.lua <unit_aircraft_crash.lua> >> Loaded gadget: unit_allow_builder_hold_fire.lua <unit_allow_builder_hold_fire.lua> >> Loaded gadget: unit_attributes.lua <unit_attributes.lua> >> Loaded gadget: unit_bomber_dive.lua <unit_bomber_dive.lua> >> Loaded gadget: unit_cannot_damage_unit.lua <unit_cannot_damage_unit.lua> >> Loaded gadget: unit_carrier_drones.lua <unit_carrier_drones.lua> >> Loaded gadget: unit_centeroffset.lua <unit_centeroffset.lua> >> Loaded gadget: unit_control_gunship_stafe_range.lua <unit_control_gunship_stafe_range.lua> >> Loaded gadget: unit_dont_fire_at_radar.lua <unit_dont_fire_at_radar.lua> >> Loaded gadget: unit_fall_damage.lua <unit_fall_damage.lua> >> Loaded gadget: unit_fighter_pullup.lua <unit_fighter_pullup.lua> >> Loaded gadget: unit_gamerules_events.lua <unit_gamerules_events.lua> >> Loaded gadget: unit_impulsefloat_toggle.lua <unit_impulsefloat_toggle.lua> >> Loaded gadget: unit_is_on_fire.lua <unit_is_on_fire.lua> >> Loaded gadget: unit_marketplace.lua <unit_marketplace.lua> >> Loaded gadget: unit_mex_overdrive.lua <unit_mex_overdrive.lua> >> Loaded gadget: unit_missilesilo.lua <unit_missilesilo.lua> >> Loaded gadget: unit_overkill_prevention.lua <unit_overkill_prevention.lua> >> Loaded gadget: unit_overkill_prevention_placeholder.lua <unit_overkill_prevention_placeholder.lua> >> Loaded gadget: unit_planetwars.lua <unit_planetwars.lua> >> Loaded gadget: unit_prevent_lab_hax.lua <unit_prevent_lab_hax.lua> >> Loaded gadget: unit_prevent_landship.lua <unit_prevent_landship.lua> >> Loaded gadget: unit_prevent_turret_overshoot.lua <unit_prevent_turret_overshoot.lua> >> Loaded gadget: unit_priority.lua <unit_priority.lua> >> Loaded gadget: unit_regeneration.lua <unit_regeneration.lua> >> Loaded gadget: unit_rezz_hp.lua <unit_rezz_hp.lua> >> Loaded gadget: unit_self_destruct.lua <unit_self_destruct.lua> >> Loaded gadget: unit_solar_force_closed.lua <unit_solar_force_closed.lua> >> Loaded gadget: unit_spherical_los.lua <unit_spherical_los.lua> >> Loaded gadget: unit_starlight_satellite_capture.lua <unit_starlight_satellite_capture.lua> >> Loaded gadget: unit_stealth.lua <unit_stealth.lua> >> Loaded gadget: unit_target_on_the_move.lua <unit_target_on_the_move.lua> >> Loaded gadget: unit_target_priority.lua <unit_target_priority.lua> >> Loaded gadget: unit_transport_speed.lua <unit_transport_speed.lua> >> Loaded gadget: unit_turn_without_interia.lua <unit_turn_without_interia.lua> >> Loaded gadget: unit_untargetable.lua <unit_untargetable.lua> >> Loaded gadget: unit_water_effects.lua <unit_water_effects.lua> >> Loaded gadget: unit_windmill_control.lua <unit_windmill_control.lua> >> Loaded gadget: unit_xp.lua <unit_xp.lua> >> Loaded gadget: unit_zombies.lua <unit_zombies.lua> >> Loaded gadget: wake_fx.lua <wake_fx.lua> >> Loaded gadget: weapon_area_damage.lua <weapon_area_damage.lua> >> Loaded gadget: weapon_impulse.lua <weapon_impulse.lua> >> Loaded gadget: weapon_noexplode_stopper.lua <weapon_noexplode_stopper.lua> >> Loaded gadget: weapon_shield_merge.lua <weapon_shield_merge.lua> >> Loaded gadget: weapon_single_hit.lua <weapon_single_hit.lua> >> Loaded gadget: Commander Upgrade <unit_commander_upgrade.lua> >> Loaded gadget: CustomUnitShaders <api_custom_unit_shaders.lua> >> Loaded gadget: UnitCloakShield <unit_cloak_shield.lua> >> Loaded gadget: Lups Cloak FX <lups_cloak_fx.lua> >> Loaded gadget: Chicken control <chicken_control.lua> >> Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua> >> Loaded gadget: Lups <lups_wrapper.lua> >> Loaded gadget: Awards <awards.lua> >> Loaded gadget: Chicken Spawner <unit_spawner.lua> >> Loaded gadget: Profiler <dbg_profiler.lua> [f=-000001] Unsynced LuaRules: finished loading [f=-000001] Loading LuaGaia [f=-000001] Loading LuaUI [f=-000001] LuaUI Entry Point: "luaui.lua" [f=-000001] LuaUI Access Lock: enabled [f=-000001] LuaSocket Enabled: yes [f=-000001] Using LUAUI_DIRNAME = LuaUI/ [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt [f=-000001] LuaUI: bound F11 to the widget selector [f=-000001] LuaUI: bound CTRL+F11 to tweak mode [f=-000001] read public_random_seed, 315864, 0 [f=-000001] read public_random_seed, 315864, 0 [f=-000001] Loaded API widget: Cluster Detection <api_cluster_detection.lua> [f=-000001] Loaded API widget: Shared Functions <api_shared_functions.lua> [f=-000001] Loaded API widget: i18n <api_i18n.lua> [f=-000001] Loaded API widget: Hacky version fix <hacky_version_fix.lua> [f=-000001] Loaded API widget: Startbox API <api_startboxes.lua> [f=-000001] Loaded API widget: Modular Comm Info <api_modularcomms.lua> [f=-000001] Loaded API widget: CommandInsert <cmd_commandinsert.lua> [f=-000001] Loaded API widget: Chili Framework <api_chili.lua> [f=-000001] Loaded API widget: Lag (AFK) monitor <api_lag_monitor.lua> [f=-000001] Loaded API widget: Pre-Selection Handler <api_preselection.lua> [f=-000001] Loaded widget: Selection Hierarchy <gui_selection_hierarchy.lua> [f=-000001] Loaded widget: Chili Highlight <gui_chili_highlight.lua> [f=-000001] Loaded widget: Deferred rendering <gfx_deferred_rendering.lua> [f=-000001] Hardware mouse-cursor is enabled! [f=-000001] Set "shadows" config-parameter to 1 [f=-000001] Ground-decals rendering is enabled! [f=-000001] Set maximum particles to: 50000 [f=-000001] Set UnitLodDist to 9999 [f=-000001] Set UnitIconDist to 151 [f=-000001] model shaders is enabled! [f=-000001] SetLobbyButtonEnabled, false [f=-000001] [KeyBindings] Warning: Bind: could not parse key: unknown [f=-000001] Loaded widget: EPIC Menu <gui_epicmenu.lua> [f=-000001] Loaded widget: Custom Markers <gui_custom_markers.lua> [f=-000001] Loaded widget: Chili Widget Selector <api_chili_widgetselector.lua> [f=-000001] Loaded widget: Custom Cursor Sets <gui_customcursorsets.lua> [f=-000001] Loaded widget: Chili Minimap <gui_chili_minimap.lua> [f=-000001] Mexspot Fetcher fetching [f=-000001] Loaded widget: Mexspot Fetcher <api_mexspot_fetcher.lua> [f=-000001] UpdateColorConfig, default [f=-000001] Loaded widget: Local Team Colors <gui_local_colors.lua> [f=-000001] Loaded widget: Area-reclaim trees <unit_tree_reclaim.lua> [f=-000001] Loaded widget: BlobShadow <unit_blobshadow.lua> [f=-000001] Reloaded cmdcolors from file: cmdcolors.tmp [f=-000001] Loaded widget: Selection BlurryHalo <unit_selectionblurryhalo.lua> [f=-000001] Loaded widget: Chili Global Commands <gui_chili_global_commands.lua> [f=-000001] Loaded widget: Noises <snd_noises.lua> [f=-000001] Loaded widget: Terraform Icon Draw <unit_terraform_draw.lua> [f=-000001] Loaded widget: Chili Commander Upgrade <gui_chili_commander_upgrade.lua> [f=-000001] Loaded widget: HealthBars <unit_healthbars.lua> [f=-000001] Loaded widget: Unit Icons <unit_icons.lua> [f=-000001] Loaded widget: Commander Name Tags <unit_comm_nametags.lua> [f=-000001] Loaded widget: External VR Grid <map_external_grid.lua> [f=-000001] Loaded widget: Auto Patrol Nanos <unit_auto_patrol_nanos.lua> [f=-000001] Loaded widget: Cloak Fire State 2 <unit_cloakfirestate2.lua> [f=-000001] Loaded widget: EndGame Stats <gui_chili_endgraph.lua> [f=-000001] Loaded widget: Objectives <mission_objectives.lua> [f=-000001] Loaded widget: BuildETA <gui_build_eta.lua> [f=-000001] Loaded widget: Unit Marker Zero-K <unit_marker.lua> [f=-000001] Loaded widget: Depth of Field Shader <gfx_dof.lua> [f=-000001] Loaded widget: Initial Queue ZK <unit_initial_queue.lua> [f=-000001] Loaded widget: Antinuke Coverage <gui_antinuke_coverage.lua> [f=-000001] Loaded widget: Autoquit <autoquit.lua> [f=-000001] Loaded widget: Keep Target <cmd_keep_target.lua> [f=-000001] Loaded widget: Mex Placement Handler <cmd_mex_placement.lua> [f=-000001] Loaded widget: MinimapEvents <minimap_events.lua> [f=-000001] Loaded widget: Missile Silo Range <missilesilo_range.lua> [f=-000001] Loaded widget: Mission Results Handler <mission_results.lua> [f=-000001] Loaded widget: Morph Finished notification <unit_morph_finished.lua> [f=-000001] Loaded widget: Orbit Command <cmd_orbit.lua> [f=-000001] Loaded widget: Persistent Build Spacing <gui_persistent_build_spacing.lua> [f=-000001] Loaded widget: Point Tracker <gui_point_tracker.lua> [f=-000001] TableEcho = { [f=-000001] b = 0.80000001 [f=-000001] radius = 200 [f=-000001] g = 0.80000001 [f=-000001] r = 0.80000001 [f=-000001] }, [f=-000001] light_color = [[0.80 0.80 0.80]] [f=-000001] light_radius = 200.00, [f=-000001] Loaded widget: Projectile Lights <gfx_projectile_lights.lua> [f=-000001] Loaded widget: ReclaimInfo <gui_reclaiminfo.lua> [f=-000001] Loaded widget: Show All Commands v2 <unit_showallcommands_2.lua> [f=-000001] Loaded widget: State Reverse Toggle <cmd_state_reverse_toggle.lua> [f=-000001] Loaded widget: Transport Load Double Tap <cmd_select_load.lua> [f=-000001] Set UnitIconDist to 0 [f=-000001] Loaded widget: Icon Height <gui_iconheight.lua> [f=-000001] Loaded widget: Transporting <gui_transporting.lua> [f=-000001] Loaded widget: ComCounter <unit_com_counter.lua> [f=-000001] Loaded widget: Decloak Range <unit_decloak_range.lua> [f=-000001] Loaded widget: CameraShake <camera_shake.lua> [f=-000001] Loaded widget: In-game Ignore <ignore.lua> [f=-000001] Input grabbing is enabled! [f=-000001] Loaded widget: Grab Input <api_grabinput.lua> [f=-000001] Loaded widget: Set Springsettings <api_set_springsettings.lua> [f=-000001] Loaded widget: GroupMove <cmd_group_move.lua> [f=-000001] Loaded widget: Defense Range Zero-K <gui_defenserange.lua> [f=-000001] Loaded widget: Haven Handler <gui_havens.lua> [f=-000001] Loaded widget: Highlight Geos <gui_highlight_geos.lua> [f=-000001] Loaded widget: Spectate Selected Team <gui_spectate_selected_team.lua> [f=-000001] Loaded widget: Attack Warning <unit_attack_warning.lua> [f=-000001] Loaded widget: Draw Mouse Build <api_draw_mouse_build.lua> [f=-000001] Loaded widget: Chili Nuke Warning <gui_chili_nuke_warning.lua> [f=-000001] Loaded widget: Local Widgets Config <localwidgets.lua> [f=-000001] Loaded widget: Area Attack Tweak <cmd_area_attack_tweak.lua> [f=-000001] Loaded widget: Economic Victory Announcer <gui_economic_victory_announcer.lua> [f=-000001] Loaded widget: Replace Cloak Con Orders <gui_replace_cloak_con_order.lua> [f=-000001] Loaded widget: Chili EndGame Window <gui_chili_endgamewindow.lua> [f=-000001] Loaded widget: Game Analytics Handler <api_game_analytics.lua> [f=-000001] Loaded widget: Music Player <snd_music.lua> [f=-000001] Loaded widget: Darkening <gui_darkening.lua> [f=-000001] Loaded widget: Galaxy Battle Handler <mission_galaxy_battle_handler.lua> [f=-000001] Loaded widget: Blast Radius <gui_blastradius.lua> [f=-000001] Loaded widget: Raw Move Issue <cmd_raw_move_issue.lua> [f=-000001] Loaded widget: Chili Economy Panel Default <gui_chili_economy_panel2.lua> [f=-000001] Loaded widget: Chili Inactivity Win <gui_chili_inactivity_win.lua> [f=-000001] Loaded widget: Auto First Build Facing <init_autofirstbuildfacing.lua> [f=-000001] Loaded widget: Chili Spectator Panels <gui_chili_spectator_panels.lua> [f=-000001] Loaded widget: Constructor locater <gui_con_locater.lua> [f=-000001] Loaded widget: MetalFeatures <gui_metal_features.lua> [f=-000001] Loaded widget: NoDuplicateOrders <cmd_no_duplicate_orders.lua> [f=-000001] Loaded widget: Showeco and Grid Drawer <gui_showeco_action.lua> [f=-000001] Loaded widget: Chili Selections & CursorTip <gui_chili_selections_and_cursortip_old.lua> [f=-000001] Loaded widget: Startup Info and Selector <init_startup_info_selector.lua> [f=-000001] Loaded widget: Stupid Overlay Hax <gui_stupid_overlay_hax.lua> [f=-000001] Loaded widget: Decoration Handler <unit_decoration_handler.lua> [f=-000001] Loaded widget: Transport AI <unit_transport_ai.lua> [f=-000001] Loaded widget: Smart Nanos <unit_smart_nanos.lua> [f=-000001] Loaded widget: Auto Group <unit_auto_group.lua> [f=-000001] Loaded widget: Smart Bombers <unit_smart_bombers.lua> [f=-000001] Loaded widget: Resurrect Congregate <unit_resurrect_congregate.lua> [f=-000001] Loaded widget: Stockpiler <unit_stockpile.lua> [f=-000001] Factory marker v 0.72: storing team [f=-000001] Factory marker v 0.72: storing team [f=-000001] Factory marker v 0.72: storing team [f=-000001] Factory marker v 0.72: storing team [f=-000001] Factory marker v 0.72: storing team [f=-000001] Factory marker v 0.72: storing team [f=-000001] Factory marker v 0.72: gaia found [f=-000001] Loaded widget: Factory marker v 0.72 <gui_factory_marker.lua> [f=-000001] Ghost Site shader compilation failed: [f=-000001] Loaded widget: Ghost Site <unit_ghostsite.lua> [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info <init_startpointelocom_info.lua> [f=-000001] Loaded widget: LupsStats <gui_lups_stats.lua> [f=-000001] Loaded widget: Start Point Remover & Comm Selector <init_start_point_remover.lua> [f=-000001] Loaded widget: Frame Gap Logger <dbg_frame_gap_logger.lua> [f=-000001] <Replay control buttons> Live mode. Widget removed. [f=-000001] Loaded widget: Replay control buttons <gui_replay_controls.lua> [f=-000001] Loaded widget: Recorder (Save) <dbg_recorder_save.lua> [f=-000001] Loaded widget: UnitNoStuckInFactory <unit_nostuck_infactory.lua> [f=-000001] Loaded widget: Attack AoE <gui_attack_aoe.lua> [f=-000001] Loaded widget: Specialmap Hide Decals <gui_specialmaphidedecals.lua> [f=-000001] Loaded widget: Unit Start State <unit_start_state.lua> [f=-000001] Loaded widget: Smooth Scroll <camera_smooth_move.lua> [f=-000001] Loaded widget: Commands FX <gfx_commands_fx.lua> [f=-000001] Loaded widget: MessageBoxes ZK <mission_messagebox_zk.lua> [f=-000001] Loaded widget: UnitShapes <unit_shapes.lua> [f=-000001] Loaded widget: Gadget Icons <api_gadget_icons.lua> [f=-000001] Loaded widget: Selection Send <api_selectionsend.lua> [f=-000001] Loaded widget: Shield Guard <unit_shield_guard.lua> [f=-000001] Loaded widget: AllyCursors <gui_ally_cursors.lua> [f=-000001] Loaded widget: State Icons <unit_state_icons.lua> [f=-000001] Loaded widget: Building Starter <unit_building_starter.lua> [f=-000001] Loaded widget: Cloaker Guard <unit_cloaker_guard.lua> [f=-000001] Reloaded cmdcolors from file: cmdcolors.tmp [f=-000001] Loaded widget: TeamPlatter <gui_team_platter.lua> [f=-000001] Loaded widget: Units on Fire <gfx_lups_units_on_fire.lua> [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 <gui_vertlineaid.lua> [f=-000001] Loaded widget: Newton Firezone <cmd_newton_firezone.lua> [f=-000001] Loaded widget: Receive Units Indicator <gui_recv_indicator.lua> [f=-000001] Loaded widget: Dynamic Avoidance System <unit_dynamic_avoidance_ex.lua> [f=-000001] Loaded widget: Auto Jump Over Terrain <unit_jumper_jumpoverobstacle.lua> [f=-000001] Loaded widget: Chili Docking <api_chili_docking.lua> [f=-000001] Chili: tried to add multiple times "scrollpanel2" to "Player List"! [f=-000001] Loaded widget: Chili Deluxe Player List - Alpha 2.02 <gui_chili_deluxeplayerlist.lua> [f=-000001] Loaded widget: Chili Pro Console2 <gui_chili_proconsole2.lua> [f=-000001] Loaded widget: Chili Pro Console <gui_chili_proconsole_test.lua> [f=-000001] Loaded widget: HUD Presets <gui_hud_presets.lua> [f=-000001] Loaded widget: Print Wind Speed V1.1 <printwindspeed.lua> [f=-000001] Loaded widget: Image Preloader <dbg_img_preload.lua> [f=-000001] Loaded widget: Chili Core Selector <gui_chili_core_selector.lua> [f=-000001] Loaded widget: Default Group Recall Fix <gui_group_recall_fix.lua> [f=-000001] Loaded widget: Start Boxes <minimap_startbox_new.lua> [f=-000001] Loaded widget: Pause Screen <gui_pausescreen.lua> [f=-000001] Loaded widget: Restricted Zones <gui_restrictedzones.lua> [f=-000001] Loaded widget: Chili Share menu v1.24 <gui_chili_share.lua> [f=-000001] Loaded widget: Follow And Shove (v1.1) <follow_and_shove.lua> [f=-000001] Loaded widget: Jumpjet GUI <gui_jumpjets.lua> [f=-000001] Loaded widget: CustomFormations2 <cmd_customformations2.lua> [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. <gfx_sun_and_atmosphere.lua> [f=-000001] Removed 'GC at >100MB': disabled. [f=-000001] Loaded widget: GC at >300MB <dbg_forcegc_spring97.lua> [f=-000001] Loaded widget: Persistent Build Height <gui_persistent_build_height.lua> [f=-000001] Loaded widget: Text To Speech Control <snd_text_to_speech.lua> [f=-000001] Loaded widget: Layout Handler <cmd_layout_handler.lua> [f=-000001] Loaded widget: Lasso Terraform GUI <gui_lasso_terraform.lua> [f=-000001] Loaded widget: Chili Integral Menu <gui_chili_integral_menu.lua> [f=-000001] Loaded widget: Color Blindness Correction <gfx_color_blindness_correction.lua> [f=-000001] LuaUI v0.3 [f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0 [f=-000001] [LoadFinalize] finalizing PFS [f=-000001] [Path] [PathEstimator::Hash] mapChecksum=136037292 [f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=2776208535 [f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=2075345061 [f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=3670759958 [f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=83 [f=-000001] [Path] [PathEstimator::ReadFile] hash=68416353 [f=-000001] Reading Estimate PathCosts [16] [f=-000001] [Path] [PathEstimator::Hash] mapChecksum=136037292 [f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=2776208535 [f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=2075345061 [f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=3670759958 [f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=83 [f=-000001] [Path] [PathEstimator::ReadFile] hash=68416369 [f=-000001] Reading Estimate PathCosts [32] [f=-000001] [LoadFinalize] finalized PFS (187ms, checksum a9be0f7e) [f=-000001] Loading Skirmish AIs [f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0 [f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [load] [f=-000001] Input grabbing is enabled! [f=-000001] [KeyBindings] Warning: Bind: could not parse key: unknown [f=-000001] Mex Placement Initialised with 32 spots. [f=-000001] Ground-decals rendering is enabled! [f=-000001] SetLobbyButtonEnabled, false [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] [cawidgets.lua] Error: Error in DrawScreen(): [string "LuaUI/Widgets/gui_lups_stats.lua"]:58: attempt to index field 'Lups' (a nil value) [f=-000001] [cawidgets.lua] Error: Removed widget: LupsStats [f=-000001] GameID: 55fa2359650d3b2da42cb0f9e6843537 [f=-000001] Connection attempt from THOL [f=-000001] -> Version: 103.0.1-939-g2b3f946 develop [f=-000001] SetLobbyButtonEnabled, false [f=-000001] Epicmenu: Switching to Total Annihilation camera mode [f=-000001] -> Connection established (given id 0) [f=-000001] Skirmish AI "CAI (6)" (ID:0, Short-Name:"CAI", Version:"") took over control of team 1 [f=-000001] Skirmish AI "CAI (5)" (ID:1, Short-Name:"CAI", Version:"") took over control of team 2 [f=-000001] Skirmish AI "CAI (4)" (ID:2, Short-Name:"CAI", Version:"") took over control of team 3 [f=-000001] Skirmish AI "CAI (3)" (ID:3, Short-Name:"CAI", Version:"") took over control of team 4 [f=-000001] Skirmish AI "CAI (2)" (ID:4, Short-Name:"CAI", Version:"") took over control of team 5 [f=-000001] Skirmish AI "CAI (1)" (ID:5, Short-Name:"CAI", Version:"") took over control of team 6 [f=-000001] <THOL> Allies: I choose: home sweet home! [f=-000001] Set UnitIconDist to 100000 [f=0000562] Set UnitIconDist to 0 [f=0000580] Set UnitIconDist to 100000 [f=0013361] Set UnitIconDist to 0 [f=0013416] Set UnitIconDist to 100000 [f=0016138] Set UnitIconDist to 0 [f=0016195] Set UnitIconDist to 100000 [f=0016584] Set UnitIconDist to 0 [f=0016619] Set UnitIconDist to 100000 [f=0017075] Set UnitIconDist to 0 [f=0017103] Set UnitIconDist to 100000 [f=0017209] Set UnitIconDist to 0 [f=0017241] Set UnitIconDist to 100000 [f=0017875] Set UnitIconDist to 0 [f=0018017] Set UnitIconDist to 100000 [f=0018176] Set UnitIconDist to 0 [f=0018231] Set UnitIconDist to 100000 [f=0018293] Set UnitIconDist to 0 [f=0018422] Set UnitIconDist to 100000 [f=0018466] Set UnitIconDist to 0 [f=0018557] Set UnitIconDist to 100000 [f=0018613] Set UnitIconDist to 0 [f=0018717] Set UnitIconDist to 100000 [f=0020541] Set UnitIconDist to 0 [f=0020591] Set UnitIconDist to 100000 [f=0020667] Set UnitIconDist to 0 [f=0020684] Set UnitIconDist to 100000 [f=0021352] Set UnitIconDist to 0 [f=0021397] Set UnitIconDist to 100000 [f=0022203] Set UnitIconDist to 0 [f=0022296] Set UnitIconDist to 100000 [f=0022537] Upgrade UI Debug - Upgrade Command Sent [f=0022647] Set UnitIconDist to 0 [f=0022698] Set UnitIconDist to 100000 [f=0023224] game_message: Morph complete: home sweet home lvl 1 [f=0023239] Commanders Remaining: 1 [f=0023334] Upgrade UI Debug - Upgrade Command Sent [f=0024141] game_message: Morph complete: home sweet home lvl 2 [f=0025379] Upgrade UI Debug - Upgrade Command Sent [f=0025916] Set UnitIconDist to 0 [f=0025940] Set UnitIconDist to 100000 [f=0028123] game_message: Morph complete: home sweet home lvl 3 [f=0028233] Upgrade UI Debug - Upgrade Command Sent [f=0028295] Set UnitIconDist to 0 [f=0028306] Set UnitIconDist to 100000 [f=0028340] Set UnitIconDist to 0 [f=0028356] Set UnitIconDist to 100000 [f=0028450] Set UnitIconDist to 0 [f=0028459] Set UnitIconDist to 100000 [f=0028550] [liblobby] Warning: Duplicate user(exploit) added to channel (zk) [f=0029239] Set UnitIconDist to 0 [f=0029243] Set UnitIconDist to 100000 [f=0029347] Set UnitIconDist to 0 [f=0029356] Set UnitIconDist to 100000 [f=0029429] Set UnitIconDist to 0 [f=0029442] Set UnitIconDist to 100000 [f=0029487] Set UnitIconDist to 0 [f=0029497] Set UnitIconDist to 100000 [f=0029970] game_message: Firefly is under attack [f=0030617] Set UnitIconDist to 0 [f=0030629] Set UnitIconDist to 100000 [f=0031143] game_message: Morph complete: home sweet home lvl 4 [f=0031398] Set UnitIconDist to 0 [f=0031402] Set UnitIconDist to 100000 [f=0031456] Set UnitIconDist to 0 [f=0031459] Set UnitIconDist to 100000 [f=0031523] Set UnitIconDist to 0 [f=0031528] Set UnitIconDist to 100000 [f=0031822] Set UnitIconDist to 0 [f=0031829] Set UnitIconDist to 100000 [f=0032011] Set UnitIconDist to 0 [f=0032016] Set UnitIconDist to 100000 [f=0032065] Set UnitIconDist to 0 [f=0032072] Set UnitIconDist to 100000 [f=0032096] Upgrade UI Debug - Upgrade Command Sent [f=0032374] game_message: Firefly is under attack [f=0032497] [liblobby] Warning: Duplicate user(TheMooseIsLoose) added to channel (zk) [f=0032704] Set UnitIconDist to 0 [f=0032710] Set UnitIconDist to 100000 [f=0032736] game_message: Firefly is under attack [f=0032979] game_message: Firefly is under attack [f=0033098] game_message: Morph complete: home sweet home lvl 5 [f=0033694] game_message: Funnelweb is under attack [f=0034054] Set UnitIconDist to 0 [f=0034061] Set UnitIconDist to 100000 [f=0034078] Set UnitIconDist to 0 [f=0034080] Set UnitIconDist to 100000 [f=0034725] game_message: Firefly is under attack [f=0035189] game_message: Firefly is under attack [f=0035343] Upgrade UI Debug - Upgrade Command Sent [f=0035381] Set UnitIconDist to 0 [f=0035386] Set UnitIconDist to 100000 [f=0035527] game_message: Firefly is under attack [f=0035679] game_message: Viper is under attack [f=0035846] game_message: Viper is under attack [f=0036071] game_message: Firefly is under attack [f=0036100] [Chobby] Warning: Missing minimap image for [f=0036273] game_message: Firefly is under attack [f=0036451] game_message: Firefly is under attack [f=0036864] Set UnitIconDist to 0 [f=0036869] Set UnitIconDist to 100000 [f=0036931] game_message: Firefly is under attack [f=0037137] Set UnitIconDist to 0 [f=0037146] Set UnitIconDist to 100000 [f=0037262] [liblobby] Warning: Duplicate user(Firepluk) added to channel (zk) [f=0037266] Set UnitIconDist to 0 [f=0037269] Set UnitIconDist to 100000 [f=0037317] game_message: Viper is under attack [f=0037407] game_message: Morph complete: home sweet home lvl 6 [f=0037502] game_message: Firefly is under attack [f=0037593] Set UnitIconDist to 0 [f=0037600] Set UnitIconDist to 100000 [f=0037669] game_message: Firefly is under attack [f=0037793] Set UnitIconDist to 0 [f=0037814] Set UnitIconDist to 100000 [f=0038025] Set UnitIconDist to 0 [f=0038030] Set UnitIconDist to 100000 [f=0038096] game_message: Viper is under attack [f=0038213] Set UnitIconDist to 0 [f=0038220] Set UnitIconDist to 100000 [f=0038504] Set UnitIconDist to 0 [f=0038509] Set UnitIconDist to 100000 [f=0038825] Set UnitIconDist to 0 [f=0038835] Set UnitIconDist to 100000 [f=0038865] Set UnitIconDist to 0 [f=0038868] Set UnitIconDist to 100000 [f=0039041] THOL paused the game [f=0039041] THOL unpaused the game [f=0039044] [ReloadOrRestart] Spring "C:\Users\holemansth\Documents\My Games\Zero-K\engine\win64\103.0.1-939-g2b3f946\spring.exe" should be reloading [f=0039044] [SpringApp::Reload][1] [f=0039044] [ThreadPool::SetThreadCount][1] wanted=0 current=2 maximum=2 [f=0039044] [async=0] threads=2 tasks=1648288 {sum,avg}{exec,wait}time={{-0.000, 2.000}, {0.000, 26815622334822484424487999714143941612931994855381980990062715885774520913076404070033768502058160662496300733193643333117264477834364473533013139671482368.000}}ms [f=0039044] thread=0 tasks=31849 (0.000%) {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, 0.000, 26815622253226225246300139865922818871363325814313782933308039846996981372908415056483738602720705929411620651698527038348271455501347331075275605294448640.000}, {0.000, 0.000, 2.000, -26815622256351093830338753213807643252928822631430583791707028264860247139614711200956774099673865426788934930049988623156025309442322220853791694902001664.000}}ms [f=0039044] thread=1 tasks=1616439 (0.000%) {sum,min,max,avg}{exec,wait}time={{-26815622287767177815911470794510330093254210643449071669868976268976712062924063371900925476226148048918566920407384344779300592390131544184163449996050432.000, 0.000, 0.000, -26815622272742226717705765341181369369230969415482423450546900974003164095057346427192361390803899783396950444209416206980665598313143230239800841253945344.000}, {-2.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -0.000}}ms [f=0039044] [async=1] threads=2 tasks=1256 {sum,avg}{exec,wait}time={{2.000, -26815622324857960082546420896525288960900303232648593564965443898535715861922047144061774516513663006925531400026275155077873305638197410340604735070928896.000}, {0.000, -0.000}}ms [f=0039044] thread=1 tasks=1256 (0.000%) {sum,min,max,avg}{exec,wait}time={{2.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -26815622304398571162708797181467489036207709458451956715318258788964656641501012896829437958353257432162162429776067483752408667364113833757083152379019264.000}, {0.000, 0.000, 0.000, -0.000}}ms [f=0039044] [ThreadPool::SetThreadCount][2] workers=0 [f=0039044] [ThreadPool::SetThreadCount][1] wanted=2 current=1 maximum=2 [f=0039044] [ThreadPool::SetThreadCount][2] workers=1 [f=0039044] [Threading] Main thread CPU affinity mask set: 14 [f=0039044] [SpringApp::Reload][2] [f=0039044] Writing demo: C:\Users\holemansth\Documents\My Games\Zero-K\demos\20170523_160107_Ravaged_v2_103.0.1-939-g2b3f946 develop.sdfz [f=0039044] [Game::KillLua][0] dtor=0 loadscreen=00000000 [f=0039044] [Game::KillLua][1] dtor=0 luaGaia=00000000 [f=0039044] [Game::KillLua][2] dtor=0 luaRules=0b401e80 [f=0039044] Start gadgetHandler:Shutdown [f=0039044] Shutdown - StartSetup [f=0039044] Shutdown - UnitMorph [f=0039044] Shutdown - CAI [f=0039044] Shutdown - LupsNanoSpray [f=0039044] Shutdown - Modular Comm Info [f=0039044] Shutdown - Puppy Handler [f=0039044] Shutdown - Terrain Texture Handler [f=0039044] Shutdown - UnitCloakShield [f=0039044] End gadgetHandler:Shutdown [f=0039044] Start gadgetHandler:Shutdown [f=0039044] Shutdown - UnitMorph [f=0039044] Shutdown - Modular Comm Info [f=0039044] Shutdown - Shockwaves [f=0039044] Shutdown - UnitCloakShield [f=0039044] Shutdown - Lups Cloak FX [f=0039044] Shutdown - Lups [f=0039044] End gadgetHandler:Shutdown [f=0039044] [Game::KillLua][3] dtor=0 luaUI=3324d9a0 [f=0039044] Start widgetHandler:Shutdown [f=0039044] Shutdown - SaveOrderList Complete [f=0039044] Shutdown - SaveConfigData Complete [f=0039044] Shutdown Widget - Chili Highlight [f=0039044] Shutdown Widget - Deferred rendering [f=0039044] Shutdown Widget - EPIC Menu [f=0039044] Shutdown Widget - Custom Markers [f=0039044] Shutdown Widget - Chili Widget Selector [f=0039044] Shutdown Widget - Chili Minimap [f=0039044] Shutdown Widget - Local Team Colors [f=0039044] [cawidgets.lua] Error: Error in Shutdown() [f=0039044] [cawidgets.lua] Error: Error in Shutdown(): [string "LuaUI/Widgets/gui_chili_deluxeplayerlist.lu..."]:1076: bad argument #1 to 'len' (string expected, got nil) [f=0039044] [cawidgets.lua] Error: Removed widget: Local Team Colors [f=0039044] Shutdown Widget - Selection BlurryHalo [f=0039044] Reloaded cmdcolors from file: cmdcolors.tmp [f=0039044] Shutdown Widget - Noises [f=0039044] Shutdown Widget - HealthBars [f=0039044] Shutdown Widget - Unit Icons [f=0039044] Shutdown Widget - External VR Grid [f=0039044] Shutdown Widget - BuildETA [f=0039044] Shutdown Widget - Depth of Field Shader [f=0039044] Shutdown Widget - Modular Comm Info [f=0039044] Shutdown Widget - Mex Placement Handler [f=0039044] Shutdown Widget - MinimapEvents [f=0039044] Shutdown Widget - Missile Silo Range [f=0039044] Shutdown Widget - Morph Finished notification [f=0039044] Shutdown Widget - Point Tracker [f=0039044] Shutdown Widget - CameraShake [f=0039044] Shutdown Widget - Grab Input [f=0039044] Input grabbing is disabled! [f=0039044] Shutdown Widget - Highlight Geos [f=0039044] Shutdown Widget - Attack Warning [f=0039044] Shutdown Widget - Chili Nuke Warning [f=0039044] Shutdown Widget - Local Widgets Config [f=0039044] Shutdown Widget - Chili EndGame Window [f=0039044] Shutdown Widget - Music Player [f=0039044] Shutdown Widget - Darkening [f=0039044] Shutdown Widget - Chili Economy Panel Default [f=0039044] Shutdown Widget - Chili Spectator Panels [f=0039044] Shutdown Widget - Showeco and Grid Drawer [f=0039044] Shutdown Widget - Chili Selections & CursorTip [f=0039044] Shutdown Widget - Startup Info and Selector [f=0039044] Shutdown Widget - Transport AI [f=0039044] Shutdown Widget - Attack AoE [f=0039044] Shutdown Widget - MessageBoxes ZK [f=0039044] Shutdown Widget - UnitShapes [f=0039044] Shutdown Widget - Selection Send [f=0039044] Shutdown Widget - TeamPlatter [f=0039044] Reloaded cmdcolors from file: cmdcolors.tmp [f=0039044] Shutdown Widget - Units on Fire [f=0039044] Shutdown Widget - Newton Firezone [f=0039044] Shutdown Widget - Receive Units Indicator [f=0039044] Shutdown Widget - Chili Deluxe Player List - Alpha 2.02 [f=0039044] Shutdown Widget - Chili Pro Console2 [f=0039044] Shutdown Widget - Chili Pro Console [f=0039044] Shutdown Widget - Chili Framework [f=0039044] Shutdown Widget - Chili Core Selector [f=0039044] Shutdown Widget - Pause Screen [f=0039044] Shutdown Widget - Persistent Build Height [f=0039044] Shutdown Widget - Text To Speech Control [f=0039044] Shutdown Widget - Layout Handler [f=0039044] Shutdown Widget - Lasso Terraform GUI [f=0039044] Shutdown Widget - Color Blindness Correction [f=0039044] End widgetHandler:Shutdown [f=0039044] [Game::KillLua][4] dtor=0 [f=0039044] [SpringApp::Reload][3] [f=0039044] [WatchDog::DeregisterThread] deregistering controls for thread [audio] [f=0039044] [Sound] [Sound::UpdateThread][3] efx=0c9263a0 [f=0039044] [Sound] [Sound::UpdateThread][4] [f=0039044] [SpringApp::Reload][4] [f=0039044] [Game::~CGame][1] [f=0039044] [Game::KillLua][0] dtor=1 loadscreen=00000000 [f=0039044] [Game::KillLua][1] dtor=1 luaGaia=00000000 [f=0039044] [Game::KillLua][2] dtor=1 luaRules=00000000 [f=0039044] [Game::KillLua][3] dtor=1 luaUI=00000000 [f=0039044] [Game::KillLua][4] dtor=1 [f=0039044] [Game::KillMisc][1] [f=0039044] [Game::KillMisc][2] [f=0039044] [Game::KillMisc][3] [f=0039044] [Game::KillRendering][1] [f=0039044] [Game::KillInterface][1] [f=0039044] [Game::KillInterface][2] [f=0039044] [Game::KillSimulation][1] [f=0039044] [Game::KillSimulation][2] unitHandler=0b3f2a38 [f=0039044] [CCollisionHandler] dis-/continuous tests: 0/27757371 [f=0039044] [Game::KillSimulation][3] [f=0039044] [~CPathCache(20x20)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0039044] [~CPathCache(20x20)] cacheHits=12671 hitPercentage=59% numHashColls=0 maxCacheSize=84 [f=0039044] [~CPathCache(40x40)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0039044] [~CPathCache(40x40)] cacheHits=11461 hitPercentage=1% numHashColls=0 maxCacheSize=201 [f=0039044] Statistics for RectangleOptimizer: 50% [f=0039044] Statistics for RectangleOptimizer: 50% [f=0039044] LosHandler stats: total instances=216425; shared=0%; from cache=40% [f=0039044] [Game::KillSimulation][4] [f=0039044] [Game::~CGame][2] [f=0039044] [Game::~CGame][3] [f=0039044] [UDPConnection::Statistics] Received: 439149 bytes in 26684 packets (0.000000 bytes/package) Sent: 658948 bytes in 13991 packets (0.000000 bytes/package) Relative protocol overhead: 0.000000 up, 0.000000 down 34 incoming chunks dropped, 10 outgoing chunks resent [f=0039044] [SpringApp::Reload][5] [f=0039044] [SpringApp::Reload][6] [f=0039044] [DataDirs] Isolation Mode! [f=0039044] Using read-write data directory: C:\Users\holemansth\Documents\My Games\Zero-K\ [f=0039044] Using read-only data directory: C:\Users\holemansth\Documents\My Games\Zero-K\engine\win64\103.0.1-939-g2b3f946\ [f=0039044] Scanning: C:\Users\holemansth\Documents\My Games\Zero-K\engine\win64\103.0.1-939-g2b3f946\base [f=0039044] Scanning: C:\Users\holemansth\Documents\My Games\Zero-K\maps [f=0039044] Scanning: C:\Users\holemansth\Documents\My Games\Zero-K\games [f=0039044] Scanning: C:\Users\holemansth\Documents\My Games\Zero-K\packages [f=0039044] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 56ms [f=0039044] [SpringApp::Reload][7] [f=0039044] [SpringApp::Reload][8] [f=0039044] [Sound] [Sound::InitThread] OpenAL info: [f=0039044] [Sound] Available Devices: [f=0039044] [Sound] Haut-parleurs (Realtek High Definition Audio) [f=0039044] [Sound] Haut-parleurs (Realtek High Definition Audio) [f=0039044] [Sound] Device: OpenAL Soft [f=0039044] [Sound] Vendor: OpenAL Community [f=0039044] [Sound] Version: 1.1 ALSOFT 1.16.0 [f=0039044] [Sound] Renderer: OpenAL Soft [f=0039044] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length [f=0039044] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device [f=0039044] [Sound] Max Sounds: 32 [f=0039044] [Sound] Error: EFX: AL_INVALID_VALUE (40963) [f=0039044] [Sound] Error: Initializing EFX failed! [f=0039044] [Sound] [Sound::UpdateThread][1] maxSounds=32 [f=0039044] [WatchDog::RegisterThread] registering controls for thread [audio] [f=0039044] [Sound] [Sound::UpdateThread][2] [f=0039044] [SpringApp::Reload][10] [f=-000001] [SpringApp::Reload][11] [f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.5.6" [f=-000001] [SpringApp::Reload][12] #script=0 [f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=0a1a2420 [f=-000001] SetLobbyButtonEnabled, true [f=-000001] SetLobbyFullscreenMode, 3 [f=-000001] screenX, screenY, 1366, 768 [f=-000001] Starting Track, sounds/lobbyMusic/Tomorrow Landscape.ogg, 0 [f=-000001] [SpringApp::Reload][13] [f=-000001] [VSync::SetInterval] interval=0 (disabled) [f=-000001] [LogDisplayMode] display-mode set to 1366x768x24bpp@60Hz (fullscreen::decorated) [f=-000001] [i18n] Warning: "User is now offline" is not translated in en [f=-000001] [i18n] Error: No translation found for "User is now offline" [f=-000001] [Chobby] Warning: Missing minimap image for [f=-000001] [Chobby] Error: Tried to add duplicate list window item, ChangJoeRim [f=-000001] [liblobby] Warning: Duplicate user(dmdr) added to channel (zk) [f=-000001] [liblobby] Warning: Duplicate user(Supro123) added to channel (zk) [f=-000001] LeaveBattle sent while not in battle [f=-000001] [chobby] Showing battle with ID, 423 [f=-000001] Connecting to battle, Zero-K v1.5.5.1, MoonQ10x, 103.0.1-939-g2b3f946 [f=-000001] SetLobbyFullscreenMode, 2 [f=-000001] screenX, screenY, 1366, 768 [f=-000001] SetSettings Int, WindowPosX, 0 [f=-000001] SetSettings Int, WindowPosY, 80 [f=-000001] SetSettings Int, XResolutionWindowed, 1366 [f=-000001] SetSettings Int, YResolutionWindowed, 688 [f=-000001] SetSettings Value, WindowBorderless, 0 [f=-000001] SetSettings Value, WindowBorderless, 0 [f=-000001] SetSettings Value, Fullscreen, 0 [f=-000001] SetSettings Int, MaxDynamicMapLights, 1 [f=-000001] SetSettings Value, DynamicSky, 1 [f=-000001] SetSettings Value, CamTimeFactor, 1 [f=-000001] SetSettings Value, LODScale, 1 [f=-000001] SetSettings Int, BumpWaterDepthBits, 32 [f=-000001] SetSettings Value, HardwareCursor, 1 [f=-000001] SetSettings Int, FSAALevel, 8 [f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDetail, 250 [f=-000001] SetSettings Value, CamTimeExponent, 4 [f=-000001] SetSettings Int, ShadowMapSize, 8192 [f=-000001] SetSettings Int, InitialNetworkTimeout, 0 [f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway. [f=-000001] SetSettings Int, GrassDetail, 16 [f=-000001] SetSettings Int, BumpWaterReflection, 2 [f=-000001] SetSettings Value, LODScaleRefraction, 1 [f=-000001] SetSettings Int, MaximumTransmissionUnit, 0 [f=-000001] SetSettings Value, AdvSky, 0 [f=-000001] SetSettings Int, CamMode, 1 [f=-000001] SetSettings Int, MaxDynamicModelLights, 1 [f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.005 [f=-000001] SetSettings Int, HangTimeout, 0 [f=-000001] SetSettings Int, Water, 1 [f=-000001] SetSettings Value, MouseDragScrollThreshold, 0 [f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway. [f=-000001] SetSettings Value, UsePBO, 1 [f=-000001] SetSettings Value, LuaShaders, 1 [f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 1024 [f=-000001] SetSettings Int, GroundScarAlphaFade, 1 [f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway. [f=-000001] SetSettings Int, FontSize, 18 [f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway. [f=-000001] SetSettings Value, BumpWaterBlurReflection, 1 [f=-000001] SetSettings Value, LODScaleShadow, 1 [f=-000001] SetSettings Int, UnitLodDist, 9999 [f=-000001] SetSettings Value, AdvMapShading, 1 [f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway. [f=-000001] SetSettings Int, CubeTexSizeReflection, 1024 [f=-000001] SetSettings Value, AllowDeferredMapRendering, 1 [f=-000001] SetSettings Value, AdvUnitShading, 1 [f=-000001] SetSettings Value, 3DTrees, 1 [f=-000001] SetSettings Int, LoadingMT, 1 [f=-000001] SetSettings Int, UnitIconDist, 151 [f=-000001] SetSettings Value, ScrollWheelSpeed, -25 [f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway. [f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1 [f=-000001] SetSettings Int, TreeRadius, 2500 [f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway. [f=-000001] SetSettings Int, GroundDecals, 10 [f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway. [f=-000001] SetSettings Int, BumpWaterRefraction, 2 [f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway. [f=-000001] SetSettings Int, ReconnectTimeout, 0 [f=-000001] SetSettings Value, ShowClock, 0 [f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway. [f=-000001] SetSettings Int, Shadows, 1 [f=-000001] SetSettings Value, BumpWaterShoreWaves, 1 [f=-000001] SetSettings Int, ROAM, 1 [f=-000001] SetSettings Int, MaxSounds, 32 [f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway. [f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway. [f=-000001] SetSettings Value, FPSFOV, 90 [f=-000001] SetSettings Value, BumpWaterAnisotropy, 2 [f=-000001] SetSettings Int, MaxParticles, 50000 [f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998 [f=-000001] SetSettings Value, LODScaleReflection, 1 [f=-000001] SetSettings Int, CubeTexSizeSpecular, 1024 [f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway. [f=-000001] SetSettings Value, AllowDeferredModelRendering, 1 [f=-000001] Game starts! [f=-000001] [ReloadOrRestart] Spring "C:\Users\holemansth\Documents\My Games\Zero-K\engine\win64\103.0.1-939-g2b3f946\spring.exe" should be reloading [f=-000001] [SpringApp::Reload][1] [f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=2 maximum=2 [f=-000001] [async=0] threads=2 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=-000001] [async=1] threads=2 tasks=330 {sum,avg}{exec,wait}time={{0.000, 0.000}, {2.000, 2.000}}ms [f=-000001] thread=1 tasks=330 (0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {2.000, 26815622323212493595370718288160161824573377379377241092042913833931759858829412741987759759574982907652423738355610687757751842541998482409873921219231744.000, 0.000, 2.000}}ms [f=-000001] [ThreadPool::SetThreadCount][2] workers=0 [f=-000001] [ThreadPool::SetThreadCount][1] wanted=2 current=1 maximum=2 [f=-000001] [ThreadPool::SetThreadCount][2] workers=1 [f=-000001] [Threading] Main thread CPU affinity mask set: 14 [f=-000001] [SpringApp::Reload][2] [f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000 [f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000 [f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000 [f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000 [f=-000001] [Game::KillLua][4] dtor=0 [f=-000001] [SpringApp::Reload][3] [f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio] [f=-000001] [Sound] [Sound::UpdateThread][3] efx=5836dfd0 [f=-000001] [Sound] [Sound::UpdateThread][4] [f=-000001] [SpringApp::Reload][4] [f=-000001] [SpringApp::Reload][5] [f=-000001] [SpringApp::Reload][6] [f=-000001] [DataDirs] Isolation Mode! [f=-000001] Using read-write data directory: C:\Users\holemansth\Documents\My Games\Zero-K\ [f=-000001] Using read-only data directory: C:\Users\holemansth\Documents\My Games\Zero-K\engine\win64\103.0.1-939-g2b3f946\ [f=-000001] Scanning: C:\Users\holemansth\Documents\My Games\Zero-K\engine\win64\103.0.1-939-g2b3f946\base [f=-000001] Scanning: C:\Users\holemansth\Documents\My Games\Zero-K\maps [f=-000001] Scanning: C:\Users\holemansth\Documents\My Games\Zero-K\games [f=-000001] Scanning: C:\Users\holemansth\Documents\My Games\Zero-K\packages [f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 25ms [f=-000001] [SpringApp::Reload][7] [f=-000001] [SpringApp::Reload][8] [f=-000001] [Sound] [Sound::InitThread] OpenAL info: [f=-000001] [Sound] Available Devices: [f=-000001] [Sound] Haut-parleurs (Realtek High Definition Audio) [f=-000001] [Sound] Haut-parleurs (Realtek High Definition Audio) [f=-000001] [Sound] Device: OpenAL Soft [f=-000001] [Sound] Vendor: OpenAL Community [f=-000001] [Sound] Version: 1.1 ALSOFT 1.16.0 [f=-000001] [Sound] Renderer: OpenAL Soft [f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length [f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device [f=-000001] [Sound] Max Sounds: 32 [f=-000001] [Sound] Error: EFX: AL_INVALID_VALUE (40963) [f=-000001] [Sound] Error: Initializing EFX failed! [f=-000001] [Sound] [Sound::UpdateThread][1] maxSounds=32 [f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio] [f=-000001] [Sound] [Sound::UpdateThread][2] [f=-000001] [SpringApp::Reload][10] [f=-000001] [SpringApp::Reload][11] [f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.5.6" [f=-000001] [SpringApp::Reload][12] #script=124 [f=-000001] [CPreGame] connecting to: 37.59.49.101:8452 [f=-000001] [LuaSocket] Error: Rule already exists: 37.59.49.101 8452 [f=-000001] Connecting to 37.59.49.101:8452 using name THOL [f=-000001] [SpringApp::Reload][13] [f=-000001] [VSync::SetInterval] interval=0 (disabled) [f=-000001] [LogDisplayMode] display-mode set to 1362x688x24bpp@60Hz (windowed::decorated) [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: MoonQ10x [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.5.5.1 (archive: d05b1b8c38aa4f093b0f7d3dad437bd6.sdp) [f=-000001] Warning: Incompatible map-checksum: Checksum of MoonQ10x (checksum 0xc44bdc78) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it. [f=-000001] Warning: Incompatible game-checksum: Checksum of d05b1b8c38aa4f093b0f7d3dad437bd6.sdp (checksum 0x5a4ce858) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it. [f=-000001] Recording demo to: C:\Users\holemansth\Documents\My Games\Zero-K\demos\20170523_173558_MoonQ10x_103.0.1-939-g2b3f946 develop.sdfz [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 130ms [f=-000001] [PreGame::UpdateClientNet] received user number 0 (team 0, allyteam 0), creating load-screen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff <wm.lua> [f=-000001] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua> [f=-000001] [LuaIntro] Loading widget: Main <main.lua> [f=-000001] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua> [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=1 [f=-000001] Parsing Map Information [f=-000001] Loading SMF [f=-000001] Loading Map (40 MB) [f=-000001] Loading Radar Icons [f=-000001] Loading GameData Definitions [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] [weapondefs.lua] Error: removed striderbantha_emp_missile weaponDef, missing model [f=-000001] Loading ArmorDefs_posts [f=-000001] [defs.lua] loading all *Defs tables: 339ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 460ms [f=-000001] Loading Sound Definitions [f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring) [f=-000001] [Sound] parsed 319 sounds from gamedata/sounds.lua [f=-000001] [Sound] Error: Unable to open audio file: IncomingChat [f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 15ms [f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0 [f=-000001] Creating Smooth Height Mesh [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 32ms [f=-000001] Creating QuadField & CEGs [f=-000001] [CDamageArrayHandler] number of ArmorDefs: 6 [f=-000001] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1! [f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo; [f=-000001] Creating Unit Textures [f=-000001] Creating Sky [f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0 [f=-000001] Loading Weapon Definitions [f=-000001] [VSync::SetInterval] interval=0 (disabled) [f=-000001] [LogDisplayMode] display-mode set to 1366x705x24bpp@60Hz (windowed::decorated) [f=-000001] Loading Unit Definitions [f=-000001] Loading Feature Definitions [f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager [f=-000001] Initializing Map Features [f=-000001] Creating ShadowHandler [f=-000001] Creating InfoTextureHandler [f=-000001] InfoTexture: shaders [f=-000001] Creating GroundDrawer [f=-000001] Loading Map Tiles [f=-000001] Loading Square Textures [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] Creating TreeDrawer [f=-000001] Loaded DecalsDrawer: Legacy [f=-000001] Creating ProjectileDrawer & UnitDrawer [f=-000001] Creating Projectile Textures [f=-000001] Warning: [CCEG::Load] table for CEG "custom:gravityless_flamer" invalid (parse errors?) [f=-000001] Warning: [CCEG::Load] table for CEG "ARMTICK_EXPLOSION" invalid (parse errors?) [f=-000001] Warning: [CCEG::Load] yellowdisarmtrail: Unknown tag CExploSpikeProjectile::ttl [f=-000001] Creating Water [f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 138ms [f=-000001] [Sound] Error: Unable to open audio file: MultiSelect [f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: MultiSelect [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 1ms [f=-000001] [Sound] Error: Unable to open audio file: FailedCommand [f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand [f=-000001] Loading LuaRules [f=-000001] Synced LuaRules: starting loading [f=-000001] Total: 324 quads [f=-000001] Total: 324 quads [f=-000001] Total: 324 quads [f=-000001] Total: 324 quads [f=-000001] Total: 324 quads [f=-000001] Total: 324 quads [f=-000001] Total: 324 quads [f=-000001] Total: 324 quads [f=-000001] Total: 324 quads [f=-000001] Total: 324 quads LuaRules: Loaded gadget: GameRulesParam clearer <hax_gamerulesparam_clear.lua> LuaRules: Loaded gadget: Mantis 5480 <hax_mantis_5480.lua> LuaRules: Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua> LuaRules: Loaded gadget: Save/Load <api_saveload.lua> [f=-000001] Startboxes public_seed, 315864 [f=-000001] read public_random_seed, 315864, 315864 LuaRules: Loaded gadget: Startbox handler <start_boxes.lua> LuaRules: Loaded gadget: No Friendly Fire <unit_nofriendlyfire.lua> LuaRules: Loaded gadget: Mex Placement <mex_placement.lua> LuaRules: Loaded gadget: Nano Frame Death Handeling <unit_nanoframe_death.lua> LuaRules: Loaded gadget: Nano Frame Rate Limit <unit_nanoframe_rate_limit.lua> LuaRules: Loaded gadget: No Self-D <unit_noselfd.lua> LuaRules: Loaded gadget: ShareControl <share_control.lua> LuaRules: Loaded gadget: UnitPriority <unit_priority.lua> LuaRules: Loaded gadget: Mex Control with energy link <unit_mex_overdrive.lua> LuaRules: Loaded gadget: Script notification <unit_script_notification.lua> LuaRules: Loaded gadget: Antinuke Handler <unit_antinuke_handler.lua> LuaRules: Loaded gadget: Attributes <unit_attributes.lua> LuaRules: Loaded gadget: Boolean Disable <unit_boolean_disable.lua> LuaRules: Loaded gadget: Impulse Float Toggle <unit_impulsefloat_toggle.lua> LuaRules: Loaded gadget: LockOptions <lockunits_modoption.lua> LuaRules: Loaded gadget: Perks <game_perks.lua> LuaRules: Loaded gadget: Shield Charge <unit_shield_charge.lua> LuaRules: Loaded gadget: StartSetup <start_unit_setup.lua> LuaRules: Loaded gadget: Stockpile <unit_stockpile.lua> [f=-000001] Setting morph for custom comms for player: 0 LuaRules: Loaded gadget: UnitMorph <unit_morph.lua> LuaRules: Loaded gadget: AirPlantParents <unit_air_plants.lua> LuaRules: Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua> LuaRules: Loaded gadget: Aircraft Command <unit_bomber_command.lua> LuaRules: Loaded gadget: Aircraft Crashing <unit_aircraft_crash.lua> LuaRules: Loaded gadget: Allow Builder Hold Fire <unit_allow_builder_hold_fire.lua> LuaRules: Loaded gadget: Area Guard <cmd_areaguard.lua> LuaRules: Loaded gadget: Blocking Tag Implementation <feature_blocking_tag_implementation.lua> LuaRules: Loaded gadget: Bomber Dive <unit_bomber_dive.lua> LuaRules: Loaded gadget: CAI <ai_cai.lua> LuaRules: Loaded gadget: CEG Spawner <dbg_ceg_spawner.lua> LuaRules: Loaded gadget: Capture <unit_capture.lua> LuaRules: Loaded gadget: Carrier Drones <unit_carrier_drones.lua> LuaRules: Loaded gadget: Command Raw Move <cmd_raw_move.lua> LuaRules: Loaded gadget: Constructor Auto Assist <unit_factory_guard.lua> LuaRules: Loaded gadget: Control gunship strafe range <unit_control_gunship_stafe_range.lua> LuaRules: Loaded gadget: D-Gun Aim Fix <unit_dgun_aim.lua> LuaRules: Loaded gadget: Debris physics <feature_debris_physics.lua> LuaRules: Loaded gadget: Decloak when damaged <unit_decloak_damaged.lua> LuaRules: Loaded gadget: Dev Commands <dbg_dev_commands.lua> LuaRules: Loaded gadget: Disable Buildoptions <unit_disable_buildoptions.lua> LuaRules: Loaded gadget: Dont fire at radar <unit_dont_fire_at_radar.lua> LuaRules: Loaded gadget: Experience <unit_xp.lua> LuaRules: Loaded gadget: Factory Anti Slacker <factory_anti_slacker.lua> LuaRules: Loaded gadget: Factory Stop Production <cmd_factory_stop_production.lua> LuaRules: Loaded gadget: Fall Damage <unit_fall_damage.lua> LuaRules: Loaded gadget: Feature Effects <feature_fx.lua> LuaRules: Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua> LuaRules: Loaded gadget: Galaxy Campaign Battle Handler <mission_galaxy_campaign_battle.lua> LuaRules: Loaded gadget: GameRules Events <unit_gamerules_events.lua> LuaRules: Loaded gadget: Grey Goo <unit_grey_goo.lua> LuaRules: Loaded gadget: Gunship Strafe Control <unit_gunship_strafe_control.lua> LuaRules: Loaded gadget: Hide Autorepairlevel Command <cmd_hide_autorepairlevel.lua> LuaRules: Loaded gadget: Instant Self Destruct <unit_instant_self_destruct.lua> LuaRules: Loaded gadget: Jumpjets <unit_jumpjets.lua> LuaRules: Loaded gadget: LUS <unit_script.lua> LuaRules: Loaded gadget: Lag Monitor <game_lagmonitor.lua> LuaRules: Loaded gadget: LupsNanoSpray <lups_nano_spray.lua> LuaRules: Loaded gadget: Missile Silo Controller <unit_missilesilo.lua> LuaRules: Loaded gadget: Modular Comm Info <api_modularcomms.lua> LuaRules: Loaded gadget: NoAirNuke <exp_no_air_nuke.lua> LuaRules: Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua> LuaRules: Loaded gadget: Orbital Drop <mission_orbital_drop.lua> LuaRules: Loaded gadget: Overkill Prevention <unit_overkill_prevention.lua> LuaRules: Loaded gadget: Overkill Prevention Placeholder <unit_overkill_prevention_placeholder.lua> LuaRules: Loaded gadget: Paralysis <unit_paralysis_damage.lua> LuaRules: Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua> LuaRules: Loaded gadget: Prevent Landship <unit_prevent_landship.lua> LuaRules: Loaded gadget: Prevent turret overshoot <unit_prevent_turret_overshoot.lua> LuaRules: Loaded gadget: Projectile Radar Homing <weapon_projectile_radar_homing.lua> LuaRules: Loaded gadget: Projectile Retarget <weapon_projectile_retarget.lua> LuaRules: Loaded gadget: Puppy Handler <unit_puppy_handler.lua> LuaRules: Loaded gadget: Reclaim HP changer <unit_reclaim_hp.lua> LuaRules: Loaded gadget: Refuel Pad Handler <unit_refuel_pad_handler.lua> LuaRules: Loaded gadget: Regeneration <unit_regeneration.lua> LuaRules: Loaded gadget: Remove Wait <cmd_remove_wait.lua> LuaRules: Loaded gadget: Repair Speed Changer <unit_repair_speed.lua> LuaRules: Loaded gadget: Resign Gadget <game_resign.lua> LuaRules: Loaded gadget: Retreat Command <cmd_retreat.lua> LuaRules: Loaded gadget: Rezz Hp changer + effect <unit_rezz_hp.lua> LuaRules: Loaded gadget: Self destruct blocker <unit_self_destruct.lua> LuaRules: Loaded gadget: Set Nano Piece <unit_setnanopiece.lua> LuaRules: Loaded gadget: Share mode <game_share_mode.lua> LuaRules: Loaded gadget: Shield Link <unit_shield_link.lua> LuaRules: Loaded gadget: Shockwaves <lups_shockwaves.lua> LuaRules: Loaded gadget: Show Shooter <unit_show_shooter.lua> LuaRules: Loaded gadget: Solar Force Closed <unit_solar_force_closed.lua> LuaRules: Loaded gadget: Spherical LOS <unit_spherical_los.lua> LuaRules: Loaded gadget: Tactical Unit AI Commands <unit_tactical_ai_commands.lua> LuaRules: Loaded gadget: Target Priority <unit_target_priority.lua> LuaRules: Loaded gadget: Target on the move <unit_target_on_the_move.lua> LuaRules: Loaded gadget: Teleporter <unit_teleporter.lua> LuaRules: Loaded gadget: Terraformers <unit_terraform.lua> LuaRules: Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua> LuaRules: Loaded gadget: Time slow v2 <unit_timeslow.lua> LuaRules: Loaded gadget: Transport Selected Load <cmd_select_load_helper.lua> LuaRules: Loaded gadget: Transport Speed <unit_transport_speed.lua> LuaRules: Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua> LuaRules: Loaded gadget: Turn Without Interia <unit_turn_without_interia.lua> LuaRules: Loaded gadget: Typemap Options <typemap_options.lua> LuaRules: Loaded gadget: UnitStealth <unit_stealth.lua> LuaRules: Loaded gadget: Units on fire <unit_is_on_fire.lua> LuaRules: Loaded gadget: Wade Effects <wake_fx.lua> LuaRules: Loaded gadget: Water Effects <unit_water_effects.lua> LuaRules: Loaded gadget: Weapon Impulse <weapon_impulse.lua> LuaRules: Loaded gadget: Weapon Timed Replace <weapon_timed_replace.lua> LuaRules: Loaded gadget: Windmill Control <unit_windmill_control.lua> LuaRules: Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua> LuaRules: Loaded gadget: api_widget_events.lua <api_widget_events.lua> LuaRules: Loaded gadget: astar.lua <astar.lua> LuaRules: Loaded gadget: init_auto_ready.lua <init_auto_ready.lua> LuaRules: Loaded gadget: lups_cloak_fx.lua <lups_cloak_fx.lua> LuaRules: Loaded gadget: lups_thrusters.lua <lups_thrusters.lua> LuaRules: Loaded gadget: lups_wrapper.lua <lups_wrapper.lua> LuaRules: Loaded gadget: weapon_hide_sniper.lua <weapon_hide_sniper.lua> LuaRules: Loaded gadget: Center Offset and Growth Scale <unit_centeroffset.lua> LuaRules: Loaded gadget: Commander Upgrade <unit_commander_upgrade.lua> LuaRules: Loaded gadget: CustomUnitShaders <api_custom_unit_shaders.lua> LuaRules: Loaded gadget: Game Over <game_over.lua> LuaRules: Loaded gadget: UnitCloakShield <unit_cloak_shield.lua> LuaRules: Loaded gadget: Water level modoption <start_waterlevel.lua> LuaRules: Loaded gadget: Fighter pull-up <unit_fighter_pullup.lua> LuaRules: Loaded gadget: Energy Drain <unit_energy_drain.lua> LuaRules: Loaded gadget: Chicken control <chicken_control.lua> LuaRules: Loaded gadget: Area Denial <weapon_area_damage.lua> LuaRules: Loaded gadget: Cannot Damage Unit <unit_cannot_damage_unit.lua> LuaRules: Loaded gadget: Disallow unit for command targeting <unit_untargetable.lua> LuaRules: Loaded gadget: Single-Hit Weapon <weapon_single_hit.lua> LuaRules: Loaded gadget: Starlight Satellite Capture <unit_starlight_satellite_capture.lua> LuaRules: Loaded gadget: Noexplode Stopper <weapon_noexplode_stopper.lua> LuaRules: Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua> LuaRules: Loaded gadget: Shield Merge <weapon_shield_merge.lua> LuaRules: Loaded gadget: Endgame Graphs <endgame_graphs.lua> LuaRules: Loaded gadget: Awards <awards.lua> LuaRules: Loaded gadget: Planet Wars Structures <unit_planetwars.lua> LuaRules: Loaded gadget: Profiler <dbg_profiler.lua> [f=-000001] Initializing gadget LuaRules: Loaded gadget: Zombies! <unit_zombies.lua> [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading >> Loaded gadget: Engine Taskbar Stuff <engine_taskbar_stuff.lua> >> Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua> >> Loaded gadget: Save/Load <api_saveload.lua> >> Loaded gadget: Script notification <unit_script_notification.lua> >> Loaded gadget: StartSetup <start_unit_setup.lua> >> Loaded gadget: UnitMorph <unit_morph.lua> >> Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua> >> Loaded gadget: Aircraft Command <unit_bomber_command.lua> >> Loaded gadget: AutoReadyStartpos <init_auto_ready.lua> >> Loaded gadget: CAI <ai_cai.lua> >> Loaded gadget: Capture <unit_capture.lua> >> Loaded gadget: Command Raw Move <cmd_raw_move.lua> >> Loaded gadget: Constructor Auto Assist <unit_factory_guard.lua> >> Loaded gadget: Dev Commands <dbg_dev_commands.lua> >> Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua> >> Loaded gadget: Galaxy Campaign Battle Handler <mission_galaxy_campaign_battle.lua> >> Loaded gadget: Jumpjets <unit_jumpjets.lua> >> Loaded gadget: LupsNanoSpray <lups_nano_spray.lua> >> Loaded gadget: Modular Comm Info <api_modularcomms.lua> >> Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua> >> Loaded gadget: Resign Gadget <game_resign.lua> >> Loaded gadget: Retreat Command <cmd_retreat.lua> >> Loaded gadget: Share mode <game_share_mode.lua> >> Loaded gadget: Shield Link <unit_shield_link.lua> >> Loaded gadget: Shockwaves <lups_shockwaves.lua> >> Loaded gadget: Teleporter <unit_teleporter.lua> >> Loaded gadget: Terraformers <unit_terraform.lua> >> Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua> >> Loaded gadget: Thrusters <lups_thrusters.lua> >> Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua> >> Loaded gadget: Widget Events <api_widget_events.lua> >> Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua> >> Loaded gadget: astar.lua <astar.lua> >> Loaded gadget: cmd_areaguard.lua <cmd_areaguard.lua> >> Loaded gadget: cmd_hide_autorepairlevel.lua <cmd_hide_autorepairlevel.lua> >> Loaded gadget: cmd_remove_wait.lua <cmd_remove_wait.lua> >> Loaded gadget: cmd_select_load_helper.lua <cmd_select_load_helper.lua> >> Loaded gadget: dbg_ceg_spawner.lua <dbg_ceg_spawner.lua> >> Loaded gadget: endgame_graphs.lua <endgame_graphs.lua> >> Loaded gadget: factory_anti_slacker.lua <factory_anti_slacker.lua> >> Loaded gadget: feature_debris_physics.lua <feature_debris_physics.lua> >> Loaded gadget: feature_fx.lua <feature_fx.lua> >> Loaded gadget: game_lagmonitor.lua <game_lagmonitor.lua> >> Loaded gadget: game_over.lua <game_over.lua> >> Loaded gadget: game_perks.lua <game_perks.lua> >> Loaded gadget: hax_gamerulesparam_clear.lua <hax_gamerulesparam_clear.lua> >> Loaded gadget: hax_mantis_5480.lua <hax_mantis_5480.lua> >> Loaded gadget: lockunits_modoption.lua <lockunits_modoption.lua> >> Loaded gadget: mex_placement.lua <mex_placement.lua> >> Loaded gadget: share_control.lua <share_control.lua> >> Loaded gadget: start_boxes.lua <start_boxes.lua> >> Loaded gadget: start_waterlevel.lua <start_waterlevel.lua> >> Loaded gadget: typemap_options.lua <typemap_options.lua> >> Loaded gadget: unit_air_plants.lua <unit_air_plants.lua> >> Loaded gadget: unit_aircraft_crash.lua <unit_aircraft_crash.lua> >> Loaded gadget: unit_allow_builder_hold_fire.lua <unit_allow_builder_hold_fire.lua> >> Loaded gadget: unit_attributes.lua <unit_attributes.lua> >> Loaded gadget: unit_bomber_dive.lua <unit_bomber_dive.lua> >> Loaded gadget: unit_cannot_damage_unit.lua <unit_cannot_damage_unit.lua> >> Loaded gadget: unit_carrier_drones.lua <unit_carrier_drones.lua> >> Loaded gadget: unit_centeroffset.lua <unit_centeroffset.lua> >> Loaded gadget: unit_control_gunship_stafe_range.lua <unit_control_gunship_stafe_range.lua> >> Loaded gadget: unit_dont_fire_at_radar.lua <unit_dont_fire_at_radar.lua> >> Loaded gadget: unit_fall_damage.lua <unit_fall_damage.lua> >> Loaded gadget: unit_fighter_pullup.lua <unit_fighter_pullup.lua> >> Loaded gadget: unit_gamerules_events.lua <unit_gamerules_events.lua> >> Loaded gadget: unit_impulsefloat_toggle.lua <unit_impulsefloat_toggle.lua> >> Loaded gadget: unit_is_on_fire.lua <unit_is_on_fire.lua> >> Loaded gadget: unit_marketplace.lua <unit_marketplace.lua> >> Loaded gadget: unit_mex_overdrive.lua <unit_mex_overdrive.lua> >> Loaded gadget: unit_missilesilo.lua <unit_missilesilo.lua> >> Loaded gadget: unit_overkill_prevention.lua <unit_overkill_prevention.lua> >> Loaded gadget: unit_overkill_prevention_placeholder.lua <unit_overkill_prevention_placeholder.lua> >> Loaded gadget: unit_planetwars.lua <unit_planetwars.lua> >> Loaded gadget: unit_prevent_lab_hax.lua <unit_prevent_lab_hax.lua> >> Loaded gadget: unit_prevent_landship.lua <unit_prevent_landship.lua> >> Loaded gadget: unit_prevent_turret_overshoot.lua <unit_prevent_turret_overshoot.lua> >> Loaded gadget: unit_priority.lua <unit_priority.lua> >> Loaded gadget: unit_regeneration.lua <unit_regeneration.lua> >> Loaded gadget: unit_rezz_hp.lua <unit_rezz_hp.lua> >> Loaded gadget: unit_self_destruct.lua <unit_self_destruct.lua> >> Loaded gadget: unit_solar_force_closed.lua <unit_solar_force_closed.lua> >> Loaded gadget: unit_spherical_los.lua <unit_spherical_los.lua> >> Loaded gadget: unit_starlight_satellite_capture.lua <unit_starlight_satellite_capture.lua> >> Loaded gadget: unit_stealth.lua <unit_stealth.lua> >> Loaded gadget: unit_target_on_the_move.lua <unit_target_on_the_move.lua> >> Loaded gadget: unit_target_priority.lua <unit_target_priority.lua> >> Loaded gadget: unit_transport_speed.lua <unit_transport_speed.lua> >> Loaded gadget: unit_turn_without_interia.lua <unit_turn_without_interia.lua> >> Loaded gadget: unit_untargetable.lua <unit_untargetable.lua> >> Loaded gadget: unit_water_effects.lua <unit_water_effects.lua> >> Loaded gadget: unit_windmill_control.lua <unit_windmill_control.lua> >> Loaded gadget: unit_xp.lua <unit_xp.lua> >> Loaded gadget: unit_zombies.lua <unit_zombies.lua> >> Loaded gadget: wake_fx.lua <wake_fx.lua> >> Loaded gadget: weapon_area_damage.lua <weapon_area_damage.lua> >> Loaded gadget: weapon_impulse.lua <weapon_impulse.lua> >> Loaded gadget: weapon_noexplode_stopper.lua <weapon_noexplode_stopper.lua> >> Loaded gadget: weapon_shield_merge.lua <weapon_shield_merge.lua> >> Loaded gadget: weapon_single_hit.lua <weapon_single_hit.lua> >> Loaded gadget: Commander Upgrade <unit_commander_upgrade.lua> >> Loaded gadget: CustomUnitShaders <api_custom_unit_shaders.lua> >> Loaded gadget: UnitCloakShield <unit_cloak_shield.lua> >> Loaded gadget: Lups Cloak FX <lups_cloak_fx.lua> >> Loaded gadget: Chicken control <chicken_control.lua> >> Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua> >> Loaded gadget: Lups <lups_wrapper.lua> >> Loaded gadget: Awards <awards.lua> >> Loaded gadget: Chicken Spawner <unit_spawner.lua> >> Loaded gadget: Profiler <dbg_profiler.lua> [f=-000001] Unsynced LuaRules: finished loading [f=-000001] Loading LuaGaia [f=-000001] Loading LuaUI [f=-000001] LuaUI Entry Point: "luaui.lua" [f=-000001] LuaUI Access Lock: enabled [f=-000001] LuaSocket Enabled: yes [f=-000001] Using LUAUI_DIRNAME = LuaUI/ [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt [f=-000001] LuaUI: bound F11 to the widget selector [f=-000001] LuaUI: bound CTRL+F11 to tweak mode [f=-000001] read public_random_seed, 315864, 0 [f=-000001] read public_random_seed, 315864, 0 [f=-000001] Loaded API widget: Cluster Detection <api_cluster_detection.lua> [f=-000001] Loaded API widget: Shared Functions <api_shared_functions.lua> [f=-000001] Loaded API widget: i18n <api_i18n.lua> [f=-000001] Loaded API widget: Hacky version fix <hacky_version_fix.lua> [f=-000001] Loaded API widget: Startbox API <api_startboxes.lua> [f=-000001] Loaded API widget: Modular Comm Info <api_modularcomms.lua> [f=-000001] Loaded API widget: CommandInsert <cmd_commandinsert.lua> [f=-000001] Loaded API widget: Chili Framework <api_chili.lua> [f=-000001] Loaded API widget: Lag (AFK) monitor <api_lag_monitor.lua> [f=-000001] Loaded API widget: Pre-Selection Handler <api_preselection.lua> [f=-000001] Loaded widget: Selection Hierarchy <gui_selection_hierarchy.lua> [f=-000001] Loaded widget: Chili Highlight <gui_chili_highlight.lua> [f=-000001] Loaded widget: Deferred rendering <gfx_deferred_rendering.lua> [f=-000001] Hardware mouse-cursor is enabled! [f=-000001] Set "shadows" config-parameter to 1 [f=-000001] Ground-decals rendering is enabled! [f=-000001] Set maximum particles to: 50000 [f=-000001] Set UnitLodDist to 9999 [f=-000001] Set UnitIconDist to 151 [f=-000001] model shaders is enabled! [f=-000001] SetLobbyButtonEnabled, false [f=-000001] [KeyBindings] Warning: Bind: could not parse key: unknown [f=-000001] Loaded widget: EPIC Menu <gui_epicmenu.lua> [f=-000001] Loaded widget: Custom Markers <gui_custom_markers.lua> [f=-000001] Loaded widget: Chili Widget Selector <api_chili_widgetselector.lua> [f=-000001] Loaded widget: Custom Cursor Sets <gui_customcursorsets.lua> [f=-000001] Loaded widget: Chili Minimap <gui_chili_minimap.lua> [f=-000001] Mexspot Fetcher fetching [f=-000001] Loaded widget: Mexspot Fetcher <api_mexspot_fetcher.lua> [f=-000001] UpdateColorConfig, default [f=-000001] Loaded widget: Local Team Colors <gui_local_colors.lua> [f=-000001] Loaded widget: Area-reclaim trees <unit_tree_reclaim.lua> [f=-000001] Loaded widget: BlobShadow <unit_blobshadow.lua> [f=-000001] Reloaded cmdcolors from file: cmdcolors.tmp [f=-000001] Loaded widget: Selection BlurryHalo <unit_selectionblurryhalo.lua> [f=-000001] Loaded widget: Chili Global Commands <gui_chili_global_commands.lua> [f=-000001] Loaded widget: Noises <snd_noises.lua> [f=-000001] Loaded widget: Terraform Icon Draw <unit_terraform_draw.lua> [f=-000001] Loaded widget: Chili Commander Upgrade <gui_chili_commander_upgrade.lua> [f=-000001] Loaded widget: HealthBars <unit_healthbars.lua> [f=-000001] Loaded widget: Unit Icons <unit_icons.lua> [f=-000001] Loaded widget: Commander Name Tags <unit_comm_nametags.lua> [f=-000001] Loaded widget: External VR Grid <map_external_grid.lua> [f=-000001] Loaded widget: Auto Patrol Nanos <unit_auto_patrol_nanos.lua> [f=-000001] Loaded widget: Cloak Fire State 2 <unit_cloakfirestate2.lua> [f=-000001] Loaded widget: EndGame Stats <gui_chili_endgraph.lua> [f=-000001] Loaded widget: Objectives <mission_objectives.lua> [f=-000001] Loaded widget: BuildETA <gui_build_eta.lua> [f=-000001] Loaded widget: Unit Marker Zero-K <unit_marker.lua> [f=-000001] Loaded widget: Depth of Field Shader <gfx_dof.lua> [f=-000001] Loaded widget: Initial Queue ZK <unit_initial_queue.lua> [f=-000001] Loaded widget: Antinuke Coverage <gui_antinuke_coverage.lua> [f=-000001] Loaded widget: Autoquit <autoquit.lua> [f=-000001] Loaded widget: Keep Target <cmd_keep_target.lua> [f=-000001] Loaded widget: Mex Placement Handler <cmd_mex_placement.lua> [f=-000001] Loaded widget: MinimapEvents <minimap_events.lua> [f=-000001] Loaded widget: Missile Silo Range <missilesilo_range.lua> [f=-000001] Loaded widget: Mission Results Handler <mission_results.lua> [f=-000001] Loaded widget: Morph Finished notification <unit_morph_finished.lua> [f=-000001] Loaded widget: Orbit Command <cmd_orbit.lua> [f=-000001] Loaded widget: Persistent Build Spacing <gui_persistent_build_spacing.lua> [f=-000001] Loaded widget: Point Tracker <gui_point_tracker.lua> [f=-000001] TableEcho = { [f=-000001] b = 0.80000001 [f=-000001] radius = 200 [f=-000001] g = 0.80000001 [f=-000001] r = 0.80000001 [f=-000001] }, [f=-000001] light_color = [[0.80 0.80 0.80]] [f=-000001] light_radius = 200.00, [f=-000001] Loaded widget: Projectile Lights <gfx_projectile_lights.lua> [f=-000001] Loaded widget: ReclaimInfo <gui_reclaiminfo.lua> [f=-000001] Loaded widget: Show All Commands v2 <unit_showallcommands_2.lua> [f=-000001] Loaded widget: State Reverse Toggle <cmd_state_reverse_toggle.lua> [f=-000001] Loaded widget: Transport Load Double Tap <cmd_select_load.lua> [f=-000001] Set UnitIconDist to 0 [f=-000001] Loaded widget: Icon Height <gui_iconheight.lua> [f=-000001] Loaded widget: Transporting <gui_transporting.lua> [f=-000001] Loaded widget: ComCounter <unit_com_counter.lua> [f=-000001] Loaded widget: Decloak Range <unit_decloak_range.lua> [f=-000001] Loaded widget: CameraShake <camera_shake.lua> [f=-000001] Loaded widget: In-game Ignore <ignore.lua> [f=-000001] Input grabbing is enabled! [f=-000001] Loaded widget: Grab Input <api_grabinput.lua> [f=-000001] Loaded widget: Set Springsettings <api_set_springsettings.lua> [f=-000001] Loaded widget: GroupMove <cmd_group_move.lua> [f=-000001] Loaded widget: Defense Range Zero-K <gui_defenserange.lua> [f=-000001] Loaded widget: Haven Handler <gui_havens.lua> [f=-000001] Loaded widget: Highlight Geos <gui_highlight_geos.lua> [f=-000001] Loaded widget: Spectate Selected Team <gui_spectate_selected_team.lua> [f=-000001] Loaded widget: Attack Warning <unit_attack_warning.lua> [f=-000001] Loaded widget: Draw Mouse Build <api_draw_mouse_build.lua> [f=-000001] Loaded widget: Chili Nuke Warning <gui_chili_nuke_warning.lua> [f=-000001] Loaded widget: Local Widgets Config <localwidgets.lua> [f=-000001] Loaded widget: Area Attack Tweak <cmd_area_attack_tweak.lua> [f=-000001] Loaded widget: Economic Victory Announcer <gui_economic_victory_announcer.lua> [f=-000001] Loaded widget: Replace Cloak Con Orders <gui_replace_cloak_con_order.lua> [f=-000001] Loaded widget: Chili EndGame Window <gui_chili_endgamewindow.lua> [f=-000001] Loaded widget: Game Analytics Handler <api_game_analytics.lua> [f=-000001] Loaded widget: Music Player <snd_music.lua> [f=-000001] Loaded widget: Darkening <gui_darkening.lua> [f=-000001] Loaded widget: Galaxy Battle Handler <mission_galaxy_battle_handler.lua> [f=-000001] Loaded widget: Blast Radius <gui_blastradius.lua> [f=-000001] Loaded widget: Raw Move Issue <cmd_raw_move_issue.lua> [f=-000001] Loaded widget: Chili Economy Panel Default <gui_chili_economy_panel2.lua> [f=-000001] Loaded widget: Chili Inactivity Win <gui_chili_inactivity_win.lua> [f=-000001] Loaded widget: Auto First Build Facing <init_autofirstbuildfacing.lua> [f=-000001] Loaded widget: Chili Spectator Panels <gui_chili_spectator_panels.lua> [f=-000001] Loaded widget: Constructor locater <gui_con_locater.lua> [f=-000001] Loaded widget: MetalFeatures <gui_metal_features.lua> [f=-000001] Loaded widget: NoDuplicateOrders <cmd_no_duplicate_orders.lua> [f=-000001] Loaded widget: Showeco and Grid Drawer <gui_showeco_action.lua> [f=-000001] Loaded widget: Chili Selections & CursorTip <gui_chili_selections_and_cursortip_old.lua> [f=-000001] Loaded widget: Startup Info and Selector <init_startup_info_selector.lua> [f=-000001] Loaded widget: Stupid Overlay Hax <gui_stupid_overlay_hax.lua> [f=-000001] Loaded widget: Decoration Handler <unit_decoration_handler.lua> [f=-000001] Loaded widget: Transport AI <unit_transport_ai.lua> [f=-000001] Loaded widget: Smart Nanos <unit_smart_nanos.lua> [f=-000001] Loaded widget: Auto Group <unit_auto_group.lua> [f=-000001] Loaded widget: Smart Bombers <unit_smart_bombers.lua> [f=-000001] Loaded widget: Resurrect Congregate <unit_resurrect_congregate.lua> [f=-000001] Loaded widget: Stockpiler <unit_stockpile.lua> [f=-000001] Factory marker v 0.72: storing team [f=-000001] Factory marker v 0.72: storing team [f=-000001] Factory marker v 0.72: storing team [f=-000001] Factory marker v 0.72: storing team [f=-000001] Factory marker v 0.72: gaia found [f=-000001] Loaded widget: Factory marker v 0.72 <gui_factory_marker.lua> [f=-000001] Ghost Site shader compilation failed: [f=-000001] Loaded widget: Ghost Site <unit_ghostsite.lua> [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info <init_startpointelocom_info.lua> [f=-000001] Loaded widget: LupsStats <gui_lups_stats.lua> [f=-000001] Loaded widget: Start Point Remover & Comm Selector <init_start_point_remover.lua> [f=-000001] Loaded widget: Frame Gap Logger <dbg_frame_gap_logger.lua> [f=-000001] <Replay control buttons> Live mode. Widget removed. [f=-000001] Loaded widget: Replay control buttons <gui_replay_controls.lua> [f=-000001] Loaded widget: Recorder (Save) <dbg_recorder_save.lua> [f=-000001] Loaded widget: UnitNoStuckInFactory <unit_nostuck_infactory.lua> [f=-000001] Loaded widget: Attack AoE <gui_attack_aoe.lua> [f=-000001] Loaded widget: Specialmap Hide Decals <gui_specialmaphidedecals.lua> [f=-000001] Loaded widget: Unit Start State <unit_start_state.lua> [f=-000001] Loaded widget: Smooth Scroll <camera_smooth_move.lua> [f=-000001] Loaded widget: Commands FX <gfx_commands_fx.lua> [f=-000001] Loaded widget: MessageBoxes ZK <mission_messagebox_zk.lua> [f=-000001] Loaded widget: UnitShapes <unit_shapes.lua> [f=-000001] Loaded widget: Gadget Icons <api_gadget_icons.lua> [f=-000001] Loaded widget: Selection Send <api_selectionsend.lua> [f=-000001] Loaded widget: Shield Guard <unit_shield_guard.lua> [f=-000001] Loaded widget: AllyCursors <gui_ally_cursors.lua> [f=-000001] Loaded widget: State Icons <unit_state_icons.lua> [f=-000001] Loaded widget: Building Starter <unit_building_starter.lua> [f=-000001] Loaded widget: Cloaker Guard <unit_cloaker_guard.lua> [f=-000001] Reloaded cmdcolors from file: cmdcolors.tmp [f=-000001] Loaded widget: TeamPlatter <gui_team_platter.lua> [f=-000001] Loaded widget: Units on Fire <gfx_lups_units_on_fire.lua> [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 <gui_vertlineaid.lua> [f=-000001] Loaded widget: Newton Firezone <cmd_newton_firezone.lua> [f=-000001] Loaded widget: Receive Units Indicator <gui_recv_indicator.lua> [f=-000001] Loaded widget: Dynamic Avoidance System <unit_dynamic_avoidance_ex.lua> [f=-000001] Loaded widget: Auto Jump Over Terrain <unit_jumper_jumpoverobstacle.lua> [f=-000001] Loaded widget: Chili Docking <api_chili_docking.lua> [f=-000001] Chili: tried to add multiple times "scrollpanel2" to "Player List"! [f=-000001] Loaded widget: Chili Deluxe Player List - Alpha 2.02 <gui_chili_deluxeplayerlist.lua> [f=-000001] Loaded widget: Chili Pro Console2 <gui_chili_proconsole2.lua> [f=-000001] Loaded widget: Chili Pro Console <gui_chili_proconsole_test.lua> [f=-000001] Loaded widget: HUD Presets <gui_hud_presets.lua> [f=-000001] Loaded widget: Print Wind Speed V1.1 <printwindspeed.lua> [f=-000001] Loaded widget: Image Preloader <dbg_img_preload.lua> [f=-000001] Loaded widget: Chili Core Selector <gui_chili_core_selector.lua> [f=-000001] Loaded widget: Default Group Recall Fix <gui_group_recall_fix.lua> [f=-000001] Loaded widget: Start Boxes <minimap_startbox_new.lua> [f=-000001] Loaded widget: Pause Screen <gui_pausescreen.lua> [f=-000001] Loaded widget: Restricted Zones <gui_restrictedzones.lua> [f=-000001] Loaded widget: Chili Share menu v1.24 <gui_chili_share.lua> [f=-000001] Loaded widget: Follow And Shove (v1.1) <follow_and_shove.lua> [f=-000001] Loaded widget: Jumpjet GUI <gui_jumpjets.lua> [f=-000001] Loaded widget: CustomFormations2 <cmd_customformations2.lua> [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. <gfx_sun_and_atmosphere.lua> [f=-000001] Removed 'GC at >100MB': disabled. [f=-000001] Loaded widget: GC at >300MB <dbg_forcegc_spring97.lua> [f=-000001] Loaded widget: Persistent Build Height <gui_persistent_build_height.lua> [f=-000001] Loaded widget: Text To Speech Control <snd_text_to_speech.lua> [f=-000001] Loaded widget: Layout Handler <cmd_layout_handler.lua> [f=-000001] Loaded widget: Lasso Terraform GUI <gui_lasso_terraform.lua> [f=-000001] Loaded widget: Chili Integral Menu <gui_chili_integral_menu.lua> [f=-000001] Loaded widget: Color Blindness Correction <gfx_color_blindness_correction.lua> [f=-000001] LuaUI v0.3 [f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0 [f=-000001] [LoadFinalize] finalizing PFS [f=-000001] [Path] [PathEstimator::Hash] mapChecksum=2467083523 [f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=3515880800 [f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=1909008563 [f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=726449568 [f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=83 [f=-000001] [Path] [PathEstimator::ReadFile] hash=28487961 [f=-000001] PathCosts: creating PE16 cache with 4 PF threads (19 MB) [f=-000001] PathCosts: precached 1 of 1600 blocks [f=-000001] PathCosts: precached 102 of 1600 blocks [f=-000001] PathCosts: precached 202 of 1600 blocks [f=-000001] PathCosts: precached 305 of 1600 blocks [f=-000001] PathCosts: precached 406 of 1600 blocks [f=-000001] PathCosts: precached 509 of 1600 blocks [f=-000001] PathCosts: precached 611 of 1600 blocks [f=-000001] PathCosts: precached 713 of 1600 blocks [f=-000001] PathCosts: precached 815 of 1600 blocks [f=-000001] PathCosts: precached 918 of 1600 blocks [f=-000001] PathCosts: precached 1018 of 1600 blocks [f=-000001] PathCosts: precached 1120 of 1600 blocks [f=-000001] PathCosts: precached 1221 of 1600 blocks [f=-000001] PathCosts: precached 1321 of 1600 blocks [f=-000001] PathCosts: precached 1424 of 1600 blocks [f=-000001] PathCosts: precached 1530 of 1600 blocks [f=-000001] PathCosts: writing [f=-000001] [Path] [PathEstimator::Hash] mapChecksum=2467083523 [f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=3515880800 [f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=1909008563 [f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=726449568 [f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=83 [f=-000001] [Path] [PathEstimator::WriteFile] hash=28487961 [f=-000001] PathCosts: written [f=-000001] [Path] [PathEstimator::Hash] mapChecksum=2467083523 [f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=3515880800 [f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=1909008563 [f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=726449568 [f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=83 [f=-000001] [Path] [PathEstimator::ReadFile] hash=28487977 [f=-000001] PathCosts: creating PE32 cache with 4 PF threads (5 MB) [f=-000001] PathCosts: precached 0 of 400 blocks [f=-000001] PathCosts: precached 28 of 400 blocks [f=-000001] PathCosts: precached 53 of 400 blocks [f=-000001] PathCosts: precached 83 of 400 blocks [f=-000001] PathCosts: precached 108 of 400 blocks [f=-000001] PathCosts: precached 136 of 400 blocks [f=-000001] PathCosts: precached 166 of 400 blocks [f=-000001] PathCosts: precached 194 of 400 blocks [f=-000001] PathCosts: precached 224 of 400 blocks [f=-000001] PathCosts: precached 254 of 400 blocks [f=-000001] PathCosts: precached 279 of 400 blocks [f=-000001] PathCosts: precached 305 of 400 blocks [f=-000001] PathCosts: precached 331 of 400 blocks [f=-000001] PathCosts: precached 356 of 400 blocks [f=-000001] PathCosts: precached 387 of 400 blocks [f=-000001] PathCosts: writing [f=-000001] [Path] [PathEstimator::Hash] mapChecksum=2467083523 [f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=3515880800 [f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=1909008563 [f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=726449568 [f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=83 [f=-000001] [Path] [PathEstimator::WriteFile] hash=28487977 [f=-000001] PathCosts: written [f=-000001] [LoadFinalize] finalized PFS (2065ms, checksum d4e6b867) [f=-000001] Loading Skirmish AIs [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Loading the Terrain-Map ... [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Water Damage: 0.000000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Sector-Map Block Size: 64 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Sector-Map Size: 6400 (x80, z80) [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Determining Usable Terrain for all units ... [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Map Land Percent: 100.00% [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Minimum Elevation: 0.00 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Immobile-Type: Min/Max Elevation=(-0.000000 / any) Is buildable across 100.000000% of the map. (used by 27 unit-defs) [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Immobile-Type: Min/Max Elevation=(-20.000000 / any) Is buildable across 100.000000% of the map. (used by 2 unit-defs) [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Immobile-Type: Min/Max Elevation=(any / any) Is buildable across 100.000000% of the map. (used by 28 unit-defs) [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Immobile-Type: Min/Max Elevation=(any / any) Is buildable across 100.000000% of the map. (used by 36 unit-defs) [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Immobile-Type: Min/Max Elevation=(any / -15.000000) Is buildable across 0.000000% of the map. (used by 1 unit-defs) [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Immobile-Type: Min/Max Elevation=(any / -10.000000) Is buildable across 0.000000% of the map. (used by 1 unit-defs) [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Mobile-Type: Min/Max Elevation=(-5000.00 / any) Max Slope=(0.41)) Move-Data used:'akbot6' Has 1 Map-Area(s) occupying 98.75% of the map. (used by 298 unit-defs) [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Mobile-Type: Min/Max Elevation=(any / -15.00) Max Slope=(1.00)) Move-Data used:'boat10' Has 0 Map-Area(s) occupying 0.00% of the map. (used by 6 unit-defs) [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Mobile-Type: Min/Max Elevation=(any / any) Max Slope=(0.41)) Move-Data used:'bhover3' Has 1 Map-Area(s) occupying 98.75% of the map. (used by 5 unit-defs) [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(0.41)) Move-Data used:'kbot4' Has 1 Map-Area(s) occupying 98.75% of the map. (used by 37 unit-defs) [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Mobile-Type: Min/Max Elevation=(-16.00 / any) Max Slope=(1.00)) Move-Data used:'tkbot1' Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs) [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Mobile-Type: Min/Max Elevation=(-5000.00 / any) Max Slope=(1.00)) Move-Data used:'atkbot3' Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs) [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(1.00)) Move-Data used:'tkbot4' Has 1 Map-Area(s) occupying 100.00% of the map. (used by 13 unit-defs) [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Mobile-Type: Min/Max Elevation=(any / any) Max Slope=(0.11)) Move-Data used:'hover3' Has 6 Map-Area(s) occupying 68.27% of the map. (used by 13 unit-defs) [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Mobile-Type: Min/Max Elevation=(-16.00 / any) Max Slope=(0.41)) Move-Data used:'kbot1' Has 1 Map-Area(s) occupying 98.75% of the map. (used by 2 unit-defs) [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Mobile-Type: Min/Max Elevation=(any / -5.00) Max Slope=(1.00)) Move-Data used:'boat4' Has 0 Map-Area(s) occupying 0.00% of the map. (used by 9 unit-defs) [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Mobile-Type: Min/Max Elevation=(-22.00 / any) Max Slope=(0.11)) Move-Data used:'tank4' Has 6 Map-Area(s) occupying 68.27% of the map. (used by 21 unit-defs) [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Missing config file! (LuaRules/Configs/CircuitAIHard32/stable/MoonQ10x.json) [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Missing config file! (LuaRules/Configs/CircuitAIHard32/stable/Default/circuit.json) [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corhurc2' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corhurc2' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's air_tier0 total probability = 0.950000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's land_tier0 total probability = 0.950000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's air_tier1 total probability = 0.580000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's land_tier1 total probability = 0.550000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryspider's land_tier2 total probability = 0.990000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Missing config file! (LuaRules/Configs/CircuitAIHard32/stable/MoonQ10x.json) [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Missing config file! (LuaRules/Configs/CircuitAIHard32/stable/Default/circuit.json) [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corhurc2' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corhurc2' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's air_tier0 total probability = 0.950000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's land_tier0 total probability = 0.950000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's air_tier1 total probability = 0.580000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's land_tier1 total probability = 0.550000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryspider's land_tier2 total probability = 0.990000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Missing config file! (LuaRules/Configs/CircuitAIHard32/stable/MoonQ10x.json) [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Missing config file! (LuaRules/Configs/CircuitAIHard32/stable/Default/circuit.json) [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corhurc2' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corhurc2' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's air_tier0 total probability = 0.950000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's land_tier0 total probability = 0.950000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's air_tier1 total probability = 0.580000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's land_tier1 total probability = 0.550000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryspider's land_tier2 total probability = 0.990000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Missing config file! (LuaRules/Configs/CircuitAIHard32/stable/MoonQ10x.json) [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Missing config file! (LuaRules/Configs/CircuitAIHard32/stable/Default/circuit.json) [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corhurc2' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corhurc2' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's air_tier0 total probability = 0.950000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's land_tier0 total probability = 0.950000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's air_tier1 total probability = 0.580000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's land_tier1 total probability = 0.550000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryspider's land_tier2 total probability = 0.990000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Missing config file! (LuaRules/Configs/CircuitAIHard32/stable/MoonQ10x.json) [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Missing config file! (LuaRules/Configs/CircuitAIHard32/stable/Default/circuit.json) [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corhurc2' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corhurc2' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's air_tier0 total probability = 0.950000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's land_tier0 total probability = 0.950000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's air_tier1 total probability = 0.580000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's land_tier1 total probability = 0.550000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryspider's land_tier2 total probability = 0.990000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Missing config file! (LuaRules/Configs/CircuitAIHard32/stable/MoonQ10x.json) [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Missing config file! (LuaRules/Configs/CircuitAIHard32/stable/Default/circuit.json) [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corhurc2' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corhurc2' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's air_tier0 total probability = 0.950000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's land_tier0 total probability = 0.950000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's air_tier1 total probability = 0.580000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's land_tier1 total probability = 0.550000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryspider's land_tier2 total probability = 0.990000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Missing config file! (LuaRules/Configs/CircuitAIHard32/stable/MoonQ10x.json) [f=-000001] Skirmish AI <CircuitAIHard32-stable>: Missing config file! (LuaRules/Configs/CircuitAIHard32/stable/Default/circuit.json) [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corhurc2' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: has unknown UnitDef 'corhurc2' [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's air_tier0 total probability = 0.950000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's land_tier0 total probability = 0.950000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's air_tier1 total probability = 0.580000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryplane's land_tier1 total probability = 0.550000 [f=-000001] Skirmish AI <CircuitAIHard32-stable>: CONFIG circuit.json: factoryspider's land_tier2 total probability = 0.990000 [f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0 [f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [load] [f=-000001] Input grabbing is enabled! [f=-000001] [KeyBindings] Warning: Bind: could not parse key: unknown [f=-000001] Mex Placement Initialised with 35 spots. [f=-000001] Ground-decals rendering is enabled! [f=-000001] SetLobbyButtonEnabled, false [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] Error: Spring 103.0.1-939-g2b3f946 develop has crashed. [f=-000001] Error: DLL information: [f=-000001] Error: 0x00400000 spring [f=-000001] Error: 0x77cc0000 ntdll [f=-000001] Error: 0x753e0000 KERNEL32 [f=-000001] Error: 0x74960000 KERNELBASE [f=-000001] Error: 0x75360000 ADVAPI32 [f=-000001] Error: 0x75eb0000 msvcrt [f=-000001] Error: 0x75110000 sechost [f=-000001] Error: 0x75b00000 RPCRT4 [f=-000001] Error: 0x74790000 SspiCli [f=-000001] Error: 0x74780000 CRYPTBASE [f=-000001] Error: 0x77640000 bcryptPrimitives [f=-000001] Error: 0x74940000 IMAGEHLP [f=-000001] Error: 0x76030000 ucrtbase [f=-000001] Error: 0x762f0000 SHELL32 [f=-000001] Error: 0x776a0000 cfgmgr32 [f=-000001] Error: 0x62ff0000 GLU32 [f=-000001] Error: 0x75170000 USER32 [f=-000001] Error: 0x754b0000 shcore [f=-000001] Error: 0x62120000 OPENGL32 [f=-000001] Error: 0x75090000 win32u [f=-000001] Error: 0x75bc0000 combase [f=-000001] Error: 0x75ad0000 GDI32 [f=-000001] Error: 0x75540000 windows.storage [f=-000001] Error: 0x77b50000 gdi32full [f=-000001] Error: 0x74b30000 msvcp_win [f=-000001] Error: 0x75fd0000 shlwapi [f=-000001] Error: 0x77cb0000 kernel.appcore [f=-000001] Error: 0x75040000 powrprof [f=-000001] Error: 0x75ea0000 profapi [f=-000001] Error: 0x74bb0000 WS2_32 [f=-000001] Error: 0x10000000 DevIL [f=-000001] Error: 0x6b800000 OpenAL32 [f=-000001] Error: 0x70780000 vorbisfile [f=-000001] Error: 0x62e80000 zlib1 [f=-000001] Error: 0x776e0000 ole32 [f=-000001] Error: 0x70e40000 libfreetype-6 [f=-000001] Error: 0x65180000 libfontconfig-1 [f=-000001] Error: 0x62aa0000 glew32 [f=-000001] Error: 0x6c740000 SDL2 [f=-000001] Error: 0x68140000 ogg [f=-000001] Error: 0x762c0000 IMM32 [f=-000001] Error: 0x64cc0000 vorbis [f=-000001] Error: 0x75e00000 OLEAUT32 [f=-000001] Error: 0x71bc0000 WINMM [f=-000001] Error: 0x68f40000 libexpat-1 [f=-000001] Error: 0x74770000 VERSION [f=-000001] Error: 0x71b90000 winmmbase [f=-000001] Error: 0x62090000 MSVCP80 [f=-000001] Error: 0x61ff0000 MSVCR80 [f=-000001] Error: 0x71940000 uxtheme [f=-000001] Error: 0x777e0000 MSCTF [f=-000001] Error: 0x71150000 dwmapi [f=-000001] Error: 0x619a0000 ig7icd32 [f=-000001] Error: 0x74730000 WTSAPI32 [f=-000001] Error: 0x61620000 igdusc32 [f=-000001] Error: 0x77930000 clbcatq [f=-000001] Error: 0x710e0000 TextInputFramework [f=-000001] Error: 0x71050000 CoreMessaging [f=-000001] Error: 0x04450000 CoreUIComponents [f=-000001] Error: 0x73f80000 ntmarta [f=-000001] Error: 0x72690000 usermgrcli [f=-000001] Error: 0x70d40000 wintypes [f=-000001] Error: 0x6be50000 shfolder [f=-000001] Error: 0x615c0000 MMDevApi [f=-000001] Error: 0x72ee0000 DEVOBJ [f=-000001] Error: 0x711b0000 PROPSYS [f=-000001] Error: 0x62f50000 dsound [f=-000001] Error: 0x614e0000 AUDIOSES [f=-000001] Error: 0x67370000 AVRT [f=-000001] Error: 0x614a0000 dinput8 [f=-000001] Error: 0x62fe0000 HID [f=-000001] Error: 0x74c20000 SETUPAPI [f=-000001] Error: 0x752b0000 WINTRUST [f=-000001] Error: 0x747b0000 MSASN1 [f=-000001] Error: 0x747c0000 CRYPT32 [f=-000001] Error: 0x62fd0000 XInput1_4 [f=-000001] Error: 0x73700000 mswsock [f=-000001] Error: 0x0c7f0000 idmmkb [f=-000001] Error: 0x73800000 napinsp [f=-000001] Error: 0x737e0000 pnrpnsp [f=-000001] Error: 0x73750000 NLAapi [f=-000001] Error: 0x73580000 DNSAPI [f=-000001] Error: 0x75160000 NSI [f=-000001] Error: 0x74140000 IPHLPAPI [f=-000001] Error: 0x73330000 winrnr [f=-000001] Error: 0x73320000 wshbth [f=-000001] Error: 0x71cc0000 fwpuclnt [f=-000001] Error: 0x74650000 bcrypt [f=-000001] Error: 0x731a0000 rasadhlp [f=-000001] Error: 0x61490000 wshqos [f=-000001] Error: 0x61480000 wshtcpip [f=-000001] Error: 0x61470000 wship6 [f=-000001] Error: 0x02050000 AIInterface [f=-000001] Error: 0x201d0000 SkirmishAI [f=-000001] Error: 0x5d850000 dbghelp [f=-000001] Error: Exception: Access violation (0xc0000005) [f=-000001] Error: Exception Address: 0x61b4c125 [f=-000001] Error: Stacktrace for Spring 103.0.1-939-g2b3f946 develop: [f=-000001] Error: (0) C:\WINDOWS\SYSTEM32\ig7icd32.dll [0x001AC125] [f=-000001] Error: (1) C:\WINDOWS\SYSTEM32\ig7icd32.dll [0x0005A112] [f=-000001] Error: (2) C:\WINDOWS\SYSTEM32\ig7icd32.dll [0x001EC3C7] [f=-000001] Error: (3) C:\WINDOWS\SYSTEM32\ig7icd32.dll [0x0007BBCD] [f=-000001] Error: (4) C:\WINDOWS\SYSTEM32\ig7icd32.dll [0x0023ED24] [f=-000001] Error: (5) C:\WINDOWS\SYSTEM32\ig7icd32.dll [0x0023F054] [f=-000001] Error: (6) C:\WINDOWS\SYSTEM32\ig7icd32.dll [0x00240B11] [f=-000001] Error: (7) C:\Users\holemansth\Documents\My Games\Zero-K\engine\win64\103.0.1-939-g2b3f946\spring.exe [0x006A1FA9] [f=-000001] Error: (8) C:\WINDOWS\SYSTEM32\ig7icd32.dll [0x001157DD] [f=-000001] Error: (9) C:\WINDOWS\SYSTEM32\ig7icd32.dll [0x0023ABF2] [f=-000001] Error: (10) C:\Users\holemansth\Documents\My Games\Zero-K\engine\win64\103.0.1-939-g2b3f946\spring.exe [0x00681088] [f=-000001] Error: (11) C:\WINDOWS\SYSTEM32\ig7icd32.dll [0x00096FA9] [f=-000001] Error: (12) C:\Users\holemansth\Documents\My Games\Zero-K\engine\win64\103.0.1-939-g2b3f946\spring.exe [0x007CD0EA] [f=-000001] Error: (13) C:\Users\holemansth\Documents\My Games\Zero-K\engine\win64\103.0.1-939-g2b3f946\spring.exe [0x007CE870] [f=-000001] Error: (14) C:\Users\holemansth\Documents\My Games\Zero-K\engine\win64\103.0.1-939-g2b3f946\spring.exe [0x00801E0C] [f=-000001] Error: (15) C:\Users\holemansth\Documents\My Games\Zero-K\engine\win64\103.0.1-939-g2b3f946\spring.exe [0x0042FD95] [f=-000001] Error: (16) C:\Users\holemansth\Documents\My Games\Zero-K\engine\win64\103.0.1-939-g2b3f946\spring.exe [0x0086B8E9] [f=-000001] Error: (17) C:\Users\holemansth\Documents\My Games\Zero-K\engine\win64\103.0.1-939-g2b3f946\spring.exe [0x0086FB6F] [f=-000001] Error: (18) C:\Users\holemansth\Documents\My Games\Zero-K\engine\win64\103.0.1-939-g2b3f946\spring.exe [0x00853353] [f=-000001] Error: (19) C:\Users\holemansth\Documents\My Games\Zero-K\engine\win64\103.0.1-939-g2b3f946\spring.exe [0x00E8745B] [f=-000001] Error: (20) C:\Users\holemansth\Documents\My Games\Zero-K\engine\win64\103.0.1-939-g2b3f946\spring.exe [0x00401402] [f=-000001] Error: (21) C:\WINDOWS\System32\KERNEL32.DLL [0x00018744] [f=-000001] Error: (22) C:\WINDOWS\SYSTEM32\ntdll.dll [0x0006587D] [f=-000001] Error: (23) C:\WINDOWS\SYSTEM32\ntdll.dll [0x0006584D] [f=-000001] Error: [ErrorMessageBox][1] msg="Spring has crashed: Access violation. A stacktrace has been written to: C:\Users\holemansth\Documents\My Games\Zero-K\infolog.txt" cap="Spring: Unhandled exception" mainThread=1 [f=-000001] Error: [ErrorMessageBox][2] [f=-000001] [SpringApp::ShutDown][1] fromRun=0 [f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=2 maximum=2 [f=-000001] [async=0] threads=2 tasks=13209 {sum,avg}{exec,wait}time={{-0.000, 2.000}, {0.000, -0.000}}ms [f=-000001] thread=1 tasks=13209 (0.000%) {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, 0.000, 2.000}, {0.000, 0.000, 0.000, -0.000}}ms [f=-000001] [async=1] threads=2 tasks=2 {sum,avg}{exec,wait}time={{26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 26815622240689280734160085928286558623530201316762419785753745218946863491273579171767116968134887767351058616237419486048204274528476645193194887192772608.000}, {-0.000, -0.000}}ms [f=-000001] thread=1 tasks=2 (0.000%) {sum,min,max,avg}{exec,wait}time={{26815622287955677868565553440043088052812300965766937270455843900305102548740675650853631126559111325992968830851601647073920135213206060507357779326926848.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 26815622240689280734160085928286558623530201316762419785753745218946863491273579171767116968134887767351058616237419486048204274528476645193194887192772608.000}, {-0.000, 0.000, -0.000, -0.000}}ms [f=-000001] [ThreadPool::SetThreadCount][2] workers=0 [f=-000001] [SpringApp::ShutDown][2] [f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000 [f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000 [f=-000001] [Game::KillLua][2] dtor=0 luaRules=0b400940 [f=-000001] Start gadgetHandler:Shutdown [f=-000001] Shutdown - StartSetup [f=-000001] Shutdown - UnitMorph [f=-000001] Shutdown - LupsNanoSpray [f=-000001] Shutdown - Modular Comm Info [f=-000001] Shutdown - Puppy Handler [f=-000001] Shutdown - Terrain Texture Handler [f=-000001] Shutdown - UnitCloakShield [f=-000001] End gadgetHandler:Shutdown [f=-000001] Start gadgetHandler:Shutdown [f=-000001] Shutdown - UnitMorph [f=-000001] Shutdown - Modular Comm Info [f=-000001] Shutdown - Shockwaves [f=-000001] Shutdown - UnitCloakShield [f=-000001] Shutdown - Lups Cloak FX [f=-000001] Shutdown - Lups [f=-000001] End gadgetHandler:Shutdown [f=-000001] [Game::KillLua][3] dtor=0 luaUI=0b385238 [f=-000001] Start widgetHandler:Shutdown [f=-000001] Shutdown - SaveOrderList Complete [f=-000001] Shutdown - SaveConfigData Complete [f=-000001] Shutdown Widget - Chili Highlight [f=-000001] Shutdown Widget - Deferred rendering [f=-000001] Shutdown Widget - EPIC Menu [f=-000001] Shutdown Widget - Custom Markers [f=-000001] Shutdown Widget - Chili Widget Selector [f=-000001] Shutdown Widget - Chili Minimap [f=-000001] Shutdown Widget - Local Team Colors [f=-000001] [cawidgets.lua] Error: Error in Shutdown() [f=-000001] [cawidgets.lua] Error: Error in Shutdown(): [string "LuaUI/Widgets/gui_chili_deluxeplayerlist.lu..."]:1076: bad argument #1 to 'len' (string expected, got nil) [f=-000001] [cawidgets.lua] Error: Removed widget: Local Team Colors [f=-000001] Shutdown Widget - Selection BlurryHalo [f=-000001] Reloaded cmdcolors from file: cmdcolors.tmp [f=-000001] Shutdown Widget - Noises [f=-000001] Shutdown Widget - HealthBars [f=-000001] Shutdown Widget - Unit Icons [f=-000001] Shutdown Widget - External VR Grid [f=-000001] Shutdown Widget - BuildETA [f=-000001] Shutdown Widget - Depth of Field Shader [f=-000001] Shutdown Widget - Initial Queue ZK [f=-000001] Shutdown Widget - Modular Comm Info [f=-000001] Shutdown Widget - Mex Placement Handler [f=-000001] Shutdown Widget - MinimapEvents [f=-000001] Shutdown Widget - Missile Silo Range [f=-000001] Shutdown Widget - Morph Finished notification [f=-000001] Shutdown Widget - Point Tracker [f=-000001] Shutdown Widget - CameraShake [f=-000001] Shutdown Widget - Grab Input [f=-000001] Input grabbing is disabled! [f=-000001] Shutdown Widget - Highlight Geos [f=-000001] Shutdown Widget - Attack Warning [f=-000001] Shutdown Widget - Chili Nuke Warning [f=-000001] Shutdown Widget - Local Widgets Config [f=-000001] Shutdown Widget - Chili EndGame Window [f=-000001] Shutdown Widget - Music Player [f=-000001] Shutdown Widget - Darkening [f=-000001] Shutdown Widget - Chili Economy Panel Default [f=-000001] Shutdown Widget - Chili Spectator Panels [f=-000001] Shutdown Widget - Showeco and Grid Drawer [f=-000001] Shutdown Widget - Chili Selections & CursorTip [f=-000001] Shutdown Widget - Startup Info and Selector [f=-000001] Shutdown Widget - Transport AI [f=-000001] Shutdown Widget - Comm-n-Elo Startpos. Info [f=-000001] Shutdown Widget - Attack AoE [f=-000001] Shutdown Widget - MessageBoxes ZK [f=-000001] Shutdown Widget - UnitShapes [f=-000001] Shutdown Widget - Selection Send [f=-000001] Shutdown Widget - TeamPlatter [f=-000001] Reloaded cmdcolors from file: cmdcolors.tmp [f=-000001] Shutdown Widget - Units on Fire [f=-000001] Shutdown Widget - Newton Firezone [f=-000001] Shutdown Widget - Receive Units Indicator [f=-000001] Shutdown Widget - Chili Deluxe Player List - Alpha 2.02 [f=-000001] Shutdown Widget - Chili Pro Console2 [f=-000001] Shutdown Widget - Chili Pro Console [f=-000001] Shutdown Widget - Chili Framework [f=-000001] Shutdown Widget - Chili Core Selector [f=-000001] Shutdown Widget - Start Boxes [f=-000001] Shutdown Widget - Pause Screen [f=-000001] Shutdown Widget - Persistent Build Height [f=-000001] Shutdown Widget - Text To Speech Control [f=-000001] Shutdown Widget - Layout Handler [f=-000001] Shutdown Widget - Lasso Terraform GUI [f=-000001] Shutdown Widget - Color Blindness Correction [f=-000001] End widgetHandler:Shutdown [f=-000001] [Game::KillLua][4] dtor=0 [f=-000001] Writing demo: C:\Users\holemansth\Documents\My Games\Zero-K\demos\20170523_173558_MoonQ10x_103.0.1-939-g2b3f946 develop.sdfz [f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio] [f=-000001] [Sound] [Sound::UpdateThread][3] efx=5836d470 [f=-000001] [Sound] [Sound::UpdateThread][4] [f=-000001] [Game::~CGame][1] [f=-000001] [Game::KillLua][0] dtor=1 loadscreen=00000000 [f=-000001] [Game::KillLua][1] dtor=1 luaGaia=00000000 [f=-000001] [Game::KillLua][2] dtor=1 luaRules=00000000 [f=-000001] [Game::KillLua][3] dtor=1 luaUI=00000000 [f=-000001] [Game::KillLua][4] dtor=1 [f=-000001] [Game::KillMisc][1] [f=-000001] [Game::KillMisc][2] [f=-000001] [Game::KillMisc][3] [f=-000001] [Game::KillRendering][1] [f=-000001] [Game::KillInterface][1] [f=-000001] [Game::KillInterface][2] [f=-000001] [Game::KillSimulation][1] [f=-000001] [Game::KillSimulation][2] unitHandler=57ec93b8 [f=-000001] [CCollisionHandler] dis-/continuous tests: 0/27757376 [f=-000001] [Game::KillSimulation][3] [f=-000001] [~CPathCache(20x20)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=201 [f=-000001] [~CPathCache(20x20)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=-000001] [~CPathCache(40x40)] cacheHits=372 hitPercentage=65% numHashColls=0 maxCacheSize=199 [f=-000001] [~CPathCache(40x40)] cacheHits=965 hitPercentage=97% numHashColls=0 maxCacheSize=34 [f=-000001] Statistics for RectangleOptimizer: 50% [f=-000001] Statistics for RectangleOptimizer: 50% [f=-000001] LosHandler stats: total instances=216425; shared=0%; from cache=40% [f=-000001] [Game::KillSimulation][4] [f=-000001] [Game::~CGame][2] [f=-000001] [Game::~CGame][3] [f=-000001] SetLobbyFullscreenMode, 3 [f=-000001] screenX, screenY, 1366, 768 [f=-000001] [Chobby] Chobby Shutdown Chobby.exe Information: 0 : Chobby closed connection [f=-000001] [SpringApp::ShutDown][3] [f=-000001] [UDPConnection::Statistics] Received: 3782 bytes in 105 packets (0.000000 bytes/package) Sent: 2990 bytes in 109 packets (0.000000 bytes/package) Relative protocol overhead: 0.000000 up, 0.000000 down 0 incoming chunks dropped, 0 outgoing chunks resent [f=-000001] [SpringApp::ShutDown][4] [f=-000001] [SpringApp::ShutDown][5] [f=-000001] [SpringApp::ShutDown][6] [f=-000001] [SpringApp::ShutDown][7] [LuaSocket] Dumping luasocket rules: [LuaSocket] TCP_CONNECT ALLOW * -1 [LuaSocket] TCP_LISTEN ALLOW * -1 [LuaSocket] UDP_CONNECT DENY 37.59.49.101 8452 [LuaSocket] UDP_LISTEN ALLOW * -1 [SpringApp::ShutDown][8] [WatchDog::DeregisterThread] deregistering controls for thread [main] [WatchDog::Uninstall][1] hangDetectorThread=00000000 [SpringApp::ShutDown][9] Error: [ErrorMessageBox][3] Chobby.exe Warning: 0 : Spring exit code is: -1073741819, assuming crash Chobby.exe Information: 0 : Spring exited Chobby.exe Warning: 0 : Spring crash detected
Try setting Minimal graphics in settings.