ZeroK-RTS / CrashReports

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Spring UserReport [104.0.1-151-g11de57d] Externally launched spring crashed with code 0 #114724

Open Chobbyla opened 3 months ago

Chobbyla commented 3 months ago

infolog_full.txt (truncated):

Failed rotating the log file
Available log sections: RoamMeshDrawer, FarTextureHandler, Path, Texture, Sound, Net, BumpWater, AutohostInterface, Font, Shader, ArchiveScanner, CSMFGroundTextures, GroundMoveType, ModelRenderContainer, LuaSocket, CregSerializer, DynWater, GameServer, KeyBindings, DecalsDrawerGL4, Piece, SkyBox, VFS, Model
Enabled log sections: Sound(Notice)
Enable or disable log sections using the LogSections configuration key
  or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  Use "none" to disable the default log sections.
LogOutput initialized.
============== <User Config> ==============
  AllowDeferredMapRendering = 1
  AllowDeferredModelRendering = 1
  BumpWaterBlurReflection = 1
  BumpWaterTexSizeReflection = 128
  CamFreeScrollSpeed = 11
  CamMode = 1
  DualScreenMiniMapOnLeft = 1
  EdgeMoveDynamic = 0
  EdgeMoveWidth = 0.003
  FPSFOV = 90
  FPSScrollSpeed = 11
  FontSize = 18
  GrassDetail = 0
  GroundDecals = 5
  GroundDetail = 120
  GroundScarAlphaFade = 1
  HangTimeout = 30
  HardwareCursor = 1
  InitialNetworkTimeout = 0
  LinkIncomingMaxPacketRate = 512
  LinkIncomingPeakBandwidth = 65536
  LinkIncomingSustainedBandwidth = 65536
  LinkOutgoingBandwidth = 131072
  MSAALevel = 4
  MaxParticles = 6000
  MaxSounds = 32
  MaximumTransmissionUnit = 0
  MiddleClickScrollSpeed = -0.0068182
  MiniMapMarker = 0
  MouseDragScrollThreshold = 0
  NetworkLossFactor = 1
  OverheadMaxHeightFactor = 1.39999998
  OverheadScrollSpeed = 11
  ReconnectTimeout = 0
  RotOverheadScrollSpeed = 11
  RotateLogFiles = 1
  ScrollWheelSpeed = -25
  ShadowMapSize = 4096
  Shadows = 1
  ShowClock = 0
  SplashScreenDir = ./MenuLoadscreens
  TreeRadius = 1500
  UnitIconDist = 501
  UnitLodDist = 999999
  UseDistToGroundForIcons = 1.10000002
  UseNetMessageSmoothingBuffer = 0
  Water = 4
  XResolution = 1366
  YResolution = 768
  snd_volbattle = 35
  snd_volgeneral = 71
  snd_volmaster = 45
  snd_volui = 25
============== </User Config> ==============
============== <User System> ==============
  Spring 104.0.1-151-g11de57d maintenance
    Build Environment: boost-105500, GNU libstdc++ version 20130531
     Compiler Version: gcc-4.8.1
     Operating System: Microsoft Windows
Microsoft Home Premium Edition, 64-bit (build 9200)
Intel(R) Core(TM) i7-10700 CPU @ 2.90GHz; 16250MB RAM, 32501MB pagefile
     Binary Word Size: 32-bit emulated
     Deque Chunk Size: 128
        Process Clock: std::chrono::high_resolution_clock
   Physical CPU Cores: 8
    Logical CPU Cores: 16
============== </User System> ==============
[good_fpu_init] CPU SSE mask: 127, flags:
    SSE 1.0:  1,  SSE 2.0:  1
    SSE 3.0:  1, SSSE 3.0:  1
    SSE 4.1:  1,  SSE 4.2:  1
    SSE 4.0A: 0,  SSE 5.0A: 0
    using streflop SSE FP-math mode, CPU supports SSE instructions
[WatchDogInstall] Installed (HangTimeout: 30sec)
[WatchDog::RegisterThread] registering controls for thread [main]
[GL::CheckAvailableVideoModes] desktop={1366x768x24bpp@60Hz} current={1366x768x24bpp@60Hz}
    display=1 modes=75 bounds={x=0, y=0, w=1366, h=768}
        [ 1] 1920x1080x24bpp@60Hz
        [ 7] 1680x1050x24bpp@60Hz
        [13] 1600x900x24bpp@60Hz
        [25] 1440x900x24bpp@60Hz
        [45] 1280x800x24bpp@60Hz
        [52] 1280x720x24bpp@60Hz
[GR::CreateSDLWindow] using 4x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window
[GR::CreateSDLWindow] using 4x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for hidden window
[GR::LogVersionInfo]
    SDL version : 2.0.4 (linked) / 2.0.4 (compiled)
    GL version  : 4.6.0 NVIDIA 556.12
    GL vendor   : NVIDIA Corporation
    GL renderer : NVIDIA GeForce RTX 2060/PCIe/SSE2
    GLSL version: 4.60 NVIDIA
    GLEW version: 2.1.0
    GPU memory  : 6144MB (total) / 4430MB (available)
    SDL swap-int: 1

    ARB shader support        : 1
    GLSL shader support       : 1
    FBO extension support     : 1
    NVX GPU mem-info support  : 1
    ATI GPU mem-info support  : 0
    NPOT-texture support      : 1 (1)
    texture query-LOD support : 1 (1)
    24-bit Z-buffer support   : 1 (-)
    primitive-restart support : 1 (1)
    clip-space control support: 1 (1)
    frag-depth layout support : 1 (-)

    max. FBO samples             : 32
    max. texture size            : 32768
    max. texture anisotropy level: 16.000000
    max. vec4 varyings/attributes: 31/16
    max. draw-buffers            : 8
    max. rec. indices/vertices   : 1048576/1048576
    max. uniform buffer-bindings : 84
    max. uniform block-size      : 64KB

    enable ATI-hacks : 0
    compress MIP-maps: 0
[GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0)
[VSync::SetInterval] interval=0 (disabled)
[GR::LogDisplayMode] display-mode set to 1366x768x24bpp@60Hz (fullscreen::decorated)
[WatchDog::RegisterThread] registering controls for thread [vfsi]
[DataDirLocater::Check] Isolation Mode!
Using read-write data directory: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\
Using read-only data directory: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\104.0.1-151-g11de57d\
Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\104.0.1-151-g11de57d\base
Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps
Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\games
Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\packages
[~CPoolArchive] name="C:\Program Files (x86)\Steam\steamapps\common\Zero-K\packages\1d529b35e0de22082fbff055df3a87d8.sdp" numZipFiles=7906 sumInflSize=621159kb sumReadTime=0ms
    file="anims/cursordefend.txt" indx=8 inflSize=0kb readTime=0ms
    file="anims/cursordefend_0.png" indx=9 inflSize=1kb readTime=0ms
    file="anims/cursorattack_1.png" indx=4 inflSize=1kb readTime=0ms
    file="anims/cursorattack_4.png" indx=7 inflSize=1kb readTime=0ms
    file="anims/cursorattack_2.png" indx=5 inflSize=1kb readTime=0ms
    file="anims/cursorattack_0.png" indx=3 inflSize=1kb readTime=0ms
    file="al2.0.txt" indx=1 inflSize=8kb readTime=0ms
    file=".gitattributes" indx=0 inflSize=0kb readTime=0ms
    file="anims/cursorattack.txt" indx=2 inflSize=0kb readTime=0ms
    file="anims/cursorattack_3.png" indx=6 inflSize=1kb readTime=0ms
[~CPoolArchive] name="C:\Program Files (x86)\Steam\steamapps\common\Zero-K\packages\138bd01fe2154c23129d2f09788fb9c7.sdp" numZipFiles=8204 sumInflSize=971641kb sumReadTime=1ms
    file="modinfo.lua" indx=5165 inflSize=0kb readTime=1ms
    file="al2.0.txt" indx=4 inflSize=8kb readTime=0ms
    file="anims/cursorattack_0.png" indx=8 inflSize=1kb readTime=0ms
    file="anims/cursorattack_1.png" indx=9 inflSize=1kb readTime=0ms
    file="anims/cursorattack.txt" indx=7 inflSize=0kb readTime=0ms
    file=".tx/config" indx=3 inflSize=2kb readTime=0ms
    file=".gitattributes" indx=1 inflSize=0kb readTime=0ms
    file="anims/cursorairpadexclude.txt" indx=5 inflSize=0kb readTime=0ms
    file=".editorconfig" indx=0 inflSize=0kb readTime=0ms
    file=".luacheckrc" indx=2 inflSize=2kb readTime=0ms
Fontconfig error: Cannot load default config file
Warning: [AS::ScanArchive] set the 'mapfile' key in mapinfo.lua of archive "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps\Ansatzv1.sd7" for faster loading!
[~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 59ms
[WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[ThreadPool::SetThreadCount][1] wanted=4 current=1 maximum=8 (init=1)
[ThreadPool::SetThreadCount][2] workers=3
[Threading] Main thread CPU affinity mask set: 65528
[f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
[f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::InitThread][1]
[f=-000001] [Sound] [Sound::InitThread][2] opening default device "OpenAL Soft"
[f=-000001] [Sound] [Sound::InitThread][3] device=066cc0e0 context=053eeea0
[f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Devices:
[f=-000001] [Sound]     [SAMSUNG (NVIDIA High Definition Audio)]
[f=-000001] [Sound]     [SAMSUNG (NVIDIA High Definition Audio)]
[f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15
[f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 100ms
[Info] Using filesystem-writepath: C:\Program Files (x86)\Steam\steamapps\common\Zero-K
[Info] Free disk space: 33197 MB
[f=-000001] [CPreGame] server using IP localhost and port 8452
[f=-000001] [NetProto::InitLocalClient] connecting to local server
[f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file for game data...
[f=-000001] [PreGame::StartServerForDemo] starting GameServer
[f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect!
[f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452
[f=-000001] [UDPListener] successfully bound socket on port 8452
[f=-000001] [PreGame::StartServerForDemo] started GameServer
[f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 348ms
[f=-000001] [GR::LogDisplayMode] display-mode set to 1366x768x24bpp@60Hz (fullscreen::decorated)
[f=-000001] [PreGame::UpdateClientNet] added new player UnnamedPlayer (spec) with number 2 to team 0
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Porky_Islands
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.6.2.10 (archive: 1d529b35e0de22082fbff055df3a87d8.sdp)
[f=-000001] [~CPoolArchive] name="C:\Program Files (x86)\Steam\steamapps\common\Zero-K\packages\1d529b35e0de22082fbff055df3a87d8.sdp" numZipFiles=7906 sumInflSize=621159kb sumReadTime=1ms
[f=-000001]     file="springignore.txt" indx=6445 inflSize=0kb readTime=1ms
[f=-000001]     file="anims/cursorattack_1.png" indx=4 inflSize=1kb readTime=0ms
[f=-000001]     file="anims/cursordefend.txt" indx=8 inflSize=0kb readTime=0ms
[f=-000001]     file="anims/cursordefend_0.png" indx=9 inflSize=1kb readTime=0ms
[f=-000001]     file="anims/cursorattack_4.png" indx=7 inflSize=1kb readTime=0ms
[f=-000001]     file="anims/cursorattack_0.png" indx=3 inflSize=1kb readTime=0ms
[f=-000001]     file="al2.0.txt" indx=1 inflSize=8kb readTime=0ms
[f=-000001]     file="anims/cursorattack_2.png" indx=5 inflSize=1kb readTime=0ms
[f=-000001]     file=".gitattributes" indx=0 inflSize=0kb readTime=0ms
[f=-000001]     file="anims/cursorattack.txt" indx=2 inflSize=0kb readTime=0ms
[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 135ms
[f=-000001] [PreGame::UpdateClientNet] received user number 2 (team 0, allyteam 0), creating load-screen
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Found new widget "WM Stuff"
[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] [LoadScreen::Init] single-threaded
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0
[f=-000001] Parsing Map Information
[f=-000001] Loading SMF
[f=-000001] Loading Map (103 MB)
[f=-000001] Loading Radar Icons
[f=-000001] Loading GameData Definitions
[f=-000001] Loading UnitDefs_posts
[f=-000001] Loading FeatureDefs_posts
[f=-000001] Loading WeaponDefs_posts
[f=-000001] Loading ArmorDefs_posts
[f=-000001] [defs.lua] loading all *Defs tables: 299ms
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 387ms
[f=-000001] Loading Sound Definitions
[f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)
[f=-000001] [Sound]  parsed 324 sounds from gamedata/sounds.lua
[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "IncomingChat"
[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "IncomingChat"
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 11ms
[f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0
[f=-000001] Creating Smooth Height Mesh
[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 39ms
[f=-000001] Creating QuadField & CEGs
[f=-000001] [CDamageArrayHandler] number of ArmorDefs: 6
[f=-000001] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1!
[f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[f=-000001] Creating Unit Textures
[f=-000001] Creating Sky
[f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0
[f=-000001] Loading Weapon Definitions
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 2072ms
[f=-000001] Loading Unit Definitions
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 174ms
[f=-000001] Loading Feature Definitions
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 33ms
[f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager
[f=-000001] Initializing Map Features
[f=-000001] Creating ShadowHandler
[f=-000001] [Shader] Warning: [GLSL-SO::CompileShaderObject] shader-object name: GLSL/ShadowGenFragProg.glsl, compile-log:
0(13) : error C5514: 'varying' is deprecated and removed from this profile, use 'in/out' instead
0(14) : error C5514: 'varying' is deprecated and removed from this profile, use 'in/out' instead
0(15) : error C5514: 'varying' is deprecated and removed from this profile, use 'in/out' instead

[f=-000001] [Shader] Warning: 
// SHADER VERSION
#version 420
// SHADER FLAGS
#define SHADOWGEN_PROGRAM_MAP
#define SHADOWMATRIX_NONLINEAR 0
#define SHADOWGEN_PER_FRAGMENT 1
#define SUPPORT_CLIP_CONTROL 1
#define SUPPORT_DEPTH_LAYOUT 1

// SHADER SOURCE
#line 1
#if (GL_FRAGMENT_PRECISION_HIGH == 1)
// ancient GL3 ATI drivers confuse GLSL for GLSL-ES and require this
precision highp float;
#else
precision mediump float;
#endif

uniform sampler2D alphaMaskTex;

uniform vec4 shadowParams;
uniform vec2 alphaParams;

varying mat4 shadowViewMat;
varying mat4 shadowProjMat;
varying vec4 vertexModelPos;

#if (SUPPORT_DEPTH_LAYOUT == 1)
// preserve early-z performance if possible
layout(depth_unchanged) out float gl_FragDepth;
#endif

void main() {
    #if 0
    // TODO: bind this (as for models)
    if (texture2D(alphaMaskTex, gl_TexCoord[0].st).a <= alphaParams.x)
        discard;
    #endif

    #if (SHADOWGEN_PER_FRAGMENT == 1)
    // note: voids glPolygonOffset calls
    vec4 vertexShadowPos = shadowViewMat * vertexModelPos;
        vertexShadowPos.xy *= (inversesqrt(abs(vertexShadowPos.xy) + shadowParams.zz) + shadowParams.ww);
        vertexShadowPos.xy += shadowParams.xy;
        vertexShadowPos.z  += 0.00250;
    vec4 vertexShadowClipPos = shadowProjMat * vertexShadowPos;

    float  nearDepth = gl_DepthRange.near;
    float   farDepth = gl_DepthRange.far;
    float depthRange = gl_DepthRange.diff; // far - near
    float  clipDepth = vertexShadowClipPos.z / vertexShadowClipPos.w;

    #if (SUPPORT_CLIP_CONTROL == 1)
    // ZTO; shadow PM is pre-adjusted
    gl_FragDepth = (depthRange * clipDepth) + nearDepth;
    #else
    // NOTO; useful to keep around
    gl_FragDepth = ((depthRange * clipDepth) + nearDepth + farDepth) * 0.5;
    #endif

    #else

    // no-op
    gl_FragDepth = gl_FragCoord.z;
    #endif
}

[f=-000001] Creating InfoTextureHandler
[f=-000001] InfoTexture: shaders
[f=-000001] Creating GroundDrawer
[f=-000001] Loading Map Tiles
[f=-000001] Loading Square Textures
[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 2ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] Creating TreeDrawer
[f=-000001] Loaded DecalsDrawer: Legacy
[f=-000001] Creating ProjectileDrawer & UnitDrawer
[f=-000001] Creating Projectile Textures
[f=-000001] Creating Water
[f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 82ms
[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "MultiSelect"
[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "MultiSelect"
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 58ms
[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "FailedCommand"
[f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "FailedCommand"
[f=-000001] Loading LuaRules
[f=-000001] Synced LuaRules: starting loading
LuaRules: Loaded gadget:  Mantis 5480         <hax_mantis_5480.lua>
LuaRules: Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
LuaRules: Loaded gadget:  Save/Load           <api_saveload.lua>
LuaRules: Loaded gadget:  Startbox handler    <start_boxes.lua>
LuaRules: Loaded gadget:  No Friendly Fire    <unit_nofriendlyfire.lua>
LuaRules: Loaded gadget:  IconGenerator       <unit_icongenerator.lua>
LuaRules: Loaded gadget:  Mex Placement       <mex_placement.lua>
LuaRules: Loaded gadget:  Nano Frame Death Handeling  <unit_nanoframe_death.lua>
LuaRules: Loaded gadget:  Nano Frame Rate Limit  <unit_nanoframe_rate_limit.lua>
LuaRules: Loaded gadget:  No Self-D           <unit_noselfd.lua>
LuaRules: Loaded gadget:  ShareControl        <share_control.lua>
LuaRules: Loaded gadget:  UnitPriority        <unit_priority.lua>
LuaRules: Loaded gadget:  Mex Control with energy link  <unit_mex_overdrive.lua>
LuaRules: Loaded gadget:  Script notification  <unit_script_notification.lua>
LuaRules: Loaded gadget:  Antinuke Handler    <unit_antinuke_handler.lua>
LuaRules: Loaded gadget:  Attributes          <unit_attributes.lua>
LuaRules: Loaded gadget:  Boolean Disable     <unit_boolean_disable.lua>
LuaRules: Loaded gadget:  Impulse Float Toggle  <unit_impulsefloat_toggle.lua>
LuaRules: Loaded gadget:  LockOptions         <lockunits_modoption.lua>
LuaRules: Loaded gadget:  Perks               <game_perks.lua>
LuaRules: Loaded gadget:  Shield Charge       <unit_shield_charge.lua>
LuaRules: Loaded gadget:  StartSetup          <start_unit_setup.lua>
LuaRules: Loaded gadget:  Stockpile           <unit_stockpile.lua>
LuaRules: Loaded gadget:  UnitMorph           <unit_morph.lua>
LuaRules: Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
LuaRules: Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
LuaRules: Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
LuaRules: Loaded gadget:  Aircraft Crashing   <unit_aircraft_crash.lua>
LuaRules: Loaded gadget:  Allow Builder Hold Fire  <unit_allow_builder_hold_fire.lua>
LuaRules: Loaded gadget:  Area Guard          <cmd_areaguard.lua>
LuaRules: Loaded gadget:  Block Ally Attack   <cmd_block_ally_attack.lua>
LuaRules: Loaded gadget:  Blocking Tag Implementation  <feature_blocking_tag_implementation.lua>
LuaRules: Loaded gadget:  Bomber Dive         <unit_bomber_dive.lua>
LuaRules: Loaded gadget:  CAI                 <ai_cai.lua>
LuaRules: Loaded gadget:  CEG Spawner         <dbg_ceg_spawner.lua>
LuaRules: Loaded gadget:  Capture             <unit_capture.lua>
LuaRules: Loaded gadget:  Carrier Drones      <unit_carrier_drones.lua>
LuaRules: Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
LuaRules: Loaded gadget:  Command Transfer Unit  <cmd_transfer_unit.lua>
LuaRules: Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
LuaRules: Loaded gadget:  Control gunship strafe range  <unit_control_gunship_stafe_range.lua>
LuaRules: Loaded gadget:  D-Gun Aim Fix       <unit_dgun_aim.lua>
LuaRules: Loaded gadget:  Debris physics      <feature_debris_physics.lua>
LuaRules: Loaded gadget:  Decloak when damaged  <unit_decloak_damaged.lua>
LuaRules: Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
LuaRules: Loaded gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>
LuaRules: Loaded gadget:  Dont fire at radar  <unit_dont_fire_at_radar.lua>
LuaRules: Loaded gadget:  Experience          <unit_xp.lua>
LuaRules: Loaded gadget:  Factory Anti Slacker  <factory_anti_slacker.lua>
LuaRules: Loaded gadget:  Factory Stop Production  <cmd_factory_stop_production.lua>
LuaRules: Loaded gadget:  Fall Damage         <unit_fall_damage.lua>
LuaRules: Loaded gadget:  Feature Effects     <feature_fx.lua>
LuaRules: Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
LuaRules: Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
LuaRules: Loaded gadget:  GameRules Events    <unit_gamerules_events.lua>
LuaRules: Loaded gadget:  Grey Goo            <unit_grey_goo.lua>
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player Znack is empty or in invalid format
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player Godde is empty or in invalid format
LuaRules: Loaded gadget:  Gunship Climb       <unit_gunship_climb.lua>
LuaRules: Loaded gadget:  Gunship Strafe Control  <unit_gunship_strafe_control.lua>
LuaRules: Loaded gadget:  Hide Autorepairlevel Command  <cmd_hide_autorepairlevel.lua>
LuaRules: Loaded gadget:  Instant Self Destruct  <unit_instant_self_destruct.lua>
LuaRules: Loaded gadget:  Invincibility       <unit_invincibility.lua>
LuaRules: Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
LuaRules: Loaded gadget:  LUS                 <unit_script.lua>
LuaRules: Loaded gadget:  Lag Monitor         <game_lagmonitor.lua>
LuaRules: Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
LuaRules: Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
LuaRules: Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
LuaRules: Loaded gadget:  NoAirNuke           <exp_no_air_nuke.lua>
LuaRules: Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
LuaRules: Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>
LuaRules: Loaded gadget:  Overkill Prevention  <unit_overkill_prevention.lua>
LuaRules: Loaded gadget:  Overkill Prevention Placeholder  <unit_overkill_prevention_placeholder.lua>
LuaRules: Loaded gadget:  Paralysis           <unit_paralysis_damage.lua>
LuaRules: Loaded gadget:  Player extra information  <player_extra_information.lua>
LuaRules: Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
LuaRules: Loaded gadget:  Prevent Landship    <unit_prevent_landship.lua>
LuaRules: Loaded gadget:  Prevent turret overshoot  <unit_prevent_turret_overshoot.lua>
LuaRules: Loaded gadget:  Projectile Hold     <weapon_projectile_hold.lua>
LuaRules: Loaded gadget:  Projectile Radar Homing  <weapon_projectile_radar_homing.lua>
LuaRules: Loaded gadget:  Projectile Retarget  <weapon_projectile_retarget.lua>
LuaRules: Loaded gadget:  Puppy Handler       <unit_puppy_handler.lua>
LuaRules: Loaded gadget:  Reclaim HP changer  <unit_reclaim_hp.lua>
LuaRules: Loaded gadget:  Refuel Pad Handler  <unit_refuel_pad_handler.lua>
LuaRules: Loaded gadget:  Regeneration        <unit_regeneration.lua>
LuaRules: Loaded gadget:  Remove Wait         <cmd_remove_wait.lua>
LuaRules: Loaded gadget:  Repair Speed Changer  <unit_repair_speed.lua>
LuaRules: Loaded gadget:  Resign Gadget       <game_resign.lua>
LuaRules: Loaded gadget:  Retreat Command     <cmd_retreat.lua>
LuaRules: Loaded gadget:  Rezz Hp changer + effect  <unit_rezz_hp.lua>
LuaRules: Loaded gadget:  Self destruct blocker  <unit_self_destruct.lua>
LuaRules: Loaded gadget:  Set Nano Piece      <unit_setnanopiece.lua>
LuaRules: Loaded gadget:  Share mode          <game_share_mode.lua>
LuaRules: Loaded gadget:  Shield Link         <unit_shield_link.lua>
LuaRules: Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
LuaRules: Loaded gadget:  Show Shooter        <unit_show_shooter.lua>
LuaRules: Loaded gadget:  Solar Force Closed  <unit_solar_force_closed.lua>
LuaRules: Loaded gadget:  Spherical LOS       <unit_spherical_los.lua>
LuaRules: Loaded gadget:  Tactical Unit AI    <unit_tactical_ai.lua>
LuaRules: Loaded gadget:  Target Priority     <unit_target_priority.lua>
LuaRules: Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
LuaRules: Loaded gadget:  Teleport Throw      <unit_thrower.lua>
LuaRules: Loaded gadget:  Teleporter          <unit_teleporter.lua>
LuaRules: Loaded gadget:  Terraformers        <unit_terraform.lua>
LuaRules: Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
LuaRules: Loaded gadget:  Time slow v2        <unit_timeslow.lua>
LuaRules: Loaded gadget:  Transport Selected Load  <cmd_select_load_helper.lua>
LuaRules: Loaded gadget:  Transport Speed     <unit_transport_speed.lua>
LuaRules: Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
LuaRules: Loaded gadget:  Turn Without Interia  <unit_turn_without_interia.lua>
LuaRules: Loaded gadget:  Typemap Options     <typemap_options.lua>
LuaRules: Loaded gadget:  Unit removal from rezzed structures  <unit_removal_from_rezzed_structure.lua>
LuaRules: Loaded gadget:  UnitStealth         <unit_stealth.lua>
LuaRules: Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
LuaRules: Loaded gadget:  Wade Effects        <wake_fx.lua>
LuaRules: Loaded gadget:  Water Effects       <unit_water_effects.lua>
LuaRules: Loaded gadget:  Weapon Impulse      <weapon_impulse.lua>
LuaRules: Loaded gadget:  Weapon Reaim Time   <weapon_reaim_time.lua>
LuaRules: Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
LuaRules: Loaded gadget:  api_widget_events.lua  <api_widget_events.lua>
LuaRules: Loaded gadget:  astar.lua           <astar.lua>
LuaRules: Loaded gadget:  init_auto_ready.lua  <init_auto_ready.lua>
LuaRules: Loaded gadget:  lups_cloak_fx.lua   <lups_cloak_fx.lua>
LuaRules: Loaded gadget:  lups_thrusters.lua  <lups_thrusters.lua>
LuaRules: Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
LuaRules: Loaded gadget:  weapon_hide_sniper.lua  <weapon_hide_sniper.lua>
LuaRules: Loaded gadget:  Center Offset and Growth Scale  <unit_centeroffset.lua>
LuaRules: Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
LuaRules: Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
LuaRules: Loaded gadget:  Factory exit flatten  <unit_factory_flatten.lua>
LuaRules: Loaded gadget:  Game Over           <game_over.lua>
LuaRules: Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
LuaRules: Loaded gadget:  Water level modoption  <start_waterlevel.lua>
LuaRules: Loaded gadget:  Windmill Control    <unit_windmill_control.lua>
LuaRules: Loaded gadget:  Fighter pull-up     <unit_fighter_pullup.lua>
LuaRules: Loaded gadget:  Energy Drain        <unit_energy_drain.lua>
LuaRules: Loaded gadget:  Chicken control     <chicken_control.lua>
LuaRules: Loaded gadget:  Area Denial         <weapon_area_damage.lua>
LuaRules: Loaded gadget:  Cannot Damage Unit  <unit_cannot_damage_unit.lua>
LuaRules: Loaded gadget:  Disallow unit for command targeting  <unit_untargetable.lua>
LuaRules: Loaded gadget:  Single-Hit Weapon   <weapon_single_hit.lua>
LuaRules: Loaded gadget:  Starlight Satellite Capture  <unit_starlight_satellite_capture.lua>
LuaRules: Loaded gadget:  Noexplode Stopper   <weapon_noexplode_stopper.lua>
LuaRules: Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
LuaRules: Loaded gadget:  Shield Merge        <weapon_shield_merge.lua>
LuaRules: Loaded gadget:  Lups Shield         <lups_shield.lua>
LuaRules: Loaded gadget:  Endgame Graphs      <endgame_graphs.lua>
LuaRules: Loaded gadget:  Awards              <awards.lua>
LuaRules: Loaded gadget:  Backup allyteam names  <start_teamnames.lua>
LuaRules: Loaded gadget:  Planet Wars Structures  <unit_planetwars.lua>
LuaRules: Loaded gadget:  Profiler            <dbg_profiler.lua>
LuaRules: Loaded gadget:  Zombies!            <unit_zombies.lua>
[f=-000001] Synced LuaRules: finished loading
[f=-000001] Unsynced LuaRules: starting loading
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player Znack is empty or in invalid format
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player Godde is empty or in invalid format
>> Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
>> Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
>> Loaded gadget:  Save/Load           <api_saveload.lua>
>> Loaded gadget:  IconGenerator       <unit_icongenerator.lua>
>> Loaded gadget:  Mex Placement       <mex_placement.lua>
>> Loaded gadget:  Script notification  <unit_script_notification.lua>
>> Loaded gadget:  StartSetup          <start_unit_setup.lua>
>> Loaded gadget:  UnitMorph           <unit_morph.lua>
>> Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
>> Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
>> Loaded gadget:  AutoReadyStartpos   <init_auto_ready.lua>
------- TRUNCATED -------
[f=0000284] !transmitlobby @voice@buildUnit@add;bomberriot;Phoenix
[f=0000284] !transmitlobby @voice@buildUnit@add;bomberdisarm;Thunderbird
[f=0000284] !transmitlobby @voice@buildUnit@add;bomberheavy;Likho
[f=0000284] !transmitlobby @voice@buildUnit@add;planescout;Owl
[f=0000284] !transmitlobby @voice@buildUnit@reload
[f=0000302] Znack paused the game
[f=0000302] Znack unpaused the game
[f=0000323] UnnamedPlayer (spec) paused the demo
[f=0000323] Set UnitIconDist to 0
[f=0000323] Set UnitIconDist to 100000
[f=0000323] Set UnitIconDist to 0
[f=0000323] Set UnitIconDist to 100000
[f=0000323] Set UnitIconDist to 0
[f=0000323] LuaUI TweakMode: ON
[f=0000323] LuaUI TweakMode: OFF
[f=0000323] Set UnitIconDist to 100000
[f=0000323] Set UnitIconDist to 0
[f=0000323] UnnamedPlayer (spec) unpaused the demo
[f=0000337] Set UnitIconDist to 100000
[f=0000450] Set UnitIconDist to 0
[f=0000572] Set UnitIconDist to 100000
[f=0000592] Input grabbing is enabled!
[f=0000602] Set UnitIconDist to 0
[f=0000606] Input grabbing is enabled!
[f=0000621] Set UnitIconDist to 100000
[f=0000636] Set UnitIconDist to 0
[f=0000653] Set UnitIconDist to 100000
[f=0000849] UnnamedPlayer (spec) paused the demo
[f=0000849] UnnamedPlayer (spec) unpaused the demo
[f=0000872] UnnamedPlayer (spec) paused the demo
[f=0000872] UnnamedPlayer (spec) unpaused the demo
[f=0000981] UnnamedPlayer (spec) paused the demo
[f=0000981] UnnamedPlayer (spec) unpaused the demo
[f=0001040] UnnamedPlayer (spec) paused the demo
[f=0001040] UnnamedPlayer (spec) unpaused the demo
[f=0001091] UnnamedPlayer (spec) paused the demo
[f=0001091] UnnamedPlayer (spec) unpaused the demo
[f=0001130] UnnamedPlayer (spec) paused the demo
[f=0001130] UnnamedPlayer (spec) unpaused the demo
[f=0001182] UnnamedPlayer (spec) paused the demo
[f=0001182] UnnamedPlayer (spec) unpaused the demo
[f=0001477] UnnamedPlayer (spec) paused the demo
[f=0001477] UnnamedPlayer (spec) unpaused the demo
[f=0001517] UnnamedPlayer (spec) paused the demo
[f=0001517] UnnamedPlayer (spec) unpaused the demo
[f=0001594] UnnamedPlayer (spec) paused the demo
[f=0001594] UnnamedPlayer (spec) unpaused the demo
[f=0001671] Set UnitIconDist to 0
[f=0001689] Set UnitIconDist to 100000
[f=0001755] UnnamedPlayer (spec) paused the demo
[f=0001755] UnnamedPlayer (spec) unpaused the demo
[f=0001792] UnnamedPlayer (spec) paused the demo
[f=0001792] UnnamedPlayer (spec) unpaused the demo
[f=0001845] UnnamedPlayer (spec) paused the demo
[f=0001845] UnnamedPlayer (spec) unpaused the demo
[f=0001872] UnnamedPlayer (spec) paused the demo
[f=0001872] UnnamedPlayer (spec) unpaused the demo
[f=0001947] UnnamedPlayer (spec) paused the demo
[f=0001947] UnnamedPlayer (spec) unpaused the demo
[f=0002003] UnnamedPlayer (spec) paused the demo
[f=0002003] UnnamedPlayer (spec) unpaused the demo
[f=0002057] Set UnitIconDist to 0
[f=0002062] UnnamedPlayer (spec) paused the demo
[f=0002062] Set UnitIconDist to 100000
[f=0002062] UnnamedPlayer (spec) unpaused the demo
[f=0002080] Set UnitIconDist to 0
[f=0002087] UnnamedPlayer (spec) paused the demo
[f=0002087] Set UnitIconDist to 100000
[f=0002087] Set UnitIconDist to 0
[f=0002087] Set UnitIconDist to 100000
[f=0002087] UnnamedPlayer (spec) unpaused the demo
[f=0002145] UnnamedPlayer (spec) paused the demo
[f=0002145] UnnamedPlayer (spec) unpaused the demo
[f=0002160] Set UnitIconDist to 0
[f=0002178] Set UnitIconDist to 100000
[f=0002260] UnnamedPlayer (spec) paused the demo
[f=0002260] UnnamedPlayer (spec) unpaused the demo
[f=0002395] Set UnitIconDist to 0
[f=0002400] UnnamedPlayer (spec) paused the demo
[f=0002400] Set UnitIconDist to 100000
[f=0002400] UnnamedPlayer (spec) unpaused the demo
[f=0002442] Set UnitIconDist to 0
[f=0002466] Set UnitIconDist to 100000
[f=0002494] UnnamedPlayer (spec) paused the demo
[f=0002494] UnnamedPlayer (spec) unpaused the demo
[f=0002645] UnnamedPlayer (spec) paused the demo
[f=0002645] UnnamedPlayer (spec) unpaused the demo
[f=0002735] Set UnitIconDist to 0
[f=0002751] UnnamedPlayer (spec) paused the demo
[f=0002751] UnnamedPlayer (spec) unpaused the demo
[f=0002766] Set UnitIconDist to 100000
[f=0002796] UnnamedPlayer (spec) paused the demo
[f=0002796] UnnamedPlayer (spec) unpaused the demo
[f=0002861] UnnamedPlayer (spec) paused the demo
[f=0002861] UnnamedPlayer (spec) unpaused the demo
[f=0002965] UnnamedPlayer (spec) paused the demo
[f=0002965] UnnamedPlayer (spec) unpaused the demo
[f=0002996] UnnamedPlayer (spec) paused the demo
[f=0002996] UnnamedPlayer (spec) unpaused the demo
[f=0003032] UnnamedPlayer (spec) paused the demo
[f=0003032] UnnamedPlayer (spec) unpaused the demo
[f=0003186] UnnamedPlayer (spec) paused the demo
[f=0003186] UnnamedPlayer (spec) unpaused the demo
[f=0003193] Set UnitIconDist to 0
[f=0003208] Set UnitIconDist to 100000
[f=0003239] UnnamedPlayer (spec) paused the demo
[f=0003239] UnnamedPlayer (spec) unpaused the demo
[f=0003288] UnnamedPlayer (spec) paused the demo
[f=0003288] UnnamedPlayer (spec) unpaused the demo
[f=0003420] UnnamedPlayer (spec) paused the demo
[f=0003420] UnnamedPlayer (spec) unpaused the demo
[f=0003587] UnnamedPlayer (spec) paused the demo
[f=0003587] UnnamedPlayer (spec) unpaused the demo
[f=0003604] UnnamedPlayer (spec) paused the demo
[f=0003604] UnnamedPlayer (spec) unpaused the demo
[f=0003643] UnnamedPlayer (spec) paused the demo
[f=0003643] UnnamedPlayer (spec) unpaused the demo
[f=0003701] Set UnitIconDist to 0
[f=0003726] Set UnitIconDist to 100000
[f=0003789] Godde paused the game
[f=0003789] Godde unpaused the game
[f=0003912] Set UnitIconDist to 0
[f=0003939] Set UnitIconDist to 100000
[f=0004048] Set UnitIconDist to 0
[f=0004071] Set UnitIconDist to 100000
[f=0004339] !transmitlobby @voice@buildUnit@reload
[f=0004685] Set UnitIconDist to 0
[f=0004696] Set UnitIconDist to 100000
[f=0004748] Set UnitIconDist to 0
[f=0004772] Set UnitIconDist to 100000
[f=0004833] Set UnitIconDist to 0
[f=0004842] Set UnitIconDist to 100000
[f=0005008] Godde paused the game
[f=0005008] Godde unpaused the game
[f=0005286] Set UnitIconDist to 0
[f=0005319] Set UnitIconDist to 100000
[f=0005404] Set UnitIconDist to 0
[f=0005447] Set UnitIconDist to 100000
[f=0005548] Set UnitIconDist to 0
[f=0005562] Set UnitIconDist to 100000
[f=0005696] Set UnitIconDist to 0
[f=0005745] Set UnitIconDist to 100000
[f=0005917] Set UnitIconDist to 0
[f=0005968] Set UnitIconDist to 100000
[f=0006005] Set UnitIconDist to 0
[f=0006034] Set UnitIconDist to 100000
[f=0006080] Set UnitIconDist to 0
[f=0006151] Godde paused the game
[f=0006151] Godde unpaused the game
[f=0006197] Godde paused the game
[f=0006197] Godde unpaused the game
[f=0006206] Set UnitIconDist to 100000
[f=0006248] Set UnitIconDist to 0
[f=0006493] Set UnitIconDist to 100000
[f=0006585] Set UnitIconDist to 0
[f=0006645] Set UnitIconDist to 100000
[f=0006745] Set UnitIconDist to 0
[f=0006762] Set UnitIconDist to 100000
[f=0006790] Set UnitIconDist to 0
[f=0006804] Set UnitIconDist to 100000
[f=0006847] Set UnitIconDist to 0
[f=0006903] Set UnitIconDist to 100000
[f=0006935] Set UnitIconDist to 0
[f=0007003] Set UnitIconDist to 100000
[f=0007026] Set UnitIconDist to 0
[f=0007058] Set UnitIconDist to 100000
[f=0007201] Set UnitIconDist to 0
[f=0007219] Godde paused the game
[f=0007219] Godde unpaused the game
[f=0007225] Set UnitIconDist to 100000
[f=0007300] Set UnitIconDist to 0
[f=0007322] Set UnitIconDist to 100000
[f=0007422] Set UnitIconDist to 0
[f=0007443] Set UnitIconDist to 100000
[f=0007519] Set UnitIconDist to 0
[f=0007580] Set UnitIconDist to 100000
[f=0007606] Set UnitIconDist to 0
[f=0007680] Set UnitIconDist to 100000
[f=0007842] Set UnitIconDist to 0
[f=0007878] Set UnitIconDist to 100000
[f=0007994] Set UnitIconDist to 0
[f=0008010] Set UnitIconDist to 100000
[f=0008115] Set UnitIconDist to 0
[f=0008211] Set UnitIconDist to 100000
[f=0008229] Godde paused the game
[f=0008229] Godde unpaused the game
[f=0008264] Set UnitIconDist to 0
[f=0008274] Set UnitIconDist to 100000
[f=0008377] Set UnitIconDist to 0
[f=0008446] Set UnitIconDist to 100000
[f=0008476] Set UnitIconDist to 0
[f=0008493] Set UnitIconDist to 100000
[f=0008531] Set UnitIconDist to 0
[f=0008569] Set UnitIconDist to 100000
[f=0008683] Set UnitIconDist to 0
[f=0008737] Set UnitIconDist to 100000
[f=0008815] Set UnitIconDist to 0
[f=0008829] Set UnitIconDist to 100000
[f=0009041] Set UnitIconDist to 0
[f=0009061] Set UnitIconDist to 100000
[f=0009339] Set UnitIconDist to 0
[f=0009357] Set UnitIconDist to 100000
[f=0009382] Set UnitIconDist to 0
[f=0009414] Set UnitIconDist to 100000
[f=0009610] Set UnitIconDist to 0
[f=0009646] Set UnitIconDist to 100000
[f=0009661] Playback continued
[f=0009661] Speed set to 2.0 [server]
[f=0009661] UnnamedPlayer (spec) paused the demo
[f=0009661] Playback paused
[f=0009661] UnnamedPlayer (spec) unpaused the demo
[f=0009728] Set UnitIconDist to 0
[f=0010258] Set UnitIconDist to 100000
[f=0010273] !transmitlobby @voice@buildUnit@remove;shipcon
[f=0010273] !transmitlobby @voice@buildUnit@remove;shipscout
[f=0010273] !transmitlobby @voice@buildUnit@remove;shiptorpraider
[f=0010273] !transmitlobby @voice@buildUnit@remove;subraider
[f=0010273] !transmitlobby @voice@buildUnit@remove;shipriot
[f=0010273] !transmitlobby @voice@buildUnit@remove;shipskirm
[f=0010273] !transmitlobby @voice@buildUnit@remove;shipassault
[f=0010273] !transmitlobby @voice@buildUnit@remove;shiparty
[f=0010273] !transmitlobby @voice@buildUnit@remove;shipaa
[f=0010273] !transmitlobby @voice@buildUnit@reload
[f=0010581] Set UnitIconDist to 0
[f=0010853] Godde paused the game
[f=0010853] Godde unpaused the game
[f=0011974] Playback continued
[f=0011975] Speed set to 1.0 [server]
[f=0011975] UnnamedPlayer (spec) paused the demo
[f=0011975] Playback paused
[f=0011975] UnnamedPlayer (spec) unpaused the demo
[f=0012003] Set UnitIconDist to 100000
[f=0012079] Set UnitIconDist to 0
[f=0012213] Set UnitIconDist to 100000
[f=0012342] Set UnitIconDist to 0
[f=0012397] Set UnitIconDist to 100000
[f=0012909] Set UnitIconDist to 0
[f=0013064] Set UnitIconDist to 100000
[f=0013169] Set UnitIconDist to 0
[f=0013248] Set UnitIconDist to 100000
[f=0013266] Set UnitIconDist to 0
[f=0013426] Set UnitIconDist to 100000
[f=0013510] Set UnitIconDist to 0
[f=0013668] Set UnitIconDist to 100000
[f=0014165] Set UnitIconDist to 0
[f=0014231] Set UnitIconDist to 100000
[f=0014920] Set UnitIconDist to 0
[f=0015092] Set UnitIconDist to 100000
[f=0015702] Set UnitIconDist to 0
[f=0015741] Set UnitIconDist to 100000
[f=0016059] Set UnitIconDist to 0
[f=0016219] Set UnitIconDist to 100000
[f=0016470] Set UnitIconDist to 0
[f=0016587] Set UnitIconDist to 100000
[f=0016920] Set UnitIconDist to 0
[f=0017073] Set UnitIconDist to 100000
[f=0018299] Set UnitIconDist to 0
[f=0018332] Set UnitIconDist to 100000
[f=0019020] Set UnitIconDist to 0
[f=0019040] Set UnitIconDist to 100000
[f=0019367] Set UnitIconDist to 0
[f=0019397] Set UnitIconDist to 100000
[f=0019702] Set UnitIconDist to 0
[f=0019735] Set UnitIconDist to 100000
[f=0022232] Set UnitIconDist to 0
[f=0022270] Set UnitIconDist to 100000
[f=0022463] Set UnitIconDist to 0
[f=0022528] Set UnitIconDist to 100000
[f=0022760] Set UnitIconDist to 0
[f=0022842] Set UnitIconDist to 100000
[f=0022956] Set UnitIconDist to 0
[f=0023046] Set UnitIconDist to 100000
[f=0023181] Set UnitIconDist to 0
[f=0023316] Set UnitIconDist to 100000
[f=0023456] Set UnitIconDist to 0
[f=0023564] Set UnitIconDist to 100000
[f=0024110] Set UnitIconDist to 0
[f=0024186] Set UnitIconDist to 100000
[f=0024359] Set UnitIconDist to 0
[f=0024590] Set UnitIconDist to 100000
[f=0024982] Set UnitIconDist to 0
[f=0025025] Set UnitIconDist to 100000
[f=0025347] Set UnitIconDist to 0
[f=0025375] Set UnitIconDist to 100000
[f=0025428] Set UnitIconDist to 0
[f=0025458] Set UnitIconDist to 100000
[f=0025488] Set UnitIconDist to 0
[f=0025533] Set UnitIconDist to 100000
[f=0025796] Set UnitIconDist to 0
[f=0025855] Set UnitIconDist to 100000
[f=0026171] Set UnitIconDist to 0
[f=0026194] Set UnitIconDist to 100000
[f=0026324] Set UnitIconDist to 0
[f=0026347] Set UnitIconDist to 100000
[f=0026402] Set UnitIconDist to 0
[f=0026425] Set UnitIconDist to 100000
[f=0026789] Set UnitIconDist to 0
[f=0026825] Set UnitIconDist to 100000
[f=0026864] Set UnitIconDist to 0
[f=0027078] Set UnitIconDist to 100000
[f=0027257] Playback continued
[f=0027258] Speed set to 4.0 [server]
[f=0027258] UnnamedPlayer (spec) paused the demo
[f=0027258] Playback paused
[f=0027258] UnnamedPlayer (spec) unpaused the demo
[f=0027943] Playback continued
[f=0027943] Playback paused
[f=0027946] Speed set to 3.0 [server]
[f=0027946] UnnamedPlayer (spec) paused the demo
[f=0027946] UnnamedPlayer (spec) unpaused the demo
[f=0028923] Playback continued
[f=0028925] Speed set to 1.0 [server]
[f=0028925] UnnamedPlayer (spec) paused the demo
[f=0028925] Speed set to 0.5 [server]
[f=0028925] Playback paused
[f=0028925] UnnamedPlayer (spec) unpaused the demo
[f=0028983] Playback continued
[f=0028984] Speed set to 1.0 [server]
[f=0028984] UnnamedPlayer (spec) paused the demo
[f=0028984] Playback paused
[f=0028984] UnnamedPlayer (spec) unpaused the demo
[f=0029095] Set UnitIconDist to 0
[f=0029278] Set UnitIconDist to 100000
[f=0029283] Set UnitIconDist to 0
[f=0029286] Set UnitIconDist to 100000
[f=0029498] Set UnitIconDist to 0
[f=0029596] Set UnitIconDist to 100000
[f=0029672] Set UnitIconDist to 0
[f=0029766] Set UnitIconDist to 100000
[f=0030498] Set UnitIconDist to 0
[f=0030637] Set UnitIconDist to 100000
[f=0031473] Set UnitIconDist to 0
[f=0031502] Set UnitIconDist to 100000
[f=0031724] Set UnitIconDist to 0
[f=0031808] Set UnitIconDist to 100000
[f=0032564] Set UnitIconDist to 0
[f=0032654] Set UnitIconDist to 100000
[f=0032851] Set UnitIconDist to 0
[f=0032918] Set UnitIconDist to 100000
[f=0033106] Set UnitIconDist to 0
[f=0033186] Set UnitIconDist to 100000
[f=0033951] Set UnitIconDist to 0
[f=0033988] Set UnitIconDist to 100000
[f=0034113] Set UnitIconDist to 0
[f=0034168] Set UnitIconDist to 100000
[f=0034234] Playback continued
[f=0034234] Speed set to 0.5 [server]
[f=0034234] UnnamedPlayer (spec) paused the demo
[f=0034234] Playback paused
[f=0034234] UnnamedPlayer (spec) unpaused the demo
[f=0034419] Set UnitIconDist to 0
[f=0034466] Set UnitIconDist to 100000
[f=0034514] Playback continued
[f=0034514] Speed set to 1.0 [server]
[f=0034514] UnnamedPlayer (spec) paused the demo
[f=0034514] Playback paused
[f=0034514] UnnamedPlayer (spec) unpaused the demo
[f=0034809] Set UnitIconDist to 0
[f=0034840] Set UnitIconDist to 100000
[f=0035997] Set UnitIconDist to 0
[f=0036067] Set UnitIconDist to 100000
[f=0036165] Set UnitIconDist to 0
[f=0036208] Set UnitIconDist to 100000
[f=0036797] Set UnitIconDist to 0
[f=0036858] Set UnitIconDist to 100000
[f=0036926] Set UnitIconDist to 0
[f=0037005] Set UnitIconDist to 100000
[f=0037264] Set UnitIconDist to 0
[f=0037382] Set UnitIconDist to 100000
[f=0037652] Set UnitIconDist to 0
[f=0037744] Set UnitIconDist to 100000
[f=0038621] Playback continued
[f=0038622] UnnamedPlayer (spec) paused the demo
[f=0038622] Speed set to 0.5 [server]
[f=0038622] Playback paused
[f=0038622] UnnamedPlayer (spec) unpaused the demo
[f=0038631] Set UnitIconDist to 0
[f=0038654] Set UnitIconDist to 100000
[f=0038681] Set UnitIconDist to 0
[f=0038738] Set UnitIconDist to 100000
[f=0038778] Set UnitIconDist to 0
[f=0038810] Set UnitIconDist to 100000
[f=0038977] Set UnitIconDist to 0
[f=0039011] Playback continued
[f=0039011] Speed set to 2.0 [server]
[f=0039011] UnnamedPlayer (spec) paused the demo
[f=0039011] Playback paused
[f=0039011] UnnamedPlayer (spec) unpaused the demo
[f=0039269] Playback continued
[f=0039271] Speed set to 0.5 [server]
[f=0039271] UnnamedPlayer (spec) paused the demo
[f=0039271] Playback paused
[f=0039271] UnnamedPlayer (spec) unpaused the demo
[f=0039299] Set UnitIconDist to 100000
[f=0039669] Set UnitIconDist to 0
[f=0039683] Set UnitIconDist to 100000
[f=0039789] Set UnitIconDist to 0
[f=0039823] Set UnitIconDist to 100000
[f=0040006] Set UnitIconDist to 0
[f=0040084] Set UnitIconDist to 100000
[f=0040207] Set UnitIconDist to 0
[f=0040273] Set UnitIconDist to 100000
[f=0040342] Set UnitIconDist to 0
[f=0040414] Set UnitIconDist to 100000
[f=0040605] Set UnitIconDist to 0
[f=0040685] Set UnitIconDist to 100000
[f=0040760] Set UnitIconDist to 0
[f=0040790] Set UnitIconDist to 100000
[f=0040943] Set UnitIconDist to 0
[f=0040976] Set UnitIconDist to 100000
[f=0041136] Set UnitIconDist to 0
[f=0041174] Set UnitIconDist to 100000
[f=0041238] Set UnitIconDist to 0
[f=0041264] Set UnitIconDist to 100000
[f=0041332] Set UnitIconDist to 0
[f=0041376] Set UnitIconDist to 100000
[f=0041499] Set UnitIconDist to 0
[f=0041535] Playback continued
[f=0041536] Speed set to 3.0 [server]
[f=0041536] UnnamedPlayer (spec) paused the demo
[f=0041536] Playback paused
[f=0041536] UnnamedPlayer (spec) unpaused the demo
[f=0041677] Set UnitIconDist to 100000
[f=0041934] Set UnitIconDist to 0
[f=0042945] Set UnitIconDist to 100000
[f=0044148] Set UnitIconDist to 0
[f=0044623] Set UnitIconDist to 100000
[f=0044761] Set UnitIconDist to 0
[f=0044925] Set UnitIconDist to 100000
[f=0045560] Znack added point: 
[f=0045615] Set UnitIconDist to 0
[f=0045881] Set UnitIconDist to 100000
[f=0047047] Set UnitIconDist to 0
[f=0047152] Set UnitIconDist to 100000
[f=0047748] Godde added point: 
[f=0048141] Playback continued
[f=0048142] Speed set to 2.0 [server]
[f=0048142] UnnamedPlayer (spec) paused the demo
[f=0048142] Playback paused
[f=0048142] UnnamedPlayer (spec) unpaused the demo
[f=0048821] Set UnitIconDist to 0
[f=0048849] Fatal: [Game::ClientReadNet][LOGMSG] sender="Znack" string="[spring_lua_alloc_log_error][handle=LuaRules][OOM] synced=0 {alloced,maximum}={805323555,805306368}bytes"
[f=0049043] Godde added point: 
[f=0049193] Godde added point: 
[f=0049310] Set UnitIconDist to 100000
[f=0049417] Godde added point: 
[f=0049467] Godde added point: 
[f=0049534] Set UnitIconDist to 0
[f=0050324] Set UnitIconDist to 100000
[f=0050583] Set UnitIconDist to 0
[f=0050864] Set UnitIconDist to 100000
[f=0051108] Set UnitIconDist to 0
[f=0051363] Set UnitIconDist to 100000
[f=0051569] Set UnitIconDist to 0
[f=0051692] Set UnitIconDist to 100000
[f=0051759] Godde paused the game
[f=0051759] Znack added point: 
[f=0051759] Znack added point: 
[f=0051759] Godde unpaused the game
[f=0051843] Set UnitIconDist to 0
[f=0051922] Set UnitIconDist to 100000
[f=0052064] Znack added point: 
[f=0052085] Godde paused the game
[f=0052085] Znack added point: 
[f=0052085] Godde unpaused the game
[f=0052216] Godde paused the game
[f=0052216] Znack added point: 
[f=0052216] Godde added point: 
[f=0052216] Godde unpaused the game
[f=0052463] Set UnitIconDist to 0
[f=0052510] Godde paused the game
[f=0052510] Godde unpaused the game
[f=0052528] Godde paused the game
[f=0052528] Godde unpaused the game
[f=0052636] Godde paused the game
[f=0052636] Godde unpaused the game
[f=0052785] Set UnitIconDist to 100000
[f=0052785] Godde paused the game
[f=0052785] Godde unpaused the game
[f=0052797] Godde paused the game
[f=0052797] Godde unpaused the game
[f=0052817] Godde paused the game
[f=0052817] Godde unpaused the game
[f=0052841] Godde paused the game
[f=0052841] Godde unpaused the game
[f=0052888] Godde paused the game
[f=0052888] Godde unpaused the game
[f=0052912] Godde paused the game
[f=0052912] Godde unpaused the game
[f=0052919] Godde paused the game
[f=0052919] Godde unpaused the game
[f=0052940] Godde paused the game
[f=0052940] Godde unpaused the game
[f=0053064] Godde paused the game
[f=0053064] Godde unpaused the game
[f=0053331] Godde paused the game
[f=0053331] Godde unpaused the game
[f=0053499]  ====== Bonus Objectives ====== 
[f=0053499] Objective, 1, Succeed, true, Terminated, true
[f=0053499] Objective, 2, Succeed, true, Terminated, true
[f=0053499] set MissionGameOver_frames, 53499
[f=0053534] Commanders Remaining: 1
[f=0053630] [QuitAction] user exited to system
[f=0053632] [SpringApp::Kill][1] fromRun=1
[f=0053632] [ThreadPool::SetThreadCount][1] wanted=0 current=4 maximum=8 (init=0)
[f=0053632]     [async=0] threads=4 tasks=2164035 {sum,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -2.000}, {-0.000, -0.000}}ms
[f=0053632]         thread=1 tasks=721345 {sum,min,max,avg}{exec,wait}time={{-2.000, 0.000, -2.000, 26815622297601071585638193362197111595031781867504979361209368827201885208451701718431912156740167426147833204954003157885920959418712789775505445120638976.000}, {-2.000, 0.000, 0.000, 26815622260966600205199410978390771054149660784438250067242953247503344271006623960858830828213249274694468599262809522982207785111487742146587080716713984.000}}ms
[f=0053632]         thread=2 tasks=721345 {sum,min,max,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, 2.000, -0.000}, {-0.000, 0.000, 0.000, -0.000}}ms
[f=0053632]         thread=3 tasks=721345 {sum,min,max,avg}{exec,wait}time={{2.000, 0.000, -0.000, -0.000}, {-2.000, 0.000, 0.000, -26815622257930700216358134887741099538580657289580390007503670943333578113848366879880372620642714620517789653081968158367966004228266956319715746585247744.000}}ms
[f=0053632]     [async=1] threads=4 tasks=5316 {sum,avg}{exec,wait}time={{0.000, 2.000}, {0.000, -0.000}}ms
[f=0053632]         thread=1 tasks=1781 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, -2.000}, {-0.000, 0.000, 0.000, 0.000}}ms
[f=0053632]         thread=2 tasks=1769 {sum,min,max,avg}{exec,wait}time={{2.000, 0.000, -0.000, 26815622296176311758760958168765421166233434382335096476288399900081328350528198889544451835991137645635129094184715996275404101598365245272402535915716608.000}, {-2.000, 0.000, 0.000, 0.000}}ms
[f=0053632]         thread=3 tasks=1766 {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, 2.000, 0.000}, {-26815622252889350918199500727748997180861143864545071009484576268196477597684254562886315279109357665875123182268920546721425480572385081090520864926990336.000, 0.000, -2.000, -2.000}}ms
[f=0053632] [ThreadPool::SetThreadCount][2] workers=0
[f=0053632] [SpringApp::Kill][2]
[f=0053632] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=0053632] [Game::KillLua][3] dtor=0 luaUI=3818fbf0
[f=0053632] Start widgetHandler:Shutdown
[f=0053632] Shutdown - SaveOrderList Complete
[f=0053632] Writing last game win data
[f=0053632] Shutdown - SaveConfigData Complete
[f=0053632] Shutdown Widget - Chili Highlight
[f=0053632] Shutdown Widget - Deferred rendering
[f=0053632] Shutdown Widget - EPIC Menu
[f=0053632] Shutdown Widget - Custom Markers
[f=0053632] Shutdown Widget - Chili Widget Selector
[f=0053632] Shutdown Widget - Chili Minimap
[f=0053632] Shutdown Widget - Local Team Colors
[f=0053632] Shutdown Widget - Display Keys 2
[f=0053632] Shutdown Widget - Save Game Menu
[f=0053632] Shutdown Widget - Noises
[f=0053632] Shutdown Widget - HealthBars
[f=0053632] Shutdown Widget - Attrition Counter
[f=0053632] Shutdown Widget - Unit Icons
[f=0053632] Shutdown Widget - Win Counter
[f=0053632] Shutdown Widget - BuildETA
[f=0053632] Shutdown Widget - Depth of Field Shader
[f=0053632] Shutdown Widget - Modular Comm Info
[f=0053632] Shutdown Widget - Galaxy Battle Handler
[f=0053632] Shutdown Widget - Mex Placement Handler
[f=0053632] Shutdown Widget - XrayHaloSelections
[f=0053632] Reloaded cmdcolors from file: cmdcolors.tmp
[f=0053632] Shutdown Widget - XrayShader
[f=0053632] Shutdown Widget - Stereo3D
[f=0053632] Shutdown Widget - Showeco and Grid Drawer
[f=0053632] Shutdown Widget - Point Tracker
[f=0053632] Shutdown Widget - Morph Finished notification
[f=0053632] Shutdown Widget - Missile Silo Range
[f=0053632] Shutdown Widget - MinimapEvents
[f=0053632] Shutdown Widget - Local Widgets Config
[f=0053632] Shutdown Widget - Highlight Geos
[f=0053632] Shutdown Widget - Grab Input
[f=0053632] Input grabbing is disabled!
[f=0053632] Shutdown Widget - Darkening
[f=0053632] Shutdown Widget - Context Menu
[f=0053632] Shutdown Widget - Chili Spectator Panels
[f=0053632] Shutdown Widget - Chili Selections & CursorTip v2
[f=0053632] Shutdown Widget - Chili Nuke Warning
[f=0053632] Shutdown Widget - Chili EndGame Window
[f=0053632] Shutdown Widget - Chili Economy Panel Default
[f=0053632] Shutdown Widget - CameraShake
[f=0053632] Shutdown Widget - Attack AoE
[f=0053632] Shutdown Widget - UnitShapes
[f=0053632] Shutdown Widget - Map Edge Extension
[f=0053632] Shutdown Widget - Waypoint Dragger
[f=0053632] Shutdown Widget - Selection Send
[f=0053632] Shutdown Widget - LupsManager
[f=0053632] Shutdown Widget - Newton Firezone
[f=0053632] Shutdown Widget - Chili Pro Console
[f=0053632] Shutdown Widget - Lasso Terraform GUI
[f=0053632] Shutdown Widget - Lups
[f=0053632] Shutdown Widget - Chili Framework
[f=0053632] Shutdown Widget - Chili Core Selector
[f=0053632] Shutdown Widget - Combo Overhead/Free Camera (experimental)
[f=0053632] Switching to Overhead (TA) style camera
[f=0053632] Shutdown Widget - Pause Screen
[f=0053632] Shutdown Widget - Color Blindness Correction
[f=0053632] Shutdown Widget - Text To Speech Control
[f=0053632] Shutdown Widget - Layout Handler
[f=0053632] Shutdown Widget - Persistent Build Height
[f=0053632] End widgetHandler:Shutdown
[f=0053632] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,318825323,0} {chunk,block}Bytes={0,0}
[f=0053632] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=0053632] [Game::KillLua][2] dtor=0 luaRules=32f02008
[f=0053632] Start gadgetHandler:Shutdown
[f=0053632] Shutdown - StartSetup
[f=0053632] Shutdown - UnitMorph
[f=0053632] Shutdown - LupsNanoSpray
[f=0053632] Shutdown - Missile Silo Controller
[f=0053632] Shutdown - Modular Comm Info
[f=0053632] Shutdown - Puppy Handler
[f=0053632] Shutdown - Terrain Texture Handler
[f=0053632] Shutdown - UnitCloakShield
[f=0053632] End gadgetHandler:Shutdown
[f=0053632] Start gadgetHandler:Shutdown
[f=0053632] Shutdown - UnitMorph
[f=0053632] Shutdown - Galaxy Campaign Battle Handler
[f=0053632] Shutdown - Modular Comm Info
[f=0053632] Shutdown - Shockwaves
[f=0053632] Shutdown - Teleport Throw
[f=0053632] Shutdown - UnitCloakShield
[f=0053632] Shutdown - Lups Cloak FX
[f=0053632] Shutdown - Lups
[f=0053632] End gadgetHandler:Shutdown
[f=0053632] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,318825406,0} {chunk,block}Bytes={0,0}
[f=0053632] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,318825406,0} {chunk,block}Bytes={0,0}
[f=0053632] [Game::KillLua][4] dtor=0
[f=0053632] [Sound] [~CSound][1] soundThread=05fe7c5c
[f=0053632] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=0053632] [Sound] [Sound::UpdateThread][3] efx=065bf030
[f=0053632] [Sound] [Sound::UpdateThread][4] ctx=053eeea0 dev=066cc0e0
[f=0053632] [Sound] [Sound::UpdateThread][5]
[f=0053632] [Sound] [~CSound][2]
[f=0053632] [Sound] [~CSound][3]
[f=0053632] [Game::~CGame][1]
[f=0053632] [Game::KillLua][0] dtor=1 loadscreen=00000000
[f=0053632] [Game::KillLua][3] dtor=1 luaUI=00000000
[f=0053632] [Game::KillLua][1] dtor=1 luaGaia=00000000
[f=0053632] [Game::KillLua][2] dtor=1 luaRules=00000000
[f=0053632] [Game::KillLua][4] dtor=1
[f=0053632] [Game::KillMisc][1]
[f=0053632] [Game::KillMisc][2]
[f=0053632] [Game::KillMisc][3]
[f=0053632] [Game::KillRendering][1]
[f=0053632] Statistics for RectangleOptimizer: 13%
[f=0053632] [Game::KillInterface][1]
[f=0053632] [Game::KillInterface][2]
[f=0053632] [Game::KillSimulation][1]
[f=0053632] [Game::KillSimulation][2] unitHandler=20e46fc0
[f=0053632] [CCollisionHandler] dis-/continuous tests: 0/73104002
[f=0053632] [Game::KillSimulation][3]
[f=0053632] [~CPathCache(32x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0053632] [~CPathCache(32x32)] cacheHits=24457 hitPercentage=59% numHashColls=0 maxCacheSize=189
[f=0053632] [~CPathCache(64x64)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0053632] [~CPathCache(64x64)] cacheHits=4753 hitPercentage=0% numHashColls=0 maxCacheSize=201
[f=0053632] Statistics for RectangleOptimizer: 13%
[f=0053632] Statistics for RectangleOptimizer: 13%
[f=0053632] LosHandler stats: total instances=2448089; shared=4%; from cache=26%
[f=0053632] [Game::KillSimulation][4]
[f=0053632] [Game::~CGame][2]
[f=0053632] [Game::~CGame][3]
[f=0053632] [SpringApp::Kill][3]
[f=0053632] [LocalConnection::Statistics]
    Received: 7307580 bytes
    Sent: 589961 bytes

[f=0053632] [SpringApp::Kill][4] font=05fb4f70
[f=0053632] [SpringApp::Kill][5]
[f=0053632] [SpringApp::Kill][6]
[SpringApp::Kill][7]
[LuaSocket] Dumping luasocket rules:
[LuaSocket] TCP_CONNECT ALLOW * -1
[LuaSocket] TCP_LISTEN  ALLOW * -1
[LuaSocket] UDP_LISTEN  ALLOW * -1
[~CPoolArchive] name="C:\Program Files (x86)\Steam\steamapps\common\Zero-K\packages\1d529b35e0de22082fbff055df3a87d8.sdp" numZipFiles=7906 sumInflSize=621159kb sumReadTime=2288ms
    file="unittextures/detriment_normals.dds" indx=7255 inflSize=4096kb readTime=33ms
    file="unittextures/detriment_1.dds" indx=7253 inflSize=5461kb readTime=26ms
    file="unittextures/gritty1.dds" indx=7303 inflSize=5461kb readTime=26ms
    file="unittextures/bantha_1.dds" indx=7105 inflSize=5461kb readTime=24ms
    file="unittextures/gritty2.dds" indx=7304 inflSize=5461kb readTime=21ms
    file="unittextures/largetransport1.dds" indx=7327 inflSize=5461kb readTime=18ms
    file="unittextures/lmcarrier1.dds" indx=7329 inflSize=4096kb readTime=16ms
    file="unittextures/starlight.dds" indx=7486 inflSize=4096kb readTime=15ms
    file="unittextures/factorytank_1.png" indx=7281 inflSize=4103kb readTime=14ms
    file="unittextures/penetrator_lordmuffe_tex1-v11.dds" indx=7363 inflSize=5461kb readTime=13ms
[SpringApp::Kill][8]
[WatchDog::DeregisterThread] deregistering controls for thread [main]
[WatchDog::Uninstall][1] hangDetectorThread=00fdfe10 (joinable=1)
[WatchDog::Uninstall][2]
[WatchDog::Uninstall][3]
[SpringApp::Kill][9]