Open Chobbyla opened 3 months ago
infolog_full.txt (truncated):
Failed rotating the log file Available log sections: RoamMeshDrawer, FarTextureHandler, Path, Texture, Sound, Net, BumpWater, AutohostInterface, Font, Shader, ArchiveScanner, CSMFGroundTextures, GroundMoveType, ModelRenderContainer, LuaSocket, CregSerializer, DynWater, GameServer, KeyBindings, DecalsDrawerGL4, Piece, SkyBox, VFS, Model Enabled log sections: Sound(Notice) Enable or disable log sections using the LogSections configuration key or the SPRING_LOG_SECTIONS environment variable (both comma separated). Use "none" to disable the default log sections. LogOutput initialized. ============== <User Config> ============== AllowDeferredMapRendering = 1 AllowDeferredModelRendering = 1 BumpWaterBlurReflection = 1 BumpWaterTexSizeReflection = 128 CamFreeScrollSpeed = 11 CamMode = 1 DualScreenMiniMapOnLeft = 1 EdgeMoveDynamic = 0 EdgeMoveWidth = 0.003 FPSFOV = 90 FPSScrollSpeed = 11 FontSize = 18 GrassDetail = 0 GroundDecals = 5 GroundDetail = 120 GroundScarAlphaFade = 1 HangTimeout = 30 HardwareCursor = 1 InitialNetworkTimeout = 0 LinkIncomingMaxPacketRate = 512 LinkIncomingPeakBandwidth = 65536 LinkIncomingSustainedBandwidth = 65536 LinkOutgoingBandwidth = 131072 MSAALevel = 4 MaxParticles = 6000 MaxSounds = 32 MaximumTransmissionUnit = 0 MiddleClickScrollSpeed = -0.0068182 MiniMapMarker = 0 MouseDragScrollThreshold = 0 NetworkLossFactor = 1 OverheadMaxHeightFactor = 1.39999998 OverheadScrollSpeed = 11 ReconnectTimeout = 0 RotOverheadScrollSpeed = 11 RotateLogFiles = 1 ScrollWheelSpeed = -25 ShadowMapSize = 4096 Shadows = 1 ShowClock = 0 SplashScreenDir = ./MenuLoadscreens TreeRadius = 1500 UnitIconDist = 501 UnitLodDist = 999999 UseDistToGroundForIcons = 1.10000002 UseNetMessageSmoothingBuffer = 0 Water = 4 XResolution = 1366 YResolution = 768 snd_volbattle = 35 snd_volgeneral = 71 snd_volmaster = 45 snd_volui = 25 ============== </User Config> ============== ============== <User System> ============== Spring 104.0.1-151-g11de57d maintenance Build Environment: boost-105500, GNU libstdc++ version 20130531 Compiler Version: gcc-4.8.1 Operating System: Microsoft Windows Microsoft Home Premium Edition, 64-bit (build 9200) Intel(R) Core(TM) i7-10700 CPU @ 2.90GHz; 16250MB RAM, 32501MB pagefile Binary Word Size: 32-bit emulated Deque Chunk Size: 128 Process Clock: std::chrono::high_resolution_clock Physical CPU Cores: 8 Logical CPU Cores: 16 ============== </User System> ============== [good_fpu_init] CPU SSE mask: 127, flags: SSE 1.0: 1, SSE 2.0: 1 SSE 3.0: 1, SSSE 3.0: 1 SSE 4.1: 1, SSE 4.2: 1 SSE 4.0A: 0, SSE 5.0A: 0 using streflop SSE FP-math mode, CPU supports SSE instructions [WatchDogInstall] Installed (HangTimeout: 30sec) [WatchDog::RegisterThread] registering controls for thread [main] [GL::CheckAvailableVideoModes] desktop={1366x768x24bpp@60Hz} current={1366x768x24bpp@60Hz} display=1 modes=75 bounds={x=0, y=0, w=1366, h=768} [ 1] 1920x1080x24bpp@60Hz [ 7] 1680x1050x24bpp@60Hz [13] 1600x900x24bpp@60Hz [25] 1440x900x24bpp@60Hz [45] 1280x800x24bpp@60Hz [52] 1280x720x24bpp@60Hz [GR::CreateSDLWindow] using 4x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window [GR::CreateSDLWindow] using 4x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for hidden window [GR::LogVersionInfo] SDL version : 2.0.4 (linked) / 2.0.4 (compiled) GL version : 4.6.0 NVIDIA 556.12 GL vendor : NVIDIA Corporation GL renderer : NVIDIA GeForce RTX 2060/PCIe/SSE2 GLSL version: 4.60 NVIDIA GLEW version: 2.1.0 GPU memory : 6144MB (total) / 4430MB (available) SDL swap-int: 1 ARB shader support : 1 GLSL shader support : 1 FBO extension support : 1 NVX GPU mem-info support : 1 ATI GPU mem-info support : 0 NPOT-texture support : 1 (1) texture query-LOD support : 1 (1) 24-bit Z-buffer support : 1 (-) primitive-restart support : 1 (1) clip-space control support: 1 (1) frag-depth layout support : 1 (-) max. FBO samples : 32 max. texture size : 32768 max. texture anisotropy level: 16.000000 max. vec4 varyings/attributes: 31/16 max. draw-buffers : 8 max. rec. indices/vertices : 1048576/1048576 max. uniform buffer-bindings : 84 max. uniform block-size : 64KB enable ATI-hacks : 0 compress MIP-maps: 0 [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0) [VSync::SetInterval] interval=0 (disabled) [GR::LogDisplayMode] display-mode set to 1366x768x24bpp@60Hz (fullscreen::decorated) [WatchDog::RegisterThread] registering controls for thread [vfsi] [DataDirLocater::Check] Isolation Mode! Using read-write data directory: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\ Using read-only data directory: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\104.0.1-151-g11de57d\ Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\104.0.1-151-g11de57d\base Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\games Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\packages [~CPoolArchive] name="C:\Program Files (x86)\Steam\steamapps\common\Zero-K\packages\1d529b35e0de22082fbff055df3a87d8.sdp" numZipFiles=7906 sumInflSize=621159kb sumReadTime=0ms file="anims/cursordefend.txt" indx=8 inflSize=0kb readTime=0ms file="anims/cursordefend_0.png" indx=9 inflSize=1kb readTime=0ms file="anims/cursorattack_1.png" indx=4 inflSize=1kb readTime=0ms file="anims/cursorattack_4.png" indx=7 inflSize=1kb readTime=0ms file="anims/cursorattack_2.png" indx=5 inflSize=1kb readTime=0ms file="anims/cursorattack_0.png" indx=3 inflSize=1kb readTime=0ms file="al2.0.txt" indx=1 inflSize=8kb readTime=0ms file=".gitattributes" indx=0 inflSize=0kb readTime=0ms file="anims/cursorattack.txt" indx=2 inflSize=0kb readTime=0ms file="anims/cursorattack_3.png" indx=6 inflSize=1kb readTime=0ms [~CPoolArchive] name="C:\Program Files (x86)\Steam\steamapps\common\Zero-K\packages\138bd01fe2154c23129d2f09788fb9c7.sdp" numZipFiles=8204 sumInflSize=971641kb sumReadTime=1ms file="modinfo.lua" indx=5165 inflSize=0kb readTime=1ms file="al2.0.txt" indx=4 inflSize=8kb readTime=0ms file="anims/cursorattack_0.png" indx=8 inflSize=1kb readTime=0ms file="anims/cursorattack_1.png" indx=9 inflSize=1kb readTime=0ms file="anims/cursorattack.txt" indx=7 inflSize=0kb readTime=0ms file=".tx/config" indx=3 inflSize=2kb readTime=0ms file=".gitattributes" indx=1 inflSize=0kb readTime=0ms file="anims/cursorairpadexclude.txt" indx=5 inflSize=0kb readTime=0ms file=".editorconfig" indx=0 inflSize=0kb readTime=0ms file=".luacheckrc" indx=2 inflSize=2kb readTime=0ms Fontconfig error: Cannot load default config file Warning: [AS::ScanArchive] set the 'mapfile' key in mapinfo.lua of archive "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps\Ansatzv1.sd7" for faster loading! [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 59ms [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [ThreadPool::SetThreadCount][1] wanted=4 current=1 maximum=8 (init=1) [ThreadPool::SetThreadCount][2] workers=3 [Threading] Main thread CPU affinity mask set: 65528 [f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms [f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms) [f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32 [f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio] [f=-000001] [Sound] [Sound::InitThread][1] [f=-000001] [Sound] [Sound::InitThread][2] opening default device "OpenAL Soft" [f=-000001] [Sound] [Sound::InitThread][3] device=066cc0e0 context=053eeea0 [f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info] [f=-000001] [Sound] Vendor: OpenAL Community [f=-000001] [Sound] Version: 1.1 ALSOFT 1.16.0 [f=-000001] [Sound] Renderer: OpenAL Soft [f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length [f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device [f=-000001] [Sound] Devices: [f=-000001] [Sound] [SAMSUNG (NVIDIA High Definition Audio)] [f=-000001] [Sound] [SAMSUNG (NVIDIA High Definition Audio)] [f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15 [f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255} [f=-000001] [Sound] Error: EFX: AL_INVALID_VALUE (40963) [f=-000001] [Sound] Error: Initializing EFX failed! [f=-000001] [Sound] [Sound::UpdateThread][2] [f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 100ms [Info] Using filesystem-writepath: C:\Program Files (x86)\Steam\steamapps\common\Zero-K [Info] Free disk space: 33197 MB [f=-000001] [CPreGame] server using IP localhost and port 8452 [f=-000001] [NetProto::InitLocalClient] connecting to local server [f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file for game data... [f=-000001] [PreGame::StartServerForDemo] starting GameServer [f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect! [f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452 [f=-000001] [UDPListener] successfully bound socket on port 8452 [f=-000001] [PreGame::StartServerForDemo] started GameServer [f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 348ms [f=-000001] [GR::LogDisplayMode] display-mode set to 1366x768x24bpp@60Hz (fullscreen::decorated) [f=-000001] [PreGame::UpdateClientNet] added new player UnnamedPlayer (spec) with number 2 to team 0 [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Porky_Islands [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.6.2.10 (archive: 1d529b35e0de22082fbff055df3a87d8.sdp) [f=-000001] [~CPoolArchive] name="C:\Program Files (x86)\Steam\steamapps\common\Zero-K\packages\1d529b35e0de22082fbff055df3a87d8.sdp" numZipFiles=7906 sumInflSize=621159kb sumReadTime=1ms [f=-000001] file="springignore.txt" indx=6445 inflSize=0kb readTime=1ms [f=-000001] file="anims/cursorattack_1.png" indx=4 inflSize=1kb readTime=0ms [f=-000001] file="anims/cursordefend.txt" indx=8 inflSize=0kb readTime=0ms [f=-000001] file="anims/cursordefend_0.png" indx=9 inflSize=1kb readTime=0ms [f=-000001] file="anims/cursorattack_4.png" indx=7 inflSize=1kb readTime=0ms [f=-000001] file="anims/cursorattack_0.png" indx=3 inflSize=1kb readTime=0ms [f=-000001] file="al2.0.txt" indx=1 inflSize=8kb readTime=0ms [f=-000001] file="anims/cursorattack_2.png" indx=5 inflSize=1kb readTime=0ms [f=-000001] file=".gitattributes" indx=0 inflSize=0kb readTime=0ms [f=-000001] file="anims/cursorattack.txt" indx=2 inflSize=0kb readTime=0ms [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 135ms [f=-000001] [PreGame::UpdateClientNet] received user number 2 (team 0, allyteam 0), creating load-screen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff <wm.lua> [f=-000001] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua> [f=-000001] [LuaIntro] Loading widget: Main <main.lua> [f=-000001] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua> [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0 [f=-000001] Parsing Map Information [f=-000001] Loading SMF [f=-000001] Loading Map (103 MB) [f=-000001] Loading Radar Icons [f=-000001] Loading GameData Definitions [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [defs.lua] loading all *Defs tables: 299ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 387ms [f=-000001] Loading Sound Definitions [f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring) [f=-000001] [Sound] parsed 324 sounds from gamedata/sounds.lua [f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "IncomingChat" [f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "IncomingChat" [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 11ms [f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0 [f=-000001] Creating Smooth Height Mesh [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 39ms [f=-000001] Creating QuadField & CEGs [f=-000001] [CDamageArrayHandler] number of ArmorDefs: 6 [f=-000001] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1! [f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj; [f=-000001] Creating Unit Textures [f=-000001] Creating Sky [f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0 [f=-000001] Loading Weapon Definitions [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 2072ms [f=-000001] Loading Unit Definitions [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 174ms [f=-000001] Loading Feature Definitions [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 33ms [f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager [f=-000001] Initializing Map Features [f=-000001] Creating ShadowHandler [f=-000001] [Shader] Warning: [GLSL-SO::CompileShaderObject] shader-object name: GLSL/ShadowGenFragProg.glsl, compile-log: 0(13) : error C5514: 'varying' is deprecated and removed from this profile, use 'in/out' instead 0(14) : error C5514: 'varying' is deprecated and removed from this profile, use 'in/out' instead 0(15) : error C5514: 'varying' is deprecated and removed from this profile, use 'in/out' instead [f=-000001] [Shader] Warning: // SHADER VERSION #version 420 // SHADER FLAGS #define SHADOWGEN_PROGRAM_MAP #define SHADOWMATRIX_NONLINEAR 0 #define SHADOWGEN_PER_FRAGMENT 1 #define SUPPORT_CLIP_CONTROL 1 #define SUPPORT_DEPTH_LAYOUT 1 // SHADER SOURCE #line 1 #if (GL_FRAGMENT_PRECISION_HIGH == 1) // ancient GL3 ATI drivers confuse GLSL for GLSL-ES and require this precision highp float; #else precision mediump float; #endif uniform sampler2D alphaMaskTex; uniform vec4 shadowParams; uniform vec2 alphaParams; varying mat4 shadowViewMat; varying mat4 shadowProjMat; varying vec4 vertexModelPos; #if (SUPPORT_DEPTH_LAYOUT == 1) // preserve early-z performance if possible layout(depth_unchanged) out float gl_FragDepth; #endif void main() { #if 0 // TODO: bind this (as for models) if (texture2D(alphaMaskTex, gl_TexCoord[0].st).a <= alphaParams.x) discard; #endif #if (SHADOWGEN_PER_FRAGMENT == 1) // note: voids glPolygonOffset calls vec4 vertexShadowPos = shadowViewMat * vertexModelPos; vertexShadowPos.xy *= (inversesqrt(abs(vertexShadowPos.xy) + shadowParams.zz) + shadowParams.ww); vertexShadowPos.xy += shadowParams.xy; vertexShadowPos.z += 0.00250; vec4 vertexShadowClipPos = shadowProjMat * vertexShadowPos; float nearDepth = gl_DepthRange.near; float farDepth = gl_DepthRange.far; float depthRange = gl_DepthRange.diff; // far - near float clipDepth = vertexShadowClipPos.z / vertexShadowClipPos.w; #if (SUPPORT_CLIP_CONTROL == 1) // ZTO; shadow PM is pre-adjusted gl_FragDepth = (depthRange * clipDepth) + nearDepth; #else // NOTO; useful to keep around gl_FragDepth = ((depthRange * clipDepth) + nearDepth + farDepth) * 0.5; #endif #else // no-op gl_FragDepth = gl_FragCoord.z; #endif } [f=-000001] Creating InfoTextureHandler [f=-000001] InfoTexture: shaders [f=-000001] Creating GroundDrawer [f=-000001] Loading Map Tiles [f=-000001] Loading Square Textures [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 2ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] Creating TreeDrawer [f=-000001] Loaded DecalsDrawer: Legacy [f=-000001] Creating ProjectileDrawer & UnitDrawer [f=-000001] Creating Projectile Textures [f=-000001] Creating Water [f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 82ms [f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "MultiSelect" [f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "MultiSelect" [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 58ms [f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "FailedCommand" [f=-000001] [Sound] Error: [Sound::GetSoundId] could not find sound "FailedCommand" [f=-000001] Loading LuaRules [f=-000001] Synced LuaRules: starting loading LuaRules: Loaded gadget: Mantis 5480 <hax_mantis_5480.lua> LuaRules: Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua> LuaRules: Loaded gadget: Save/Load <api_saveload.lua> LuaRules: Loaded gadget: Startbox handler <start_boxes.lua> LuaRules: Loaded gadget: No Friendly Fire <unit_nofriendlyfire.lua> LuaRules: Loaded gadget: IconGenerator <unit_icongenerator.lua> LuaRules: Loaded gadget: Mex Placement <mex_placement.lua> LuaRules: Loaded gadget: Nano Frame Death Handeling <unit_nanoframe_death.lua> LuaRules: Loaded gadget: Nano Frame Rate Limit <unit_nanoframe_rate_limit.lua> LuaRules: Loaded gadget: No Self-D <unit_noselfd.lua> LuaRules: Loaded gadget: ShareControl <share_control.lua> LuaRules: Loaded gadget: UnitPriority <unit_priority.lua> LuaRules: Loaded gadget: Mex Control with energy link <unit_mex_overdrive.lua> LuaRules: Loaded gadget: Script notification <unit_script_notification.lua> LuaRules: Loaded gadget: Antinuke Handler <unit_antinuke_handler.lua> LuaRules: Loaded gadget: Attributes <unit_attributes.lua> LuaRules: Loaded gadget: Boolean Disable <unit_boolean_disable.lua> LuaRules: Loaded gadget: Impulse Float Toggle <unit_impulsefloat_toggle.lua> LuaRules: Loaded gadget: LockOptions <lockunits_modoption.lua> LuaRules: Loaded gadget: Perks <game_perks.lua> LuaRules: Loaded gadget: Shield Charge <unit_shield_charge.lua> LuaRules: Loaded gadget: StartSetup <start_unit_setup.lua> LuaRules: Loaded gadget: Stockpile <unit_stockpile.lua> LuaRules: Loaded gadget: UnitMorph <unit_morph.lua> LuaRules: Loaded gadget: AirPlantParents <unit_air_plants.lua> LuaRules: Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua> LuaRules: Loaded gadget: Aircraft Command <unit_bomber_command.lua> LuaRules: Loaded gadget: Aircraft Crashing <unit_aircraft_crash.lua> LuaRules: Loaded gadget: Allow Builder Hold Fire <unit_allow_builder_hold_fire.lua> LuaRules: Loaded gadget: Area Guard <cmd_areaguard.lua> LuaRules: Loaded gadget: Block Ally Attack <cmd_block_ally_attack.lua> LuaRules: Loaded gadget: Blocking Tag Implementation <feature_blocking_tag_implementation.lua> LuaRules: Loaded gadget: Bomber Dive <unit_bomber_dive.lua> LuaRules: Loaded gadget: CAI <ai_cai.lua> LuaRules: Loaded gadget: CEG Spawner <dbg_ceg_spawner.lua> LuaRules: Loaded gadget: Capture <unit_capture.lua> LuaRules: Loaded gadget: Carrier Drones <unit_carrier_drones.lua> LuaRules: Loaded gadget: Command Raw Move <cmd_raw_move.lua> LuaRules: Loaded gadget: Command Transfer Unit <cmd_transfer_unit.lua> LuaRules: Loaded gadget: Constructor Auto Assist <unit_factory_guard.lua> LuaRules: Loaded gadget: Control gunship strafe range <unit_control_gunship_stafe_range.lua> LuaRules: Loaded gadget: D-Gun Aim Fix <unit_dgun_aim.lua> LuaRules: Loaded gadget: Debris physics <feature_debris_physics.lua> LuaRules: Loaded gadget: Decloak when damaged <unit_decloak_damaged.lua> LuaRules: Loaded gadget: Dev Commands <dbg_dev_commands.lua> LuaRules: Loaded gadget: Disable Buildoptions <unit_disable_buildoptions.lua> LuaRules: Loaded gadget: Dont fire at radar <unit_dont_fire_at_radar.lua> LuaRules: Loaded gadget: Experience <unit_xp.lua> LuaRules: Loaded gadget: Factory Anti Slacker <factory_anti_slacker.lua> LuaRules: Loaded gadget: Factory Stop Production <cmd_factory_stop_production.lua> LuaRules: Loaded gadget: Fall Damage <unit_fall_damage.lua> LuaRules: Loaded gadget: Feature Effects <feature_fx.lua> LuaRules: Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua> LuaRules: Loaded gadget: Galaxy Campaign Battle Handler <mission_galaxy_campaign_battle.lua> LuaRules: Loaded gadget: GameRules Events <unit_gamerules_events.lua> LuaRules: Loaded gadget: Grey Goo <unit_grey_goo.lua> [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player Znack is empty or in invalid format [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player Godde is empty or in invalid format LuaRules: Loaded gadget: Gunship Climb <unit_gunship_climb.lua> LuaRules: Loaded gadget: Gunship Strafe Control <unit_gunship_strafe_control.lua> LuaRules: Loaded gadget: Hide Autorepairlevel Command <cmd_hide_autorepairlevel.lua> LuaRules: Loaded gadget: Instant Self Destruct <unit_instant_self_destruct.lua> LuaRules: Loaded gadget: Invincibility <unit_invincibility.lua> LuaRules: Loaded gadget: Jumpjets <unit_jumpjets.lua> LuaRules: Loaded gadget: LUS <unit_script.lua> LuaRules: Loaded gadget: Lag Monitor <game_lagmonitor.lua> LuaRules: Loaded gadget: LupsNanoSpray <lups_nano_spray.lua> LuaRules: Loaded gadget: Missile Silo Controller <unit_missilesilo.lua> LuaRules: Loaded gadget: Modular Comm Info <api_modularcomms.lua> LuaRules: Loaded gadget: NoAirNuke <exp_no_air_nuke.lua> LuaRules: Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua> LuaRules: Loaded gadget: Orbital Drop <mission_orbital_drop.lua> LuaRules: Loaded gadget: Overkill Prevention <unit_overkill_prevention.lua> LuaRules: Loaded gadget: Overkill Prevention Placeholder <unit_overkill_prevention_placeholder.lua> LuaRules: Loaded gadget: Paralysis <unit_paralysis_damage.lua> LuaRules: Loaded gadget: Player extra information <player_extra_information.lua> LuaRules: Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua> LuaRules: Loaded gadget: Prevent Landship <unit_prevent_landship.lua> LuaRules: Loaded gadget: Prevent turret overshoot <unit_prevent_turret_overshoot.lua> LuaRules: Loaded gadget: Projectile Hold <weapon_projectile_hold.lua> LuaRules: Loaded gadget: Projectile Radar Homing <weapon_projectile_radar_homing.lua> LuaRules: Loaded gadget: Projectile Retarget <weapon_projectile_retarget.lua> LuaRules: Loaded gadget: Puppy Handler <unit_puppy_handler.lua> LuaRules: Loaded gadget: Reclaim HP changer <unit_reclaim_hp.lua> LuaRules: Loaded gadget: Refuel Pad Handler <unit_refuel_pad_handler.lua> LuaRules: Loaded gadget: Regeneration <unit_regeneration.lua> LuaRules: Loaded gadget: Remove Wait <cmd_remove_wait.lua> LuaRules: Loaded gadget: Repair Speed Changer <unit_repair_speed.lua> LuaRules: Loaded gadget: Resign Gadget <game_resign.lua> LuaRules: Loaded gadget: Retreat Command <cmd_retreat.lua> LuaRules: Loaded gadget: Rezz Hp changer + effect <unit_rezz_hp.lua> LuaRules: Loaded gadget: Self destruct blocker <unit_self_destruct.lua> LuaRules: Loaded gadget: Set Nano Piece <unit_setnanopiece.lua> LuaRules: Loaded gadget: Share mode <game_share_mode.lua> LuaRules: Loaded gadget: Shield Link <unit_shield_link.lua> LuaRules: Loaded gadget: Shockwaves <lups_shockwaves.lua> LuaRules: Loaded gadget: Show Shooter <unit_show_shooter.lua> LuaRules: Loaded gadget: Solar Force Closed <unit_solar_force_closed.lua> LuaRules: Loaded gadget: Spherical LOS <unit_spherical_los.lua> LuaRules: Loaded gadget: Tactical Unit AI <unit_tactical_ai.lua> LuaRules: Loaded gadget: Target Priority <unit_target_priority.lua> LuaRules: Loaded gadget: Target on the move <unit_target_on_the_move.lua> LuaRules: Loaded gadget: Teleport Throw <unit_thrower.lua> LuaRules: Loaded gadget: Teleporter <unit_teleporter.lua> LuaRules: Loaded gadget: Terraformers <unit_terraform.lua> LuaRules: Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua> LuaRules: Loaded gadget: Time slow v2 <unit_timeslow.lua> LuaRules: Loaded gadget: Transport Selected Load <cmd_select_load_helper.lua> LuaRules: Loaded gadget: Transport Speed <unit_transport_speed.lua> LuaRules: Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua> LuaRules: Loaded gadget: Turn Without Interia <unit_turn_without_interia.lua> LuaRules: Loaded gadget: Typemap Options <typemap_options.lua> LuaRules: Loaded gadget: Unit removal from rezzed structures <unit_removal_from_rezzed_structure.lua> LuaRules: Loaded gadget: UnitStealth <unit_stealth.lua> LuaRules: Loaded gadget: Units on fire <unit_is_on_fire.lua> LuaRules: Loaded gadget: Wade Effects <wake_fx.lua> LuaRules: Loaded gadget: Water Effects <unit_water_effects.lua> LuaRules: Loaded gadget: Weapon Impulse <weapon_impulse.lua> LuaRules: Loaded gadget: Weapon Reaim Time <weapon_reaim_time.lua> LuaRules: Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua> LuaRules: Loaded gadget: api_widget_events.lua <api_widget_events.lua> LuaRules: Loaded gadget: astar.lua <astar.lua> LuaRules: Loaded gadget: init_auto_ready.lua <init_auto_ready.lua> LuaRules: Loaded gadget: lups_cloak_fx.lua <lups_cloak_fx.lua> LuaRules: Loaded gadget: lups_thrusters.lua <lups_thrusters.lua> LuaRules: Loaded gadget: lups_wrapper.lua <lups_wrapper.lua> LuaRules: Loaded gadget: weapon_hide_sniper.lua <weapon_hide_sniper.lua> LuaRules: Loaded gadget: Center Offset and Growth Scale <unit_centeroffset.lua> LuaRules: Loaded gadget: Commander Upgrade <unit_commander_upgrade.lua> LuaRules: Loaded gadget: CustomUnitShaders <api_custom_unit_shaders.lua> LuaRules: Loaded gadget: Factory exit flatten <unit_factory_flatten.lua> LuaRules: Loaded gadget: Game Over <game_over.lua> LuaRules: Loaded gadget: UnitCloakShield <unit_cloak_shield.lua> LuaRules: Loaded gadget: Water level modoption <start_waterlevel.lua> LuaRules: Loaded gadget: Windmill Control <unit_windmill_control.lua> LuaRules: Loaded gadget: Fighter pull-up <unit_fighter_pullup.lua> LuaRules: Loaded gadget: Energy Drain <unit_energy_drain.lua> LuaRules: Loaded gadget: Chicken control <chicken_control.lua> LuaRules: Loaded gadget: Area Denial <weapon_area_damage.lua> LuaRules: Loaded gadget: Cannot Damage Unit <unit_cannot_damage_unit.lua> LuaRules: Loaded gadget: Disallow unit for command targeting <unit_untargetable.lua> LuaRules: Loaded gadget: Single-Hit Weapon <weapon_single_hit.lua> LuaRules: Loaded gadget: Starlight Satellite Capture <unit_starlight_satellite_capture.lua> LuaRules: Loaded gadget: Noexplode Stopper <weapon_noexplode_stopper.lua> LuaRules: Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua> LuaRules: Loaded gadget: Shield Merge <weapon_shield_merge.lua> LuaRules: Loaded gadget: Lups Shield <lups_shield.lua> LuaRules: Loaded gadget: Endgame Graphs <endgame_graphs.lua> LuaRules: Loaded gadget: Awards <awards.lua> LuaRules: Loaded gadget: Backup allyteam names <start_teamnames.lua> LuaRules: Loaded gadget: Planet Wars Structures <unit_planetwars.lua> LuaRules: Loaded gadget: Profiler <dbg_profiler.lua> LuaRules: Loaded gadget: Zombies! <unit_zombies.lua> [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player Znack is empty or in invalid format [f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player Godde is empty or in invalid format >> Loaded gadget: Engine Taskbar Stuff <engine_taskbar_stuff.lua> >> Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua> >> Loaded gadget: Save/Load <api_saveload.lua> >> Loaded gadget: IconGenerator <unit_icongenerator.lua> >> Loaded gadget: Mex Placement <mex_placement.lua> >> Loaded gadget: Script notification <unit_script_notification.lua> >> Loaded gadget: StartSetup <start_unit_setup.lua> >> Loaded gadget: UnitMorph <unit_morph.lua> >> Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua> >> Loaded gadget: Aircraft Command <unit_bomber_command.lua> >> Loaded gadget: AutoReadyStartpos <init_auto_ready.lua> ------- TRUNCATED ------- [f=0000284] !transmitlobby @voice@buildUnit@add;bomberriot;Phoenix [f=0000284] !transmitlobby @voice@buildUnit@add;bomberdisarm;Thunderbird [f=0000284] !transmitlobby @voice@buildUnit@add;bomberheavy;Likho [f=0000284] !transmitlobby @voice@buildUnit@add;planescout;Owl [f=0000284] !transmitlobby @voice@buildUnit@reload [f=0000302] Znack paused the game [f=0000302] Znack unpaused the game [f=0000323] UnnamedPlayer (spec) paused the demo [f=0000323] Set UnitIconDist to 0 [f=0000323] Set UnitIconDist to 100000 [f=0000323] Set UnitIconDist to 0 [f=0000323] Set UnitIconDist to 100000 [f=0000323] Set UnitIconDist to 0 [f=0000323] LuaUI TweakMode: ON [f=0000323] LuaUI TweakMode: OFF [f=0000323] Set UnitIconDist to 100000 [f=0000323] Set UnitIconDist to 0 [f=0000323] UnnamedPlayer (spec) unpaused the demo [f=0000337] Set UnitIconDist to 100000 [f=0000450] Set UnitIconDist to 0 [f=0000572] Set UnitIconDist to 100000 [f=0000592] Input grabbing is enabled! [f=0000602] Set UnitIconDist to 0 [f=0000606] Input grabbing is enabled! [f=0000621] Set UnitIconDist to 100000 [f=0000636] Set UnitIconDist to 0 [f=0000653] Set UnitIconDist to 100000 [f=0000849] UnnamedPlayer (spec) paused the demo [f=0000849] UnnamedPlayer (spec) unpaused the demo [f=0000872] UnnamedPlayer (spec) paused the demo [f=0000872] UnnamedPlayer (spec) unpaused the demo [f=0000981] UnnamedPlayer (spec) paused the demo [f=0000981] UnnamedPlayer (spec) unpaused the demo [f=0001040] UnnamedPlayer (spec) paused the demo [f=0001040] UnnamedPlayer (spec) unpaused the demo [f=0001091] UnnamedPlayer (spec) paused the demo [f=0001091] UnnamedPlayer (spec) unpaused the demo [f=0001130] UnnamedPlayer (spec) paused the demo [f=0001130] UnnamedPlayer (spec) unpaused the demo [f=0001182] UnnamedPlayer (spec) paused the demo [f=0001182] UnnamedPlayer (spec) unpaused the demo [f=0001477] UnnamedPlayer (spec) paused the demo [f=0001477] UnnamedPlayer (spec) unpaused the demo [f=0001517] UnnamedPlayer (spec) paused the demo [f=0001517] UnnamedPlayer (spec) unpaused the demo [f=0001594] UnnamedPlayer (spec) paused the demo [f=0001594] UnnamedPlayer (spec) unpaused the demo [f=0001671] Set UnitIconDist to 0 [f=0001689] Set UnitIconDist to 100000 [f=0001755] UnnamedPlayer (spec) paused the demo [f=0001755] UnnamedPlayer (spec) unpaused the demo [f=0001792] UnnamedPlayer (spec) paused the demo [f=0001792] UnnamedPlayer (spec) unpaused the demo [f=0001845] UnnamedPlayer (spec) paused the demo [f=0001845] UnnamedPlayer (spec) unpaused the demo [f=0001872] UnnamedPlayer (spec) paused the demo [f=0001872] UnnamedPlayer (spec) unpaused the demo [f=0001947] UnnamedPlayer (spec) paused the demo [f=0001947] UnnamedPlayer (spec) unpaused the demo [f=0002003] UnnamedPlayer (spec) paused the demo [f=0002003] UnnamedPlayer (spec) unpaused the demo [f=0002057] Set UnitIconDist to 0 [f=0002062] UnnamedPlayer (spec) paused the demo [f=0002062] Set UnitIconDist to 100000 [f=0002062] UnnamedPlayer (spec) unpaused the demo [f=0002080] Set UnitIconDist to 0 [f=0002087] UnnamedPlayer (spec) paused the demo [f=0002087] Set UnitIconDist to 100000 [f=0002087] Set UnitIconDist to 0 [f=0002087] Set UnitIconDist to 100000 [f=0002087] UnnamedPlayer (spec) unpaused the demo [f=0002145] UnnamedPlayer (spec) paused the demo [f=0002145] UnnamedPlayer (spec) unpaused the demo [f=0002160] Set UnitIconDist to 0 [f=0002178] Set UnitIconDist to 100000 [f=0002260] UnnamedPlayer (spec) paused the demo [f=0002260] UnnamedPlayer (spec) unpaused the demo [f=0002395] Set UnitIconDist to 0 [f=0002400] UnnamedPlayer (spec) paused the demo [f=0002400] Set UnitIconDist to 100000 [f=0002400] UnnamedPlayer (spec) unpaused the demo [f=0002442] Set UnitIconDist to 0 [f=0002466] Set UnitIconDist to 100000 [f=0002494] UnnamedPlayer (spec) paused the demo [f=0002494] UnnamedPlayer (spec) unpaused the demo [f=0002645] UnnamedPlayer (spec) paused the demo [f=0002645] UnnamedPlayer (spec) unpaused the demo [f=0002735] Set UnitIconDist to 0 [f=0002751] UnnamedPlayer (spec) paused the demo [f=0002751] UnnamedPlayer (spec) unpaused the demo [f=0002766] Set UnitIconDist to 100000 [f=0002796] UnnamedPlayer (spec) paused the demo [f=0002796] UnnamedPlayer (spec) unpaused the demo [f=0002861] UnnamedPlayer (spec) paused the demo [f=0002861] UnnamedPlayer (spec) unpaused the demo [f=0002965] UnnamedPlayer (spec) paused the demo [f=0002965] UnnamedPlayer (spec) unpaused the demo [f=0002996] UnnamedPlayer (spec) paused the demo [f=0002996] UnnamedPlayer (spec) unpaused the demo [f=0003032] UnnamedPlayer (spec) paused the demo [f=0003032] UnnamedPlayer (spec) unpaused the demo [f=0003186] UnnamedPlayer (spec) paused the demo [f=0003186] UnnamedPlayer (spec) unpaused the demo [f=0003193] Set UnitIconDist to 0 [f=0003208] Set UnitIconDist to 100000 [f=0003239] UnnamedPlayer (spec) paused the demo [f=0003239] UnnamedPlayer (spec) unpaused the demo [f=0003288] UnnamedPlayer (spec) paused the demo [f=0003288] UnnamedPlayer (spec) unpaused the demo [f=0003420] UnnamedPlayer (spec) paused the demo [f=0003420] UnnamedPlayer (spec) unpaused the demo [f=0003587] UnnamedPlayer (spec) paused the demo [f=0003587] UnnamedPlayer (spec) unpaused the demo [f=0003604] UnnamedPlayer (spec) paused the demo [f=0003604] UnnamedPlayer (spec) unpaused the demo [f=0003643] UnnamedPlayer (spec) paused the demo [f=0003643] UnnamedPlayer (spec) unpaused the demo [f=0003701] Set UnitIconDist to 0 [f=0003726] Set UnitIconDist to 100000 [f=0003789] Godde paused the game [f=0003789] Godde unpaused the game [f=0003912] Set UnitIconDist to 0 [f=0003939] Set UnitIconDist to 100000 [f=0004048] Set UnitIconDist to 0 [f=0004071] Set UnitIconDist to 100000 [f=0004339] !transmitlobby @voice@buildUnit@reload [f=0004685] Set UnitIconDist to 0 [f=0004696] Set UnitIconDist to 100000 [f=0004748] Set UnitIconDist to 0 [f=0004772] Set UnitIconDist to 100000 [f=0004833] Set UnitIconDist to 0 [f=0004842] Set UnitIconDist to 100000 [f=0005008] Godde paused the game [f=0005008] Godde unpaused the game [f=0005286] Set UnitIconDist to 0 [f=0005319] Set UnitIconDist to 100000 [f=0005404] Set UnitIconDist to 0 [f=0005447] Set UnitIconDist to 100000 [f=0005548] Set UnitIconDist to 0 [f=0005562] Set UnitIconDist to 100000 [f=0005696] Set UnitIconDist to 0 [f=0005745] Set UnitIconDist to 100000 [f=0005917] Set UnitIconDist to 0 [f=0005968] Set UnitIconDist to 100000 [f=0006005] Set UnitIconDist to 0 [f=0006034] Set UnitIconDist to 100000 [f=0006080] Set UnitIconDist to 0 [f=0006151] Godde paused the game [f=0006151] Godde unpaused the game [f=0006197] Godde paused the game [f=0006197] Godde unpaused the game [f=0006206] Set UnitIconDist to 100000 [f=0006248] Set UnitIconDist to 0 [f=0006493] Set UnitIconDist to 100000 [f=0006585] Set UnitIconDist to 0 [f=0006645] Set UnitIconDist to 100000 [f=0006745] Set UnitIconDist to 0 [f=0006762] Set UnitIconDist to 100000 [f=0006790] Set UnitIconDist to 0 [f=0006804] Set UnitIconDist to 100000 [f=0006847] Set UnitIconDist to 0 [f=0006903] Set UnitIconDist to 100000 [f=0006935] Set UnitIconDist to 0 [f=0007003] Set UnitIconDist to 100000 [f=0007026] Set UnitIconDist to 0 [f=0007058] Set UnitIconDist to 100000 [f=0007201] Set UnitIconDist to 0 [f=0007219] Godde paused the game [f=0007219] Godde unpaused the game [f=0007225] Set UnitIconDist to 100000 [f=0007300] Set UnitIconDist to 0 [f=0007322] Set UnitIconDist to 100000 [f=0007422] Set UnitIconDist to 0 [f=0007443] Set UnitIconDist to 100000 [f=0007519] Set UnitIconDist to 0 [f=0007580] Set UnitIconDist to 100000 [f=0007606] Set UnitIconDist to 0 [f=0007680] Set UnitIconDist to 100000 [f=0007842] Set UnitIconDist to 0 [f=0007878] Set UnitIconDist to 100000 [f=0007994] Set UnitIconDist to 0 [f=0008010] Set UnitIconDist to 100000 [f=0008115] Set UnitIconDist to 0 [f=0008211] Set UnitIconDist to 100000 [f=0008229] Godde paused the game [f=0008229] Godde unpaused the game [f=0008264] Set UnitIconDist to 0 [f=0008274] Set UnitIconDist to 100000 [f=0008377] Set UnitIconDist to 0 [f=0008446] Set UnitIconDist to 100000 [f=0008476] Set UnitIconDist to 0 [f=0008493] Set UnitIconDist to 100000 [f=0008531] Set UnitIconDist to 0 [f=0008569] Set UnitIconDist to 100000 [f=0008683] Set UnitIconDist to 0 [f=0008737] Set UnitIconDist to 100000 [f=0008815] Set UnitIconDist to 0 [f=0008829] Set UnitIconDist to 100000 [f=0009041] Set UnitIconDist to 0 [f=0009061] Set UnitIconDist to 100000 [f=0009339] Set UnitIconDist to 0 [f=0009357] Set UnitIconDist to 100000 [f=0009382] Set UnitIconDist to 0 [f=0009414] Set UnitIconDist to 100000 [f=0009610] Set UnitIconDist to 0 [f=0009646] Set UnitIconDist to 100000 [f=0009661] Playback continued [f=0009661] Speed set to 2.0 [server] [f=0009661] UnnamedPlayer (spec) paused the demo [f=0009661] Playback paused [f=0009661] UnnamedPlayer (spec) unpaused the demo [f=0009728] Set UnitIconDist to 0 [f=0010258] Set UnitIconDist to 100000 [f=0010273] !transmitlobby @voice@buildUnit@remove;shipcon [f=0010273] !transmitlobby @voice@buildUnit@remove;shipscout [f=0010273] !transmitlobby @voice@buildUnit@remove;shiptorpraider [f=0010273] !transmitlobby @voice@buildUnit@remove;subraider [f=0010273] !transmitlobby @voice@buildUnit@remove;shipriot [f=0010273] !transmitlobby @voice@buildUnit@remove;shipskirm [f=0010273] !transmitlobby @voice@buildUnit@remove;shipassault [f=0010273] !transmitlobby @voice@buildUnit@remove;shiparty [f=0010273] !transmitlobby @voice@buildUnit@remove;shipaa [f=0010273] !transmitlobby @voice@buildUnit@reload [f=0010581] Set UnitIconDist to 0 [f=0010853] Godde paused the game [f=0010853] Godde unpaused the game [f=0011974] Playback continued [f=0011975] Speed set to 1.0 [server] [f=0011975] UnnamedPlayer (spec) paused the demo [f=0011975] Playback paused [f=0011975] UnnamedPlayer (spec) unpaused the demo [f=0012003] Set UnitIconDist to 100000 [f=0012079] Set UnitIconDist to 0 [f=0012213] Set UnitIconDist to 100000 [f=0012342] Set UnitIconDist to 0 [f=0012397] Set UnitIconDist to 100000 [f=0012909] Set UnitIconDist to 0 [f=0013064] Set UnitIconDist to 100000 [f=0013169] Set UnitIconDist to 0 [f=0013248] Set UnitIconDist to 100000 [f=0013266] Set UnitIconDist to 0 [f=0013426] Set UnitIconDist to 100000 [f=0013510] Set UnitIconDist to 0 [f=0013668] Set UnitIconDist to 100000 [f=0014165] Set UnitIconDist to 0 [f=0014231] Set UnitIconDist to 100000 [f=0014920] Set UnitIconDist to 0 [f=0015092] Set UnitIconDist to 100000 [f=0015702] Set UnitIconDist to 0 [f=0015741] Set UnitIconDist to 100000 [f=0016059] Set UnitIconDist to 0 [f=0016219] Set UnitIconDist to 100000 [f=0016470] Set UnitIconDist to 0 [f=0016587] Set UnitIconDist to 100000 [f=0016920] Set UnitIconDist to 0 [f=0017073] Set UnitIconDist to 100000 [f=0018299] Set UnitIconDist to 0 [f=0018332] Set UnitIconDist to 100000 [f=0019020] Set UnitIconDist to 0 [f=0019040] Set UnitIconDist to 100000 [f=0019367] Set UnitIconDist to 0 [f=0019397] Set UnitIconDist to 100000 [f=0019702] Set UnitIconDist to 0 [f=0019735] Set UnitIconDist to 100000 [f=0022232] Set UnitIconDist to 0 [f=0022270] Set UnitIconDist to 100000 [f=0022463] Set UnitIconDist to 0 [f=0022528] Set UnitIconDist to 100000 [f=0022760] Set UnitIconDist to 0 [f=0022842] Set UnitIconDist to 100000 [f=0022956] Set UnitIconDist to 0 [f=0023046] Set UnitIconDist to 100000 [f=0023181] Set UnitIconDist to 0 [f=0023316] Set UnitIconDist to 100000 [f=0023456] Set UnitIconDist to 0 [f=0023564] Set UnitIconDist to 100000 [f=0024110] Set UnitIconDist to 0 [f=0024186] Set UnitIconDist to 100000 [f=0024359] Set UnitIconDist to 0 [f=0024590] Set UnitIconDist to 100000 [f=0024982] Set UnitIconDist to 0 [f=0025025] Set UnitIconDist to 100000 [f=0025347] Set UnitIconDist to 0 [f=0025375] Set UnitIconDist to 100000 [f=0025428] Set UnitIconDist to 0 [f=0025458] Set UnitIconDist to 100000 [f=0025488] Set UnitIconDist to 0 [f=0025533] Set UnitIconDist to 100000 [f=0025796] Set UnitIconDist to 0 [f=0025855] Set UnitIconDist to 100000 [f=0026171] Set UnitIconDist to 0 [f=0026194] Set UnitIconDist to 100000 [f=0026324] Set UnitIconDist to 0 [f=0026347] Set UnitIconDist to 100000 [f=0026402] Set UnitIconDist to 0 [f=0026425] Set UnitIconDist to 100000 [f=0026789] Set UnitIconDist to 0 [f=0026825] Set UnitIconDist to 100000 [f=0026864] Set UnitIconDist to 0 [f=0027078] Set UnitIconDist to 100000 [f=0027257] Playback continued [f=0027258] Speed set to 4.0 [server] [f=0027258] UnnamedPlayer (spec) paused the demo [f=0027258] Playback paused [f=0027258] UnnamedPlayer (spec) unpaused the demo [f=0027943] Playback continued [f=0027943] Playback paused [f=0027946] Speed set to 3.0 [server] [f=0027946] UnnamedPlayer (spec) paused the demo [f=0027946] UnnamedPlayer (spec) unpaused the demo [f=0028923] Playback continued [f=0028925] Speed set to 1.0 [server] [f=0028925] UnnamedPlayer (spec) paused the demo [f=0028925] Speed set to 0.5 [server] [f=0028925] Playback paused [f=0028925] UnnamedPlayer (spec) unpaused the demo [f=0028983] Playback continued [f=0028984] Speed set to 1.0 [server] [f=0028984] UnnamedPlayer (spec) paused the demo [f=0028984] Playback paused [f=0028984] UnnamedPlayer (spec) unpaused the demo [f=0029095] Set UnitIconDist to 0 [f=0029278] Set UnitIconDist to 100000 [f=0029283] Set UnitIconDist to 0 [f=0029286] Set UnitIconDist to 100000 [f=0029498] Set UnitIconDist to 0 [f=0029596] Set UnitIconDist to 100000 [f=0029672] Set UnitIconDist to 0 [f=0029766] Set UnitIconDist to 100000 [f=0030498] Set UnitIconDist to 0 [f=0030637] Set UnitIconDist to 100000 [f=0031473] Set UnitIconDist to 0 [f=0031502] Set UnitIconDist to 100000 [f=0031724] Set UnitIconDist to 0 [f=0031808] Set UnitIconDist to 100000 [f=0032564] Set UnitIconDist to 0 [f=0032654] Set UnitIconDist to 100000 [f=0032851] Set UnitIconDist to 0 [f=0032918] Set UnitIconDist to 100000 [f=0033106] Set UnitIconDist to 0 [f=0033186] Set UnitIconDist to 100000 [f=0033951] Set UnitIconDist to 0 [f=0033988] Set UnitIconDist to 100000 [f=0034113] Set UnitIconDist to 0 [f=0034168] Set UnitIconDist to 100000 [f=0034234] Playback continued [f=0034234] Speed set to 0.5 [server] [f=0034234] UnnamedPlayer (spec) paused the demo [f=0034234] Playback paused [f=0034234] UnnamedPlayer (spec) unpaused the demo [f=0034419] Set UnitIconDist to 0 [f=0034466] Set UnitIconDist to 100000 [f=0034514] Playback continued [f=0034514] Speed set to 1.0 [server] [f=0034514] UnnamedPlayer (spec) paused the demo [f=0034514] Playback paused [f=0034514] UnnamedPlayer (spec) unpaused the demo [f=0034809] Set UnitIconDist to 0 [f=0034840] Set UnitIconDist to 100000 [f=0035997] Set UnitIconDist to 0 [f=0036067] Set UnitIconDist to 100000 [f=0036165] Set UnitIconDist to 0 [f=0036208] Set UnitIconDist to 100000 [f=0036797] Set UnitIconDist to 0 [f=0036858] Set UnitIconDist to 100000 [f=0036926] Set UnitIconDist to 0 [f=0037005] Set UnitIconDist to 100000 [f=0037264] Set UnitIconDist to 0 [f=0037382] Set UnitIconDist to 100000 [f=0037652] Set UnitIconDist to 0 [f=0037744] Set UnitIconDist to 100000 [f=0038621] Playback continued [f=0038622] UnnamedPlayer (spec) paused the demo [f=0038622] Speed set to 0.5 [server] [f=0038622] Playback paused [f=0038622] UnnamedPlayer (spec) unpaused the demo [f=0038631] Set UnitIconDist to 0 [f=0038654] Set UnitIconDist to 100000 [f=0038681] Set UnitIconDist to 0 [f=0038738] Set UnitIconDist to 100000 [f=0038778] Set UnitIconDist to 0 [f=0038810] Set UnitIconDist to 100000 [f=0038977] Set UnitIconDist to 0 [f=0039011] Playback continued [f=0039011] Speed set to 2.0 [server] [f=0039011] UnnamedPlayer (spec) paused the demo [f=0039011] Playback paused [f=0039011] UnnamedPlayer (spec) unpaused the demo [f=0039269] Playback continued [f=0039271] Speed set to 0.5 [server] [f=0039271] UnnamedPlayer (spec) paused the demo [f=0039271] Playback paused [f=0039271] UnnamedPlayer (spec) unpaused the demo [f=0039299] Set UnitIconDist to 100000 [f=0039669] Set UnitIconDist to 0 [f=0039683] Set UnitIconDist to 100000 [f=0039789] Set UnitIconDist to 0 [f=0039823] Set UnitIconDist to 100000 [f=0040006] Set UnitIconDist to 0 [f=0040084] Set UnitIconDist to 100000 [f=0040207] Set UnitIconDist to 0 [f=0040273] Set UnitIconDist to 100000 [f=0040342] Set UnitIconDist to 0 [f=0040414] Set UnitIconDist to 100000 [f=0040605] Set UnitIconDist to 0 [f=0040685] Set UnitIconDist to 100000 [f=0040760] Set UnitIconDist to 0 [f=0040790] Set UnitIconDist to 100000 [f=0040943] Set UnitIconDist to 0 [f=0040976] Set UnitIconDist to 100000 [f=0041136] Set UnitIconDist to 0 [f=0041174] Set UnitIconDist to 100000 [f=0041238] Set UnitIconDist to 0 [f=0041264] Set UnitIconDist to 100000 [f=0041332] Set UnitIconDist to 0 [f=0041376] Set UnitIconDist to 100000 [f=0041499] Set UnitIconDist to 0 [f=0041535] Playback continued [f=0041536] Speed set to 3.0 [server] [f=0041536] UnnamedPlayer (spec) paused the demo [f=0041536] Playback paused [f=0041536] UnnamedPlayer (spec) unpaused the demo [f=0041677] Set UnitIconDist to 100000 [f=0041934] Set UnitIconDist to 0 [f=0042945] Set UnitIconDist to 100000 [f=0044148] Set UnitIconDist to 0 [f=0044623] Set UnitIconDist to 100000 [f=0044761] Set UnitIconDist to 0 [f=0044925] Set UnitIconDist to 100000 [f=0045560] Znack added point: [f=0045615] Set UnitIconDist to 0 [f=0045881] Set UnitIconDist to 100000 [f=0047047] Set UnitIconDist to 0 [f=0047152] Set UnitIconDist to 100000 [f=0047748] Godde added point: [f=0048141] Playback continued [f=0048142] Speed set to 2.0 [server] [f=0048142] UnnamedPlayer (spec) paused the demo [f=0048142] Playback paused [f=0048142] UnnamedPlayer (spec) unpaused the demo [f=0048821] Set UnitIconDist to 0 [f=0048849] Fatal: [Game::ClientReadNet][LOGMSG] sender="Znack" string="[spring_lua_alloc_log_error][handle=LuaRules][OOM] synced=0 {alloced,maximum}={805323555,805306368}bytes" [f=0049043] Godde added point: [f=0049193] Godde added point: [f=0049310] Set UnitIconDist to 100000 [f=0049417] Godde added point: [f=0049467] Godde added point: [f=0049534] Set UnitIconDist to 0 [f=0050324] Set UnitIconDist to 100000 [f=0050583] Set UnitIconDist to 0 [f=0050864] Set UnitIconDist to 100000 [f=0051108] Set UnitIconDist to 0 [f=0051363] Set UnitIconDist to 100000 [f=0051569] Set UnitIconDist to 0 [f=0051692] Set UnitIconDist to 100000 [f=0051759] Godde paused the game [f=0051759] Znack added point: [f=0051759] Znack added point: [f=0051759] Godde unpaused the game [f=0051843] Set UnitIconDist to 0 [f=0051922] Set UnitIconDist to 100000 [f=0052064] Znack added point: [f=0052085] Godde paused the game [f=0052085] Znack added point: [f=0052085] Godde unpaused the game [f=0052216] Godde paused the game [f=0052216] Znack added point: [f=0052216] Godde added point: [f=0052216] Godde unpaused the game [f=0052463] Set UnitIconDist to 0 [f=0052510] Godde paused the game [f=0052510] Godde unpaused the game [f=0052528] Godde paused the game [f=0052528] Godde unpaused the game [f=0052636] Godde paused the game [f=0052636] Godde unpaused the game [f=0052785] Set UnitIconDist to 100000 [f=0052785] Godde paused the game [f=0052785] Godde unpaused the game [f=0052797] Godde paused the game [f=0052797] Godde unpaused the game [f=0052817] Godde paused the game [f=0052817] Godde unpaused the game [f=0052841] Godde paused the game [f=0052841] Godde unpaused the game [f=0052888] Godde paused the game [f=0052888] Godde unpaused the game [f=0052912] Godde paused the game [f=0052912] Godde unpaused the game [f=0052919] Godde paused the game [f=0052919] Godde unpaused the game [f=0052940] Godde paused the game [f=0052940] Godde unpaused the game [f=0053064] Godde paused the game [f=0053064] Godde unpaused the game [f=0053331] Godde paused the game [f=0053331] Godde unpaused the game [f=0053499] ====== Bonus Objectives ====== [f=0053499] Objective, 1, Succeed, true, Terminated, true [f=0053499] Objective, 2, Succeed, true, Terminated, true [f=0053499] set MissionGameOver_frames, 53499 [f=0053534] Commanders Remaining: 1 [f=0053630] [QuitAction] user exited to system [f=0053632] [SpringApp::Kill][1] fromRun=1 [f=0053632] [ThreadPool::SetThreadCount][1] wanted=0 current=4 maximum=8 (init=0) [f=0053632] [async=0] threads=4 tasks=2164035 {sum,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -2.000}, {-0.000, -0.000}}ms [f=0053632] thread=1 tasks=721345 {sum,min,max,avg}{exec,wait}time={{-2.000, 0.000, -2.000, 26815622297601071585638193362197111595031781867504979361209368827201885208451701718431912156740167426147833204954003157885920959418712789775505445120638976.000}, {-2.000, 0.000, 0.000, 26815622260966600205199410978390771054149660784438250067242953247503344271006623960858830828213249274694468599262809522982207785111487742146587080716713984.000}}ms [f=0053632] thread=2 tasks=721345 {sum,min,max,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, 2.000, -0.000}, {-0.000, 0.000, 0.000, -0.000}}ms [f=0053632] thread=3 tasks=721345 {sum,min,max,avg}{exec,wait}time={{2.000, 0.000, -0.000, -0.000}, {-2.000, 0.000, 0.000, -26815622257930700216358134887741099538580657289580390007503670943333578113848366879880372620642714620517789653081968158367966004228266956319715746585247744.000}}ms [f=0053632] [async=1] threads=4 tasks=5316 {sum,avg}{exec,wait}time={{0.000, 2.000}, {0.000, -0.000}}ms [f=0053632] thread=1 tasks=1781 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, -2.000}, {-0.000, 0.000, 0.000, 0.000}}ms [f=0053632] thread=2 tasks=1769 {sum,min,max,avg}{exec,wait}time={{2.000, 0.000, -0.000, 26815622296176311758760958168765421166233434382335096476288399900081328350528198889544451835991137645635129094184715996275404101598365245272402535915716608.000}, {-2.000, 0.000, 0.000, 0.000}}ms [f=0053632] thread=3 tasks=1766 {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, 2.000, 0.000}, {-26815622252889350918199500727748997180861143864545071009484576268196477597684254562886315279109357665875123182268920546721425480572385081090520864926990336.000, 0.000, -2.000, -2.000}}ms [f=0053632] [ThreadPool::SetThreadCount][2] workers=0 [f=0053632] [SpringApp::Kill][2] [f=0053632] [Game::KillLua][0] dtor=0 loadscreen=00000000 [f=0053632] [Game::KillLua][3] dtor=0 luaUI=3818fbf0 [f=0053632] Start widgetHandler:Shutdown [f=0053632] Shutdown - SaveOrderList Complete [f=0053632] Writing last game win data [f=0053632] Shutdown - SaveConfigData Complete [f=0053632] Shutdown Widget - Chili Highlight [f=0053632] Shutdown Widget - Deferred rendering [f=0053632] Shutdown Widget - EPIC Menu [f=0053632] Shutdown Widget - Custom Markers [f=0053632] Shutdown Widget - Chili Widget Selector [f=0053632] Shutdown Widget - Chili Minimap [f=0053632] Shutdown Widget - Local Team Colors [f=0053632] Shutdown Widget - Display Keys 2 [f=0053632] Shutdown Widget - Save Game Menu [f=0053632] Shutdown Widget - Noises [f=0053632] Shutdown Widget - HealthBars [f=0053632] Shutdown Widget - Attrition Counter [f=0053632] Shutdown Widget - Unit Icons [f=0053632] Shutdown Widget - Win Counter [f=0053632] Shutdown Widget - BuildETA [f=0053632] Shutdown Widget - Depth of Field Shader [f=0053632] Shutdown Widget - Modular Comm Info [f=0053632] Shutdown Widget - Galaxy Battle Handler [f=0053632] Shutdown Widget - Mex Placement Handler [f=0053632] Shutdown Widget - XrayHaloSelections [f=0053632] Reloaded cmdcolors from file: cmdcolors.tmp [f=0053632] Shutdown Widget - XrayShader [f=0053632] Shutdown Widget - Stereo3D [f=0053632] Shutdown Widget - Showeco and Grid Drawer [f=0053632] Shutdown Widget - Point Tracker [f=0053632] Shutdown Widget - Morph Finished notification [f=0053632] Shutdown Widget - Missile Silo Range [f=0053632] Shutdown Widget - MinimapEvents [f=0053632] Shutdown Widget - Local Widgets Config [f=0053632] Shutdown Widget - Highlight Geos [f=0053632] Shutdown Widget - Grab Input [f=0053632] Input grabbing is disabled! [f=0053632] Shutdown Widget - Darkening [f=0053632] Shutdown Widget - Context Menu [f=0053632] Shutdown Widget - Chili Spectator Panels [f=0053632] Shutdown Widget - Chili Selections & CursorTip v2 [f=0053632] Shutdown Widget - Chili Nuke Warning [f=0053632] Shutdown Widget - Chili EndGame Window [f=0053632] Shutdown Widget - Chili Economy Panel Default [f=0053632] Shutdown Widget - CameraShake [f=0053632] Shutdown Widget - Attack AoE [f=0053632] Shutdown Widget - UnitShapes [f=0053632] Shutdown Widget - Map Edge Extension [f=0053632] Shutdown Widget - Waypoint Dragger [f=0053632] Shutdown Widget - Selection Send [f=0053632] Shutdown Widget - LupsManager [f=0053632] Shutdown Widget - Newton Firezone [f=0053632] Shutdown Widget - Chili Pro Console [f=0053632] Shutdown Widget - Lasso Terraform GUI [f=0053632] Shutdown Widget - Lups [f=0053632] Shutdown Widget - Chili Framework [f=0053632] Shutdown Widget - Chili Core Selector [f=0053632] Shutdown Widget - Combo Overhead/Free Camera (experimental) [f=0053632] Switching to Overhead (TA) style camera [f=0053632] Shutdown Widget - Pause Screen [f=0053632] Shutdown Widget - Color Blindness Correction [f=0053632] Shutdown Widget - Text To Speech Control [f=0053632] Shutdown Widget - Layout Handler [f=0053632] Shutdown Widget - Persistent Build Height [f=0053632] End widgetHandler:Shutdown [f=0053632] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,318825323,0} {chunk,block}Bytes={0,0} [f=0053632] [Game::KillLua][1] dtor=0 luaGaia=00000000 [f=0053632] [Game::KillLua][2] dtor=0 luaRules=32f02008 [f=0053632] Start gadgetHandler:Shutdown [f=0053632] Shutdown - StartSetup [f=0053632] Shutdown - UnitMorph [f=0053632] Shutdown - LupsNanoSpray [f=0053632] Shutdown - Missile Silo Controller [f=0053632] Shutdown - Modular Comm Info [f=0053632] Shutdown - Puppy Handler [f=0053632] Shutdown - Terrain Texture Handler [f=0053632] Shutdown - UnitCloakShield [f=0053632] End gadgetHandler:Shutdown [f=0053632] Start gadgetHandler:Shutdown [f=0053632] Shutdown - UnitMorph [f=0053632] Shutdown - Galaxy Campaign Battle Handler [f=0053632] Shutdown - Modular Comm Info [f=0053632] Shutdown - Shockwaves [f=0053632] Shutdown - Teleport Throw [f=0053632] Shutdown - UnitCloakShield [f=0053632] Shutdown - Lups Cloak FX [f=0053632] Shutdown - Lups [f=0053632] End gadgetHandler:Shutdown [f=0053632] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,318825406,0} {chunk,block}Bytes={0,0} [f=0053632] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=4294967295 {blocks,sizes}={0,0} {int,ext,rec}Allocs={0,318825406,0} {chunk,block}Bytes={0,0} [f=0053632] [Game::KillLua][4] dtor=0 [f=0053632] [Sound] [~CSound][1] soundThread=05fe7c5c [f=0053632] [WatchDog::DeregisterThread] deregistering controls for thread [audio] [f=0053632] [Sound] [Sound::UpdateThread][3] efx=065bf030 [f=0053632] [Sound] [Sound::UpdateThread][4] ctx=053eeea0 dev=066cc0e0 [f=0053632] [Sound] [Sound::UpdateThread][5] [f=0053632] [Sound] [~CSound][2] [f=0053632] [Sound] [~CSound][3] [f=0053632] [Game::~CGame][1] [f=0053632] [Game::KillLua][0] dtor=1 loadscreen=00000000 [f=0053632] [Game::KillLua][3] dtor=1 luaUI=00000000 [f=0053632] [Game::KillLua][1] dtor=1 luaGaia=00000000 [f=0053632] [Game::KillLua][2] dtor=1 luaRules=00000000 [f=0053632] [Game::KillLua][4] dtor=1 [f=0053632] [Game::KillMisc][1] [f=0053632] [Game::KillMisc][2] [f=0053632] [Game::KillMisc][3] [f=0053632] [Game::KillRendering][1] [f=0053632] Statistics for RectangleOptimizer: 13% [f=0053632] [Game::KillInterface][1] [f=0053632] [Game::KillInterface][2] [f=0053632] [Game::KillSimulation][1] [f=0053632] [Game::KillSimulation][2] unitHandler=20e46fc0 [f=0053632] [CCollisionHandler] dis-/continuous tests: 0/73104002 [f=0053632] [Game::KillSimulation][3] [f=0053632] [~CPathCache(32x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0053632] [~CPathCache(32x32)] cacheHits=24457 hitPercentage=59% numHashColls=0 maxCacheSize=189 [f=0053632] [~CPathCache(64x64)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0053632] [~CPathCache(64x64)] cacheHits=4753 hitPercentage=0% numHashColls=0 maxCacheSize=201 [f=0053632] Statistics for RectangleOptimizer: 13% [f=0053632] Statistics for RectangleOptimizer: 13% [f=0053632] LosHandler stats: total instances=2448089; shared=4%; from cache=26% [f=0053632] [Game::KillSimulation][4] [f=0053632] [Game::~CGame][2] [f=0053632] [Game::~CGame][3] [f=0053632] [SpringApp::Kill][3] [f=0053632] [LocalConnection::Statistics] Received: 7307580 bytes Sent: 589961 bytes [f=0053632] [SpringApp::Kill][4] font=05fb4f70 [f=0053632] [SpringApp::Kill][5] [f=0053632] [SpringApp::Kill][6] [SpringApp::Kill][7] [LuaSocket] Dumping luasocket rules: [LuaSocket] TCP_CONNECT ALLOW * -1 [LuaSocket] TCP_LISTEN ALLOW * -1 [LuaSocket] UDP_LISTEN ALLOW * -1 [~CPoolArchive] name="C:\Program Files (x86)\Steam\steamapps\common\Zero-K\packages\1d529b35e0de22082fbff055df3a87d8.sdp" numZipFiles=7906 sumInflSize=621159kb sumReadTime=2288ms file="unittextures/detriment_normals.dds" indx=7255 inflSize=4096kb readTime=33ms file="unittextures/detriment_1.dds" indx=7253 inflSize=5461kb readTime=26ms file="unittextures/gritty1.dds" indx=7303 inflSize=5461kb readTime=26ms file="unittextures/bantha_1.dds" indx=7105 inflSize=5461kb readTime=24ms file="unittextures/gritty2.dds" indx=7304 inflSize=5461kb readTime=21ms file="unittextures/largetransport1.dds" indx=7327 inflSize=5461kb readTime=18ms file="unittextures/lmcarrier1.dds" indx=7329 inflSize=4096kb readTime=16ms file="unittextures/starlight.dds" indx=7486 inflSize=4096kb readTime=15ms file="unittextures/factorytank_1.png" indx=7281 inflSize=4103kb readTime=14ms file="unittextures/penetrator_lordmuffe_tex1-v11.dds" indx=7363 inflSize=5461kb readTime=13ms [SpringApp::Kill][8] [WatchDog::DeregisterThread] deregistering controls for thread [main] [WatchDog::Uninstall][1] hangDetectorThread=00fdfe10 (joinable=1) [WatchDog::Uninstall][2] [WatchDog::Uninstall][3] [SpringApp::Kill][9]
infolog_full.txt (truncated):