Zero-K.exe Information: 0 : Connecting to steam API
Zero-K.exe Information: 0 : Steam online
Zero-K.exe Information: 0 : Starting
[t=00:00:00.000000] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\"
[t=00:00:00.000616] Using writeable configuration source: "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\springsettings.cfg"
[t=00:00:00.000625] Using additional read-only configuration source: "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2511-g747f18b\springsettings.cfg"
[t=00:00:00.017370] LogOutput initialized. Logging to C:\Program Files (x86)\Steam\steamapps\common\Zero-K\infolog.txt
[t=00:00:00.017493] ============== <Log Sections ([A]vailable, [E]nabled)> ==============
[t=00:00:00.017507]
[A] ArchiveScanner
[A] AutohostInterface
[A] BumpWater
[A] CSMFGroundTextures
[A] CregSerializer
[A] DynWater
[A] Font
[A] GameServer
[A] GroundMoveType
[A] KeyBindings
[A] LuaSocket
[A] Model
[A] Net
[A] Path
[A] Piece
[A] RoamMeshDrawer
[A] Shader
[A] SkyBox
[A] Sound
[A] Texture
[A] VFS
[E] Sound (Notice)
[E] VFS (Info)
[t=00:00:00.017523]
[t=00:00:00.017538] Enable or disable log sections using the LogSections configuration key
[t=00:00:00.017543] or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.017547] Use "none" to disable the default log sections.
[t=00:00:00.017550] ============== </Log Sections> ==============
[t=00:00:00.017555] ============== <User Config> ==============
[t=00:00:00.017668] AnimationMT = 0
[t=00:00:00.017674] BumpWaterDepthBits = 16
[t=00:00:00.017677] BumpWaterReflection = 0
[t=00:00:00.017692] BumpWaterRefraction = 0
[t=00:00:00.017695] BumpWaterShoreWaves = 0
[t=00:00:00.017709] BumpWaterTexSizeReflection = 64
[t=00:00:00.017712] CamFreeScrollSpeed = 50
[t=00:00:00.017716] CamMode = 1
[t=00:00:00.017719] CamTimeExponent = 4.0
[t=00:00:00.017722] CamTimeFactor = 1.0
[t=00:00:00.017726] CubeTexSizeReflection = 64
[t=00:00:00.017730] CubeTexSizeSpecular = 64
[t=00:00:00.017736] DualScreenMiniMapOnLeft = 1
[t=00:00:00.017739] EdgeMoveDynamic = 0
[t=00:00:00.017754] EdgeMoveWidth = 0.003
[t=00:00:00.017763] FPSFOV = 90
[t=00:00:00.017770] FPSScrollSpeed = 50
[t=00:00:00.017774] FontSize = 18
[t=00:00:00.017789] Fullscreen = 0
[t=00:00:00.017793] GrassDetail = 0
[t=00:00:00.017797] GroundDecals = 1
[t=00:00:00.017800] GroundDetail = 70
[t=00:00:00.017805] HangTimeout = 30
[t=00:00:00.017811] HardwareCursor = 1
[t=00:00:00.017815] InitialNetworkTimeout = 0
[t=00:00:00.017819] InputTextGeo = 0.26 0.73 0.02 0.028
[t=00:00:00.017822] LODScale = 1.000
[t=00:00:00.017829] LODScaleReflection = 1.000
[t=00:00:00.017833] LODScaleRefraction = 1.000
[t=00:00:00.017837] LODScaleShadow = 1.000
[t=00:00:00.017841] LinkIncomingMaxPacketRate = 512
[t=00:00:00.017853] LinkIncomingPeakBandwidth = 65536
[t=00:00:00.017856] LinkIncomingSustainedBandwidth = 65536
[t=00:00:00.017860] LinkOutgoingBandwidth = 131072
[t=00:00:00.017866] LuaGarbageCollectionMemLoadMult = 2.5
[t=00:00:00.017870] LuaGarbageCollectionRunTimeMult = 1.5
[t=00:00:00.017877] MSAALevel = 4
[t=00:00:00.017889] MaxParticles = 6000
[t=00:00:00.017893] MaxSounds = 32
[t=00:00:00.017897] MaximumTransmissionUnit = 0
[t=00:00:00.017900] MiddleClickScrollSpeed = -0.0015
[t=00:00:00.017904] MiniMapCanFlip = 1
[t=00:00:00.017907] MiniMapMarker = 0
[t=00:00:00.017911] MouseDragCircleCommandThreshold = 25
[t=00:00:00.017915] MouseDragScrollThreshold = 0
[t=00:00:00.017922] NetworkLossFactor = 1
[t=00:00:00.017925] OverheadMaxHeightFactor = 1.39999998
[t=00:00:00.017956] OverheadScrollSpeed = 50
[t=00:00:00.017961] ReconnectTimeout = 0
[t=00:00:00.017964] RotOverheadScrollSpeed = 50
[t=00:00:00.017968] RotateLogFiles = 1
[t=00:00:00.017971] ShadowMapSize = 1024
[t=00:00:00.017974] Shadows = 0
[t=00:00:00.017978] ShowClock = 0
[t=00:00:00.017981] ShowPlayerInfo = 0
[t=00:00:00.017984] SoftParticles = 2
[t=00:00:00.017988] SplashScreenDir = ./MenuLoadscreens
[t=00:00:00.017991] TeamHighlight = 0
[t=00:00:00.017995] UnitIconDist = 151
[t=00:00:00.018002] UpdateBoundingVolumeMT = 0
[t=00:00:00.018005] UpdateWeaponVectorsMT = 0
[t=00:00:00.018009] UseDistToGroundForIcons = 1.10000002
[t=00:00:00.018012] UseLuaMemPools = 0
[t=00:00:00.018068] UseNetMessageSmoothingBuffer = 0
[t=00:00:00.018076] VFSCacheArchiveFiles = 0
[t=00:00:00.018080] VSync = 0
[t=00:00:00.018084] Water = 4
[t=00:00:00.018087] WindowBorderless = 1
[t=00:00:00.018091] WindowPosY = 0
[t=00:00:00.018095] XResolutionWindowed = 1920
[t=00:00:00.018098] YResolutionWindowed = 1080
[t=00:00:00.018109] snd_volmaster = 6
[t=00:00:00.018124] ============== </User Config> ==============
[t=00:00:00.018129] ============== <User System> ==============
[t=00:00:00.018133] Spring Engine Version: 105.1.1-2511-g747f18b BAR105
[t=00:00:00.018141] Build Environment: gcc libstdc++ version 20230727
[t=00:00:00.018147] Compiler Version: gcc-13.2.0
[t=00:00:00.018176] Operating System: Windows 10 TBA Insider Update (build 22621)
[t=00:00:00.018215] Hardware Config: 11th Gen Intel(R) Core(TM) i7-11700F @ 2.50GHz; 16253MB RAM, 18685MB pagefile
[t=00:00:00.018221] Binary Word Size: 64-bit (native)
[t=00:00:00.018225] Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.018229] Physical CPU Cores: 8
[t=00:00:00.018235] Logical CPU Cores: 16
[t=00:00:00.018238] ============== </User System> ==============
[t=00:00:00.018244] Run: thread affinity ffff
[t=00:00:00.018352] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.018359] SSE 1.0 : 1, SSE 2.0 : 1
[t=00:00:00.018363] SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.018366] SSE 4.1 : 1, SSE 4.2 : 1
[t=00:00:00.018369] SSE 4.0A: 0, SSE 5.0A: 0
[t=00:00:00.019152] [WatchDog::Install] installed (hang-timeout: 30s)
[t=00:00:00.019160] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.022897] [GL::CheckAvailableVideoModes] desktop={1920x1080x24bpp@75Hz} current={1920x1080x24bpp@75Hz}
[t=00:00:00.026167] Display (Generic PnP Monitor)=1 modes=59 bounds={x=0, y=0, w=1920, h=1080}
[t=00:00:00.026182] [ 1] 3840x2160x24bpp@75Hz
[t=00:00:00.026187] [ 5] 1920x1080x24bpp@75Hz
[t=00:00:00.026191] [ 9] 1680x1050x24bpp@60Hz
[t=00:00:00.026195] [11] 1632x918x24bpp@75Hz
[t=00:00:00.026199] [15] 1600x1024x24bpp@60Hz
[t=00:00:00.026203] [17] 1600x900x24bpp@60Hz
[t=00:00:00.026207] [18] 1477x831x24bpp@75Hz
[t=00:00:00.026210] [22] 1440x900x24bpp@60Hz
[t=00:00:00.026214] [23] 1366x768x24bpp@60Hz
[t=00:00:00.026218] [24] 1360x768x24bpp@60Hz
[t=00:00:00.026225] [25] 1280x1024x24bpp@75Hz
[t=00:00:00.026229] [27] 1280x960x24bpp@75Hz
[t=00:00:00.026233] [29] 1280x800x24bpp@60Hz
[t=00:00:00.026236] [30] 1280x768x24bpp@60Hz
[t=00:00:00.026240] [31] 1280x720x24bpp@75Hz
[t=00:00:00.026244] [35] 1176x664x24bpp@60Hz
[t=00:00:00.026248] [38] 1152x864x24bpp@75Hz
[t=00:00:00.026252] [39] 1130x635x24bpp@75Hz
[t=00:00:00.026255] [43] 1024x768x24bpp@75Hz
[t=00:00:00.026259] [46] 960x540x24bpp@75Hz
[t=00:00:00.026263] [50] 800x600x24bpp@75Hz
[t=00:00:00.026269] [54] 720x576x24bpp@50Hz
[t=00:00:00.026273] [55] 720x480x24bpp@60Hz
[t=00:00:00.026277] [57] 640x480x24bpp@75Hz
[t=00:00:00.128672] [GR::CreateSDLWindow] using 4x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window
[t=00:00:00.129101] [GR::SetWindowAttributes][1] cfgFullScreen=0 numDisplays=1 winPos=<0,0> newRes=<1920,1080>
[t=00:00:00.129113] [GR::SetWindowAttributes][2] cfgFullScreen=0 numDisplays=1 winPos=<0,0> newRes=<1920,1080>
[t=00:00:00.182952] [GR::LogVersionInfo]
[t=00:00:00.183002] SDL version : 2.0.18 (linked) / 2.0.18 (compiled)
[t=00:00:00.183008] GL version : 4.6.0 NVIDIA 531.41
[t=00:00:00.183012] GL vendor : NVIDIA Corporation
[t=00:00:00.183015] GL renderer : NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2
[t=00:00:00.183020] GLSL version: 4.60 NVIDIA
[t=00:00:00.183024] GLEW version: 2.1.0
[t=00:00:00.183027] GPU memory : 8192MB (total) / 7319MB (available)
[t=00:00:00.183039] SDL swap-int: 1
[t=00:00:00.183043] SDL driver : windows
[t=00:00:00.183046]
[t=00:00:00.183054] Initialized OpenGL Context: 4.6 (Compat)
[t=00:00:00.183058] GLSL shader support : 1
[t=00:00:00.183062] GL4 support : 1
[t=00:00:00.183066] FBO extension support : 1
[t=00:00:00.183079] NVX GPU mem-info support : 1
[t=00:00:00.183086] ATI GPU mem-info support : 0
[t=00:00:00.183097] Texture clamping to edge : 1
[t=00:00:00.183103] NPOT-texture support : 1 (1)
[t=00:00:00.183108] S3TC/DXT1 texture support : 1/1
[t=00:00:00.183116] texture query-LOD support : 1 (1)
[t=00:00:00.183121] MSAA frame-buffer support : 1 (1)
[t=00:00:00.183124] Z-buffer depth : 32 (-)
[t=00:00:00.183133] primitive-restart support : 1 (1)
[t=00:00:00.183138] clip-space control support: 1 (1)
[t=00:00:00.183142] seamless cube-map support : 1 (1)
[t=00:00:00.183146] frag-depth layout support : 1 (1)
[t=00:00:00.183149] persistent maps support : 1 (1)
[t=00:00:00.183154] explicit attribs location : 1 (1)
[t=00:00:00.183158] multi draw indirect : 1 (-)
[t=00:00:00.183165] array textures : 1 (-)
[t=00:00:00.183170] buffer copy support : 1 (-)
[t=00:00:00.183174] indirect draw : 1 (-)
[t=00:00:00.183177] base instance : 1 (-)
[t=00:00:00.183180]
[t=00:00:00.183184] max. FBO samples : 32
[t=00:00:00.183188] max. FS/program texture slots : 32/192
[t=00:00:00.183192] max. texture size : 32768
[t=00:00:00.183197] max. texture anisotropy level : 16.000000
[t=00:00:00.183204] max. vec4 varyings/attributes : 31/16
[t=00:00:00.183208] max. draw-buffers : 8
[t=00:00:00.183212] max. rec. indices/vertices : 1048576/1048576
[t=00:00:00.183216] max. uniform buffer-bindings : 84
[t=00:00:00.183220] max. uniform block-size : 64KB
[t=00:00:00.183223] max. storage buffer-bindings : 96
[t=00:00:00.183228] max. storage block-size : 2047MB
[t=00:00:00.183231]
[t=00:00:00.183234] enable AMD-hacks : 0
[t=00:00:00.183238] compress MIP-maps: 0
[t=00:00:00.183554] Number of compressed texture formats: 51
[t=00:00:00.183591] Compressed texture formats: GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 0x8b90, 0x8b91, 0x8b92, 0x8b93, 0x8b94, 0x8b95, 0x8b96, 0x8b97, 0x8b98, 0x8b99, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_RGBA_ASTC_4x4_KHR, GL_COMPRESSED_RGBA_ASTC_5x4_KHR, GL_COMPRESSED_RGBA_ASTC_5x5_KHR, GL_COMPRESSED_RGBA_ASTC_6x5_KHR, GL_COMPRESSED_RGBA_ASTC_6x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x5_KHR, GL_COMPRESSED_RGBA_ASTC_8x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x8_KHR, GL_COMPRESSED_RGBA_ASTC_10x5_KHR, GL_COMPRESSED_RGBA_ASTC_10x6_KHR, GL_COMPRESSED_RGBA_ASTC_10x8_KHR, GL_COMPRESSED_RGBA_ASTC_10x10_KHR, GL_COMPRESSED_RGBA_ASTC_12x10_KHR, GL_COMPRESSED_RGBA_ASTC_12x12_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR.
[t=00:00:00.183952] [GR::ToggleGLDebugOutput] OpenGL debug-message callback disabled
[t=00:00:00.185979] [GR::UpdateGLConfigs]
[t=00:00:00.186066] [VSync::SetInterval] interval=0 (disabled)
[t=00:00:00.186074] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:00.186090] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=1920.000000, vsy=1080.000000, ssx=1920.000000, ssy=1080.000000, screenPosX=0, screenPosY=0
[t=00:00:00.186099] [GR::UpdateGLGeometry][2] winSize=<1920,1080>
[t=00:00:00.186103] [GR::InitGLState]
[t=00:00:00.187029] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@75Hz (windowed::borderless)
[t=00:00:00.244930] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u
[t=00:00:00.270680] [~ScopedOnceTimer][FtLibraryHandler::FontConfigInit (version 2.13.1)] 22ms
[t=00:00:00.272662] [CglFont::CglShaderFontRenderer] Creating Font shaders: GLEW_ARB_explicit_attrib_location = true
[t=00:00:00.303702] [Font] [CheckGenFontConfigFull] Using Fontconfig cache dir "C:/Program Files (x86)/Steam/steamapps/common/Zero-K/fontcache"
[t=00:00:00.303721] [Font] [CheckGenFontConfigFull] fontconfig for directory "C:\WINDOWS\fonts" up to date
[t=00:00:00.304408] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:00.306032] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "C:\Program Files (x86)\Steam\steamapps\common\Zero-K\"
[t=00:00:00.306048] [DataDirLocater::Check] Isolation Mode!
[t=00:00:00.306096] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\
[t=00:00:00.306140] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2511-g747f18b\
[t=00:00:00.321229] Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\engine\win64\105.1.1-2511-g747f18b\base
[t=00:00:00.322165] Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\maps
[t=00:00:00.323684] Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\games
[t=00:00:00.323811] Scanning: C:\Program Files (x86)\Steam\steamapps\common\Zero-K\packages
[t=00:00:00.329870] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 8ms
[t=00:00:00.329885] [VFS] [SpringVFS::ReserveArchives<this=00000293a3b26800>]
[t=00:00:00.329979] [VFS] [SpringVFS::AddArchive<this=00000293a3b26800>(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.338859] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=00000293a3b26800 (SpringVFS) global=0000000000000000 (null)
[t=00:00:00.338871] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:00.430052] [ThreadPool::SetThreadCount][1] wanted=8 current=1 maximum=16 (init=1)
[t=00:00:00.430285] [ThreadPool::SetThreadCount][2] workers=7
[t=00:00:00.430321] [Threading] Worker 1 thread CPU affinity mask set: 0x1
[t=00:00:00.430349] [Threading] Worker 2 thread CPU affinity mask set: 0x2
[t=00:00:00.430500] [Threading] Worker 3 thread CPU affinity mask set: 0x4
[t=00:00:00.430613] [Threading] Worker 4 thread CPU affinity mask set: 0x8
[t=00:00:00.430738] [Threading] Worker 5 thread CPU affinity mask set: 0x10
[t=00:00:00.430848] [Threading] Worker 6 thread CPU affinity mask set: 0x20
[t=00:00:00.430932] [Threading] Worker 7 thread CPU affinity mask set: 0x40
[t=00:00:00.430956] [Threading] Main thread CPU affinity mask set: 0xff80
[t=00:00:00.431255][f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms
[t=00:00:00.431318][f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
[t=00:00:00.431379][f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[t=00:00:00.431391][f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[t=00:00:00.431399][f=-000001] [Sound] [Sound::InitThread][1]
[t=00:00:00.431474][f=-000001] [Sound] [Sound::OpenLoopbackDevice] UseSDLAudio is set, rendering openal-soft audio to SDL buffer and let SDL audio handle the hardware
[t=00:00:00.434467][f=-000001] [Sound] [Sound::OpenLoopbackDevice] SDL audio device(s):
[t=00:00:00.434485][f=-000001] [Sound] [Sound::OpenLoopbackDevice] * "0" "LC27T55 (NVIDIA High Definition Audio)"
[t=00:00:00.434491][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device
[t=00:00:00.443503][f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening loopback device
[t=00:00:00.456287][f=-000001] [Sound] [Sound::OpenLoopbackDevice] device=00000293ddb73660(default) context=00000293dda52e90 numChannels=2 frameSize=8
[t=00:00:00.456304][f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
[t=00:00:00.456313][f=-000001] [Sound] Vendor: OpenAL Community
[t=00:00:00.456318][f=-000001] [Sound] Version: 1.1 ALSOFT 1.21.0
[t=00:00:00.456323][f=-000001] [Sound] Renderer: OpenAL Soft
[t=00:00:00.456341][f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[t=00:00:00.456362][f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_loopback_bformat ALC_SOFT_output_limiter ALC_SOFT_pause_device
[t=00:00:00.456372][f=-000001] [Sound] Devices:
[t=00:00:00.457809][f=-000001] [Sound] [OpenAL Soft on LC27T55 (NVIDIA High Definition Audio)]
[t=00:00:00.457820][f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=29
[t=00:00:00.457825][f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[t=00:00:00.459684][f=-000001] [Sound] EFX Enabled: yes
[t=00:00:00.459697][f=-000001] [Sound] [Sound::UpdateThread][2]
[t=00:00:00.538159][f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 106ms
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:32:DumpVersion():libcurl 7.86.0 OpenSSL/3.0.7 (Schannel)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:80:ConfigureCertificates():CURLOPT_CAINFO is nullptr (can be overriden by PRD_SSL_CERT_FILE env variable)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:82:ConfigureCertificates():CURLOPT_CAPATH is nullptr (can be overriden by PRD_SSL_CERT_DIR env variable)
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:203:setWritePath():Using filesystem-writepath: C:\Program Files (x86)\Steam\steamapps\common\Zero-K
[Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:187:DownloadSetConfig():Free disk space: 193164 MB
[t=00:00:00.539613][f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.12.7.0"
[t=00:00:00.539901][f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=00000293a3b26800>(arName="Chobby v1.12.7.0", overwrite=false)] section=3 cached=0
[t=00:00:00.559195][f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=00000293a3b26800>(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.559292][f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=00000293a3b26800>(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[t=00:00:00.567613][f=-000001] [VFS] [LuaMenuVFS::AddArchive<this=00000293a3b26800>(arName="Spring Cursors", overwrite=false)] section=2 cached=0
[t=00:00:00.622721][f=-000001] LuaMenu Entry Point: "LuaMenu/main.lua"
[t=00:00:00.647982][f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2
[t=00:00:00.648426][f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2
[t=00:00:00.653860][f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2
[t=00:00:00.653972][f=-000001] [LuaMenu] Searching for new Widgets
[t=00:00:00.653982][f=-000001] [LuaMenu] Scanning: LuaMenu/Addons/
[t=00:00:00.654014][f=-000001] [LuaMenu] Scanning: LuaMenu/Widgets/
[t=00:00:00.654188][f=-000001] [LuaMenu] Scanning: LuaMenu/SystemAddons/
[t=00:00:00.654214][f=-000001] [LuaMenu] Scanning: LuaMenu/SystemWidgets/
[t=00:00:00.654227][f=-000001] [LuaMenu] Scanning: LuaMenu/chili/
[t=00:00:00.654250][f=-000001] [LuaMenu] Scanning: libs/chilifx/LuaMenu/widgets
[t=00:00:00.654265][f=-000001] [LuaMenu] Scanning: libs/chilivn/LuaMenu/widgets
[t=00:00:00.654280][f=-000001] [LuaMenu] Scanning: libs/chotify/LuaMenu/widgets
[t=00:00:00.654294][f=-000001] [LuaMenu] Scanning: libs/i18n/LuaMenu/widgets
[t=00:00:00.654323][f=-000001] [LuaMenu] Scanning: libs/liblobby/LuaMenu/widgets
Fontconfig error: Cannot load default config file
[t=00:00:00.654980][f=-000001] [LuaMenu] Warning: Missing GetInfo() in: base64.lua
[t=00:00:00.655177][f=-000001] [LuaMenu] Warning: Missing GetInfo() in: engineversion.lua
[t=00:00:00.655439][f=-000001] Spring.GetWindowGeometry, 1920, 1080, 0, 0, 0, 0, 0, 0
[t=00:00:00.655453][f=-000001] Spring.GetViewGeometry, 1920, 1080, 0, 0
[t=00:00:00.655459][f=-000001] gl.GetViewSizes, 1920, 1080
[t=00:00:00.655489][f=-000001] [LuaMenu] Warning: Missing GetInfo() in: function_override.lua
[t=00:00:00.656472][f=-000001] [LuaMenu] Warning: Missing GetInfo() in: json.lua
[t=00:00:00.656648][f=-000001] [LuaMenu] Warning: Missing GetInfo() in: numberfunctions.lua
[t=00:00:00.657093][f=-000001] [LuaMenu] Warning: Missing GetInfo() in: tablefunctions.lua
[t=00:00:00.657991][f=-000001] [LuaMenu] Warning: Missing GetInfo() in: timefunctions.lua
[t=00:00:00.665879][f=-000001] [LuaMenu] Loading widgets <>=vfs **=raw ()=unknown
[t=00:00:00.666486][f=-000001] [LuaMenu] Loading API widget: Delay API <api_delay.lua>
[t=00:00:00.669601][f=-000001] [LuaMenu] Loading API widget: spring-launcher <api_spring_launcher_loader.lua>
[t=00:00:00.669933][f=-000001] [spring-launcher] Disabling spring-launcher due to missing connection detalis.
[t=00:00:00.670898][f=-000001] [LuaMenu] Loading API widget: Limit FPS <api_limit_fps.lua>
[t=00:00:00.671428][f=-000001] [LuaMenu] Loading API widget: Away Tracker <gui_away_tracker.lua>
[t=00:00:00.672677][f=-000001] [LuaMenu] Loading API widget: Chili Framework <api_chili.lua>
[t=00:00:00.746311][f=-000001] [LuaMenu] Loading API widget: LibLobby API <api_lobby.lua>
[t=00:00:00.746981][f=-000001] [liblobby] liblobby configuration:
[t=00:00:00.746992][f=-000001] [liblobby] serverName, Zero-K
[t=00:00:00.746998][f=-000001] [liblobby] port, 8200
[t=00:00:00.747003][f=-000001] [liblobby] protocol, zks
[t=00:00:00.747008][f=-000001] [liblobby] address, zero-k.info
[t=00:00:00.754363][f=-000001] [LuaMenu] Loading API widget: i18n <api_i18n.lua>
[t=00:00:00.757324][f=-000001] [LuaMenu] Loading API widget: ChiliFX <api_chilifx.lua>
[t=00:00:00.758518][f=-000001] [ChiliFX] Enabled: true
[t=00:00:00.759602][f=-000001] [LuaMenu] Loading API widget: Chotify <api_chotify.lua>
[t=00:00:00.760184][f=-000001] [Chotify] Enabled: true
[t=00:00:00.761973][f=-000001] [LuaMenu] Loading API widget: Download Handler <api_download_handler.lua>
[t=00:00:00.768767][f=-000001] [LuaMenu] Loading API widget: Ingame Interface <api_ingame_interface.lua>
[t=00:00:00.768991][f=-000001] [liblobby] Error: Event: OnBattleAboutToStart, listener cannot be nil
[t=00:00:00.769468][f=-000001] [LuaMenu] Loading widget: Test <dbg_test.lua>
[t=00:00:00.770637][f=-000001] [LuaMenu] Loading widget: Command Buffering <api_command_buffering.lua>
[t=00:00:00.771197][f=-000001] [LuaMenu] Loading widget: Battle List Window <gui_battle_list_window.lua>
[t=00:00:00.774011][f=-000001] [LuaMenu] Loading widget: Campaign Options Window <gui_campaign_options.lua>
[t=00:00:00.779109][f=-000001] [LuaMenu] Loading widget: Community Window <gui_community_window.lua>
[t=00:00:00.781611][f=-000001] [LuaMenu] Loading widget: Download Window <gui_download_window.lua>
[t=00:00:00.782986][f=-000001] [LuaMenu] Loading widget: Featured Maps API <api_featured_maps.lua>
[t=00:00:00.784658][f=-000001] [LuaMenu] Loading widget: Friend Window <gui_friend_window.lua>
[t=00:00:00.786557][f=-000001] [LuaMenu] Loading widget: Missions Handles <gui_mission_handler.lua>
[t=00:00:00.787784][f=-000001] [LuaMenu] Loading widget: Notification Handler <api_notification_handler.lua>
[t=00:00:00.793000][f=-000001] [LuaMenu] Loading widget: Planetwars List Window <gui_planetwars_list_window.lua>
[t=00:00:00.797542][f=-000001] [LuaMenu] Loading widget: Queue List Window <gui_queue_list_window.lua>
[t=00:00:00.799404][f=-000001] [LuaMenu] Loading widget: Replays window <gui_replay_handler.lua>
[t=00:00:00.805912][f=-000001] [LuaMenu] Loading widget: Settings Window <gui_settings_window.lua>
[t=00:00:00.807829][f=-000001] [LuaMenu] Loading widget: SpringBoard Window <gui_springboard_window.lua>
[t=00:00:00.811883][f=-000001] [LuaMenu] Loading widget: Users Handler <api_user_handler.lua>
[t=00:00:00.816038][f=-000001] [LuaMenu] Loading widget: ZK wrapper loopback interface <zk_loopback.lua>
[t=00:00:00.820400][f=-000001] [Chobby] Using wrapper port: , 63656
[t=00:00:00.821556][f=-000001] [LuaMenu] Loading widget: Cache Handler API <api_cache_handler.lua>
[t=00:00:00.822614][f=-000001] [LuaMenu] Loading widget: Internet Browser API <api_internet_browser.lua>
[t=00:00:00.823068][f=-000001] [LuaMenu] Loading widget: Map Handler API <api_map_handler.lua>
[t=00:00:00.823614][f=-000001] [LuaMenu] Loading widget: Spring-Launcher log-upload <sl_upload_log.lua>
[t=00:00:00.823990][f=-000001] [Chobby] spring-launcher doesn't exist.
[t=00:00:00.824321][f=-000001] [LuaMenu] Loading widget: Spring-Launcher wrapper loopback interface <sl_loopback.lua>
[t=00:00:00.824677][f=-000001] [Chobby] spring-launcher doesn't exist.
Zero-K.exe Information: 0 : Chobby connected to wrapper
[t=00:00:00.828386][f=-000001] [LuaMenu] Loading widget: Campaign Data Handler <api_campaign_data.lua>
[t=00:00:00.830275][f=-000001] [LuaMenu] Loading widget: API Script Handler <api_script_generator.lua>
[t=00:00:00.831395][f=-000001] [LuaMenu] Loading widget: Analytics Handler <api_analytics.lua>
[t=00:00:00.831902][f=-000001] [LuaMenu] Loading widget: Animation control <api_animation_control.lua>
[t=00:00:00.833095][f=-000001] [LuaMenu] Loading widget: Battle Login Rejoin <gui_battle_login_rejoin.lua>
[t=00:00:00.834948][f=-000001] [LuaMenu] Loading widget: Battle Proposal Handler <api_battle_proposal_handler.lua>
Zero-K.exe Information: 0 : Chobbyla >> SteamOnline {}
[t=00:00:00.842472][f=-000001] [LuaMenu] Loading widget: Battle Room Window <gui_battle_room_window.lua>
[t=00:00:00.844744][f=-000001] [LuaMenu] Loading widget: Battle status panel <gui_battle_status_panel.lua>
[t=00:00:00.846594][f=-000001] [LuaMenu] Loading widget: Benchmark Handler <gui_benchmark_handler.lua>
[t=00:00:00.849538][f=-000001] [LuaMenu] Loading widget: Campaign Commander Loadout <gui_campaign_commander_loadout.lua>
[t=00:00:00.856891][f=-000001] [LuaMenu] Loading widget: Campaign Handler <gui_campaign_handler.lua>
[t=00:00:00.859372][f=-000001] [LuaMenu] Loading widget: Campaign Handler ZK <zk_campaign_handler.lua>
Zero-K.exe Information: 0 : Chobbyla >> WrapperOnline {"UserID":"REDACTED","InstallID":"REDACTED","DefaultServerHost":"zero-k.info","DefaultServerPort":8200,"IsSteamFolder":true}
[t=00:00:00.866164][f=-000001] [LuaMenu] Loading widget: Campaign Save/Load <gui_campaign_saveload.lua>
[t=00:00:00.868349][f=-000001] [LuaMenu] Loading widget: Campaign Technology Panel <gui_campaign_technology_panel.lua>
[t=00:00:00.870502][f=-000001] [LuaMenu] Loading widget: Codex Handler <gui_campaign_codex_handler.lua>
[t=00:00:00.872163][f=-000001] [LuaMenu] Loading widget: Color change window <gui_color_change_window.lua>
[t=00:00:00.875618][f=-000001] [LuaMenu] Loading widget: Cursor tooltip <gui_tooltip.lua>
[t=00:00:00.879261][f=-000001] [LuaMenu] Loading widget: Discord Handler <api_discord_handler.lua>
[t=00:00:00.881068][f=-000001] [LuaMenu] Loading widget: Load Game Menu <gui_loadgame.lua>
[t=00:00:00.883142][f=-000001] [LuaMenu] Loading widget: Login Window <gui_login_window.lua>
[t=00:00:00.885394][f=-000001] [LuaMenu] Loading widget: Maplist Panel <gui_maplist_panel.lua>
[t=00:00:00.886705][f=-000001] [LuaMenu] Loading widget: Mission Progress Handler <api_mission_progress_handler.lua>
[t=00:00:00.889204][f=-000001] [LuaMenu] Loading widget: Modoptions Panel <gui_modoptions_panel.lua>
[t=00:00:00.891138][f=-000001] [LuaMenu] Loading widget: Party status panel <gui_party_status_panel.lua>
[t=00:00:00.893546][f=-000001] [LuaMenu] Loading widget: Planet Battle Handler <api_planet_battle_handler.lua>
[t=00:00:00.894335][f=-000001] [LuaMenu] Loading widget: Popup Preloader <gui_popup_preloader.lua>
[t=00:00:00.897944][f=-000001] [LuaMenu] Loading widget: Queue status panel <gui_queue_status_panel.lua>
[t=00:00:00.899630][f=-000001] [LuaMenu] Loading widget: Rank update window <gui_rank_update_window.lua>
[t=00:00:00.901165][f=-000001] [LuaMenu] Loading widget: Report Panel <gui_report_panel.lua>
[t=00:00:00.903907][f=-000001] [LuaMenu] Loading widget: Steam Coop Handler <gui_steam_coop_handler.lua>
[t=00:00:00.905571][f=-000001] [LuaMenu] Loading widget: Steam Handler <api_steam_handler.lua>
[t=00:00:00.906570][f=-000001] [LuaMenu] Loading widget: User status panel <gui_user_status_panel.lua>
[t=00:00:00.907837][f=-000001] [LuaMenu] Loading widget: ZK replay downloader <zk_replay_launcher.lua>
[t=00:00:00.909963][f=-000001] [LuaMenu] Loading widget: ChiliProfiler <dbg_chili_profiler.lua>
[t=00:00:00.910761][f=-000001] [LuaMenu] Loading widget: Image Preloader <dbg_img_preload.lua>
[t=00:00:00.911360][f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead!
[t=00:00:00.912023][f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead!
[t=00:00:00.912362][f=-000001] [LuaMenu] Loading widget: Chili lobby <gui_chili_lobby.lua>
[t=00:00:01.049992][f=-000001] [Chobby] Detected game config, generic
[t=00:00:01.050005][f=-000001] [Chobby] Detected game config, zk
[t=00:00:01.050011][f=-000001] [Chobby] Detected game config, zkdev
------- TRUNCATED -------
[t=00:17:37.673178][f=0027008] [liblobby] Warning: Duplicate user(RavingDave) added to channel (zk)
[t=00:17:38.598953][f=0027035] [liblobby] Error: Failed to parse JSON: {"NewsItems":[{"Header":"Cold Take #17 - Tactical and Strategic Cloaking","Text":"Invisible units are tricky to balance since they often feel unfair, and cloaking fields don't help. So we like to think about cloak in a few ways, depending on how it is used.","Url":"https://store.steampowered.com/news/app/334920/view/4268936271617655343","Image":"http://zero-k.info/img/lobbynews/1166.png"},{"Header":"1v1 Tournament 24th of August","Text":"There will be a 1v1 tournament open for all! (32 slots)\r\nClick the link for details and leave a comment to sign up","Time":"2024-08-24T19:00:00","Url":"https://zero-k.info/Forum/Post/268063#268063","Image":"http://zero-k.info/img/lobbynews/1165.png"},{"Header":"Cold Take #16 - Aim and Fire","Text":"Projectile physics gives us a huge weapon design space, but much of it nonsense, so we made design rules of with the goals of unit intelligence, predictability and verisimilitude.","Url":"https://store.steampowered.com/news/app/334920/view/4356753927297594043","Image":"http://zero-k.info"},{"Header":"Cold Take #15 - Experiences With Veterancy","Text":"Zero-K flirted with many forms of veterancy, from stat boosts to a full on evolutionary tree. Join Sprung as reviews these systems and investigates why each of them went extinct.","Url":"https://store.steampowered.com/news/app/334920/view/4356753927297880954","Image":"http://zero-k.info"},{"Header":"Zero-K v1.12.7.0 - Revenant Revised, Scallop Superior","Text":"Revenant was brought back from the dead just over a year ago, but it lurked in the background until the appearance of combat engineers. Killing those in two shots was a bit too punishing, so this patch reduces Revenant's damage slightly and makes it a bit worse early in the game.\r\n\r\nScallop replaces Revenant as the newly revived unit, with buffs aimed at turning into a decent riot. It now 2-shots Ducks and can fight similar riots on an even footing.","Url":"http://zero-k.info/Forum/Thread/37940","Image":"http://zero-k.info/img/lobbynews/1162.png"},{"Header":"Cold Take #14 - Free Factories For All","Text":"How long should players spend setting up their base at the start of the game? Zero-K tried to make this phase as short as possible and found other issues to solve along the way.","Url":"https://store.steampowered.com/news/app/334920/view/4268931197552327MatchMakerStatus {"MatchMakerEnabled":false,"QueueCounts":{"Sortie":0,"Sortie Wide":0,"Battle":0,"Battle Wide":0,"Coop":1,"1v1":0,"1v1 Narrow":0,"1v1 Wide":0,"2v2+":0,"3v3+":0,"4v4+":0,"5v5+":0,"6v6+":0,"7v7+":0,"8v8+":0,"9v9+":0,"10v10+":0},"InstantStartQueues":["Coop"],"IngameCounts":{"Sortie":0,"Sortie Wide":0,"Battle":0,"Battle Wide":0,"Coop":0,"1v1":0,"1v1 Narrow":2,"1v1 Wide":0,"2v2+":0,"3v3+":0,"4v4+":0,"5v5+":0,"6v6+":0,"7v7+":0,"8v8+":0,"9v9+":0,"10v10+":0},"UserCount":171,"UserCountDiscord":4421}
[t=00:17:41.222347][f=0027114] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:17:44.320368][f=0027207] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:17:44.487618][f=0027212] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:17:47.100774][f=0027290] [liblobby] Error: Failed to parse JSON: {"NewsItems":[{"Header":"Cold Take #17 - Tactical and Strategic Cloaking","Text":"Invisible units are tricky to balance since they often feel unfair, and cloaking fields don't help. So we like to think about cloak in a few ways, depending on how it is used.","Url":"https://store.steampowered.com/news/app/334920/view/4268936271617655343","Image":"http://zero-k.info/img/lobbynews/1166.png"},{"Header":"1v1 Tournament 24th of August","Text":"There will be a 1v1 tournament open for all! (32 slots)\r\nClick the link for details and leave a comment to sign up","Time":"2024-08-24T19:00:00","Url":"https://zero-k.info/Forum/Post/268063#268063","Image":"http://zero-k.info/img/lobbynews/1165.png"},{"Header":"Cold Take #16 - Aim and Fire","Text":"Projectile physics gives us a huge weapon design space, but much of it nonsense, so we made design rules of with the goals of unit intelligence, predictability and verisimilitude.","Url":"https://store.steampowered.com/news/app/334920/view/4356753927297594043","Image":"http://zero-k.info"},{"Header":"Cold Take #15 - Experiences With Veterancy","Text":"Zero-K flirted with many forms of veterancy, from stat boosts to a full on evolutionary tree. Join Sprung as reviews these systems and investigates why each of them went extinct.","Url":"https://store.steampowered.com/news/app/334920/view/4356753927297880954","Image":"http://zero-k.info"},{"Header":"Zero-K v1.12.7.0 - Revenant Revised, Scallop Superior","Text":"Revenant was brought back from the dead just over a year ago, but it lurked in the background until the appearance of combat engineers. Killing those in two shots was a bit too punishing, so this patch reduces Revenant's damage slightly and makes it a bit worse early in the game.\r\n\r\nScallop replaces Revenant as the newly revived unit, with buffs aimed at turning into a decent riot. It now 2-shots Ducks and can fight similar riots on an even footing.","Url":"http://zero-k.info/Forum/Thread/37940","Image":"http://zero-k.info/img/lobbynews/1162.png"},{"Header":"Cold Take #14 - Free Factories For All","Text":"How long should players spend setting up their base at the start of the game? Zero-K tried to make this phase as short as possible and found other issues to solve along the way.","Url":"https://store.steampowered.com/news/app/334920/view/4268931197552327User {"AccountID":605377,"Avatar":"jumpaa","BanMute":false,"BanVotes":false,"BanSpecChat":false,"Country":"GB","DisplayName":"G1ngerRobot","IsAdmin":false,"IsBot":false,"LobbyVersion":"Chobby","Name":"G1ngerRobot","SteamID":"76561199121733187","Icon":"2_2","IsAway":false,"IsInBattleRoom":false,"IsInGame":false,"EffectiveMmElo":1100,"EffectiveElo":1264,"Level":12,"Rank":2}
[t=00:17:47.187476][f=0027293] [liblobby] Error: Failed to parse JSON: {"NewsItems":[{"Header":"Cold Take #17 - Tactical and Strategic Cloaking","Text":"Invisible units are tricky to balance since they often feel unfair, and cloaking fields don't help. So we like to think about cloak in a few ways, depending on how it is used.","Url":"https://store.steampowered.com/news/app/334920/view/4268936271617655343","Image":"http://zero-k.info/img/lobbynews/1166.png"},{"Header":"1v1 Tournament 24th of August","Text":"There will be a 1v1 tournament open for all! (32 slots)\r\nClick the link for details and leave a comment to sign up","Time":"2024-08-24T19:00:00","Url":"https://zero-k.info/Forum/Post/268063#268063","Image":"http://zero-k.info/img/lobbynews/1165.png"},{"Header":"Cold Take #16 - Aim and Fire","Text":"Projectile physics gives us a huge weapon design space, but much of it nonsense, so we made design rules of with the goals of unit intelligence, predictability and verisimilitude.","Url":"https://store.steampowered.com/news/app/334920/view/4356753927297594043","Image":"http://zero-k.info"},{"Header":"Cold Take #15 - Experiences With Veterancy","Text":"Zero-K flirted with many forms of veterancy, from stat boosts to a full on evolutionary tree. Join Sprung as reviews these systems and investigates why each of them went extinct.","Url":"https://store.steampowered.com/news/app/334920/view/4356753927297880954","Image":"http://zero-k.info"},{"Header":"Zero-K v1.12.7.0 - Revenant Revised, Scallop Superior","Text":"Revenant was brought back from the dead just over a year ago, but it lurked in the background until the appearance of combat engineers. Killing those in two shots was a bit too punishing, so this patch reduces Revenant's damage slightly and makes it a bit worse early in the game.\r\n\r\nScallop replaces Revenant as the newly revived unit, with buffs aimed at turning into a decent riot. It now 2-shots Ducks and can fight similar riots on an even footing.","Url":"http://zero-k.info/Forum/Thread/37940","Image":"http://zero-k.info/img/lobbynews/1162.png"},{"Header":"Cold Take #14 - Free Factories For All","Text":"How long should players spend setting up their base at the start of the game? Zero-K tried to make this phase as short as possible and found other issues to solve along the way.","Url":"https://store.steampowered.com/news/app/334920/view/4268931197552327ChannelUserAdded {"ChannelName":"zk","UserName":"G1ngerRobot"}
[t=00:17:47.187571][f=0027293] [liblobby] Warning: Duplicate user(G1ngerRobot) added to channel (zk)
[t=00:17:49.793249][f=0027371] [liblobby] Error: Failed to parse JSON: {"NewsItems":[{"Header":"Cold Take #17 - Tactical and Strategic Cloaking","Text":"Invisible units are tricky to balance since they often feel unfair, and cloaking fields don't help. So we like to think about cloak in a few ways, depending on how it is used.","Url":"https://store.steampowered.com/news/app/334920/view/4268936271617655343","Image":"http://zero-k.info/img/lobbynews/1166.png"},{"Header":"1v1 Tournament 24th of August","Text":"There will be a 1v1 tournament open for all! (32 slots)\r\nClick the link for details and leave a comment to sign up","Time":"2024-08-24T19:00:00","Url":"https://zero-k.info/Forum/Post/268063#268063","Image":"http://zero-k.info/img/lobbynews/1165.png"},{"Header":"Cold Take #16 - Aim and Fire","Text":"Projectile physics gives us a huge weapon design space, but much of it nonsense, so we made design rules of with the goals of unit intelligence, predictability and verisimilitude.","Url":"https://store.steampowered.com/news/app/334920/view/4356753927297594043","Image":"http://zero-k.info"},{"Header":"Cold Take #15 - Experiences With Veterancy","Text":"Zero-K flirted with many forms of veterancy, from stat boosts to a full on evolutionary tree. Join Sprung as reviews these systems and investigates why each of them went extinct.","Url":"https://store.steampowered.com/news/app/334920/view/4356753927297880954","Image":"http://zero-k.info"},{"Header":"Zero-K v1.12.7.0 - Revenant Revised, Scallop Superior","Text":"Revenant was brought back from the dead just over a year ago, but it lurked in the background until the appearance of combat engineers. Killing those in two shots was a bit too punishing, so this patch reduces Revenant's damage slightly and makes it a bit worse early in the game.\r\n\r\nScallop replaces Revenant as the newly revived unit, with buffs aimed at turning into a decent riot. It now 2-shots Ducks and can fight similar riots on an even footing.","Url":"http://zero-k.info/Forum/Thread/37940","Image":"http://zero-k.info/img/lobbynews/1162.png"},{"Header":"Cold Take #14 - Free Factories For All","Text":"How long should players spend setting up their base at the start of the game? Zero-K tried to make this phase as short as possible and found other issues to solve along the way.","Url":"https://store.steampowered.com/news/app/334920/view/4268931197552327User {"AccountID":434262,"Avatar":"gunshipemp","BanMute":false,"BanVotes":false,"BanSpecChat":false,"Country":"CA","DisplayName":"DateABiriGun","IsAdmin":false,"IsBot":false,"LobbyVersion":"Chobby","Name":"MrBeefyBison","SteamID":"76561198144644803","Icon":"1_2","IsAway":false,"IsInBattleRoom":false,"IsInGame":false,"EffectiveMmElo":1100,"EffectiveElo":1297,"Level":6,"Rank":2}
[t=00:17:51.053356][f=0027409] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:17:56.470423][f=0027572] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:17:58.738077][f=0027640] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:18:00.645913][f=0027697] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:18:01.549096][f=0027724] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:18:02.004122][f=0027738] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 2
[t=00:18:02.137386][f=0027742] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:18:02.570870][f=0027755] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:18:02.739551][f=0027760] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:18:02.771020][f=0027761] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:18:03.038777][f=0027769] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:18:03.238138][f=0027775] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 2
[t=00:18:03.404339][f=0027780] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:18:03.472944][f=0027782] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:18:03.650804][f=0027787] [liblobby] Error: Failed to parse JSON: {"NewsItems":[{"Header":"Cold Take #17 - Tactical and Strategic Cloaking","Text":"Invisible units are tricky to balance since they often feel unfair, and cloaking fields don't help. So we like to think about cloak in a few ways, depending on how it is used.","Url":"https://store.steampowered.com/news/app/334920/view/4268936271617655343","Image":"http://zero-k.info/img/lobbynews/1166.png"},{"Header":"1v1 Tournament 24th of August","Text":"There will be a 1v1 tournament open for all! (32 slots)\r\nClick the link for details and leave a comment to sign up","Time":"2024-08-24T19:00:00","Url":"https://zero-k.info/Forum/Post/268063#268063","Image":"http://zero-k.info/img/lobbynews/1165.png"},{"Header":"Cold Take #16 - Aim and Fire","Text":"Projectile physics gives us a huge weapon design space, but much of it nonsense, so we made design rules of with the goals of unit intelligence, predictability and verisimilitude.","Url":"https://store.steampowered.com/news/app/334920/view/4356753927297594043","Image":"http://zero-k.info"},{"Header":"Cold Take #15 - Experiences With Veterancy","Text":"Zero-K flirted with many forms of veterancy, from stat boosts to a full on evolutionary tree. Join Sprung as reviews these systems and investigates why each of them went extinct.","Url":"https://store.steampowered.com/news/app/334920/view/4356753927297880954","Image":"http://zero-k.info"},{"Header":"Zero-K v1.12.7.0 - Revenant Revised, Scallop Superior","Text":"Revenant was brought back from the dead just over a year ago, but it lurked in the background until the appearance of combat engineers. Killing those in two shots was a bit too punishing, so this patch reduces Revenant's damage slightly and makes it a bit worse early in the game.\r\n\r\nScallop replaces Revenant as the newly revived unit, with buffs aimed at turning into a decent riot. It now 2-shots Ducks and can fight similar riots on an even footing.","Url":"http://zero-k.info/Forum/Thread/37940","Image":"http://zero-k.info/img/lobbynews/1162.png"},{"Header":"Cold Take #14 - Free Factories For All","Text":"How long should players spend setting up their base at the start of the game? Zero-K tried to make this phase as short as possible and found other issues to solve along the way.","Url":"https://store.steampowered.com/news/app/334920/view/4268931197552327MatchMakerStatus {"MatchMakerEnabled":false,"QueueCounts":{"Sortie":0,"Sortie Wide":0,"Battle":0,"Battle Wide":0,"Coop":1,"1v1":0,"1v1 Narrow":0,"1v1 Wide":0,"2v2+":0,"3v3+":0,"4v4+":0,"5v5+":0,"6v6+":0,"7v7+":0,"8v8+":0,"9v9+":0,"10v10+":0},"InstantStartQueues":["Coop"],"IngameCounts":{"Sortie":0,"Sortie Wide":0,"Battle":0,"Battle Wide":0,"Coop":0,"1v1":0,"1v1 Narrow":2,"1v1 Wide":0,"2v2+":0,"3v3+":0,"4v4+":0,"5v5+":0,"6v6+":0,"7v7+":0,"8v8+":0,"9v9+":0,"10v10+":0},"UserCount":172,"UserCountDiscord":4421}
[t=00:18:04.072392][f=0027800] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:18:04.678764][f=0027818] game_message: Reaver is under attack
[t=00:18:04.680255][f=0027818] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:18:04.714950][f=0027819] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:18:05.164153][f=0027832] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:18:05.199275][f=0027833] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:18:05.234295][f=0027834] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:18:05.937976][f=0027855] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:18:06.196006][f=0027863] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:18:06.488966][f=0027872] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:18:06.989883][f=0027887] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:18:07.023225][f=0027888] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:18:09.840650][f=0027973] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 2
[t=00:18:09.906519][f=0027975] game_message: Reaver is under attack
[t=00:18:10.112481][f=0027981] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:18:10.422945][f=0027990] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:18:10.793343][f=0028001] [liblobby] Error: Failed to parse JSON: {"NewsItems":[{"Header":"Cold Take #17 - Tactical and Strategic Cloaking","Text":"Invisible units are tricky to balance since they often feel unfair, and cloaking fields don't help. So we like to think about cloak in a few ways, depending on how it is used.","Url":"https://store.steampowered.com/news/app/334920/view/4268936271617655343","Image":"http://zero-k.info/img/lobbynews/1166.png"},{"Header":"1v1 Tournament 24th of August","Text":"There will be a 1v1 tournament open for all! (32 slots)\r\nClick the link for details and leave a comment to sign up","Time":"2024-08-24T19:00:00","Url":"https://zero-k.info/Forum/Post/268063#268063","Image":"http://zero-k.info/img/lobbynews/1165.png"},{"Header":"Cold Take #16 - Aim and Fire","Text":"Projectile physics gives us a huge weapon design space, but much of it nonsense, so we made design rules of with the goals of unit intelligence, predictability and verisimilitude.","Url":"https://store.steampowered.com/news/app/334920/view/4356753927297594043","Image":"http://zero-k.info"},{"Header":"Cold Take #15 - Experiences With Veterancy","Text":"Zero-K flirted with many forms of veterancy, from stat boosts to a full on evolutionary tree. Join Sprung as reviews these systems and investigates why each of them went extinct.","Url":"https://store.steampowered.com/news/app/334920/view/4356753927297880954","Image":"http://zero-k.info"},{"Header":"Zero-K v1.12.7.0 - Revenant Revised, Scallop Superior","Text":"Revenant was brought back from the dead just over a year ago, but it lurked in the background until the appearance of combat engineers. Killing those in two shots was a bit too punishing, so this patch reduces Revenant's damage slightly and makes it a bit worse early in the game.\r\n\r\nScallop replaces Revenant as the newly revived unit, with buffs aimed at turning into a decent riot. It now 2-shots Ducks and can fight similar riots on an even footing.","Url":"http://zero-k.info/Forum/Thread/37940","Image":"http://zero-k.info/img/lobbynews/1162.png"},{"Header":"Cold Take #14 - Free Factories For All","Text":"How long should players spend setting up their base at the start of the game? Zero-K tried to make this phase as short as possible and found other issues to solve along the way.","Url":"https://store.steampowered.com/news/app/334920/view/4268931197552327BattleUpdate {"Header":{"BattleID":13,"PlayerCount":34,"SpectatorCount":5}}
[t=00:18:11.189764][f=0028013] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:18:11.390019][f=0028019] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:18:11.855921][f=0028033] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:18:13.205516][f=0028074] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:18:13.570428][f=0028085] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:18:13.973234][f=0028097] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:18:15.440092][f=0028141] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:18:15.672185][f=0028148] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:18:15.938307][f=0028156] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:18:16.404914][f=0028170] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:18:28.698859][f=0028538] [liblobby] Error: Failed to parse JSON: {"NewsItems":[{"Header":"Cold Take #17 - Tactical and Strategic Cloaking","Text":"Invisible units are tricky to balance since they often feel unfair, and cloaking fields don't help. So we like to think about cloak in a few ways, depending on how it is used.","Url":"https://store.steampowered.com/news/app/334920/view/4268936271617655343","Image":"http://zero-k.info/img/lobbynews/1166.png"},{"Header":"1v1 Tournament 24th of August","Text":"There will be a 1v1 tournament open for all! (32 slots)\r\nClick the link for details and leave a comment to sign up","Time":"2024-08-24T19:00:00","Url":"https://zero-k.info/Forum/Post/268063#268063","Image":"http://zero-k.info/img/lobbynews/1165.png"},{"Header":"Cold Take #16 - Aim and Fire","Text":"Projectile physics gives us a huge weapon design space, but much of it nonsense, so we made design rules of with the goals of unit intelligence, predictability and verisimilitude.","Url":"https://store.steampowered.com/news/app/334920/view/4356753927297594043","Image":"http://zero-k.info"},{"Header":"Cold Take #15 - Experiences With Veterancy","Text":"Zero-K flirted with many forms of veterancy, from stat boosts to a full on evolutionary tree. Join Sprung as reviews these systems and investigates why each of them went extinct.","Url":"https://store.steampowered.com/news/app/334920/view/4356753927297880954","Image":"http://zero-k.info"},{"Header":"Zero-K v1.12.7.0 - Revenant Revised, Scallop Superior","Text":"Revenant was brought back from the dead just over a year ago, but it lurked in the background until the appearance of combat engineers. Killing those in two shots was a bit too punishing, so this patch reduces Revenant's damage slightly and makes it a bit worse early in the game.\r\n\r\nScallop replaces Revenant as the newly revived unit, with buffs aimed at turning into a decent riot. It now 2-shots Ducks and can fight similar riots on an even footing.","Url":"http://zero-k.info/Forum/Thread/37940","Image":"http://zero-k.info/img/lobbynews/1162.png"},{"Header":"Cold Take #14 - Free Factories For All","Text":"How long should players spend setting up their base at the start of the game? Zero-K tried to make this phase as short as possible and found other issues to solve along the way.","Url":"https://store.steampowered.com/news/app/334920/view/4268931197552327MatchMakerStatus {"MatchMakerEnabled":false,"QueueCounts":{"Sortie":0,"Sortie Wide":0,"Battle":0,"Battle Wide":0,"Coop":1,"1v1":0,"1v1 Narrow":0,"1v1 Wide":0,"2v2+":0,"3v3+":0,"4v4+":0,"5v5+":0,"6v6+":0,"7v7+":0,"8v8+":0,"9v9+":0,"10v10+":0},"InstantStartQueues":["Coop"],"IngameCounts":{"Sortie":0,"Sortie Wide":0,"Battle":0,"Battle Wide":0,"Coop":0,"1v1":0,"1v1 Narrow":2,"1v1 Wide":0,"2v2+":0,"3v3+":0,"4v4+":0,"5v5+":0,"6v6+":0,"7v7+":0,"8v8+":0,"9v9+":0,"10v10+":0},"UserCount":171,"UserCountDiscord":4421}
[t=00:18:28.988059][f=0028547] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:18:29.788772][f=0028571] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:18:30.696448][f=0028598] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:18:31.921414][f=0028635] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:18:32.090245][f=0028640] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:18:34.473315][f=0028712] [liblobby] Error: Failed to parse JSON: {"NewsItems":[{"Header":"Cold Take #17 - Tactical and Strategic Cloaking","Text":"Invisible units are tricky to balance since they often feel unfair, and cloaking fields don't help. So we like to think about cloak in a few ways, depending on how it is used.","Url":"https://store.steampowered.com/news/app/334920/view/4268936271617655343","Image":"http://zero-k.info/img/lobbynews/1166.png"},{"Header":"1v1 Tournament 24th of August","Text":"There will be a 1v1 tournament open for all! (32 slots)\r\nClick the link for details and leave a comment to sign up","Time":"2024-08-24T19:00:00","Url":"https://zero-k.info/Forum/Post/268063#268063","Image":"http://zero-k.info/img/lobbynews/1165.png"},{"Header":"Cold Take #16 - Aim and Fire","Text":"Projectile physics gives us a huge weapon design space, but much of it nonsense, so we made design rules of with the goals of unit intelligence, predictability and verisimilitude.","Url":"https://store.steampowered.com/news/app/334920/view/4356753927297594043","Image":"http://zero-k.info"},{"Header":"Cold Take #15 - Experiences With Veterancy","Text":"Zero-K flirted with many forms of veterancy, from stat boosts to a full on evolutionary tree. Join Sprung as reviews these systems and investigates why each of them went extinct.","Url":"https://store.steampowered.com/news/app/334920/view/4356753927297880954","Image":"http://zero-k.info"},{"Header":"Zero-K v1.12.7.0 - Revenant Revised, Scallop Superior","Text":"Revenant was brought back from the dead just over a year ago, but it lurked in the background until the appearance of combat engineers. Killing those in two shots was a bit too punishing, so this patch reduces Revenant's damage slightly and makes it a bit worse early in the game.\r\n\r\nScallop replaces Revenant as the newly revived unit, with buffs aimed at turning into a decent riot. It now 2-shots Ducks and can fight similar riots on an even footing.","Url":"http://zero-k.info/Forum/Thread/37940","Image":"http://zero-k.info/img/lobbynews/1162.png"},{"Header":"Cold Take #14 - Free Factories For All","Text":"How long should players spend setting up their base at the start of the game? Zero-K tried to make this phase as short as possible and found other issues to solve along the way.","Url":"https://store.steampowered.com/news/app/334920/view/4268931197552327User {"AccountID":604571,"Avatar":"gunshipemp","BanMute":false,"BanVotes":false,"BanSpecChat":false,"BattleID":1623,"Country":"GB","DisplayName":"RavingDave","IsAdmin":false,"IsBot":false,"LobbyVersion":"Chobby","Name":"RavingDave","SteamID":"76561198880273881","Icon":"2_3","IsAway":false,"IsInBattleRoom":true,"IsInGame":false,"EffectiveMmElo":1100,"EffectiveElo":1485,"Level":12,"Rank":3}
[t=00:18:34.885398][f=0028724] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:18:35.085376][f=0028730] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:18:35.182140][f=0028733] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:18:35.440252][f=0028741] Warning: [LuaHandle::CheckStack] LuaRules stack-top = 1
[t=00:18:35.824275][f=0028752] [liblobby] Error: Failed to parse JSON: {"NewsItems":[{"Header":"Cold Take #17 - Tactical and Strategic Cloaking","Text":"Invisible units are tricky to balance since they often feel unfair, and cloaking fields don't help. So we like to think about cloak in a few ways, depending on how it is used.","Url":"https://store.steampowered.com/news/app/334920/view/4268936271617655343","Image":"http://zero-k.info/img/lobbynews/1166.png"},{"Header":"1v1 Tournament 24th of August","Text":"There will be a 1v1 tournament open for all! (32 slots)\r\nClick the link for details and leave a comment to sign up","Time":"2024-08-24T19:00:00","Url":"https://zero-k.info/Forum/Post/268063#268063","Image":"http://zero-k.info/img/lobbynews/1165.png"},{"Header":"Cold Take #16 - Aim and Fire","Text":"Projectile physics gives us a huge weapon design space, but much of it nonsense, so we made design rules of with the goals of unit intelligence, predictability and verisimilitude.","Url":"https://store.steampowered.com/news/app/334920/view/4356753927297594043","Image":"http://zero-k.info"},{"Header":"Cold Take #15 - Experiences With Veterancy","Text":"Zero-K flirted with many forms of veterancy, from stat boosts to a full on evolutionary tree. Join Sprung as reviews these systems and investigates why each of them went extinct.","Url":"https://store.steampowered.com/news/app/334920/view/4356753927297880954","Image":"http://zero-k.info"},{"Header":"Zero-K v1.12.7.0 - Revenant Revised, Scallop Superior","Text":"Revenant was brought back from the dead just over a year ago, but it lurked in the background until the appearance of combat engineers. Killing those in two shots was a bit too punishing, so this patch reduces Revenant's damage slightly and makes it a bit worse early in the game.\r\n\r\nScallop replaces Revenant as the newly revived unit, with buffs aimed at turning into a decent riot. It now 2-shots Ducks and can fight similar riots on an even footing.","Url":"http://zero-k.info/Forum/Thread/37940","Image":"http://zero-k.info/img/lobbynews/1162.png"},{"Header":"Cold Take #14 - Free Factories For All","Text":"How long should players spend setting up their base at the start of the game? Zero-K tried to make this phase as short as possible and found other issues to solve along the way.","Url":"https://store.steampowered.com/news/app/334920/view/4268931197552327BattleUpdate {"Header":{"BattleID":1623,"PlayerCount":5,"SpectatorCount":0}}
Zero-K.exe Information: 0 : ZkData.TcpTransport socket disconnected: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host.
Zero-K.exe Information: 0 : Chobby closed connection
Zero-K.exe Warning: 0 : Spring exit code is: -1073740791, assuming crash
Zero-K.exe Information: 0 : Spring exited
Zero-K.exe Warning: 0 : Spring crash detected
infolog_full.txt (truncated):